Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I...
[mesa.git] / src / mesa / main / api_arrayelt.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* Author:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29 #include "glheader.h"
30 #include "api_arrayelt.h"
31 #include "context.h"
32 #include "imports.h"
33 #include "macros.h"
34 #include "glapi/glapioffsets.h"
35 #include "glapi/dispatch.h"
36
37 typedef void (GLAPIENTRY *array_func)( const void * );
38
39 typedef struct {
40 const struct gl_client_array *array;
41 int offset;
42 } AEarray;
43
44 typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
45
46 typedef struct {
47 const struct gl_client_array *array;
48 attrib_func func;
49 GLuint index;
50 } AEattrib;
51
52 typedef struct {
53 AEarray arrays[32];
54 AEattrib attribs[VERT_ATTRIB_MAX + 1];
55 GLuint NewState;
56
57 struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
58 GLuint nr_vbos;
59 GLboolean mapped_vbos;
60
61 } AEcontext;
62
63 #define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
64
65
66 /*
67 * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
68 * in the range [0, 7]. Luckily these type tokens are sequentially
69 * numbered in gl.h, except for GL_DOUBLE.
70 */
71 #define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
72
73 static const int ColorFuncs[2][8] = {
74 {
75 _gloffset_Color3bv,
76 _gloffset_Color3ubv,
77 _gloffset_Color3sv,
78 _gloffset_Color3usv,
79 _gloffset_Color3iv,
80 _gloffset_Color3uiv,
81 _gloffset_Color3fv,
82 _gloffset_Color3dv,
83 },
84 {
85 _gloffset_Color4bv,
86 _gloffset_Color4ubv,
87 _gloffset_Color4sv,
88 _gloffset_Color4usv,
89 _gloffset_Color4iv,
90 _gloffset_Color4uiv,
91 _gloffset_Color4fv,
92 _gloffset_Color4dv,
93 },
94 };
95
96 static const int VertexFuncs[3][8] = {
97 {
98 -1,
99 -1,
100 _gloffset_Vertex2sv,
101 -1,
102 _gloffset_Vertex2iv,
103 -1,
104 _gloffset_Vertex2fv,
105 _gloffset_Vertex2dv,
106 },
107 {
108 -1,
109 -1,
110 _gloffset_Vertex3sv,
111 -1,
112 _gloffset_Vertex3iv,
113 -1,
114 _gloffset_Vertex3fv,
115 _gloffset_Vertex3dv,
116 },
117 {
118 -1,
119 -1,
120 _gloffset_Vertex4sv,
121 -1,
122 _gloffset_Vertex4iv,
123 -1,
124 _gloffset_Vertex4fv,
125 _gloffset_Vertex4dv,
126 },
127 };
128
129 static const int IndexFuncs[8] = {
130 -1,
131 _gloffset_Indexubv,
132 _gloffset_Indexsv,
133 -1,
134 _gloffset_Indexiv,
135 -1,
136 _gloffset_Indexfv,
137 _gloffset_Indexdv,
138 };
139
140 static const int NormalFuncs[8] = {
141 _gloffset_Normal3bv,
142 -1,
143 _gloffset_Normal3sv,
144 -1,
145 _gloffset_Normal3iv,
146 -1,
147 _gloffset_Normal3fv,
148 _gloffset_Normal3dv,
149 };
150
151 /* Note: _gloffset_* for these may not be a compile-time constant. */
152 static int SecondaryColorFuncs[8];
153 static int FogCoordFuncs[8];
154
155
156 /**
157 ** GL_NV_vertex_program
158 **/
159
160 /* GL_BYTE attributes */
161
162 static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
163 {
164 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
165 }
166
167 static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
168 {
169 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
170 }
171
172 static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
173 {
174 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
175 }
176
177 static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
178 {
179 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
180 }
181
182 static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
183 {
184 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
185 BYTE_TO_FLOAT(v[1]),
186 BYTE_TO_FLOAT(v[2])));
187 }
188
189 static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
190 {
191 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
192 }
193
194 static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
195 {
196 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
197 BYTE_TO_FLOAT(v[1]),
198 BYTE_TO_FLOAT(v[2]),
199 BYTE_TO_FLOAT(v[3])));
200 }
201
202 static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
203 {
204 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
205 }
206
207 /* GL_UNSIGNED_BYTE attributes */
208
209 static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
210 {
211 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
212 }
213
214 static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
215 {
216 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
217 }
218
219 static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
220 {
221 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
222 UBYTE_TO_FLOAT(v[1])));
223 }
224
225 static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
226 {
227 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
228 }
229
230 static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
