draw: corrections to allow for different cliptest cases
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_swtcl.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 VA Linux Systems Inc., Fremont, California.
5
6 All Rights Reserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/mtypes.h"
37 #include "main/colormac.h"
38 #include "main/enums.h"
39 #include "main/imports.h"
40 #include "main/macros.h"
41 #include "main/simple_list.h"
42
43 #include "math/m_xform.h"
44
45 #include "swrast_setup/swrast_setup.h"
46
47 #include "tnl/tnl.h"
48 #include "tnl/t_context.h"
49 #include "tnl/t_pipeline.h"
50
51 #include "radeon_context.h"
52 #include "radeon_ioctl.h"
53 #include "radeon_state.h"
54 #include "radeon_swtcl.h"
55 #include "radeon_tcl.h"
56 #include "radeon_debug.h"
57
58
59 /* R100: xyzw, c0, c1/fog, stq[0..2] = 4+1+1+3*3 = 15 right? */
60 /* R200: xyzw, c0, c1/fog, strq[0..5] = 4+1+1+4*6 = 30 */
61 #define RADEON_MAX_TNL_VERTEX_SIZE (15 * sizeof(GLfloat)) /* for mesa _tnl stage */
62
63 /***********************************************************************
64 * Initialization
65 ***********************************************************************/
66
67 #define EMIT_ATTR( ATTR, STYLE, F0 ) \
68 do { \
69 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = (ATTR); \
70 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = (STYLE); \
71 rmesa->radeon.swtcl.vertex_attr_count++; \
72 fmt_0 |= F0; \
73 } while (0)
74
75 #define EMIT_PAD( N ) \
76 do { \
77 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = 0; \
78 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = EMIT_PAD; \
79 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].offset = (N); \
80 rmesa->radeon.swtcl.vertex_attr_count++; \
81 } while (0)
82
83 static GLuint radeon_cp_vc_frmts[3][2] =
84 {
85 { RADEON_CP_VC_FRMT_ST0, RADEON_CP_VC_FRMT_ST0 | RADEON_CP_VC_FRMT_Q0 },
86 { RADEON_CP_VC_FRMT_ST1, RADEON_CP_VC_FRMT_ST1 | RADEON_CP_VC_FRMT_Q1 },
87 { RADEON_CP_VC_FRMT_ST2, RADEON_CP_VC_FRMT_ST2 | RADEON_CP_VC_FRMT_Q2 },
88 };
89
90 static void radeonSetVertexFormat( GLcontext *ctx )
91 {
92 r100ContextPtr rmesa = R100_CONTEXT( ctx );
93 TNLcontext *tnl = TNL_CONTEXT(ctx);
94 struct vertex_buffer *VB = &tnl->vb;
95 DECLARE_RENDERINPUTS(index_bitset);
96 int fmt_0 = 0;
97 int offset = 0;
98
99 RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
100
101 /* Important:
102 */
103 if ( VB->NdcPtr != NULL ) {
104 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
105 }
106 else {
107 VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
108 }
109
110 assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
111 rmesa->radeon.swtcl.vertex_attr_count = 0;
112
113 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
114 * build up a hardware vertex.
