2 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
3 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
26 #include <X11/Xlibint.h>
29 #include "savagecontext.h"
32 #include "framebuffer.h"
33 #include "renderbuffer.h"
34 #include "simple_list.h"
38 #include "extensions.h"
40 #include "swrast/swrast.h"
41 #include "swrast_setup/swrast_setup.h"
45 #include "tnl/t_pipeline.h"
47 #include "drivers/common/driverfuncs.h"
50 #include "savagestate.h"
51 #include "savagetex.h"
52 #include "savagespan.h"
53 #include "savagetris.h"
54 #include "savageioctl.h"
55 #include "savage_bci.h"
57 #include "savage_dri.h"
59 #include "drirenderbuffer.h"
62 #define need_GL_ARB_multisample
63 #define need_GL_ARB_texture_compression
64 #define need_GL_ARB_vertex_buffer_object
65 #define need_GL_EXT_secondary_color
66 #include "extension_helper.h"
70 /* Driver-specific options
72 #define SAVAGE_ENABLE_VDMA(def) \
73 DRI_CONF_OPT_BEGIN(enable_vdma,bool,def) \
74 DRI_CONF_DESC(en,"Use DMA for vertex transfers") \
75 DRI_CONF_DESC(de,"Benutze DMA für Vertextransfers") \
77 #define SAVAGE_ENABLE_FASTPATH(def) \
78 DRI_CONF_OPT_BEGIN(enable_fastpath,bool,def) \
79 DRI_CONF_DESC(en,"Use fast path for unclipped primitives") \
80 DRI_CONF_DESC(de,"Schneller Codepfad für ungeschnittene Polygone") \
82 #define SAVAGE_SYNC_FRAMES(def) \
83 DRI_CONF_OPT_BEGIN(sync_frames,bool,def) \
84 DRI_CONF_DESC(en,"Synchronize with graphics hardware after each frame") \
85 DRI_CONF_DESC(de,"Synchronisiere nach jedem Frame mit Grafikhardware") \
90 PUBLIC
const char __driConfigOptions
[] =
92 DRI_CONF_SECTION_QUALITY
93 DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB
)
94 DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER
)
95 DRI_CONF_FLOAT_DEPTH(false)
97 DRI_CONF_SECTION_PERFORMANCE
98 SAVAGE_ENABLE_VDMA(true)
99 SAVAGE_ENABLE_FASTPATH(true)
100 SAVAGE_SYNC_FRAMES(false)
101 DRI_CONF_MAX_TEXTURE_UNITS(2,1,2)
102 DRI_CONF_TEXTURE_HEAPS(DRI_CONF_TEXTURE_HEAPS_ALL
)
103 DRI_CONF_FORCE_S3TC_ENABLE(false)
105 DRI_CONF_SECTION_DEBUG
106 DRI_CONF_NO_RAST(false)
109 static const GLuint __driNConfigOptions
= 10;
112 static const struct dri_debug_control debug_control
[] =
114 { "fall", DEBUG_FALLBACKS
},
115 { "api", DEBUG_VERBOSE_API
},
116 { "tex", DEBUG_VERBOSE_TEX
},
117 { "verb", DEBUG_VERBOSE_MSG
},
118 { "dma", DEBUG_DMA
},
119 { "state", DEBUG_STATE
},
123 int SAVAGE_DEBUG
= 0;
127 /*For time caculating test*/
128 #if defined(DEBUG_TIME) && DEBUG_TIME
129 struct timeval tv_s
,tv_f
;
130 unsigned long time_sum
=0;
131 struct timeval tv_s1
,tv_f1
;
134 static const struct dri_extension card_extensions
[] =
136 { "GL_ARB_multisample", GL_ARB_multisample_functions
},
137 { "GL_ARB_multitexture", NULL
},
138 { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions
},
139 { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions
},
140 { "GL_EXT_stencil_wrap", NULL
},
141 { "GL_EXT_texture_lod_bias", NULL
},
142 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions
},
146 static const struct dri_extension s4_extensions
[] =
148 { "GL_ARB_texture_env_add", NULL
},
149 { "GL_ARB_texture_mirrored_repeat", NULL
},
153 extern struct tnl_pipeline_stage _savage_texnorm_stage
;
154 extern struct tnl_pipeline_stage _savage_render_stage
;
156 static const struct tnl_pipeline_stage
*savage_pipeline
[] = {
158 &_tnl_vertex_transform_stage
,
159 &_tnl_normal_transform_stage
,
160 &_tnl_lighting_stage
,
161 &_tnl_fog_coordinate_stage
,
163 &_tnl_texture_transform_stage
,
164 &_savage_texnorm_stage
,
165 &_savage_render_stage
,
171 /* this is first function called in dirver*/
174 savageInitDriver(__DRIscreenPrivate
*sPriv
)
176 savageScreenPrivate
*savageScreen
;
177 SAVAGEDRIPtr gDRIPriv
= (SAVAGEDRIPtr
)sPriv
->pDevPriv
;
178 PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension
=
179 (PFNGLXSCRENABLEEXTENSIONPROC
) (*dri_interface
->getProcAddress("glxEnableExtension"));
182 if (sPriv
->devPrivSize
!= sizeof(SAVAGEDRIRec
)) {
183 fprintf(stderr
,"\nERROR! sizeof(SAVAGEDRIRec) does not match passed size from device driver\n");
187 /* Allocate the private area */
188 savageScreen
= (savageScreenPrivate
*)Xmalloc(sizeof(savageScreenPrivate
));
192 savageScreen
->driScrnPriv
= sPriv
;
193 sPriv
->private = (void *)savageScreen
;
195 savageScreen
->chipset
=gDRIPriv
->chipset
;
196 savageScreen
->width
=gDRIPriv
->width
;
197 savageScreen
->height
=gDRIPriv
->height
;
198 savageScreen
->mem
=gDRIPriv
->mem
;
199 savageScreen
->cpp
=gDRIPriv
->cpp
;
200 savageScreen
->zpp
=gDRIPriv
->zpp
;
202 savageScreen
->agpMode
=gDRIPriv
->agpMode
;
204 savageScreen
->bufferSize
=gDRIPriv
->bufferSize
;
206 if (gDRIPriv
->cpp
== 4)
207 savageScreen
->frontFormat
= DV_PF_8888
;
209 savageScreen
->frontFormat
= DV_PF_565
;
210 savageScreen
->frontOffset
=gDRIPriv
->frontOffset
;
211 savageScreen
->backOffset
= gDRIPriv
->backOffset
;
212 savageScreen
->depthOffset
=gDRIPriv
->depthOffset
;
214 savageScreen
->textureOffset
[SAVAGE_CARD_HEAP
] =
215 gDRIPriv
->textureOffset
;
216 savageScreen
->textureSize
[SAVAGE_CARD_HEAP
] =
217 gDRIPriv
->textureSize
;
218 savageScreen
->logTextureGranularity
[SAVAGE_CARD_HEAP
] =
219 gDRIPriv
->logTextureGranularity
;
221 savageScreen
->textureOffset
[SAVAGE_AGP_HEAP
] =
222 gDRIPriv
->agpTextureHandle
;
223 savageScreen
->textureSize
[SAVAGE_AGP_HEAP
] =
224 gDRIPriv
->agpTextureSize
;
225 savageScreen
->logTextureGranularity
[SAVAGE_AGP_HEAP
] =
226 gDRIPriv
->logAgpTextureGranularity
;
228 savageScreen
->agpTextures
.handle
= gDRIPriv
->agpTextureHandle
;
229 savageScreen
->agpTextures
.size
= gDRIPriv
->agpTextureSize
;
230 if (gDRIPriv
->agpTextureSize
) {
231 if (drmMap(sPriv
->fd
,
232 savageScreen
->agpTextures
.handle
,
233 savageScreen
->agpTextures
.size
,
234 (drmAddress
*)&(savageScreen
->agpTextures
.map
)) != 0) {
236 sPriv
->private = NULL
;
240 savageScreen
->agpTextures
.map
= NULL
;
242 savageScreen
->texVirtual
[SAVAGE_CARD_HEAP
] =
243 (drmAddress
)(((GLubyte
*)sPriv
->pFB
)+gDRIPriv
->textureOffset
);
244 savageScreen
->texVirtual
[SAVAGE_AGP_HEAP
] =
245 (drmAddress
)(savageScreen
->agpTextures
.map
);
247 savageScreen
->aperture
.handle
= gDRIPriv
->apertureHandle
;
248 savageScreen
->aperture
.size
= gDRIPriv
->apertureSize
;
249 savageScreen
->aperturePitch
= gDRIPriv
->aperturePitch
;
250 if (drmMap(sPriv
->fd
,
251 savageScreen
->aperture
.handle
,
252 savageScreen
->aperture
.size
,
253 (drmAddress
*)&savageScreen
->aperture
.map
) != 0)
256 sPriv
->private = NULL
;
260 savageScreen
->bufs
= drmMapBufs(sPriv
->fd
);
262 savageScreen
->sarea_priv_offset
= gDRIPriv
->sarea_priv_offset
;
264 /* parse information in __driConfigOptions */
265 driParseOptionInfo (&savageScreen
->optionCache
,
266 __driConfigOptions
, __driNConfigOptions
);
268 if (glx_enable_extension
!= NULL
) {
269 (*glx_enable_extension
)(sPriv
->psc
->screenConfigs
,
270 "GLX_SGI_make_current_read");
274 savageDDFastPathInit();
275 savageDDTrifuncInit();
281 /* Accessed by dlsym from dri_mesa_init.c
284 savageDestroyScreen(__DRIscreenPrivate
*sPriv
)
286 savageScreenPrivate
*savageScreen
= (savageScreenPrivate
*)sPriv
->private;
288 if (savageScreen
->bufs
)
289 drmUnmapBufs(savageScreen
->bufs
);
291 /* free all option information */
292 driDestroyOptionInfo (&savageScreen
->optionCache
);
295 sPriv
->private = NULL
;
299 GLvisual
*XMesaCreateVisual(Display
*dpy
,
300 __DRIscreenPrivate
*driScrnPriv
,
301 const XVisualInfo
*visinfo
,
302 const __GLXvisualConfig
*config
)
304 /* Drivers may change the args to _mesa_create_visual() in order to
305 * setup special visuals.