231 {
232 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
233 UBYTE_TO_FLOAT(v[1]),
234 UBYTE_TO_FLOAT(v[2])));
235 }
236 static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
237 {
238 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
239 }
240
241 static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
242 {
243 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
244 UBYTE_TO_FLOAT(v[1]),
245 UBYTE_TO_FLOAT(v[2]),
246 UBYTE_TO_FLOAT(v[3])));
247 }
248
249 static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
250 {
251 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
252 }
253
254 /* GL_SHORT attributes */
255
256 static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
257 {
258 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
259 }
260
261 static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
262 {
263 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
264 }
265
266 static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
267 {
268 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
269 SHORT_TO_FLOAT(v[1])));
270 }
271
272 static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
273 {
274 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
275 }
276
277 static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
278 {
279 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
280 SHORT_TO_FLOAT(v[1]),
281 SHORT_TO_FLOAT(v[2])));
282 }
283
284 static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
285 {
286 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
287 }
288
289 static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
290 {
291 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
292 SHORT_TO_FLOAT(v[1]),
293 SHORT_TO_FLOAT(v[2]),
294 SHORT_TO_FLOAT(v[3])));
295 }
296
297 static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
298 {
299 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
300 }
301
302 /* GL_UNSIGNED_SHORT attributes */
303
304 static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
305 {
306 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
307 }
308
309 static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
310 {
311 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
312 }
313
314 static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
315 {
316 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
317 USHORT_TO_FLOAT(v[1])));
318 }
319
320 static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
321 {
322 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
323 }
324
325 static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
326 {
327 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
328 USHORT_TO_FLOAT(v[1]),
329 USHORT_TO_FLOAT(v[2])));
330 }
331
332 static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
333 {
334 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
335 }
336
337 static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
338 {
339 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
340 USHORT_TO_FLOAT(v[1]),
341 USHORT_TO_FLOAT(v[2]),
342 USHORT_TO_FLOAT(v[3])));
343 }
344
345 static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
346 {
347 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
348 }
349
350 /* GL_INT attributes */
351
352 static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
353 {
354 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
355 }
356
357 static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
358 {
359 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
360 }
361
362 static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
363 {
364 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
365 INT_TO_FLOAT(v[1])));
366 }
367
368 static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
369 {
370 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
371 }
372
373 static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
374 {
375 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
376 INT_TO_FLOAT(v[1]),
377 INT_TO_FLOAT(v[2])));
378 }
379
380 static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
381 {
382 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
383 }
384
385 static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
386 {
387 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
388 INT_TO_FLOAT(v[1]),
389 INT_TO_FLOAT(v[2]),
390 INT_TO_FLOAT(v[3])));
391 }
392
393 static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
394 {
395 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
396 }
397
398 /* GL_UNSIGNED_INT attributes */
399
400 static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
401 {
402 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
403 }
404
405 static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
406 {