115 */
116 if ( !rmesa->swtcl.needproj ||
117 RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { /* for projtex */
118 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F,
119 RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_Z | RADEON_CP_VC_FRMT_W0 );
120 offset = 4;
121 }
122 else {
123 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F,
124 RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_Z );
125 offset = 3;
126 }
127
128 rmesa->swtcl.coloroffset = offset;
129 #if MESA_LITTLE_ENDIAN
130 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA,
131 RADEON_CP_VC_FRMT_PKCOLOR );
132 #else
133 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR,
134 RADEON_CP_VC_FRMT_PKCOLOR );
135 #endif
136 offset += 1;
137
138 rmesa->swtcl.specoffset = 0;
139 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) ||
140 RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
141
142 #if MESA_LITTLE_ENDIAN
143 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
144 rmesa->swtcl.specoffset = offset;
145 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
146 RADEON_CP_VC_FRMT_PKSPEC );
147 }
148 else {
149 EMIT_PAD( 3 );
150 }
151
152 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
153 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
154 RADEON_CP_VC_FRMT_PKSPEC );
155 }
156 else {
157 EMIT_PAD( 1 );
158 }
159 #else
160 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
161 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
162 RADEON_CP_VC_FRMT_PKSPEC );
163 }
164 else {
165 EMIT_PAD( 1 );
166 }
167
168 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
169 rmesa->swtcl.specoffset = offset;
170 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR,
171 RADEON_CP_VC_FRMT_PKSPEC );
172 }
173 else {
174 EMIT_PAD( 3 );
175 }
176 #endif
177 }
178
179 if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
180 int i;
181
182 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
183 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
184 GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;
185
186 switch (sz) {
187 case 1:
188 case 2:
189 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
190 radeon_cp_vc_frmts[i][0] );
191 break;
192 case 3:
193 case 4:
194 if (ctx->Texture.Unit[i]._ReallyEnabled & (TEXTURE_CUBE_BIT) ) {
195 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
196 radeon_cp_vc_frmts[i][1] );
197 } else {
198 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F_XYW,
199 radeon_cp_vc_frmts[i][1] );
200 }
201 break;
202 default:
203 continue;
204 };
205 }
206 }
207 }
208
209 if (!RENDERINPUTS_EQUAL( rmesa->radeon.tnl_index_bitset, index_bitset ) ||
210 fmt_0 != rmesa->swtcl.vertex_format) {
211 RADEON_NEWPRIM(rmesa);
212 rmesa->swtcl.vertex_format = fmt_0;
213 rmesa->radeon.swtcl.vertex_size =
214 _tnl_install_attrs( ctx,
215 rmesa->radeon.swtcl.vertex_attrs,
216 rmesa->radeon.swtcl.vertex_attr_count,
217 NULL, 0 );
218 rmesa->radeon.swtcl.vertex_size /= 4;
219 RENDERINPUTS_COPY( rmesa->radeon.tnl_index_bitset, index_bitset );
220 radeon_print(RADEON_SWRENDER, RADEON_VERBOSE,
221 "%s: vertex_size= %d floats\n", __FUNCTION__, rmesa->radeon.swtcl.vertex_size);
222 }
223 }
224
225 static void radeon_predict_emit_size( r100ContextPtr rmesa )
226 {
227
228 if (!rmesa->radeon.swtcl.emit_prediction) {
229 const int state_size = radeonCountStateEmitSize( &rmesa->radeon );
230 const int scissor_size = 8;
231 const int prims_size = 8;
232 const int vertex_size = 7;
233
234 if (rcommonEnsureCmdBufSpace(&rmesa->radeon,
235 state_size +
236 (scissor_size + prims_size + vertex_size),
237 __FUNCTION__))
238 rmesa->radeon.swtcl.emit_prediction = radeonCountStateEmitSize( &rmesa->radeon );
239 else
240 rmesa->radeon.swtcl.emit_prediction = state_size;
241 rmesa->radeon.swtcl.emit_prediction += scissor_size + prims_size + vertex_size
242 + rmesa->radeon.cmdbuf.cs->cdw;
243 }
244 }
245
246 static void radeonRenderStart( GLcontext *ctx )
247 {
248 r100ContextPtr rmesa = R100_CONTEXT( ctx );
249
250 radeonSetVertexFormat( ctx );
251
252 if (rmesa->radeon.dma.flush != 0 &&
253 rmesa->radeon.dma.flush != rcommon_flush_last_swtcl_prim)
254 rmesa->radeon.dma.flush( ctx );
255 }
256
257
258 /**
259 * Set vertex state for SW TCL. The primary purpose of this function is to
260 * determine in advance whether or not the hardware can / should do the
261 * projection divide or Mesa should do it.
262 */
263 void radeonChooseVertexState( GLcontext *ctx )
264 {
265 r100ContextPtr rmesa = R100_CONTEXT( ctx );
266 TNLcontext *tnl = TNL_CONTEXT(ctx);
267
268 GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
269
270 se_coord_fmt &= ~(RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
271 RADEON_VTX_Z_PRE_MULT_1_OVER_W0 |
272 RADEON_VTX_W0_IS_NOT_1_OVER_W0);
273
274 /* We must ensure that we don't do _tnl_need_projected_coords while in a
275 * rasterization fallback. As this function will be called again when we
276 * leave a rasterization fallback, we can just skip it for now.
