mesa: Fix derived vertex state not being updated in glCallList()
[mesa.git] / src / mesa / main / api_arrayelt.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * This file implements the glArrayElement() function.
27 * It involves looking at the format/type of all the enabled vertex arrays
28 * and emitting a list of pointers to functions which set the per-vertex
29 * state for the element/index.
30 */
31
32
33 /* Author:
34 * Keith Whitwell <keith@tungstengraphics.com>
35 */
36
37 #include "glheader.h"
38 #include "arrayobj.h"
39 #include "api_arrayelt.h"
40 #include "bufferobj.h"
41 #include "context.h"
42 #include "imports.h"
43 #include "macros.h"
44 #include "mtypes.h"
45 #include "main/dispatch.h"
46
47 typedef void (GLAPIENTRY *array_func)( const void * );
48
49 typedef struct {
50 const struct gl_client_array *array;
51 int offset;
52 } AEarray;
53
54 typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
55
56 typedef struct {
57 const struct gl_client_array *array;
58 attrib_func func;
59 GLuint index;
60 } AEattrib;
61
62 typedef struct {
63 AEarray arrays[32];
64 AEattrib attribs[VERT_ATTRIB_MAX + 1];
65 GLuint NewState;
66
67 /* List of VBOs we need to map before executing ArrayElements */
68 struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
69 GLuint nr_vbos;
70 GLboolean mapped_vbos; /**< Any currently mapped VBOs? */
71 } AEcontext;
72
73
74 /** Cast wrapper */
75 static INLINE AEcontext *
76 AE_CONTEXT(struct gl_context *ctx)
77 {
78 return (AEcontext *) ctx->aelt_context;
79 }
80
81
82 /*
83 * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
84 * in the range [0, 7]. Luckily these type tokens are sequentially
85 * numbered in gl.h, except for GL_DOUBLE.
86 */
87 static INLINE int
88 TYPE_IDX(GLenum t)
89 {
90 return t == GL_DOUBLE ? 7 : t & 7;
91 }
92
93
94 #define NUM_TYPES 8
95
96
97 static const int ColorFuncs[2][NUM_TYPES] = {
98 {
99 _gloffset_Color3bv,
100 _gloffset_Color3ubv,
101 _gloffset_Color3sv,
102 _gloffset_Color3usv,
103 _gloffset_Color3iv,
104 _gloffset_Color3uiv,
105 _gloffset_Color3fv,
106 _gloffset_Color3dv,
107 },
108 {
109 _gloffset_Color4bv,
110 _gloffset_Color4ubv,
111 _gloffset_Color4sv,
112 _gloffset_Color4usv,
113 _gloffset_Color4iv,
114 _gloffset_Color4uiv,
115 _gloffset_Color4fv,
116 _gloffset_Color4dv,
117 },
118 };
119
120 static const int VertexFuncs[3][NUM_TYPES] = {
121 {
122 -1,
123 -1,
124 _gloffset_Vertex2sv,
125 -1,
126 _gloffset_Vertex2iv,
127 -1,
128 _gloffset_Vertex2fv,
129 _gloffset_Vertex2dv,
130 },
131 {
132 -1,
133 -1,
134 _gloffset_Vertex3sv,
135 -1,
136 _gloffset_Vertex3iv,
137 -1,
138 _gloffset_Vertex3fv,
139 _gloffset_Vertex3dv,
140 },
141 {
142 -1,
143 -1,
144 _gloffset_Vertex4sv,
145 -1,
146 _gloffset_Vertex4iv,
147 -1,
148 _gloffset_Vertex4fv,
149 _gloffset_Vertex4dv,
150 },
151 };
152
153 static const int IndexFuncs[NUM_TYPES] = {
154 -1,
155 _gloffset_Indexubv,
156 _gloffset_Indexsv,
157 -1,
158 _gloffset_Indexiv,
159 -1,
160 _gloffset_Indexfv,
161 _gloffset_Indexdv,
162 };
163
164 static const int NormalFuncs[NUM_TYPES] = {
165 _gloffset_Normal3bv,
166 -1,
167 _gloffset_Normal3sv,
168 -1,
169 _gloffset_Normal3iv,
170 -1,
171 _gloffset_Normal3fv,
172 _gloffset_Normal3dv,
173 };
174
175 /* Note: _gloffset_* for these may not be a compile-time constant. */
176 static int SecondaryColorFuncs[NUM_TYPES];
177 static int FogCoordFuncs[NUM_TYPES];
178
179
180 /**
181 ** GL_NV_vertex_program
182 **/
183
184 /* GL_BYTE attributes */
185
186 static void GLAPIENTRY
187 VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
188 {
189 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
190 }
191
192 static void GLAPIENTRY
193 VertexAttrib1bvNV(GLuint index, const GLbyte *v)
194 {
195 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
196 }
197
198 static void GLAPIENTRY
199 VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
200 {
201 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
202 }
203
204 static void GLAPIENTRY
205 VertexAttrib2bvNV(GLuint index, const GLbyte *v)
206 {
207 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
208 }
209
210 static void GLAPIENTRY
211 VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
212 {
213 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
214 BYTE_TO_FLOAT(v[1]),
215 BYTE_TO_FLOAT(v[2])));
216 }
217
218 static void GLAPIENTRY
219 VertexAttrib3bvNV(GLuint index, const GLbyte *v)
220 {
221 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
222 }
223
224 static void GLAPIENTRY
225 VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
226 {
227 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
228 BYTE_TO_FLOAT(v[1]),
229 BYTE_TO_FLOAT(v[2]),
230 BYTE_TO_FLOAT(v[3])));
231 }
232
233 static void GLAPIENTRY
234 VertexAttrib4bvNV(GLuint index, const GLbyte *v)
235 {
236 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
237 }
238
239 /* GL_UNSIGNED_BYTE attributes */
240
241 static void GLAPIENTRY
242 VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
243 {
244 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
245 }
246
247 static void GLAPIENTRY
248 VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
249 {
250 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
251 }
252
253 static void GLAPIENTRY
254 VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
255 {
256 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
257 UBYTE_TO_FLOAT(v[1])));
258 }
259
260 static void GLAPIENTRY
261 VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
262 {
263 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
264 }
265
266 static void GLAPIENTRY
267 VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
268 {
269 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
270 UBYTE_TO_FLOAT(v[1]),
271 UBYTE_TO_FLOAT(v[2])));
272 }
273 static void GLAPIENTRY