407 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
408 }
409
410 static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
411 {
412 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
413 UINT_TO_FLOAT(v[1])));
414 }
415
416 static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
417 {
418 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
419 }
420
421 static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
422 {
423 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
424 UINT_TO_FLOAT(v[1]),
425 UINT_TO_FLOAT(v[2])));
426 }
427
428 static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
429 {
430 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
431 }
432
433 static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
434 {
435 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
436 UINT_TO_FLOAT(v[1]),
437 UINT_TO_FLOAT(v[2]),
438 UINT_TO_FLOAT(v[3])));
439 }
440
441 static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
442 {
443 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
444 }
445
446 /* GL_FLOAT attributes */
447
448 static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v)
449 {
450 CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
451 }
452
453 static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v)
454 {
455 CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
456 }
457
458 static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v)
459 {
460 CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
461 }
462
463 static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v)
464 {
465 CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
466 }
467
468 /* GL_DOUBLE attributes */
469
470 static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v)
471 {
472 CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
473 }
474
475 static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v)
476 {
477 CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
478 }
479
480 static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v)
481 {
482 CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
483 }
484
485 static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v)
486 {
487 CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
488 }
489
490
491 /*
492 * Array [size][type] of VertexAttrib functions
493 */
494 static attrib_func AttribFuncsNV[2][4][8] = {
495 {
496 /* non-normalized */
497 {
498 /* size 1 */
499 (attrib_func) VertexAttrib1bvNV,
500 (attrib_func) VertexAttrib1ubvNV,
501 (attrib_func) VertexAttrib1svNV,
502 (attrib_func) VertexAttrib1usvNV,
503 (attrib_func) VertexAttrib1ivNV,
504 (attrib_func) VertexAttrib1uivNV,
505 (attrib_func) VertexAttrib1fvNV,
506 (attrib_func) VertexAttrib1dvNV
507 },
508 {
509 /* size 2 */
510 (attrib_func) VertexAttrib2bvNV,
511 (attrib_func) VertexAttrib2ubvNV,
512 (attrib_func) VertexAttrib2svNV,
513 (attrib_func) VertexAttrib2usvNV,
514 (attrib_func) VertexAttrib2ivNV,
515 (attrib_func) VertexAttrib2uivNV,
516 (attrib_func) VertexAttrib2fvNV,
517 (attrib_func) VertexAttrib2dvNV
518 },
519 {
520 /* size 3 */
521 (attrib_func) VertexAttrib3bvNV,
522 (attrib_func) VertexAttrib3ubvNV,
523 (attrib_func) VertexAttrib3svNV,
524 (attrib_func) VertexAttrib3usvNV,
525 (attrib_func) VertexAttrib3ivNV,
526 (attrib_func) VertexAttrib3uivNV,
527 (attrib_func) VertexAttrib3fvNV,
528 (attrib_func) VertexAttrib3dvNV
529 },
530 {
531 /* size 4 */
532 (attrib_func) VertexAttrib4bvNV,
533 (attrib_func) VertexAttrib4ubvNV,
534 (attrib_func) VertexAttrib4svNV,
535 (attrib_func) VertexAttrib4usvNV,
536 (attrib_func) VertexAttrib4ivNV,
537 (attrib_func) VertexAttrib4uivNV,
538 (attrib_func) VertexAttrib4fvNV,
539 (attrib_func) VertexAttrib4dvNV
540 }
541 },
542 {
543 /* normalized (except for float/double) */
544 {
545 /* size 1 */
546 (attrib_func) VertexAttrib1NbvNV,
547 (attrib_func) VertexAttrib1NubvNV,
548 (attrib_func) VertexAttrib1NsvNV,
549 (attrib_func) VertexAttrib1NusvNV,
550 (attrib_func) VertexAttrib1NivNV,
551 (attrib_func) VertexAttrib1NuivNV,
552 (attrib_func) VertexAttrib1fvNV,
553 (attrib_func) VertexAttrib1dvNV
554 },
555 {
556 /* size 2 */
557 (attrib_func) VertexAttrib2NbvNV,
558 (attrib_func) VertexAttrib2NubvNV,
559 (attrib_func) VertexAttrib2NsvNV,
560 (attrib_func) VertexAttrib2NusvNV,
561 (attrib_func) VertexAttrib2NivNV,
562 (attrib_func) VertexAttrib2NuivNV,
563 (attrib_func) VertexAttrib2fvNV,
564 (attrib_func) VertexAttrib2dvNV
565 },
566 {
567 /* size 3 */
568 (attrib_func) VertexAttrib3NbvNV,
569 (attrib_func) VertexAttrib3NubvNV,
570 (attrib_func) VertexAttrib3NsvNV,
571 (attrib_func) VertexAttrib3NusvNV,
572 (attrib_func) VertexAttrib3NivNV,
573 (attrib_func) VertexAttrib3NuivNV,
574 (attrib_func) VertexAttrib3fvNV,
575 (attrib_func) VertexAttrib3dvNV
576 },
577 {
