2 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
3 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
26 #include <X11/Xlibint.h>
29 #include "savagecontext.h"
32 #include "framebuffer.h"
33 #include "renderbuffer.h"
34 #include "simple_list.h"
38 #include "extensions.h"
40 #include "swrast/swrast.h"
41 #include "swrast_setup/swrast_setup.h"
45 #include "tnl/t_pipeline.h"
47 #include "drivers/common/driverfuncs.h"
50 #include "savagestate.h"
51 #include "savagetex.h"
52 #include "savagespan.h"
53 #include "savagetris.h"
54 #include "savageioctl.h"
55 #include "savage_bci.h"
57 #include "savage_dri.h"
59 #include "drirenderbuffer.h"
62 #define need_GL_ARB_multisample
63 #define need_GL_ARB_texture_compression
64 #define need_GL_ARB_vertex_buffer_object
65 #define need_GL_EXT_secondary_color
66 #include "extension_helper.h"
70 /* Driver-specific options
72 #define SAVAGE_ENABLE_VDMA(def) \
73 DRI_CONF_OPT_BEGIN(enable_vdma,bool,def) \
74 DRI_CONF_DESC(en,"Use DMA for vertex transfers") \
75 DRI_CONF_DESC(de,"Benutze DMA für Vertextransfers") \
77 #define SAVAGE_ENABLE_FASTPATH(def) \
78 DRI_CONF_OPT_BEGIN(enable_fastpath,bool,def) \
79 DRI_CONF_DESC(en,"Use fast path for unclipped primitives") \
80 DRI_CONF_DESC(de,"Schneller Codepfad für ungeschnittene Polygone") \
82 #define SAVAGE_SYNC_FRAMES(def) \
83 DRI_CONF_OPT_BEGIN(sync_frames,bool,def) \
84 DRI_CONF_DESC(en,"Synchronize with graphics hardware after each frame") \
85 DRI_CONF_DESC(de,"Synchronisiere nach jedem Frame mit Grafikhardware") \
90 PUBLIC
const char __driConfigOptions
[] =
92 DRI_CONF_SECTION_QUALITY
93 DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB
)
94 DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER
)
95 DRI_CONF_FLOAT_DEPTH(false)
97 DRI_CONF_SECTION_PERFORMANCE
98 SAVAGE_ENABLE_VDMA(true)
99 SAVAGE_ENABLE_FASTPATH(true)
100 SAVAGE_SYNC_FRAMES(false)
101 DRI_CONF_MAX_TEXTURE_UNITS(2,1,2)
102 DRI_CONF_TEXTURE_HEAPS(DRI_CONF_TEXTURE_HEAPS_ALL
)
103 DRI_CONF_FORCE_S3TC_ENABLE(false)
105 DRI_CONF_SECTION_DEBUG
106 DRI_CONF_NO_RAST(false)
109 static const GLuint __driNConfigOptions
= 10;
112 static const struct dri_debug_control debug_control
[] =
114 { "fall", DEBUG_FALLBACKS
},
115 { "api", DEBUG_VERBOSE_API
},
116 { "tex", DEBUG_VERBOSE_TEX
},
117 { "verb", DEBUG_VERBOSE_MSG
},
118 { "dma", DEBUG_DMA
},
119 { "state", DEBUG_STATE
},
123 int SAVAGE_DEBUG
= 0;
127 /*For time caculating test*/
128 #if defined(DEBUG_TIME) && DEBUG_TIME
129 struct timeval tv_s
,tv_f
;
130 unsigned long time_sum
=0;
131 struct timeval tv_s1
,tv_f1
;
134 static const struct dri_extension card_extensions
[] =
136 { "GL_ARB_multisample", GL_ARB_multisample_functions
},
137 { "GL_ARB_multitexture", NULL
},
138 { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions
},
139 { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions
},
140 { "GL_EXT_stencil_wrap", NULL
},
141 { "GL_EXT_texture_lod_bias", NULL
},
142 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions
},
146 static const struct dri_extension s4_extensions
[] =
148 { "GL_ARB_texture_env_add", NULL
},
149 { "GL_ARB_texture_mirrored_repeat", NULL
},
153 extern struct tnl_pipeline_stage _savage_texnorm_stage
;
154 extern struct tnl_pipeline_stage _savage_render_stage
;
156 static const struct tnl_pipeline_stage
*savage_pipeline
[] = {
158 &_tnl_vertex_transform_stage
,
159 &_tnl_normal_transform_stage
,
160 &_tnl_lighting_stage
,
161 &_tnl_fog_coordinate_stage
,
163 &_tnl_texture_transform_stage
,
164 &_savage_texnorm_stage
,
165 &_savage_render_stage
,
171 /* this is first function called in dirver*/
174 savageInitDriver(__DRIscreenPrivate
*sPriv
)
176 savageScreenPrivate
*savageScreen
;
177 SAVAGEDRIPtr gDRIPriv
= (SAVAGEDRIPtr
)sPriv
->pDevPriv
;
178 PFNGLXSCRENABLEEXTENSIONPROC glx_enable_extension