274 VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
275 {
276 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
277 (GLfloat)v[1], (GLfloat)v[2]));
278 }
279
280 static void GLAPIENTRY
281 VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
282 {
283 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
284 UBYTE_TO_FLOAT(v[1]),
285 UBYTE_TO_FLOAT(v[2]),
286 UBYTE_TO_FLOAT(v[3])));
287 }
288
289 static void GLAPIENTRY
290 VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
291 {
292 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
293 (GLfloat)v[1], (GLfloat)v[2],
294 (GLfloat)v[3]));
295 }
296
297 /* GL_SHORT attributes */
298
299 static void GLAPIENTRY
300 VertexAttrib1NsvNV(GLuint index, const GLshort *v)
301 {
302 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
303 }
304
305 static void GLAPIENTRY
306 VertexAttrib1svNV(GLuint index, const GLshort *v)
307 {
308 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
309 }
310
311 static void GLAPIENTRY
312 VertexAttrib2NsvNV(GLuint index, const GLshort *v)
313 {
314 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
315 SHORT_TO_FLOAT(v[1])));
316 }
317
318 static void GLAPIENTRY
319 VertexAttrib2svNV(GLuint index, const GLshort *v)
320 {
321 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
322 }
323
324 static void GLAPIENTRY
325 VertexAttrib3NsvNV(GLuint index, const GLshort *v)
326 {
327 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
328 SHORT_TO_FLOAT(v[1]),
329 SHORT_TO_FLOAT(v[2])));
330 }
331
332 static void GLAPIENTRY
333 VertexAttrib3svNV(GLuint index, const GLshort *v)
334 {
335 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
336 (GLfloat)v[2]));
337 }
338
339 static void GLAPIENTRY
340 VertexAttrib4NsvNV(GLuint index, const GLshort *v)
341 {
342 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
343 SHORT_TO_FLOAT(v[1]),
344 SHORT_TO_FLOAT(v[2]),
345 SHORT_TO_FLOAT(v[3])));
346 }
347
348 static void GLAPIENTRY
349 VertexAttrib4svNV(GLuint index, const GLshort *v)
350 {
351 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
352 (GLfloat)v[2], (GLfloat)v[3]));
353 }
354
355 /* GL_UNSIGNED_SHORT attributes */
356
357 static void GLAPIENTRY
358 VertexAttrib1NusvNV(GLuint index, const GLushort *v)
359 {
360 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
361 }
362
363 static void GLAPIENTRY
364 VertexAttrib1usvNV(GLuint index, const GLushort *v)
365 {
366 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
367 }
368
369 static void GLAPIENTRY
370 VertexAttrib2NusvNV(GLuint index, const GLushort *v)
371 {
372 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
373 USHORT_TO_FLOAT(v[1])));
374 }
375
376 static void GLAPIENTRY
377 VertexAttrib2usvNV(GLuint index, const GLushort *v)
378 {
379 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
380 (GLfloat)v[1]));
381 }
382
383 static void GLAPIENTRY
384 VertexAttrib3NusvNV(GLuint index, const GLushort *v)
385 {
386 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
387 USHORT_TO_FLOAT(v[1]),
388 USHORT_TO_FLOAT(v[2])));
389 }
390
391 static void GLAPIENTRY
392 VertexAttrib3usvNV(GLuint index, const GLushort *v)
393 {
394 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
395 (GLfloat)v[2]));
396 }
397
398 static void GLAPIENTRY
399 VertexAttrib4NusvNV(GLuint index, const GLushort *v)
400 {
401 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
402 USHORT_TO_FLOAT(v[1]),
403 USHORT_TO_FLOAT(v[2]),
404 USHORT_TO_FLOAT(v[3])));
405 }
406
407 static void GLAPIENTRY
408 VertexAttrib4usvNV(GLuint index, const GLushort *v)
409 {
410 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
411 (GLfloat)v[2], (GLfloat)v[3]));
412 }
413
414 /* GL_INT attributes */
415
416 static void GLAPIENTRY
417 VertexAttrib1NivNV(GLuint index, const GLint *v)
418 {
419 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
420 }
421
422 static void GLAPIENTRY
423 VertexAttrib1ivNV(GLuint index, const GLint *v)
424 {
425 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
426 }
427
428 static void GLAPIENTRY
429 VertexAttrib2NivNV(GLuint index, const GLint *v)
430 {
431 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
432 INT_TO_FLOAT(v[1])));
433 }
434
435 static void GLAPIENTRY
436 VertexAttrib2ivNV(GLuint index, const GLint *v)
437 {
438 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
439 }
440
441 static void GLAPIENTRY
442 VertexAttrib3NivNV(GLuint index, const GLint *v)
443 {
444 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
445 INT_TO_FLOAT(v[1]),
446 INT_TO_FLOAT(v[2])));
447 }
448
449 static void GLAPIENTRY
450 VertexAttrib3ivNV(GLuint index, const GLint *v)
451 {
452 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
453 (GLfloat)v[2]));
454 }
455
456 static void GLAPIENTRY
457 VertexAttrib4NivNV(GLuint index, const GLint *v)
458 {
459 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
460 INT_TO_FLOAT(v[1]),
461 INT_TO_FLOAT(v[2]),
462 INT_TO_FLOAT(v[3])));
463 }
464
465 static void GLAPIENTRY
466 VertexAttrib4ivNV(GLuint index, const GLint *v)
467 {
468 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
469 (GLfloat)v[2], (GLfloat)v[3]));
470 }
471
472 /* GL_UNSIGNED_INT attributes */
473
474 static void GLAPIENTRY
475 VertexAttrib1NuivNV(GLuint index, const GLuint *v)
476 {
477 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
478 }
479
480 static void GLAPIENTRY
481 VertexAttrib1uivNV(GLuint index, const GLuint *v)
482 {
483 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
484 }
485
486 static void GLAPIENTRY
487 VertexAttrib2NuivNV(GLuint index, const GLuint *v)
488 {
489 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
490 UINT_TO_FLOAT(v[1])));
491 }
492
493 static void GLAPIENTRY
494 VertexAttrib2uivNV(GLuint index, const GLuint *v)
495 {
496 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
