draw: corrections to allow for different cliptest cases
[mesa.git] / src / mesa / drivers / x11 / xm_dd.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.2
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file xm_dd.h
28 * General device driver functions for Xlib driver.
29 */
30
31 #include "glxheader.h"
32 #include "main/bufferobj.h"
33 #include "main/buffers.h"
34 #include "main/context.h"
35 #include "main/colormac.h"
36 #include "main/depth.h"
37 #include "main/drawpix.h"
38 #include "main/extensions.h"
39 #include "main/framebuffer.h"
40 #include "main/macros.h"
41 #include "main/image.h"
42 #include "main/imports.h"
43 #include "main/mtypes.h"
44 #include "main/state.h"
45 #include "main/texobj.h"
46 #include "main/teximage.h"
47 #include "main/texstore.h"
48 #include "main/texformat.h"
49 #include "swrast/swrast.h"
50 #include "swrast/s_context.h"
51 #include "swrast_setup/swrast_setup.h"
52 #include "tnl/tnl.h"
53 #include "tnl/t_context.h"
54 #include "drivers/common/meta.h"
55 #include "xmesaP.h"
56
57
58
59 /*
60 * Dithering kernels and lookup tables.
61 */
62
63 const int xmesa_kernel8[DITH_DY * DITH_DX] = {
64 0 * MAXC, 8 * MAXC, 2 * MAXC, 10 * MAXC,
65 12 * MAXC, 4 * MAXC, 14 * MAXC, 6 * MAXC,
66 3 * MAXC, 11 * MAXC, 1 * MAXC, 9 * MAXC,
67 15 * MAXC, 7 * MAXC, 13 * MAXC, 5 * MAXC,
68 };
69
70 const short xmesa_HPCR_DRGB[3][2][16] = {
71 {
72 { 16, -4, 1,-11, 14, -6, 3, -9, 15, -5, 2,-10, 13, -7, 4, -8},
73 {-15, 5, 0, 12,-13, 7, -2, 10,-14, 6, -1, 11,-12, 8, -3, 9}
74 },
75 {
76 {-11, 15, -7, 3, -8, 14, -4, 2,-10, 16, -6, 4, -9, 13, -5, 1},
77 { 12,-14, 8, -2, 9,-13, 5, -1, 11,-15, 7, -3, 10,-12, 6, 0}
78 },
79 {
80 { 6,-18, 26,-14, 2,-22, 30,-10, 8,-16, 28,-12, 4,-20, 32, -8},
81 { -4, 20,-24, 16, 0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10}
82 }
83 };
84
85 const int xmesa_kernel1[16] = {
86 0*47, 9*47, 4*47, 12*47, /* 47 = (255*3)/16 */
87 6*47, 2*47, 14*47, 8*47,
88 10*47, 1*47, 5*47, 11*47,
89 7*47, 13*47, 3*47, 15*47
90 };
91
92
93 static void
94 finish_or_flush( GLcontext *ctx )
95 {
96 #ifdef XFree86Server
97 /* NOT_NEEDED */
98 #else
99 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
100 if (xmesa) {
101 _glthread_LOCK_MUTEX(_xmesa_lock);
102 XSync( xmesa->display, False );
103 _glthread_UNLOCK_MUTEX(_xmesa_lock);
104 }
105 #endif
106 }
107
108
109 static void
110 clear_color( GLcontext *ctx, const GLfloat color[4] )
111 {
112 if (ctx->DrawBuffer->Name == 0) {
113 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
114 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
115
116 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
117 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
118 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
119 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
120 xmesa->clearpixel = xmesa_color_to_pixel( ctx,
121 xmesa->clearcolor[0],
122 xmesa->clearcolor[1],
123 xmesa->clearcolor[2],
124 xmesa->clearcolor[3],
125 xmesa->xm_visual->undithered_pf );
126 _glthread_LOCK_MUTEX(_xmesa_lock);
127 XMesaSetForeground( xmesa->display, xmbuf->cleargc,
128 xmesa->clearpixel );
129 _glthread_UNLOCK_MUTEX(_xmesa_lock);
130 }
131 }
132
133
134
135 /* Implements glColorMask() */
136 static void
137 color_mask(GLcontext *ctx,
138 GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask)
139 {
140 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
141 XMesaBuffer xmbuf;
142 const int xclass = xmesa->xm_visual->mesa_visual.visualType;
143 (void) amask;
144
145 if (ctx->DrawBuffer->Name != 0)
146 return;
147
148 xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
149
150 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
151 unsigned long m;
152 if (rmask && gmask && bmask) {
153 m = ((unsigned long)~0L);
154 }
155 else {
156 m = 0;
157 if (rmask) m |= GET_REDMASK(xmesa->xm_visual);
158 if (gmask) m |= GET_GREENMASK(xmesa->xm_visual);
159 if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual);
160 }
161 XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m );
162 }
163 }
164
165
166
167 /**********************************************************************/
168 /*** glClear implementations ***/
169 /**********************************************************************/
170
171
172 /**
173 * Clear the front or back color buffer, if it's implemented with a pixmap.