277 */
278 if (rmesa->radeon.Fallback != 0)
279 return;
280
281 /* HW perspective divide is a win, but tiny vertex formats are a
282 * bigger one.
283 */
284
285 if ((!RENDERINPUTS_TEST_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX ) &&
286 !RENDERINPUTS_TEST( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 ))
287 || (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
288 rmesa->swtcl.needproj = GL_TRUE;
289 se_coord_fmt |= (RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
290 RADEON_VTX_Z_PRE_MULT_1_OVER_W0);
291 }
292 else {
293 rmesa->swtcl.needproj = GL_FALSE;
294 se_coord_fmt |= (RADEON_VTX_W0_IS_NOT_1_OVER_W0);
295 }
296
297 _tnl_need_projected_coords( ctx, rmesa->swtcl.needproj );
298
299 if ( se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT] ) {
300 RADEON_STATECHANGE( rmesa, set );
301 rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
302 }
303 }
304
305 void r100_swtcl_flush(GLcontext *ctx, uint32_t current_offset)
306 {
307 r100ContextPtr rmesa = R100_CONTEXT(ctx);
308
309
310
311 radeonEmitState(&rmesa->radeon);
312 radeonEmitVertexAOS( rmesa,
313 rmesa->radeon.swtcl.vertex_size,
314 rmesa->radeon.swtcl.bo,
315 current_offset);
316
317
318 radeonEmitVbufPrim( rmesa,
319 rmesa->swtcl.vertex_format,
320 rmesa->radeon.swtcl.hw_primitive,
321 rmesa->radeon.swtcl.numverts);
322 if ( rmesa->radeon.swtcl.emit_prediction < rmesa->radeon.cmdbuf.cs->cdw )
323 WARN_ONCE("Rendering was %d commands larger than predicted size."
324 " We might overflow command buffer.\n",
325 rmesa->radeon.cmdbuf.cs->cdw - rmesa->radeon.swtcl.emit_prediction );
326
327
328 rmesa->radeon.swtcl.emit_prediction = 0;
329
330 }
331
332 /*
333 * Render unclipped vertex buffers by emitting vertices directly to
334 * dma buffers. Use strip/fan hardware primitives where possible.
335 * Try to simulate missing primitives with indexed vertices.
336 */
337 #define HAVE_POINTS 1
338 #define HAVE_LINES 1
339 #define HAVE_LINE_STRIPS 1
340 #define HAVE_TRIANGLES 1
341 #define HAVE_TRI_STRIPS 1
342 #define HAVE_TRI_STRIP_1 0
343 #define HAVE_TRI_FANS 1
344 #define HAVE_QUADS 0
345 #define HAVE_QUAD_STRIPS 0
346 #define HAVE_POLYGONS 0
347 /* \todo: is it possible to make "ELTS" work with t_vertex code ? */
348 #define HAVE_ELTS 0
349
350 static const GLuint hw_prim[GL_POLYGON+1] = {
351 RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
352 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
353 0,
354 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP,
355 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
356 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP,
357 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN,
358 0,
359 0,
360 0
361 };
362
363 static INLINE void
364 radeonDmaPrimitive( r100ContextPtr rmesa, GLenum prim )
365 {
366 RADEON_NEWPRIM( rmesa );
367 rmesa->radeon.swtcl.hw_primitive = hw_prim[prim];
368 // assert(rmesa->radeon.dma.current.ptr == rmesa->radeon.dma.current.start);
369 }
370
371 static void* radeon_alloc_verts( r100ContextPtr rmesa , GLuint nr, GLuint size )
372 {
373 void *rv;
374 do {
375 radeon_predict_emit_size( rmesa );
376 rv = rcommonAllocDmaLowVerts( &rmesa->radeon, nr, size );
377 } while (!rv);
378 return rv;
379 }
380
381 #define LOCAL_VARS r100ContextPtr rmesa = R100_CONTEXT(ctx)
382 #define INIT( prim ) radeonDmaPrimitive( rmesa, prim )
383 #define FLUSH() RADEON_NEWPRIM( rmesa )
384 #define GET_CURRENT_VB_MAX_VERTS() 10\
385 // (((int)rmesa->radeon.dma.current.end - (int)rmesa->radeon.dma.current.ptr) / (rmesa->radeon.swtcl.vertex_size*4))
386 #define GET_SUBSEQUENT_VB_MAX_VERTS() \
387 ((RADEON_BUFFER_SIZE) / (rmesa->radeon.swtcl.vertex_size*4))
388 #define ALLOC_VERTS( nr ) radeon_alloc_verts( rmesa, nr, rmesa->radeon.swtcl.vertex_size * 4 )
389 #define EMIT_VERTS( ctx, j, nr, buf ) \
390 _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf)
391