=
179 (PFNGLXSCRENABLEEXTENSIONPROC
) (*dri_interface
->getProcAddress("glxEnableExtension"));
182 if (sPriv
->devPrivSize
!= sizeof(SAVAGEDRIRec
)) {
183 fprintf(stderr
,"\nERROR! sizeof(SAVAGEDRIRec) does not match passed size from device driver\n");
187 /* Allocate the private area */
188 savageScreen
= (savageScreenPrivate
*)Xmalloc(sizeof(savageScreenPrivate
));
192 savageScreen
->driScrnPriv
= sPriv
;
193 sPriv
->private = (void *)savageScreen
;
195 savageScreen
->chipset
=gDRIPriv
->chipset
;
196 savageScreen
->width
=gDRIPriv
->width
;
197 savageScreen
->height
=gDRIPriv
->height
;
198 savageScreen
->mem
=gDRIPriv
->mem
;
199 savageScreen
->cpp
=gDRIPriv
->cpp
;
200 savageScreen
->zpp
=gDRIPriv
->zpp
;
202 savageScreen
->agpMode
=gDRIPriv
->agpMode
;
204 savageScreen
->bufferSize
=gDRIPriv
->bufferSize
;
206 if (gDRIPriv
->cpp
== 4)
207 savageScreen
->frontFormat
= DV_PF_8888
;
209 savageScreen
->frontFormat
= DV_PF_565
;
210 savageScreen
->frontOffset
=gDRIPriv
->frontOffset
;
211 savageScreen
->backOffset
= gDRIPriv
->backOffset
;
212 savageScreen
->depthOffset
=gDRIPriv
->depthOffset
;
214 savageScreen
->textureOffset
[SAVAGE_CARD_HEAP
] =
215 gDRIPriv
->textureOffset
;
216 savageScreen
->textureSize
[SAVAGE_CARD_HEAP
] =
217 gDRIPriv
->textureSize
;
218 savageScreen
->logTextureGranularity
[SAVAGE_CARD_HEAP
] =
219 gDRIPriv
->logTextureGranularity
;
221 savageScreen
->textureOffset
[SAVAGE_AGP_HEAP
] =
222 gDRIPriv
->agpTextureHandle
;
223 savageScreen
->textureSize
[SAVAGE_AGP_HEAP
] =
224 gDRIPriv
->agpTextureSize
;
225 savageScreen
->logTextureGranularity
[SAVAGE_AGP_HEAP
] =
226 gDRIPriv
->logAgpTextureGranularity
;
228 savageScreen
->agpTextures
.handle
= gDRIPriv
->agpTextureHandle
;
229 savageScreen
->agpTextures
.size
= gDRIPriv
->agpTextureSize
;
230 if (gDRIPriv
->agpTextureSize
) {
231 if (drmMap(sPriv
->fd
,
232 savageScreen
->agpTextures
.handle
,
233 savageScreen
->agpTextures
.size
,
234 (drmAddress
*)&(savageScreen
->agpTextures
.map
)) != 0) {
236 sPriv
->private = NULL
;
240 savageScreen
->agpTextures
.map
= NULL
;
242 savageScreen
->texVirtual
[SAVAGE_CARD_HEAP
] =
243 (drmAddress
)(((GLubyte
*)sPriv
->pFB
)+gDRIPriv
->textureOffset
);
244 savageScreen
->texVirtual
[SAVAGE_AGP_HEAP
] =
245 (drmAddress
)(savageScreen
->agpTextures
.map
);
247 savageScreen
->aperture
.handle
= gDRIPriv
->apertureHandle
;
248 savageScreen
->aperture
.size
= gDRIPriv
->apertureSize
;
249 savageScreen
->aperturePitch
= gDRIPriv
->aperturePitch
;
250 if (drmMap(sPriv
->fd
,
251 savageScreen
->aperture
.handle
,
252 savageScreen
->aperture
.size
,
253 (drmAddress
*)&savageScreen
->aperture
.map
) != 0)
256 sPriv
->private = NULL
;
260 savageScreen
->bufs
= drmMapBufs(sPriv
->fd
);
262 savageScreen
->sarea_priv_offset
= gDRIPriv
->sarea_priv_offset
;
264 /* parse information in __driConfigOptions */
265 driParseOptionInfo (&savageScreen
->optionCache
,
266 __driConfigOptions
, __driNConfigOptions
);
268 if (glx_enable_extension
!= NULL
) {
269 (*glx_enable_extension
)(sPriv
->psc
, "GLX_SGI_make_current_read");
273 savageDDFastPathInit();
274 savageDDTrifuncInit();
280 /* Accessed by dlsym from dri_mesa_init.c
283 savageDestroyScreen(__DRIscreenPrivate
*sPriv
)
285 savageScreenPrivate
*savageScreen
= (savageScreenPrivate
*)sPriv
->private;
287 if (savageScreen
->bufs
)
288 drmUnmapBufs(savageScreen
->bufs
);
290 /* free all option information */
291 driDestroyOptionInfo (&savageScreen
->optionCache
);
294 sPriv
->private = NULL
;
298 GLvisual
*XMesaCreateVisual(Display
*dpy
,
299 __DRIscreenPrivate
*driScrnPriv
,
300 const XVisualInfo
*visinfo
,
301 const __GLXvisualConfig
*config
)
303 /* Drivers may change the args to _mesa_create_visual() in order to
304 * setup special visuals.
