Merge branch 'gallium-polygon-stipple'
[mesa.git] / src / mesa / drivers / dri / unichrome / via_tex.c
1 /*
2 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
3 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the
13 * next paragraph) shall be included in all copies or substantial portions
14 * of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include <stdlib.h>
27 #include <stdio.h>
28
29 #include "main/glheader.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/enums.h"
33 #include "main/formats.h"
34 #include "main/context.h"
35 #include "main/mipmap.h"
36 #include "main/mm.h"
37 #include "main/pbo.h"
38 #include "main/simple_list.h"
39 #include "main/texobj.h"
40 #include "main/texstore.h"
41
42 #include "via_context.h"
43 #include "via_fb.h"
44 #include "via_tex.h"
45 #include "via_ioctl.h"
46 #include "via_3d_reg.h"
47
48 static gl_format
49 viaChooseTexFormat( struct gl_context *ctx, GLint internalFormat,
50 GLenum format, GLenum type )
51 {
52 struct via_context *vmesa = VIA_CONTEXT(ctx);
53 const GLboolean do32bpt = ( vmesa->viaScreen->bitsPerPixel == 32
54 /* && vmesa->viaScreen->textureSize > 4*1024*1024 */
55 );
56
57
58 switch ( internalFormat ) {
59 case 4:
60 case GL_RGBA:
61 case GL_COMPRESSED_RGBA:
62 if ( format == GL_BGRA ) {
63 if ( type == GL_UNSIGNED_INT_8_8_8_8_REV ||
64 type == GL_UNSIGNED_BYTE ) {
65 return MESA_FORMAT_ARGB8888;
66 }
67 else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
68 return MESA_FORMAT_ARGB4444;
69 }
70 else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
71 return MESA_FORMAT_ARGB1555;
72 }
73 }
74 else if ( type == GL_UNSIGNED_BYTE ||
75 type == GL_UNSIGNED_INT_8_8_8_8_REV ||
76 type == GL_UNSIGNED_INT_8_8_8_8 ) {
77 return MESA_FORMAT_ARGB8888;
78 }
79 return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
80
81 case 3:
82 case GL_RGB:
83 case GL_COMPRESSED_RGB:
84 if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {
85 return MESA_FORMAT_RGB565;
86 }
87 else if ( type == GL_UNSIGNED_BYTE ) {
88 return MESA_FORMAT_ARGB8888;
89 }
90 return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
91
92 case GL_RGBA8:
93 case GL_RGB10_A2:
94 case GL_RGBA12:
95 case GL_RGBA16:
96 return MESA_FORMAT_ARGB8888;
97
98 case GL_RGBA4:
99 case GL_RGBA2:
100 return MESA_FORMAT_ARGB4444;
101
102 case GL_RGB5_A1:
103 return MESA_FORMAT_ARGB1555;
104
105 case GL_RGB8:
106 case GL_RGB10:
107 case GL_RGB12:
108 case GL_RGB16:
109 return MESA_FORMAT_ARGB8888;
110
111 case GL_RGB5:
112 case GL_RGB4:
113 case GL_R3_G3_B2:
114 return MESA_FORMAT_RGB565;
115
116 case GL_ALPHA:
117 case GL_ALPHA4:
118 case GL_ALPHA8:
119 case GL_ALPHA12:
120 case GL_ALPHA16:
121 case GL_COMPRESSED_ALPHA:
122 return MESA_FORMAT_A8;
123
124 case 1:
125 case GL_LUMINANCE:
126 case GL_LUMINANCE4:
127 case GL_LUMINANCE8:
128 case GL_LUMINANCE12:
129 case GL_LUMINANCE16:
130 case GL_COMPRESSED_LUMINANCE:
131 return MESA_FORMAT_L8;
132
133 case 2:
