Replace open-coded major, minor, and patch version fields with __DRIversionRec.
[mesa.git] / src / mesa / drivers / dri / savage / savage_xmesa.c
1 /*
2 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
3 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
14 * of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include <X11/Xlibint.h>
27 #include <stdio.h>
28
29 #include "savagecontext.h"
30 #include "context.h"
31 #include "matrix.h"
32 #include "framebuffer.h"
33 #include "renderbuffer.h"
34 #include "simple_list.h"
35
36 #include "utils.h"
37
38 #include "extensions.h"
39
40 #include "swrast/swrast.h"
41 #include "swrast_setup/swrast_setup.h"
42 #include "tnl/tnl.h"
43 #include "vbo/vbo.h"
44
45 #include "tnl/t_pipeline.h"
46
47 #include "drivers/common/driverfuncs.h"
48
49 #include "savagedd.h"
50 #include "savagestate.h"
51 #include "savagetex.h"
52 #include "savagespan.h"
53 #include "savagetris.h"
54 #include "savageioctl.h"
55 #include "savage_bci.h"
56
57 #include "savage_dri.h"
58
59 #include "drirenderbuffer.h"
60 #include "texmem.h"
61
62 #define need_GL_ARB_multisample
63 #define need_GL_ARB_texture_compression
64 #define need_GL_ARB_vertex_buffer_object
65 #define need_GL_EXT_secondary_color
66 #include "extension_helper.h"
67
68 #include "xmlpool.h"
69
70 /* Driver-specific options
71 */
72 #define SAVAGE_ENABLE_VDMA(def) \
73 DRI_CONF_OPT_BEGIN(enable_vdma,bool,def) \
74 DRI_CONF_DESC(en,"Use DMA for vertex transfers") \
75 DRI_CONF_DESC(de,"Benutze DMA für Vertextransfers") \
76 DRI_CONF_OPT_END
77 #define SAVAGE_ENABLE_FASTPATH(def) \
78 DRI_CONF_OPT_BEGIN(enable_fastpath,bool,def) \
79 DRI_CONF_DESC(en,"Use fast path for unclipped primitives") \
80 DRI_CONF_DESC(de,"Schneller Codepfad für ungeschnittene Polygone") \
81 DRI_CONF_OPT_END
82 #define SAVAGE_SYNC_FRAMES(def) \
83 DRI_CONF_OPT_BEGIN(sync_frames,bool,def) \
84 DRI_CONF_DESC(en,"Synchronize with graphics hardware after each frame") \
85 DRI_CONF_DESC(de,"Synchronisiere nach jedem Frame mit Grafikhardware") \
86 DRI_CONF_OPT_END
87
88 /* Configuration
89 */
90 PUBLIC const char __driConfigOptions[] =
91 DRI_CONF_BEGIN
92 DRI_CONF_SECTION_QUALITY
93 DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
94 DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
95 DRI_CONF_FLOAT_DEPTH(false)
96 DRI_CONF_SECTION_END
97 DRI_CONF_SECTION_PERFORMANCE
98 SAVAGE_ENABLE_VDMA(true)
99 SAVAGE_ENABLE_FASTPATH(true)
100 SAVAGE_SYNC_FRAMES(false)
101 DRI_CONF_MAX_TEXTURE_UNITS(2,1,2)
102 DRI_CONF_TEXTURE_HEAPS(DRI_CONF_TEXTURE_HEAPS_ALL)
103 DRI_CONF_FORCE_S3TC_ENABLE(false)
104 DRI_CONF_SECTION_END
105 DRI_CONF_SECTION_DEBUG
106 DRI_CONF_NO_RAST(false)
107 DRI_CONF_SECTION_END
108 DRI_CONF_END;
109 static const GLuint __driNConfigOptions = 10;
110
111
112 static const struct dri_debug_control debug_control[] =
113 {
114 { "fall", DEBUG_FALLBACKS },
115 { "api", DEBUG_VERBOSE_API },
116 { "tex", DEBUG_VERBOSE_TEX },
117 { "verb", DEBUG_VERBOSE_MSG },
118 { "dma", DEBUG_DMA },
119 { "state", DEBUG_STATE },
120 { NULL, 0 }
121 };
122 #ifndef SAVAGE_DEBUG
123 int SAVAGE_DEBUG = 0;
124 #endif
125
126
127 /*For time caculating test*/
128 #if defined(DEBUG_TIME) && DEBUG_TIME
129 struct timeval tv_s,tv_f;
130 unsigned long time_sum=0;
131 struct timeval tv_s1,tv_f1;
132 #endif
133
134 static const struct dri_extension card_extensions[] =
135 {
136 { "GL_ARB_multisample", GL_ARB_multisample_functions },
137 { "GL_ARB_multitexture", NULL },
138 { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
139 { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
140 { "GL_EXT_stencil_wrap", NULL },
141 { "GL_EXT_texture_lod_bias", NULL },
142 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
143 { NULL, NULL }
144 };
145
146 static const struct dri_extension s4_extensions[] =
147 {
148 { "GL_ARB_texture_env_add", NULL },
149 { "GL_ARB_texture_mirrored_repeat", NULL },
150 { NULL, NULL }
151 };
152
153 extern struct tnl_pipeline_stage _savage_texnorm_stage;
154 extern struct tnl_pipeline_stage _savage_render_stage;
155
156 static const struct tnl_pipeline_stage *savage_pipeline[] = {
157
158 &_tnl_vertex_transform_stage,
159 &_tnl_normal_transform_stage,
160 &_tnl_lighting_stage,
161 &_tnl_fog_coordinate_stage,
162 &_tnl_texgen_stage,
163 &_tnl_texture_transform_stage,
164 &_savage_texnorm_stage,
165 &_savage_render_stage,
