1 /**************************************************************************
3 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4 VA Linux Systems Inc., Fremont, California.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
32 * Kevin E. Martin <martin@valinux.com>
33 * Gareth Hughes <gareth@valinux.com>
36 #include "main/glheader.h"
37 #include "main/imports.h"
38 #include "main/colormac.h"
39 #include "main/context.h"
40 #include "main/macros.h"
41 #include "main/teximage.h"
42 #include "main/texobj.h"
43 #include "main/enums.h"
45 #include "radeon_context.h"
46 #include "radeon_mipmap_tree.h"
47 #include "radeon_state.h"
48 #include "radeon_ioctl.h"
49 #include "radeon_swtcl.h"
50 #include "radeon_tex.h"
51 #include "radeon_tcl.h"
54 #define RADEON_TXFORMAT_A8 RADEON_TXFORMAT_I8
55 #define RADEON_TXFORMAT_L8 RADEON_TXFORMAT_I8
56 #define RADEON_TXFORMAT_AL88 RADEON_TXFORMAT_AI88
57 #define RADEON_TXFORMAT_YCBCR RADEON_TXFORMAT_YVYU422
58 #define RADEON_TXFORMAT_YCBCR_REV RADEON_TXFORMAT_VYUY422
59 #define RADEON_TXFORMAT_RGB_DXT1 RADEON_TXFORMAT_DXT1
60 #define RADEON_TXFORMAT_RGBA_DXT1 RADEON_TXFORMAT_DXT1
61 #define RADEON_TXFORMAT_RGBA_DXT3 RADEON_TXFORMAT_DXT23
62 #define RADEON_TXFORMAT_RGBA_DXT5 RADEON_TXFORMAT_DXT45
65 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, 0 }
66 #define _COLOR_REV(f) \
67 [ MESA_FORMAT_ ## f ## _REV ] = { RADEON_TXFORMAT_ ## f, 0 }
69 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 }
70 #define _ALPHA_REV(f) \
71 [ MESA_FORMAT_ ## f ## _REV ] = { RADEON_TXFORMAT_ ## f | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 }
73 [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, RADEON_YUV_TO_RGB }
75 [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
76 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
77 && (tx_table[f].format != 0xffffffff) )
80 GLuint format
, filter
;
83 /* XXX verify this table against MESA_FORMAT_x values */
84 static const struct tx_table tx_table
[] =
86 _INVALID(NONE
), /* MESA_FORMAT_NONE */
91 [ MESA_FORMAT_RGB888
] = { RADEON_TXFORMAT_ARGB8888
, 0 },
118 /* ================================================================
119 * Texture combine functions
122 /* GL_ARB_texture_env_combine support
125 /* The color tables have combine functions for GL_SRC_COLOR,
126 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
128 static GLuint radeon_texture_color
[][RADEON_MAX_TEXTURE_UNITS
] =
131 RADEON_COLOR_ARG_A_T0_COLOR
,
132 RADEON_COLOR_ARG_A_T1_COLOR
,
133 RADEON_COLOR_ARG_A_T2_COLOR
136 RADEON_COLOR_ARG_A_T0_COLOR
| RADEON_COMP_ARG_A
,
137 RADEON_COLOR_ARG_A_T1_COLOR
| RADEON_COMP_ARG_A
,
138 RADEON_COLOR_ARG_A_T2_COLOR
| RADEON_COMP_ARG_A
141 RADEON_COLOR_ARG_A_T0_ALPHA
,
142 RADEON_COLOR_ARG_A_T1_ALPHA
,
143 RADEON_COLOR_ARG_A_T2_ALPHA
146 RADEON_COLOR_ARG_A_T0_ALPHA
| RADEON_COMP_ARG_A
,
147 RADEON_COLOR_ARG_A_T1_ALPHA
| RADEON_COMP_ARG_A
,
148 RADEON_COLOR_ARG_A_T2_ALPHA
| RADEON_COMP_ARG_A
152 static GLuint radeon_tfactor_color
[] =
154 RADEON_COLOR_ARG_A_TFACTOR_COLOR
,
155 RADEON_COLOR_ARG_A_TFACTOR_COLOR
| RADEON_COMP_ARG_A
,
156 RADEON_COLOR_ARG_A_TFACTOR_ALPHA
,
157 RADEON_COLOR_ARG_A_TFACTOR_ALPHA
| RADEON_COMP_ARG_A
160 static GLuint radeon_primary_color
[] =
162 RADEON_COLOR_ARG_A_DIFFUSE_COLOR
,
163 RADEON_COLOR_ARG_A_DIFFUSE_COLOR
| RADEON_COMP_ARG_A
,
164 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA
,
165 RADEON_COLOR_ARG_A_DIFFUSE_ALPHA
| RADEON_COMP_ARG_A
168 static GLuint radeon_previous_color
[] =
170 RADEON_COLOR_ARG_A_CURRENT_COLOR
,
171 RADEON_COLOR_ARG_A_CURRENT_COLOR
| RADEON_COMP_ARG_A
,
172 RADEON_COLOR_ARG_A_CURRENT_ALPHA
,
173 RADEON_COLOR_ARG_A_CURRENT_ALPHA
| RADEON_COMP_ARG_A
176 /* GL_ZERO table - indices 0-3
177 * GL_ONE table - indices 1-4
179 static GLuint radeon_zero_color
[] =
181 RADEON_COLOR_ARG_A_ZERO
,
182 RADEON_COLOR_ARG_A_ZERO
| RADEON_COMP_ARG_A
,
183 RADEON_COLOR_ARG_A_ZERO
,
184 RADEON_COLOR_ARG_A_ZERO
| RADEON_COMP_ARG_A
,
185 RADEON_COLOR_ARG_A_ZERO
189 /* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
191 static GLuint radeon_texture_alpha
[][RADEON_MAX_TEXTURE_UNITS
] =
194 RADEON_ALPHA_ARG_A_T0_ALPHA
,
195 RADEON_ALPHA_ARG_A_T1_ALPHA
,
196 RADEON_ALPHA_ARG_A_T2_ALPHA
199 RADEON_ALPHA_ARG_A_T0_ALPHA
| RADEON_COMP_ARG_A
,
200 RADEON_ALPHA_ARG_A_T1_ALPHA
| RADEON_COMP_ARG_A
,
201 RADEON_ALPHA_ARG_A_T2_ALPHA
| RADEON_COMP_ARG_A
205 static GLuint radeon_tfactor_alpha
[] =
207 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA
,
208 RADEON_ALPHA_ARG_A_TFACTOR_ALPHA
| RADEON_COMP_ARG_A
211 static GLuint radeon_primary_alpha
[] =
213 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA
,
214 RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA
| RADEON_COMP_ARG_A
217 static GLuint radeon_previous_alpha
[] =
219 RADEON_ALPHA_ARG_A_CURRENT_ALPHA
,
220 RADEON_ALPHA_ARG_A_CURRENT_ALPHA
| RADEON_COMP_ARG_A
223 /* GL_ZERO table - indices 0-1
224 * GL_ONE table - indices 1-2
226 static GLuint radeon_zero_alpha
[] =
228 RADEON_ALPHA_ARG_A_ZERO
,
229 RADEON_ALPHA_ARG_A_ZERO
| RADEON_COMP_ARG_A
,
230 RADEON_ALPHA_ARG_A_ZERO
234 /* Extract the arg from slot A, shift it into the correct argument slot
235 * and set the corresponding complement bit.