307 return _mesa_create_visual( config
->rgba
,
308 config
->doubleBuffer
,
310 _mesa_bitcount(visinfo
->red_mask
),
311 _mesa_bitcount(visinfo
->green_mask
),
312 _mesa_bitcount(visinfo
->blue_mask
),
317 config
->accumRedSize
,
318 config
->accumGreenSize
,
319 config
->accumBlueSize
,
320 config
->accumAlphaSize
,
321 0 /* num samples */ );
327 savageCreateContext( const __GLcontextModes
*mesaVis
,
328 __DRIcontextPrivate
*driContextPriv
,
329 void *sharedContextPrivate
)
331 GLcontext
*ctx
, *shareCtx
;
332 savageContextPtr imesa
;
333 __DRIscreenPrivate
*sPriv
= driContextPriv
->driScreenPriv
;
334 struct dd_function_table functions
;
335 savageScreenPrivate
*savageScreen
= (savageScreenPrivate
*)sPriv
->private;
336 drm_savage_sarea_t
*saPriv
=(drm_savage_sarea_t
*)(((char*)sPriv
->pSAREA
)+
337 savageScreen
->sarea_priv_offset
);
338 int textureSize
[SAVAGE_NR_TEX_HEAPS
];
340 imesa
= (savageContextPtr
)Xcalloc(sizeof(savageContext
), 1);
345 /* Init default driver functions then plug in savage-specific texture
346 * functions that are needed as early as during context creation. */
347 _mesa_init_driver_functions( &functions
);
348 savageDDInitTextureFuncs( &functions
);
350 /* Allocate the Mesa context */
351 if (sharedContextPrivate
)
352 shareCtx
= ((savageContextPtr
) sharedContextPrivate
)->glCtx
;
355 ctx
= _mesa_create_context(mesaVis
, shareCtx
, &functions
, imesa
);
360 driContextPriv
->driverPrivate
= imesa
;
362 imesa
->cmdBuf
.size
= SAVAGE_CMDBUF_SIZE
;
363 imesa
->cmdBuf
.base
= imesa
->cmdBuf
.write
=
364 malloc(SAVAGE_CMDBUF_SIZE
* sizeof(drm_savage_cmd_header_t
));
365 if (!imesa
->cmdBuf
.base
)
368 /* Parse configuration files */
369 driParseConfigFiles (&imesa
->optionCache
, &savageScreen
->optionCache
,
370 sPriv
->myNum
, "savage");
372 imesa
->float_depth
= driQueryOptionb(&imesa
->optionCache
, "float_depth") &&
373 savageScreen
->chipset
>= S3_SAVAGE4
;
374 imesa
->no_rast
= driQueryOptionb(&imesa
->optionCache
, "no_rast");
377 ctx
->Const
.MinLineWidth
= 1.0;
378 ctx
->Const
.MinLineWidthAA
= 1.0;
379 ctx
->Const
.MaxLineWidth
= 3.0;
380 ctx
->Const
.MaxLineWidthAA
= 3.0;
381 ctx
->Const
.LineWidthGranularity
= 1.0;
386 imesa
->hHWContext
= driContextPriv
->hHWContext
;
387 imesa
->driFd
= sPriv
->fd
;
388 imesa
->driHwLock
= &sPriv
->pSAREA
->lock
;
390 imesa
->savageScreen
= savageScreen
;
391 imesa
->driScreen
= sPriv
;
392 imesa
->sarea
= saPriv
;
393 imesa
->glBuffer
= NULL
;
399 imesa
->apertureBase
[i
] = (GLubyte
*)savageScreen
->aperture
.map
+
403 imesa
->aperturePitch
= savageScreen
->aperturePitch
;
405 /* change texHeap initialize to support two kind of texture heap*/
406 /* here is some parts of initialization, others in InitDriver() */
408 (void) memset( imesa
->textureHeaps
, 0, sizeof( imesa
->textureHeaps
) );
409 make_empty_list( & imesa
->swapped
);
411 textureSize
[SAVAGE_CARD_HEAP
] = savageScreen
->textureSize
[SAVAGE_CARD_HEAP
];
412 textureSize
[SAVAGE_AGP_HEAP
] = savageScreen
->textureSize
[SAVAGE_AGP_HEAP
];
413 imesa
->lastTexHeap
= savageScreen
->texVirtual
[SAVAGE_AGP_HEAP
] ? 2 : 1;
414 switch(driQueryOptioni (&imesa
->optionCache
, "texture_heaps")) {
415 case DRI_CONF_TEXTURE_HEAPS_CARD
: /* only use card memory, if available */
416 if (textureSize
[SAVAGE_CARD_HEAP
])
417 imesa
->lastTexHeap
= 1;
419 case DRI_CONF_TEXTURE_HEAPS_GART
: /* only use gart memory, if available */
420 if (imesa
->lastTexHeap
== 2 && textureSize
[SAVAGE_AGP_HEAP
])
421 textureSize
[SAVAGE_CARD_HEAP
] = 0;
423 /*default: Nothing to do, use all available memory. */
426 for (i
= 0; i
< imesa
->lastTexHeap
; i
++) {
427 imesa
->textureHeaps
[i
] = driCreateTextureHeap(
430 11, /* 2^11 = 2k alignment */
431 SAVAGE_NR_TEX_REGIONS
,
432 (drmTextureRegionPtr
)imesa
->sarea
->texList
[i
],
433 &imesa
->sarea
->texAge
[i
],
435 sizeof( savageTexObj
),
436 (destroy_texture_object_t
*) savageDestroyTexObj
);
437 /* If textureSize[i] == 0 textureHeaps[i] is NULL. This can happen
438 * if there is not enough card memory for a card texture heap. */
439 if (imesa
->textureHeaps
[i
])
440 driSetTextureSwapCounterLocation( imesa
->textureHeaps
[i
],
441 & imesa
->c_textureSwaps
);
443 imesa
->texture_depth
= driQueryOptioni (&imesa
->optionCache
,
445 if (imesa
->texture_depth
== DRI_CONF_TEXTURE_DEPTH_FB
)
446 imesa
->texture_depth
= ( savageScreen
->cpp
== 4 ) ?