578 /* size 4 */
579 (attrib_func) VertexAttrib4NbvNV,
580 (attrib_func) VertexAttrib4NubvNV,
581 (attrib_func) VertexAttrib4NsvNV,
582 (attrib_func) VertexAttrib4NusvNV,
583 (attrib_func) VertexAttrib4NivNV,
584 (attrib_func) VertexAttrib4NuivNV,
585 (attrib_func) VertexAttrib4fvNV,
586 (attrib_func) VertexAttrib4dvNV
587 }
588 }
589 };
590
591
592 /**
593 ** GL_ARB_vertex_program
594 **/
595
596 /* GL_BYTE attributes */
597
598 static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
599 {
600 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
601 }
602
603 static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v)
604 {
605 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
606 }
607
608 static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
609 {
610 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
611 }
612
613 static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v)
614 {
615 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
616 }
617
618 static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
619 {
620 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
621 BYTE_TO_FLOAT(v[1]),
622 BYTE_TO_FLOAT(v[2])));
623 }
624
625 static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v)
626 {
627 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
628 }
629
630 static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
631 {
632 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
633 BYTE_TO_FLOAT(v[1]),
634 BYTE_TO_FLOAT(v[2]),
635 BYTE_TO_FLOAT(v[3])));
636 }
637
638 static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v)
639 {
640 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
641 }
642
643 /* GL_UNSIGNED_BYTE attributes */
644
645 static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
646 {
647 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
648 }
649
650 static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
651 {
652 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
653 }
654
655 static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
656 {
657 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
658 UBYTE_TO_FLOAT(v[1])));
659 }
660
661 static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
662 {
663 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
664 }
665
666 static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
667 {
668 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
669 UBYTE_TO_FLOAT(v[1]),
670 UBYTE_TO_FLOAT(v[2])));
671 }
672 static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
673 {
674 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
675 }
676
677 static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
678 {
679 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
680 UBYTE_TO_FLOAT(v[1]),
681 UBYTE_TO_FLOAT(v[2]),
682 UBYTE_TO_FLOAT(v[3])));
683 }
684
685 static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
686 {
687 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
688 }
689
690 /* GL_SHORT attributes */
691
692 static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v)
693 {
694 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
695 }
696
697 static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v)
698 {
699 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
700 }
701
702 static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v)
703 {
704 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
705 SHORT_TO_FLOAT(v[1])));
706 }
707
708 static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v)
709 {
710 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
711 }
712
713 static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v)
714 {
715 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
716 SHORT_TO_FLOAT(v[1]),
717 SHORT_TO_FLOAT(v[2])));
718 }
719
720 static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v)
721 {
722 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
723 }
724
725 static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v)
726 {
727 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
728 SHORT_TO_FLOAT(v[1]),
729 SHORT_TO_FLOAT(v[2]),
730 SHORT_TO_FLOAT(v[3])));
731 }
732
733 static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v)
734 {
735 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
736 }
737
738 /* GL_UNSIGNED_SHORT attributes */
739
740 static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v)
741 {
742 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
743 }
744
745 static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v)
746 {
747 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
748 }
749
750 static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v)
751 {
752 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
753 USHORT_TO_FLOAT(v[1])));