306 return _mesa_create_visual( config
->rgba
,
307 config
->doubleBuffer
,
309 _mesa_bitcount(visinfo
->red_mask
),
310 _mesa_bitcount(visinfo
->green_mask
),
311 _mesa_bitcount(visinfo
->blue_mask
),
316 config
->accumRedSize
,
317 config
->accumGreenSize
,
318 config
->accumBlueSize
,
319 config
->accumAlphaSize
,
320 0 /* num samples */ );
326 savageCreateContext( const __GLcontextModes
*mesaVis
,
327 __DRIcontextPrivate
*driContextPriv
,
328 void *sharedContextPrivate
)
330 GLcontext
*ctx
, *shareCtx
;
331 savageContextPtr imesa
;
332 __DRIscreenPrivate
*sPriv
= driContextPriv
->driScreenPriv
;
333 struct dd_function_table functions
;
334 savageScreenPrivate
*savageScreen
= (savageScreenPrivate
*)sPriv
->private;
335 drm_savage_sarea_t
*saPriv
=(drm_savage_sarea_t
*)(((char*)sPriv
->pSAREA
)+
336 savageScreen
->sarea_priv_offset
);
337 int textureSize
[SAVAGE_NR_TEX_HEAPS
];
339 imesa
= (savageContextPtr
)Xcalloc(sizeof(savageContext
), 1);
344 /* Init default driver functions then plug in savage-specific texture
345 * functions that are needed as early as during context creation. */
346 _mesa_init_driver_functions( &functions
);
347 savageDDInitTextureFuncs( &functions
);
349 /* Allocate the Mesa context */
350 if (sharedContextPrivate
)
351 shareCtx
= ((savageContextPtr
) sharedContextPrivate
)->glCtx
;
354 ctx
= _mesa_create_context(mesaVis
, shareCtx
, &functions
, imesa
);
359 driContextPriv
->driverPrivate
= imesa
;
361 imesa
->cmdBuf
.size
= SAVAGE_CMDBUF_SIZE
;
362 imesa
->cmdBuf
.base
= imesa
->cmdBuf
.write
=
363 malloc(SAVAGE_CMDBUF_SIZE
* sizeof(drm_savage_cmd_header_t
));
364 if (!imesa
->cmdBuf
.base
)
367 /* Parse configuration files */
368 driParseConfigFiles (&imesa
->optionCache
, &savageScreen
->optionCache
,
369 sPriv
->myNum
, "savage");
371 imesa
->float_depth
= driQueryOptionb(&imesa
->optionCache
, "float_depth") &&
372 savageScreen
->chipset
>= S3_SAVAGE4
;
373 imesa
->no_rast
= driQueryOptionb(&imesa
->optionCache
, "no_rast");
376 ctx
->Const
.MinLineWidth
= 1.0;
377 ctx
->Const
.MinLineWidthAA
= 1.0;
378 ctx
->Const
.MaxLineWidth
= 3.0;
379 ctx
->Const
.MaxLineWidthAA
= 3.0;
380 ctx
->Const
.LineWidthGranularity
= 1.0;
385 imesa
->hHWContext
= driContextPriv
->hHWContext
;
386 imesa
->driFd
= sPriv
->fd
;
387 imesa
->driHwLock
= &sPriv
->pSAREA
->lock
;
389 imesa
->savageScreen
= savageScreen
;
390 imesa
->driScreen
= sPriv
;
391 imesa
->sarea
= saPriv
;
392 imesa
->glBuffer
= NULL
;
398 imesa
->apertureBase
[i
] = (GLubyte
*)savageScreen
->aperture
.map
+
402 imesa
->aperturePitch
= savageScreen
->aperturePitch
;
404 /* change texHeap initialize to support two kind of texture heap*/
405 /* here is some parts of initialization, others in InitDriver() */
407 (void) memset( imesa
->textureHeaps
, 0, sizeof( imesa
->textureHeaps
) );
408 make_empty_list( & imesa
->swapped
);
410 textureSize
[SAVAGE_CARD_HEAP
] = savageScreen
->textureSize
[SAVAGE_CARD_HEAP
];
411 textureSize
[SAVAGE_AGP_HEAP
] = savageScreen
->textureSize
[SAVAGE_AGP_HEAP
];
412 imesa
->lastTexHeap
= savageScreen
->texVirtual
[SAVAGE_AGP_HEAP
] ? 2 : 1;
413 switch(driQueryOptioni (&imesa
->optionCache
, "texture_heaps")) {
414 case DRI_CONF_TEXTURE_HEAPS_CARD
: /* only use card memory, if available */
415 if (textureSize
[SAVAGE_CARD_HEAP
])
416 imesa
->lastTexHeap
= 1;
418 case DRI_CONF_TEXTURE_HEAPS_GART
: /* only use gart memory, if available */
419 if (imesa
->lastTexHeap
== 2 && textureSize
[SAVAGE_AGP_HEAP
])
420 textureSize
[SAVAGE_CARD_HEAP
] = 0;
422 /*default: Nothing to do, use all available memory. */
425 for (i
= 0; i
< imesa
->lastTexHeap
; i
++) {
426 imesa
->textureHeaps
[i
] = driCreateTextureHeap(
429 11, /* 2^11 = 2k alignment */
430 SAVAGE_NR_TEX_REGIONS
,
431 (drmTextureRegionPtr
)imesa
->sarea
->texList
[i
],
432 &imesa
->sarea
->texAge
[i
],
434 sizeof( savageTexObj
),
435 (destroy_texture_object_t
*) savageDestroyTexObj
);
436 /* If textureSize[i] == 0 textureHeaps[i] is NULL. This can happen
437 * if there is not enough card memory for a card texture heap. */
438 if (imesa
->textureHeaps
[i
])
439 driSetTextureSwapCounterLocation( imesa
->textureHeaps
[i
],
440 & imesa
->c_textureSwaps
);
442 imesa
->texture_depth
= driQueryOptioni (&imesa
->optionCache
,
444 if (imesa
->texture_depth
== DRI_CONF_TEXTURE_DEPTH_FB
)
445 imesa
->texture_depth
= ( savageScreen
->cpp
== 4 ) ?
