Merge branch 'glsl2-head' into glsl2
[mesa.git] / src / mesa / drivers / dri / radeon / radeon_swtcl.c
1 /**************************************************************************
2
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 VA Linux Systems Inc., Fremont, California.
5
6 All Rights Reserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/mtypes.h"
37 #include "main/colormac.h"
38 #include "main/enums.h"
39 #include "main/imports.h"
40 #include "main/macros.h"
41 #include "main/simple_list.h"
42
43 #include "swrast_setup/swrast_setup.h"
44 #include "tnl/tnl.h"
45 #include "tnl/t_context.h"
46 #include "tnl/t_pipeline.h"
47
48 #include "radeon_context.h"
49 #include "radeon_ioctl.h"
50 #include "radeon_state.h"
51 #include "radeon_swtcl.h"
52 #include "radeon_tcl.h"
53 #include "radeon_debug.h"
54
55
56 /* R100: xyzw, c0, c1/fog, stq[0..2] = 4+1+1+3*3 = 15 right? */
57 /* R200: xyzw, c0, c1/fog, strq[0..5] = 4+1+1+4*6 = 30 */
58 #define RADEON_MAX_TNL_VERTEX_SIZE (15 * sizeof(GLfloat)) /* for mesa _tnl stage */
59
60 /***********************************************************************
61 * Initialization
62 ***********************************************************************/
63
64 #define EMIT_ATTR( ATTR, STYLE, F0 ) \
65 do { \
66 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = (ATTR); \
67 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = (STYLE); \
68 rmesa->radeon.swtcl.vertex_attr_count++; \
69 fmt_0 |= F0; \
70 } while (0)
71
72 #define EMIT_PAD( N ) \
73 do { \
74 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = 0; \
75 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = EMIT_PAD; \
76 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].offset = (N); \
77 rmesa->radeon.swtcl.vertex_attr_count++; \
78 } while (0)
79
80 static GLuint radeon_cp_vc_frmts[3][2] =
81 {
82 { RADEON_CP_VC_FRMT_ST0, RADEON_CP_VC_FRMT_ST0 | RADEON_CP_VC_FRMT_Q0 },
83 { RADEON_CP_VC_FRMT_ST1, RADEON_CP_VC_FRMT_ST1 | RADEON_CP_VC_FRMT_Q1 },
84 { RADEON_CP_VC_FRMT_ST2, RADEON_CP_VC_FRMT_ST2 | RADEON_CP_VC_FRMT_Q2 },
85 };
86
87 static void radeonSetVertexFormat( GLcontext *ctx )
88 {
89 r100ContextPtr rmesa = R100_CONTEXT( ctx );
90 TNLcontext *tnl = TNL_CONTEXT(ctx);
91 struct vertex_buffer *VB = &tnl->vb;
92 DECLARE_RENDERINPUTS(index_bitset);
93 int fmt_0 = 0;
94 int offset = 0;
95
96 RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
97
98 /* Important:
99 */
100 if ( VB->NdcPtr != NULL ) {
101 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
102 }
103 else {
104 VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
105 }
106
107 assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
108 rmesa->radeon.swtcl.vertex_attr_count = 0;
109
110 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
111 * build up a hardware vertex.
