10 * The Windows Mesa rendering context, derived from GLcontext.
12 struct wmesa_context
{
13 GLcontext gl_ctx
; /* The core GL/Mesa context */
15 COLORREF clearColorRef
;
22 * Windows framebuffer, derived from gl_framebuffer
24 struct wmesa_framebuffer
26 struct gl_framebuffer Base
;
31 /* back buffer DIB fields */
37 struct wmesa_framebuffer
*next
;
40 typedef struct wmesa_framebuffer
*WMesaFramebuffer
;
43 #endif /* WMESADEF_H */