446 DRI_CONF_TEXTURE_DEPTH_32
: DRI_CONF_TEXTURE_DEPTH_16
;
448 if (savageScreen
->chipset
>= S3_SAVAGE4
)
449 ctx
->Const
.MaxTextureUnits
= 2;
451 ctx
->Const
.MaxTextureUnits
= 1;
452 if (driQueryOptioni(&imesa
->optionCache
, "texture_units") <
453 ctx
->Const
.MaxTextureUnits
)
454 ctx
->Const
.MaxTextureUnits
=
455 driQueryOptioni(&imesa
->optionCache
, "texture_units");
456 ctx
->Const
.MaxTextureImageUnits
= ctx
->Const
.MaxTextureUnits
;
457 ctx
->Const
.MaxTextureCoordUnits
= ctx
->Const
.MaxTextureUnits
;
459 driCalculateMaxTextureLevels( imesa
->textureHeaps
,
463 11, /* max 2D texture size is 2048x2048 */
464 0, /* 3D textures unsupported. */
465 0, /* cube textures unsupported. */
466 0, /* texture rectangles unsupported. */
470 if (ctx
->Const
.MaxTextureLevels
<= 6) { /*spec requires at least 64x64*/
471 __driUtilMessage("Not enough texture memory. "
472 "Falling back to indirect rendering.");
477 imesa
->hw_stencil
= mesaVis
->stencilBits
&& mesaVis
->depthBits
== 24;
478 imesa
->depth_scale
= (imesa
->savageScreen
->zpp
== 2) ?
479 (1.0F
/0xffff):(1.0F
/0xffffff);
481 imesa
->bufferSize
= savageScreen
->bufferSize
;
482 imesa
->dmaVtxBuf
.total
= 0;
483 imesa
->dmaVtxBuf
.used
= 0;
484 imesa
->dmaVtxBuf
.flushed
= 0;
486 imesa
->clientVtxBuf
.total
= imesa
->bufferSize
/ 4;
487 imesa
->clientVtxBuf
.used
= 0;
488 imesa
->clientVtxBuf
.flushed
= 0;
489 imesa
->clientVtxBuf
.buf
= (u_int32_t
*)malloc(imesa
->bufferSize
);
491 imesa
->vtxBuf
= &imesa
->clientVtxBuf
;
493 imesa
->firstElt
= -1;
495 /* Uninitialized vertex format. Force setting the vertex state in
498 imesa
->vertex_size
= 0;
502 imesa
->new_state
= ~0;
503 imesa
->new_gl_state
= ~0;
504 imesa
->RenderIndex
= ~0;
506 imesa
->lostContext
= GL_TRUE
;
507 imesa
->CurrentTexObj
[0] = 0;
508 imesa
->CurrentTexObj
[1] = 0;
510 /* Initialize the software rasterizer and helper modules.
