2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 #include "bufferobj.h"
46 #include "multisample.h"
59 #include "main/dispatch.h"
63 * glEnable()/glDisable() attribute group (GL_ENABLE_BIT).
65 struct gl_enable_attrib
70 GLbitfield ClipPlanes
;
71 GLboolean ColorMaterial
;
77 GLboolean Light
[MAX_LIGHTS
];
80 GLboolean LineStipple
;
81 GLboolean IndexLogicOp
;
82 GLboolean ColorLogicOp
;
87 GLboolean Map1TextureCoord1
;
88 GLboolean Map1TextureCoord2
;
89 GLboolean Map1TextureCoord3
;
90 GLboolean Map1TextureCoord4
;
91 GLboolean Map1Vertex3
;
92 GLboolean Map1Vertex4
;
93 GLboolean Map1Attrib
[16]; /* GL_NV_vertex_program */
97 GLboolean Map2TextureCoord1
;
98 GLboolean Map2TextureCoord2
;
99 GLboolean Map2TextureCoord3
;
100 GLboolean Map2TextureCoord4
;
101 GLboolean Map2Vertex3
;
102 GLboolean Map2Vertex4
;
103 GLboolean Map2Attrib
[16]; /* GL_NV_vertex_program */
106 GLboolean PixelTexture
;
107 GLboolean PointSmooth
;
108 GLboolean PolygonOffsetPoint
;
109 GLboolean PolygonOffsetLine
;
110 GLboolean PolygonOffsetFill
;
111 GLboolean PolygonSmooth
;
112 GLboolean PolygonStipple
;
113 GLboolean RescaleNormals
;
116 GLboolean StencilTwoSide
; /* GL_EXT_stencil_two_side */
117 GLboolean MultisampleEnabled
; /* GL_ARB_multisample */
118 GLboolean SampleAlphaToCoverage
; /* GL_ARB_multisample */
119 GLboolean SampleAlphaToOne
; /* GL_ARB_multisample */
120 GLboolean SampleCoverage
; /* GL_ARB_multisample */
121 GLboolean SampleCoverageInvert
; /* GL_ARB_multisample */
122 GLboolean RasterPositionUnclipped
; /* GL_IBM_rasterpos_clip */
124 GLbitfield Texture
[MAX_TEXTURE_UNITS
];
125 GLbitfield TexGen
[MAX_TEXTURE_UNITS
];
127 /* SGI_texture_color_table */
128 GLboolean TextureColorTable
[MAX_TEXTURE_UNITS
];
130 /* GL_ARB_vertex_program / GL_NV_vertex_program */
131 GLboolean VertexProgram
;
132 GLboolean VertexProgramPointSize
;
133 GLboolean VertexProgramTwoSide
;
135 /* GL_ARB_point_sprite / GL_NV_point_sprite */
136 GLboolean PointSprite
;
137 GLboolean FragmentShaderATI
;
142 * Node for the attribute stack.
144 struct gl_attrib_node
148 struct gl_attrib_node
*next
;
154 * Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
158 struct gl_texture_attrib Texture
; /**< The usual context state */
160 /** to save per texture object state (wrap modes, filters, etc): */
161 struct gl_texture_object SavedObj
[MAX_TEXTURE_UNITS
][NUM_TEXTURE_TARGETS
];
164 * To save references to texture objects (so they don't get accidentally
165 * deleted while saved in the attribute stack).
167 struct gl_texture_object
*SavedTexRef
[MAX_TEXTURE_UNITS
][NUM_TEXTURE_TARGETS
];
171 #if FEATURE_attrib_stack
175 * Allocate new attribute node of given type/kind. Attach payload data.
176 * Insert it into the linked list named by 'head'.