174 */
175 static void
176 clear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
177 GLint x, GLint y, GLint width, GLint height)
178 {
179 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
180 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
181
182 assert(xmbuf);
183 assert(xrb->pixmap);
184 assert(xmesa);
185 assert(xmesa->display);
186 assert(xrb->pixmap);
187 assert(xmbuf->cleargc);
188
189 XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc,
190 x, xrb->Base.Height - y - height,
191 width, height );
192 }
193
194
195 static void
196 clear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
197 GLint x, GLint y, GLint width, GLint height )
198 {
199 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
200 GLint i;
201 for (i = 0; i < height; i++) {
202 GLubyte *ptr = PIXEL_ADDR1(xrb, x, y + i);
203 memset( ptr, xmesa->clearpixel, width );
204 }
205 }
206
207
208 static void
209 clear_HPCR_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
210 GLint x, GLint y, GLint width, GLint height )
211 {
212 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
213 GLint i;
214 for (i = y; i < y + height; i++) {
215 GLubyte *ptr = PIXEL_ADDR1( xrb, x, i );
216 int j;
217 const GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0];
218 if (i & 1) {
219 sptr += 16;
220 }
221 for (j = x; j < x + width; j++) {
222 *ptr = sptr[j&15];
223 ptr++;
224 }
225 }
226 }
227
228
229 static void
230 clear_16bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb,
231 GLint x, GLint y, GLint width, GLint height)
232 {
233 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
234 GLuint pixel = (GLuint) xmesa->clearpixel;
235 GLint i, j;
236
237 if (xmesa->swapbytes) {
238 pixel = ((pixel >> 8) & 0x00ff) | ((pixel << 8) & 0xff00);
239 }
240
241 for (j = 0; j < height; j++) {
242 GLushort *ptr2 = PIXEL_ADDR2(xrb, x, y + j);
243 for (i = 0; i < width; i++) {
244 ptr2[i] = pixel;
245 }
246 }
247 }
248
249
250 /* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */
251 static void
252 clear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
253 GLint x, GLint y, GLint width, GLint height)
254 {
255 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
256 const GLubyte r = xmesa->clearcolor[0];
257 const GLubyte g = xmesa->clearcolor[1];
258 const GLubyte b = xmesa->clearcolor[2];
259
260 if (r == g && g == b) {
261 /* same value for all three components (gray) */
262 GLint j;
263 for (j = 0; j < height; j++) {
264 bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j);
265 memset(ptr3, r, 3 * width);
266 }
267 }
268 else {
269 /* non-gray clear color */
270 GLint i, j;
271 for (j = 0; j < height; j++) {
272 bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j);
273 for (i = 0; i < width; i++) {
274 ptr3->r = r;
275 ptr3->g = g;
276 ptr3->b = b;
277 ptr3++;
278 }
279 }
280 }
281 }
282
283
284 static void
285 clear_32bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
286 GLint x, GLint y, GLint width, GLint height)
287 {
288 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
289 register GLuint pixel = (GLuint) xmesa->clearpixel;
290
291 if (!xrb->ximage)
292 return;
293
294 if (xmesa->swapbytes) {
295 pixel = ((pixel >> 24) & 0x000000ff)
296 | ((pixel >> 8) & 0x0000ff00)
297 | ((pixel << 8) & 0x00ff0000)
298 | ((pixel << 24) & 0xff000000);
299 }
300
301 if (width == xrb->Base.Width && height == xrb->Base.Height) {
302 /* clearing whole buffer */
303 const GLuint n = xrb->Base.Width * xrb->Base.Height;
304 GLuint *ptr4 = (GLuint *) xrb->ximage->data;
305 if (pixel == 0) {
306 /* common case */
307 memset(ptr4, pixel, 4 * n);
308 }
309 else {
310 GLuint i;
311 for (i = 0; i < n; i++)
312 ptr4[i] = pixel;
313 }
314 }
315 else {
316 /* clearing scissored region */
317 GLint i, j;
318 for (j = 0; j < height; j++) {
319 GLuint *ptr4 = PIXEL_ADDR4(xrb, x, y + j);
320 for (i = 0; i < width; i++) {
321 ptr4[i] = pixel;
322 }
323 }
324 }
325 }
326
327
328 static void
329 clear_nbit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb,
330 GLint x, GLint y, GLint width, GLint height)
331 {
332 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
333 XMesaImage *img = xrb->ximage;
334 GLint i, j;
335
336 /* TODO: optimize this */
337 y = YFLIP(xrb, y);
338 for (j = 0; j < height; j++) {
339 for (i = 0; i < width; i++) {
340 XMesaPutPixel(img, x+i, y-j, xmesa->clearpixel);
341 }
342 }
343 }
344
345
346
347 static void
348 clear_buffers(GLcontext *ctx, GLbitfield buffers)
349 {
350 if (ctx->DrawBuffer->Name == 0) {
351 /* this is a window system framebuffer */
352 const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask[0];
353 XMesaBuffer b = XMESA_BUFFER(ctx->DrawBuffer);
354 const GLint x = ctx->DrawBuffer->_Xmin;
355 const GLint y = ctx->DrawBuffer->_Ymin;
356 const GLint width = ctx->DrawBuffer->_Xmax - x;
357 const GLint height = ctx->DrawBuffer->_Ymax - y;
358
359 /* we can't handle color or index masking */
360 if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
361 if (buffers & BUFFER_BIT_FRONT_LEFT) {
362 /* clear front color buffer */
363 struct gl_renderbuffer *frontRb
364 = ctx->DrawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
365 if (b->frontxrb == xmesa_renderbuffer(frontRb)) {
366 /* renderbuffer is not wrapped - great! */
367 b->frontxrb->clearFunc(ctx, b->frontxrb, x, y, width, height);
368 buffers &= ~BUFFER_BIT_FRONT_LEFT;
369 }
370 else {
371 /* we can't directly clear an alpha-wrapped color buffer */
372 }
373 }
374 if (buffers & BUFFER_BIT_BACK_LEFT) {
375 /* clear back color buffer */
376 struct gl_renderbuffer *backRb
377 = ctx->DrawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
378 if (b->backxrb == xmesa_renderbuffer(backRb)) {
379 /* renderbuffer is not wrapped - great! */
380 b->backxrb->clearFunc(ctx, b->backxrb, x, y, width, height);
381 buffers &= ~BUFFER_BIT_BACK_LEFT;
382 }
383 }
384 }
385 }
386 if (buffers)
387 _swrast_Clear(ctx, buffers);
388 }
389
390
391 #ifndef XFree86Server
392 /* XXX these functions haven't been tested in the Xserver environment */
393
394
395 /**
396 * Check if we can do an optimized glDrawPixels into an 8R8G8B visual.