447 DRI_CONF_TEXTURE_DEPTH_32
: DRI_CONF_TEXTURE_DEPTH_16
;
449 if (savageScreen
->chipset
>= S3_SAVAGE4
)
450 ctx
->Const
.MaxTextureUnits
= 2;
452 ctx
->Const
.MaxTextureUnits
= 1;
453 if (driQueryOptioni(&imesa
->optionCache
, "texture_units") <
454 ctx
->Const
.MaxTextureUnits
)
455 ctx
->Const
.MaxTextureUnits
=
456 driQueryOptioni(&imesa
->optionCache
, "texture_units");
457 ctx
->Const
.MaxTextureImageUnits
= ctx
->Const
.MaxTextureUnits
;
458 ctx
->Const
.MaxTextureCoordUnits
= ctx
->Const
.MaxTextureUnits
;
460 driCalculateMaxTextureLevels( imesa
->textureHeaps
,
464 11, /* max 2D texture size is 2048x2048 */
465 0, /* 3D textures unsupported. */
466 0, /* cube textures unsupported. */
467 0, /* texture rectangles unsupported. */
471 if (ctx
->Const
.MaxTextureLevels
<= 6) { /*spec requires at least 64x64*/
472 __driUtilMessage("Not enough texture memory. "
473 "Falling back to indirect rendering.");
478 imesa
->hw_stencil
= mesaVis
->stencilBits
&& mesaVis
->depthBits
== 24;
479 imesa
->depth_scale
= (imesa
->savageScreen
->zpp
== 2) ?
480 (1.0F
/0xffff):(1.0F
/0xffffff);
482 imesa
->bufferSize
= savageScreen
->bufferSize
;
483 imesa
->dmaVtxBuf
.total
= 0;
484 imesa
->dmaVtxBuf
.used
= 0;
485 imesa
->dmaVtxBuf
.flushed
= 0;
487 imesa
->clientVtxBuf
.total
= imesa
->bufferSize
/ 4;
488 imesa
->clientVtxBuf
.used
= 0;
489 imesa
->clientVtxBuf
.flushed
= 0;
490 imesa
->clientVtxBuf
.buf
= (u_int32_t
*)malloc(imesa
->bufferSize
);
492 imesa
->vtxBuf
= &imesa
->clientVtxBuf
;
494 imesa
->firstElt
= -1;
496 /* Uninitialized vertex format. Force setting the vertex state in
499 imesa
->vertex_size
= 0;
503 imesa
->new_state
= ~0;
504 imesa
->new_gl_state
= ~0;
505 imesa
->RenderIndex
= ~0;
507 imesa
->lostContext
= GL_TRUE
;
508 imesa
->CurrentTexObj
[0] = 0;
509 imesa
->CurrentTexObj
[1] = 0;
511 /* Initialize the software rasterizer and helper modules.