179 save_attrib_data(struct gl_attrib_node
**head
,
180 GLbitfield kind
, void *payload
)
182 struct gl_attrib_node
*n
= MALLOC_STRUCT(gl_attrib_node
);
197 _mesa_PushAttrib(GLbitfield mask
)
199 struct gl_attrib_node
*head
;
201 GET_CURRENT_CONTEXT(ctx
);
202 ASSERT_OUTSIDE_BEGIN_END(ctx
);
204 if (MESA_VERBOSE
& VERBOSE_API
)
205 _mesa_debug(ctx
, "glPushAttrib %x\n", (int) mask
);
207 if (ctx
->AttribStackDepth
>= MAX_ATTRIB_STACK_DEPTH
) {
208 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushAttrib" );
212 /* Build linked list of attribute nodes which save all attribute */
213 /* groups specified by the mask. */
216 if (mask
& GL_ACCUM_BUFFER_BIT
) {
217 struct gl_accum_attrib
*attr
;
218 attr
= MALLOC_STRUCT( gl_accum_attrib
);
219 memcpy( attr
, &ctx
->Accum
, sizeof(struct gl_accum_attrib
) );
220 save_attrib_data(&head
, GL_ACCUM_BUFFER_BIT
, attr
);
223 if (mask
& GL_COLOR_BUFFER_BIT
) {
225 struct gl_colorbuffer_attrib
*attr
;
226 attr
= MALLOC_STRUCT( gl_colorbuffer_attrib
);
227 memcpy( attr
, &ctx
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
228 /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
229 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++)
230 attr
->DrawBuffer
[i
] = ctx
->DrawBuffer
->ColorDrawBuffer
[i
];
231 save_attrib_data(&head
, GL_COLOR_BUFFER_BIT
, attr
);
234 if (mask
& GL_CURRENT_BIT
) {
235 struct gl_current_attrib
*attr
;
236 FLUSH_CURRENT( ctx
, 0 );
237 attr
= MALLOC_STRUCT( gl_current_attrib
);
238 memcpy( attr
, &ctx
->Current
, sizeof(struct gl_current_attrib
) );
239 save_attrib_data(&head
, GL_CURRENT_BIT
, attr
);
242 if (mask
& GL_DEPTH_BUFFER_BIT
) {
243 struct gl_depthbuffer_attrib
*attr
;
244 attr
= MALLOC_STRUCT( gl_depthbuffer_attrib
);
245 memcpy( attr
, &ctx
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
246 save_attrib_data(&head
, GL_DEPTH_BUFFER_BIT
, attr
);
249 if (mask
& GL_ENABLE_BIT
) {
250 struct gl_enable_attrib
*attr
;
252 attr
= MALLOC_STRUCT( gl_enable_attrib
);
253 /* Copy enable flags from all other attributes into the enable struct. */
254 attr
->AlphaTest
= ctx
->Color
.AlphaEnabled
;
255 attr
->AutoNormal
= ctx
->Eval
.AutoNormal
;
256 attr
->Blend
= ctx
->Color
.BlendEnabled
;
257 attr
->ClipPlanes
= ctx
->Transform
.ClipPlanesEnabled
;
258 attr
->ColorMaterial
= ctx
->Light
.ColorMaterialEnabled
;
259 attr
->CullFace
= ctx
->Polygon
.CullFlag
;
260 attr
->DepthClamp
= ctx
->Transform
.DepthClamp
;
261 attr
->DepthTest
= ctx
->Depth
.Test
;
262 attr
->Dither
= ctx
->Color
.DitherFlag
;
263 attr
->Fog
= ctx
->Fog
.Enabled
;
264 for (i
= 0; i
< ctx
->Const
.MaxLights
; i
++) {
265 attr
->Light
[i
] = ctx
->Light
.Light
[i
].Enabled
;
267 attr
->Lighting
= ctx
->Light
.Enabled
;
268 attr
->LineSmooth
= ctx
->Line
.SmoothFlag
;
269 attr
->LineStipple
= ctx
->Line
.StippleFlag
;
270 attr
->IndexLogicOp
= ctx
->Color
.IndexLogicOpEnabled
;
271 attr
->ColorLogicOp
= ctx
->Color
.ColorLogicOpEnabled
;
272 attr
->Map1Color4
= ctx
->Eval
.Map1Color4
;
273 attr
->Map1Index
= ctx
->Eval
.Map1Index
;
274 attr
->Map1Normal
= ctx
->Eval
.Map1Normal
;
275 attr
->Map1TextureCoord1
= ctx
->Eval
.Map1TextureCoord1
;
276 attr
->Map1TextureCoord2
= ctx
->Eval
.Map1TextureCoord2
;
277 attr
->Map1TextureCoord3
= ctx
->Eval
.Map1TextureCoord3
;
278 attr
->Map1TextureCoord4
= ctx
->Eval
.Map1TextureCoord4
;
279 attr
->Map1Vertex3
= ctx
->Eval
.Map1Vertex3
;
280 attr
->Map1Vertex4
= ctx
->Eval
.Map1Vertex4
;
281 memcpy(attr
->Map1Attrib
, ctx
->Eval
.Map1Attrib
, sizeof(ctx
->Eval
.Map1Attrib
));
282 attr
->Map2Color4
= ctx
->Eval
.Map2Color4