134 case GL_LUMINANCE_ALPHA:
135 case GL_LUMINANCE4_ALPHA4:
136 case GL_LUMINANCE6_ALPHA2:
137 case GL_LUMINANCE8_ALPHA8:
138 case GL_LUMINANCE12_ALPHA4:
139 case GL_LUMINANCE12_ALPHA12:
140 case GL_LUMINANCE16_ALPHA16:
141 case GL_COMPRESSED_LUMINANCE_ALPHA:
142 return MESA_FORMAT_AL88;
143
144 case GL_INTENSITY:
145 case GL_INTENSITY4:
146 case GL_INTENSITY8:
147 case GL_INTENSITY12:
148 case GL_INTENSITY16:
149 case GL_COMPRESSED_INTENSITY:
150 return MESA_FORMAT_I8;
151
152 case GL_YCBCR_MESA:
153 if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
154 type == GL_UNSIGNED_BYTE)
155 return MESA_FORMAT_YCBCR;
156 else
157 return MESA_FORMAT_YCBCR_REV;
158
159 case GL_COMPRESSED_RGB_FXT1_3DFX:
160 return MESA_FORMAT_RGB_FXT1;
161 case GL_COMPRESSED_RGBA_FXT1_3DFX:
162 return MESA_FORMAT_RGBA_FXT1;
163
164 case GL_RGB_S3TC:
165 case GL_RGB4_S3TC:
166 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
167 return MESA_FORMAT_RGB_DXT1;
168
169 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
170 return MESA_FORMAT_RGBA_DXT1;
171
172 case GL_RGBA_S3TC:
173 case GL_RGBA4_S3TC:
174 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
175 return MESA_FORMAT_RGBA_DXT3;
176
177 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
178 return MESA_FORMAT_RGBA_DXT5;
179
180 case GL_COLOR_INDEX:
181 case GL_COLOR_INDEX1_EXT:
182 case GL_COLOR_INDEX2_EXT:
183 case GL_COLOR_INDEX4_EXT:
184 case GL_COLOR_INDEX8_EXT:
185 case GL_COLOR_INDEX12_EXT:
186 case GL_COLOR_INDEX16_EXT:
187 return MESA_FORMAT_CI8;
188
189 default:
190 fprintf(stderr, "unexpected texture format %s in %s\n",
191 _mesa_lookup_enum_by_nr(internalFormat),
192 __FUNCTION__);
193 return MESA_FORMAT_NONE;
194 }
195
196 return MESA_FORMAT_NONE; /* never get here */
197 }
198
199
200 static const char *get_memtype_name( GLint memType )
201 {
202 static const char *names[] = {
203 "VIA_MEM_VIDEO",
204 "VIA_MEM_AGP",
205 "VIA_MEM_SYSTEM",
206 "VIA_MEM_MIXED",
207 "VIA_MEM_UNKNOWN"
208 };
209
210 return names[memType];
211 }
212
213
214 static GLboolean viaMoveTexBuffers( struct via_context *vmesa,
215 struct via_tex_buffer **buffers,
216 GLuint nr,
217 GLint newMemType )
218 {
219 struct via_tex_buffer *newTexBuf[VIA_MAX_TEXLEVELS];
220 GLint i;
221
222 if (VIA_DEBUG & DEBUG_TEXTURE)
223 fprintf(stderr, "%s to %s\n",
224 __FUNCTION__,
225 get_memtype_name(newMemType));
226
227 memset(newTexBuf, 0, sizeof(newTexBuf));
228
229 /* First do all the allocations (or fail):
230 */
231 for (i = 0; i < nr; i++) {
232 if (buffers[i]->memType != newMemType) {
233
234 /* Don't allow uploads in a thrash state. Should try and
235 * catch this earlier.
236 */
237 if (vmesa->thrashing && newMemType != VIA_MEM_SYSTEM)
238 goto cleanup;
239
240 newTexBuf[i] = via_alloc_texture(vmesa,
241 buffers[i]->size,
242 newMemType);
243 if (!newTexBuf[i])
244 goto cleanup;
245 }
246 }
247
248
249 /* Now copy all the image data and free the old texture memory.