397 */
398 static GLboolean
399 can_do_DrawPixels_8R8G8B(GLcontext *ctx, GLenum format, GLenum type)
400 {
401 if (format == GL_BGRA &&
402 type == GL_UNSIGNED_BYTE &&
403 ctx->DrawBuffer &&
404 ctx->DrawBuffer->Name == 0 &&
405 ctx->Pixel.ZoomX == 1.0 && /* no zooming */
406 ctx->Pixel.ZoomY == 1.0 &&
407 ctx->_ImageTransferState == 0 /* no color tables, scale/bias, etc */) {
408 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
409
410 if (swrast->NewState)
411 _swrast_validate_derived( ctx );
412
413 if ((swrast->_RasterMask & ~CLIP_BIT) == 0) /* no blend, z-test, etc */ {
414 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
415 if (rb) {
416 struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped);
417 if (xrb &&
418 xrb->pixmap && /* drawing to pixmap or window */
419 _mesa_get_format_bits(xrb->Base.Format, GL_ALPHA_BITS) == 0) {
420 return GL_TRUE;
421 }
422 }
423 }
424 }
425 return GL_FALSE;
426 }
427
428
429 /**
430 * This function implements glDrawPixels() with an XPutImage call when
431 * drawing to the front buffer (X Window drawable).
432 * The image format must be GL_BGRA to match the PF_8R8G8B pixel format.
433 */
434 static void
435 xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
436 GLint x, GLint y, GLsizei width, GLsizei height,
437 GLenum format, GLenum type,
438 const struct gl_pixelstore_attrib *unpack,
439 const GLvoid *pixels )
440 {
441 if (can_do_DrawPixels_8R8G8B(ctx, format, type)) {
442 const SWcontext *swrast = SWRAST_CONTEXT( ctx );
443 struct gl_pixelstore_attrib clippedUnpack = *unpack;
444 int dstX = x;
445 int dstY = y;
446 int w = width;
447 int h = height;
448
449 if (swrast->NewState)
450 _swrast_validate_derived( ctx );
451
452 if (unpack->BufferObj->Name) {
453 /* unpack from PBO */
454 GLubyte *buf;
455 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
456 format, type, pixels)) {
457 _mesa_error(ctx, GL_INVALID_OPERATION,
458 "glDrawPixels(invalid PBO access)");
459 return;
460 }
461 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx,
462 GL_PIXEL_UNPACK_BUFFER_EXT,
463 GL_READ_ONLY_ARB,
464 unpack->BufferObj);
465 if (!buf) {
466 /* buffer is already mapped - that's an error */
467 _mesa_error(ctx, GL_INVALID_OPERATION,
468 "glDrawPixels(PBO is mapped)");
469 return;
470 }
471 pixels = ADD_POINTERS(buf, pixels);
472 }
473
474 if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &clippedUnpack)) {
475 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
476 XMesaDisplay *dpy = xmesa->xm_visual->display;
477 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
478 const XMesaGC gc = xmbuf->cleargc; /* effected by glColorMask */
479 struct xmesa_renderbuffer *xrb
480 = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
481 const int srcX = clippedUnpack.SkipPixels;
482 const int srcY = clippedUnpack.SkipRows;
483 const int rowLength = clippedUnpack.RowLength;
484 XMesaImage ximage;
485
486 ASSERT(xmesa->xm_visual->dithered_pf == PF_8R8G8B);
487 ASSERT(xmesa->xm_visual->undithered_pf == PF_8R8G8B);
488 ASSERT(dpy);
489 ASSERT(gc);
490
491 /* This is a little tricky since all coordinates up to now have
492 * been in the OpenGL bottom-to-top orientation. X is top-to-bottom
493 * so we have to carefully compute the Y coordinates/addresses here.