512 _swrast_CreateContext( ctx
);
513 _vbo_CreateContext( ctx
);
514 _tnl_CreateContext( ctx
);
516 _swsetup_CreateContext( ctx
);
518 /* Install the customized pipeline:
520 _tnl_destroy_pipeline( ctx
);
521 _tnl_install_pipeline( ctx
, savage_pipeline
);
523 imesa
->enable_fastpath
= driQueryOptionb(&imesa
->optionCache
,
525 /* DRM versions before 2.1.3 would only render triangle lists. ELTS
526 * support was added in 2.2.0. */
527 if (imesa
->enable_fastpath
&& sPriv
->drm_version
.minor
< 2) {
529 "*** Disabling fast path because your DRM version is buggy "
530 "or doesn't\n*** support ELTS. You need at least Savage DRM "
532 imesa
->enable_fastpath
= GL_FALSE
;
535 if (!savageScreen
->bufs
|| savageScreen
->chipset
== S3_SUPERSAVAGE
)
536 imesa
->enable_vdma
= GL_FALSE
;
538 imesa
->enable_vdma
= driQueryOptionb(&imesa
->optionCache
, "enable_vdma");
540 imesa
->sync_frames
= driQueryOptionb(&imesa
->optionCache
, "sync_frames");
542 /* Configure swrast to match hardware characteristics:
544 _tnl_allow_pixel_fog( ctx
, GL_FALSE
);
545 _tnl_allow_vertex_fog( ctx
, GL_TRUE
);
546 _swrast_allow_pixel_fog( ctx
, GL_FALSE
);
547 _swrast_allow_vertex_fog( ctx
, GL_TRUE
);
549 ctx
->DriverCtx
= (void *) imesa
;
553 SAVAGE_DEBUG
= driParseDebugString( getenv( "SAVAGE_DEBUG" ),
557 driInitExtensions( ctx
, card_extensions
, GL_TRUE
);
558 if (savageScreen
->chipset
>= S3_SAVAGE4
)
559 driInitExtensions( ctx
, s4_extensions
, GL_FALSE
);
560 if (ctx
->Mesa_DXTn
||
561 driQueryOptionb (&imesa
->optionCache
, "force_s3tc_enable")) {
562 _mesa_enable_extension( ctx
, "GL_S3_s3tc" );
563 if (savageScreen
->chipset
>= S3_SAVAGE4
)
564 /* This extension needs DXT3 and DTX5 support in hardware.
565 * Not available on Savage3D/MX/IX. */
566 _mesa_enable_extension( ctx
, "GL_EXT_texture_compression_s3tc" );
569 savageDDInitStateFuncs( ctx
);
570 savageDDInitSpanFuncs( ctx
);
571 savageDDInitDriverFuncs( ctx
);
572 savageDDInitIoctlFuncs( ctx
);
573 savageInitTriFuncs( ctx
);
575 savageDDInitState( imesa
);
577 driContextPriv
->driverPrivate
= (void *) imesa
;
583 savageDestroyContext(__DRIcontextPrivate
*driContextPriv
)
585 savageContextPtr imesa
= (savageContextPtr
) driContextPriv
->driverPrivate
;
588 assert (imesa
); /* should never be NULL */
590 savageFlushVertices(imesa
);
591 savageReleaseIndexedVerts(imesa
);
592 savageFlushCmdBuf(imesa
, GL_TRUE
); /* release DMA buffer */
593 WAIT_IDLE_EMPTY(imesa
);
595 for (i
= 0; i
< imesa
->lastTexHeap
; i
++)
596 driDestroyTextureHeap(imesa
->textureHeaps
[i
]);
598 free(imesa
->cmdBuf
.base
);
599 free(imesa
->clientVtxBuf
.buf
);
601 _swsetup_DestroyContext(imesa
->glCtx
);
602 _tnl_DestroyContext( imesa
->glCtx
);
603 _vbo_DestroyContext( imesa
->glCtx
);
604 _swrast_DestroyContext( imesa
->glCtx
);
606 /* free the Mesa context */
607 imesa
->glCtx
->DriverCtx
= NULL
;
608 _mesa_destroy_context(imesa
->glCtx
);
610 /* no longer use vertex_dma_buf*/
617 savageCreateBuffer( __DRIscreenPrivate
*driScrnPriv
,
618 __DRIdrawablePrivate
*driDrawPriv
,
619 const __GLcontextModes
*mesaVis
,
622 savageScreenPrivate
*screen
= (savageScreenPrivate
*) driScrnPriv
->private;
625 return GL_FALSE
; /* not implemented */
628 GLboolean swStencil
= mesaVis
->stencilBits
> 0 && mesaVis
->depthBits
!= 24;
629 struct gl_framebuffer
*fb
= _mesa_create_framebuffer(mesaVis
);
631 * XXX: this value needs to be set according to the config file
632 * setting. But we don't get that until we create a rendering
635 GLboolean float_depth
= GL_FALSE
;
638 driRenderbuffer
*frontRb
639 = driNewRenderbuffer(GL_RGBA
,
640 (GLubyte
*) screen
->aperture
.map
641 + 0x01000000 * TARGET_FRONT
,
643 screen
->frontOffset
, screen
->aperturePitch
,
645 savageSetSpanFunctions(frontRb
, mesaVis
, float_depth
);
646 assert(frontRb
->Base
.Data
);
647 _mesa_add_renderbuffer(fb
, BUFFER_FRONT_LEFT
, &frontRb
->Base
);
650 if (mesaVis
->doubleBufferMode
) {
651 driRenderbuffer
*backRb