497 (GLfloat)v[1]));
498 }
499
500 static void GLAPIENTRY
501 VertexAttrib3NuivNV(GLuint index, const GLuint *v)
502 {
503 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
504 UINT_TO_FLOAT(v[1]),
505 UINT_TO_FLOAT(v[2])));
506 }
507
508 static void GLAPIENTRY
509 VertexAttrib3uivNV(GLuint index, const GLuint *v)
510 {
511 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
512 (GLfloat)v[2]));
513 }
514
515 static void GLAPIENTRY
516 VertexAttrib4NuivNV(GLuint index, const GLuint *v)
517 {
518 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
519 UINT_TO_FLOAT(v[1]),
520 UINT_TO_FLOAT(v[2]),
521 UINT_TO_FLOAT(v[3])));
522 }
523
524 static void GLAPIENTRY
525 VertexAttrib4uivNV(GLuint index, const GLuint *v)
526 {
527 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
528 (GLfloat)v[2], (GLfloat)v[3]));
529 }
530
531 /* GL_FLOAT attributes */
532
533 static void GLAPIENTRY
534 VertexAttrib1fvNV(GLuint index, const GLfloat *v)
535 {
536 CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
537 }
538
539 static void GLAPIENTRY
540 VertexAttrib2fvNV(GLuint index, const GLfloat *v)
541 {
542 CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
543 }
544
545 static void GLAPIENTRY
546 VertexAttrib3fvNV(GLuint index, const GLfloat *v)
547 {
548 CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
549 }
550
551 static void GLAPIENTRY
552 VertexAttrib4fvNV(GLuint index, const GLfloat *v)
553 {
554 CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
555 }
556
557 /* GL_DOUBLE attributes */
558
559 static void GLAPIENTRY
560 VertexAttrib1dvNV(GLuint index, const GLdouble *v)
561 {
562 CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
563 }
564
565 static void GLAPIENTRY
566 VertexAttrib2dvNV(GLuint index, const GLdouble *v)
567 {
568 CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
569 }
570
571 static void GLAPIENTRY
572 VertexAttrib3dvNV(GLuint index, const GLdouble *v)
573 {
574 CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
575 }
576
577 static void GLAPIENTRY
578 VertexAttrib4dvNV(GLuint index, const GLdouble *v)
579 {
580 CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
581 }
582
583
584 /*
585 * Array [size][type] of VertexAttrib functions
586 */
587 static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = {
588 {
589 /* non-normalized */
590 {
591 /* size 1 */
592 (attrib_func) VertexAttrib1bvNV,
593 (attrib_func) VertexAttrib1ubvNV,
594 (attrib_func) VertexAttrib1svNV,
595 (attrib_func) VertexAttrib1usvNV,
596 (attrib_func) VertexAttrib1ivNV,
597 (attrib_func) VertexAttrib1uivNV,
598 (attrib_func) VertexAttrib1fvNV,
599 (attrib_func) VertexAttrib1dvNV
600 },
601 {
602 /* size 2 */
603 (attrib_func) VertexAttrib2bvNV,
604 (attrib_func) VertexAttrib2ubvNV,
605 (attrib_func) VertexAttrib2svNV,
606 (attrib_func) VertexAttrib2usvNV,
607 (attrib_func) VertexAttrib2ivNV,
608 (attrib_func) VertexAttrib2uivNV,
609 (attrib_func) VertexAttrib2fvNV,
610 (attrib_func) VertexAttrib2dvNV
611 },
612 {
613 /* size 3 */
614 (attrib_func) VertexAttrib3bvNV,
615 (attrib_func) VertexAttrib3ubvNV,
616 (attrib_func) VertexAttrib3svNV,
617 (attrib_func) VertexAttrib3usvNV,
618 (attrib_func) VertexAttrib3ivNV,
619 (attrib_func) VertexAttrib3uivNV,
620 (attrib_func) VertexAttrib3fvNV,
621 (attrib_func) VertexAttrib3dvNV
622 },
623 {
624 /* size 4 */
625 (attrib_func) VertexAttrib4bvNV,
626 (attrib_func) VertexAttrib4ubvNV,
627 (attrib_func) VertexAttrib4svNV,
628 (attrib_func) VertexAttrib4usvNV,
629 (attrib_func) VertexAttrib4ivNV,
630 (attrib_func) VertexAttrib4uivNV,
631 (attrib_func) VertexAttrib4fvNV,
632 (attrib_func) VertexAttrib4dvNV
633 }
634 },
635 {
636 /* normalized (except for float/double) */
637 {
638 /* size 1 */
639 (attrib_func) VertexAttrib1NbvNV,
640 (attrib_func) VertexAttrib1NubvNV,
641 (attrib_func) VertexAttrib1NsvNV,
642 (attrib_func) VertexAttrib1NusvNV,
643 (attrib_func) VertexAttrib1NivNV,
644 (attrib_func) VertexAttrib1NuivNV,
645 (attrib_func) VertexAttrib1fvNV,
646 (attrib_func) VertexAttrib1dvNV
647 },
648 {
649 /* size 2 */
650 (attrib_func) VertexAttrib2NbvNV,
651 (attrib_func) VertexAttrib2NubvNV,
652 (attrib_func) VertexAttrib2NsvNV,
653 (attrib_func) VertexAttrib2NusvNV,
654 (attrib_func) VertexAttrib2NivNV,
655 (attrib_func) VertexAttrib2NuivNV,
656 (attrib_func) VertexAttrib2fvNV,
657 (attrib_func) VertexAttrib2dvNV
658 },
659 {
660 /* size 3 */
661 (attrib_func) VertexAttrib3NbvNV,
662 (attrib_func) VertexAttrib3NubvNV,
663 (attrib_func) VertexAttrib3NsvNV,
664 (attrib_func) VertexAttrib3NusvNV,
665 (attrib_func) VertexAttrib3NivNV,
666 (attrib_func) VertexAttrib3NuivNV,
667 (attrib_func) VertexAttrib3fvNV,
668 (attrib_func) VertexAttrib3dvNV
669 },
670 {
671 /* size 4 */
672 (attrib_func) VertexAttrib4NbvNV,
673 (attrib_func) VertexAttrib4NubvNV,
674 (attrib_func) VertexAttrib4NsvNV,
675 (attrib_func) VertexAttrib4NusvNV,
676 (attrib_func) VertexAttrib4NivNV,
677 (attrib_func) VertexAttrib4NuivNV,
678 (attrib_func) VertexAttrib4fvNV,
679 (attrib_func) VertexAttrib4dvNV
680 }
681 }
682 };
683
684
685 /**
686 ** GL_ARB_vertex_program
687 **/
688
689 /* GL_BYTE attributes */
690
691 static void GLAPIENTRY
692 VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
693 {
694 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
695 }
696
697 static void GLAPIENTRY
698 VertexAttrib1bvARB(GLuint index, const GLbyte *v)
699 {
700 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
701 }
702
703 static void GLAPIENTRY
704 VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
705 {
706 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
707 }
708
709 static void GLAPIENTRY
710 VertexAttrib2bvARB(GLuint index, const GLbyte *v)
711 {
712 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
713 }
714