237 #define RADEON_COLOR_ARG( n, arg ) \
240 ((color_arg[n] & RADEON_COLOR_ARG_MASK) \
241 << RADEON_COLOR_ARG_##arg##_SHIFT); \
243 ((color_arg[n] >> RADEON_COMP_ARG_SHIFT) \
244 << RADEON_COMP_ARG_##arg##_SHIFT); \
247 #define RADEON_ALPHA_ARG( n, arg ) \
250 ((alpha_arg[n] & RADEON_ALPHA_ARG_MASK) \
251 << RADEON_ALPHA_ARG_##arg##_SHIFT); \
253 ((alpha_arg[n] >> RADEON_COMP_ARG_SHIFT) \
254 << RADEON_COMP_ARG_##arg##_SHIFT); \
258 /* ================================================================
259 * Texture unit state management
262 static GLboolean
radeonUpdateTextureEnv( GLcontext
*ctx
, int unit
)
264 r100ContextPtr rmesa
= R100_CONTEXT(ctx
);
265 const struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
266 GLuint color_combine
, alpha_combine
;
267 const GLuint color_combine0
= RADEON_COLOR_ARG_A_ZERO
| RADEON_COLOR_ARG_B_ZERO
268 | RADEON_COLOR_ARG_C_CURRENT_COLOR
| RADEON_BLEND_CTL_ADD
269 | RADEON_SCALE_1X
| RADEON_CLAMP_TX
;
270 const GLuint alpha_combine0
= RADEON_ALPHA_ARG_A_ZERO
| RADEON_ALPHA_ARG_B_ZERO
271 | RADEON_ALPHA_ARG_C_CURRENT_ALPHA
| RADEON_BLEND_CTL_ADD
272 | RADEON_SCALE_1X
| RADEON_CLAMP_TX
;
275 /* texUnit->_Current can be NULL if and only if the texture unit is
276 * not actually enabled.
278 assert( (texUnit
->_ReallyEnabled
== 0)
279 || (texUnit
->_Current
!= NULL
) );
281 if ( RADEON_DEBUG
& RADEON_TEXTURE
) {
282 fprintf( stderr
, "%s( %p, %d )\n", __FUNCTION__
, (void *)ctx
, unit
);
285 /* Set the texture environment state. Isn't this nice and clean?
286 * The chip will automagically set the texture alpha to 0xff when
287 * the texture format does not include an alpha component. This
288 * reduces the amount of special-casing we have to do, alpha-only
289 * textures being a notable exception. Doesn't work for luminance
290 * textures realized with I8 and ALPHA_IN_MAP not set neither (on r100).
292 /* Don't cache these results.
294 rmesa
->state
.texture
.unit
[unit
].format
= 0;
295 rmesa
->state
.texture
.unit
[unit
].envMode
= 0;
297 if ( !texUnit
->_ReallyEnabled
) {
298 color_combine
= color_combine0
;
299 alpha_combine
= alpha_combine0
;
302 GLuint color_arg
[3], alpha_arg
[3];
304 const GLuint numColorArgs
= texUnit
->_CurrentCombine
->_NumArgsRGB
;
305 const GLuint numAlphaArgs
= texUnit
->_CurrentCombine
->_NumArgsA
;
306 GLuint RGBshift
= texUnit
->_CurrentCombine
->ScaleShiftRGB
;
307 GLuint Ashift
= texUnit
->_CurrentCombine
->ScaleShiftA
;
311 * Extract the color and alpha combine function arguments.