112 */
113 if ( !rmesa->swtcl.needproj ||
114 RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { /* for projtex */
115 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F,
116 RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_Z | RADEON_CP_VC_FRMT_W0 );
117 offset = 4;
118 }
119 else {
120 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F,
121 RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_Z );
122 offset = 3;
123 }
124
125 rmesa->swtcl.coloroffset = offset;
126 #if MESA_LITTLE_ENDIAN
127 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA,
128 RADEON_CP_VC_FRMT_PKCOLOR );
129 #else
130 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR,
131 RADEON_CP_VC_FRMT_PKCOLOR );
132 #endif
133 offset += 1;
134
135 rmesa->swtcl.specoffset = 0;
136 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) ||
137 RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
138
139 #if MESA_LITTLE_ENDIAN
140 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
141 rmesa->swtcl.specoffset = offset;
142 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
143 RADEON_CP_VC_FRMT_PKSPEC );
144 }
145 else {
146 EMIT_PAD( 3 );
147 }
148
149 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
150 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
151 RADEON_CP_VC_FRMT_PKSPEC );
152 }
153 else {
154 EMIT_PAD( 1 );
155 }
156 #else
157 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
158 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
159 RADEON_CP_VC_FRMT_PKSPEC );
160 }
161 else {
162 EMIT_PAD( 1 );
163 }
164
165 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
166 rmesa->swtcl.specoffset = offset;
167 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR,
168 RADEON_CP_VC_FRMT_PKSPEC );
169 }
170 else {
171 EMIT_PAD( 3 );
172 }
173 #endif
174 }
175
176 if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
177 int i;
178
179 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
180 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
181 GLuint sz = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size;
182
183 switch (sz) {
184 case 1:
185 case 2:
186 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
187 radeon_cp_vc_frmts[i][0] );
188 break;
189 case 3:
190 case 4:
191 if (ctx->Texture.Unit[i]._ReallyEnabled & (TEXTURE_CUBE_BIT) ) {
192 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F,
193 radeon_cp_vc_frmts[i][1] );
194 } else {
195 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F_XYW,
196 radeon_cp_vc_frmts[i][1] );
197 }
198 break;
199 default:
200 continue;
201 };
202 }
203 }
204 }
205
206 if (!RENDERINPUTS_EQUAL( rmesa->radeon.tnl_index_bitset, index_bitset ) ||
207 fmt_0 != rmesa->swtcl.vertex_format) {
208 RADEON_NEWPRIM(rmesa);
209 rmesa->swtcl.vertex_format = fmt_0;
210 rmesa->radeon.swtcl.vertex_size =
211 _tnl_install_attrs( ctx,
212 rmesa->radeon.swtcl.vertex_attrs,
213 rmesa->radeon.swtcl.vertex_attr_count,
214 NULL, 0 );
215 rmesa->radeon.swtcl.vertex_size /= 4;
216 RENDERINPUTS_COPY( rmesa->radeon.tnl_index_bitset, index_bitset );
217 radeon_print(RADEON_SWRENDER, RADEON_VERBOSE,
218 "%s: vertex_size= %d floats\n", __FUNCTION__, rmesa->radeon.swtcl.vertex_size);
219 }
220 }
221
222 static void radeon_predict_emit_size( r100ContextPtr rmesa )
223 {
224
225 if (!rmesa->radeon.swtcl.emit_prediction) {
226 const int state_size = radeonCountStateEmitSize( &rmesa->radeon );
227 const int scissor_size = 8;
228 const int prims_size = 8;
229 const int vertex_size = 7;
230
231 if (rcommonEnsureCmdBufSpace(&rmesa->radeon,
232 state_size +
233 (scissor_size + prims_size + vertex_size),
234 __FUNCTION__))
235 rmesa->radeon.swtcl.emit_prediction = radeonCountStateEmitSize( &rmesa->radeon );
236 else
237 rmesa->radeon.swtcl.emit_prediction = state_size;
238 rmesa->radeon.swtcl.emit_prediction += scissor_size + prims_size + vertex_size
239 + rmesa->radeon.cmdbuf.cs->cdw;
240 }
241 }
242
243 static void radeonRenderStart( GLcontext *ctx )
244 {
245 r100ContextPtr rmesa = R100_CONTEXT( ctx );
246
247 radeonSetVertexFormat( ctx );
248
249 if (rmesa->radeon.dma.flush != 0 &&
250 rmesa->radeon.dma.flush != rcommon_flush_last_swtcl_prim)
251 rmesa->radeon.dma.flush( ctx );
252 }
253
254
255 /**
256 * Set vertex state for SW TCL. The primary purpose of this function is to
257 * determine in advance whether or not the hardware can / should do the
258 * projection divide or Mesa should do it.
259 */
260 void radeonChooseVertexState( GLcontext *ctx )
261 {
262 r100ContextPtr rmesa = R100_CONTEXT( ctx );
263 TNLcontext *tnl = TNL_CONTEXT(ctx);
264
265 GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
266
267 se_coord_fmt &= ~(RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
268 RADEON_VTX_Z_PRE_MULT_1_OVER_W0 |
269 RADEON_VTX_W0_IS_NOT_1_OVER_W0);
270
271 /* We must ensure that we don't do _tnl_need_projected_coords while in a
272 * rasterization fallback. As this function will be called again when we
273 * leave a rasterization fallback, we can just skip it for now.