250 */
251 for (i = 0; i < nr; i++) {
252 if (newTexBuf[i]) {
253 memcpy(newTexBuf[i]->bufAddr,
254 buffers[i]->bufAddr,
255 buffers[i]->size);
256
257 newTexBuf[i]->image = buffers[i]->image;
258 newTexBuf[i]->image->texMem = newTexBuf[i];
259 newTexBuf[i]->image->image.Data = newTexBuf[i]->bufAddr;
260 via_free_texture(vmesa, buffers[i]);
261 }
262 }
263
264 if (VIA_DEBUG & DEBUG_TEXTURE)
265 fprintf(stderr, "%s - success\n", __FUNCTION__);
266
267 return GL_TRUE;
268
269 cleanup:
270 /* Release any allocations made prior to failure:
271 */
272 if (VIA_DEBUG & DEBUG_TEXTURE)
273 fprintf(stderr, "%s - failed\n", __FUNCTION__);
274
275 for (i = 0; i < nr; i++) {
276 if (newTexBuf[i]) {
277 via_free_texture(vmesa, newTexBuf[i]);
278 }
279 }
280
281 return GL_FALSE;
282 }
283
284
285 static GLboolean viaMoveTexObject( struct via_context *vmesa,
286 struct via_texture_object *viaObj,
287 GLint newMemType )
288 {
289 struct via_texture_image **viaImage =
290 (struct via_texture_image **)&viaObj->obj.Image[0][0];
291 struct via_tex_buffer *buffers[VIA_MAX_TEXLEVELS];
292 GLuint i, nr = 0;
293
294 for (i = viaObj->firstLevel; i <= viaObj->lastLevel; i++)
295 buffers[nr++] = viaImage[i]->texMem;
296
297 if (viaMoveTexBuffers( vmesa, &buffers[0], nr, newMemType )) {
298 viaObj->memType = newMemType;
299 return GL_TRUE;
300 }
301
302 return GL_FALSE;
303 }
304
305
306
307 static GLboolean viaSwapInTexObject( struct via_context *vmesa,
308 struct via_texture_object *viaObj )
309 {
310 const struct via_texture_image *baseImage =
311 (struct via_texture_image *)viaObj->obj.Image[0][viaObj->obj.BaseLevel];
312
313 if (VIA_DEBUG & DEBUG_TEXTURE)
314 fprintf(stderr, "%s\n", __FUNCTION__);
315
316 if (baseImage->texMem->memType != VIA_MEM_SYSTEM)
317 return viaMoveTexObject( vmesa, viaObj, baseImage->texMem->memType );
318
319 return (viaMoveTexObject( vmesa, viaObj, VIA_MEM_AGP ) ||
320 viaMoveTexObject( vmesa, viaObj, VIA_MEM_VIDEO ));
321 }
322
323
324 /* This seems crude, but it asks a fairly pertinent question and gives
325 * an accurate answer:
326 */
327 static GLboolean viaIsTexMemLow( struct via_context *vmesa,
328 GLuint heap )
329 {
330 struct via_tex_buffer *buf = via_alloc_texture(vmesa, 512 * 1024, heap );
331 if (!buf)
332 return GL_TRUE;
333
334 via_free_texture(vmesa, buf);
335 return GL_FALSE;
336 }
337
338
339 /* Speculatively move texture images which haven't been used in a
340 * while back to system memory.
341 *
342 * TODO: only do this when texture memory is low.
343 *
344 * TODO: use dma.
345 *
346 * TODO: keep the fb/agp version hanging around and use the local
347 * version as backing store, so re-upload might be avoided.
348 *
349 * TODO: do this properly in the kernel...