392 #define TAG(x) radeon_dma_##x
393 #include "tnl_dd/t_dd_dmatmp.h"
394
395
396 /**********************************************************************/
397 /* Render pipeline stage */
398 /**********************************************************************/
399
400
401 static GLboolean radeon_run_render( GLcontext *ctx,
402 struct tnl_pipeline_stage *stage )
403 {
404 r100ContextPtr rmesa = R100_CONTEXT(ctx);
405 TNLcontext *tnl = TNL_CONTEXT(ctx);
406 struct vertex_buffer *VB = &tnl->vb;
407 tnl_render_func *tab = TAG(render_tab_verts);
408 GLuint i;
409
410 if (rmesa->radeon.swtcl.RenderIndex != 0 ||
411 !radeon_dma_validate_render( ctx, VB ))
412 return GL_TRUE;
413
414 radeon_prepare_render(&rmesa->radeon);
415
416 tnl->Driver.Render.Start( ctx );
417
418 for (i = 0 ; i < VB->PrimitiveCount ; i++)
419 {
420 GLuint prim = VB->Primitive[i].mode;
421 GLuint start = VB->Primitive[i].start;
422 GLuint length = VB->Primitive[i].count;
423
424 if (!length)
425 continue;
426
427 radeon_print(RADEON_SWRENDER, RADEON_NORMAL,
428 "radeon_render.c: prim %s %d..%d\n",
429 _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK),
430 start, start+length);
431
432 if (length)
433 tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim );
434 }
435
436 tnl->Driver.Render.Finish( ctx );
437
438 return GL_FALSE; /* finished the pipe */
439 }
440
441
442
443 const struct tnl_pipeline_stage _radeon_render_stage =
444 {
445 "radeon render",
446 NULL,
447 NULL,
448 NULL,
449 NULL,
450 radeon_run_render /* run */
451 };
452
453
454 /**************************************************************************/
455
456
457 static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
458 RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
459 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
460 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
461 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
462 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
463 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
464 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
465 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
466 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
467 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST
468 };
469
470 static void radeonRasterPrimitive( GLcontext *ctx, GLuint hwprim );
471 static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim );
472 static void radeonResetLineStipple( GLcontext *ctx );
473
474
475 /***********************************************************************
476 * Emit primitives as inline vertices *
477 ***********************************************************************/
478
479 #undef LOCAL_VARS
480 #undef ALLOC_VERTS
481 #define CTX_ARG r100ContextPtr rmesa
482 #define GET_VERTEX_DWORDS() rmesa->radeon.swtcl.vertex_size
483 #define ALLOC_VERTS( n, size ) radeon_alloc_verts( rmesa, n, (size) * 4 )
484 #undef LOCAL_VARS
485 #define LOCAL_VARS \
486 r100ContextPtr rmesa = R100_CONTEXT(ctx); \
487 const char *radeonverts = (char *)rmesa->radeon.swtcl.verts;
488 #define VERT(x) (radeonVertex *)(radeonverts + ((x) * (vertsize) * sizeof(int)))
489 #define VERTEX radeonVertex
490 #undef TAG
491 #define TAG(x) radeon_##x
492 #include "tnl_dd/t_dd_triemit.h"
493
494
495 /***********************************************************************
496 * Macros for t_dd_tritmp.h to draw basic primitives *
497 ***********************************************************************/
498
499 #define QUAD( a, b, c, d ) radeon_quad( rmesa, a, b, c, d )
500 #define TRI( a, b, c ) radeon_triangle( rmesa, a, b, c )
501 #define LINE( a, b ) radeon_line( rmesa, a, b )
502 #define POINT( a ) radeon_point( rmesa, a )
503
504 /***********************************************************************
505 * Build render functions from dd templates *
506 ***********************************************************************/