652 = driNewRenderbuffer(GL_RGBA
,
653 (GLubyte
*) screen
->aperture
.map
654 + 0x01000000 * TARGET_BACK
,
656 screen
->backOffset
, screen
->aperturePitch
,
658 savageSetSpanFunctions(backRb
, mesaVis
, float_depth
);
659 assert(backRb
->Base
.Data
);
660 _mesa_add_renderbuffer(fb
, BUFFER_BACK_LEFT
, &backRb
->Base
);
663 if (mesaVis
->depthBits
== 16) {
664 driRenderbuffer
*depthRb
665 = driNewRenderbuffer(GL_DEPTH_COMPONENT16
,
666 (GLubyte
*) screen
->aperture
.map
667 + 0x01000000 * TARGET_DEPTH
,
669 screen
->depthOffset
, screen
->aperturePitch
,
671 savageSetSpanFunctions(depthRb
, mesaVis
, float_depth
);
672 _mesa_add_renderbuffer(fb
, BUFFER_DEPTH
, &depthRb
->Base
);
674 else if (mesaVis
->depthBits
== 24) {
675 driRenderbuffer
*depthRb
676 = driNewRenderbuffer(GL_DEPTH_COMPONENT24
,
677 (GLubyte
*) screen
->aperture
.map
678 + 0x01000000 * TARGET_DEPTH
,
680 screen
->depthOffset
, screen
->aperturePitch
,
682 savageSetSpanFunctions(depthRb
, mesaVis
, float_depth
);
683 _mesa_add_renderbuffer(fb
, BUFFER_DEPTH
, &depthRb
->Base
);
686 if (mesaVis
->stencilBits
> 0 && !swStencil
) {
687 driRenderbuffer
*stencilRb
688 = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT
,
689 (GLubyte
*) screen
->aperture
.map
690 + 0x01000000 * TARGET_DEPTH
,
692 screen
->depthOffset
, screen
->aperturePitch
,
694 savageSetSpanFunctions(stencilRb
, mesaVis
, float_depth
);
695 _mesa_add_renderbuffer(fb
, BUFFER_STENCIL
, &stencilRb
->Base
);
698 _mesa_add_soft_renderbuffers(fb
,
699 GL_FALSE
, /* color */
700 GL_FALSE
, /* depth */
702 mesaVis
->accumRedBits
> 0,
703 GL_FALSE
, /* alpha */
705 driDrawPriv
->driverPrivate
= (void *) fb
;
707 return (driDrawPriv
->driverPrivate
!= NULL
);
712 savageDestroyBuffer(__DRIdrawablePrivate
*driDrawPriv
)
714 _mesa_unreference_framebuffer((GLframebuffer
**)(&(driDrawPriv
->driverPrivate
)));
718 void XMesaSwapBuffers(__DRIdrawablePrivate
*driDrawPriv
)
720 /* XXX should do swap according to the buffer, not the context! */
721 savageContextPtr imesa
= savageCtx
;
723 FLUSH_VB( imesa
->glCtx
, "swap buffers" );
724 savageSwapBuffers(imesa
);
729 void savageXMesaSetClipRects(savageContextPtr imesa
)
731 __DRIdrawablePrivate
*dPriv
= imesa
->driDrawable
;
733 if ((dPriv
->numBackClipRects
== 0)
734 || (imesa
->glCtx
->DrawBuffer
->_ColorDrawBufferMask
[0] == BUFFER_BIT_FRONT_LEFT
)) {
735 imesa
->numClipRects
= dPriv
->numClipRects
;
736 imesa
->pClipRects
= dPriv
->pClipRects
;
737 imesa
->drawX
= dPriv
->x
;
738 imesa
->drawY
= dPriv
->y
;
740 imesa
->numClipRects
= dPriv
->numBackClipRects
;
741 imesa
->pClipRects
= dPriv
->pBackClipRects
;
742 imesa
->drawX
= dPriv
->backX
;
743 imesa
->drawY
= dPriv
->backY
;
746 savageCalcViewport( imesa
->glCtx
);
750 static void savageXMesaWindowMoved( savageContextPtr imesa
)
752 __DRIdrawablePrivate
*const drawable
= imesa
->driDrawable
;
753 __DRIdrawablePrivate
*const readable
= imesa
->driReadable
;
756 fprintf(stderr
, "savageXMesaWindowMoved\n\n");
758 savageXMesaSetClipRects(imesa
);
760 driUpdateFramebufferSize(imesa
->glCtx
, drawable
);
761 if (drawable
!= readable
) {
762 driUpdateFramebufferSize(imesa
->glCtx
, readable
);
768 savageUnbindContext(__DRIcontextPrivate
*driContextPriv
)
770 savageContextPtr savage
= (savageContextPtr
) driContextPriv
->driverPrivate
;
779 savageOpenFullScreen(__DRIcontextPrivate
*driContextPriv
)
784 if (driContextPriv
) {
785 savageContextPtr imesa
= (savageContextPtr
) driContextPriv
->driverPrivate
;
786 imesa
->IsFullScreen
= GL_TRUE
;
787 imesa
->backup_frontOffset
= imesa
->savageScreen
->frontOffset
;
788 imesa
->backup_backOffset
= imesa
->savageScreen
->backOffset
;
789 imesa
->backup_frontBitmapDesc
= imesa
->savageScreen
->frontBitmapDesc
;
790 imesa
->savageScreen
->frontBitmapDesc
= imesa
->savageScreen
->backBitmapDesc
;
791 imesa
->toggle
= TARGET_BACK
;
798 savageCloseFullScreen(__DRIcontextPrivate
*driContextPriv
)
801 if (driContextPriv