715 static void GLAPIENTRY
716 VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
717 {
718 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
719 BYTE_TO_FLOAT(v[1]),
720 BYTE_TO_FLOAT(v[2])));
721 }
722
723 static void GLAPIENTRY
724 VertexAttrib3bvARB(GLuint index, const GLbyte *v)
725 {
726 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
727 }
728
729 static void GLAPIENTRY
730 VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
731 {
732 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
733 BYTE_TO_FLOAT(v[1]),
734 BYTE_TO_FLOAT(v[2]),
735 BYTE_TO_FLOAT(v[3])));
736 }
737
738 static void GLAPIENTRY
739 VertexAttrib4bvARB(GLuint index, const GLbyte *v)
740 {
741 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
742 }
743
744 /* GL_UNSIGNED_BYTE attributes */
745
746 static void GLAPIENTRY
747 VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
748 {
749 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
750 }
751
752 static void GLAPIENTRY
753 VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
754 {
755 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
756 }
757
758 static void GLAPIENTRY
759 VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
760 {
761 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
762 UBYTE_TO_FLOAT(v[0]),
763 UBYTE_TO_FLOAT(v[1])));
764 }
765
766 static void GLAPIENTRY
767 VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
768 {
769 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
770 (GLfloat)v[0], (GLfloat)v[1]));
771 }
772
773 static void GLAPIENTRY
774 VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
775 {
776 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
777 UBYTE_TO_FLOAT(v[0]),
778 UBYTE_TO_FLOAT(v[1]),
779 UBYTE_TO_FLOAT(v[2])));
780 }
781 static void GLAPIENTRY
782 VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
783 {
784 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,
785 (GLfloat)v[0],
786 (GLfloat)v[1],
787 (GLfloat)v[2]));
788 }
789
790 static void GLAPIENTRY
791 VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
792 {
793 CALL_VertexAttrib4fARB(GET_DISPATCH(),
794 (index,
795 UBYTE_TO_FLOAT(v[0]),
796 UBYTE_TO_FLOAT(v[1]),
797 UBYTE_TO_FLOAT(v[2]),
798 UBYTE_TO_FLOAT(v[3])));
799 }
800
801 static void GLAPIENTRY
802 VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
803 {
804 CALL_VertexAttrib4fARB(GET_DISPATCH(),
805 (index,
806 (GLfloat)v[0], (GLfloat)v[1],
807 (GLfloat)v[2], (GLfloat)v[3]));
808 }
809
810 /* GL_SHORT attributes */
811
812 static void GLAPIENTRY
813 VertexAttrib1NsvARB(GLuint index, const GLshort *v)
814 {
815 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
816 }
817
818 static void GLAPIENTRY
819 VertexAttrib1svARB(GLuint index, const GLshort *v)
820 {
821 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
822 }
823
824 static void GLAPIENTRY
825 VertexAttrib2NsvARB(GLuint index, const GLshort *v)
826 {
827 CALL_VertexAttrib2fARB(GET_DISPATCH(),
828 (index, SHORT_TO_FLOAT(v[0]),
829 SHORT_TO_FLOAT(v[1])));
830 }
831
832 static void GLAPIENTRY
833 VertexAttrib2svARB(GLuint index, const GLshort *v)
834 {
835 CALL_VertexAttrib2fARB(GET_DISPATCH(),
836 (index, (GLfloat)v[0], (GLfloat)v[1]));
837 }
838
839 static void GLAPIENTRY
840 VertexAttrib3NsvARB(GLuint index, const GLshort *v)
841 {
842 CALL_VertexAttrib3fARB(GET_DISPATCH(),
843 (index,
844 SHORT_TO_FLOAT(v[0]),
845 SHORT_TO_FLOAT(v[1]),
846 SHORT_TO_FLOAT(v[2])));
847 }
848
849 static void GLAPIENTRY
850 VertexAttrib3svARB(GLuint index, const GLshort *v)
851 {
852 CALL_VertexAttrib3fARB(GET_DISPATCH(),
853 (index,
854 (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
855 }
856
857 static void GLAPIENTRY
858 VertexAttrib4NsvARB(GLuint index, const GLshort *v)
859 {
860 CALL_VertexAttrib4fARB(GET_DISPATCH(),
861 (index,
862 SHORT_TO_FLOAT(v[0]),
863 SHORT_TO_FLOAT(v[1]),
864 SHORT_TO_FLOAT(v[2]),
865 SHORT_TO_FLOAT(v[3])));
866 }
867
868 static void GLAPIENTRY
869 VertexAttrib4svARB(GLuint index, const GLshort *v)
870 {
871 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
872 (GLfloat)v[2], (GLfloat)v[3]));
873 }
874
875 /* GL_UNSIGNED_SHORT attributes */
876
877 static void GLAPIENTRY
878 VertexAttrib1NusvARB(GLuint index, const GLushort *v)
879 {
880 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
881 }
882
883 static void GLAPIENTRY
884 VertexAttrib1usvARB(GLuint index, const GLushort *v)
885 {
886 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
887 }
888
889 static void GLAPIENTRY
890 VertexAttrib2NusvARB(GLuint index, const GLushort *v)
891 {
892 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
893 USHORT_TO_FLOAT(v[1])));
894 }
895
896 static void GLAPIENTRY
897 VertexAttrib2usvARB(GLuint index, const GLushort *v)
898 {
899 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
900 (GLfloat)v[1]));
901 }
902
903 static void GLAPIENTRY
904 VertexAttrib3NusvARB(GLuint index, const GLushort *v)
905 {
906 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
907 USHORT_TO_FLOAT(v[1]),
908 USHORT_TO_FLOAT(v[2])));
909 }
910
911 static void GLAPIENTRY
912 VertexAttrib3usvARB(GLuint index, const GLushort *v)
913 {
914 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
915 (GLfloat)v[1], (GLfloat)v[2]));
916 }
917
918 static void GLAPIENTRY
919 VertexAttrib4NusvARB(GLuint index, const GLushort *v)
920 {
921 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
922 USHORT_TO_FLOAT(v[1]),
923 USHORT_TO_FLOAT(v[2]),
924 USHORT_TO_FLOAT(v[3])));
925 }
926
927 static void GLAPIENTRY
928 VertexAttrib4usvARB(GLuint index, const GLushort *v)
929 {
930 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
931 }
932
933 /* GL_INT attributes */
934
935 static void GLAPIENTRY
936 VertexAttrib1NivARB(GLuint index, const GLint *v)
937 {
938 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