313 for ( i
= 0 ; i
< numColorArgs
; i
++ ) {
314 const GLint op
= texUnit
->_CurrentCombine
->OperandRGB
[i
] - GL_SRC_COLOR
;
315 const GLuint srcRGBi
= texUnit
->_CurrentCombine
->SourceRGB
[i
];
320 if (texUnit
->_Current
->Image
[0][0]->_BaseFormat
== GL_ALPHA
)
321 color_arg
[i
] = radeon_zero_color
[op
];
323 color_arg
[i
] = radeon_texture_color
[op
][unit
];
326 color_arg
[i
] = radeon_tfactor_color
[op
];
328 case GL_PRIMARY_COLOR
:
329 color_arg
[i
] = radeon_primary_color
[op
];
332 color_arg
[i
] = radeon_previous_color
[op
];
335 color_arg
[i
] = radeon_zero_color
[op
];
338 color_arg
[i
] = radeon_zero_color
[op
+1];
343 GLuint txunit
= srcRGBi
- GL_TEXTURE0
;
344 if (ctx
->Texture
.Unit
[txunit
]._Current
->Image
[0][0]->_BaseFormat
== GL_ALPHA
)
345 color_arg
[i
] = radeon_zero_color
[op
];
347 /* implement ogl 1.4/1.5 core spec here, not specification of
348 * GL_ARB_texture_env_crossbar (which would require disabling blending
349 * instead of undefined results when referencing not enabled texunit) */
350 color_arg
[i
] = radeon_texture_color
[op
][txunit
];
358 for ( i
= 0 ; i
< numAlphaArgs
; i
++ ) {
359 const GLint op
= texUnit
->_CurrentCombine
->OperandA
[i
] - GL_SRC_ALPHA
;
360 const GLuint srcAi
= texUnit
->_CurrentCombine
->SourceA
[i
];
365 if (texUnit
->_Current
->Image
[0][0]->_BaseFormat
== GL_LUMINANCE
)
366 alpha_arg
[i
] = radeon_zero_alpha
[op
+1];
368 alpha_arg
[i
] = radeon_texture_alpha
[op
][unit
];
371 alpha_arg
[i
] = radeon_tfactor_alpha
[op
];
373 case GL_PRIMARY_COLOR
:
374 alpha_arg
[i
] = radeon_primary_alpha
[op
];
377 alpha_arg
[i
] = radeon_previous_alpha
[op
];
380 alpha_arg
[i
] = radeon_zero_alpha
[op
];
383 alpha_arg
[i
] = radeon_zero_alpha
[op
+1];
388 GLuint txunit
= srcAi
- GL_TEXTURE0
;
389 if (ctx
->Texture
.Unit
[txunit
]._Current
->Image
[0][0]->_BaseFormat
== GL_LUMINANCE
)
390 alpha_arg
[i
] = radeon_zero_alpha
[op
+1];
392 alpha_arg
[i
] = radeon_texture_alpha
[op
][txunit
];
401 * Build up the color and alpha combine functions.
403 switch ( texUnit
->_CurrentCombine
->ModeRGB
) {
405 color_combine
= (RADEON_COLOR_ARG_A_ZERO
|
406 RADEON_COLOR_ARG_B_ZERO
|
407 RADEON_BLEND_CTL_ADD
|
409 RADEON_COLOR_ARG( 0, C
);
412 color_combine
= (RADEON_COLOR_ARG_C_ZERO
|
413 RADEON_BLEND_CTL_ADD
|
415 RADEON_COLOR_ARG( 0, A
);
416 RADEON_COLOR_ARG( 1, B
);
419 color_combine
= (RADEON_COLOR_ARG_B_ZERO
|
421 RADEON_BLEND_CTL_ADD
|
423 RADEON_COLOR_ARG( 0, A
);
424 RADEON_COLOR_ARG( 1, C
);
427 color_combine
= (RADEON_COLOR_ARG_B_ZERO
|
429 RADEON_BLEND_CTL_ADDSIGNED
|
431 RADEON_COLOR_ARG( 0, A
);
432 RADEON_COLOR_ARG( 1, C
);
435 color_combine
= (RADEON_COLOR_ARG_B_ZERO
|
437 RADEON_BLEND_CTL_SUBTRACT
|
439 RADEON_COLOR_ARG( 0, A
);
440 RADEON_COLOR_ARG( 1, C
);
443 color_combine
= (RADEON_BLEND_CTL_BLEND
|
445 RADEON_COLOR_ARG( 0, B
);
446 RADEON_COLOR_ARG( 1, A
);
447 RADEON_COLOR_ARG( 2, C
);
450 case GL_DOT3_RGB_EXT
:
451 case GL_DOT3_RGBA_EXT
:
452 /* The EXT version of the DOT3 extension does not support the
453 * scale factor, but the ARB version (and the version in OpenGL
461 /* The R100 / RV200 only support a 1X multiplier in hardware
464 if ( RGBshift
!= (RADEON_SCALE_1X
>> RADEON_SCALE_SHIFT
) ) {
469 if ( (texUnit
->_CurrentCombine
->ModeRGB
== GL_DOT3_RGBA_EXT
)
470 || (texUnit
->_CurrentCombine
->ModeRGB
== GL_DOT3_RGBA
) ) {
471 /* is it necessary to set this or will it be ignored anyway? */
475 color_combine
= (RADEON_COLOR_ARG_C_ZERO
|
476 RADEON_BLEND_CTL_DOT3
|
478 RADEON_COLOR_ARG( 0, A
);
479 RADEON_COLOR_ARG( 1, B
);
482 case GL_MODULATE_ADD_ATI
:
483 color_combine
= (RADEON_BLEND_CTL_ADD
|
485 RADEON_COLOR_ARG( 0, A
);
486 RADEON_COLOR_ARG( 1, C
);
487 RADEON_COLOR_ARG( 2, B
);
489 case GL_MODULATE_SIGNED_ADD_ATI
:
490 color_combine
= (RADEON_BLEND_CTL_ADDSIGNED
|
492 RADEON_COLOR_ARG( 0, A
);
493 RADEON_COLOR_ARG( 1, C
);
494 RADEON_COLOR_ARG( 2, B
);
496 case GL_MODULATE_SUBTRACT_ATI
:
497 color_combine
= (RADEON_BLEND_CTL_SUBTRACT
|
499 RADEON_COLOR_ARG( 0, A
);
500 RADEON_COLOR_ARG( 1, C
);
501 RADEON_COLOR_ARG( 2, B
