mesa: Remove support for creating color-index visuals
[mesa.git] / src / mesa / drivers / osmesa / osmesa.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Off-Screen Mesa rendering / Rendering into client memory space
28 *
29 * Note on thread safety: this driver is thread safe. All
30 * functions are reentrant. The notion of current context is
31 * managed by the core _mesa_make_current() and _mesa_get_current_context()
32 * functions. Those functions are thread-safe.
33 */
34
35
36 #include "main/glheader.h"
37 #include "GL/osmesa.h"
38 #include "main/context.h"
39 #include "main/extensions.h"
40 #include "main/formats.h"
41 #include "main/framebuffer.h"
42 #include "main/imports.h"
43 #include "main/mtypes.h"
44 #include "main/renderbuffer.h"
45 #include "swrast/swrast.h"
46 #include "swrast_setup/swrast_setup.h"
47 #include "swrast/s_context.h"
48 #include "swrast/s_lines.h"
49 #include "swrast/s_triangle.h"
50 #include "tnl/tnl.h"
51 #include "tnl/t_context.h"
52 #include "tnl/t_pipeline.h"
53 #include "drivers/common/driverfuncs.h"
54 #include "drivers/common/meta.h"
55 #include "vbo/vbo.h"
56
57
58
59 /**
60 * OSMesa rendering context, derived from core Mesa GLcontext.
61 */
62 struct osmesa_context
63 {
64 GLcontext mesa; /*< Base class - this must be first */
65 GLvisual *gl_visual; /*< Describes the buffers */
66 struct gl_renderbuffer *rb; /*< The user's colorbuffer */
67 GLframebuffer *gl_buffer; /*< The framebuffer, containing user's rb */
68 GLenum format; /*< User-specified context format */
69 GLint userRowLength; /*< user-specified number of pixels per row */
70 GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */
71 GLvoid *rowaddr[MAX_HEIGHT]; /*< address of first pixel in each image row */
72 GLboolean yup; /*< TRUE -> Y increases upward */
73 /*< FALSE -> Y increases downward */
74 };
75
76
77 static INLINE OSMesaContext
78 OSMESA_CONTEXT(GLcontext *ctx)
79 {
80 /* Just cast, since we're using structure containment */
81 return (OSMesaContext) ctx;
82 }
83
84
85 /**********************************************************************/
86 /*** Private Device Driver Functions ***/
87 /**********************************************************************/
88
89
90 static const GLubyte *
91 get_string( GLcontext *ctx, GLenum name )
92 {
93 (void) ctx;
94 switch (name) {
95 case GL_RENDERER:
96 #if CHAN_BITS == 32
97 return (const GLubyte *) "Mesa OffScreen32";
98 #elif CHAN_BITS == 16
99 return (const GLubyte *) "Mesa OffScreen16";
100 #else
101 return (const GLubyte *) "Mesa OffScreen";
102 #endif
103 default:
104 return NULL;
105 }
106 }
107
108
109 static void
110 osmesa_update_state( GLcontext *ctx, GLuint new_state )
111 {
112 /* easy - just propogate */
113 _swrast_InvalidateState( ctx, new_state );
114 _swsetup_InvalidateState( ctx, new_state );
115 _tnl_InvalidateState( ctx, new_state );
116 _vbo_InvalidateState( ctx, new_state );
117 }
118
119
120
121 /**********************************************************************/
122 /***** Read/write spans/arrays of pixels *****/
123 /**********************************************************************/
124
125 /* 8-bit RGBA */
126 #define NAME(PREFIX) PREFIX##_RGBA8
127 #define RB_TYPE GLubyte
128 #define SPAN_VARS \
129 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
130 #define INIT_PIXEL_PTR(P, X, Y) \
131 GLubyte *P = (GLubyte *) osmesa->rowaddr[Y] + 4 * (X)
132 #define INC_PIXEL_PTR(P) P += 4
133 #define STORE_PIXEL(DST, X, Y, VALUE) \
134 DST[0] = VALUE[RCOMP]; \
135 DST[1] = VALUE[GCOMP]; \
136 DST[2] = VALUE[BCOMP]; \
137 DST[3] = VALUE[ACOMP]
138 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
139 DST[0] = VALUE[RCOMP]; \
140 DST[1] = VALUE[GCOMP]; \
141 DST[2] = VALUE[BCOMP]; \
142 DST[3] = 255
143 #define FETCH_PIXEL(DST, SRC) \
144 DST[RCOMP] = SRC[0]; \
145 DST[GCOMP] = SRC[1]; \
146 DST[BCOMP] = SRC[2]; \
147 DST[ACOMP] = SRC[3]
148 #include "swrast/s_spantemp.h"
149
150 /* 16-bit RGBA */
151 #define NAME(PREFIX) PREFIX##_RGBA16
152 #define RB_TYPE GLushort
153 #define SPAN_VARS \
154 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
155 #define INIT_PIXEL_PTR(P, X, Y) \
156 GLushort *P = (GLushort *) osmesa->rowaddr[Y] + 4 * (X)
157 #define INC_PIXEL_PTR(P) P += 4
158 #define STORE_PIXEL(DST, X, Y, VALUE) \
159 DST[0] = VALUE[RCOMP]; \
160 DST[1] = VALUE[GCOMP]; \
161 DST[2] = VALUE[BCOMP]; \
162 DST[3] = VALUE[ACOMP]
163 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
164 DST[0] = VALUE[RCOMP]; \
165 DST[1] = VALUE[GCOMP]; \
166 DST[2] = VALUE[BCOMP]; \
167 DST[3] = 65535
168 #define FETCH_PIXEL(DST, SRC) \
169 DST[RCOMP] = SRC[0]; \
170 DST[GCOMP] = SRC[1]; \
171 DST[BCOMP] = SRC[2]; \
172 DST[ACOMP] = SRC[3]
173 #include "swrast/s_spantemp.h"
174
175 /* 32-bit RGBA */
176 #define NAME(PREFIX) PREFIX##_RGBA32
177 #define RB_TYPE GLfloat
178 #define SPAN_VARS \
179 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
180 #define INIT_PIXEL_PTR(P, X, Y) \
181 GLfloat *P = (GLfloat *) osmesa->rowaddr[Y] + 4 * (X)