939 }
940
941 static void GLAPIENTRY
942 VertexAttrib1ivARB(GLuint index, const GLint *v)
943 {
944 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
945 }
946
947 static void GLAPIENTRY
948 VertexAttrib2NivARB(GLuint index, const GLint *v)
949 {
950 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
951 INT_TO_FLOAT(v[1])));
952 }
953
954 static void GLAPIENTRY
955 VertexAttrib2ivARB(GLuint index, const GLint *v)
956 {
957 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
958 (GLfloat)v[1]));
959 }
960
961 static void GLAPIENTRY
962 VertexAttrib3NivARB(GLuint index, const GLint *v)
963 {
964 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
965 INT_TO_FLOAT(v[1]),
966 INT_TO_FLOAT(v[2])));
967 }
968
969 static void GLAPIENTRY
970 VertexAttrib3ivARB(GLuint index, const GLint *v)
971 {
972 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
973 (GLfloat)v[1], (GLfloat)v[2]));
974 }
975
976 static void GLAPIENTRY
977 VertexAttrib4NivARB(GLuint index, const GLint *v)
978 {
979 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
980 INT_TO_FLOAT(v[1]),
981 INT_TO_FLOAT(v[2]),
982 INT_TO_FLOAT(v[3])));
983 }
984
985 static void GLAPIENTRY
986 VertexAttrib4ivARB(GLuint index, const GLint *v)
987 {
988 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
989 (GLfloat)v[2], (GLfloat)v[3]));
990 }
991
992 /* GL_UNSIGNED_INT attributes */
993
994 static void GLAPIENTRY
995 VertexAttrib1NuivARB(GLuint index, const GLuint *v)
996 {
997 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
998 }
999
1000 static void GLAPIENTRY
1001 VertexAttrib1uivARB(GLuint index, const GLuint *v)
1002 {
1003 CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
1004 }
1005
1006 static void GLAPIENTRY
1007 VertexAttrib2NuivARB(GLuint index, const GLuint *v)
1008 {
1009 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
1010 UINT_TO_FLOAT(v[1])));
1011 }
1012
1013 static void GLAPIENTRY
1014 VertexAttrib2uivARB(GLuint index, const GLuint *v)
1015 {
1016 CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
1017 (GLfloat)v[1]));
1018 }
1019
1020 static void GLAPIENTRY
1021 VertexAttrib3NuivARB(GLuint index, const GLuint *v)
1022 {
1023 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
1024 UINT_TO_FLOAT(v[1]),
1025 UINT_TO_FLOAT(v[2])));
1026 }
1027
1028 static void GLAPIENTRY
1029 VertexAttrib3uivARB(GLuint index, const GLuint *v)
1030 {
1031 CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
1032 (GLfloat)v[1], (GLfloat)v[2]));
1033 }
1034
1035 static void GLAPIENTRY
1036 VertexAttrib4NuivARB(GLuint index, const GLuint *v)
1037 {
1038 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
1039 UINT_TO_FLOAT(v[1]),
1040 UINT_TO_FLOAT(v[2]),
1041 UINT_TO_FLOAT(v[3])));
1042 }
1043
1044 static void GLAPIENTRY
1045 VertexAttrib4uivARB(GLuint index, const GLuint *v)
1046 {
1047 CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1],
1048 (GLfloat)v[2], (GLfloat)v[3]));
1049 }
1050
1051 /* GL_FLOAT attributes */
1052
1053 static void GLAPIENTRY
1054 VertexAttrib1fvARB(GLuint index, const GLfloat *v)
1055 {
1056 CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
1057 }
1058
1059 static void GLAPIENTRY
1060 VertexAttrib2fvARB(GLuint index, const GLfloat *v)
1061 {
1062 CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
1063 }
1064
1065 static void GLAPIENTRY
1066 VertexAttrib3fvARB(GLuint index, const GLfloat *v)
1067 {
1068 CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
1069 }
1070
1071 static void GLAPIENTRY
1072 VertexAttrib4fvARB(GLuint index, const GLfloat *v)
1073 {
1074 CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
1075 }
1076
1077 /* GL_DOUBLE attributes */
1078
1079 static void GLAPIENTRY
1080 VertexAttrib1dvARB(GLuint index, const GLdouble *v)
1081 {
1082 CALL_VertexAttrib1dv(GET_DISPATCH(), (index, v));
1083 }
1084
1085 static void GLAPIENTRY
1086 VertexAttrib2dvARB(GLuint index, const GLdouble *v)
1087 {
1088 CALL_VertexAttrib2dv(GET_DISPATCH(), (index, v));
1089 }
1090
1091 static void GLAPIENTRY
1092 VertexAttrib3dvARB(GLuint index, const GLdouble *v)
1093 {
1094 CALL_VertexAttrib3dv(GET_DISPATCH(), (index, v));
1095 }
1096
1097 static void GLAPIENTRY
1098 VertexAttrib4dvARB(GLuint index, const GLdouble *v)
1099 {
1100 CALL_VertexAttrib4dv(GET_DISPATCH(), (index, v));
1101 }
1102
1103
1104 /**
1105 * Integer-valued attributes
1106 */
1107 static void GLAPIENTRY
1108 VertexAttribI1bv(GLuint index, const GLbyte *v)
1109 {
1110 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
1111 }
1112
1113 static void GLAPIENTRY
1114 VertexAttribI2bv(GLuint index, const GLbyte *v)
1115 {
1116 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
1117 }
1118
1119 static void GLAPIENTRY
1120 VertexAttribI3bv(GLuint index, const GLbyte *v)
1121 {
1122 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
1123 }
1124
1125 static void GLAPIENTRY
1126 VertexAttribI4bv(GLuint index, const GLbyte *v)
1127 {
1128 CALL_VertexAttribI4bv(GET_DISPATCH(), (index, v));
1129 }
1130
1131
1132 static void GLAPIENTRY
1133 VertexAttribI1ubv(GLuint index, const GLubyte *v)
1134 {
1135 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
1136 }
1137
1138 static void GLAPIENTRY
1139 VertexAttribI2ubv(GLuint index, const GLubyte *v)
1140 {
1141 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
1142 }
1143
1144 static void GLAPIENTRY
1145 VertexAttribI3ubv(GLuint index, const GLubyte *v)
1146 {
1147 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
1148 }
1149
1150 static void GLAPIENTRY
1151 VertexAttribI4ubv(GLuint index, const GLubyte *v)
1152 {
1153 CALL_VertexAttribI4ubv(GET_DISPATCH(), (index, v));
1154 }
1155
1156
1157
1158 static void GLAPIENTRY
1159 VertexAttribI1sv(GLuint index, const GLshort *v)
1160 {
1161 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