166 &_tnl_render_stage,
167 0,
168 };
169
170
171 /* this is first function called in dirver*/
172
173 static GLboolean
174 savageInitDriver(__DRIscreenPrivate *sPriv)
175 {
176 savageScreenPrivate *savageScreen;
177 SAVAGEDRIPtr gDRIPriv = (SAVAGEDRIPtr)sPriv->pDevPriv;
178 PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension =
179 (PFNGLXSCRENABLEEXTENSIONPROC) (*dri_interface->getProcAddress("glxEnableExtension"));
180
181
182 if (sPriv->devPrivSize != sizeof(SAVAGEDRIRec)) {
183 fprintf(stderr,"\nERROR! sizeof(SAVAGEDRIRec) does not match passed size from device driver\n");
184 return GL_FALSE;
185 }
186
187 /* Allocate the private area */
188 savageScreen = (savageScreenPrivate *)Xmalloc(sizeof(savageScreenPrivate));
189 if (!savageScreen)
190 return GL_FALSE;
191
192 savageScreen->driScrnPriv = sPriv;
193 sPriv->private = (void *)savageScreen;
194
195 savageScreen->chipset=gDRIPriv->chipset;
196 savageScreen->width=gDRIPriv->width;
197 savageScreen->height=gDRIPriv->height;
198 savageScreen->mem=gDRIPriv->mem;
199 savageScreen->cpp=gDRIPriv->cpp;
200 savageScreen->zpp=gDRIPriv->zpp;
201
202 savageScreen->agpMode=gDRIPriv->agpMode;
203
204 savageScreen->bufferSize=gDRIPriv->bufferSize;
205
206 if (gDRIPriv->cpp == 4)
207 savageScreen->frontFormat = DV_PF_8888;
208 else
209 savageScreen->frontFormat = DV_PF_565;
210 savageScreen->frontOffset=gDRIPriv->frontOffset;
211 savageScreen->backOffset = gDRIPriv->backOffset;
212 savageScreen->depthOffset=gDRIPriv->depthOffset;
213
214 savageScreen->textureOffset[SAVAGE_CARD_HEAP] =
215 gDRIPriv->textureOffset;
216 savageScreen->textureSize[SAVAGE_CARD_HEAP] =
217 gDRIPriv->textureSize;
218 savageScreen->logTextureGranularity[SAVAGE_CARD_HEAP] =
219 gDRIPriv->logTextureGranularity;
220
221 savageScreen->textureOffset[SAVAGE_AGP_HEAP] =
222 gDRIPriv->agpTextureHandle;
223 savageScreen->textureSize[SAVAGE_AGP_HEAP] =
224 gDRIPriv->agpTextureSize;
225 savageScreen->logTextureGranularity[SAVAGE_AGP_HEAP] =
226 gDRIPriv->logAgpTextureGranularity;
227
228 savageScreen->agpTextures.handle = gDRIPriv->agpTextureHandle;
229 savageScreen->agpTextures.size = gDRIPriv->agpTextureSize;
230 if (gDRIPriv->agpTextureSize) {
231 if (drmMap(sPriv->fd,
232 savageScreen->agpTextures.handle,
233 savageScreen->agpTextures.size,
234 (drmAddress *)&(savageScreen->agpTextures.map)) != 0) {
235 Xfree(savageScreen);
236 sPriv->private = NULL;
237 return GL_FALSE;
238 }
239 } else
240 savageScreen->agpTextures.map = NULL;
241
242 savageScreen->texVirtual[SAVAGE_CARD_HEAP] =
243 (drmAddress)(((GLubyte *)sPriv->pFB)+gDRIPriv->textureOffset);
244 savageScreen->texVirtual[SAVAGE_AGP_HEAP] =
245 (drmAddress)(savageScreen->agpTextures.map);
246
247 savageScreen->aperture.handle = gDRIPriv->apertureHandle;
248 savageScreen->aperture.size = gDRIPriv->apertureSize;
249 savageScreen->aperturePitch = gDRIPriv->aperturePitch;
250 if (drmMap(sPriv->fd,
251 savageScreen->aperture.handle,
252 savageScreen->aperture.size,
253 (drmAddress *)&savageScreen->aperture.map) != 0)
254 {
255 Xfree(savageScreen);
256 sPriv->private = NULL;
257 return GL_FALSE;
258 }
259
260 savageScreen->bufs = drmMapBufs(sPriv->fd);
261
262 savageScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset;
263
264 /* parse information in __driConfigOptions */
265 driParseOptionInfo (&savageScreen->optionCache,
266 __driConfigOptions, __driNConfigOptions);
267
268 if (glx_enable_extension != NULL) {
269 (*glx_enable_extension)(sPriv->psc, "GLX_SGI_make_current_read");
270 }
271
272 #if 0
273 savageDDFastPathInit();
274 savageDDTrifuncInit();
275 savageDDSetupInit();
276 #endif
277 return GL_TRUE;
278 }
279
280 /* Accessed by dlsym from dri_mesa_init.c
281 */
282 static void
283 savageDestroyScreen(__DRIscreenPrivate *sPriv)
284 {
285 savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private;
286
287 if (savageScreen->bufs)
288 drmUnmapBufs(savageScreen->bufs);
289
290 /* free all option information */
291 driDestroyOptionInfo (&savageScreen->optionCache);
292
293 Xfree(savageScreen);
294 sPriv->private = NULL;
295 }
296
297 #if 0
298 GLvisual *XMesaCreateVisual(Display *dpy,
299 __DRIscreenPrivate *driScrnPriv,
300 const XVisualInfo *visinfo,
301 const __GLXvisualConfig *config)
302 {
303 /* Drivers may change the args to _mesa_create_visual() in order to
304 * setup special visuals.