513 _swrast_CreateContext( ctx
);
514 _vbo_CreateContext( ctx
);
515 _tnl_CreateContext( ctx
);
517 _swsetup_CreateContext( ctx
);
519 /* Install the customized pipeline:
521 _tnl_destroy_pipeline( ctx
);
522 _tnl_install_pipeline( ctx
, savage_pipeline
);
524 imesa
->enable_fastpath
= driQueryOptionb(&imesa
->optionCache
,
526 /* DRM versions before 2.1.3 would only render triangle lists. ELTS
527 * support was added in 2.2.0. */
528 if (imesa
->enable_fastpath
&& sPriv
->drmMinor
< 2) {
530 "*** Disabling fast path because your DRM version is buggy "
531 "or doesn't\n*** support ELTS. You need at least Savage DRM "
533 imesa
->enable_fastpath
= GL_FALSE
;
536 if (!savageScreen
->bufs
|| savageScreen
->chipset
== S3_SUPERSAVAGE
)
537 imesa
->enable_vdma
= GL_FALSE
;
539 imesa
->enable_vdma
= driQueryOptionb(&imesa
->optionCache
, "enable_vdma");
541 imesa
->sync_frames
= driQueryOptionb(&imesa
->optionCache
, "sync_frames");
543 /* Configure swrast to match hardware characteristics:
545 _tnl_allow_pixel_fog( ctx
, GL_FALSE
);
546 _tnl_allow_vertex_fog( ctx
, GL_TRUE
);
547 _swrast_allow_pixel_fog( ctx
, GL_FALSE
);
548 _swrast_allow_vertex_fog( ctx
, GL_TRUE
);
550 ctx
->DriverCtx
= (void *) imesa
;
554 SAVAGE_DEBUG
= driParseDebugString( getenv( "SAVAGE_DEBUG" ),
558 driInitExtensions( ctx
, card_extensions
, GL_TRUE
);
559 if (savageScreen
->chipset
>= S3_SAVAGE4
)
560 driInitExtensions( ctx
, s4_extensions
, GL_FALSE
);
561 if (ctx
->Mesa_DXTn
||
562 driQueryOptionb (&imesa
->optionCache
, "force_s3tc_enable")) {
563 _mesa_enable_extension( ctx
, "GL_S3_s3tc" );
564 if (savageScreen
->chipset
>= S3_SAVAGE4
)
565 /* This extension needs DXT3 and DTX5 support in hardware.
566 * Not available on Savage3D/MX/IX. */
567 _mesa_enable_extension( ctx
, "GL_EXT_texture_compression_s3tc" );
570 savageDDInitStateFuncs( ctx
);
571 savageDDInitSpanFuncs( ctx
);
572 savageDDInitDriverFuncs( ctx
);
573 savageDDInitIoctlFuncs( ctx
);
574 savageInitTriFuncs( ctx
);
576 savageDDInitState( imesa
);
578 driContextPriv
->driverPrivate
= (void *) imesa
;
584 savageDestroyContext(__DRIcontextPrivate
*driContextPriv
)
586 savageContextPtr imesa
= (savageContextPtr
) driContextPriv
->driverPrivate
;
589 assert (imesa
); /* should never be NULL */
591 savageFlushVertices(imesa
);
592 savageReleaseIndexedVerts(imesa
);
593 savageFlushCmdBuf(imesa
, GL_TRUE
); /* release DMA buffer */
594 WAIT_IDLE_EMPTY(imesa
);
596 for (i
= 0; i
< imesa
->lastTexHeap
; i
++)
597 driDestroyTextureHeap(imesa
->textureHeaps
[i
]);
599 free(imesa
->cmdBuf
.base
);
600 free(imesa
->clientVtxBuf
.buf
);
602 _swsetup_DestroyContext(imesa
->glCtx
);
603 _tnl_DestroyContext( imesa
->glCtx
);
604 _vbo_DestroyContext( imesa
->glCtx
);
605 _swrast_DestroyContext( imesa
->glCtx
);
607 /* free the Mesa context */
608 imesa
->glCtx
->DriverCtx
= NULL
;
609 _mesa_destroy_context(imesa
->glCtx
);
611 /* no longer use vertex_dma_buf*/
618 savageCreateBuffer( __DRIscreenPrivate
*driScrnPriv
,
619 __DRIdrawablePrivate
*driDrawPriv
,
620 const __GLcontextModes
*mesaVis
,
623 savageScreenPrivate
*screen
= (savageScreenPrivate
*) driScrnPriv
->private;
626 return GL_FALSE
; /* not implemented */
629 GLboolean swStencil
= mesaVis
->stencilBits
> 0 && mesaVis
->depthBits
!= 24;
630 struct gl_framebuffer
*fb
= _mesa_create_framebuffer(mesaVis
);
632 * XXX: this value needs to be set according to the config file
633 * setting. But we don't get that until we create a rendering
636 GLboolean float_depth
= GL_FALSE
;
639 driRenderbuffer
*frontRb
640 = driNewRenderbuffer(GL_RGBA
,
641 (GLubyte
*) screen
->aperture
.map
642 + 0x01000000 * TARGET_FRONT
,
644 screen
->frontOffset
, screen
->aperturePitch
,
646 savageSetSpanFunctions(frontRb
, mesaVis
, float_depth
);
647 assert(frontRb
->Base
.Data
);
648 _mesa_add_renderbuffer(fb
, BUFFER_FRONT_LEFT
, &frontRb
->Base
);
651 if (mesaVis
->doubleBufferMode
) {
652 driRenderbuffer
*backRb
653 = driNewRenderbuffer(GL_RGBA
,