;
283 attr
->Map2Index
= ctx
->Eval
.Map2Index
;
284 attr
->Map2Normal
= ctx
->Eval
.Map2Normal
;
285 attr
->Map2TextureCoord1
= ctx
->Eval
.Map2TextureCoord1
;
286 attr
->Map2TextureCoord2
= ctx
->Eval
.Map2TextureCoord2
;
287 attr
->Map2TextureCoord3
= ctx
->Eval
.Map2TextureCoord3
;
288 attr
->Map2TextureCoord4
= ctx
->Eval
.Map2TextureCoord4
;
289 attr
->Map2Vertex3
= ctx
->Eval
.Map2Vertex3
;
290 attr
->Map2Vertex4
= ctx
->Eval
.Map2Vertex4
;
291 memcpy(attr
->Map2Attrib
, ctx
->Eval
.Map2Attrib
, sizeof(ctx
->Eval
.Map2Attrib
));
292 attr
->Normalize
= ctx
->Transform
.Normalize
;
293 attr
->RasterPositionUnclipped
= ctx
->Transform
.RasterPositionUnclipped
;
294 attr
->PointSmooth
= ctx
->Point
.SmoothFlag
;
295 attr
->PointSprite
= ctx
->Point
.PointSprite
;
296 attr
->PolygonOffsetPoint
= ctx
->Polygon
.OffsetPoint
;
297 attr
->PolygonOffsetLine
= ctx
->Polygon
.OffsetLine
;
298 attr
->PolygonOffsetFill
= ctx
->Polygon
.OffsetFill
;
299 attr
->PolygonSmooth
= ctx
->Polygon
.SmoothFlag
;
300 attr
->PolygonStipple
= ctx
->Polygon
.StippleFlag
;
301 attr
->RescaleNormals
= ctx
->Transform
.RescaleNormals
;
302 attr
->Scissor
= ctx
->Scissor
.Enabled
;
303 attr
->Stencil
= ctx
->Stencil
.Enabled
;
304 attr
->StencilTwoSide
= ctx
->Stencil
.TestTwoSide
;
305 attr
->MultisampleEnabled
= ctx
->Multisample
.Enabled
;
306 attr
->SampleAlphaToCoverage
= ctx
->Multisample
.SampleAlphaToCoverage
;
307 attr
->SampleAlphaToOne
= ctx
->Multisample
.SampleAlphaToOne
;
308 attr
->SampleCoverage
= ctx
->Multisample
.SampleCoverage
;
309 attr
->SampleCoverageInvert
= ctx
->Multisample
.SampleCoverageInvert
;
310 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
311 attr
->Texture
[i
] = ctx
->Texture
.Unit
[i
].Enabled
;
312 attr
->TexGen
[i
] = ctx
->Texture
.Unit
[i
].TexGenEnabled
;
313 attr
->TextureColorTable
[i
] = ctx
->Texture
.Unit
[i
].ColorTableEnabled
;
315 /* GL_NV_vertex_program */
316 attr
->VertexProgram
= ctx
->VertexProgram
.Enabled
;
317 attr
->VertexProgramPointSize
= ctx
->VertexProgram
.PointSizeEnabled
;
318 attr
->VertexProgramTwoSide
= ctx
->VertexProgram
.TwoSideEnabled
;
319 save_attrib_data(&head
, GL_ENABLE_BIT
, attr
);
322 if (mask
& GL_EVAL_BIT
) {
323 struct gl_eval_attrib
*attr
;
324 attr
= MALLOC_STRUCT( gl_eval_attrib
);
325 memcpy( attr
, &ctx
->Eval
, sizeof(struct gl_eval_attrib
) );
326 save_attrib_data(&head
, GL_EVAL_BIT
, attr
);
329 if (mask
& GL_FOG_BIT
) {
330 struct gl_fog_attrib
*attr
;
331 attr
= MALLOC_STRUCT( gl_fog_attrib
);
332 memcpy( attr
, &ctx
->Fog
, sizeof(struct gl_fog_attrib
) );
333 save_attrib_data(&head
, GL_FOG_BIT
, attr
);
336 if (mask
& GL_HINT_BIT
) {
337 struct gl_hint_attrib
*attr
;
338 attr
= MALLOC_STRUCT( gl_hint_attrib
);
339 memcpy( attr
, &ctx
->Hint
, sizeof(struct gl_hint_attrib
) );
340 save_attrib_data(&head
, GL_HINT_BIT
, attr
);
343 if (mask
& GL_LIGHTING_BIT
) {
344 struct gl_light_attrib
*attr
;
345 FLUSH_CURRENT(ctx
, 0); /* flush material changes */
346 attr
= MALLOC_STRUCT( gl_light_attrib
);
347 memcpy( attr
, &ctx
->Light
, sizeof(struct gl_light_attrib
) );
348 save_attrib_data(&head
, GL_LIGHTING_BIT
, attr
);
351 if (mask
& GL_LINE_BIT
) {
352 struct gl_line_attrib
*attr
;
353 attr
= MALLOC_STRUCT( gl_line_attrib
);
354 memcpy( attr
, &ctx
->Line
, sizeof(struct gl_line_attrib
) );
355 save_attrib_data(&head
, GL_LINE_BIT
, attr
);
358 if (mask
& GL_LIST_BIT
) {
359 struct gl_list_attrib
*attr
;
360 attr
= MALLOC_STRUCT( gl_list_attrib
);
361 memcpy( attr
, &ctx
->List
, sizeof(struct gl_list_attrib
) );
362 save_attrib_data(&head