274 */
275 if (rmesa->radeon.Fallback != 0)
276 return;
277
278 /* HW perspective divide is a win, but tiny vertex formats are a
279 * bigger one.
280 */
281
282 if ((!RENDERINPUTS_TEST_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX ) &&
283 !RENDERINPUTS_TEST( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 ))
284 || (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
285 rmesa->swtcl.needproj = GL_TRUE;
286 se_coord_fmt |= (RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
287 RADEON_VTX_Z_PRE_MULT_1_OVER_W0);
288 }
289 else {
290 rmesa->swtcl.needproj = GL_FALSE;
291 se_coord_fmt |= (RADEON_VTX_W0_IS_NOT_1_OVER_W0);
292 }
293
294 _tnl_need_projected_coords( ctx, rmesa->swtcl.needproj );
295
296 if ( se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT] ) {
297 RADEON_STATECHANGE( rmesa, set );
298 rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
299 }
300 }
301
302 void r100_swtcl_flush(GLcontext *ctx, uint32_t current_offset)
303 {
304 r100ContextPtr rmesa = R100_CONTEXT(ctx);
305
306
307
308 radeonEmitState(&rmesa->radeon);
309 radeonEmitVertexAOS( rmesa,
310 rmesa->radeon.swtcl.vertex_size,
311 rmesa->radeon.swtcl.bo,
312 current_offset);
313
314
315 radeonEmitVbufPrim( rmesa,
316 rmesa->swtcl.vertex_format,
317 rmesa->radeon.swtcl.hw_primitive,
318 rmesa->radeon.swtcl.numverts);
319 if ( rmesa->radeon.swtcl.emit_prediction < rmesa->radeon.cmdbuf.cs->cdw )
320 WARN_ONCE("Rendering was %d commands larger than predicted size."
321 " We might overflow command buffer.\n",
322 rmesa->radeon.cmdbuf.cs->cdw - rmesa->radeon.swtcl.emit_prediction );
323
324
325 rmesa->radeon.swtcl.emit_prediction = 0;
326
327 }
328
329 /*
330 * Render unclipped vertex buffers by emitting vertices directly to
331 * dma buffers. Use strip/fan hardware primitives where possible.
332 * Try to simulate missing primitives with indexed vertices.
333 */
334 #define HAVE_POINTS 1
335 #define HAVE_LINES 1
336 #define HAVE_LINE_STRIPS 1
337 #define HAVE_TRIANGLES 1
338 #define HAVE_TRI_STRIPS 1
339 #define HAVE_TRI_STRIP_1 0
340 #define HAVE_TRI_FANS 1
341 #define HAVE_QUADS 0
342 #define HAVE_QUAD_STRIPS 0
343 #define HAVE_POLYGONS 0
344 /* \todo: is it possible to make "ELTS" work with t_vertex code ? */
345 #define HAVE_ELTS 0
346
347 static const GLuint hw_prim[GL_POLYGON+1] = {
348 RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
349 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
350 0,
351 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP,
352 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
353 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP,
354 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN,
355 0,
356 0,
357 0
358 };
359
360 static INLINE void
361 radeonDmaPrimitive( r100ContextPtr rmesa, GLenum prim )
362 {
363 RADEON_NEWPRIM( rmesa );
364 rmesa->radeon.swtcl.hw_primitive = hw_prim[prim];
365 // assert(rmesa->radeon.dma.current.ptr == rmesa->radeon.dma.current.start);
366 }
367
368 static void* radeon_alloc_verts( r100ContextPtr rmesa , GLuint nr, GLuint size )
369 {
370 void *rv;
371 do {
372 radeon_predict_emit_size( rmesa );
373 rv = rcommonAllocDmaLowVerts( &rmesa->radeon, nr, size );
374 } while (!rv);
375 return rv;
376 }
377
378 #define LOCAL_VARS r100ContextPtr rmesa = R100_CONTEXT(ctx)
379 #define INIT( prim ) radeonDmaPrimitive( rmesa, prim )
380 #define FLUSH() RADEON_NEWPRIM( rmesa )
381 #define GET_CURRENT_VB_MAX_VERTS() 10\
382 // (((int)rmesa->radeon.dma.current.end - (int)rmesa->radeon.dma.current.ptr) / (rmesa->radeon.swtcl.vertex_size*4))
383 #define GET_SUBSEQUENT_VB_MAX_VERTS() \
384 ((RADEON_BUFFER_SIZE) / (rmesa->radeon.swtcl.vertex_size*4))
385 #define ALLOC_VERTS( nr ) radeon_alloc_verts( rmesa, nr, rmesa->radeon.swtcl.vertex_size * 4 )
386 #define EMIT_VERTS( ctx, j, nr, buf ) \
387 _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf)
388