654 (GLubyte
*) screen
->aperture
.map
655 + 0x01000000 * TARGET_BACK
,
657 screen
->backOffset
, screen
->aperturePitch
,
659 savageSetSpanFunctions(backRb
, mesaVis
, float_depth
);
660 assert(backRb
->Base
.Data
);
661 _mesa_add_renderbuffer(fb
, BUFFER_BACK_LEFT
, &backRb
->Base
);
664 if (mesaVis
->depthBits
== 16) {
665 driRenderbuffer
*depthRb
666 = driNewRenderbuffer(GL_DEPTH_COMPONENT16
,
667 (GLubyte
*) screen
->aperture
.map
668 + 0x01000000 * TARGET_DEPTH
,
670 screen
->depthOffset
, screen
->aperturePitch
,
672 savageSetSpanFunctions(depthRb
, mesaVis
, float_depth
);
673 _mesa_add_renderbuffer(fb
, BUFFER_DEPTH
, &depthRb
->Base
);
675 else if (mesaVis
->depthBits
== 24) {
676 driRenderbuffer
*depthRb
677 = driNewRenderbuffer(GL_DEPTH_COMPONENT24
,
678 (GLubyte
*) screen
->aperture
.map
679 + 0x01000000 * TARGET_DEPTH
,
681 screen
->depthOffset
, screen
->aperturePitch
,
683 savageSetSpanFunctions(depthRb
, mesaVis
, float_depth
);
684 _mesa_add_renderbuffer(fb
, BUFFER_DEPTH
, &depthRb
->Base
);
687 if (mesaVis
->stencilBits
> 0 && !swStencil
) {
688 driRenderbuffer
*stencilRb
689 = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT
,
690 (GLubyte
*) screen
->aperture
.map
691 + 0x01000000 * TARGET_DEPTH
,
693 screen
->depthOffset
, screen
->aperturePitch
,
695 savageSetSpanFunctions(stencilRb
, mesaVis
, float_depth
);
696 _mesa_add_renderbuffer(fb
, BUFFER_STENCIL
, &stencilRb
->Base
);
699 _mesa_add_soft_renderbuffers(fb
,
700 GL_FALSE
, /* color */
701 GL_FALSE
, /* depth */
703 mesaVis
->accumRedBits
> 0,
704 GL_FALSE
, /* alpha */
706 driDrawPriv
->driverPrivate
= (void *) fb
;
708 return (driDrawPriv
->driverPrivate
!= NULL
);
713 savageDestroyBuffer(__DRIdrawablePrivate
*driDrawPriv
)
715 _mesa_unreference_framebuffer((GLframebuffer
**)(&(driDrawPriv
->driverPrivate
)));
719 void XMesaSwapBuffers(__DRIdrawablePrivate
*driDrawPriv
)
721 /* XXX should do swap according to the buffer, not the context! */
722 savageContextPtr imesa
= savageCtx
;
724 FLUSH_VB( imesa
->glCtx
, "swap buffers" );
725 savageSwapBuffers(imesa
);
730 void savageXMesaSetClipRects(savageContextPtr imesa
)
732 __DRIdrawablePrivate
*dPriv
= imesa
->driDrawable
;
734 if ((dPriv
->numBackClipRects
== 0)
735 || (imesa
->glCtx
->DrawBuffer
->_ColorDrawBufferMask
[0] == BUFFER_BIT_FRONT_LEFT
)) {
736 imesa
->numClipRects
= dPriv
->numClipRects
;
737 imesa
->pClipRects
= dPriv
->pClipRects
;
738 imesa
->drawX
= dPriv
->x
;
739 imesa
->drawY
= dPriv
->y
;
741 imesa
->numClipRects
= dPriv
->numBackClipRects
;
742 imesa
->pClipRects
= dPriv
->pBackClipRects
;
743 imesa
->drawX
= dPriv
->backX
;
744 imesa
->drawY
= dPriv
->backY
;
747 savageCalcViewport( imesa
->glCtx
);
751 static void savageXMesaWindowMoved( savageContextPtr imesa
)
753 __DRIdrawablePrivate
*const drawable
= imesa
->driDrawable
;
754 __DRIdrawablePrivate
*const readable
= imesa
->driReadable
;
757 fprintf(stderr
, "savageXMesaWindowMoved\n\n");
759 savageXMesaSetClipRects(imesa
);
761 driUpdateFramebufferSize(imesa
->glCtx
, drawable
);
762 if (drawable
!= readable
) {
763 driUpdateFramebufferSize(imesa
->glCtx
, readable
);
769 savageUnbindContext(__DRIcontextPrivate
*driContextPriv
)
771 savageContextPtr savage
= (savageContextPtr
) driContextPriv
->driverPrivate
;
780 savageOpenFullScreen(__DRIcontextPrivate
*driContextPriv
)
785 if (driContextPriv
) {
786 savageContextPtr imesa
= (savageContextPtr
) driContextPriv
->driverPrivate
;
787 imesa
->IsFullScreen
= GL_TRUE
;
788 imesa
->backup_frontOffset
= imesa
->savageScreen
->frontOffset
;
789 imesa
->backup_backOffset
= imesa
->savageScreen
->backOffset
;
790 imesa
->backup_frontBitmapDesc
= imesa
->savageScreen
->frontBitmapDesc
;
791 imesa
->savageScreen
->frontBitmapDesc
= imesa
->savageScreen
->backBitmapDesc
;
792 imesa
->toggle
= TARGET_BACK
;
799 savageCloseFullScreen(__DRIcontextPrivate
*driContextPriv
)
802 if (driContextPriv
) {
803 savageContextPtr imesa
= (savageContextPtr
) driContextPriv