, GL_LIST_BIT
, attr
);
365 if (mask
& GL_PIXEL_MODE_BIT
) {
366 struct gl_pixel_attrib
*attr
;
367 attr
= MALLOC_STRUCT( gl_pixel_attrib
);
368 memcpy( attr
, &ctx
->Pixel
, sizeof(struct gl_pixel_attrib
) );
369 /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
370 attr
->ReadBuffer
= ctx
->ReadBuffer
->ColorReadBuffer
;
371 save_attrib_data(&head
, GL_PIXEL_MODE_BIT
, attr
);
374 if (mask
& GL_POINT_BIT
) {
375 struct gl_point_attrib
*attr
;
376 attr
= MALLOC_STRUCT( gl_point_attrib
);
377 memcpy( attr
, &ctx
->Point
, sizeof(struct gl_point_attrib
) );
378 save_attrib_data(&head
, GL_POINT_BIT
, attr
);
381 if (mask
& GL_POLYGON_BIT
) {
382 struct gl_polygon_attrib
*attr
;
383 attr
= MALLOC_STRUCT( gl_polygon_attrib
);
384 memcpy( attr
, &ctx
->Polygon
, sizeof(struct gl_polygon_attrib
) );
385 save_attrib_data(&head
, GL_POLYGON_BIT
, attr
);
388 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
390 stipple
= (GLuint
*) MALLOC( 32*sizeof(GLuint
) );
391 memcpy( stipple
, ctx
->PolygonStipple
, 32*sizeof(GLuint
) );
392 save_attrib_data(&head
, GL_POLYGON_STIPPLE_BIT
, stipple
);
395 if (mask
& GL_SCISSOR_BIT
) {
396 struct gl_scissor_attrib
*attr
;
397 attr
= MALLOC_STRUCT( gl_scissor_attrib
);
398 memcpy( attr
, &ctx
->Scissor
, sizeof(struct gl_scissor_attrib
) );
399 save_attrib_data(&head
, GL_SCISSOR_BIT
, attr
);
402 if (mask
& GL_STENCIL_BUFFER_BIT
) {
403 struct gl_stencil_attrib
*attr
;
404 attr
= MALLOC_STRUCT( gl_stencil_attrib
);
405 memcpy( attr
, &ctx
->Stencil
, sizeof(struct gl_stencil_attrib
) );
406 save_attrib_data(&head
, GL_STENCIL_BUFFER_BIT
, attr
);
409 if (mask
& GL_TEXTURE_BIT
) {
410 struct texture_state
*texstate
= CALLOC_STRUCT(texture_state
);
414 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glPushAttrib(GL_TEXTURE_BIT)");
418 _mesa_lock_context_textures(ctx
);
420 /* copy/save the bulk of texture state here */
421 memcpy(&texstate
->Texture
, &ctx
->Texture
, sizeof(ctx
->Texture
));
423 /* Save references to the currently bound texture objects so they don't
424 * accidentally get deleted while referenced in the attribute stack.
426 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
427 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
428 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tex
],
429 ctx
->Texture
.Unit
[u
].CurrentTex
[tex
]);
433 /* copy state/contents of the currently bound texture objects */
434 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
435 for (tex
= 0; tex
< NUM_TEXTURE_TARGETS
; tex
++) {
436 _mesa_copy_texture_object(&texstate
->SavedObj
[u
][tex
],
437 ctx
->Texture
.Unit
[u
].CurrentTex
[tex
]);
441 _mesa_unlock_context_textures(ctx
);
443 save_attrib_data(&head
, GL_TEXTURE_BIT
, texstate
);
446 if (mask
& GL_TRANSFORM_BIT
) {
447 struct gl_transform_attrib
*attr
;
448 attr
= MALLOC_STRUCT( gl_transform_attrib
);
449 memcpy( attr
, &ctx
->Transform
, sizeof(struct gl_transform_attrib
) );
450 save_attrib_data(&head
, GL_TRANSFORM_BIT
, attr
);
453 if (mask
& GL_VIEWPORT_BIT
) {
454 struct gl_viewport_attrib
*attr
;
455 attr
= MALLOC_STRUCT( gl_viewport_attrib
);
456 memcpy( attr
, &ctx
->Viewport
, sizeof(struct gl_viewport_attrib
) );
457 save_attrib_data(&head
, GL_VIEWPORT_BIT
, attr
);
460 /* GL_ARB_multisample */
461 if (mask
& GL_MULTISAMPLE_BIT_ARB
) {
462 struct gl_multisample_attrib
*attr
;
463 attr
= MALLOC_STRUCT( gl_multisample_attrib
);
464 memcpy( attr
, &ctx
->Multisample
, sizeof(struct gl_multisample_attrib
) );
465 save_attrib_data(&head
, GL_MULTISAMPLE_BIT_ARB
, attr
);
469 ctx
->AttribStack