350 */
351 GLboolean viaSwapOutWork( struct via_context *vmesa )
352 {
353 struct via_tex_buffer *s, *tmp;
354 GLuint done = 0;
355 GLuint heap, target;
356
357 if (VIA_DEBUG & DEBUG_TEXTURE)
358 fprintf(stderr, "%s VID %d AGP %d SYS %d\n", __FUNCTION__,
359 vmesa->total_alloc[VIA_MEM_VIDEO],
360 vmesa->total_alloc[VIA_MEM_AGP],
361 vmesa->total_alloc[VIA_MEM_SYSTEM]);
362
363
364 for (heap = VIA_MEM_VIDEO; heap <= VIA_MEM_AGP; heap++) {
365 GLuint nr = 0, sz = 0;
366
367 if (vmesa->thrashing) {
368 if (VIA_DEBUG & DEBUG_TEXTURE)
369 fprintf(stderr, "Heap %d: trash flag\n", heap);
370 target = 1*1024*1024;
371 }
372 else if (viaIsTexMemLow(vmesa, heap)) {
373 if (VIA_DEBUG & DEBUG_TEXTURE)
374 fprintf(stderr, "Heap %d: low memory\n", heap);
375 target = 64*1024;
376 }
377 else {
378 if (VIA_DEBUG & DEBUG_TEXTURE)
379 fprintf(stderr, "Heap %d: nothing to do\n", heap);
380 continue;
381 }
382
383 foreach_s( s, tmp, &vmesa->tex_image_list[heap] ) {
384 if (s->lastUsed < vmesa->lastSwap[1]) {
385 struct via_texture_object *viaObj =
386 (struct via_texture_object *) s->image->image.TexObject;
387
388 if (VIA_DEBUG & DEBUG_TEXTURE)
389 fprintf(stderr,
390 "back copy tex sz %d, lastUsed %d lastSwap %d\n",
391 s->size, s->lastUsed, vmesa->lastSwap[1]);
392
393 if (viaMoveTexBuffers( vmesa, &s, 1, VIA_MEM_SYSTEM )) {
394 viaObj->memType = VIA_MEM_MIXED;
395 done += s->size;
396 }
397 else {
398 if (VIA_DEBUG & DEBUG_TEXTURE)
399 fprintf(stderr, "Failed to back copy texture!\n");
400 sz += s->size;
401 }
402 }
403 else {
404 nr ++;
405 sz += s->size;
406 }
407
408 if (done > target) {
409 vmesa->thrashing = GL_FALSE; /* might not get set otherwise? */
410 return GL_TRUE;
411 }
412 }
413
414 assert(sz == vmesa->total_alloc[heap]);
415
416 if (VIA_DEBUG & DEBUG_TEXTURE)
417 fprintf(stderr, "Heap %d: nr %d tot sz %d\n", heap, nr, sz);
418 }
419
420
421 return done != 0;
422 }
423
424
425
426 /* Basically, just collect the image dimensions and addresses for each
427 * image and update the texture object state accordingly.
428 */
429 static GLboolean viaSetTexImages(struct gl_context *ctx,
430 struct gl_texture_object *texObj)
431 {
432 struct via_context *vmesa = VIA_CONTEXT(ctx);
433 struct via_texture_object *viaObj = (struct via_texture_object *)texObj;
434 const struct via_texture_image *baseImage =
435 (struct via_texture_image *)texObj->Image[0][texObj->BaseLevel];
436 GLint firstLevel, lastLevel, numLevels;
437 GLuint texFormat;
438 GLint w, h, p;
439 GLint i, j = 0, k = 0, l = 0, m = 0;
440 GLuint texBase;
441 GLuint basH = 0;
442 GLuint widthExp = 0;
443 GLuint heightExp = 0;
444
445 switch (baseImage->image.TexFormat) {
446 case MESA_FORMAT_ARGB8888:
447 texFormat = HC_HTXnFM_ARGB8888;
448 break;
449 case MESA_FORMAT_ARGB4444:
450 texFormat = HC_HTXnFM_ARGB4444;
451 break;
452 case MESA_FORMAT_RGB565:
453 texFormat = HC_HTXnFM_RGB565;
454 break;
455 case MESA_FORMAT_ARGB1555:
456 texFormat = HC_HTXnFM_ARGB1555;
457 break;
458 case MESA_FORMAT_RGB888:
459 texFormat = HC_HTXnFM_ARGB0888;
460 break;
461 case MESA_FORMAT_L8:
462 texFormat = HC_HTXnFM_L8;
463 break;
464 case MESA_FORMAT_I8:
465 texFormat = HC_HTXnFM_T8;
466 break;
467 case MESA_FORMAT_CI8:
468 texFormat = HC_HTXnFM_Index8;
469 break;
470 case MESA_FORMAT_AL88:
471 texFormat = HC_HTXnFM_AL88;
472 break;
473 case MESA_FORMAT_A8:
474 texFormat = HC_HTXnFM_A8;
475 break;
476 default:
477 _mesa_problem(vmesa->glCtx, "Bad texture format in viaSetTexImages");
478 return GL_FALSE;
479 }
480
481 /* Compute which mipmap levels we really want to send to the hardware.
482 * This depends on the base image size, GL_TEXTURE_MIN_LOD,
483 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
484 * Yes, this looks overly complicated, but it's all needed.
