draw: corrections to allow for different cliptest cases
[mesa.git] / src / mesa / drivers / windows / gldirect / dx9 / gld_pipeline_dx9.c
1 /****************************************************************************
2 *
3 * Mesa 3-D graphics library
4 * Direct3D Driver Interface
5 *
6 * ========================================================================
7 *
8 * Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
9 *
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
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14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
16 *
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
19 *
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * SOFTWARE.
27 *
28 * ======================================================================
29 *
30 * Language: ANSI C
31 * Environment: Windows 9x/2000/XP/XBox (Win32)
32 *
33 * Description: Mesa transformation pipeline with GLDirect fastpath
34 *
35 ****************************************************************************/
36
37 //#include "../GLDirect.h"
38
39 #include "dglcontext.h"
40 #include "ddlog.h"
41 #include "gld_dx9.h"
42
43 #include "tnl/tnl.h"
44 #include "tnl/t_context.h"
45 #include "tnl/t_pipeline.h"
46
47 //---------------------------------------------------------------------------
48
49 extern struct tnl_pipeline_stage _gld_d3d_render_stage;
50 extern struct tnl_pipeline_stage _gld_mesa_render_stage;
51
52 static const struct tnl_pipeline_stage *gld_pipeline[] = {
53 &_gld_d3d_render_stage, // Direct3D TnL
54 &_tnl_vertex_transform_stage,
55 &_tnl_normal_transform_stage,
56 &_tnl_lighting_stage,
57 &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */
58 &_tnl_texgen_stage,
59 &_tnl_texture_transform_stage,
60 &_tnl_point_attenuation_stage,
61 &_gld_mesa_render_stage, // Mesa TnL, D3D rendering
62 0,
63 };
64
65 //---------------------------------------------------------------------------
66
67 void gldInstallPipeline_DX9(
68 GLcontext *ctx)
69 {
70 // Remove any existing pipeline stages,
71 // then install GLDirect pipeline stages.
72
73 _tnl_destroy_pipeline(ctx);
74 _tnl_install_pipeline(ctx, gld_pipeline);
75 }
76
77 //---------------------------------------------------------------------------