305 */
306 return _mesa_create_visual( config->rgba,
307 config->doubleBuffer,
308 config->stereo,
309 _mesa_bitcount(visinfo->red_mask),
310 _mesa_bitcount(visinfo->green_mask),
311 _mesa_bitcount(visinfo->blue_mask),
312 config->alphaSize,
313 0, /* index bits */
314 config->depthSize,
315 config->stencilSize,
316 config->accumRedSize,
317 config->accumGreenSize,
318 config->accumBlueSize,
319 config->accumAlphaSize,
320 0 /* num samples */ );
321 }
322 #endif
323
324
325 static GLboolean
326 savageCreateContext( const __GLcontextModes *mesaVis,
327 __DRIcontextPrivate *driContextPriv,
328 void *sharedContextPrivate )
329 {
330 GLcontext *ctx, *shareCtx;
331 savageContextPtr imesa;
332 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
333 struct dd_function_table functions;
334 savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private;
335 drm_savage_sarea_t *saPriv=(drm_savage_sarea_t *)(((char*)sPriv->pSAREA)+
336 savageScreen->sarea_priv_offset);
337 int textureSize[SAVAGE_NR_TEX_HEAPS];
338 int i;
339 imesa = (savageContextPtr)Xcalloc(sizeof(savageContext), 1);
340 if (!imesa) {
341 return GL_FALSE;
342 }
343
344 /* Init default driver functions then plug in savage-specific texture
345 * functions that are needed as early as during context creation. */
346 _mesa_init_driver_functions( &functions );
347 savageDDInitTextureFuncs( &functions );
348
349 /* Allocate the Mesa context */
350 if (sharedContextPrivate)
351 shareCtx = ((savageContextPtr) sharedContextPrivate)->glCtx;
352 else
353 shareCtx = NULL;
354 ctx = _mesa_create_context(mesaVis, shareCtx, &functions, imesa);
355 if (!ctx) {
356 Xfree(imesa);
357 return GL_FALSE;
358 }
359 driContextPriv->driverPrivate = imesa;
360
361 imesa->cmdBuf.size = SAVAGE_CMDBUF_SIZE;
362 imesa->cmdBuf.base = imesa->cmdBuf.write =
363 malloc(SAVAGE_CMDBUF_SIZE * sizeof(drm_savage_cmd_header_t));
364 if (!imesa->cmdBuf.base)
365 return GL_FALSE;
366
367 /* Parse configuration files */
368 driParseConfigFiles (&imesa->optionCache, &savageScreen->optionCache,
369 sPriv->myNum, "savage");
370
371 imesa->float_depth = driQueryOptionb(&imesa->optionCache, "float_depth") &&
372 savageScreen->chipset >= S3_SAVAGE4;
373 imesa->no_rast = driQueryOptionb(&imesa->optionCache, "no_rast");
374
375 #if 0
376 ctx->Const.MinLineWidth = 1.0;
377 ctx->Const.MinLineWidthAA = 1.0;
378 ctx->Const.MaxLineWidth = 3.0;
379 ctx->Const.MaxLineWidthAA = 3.0;
380 ctx->Const.LineWidthGranularity = 1.0;
381 #endif
382
383 /* Dri stuff
384 */
385 imesa->hHWContext = driContextPriv->hHWContext;
386 imesa->driFd = sPriv->fd;
387 imesa->driHwLock = &sPriv->pSAREA->lock;
388
389 imesa->savageScreen = savageScreen;
390 imesa->driScreen = sPriv;
391 imesa->sarea = saPriv;
392 imesa->glBuffer = NULL;
393
394 /* DMA buffer */
395
396 for(i=0;i<5;i++)
397 {
398 imesa->apertureBase[i] = (GLubyte *)savageScreen->aperture.map +
399 0x01000000 * i;
400 }
401
402 imesa->aperturePitch = savageScreen->aperturePitch;
403
404 /* change texHeap initialize to support two kind of texture heap*/
405 /* here is some parts of initialization, others in InitDriver() */
406
407 (void) memset( imesa->textureHeaps, 0, sizeof( imesa->textureHeaps ) );
408 make_empty_list( & imesa->swapped );
409
410 textureSize[SAVAGE_CARD_HEAP] = savageScreen->textureSize[SAVAGE_CARD_HEAP];
411 textureSize[SAVAGE_AGP_HEAP] = savageScreen->textureSize[SAVAGE_AGP_HEAP];