182 #define INC_PIXEL_PTR(P) P += 4
183 #define STORE_PIXEL(DST, X, Y, VALUE) \
184 DST[0] = MAX2((VALUE[RCOMP]), 0.0F); \
185 DST[1] = MAX2((VALUE[GCOMP]), 0.0F); \
186 DST[2] = MAX2((VALUE[BCOMP]), 0.0F); \
187 DST[3] = CLAMP((VALUE[ACOMP]), 0.0F, 1.0F)
188 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
189 DST[0] = MAX2((VALUE[RCOMP]), 0.0F); \
190 DST[1] = MAX2((VALUE[GCOMP]), 0.0F); \
191 DST[2] = MAX2((VALUE[BCOMP]), 0.0F); \
192 DST[3] = 1.0F
193 #define FETCH_PIXEL(DST, SRC) \
194 DST[RCOMP] = SRC[0]; \
195 DST[GCOMP] = SRC[1]; \
196 DST[BCOMP] = SRC[2]; \
197 DST[ACOMP] = SRC[3]
198 #include "swrast/s_spantemp.h"
199
200
201 /* 8-bit BGRA */
202 #define NAME(PREFIX) PREFIX##_BGRA8
203 #define RB_TYPE GLubyte
204 #define SPAN_VARS \
205 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
206 #define INIT_PIXEL_PTR(P, X, Y) \
207 GLubyte *P = (GLubyte *) osmesa->rowaddr[Y] + 4 * (X)
208 #define INC_PIXEL_PTR(P) P += 4
209 #define STORE_PIXEL(DST, X, Y, VALUE) \
210 DST[2] = VALUE[RCOMP]; \
211 DST[1] = VALUE[GCOMP]; \
212 DST[0] = VALUE[BCOMP]; \
213 DST[3] = VALUE[ACOMP]
214 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
215 DST[2] = VALUE[RCOMP]; \
216 DST[1] = VALUE[GCOMP]; \
217 DST[0] = VALUE[BCOMP]; \
218 DST[3] = 255
219 #define FETCH_PIXEL(DST, SRC) \
220 DST[RCOMP] = SRC[2]; \
221 DST[GCOMP] = SRC[1]; \
222 DST[BCOMP] = SRC[0]; \
223 DST[ACOMP] = SRC[3]
224 #include "swrast/s_spantemp.h"
225
226 /* 16-bit BGRA */
227 #define NAME(PREFIX) PREFIX##_BGRA16
228 #define RB_TYPE GLushort
229 #define SPAN_VARS \
230 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
231 #define INIT_PIXEL_PTR(P, X, Y) \
232 GLushort *P = (GLushort *) osmesa->rowaddr[Y] + 4 * (X)
233 #define INC_PIXEL_PTR(P) P += 4
234 #define STORE_PIXEL(DST, X, Y, VALUE) \
235 DST[2] = VALUE[RCOMP]; \
236 DST[1] = VALUE[GCOMP]; \
237 DST[0] = VALUE[BCOMP]; \
238 DST[3] = VALUE[ACOMP]
239 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
240 DST[2] = VALUE[RCOMP]; \
241 DST[1] = VALUE[GCOMP]; \
242 DST[0] = VALUE[BCOMP]; \
243 DST[3] = 65535
244 #define FETCH_PIXEL(DST, SRC) \
245 DST[RCOMP] = SRC[2]; \
246 DST[GCOMP] = SRC[1]; \
247 DST[BCOMP] = SRC[0]; \
248 DST[ACOMP] = SRC[3]
249 #include "swrast/s_spantemp.h"
250
251 /* 32-bit BGRA */
252 #define NAME(PREFIX) PREFIX##_BGRA32
253 #define RB_TYPE GLfloat
254 #define SPAN_VARS \
255 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
256 #define INIT_PIXEL_PTR(P, X, Y) \
257 GLfloat *P = (GLfloat *) osmesa->rowaddr[Y] + 4 * (X)
258 #define INC_PIXEL_PTR(P) P += 4
259 #define STORE_PIXEL(DST, X, Y, VALUE) \
260 DST[2] = VALUE[RCOMP]; \
261 DST[1] = VALUE[GCOMP]; \
262 DST[0] = VALUE[BCOMP]; \
263 DST[3] = VALUE[ACOMP]
264 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
265 DST[2] = VALUE[RCOMP]; \
266 DST[1] = VALUE[GCOMP]; \
267 DST[0] = VALUE[BCOMP]; \
268 DST[3] = 1.0F
269 #define FETCH_PIXEL(DST, SRC) \
270 DST[RCOMP] = SRC[2]; \
271 DST[GCOMP] = SRC[1]; \
272 DST[BCOMP] = SRC[0]; \
273 DST[ACOMP] = SRC[3]
274 #include "swrast/s_spantemp.h"
275
276
277 /* 8-bit ARGB */
278 #define NAME(PREFIX) PREFIX##_ARGB8
279 #define RB_TYPE GLubyte
280 #define SPAN_VARS \
281 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
282 #define INIT_PIXEL_PTR(P, X, Y) \
283 GLubyte *P = (GLubyte *) osmesa->rowaddr[Y] + 4 * (X)
284 #define INC_PIXEL_PTR(P) P += 4
285 #define STORE_PIXEL(DST, X, Y, VALUE) \
286 DST[1] = VALUE[RCOMP]; \
287 DST[2] = VALUE[GCOMP]; \
288 DST[3] = VALUE[BCOMP]; \
289 DST[0] = VALUE[ACOMP]
290 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
291 DST[1] = VALUE[RCOMP]; \
292 DST[2] = VALUE[GCOMP]; \
293 DST[3] = VALUE[BCOMP]; \
294 DST[0] = 255
295 #define FETCH_PIXEL(DST, SRC) \
296 DST[RCOMP] = SRC[1]; \
297 DST[GCOMP] = SRC[2]; \
298 DST[BCOMP] = SRC[3]; \
299 DST[ACOMP] = SRC[0]
300 #include "swrast/s_spantemp.h"
301
302 /* 16-bit ARGB */
303 #define NAME(PREFIX) PREFIX##_ARGB16
304 #define RB_TYPE GLushort
305 #define SPAN_VARS \
306 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
307 #define INIT_PIXEL_PTR(P, X, Y) \
308 GLushort *P = (GLushort *) osmesa->rowaddr[Y] + 4 * (X)
309 #define INC_PIXEL_PTR(P) P += 4
310 #define STORE_PIXEL(DST, X, Y, VALUE) \
311 DST[1] = VALUE[RCOMP]; \
312 DST[2] = VALUE[GCOMP]; \
313 DST[3] = VALUE[BCOMP]; \
314 DST[0] = VALUE[ACOMP]
315 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
316 DST[1] = VALUE[RCOMP]; \
317 DST[2] = VALUE[GCOMP]; \
318 DST[3] = VALUE[BCOMP]; \
319 DST[0] = 65535
320 #define FETCH_PIXEL(DST, SRC) \
321 DST[RCOMP] = SRC[1]; \
322 DST[GCOMP] = SRC[2]; \
323 DST[BCOMP] = SRC[3]; \
324 DST[ACOMP] = SRC[0]
325 #include "swrast/s_spantemp.h"
326
327 /* 32-bit ARGB */
328 #define NAME(PREFIX) PREFIX##_ARGB32
329 #define RB_TYPE GLfloat
330 #define SPAN_VARS \
331 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
332 #define INIT_PIXEL_PTR(P, X, Y) \
333 GLfloat *P = (GLfloat *) osmesa->rowaddr[Y] + 4 * (X)
334 #define INC_PIXEL_PTR(P) P += 4
335 #define STORE_PIXEL(DST, X, Y, VALUE) \