485 */
486 if (texObj->Sampler.MinFilter == GL_LINEAR || texObj->Sampler.MinFilter == GL_NEAREST) {
487 firstLevel = lastLevel = texObj->BaseLevel;
488 }
489 else {
490 firstLevel = texObj->BaseLevel + (GLint)(texObj->Sampler.MinLod + 0.5);
491 firstLevel = MAX2(firstLevel, texObj->BaseLevel);
492 lastLevel = texObj->BaseLevel + (GLint)(texObj->Sampler.MaxLod + 0.5);
493 lastLevel = MAX2(lastLevel, texObj->BaseLevel);
494 lastLevel = MIN2(lastLevel, texObj->BaseLevel + baseImage->image.MaxLog2);
495 lastLevel = MIN2(lastLevel, texObj->MaxLevel);
496 lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
497 }
498
499 numLevels = lastLevel - firstLevel + 1;
500
501 /* The hardware supports only 10 mipmap levels; ignore higher levels.
502 */
503 if ((numLevels > 10) && (ctx->Const.MaxTextureLevels > 10)) {
504 lastLevel -= numLevels - 10;
505 numLevels = 10;
506 }
507
508 /* save these values, check if they effect the residency of the
509 * texture:
510 */
511 if (viaObj->firstLevel != firstLevel ||
512 viaObj->lastLevel != lastLevel) {
513 viaObj->firstLevel = firstLevel;
514 viaObj->lastLevel = lastLevel;
515 viaObj->memType = VIA_MEM_MIXED;
516 }
517
518 if (VIA_DEBUG & DEBUG_TEXTURE & 0)
519 fprintf(stderr, "%s, current memType: %s\n",
520 __FUNCTION__,
521 get_memtype_name(viaObj->memType));
522
523
524 if (viaObj->memType == VIA_MEM_MIXED ||
525 viaObj->memType == VIA_MEM_SYSTEM) {
526 if (!viaSwapInTexObject(vmesa, viaObj)) {
527 if (VIA_DEBUG & DEBUG_TEXTURE)
528 if (!vmesa->thrashing)
529 fprintf(stderr, "Thrashing flag set for frame %d\n",
530 vmesa->swap_count);
531 vmesa->thrashing = GL_TRUE;
532 return GL_FALSE;
533 }
534 }
535
536 if (viaObj->memType == VIA_MEM_AGP)
537 viaObj->regTexFM = (HC_SubA_HTXnFM << 24) | HC_HTXnLoc_AGP | texFormat;
538 else
539 viaObj->regTexFM = (HC_SubA_HTXnFM << 24) | HC_HTXnLoc_Local | texFormat;
540
541
542 for (i = 0; i < numLevels; i++) {
543 struct via_texture_image *viaImage =
544 (struct via_texture_image *)texObj->Image[0][firstLevel + i];
545
546 w = viaImage->image.WidthLog2;
547 h = viaImage->image.HeightLog2;
548 p = viaImage->pitchLog2;
549
550 assert(viaImage->texMem->memType == viaObj->memType);
551
552 texBase = viaImage->texMem->texBase;
553 if (!texBase) {
554 if (VIA_DEBUG & DEBUG_TEXTURE)
555 fprintf(stderr, "%s: no texBase[%d]\n", __FUNCTION__, i);
556 return GL_FALSE;
557 }
558
559 /* Image has to remain resident until the coming fence is retired.