[ctx
->AttribStackDepth
] = head
;
470 ctx
->AttribStackDepth
++;
476 pop_enable_group(GLcontext
*ctx
, const struct gl_enable_attrib
*enable
)
478 const GLuint curTexUnitSave
= ctx
->Texture
.CurrentUnit
;
481 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
482 if ((VALUE) != (NEWVALUE)) { \
483 _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
486 TEST_AND_UPDATE(ctx
->Color
.AlphaEnabled
, enable
->AlphaTest
, GL_ALPHA_TEST
);
487 if (ctx
->Color
.BlendEnabled
!= enable
->Blend
) {
488 if (ctx
->Extensions
.EXT_draw_buffers2
) {
490 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
491 _mesa_set_enablei(ctx
, GL_BLEND
, i
, (enable
->Blend
>> i
) & 1);
495 _mesa_set_enable(ctx
, GL_BLEND
, (enable
->Blend
& 1));
499 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
500 const GLuint mask
= 1 << i
;
501 if ((ctx
->Transform
.ClipPlanesEnabled
& mask
) != (enable
->ClipPlanes
& mask
))
502 _mesa_set_enable(ctx
, (GLenum
) (GL_CLIP_PLANE0
+ i
),
503 (GLboolean
) ((enable
->ClipPlanes
& mask
) ? GL_TRUE
: GL_FALSE
));
506 TEST_AND_UPDATE(ctx
->Light
.ColorMaterialEnabled
, enable
->ColorMaterial
,
508 TEST_AND_UPDATE(ctx
->Polygon
.CullFlag
, enable
->CullFace
, GL_CULL_FACE
);
509 TEST_AND_UPDATE(ctx
->Transform
.DepthClamp
, enable
->DepthClamp
,
511 TEST_AND_UPDATE(ctx
->Depth
.Test
, enable
->DepthTest
, GL_DEPTH_TEST
);
512 TEST_AND_UPDATE(ctx
->Color
.DitherFlag
, enable
->Dither
, GL_DITHER
);
513 TEST_AND_UPDATE(ctx
->Fog
.Enabled
, enable
->Fog
, GL_FOG
);
514 TEST_AND_UPDATE(ctx
->Light
.Enabled
, enable
->Lighting
, GL_LIGHTING
);
515 TEST_AND_UPDATE(ctx
->Line
.SmoothFlag
, enable
->LineSmooth
, GL_LINE_SMOOTH
);
516 TEST_AND_UPDATE(ctx
->Line
.StippleFlag
, enable
->LineStipple
,
518 TEST_AND_UPDATE(ctx
->Color
.IndexLogicOpEnabled
, enable
->IndexLogicOp
,
520 TEST_AND_UPDATE(ctx
->Color
.ColorLogicOpEnabled
, enable
->ColorLogicOp
,
523 TEST_AND_UPDATE(ctx
->Eval
.Map1Color4
, enable
->Map1Color4
, GL_MAP1_COLOR_4
);
524 TEST_AND_UPDATE(ctx
->Eval
.Map1Index
, enable
->Map1Index
, GL_MAP1_INDEX
);
525 TEST_AND_UPDATE(ctx
->Eval
.Map1Normal
, enable
->Map1Normal
, GL_MAP1_NORMAL
);
526 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord1
, enable
->Map1TextureCoord1
,
527 GL_MAP1_TEXTURE_COORD_1
);
528 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord2
, enable
->Map1TextureCoord2
,
529 GL_MAP1_TEXTURE_COORD_2
);
530 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord3
, enable
->Map1TextureCoord3
,
531 GL_MAP1_TEXTURE_COORD_3
);
532 TEST_AND_UPDATE(ctx
->Eval
.Map1TextureCoord4
, enable
->Map1TextureCoord4
,
533 GL_MAP1_TEXTURE_COORD_4
);
534 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex3
, enable
->Map1Vertex3
,
536 TEST_AND_UPDATE(ctx
->Eval
.Map1Vertex4
, enable
->Map1Vertex4
,
538 for (i
= 0; i
< 16; i
++) {
539 TEST_AND_UPDATE(ctx
->Eval
.Map1Attrib
[i
], enable
->Map1Attrib
[i
],
540 GL_MAP1_VERTEX_ATTRIB0_4_NV
+ i
);
543 TEST_AND_UPDATE(ctx
->Eval
.Map2Color4
, enable
->Map2Color4
, GL_MAP2_COLOR_4
);
544 TEST_AND_UPDATE(ctx
->Eval
.Map2Index
, enable
->Map2Index
, GL_MAP2_INDEX
);
545 TEST_AND_UPDATE(ctx
->Eval
.Map2Normal
, enable
->Map2Normal
, GL_MAP2_NORMAL
);
546 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord1
, enable
->Map2TextureCoord1
,
547 GL_MAP2_TEXTURE_COORD_1
);
548 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord2
, enable
->Map2TextureCoord2
,
549 GL_MAP2_TEXTURE_COORD_2
);
550 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord3
, enable
->Map2TextureCoord3
,
551 GL_MAP2_TEXTURE_COORD_3
);
552 TEST_AND_UPDATE(ctx