336 DST[1] = VALUE[RCOMP]; \
337 DST[2] = VALUE[GCOMP]; \
338 DST[3] = VALUE[BCOMP]; \
339 DST[0] = VALUE[ACOMP]
340 #define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
341 DST[1] = VALUE[RCOMP]; \
342 DST[2] = VALUE[GCOMP]; \
343 DST[3] = VALUE[BCOMP]; \
344 DST[0] = 1.0F
345 #define FETCH_PIXEL(DST, SRC) \
346 DST[RCOMP] = SRC[1]; \
347 DST[GCOMP] = SRC[2]; \
348 DST[BCOMP] = SRC[3]; \
349 DST[ACOMP] = SRC[0]
350 #include "swrast/s_spantemp.h"
351
352
353 /* 8-bit RGB */
354 #define NAME(PREFIX) PREFIX##_RGB8
355 #define RB_TYPE GLubyte
356 #define SPAN_VARS \
357 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
358 #define INIT_PIXEL_PTR(P, X, Y) \
359 GLubyte *P = (GLubyte *) osmesa->rowaddr[Y] + 3 * (X)
360 #define INC_PIXEL_PTR(P) P += 3
361 #define STORE_PIXEL(DST, X, Y, VALUE) \
362 DST[0] = VALUE[RCOMP]; \
363 DST[1] = VALUE[GCOMP]; \
364 DST[2] = VALUE[BCOMP]
365 #define FETCH_PIXEL(DST, SRC) \
366 DST[RCOMP] = SRC[0]; \
367 DST[GCOMP] = SRC[1]; \
368 DST[BCOMP] = SRC[2]; \
369 DST[ACOMP] = 255
370 #include "swrast/s_spantemp.h"
371
372 /* 16-bit RGB */
373 #define NAME(PREFIX) PREFIX##_RGB16
374 #define RB_TYPE GLushort
375 #define SPAN_VARS \
376 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
377 #define INIT_PIXEL_PTR(P, X, Y) \
378 GLushort *P = (GLushort *) osmesa->rowaddr[Y] + 3 * (X)
379 #define INC_PIXEL_PTR(P) P += 3
380 #define STORE_PIXEL(DST, X, Y, VALUE) \
381 DST[0] = VALUE[RCOMP]; \
382 DST[1] = VALUE[GCOMP]; \
383 DST[2] = VALUE[BCOMP]
384 #define FETCH_PIXEL(DST, SRC) \
385 DST[RCOMP] = SRC[0]; \
386 DST[GCOMP] = SRC[1]; \
387 DST[BCOMP] = SRC[2]; \
388 DST[ACOMP] = 65535U
389 #include "swrast/s_spantemp.h"
390
391 /* 32-bit RGB */
392 #define NAME(PREFIX) PREFIX##_RGB32
393 #define RB_TYPE GLfloat
394 #define SPAN_VARS \
395 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
396 #define INIT_PIXEL_PTR(P, X, Y) \
397 GLfloat *P = (GLfloat *) osmesa->rowaddr[Y] + 3 * (X)
398 #define INC_PIXEL_PTR(P) P += 3
399 #define STORE_PIXEL(DST, X, Y, VALUE) \
400 DST[0] = VALUE[RCOMP]; \
401 DST[1] = VALUE[GCOMP]; \
402 DST[2] = VALUE[BCOMP]
403 #define FETCH_PIXEL(DST, SRC) \
404 DST[RCOMP] = SRC[0]; \
405 DST[GCOMP] = SRC[1]; \
406 DST[BCOMP] = SRC[2]; \
407 DST[ACOMP] = 1.0F
408 #include "swrast/s_spantemp.h"
409
410
411 /* 8-bit BGR */
412 #define NAME(PREFIX) PREFIX##_BGR8
413 #define RB_TYPE GLubyte
414 #define SPAN_VARS \
415 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
416 #define INIT_PIXEL_PTR(P, X, Y) \
417 GLubyte *P = (GLubyte *) osmesa->rowaddr[Y] + 3 * (X)
418 #define INC_PIXEL_PTR(P) P += 3
419 #define STORE_PIXEL(DST, X, Y, VALUE) \
420 DST[2] = VALUE[RCOMP]; \
421 DST[1] = VALUE[GCOMP]; \
422 DST[0] = VALUE[BCOMP]
423 #define FETCH_PIXEL(DST, SRC) \
424 DST[RCOMP] = SRC[2]; \
425 DST[GCOMP] = SRC[1]; \
426 DST[BCOMP] = SRC[0]; \
427 DST[ACOMP] = 255
428 #include "swrast/s_spantemp.h"
429
430 /* 16-bit BGR */
431 #define NAME(PREFIX) PREFIX##_BGR16
432 #define RB_TYPE GLushort
433 #define SPAN_VARS \
434 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
435 #define INIT_PIXEL_PTR(P, X, Y) \
436 GLushort *P = (GLushort *) osmesa->rowaddr[Y] + 3 * (X)
437 #define INC_PIXEL_PTR(P) P += 3
438 #define STORE_PIXEL(DST, X, Y, VALUE) \
439 DST[2] = VALUE[RCOMP]; \
440 DST[1] = VALUE[GCOMP]; \
441 DST[0] = VALUE[BCOMP]
442 #define FETCH_PIXEL(DST, SRC) \
443 DST[RCOMP] = SRC[2]; \
444 DST[GCOMP] = SRC[1]; \
445 DST[BCOMP] = SRC[0]; \
446 DST[ACOMP] = 65535
447 #include "swrast/s_spantemp.h"
448
449 /* 32-bit BGR */
450 #define NAME(PREFIX) PREFIX##_BGR32
451 #define RB_TYPE GLfloat
452 #define SPAN_VARS \
453 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
454 #define INIT_PIXEL_PTR(P, X, Y) \
455 GLfloat *P = (GLfloat *) osmesa->rowaddr[Y] + 3 * (X)
456 #define INC_PIXEL_PTR(P) P += 3
457 #define STORE_PIXEL(DST, X, Y, VALUE) \
458 DST[2] = VALUE[RCOMP]; \
459 DST[1] = VALUE[GCOMP]; \
460 DST[0] = VALUE[BCOMP]
461 #define FETCH_PIXEL(DST, SRC) \
462 DST[RCOMP] = SRC[2]; \
463 DST[GCOMP] = SRC[1]; \
464 DST[BCOMP] = SRC[0]; \
465 DST[ACOMP] = 1.0F
466 #include "swrast/s_spantemp.h"
467
468
469 /* 16-bit 5/6/5 RGB */
470 #define NAME(PREFIX) PREFIX##_RGB_565
471 #define RB_TYPE GLubyte
472 #define SPAN_VARS \
473 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
474 #define INIT_PIXEL_PTR(P, X, Y) \
475 GLushort *P = (GLushort *) osmesa->rowaddr[Y] + (X)
476 #define INC_PIXEL_PTR(P) P += 1
477 #define STORE_PIXEL(DST, X, Y, VALUE) \
478 *DST = ( (((VALUE[RCOMP]) & 0xf8) << 8) | (((VALUE[GCOMP]) & 0xfc) << 3) | ((VALUE[BCOMP]) >> 3) )
479 #define FETCH_PIXEL(DST, SRC) \
480 DST[RCOMP] = ( (((*SRC) >> 8) & 0xf8) | (((*SRC) >> 11) & 0x7) ); \
481 DST[GCOMP] = ( (((*SRC) >> 3) & 0xfc) | (((*SRC) >> 5) & 0x3) ); \
482 DST[BCOMP] = ( (((*SRC) << 3) & 0xf8) | (((*SRC) ) & 0x7) ); \
483 DST[ACOMP] = CHAN_MAX
484 #include "swrast/s_spantemp.h"
485
486
487 /**
488 * Macros for optimized line/triangle rendering.
489 * Only for 8-bit channel, RGBA, BGRA, ARGB formats.