754 }
755
756 static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v)
757 {
758 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
759 }
760
761 static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v)
762 {
763 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
764 USHORT_TO_FLOAT(v[1]),
765 USHORT_TO_FLOAT(v[2])));
766 }
767
768 static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v)
769 {
770 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
771 }
772
773 static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v)
774 {
775 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
776 USHORT_TO_FLOAT(v[1]),
777 USHORT_TO_FLOAT(v[2]),
778 USHORT_TO_FLOAT(v[3])));
779 }
780
781 static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v)
782 {
783 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
784 }
785
786 /* GL_INT attributes */
787
788 static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v)
789 {
790 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
791 }
792
793 static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v)
794 {
795 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
796 }
797
798 static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v)
799 {
800 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
801 INT_TO_FLOAT(v[1])));
802 }
803
804 static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v)
805 {
806 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
807 }
808
809 static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v)
810 {
811 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
812 INT_TO_FLOAT(v[1]),
813 INT_TO_FLOAT(v[2])));
814 }
815
816 static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v)
817 {
818 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
819 }
820
821 static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v)
822 {
823 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
824 INT_TO_FLOAT(v[1]),
825 INT_TO_FLOAT(v[2]),
826 INT_TO_FLOAT(v[3])));
827 }
828
829 static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v)
830 {
831 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
832 }
833
834 /* GL_UNSIGNED_INT attributes */
835
836 static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v)
837 {
838 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
839 }
840
841 static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v)
842 {
843 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
844 }
845
846 static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v)
847 {
848 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
849 UINT_TO_FLOAT(v[1])));
850 }
851
852 static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v)
853 {
854 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
855 }
856
857 static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v)
858 {
859 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
860 UINT_TO_FLOAT(v[1]),
861 UINT_TO_FLOAT(v[2])));
862 }
863
864 static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v)
865 {
866 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
867 }
868
869 static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v)
870 {
871 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
872 UINT_TO_FLOAT(v[1]),
873 UINT_TO_FLOAT(v[2]),
874 UINT_TO_FLOAT(v[3])));
875 }
876
877 static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v)
878 {
879 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
880 }
881
882 /* GL_FLOAT attributes */
883
884 static void GLAPIENTRY VertexAttrib1fvARB(GLuint index, const GLfloat *v)
885 {
886 CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
887 }
888
889 static void GLAPIENTRY VertexAttrib2fvARB(GLuint index, const GLfloat *v)
890 {
891 CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
892 }
893
894 static void GLAPIENTRY VertexAttrib3fvARB(GLuint index, const GLfloat *v)
895 {
896 CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
897 }
898
899 static void GLAPIENTRY VertexAttrib4fvARB(GLuint index, const GLfloat *v)
900 {
901 CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
902 }
903
904 /* GL_DOUBLE attributes */
905
906 static void GLAPIENTRY VertexAttrib1dvARB(GLuint index, const GLdouble *v)
907 {
908 CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
909 }
910
911 static void GLAPIENTRY VertexAttrib2dvARB(GLuint index, const GLdouble *v)
912 {
913 CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
914 }
915
916 static void GLAPIENTRY VertexAttrib3dvARB(GLuint index, const GLdouble *v)
917 {
918 CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
919 }
920
921 static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v)
922 {
923 CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
924 }
925
926
927 /*