);
507 switch ( texUnit
->_CurrentCombine
->ModeA
) {
509 alpha_combine
= (RADEON_ALPHA_ARG_A_ZERO
|
510 RADEON_ALPHA_ARG_B_ZERO
|
511 RADEON_BLEND_CTL_ADD
|
513 RADEON_ALPHA_ARG( 0, C
);
516 alpha_combine
= (RADEON_ALPHA_ARG_C_ZERO
|
517 RADEON_BLEND_CTL_ADD
|
519 RADEON_ALPHA_ARG( 0, A
);
520 RADEON_ALPHA_ARG( 1, B
);
523 alpha_combine
= (RADEON_ALPHA_ARG_B_ZERO
|
525 RADEON_BLEND_CTL_ADD
|
527 RADEON_ALPHA_ARG( 0, A
);
528 RADEON_ALPHA_ARG( 1, C
);
531 alpha_combine
= (RADEON_ALPHA_ARG_B_ZERO
|
533 RADEON_BLEND_CTL_ADDSIGNED
|
535 RADEON_ALPHA_ARG( 0, A
);
536 RADEON_ALPHA_ARG( 1, C
);
539 alpha_combine
= (RADEON_COLOR_ARG_B_ZERO
|
541 RADEON_BLEND_CTL_SUBTRACT
|
543 RADEON_ALPHA_ARG( 0, A
);
544 RADEON_ALPHA_ARG( 1, C
);
547 alpha_combine
= (RADEON_BLEND_CTL_BLEND
|
549 RADEON_ALPHA_ARG( 0, B
);
550 RADEON_ALPHA_ARG( 1, A
);
551 RADEON_ALPHA_ARG( 2, C
);
554 case GL_MODULATE_ADD_ATI
:
555 alpha_combine
= (RADEON_BLEND_CTL_ADD
|
557 RADEON_ALPHA_ARG( 0, A
);
558 RADEON_ALPHA_ARG( 1, C
);
559 RADEON_ALPHA_ARG( 2, B
);
561 case GL_MODULATE_SIGNED_ADD_ATI
:
562 alpha_combine
= (RADEON_BLEND_CTL_ADDSIGNED
|
564 RADEON_ALPHA_ARG( 0, A
);
565 RADEON_ALPHA_ARG( 1, C
);
566 RADEON_ALPHA_ARG( 2, B
);
568 case GL_MODULATE_SUBTRACT_ATI
:
569 alpha_combine
= (RADEON_BLEND_CTL_SUBTRACT
|
571 RADEON_ALPHA_ARG( 0, A
);
572 RADEON_ALPHA_ARG( 1, C
);
573 RADEON_ALPHA_ARG( 2, B
);
579 if ( (texUnit
->_CurrentCombine
->ModeRGB
== GL_DOT3_RGB_EXT
)
580 || (texUnit
->_CurrentCombine
->ModeRGB
== GL_DOT3_RGB
) ) {
581 alpha_combine
|= RADEON_DOT_ALPHA_DONT_REPLICATE
;
585 * Apply the scale factor.
587 color_combine
|= (RGBshift
<< RADEON_SCALE_SHIFT
);
588 alpha_combine
|= (Ashift
<< RADEON_SCALE_SHIFT
);
594 if ( rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXCBLEND
] != color_combine
||
595 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXABLEND
] != alpha_combine
) {
596 RADEON_STATECHANGE( rmesa
, tex
[unit
] );
597 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXCBLEND
] = color_combine
;
598 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXABLEND
] = alpha_combine
;
604 void radeonSetTexOffset(__DRIcontext
* pDRICtx
, GLint texname
,
605 unsigned long long offset
, GLint depth
, GLuint pitch
)
607 r100ContextPtr rmesa
= pDRICtx
->driverPrivate
;
608 struct gl_texture_object
*tObj
=
609 _mesa_lookup_texture(rmesa
->radeon
.glCtx
, texname
);
610 radeonTexObjPtr t
= radeon_tex_obj(tObj
);
615 t
->image_override
= GL_TRUE
;
621 t
->override_offset
= offset
;
622 t
->pp_txpitch
= pitch
- 32;
626 t
->pp_txformat
= tx_table
[MESA_FORMAT_ARGB8888
].format
;
627 t
->pp_txfilter
|= tx_table
[MESA_FORMAT_ARGB8888
].filter
;
631 t
->pp_txformat
= tx_table
[MESA_FORMAT_RGB888
].format
;
632 t
->pp_txfilter
|= tx_table
[MESA_FORMAT_RGB888
].filter
;
635 t
->pp_txformat
= tx_table
[MESA_FORMAT_RGB565
].format
;
636 t
->pp_txfilter
|= tx_table
[MESA_FORMAT_RGB565
].filter
;
641 void radeonSetTexBuffer2(__DRIcontext
*pDRICtx
, GLint target
, GLint glx_texture_format
,
642 __DRIdrawable
*dPriv
)
644 struct gl_texture_unit
*texUnit
;
645 struct gl_texture_object
*texObj
;
646 struct gl_texture_image
*texImage
;
647 struct radeon_renderbuffer
*rb
;
648 radeon_texture_image
*rImage
;
649 radeonContextPtr radeon
;
650 r100ContextPtr rmesa
;
651 struct radeon_framebuffer
*rfb
;
654 uint32_t internalFormat
, type
, format
;
657 format
= GL_UNSIGNED_BYTE
;
658 internalFormat
= (glx_texture_format
== GLX_TEXTURE_FORMAT_RGB_EXT
? 3 : 4);
660 radeon
= pDRICtx
->driverPrivate
;
661 rmesa
= pDRICtx
->driverPrivate
;
663 rfb
= dPriv
->driverPrivate
;
664 texUnit
= &radeon
->glCtx
->Texture
.Unit
[radeon
->glCtx
->Texture
.CurrentUnit
];
665 texObj
= _mesa_select_tex_object(radeon
->glCtx
, texUnit
, target
);
666 texImage
= _mesa_get_tex_image(radeon
->glCtx
, texObj
, target
, 0);
668 rImage
= get_radeon_texture_image(texImage
);
669 t
= radeon_tex_obj(texObj
);
674 radeon_update_renderbuffers(pDRICtx
, dPriv
);
675 /* back & depth buffer are useless free them right away */
676 rb
= (void*)rfb
->base