389 #define TAG(x) radeon_dma_##x
390 #include "tnl_dd/t_dd_dmatmp.h"
391
392
393 /**********************************************************************/
394 /* Render pipeline stage */
395 /**********************************************************************/
396
397
398 static GLboolean radeon_run_render( GLcontext *ctx,
399 struct tnl_pipeline_stage *stage )
400 {
401 r100ContextPtr rmesa = R100_CONTEXT(ctx);
402 TNLcontext *tnl = TNL_CONTEXT(ctx);
403 struct vertex_buffer *VB = &tnl->vb;
404 tnl_render_func *tab = TAG(render_tab_verts);
405 GLuint i;
406
407 if (rmesa->radeon.swtcl.RenderIndex != 0 ||
408 !radeon_dma_validate_render( ctx, VB ))
409 return GL_TRUE;
410
411 tnl->Driver.Render.Start( ctx );
412
413 for (i = 0 ; i < VB->PrimitiveCount ; i++)
414 {
415 GLuint prim = VB->Primitive[i].mode;
416 GLuint start = VB->Primitive[i].start;
417 GLuint length = VB->Primitive[i].count;
418
419 if (!length)
420 continue;
421
422 radeon_print(RADEON_SWRENDER, RADEON_NORMAL,
423 "radeon_render.c: prim %s %d..%d\n",
424 _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK),
425 start, start+length);
426
427 if (length)
428 tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim );
429 }
430
431 tnl->Driver.Render.Finish( ctx );
432
433 return GL_FALSE; /* finished the pipe */
434 }
435
436
437
438 const struct tnl_pipeline_stage _radeon_render_stage =
439 {
440 "radeon render",
441 NULL,
442 NULL,
443 NULL,
444 NULL,
445 radeon_run_render /* run */
446 };
447
448
449 /**************************************************************************/
450
451
452 static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
453 RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
454 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
455 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
456 RADEON_CP_VC_CNTL_PRIM_TYPE_LINE,
457 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
458 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
459 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
460 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
461 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST,
462 RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST
463 };
464
465 static void radeonRasterPrimitive( GLcontext *ctx, GLuint hwprim );
466 static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim );
467 static void radeonResetLineStipple( GLcontext *ctx );
468
469
470 /***********************************************************************
471 * Emit primitives as inline vertices *
472 ***********************************************************************/
473
474 #undef LOCAL_VARS
475 #undef ALLOC_VERTS
476 #define CTX_ARG r100ContextPtr rmesa
477 #define GET_VERTEX_DWORDS() rmesa->radeon.swtcl.vertex_size
478 #define ALLOC_VERTS( n, size ) radeon_alloc_verts( rmesa, n, (size) * 4 )
479 #undef LOCAL_VARS
480 #define LOCAL_VARS \
481 r100ContextPtr rmesa = R100_CONTEXT(ctx); \
482 const char *radeonverts = (char *)rmesa->radeon.swtcl.verts;
483 #define VERT(x) (radeonVertex *)(radeonverts + ((x) * (vertsize) * sizeof(int)))
484 #define VERTEX radeonVertex
485 #undef TAG
486 #define TAG(x) radeon_##x
487 #include "tnl_dd/t_dd_triemit.h"
488
489
490 /***********************************************************************
491 * Macros for t_dd_tritmp.h to draw basic primitives *
492 ***********************************************************************/
493
494 #define QUAD( a, b, c, d ) radeon_quad( rmesa, a, b, c, d )
495 #define TRI( a, b, c ) radeon_triangle( rmesa, a, b, c )
496 #define LINE( a, b ) radeon_line( rmesa, a, b )
497 #define POINT( a ) radeon_point( rmesa, a )
498
499 /***********************************************************************
500 * Build render functions from dd templates *
501 ***********************************************************************/
502