928 * Array [size][type] of VertexAttrib functions
929 */
930 static attrib_func AttribFuncsARB[2][4][8] = {
931 {
932 /* non-normalized */
933 {
934 /* size 1 */
935 (attrib_func) VertexAttrib1bvARB,
936 (attrib_func) VertexAttrib1ubvARB,
937 (attrib_func) VertexAttrib1svARB,
938 (attrib_func) VertexAttrib1usvARB,
939 (attrib_func) VertexAttrib1ivARB,
940 (attrib_func) VertexAttrib1uivARB,
941 (attrib_func) VertexAttrib1fvARB,
942 (attrib_func) VertexAttrib1dvARB
943 },
944 {
945 /* size 2 */
946 (attrib_func) VertexAttrib2bvARB,
947 (attrib_func) VertexAttrib2ubvARB,
948 (attrib_func) VertexAttrib2svARB,
949 (attrib_func) VertexAttrib2usvARB,
950 (attrib_func) VertexAttrib2ivARB,
951 (attrib_func) VertexAttrib2uivARB,
952 (attrib_func) VertexAttrib2fvARB,
953 (attrib_func) VertexAttrib2dvARB
954 },
955 {
956 /* size 3 */
957 (attrib_func) VertexAttrib3bvARB,
958 (attrib_func) VertexAttrib3ubvARB,
959 (attrib_func) VertexAttrib3svARB,
960 (attrib_func) VertexAttrib3usvARB,
961 (attrib_func) VertexAttrib3ivARB,
962 (attrib_func) VertexAttrib3uivARB,
963 (attrib_func) VertexAttrib3fvARB,
964 (attrib_func) VertexAttrib3dvARB
965 },
966 {
967 /* size 4 */
968 (attrib_func) VertexAttrib4bvARB,
969 (attrib_func) VertexAttrib4ubvARB,
970 (attrib_func) VertexAttrib4svARB,
971 (attrib_func) VertexAttrib4usvARB,
972 (attrib_func) VertexAttrib4ivARB,
973 (attrib_func) VertexAttrib4uivARB,
974 (attrib_func) VertexAttrib4fvARB,
975 (attrib_func) VertexAttrib4dvARB
976 }
977 },
978 {
979 /* normalized (except for float/double) */
980 {
981 /* size 1 */
982 (attrib_func) VertexAttrib1NbvARB,
983 (attrib_func) VertexAttrib1NubvARB,
984 (attrib_func) VertexAttrib1NsvARB,
985 (attrib_func) VertexAttrib1NusvARB,
986 (attrib_func) VertexAttrib1NivARB,
987 (attrib_func) VertexAttrib1NuivARB,
988 (attrib_func) VertexAttrib1fvARB,
989 (attrib_func) VertexAttrib1dvARB
990 },
991 {
992 /* size 2 */
993 (attrib_func) VertexAttrib2NbvARB,
994 (attrib_func) VertexAttrib2NubvARB,
995 (attrib_func) VertexAttrib2NsvARB,
996 (attrib_func) VertexAttrib2NusvARB,
997 (attrib_func) VertexAttrib2NivARB,
998 (attrib_func) VertexAttrib2NuivARB,
999 (attrib_func) VertexAttrib2fvARB,
1000 (attrib_func) VertexAttrib2dvARB
1001 },
1002 {
1003 /* size 3 */
1004 (attrib_func) VertexAttrib3NbvARB,
1005 (attrib_func) VertexAttrib3NubvARB,
1006 (attrib_func) VertexAttrib3NsvARB,
1007 (attrib_func) VertexAttrib3NusvARB,
1008 (attrib_func) VertexAttrib3NivARB,
1009 (attrib_func) VertexAttrib3NuivARB,
1010 (attrib_func) VertexAttrib3fvARB,
1011 (attrib_func) VertexAttrib3dvARB
1012 },
1013 {
1014 /* size 4 */
1015 (attrib_func) VertexAttrib4NbvARB,
1016 (attrib_func) VertexAttrib4NubvARB,
1017 (attrib_func) VertexAttrib4NsvARB,
1018 (attrib_func) VertexAttrib4NusvARB,
1019 (attrib_func) VertexAttrib4NivARB,
1020 (attrib_func) VertexAttrib4NuivARB,
1021 (attrib_func) VertexAttrib4fvARB,
1022 (attrib_func) VertexAttrib4dvARB
1023 }
1024 }
1025 };
1026
1027 /**********************************************************************/
1028
1029
1030 GLboolean _ae_create_context( GLcontext *ctx )
1031 {
1032 if (ctx->aelt_context)
1033 return GL_TRUE;
1034
1035 /* These _gloffset_* values may not be compile-time constants */
1036 SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
1037 SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
1038 SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
1039 SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT;
1040 SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT;
1041 SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT;
1042 SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
1043 SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
1044
1045 FogCoordFuncs[0] = -1;
1046 FogCoordFuncs[1] = -1;
1047 FogCoordFuncs[2] = -1;
1048 FogCoordFuncs[3] = -1;
1049 FogCoordFuncs[4] = -1;
1050 FogCoordFuncs[5] = -1;
1051 FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
1052 FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
1053
1054 ctx->aelt_context = CALLOC( sizeof(AEcontext) );
1055 if (!ctx->aelt_context)
1056 return GL_FALSE;
1057
1058 AE_CONTEXT(ctx)->NewState = ~0;
1059 return GL_TRUE;
1060 }
1061
1062
1063 void _ae_destroy_context( GLcontext *ctx )
1064 {
1065 if ( AE_CONTEXT( ctx ) ) {
1066 FREE( ctx->aelt_context );
1067 ctx->aelt_context = NULL;
1068 }
1069 }
1070
1071 static void check_vbo( AEcontext *actx,
1072 struct gl_buffer_object *vbo )
1073 {
1074 if (vbo->Name && !vbo->Pointer) {
1075 GLuint i;
1076 for (i = 0; i < actx->nr_vbos; i++)
1077 if (actx->vbo[i] == vbo)
1078 return;
1079 assert(actx->nr_vbos < VERT_ATTRIB_MAX);
1080 actx->vbo[actx->nr_vbos++] = vbo;
1081 }
1082 }
1083
1084
1085 /**
1086 * Make a list of per-vertex functions to call for each glArrayElement call.