507
508 #define RADEON_TWOSIDE_BIT 0x01
509 #define RADEON_UNFILLED_BIT 0x02
510 #define RADEON_MAX_TRIFUNC 0x04
511
512
513 static struct {
514 tnl_points_func points;
515 tnl_line_func line;
516 tnl_triangle_func triangle;
517 tnl_quad_func quad;
518 } rast_tab[RADEON_MAX_TRIFUNC];
519
520
521 #define DO_FALLBACK 0
522 #define DO_OFFSET 0
523 #define DO_UNFILLED (IND & RADEON_UNFILLED_BIT)
524 #define DO_TWOSIDE (IND & RADEON_TWOSIDE_BIT)
525 #define DO_FLAT 0
526 #define DO_TRI 1
527 #define DO_QUAD 1
528 #define DO_LINE 1
529 #define DO_POINTS 1
530 #define DO_FULL_QUAD 1
531
532 #define HAVE_SPEC 1
533 #define HAVE_BACK_COLORS 0
534 #define HAVE_HW_FLATSHADE 1
535 #define TAB rast_tab
536
537 #define DEPTH_SCALE 1.0
538 #define UNFILLED_TRI unfilled_tri
539 #define UNFILLED_QUAD unfilled_quad
540 #define VERT_X(_v) _v->v.x
541 #define VERT_Y(_v) _v->v.y
542 #define VERT_Z(_v) _v->v.z
543 #define AREA_IS_CCW( a ) (a < 0)
544 #define GET_VERTEX(e) (rmesa->radeon.swtcl.verts + ((e) * rmesa->radeon.swtcl.vertex_size * sizeof(int)))
545
546 #define VERT_SET_RGBA( v, c ) \
547 do { \
548 radeon_color_t *color = (radeon_color_t *)&((v)->ui[coloroffset]); \
549 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
550 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
551 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
552 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
553 } while (0)
554
555 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
556
557 #define VERT_SET_SPEC( v, c ) \
558 do { \
559 if (specoffset) { \
560 radeon_color_t *spec = (radeon_color_t *)&((v)->ui[specoffset]); \
561 UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
562 UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
563 UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
564 } \
565 } while (0)
566 #define VERT_COPY_SPEC( v0, v1 ) \
567 do { \
568 if (specoffset) { \
569 radeon_color_t *spec0 = (radeon_color_t *)&((v0)->ui[specoffset]); \
570 radeon_color_t *spec1 = (radeon_color_t *)&((v1)->ui[specoffset]); \
571 spec0->red = spec1->red; \
572 spec0->green = spec1->green; \
573 spec0->blue = spec1->blue; \
574 } \
575 } while (0)
576
577 /* These don't need LE32_TO_CPU() as they used to save and restore
578 * colors which are already in the correct format.
579 */
580 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
581 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
582 #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
583 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
584
585 #undef LOCAL_VARS
586 #undef TAG
587 #undef INIT
588
589 #define LOCAL_VARS(n) \
590 r100ContextPtr rmesa = R100_CONTEXT(ctx); \
591 GLuint color[n] = {0}, spec[n] = {0}; \
592 GLuint coloroffset = rmesa->swtcl.coloroffset; \
593 GLuint specoffset = rmesa->swtcl.specoffset; \
594 (void) color; (void) spec; (void) coloroffset; (void) specoffset;
595
596 /***********************************************************************
597 * Helpers for rendering unfilled primitives *
598 ***********************************************************************/
599
600 #define RASTERIZE(x) radeonRasterPrimitive( ctx, reduced_hw_prim[x] )
601 #define RENDER_PRIMITIVE rmesa->radeon.swtcl.render_primitive
602 #undef TAG
603 #define TAG(x) x
604 #include "tnl_dd/t_dd_unfilled.h"
605 #undef IND
606
607
608 /***********************************************************************
609 * Generate GL render functions *
610 ***********************************************************************/
611
612
613 #define IND (0)
614 #define TAG(x) x
615 #include "tnl_dd/t_dd_tritmp.h"
616
617 #define IND (RADEON_TWOSIDE_BIT)
618 #define TAG(x) x##_twoside
619 #include "tnl_dd/t_dd_tritmp.h"
620
621 #define IND (RADEON_UNFILLED_BIT)
622 #define TAG(x) x##_unfilled
623 #include "tnl_dd/t_dd_tritmp.h"
624
625 #define IND (RADEON_TWOSIDE_BIT|RADEON_UNFILLED_BIT)
