mesa: add support for memory object creation/import/delete
[mesa.git] / src / mesa / main / api_validate.h
1
2 /*
3 * Mesa 3-D graphics library
4 *
5 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #ifndef API_VALIDATE_H
28 #define API_VALIDATE_H
29
30 #include <stdbool.h>
31 #include "glheader.h"
32
33 struct gl_buffer_object;
34 struct gl_context;
35 struct gl_transform_feedback_object;
36
37
38 extern GLboolean
39 _mesa_valid_to_render(struct gl_context *ctx, const char *where);
40
41 extern bool
42 _mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode);
43
44 extern GLboolean
45 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
46
47
48 extern GLboolean
49 _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count);
50
51 extern bool
52 _mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode,
53 const GLsizei *count, GLsizei primcount);
54
55 extern GLboolean
56 _mesa_validate_DrawElements(struct gl_context *ctx,
57 GLenum mode, GLsizei count, GLenum type,
58 const GLvoid *indices);
59
60 extern GLboolean
61 _mesa_validate_MultiDrawElements(struct gl_context *ctx,
62 GLenum mode, const GLsizei *count,
63 GLenum type, const GLvoid * const *indices,
64 GLsizei primcount);
65
66 extern GLboolean
67 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
68 GLuint start, GLuint end,
69 GLsizei count, GLenum type,
70 const GLvoid *indices);
71
72
73 extern GLboolean
74 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
75 GLsizei count, GLsizei primcount);
76
77 extern GLboolean
78 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
79 GLenum mode, GLsizei count, GLenum type,
80 const GLvoid *indices, GLsizei primcount);
81
82 extern GLboolean
83 _mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
84 GLenum mode,
85 struct gl_transform_feedback_object *obj,
86 GLuint stream,
87 GLsizei numInstances);
88
89 extern GLboolean
90 _mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
91 GLenum mode,
92 const GLvoid *indirect);
93
94 extern GLboolean
95 _mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
96 GLenum mode,
97 GLenum type,
98 const GLvoid *indirect);
99
100 extern GLboolean
101 _mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
102 GLenum mode,
103 const GLvoid *indirect,
104 GLsizei primcount,
105 GLsizei stride);
106
107 extern GLboolean
108 _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
109 GLenum mode,
110 GLenum type,
111 const GLvoid *indirect,
112 GLsizei primcount,
113 GLsizei stride);
114
115 extern GLboolean
116 _mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx,
117 GLenum mode,
118 GLintptr indirect,
119 GLintptr drawcount,
120 GLsizei maxdrawcount,
121 GLsizei stride);
122
123 extern GLboolean
124 _mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
125 GLenum mode, GLenum type,
126 GLintptr indirect,
127 GLintptr drawcount,
128 GLsizei maxdrawcount,
129 GLsizei stride);
130
131 #endif