560 */
561 move_to_head( &vmesa->tex_image_list[viaImage->texMem->memType],
562 viaImage->texMem );
563 viaImage->texMem->lastUsed = vmesa->lastBreadcrumbWrite;
564
565
566 viaObj->regTexBaseAndPitch[i].baseL =
567 ((HC_SubA_HTXnL0BasL + i) << 24) | (texBase & 0xFFFFFF);
568
569 viaObj->regTexBaseAndPitch[i].pitchLog2 =
570 ((HC_SubA_HTXnL0Pit + i) << 24) | (p << 20);
571
572
573 /* The base high bytes for each 3 levels are packed
574 * together into one register:
575 */
576 j = i / 3;
577 k = 3 - (i % 3);
578 basH |= ((texBase & 0xFF000000) >> (k << 3));
579 if (k == 1) {
580 viaObj->regTexBaseH[j] = ((j + HC_SubA_HTXnL012BasH) << 24) | basH;
581 basH = 0;
582 }
583
584 /* Likewise, sets of 6 log2width and log2height values are
585 * packed into individual registers:
586 */
587 l = i / 6;
588 m = i % 6;
589 widthExp |= (((GLuint)w & 0xF) << (m << 2));
590 heightExp |= (((GLuint)h & 0xF) << (m << 2));
591 if (m == 5) {
592 viaObj->regTexWidthLog2[l] =
593 (l + HC_SubA_HTXnL0_5WE) << 24 | widthExp;
594 viaObj->regTexHeightLog2[l] =
595 (l + HC_SubA_HTXnL0_5HE) << 24 | heightExp;
596 widthExp = 0;
597 heightExp = 0;
598 }
599 if (w) w--;
600 if (h) h--;
601 if (p) p--;
602 }
603
604 if (k != 1) {
605 viaObj->regTexBaseH[j] = ((j + HC_SubA_HTXnL012BasH) << 24) | basH;
606 }
607 if (m != 5) {
608 viaObj->regTexWidthLog2[l] = (l + HC_SubA_HTXnL0_5WE) << 24 | widthExp;
609 viaObj->regTexHeightLog2[l] = (l + HC_SubA_HTXnL0_5HE) << 24 | heightExp;
610 }
611
612 return GL_TRUE;
613 }
614
615
616 GLboolean viaUpdateTextureState( struct gl_context *ctx )
617 {
618 struct gl_texture_unit *texUnit = ctx->Texture.Unit;
619 GLuint i;
620
621 for (i = 0; i < 2; i++) {
622 if (texUnit[i]._ReallyEnabled == TEXTURE_2D_BIT ||
623 texUnit[i]._ReallyEnabled == TEXTURE_1D_BIT) {
624
625 if (!viaSetTexImages(ctx, texUnit[i]._Current))
626 return GL_FALSE;
627 }
628 else if (texUnit[i]._ReallyEnabled) {
629 return GL_FALSE;
630 }
631 }
632
633 return GL_TRUE;
634 }
635
636
637
638
639
640
641
642
643 static void viaTexImage(struct gl_context *ctx,
644 GLint dims,
645 GLenum target, GLint level,
646 GLint internalFormat,
647 GLint width, GLint height, GLint border,
648 GLenum format, GLenum type, const void *pixels,
649 const struct gl_pixelstore_attrib *packing,
650 struct gl_texture_object *texObj,
651 struct gl_texture_image *texImage)
652 {
653 struct via_context *vmesa = VIA_CONTEXT(ctx);
654 GLint postConvWidth = width;
655 GLint postConvHeight = height;
656 GLint texelBytes, sizeInBytes;
657 struct via_texture_object *viaObj = (struct via_texture_object *)texObj;
658 struct via_texture_image *viaImage = (struct via_texture_image *)texImage;
659 int heaps[3], nheaps, i;
660
661 if (!is_empty_list(&vmesa->freed_tex_buffers)) {
662 viaCheckBreadcrumb(vmesa, 0);
663 via_release_pending_textures(vmesa);
664 }
665
666 /* choose the texture format */
667 texImage->TexFormat = viaChooseTexFormat(ctx, internalFormat,
668 format, type);
669
670 assert(texImage->TexFormat);
671
672 texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
673
674 /* Minimum pitch of 32 bytes */
675 if (postConvWidth * texelBytes < 32) {
676 postConvWidth = 32 / texelBytes;
677 texImage->RowStride = postConvWidth;
678 }
679
680 assert(texImage->RowStride == postConvWidth);
681 viaImage->pitchLog2 = _mesa_logbase2(postConvWidth * texelBytes);
682
683 /* allocate memory */
684 if (_mesa_is_format_compressed(texImage->TexFormat))
685 sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
686 texImage->Width,
687 texImage->Height,
688 texImage->Depth);
689 else
690 sizeInBytes = postConvWidth * postConvHeight * texelBytes;
691
692
693 /* Attempt to allocate texture memory directly, otherwise use main
694 * memory and this texture will always be a fallback. FIXME!
695 *
696 * TODO: make room in agp if this fails.
697 * TODO: use fb ram for textures as well.