) {
802 savageContextPtr imesa
= (savageContextPtr
) driContextPriv
->driverPrivate
;
803 WAIT_IDLE_EMPTY(imesa
);
804 imesa
->IsFullScreen
= GL_FALSE
;
805 imesa
->savageScreen
->frontOffset
= imesa
->backup_frontOffset
;
806 imesa
->savageScreen
->backOffset
= imesa
->backup_backOffset
;
807 imesa
->savageScreen
->frontBitmapDesc
= imesa
->backup_frontBitmapDesc
;
814 savageMakeCurrent(__DRIcontextPrivate
*driContextPriv
,
815 __DRIdrawablePrivate
*driDrawPriv
,
816 __DRIdrawablePrivate
*driReadPriv
)
818 if (driContextPriv
) {
819 savageContextPtr imesa
820 = (savageContextPtr
) driContextPriv
->driverPrivate
;
821 struct gl_framebuffer
*drawBuffer
822 = (GLframebuffer
*) driDrawPriv
->driverPrivate
;
823 struct gl_framebuffer
*readBuffer
824 = (GLframebuffer
*) driReadPriv
->driverPrivate
;
825 driRenderbuffer
*frontRb
= (driRenderbuffer
*)
826 drawBuffer
->Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
;
827 driRenderbuffer
*backRb
= (driRenderbuffer
*)
828 drawBuffer
->Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
;
830 assert(frontRb
->Base
.Data
);
831 if (imesa
->glCtx
->Visual
.doubleBufferMode
) {
832 assert(backRb
->Base
.Data
);
835 imesa
->driReadable
= driReadPriv
;
836 imesa
->driDrawable
= driDrawPriv
;
839 _mesa_make_current(imesa
->glCtx
, drawBuffer
, readBuffer
);
841 savageXMesaWindowMoved( imesa
);
845 _mesa_make_current(NULL
, NULL
, NULL
);
851 void savageGetLock( savageContextPtr imesa
, GLuint flags
)
853 __DRIdrawablePrivate
*const drawable
= imesa
->driDrawable
;
854 __DRIdrawablePrivate
*const readable
= imesa
->driReadable
;
855 __DRIscreenPrivate
*sPriv
= imesa
->driScreen
;
856 drm_savage_sarea_t
*sarea
= imesa
->sarea
;
857 int me
= imesa
->hHWContext
;
858 int stamp
= drawable
->lastStamp
;
860 unsigned int timestamp
= 0;
864 /* We know there has been contention.
866 drmGetLock(imesa
->driFd
, imesa
->hHWContext
, flags
);
869 /* Note contention for throttling hint
871 imesa
->any_contend
= 1;
873 /* If the window moved, may need to set a new cliprect now.
875 * NOTE: This releases and regains the hw lock, so all state
876 * checking must be done *after* this call:
878 DRI_VALIDATE_DRAWABLE_INFO(sPriv
, drawable
);
879 if (drawable
!= readable
) {
880 DRI_VALIDATE_DRAWABLE_INFO(sPriv
, readable
);
884 /* If we lost context, need to dump all registers to hardware.
885 * Note that we don't care about 2d contexts, even if they perform
886 * accelerated commands, so the DRI locking in the X server is even
887 * more broken than usual.
889 if (sarea
->ctxOwner
!= me
) {
890 imesa
->dirty
|= (SAVAGE_UPLOAD_LOCAL
|
891 SAVAGE_UPLOAD_GLOBAL
|
892 SAVAGE_UPLOAD_FOGTBL
|
895 SAVAGE_UPLOAD_TEXGLOBAL
);
896 imesa
->lostContext
= GL_TRUE
;
897 sarea
->ctxOwner
= me
;
900 for (heap
= 0; heap
< imesa
->lastTexHeap
; ++heap
) {
901 /* If a heap was changed, update its timestamp. Do this before
902 * DRI_AGE_TEXTURES updates the local_age. */
903 if (imesa
->textureHeaps
[heap
] &&
904 imesa
->textureHeaps
[heap
]->global_age
[0] >
905 imesa
->textureHeaps
[heap
]->local_age
) {
907 timestamp
= savageEmitEventLocked(imesa
, 0);
908 imesa
->textureHeaps
[heap
]->timestamp
= timestamp
;
910 DRI_AGE_TEXTURES( imesa
->textureHeaps
[heap
] );
913 if (drawable
->lastStamp
!= stamp
) {
914 driUpdateFramebufferSize(imesa
->glCtx
, drawable
);
915 savageXMesaWindowMoved( imesa
);
921 static const struct __DriverAPIRec savageAPI
= {
925 savageDestroyContext
,
934 static __GLcontextModes
*
935 savageFillInModes( unsigned pixel_bits
, unsigned depth_bits
,
936 unsigned stencil_bits
, GLboolean have_back_buffer
)
938 __GLcontextModes
* modes
;
939 __GLcontextModes
* m
;
941 unsigned depth_buffer_factor
;
942 unsigned back_buffer_factor
;
946 /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
947 * enough to add support. Basically, if a context is created with an
948 * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
949 * will never be used.