.Attachment
[BUFFER_DEPTH
].Renderbuffer
;
678 radeon_bo_unref(rb
->bo
);
681 rb
= (void*)rfb
->base
.Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
;
683 radeon_bo_unref(rb
->bo
);
686 rb
= rfb
->color_rb
[0];
687 if (rb
->bo
== NULL
) {
688 /* Failed to BO for the buffer */
692 _mesa_lock_texture(radeon
->glCtx
, texObj
);
694 radeon_bo_unref(t
->bo
);
698 radeon_bo_unref(rImage
->bo
);
702 radeon_miptree_unreference(t
->mt
);
706 radeon_miptree_unreference(rImage
->mt
);
709 _mesa_init_teximage_fields(radeon
->glCtx
, target
, texImage
,
710 rb
->base
.Width
, rb
->base
.Height
, 1, 0, rb
->cpp
);
711 texImage
->RowStride
= rb
->pitch
/ rb
->cpp
;
712 texImage
->TexFormat
= radeonChooseTextureFormat(radeon
->glCtx
,
716 radeon_bo_ref(rImage
->bo
);
718 radeon_bo_ref(t
->bo
);
720 t
->image_override
= GL_TRUE
;
721 t
->override_offset
= 0;
722 t
->pp_txpitch
&= (1 << 13) -1;
723 pitch_val
= rb
->pitch
;
726 if (glx_texture_format
== GLX_TEXTURE_FORMAT_RGB_EXT
)
727 t
->pp_txformat
= tx_table
[MESA_FORMAT_RGB888
].format
;
729 t
->pp_txformat
= tx_table
[MESA_FORMAT_ARGB8888
].format
;
730 t
->pp_txfilter
|= tx_table
[MESA_FORMAT_ARGB8888
].filter
;
734 t
->pp_txformat
= tx_table
[MESA_FORMAT_RGB888
].format
;
735 t
->pp_txfilter
|= tx_table
[MESA_FORMAT_RGB888
].filter
;
738 t
->pp_txformat
= tx_table
[MESA_FORMAT_RGB565
].format
;
739 t
->pp_txfilter
|= tx_table
[MESA_FORMAT_RGB565
].filter
;
742 t
->pp_txsize
= ((rb
->base
.Width
- 1) << RADEON_TEX_USIZE_SHIFT
)
743 | ((rb
->base
.Height
- 1) << RADEON_TEX_VSIZE_SHIFT
);
744 t
->pp_txformat
|= RADEON_TXFORMAT_NON_POWER2
;
745 t
->pp_txpitch
= pitch_val
;
748 t
->validated
= GL_TRUE
;
749 _mesa_unlock_texture(radeon
->glCtx
, texObj
);
754 void radeonSetTexBuffer(__DRIcontext
*pDRICtx
, GLint target
, __DRIdrawable
*dPriv
)
756 radeonSetTexBuffer2(pDRICtx
, target
, GLX_TEXTURE_FORMAT_RGBA_EXT
, dPriv
);
760 #define TEXOBJ_TXFILTER_MASK (RADEON_MAX_MIP_LEVEL_MASK | \
761 RADEON_MIN_FILTER_MASK | \
762 RADEON_MAG_FILTER_MASK | \
763 RADEON_MAX_ANISO_MASK | \
764 RADEON_YUV_TO_RGB | \
765 RADEON_YUV_TEMPERATURE_MASK | \
766 RADEON_CLAMP_S_MASK | \
767 RADEON_CLAMP_T_MASK | \
768 RADEON_BORDER_MODE_D3D )
770 #define TEXOBJ_TXFORMAT_MASK (RADEON_TXFORMAT_WIDTH_MASK | \
771 RADEON_TXFORMAT_HEIGHT_MASK | \
772 RADEON_TXFORMAT_FORMAT_MASK | \
773 RADEON_TXFORMAT_F5_WIDTH_MASK | \
774 RADEON_TXFORMAT_F5_HEIGHT_MASK | \
775 RADEON_TXFORMAT_ALPHA_IN_MAP | \
776 RADEON_TXFORMAT_CUBIC_MAP_ENABLE | \
777 RADEON_TXFORMAT_NON_POWER2)
780 static void disable_tex_obj_state( r100ContextPtr rmesa
,
783 RADEON_STATECHANGE( rmesa
, tex
[unit
] );
785 RADEON_STATECHANGE( rmesa
, tcl
);
786 rmesa
->hw
.tcl
.cmd
[TCL_OUTPUT_VTXFMT
] &= ~(RADEON_ST_BIT(unit
) |
789 if (rmesa
->radeon
.TclFallback
& (RADEON_TCL_FALLBACK_TEXGEN_0
<<unit
)) {
790 TCL_FALLBACK( rmesa
->radeon
.glCtx
, (RADEON_TCL_FALLBACK_TEXGEN_0
<<unit
), GL_FALSE
);
791 rmesa
->recheck_texgen
[unit
] = GL_TRUE
;
794 if (rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFORMAT
] & RADEON_TXFORMAT_CUBIC_MAP_ENABLE
) {
795 /* this seems to be a genuine (r100 only?) hw bug. Need to remove the
796 cubic_map bit on unit 2 when the unit is disabled, otherwise every
797 2nd (2d) mipmap on unit 0 will be broken (may not be needed for other
798 units, better be safe than sorry though).*/
799 RADEON_STATECHANGE( rmesa
, tex
[unit
] );
800 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFORMAT
] &= ~RADEON_TXFORMAT_CUBIC_MAP_ENABLE
;
804 GLuint inputshift
= RADEON_TEXGEN_0_INPUT_SHIFT
+ unit
*4;
805 GLuint tmp
= rmesa
->TexGenEnabled
;
807 rmesa
->TexGenEnabled
&= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE
<<unit
);
808 rmesa
->TexGenEnabled
&= ~(RADEON_TEXMAT_0_ENABLE
<<unit
);
809 rmesa
->TexGenEnabled
&= ~(RADEON_TEXGEN_INPUT_MASK
<<inputshift
);
810 rmesa
->TexGenNeedNormals
[unit
] = 0;
811 rmesa
->TexGenEnabled
|=
812 (RADEON_TEXGEN_INPUT_TEXCOORD_0
+unit
) << inputshift
;
814 if (tmp
!= rmesa
->TexGenEnabled
) {
815 rmesa
->recheck_texgen
[unit
] = GL_TRUE
;
816 rmesa