->Eval
.Map2TextureCoord4
, enable
->Map2TextureCoord4
,
553 GL_MAP2_TEXTURE_COORD_4
);
554 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex3
, enable
->Map2Vertex3
,
556 TEST_AND_UPDATE(ctx
->Eval
.Map2Vertex4
, enable
->Map2Vertex4
,
558 for (i
= 0; i
< 16; i
++) {
559 TEST_AND_UPDATE(ctx
->Eval
.Map2Attrib
[i
], enable
->Map2Attrib
[i
],
560 GL_MAP2_VERTEX_ATTRIB0_4_NV
+ i
);
563 TEST_AND_UPDATE(ctx
->Eval
.AutoNormal
, enable
->AutoNormal
, GL_AUTO_NORMAL
);
564 TEST_AND_UPDATE(ctx
->Transform
.Normalize
, enable
->Normalize
, GL_NORMALIZE
);
565 TEST_AND_UPDATE(ctx
->Transform
.RescaleNormals
, enable
->RescaleNormals
,
566 GL_RESCALE_NORMAL_EXT
);
567 TEST_AND_UPDATE(ctx
->Transform
.RasterPositionUnclipped
,
568 enable
->RasterPositionUnclipped
,
569 GL_RASTER_POSITION_UNCLIPPED_IBM
);
570 TEST_AND_UPDATE(ctx
->Point
.SmoothFlag
, enable
->PointSmooth
,
572 if (ctx
->Extensions
.NV_point_sprite
|| ctx
->Extensions
.ARB_point_sprite
) {
573 TEST_AND_UPDATE(ctx
->Point
.PointSprite
, enable
->PointSprite
,
576 TEST_AND_UPDATE(ctx
->Polygon
.OffsetPoint
, enable
->PolygonOffsetPoint
,
577 GL_POLYGON_OFFSET_POINT
);
578 TEST_AND_UPDATE(ctx
->Polygon
.OffsetLine
, enable
->PolygonOffsetLine
,
579 GL_POLYGON_OFFSET_LINE
);
580 TEST_AND_UPDATE(ctx
->Polygon
.OffsetFill
, enable
->PolygonOffsetFill
,
581 GL_POLYGON_OFFSET_FILL
);
582 TEST_AND_UPDATE(ctx
->Polygon
.SmoothFlag
, enable
->PolygonSmooth
,
584 TEST_AND_UPDATE(ctx
->Polygon
.StippleFlag
, enable
->PolygonStipple
,
586 TEST_AND_UPDATE(ctx
->Scissor
.Enabled
, enable
->Scissor
, GL_SCISSOR_TEST
);
587 TEST_AND_UPDATE(ctx
->Stencil
.Enabled
, enable
->Stencil
, GL_STENCIL_TEST
);
588 if (ctx
->Extensions
.EXT_stencil_two_side
) {
589 TEST_AND_UPDATE(ctx
->Stencil
.TestTwoSide
, enable
->StencilTwoSide
, GL_STENCIL_TEST_TWO_SIDE_EXT
);
591 TEST_AND_UPDATE(ctx
->Multisample
.Enabled
, enable
->MultisampleEnabled
,
593 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToCoverage
,
594 enable
->SampleAlphaToCoverage
,
595 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
);
596 TEST_AND_UPDATE(ctx
->Multisample
.SampleAlphaToOne
,
597 enable
->SampleAlphaToOne
,
598 GL_SAMPLE_ALPHA_TO_ONE_ARB
);
599 TEST_AND_UPDATE(ctx
->Multisample
.SampleCoverage
,
600 enable
->SampleCoverage
,
601 GL_SAMPLE_COVERAGE_ARB
);
602 TEST_AND_UPDATE(ctx
->Multisample
.SampleCoverageInvert
,
603 enable
->SampleCoverageInvert
,
604 GL_SAMPLE_COVERAGE_INVERT_ARB
);
605 /* GL_ARB_vertex_program, GL_NV_vertex_program */
606 TEST_AND_UPDATE(ctx
->VertexProgram
.Enabled
,
607 enable
->VertexProgram
,
608 GL_VERTEX_PROGRAM_ARB
);
609 TEST_AND_UPDATE(ctx
->VertexProgram
.PointSizeEnabled
,
610 enable
->VertexProgramPointSize
,
611 GL_VERTEX_PROGRAM_POINT_SIZE_ARB
);
612 TEST_AND_UPDATE(ctx
->VertexProgram
.TwoSideEnabled
,
613 enable
->VertexProgramTwoSide
,
614 GL_VERTEX_PROGRAM_TWO_SIDE_ARB
);
616 #undef TEST_AND_UPDATE
618 /* texture unit enables */
619 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
620 const GLbitfield enabled
= enable
->Texture
[i
];
621 const GLbitfield genEnabled
= enable
->TexGen
[i
];
623 if (ctx
->Texture
.Unit
[i
].Enabled
!= enabled
) {
624 _mesa_ActiveTextureARB(GL_TEXTURE0
+ i
);
626 _mesa_set_enable(ctx
, GL_TEXTURE_1D
,
627 (enabled
& TEXTURE_1D_BIT
) ? GL_TRUE
: GL_FALSE
);
628 _mesa_set_enable(ctx
, GL_TEXTURE_2D
,
629 (enabled
& TEXTURE_2D_BIT
) ? GL_TRUE
: GL_FALSE
);
630 _mesa_set_enable(ctx
, GL_TEXTURE_3D
,
631 (enabled
& TEXTURE_3D_BIT
) ? GL_TRUE
: GL_FALSE
);
632 if (ctx
->Extensions
.NV_texture_rectangle
) {