698 */
699
700
701 switch (viaObj->memType) {
702 case VIA_MEM_UNKNOWN:
703 heaps[0] = VIA_MEM_AGP;
704 heaps[1] = VIA_MEM_VIDEO;
705 heaps[2] = VIA_MEM_SYSTEM;
706 nheaps = 3;
707 break;
708 case VIA_MEM_AGP:
709 case VIA_MEM_VIDEO:
710 heaps[0] = viaObj->memType;
711 heaps[1] = VIA_MEM_SYSTEM;
712 nheaps = 2;
713 break;
714 case VIA_MEM_MIXED:
715 case VIA_MEM_SYSTEM:
716 default:
717 heaps[0] = VIA_MEM_SYSTEM;
718 nheaps = 1;
719 break;
720 }
721
722 for (i = 0; i < nheaps && !viaImage->texMem; i++) {
723 if (VIA_DEBUG & DEBUG_TEXTURE)
724 fprintf(stderr, "try %s (obj %s)\n", get_memtype_name(heaps[i]),
725 get_memtype_name(viaObj->memType));
726 viaImage->texMem = via_alloc_texture(vmesa, sizeInBytes, heaps[i]);
727 }
728
729 if (!viaImage->texMem) {
730 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
731 return;
732 }
733
734 if (VIA_DEBUG & DEBUG_TEXTURE)
735 fprintf(stderr, "upload %d bytes to %s\n", sizeInBytes,
736 get_memtype_name(viaImage->texMem->memType));
737
738 viaImage->texMem->image = viaImage;
739 texImage->Data = viaImage->texMem->bufAddr;
740
741 if (viaObj->memType == VIA_MEM_UNKNOWN)
742 viaObj->memType = viaImage->texMem->memType;
743 else if (viaObj->memType != viaImage->texMem->memType)
744 viaObj->memType = VIA_MEM_MIXED;
745
746 if (VIA_DEBUG & DEBUG_TEXTURE)
747 fprintf(stderr, "%s, obj %s, image : %s\n",
748 __FUNCTION__,
749 get_memtype_name(viaObj->memType),
750 get_memtype_name(viaImage->texMem->memType));
751
752 vmesa->clearTexCache = 1;
753
754 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
755 format, type,
756 pixels, packing, "glTexImage");
757 if (!pixels) {
758 /* Note: we check for a NULL image pointer here, _after_ we allocated
759 * memory for the texture. That's what the GL spec calls for.
760 */
761 return;
762 }
763 else {
764 GLint dstRowStride;
765 GLboolean success;
766
767 if (_mesa_is_format_compressed(texImage->TexFormat)) {
768 dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
769 }
770 else {
771 dstRowStride = postConvWidth * _mesa_get_format_bytes(texImage->TexFormat);
772 }
773 success = _mesa_texstore(ctx, dims,
774 texImage->_BaseFormat,
775 texImage->TexFormat,
776 texImage->Data,
777 0, 0, 0, /* dstX/Y/Zoffset */
778 dstRowStride,
779 texImage->ImageOffsets,
780 width, height, 1,
781 format, type, pixels, packing);
782 if (!success) {
783 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
784 }
785 }
786
787 _mesa_unmap_teximage_pbo(ctx, packing);
788 }
789
790 static void viaTexImage2D(struct gl_context *ctx,
791 GLenum target, GLint level,
792 GLint internalFormat,
793 GLint width, GLint height, GLint border,
794 GLenum format, GLenum type, const void *pixels,
795 const struct gl_pixelstore_attrib *packing,
796 struct gl_texture_object *texObj,
797 struct gl_texture_image *texImage)
798 {
799 viaTexImage( ctx, 2, target, level,
800 internalFormat, width, height, border,
801 format, type, pixels,
802 packing, texObj, texImage );
803 }
804
805 static void viaTexSubImage2D(struct gl_context *ctx,
806 GLenum target,
807 GLint level,
808 GLint xoffset, GLint yoffset,
809 GLsizei width, GLsizei height,
810 GLenum format, GLenum type,
811 const GLvoid *pixels,
812 const struct gl_pixelstore_attrib *packing,
813 struct gl_texture_object *texObj,
814 struct gl_texture_image *texImage)
815 {
816 struct via_context *vmesa = VIA_CONTEXT(ctx);
817
818 viaWaitIdle(vmesa, GL_TRUE);
819 vmesa->clearTexCache = 1;
820
821 _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