->radeon
.NewGLState
|= _NEW_TEXTURE_MATRIX
;
821 static void import_tex_obj_state( r100ContextPtr rmesa
,
823 radeonTexObjPtr texobj
)
825 /* do not use RADEON_DB_STATE to avoid stale texture caches */
826 uint32_t *cmd
= &rmesa
->hw
.tex
[unit
].cmd
[TEX_CMD_0
];
827 GLuint se_coord_fmt
= rmesa
->hw
.set
.cmd
[SET_SE_COORDFMT
];
829 RADEON_STATECHANGE( rmesa
, tex
[unit
] );
831 cmd
[TEX_PP_TXFILTER
] &= ~TEXOBJ_TXFILTER_MASK
;
832 cmd
[TEX_PP_TXFILTER
] |= texobj
->pp_txfilter
& TEXOBJ_TXFILTER_MASK
;
833 cmd
[TEX_PP_TXFORMAT
] &= ~TEXOBJ_TXFORMAT_MASK
;
834 cmd
[TEX_PP_TXFORMAT
] |= texobj
->pp_txformat
& TEXOBJ_TXFORMAT_MASK
;
835 cmd
[TEX_PP_BORDER_COLOR
] = texobj
->pp_border_color
;
837 if (texobj
->pp_txformat
& RADEON_TXFORMAT_NON_POWER2
) {
838 uint32_t *txr_cmd
= &rmesa
->hw
.txr
[unit
].cmd
[TXR_CMD_0
];
839 txr_cmd
[TXR_PP_TEX_SIZE
] = texobj
->pp_txsize
; /* NPOT only! */
840 txr_cmd
[TXR_PP_TEX_PITCH
] = texobj
->pp_txpitch
; /* NPOT only! */
841 RADEON_STATECHANGE( rmesa
, txr
[unit
] );
844 if (texobj
->base
.Target
== GL_TEXTURE_RECTANGLE_NV
) {
845 se_coord_fmt
|= RADEON_VTX_ST0_NONPARAMETRIC
<< unit
;
848 se_coord_fmt
&= ~(RADEON_VTX_ST0_NONPARAMETRIC
<< unit
);
850 if (texobj
->base
.Target
== GL_TEXTURE_CUBE_MAP
) {
851 uint32_t *cube_cmd
= &rmesa
->hw
.cube
[unit
].cmd
[CUBE_CMD_0
];
853 RADEON_STATECHANGE( rmesa
, cube
[unit
] );
854 cube_cmd
[CUBE_PP_CUBIC_FACES
] = texobj
->pp_cubic_faces
;
855 /* state filled out in the cube_emit */
859 if (se_coord_fmt
!= rmesa
->hw
.set
.cmd
[SET_SE_COORDFMT
]) {
860 RADEON_STATECHANGE( rmesa
, set
);
861 rmesa
->hw
.set
.cmd
[SET_SE_COORDFMT
] = se_coord_fmt
;
864 rmesa
->radeon
.NewGLState
|= _NEW_TEXTURE_MATRIX
;
868 static void set_texgen_matrix( r100ContextPtr rmesa
,
870 const GLfloat
*s_plane
,
871 const GLfloat
*t_plane
,
872 const GLfloat
*r_plane
,
873 const GLfloat
*q_plane
)
875 rmesa
->TexGenMatrix
[unit
].m
[0] = s_plane
[0];
876 rmesa
->TexGenMatrix
[unit
].m
[4] = s_plane
[1];
877 rmesa
->TexGenMatrix
[unit
].m
[8] = s_plane
[2];
878 rmesa
->TexGenMatrix
[unit
].m
[12] = s_plane
[3];
880 rmesa
->TexGenMatrix
[unit
].m
[1] = t_plane
[0];
881 rmesa
->TexGenMatrix
[unit
].m
[5] = t_plane
[1];
882 rmesa
->TexGenMatrix
[unit
].m
[9] = t_plane
[2];
883 rmesa
->TexGenMatrix
[unit
].m
[13] = t_plane
[3];
885 rmesa
->TexGenMatrix
[unit
].m
[2] = r_plane
[0];
886 rmesa
->TexGenMatrix
[unit
].m
[6] = r_plane
[1];
887 rmesa
->TexGenMatrix
[unit
].m
[10] = r_plane
[2];
888 rmesa
->TexGenMatrix
[unit
].m
[14] = r_plane
[3];
890 rmesa
->TexGenMatrix
[unit
].m
[3] = q_plane
[0];
891 rmesa
->TexGenMatrix
[unit
].m
[7] = q_plane
[1];
892 rmesa
->TexGenMatrix
[unit
].m
[11] = q_plane
[2];
893 rmesa
->TexGenMatrix
[unit
].m
[15] = q_plane
[3];
895 rmesa
->TexGenEnabled
|= RADEON_TEXMAT_0_ENABLE
<< unit
;
896 rmesa
->radeon
.NewGLState
|= _NEW_TEXTURE_MATRIX
;
899 /* Returns GL_FALSE if fallback required.
901 static GLboolean
radeon_validate_texgen( GLcontext
*ctx
, GLuint unit
)
903 r100ContextPtr rmesa
= R100_CONTEXT(ctx
);
904 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
905 GLuint inputshift
= RADEON_TEXGEN_0_INPUT_SHIFT
+ unit
*4;
906 GLuint tmp
= rmesa
->TexGenEnabled
;
907 static const GLfloat reflect
[16] = {
913 rmesa
->TexGenEnabled
&= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE
<< unit
);
914 rmesa
->TexGenEnabled
&= ~(RADEON_TEXMAT_0_ENABLE
<< unit
);
915 rmesa
->TexGenEnabled
&= ~(RADEON_TEXGEN_INPUT_MASK
<< inputshift
);
916 rmesa
->TexGenNeedNormals
[unit
] = 0;
918 if ((texUnit
->TexGenEnabled
& (S_BIT
|T_BIT
|R_BIT
|Q_BIT
)) == 0) {
919 /* Disabled, no fallback:
921 rmesa
->TexGenEnabled
|=
922 (RADEON_TEXGEN_INPUT_TEXCOORD_0
+ unit
) << inputshift
;
925 /* the r100 cannot do texgen for some coords and not for others
926 * we do not detect such cases (certainly can't do it here) and just
927 * ASSUME that when S and T are texgen enabled we do not need other
928 * non-texgen enabled coords, no matter if the R and Q bits are texgen
929 * enabled. Still check for mixed mode texgen for all coords.