494 */
495 memset(&ximage, 0, sizeof(XMesaImage));
496 ximage.width = width;
497 ximage.height = height;
498 ximage.format = ZPixmap;
499 ximage.data = (char *) pixels
500 + ((srcY + h - 1) * rowLength + srcX) * 4;
501 ximage.byte_order = LSBFirst;
502 ximage.bitmap_unit = 32;
503 ximage.bitmap_bit_order = LSBFirst;
504 ximage.bitmap_pad = 32;
505 ximage.depth = 32;
506 ximage.bits_per_pixel = 32;
507 ximage.bytes_per_line = -rowLength * 4; /* negative to flip image */
508 /* it seems we don't need to set the ximage.red/green/blue_mask fields */
509 /* flip Y axis for dest position */
510 dstY = YFLIP(xrb, dstY) - h + 1;
511 XPutImage(dpy, xrb->pixmap, gc, &ximage, 0, 0, dstX, dstY, w, h);
512 }
513
514 if (unpack->BufferObj->Name) {
515 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
516 unpack->BufferObj);
517 }
518 }
519 else {
520 /* software fallback */
521 _swrast_DrawPixels(ctx, x, y, width, height,
522 format, type, unpack, pixels);
523 }
524 }
525
526
527
528 /**
529 * Check if we can do an optimized glDrawPixels into an 5R6G5B visual.
530 */
531 static GLboolean
532 can_do_DrawPixels_5R6G5B(GLcontext *ctx, GLenum format, GLenum type)
533 {
534 if (format == GL_RGB &&
535 type == GL_UNSIGNED_SHORT_5_6_5 &&
536 !ctx->Color.DitherFlag && /* no dithering */
537 ctx->DrawBuffer &&
538 ctx->DrawBuffer->Name == 0 &&
539 ctx->Pixel.ZoomX == 1.0 && /* no zooming */
540 ctx->Pixel.ZoomY == 1.0 &&
541 ctx->_ImageTransferState == 0 /* no color tables, scale/bias, etc */) {
542 const SWcontext *swrast = SWRAST_CONTEXT(ctx);
543
544 if (swrast->NewState)
545 _swrast_validate_derived( ctx );
546
547 if ((swrast->_RasterMask & ~CLIP_BIT) == 0) /* no blend, z-test, etc */ {
548 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
549 if (rb) {
550 struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped);
551 if (xrb &&
552 xrb->pixmap && /* drawing to pixmap or window */
553 _mesa_get_format_bits(xrb->Base.Format, GL_ALPHA_BITS) == 0) {
554 return GL_TRUE;
555 }
556 }
557 }
558 }
559 return GL_FALSE;
560 }
561
562
563 /**
564 * This function implements glDrawPixels() with an XPutImage call when
565 * drawing to the front buffer (X Window drawable). The image format
566 * must be GL_RGB and image type must be GL_UNSIGNED_SHORT_5_6_5 to
567 * match the PF_5R6G5B pixel format.
568 */
569 static void
570 xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
571 GLint x, GLint y, GLsizei width, GLsizei height,
572 GLenum format, GLenum type,
573 const struct gl_pixelstore_attrib *unpack,
574 const GLvoid *pixels )
575 {
576 if (can_do_DrawPixels_5R6G5B(ctx, format, type)) {
577 const SWcontext *swrast = SWRAST_CONTEXT( ctx );
578 struct gl_pixelstore_attrib clippedUnpack = *unpack;
579 int dstX = x;
580 int dstY = y;
581 int w = width;
582 int h = height;
583
584 if (swrast->NewState)
585 _swrast_validate_derived( ctx );
586
587 if (unpack->BufferObj->Name) {
588 /* unpack from PBO */
589 GLubyte *buf;
590 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
591 format, type, pixels)) {
592 _mesa_error(ctx, GL_INVALID_OPERATION,
593 "glDrawPixels(invalid PBO access)");
594 return;
595 }
596 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx,
597 GL_PIXEL_UNPACK_BUFFER_EXT,
598 GL_READ_ONLY_ARB,
599 unpack->BufferObj);
600 if (!buf) {
601 /* buffer is already mapped - that's an error */
602 _mesa_error(ctx, GL_INVALID_OPERATION,
603 "glDrawPixels(PBO is mapped)");
604 return;
605 }
606 pixels = ADD_POINTERS(buf, pixels);
607 }
608
609 if (_mesa_clip_drawpixels(ctx, &dstX, &dstY, &w, &h, &clippedUnpack)) {
610 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
611 XMesaDisplay *dpy = xmesa->xm_visual->display;
612 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
613 const XMesaGC gc = xmbuf->cleargc; /* effected by glColorMask */
614 struct xmesa_renderbuffer *xrb
615 = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
616 const int srcX = clippedUnpack.SkipPixels;
617 const int srcY = clippedUnpack.SkipRows;
618 const int rowLength = clippedUnpack.RowLength;
619 XMesaImage ximage;
620
621 ASSERT(xmesa->xm_visual->undithered_pf == PF_5R6G5B);
622 ASSERT(dpy);
623 ASSERT(gc);
624
625 /* This is a little tricky since all coordinates up to now have
626 * been in the OpenGL bottom-to-top orientation. X is top-to-bottom
627 * so we have to carefully compute the Y coordinates/addresses here.