503 #define RADEON_TWOSIDE_BIT 0x01
504 #define RADEON_UNFILLED_BIT 0x02
505 #define RADEON_MAX_TRIFUNC 0x04
506
507
508 static struct {
509 tnl_points_func points;
510 tnl_line_func line;
511 tnl_triangle_func triangle;
512 tnl_quad_func quad;
513 } rast_tab[RADEON_MAX_TRIFUNC];
514
515
516 #define DO_FALLBACK 0
517 #define DO_OFFSET 0
518 #define DO_UNFILLED (IND & RADEON_UNFILLED_BIT)
519 #define DO_TWOSIDE (IND & RADEON_TWOSIDE_BIT)
520 #define DO_FLAT 0
521 #define DO_TRI 1
522 #define DO_QUAD 1
523 #define DO_LINE 1
524 #define DO_POINTS 1
525 #define DO_FULL_QUAD 1
526
527 #define HAVE_SPEC 1
528 #define HAVE_BACK_COLORS 0
529 #define HAVE_HW_FLATSHADE 1
530 #define TAB rast_tab
531
532 #define DEPTH_SCALE 1.0
533 #define UNFILLED_TRI unfilled_tri
534 #define UNFILLED_QUAD unfilled_quad
535 #define VERT_X(_v) _v->v.x
536 #define VERT_Y(_v) _v->v.y
537 #define VERT_Z(_v) _v->v.z
538 #define AREA_IS_CCW( a ) (a < 0)
539 #define GET_VERTEX(e) (rmesa->radeon.swtcl.verts + ((e) * rmesa->radeon.swtcl.vertex_size * sizeof(int)))
540
541 #define VERT_SET_RGBA( v, c ) \
542 do { \
543 radeon_color_t *color = (radeon_color_t *)&((v)->ui[coloroffset]); \
544 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
545 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
546 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
547 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
548 } while (0)
549
550 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
551
552 #define VERT_SET_SPEC( v, c ) \
553 do { \
554 if (specoffset) { \
555 radeon_color_t *spec = (radeon_color_t *)&((v)->ui[specoffset]); \
556 UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
557 UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
558 UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
559 } \
560 } while (0)
561 #define VERT_COPY_SPEC( v0, v1 ) \
562 do { \
563 if (specoffset) { \
564 radeon_color_t *spec0 = (radeon_color_t *)&((v0)->ui[specoffset]); \
565 radeon_color_t *spec1 = (radeon_color_t *)&((v1)->ui[specoffset]); \
566 spec0->red = spec1->red; \
567 spec0->green = spec1->green; \
568 spec0->blue = spec1->blue; \
569 } \
570 } while (0)
571
572 /* These don't need LE32_TO_CPU() as they used to save and restore
573 * colors which are already in the correct format.
574 */
575 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
576 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
577 #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
578 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
579
580 #undef LOCAL_VARS
581 #undef TAG
582 #undef INIT
583
584 #define LOCAL_VARS(n) \
585 r100ContextPtr rmesa = R100_CONTEXT(ctx); \
586 GLuint color[n] = {0}, spec[n] = {0}; \
587 GLuint coloroffset = rmesa->swtcl.coloroffset; \
588 GLuint specoffset = rmesa->swtcl.specoffset; \
589 (void) color; (void) spec; (void) coloroffset; (void) specoffset;
590
591 /***********************************************************************
592 * Helpers for rendering unfilled primitives *
593 ***********************************************************************/
594
595 #define RASTERIZE(x) radeonRasterPrimitive( ctx, reduced_hw_prim[x] )
596 #define RENDER_PRIMITIVE rmesa->radeon.swtcl.render_primitive
597 #undef TAG
598 #define TAG(x) x
599 #include "tnl_dd/t_dd_unfilled.h"
600 #undef IND
601
602
603 /***********************************************************************
604 * Generate GL render functions *
605 ***********************************************************************/
606
607
608 #define IND (0)
609 #define TAG(x) x
610 #include "tnl_dd/t_dd_tritmp.h"
611
612 #define IND (RADEON_TWOSIDE_BIT)
613 #define TAG(x) x##_twoside
614 #include "tnl_dd/t_dd_tritmp.h"
615
616 #define IND (RADEON_UNFILLED_BIT)
617 #define TAG(x) x##_unfilled
618 #include "tnl_dd/t_dd_tritmp.h"
619
620 #define IND (RADEON_TWOSIDE_BIT|RADEON_UNFILLED_BIT)