931 else if ( (texUnit
->TexGenEnabled
& S_BIT
) &&
932 (texUnit
->TexGenEnabled
& T_BIT
) &&
933 (texUnit
->GenS
.Mode
== texUnit
->GenT
.Mode
) ) {
934 if ( ((texUnit
->TexGenEnabled
& R_BIT
) &&
935 (texUnit
->GenS
.Mode
!= texUnit
->GenR
.Mode
)) ||
936 ((texUnit
->TexGenEnabled
& Q_BIT
) &&
937 (texUnit
->GenS
.Mode
!= texUnit
->GenQ
.Mode
)) ) {
938 /* Mixed modes, fallback:
940 if (RADEON_DEBUG
& RADEON_FALLBACKS
)
941 fprintf(stderr
, "fallback mixed texgen\n");
944 rmesa
->TexGenEnabled
|= RADEON_TEXGEN_TEXMAT_0_ENABLE
<< unit
;
947 /* some texgen mode not including both S and T bits */
948 if (RADEON_DEBUG
& RADEON_FALLBACKS
)
949 fprintf(stderr
, "fallback mixed texgen/nontexgen\n");
953 if ((texUnit
->TexGenEnabled
& (R_BIT
| Q_BIT
)) != 0) {
954 /* need this here for vtxfmt presumably. Argh we need to set
955 this from way too many places, would be much easier if we could leave
956 tcl q coord always enabled as on r200) */
957 RADEON_STATECHANGE( rmesa
, tcl
);
958 rmesa
->hw
.tcl
.cmd
[TCL_OUTPUT_VTXFMT
] |= RADEON_Q_BIT(unit
);
961 switch (texUnit
->GenS
.Mode
) {
962 case GL_OBJECT_LINEAR
:
963 rmesa
->TexGenEnabled
|= RADEON_TEXGEN_INPUT_OBJ
<< inputshift
;
964 set_texgen_matrix( rmesa
, unit
,
965 texUnit
->GenS
.ObjectPlane
,
966 texUnit
->GenT
.ObjectPlane
,
967 texUnit
->GenR
.ObjectPlane
,
968 texUnit
->GenQ
.ObjectPlane
);
972 rmesa
->TexGenEnabled
|= RADEON_TEXGEN_INPUT_EYE
<< inputshift
;
973 set_texgen_matrix( rmesa
, unit
,
974 texUnit
->GenS
.EyePlane
,
975 texUnit
->GenT
.EyePlane
,
976 texUnit
->GenR
.EyePlane
,
977 texUnit
->GenQ
.EyePlane
);
980 case GL_REFLECTION_MAP_NV
:
981 rmesa
->TexGenNeedNormals
[unit
] = GL_TRUE
;
982 rmesa
->TexGenEnabled
|= RADEON_TEXGEN_INPUT_EYE_REFLECT
<< inputshift
;
983 /* TODO: unknown if this is needed/correct */
984 set_texgen_matrix( rmesa
, unit
, reflect
, reflect
+ 4,
985 reflect
+ 8, reflect
+ 12 );
988 case GL_NORMAL_MAP_NV
:
989 rmesa
->TexGenNeedNormals
[unit
] = GL_TRUE
;
990 rmesa
->TexGenEnabled
|= RADEON_TEXGEN_INPUT_EYE_NORMAL
<< inputshift
;
994 /* the mode which everyone uses :-( */
996 /* Unsupported mode, fallback:
998 if (RADEON_DEBUG
& RADEON_FALLBACKS
)
999 fprintf(stderr
, "fallback GL_SPHERE_MAP\n");
1003 if (tmp
!= rmesa
->TexGenEnabled
) {
1004 rmesa
->radeon
.NewGLState
|= _NEW_TEXTURE_MATRIX
;
1011 * Compute the cached hardware register values for the given texture object.
1013 * \param rmesa Context pointer
1014 * \param t the r300 texture object
1016 static GLboolean
setup_hardware_state(r100ContextPtr rmesa
, radeonTexObj
*t
, int unit
)
1018 const struct gl_texture_image
*firstImage
;
1019 GLint log2Width
, log2Height
, log2Depth
, texelBytes
;
1025 firstImage
= t
->base
.Image
[0][t
->mt
->firstLevel
];
1027 if (firstImage
->Border
> 0) {
1028 fprintf(stderr
, "%s: border\n", __FUNCTION__
);
1032 log2Width
= firstImage
->WidthLog2
;
1033 log2Height
= firstImage
->HeightLog2
;
1034 log2Depth
= firstImage
->DepthLog2
;
1035 texelBytes
= _mesa_get_format_bytes(firstImage
->TexFormat
);
1037 if (!t
->image_override
) {
1038 if (VALID_FORMAT(firstImage
->TexFormat
)) {
1039 const struct tx_table
*table
= tx_table
;
1041 t
->pp_txformat
&= ~(RADEON_TXFORMAT_FORMAT_MASK
|
1042 RADEON_TXFORMAT_ALPHA_IN_MAP
);
1043 t
->pp_txfilter
&= ~RADEON_YUV_TO_RGB
;
1045 t
->pp_txformat
|= table
[ firstImage
->TexFormat
].format
;
1046 t
->pp_txfilter
|= table
[ firstImage
->TexFormat
].filter
;
1048 _mesa_problem(NULL
, "unexpected texture format in %s",
1054 t
->pp_txfilter
&= ~RADEON_MAX_MIP_LEVEL_MASK
;
1055 t
->pp_txfilter
|= (t
->mt
->lastLevel
- t
->mt
->firstLevel
) << RADEON_MAX_MIP_LEVEL_SHIFT
;
1057 t
->pp_txformat
&= ~(RADEON_TXFORMAT_WIDTH_MASK
|
1058 RADEON_TXFORMAT_HEIGHT_MASK
|
1059 RADEON_TXFORMAT_CUBIC_MAP_ENABLE
|
1060 RADEON_TXFORMAT_F5_WIDTH_MASK
|
1061 RADEON_TXFORMAT_F5_HEIGHT_MASK
);
1062 t
->pp_txformat
|= ((log2Width
<< RADEON_TXFORMAT_WIDTH_SHIFT
) |
1063 (log2Height