628 */
629 memset(&ximage, 0, sizeof(XMesaImage));
630 ximage.width = width;
631 ximage.height = height;
632 ximage.format = ZPixmap;
633 ximage.data = (char *) pixels
634 + ((srcY + h - 1) * rowLength + srcX) * 2;
635 ximage.byte_order = LSBFirst;
636 ximage.bitmap_unit = 16;
637 ximage.bitmap_bit_order = LSBFirst;
638 ximage.bitmap_pad = 16;
639 ximage.depth = 16;
640 ximage.bits_per_pixel = 16;
641 ximage.bytes_per_line = -rowLength * 2; /* negative to flip image */
642 /* it seems we don't need to set the ximage.red/green/blue_mask fields */
643 /* flip Y axis for dest position */
644 dstY = YFLIP(xrb, dstY) - h + 1;
645 XPutImage(dpy, xrb->pixmap, gc, &ximage, 0, 0, dstX, dstY, w, h);
646 }
647
648 if (unpack->BufferObj->Name) {
649 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
650 unpack->BufferObj);
651 }
652 }
653 else {
654 /* software fallback */
655 _swrast_DrawPixels(ctx, x, y, width, height,
656 format, type, unpack, pixels);
657 }
658 }
659
660
661 /**
662 * Determine if we can do an optimized glCopyPixels.
663 */
664 static GLboolean
665 can_do_CopyPixels(GLcontext *ctx, GLenum type)
666 {
667 if (type == GL_COLOR &&
668 ctx->_ImageTransferState == 0 && /* no color tables, scale/bias, etc */
669 ctx->Pixel.ZoomX == 1.0 && /* no zooming */
670 ctx->Pixel.ZoomY == 1.0 &&
671 ctx->Color.DrawBuffer[0] == GL_FRONT && /* copy to front buf */
672 ctx->Pixel.ReadBuffer == GL_FRONT && /* copy from front buf */
673 ctx->ReadBuffer->_ColorReadBuffer &&
674 ctx->DrawBuffer->_ColorDrawBuffers[0]) {
675 const SWcontext *swrast = SWRAST_CONTEXT( ctx );
676
677 if (swrast->NewState)
678 _swrast_validate_derived( ctx );
679
680 if ((swrast->_RasterMask & ~CLIP_BIT) == 0x0 &&
681 ctx->ReadBuffer &&
682 ctx->ReadBuffer->_ColorReadBuffer &&
683 ctx->DrawBuffer &&
684 ctx->DrawBuffer->_ColorDrawBuffers[0]) {
685 struct xmesa_renderbuffer *srcXrb
686 = xmesa_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer->Wrapped);
687 struct xmesa_renderbuffer *dstXrb
688 = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
689 if (srcXrb->pixmap && dstXrb->pixmap) {
690 return GL_TRUE;
691 }
692 }
693 }
694 return GL_FALSE;
695 }
696
697
698 /**
699 * Implement glCopyPixels for the front color buffer (or back buffer Pixmap)
700 * for the color buffer. Don't support zooming, pixel transfer, etc.
701 * We do support copying from one window to another, ala glXMakeCurrentRead.
702 */
703 static void
704 xmesa_CopyPixels( GLcontext *ctx,
705 GLint srcx, GLint srcy, GLsizei width, GLsizei height,
706 GLint destx, GLint desty, GLenum type )
707 {
708 if (can_do_CopyPixels(ctx, type)) {
709 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
710 XMesaDisplay *dpy = xmesa->xm_visual->display;
711 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
712 const XMesaGC gc = xmbuf->cleargc; /* effected by glColorMask */
713 struct xmesa_renderbuffer *srcXrb
714 = xmesa_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer->Wrapped);
715 struct xmesa_renderbuffer *dstXrb
716 = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
717
718 ASSERT(dpy);
719 ASSERT(gc);
720
721 /* Note: we don't do any special clipping work here. We could,
722 * but X will do it for us.
723 */
724 srcy = YFLIP(srcXrb, srcy) - height + 1;
725 desty = YFLIP(dstXrb, desty) - height + 1;
726 XCopyArea(dpy, srcXrb->pixmap, dstXrb->pixmap, gc,
727 srcx, srcy, width, height, destx, desty);
728 }
729 else {
730 _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type );
731 }
732 }
733
734 #endif /* XFree86Server */
735
736
737
738 /*
739 * Every driver should implement a GetString function in order to
740 * return a meaningful GL_RENDERER string.
741 */
742 static const GLubyte *
743 get_string( GLcontext *ctx, GLenum name )
744 {
745 (void) ctx;
746 switch (name) {
747 case GL_RENDERER:
748 #ifdef XFree86Server
749 return (const GLubyte *) "Mesa GLX Indirect";
750 #else
751 return (const GLubyte *) "Mesa X11";
752 #endif
753 case GL_VENDOR:
754 #ifdef XFree86Server
755 return (const GLubyte *) "Mesa project: www.mesa3d.org";
756 #else
757 return NULL;
758 #endif
759 default:
760 return NULL;
761 }
762 }
763
764
765 /*
766 * We implement the glEnable function only because we care about
767 * dither enable/disable.