412 imesa->lastTexHeap = savageScreen->texVirtual[SAVAGE_AGP_HEAP] ? 2 : 1;
413 switch(driQueryOptioni (&imesa->optionCache, "texture_heaps")) {
414 case DRI_CONF_TEXTURE_HEAPS_CARD: /* only use card memory, if available */
415 if (textureSize[SAVAGE_CARD_HEAP])
416 imesa->lastTexHeap = 1;
417 break;
418 case DRI_CONF_TEXTURE_HEAPS_GART: /* only use gart memory, if available */
419 if (imesa->lastTexHeap == 2 && textureSize[SAVAGE_AGP_HEAP])
420 textureSize[SAVAGE_CARD_HEAP] = 0;
421 break;
422 /*default: Nothing to do, use all available memory. */
423 }
424
425 for (i = 0; i < imesa->lastTexHeap; i++) {
426 imesa->textureHeaps[i] = driCreateTextureHeap(
427 i, imesa,
428 textureSize[i],
429 11, /* 2^11 = 2k alignment */
430 SAVAGE_NR_TEX_REGIONS,
431 (drmTextureRegionPtr)imesa->sarea->texList[i],
432 &imesa->sarea->texAge[i],
433 &imesa->swapped,
434 sizeof( savageTexObj ),
435 (destroy_texture_object_t *) savageDestroyTexObj );
436 /* If textureSize[i] == 0 textureHeaps[i] is NULL. This can happen
437 * if there is not enough card memory for a card texture heap. */
438 if (imesa->textureHeaps[i])
439 driSetTextureSwapCounterLocation( imesa->textureHeaps[i],
440 & imesa->c_textureSwaps );
441 }
442 imesa->texture_depth = driQueryOptioni (&imesa->optionCache,
443 "texture_depth");
444 if (imesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
445 imesa->texture_depth = ( savageScreen->cpp == 4 ) ?
446 DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
447
448 if (savageScreen->chipset >= S3_SAVAGE4)
449 ctx->Const.MaxTextureUnits = 2;
450 else
451 ctx->Const.MaxTextureUnits = 1;
452 if (driQueryOptioni(&imesa->optionCache, "texture_units") <
453 ctx->Const.MaxTextureUnits)
454 ctx->Const.MaxTextureUnits =
455 driQueryOptioni(&imesa->optionCache, "texture_units");
456 ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
457 ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
458
459 driCalculateMaxTextureLevels( imesa->textureHeaps,
460 imesa->lastTexHeap,
461 & ctx->Const,
462 4,
463 11, /* max 2D texture size is 2048x2048 */
464 0, /* 3D textures unsupported. */
465 0, /* cube textures unsupported. */
466 0, /* texture rectangles unsupported. */
467 12,
468 GL_FALSE,
469 0 );
470 if (ctx->Const.MaxTextureLevels <= 6) { /*spec requires at least 64x64*/
471 __driUtilMessage("Not enough texture memory. "
472 "Falling back to indirect rendering.");
473 Xfree(imesa);
474 return GL_FALSE;
475 }
476
477 imesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
478 imesa->depth_scale = (imesa->savageScreen->zpp == 2) ?
479 (1.0F/0xffff):(1.0F/0xffffff);
480
481 imesa->bufferSize = savageScreen->bufferSize;
482 imesa->dmaVtxBuf.total = 0;
483 imesa->dmaVtxBuf.used = 0;
484 imesa->dmaVtxBuf.flushed = 0;
485
486 imesa->clientVtxBuf.total = imesa->bufferSize / 4;
487 imesa->clientVtxBuf.used = 0;
488 imesa->clientVtxBuf.flushed = 0;
489 imesa->clientVtxBuf.buf = (u_int32_t *)malloc(imesa->bufferSize);
490
491 imesa->vtxBuf = &imesa->clientVtxBuf;
492
493 imesa->firstElt = -1;
494
495 /* Uninitialized vertex format. Force setting the vertex state in
496 * savageRenderStart.
497 */
498 imesa->vertex_size = 0;
499
500 /* Utah stuff
501 */
502 imesa->new_state = ~0;
503 imesa->new_gl_state = ~0;
504 imesa->RenderIndex = ~0;
505 imesa->dirty = ~0;
506 imesa->lostContext = GL_TRUE;
507 imesa->CurrentTexObj[0] = 0;
508 imesa->CurrentTexObj[1] = 0;
509
510 /* Initialize the software rasterizer and helper modules.