1162 }
1163
1164 static void GLAPIENTRY
1165 VertexAttribI2sv(GLuint index, const GLshort *v)
1166 {
1167 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
1168 }
1169
1170 static void GLAPIENTRY
1171 VertexAttribI3sv(GLuint index, const GLshort *v)
1172 {
1173 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
1174 }
1175
1176 static void GLAPIENTRY
1177 VertexAttribI4sv(GLuint index, const GLshort *v)
1178 {
1179 CALL_VertexAttribI4sv(GET_DISPATCH(), (index, v));
1180 }
1181
1182
1183 static void GLAPIENTRY
1184 VertexAttribI1usv(GLuint index, const GLushort *v)
1185 {
1186 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
1187 }
1188
1189 static void GLAPIENTRY
1190 VertexAttribI2usv(GLuint index, const GLushort *v)
1191 {
1192 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
1193 }
1194
1195 static void GLAPIENTRY
1196 VertexAttribI3usv(GLuint index, const GLushort *v)
1197 {
1198 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
1199 }
1200
1201 static void GLAPIENTRY
1202 VertexAttribI4usv(GLuint index, const GLushort *v)
1203 {
1204 CALL_VertexAttribI4usv(GET_DISPATCH(), (index, v));
1205 }
1206
1207
1208
1209 static void GLAPIENTRY
1210 VertexAttribI1iv(GLuint index, const GLint *v)
1211 {
1212 CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0]));
1213 }
1214
1215 static void GLAPIENTRY
1216 VertexAttribI2iv(GLuint index, const GLint *v)
1217 {
1218 CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1]));
1219 }
1220
1221 static void GLAPIENTRY
1222 VertexAttribI3iv(GLuint index, const GLint *v)
1223 {
1224 CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
1225 }
1226
1227 static void GLAPIENTRY
1228 VertexAttribI4iv(GLuint index, const GLint *v)
1229 {
1230 CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v));
1231 }
1232
1233
1234 static void GLAPIENTRY
1235 VertexAttribI1uiv(GLuint index, const GLuint *v)
1236 {
1237 CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0]));
1238 }
1239
1240 static void GLAPIENTRY
1241 VertexAttribI2uiv(GLuint index, const GLuint *v)
1242 {
1243 CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1]));
1244 }
1245
1246 static void GLAPIENTRY
1247 VertexAttribI3uiv(GLuint index, const GLuint *v)
1248 {
1249 CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2]));
1250 }
1251
1252 static void GLAPIENTRY
1253 VertexAttribI4uiv(GLuint index, const GLuint *v)
1254 {
1255 CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v));
1256 }
1257
1258
1259 /*
1260 * Array [unnormalized/normalized/integer][size][type] of VertexAttrib
1261 * functions
1262 */
1263 static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = {
1264 {
1265 /* non-normalized */
1266 {
1267 /* size 1 */
1268 (attrib_func) VertexAttrib1bvARB,
1269 (attrib_func) VertexAttrib1ubvARB,
1270 (attrib_func) VertexAttrib1svARB,
1271 (attrib_func) VertexAttrib1usvARB,
1272 (attrib_func) VertexAttrib1ivARB,
1273 (attrib_func) VertexAttrib1uivARB,
1274 (attrib_func) VertexAttrib1fvARB,
1275 (attrib_func) VertexAttrib1dvARB
1276 },
1277 {
1278 /* size 2 */
1279 (attrib_func) VertexAttrib2bvARB,
1280 (attrib_func) VertexAttrib2ubvARB,
1281 (attrib_func) VertexAttrib2svARB,
1282 (attrib_func) VertexAttrib2usvARB,
1283 (attrib_func) VertexAttrib2ivARB,
1284 (attrib_func) VertexAttrib2uivARB,
1285 (attrib_func) VertexAttrib2fvARB,
1286 (attrib_func) VertexAttrib2dvARB
1287 },
1288 {
1289 /* size 3 */
1290 (attrib_func) VertexAttrib3bvARB,
1291 (attrib_func) VertexAttrib3ubvARB,
1292 (attrib_func) VertexAttrib3svARB,
1293 (attrib_func) VertexAttrib3usvARB,
1294 (attrib_func) VertexAttrib3ivARB,
1295 (attrib_func) VertexAttrib3uivARB,
1296 (attrib_func) VertexAttrib3fvARB,
1297 (attrib_func) VertexAttrib3dvARB
1298 },
1299 {
1300 /* size 4 */
1301 (attrib_func) VertexAttrib4bvARB,
1302 (attrib_func) VertexAttrib4ubvARB,
1303 (attrib_func) VertexAttrib4svARB,
1304 (attrib_func) VertexAttrib4usvARB,
1305 (attrib_func) VertexAttrib4ivARB,
1306 (attrib_func) VertexAttrib4uivARB,
1307 (attrib_func) VertexAttrib4fvARB,
1308 (attrib_func) VertexAttrib4dvARB
1309 }
1310 },
1311 {
1312 /* normalized (except for float/double) */
1313 {
1314 /* size 1 */
1315 (attrib_func) VertexAttrib1NbvARB,
1316 (attrib_func) VertexAttrib1NubvARB,
1317 (attrib_func) VertexAttrib1NsvARB,
1318 (attrib_func) VertexAttrib1NusvARB,
1319 (attrib_func) VertexAttrib1NivARB,
1320 (attrib_func) VertexAttrib1NuivARB,
1321 (attrib_func) VertexAttrib1fvARB,
1322 (attrib_func) VertexAttrib1dvARB
1323 },
1324 {
1325 /* size 2 */
1326 (attrib_func) VertexAttrib2NbvARB,
1327 (attrib_func) VertexAttrib2NubvARB,
1328 (attrib_func) VertexAttrib2NsvARB,
1329 (attrib_func) VertexAttrib2NusvARB,
1330 (attrib_func) VertexAttrib2NivARB,
1331 (attrib_func) VertexAttrib2NuivARB,
1332 (attrib_func) VertexAttrib2fvARB,
1333 (attrib_func) VertexAttrib2dvARB
1334 },
1335 {
1336 /* size 3 */
1337 (attrib_func) VertexAttrib3NbvARB,
1338 (attrib_func) VertexAttrib3NubvARB,
1339 (attrib_func) VertexAttrib3NsvARB,
1340 (attrib_func) VertexAttrib3NusvARB,
1341 (attrib_func) VertexAttrib3NivARB,
1342 (attrib_func) VertexAttrib3NuivARB,
1343 (attrib_func) VertexAttrib3fvARB,
1344 (attrib_func) VertexAttrib3dvARB
1345 },
1346 {
1347 /* size 4 */
1348 (attrib_func) VertexAttrib4NbvARB,
1349 (attrib_func) VertexAttrib4NubvARB,
1350 (attrib_func) VertexAttrib4NsvARB,
1351 (attrib_func) VertexAttrib4NusvARB,
1352 (attrib_func) VertexAttrib4NivARB,
1353 (attrib_func) VertexAttrib4NuivARB,
1354 (attrib_func) VertexAttrib4fvARB,
1355 (attrib_func) VertexAttrib4dvARB
1356 }
1357 },
1358
1359 {
1360 /* integer-valued */
1361 {
1362 /* size 1 */
1363 (attrib_func) VertexAttribI1bv,
1364 (attrib_func) VertexAttribI1ubv,
1365 (attrib_func) VertexAttribI1sv,
1366 (attrib_func) VertexAttribI1usv,
1367 (attrib_func) VertexAttribI1iv,