490 */
491
492 #define PACK_RGBA(DST, R, G, B, A) \
493 do { \
494 (DST)[osmesa->rInd] = R; \
495 (DST)[osmesa->gInd] = G; \
496 (DST)[osmesa->bInd] = B; \
497 (DST)[osmesa->aInd] = A; \
498 } while (0)
499
500 #define PIXELADDR4(X,Y) ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
501
502
503 /**
504 * Draw a flat-shaded, RGB line into an osmesa buffer.
505 */
506 #define NAME flat_rgba_line
507 #define CLIP_HACK 1
508 #define SETUP_CODE \
509 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
510 const GLchan *color = vert1->color;
511
512 #define PLOT(X, Y) \
513 do { \
514 GLchan *p = PIXELADDR4(X, Y); \
515 PACK_RGBA(p, color[0], color[1], color[2], color[3]); \
516 } while (0)
517
518 #ifdef WIN32
519 #include "..\swrast\s_linetemp.h"
520 #else
521 #include "swrast/s_linetemp.h"
522 #endif
523
524
525
526 /**
527 * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
528 */
529 #define NAME flat_rgba_z_line
530 #define CLIP_HACK 1
531 #define INTERP_Z 1
532 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
533 #define SETUP_CODE \
534 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
535 const GLchan *color = vert1->color;
536
537 #define PLOT(X, Y) \
538 do { \
539 if (Z < *zPtr) { \
540 GLchan *p = PIXELADDR4(X, Y); \
541 PACK_RGBA(p, color[RCOMP], color[GCOMP], \
542 color[BCOMP], color[ACOMP]); \
543 *zPtr = Z; \
544 } \
545 } while (0)
546
547 #ifdef WIN32
548 #include "..\swrast\s_linetemp.h"
549 #else
550 #include "swrast/s_linetemp.h"
551 #endif
552
553
554
555 /**
556 * Analyze context state to see if we can provide a fast line drawing
557 * function. Otherwise, return NULL.
558 */
559 static swrast_line_func
560 osmesa_choose_line_function( GLcontext *ctx )
561 {
562 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
563 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
564
565 if (osmesa->rb->DataType != GL_UNSIGNED_BYTE)
566 return NULL;
567
568 if (ctx->RenderMode != GL_RENDER) return NULL;
569 if (ctx->Line.SmoothFlag) return NULL;
570 if (ctx->Texture._EnabledUnits) return NULL;
571 if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
572 if (ctx->Line.Width != 1.0F) return NULL;
573 if (ctx->Line.StippleFlag) return NULL;
574 if (ctx->Line.SmoothFlag) return NULL;
575 if (osmesa->format != OSMESA_RGBA &&
576 osmesa->format != OSMESA_BGRA &&
577 osmesa->format != OSMESA_ARGB) return NULL;
578
579 if (swrast->_RasterMask==DEPTH_BIT
580 && ctx->Depth.Func==GL_LESS
581 && ctx->Depth.Mask==GL_TRUE
582 && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
583 return (swrast_line_func) flat_rgba_z_line;
584 }
585
586 if (swrast->_RasterMask == 0) {
587 return (swrast_line_func) flat_rgba_line;
588 }
589
590 return (swrast_line_func) NULL;
591 }
592
593
594 /**********************************************************************/
595 /***** Optimized triangle rendering *****/
596 /**********************************************************************/
597
598
599 /*
600 * Smooth-shaded, z-less triangle, RGBA color.
601 */
602 #define NAME smooth_rgba_z_triangle
603 #define INTERP_Z 1
604 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
605 #define INTERP_RGB 1
606 #define INTERP_ALPHA 1
607 #define SETUP_CODE \
608 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
609 #define RENDER_SPAN( span ) { \
610 GLuint i; \
611 GLchan *img = PIXELADDR4(span.x, span.y); \
612 for (i = 0; i < span.end; i++, img += 4) { \
613 const GLuint z = FixedToDepth(span.z); \
614 if (z < zRow[i]) { \
615 PACK_RGBA(img, FixedToChan(span.red), \
616 FixedToChan(span.green), FixedToChan(span.blue), \
617 FixedToChan(span.alpha)); \
618 zRow[i] = z; \
619 } \
620 span.red += span.redStep; \
621 span.green += span.greenStep; \
622 span.blue += span.blueStep; \
623 span.alpha += span.alphaStep; \
624 span.z += span.zStep; \
625 } \
626 }
627 #ifdef WIN32
628 #include "..\swrast\s_tritemp.h"
629 #else
630 #include "swrast/s_tritemp.h"
631 #endif
632
633
634
635 /*
636 * Flat-shaded, z-less triangle, RGBA color.
637 */
638 #define NAME flat_rgba_z_triangle
639 #define INTERP_Z 1
640 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
641 #define SETUP_CODE \
642 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx); \
643 GLuint pixel; \
644 PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \
645 v2->color[2], v2->color[3]);
646
647 #define RENDER_SPAN( span ) { \
648 GLuint i; \
649 GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
650 for (i = 0; i < span.end; i++) { \
651 const GLuint z = FixedToDepth(span.z); \
652 if (z < zRow[i]) { \
653 img[i] = pixel; \
654 zRow[i] = z; \
655 } \
656 span.z += span.zStep; \
657 } \
658 }
659 #ifdef WIN32
660 #include "..\swrast\s_tritemp.h"
661 #else
662 #include "swrast/s_tritemp.h"
663 #endif
664
665
666
667 /**
668 * Return pointer to an optimized triangle function if possible.
669 */
670 static swrast_tri_func
671 osmesa_choose_triangle_function( GLcontext *ctx )
672 {
673 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
674 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
675
676 if (osmesa->rb->DataType != GL_UNSIGNED_BYTE)
677 return (swrast_tri_func) NULL;
678
679 if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
680 if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
681 if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
682 if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
683 if (osmesa->format != OSMESA_RGBA &&
684 osmesa->format != OSMESA_BGRA &&
685 osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
686 if (ctx->Polygon.CullFlag &&
687 ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
688 return (swrast_tri_func) NULL;
689
690 if (swrast->_RasterMask == DEPTH_BIT &&
691 ctx->Depth.Func == GL_LESS &&
692 ctx->Depth.Mask == GL_TRUE &&
693 ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
694 if (ctx->Light.ShadeModel == GL_SMOOTH) {
695 return (swrast_tri_func) smooth_rgba_z_triangle;
696 }
697 else {
698 return (swrast_tri_func) flat_rgba_z_triangle;
699 }
700 }
701 return (swrast_tri_func) NULL;
702 }
703
704
705
706 /* Override for the swrast triangle-selection function. Try to use one
707 * of our internal triangle functions, otherwise fall back to the
708 * standard swrast functions.
709 */
710 static void
711 osmesa_choose_triangle( GLcontext *ctx )
712 {
713 SWcontext *swrast = SWRAST_CONTEXT(ctx);
714
715 swrast->Triangle = osmesa_choose_triangle_function( ctx );
716 if (!swrast->Triangle)
717 _swrast_choose_triangle( ctx );
718 }
719
720 static void
721 osmesa_choose_line( GLcontext *ctx )
722 {
723 SWcontext *swrast = SWRAST_CONTEXT(ctx);
724
725 swrast->Line = osmesa_choose_line_function( ctx );
726 if (!swrast->Line)
727 _swrast_choose_line( ctx );
728 }
729
730
731
732 /**
733 * Recompute the values of the context's rowaddr array.