511 */
512 _swrast_CreateContext( ctx );
513 _vbo_CreateContext( ctx );
514 _tnl_CreateContext( ctx );
515
516 _swsetup_CreateContext( ctx );
517
518 /* Install the customized pipeline:
519 */
520 _tnl_destroy_pipeline( ctx );
521 _tnl_install_pipeline( ctx, savage_pipeline );
522
523 imesa->enable_fastpath = driQueryOptionb(&imesa->optionCache,
524 "enable_fastpath");
525 /* DRM versions before 2.1.3 would only render triangle lists. ELTS
526 * support was added in 2.2.0. */
527 if (imesa->enable_fastpath && sPriv->drm_version.minor < 2) {
528 fprintf (stderr,
529 "*** Disabling fast path because your DRM version is buggy "
530 "or doesn't\n*** support ELTS. You need at least Savage DRM "
531 "version 2.2.\n");
532 imesa->enable_fastpath = GL_FALSE;
533 }
534
535 if (!savageScreen->bufs || savageScreen->chipset == S3_SUPERSAVAGE)
536 imesa->enable_vdma = GL_FALSE;
537 else
538 imesa->enable_vdma = driQueryOptionb(&imesa->optionCache, "enable_vdma");
539
540 imesa->sync_frames = driQueryOptionb(&imesa->optionCache, "sync_frames");
541
542 /* Configure swrast to match hardware characteristics:
543 */
544 _tnl_allow_pixel_fog( ctx, GL_FALSE );
545 _tnl_allow_vertex_fog( ctx, GL_TRUE );
546 _swrast_allow_pixel_fog( ctx, GL_FALSE );
547 _swrast_allow_vertex_fog( ctx, GL_TRUE );
548
549 ctx->DriverCtx = (void *) imesa;
550 imesa->glCtx = ctx;
551
552 #ifndef SAVAGE_DEBUG
553 SAVAGE_DEBUG = driParseDebugString( getenv( "SAVAGE_DEBUG" ),
554 debug_control );
555 #endif
556
557 driInitExtensions( ctx, card_extensions, GL_TRUE );
558 if (savageScreen->chipset >= S3_SAVAGE4)
559 driInitExtensions( ctx, s4_extensions, GL_FALSE );
560 if (ctx->Mesa_DXTn ||
561 driQueryOptionb (&imesa->optionCache, "force_s3tc_enable")) {
562 _mesa_enable_extension( ctx, "GL_S3_s3tc" );
563 if (savageScreen->chipset >= S3_SAVAGE4)
564 /* This extension needs DXT3 and DTX5 support in hardware.
565 * Not available on Savage3D/MX/IX. */
566 _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
567 }
568
569 savageDDInitStateFuncs( ctx );
570 savageDDInitSpanFuncs( ctx );
571 savageDDInitDriverFuncs( ctx );
572 savageDDInitIoctlFuncs( ctx );
573 savageInitTriFuncs( ctx );
574
575 savageDDInitState( imesa );
576
577 driContextPriv->driverPrivate = (void *) imesa;
578
579 return GL_TRUE;
580 }
581
582 static void
583 savageDestroyContext(__DRIcontextPrivate *driContextPriv)
584 {
585 savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
586 GLuint i;
587
588 assert (imesa); /* should never be NULL */
589 if (imesa) {
590 savageFlushVertices(imesa);
591 savageReleaseIndexedVerts(imesa);
592 savageFlushCmdBuf(imesa, GL_TRUE); /* release DMA buffer */
593 WAIT_IDLE_EMPTY(imesa);
594
595 for (i = 0; i < imesa->lastTexHeap; i++)
596 driDestroyTextureHeap(imesa->textureHeaps[i]);
597
598 free(imesa->cmdBuf.base);
599 free(imesa->clientVtxBuf.buf);
600
601 _swsetup_DestroyContext(imesa->glCtx );
602 _tnl_DestroyContext( imesa->glCtx );
603 _vbo_DestroyContext( imesa->glCtx );
604 _swrast_DestroyContext( imesa->glCtx );
605
606 /* free the Mesa context */
607 imesa->glCtx->DriverCtx = NULL;
608 _mesa_destroy_context(imesa->glCtx);
609
610 /* no longer use vertex_dma_buf*/
611 Xfree(imesa);
612 }
613 }
614
615
616 static GLboolean
617 savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
618 __DRIdrawablePrivate *driDrawPriv,
619 const __GLcontextModes *mesaVis,
620 GLboolean isPixmap)
621 {
622 savageScreenPrivate *screen = (savageScreenPrivate *) driScrnPriv->private;
623
624 if (isPixmap) {
625 return GL_FALSE; /* not implemented */
626 }
627 else {
628 GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
629 struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
630 /*
631 * XXX: this value needs to be set according to the config file
632 * setting. But we don't get that until we create a rendering
633 * context!!!!