1368 (attrib_func) VertexAttribI1uiv,
1369 NULL, /* GL_FLOAT */
1370 NULL /* GL_DOUBLE */
1371 },
1372 {
1373 /* size 2 */
1374 (attrib_func) VertexAttribI2bv,
1375 (attrib_func) VertexAttribI2ubv,
1376 (attrib_func) VertexAttribI2sv,
1377 (attrib_func) VertexAttribI2usv,
1378 (attrib_func) VertexAttribI2iv,
1379 (attrib_func) VertexAttribI2uiv,
1380 NULL, /* GL_FLOAT */
1381 NULL /* GL_DOUBLE */
1382 },
1383 {
1384 /* size 3 */
1385 (attrib_func) VertexAttribI3bv,
1386 (attrib_func) VertexAttribI3ubv,
1387 (attrib_func) VertexAttribI3sv,
1388 (attrib_func) VertexAttribI3usv,
1389 (attrib_func) VertexAttribI3iv,
1390 (attrib_func) VertexAttribI3uiv,
1391 NULL, /* GL_FLOAT */
1392 NULL /* GL_DOUBLE */
1393 },
1394 {
1395 /* size 4 */
1396 (attrib_func) VertexAttribI4bv,
1397 (attrib_func) VertexAttribI4ubv,
1398 (attrib_func) VertexAttribI4sv,
1399 (attrib_func) VertexAttribI4usv,
1400 (attrib_func) VertexAttribI4iv,
1401 (attrib_func) VertexAttribI4uiv,
1402 NULL, /* GL_FLOAT */
1403 NULL /* GL_DOUBLE */
1404 }
1405 }
1406 };
1407
1408
1409 GLboolean
1410 _ae_create_context(struct gl_context *ctx)
1411 {
1412 if (ctx->aelt_context)
1413 return GL_TRUE;
1414
1415 /* These _gloffset_* values may not be compile-time constants */
1416 SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bv;
1417 SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubv;
1418 SecondaryColorFuncs[2] = _gloffset_SecondaryColor3sv;
1419 SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usv;
1420 SecondaryColorFuncs[4] = _gloffset_SecondaryColor3iv;
1421 SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uiv;
1422 SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
1423 SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dv;
1424
1425 FogCoordFuncs[0] = -1;
1426 FogCoordFuncs[1] = -1;
1427 FogCoordFuncs[2] = -1;
1428 FogCoordFuncs[3] = -1;
1429 FogCoordFuncs[4] = -1;
1430 FogCoordFuncs[5] = -1;
1431 FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
1432 FogCoordFuncs[7] = _gloffset_FogCoorddv;
1433
1434 ctx->aelt_context = calloc(1, sizeof(AEcontext));
1435 if (!ctx->aelt_context)
1436 return GL_FALSE;
1437
1438 AE_CONTEXT(ctx)->NewState = ~0;
1439 return GL_TRUE;
1440 }
1441
1442
1443 void
1444 _ae_destroy_context(struct gl_context *ctx)
1445 {
1446 if (AE_CONTEXT(ctx)) {
1447 free(ctx->aelt_context);
1448 ctx->aelt_context = NULL;
1449 }
1450 }
1451
1452
1453 /**
1454 * Check if the given vertex buffer object exists and is not mapped.
1455 * If so, add it to the list of buffers we must map before executing
1456 * an glArrayElement call.
1457 */
1458 static void
1459 check_vbo(AEcontext *actx, struct gl_buffer_object *vbo)
1460 {
1461 if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) {
1462 GLuint i;
1463 for (i = 0; i < actx->nr_vbos; i++)
1464 if (actx->vbo[i] == vbo)
1465 return; /* already in the list, we're done */
1466 assert(actx->nr_vbos < VERT_ATTRIB_MAX);
1467 actx->vbo[actx->nr_vbos++] = vbo;
1468 }
1469 }
1470
1471
1472 static inline void
1473 update_derived_client_arrays(struct gl_context *ctx)
1474 {
1475 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
1476
1477 if (arrayObj->NewArrays) {
1478 _mesa_update_array_object_client_arrays(ctx, arrayObj);
1479 arrayObj->NewArrays = 0;
1480 }
1481 }
1482
1483
1484 /**
1485 * Make a list of per-vertex functions to call for each glArrayElement call.
1486 * These functions access the array data (i.e. glVertex, glColor, glNormal,
1487 * etc).
1488 * Note: this may be called during display list construction.
1489 */
1490 static void
1491 _ae_update_state(struct gl_context *ctx)
1492 {
1493 AEcontext *actx = AE_CONTEXT(ctx);
1494 AEarray *aa = actx->arrays; /* non-indexed arrays (ex: glNormal) */
1495 AEattrib *at = actx->attribs; /* indexed arrays (ex: glMultiTexCoord) */
1496 GLuint i;
1497 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
1498
1499 actx->nr_vbos = 0;
1500
1501 /* conventional vertex arrays */
1502 if (arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
1503 aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX];
1504 aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
1505 check_vbo(actx, aa->array->BufferObj);
1506 aa++;
1507 }
1508 if (arrayObj->_VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
1509 aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_EDGEFLAG];
1510 aa->offset = _gloffset_EdgeFlagv;
1511 check_vbo(actx, aa->array->BufferObj);
1512 aa++;
1513 }
1514 if (arrayObj->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
1515 aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_NORMAL];
1516 aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
1517 check_vbo(actx, aa->array->BufferObj);
1518 aa++;
1519 }
1520 if (arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
1521 aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR0];
1522 aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
1523 check_vbo(actx, aa->array->BufferObj);
1524 aa++;
1525 }
1526 if (arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
1527 aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR1];
1528 aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
1529 check_vbo(actx, aa->array->BufferObj);
1530 aa++;
1531 }
1532 if (arrayObj->_VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
1533 aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_FOG];
1534 aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
1535 check_vbo(actx, aa->array->BufferObj);
1536 aa++;
1537 }
1538 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
1539 struct gl_client_array *attribArray =
1540 &arrayObj->_VertexAttrib[VERT_ATTRIB_TEX(i)];
1541 if (attribArray->Enabled) {
1542 /* NOTE: we use generic glVertexAttribNV functions here.
1543 * If we ever remove GL_NV_vertex_program this will have to change.