621 #define TAG(x) x##_twoside_unfilled
622 #include "tnl_dd/t_dd_tritmp.h"
623
624
625 static void init_rast_tab( void )
626 {
627 init();
628 init_twoside();
629 init_unfilled();
630 init_twoside_unfilled();
631 }
632
633 /**********************************************************************/
634 /* Render unclipped begin/end objects */
635 /**********************************************************************/
636
637 #define RENDER_POINTS( start, count ) \
638 for ( ; start < count ; start++) \
639 radeon_point( rmesa, VERT(start) )
640 #define RENDER_LINE( v0, v1 ) \
641 radeon_line( rmesa, VERT(v0), VERT(v1) )
642 #define RENDER_TRI( v0, v1, v2 ) \
643 radeon_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
644 #define RENDER_QUAD( v0, v1, v2, v3 ) \
645 radeon_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
646 #undef INIT
647 #define INIT(x) do { \
648 radeonRenderPrimitive( ctx, x ); \
649 } while (0)
650 #undef LOCAL_VARS
651 #define LOCAL_VARS \
652 r100ContextPtr rmesa = R100_CONTEXT(ctx); \
653 const GLuint vertsize = rmesa->radeon.swtcl.vertex_size; \
654 const char *radeonverts = (char *)rmesa->radeon.swtcl.verts; \
655 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
656 const GLboolean stipple = ctx->Line.StippleFlag; \
657 (void) elt; (void) stipple;
658 #define RESET_STIPPLE if ( stipple ) radeonResetLineStipple( ctx );
659 #define RESET_OCCLUSION
660 #define PRESERVE_VB_DEFS
661 #define ELT(x) (x)
662 #define TAG(x) radeon_##x##_verts
663 #include "tnl/t_vb_rendertmp.h"
664 #undef ELT
665 #undef TAG
666 #define TAG(x) radeon_##x##_elts
667 #define ELT(x) elt[x]
668 #include "tnl/t_vb_rendertmp.h"
669
670
671
672 /**********************************************************************/
673 /* Choose render functions */
674 /**********************************************************************/
675
676 void radeonChooseRenderState( GLcontext *ctx )
677 {
678 TNLcontext *tnl = TNL_CONTEXT(ctx);
679 r100ContextPtr rmesa = R100_CONTEXT(ctx);
680 GLuint index = 0;
681 GLuint flags = ctx->_TriangleCaps;
682
683 if (!rmesa->radeon.TclFallback || rmesa->radeon.Fallback)
684 return;
685
686 if (flags & DD_TRI_LIGHT_TWOSIDE) index |= RADEON_TWOSIDE_BIT;
687 if (flags & DD_TRI_UNFILLED) index |= RADEON_UNFILLED_BIT;
688
689 if (index != rmesa->radeon.swtcl.RenderIndex) {
690 tnl->Driver.Render.Points = rast_tab[index].points;
691 tnl->Driver.Render.Line = rast_tab[index].line;
692 tnl->Driver.Render.ClippedLine = rast_tab[index].line;
693 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
694 tnl->Driver.Render.Quad = rast_tab[index].quad;
695
696 if (index == 0) {
697 tnl->Driver.Render.PrimTabVerts = radeon_render_tab_verts;
698 tnl->Driver.Render.PrimTabElts = radeon_render_tab_elts;
699 tnl->Driver.Render.ClippedPolygon = radeon_fast_clipped_poly;
700 } else {
701 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
702 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
703 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
704 }
705
706 rmesa->radeon.swtcl.RenderIndex = index;
707 }
708 }
709
710
711 /**********************************************************************/
712 /* High level hooks for t_vb_render.c */
713 /**********************************************************************/
714
715
716 static void radeonRasterPrimitive( GLcontext *ctx, GLuint hwprim )
717 {
718 r100ContextPtr rmesa = R100_CONTEXT(ctx);
719
720 if (rmesa->radeon.swtcl.hw_primitive != hwprim) {
721 RADEON_NEWPRIM( rmesa );
722 rmesa->radeon.swtcl.hw_primitive = hwprim;
723 }
724 }
725
726 static void radeonRenderPrimitive( GLcontext *ctx, GLenum prim )
727 {
728 r100ContextPtr rmesa = R100_CONTEXT(ctx);
729 rmesa->radeon.swtcl.render_primitive = prim;
730 if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED))
731 radeonRasterPrimitive( ctx, reduced_hw_prim[prim] );
732 }
733
