Drop GLcontext typedef and use struct gl_context instead
[mesa.git] / src / mesa / drivers / dri / r600 / r600_emit.h
1 /**************************************************************************
2
3 Copyright 2008, 2009 Advanced Micro Devices Inc. (AMD)
4
5 Copyright (C) Advanced Micro Devices Inc. (AMD) 2009. All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **************************************************************************/
28
29 /*
30 * Authors:
31 * Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
32 * CooperYuan <cooper.yuan@amd.com>, <cooperyuan@gmail.com>
33 */
34
35
36 #ifndef __R600_EMIT_H__
37 #define __R600_EMIT_H__
38
39 #include "main/glheader.h"
40 #include "r600_context.h"
41 #include "r600_cmdbuf.h"
42 #include "radeon_reg.h"
43
44 void r600EmitCacheFlush(context_t *rmesa);
45
46 extern GLboolean r600EmitShader(struct gl_context * ctx,
47 void ** shaderbo,
48 GLvoid * data,
49 int sizeinDWORD,
50 char * szShaderUsage);
51
52 extern GLboolean r600DeleteShader(struct gl_context * ctx,
53 void * shaderbo);
54
55 extern GLboolean r600AllocShaderConsts(struct gl_context * ctx,
56 void ** constbo,
57 int sizeinBYTE,
58 char * szShaderUsage);
59 GLboolean r600EmitShaderConsts(struct gl_context * ctx,
60 void * constbo,
61 int bo_offset,
62 GLvoid * data,
63 int sizeinBYTE);
64
65 #endif