->driverPrivate
;
804 WAIT_IDLE_EMPTY(imesa
);
805 imesa
->IsFullScreen
= GL_FALSE
;
806 imesa
->savageScreen
->frontOffset
= imesa
->backup_frontOffset
;
807 imesa
->savageScreen
->backOffset
= imesa
->backup_backOffset
;
808 imesa
->savageScreen
->frontBitmapDesc
= imesa
->backup_frontBitmapDesc
;
815 savageMakeCurrent(__DRIcontextPrivate
*driContextPriv
,
816 __DRIdrawablePrivate
*driDrawPriv
,
817 __DRIdrawablePrivate
*driReadPriv
)
819 if (driContextPriv
) {
820 savageContextPtr imesa
821 = (savageContextPtr
) driContextPriv
->driverPrivate
;
822 struct gl_framebuffer
*drawBuffer
823 = (GLframebuffer
*) driDrawPriv
->driverPrivate
;
824 struct gl_framebuffer
*readBuffer
825 = (GLframebuffer
*) driReadPriv
->driverPrivate
;
826 driRenderbuffer
*frontRb
= (driRenderbuffer
*)
827 drawBuffer
->Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
;
828 driRenderbuffer
*backRb
= (driRenderbuffer
*)
829 drawBuffer
->Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
;
831 assert(frontRb
->Base
.Data
);
832 if (imesa
->glCtx
->Visual
.doubleBufferMode
) {
833 assert(backRb
->Base
.Data
);
836 imesa
->driReadable
= driReadPriv
;
837 imesa
->driDrawable
= driDrawPriv
;
840 _mesa_make_current(imesa
->glCtx
, drawBuffer
, readBuffer
);
842 savageXMesaWindowMoved( imesa
);
846 _mesa_make_current(NULL
, NULL
, NULL
);
852 void savageGetLock( savageContextPtr imesa
, GLuint flags
)
854 __DRIdrawablePrivate
*const drawable
= imesa
->driDrawable
;
855 __DRIdrawablePrivate
*const readable
= imesa
->driReadable
;
856 __DRIscreenPrivate
*sPriv
= imesa
->driScreen
;
857 drm_savage_sarea_t
*sarea
= imesa
->sarea
;
858 int me
= imesa
->hHWContext
;
859 int stamp
= drawable
->lastStamp
;
861 unsigned int timestamp
= 0;
865 /* We know there has been contention.
867 drmGetLock(imesa
->driFd
, imesa
->hHWContext
, flags
);
870 /* Note contention for throttling hint
872 imesa
->any_contend
= 1;
874 /* If the window moved, may need to set a new cliprect now.
876 * NOTE: This releases and regains the hw lock, so all state
877 * checking must be done *after* this call:
879 DRI_VALIDATE_DRAWABLE_INFO(sPriv
, drawable
);
880 if (drawable
!= readable
) {
881 DRI_VALIDATE_DRAWABLE_INFO(sPriv
, readable
);
885 /* If we lost context, need to dump all registers to hardware.
886 * Note that we don't care about 2d contexts, even if they perform
887 * accelerated commands, so the DRI locking in the X server is even
888 * more broken than usual.
890 if (sarea
->ctxOwner
!= me
) {
891 imesa
->dirty
|= (SAVAGE_UPLOAD_LOCAL
|
892 SAVAGE_UPLOAD_GLOBAL
|
893 SAVAGE_UPLOAD_FOGTBL
|
896 SAVAGE_UPLOAD_TEXGLOBAL
);
897 imesa
->lostContext
= GL_TRUE
;
898 sarea
->ctxOwner
= me
;
901 for (heap
= 0; heap
< imesa
->lastTexHeap
; ++heap
) {
902 /* If a heap was changed, update its timestamp. Do this before
903 * DRI_AGE_TEXTURES updates the local_age. */
904 if (imesa
->textureHeaps
[heap
] &&
905 imesa
->textureHeaps
[heap
]->global_age
[0] >
906 imesa
->textureHeaps
[heap
]->local_age
) {
908 timestamp
= savageEmitEventLocked(imesa
, 0);
909 imesa
->textureHeaps
[heap
]->timestamp
= timestamp
;
911 DRI_AGE_TEXTURES( imesa
->textureHeaps
[heap
] );
914 if (drawable
->lastStamp
!= stamp
) {
915 driUpdateFramebufferSize(imesa
->glCtx
, drawable
);
916 savageXMesaWindowMoved( imesa
);
922 static const struct __DriverAPIRec savageAPI
= {
926 savageDestroyContext
,
935 static __GLcontextModes
*
936 savageFillInModes( unsigned pixel_bits
, unsigned depth_bits
,
937 unsigned stencil_bits
, GLboolean have_back_buffer
)
939 __GLcontextModes
* modes
;
940 __GLcontextModes
* m
;
942 unsigned depth_buffer_factor
;
943 unsigned back_buffer_factor
;
947 /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
948 * enough to add support. Basically, if a context is created with an
949 * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
950 * will never be used.
952 * FK: What about drivers that don't use page flipping? Could they
953 * just expose GLX_SWAP_COPY_OML?