626 #define TAG(x) x##_twoside_unfilled
627 #include "tnl_dd/t_dd_tritmp.h"
628
629
630 static void init_rast_tab( void )
631 {
632 init();
633 init_twoside();
634 init_unfilled();
635 init_twoside_unfilled();
636 }
637
638 /**********************************************************************/
639 /* Render unclipped begin/end objects */
640 /**********************************************************************/
641
642 #define RENDER_POINTS( start, count ) \
643 for ( ; start < count ; start++) \
644 radeon_point( rmesa, VERT(start) )
645 #define RENDER_LINE( v0, v1 ) \
646 radeon_line( rmesa, VERT(v0), VERT(v1) )
647 #define RENDER_TRI( v0, v1, v2 ) \
648 radeon_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
649 #define RENDER_QUAD( v0, v1, v2, v3 ) \
650 radeon_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
651 #undef INIT
652 #define INIT(x) do { \
653 radeonRenderPrimitive( ctx, x ); \
654 } while (0)
655 #undef LOCAL_VARS
656 #define LOCAL_VARS \
657 r100ContextPtr rmesa = R100_CONTEXT(ctx); \
658 const GLuint vertsize = rmesa->radeon.swtcl.vertex_size; \
659 const char *radeonverts = (char *)rmesa->radeon.swtcl.verts; \
660 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
661 const GLboolean stipple = ctx->Line.StippleFlag; \
662 (void) elt; (void) stipple;
663 #define RESET_STIPPLE if ( stipple ) radeonResetLineStipple( ctx );
664 #define RESET_OCCLUSION
665 #define PRESERVE_VB_DEFS
666 #define ELT(x) (x)
667 #define TAG(x) radeon_##x##_verts
668 #include "tnl/t_vb_rendertmp.h"
669 #undef ELT
670 #undef TAG
671 #define TAG(x) radeon_##x##_elts
672 #define ELT(x) elt[x]
673 #include "tnl/t_vb_rendertmp.h"
674
675
676
677 /**********************************************************************/
678 /* Choose render functions */
679 /**********************************************************************/
680
681 void radeonChooseRenderState( GLcontext *ctx )
682 {
683 TNLcontext *tnl = TNL_CONTEXT(ctx);
684 r100ContextPtr rmesa = R100_CONTEXT(ctx);
685 GLuint index = 0;
686 GLuint flags = ctx->_TriangleCaps;
687
688 if (!rmesa->radeon.TclFallback || rmesa->radeon.Fallback)
689 return;
690
691 if (flags & DD_TRI_LIGHT_TWOSIDE) index |= RADEON_TWOSIDE_BIT;
692 if (flags & DD_TRI_UNFILLED) index |= RADEON_UNFILLED_BIT;
693
694 if (index != rmesa->radeon.swtcl.RenderIndex) {
695 tnl->Driver.Render.Points = rast_tab[index].points;
696 tnl->Driver.Render.Line = rast_tab[index].line;
697 tnl->Driver.Render.ClippedLine = rast_tab[index].line;
698 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
699 tnl->Driver.Render.Quad = rast_tab[index].quad;
700
701 if (index == 0) {
702 tnl->Driver.Render.PrimTabVerts = radeon_render_tab_verts;
703 tnl->Driver.Render.PrimTabElts = radeon_render_tab_elts;
704 tnl->Driver.Render.ClippedPolygon = radeon_fast_clipped_poly;
705 } else {
706 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
707 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
708 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
709 }
710
711 rmesa->radeon.swtcl.RenderIndex = index;
712 }
713 }
714
715
716 /**********************************************************************/
717 /* High level hooks for t_vb_render.c */
718 /**********************************************************************/
719
720
721 static void radeonRasterPrimitive( GLcontext *ctx, GLuint hwprim )
722 {
723 r100ContextPtr rmesa = R100_CONTEXT(ctx);
724
725 if (rmesa->radeon.swtcl.hw_primitive != hwprim) {
726 RADEON_NEWPRIM( rmesa );
727 rmesa->radeon.swtcl.hw_primitive = hwprim;
728 }
729 }
730
731 static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim )
732 {
733 r100ContextPtr rmesa = R100_CONTEXT(ctx);
734 rmesa->radeon.swtcl.render_primitive = prim;
735 if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED))
736 radeonRasterPrimitive( ctx, reduced_hw_prim[prim] );
737 }
738