734 */
735 static void
736 compute_row_addresses( OSMesaContext osmesa )
737 {
738 GLint bytesPerPixel, bytesPerRow, i;
739 GLubyte *origin = (GLubyte *) osmesa->rb->Data;
740 GLint bpc; /* bytes per channel */
741 GLint rowlength; /* in pixels */
742 GLint height = osmesa->rb->Height;
743
744 if (osmesa->userRowLength)
745 rowlength = osmesa->userRowLength;
746 else
747 rowlength = osmesa->rb->Width;
748
749 if (osmesa->rb->DataType == GL_UNSIGNED_BYTE)
750 bpc = 1;
751 else if (osmesa->rb->DataType == GL_UNSIGNED_SHORT)
752 bpc = 2;
753 else if (osmesa->rb->DataType == GL_FLOAT)
754 bpc = 4;
755 else {
756 _mesa_problem(&osmesa->mesa,
757 "Unexpected datatype in osmesa::compute_row_addresses");
758 return;
759 }
760
761 if ((osmesa->format == OSMESA_RGB) || (osmesa->format == OSMESA_BGR)) {
762 /* RGB mode */
763 bytesPerPixel = 3 * bpc;
764 }
765 else if (osmesa->format == OSMESA_RGB_565) {
766 /* 5/6/5 RGB pixel in 16 bits */
767 bytesPerPixel = 2;
768 }
769 else {
770 /* RGBA mode */
771 bytesPerPixel = 4 * bpc;
772 }
773
774 bytesPerRow = rowlength * bytesPerPixel;
775
776 if (osmesa->yup) {
777 /* Y=0 is bottom line of window */
778 for (i = 0; i < height; i++) {
779 osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow);
780 }
781 }
782 else {
783 /* Y=0 is top line of window */
784 for (i = 0; i < height; i++) {
785 GLint j = height - i - 1;
786 osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow);
787 }
788 }
789 }
790
791
792
793 /**
794 * Don't use _mesa_delete_renderbuffer since we can't free rb->Data.
795 */
796 static void
797 osmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
798 {
799 free(rb);
800 }
801
802
803 /**
804 * Allocate renderbuffer storage. We don't actually allocate any storage
805 * since we're using a user-provided buffer.
806 * Just set up all the gl_renderbuffer methods.
807 */
808 static GLboolean
809 osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
810 GLenum internalFormat, GLuint width, GLuint height)
811 {
812 const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
813 GLint bpc; /* bits per channel */
814
815 if (rb->DataType == GL_UNSIGNED_BYTE)
816 bpc = 8;
817 else if (rb->DataType == GL_UNSIGNED_SHORT)
818 bpc = 16;
819 else
820 bpc = 32;
821
822 /* Note: we can ignoring internalFormat for "window-system" renderbuffers */
823 (void) internalFormat;
824
825 if (osmesa->format == OSMESA_RGBA) {
826 if (rb->DataType == GL_UNSIGNED_BYTE) {
827 rb->GetRow = get_row_RGBA8;
828 rb->GetValues = get_values_RGBA8;
829 rb->PutRow = put_row_RGBA8;
830 rb->PutRowRGB = put_row_rgb_RGBA8;
831 rb->PutMonoRow = put_mono_row_RGBA8;
832 rb->PutValues = put_values_RGBA8;
833 rb->PutMonoValues = put_mono_values_RGBA8;
834 }
835 else if (rb->DataType == GL_UNSIGNED_SHORT) {
836 rb->GetRow = get_row_RGBA16;
837 rb->GetValues = get_values_RGBA16;
838 rb->PutRow = put_row_RGBA16;
839 rb->PutRowRGB = put_row_rgb_RGBA16;
840 rb->PutMonoRow = put_mono_row_RGBA16;
841 rb->PutValues = put_values_RGBA16;
842 rb->PutMonoValues = put_mono_values_RGBA16;
843 }
844 else {
845 rb->GetRow = get_row_RGBA32;
846 rb->GetValues = get_values_RGBA32;
847 rb->PutRow = put_row_RGBA32;
848 rb->PutRowRGB = put_row_rgb_RGBA32;
849 rb->PutMonoRow = put_mono_row_RGBA32;
850 rb->PutValues = put_values_RGBA32;
851 rb->PutMonoValues = put_mono_values_RGBA32;
852 }
853 }
854 else if (osmesa->format == OSMESA_BGRA) {
855 if (rb->DataType == GL_UNSIGNED_BYTE) {
856 rb->GetRow = get_row_BGRA8;
857 rb->GetValues = get_values_BGRA8;
858 rb->PutRow = put_row_BGRA8;
859 rb->PutRowRGB = put_row_rgb_BGRA8;
860 rb->PutMonoRow = put_mono_row_BGRA8;
861 rb->PutValues = put_values_BGRA8;
862 rb->PutMonoValues = put_mono_values_BGRA8;
863 }
864 else if (rb->DataType == GL_UNSIGNED_SHORT) {
865 rb->GetRow = get_row_BGRA16;
866 rb->GetValues = get_values_BGRA16;
867 rb->PutRow = put_row_BGRA16;
868 rb->PutRowRGB = put_row_rgb_BGRA16;
869 rb->PutMonoRow = put_mono_row_BGRA16;
870 rb->PutValues = put_values_BGRA16;
871 rb->PutMonoValues = put_mono_values_BGRA16;
872 }
873 else {
874 rb->GetRow = get_row_BGRA32;
875 rb->GetValues = get_values_BGRA32;
876 rb->PutRow = put_row_BGRA32;
877 rb->PutRowRGB = put_row_rgb_BGRA32;
878 rb->PutMonoRow = put_mono_row_BGRA32;
879 rb->PutValues = put_values_BGRA32;
880 rb->PutMonoValues = put_mono_values_BGRA32;
881 }
882 }
883 else if (osmesa->format == OSMESA_ARGB) {
884 if (rb->DataType == GL_UNSIGNED_BYTE) {
885 rb->GetRow = get_row_ARGB8;
886 rb->GetValues = get_values_ARGB8;
887 rb->PutRow = put_row_ARGB8;
888 rb->PutRowRGB = put_row_rgb_ARGB8;
889 rb->PutMonoRow = put_mono_row_ARGB8;
890 rb->PutValues = put_values_ARGB8;
891 rb->PutMonoValues = put_mono_values_ARGB8;