955 static const GLenum back_buffer_modes
[] = {
956 GLX_NONE
, GLX_SWAP_UNDEFINED_OML
/*, GLX_SWAP_COPY_OML */
959 u_int8_t depth_bits_array
[2];
960 u_int8_t stencil_bits_array
[2];
963 depth_bits_array
[0] = depth_bits
;
964 depth_bits_array
[1] = depth_bits
;
966 /* Just like with the accumulation buffer, always provide some modes
967 * with a stencil buffer. It will be a sw fallback, but some apps won't
970 stencil_bits_array
[0] = 0;
971 stencil_bits_array
[1] = (stencil_bits
== 0) ? 8 : stencil_bits
;
973 depth_buffer_factor
= ((depth_bits
!= 0) || (stencil_bits
!= 0)) ? 2 : 1;
974 back_buffer_factor
= (have_back_buffer
) ? 2 : 1;
976 num_modes
= depth_buffer_factor
* back_buffer_factor
* 4;
978 if ( pixel_bits
== 16 ) {
980 fb_type
= GL_UNSIGNED_SHORT_5_6_5
;
984 fb_type
= GL_UNSIGNED_INT_8_8_8_8_REV
;
987 modes
= (*dri_interface
->createContextModes
)( num_modes
, sizeof( __GLcontextModes
) );
989 if ( ! driFillInModes( & m
, fb_format
, fb_type
,
990 depth_bits_array
, stencil_bits_array
, depth_buffer_factor
,
991 back_buffer_modes
, back_buffer_factor
,
993 fprintf( stderr
, "[%s:%u] Error creating FBConfig!\n",
994 __func__
, __LINE__
);
998 if ( ! driFillInModes( & m
, fb_format
, fb_type
,
999 depth_bits_array
, stencil_bits_array
, depth_buffer_factor
,
1000 back_buffer_modes
, back_buffer_factor
,
1001 GLX_DIRECT_COLOR
) ) {
1002 fprintf( stderr
, "[%s:%u] Error creating FBConfig!\n",
1003 __func__
, __LINE__
);
1007 /* Mark the visual as slow if there are "fake" stencil bits.
1009 for ( m
= modes
; m
!= NULL
; m
= m
->next
) {
1010 if ( (m
->stencilBits
!= 0) && (m
->stencilBits
!= stencil_bits
) ) {
1011 m
->visualRating
= GLX_SLOW_CONFIG
;
1020 * This is the bootstrap function for the driver. libGL supplies all of the
1021 * requisite information about the system, and the driver initializes itself.
1022 * This routine also fills in the linked list pointed to by \c driver_modes
1023 * with the \c __GLcontextModes that the driver can support for windows or
1026 * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
1030 void * __driCreateNewScreen_20050727( __DRInativeDisplay
*dpy
, int scrn
, __DRIscreen
*psc
,
1031 const __GLcontextModes
* modes
,
1032 const __DRIversion
* ddx_version
,
1033 const __DRIversion
* dri_version
,
1034 const __DRIversion
* drm_version
,
1035 const __DRIframebuffer
* frame_buffer
,
1036 drmAddress pSAREA
, int fd
,
1037 int internal_api_version
,
1038 const __DRIinterfaceMethods
* interface
,
1039 __GLcontextModes
** driver_modes
)
1042 __DRIscreenPrivate
*psp
;
1043 static const __DRIversion ddx_expected
= { 2, 0, 0 };
1044 static const __DRIversion dri_expected
= { 4, 0, 0 };
1045 static const __DRIversion drm_expected
= { 2, 1, 0 };
1047 dri_interface
= interface
;
1049 if ( ! driCheckDriDdxDrmVersions2( "Savage",
1050 dri_version
, & dri_expected
,
1051 ddx_version
, & ddx_expected
,
1052 drm_version
, & drm_expected
) ) {
1056 psp
= __driUtilCreateNewScreen(dpy
, scrn
, psc
, NULL
,
1057 ddx_version
, dri_version
, drm_version
,
1058 frame_buffer
, pSAREA
, fd
,
1059 internal_api_version
, &savageAPI
);
1060 if ( psp
!= NULL
) {
1061 SAVAGEDRIPtr dri_priv
= (SAVAGEDRIPtr
)psp
->pDevPriv
;
1062 *driver_modes
= savageFillInModes( dri_priv
->cpp
*8,
1063 (dri_priv
->cpp
== 2) ? 16 : 24,
1064 (dri_priv
->cpp
== 2) ? 0 : 8,
1065 (dri_priv
->backOffset
!= dri_priv
->depthOffset
) );
1067 /* Calling driInitExtensions here, with a NULL context pointer, does not actually
1068 * enable the extensions. It just makes sure that all the dispatch offsets for all
1069 * the extensions that *might* be enables are known. This is needed because the
1070 * dispatch offsets need to be known when _mesa_context_create is called, but we can't
1071 * enable the extensions until we have a context pointer.
1073 * Hello chicken. Hello egg. How are you two today?
1075 driInitExtensions( NULL
, card_extensions
, GL_FALSE
);
1078 return (void *) psp
;