822 height, format, type, pixels, packing, texObj,
823 texImage);
824 }
825
826 static void viaTexImage1D(struct gl_context *ctx,
827 GLenum target, GLint level,
828 GLint internalFormat,
829 GLint width, GLint border,
830 GLenum format, GLenum type, const void *pixels,
831 const struct gl_pixelstore_attrib *packing,
832 struct gl_texture_object *texObj,
833 struct gl_texture_image *texImage)
834 {
835 viaTexImage( ctx, 1, target, level,
836 internalFormat, width, 1, border,
837 format, type, pixels,
838 packing, texObj, texImage );
839 }
840
841 static void viaTexSubImage1D(struct gl_context *ctx,
842 GLenum target,
843 GLint level,
844 GLint xoffset,
845 GLsizei width,
846 GLenum format, GLenum type,
847 const GLvoid *pixels,
848 const struct gl_pixelstore_attrib *packing,
849 struct gl_texture_object *texObj,
850 struct gl_texture_image *texImage)
851 {
852 struct via_context *vmesa = VIA_CONTEXT(ctx);
853
854 viaWaitIdle(vmesa, GL_TRUE);
855 vmesa->clearTexCache = 1;
856
857 _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
858 format, type, pixels, packing, texObj,
859 texImage);
860 }
861
862
863
864 static GLboolean viaIsTextureResident(struct gl_context *ctx,
865 struct gl_texture_object *texObj)
866 {
867 struct via_texture_object *viaObj =
868 (struct via_texture_object *)texObj;
869
870 return (viaObj->memType == VIA_MEM_AGP ||
871 viaObj->memType == VIA_MEM_VIDEO);
872 }
873
874
875
876 static struct gl_texture_image *viaNewTextureImage( struct gl_context *ctx )
877 {
878 (void) ctx;
879 return (struct gl_texture_image *)CALLOC_STRUCT(via_texture_image);
880 }
881
882
883 static struct gl_texture_object *viaNewTextureObject( struct gl_context *ctx,
884 GLuint name,
885 GLenum target )
886 {
887 struct via_texture_object *obj = CALLOC_STRUCT(via_texture_object);
888
889 _mesa_initialize_texture_object(&obj->obj, name, target);
890 (void) ctx;
891
892 obj->memType = VIA_MEM_UNKNOWN;
893
894 return &obj->obj;
895 }
896
897
898 static void viaFreeTextureImageData( struct gl_context *ctx,
899 struct gl_texture_image *texImage )
900 {
901 struct via_context *vmesa = VIA_CONTEXT(ctx);
902 struct via_texture_image *image = (struct via_texture_image *)texImage;
903
904 if (image->texMem) {
905 via_free_texture(vmesa, image->texMem);
906 image->texMem = NULL;
907 }
908
909 texImage->Data = NULL;
910 }
911
912
913
914
915 void viaInitTextureFuncs(struct dd_function_table * functions)
916 {
917 functions->ChooseTextureFormat = viaChooseTexFormat;
918 functions->TexImage1D = viaTexImage1D;
919 functions->TexImage2D = viaTexImage2D;
920 functions->TexSubImage1D = viaTexSubImage1D;
921 functions->TexSubImage2D = viaTexSubImage2D;
922
923 functions->NewTextureObject = viaNewTextureObject;
924 functions->NewTextureImage = viaNewTextureImage;
925 functions->DeleteTexture = _mesa_delete_texture_object;
926 functions->FreeTexImageData = viaFreeTextureImageData;
927
928 #if 0 && defined( USE_SSE_ASM )
929 /*
930 * XXX this code is disabled for now because the via_sse_memcpy()
931 * routine causes segfaults with flightgear.
932 * See Mesa3d-dev mail list messages from 7/15/2005 for details.
933 * Note that this function is currently disabled in via_tris.c too.
934 */
935 if (getenv("VIA_NO_SSE"))
936 functions->TextureMemCpy = memcpy;
937 else
938 functions->TextureMemCpy = via_sse_memcpy;
939 #else
940 functions->TextureMemCpy = memcpy;
941 #endif
942
943 functions->IsTextureResident = viaIsTextureResident;
944 }
945
946