768 */
769 static void
770 enable( GLcontext *ctx, GLenum pname, GLboolean state )
771 {
772 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
773
774 switch (pname) {
775 case GL_DITHER:
776 if (state)
777 xmesa->pixelformat = xmesa->xm_visual->dithered_pf;
778 else
779 xmesa->pixelformat = xmesa->xm_visual->undithered_pf;
780 break;
781 default:
782 ; /* silence compiler warning */
783 }
784 }
785
786
787 static void
788 clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] )
789 {
790 int i;
791 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
792
793 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
794 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
795 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
796 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
797
798 if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
799 /* black is black */
800 memset( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 ,
801 sizeof(xmesa->xm_visual->hpcr_clear_ximage_pattern));
802 }
803 else {
804 /* build clear pattern */
805 for (i=0; i<16; i++) {
806 xmesa->xm_visual->hpcr_clear_ximage_pattern[0][i] =
807 DITHER_HPCR(i, 0,
808 xmesa->clearcolor[0],
809 xmesa->clearcolor[1],
810 xmesa->clearcolor[2]);
811 xmesa->xm_visual->hpcr_clear_ximage_pattern[1][i] =
812 DITHER_HPCR(i, 1,
813 xmesa->clearcolor[0],
814 xmesa->clearcolor[1],
815 xmesa->clearcolor[2]);
816 }
817 }
818 }
819
820
821 static void
822 clear_color_HPCR_pixmap( GLcontext *ctx, const GLfloat color[4] )
823 {
824 int i;
825 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
826
827 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
828 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
829 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
830 CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
831
832 if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) {
833 /* black is black */
834 for (i=0; i<16; i++) {
835 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0, 0);
836 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1, 0);
837 }
838 }
839 else {
840 for (i=0; i<16; i++) {
841 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 0,
842 DITHER_HPCR(i, 0,
843 xmesa->clearcolor[0],
844 xmesa->clearcolor[1],
845 xmesa->clearcolor[2]));
846 XMesaPutPixel(xmesa->xm_visual->hpcr_clear_ximage, i, 1,
847 DITHER_HPCR(i, 1,
848 xmesa->clearcolor[0],
849 xmesa->clearcolor[1],
850 xmesa->clearcolor[2]));
851 }
852 }
853 /* change tile pixmap content */
854 XMesaPutImage(xmesa->display,
855 (XMesaDrawable)xmesa->xm_visual->hpcr_clear_pixmap,
856 XMESA_BUFFER(ctx->DrawBuffer)->cleargc,
857 xmesa->xm_visual->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2);
858 }
859
860
861 /**
862 * Called when the driver should update its state, based on the new_state
863 * flags.
864 */
865 void
866 xmesa_update_state( GLcontext *ctx, GLbitfield new_state )
867 {
868 const XMesaContext xmesa = XMESA_CONTEXT(ctx);
869
870 /* Propagate statechange information to swrast and swrast_setup
871 * modules. The X11 driver has no internal GL-dependent state.
872 */
873 _swrast_InvalidateState( ctx, new_state );
874 _tnl_InvalidateState( ctx, new_state );
875 _vbo_InvalidateState( ctx, new_state );
876 _swsetup_InvalidateState( ctx, new_state );
877
878 if (ctx->DrawBuffer->Name != 0)
879 return;
880
881 /*
882 * GL_DITHER, GL_READ/DRAW_BUFFER, buffer binding state, etc. effect
883 * renderbuffer span/clear funcs.
884 * Check _NEW_COLOR to detect dither enable/disable.
885 */
886 if (new_state & (_NEW_COLOR | _NEW_BUFFERS)) {
887 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
888 struct xmesa_renderbuffer *front_xrb, *back_xrb;
889
890 front_xrb = xmbuf->frontxrb;
891 if (front_xrb) {
892 xmesa_set_renderbuffer_funcs(front_xrb, xmesa->pixelformat,
893 xmesa->xm_visual->BitsPerPixel);
894 front_xrb->clearFunc = clear_pixmap;
895 }
896
897 back_xrb = xmbuf->backxrb;
898 if (back_xrb) {
899 xmesa_set_renderbuffer_funcs(back_xrb, xmesa->pixelformat,
900 xmesa->xm_visual->BitsPerPixel);
901 if (xmbuf->backxrb->pixmap) {
902 back_xrb->clearFunc = clear_pixmap;
903 }
904 else {
905 switch (xmesa->xm_visual->BitsPerPixel) {
906 case 8:
907 if (xmesa->xm_visual->hpcr_clear_flag) {
908 back_xrb->clearFunc = clear_HPCR_ximage;
909 }
910 else {
911 back_xrb->clearFunc = clear_8bit_ximage;
912 }
913 break;
914 case 16:
915 back_xrb->clearFunc = clear_16bit_ximage;
916 break;
917 case 24:
918 back_xrb->clearFunc = clear_24bit_ximage;
919 break;
920 case 32:
921 back_xrb->clearFunc = clear_32bit_ximage;
922 break;
923 default:
924 back_xrb->clearFunc = clear_nbit_ximage;
925 break;
926 }
927 }
928 }
929 }
930
931 if (xmesa->xm_visual->hpcr_clear_flag) {
932 /* this depends on whether we're drawing to the front or back buffer */
933 /* XXX FIX THIS! */
934 #if 0
935 if (pixmap) {
936 ctx->Driver.ClearColor = clear_color_HPCR_pixmap;
937 }
938 else {
939 ctx->Driver.ClearColor = clear_color_HPCR_ximage;
940 }
941 #else
942 (void) clear_color_HPCR_pixmap;
943 (void) clear_color_HPCR_ximage;
944 #endif
945 }
946 }
947
948
949
950 /**
951 * Called via ctx->Driver.TestProxyTeximage(). Normally, we'd just use
952 * the _mesa_test_proxy_teximage() fallback function, but we're going to
953 * special-case the 3D texture case to allow textures up to 512x512x32
954 * texels.