634 */
635 GLboolean float_depth = GL_FALSE;
636
637 {
638 driRenderbuffer *frontRb
639 = driNewRenderbuffer(GL_RGBA,
640 (GLubyte *) screen->aperture.map
641 + 0x01000000 * TARGET_FRONT,
642 screen->cpp,
643 screen->frontOffset, screen->aperturePitch,
644 driDrawPriv);
645 savageSetSpanFunctions(frontRb, mesaVis, float_depth);
646 assert(frontRb->Base.Data);
647 _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
648 }
649
650 if (mesaVis->doubleBufferMode) {
651 driRenderbuffer *backRb
652 = driNewRenderbuffer(GL_RGBA,
653 (GLubyte *) screen->aperture.map
654 + 0x01000000 * TARGET_BACK,
655 screen->cpp,
656 screen->backOffset, screen->aperturePitch,
657 driDrawPriv);
658 savageSetSpanFunctions(backRb, mesaVis, float_depth);
659 assert(backRb->Base.Data);
660 _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
661 }
662
663 if (mesaVis->depthBits == 16) {
664 driRenderbuffer *depthRb
665 = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
666 (GLubyte *) screen->aperture.map
667 + 0x01000000 * TARGET_DEPTH,
668 screen->zpp,
669 screen->depthOffset, screen->aperturePitch,
670 driDrawPriv);
671 savageSetSpanFunctions(depthRb, mesaVis, float_depth);
672 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
673 }
674 else if (mesaVis->depthBits == 24) {
675 driRenderbuffer *depthRb
676 = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
677 (GLubyte *) screen->aperture.map
678 + 0x01000000 * TARGET_DEPTH,
679 screen->zpp,
680 screen->depthOffset, screen->aperturePitch,
681 driDrawPriv);
682 savageSetSpanFunctions(depthRb, mesaVis, float_depth);
683 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
684 }
685
686 if (mesaVis->stencilBits > 0 && !swStencil) {
687 driRenderbuffer *stencilRb
688 = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
689 (GLubyte *) screen->aperture.map
690 + 0x01000000 * TARGET_DEPTH,
691 screen->zpp,
692 screen->depthOffset, screen->aperturePitch,
693 driDrawPriv);
694 savageSetSpanFunctions(stencilRb, mesaVis, float_depth);
695 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
696 }
697
698 _mesa_add_soft_renderbuffers(fb,
699 GL_FALSE, /* color */
700 GL_FALSE, /* depth */
701 swStencil,
702 mesaVis->accumRedBits > 0,
703 GL_FALSE, /* alpha */
704 GL_FALSE /* aux */);
705 driDrawPriv->driverPrivate = (void *) fb;
706
707 return (driDrawPriv->driverPrivate != NULL);
708 }
709 }
710
711 static void
712 savageDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
713 {
714 _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
715 }
716
717 #if 0
718 void XMesaSwapBuffers(__DRIdrawablePrivate *driDrawPriv)
719 {
720 /* XXX should do swap according to the buffer, not the context! */
721 savageContextPtr imesa = savageCtx;
722
723 FLUSH_VB( imesa->glCtx, "swap buffers" );
724 savageSwapBuffers(imesa);
725 }
726 #endif
727
728
729 void savageXMesaSetClipRects(savageContextPtr imesa)
730 {
731 __DRIdrawablePrivate *dPriv = imesa->driDrawable;
732
733 if ((dPriv->numBackClipRects == 0)
734 || (imesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT)) {
735 imesa->numClipRects = dPriv->numClipRects;
736 imesa->pClipRects = dPriv->pClipRects;
737 imesa->drawX = dPriv->x;
738 imesa->drawY = dPriv->y;
739 } else {
740 imesa->numClipRects = dPriv->numBackClipRects;
741 imesa->pClipRects = dPriv->pBackClipRects;
742 imesa->drawX = dPriv->backX;
743 imesa->drawY = dPriv->backY;
744 }
745
746 savageCalcViewport( imesa->glCtx );
747 }
748
749
750 static void savageXMesaWindowMoved( savageContextPtr imesa )
751 {
752 __DRIdrawablePrivate *const drawable = imesa->driDrawable;
753 __DRIdrawablePrivate *const readable = imesa->driReadable;
754
755 if (0)
756 fprintf(stderr, "savageXMesaWindowMoved\n\n");
757
758 savageXMesaSetClipRects(imesa);
759
760 driUpdateFramebufferSize(imesa->glCtx, drawable);
761 if (drawable != readable) {
762 driUpdateFramebufferSize(imesa->glCtx, readable);
763 }
764 }
765
766
767 static GLboolean
768 savageUnbindContext(__DRIcontextPrivate *driContextPriv)
769 {
770 savageContextPtr savage = (savageContextPtr) driContextPriv->driverPrivate;
771 if (savage)
772 savage->dirty = ~0;
773
774 return GL_TRUE;
775 }
776
777 #if 0
778 static GLboolean
779 savageOpenFullScreen(__DRIcontextPrivate *driContextPriv)
780 {
781
782
783
784 if (driContextPriv) {
785 savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
786 imesa->IsFullScreen = GL_TRUE;
787 imesa->backup_frontOffset = imesa->savageScreen->frontOffset;
788 imesa->backup_backOffset = imesa->savageScreen->backOffset;
789 imesa->backup_frontBitmapDesc = imesa->savageScreen->frontBitmapDesc;
790 imesa->savageScreen->frontBitmapDesc = imesa->savageScreen->backBitmapDesc;