<< RADEON_TXFORMAT_HEIGHT_SHIFT
));
1067 if (t
->base
.Target
== GL_TEXTURE_CUBE_MAP
) {
1068 ASSERT(log2Width
== log2Height
);
1069 t
->pp_txformat
|= ((log2Width
<< RADEON_TXFORMAT_F5_WIDTH_SHIFT
) |
1070 (log2Height
<< RADEON_TXFORMAT_F5_HEIGHT_SHIFT
) |
1071 /* don't think we need this bit, if it exists at all - fglrx does not set it */
1072 (RADEON_TXFORMAT_CUBIC_MAP_ENABLE
));
1073 t
->pp_cubic_faces
= ((log2Width
<< RADEON_FACE_WIDTH_1_SHIFT
) |
1074 (log2Height
<< RADEON_FACE_HEIGHT_1_SHIFT
) |
1075 (log2Width
<< RADEON_FACE_WIDTH_2_SHIFT
) |
1076 (log2Height
<< RADEON_FACE_HEIGHT_2_SHIFT
) |
1077 (log2Width
<< RADEON_FACE_WIDTH_3_SHIFT
) |
1078 (log2Height
<< RADEON_FACE_HEIGHT_3_SHIFT
) |
1079 (log2Width
<< RADEON_FACE_WIDTH_4_SHIFT
) |
1080 (log2Height
<< RADEON_FACE_HEIGHT_4_SHIFT
));
1083 t
->pp_txsize
= (((firstImage
->Width
- 1) << RADEON_TEX_USIZE_SHIFT
)
1084 | ((firstImage
->Height
- 1) << RADEON_TEX_VSIZE_SHIFT
));
1086 if ( !t
->image_override
) {
1087 if (_mesa_is_format_compressed(firstImage
->TexFormat
))
1088 t
->pp_txpitch
= (firstImage
->Width
+ 63) & ~(63);
1090 t
->pp_txpitch
= ((firstImage
->Width
* texelBytes
) + 63) & ~(63);
1091 t
->pp_txpitch
-= 32;
1094 if (t
->base
.Target
== GL_TEXTURE_RECTANGLE_NV
) {
1095 t
->pp_txformat
|= RADEON_TXFORMAT_NON_POWER2
;
1101 static GLboolean
radeon_validate_texture(GLcontext
*ctx
, struct gl_texture_object
*texObj
, int unit
)
1103 r100ContextPtr rmesa
= R100_CONTEXT(ctx
);
1104 radeonTexObj
*t
= radeon_tex_obj(texObj
);
1107 if (!radeon_validate_texture_miptree(ctx
, texObj
))
1110 ret
= setup_hardware_state(rmesa
, t
, unit
);
1111 if (ret
== GL_FALSE
)
1114 /* yuv conversion only works in first unit */
1115 if (unit
!= 0 && (t
->pp_txfilter
& RADEON_YUV_TO_RGB
))
1118 RADEON_STATECHANGE( rmesa
, ctx
);
1119 rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] |=
1120 (RADEON_TEX_0_ENABLE
| RADEON_TEX_BLEND_0_ENABLE
) << unit
;
1121 RADEON_STATECHANGE( rmesa
, tcl
);
1122 rmesa
->hw
.tcl
.cmd
[TCL_OUTPUT_VTXFMT
] |= RADEON_ST_BIT(unit
);
1124 rmesa
->recheck_texgen
[unit
] = GL_TRUE
;
1126 import_tex_obj_state( rmesa
, unit
, t
);
1128 if (rmesa
->recheck_texgen
[unit
]) {
1129 GLboolean fallback
= !radeon_validate_texgen( ctx
, unit
);
1130 TCL_FALLBACK( ctx
, (RADEON_TCL_FALLBACK_TEXGEN_0
<<unit
), fallback
);
1131 rmesa
->recheck_texgen
[unit
] = 0;
1132 rmesa
->radeon
.NewGLState
|= _NEW_TEXTURE_MATRIX
;
1135 if ( ! radeonUpdateTextureEnv( ctx
, unit
) ) {
1138 FALLBACK( rmesa
, RADEON_FALLBACK_BORDER_MODE
, t
->border_fallback
);
1140 t
->validated
= GL_TRUE
;
1141 return !t
->border_fallback
;
1144 static GLboolean
radeonUpdateTextureUnit( GLcontext
*ctx
, int unit
)
1146 r100ContextPtr rmesa
= R100_CONTEXT(ctx
);
1148 if (ctx
->Texture
.Unit
[unit
]._ReallyEnabled
& TEXTURE_3D_BIT
) {
1149 rmesa
->state
.texture
.unit
[unit
].texobj
= NULL
;
1153 if (!ctx
->Texture
.Unit
[unit
]._ReallyEnabled
) {
1154 /* disable the unit */
1155 disable_tex_obj_state(rmesa
, unit
);
1156 rmesa
->state
.texture
.unit
[unit
].texobj
= NULL
;
1160 if (!radeon_validate_texture(ctx
, ctx
->Texture
.Unit
[unit
]._Current
, unit
)) {
1162 "failed to validate texture for unit %d.\n",
1164 rmesa
->state
.texture
.unit
[unit
].texobj
= NULL
;
1167 rmesa
->state
.texture
.unit
[unit
].texobj
= radeon_tex_obj(ctx
->Texture
.Unit
[unit
]._Current
);
1171 void radeonUpdateTextureState( GLcontext
*ctx
)
1173 r100ContextPtr rmesa
= R100_CONTEXT(ctx
);
1176 /* set the ctx all textures off */
1177 RADEON_STATECHANGE( rmesa
, ctx
);
1178 rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] &= ~((RADEON_TEX_ENABLE_MASK
) | (RADEON_TEX_BLEND_ENABLE_MASK
));
1180 ok
= (radeonUpdateTextureUnit( ctx
, 0 ) &&
1181 radeonUpdateTextureUnit( ctx
, 1 ) &&
1182 radeonUpdateTextureUnit( ctx
, 2 ));
1184 FALLBACK( rmesa
, RADEON_FALLBACK_TEXTURE
, !ok
);
1186 if (rmesa
->radeon
.TclFallback
)
1187 radeonChooseVertexState( ctx
);