955 */
956 static GLboolean
957 test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
958 GLint internalFormat, GLenum format, GLenum type,
959 GLint width, GLint height, GLint depth, GLint border)
960 {
961 if (target == GL_PROXY_TEXTURE_3D) {
962 /* special case for 3D textures */
963 if (width * height * depth > 512 * 512 * 64 ||
964 width < 2 * border ||
965 (!ctx->Extensions.ARB_texture_non_power_of_two &&
966 _mesa_bitcount(width - 2 * border) != 1) ||
967 height < 2 * border ||
968 (!ctx->Extensions.ARB_texture_non_power_of_two &&
969 _mesa_bitcount(height - 2 * border) != 1) ||
970 depth < 2 * border ||
971 (!ctx->Extensions.ARB_texture_non_power_of_two &&
972 _mesa_bitcount(depth - 2 * border) != 1)) {
973 /* Bad size, or too many texels */
974 return GL_FALSE;
975 }
976 return GL_TRUE;
977 }
978 else {
979 /* use the fallback routine for 1D, 2D, cube and rect targets */
980 return _mesa_test_proxy_teximage(ctx, target, level, internalFormat,
981 format, type, width, height, depth,
982 border);
983 }
984 }
985
986
987 /**
988 * In SW, we don't really compress GL_COMPRESSED_RGB[A] textures!
989 */
990 static gl_format
991 choose_tex_format( GLcontext *ctx, GLint internalFormat,
992 GLenum format, GLenum type )
993 {
994 switch (internalFormat) {
995 case GL_COMPRESSED_RGB_ARB:
996 return MESA_FORMAT_RGB888;
997 case GL_COMPRESSED_RGBA_ARB:
998 return MESA_FORMAT_RGBA8888;
999 default:
1000 return _mesa_choose_tex_format(ctx, internalFormat, format, type);
1001 }
1002 }
1003
1004
1005 /**
1006 * Called by glViewport.
1007 * This is a good time for us to poll the current X window size and adjust
1008 * our renderbuffers to match the current window size.
1009 * Remember, we have no opportunity to respond to conventional
1010 * X Resize/StructureNotify events since the X driver has no event loop.
1011 * Thus, we poll.
1012 * Note that this trick isn't fool-proof. If the application never calls
1013 * glViewport, our notion of the current window size may be incorrect.
1014 * That problem led to the GLX_MESA_resize_buffers extension.
1015 */
1016 static void
1017 xmesa_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
1018 {
1019 XMesaContext xmctx = XMESA_CONTEXT(ctx);
1020 XMesaBuffer xmdrawbuf = XMESA_BUFFER(ctx->WinSysDrawBuffer);
1021 XMesaBuffer xmreadbuf = XMESA_BUFFER(ctx->WinSysReadBuffer);
1022 xmesa_check_and_update_buffer_size(xmctx, xmdrawbuf);
1023 xmesa_check_and_update_buffer_size(xmctx, xmreadbuf);
1024 (void) x;
1025 (void) y;
1026 (void) w;
1027 (void) h;
1028 }
1029
1030
1031 #if ENABLE_EXT_timer_query
1032
1033 /*
1034 * The GL_EXT_timer_query extension is not enabled for the XServer
1035 * indirect renderer. Not sure about how/if wrapping of gettimeofday()
1036 * is done, etc.
1037 */
1038
1039 struct xmesa_query_object
1040 {
1041 struct gl_query_object Base;
1042 struct timeval StartTime;
1043 };
1044
1045
1046 static struct gl_query_object *
1047 xmesa_new_query_object(GLcontext *ctx, GLuint id)
1048 {
1049 struct xmesa_query_object *q = CALLOC_STRUCT(xmesa_query_object);
1050 if (q) {
1051 q->Base.Id = id;
1052 q->Base.Ready = GL_TRUE;
1053 }
1054 return &q->Base;
1055 }
1056
1057
1058 static void
1059 xmesa_begin_query(GLcontext *ctx, struct gl_query_object *q)
1060 {
1061 if (q->Target == GL_TIME_ELAPSED_EXT) {
1062 struct xmesa_query_object *xq = (struct xmesa_query_object *) q;
1063 (void) gettimeofday(&xq->StartTime, NULL);
1064 }
1065 }
1066
1067
1068 /**
1069 * Return the difference between the two given times in microseconds.