791 imesa->toggle = TARGET_BACK;
792 }
793
794 return GL_TRUE;
795 }
796
797 static GLboolean
798 savageCloseFullScreen(__DRIcontextPrivate *driContextPriv)
799 {
800
801 if (driContextPriv) {
802 savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
803 WAIT_IDLE_EMPTY(imesa);
804 imesa->IsFullScreen = GL_FALSE;
805 imesa->savageScreen->frontOffset = imesa->backup_frontOffset;
806 imesa->savageScreen->backOffset = imesa->backup_backOffset;
807 imesa->savageScreen->frontBitmapDesc = imesa->backup_frontBitmapDesc;
808 }
809 return GL_TRUE;
810 }
811 #endif
812
813 static GLboolean
814 savageMakeCurrent(__DRIcontextPrivate *driContextPriv,
815 __DRIdrawablePrivate *driDrawPriv,
816 __DRIdrawablePrivate *driReadPriv)
817 {
818 if (driContextPriv) {
819 savageContextPtr imesa
820 = (savageContextPtr) driContextPriv->driverPrivate;
821 struct gl_framebuffer *drawBuffer
822 = (GLframebuffer *) driDrawPriv->driverPrivate;
823 struct gl_framebuffer *readBuffer
824 = (GLframebuffer *) driReadPriv->driverPrivate;
825 driRenderbuffer *frontRb = (driRenderbuffer *)
826 drawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
827 driRenderbuffer *backRb = (driRenderbuffer *)
828 drawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
829
830 assert(frontRb->Base.Data);
831 if (imesa->glCtx->Visual.doubleBufferMode) {
832 assert(backRb->Base.Data);
833 }
834
835 imesa->driReadable = driReadPriv;
836 imesa->driDrawable = driDrawPriv;
837 imesa->dirty = ~0;
838
839 _mesa_make_current(imesa->glCtx, drawBuffer, readBuffer);
840
841 savageXMesaWindowMoved( imesa );
842 }
843 else
844 {
845 _mesa_make_current(NULL, NULL, NULL);
846 }
847 return GL_TRUE;
848 }
849
850
851 void savageGetLock( savageContextPtr imesa, GLuint flags )
852 {
853 __DRIdrawablePrivate *const drawable = imesa->driDrawable;
854 __DRIdrawablePrivate *const readable = imesa->driReadable;
855 __DRIscreenPrivate *sPriv = imesa->driScreen;
856 drm_savage_sarea_t *sarea = imesa->sarea;
857 int me = imesa->hHWContext;
858 int stamp = drawable->lastStamp;
859 int heap;
860 unsigned int timestamp = 0;
861
862
863
864 /* We know there has been contention.
865 */
866 drmGetLock(imesa->driFd, imesa->hHWContext, flags);
867
868
869 /* Note contention for throttling hint
870 */
871 imesa->any_contend = 1;
872
873 /* If the window moved, may need to set a new cliprect now.
874 *
875 * NOTE: This releases and regains the hw lock, so all state
876 * checking must be done *after* this call:
877 */
878 DRI_VALIDATE_DRAWABLE_INFO(sPriv, drawable);
879 if (drawable != readable) {
880 DRI_VALIDATE_DRAWABLE_INFO(sPriv, readable);
881 }
882
883
884 /* If we lost context, need to dump all registers to hardware.
885 * Note that we don't care about 2d contexts, even if they perform
886 * accelerated commands, so the DRI locking in the X server is even
887 * more broken than usual.
888 */
889 if (sarea->ctxOwner != me) {
890 imesa->dirty |= (SAVAGE_UPLOAD_LOCAL |
891 SAVAGE_UPLOAD_GLOBAL |
892 SAVAGE_UPLOAD_FOGTBL |
893 SAVAGE_UPLOAD_TEX0 |
894 SAVAGE_UPLOAD_TEX1 |
895 SAVAGE_UPLOAD_TEXGLOBAL);
896 imesa->lostContext = GL_TRUE;
897 sarea->ctxOwner = me;
898 }
899
900 for (heap = 0; heap < imesa->lastTexHeap; ++heap) {
901 /* If a heap was changed, update its timestamp. Do this before
902 * DRI_AGE_TEXTURES updates the local_age. */
903 if (imesa->textureHeaps[heap] &&
904 imesa->textureHeaps[heap]->global_age[0] >
905 imesa->textureHeaps[heap]->local_age) {
906 if (timestamp == 0)
907 timestamp = savageEmitEventLocked(imesa, 0);
908 imesa->textureHeaps[heap]->timestamp = timestamp;
909 }
910 DRI_AGE_TEXTURES( imesa->textureHeaps[heap] );
911 }
912
913 if (drawable->lastStamp != stamp) {
914 driUpdateFramebufferSize(imesa->glCtx, drawable);
915 savageXMesaWindowMoved( imesa );
916 }
917 }
918
919
920
921 static const struct __DriverAPIRec savageAPI = {
922 savageInitDriver,
923 savageDestroyScreen,
924 savageCreateContext,
925 savageDestroyContext,
926 savageCreateBuffer,
927 savageDestroyBuffer,
928 savageSwapBuffers,
929 savageMakeCurrent,
930 savageUnbindContext
931 };
932
933
934 static __GLcontextModes *
935 savageFillInModes( unsigned pixel_bits, unsigned depth_bits,
936 unsigned stencil_bits, GLboolean have_back_buffer )
937 {
938 __GLcontextModes * modes;
939 __GLcontextModes * m;
940 unsigned num_modes;
941 unsigned depth_buffer_factor;
942 unsigned back_buffer_factor;
943 GLenum fb_format;
944 GLenum fb_type;
945
946 /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
947 * enough to add support. Basically, if a context is created with an
948 * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
949 * will never be used.
