Merge branch 'llvm-cliptest-viewport'
[mesa.git] / src / mesa / main / accum.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "glheader.h"
26 #include "accum.h"
27 #include "context.h"
28 #include "imports.h"
29 #include "macros.h"
30 #include "state.h"
31 #include "mtypes.h"
32 #include "main/dispatch.h"
33
34
35 #if FEATURE_accum
36
37
38 void GLAPIENTRY
39 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
40 {
41 GLfloat tmp[4];
42 GET_CURRENT_CONTEXT(ctx);
43 ASSERT_OUTSIDE_BEGIN_END(ctx);
44
45 tmp[0] = CLAMP( red, -1.0F, 1.0F );
46 tmp[1] = CLAMP( green, -1.0F, 1.0F );
47 tmp[2] = CLAMP( blue, -1.0F, 1.0F );
48 tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
49
50 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
51 return;
52
53 FLUSH_VERTICES(ctx, _NEW_ACCUM);
54 COPY_4FV( ctx->Accum.ClearColor, tmp );
55 }
56
57
58 static void GLAPIENTRY
59 _mesa_Accum( GLenum op, GLfloat value )
60 {
61 GET_CURRENT_CONTEXT(ctx);
62 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
63
64 switch (op) {
65 case GL_ADD:
66 case GL_MULT:
67 case GL_ACCUM:
68 case GL_LOAD:
69 case GL_RETURN:
70 /* OK */
71 break;
72 default:
73 _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
74 return;
75 }
76
77 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
78 _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
79 return;
80 }
81
82 if (ctx->DrawBuffer != ctx->ReadBuffer) {
83 /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
84 * or GL_EXT_framebuffer_blit.
85 */
86 _mesa_error(ctx, GL_INVALID_OPERATION,
87 "glAccum(different read/draw buffers)");
88 return;
89 }
90
91 if (ctx->NewState)
92 _mesa_update_state(ctx);
93
94 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
95 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
96 "glAccum(incomplete framebuffer)");
97 return;
98 }
99
100 if (ctx->RenderMode == GL_RENDER) {
101 ctx->Driver.Accum(ctx, op, value);
102 }
103 }
104
105
106 void
107 _mesa_init_accum_dispatch(struct _glapi_table *disp)
108 {
109 SET_Accum(disp, _mesa_Accum);
110 SET_ClearAccum(disp, _mesa_ClearAccum);
111 }
112
113
114 #endif /* FEATURE_accum */
115
116
117 void
118 _mesa_init_accum( struct gl_context *ctx )
119 {
120 /* Accumulate buffer group */
121 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
122 }