892 }
893 else if (rb->DataType == GL_UNSIGNED_SHORT) {
894 rb->GetRow = get_row_ARGB16;
895 rb->GetValues = get_values_ARGB16;
896 rb->PutRow = put_row_ARGB16;
897 rb->PutRowRGB = put_row_rgb_ARGB16;
898 rb->PutMonoRow = put_mono_row_ARGB16;
899 rb->PutValues = put_values_ARGB16;
900 rb->PutMonoValues = put_mono_values_ARGB16;
901 }
902 else {
903 rb->GetRow = get_row_ARGB32;
904 rb->GetValues = get_values_ARGB32;
905 rb->PutRow = put_row_ARGB32;
906 rb->PutRowRGB = put_row_rgb_ARGB32;
907 rb->PutMonoRow = put_mono_row_ARGB32;
908 rb->PutValues = put_values_ARGB32;
909 rb->PutMonoValues = put_mono_values_ARGB32;
910 }
911 }
912 else if (osmesa->format == OSMESA_RGB) {
913 if (rb->DataType == GL_UNSIGNED_BYTE) {
914 rb->GetRow = get_row_RGB8;
915 rb->GetValues = get_values_RGB8;
916 rb->PutRow = put_row_RGB8;
917 rb->PutRowRGB = put_row_rgb_RGB8;
918 rb->PutMonoRow = put_mono_row_RGB8;
919 rb->PutValues = put_values_RGB8;
920 rb->PutMonoValues = put_mono_values_RGB8;
921 }
922 else if (rb->DataType == GL_UNSIGNED_SHORT) {
923 rb->GetRow = get_row_RGB16;
924 rb->GetValues = get_values_RGB16;
925 rb->PutRow = put_row_RGB16;
926 rb->PutRowRGB = put_row_rgb_RGB16;
927 rb->PutMonoRow = put_mono_row_RGB16;
928 rb->PutValues = put_values_RGB16;
929 rb->PutMonoValues = put_mono_values_RGB16;
930 }
931 else {
932 rb->GetRow = get_row_RGB32;
933 rb->GetValues = get_values_RGB32;
934 rb->PutRow = put_row_RGB32;
935 rb->PutRowRGB = put_row_rgb_RGB32;
936 rb->PutMonoRow = put_mono_row_RGB32;
937 rb->PutValues = put_values_RGB32;
938 rb->PutMonoValues = put_mono_values_RGB32;
939 }
940 }
941 else if (osmesa->format == OSMESA_BGR) {
942 if (rb->DataType == GL_UNSIGNED_BYTE) {
943 rb->GetRow = get_row_BGR8;
944 rb->GetValues = get_values_BGR8;
945 rb->PutRow = put_row_BGR8;
946 rb->PutRowRGB = put_row_rgb_BGR8;
947 rb->PutMonoRow = put_mono_row_BGR8;
948 rb->PutValues = put_values_BGR8;
949 rb->PutMonoValues = put_mono_values_BGR8;
950 }
951 else if (rb->DataType == GL_UNSIGNED_SHORT) {
952 rb->GetRow = get_row_BGR16;
953 rb->GetValues = get_values_BGR16;
954 rb->PutRow = put_row_BGR16;
955 rb->PutRowRGB = put_row_rgb_BGR16;
956 rb->PutMonoRow = put_mono_row_BGR16;
957 rb->PutValues = put_values_BGR16;
958 rb->PutMonoValues = put_mono_values_BGR16;
959 }
960 else {
961 rb->GetRow = get_row_BGR32;
962 rb->GetValues = get_values_BGR32;
963 rb->PutRow = put_row_BGR32;
964 rb->PutRowRGB = put_row_rgb_BGR32;
965 rb->PutMonoRow = put_mono_row_BGR32;
966 rb->PutValues = put_values_BGR32;
967 rb->PutMonoValues = put_mono_values_BGR32;
968 }
969 }
970 else if (osmesa->format == OSMESA_RGB_565) {
971 ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
972 rb->GetRow = get_row_RGB_565;
973 rb->GetValues = get_values_RGB_565;
974 rb->PutRow = put_row_RGB_565;
975 rb->PutRowRGB = put_row_rgb_RGB_565;
976 rb->PutMonoRow = put_mono_row_RGB_565;
977 rb->PutValues = put_values_RGB_565;
978 rb->PutMonoValues = put_mono_values_RGB_565;
979 }
980 else {
981 _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
982 }
983
984 rb->Width = width;
985 rb->Height = height;
986
987 compute_row_addresses( osmesa );
988
989 return GL_TRUE;
990 }
991
992
993 /**
994 * Allocate a new renderbuffer to describe the user-provided color buffer.
995 */
996 static struct gl_renderbuffer *
997 new_osmesa_renderbuffer(GLcontext *ctx, GLenum format, GLenum type)
998 {
999 const GLuint name = 0;
1000 struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name);
1001 if (rb) {
1002 rb->RefCount = 1;
1003 rb->Delete = osmesa_delete_renderbuffer;
1004 rb->AllocStorage = osmesa_renderbuffer_storage;
1005
1006 rb->InternalFormat = GL_RGBA;
1007 rb->Format = MESA_FORMAT_RGBA8888;
1008 rb->_BaseFormat = GL_RGBA;
1009 rb->DataType = type;
1010 }
1011 return rb;
1012 }
1013
1014
1015 /**********************************************************************/
1016 /***** Public Functions *****/
1017 /**********************************************************************/
1018
1019
1020 /**
1021 * Create an Off-Screen Mesa rendering context. The only attribute needed is
1022 * an RGBA vs Color-Index mode flag.
1023 *
1024 * Input: format - Must be GL_RGBA
1025 * sharelist - specifies another OSMesaContext with which to share
1026 * display lists. NULL indicates no sharing.
1027 * Return: an OSMesaContext or 0 if error
1028 */
1029 GLAPI OSMesaContext GLAPIENTRY
1030 OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
1031 {
1032 return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
1033 8, 0, sharelist);
1034 }
1035
1036
1037
1038 /**
1039 * New in Mesa 3.5
1040 *
1041 * Create context and specify size of ancillary buffers.