739 static void radeonRenderFinish( GLcontext *ctx )
740 {
741 }
742
743 static void radeonResetLineStipple( GLcontext *ctx )
744 {
745 r100ContextPtr rmesa = R100_CONTEXT(ctx);
746 RADEON_STATECHANGE( rmesa, lin );
747 }
748
749
750 /**********************************************************************/
751 /* Transition to/from hardware rasterization. */
752 /**********************************************************************/
753
754 static const char * const fallbackStrings[] = {
755 "Texture mode",
756 "glDrawBuffer(GL_FRONT_AND_BACK)",
757 "glEnable(GL_STENCIL) without hw stencil buffer",
758 "glRenderMode(selection or feedback)",
759 "glBlendEquation",
760 "glBlendFunc",
761 "RADEON_NO_RAST",
762 "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
763 };
764
765
766 static const char *getFallbackString(GLuint bit)
767 {
768 int i = 0;
769 while (bit > 1) {
770 i++;
771 bit >>= 1;
772 }
773 return fallbackStrings[i];
774 }
775
776
777 void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
778 {
779 r100ContextPtr rmesa = R100_CONTEXT(ctx);
780 TNLcontext *tnl = TNL_CONTEXT(ctx);
781 GLuint oldfallback = rmesa->radeon.Fallback;
782
783 if (mode) {
784 rmesa->radeon.Fallback |= bit;
785 if (oldfallback == 0) {
786 radeon_firevertices(&rmesa->radeon);
787 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_TRUE );
788 _swsetup_Wakeup( ctx );
789 rmesa->radeon.swtcl.RenderIndex = ~0;
790 if (RADEON_DEBUG & RADEON_FALLBACKS) {
791 fprintf(stderr, "Radeon begin rasterization fallback: 0x%x %s\n",
792 bit, getFallbackString(bit));
793 }
794 }
795 }
796 else {
797 rmesa->radeon.Fallback &= ~bit;
798 if (oldfallback == bit) {
799 _swrast_flush( ctx );
800 tnl->Driver.Render.Start = radeonRenderStart;
801 tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
802 tnl->Driver.Render.Finish = radeonRenderFinish;
803
804 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
805 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
806 tnl->Driver.Render.Interp = _tnl_interp;
807
808 tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
809 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_FALSE );
810 if (rmesa->radeon.TclFallback) {
811 /* These are already done if rmesa->radeon.TclFallback goes to
812 * zero above. But not if it doesn't (RADEON_NO_TCL for
813 * example?)
814 */
815 _tnl_invalidate_vertex_state( ctx, ~0 );
816 _tnl_invalidate_vertices( ctx, ~0 );
817 RENDERINPUTS_ZERO( rmesa->radeon.tnl_index_bitset );
818 radeonChooseVertexState( ctx );
819 radeonChooseRenderState( ctx );
820 }
821 if (RADEON_DEBUG & RADEON_FALLBACKS) {
822 fprintf(stderr, "Radeon end rasterization fallback: 0x%x %s\n",
823 bit, getFallbackString(bit));
824 }
825 }
826 }
827 }
828
829
830 /**********************************************************************/
831 /* Initialization. */
832 /**********************************************************************/
833
834 void radeonInitSwtcl( GLcontext *ctx )
835 {
836 TNLcontext *tnl = TNL_CONTEXT(ctx);
837 r100ContextPtr rmesa = R100_CONTEXT(ctx);
838 static int firsttime = 1;
839
840 if (firsttime) {
841 init_rast_tab();
842 firsttime = 0;
843 }
844 rmesa->radeon.swtcl.emit_prediction = 0;
845
846 tnl->Driver.Render.Start = radeonRenderStart;
847 tnl->Driver.Render.Finish = radeonRenderFinish;
848 tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
849 tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
850 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
851 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
852 tnl->Driver.Render.Interp = _tnl_interp;
853
854 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
855 RADEON_MAX_TNL_VERTEX_SIZE);
856
857 rmesa->radeon.swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
858 rmesa->radeon.swtcl.RenderIndex = ~0;
859 rmesa->radeon.swtcl.render_primitive = GL_TRIANGLES;
860 rmesa->radeon.swtcl.hw_primitive = 0;
861 }
862