734 static void radeonRenderFinish( GLcontext *ctx )
735 {
736 }
737
738 static void radeonResetLineStipple( GLcontext *ctx )
739 {
740 r100ContextPtr rmesa = R100_CONTEXT(ctx);
741 RADEON_STATECHANGE( rmesa, lin );
742 }
743
744
745 /**********************************************************************/
746 /* Transition to/from hardware rasterization. */
747 /**********************************************************************/
748
749 static const char * const fallbackStrings[] = {
750 "Texture mode",
751 "glDrawBuffer(GL_FRONT_AND_BACK)",
752 "glEnable(GL_STENCIL) without hw stencil buffer",
753 "glRenderMode(selection or feedback)",
754 "glBlendEquation",
755 "glBlendFunc",
756 "RADEON_NO_RAST",
757 "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
758 };
759
760
761 static const char *getFallbackString(GLuint bit)
762 {
763 int i = 0;
764 while (bit > 1) {
765 i++;
766 bit >>= 1;
767 }
768 return fallbackStrings[i];
769 }
770
771
772 void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
773 {
774 r100ContextPtr rmesa = R100_CONTEXT(ctx);
775 TNLcontext *tnl = TNL_CONTEXT(ctx);
776 GLuint oldfallback = rmesa->radeon.Fallback;
777
778 if (mode) {
779 rmesa->radeon.Fallback |= bit;
780 if (oldfallback == 0) {
781 radeon_firevertices(&rmesa->radeon);
782 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_TRUE );
783 _swsetup_Wakeup( ctx );
784 rmesa->radeon.swtcl.RenderIndex = ~0;
785 if (RADEON_DEBUG & RADEON_FALLBACKS) {
786 fprintf(stderr, "Radeon begin rasterization fallback: 0x%x %s\n",
787 bit, getFallbackString(bit));
788 }
789 }
790 }
791 else {
792 rmesa->radeon.Fallback &= ~bit;
793 if (oldfallback == bit) {
794 _swrast_flush( ctx );
795 tnl->Driver.Render.Start = radeonRenderStart;
796 tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
797 tnl->Driver.Render.Finish = radeonRenderFinish;
798
799 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
800 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
801 tnl->Driver.Render.Interp = _tnl_interp;
802
803 tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
804 TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_FALSE );
805 if (rmesa->radeon.TclFallback) {
806 /* These are already done if rmesa->radeon.TclFallback goes to
807 * zero above. But not if it doesn't (RADEON_NO_TCL for
808 * example?)
809 */
810 _tnl_invalidate_vertex_state( ctx, ~0 );
811 _tnl_invalidate_vertices( ctx, ~0 );
812 RENDERINPUTS_ZERO( rmesa->radeon.tnl_index_bitset );
813 radeonChooseVertexState( ctx );
814 radeonChooseRenderState( ctx );
815 }
816 if (RADEON_DEBUG & RADEON_FALLBACKS) {
817 fprintf(stderr, "Radeon end rasterization fallback: 0x%x %s\n",
818 bit, getFallbackString(bit));
819 }
820 }
821 }
822 }
823
824
825 /**********************************************************************/
826 /* Initialization. */
827 /**********************************************************************/
828
829 void radeonInitSwtcl( GLcontext *ctx )
830 {
831 TNLcontext *tnl = TNL_CONTEXT(ctx);
832 r100ContextPtr rmesa = R100_CONTEXT(ctx);
833 static int firsttime = 1;
834
835 if (firsttime) {
836 init_rast_tab();
837 firsttime = 0;
838 }
839 rmesa->radeon.swtcl.emit_prediction = 0;
840
841 tnl->Driver.Render.Start = radeonRenderStart;
842 tnl->Driver.Render.Finish = radeonRenderFinish;
843 tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
844 tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
845 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
846 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
847 tnl->Driver.Render.Interp = _tnl_interp;
848
849 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
850 RADEON_MAX_TNL_VERTEX_SIZE);
851
852 rmesa->radeon.swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
853 rmesa->radeon.swtcl.RenderIndex = ~0;
854 rmesa->radeon.swtcl.render_primitive = GL_TRIANGLES;
855 rmesa->radeon.swtcl.hw_primitive = 0;
856 }
857