1042 */
1043 GLAPI OSMesaContext GLAPIENTRY
1044 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
1045 GLint accumBits, OSMesaContext sharelist )
1046 {
1047 OSMesaContext osmesa;
1048 struct dd_function_table functions;
1049 GLint rind, gind, bind, aind;
1050 GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
1051 GLenum type = CHAN_TYPE;
1052
1053 rind = gind = bind = aind = 0;
1054 if (format==OSMESA_RGBA) {
1055 redBits = CHAN_BITS;
1056 greenBits = CHAN_BITS;
1057 blueBits = CHAN_BITS;
1058 alphaBits = CHAN_BITS;
1059 rind = 0;
1060 gind = 1;
1061 bind = 2;
1062 aind = 3;
1063 }
1064 else if (format==OSMESA_BGRA) {
1065 redBits = CHAN_BITS;
1066 greenBits = CHAN_BITS;
1067 blueBits = CHAN_BITS;
1068 alphaBits = CHAN_BITS;
1069 bind = 0;
1070 gind = 1;
1071 rind = 2;
1072 aind = 3;
1073 }
1074 else if (format==OSMESA_ARGB) {
1075 redBits = CHAN_BITS;
1076 greenBits = CHAN_BITS;
1077 blueBits = CHAN_BITS;
1078 alphaBits = CHAN_BITS;
1079 aind = 0;
1080 rind = 1;
1081 gind = 2;
1082 bind = 3;
1083 }
1084 else if (format==OSMESA_RGB) {
1085 redBits = CHAN_BITS;
1086 greenBits = CHAN_BITS;
1087 blueBits = CHAN_BITS;
1088 alphaBits = 0;
1089 rind = 0;
1090 gind = 1;
1091 bind = 2;
1092 }
1093 else if (format==OSMESA_BGR) {
1094 redBits = CHAN_BITS;
1095 greenBits = CHAN_BITS;
1096 blueBits = CHAN_BITS;
1097 alphaBits = 0;
1098 rind = 2;
1099 gind = 1;
1100 bind = 0;
1101 }
1102 #if CHAN_TYPE == GL_UNSIGNED_BYTE
1103 else if (format==OSMESA_RGB_565) {
1104 redBits = 5;
1105 greenBits = 6;
1106 blueBits = 5;
1107 alphaBits = 0;
1108 rind = 0; /* not used */
1109 gind = 0;
1110 bind = 0;
1111 }
1112 #endif
1113 else {
1114 return NULL;
1115 }
1116
1117 osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
1118 if (osmesa) {
1119 osmesa->gl_visual = _mesa_create_visual( GL_FALSE, /* double buffer */
1120 GL_FALSE, /* stereo */
1121 redBits,
1122 greenBits,
1123 blueBits,
1124 alphaBits,
1125 depthBits,
1126 stencilBits,
1127 accumBits,
1128 accumBits,
1129 accumBits,
1130 alphaBits ? accumBits : 0,
1131 1 /* num samples */
1132 );
1133 if (!osmesa->gl_visual) {
1134 free(osmesa);
1135 return NULL;
1136 }
1137
1138 /* Initialize device driver function table */
1139 _mesa_init_driver_functions(&functions);
1140 /* override with our functions */
1141 functions.GetString = get_string;
1142 functions.UpdateState = osmesa_update_state;
1143 functions.GetBufferSize = NULL;
1144
1145 if (!_mesa_initialize_context(&osmesa->mesa,
1146 osmesa->gl_visual,
1147 sharelist ? &sharelist->mesa
1148 : (GLcontext *) NULL,
1149 &functions, (void *) osmesa)) {
1150 _mesa_destroy_visual( osmesa->gl_visual );
1151 free(osmesa);
1152 return NULL;
1153 }
1154
1155 _mesa_enable_sw_extensions(&(osmesa->mesa));
1156 _mesa_enable_1_3_extensions(&(osmesa->mesa));
1157 _mesa_enable_1_4_extensions(&(osmesa->mesa));
1158 _mesa_enable_1_5_extensions(&(osmesa->mesa));
1159 _mesa_enable_2_0_extensions(&(osmesa->mesa));
1160 _mesa_enable_2_1_extensions(&(osmesa->mesa));
1161
1162 osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
1163 if (!osmesa->gl_buffer) {
1164 _mesa_destroy_visual( osmesa->gl_visual );
1165 _mesa_free_context_data( &osmesa->mesa );
1166 free(osmesa);
1167 return NULL;
1168 }
1169
1170 /* create front color buffer in user-provided memory (no back buffer) */
1171 osmesa->rb = new_osmesa_renderbuffer(&osmesa->mesa, format, type);
1172 _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, osmesa->rb);
1173 assert(osmesa->rb->RefCount == 2);
1174
1175 _mesa_add_soft_renderbuffers(osmesa->gl_buffer,
1176 GL_FALSE, /* color */
1177 osmesa->gl_visual->haveDepthBuffer,
1178 osmesa->gl_visual->haveStencilBuffer,
1179 osmesa->gl_visual->haveAccumBuffer,
1180 GL_FALSE, /* alpha */
1181 GL_FALSE /* aux */ );
1182
1183 osmesa->format = format;
1184 osmesa->userRowLength = 0;
1185 osmesa->yup = GL_TRUE;
1186 osmesa->rInd = rind;
1187 osmesa->gInd = gind;
1188 osmesa->bInd = bind;
1189 osmesa->aInd = aind;
1190
1191 _mesa_meta_init(&osmesa->mesa);
1192
1193 /* Initialize the software rasterizer and helper modules. */
1194 {
1195 GLcontext *ctx = &osmesa->mesa;
1196 SWcontext *swrast;
1197 TNLcontext *tnl;
1198
1199 if (!_swrast_CreateContext( ctx ) ||
1200 !_vbo_CreateContext( ctx ) ||
1201 !_tnl_CreateContext( ctx ) ||
1202 !_swsetup_CreateContext( ctx )) {
1203 _mesa_destroy_visual(osmesa->gl_visual);
1204 _mesa_free_context_data(ctx);
1205 free(osmesa);
1206 return NULL;
1207 }
1208
1209 _swsetup_Wakeup( ctx );
1210
1211 /* use default TCL pipeline */
1212 tnl = TNL_CONTEXT(ctx);
1213 tnl->Driver.RunPipeline = _tnl_run_pipeline;
1214
1215 /* Extend the software rasterizer with our optimized line and triangle
1216 * drawing functions.
1217 */
1218 swrast = SWRAST_CONTEXT( ctx );
1219 swrast->choose_line = osmesa_choose_line;
1220 swrast->choose_triangle = osmesa_choose_triangle;
1221 }
1222 }
1223 return osmesa;
1224 }
1225
1226
1227 /**
1228 * Destroy an Off-Screen Mesa rendering context.
1229 *
1230 * \param osmesa the context to destroy
1231 */
1232 GLAPI void GLAPIENTRY
1233 OSMesaDestroyContext( OSMesaContext osmesa )
1234 {
1235 if (osmesa) {
1236 if (osmesa->rb)
1237 _mesa_reference_renderbuffer(&osmesa->rb, NULL);
1238
1239 _mesa_meta_free( &osmesa->mesa );
1240
1241 _swsetup_DestroyContext( &osmesa->mesa );
1242 _tnl_DestroyContext( &osmesa->mesa );
1243 _vbo_DestroyContext( &osmesa->mesa );
1244 _swrast_DestroyContext( &osmesa->mesa );
1245
1246 _mesa_destroy_visual( osmesa->gl_visual );
1247 _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL );
1248
1249 _mesa_free_context_data( &osmesa->mesa );
1250 free( osmesa );
1251 }
1252 }
1253
1254
1255 /**
1256 * Bind an OSMesaContext to an image buffer. The image buffer is just a
1257 * block of memory which the client provides. Its size must be at least
1258 * as large as width*height*sizeof(type). Its address should be a multiple
1259 * of 4 if using RGBA mode.
1260 *
1261 * Image data is stored in the order of glDrawPixels: row-major order
1262 * with the lower-left image pixel stored in the first array position
1263 * (ie. bottom-to-top).
1264 *
1265 * If the context's viewport hasn't been initialized yet, it will now be
1266 * initialized to (0,0,width,height).
1267 *
1268 * Input: osmesa - the rendering context
1269 * buffer - the image buffer memory
1270 * type - data type for pixel components
1271 * Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
1272 * are supported. But if Mesa's been compiled with CHAN_BITS==16
1273 * then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE. And if
1274 * Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT,
1275 * GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.
1276 * width, height - size of image buffer in pixels, at least 1
1277 * Return: GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
1278 * invalid buffer address, invalid type, width<1, height<1,
1279 * width>internal limit or height>internal limit.
1280 */
1281 GLAPI GLboolean GLAPIENTRY
1282 OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
1283 GLsizei width, GLsizei height )
1284 {
1285 if (!osmesa || !buffer ||
1286 width < 1 || height < 1 ||
1287 width > MAX_WIDTH || height > MAX_HEIGHT) {
1288 return GL_FALSE;
1289 }
1290
1291 if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
1292 return GL_FALSE;
1293 }
1294
1295 #if 0
1296 if (!(type == GL_UNSIGNED_BYTE ||
1297 (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
1298 (type == GL_FLOAT && CHAN_BITS == 32))) {
1299 /* i.e. is sizeof(type) * 8 > CHAN_BITS? */
1300 return GL_FALSE;
1301 }
1302 #endif
1303
1304 osmesa_update_state( &osmesa->mesa, 0 );
1305
1306 /* Call this periodically to detect when the user has begun using
1307 * GL rendering from multiple threads.