1087 * These functions access the array data (i.e. glVertex, glColor, glNormal,
1088 * etc).
1089 * Note: this may be called during display list construction.
1090 */
1091 static void _ae_update_state( GLcontext *ctx )
1092 {
1093 AEcontext *actx = AE_CONTEXT(ctx);
1094 AEarray *aa = actx->arrays;
1095 AEattrib *at = actx->attribs;
1096 GLuint i;
1097
1098 actx->nr_vbos = 0;
1099
1100 /* conventional vertex arrays */
1101 if (ctx->Array.ArrayObj->Index.Enabled) {
1102 aa->array = &ctx->Array.ArrayObj->Index;
1103 aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
1104 check_vbo(actx, aa->array->BufferObj);
1105 aa++;
1106 }
1107 if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
1108 aa->array = &ctx->Array.ArrayObj->EdgeFlag;
1109 aa->offset = _gloffset_EdgeFlagv;
1110 check_vbo(actx, aa->array->BufferObj);
1111 aa++;
1112 }
1113 if (ctx->Array.ArrayObj->Normal.Enabled) {
1114 aa->array = &ctx->Array.ArrayObj->Normal;
1115 aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
1116 check_vbo(actx, aa->array->BufferObj);
1117 aa++;
1118 }
1119 if (ctx->Array.ArrayObj->Color.Enabled) {
1120 aa->array = &ctx->Array.ArrayObj->Color;
1121 aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
1122 check_vbo(actx, aa->array->BufferObj);
1123 aa++;
1124 }
1125 if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
1126 aa->array = &ctx->Array.ArrayObj->SecondaryColor;
1127 aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
1128 check_vbo(actx, aa->array->BufferObj);
1129 aa++;
1130 }
1131 if (ctx->Array.ArrayObj->FogCoord.Enabled) {
1132 aa->array = &ctx->Array.ArrayObj->FogCoord;
1133 aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
1134 check_vbo(actx, aa->array->BufferObj);
1135 aa++;
1136 }
1137 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
1138 struct gl_client_array *attribArray = &ctx->Array.ArrayObj->TexCoord[i];
1139 if (attribArray->Enabled) {
1140 /* NOTE: we use generic glVertexAttribNV functions here.
1141 * If we ever remove GL_NV_vertex_program this will have to change.
1142 */
1143 at->array = attribArray;
1144 ASSERT(!at->array->Normalized);
1145 at->func = AttribFuncsNV[at->array->Normalized]
1146 [at->array->Size-1]
1147 [TYPE_IDX(at->array->Type)];
1148 at->index = VERT_ATTRIB_TEX0 + i;
1149 check_vbo(actx, at->array->BufferObj);
1150 at++;
1151 }
1152 }
1153
1154 /* generic vertex attribute arrays */
1155 for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */
1156 struct gl_client_array *attribArray = &ctx->Array.ArrayObj->VertexAttrib[i];
1157 if (attribArray->Enabled) {
1158 at->array = attribArray;
1159 /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
1160 * function pointer here (for float arrays) since the pointer may
1161 * change from one execution of _ae_loopback_array_elt() to
1162 * the next. Doing so caused UT to break.
1163 */
1164 if (ctx->VertexProgram._Enabled
1165 && ctx->VertexProgram.Current->IsNVProgram) {
1166 at->func = AttribFuncsNV[at->array->Normalized]
1167 [at->array->Size-1]
1168 [TYPE_IDX(at->array->Type)];
1169 }
1170 else {
1171 at->func = AttribFuncsARB[at->array->Normalized]
1172 [at->array->Size-1]
1173 [TYPE_IDX(at->array->Type)];
1174 }
1175 at->index = i;
1176 check_vbo(actx, at->array->BufferObj);
1177 at++;
1178 }
1179 }
1180
1181 /* finally, vertex position */
1182 if (ctx->Array.ArrayObj->VertexAttrib[0].Enabled) {
1183 /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
1184 * issued as the last (provoking) attribute).
