mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
[mesa.git] / src / mesa / drivers / x11 / xmesa.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Mesa/X11 interface. This header file serves as the documentation for
28 * the Mesa/X11 interface functions.
29 *
30 * Note: this interface isn't intended for user programs. It's primarily
31 * just for implementing the pseudo-GLX interface.
32 */
33
34
35 /* Sample Usage:
36
37 In addition to the usual X calls to select a visual, create a colormap
38 and create a window, you must do the following to use the X/Mesa interface:
39
40 1. Call XMesaCreateVisual() to make an XMesaVisual from an XVisualInfo.
41
42 2. Call XMesaCreateContext() to create an X/Mesa rendering context, given
43 the XMesaVisual.
44
45 3. Call XMesaCreateWindowBuffer() to create an XMesaBuffer from an X window
46 and XMesaVisual.
47
48 4. Call XMesaMakeCurrent() to bind the XMesaBuffer to an XMesaContext and
49 to make the context the current one.
50
51 5. Make gl* calls to render your graphics.
52
53 6. Use XMesaSwapBuffers() when double buffering to swap front/back buffers.
54
55 7. Before the X window is destroyed, call XMesaDestroyBuffer().
56
57 8. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext.
58
59 */
60
61
62
63
64 #ifndef XMESA_H
65 #define XMESA_H
66
67 #ifdef __cplusplus
68 extern "C" {
69 #endif
70
71 #include <X11/Xlib.h>
72 #include <X11/Xutil.h>
73 #include "xmesa_x.h"
74 #include "GL/gl.h"
75
76 #define XMESA_MAJOR_VERSION 6
77 #define XMESA_MINOR_VERSION 3
78
79
80
81 /*
82 * Values passed to XMesaGetString:
83 */
84 #define XMESA_VERSION 1
85 #define XMESA_EXTENSIONS 2
86
87
88 /*
89 * Values passed to XMesaSetFXmode:
90 */
91 #define XMESA_FX_WINDOW 1
92 #define XMESA_FX_FULLSCREEN 2
93
94
95
96 typedef struct xmesa_context *XMesaContext;
97
98 typedef struct xmesa_visual *XMesaVisual;
99
100 typedef struct xmesa_buffer *XMesaBuffer;
101
102
103
104 /*
105 * Create a new X/Mesa visual.
106 * Input: display - X11 display
107 * visinfo - an XVisualInfo pointer
108 * rgb_flag - GL_TRUE = RGB mode,
109 * GL_FALSE = color index mode
110 * alpha_flag - alpha buffer requested?
111 * db_flag - GL_TRUE = double-buffered,
112 * GL_FALSE = single buffered
113 * stereo_flag - stereo visual?
114 * ximage_flag - GL_TRUE = use an XImage for back buffer,
115 * GL_FALSE = use an off-screen pixmap for back buffer
116 * depth_size - requested bits/depth values, or zero
117 * stencil_size - requested bits/stencil values, or zero
118 * accum_red_size - requested bits/red accum values, or zero
119 * accum_green_size - requested bits/green accum values, or zero
120 * accum_blue_size - requested bits/blue accum values, or zero
121 * accum_alpha_size - requested bits/alpha accum values, or zero
122 * num_samples - number of samples/pixel if multisampling, or zero
123 * level - visual level, usually 0
124 * visualCaveat - ala the GLX extension, usually GLX_NONE_EXT
125 * Return; a new XMesaVisual or 0 if error.
126 */
127 extern XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
128 XMesaVisualInfo visinfo,
129 GLboolean rgb_flag,
130 GLboolean alpha_flag,
131 GLboolean db_flag,
132 GLboolean stereo_flag,
133 GLboolean ximage_flag,
134 GLint depth_size,
135 GLint stencil_size,
136 GLint accum_red_size,
137 GLint accum_green_size,
138 GLint accum_blue_size,
139 GLint accum_alpha_size,
140 GLint num_samples,
141 GLint level,
142 GLint visualCaveat );
143
144 /*
145 * Destroy an XMesaVisual, but not the associated XVisualInfo.
146 */
147 extern void XMesaDestroyVisual( XMesaVisual v );
148
149
150
151 /*
152 * Create a new XMesaContext for rendering into an X11 window.
153 *
154 * Input: visual - an XMesaVisual
155 * share_list - another XMesaContext with which to share display
156 * lists or NULL if no sharing is wanted.
157 * Return: an XMesaContext or NULL if error.
158 */
159 extern XMesaContext XMesaCreateContext( XMesaVisual v,
160 XMesaContext share_list );
161
162
163 /*
164 * Destroy a rendering context as returned by XMesaCreateContext()
165 */
166 extern void XMesaDestroyContext( XMesaContext c );
167
168
169
170
171 /*
172 * Create an XMesaBuffer from an X window.
173 */
174 extern XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v, XMesaWindow w );
175
176
177 /*
178 * Create an XMesaBuffer from an X pixmap.
179 */
180 extern XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
181 XMesaPixmap p,
182 XMesaColormap cmap );
183
184
185 /*
186 * Destroy an XMesaBuffer, but not the corresponding window or pixmap.
187 */
188 extern void XMesaDestroyBuffer( XMesaBuffer b );
189
190
191 /*
192 * Return the XMesaBuffer handle which corresponds to an X drawable, if any.
193 *
194 * New in Mesa 2.3.
195 */
196 extern XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy,
197 XMesaDrawable d );
198
199
200
201 /*
202 * Bind a buffer to a context and make the context the current one.