1308 */
1309 _glapi_check_multithread();
1310
1311 /* Set renderbuffer fields. Set width/height = 0 to force
1312 * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
1313 */
1314 osmesa->rb->Data = buffer;
1315 osmesa->rb->DataType = type;
1316 osmesa->rb->Width = osmesa->rb->Height = 0;
1317
1318 /* Set the framebuffer's size. This causes the
1319 * osmesa_renderbuffer_storage() function to get called.
1320 */
1321 _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
1322 osmesa->gl_buffer->Initialized = GL_TRUE; /* XXX TEMPORARY? */
1323
1324 _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );
1325
1326 /* Remove renderbuffer attachment, then re-add. This installs the
1327 * renderbuffer adaptor/wrapper if needed (for bpp conversion).
1328 */
1329 _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
1330 _mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, osmesa->rb);
1331
1332
1333 /* this updates the visual's red/green/blue/alphaBits fields */
1334 _mesa_update_framebuffer_visual(osmesa->gl_buffer);
1335
1336 /* update the framebuffer size */
1337 _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
1338
1339 return GL_TRUE;
1340 }
1341
1342
1343
1344 GLAPI OSMesaContext GLAPIENTRY
1345 OSMesaGetCurrentContext( void )
1346 {
1347 GLcontext *ctx = _mesa_get_current_context();
1348 if (ctx)
1349 return (OSMesaContext) ctx;
1350 else
1351 return NULL;
1352 }
1353
1354
1355
1356 GLAPI void GLAPIENTRY
1357 OSMesaPixelStore( GLint pname, GLint value )
1358 {
1359 OSMesaContext osmesa = OSMesaGetCurrentContext();
1360
1361 switch (pname) {
1362 case OSMESA_ROW_LENGTH:
1363 if (value<0) {
1364 _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
1365 "OSMesaPixelStore(value)" );
1366 return;
1367 }
1368 osmesa->userRowLength = value;
1369 break;
1370 case OSMESA_Y_UP:
1371 osmesa->yup = value ? GL_TRUE : GL_FALSE;
1372 break;
1373 default:
1374 _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
1375 return;
1376 }
1377
1378 compute_row_addresses( osmesa );
1379 }
1380
1381
1382 GLAPI void GLAPIENTRY
1383 OSMesaGetIntegerv( GLint pname, GLint *value )
1384 {
1385 OSMesaContext osmesa = OSMesaGetCurrentContext();
1386
1387 switch (pname) {
1388 case OSMESA_WIDTH:
1389 if (osmesa->gl_buffer)
1390 *value = osmesa->gl_buffer->Width;
1391 else
1392 *value = 0;
1393 return;
1394 case OSMESA_HEIGHT:
1395 if (osmesa->gl_buffer)
1396 *value = osmesa->gl_buffer->Height;
1397 else
1398 *value = 0;
1399 return;
1400 case OSMESA_FORMAT:
1401 *value = osmesa->format;
1402 return;
1403 case OSMESA_TYPE:
1404 /* current color buffer's data type */
1405 if (osmesa->rb) {
1406 *value = osmesa->rb->DataType;
1407 }
1408 else {
1409 *value = 0;
1410 }
1411 return;
1412 case OSMESA_ROW_LENGTH:
1413 *value = osmesa->userRowLength;
1414 return;
1415 case OSMESA_Y_UP:
1416 *value = osmesa->yup;
1417 return;
1418 case OSMESA_MAX_WIDTH:
1419 *value = MAX_WIDTH;
1420 return;
1421 case OSMESA_MAX_HEIGHT:
1422 *value = MAX_HEIGHT;
1423 return;
1424 default:
1425 _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
1426 return;
1427 }
1428 }
1429
1430
1431 /**
1432 * Return the depth buffer associated with an OSMesa context.
1433 * Input: c - the OSMesa context
1434 * Output: width, height - size of buffer in pixels
1435 * bytesPerValue - bytes per depth value (2 or 4)
1436 * buffer - pointer to depth buffer values
1437 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1438 */
1439 GLAPI GLboolean GLAPIENTRY
1440 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
1441 GLint *bytesPerValue, void **buffer )
1442 {
1443 struct gl_renderbuffer *rb = NULL;
1444
1445 if (c->gl_buffer)
1446 rb = c->gl_buffer->Attachment[BUFFER_DEPTH].Renderbuffer;
1447
1448 if (!rb || !rb->Data) {
1449 *width = 0;
1450 *height = 0;
1451 *bytesPerValue = 0;
1452 *buffer = 0;
1453 return GL_FALSE;
1454 }
1455 else {
1456 *width = rb->Width;
1457 *height = rb->Height;
1458 if (c->gl_visual->depthBits <= 16)
1459 *bytesPerValue = sizeof(GLushort);
1460 else
1461 *bytesPerValue = sizeof(GLuint);
1462 *buffer = rb->Data;
1463 return GL_TRUE;
1464 }
1465 }
1466
1467
1468 /**
1469 * Return the color buffer associated with an OSMesa context.
1470 * Input: c - the OSMesa context
1471 * Output: width, height - size of buffer in pixels
1472 * format - the pixel format (OSMESA_FORMAT)
1473 * buffer - pointer to color buffer values
1474 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
1475 */
1476 GLAPI GLboolean GLAPIENTRY
1477 OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width,
1478 GLint *height, GLint *format, void **buffer )
1479 {
1480 if (osmesa->rb && osmesa->rb->Data) {
1481 *width = osmesa->rb->Width;
1482 *height = osmesa->rb->Height;
1483 *format = osmesa->format;
1484 *buffer = osmesa->rb->Data;
1485 return GL_TRUE;
1486 }
1487 else {
1488 *width = 0;
1489 *height = 0;
1490 *format = 0;
1491 *buffer = 0;
1492 return GL_FALSE;
1493 }
1494 }
1495
1496
1497 struct name_function
1498 {
1499 const char *Name;
1500 OSMESAproc Function;
1501 };
1502
1503 static struct name_function functions[] = {
1504 { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
1505 { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
1506 { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
1507 { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
1508 { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
1509 { "OSMesaPixelsStore", (OSMESAproc) OSMesaPixelStore },
1510 { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
1511 { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
1512 { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
1513 { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
1514 { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
1515 { NULL, NULL }
1516 };
1517
1518
1519 GLAPI OSMESAproc GLAPIENTRY
1520 OSMesaGetProcAddress( const char *funcName )
1521 {
1522 int i;
1523 for (i = 0; functions[i].Name; i++) {
1524 if (strcmp(functions[i].Name, funcName) == 0)
1525 return functions[i].Function;
1526 }
1527 return _glapi_get_proc_address(funcName);
1528 }
1529
1530
1531 GLAPI void GLAPIENTRY
1532 OSMesaColorClamp(GLboolean enable)
1533 {
1534 OSMesaContext osmesa = OSMesaGetCurrentContext();
1535
1536 if (enable == GL_TRUE) {
1537 osmesa->mesa.Color.ClampFragmentColor = GL_TRUE;
1538 }
1539 else {
1540 osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
1541 }
1542 }
1543
1544