633 _mesa_set_enable(ctx
, GL_TEXTURE_RECTANGLE_ARB
,
634 (enabled
& TEXTURE_RECT_BIT
) ? GL_TRUE
: GL_FALSE
);
636 if (ctx
->Extensions
.ARB_texture_cube_map
) {
637 _mesa_set_enable(ctx
, GL_TEXTURE_CUBE_MAP
,
638 (enabled
& TEXTURE_CUBE_BIT
) ? GL_TRUE
: GL_FALSE
);
640 if (ctx
->Extensions
.MESA_texture_array
) {
641 _mesa_set_enable(ctx
, GL_TEXTURE_1D_ARRAY_EXT
,
642 (enabled
& TEXTURE_1D_ARRAY_BIT
) ? GL_TRUE
: GL_FALSE
);
643 _mesa_set_enable(ctx
, GL_TEXTURE_2D_ARRAY_EXT
,
644 (enabled
& TEXTURE_2D_ARRAY_BIT
) ? GL_TRUE
: GL_FALSE
);
648 if (ctx
->Texture
.Unit
[i
].TexGenEnabled
!= genEnabled
) {
649 _mesa_ActiveTextureARB(GL_TEXTURE0
+ i
);
650 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_S
,
651 (genEnabled
& S_BIT
) ? GL_TRUE
: GL_FALSE
);
652 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_T
,
653 (genEnabled
& T_BIT
) ? GL_TRUE
: GL_FALSE
);
654 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_R
,
655 (genEnabled
& R_BIT
) ? GL_TRUE
: GL_FALSE
);
656 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_Q
,
657 (genEnabled
& Q_BIT
) ? GL_TRUE
: GL_FALSE
);
660 /* GL_SGI_texture_color_table */
661 ctx
->Texture
.Unit
[i
].ColorTableEnabled
= enable
->TextureColorTable
[i
];
664 _mesa_ActiveTextureARB(GL_TEXTURE0
+ curTexUnitSave
);
669 * Pop/restore texture attribute/group state.
672 pop_texture_group(GLcontext
*ctx
, struct texture_state
*texstate
)
676 _mesa_lock_context_textures(ctx
);
678 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
679 const struct gl_texture_unit
*unit
= &texstate
->Texture
.Unit
[u
];
682 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
+ u
);
683 _mesa_set_enable(ctx
, GL_TEXTURE_1D
,
684 (unit
->Enabled
& TEXTURE_1D_BIT
) ? GL_TRUE
: GL_FALSE
);
685 _mesa_set_enable(ctx
, GL_TEXTURE_2D
,
686 (unit
->Enabled
& TEXTURE_2D_BIT
) ? GL_TRUE
: GL_FALSE
);
687 _mesa_set_enable(ctx
, GL_TEXTURE_3D
,
688 (unit
->Enabled
& TEXTURE_3D_BIT
) ? GL_TRUE
: GL_FALSE
);
689 if (ctx
->Extensions
.ARB_texture_cube_map
) {
690 _mesa_set_enable(ctx
, GL_TEXTURE_CUBE_MAP_ARB
,
691 (unit
->Enabled
& TEXTURE_CUBE_BIT
) ? GL_TRUE
: GL_FALSE
);
693 if (ctx
->Extensions
.NV_texture_rectangle
) {
694 _mesa_set_enable(ctx
, GL_TEXTURE_RECTANGLE_NV
,
695 (unit
->Enabled
& TEXTURE_RECT_BIT
) ? GL_TRUE
: GL_FALSE
);
697 if (ctx
->Extensions
.MESA_texture_array
) {
698 _mesa_set_enable(ctx
, GL_TEXTURE_1D_ARRAY_EXT
,
699 (unit
->Enabled
& TEXTURE_1D_ARRAY_BIT
) ? GL_TRUE
: GL_FALSE
);
700 _mesa_set_enable(ctx
, GL_TEXTURE_2D_ARRAY_EXT
,
701 (unit
->Enabled
& TEXTURE_2D_ARRAY_BIT
) ? GL_TRUE
: GL_FALSE
);
704 if (ctx
->Extensions
.SGI_texture_color_table
) {
705 _mesa_set_enable(ctx
, GL_TEXTURE_COLOR_TABLE_SGI
,
706 unit
->ColorTableEnabled
);
708 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, unit
->EnvMode
);
709 _mesa_TexEnvfv(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_COLOR
, unit
->EnvColor
);
710 _mesa_TexGeni(GL_S
, GL_TEXTURE_GEN_MODE
, unit
->GenS
.Mode
);
711 _mesa_TexGeni(GL_T
, GL_TEXTURE_GEN_MODE
, unit
->GenT
.Mode
);
712 _mesa_TexGeni(GL_R
, GL_TEXTURE_GEN_MODE
, unit
->GenR
.Mode
);
713 _mesa_TexGeni(GL_Q
, GL_TEXTURE_GEN_MODE
, unit
->GenQ
.Mode
);
714 _mesa_TexGenfv(GL_S
, GL_OBJECT_PLANE
, unit
->GenS
.ObjectPlane
);
715 _mesa_TexGenfv(GL_T
, GL_OBJECT_PLANE
, unit
->GenT
.ObjectPlane
);
716 _mesa_TexGenfv(GL_R
, GL_OBJECT_PLANE
, unit
->GenR
.ObjectPlane
);
717 _mesa_TexGenfv(GL_Q
, GL_OBJECT_PLANE
, unit
->GenQ
.ObjectPlane
);
718 /* Eye plane done differently to avoid re-transformation */
720 struct gl_texture_unit
*destUnit
= &ctx
->Texture
.Unit