1070 */
1071 #ifdef __VMS
1072 #define suseconds_t unsigned int
1073 #endif
1074 static GLuint64EXT
1075 time_diff(const struct timeval *t0, const struct timeval *t1)
1076 {
1077 GLuint64EXT seconds0 = t0->tv_sec & 0xff; /* 0 .. 255 seconds */
1078 GLuint64EXT seconds1 = t1->tv_sec & 0xff; /* 0 .. 255 seconds */
1079 GLuint64EXT nanosec0 = (seconds0 * 1000000 + t0->tv_usec) * 1000;
1080 GLuint64EXT nanosec1 = (seconds1 * 1000000 + t1->tv_usec) * 1000;
1081 return nanosec1 - nanosec0;
1082 }
1083
1084
1085 static void
1086 xmesa_end_query(GLcontext *ctx, struct gl_query_object *q)
1087 {
1088 if (q->Target == GL_TIME_ELAPSED_EXT) {
1089 struct xmesa_query_object *xq = (struct xmesa_query_object *) q;
1090 struct timeval endTime;
1091 (void) gettimeofday(&endTime, NULL);
1092 /* result is in nanoseconds! */
1093 q->Result = time_diff(&xq->StartTime, &endTime);
1094 }
1095 q->Ready = GL_TRUE;
1096 }
1097
1098 #endif /* ENABLE_timer_query */
1099
1100
1101 /**
1102 * Initialize the device driver function table with the functions
1103 * we implement in this driver.
1104 */
1105 void
1106 xmesa_init_driver_functions( XMesaVisual xmvisual,
1107 struct dd_function_table *driver )
1108 {
1109 driver->GetString = get_string;
1110 driver->UpdateState = xmesa_update_state;
1111 driver->GetBufferSize = NULL; /* OBSOLETE */
1112 driver->Flush = finish_or_flush;
1113 driver->Finish = finish_or_flush;
1114 driver->ClearColor = clear_color;
1115 driver->ColorMask = color_mask;
1116 driver->Enable = enable;
1117 driver->Viewport = xmesa_viewport;
1118 if (TEST_META_FUNCS) {
1119 driver->Clear = _mesa_meta_Clear;
1120 driver->CopyPixels = _mesa_meta_CopyPixels;
1121 driver->BlitFramebuffer = _mesa_meta_BlitFramebuffer;
1122 driver->DrawPixels = _mesa_meta_DrawPixels;
1123 driver->Bitmap = _mesa_meta_Bitmap;
1124 }
1125 else {
1126 driver->Clear = clear_buffers;
1127 #ifndef XFree86Server
1128 driver->CopyPixels = xmesa_CopyPixels;
1129 if (xmvisual->undithered_pf == PF_8R8G8B &&
1130 xmvisual->dithered_pf == PF_8R8G8B &&
1131 xmvisual->BitsPerPixel == 32) {
1132 driver->DrawPixels = xmesa_DrawPixels_8R8G8B;
1133 }
1134 else if (xmvisual->undithered_pf == PF_5R6G5B) {
1135 driver->DrawPixels = xmesa_DrawPixels_5R6G5B;
1136 }
1137 #endif
1138 }
1139 driver->TestProxyTexImage = test_proxy_teximage;
1140 #if ENABLE_EXT_texure_compression_s3tc
1141 driver->ChooseTextureFormat = choose_tex_format;
1142 #else
1143 (void) choose_tex_format;
1144 #endif
1145
1146 #if ENABLE_EXT_timer_query
1147 driver->NewQueryObject = xmesa_new_query_object;
1148 driver->BeginQuery = xmesa_begin_query;
1149 driver->EndQuery = xmesa_end_query;
1150 #endif
1151 }
1152
1153
1154 #define XMESA_NEW_POINT (_NEW_POINT | \
1155 _NEW_RENDERMODE | \
1156 _SWRAST_NEW_RASTERMASK)
1157
1158 #define XMESA_NEW_LINE (_NEW_LINE | \
1159 _NEW_TEXTURE | \
1160 _NEW_LIGHT | \
1161 _NEW_DEPTH | \
1162 _NEW_RENDERMODE | \
1163 _SWRAST_NEW_RASTERMASK)
1164
1165 #define XMESA_NEW_TRIANGLE (_NEW_POLYGON | \
1166 _NEW_TEXTURE | \
1167 _NEW_LIGHT | \
1168 _NEW_DEPTH | \
1169 _NEW_RENDERMODE | \
1170 _SWRAST_NEW_RASTERMASK)
1171
1172
1173 /**
1174 * Extend the software rasterizer with our line/point/triangle
1175 * functions.
1176 * Called during context creation only.
1177 */
1178 void xmesa_register_swrast_functions( GLcontext *ctx )
1179 {
1180 SWcontext *swrast = SWRAST_CONTEXT( ctx );
1181
1182 swrast->choose_point = xmesa_choose_point;
1183 swrast->choose_line = xmesa_choose_line;
1184 swrast->choose_triangle = xmesa_choose_triangle;
1185
1186 /* XXX these lines have no net effect. Remove??? */
1187 swrast->InvalidatePointMask |= XMESA_NEW_POINT;
1188 swrast->InvalidateLineMask |= XMESA_NEW_LINE;
1189 swrast->InvalidateTriangleMask |= XMESA_NEW_TRIANGLE;
1190 }