1185 */
1186 aa->array = &ctx->Array.ArrayObj->VertexAttrib[0];
1187 assert(aa->array->Size >= 2); /* XXX fix someday? */
1188 aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
1189 check_vbo(actx, aa->array->BufferObj);
1190 aa++;
1191 }
1192 else if (ctx->Array.ArrayObj->Vertex.Enabled) {
1193 aa->array = &ctx->Array.ArrayObj->Vertex;
1194 aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
1195 check_vbo(actx, aa->array->BufferObj);
1196 aa++;
1197 }
1198
1199 check_vbo(actx, ctx->Array.ElementArrayBufferObj);
1200
1201 ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
1202 ASSERT(aa - actx->arrays < 32);
1203 at->func = NULL; /* terminate the list */
1204 aa->offset = -1; /* terminate the list */
1205
1206 actx->NewState = 0;
1207 }
1208
1209 void _ae_map_vbos( GLcontext *ctx )
1210 {
1211 AEcontext *actx = AE_CONTEXT(ctx);
1212 GLuint i;
1213
1214 if (actx->mapped_vbos)
1215 return;
1216
1217 if (actx->NewState)
1218 _ae_update_state(ctx);
1219
1220 for (i = 0; i < actx->nr_vbos; i++)
1221 ctx->Driver.MapBuffer(ctx,
1222 GL_ARRAY_BUFFER_ARB,
1223 GL_DYNAMIC_DRAW_ARB,
1224 actx->vbo[i]);
1225
1226 if (actx->nr_vbos)
1227 actx->mapped_vbos = GL_TRUE;
1228 }
1229
1230 void _ae_unmap_vbos( GLcontext *ctx )
1231 {
1232 AEcontext *actx = AE_CONTEXT(ctx);
1233 GLuint i;
1234
1235 if (!actx->mapped_vbos)
1236 return;
1237
1238 assert (!actx->NewState);
1239
1240 for (i = 0; i < actx->nr_vbos; i++)
1241 ctx->Driver.UnmapBuffer(ctx,
1242 GL_ARRAY_BUFFER_ARB,
1243 actx->vbo[i]);
1244
1245 actx->mapped_vbos = GL_FALSE;
1246 }
1247
1248
1249 /**
1250 * Called via glArrayElement() and glDrawArrays().
1251 * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
1252 * for all enabled vertex arrays (for elt-th element).
1253 * Note: this may be called during display list construction.
1254 */
1255 void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
1256 {
1257 GET_CURRENT_CONTEXT(ctx);
1258 const AEcontext *actx = AE_CONTEXT(ctx);
1259 const AEarray *aa;
1260 const AEattrib *at;
1261 const struct _glapi_table * const disp = GET_DISPATCH();
1262 GLboolean do_map;
1263
1264 if (actx->NewState) {
1265 assert(!actx->mapped_vbos);
1266 _ae_update_state( ctx );
1267 }
1268
1269 do_map = actx->nr_vbos && !actx->mapped_vbos;
1270
1271 /*
1272 */
1273 if (do_map)
1274 _ae_map_vbos(ctx);
1275
1276 /* generic attributes */
1277 for (at = actx->attribs; at->func; at++) {
1278 const GLubyte *src
1279 = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
1280 + elt * at->array->StrideB;
1281 at->func( at->index, src );
1282 }
1283
1284 /* conventional arrays */
1285 for (aa = actx->arrays; aa->offset != -1 ; aa++) {
1286 const GLubyte *src
1287 = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
1288 + elt * aa->array->StrideB;
1289 CALL_by_offset( disp, (array_func), aa->offset,
1290 ((const void *) src) );
1291 }
1292
1293 if (do_map)
1294 _ae_unmap_vbos(ctx);
1295 }
1296
1297
1298 void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
1299 {
1300 AEcontext *actx = AE_CONTEXT(ctx);
1301
1302
1303 /* Only interested in this subset of mesa state. Need to prune
1304 * this down as both tnl/ and the drivers can raise statechanges
1305 * for arcane reasons in the middle of seemingly atomic operations
1306 * like DrawElements, over which we'd like to keep a known set of
1307 * arrays and vbo's mapped.
1308 *
1309 * Luckily, neither the drivers nor tnl muck with the state that
1310 * concerns us here:
1311 */
1312 new_state &= _NEW_ARRAY | _NEW_PROGRAM;
1313 if (new_state) {
1314 assert(!actx->mapped_vbos);
1315 actx->NewState |= new_state;
1316 }
1317 }