1544 */
1545 at->array = attribArray;
1546 ASSERT(!at->array->Normalized);
1547 at->func = AttribFuncsNV[at->array->Normalized]
1548 [at->array->Size-1]
1549 [TYPE_IDX(at->array->Type)];
1550 at->index = VERT_ATTRIB_TEX0 + i;
1551 check_vbo(actx, at->array->BufferObj);
1552 at++;
1553 }
1554 }
1555
1556 /* generic vertex attribute arrays */
1557 for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { /* skip zero! */
1558 struct gl_client_array *attribArray =
1559 &arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC(i)];
1560 if (attribArray->Enabled) {
1561 GLint intOrNorm;
1562 at->array = attribArray;
1563 /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
1564 * function pointer here (for float arrays) since the pointer may
1565 * change from one execution of _ae_ArrayElement() to
1566 * the next. Doing so caused UT to break.
1567 */
1568 if (at->array->Integer)
1569 intOrNorm = 2;
1570 else if (at->array->Normalized)
1571 intOrNorm = 1;
1572 else
1573 intOrNorm = 0;
1574
1575 at->func = AttribFuncsARB[intOrNorm]
1576 [at->array->Size-1]
1577 [TYPE_IDX(at->array->Type)];
1578
1579 at->index = i;
1580 check_vbo(actx, at->array->BufferObj);
1581 at++;
1582 }
1583 }
1584
1585 /* finally, vertex position */
1586 if (arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) {
1587 /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
1588 * issued as the last (provoking) attribute).
1589 */
1590 aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC0];
1591 assert(aa->array->Size >= 2); /* XXX fix someday? */
1592 aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
1593 check_vbo(actx, aa->array->BufferObj);
1594 aa++;
1595 }
1596 else if (arrayObj->_VertexAttrib[VERT_ATTRIB_POS].Enabled) {
1597 aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_POS];
1598 aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
1599 check_vbo(actx, aa->array->BufferObj);
1600 aa++;
1601 }
1602
1603 check_vbo(actx, arrayObj->ElementArrayBufferObj);
1604
1605 ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
1606 ASSERT(aa - actx->arrays < 32);
1607 at->func = NULL; /* terminate the list */
1608 aa->offset = -1; /* terminate the list */
1609
1610 actx->NewState = 0;
1611 }
1612
1613
1614 /**
1615 * Before replaying glArrayElements calls we need to map (for reading) any
1616 * VBOs referenced by the enabled vertex arrays.
1617 */
1618 void
1619 _ae_map_vbos(struct gl_context *ctx)
1620 {
1621 AEcontext *actx = AE_CONTEXT(ctx);
1622 GLuint i;
1623
1624 if (actx->mapped_vbos)
1625 return;
1626
1627 update_derived_client_arrays(ctx);
1628
1629 if (actx->NewState)
1630 _ae_update_state(ctx);
1631
1632 for (i = 0; i < actx->nr_vbos; i++)
1633 ctx->Driver.MapBufferRange(ctx, 0,
1634 actx->vbo[i]->Size,
1635 GL_MAP_READ_BIT,
1636 actx->vbo[i]);
1637
1638 if (actx->nr_vbos)
1639 actx->mapped_vbos = GL_TRUE;
1640 }
1641
1642
1643 /**
1644 * Unmap VBOs
1645 */
1646 void
1647 _ae_unmap_vbos(struct gl_context *ctx)
1648 {
1649 AEcontext *actx = AE_CONTEXT(ctx);
1650 GLuint i;
1651
1652 if (!actx->mapped_vbos)
1653 return;
1654
1655 assert (!actx->NewState);
1656
1657 for (i = 0; i < actx->nr_vbos; i++)
1658 ctx->Driver.UnmapBuffer(ctx, actx->vbo[i]);
1659
1660 actx->mapped_vbos = GL_FALSE;
1661 }
1662
1663
1664 /**
1665 * Called via glArrayElement() and glDrawArrays().
1666 * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
1667 * for all enabled vertex arrays (for elt-th element).
1668 * Note: this may be called during display list construction.
1669 */
1670 void GLAPIENTRY
1671 _ae_ArrayElement(GLint elt)
1672 {
1673 GET_CURRENT_CONTEXT(ctx);
1674 const AEcontext *actx = AE_CONTEXT(ctx);
1675 const AEarray *aa;
1676 const AEattrib *at;
1677 const struct _glapi_table * const disp = GET_DISPATCH();
1678 GLboolean do_map;
1679
1680 update_derived_client_arrays(ctx);
1681
1682 /* If PrimitiveRestart is enabled and the index is the RestartIndex
1683 * then we call PrimitiveRestartNV and return.
1684 */
1685 if (ctx->Array.PrimitiveRestart && (elt == ctx->Array.RestartIndex)) {
1686 CALL_PrimitiveRestartNV((struct _glapi_table *)disp, ());
1687 return;
1688 }
1689
1690 if (actx->NewState) {
1691 assert(!actx->mapped_vbos);
1692 _ae_update_state(ctx);
1693 }
1694
1695 /* Determine if we need to map/unmap VBOs */
1696 do_map = actx->nr_vbos && !actx->mapped_vbos;
1697
1698 if (do_map)
1699 _ae_map_vbos(ctx);
1700
1701 /* emit generic attribute elements */
1702 for (at = actx->attribs; at->func; at++) {
1703 const GLubyte *src
1704 = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
1705 + elt * at->array->StrideB;
1706 at->func(at->index, src);
1707 }
1708
1709 /* emit conventional arrays elements */
1710 for (aa = actx->arrays; aa->offset != -1 ; aa++) {
1711 const GLubyte *src
1712 = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
1713 + elt * aa->array->StrideB;
1714 CALL_by_offset(disp, (array_func), aa->offset, ((const void *) src));
1715 }
1716
1717 if (do_map)
1718 _ae_unmap_vbos(ctx);
1719 }
1720
1721
1722 void
1723 _ae_invalidate_state(struct gl_context *ctx, GLuint new_state)
1724 {
1725 AEcontext *actx = AE_CONTEXT(ctx);
1726
1727 /* Only interested in this subset of mesa state. Need to prune
1728 * this down as both tnl/ and the drivers can raise statechanges
1729 * for arcane reasons in the middle of seemingly atomic operations
1730 * like DrawElements, over which we'd like to keep a known set of
1731 * arrays and vbo's mapped.
1732 *
1733 * Luckily, neither the drivers nor tnl muck with the state that
1734 * concerns us here:
1735 */
1736 new_state &= _NEW_ARRAY | _NEW_PROGRAM;
1737 if (new_state) {
1738 assert(!actx->mapped_vbos);
1739 actx->NewState |= new_state;
1740 }
1741 }
1742
1743
1744 void
1745 _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
1746 const GLvertexformat *vfmt)
1747 {
1748 SET_ArrayElement(disp, vfmt->ArrayElement);
1749 }