203 */
204 extern GLboolean XMesaMakeCurrent( XMesaContext c,
205 XMesaBuffer b );
206
207
208 /*
209 * Bind two buffers (read and draw) to a context and make the
210 * context the current one.
211 * New in Mesa 3.3
212 */
213 extern GLboolean XMesaMakeCurrent2( XMesaContext c,
214 XMesaBuffer drawBuffer,
215 XMesaBuffer readBuffer );
216
217
218 /*
219 * Unbind the current context from its buffer.
220 */
221 extern GLboolean XMesaUnbindContext( XMesaContext c );
222
223
224 /*
225 * Return a handle to the current context.
226 */
227 extern XMesaContext XMesaGetCurrentContext( void );
228
229
230 /*
231 * Return handle to the current (draw) buffer.
232 */
233 extern XMesaBuffer XMesaGetCurrentBuffer( void );
234
235
236 /*
237 * Return handle to the current read buffer.
238 * New in Mesa 3.3
239 */
240 extern XMesaBuffer XMesaGetCurrentReadBuffer( void );
241
242
243 /*
244 * Swap the front and back buffers for the given buffer. No action is
245 * taken if the buffer is not double buffered.
246 */
247 extern void XMesaSwapBuffers( XMesaBuffer b );
248
249
250 /*
251 * Copy a sub-region of the back buffer to the front buffer.
252 *
253 * New in Mesa 2.6
254 */
255 extern void XMesaCopySubBuffer( XMesaBuffer b,
256 int x,
257 int y,
258 int width,
259 int height );
260
261
262 /*
263 * Return a pointer to the Pixmap or XImage being used as the back
264 * color buffer of an XMesaBuffer. This function is a way to get "under
265 * the hood" of X/Mesa so one can manipulate the back buffer directly.
266 * Input: b - the XMesaBuffer
267 * Output: pixmap - pointer to back buffer's Pixmap, or 0
268 * ximage - pointer to back buffer's XImage, or NULL
269 * Return: GL_TRUE = context is double buffered
270 * GL_FALSE = context is single buffered
271 */
272 extern GLboolean XMesaGetBackBuffer( XMesaBuffer b,
273 XMesaPixmap *pixmap,
274 XMesaImage **ximage );
275
276
277
278 /*
279 * Return the depth buffer associated with an XMesaBuffer.
280 * Input: b - the XMesa buffer handle
281 * Output: width, height - size of buffer in pixels
282 * bytesPerValue - bytes per depth value (2 or 4)
283 * buffer - pointer to depth buffer values
284 * Return: GL_TRUE or GL_FALSE to indicate success or failure.
285 *
286 * New in Mesa 2.4.
287 */
288 extern GLboolean XMesaGetDepthBuffer( XMesaBuffer b,
289 GLint *width,
290 GLint *height,
291 GLint *bytesPerValue,
292 void **buffer );
293
294
295
296 /*
297 * Flush/sync a context
298 */
299 extern void XMesaFlush( XMesaContext c );
300
301
302
303 /*
304 * Get an X/Mesa-specific string.
305 * Input: name - either XMESA_VERSION or XMESA_EXTENSIONS
306 */
307 extern const char *XMesaGetString( XMesaContext c, int name );
308
309
310
311 /*
312 * Scan for XMesaBuffers whose window/pixmap has been destroyed, then free
313 * any memory used by that buffer.
314 *
315 * New in Mesa 2.3.
316 */
317 extern void XMesaGarbageCollect( XMesaDisplay* dpy );
318
319
320
321 /*
322 * Return a dithered pixel value.
323 * Input: c - XMesaContext
324 * x, y - window coordinate
325 * red, green, blue, alpha - color components in [0,1]
326 * Return: pixel value
327 *
328 * New in Mesa 2.3.
329 */
330 extern unsigned long XMesaDitherColor( XMesaContext xmesa,
331 GLint x,
332 GLint y,
333 GLfloat red,
334 GLfloat green,
335 GLfloat blue,
336 GLfloat alpha );
337
338
339
340 /*
341 * 3Dfx Glide driver only!
342 * Set 3Dfx/Glide full-screen or window rendering mode.
343 * Input: mode - either XMESA_FX_WINDOW (window rendering mode) or
344 * XMESA_FX_FULLSCREEN (full-screen rendering mode)
345 * Return: GL_TRUE if success
346 * GL_FALSE if invalid mode or if not using 3Dfx driver
347 *
348 * New in Mesa 2.6.
349 */
350 extern GLboolean XMesaSetFXmode( GLint mode );
351
352
353
354 /*
355 * Reallocate the back/depth/stencil/accum/etc/ buffers associated with
356 * buffer <b> if its size has changed.
357 *
358 * New in Mesa 4.0.2
359 */
360 extern void XMesaResizeBuffers( XMesaBuffer b );
361
362
363
364 /*
365 * Create a pbuffer.
366 * New in Mesa 4.1
367 */
368 extern XMesaBuffer XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
369 unsigned int width, unsigned int height);
370
371
372
373 /*
374 * Texture from Pixmap
375 * New in Mesa 7.1
376 */
377 extern void
378 XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
379 const int *attrib_list);
380
381 extern void
382 XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer);
383
384
385 extern XMesaBuffer
386 XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
387 XMesaColormap cmap,
388 int format, int target, int mipmap);
389
390
391
392 #ifdef __cplusplus
393 }
394 #endif
395
396
397 #endif