950 *
951 * FK: What about drivers that don't use page flipping? Could they
952 * just expose GLX_SWAP_COPY_OML?
953 */
954 static const GLenum back_buffer_modes[] = {
955 GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */
956 };
957
958 u_int8_t depth_bits_array[2];
959 u_int8_t stencil_bits_array[2];
960
961
962 depth_bits_array[0] = depth_bits;
963 depth_bits_array[1] = depth_bits;
964
965 /* Just like with the accumulation buffer, always provide some modes
966 * with a stencil buffer. It will be a sw fallback, but some apps won't
967 * care about that.
968 */
969 stencil_bits_array[0] = 0;
970 stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
971
972 depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
973 back_buffer_factor = (have_back_buffer) ? 2 : 1;
974
975 num_modes = depth_buffer_factor * back_buffer_factor * 4;
976
977 if ( pixel_bits == 16 ) {
978 fb_format = GL_RGB;
979 fb_type = GL_UNSIGNED_SHORT_5_6_5;
980 }
981 else {
982 fb_format = GL_BGR;
983 fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
984 }
985
986 modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) );
987 m = modes;
988 if ( ! driFillInModes( & m, fb_format, fb_type,
989 depth_bits_array, stencil_bits_array, depth_buffer_factor,
990 back_buffer_modes, back_buffer_factor,
991 GLX_TRUE_COLOR ) ) {
992 fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
993 __func__, __LINE__ );
994 return NULL;
995 }
996
997 if ( ! driFillInModes( & m, fb_format, fb_type,
998 depth_bits_array, stencil_bits_array, depth_buffer_factor,
999 back_buffer_modes, back_buffer_factor,
1000 GLX_DIRECT_COLOR ) ) {
1001 fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
1002 __func__, __LINE__ );
1003 return NULL;
1004 }
1005
1006 /* Mark the visual as slow if there are "fake" stencil bits.
1007 */
1008 for ( m = modes ; m != NULL ; m = m->next ) {
1009 if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
1010 m->visualRating = GLX_SLOW_CONFIG;
1011 }
1012 }
1013
1014 return modes;
1015 }
1016
1017
1018 /**
1019 * This is the bootstrap function for the driver. libGL supplies all of the
1020 * requisite information about the system, and the driver initializes itself.
1021 * This routine also fills in the linked list pointed to by \c driver_modes
1022 * with the \c __GLcontextModes that the driver can support for windows or
1023 * pbuffers.
1024 *
1025 * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
1026 * failure.
1027 */
1028 PUBLIC
1029 void * __DRI_CREATE_NEW_SCREEN(int scrn, __DRIscreen *psc,
1030 const __GLcontextModes * modes,
1031 const __DRIversion * ddx_version,
1032 const __DRIversion * dri_version,
1033 const __DRIversion * drm_version,
1034 const __DRIframebuffer * frame_buffer,
1035 drmAddress pSAREA, int fd,
1036 int internal_api_version,
1037 const __DRIinterfaceMethods * interface,
1038 __GLcontextModes ** driver_modes )
1039
1040 {
1041 __DRIscreenPrivate *psp;
1042 static const __DRIversion ddx_expected = { 2, 0, 0 };
1043 static const __DRIversion dri_expected = { 4, 0, 0 };
1044 static const __DRIversion drm_expected = { 2, 1, 0 };
1045
1046 dri_interface = interface;
1047
1048 if ( ! driCheckDriDdxDrmVersions2( "Savage",
1049 dri_version, & dri_expected,
1050 ddx_version, & ddx_expected,
1051 drm_version, & drm_expected ) ) {
1052 return NULL;
1053 }
1054
1055 psp = __driUtilCreateNewScreen(scrn, psc, NULL,
1056 ddx_version, dri_version, drm_version,
1057 frame_buffer, pSAREA, fd,
1058 internal_api_version, &savageAPI);
1059 if ( psp != NULL ) {
1060 SAVAGEDRIPtr dri_priv = (SAVAGEDRIPtr)psp->pDevPriv;
1061 *driver_modes = savageFillInModes( dri_priv->cpp*8,
1062 (dri_priv->cpp == 2) ? 16 : 24,
1063 (dri_priv->cpp == 2) ? 0 : 8,
1064 (dri_priv->backOffset != dri_priv->depthOffset) );
1065
1066 /* Calling driInitExtensions here, with a NULL context pointer, does not actually
1067 * enable the extensions. It just makes sure that all the dispatch offsets for all
1068 * the extensions that *might* be enables are known. This is needed because the
1069 * dispatch offsets need to be known when _mesa_context_create is called, but we can't
1070 * enable the extensions until we have a context pointer.
1071 *
1072 * Hello chicken. Hello egg. How are you two today?
1073 */
1074 driInitExtensions( NULL, card_extensions, GL_FALSE );
1075 }
1076
1077 return (void *) psp;
1078 }