951 * FK: What about drivers that don't use page flipping? Could they
952 * just expose GLX_SWAP_COPY_OML?
954 static const GLenum back_buffer_modes
[] = {
955 GLX_NONE
, GLX_SWAP_UNDEFINED_OML
/*, GLX_SWAP_COPY_OML */
958 u_int8_t depth_bits_array
[2];
959 u_int8_t stencil_bits_array
[2];
962 depth_bits_array
[0] = depth_bits
;
963 depth_bits_array
[1] = depth_bits
;
965 /* Just like with the accumulation buffer, always provide some modes
966 * with a stencil buffer. It will be a sw fallback, but some apps won't
969 stencil_bits_array
[0] = 0;
970 stencil_bits_array
[1] = (stencil_bits
== 0) ? 8 : stencil_bits
;
972 depth_buffer_factor
= ((depth_bits
!= 0) || (stencil_bits
!= 0)) ? 2 : 1;
973 back_buffer_factor
= (have_back_buffer
) ? 2 : 1;
975 num_modes
= depth_buffer_factor
* back_buffer_factor
* 4;
977 if ( pixel_bits
== 16 ) {
979 fb_type
= GL_UNSIGNED_SHORT_5_6_5
;
983 fb_type
= GL_UNSIGNED_INT_8_8_8_8_REV
;
986 modes
= (*dri_interface
->createContextModes
)( num_modes
, sizeof( __GLcontextModes
) );
988 if ( ! driFillInModes( & m
, fb_format
, fb_type
,
989 depth_bits_array
, stencil_bits_array
, depth_buffer_factor
,
990 back_buffer_modes
, back_buffer_factor
,
992 fprintf( stderr
, "[%s:%u] Error creating FBConfig!\n",
993 __func__
, __LINE__
);
997 if ( ! driFillInModes( & m
, fb_format
, fb_type
,
998 depth_bits_array
, stencil_bits_array
, depth_buffer_factor
,
999 back_buffer_modes
, back_buffer_factor
,
1000 GLX_DIRECT_COLOR
) ) {
1001 fprintf( stderr
, "[%s:%u] Error creating FBConfig!\n",
1002 __func__
, __LINE__
);
1006 /* Mark the visual as slow if there are "fake" stencil bits.
1008 for ( m
= modes
; m
!= NULL
; m
= m
->next
) {
1009 if ( (m
->stencilBits
!= 0) && (m
->stencilBits
!= stencil_bits
) ) {
1010 m
->visualRating
= GLX_SLOW_CONFIG
;
1019 * This is the bootstrap function for the driver. libGL supplies all of the
1020 * requisite information about the system, and the driver initializes itself.
1021 * This routine also fills in the linked list pointed to by \c driver_modes
1022 * with the \c __GLcontextModes that the driver can support for windows or
1025 * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
1029 void * __DRI_CREATE_NEW_SCREEN(int scrn
, __DRIscreen
*psc
,
1030 const __GLcontextModes
* modes
,
1031 const __DRIversion
* ddx_version
,
1032 const __DRIversion
* dri_version
,
1033 const __DRIversion
* drm_version
,
1034 const __DRIframebuffer
* frame_buffer
,
1035 drmAddress pSAREA
, int fd
,
1036 int internal_api_version
,
1037 const __DRIinterfaceMethods
* interface
,
1038 __GLcontextModes
** driver_modes
)
1041 __DRIscreenPrivate
*psp
;
1042 static const __DRIversion ddx_expected
= { 2, 0, 0 };
1043 static const __DRIversion dri_expected
= { 4, 0, 0 };
1044 static const __DRIversion drm_expected
= { 2, 1, 0 };
1046 dri_interface
= interface
;
1048 if ( ! driCheckDriDdxDrmVersions2( "Savage",
1049 dri_version
, & dri_expected
,
1050 ddx_version
, & ddx_expected
,
1051 drm_version
, & drm_expected
) ) {
1055 psp
= __driUtilCreateNewScreen(scrn
, psc
, NULL
,
1056 ddx_version
, dri_version
, drm_version
,
1057 frame_buffer
, pSAREA
, fd
,
1058 internal_api_version
, &savageAPI
);
1059 if ( psp
!= NULL
) {
1060 SAVAGEDRIPtr dri_priv
= (SAVAGEDRIPtr
)psp
->pDevPriv
;
1061 *driver_modes
= savageFillInModes( dri_priv
->cpp
*8,
1062 (dri_priv
->cpp
== 2) ? 16 : 24,
1063 (dri_priv
->cpp
== 2) ? 0 : 8,
1064 (dri_priv
->backOffset
!= dri_priv
->depthOffset
) );
1066 /* Calling driInitExtensions here, with a NULL context pointer, does not actually
1067 * enable the extensions. It just makes sure that all the dispatch offsets for all
1068 * the extensions that *might* be enables are known. This is needed because the
1069 * dispatch offsets need to be known when _mesa_context_create is called, but we can't
1070 * enable the extensions until we have a context pointer.
1072 * Hello chicken. Hello egg. How are you two today?
1074 driInitExtensions( NULL
, card_extensions
, GL_FALSE
);
1077 return (void *) psp
;