[u
];
721 COPY_4FV(destUnit
->GenS
.EyePlane
, unit
->GenS
.EyePlane
);
722 COPY_4FV(destUnit
->GenT
.EyePlane
, unit
->GenT
.EyePlane
);
723 COPY_4FV(destUnit
->GenR
.EyePlane
, unit
->GenR
.EyePlane
);
724 COPY_4FV(destUnit
->GenQ
.EyePlane
, unit
->GenQ
.EyePlane
);
725 if (ctx
->Driver
.TexGen
) {
726 ctx
->Driver
.TexGen(ctx
, GL_S
, GL_EYE_PLANE
, unit
->GenS
.EyePlane
);
727 ctx
->Driver
.TexGen(ctx
, GL_T
, GL_EYE_PLANE
, unit
->GenT
.EyePlane
);
728 ctx
->Driver
.TexGen(ctx
, GL_R
, GL_EYE_PLANE
, unit
->GenR
.EyePlane
);
729 ctx
->Driver
.TexGen(ctx
, GL_Q
, GL_EYE_PLANE
, unit
->GenQ
.EyePlane
);
732 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_S
,
733 ((unit
->TexGenEnabled
& S_BIT
) ? GL_TRUE
: GL_FALSE
));
734 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_T
,
735 ((unit
->TexGenEnabled
& T_BIT
) ? GL_TRUE
: GL_FALSE
));
736 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_R
,
737 ((unit
->TexGenEnabled
& R_BIT
) ? GL_TRUE
: GL_FALSE
));
738 _mesa_set_enable(ctx
, GL_TEXTURE_GEN_Q
,
739 ((unit
->TexGenEnabled
& Q_BIT
) ? GL_TRUE
: GL_FALSE
));
740 if (ctx
->Extensions
.EXT_texture_lod_bias
) {
741 _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
742 GL_TEXTURE_LOD_BIAS_EXT
, unit
->LodBias
);
744 if (ctx
->Extensions
.EXT_texture_env_combine
||
745 ctx
->Extensions
.ARB_texture_env_combine
) {
746 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_COMBINE_RGB
,
747 unit
->Combine
.ModeRGB
);
748 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_COMBINE_ALPHA
,
749 unit
->Combine
.ModeA
);
750 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE0_RGB
,
751 unit
->Combine
.SourceRGB
[0]);
752 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE1_RGB
,
753 unit
->Combine
.SourceRGB
[1]);
754 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE2_RGB
,
755 unit
->Combine
.SourceRGB
[2]);
756 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE0_ALPHA
,
757 unit
->Combine
.SourceA
[0]);
758 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE1_ALPHA
,
759 unit
->Combine
.SourceA
[1]);
760 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_SOURCE2_ALPHA
,
761 unit
->Combine
.SourceA
[2]);
762 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND0_RGB
,
763 unit
->Combine
.OperandRGB
[0]);
764 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND1_RGB
,
765 unit
->Combine
.OperandRGB
[1]);
766 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND2_RGB
,
767 unit
->Combine
.OperandRGB
[2]);
768 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND0_ALPHA
,
769 unit
->Combine
.OperandA
[0]);
770 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND1_ALPHA
,
771 unit
->Combine
.OperandA
[1]);
772 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_OPERAND2_ALPHA
,
773 unit
->Combine
.OperandA
[2]);
774 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_RGB_SCALE
,
775 1 << unit
->Combine
.ScaleShiftRGB
);
776 _mesa_TexEnvi(GL_TEXTURE_ENV
, GL_ALPHA_SCALE
,
777 1 << unit
->Combine
.ScaleShiftA
);
780 /* Restore texture object state for each target */
781 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
782 const struct gl_texture_object
*obj
= NULL
;
785 obj
= &texstate
->SavedObj
[u
][tgt
];
787 /* don't restore state for unsupported targets to prevent
790 if (obj
->Target
== GL_TEXTURE_CUBE_MAP_ARB
&&
791 !ctx
->Extensions
.ARB_texture_cube_map
) {
794 else if (obj
->Target
== GL_TEXTURE_RECTANGLE_NV
&&
795 !ctx
->Extensions
.NV_texture_rectangle
) {
798 else if ((obj
->Target
== GL_TEXTURE_1D_ARRAY_EXT
||
799 obj
->Target
== GL_TEXTURE_2D_ARRAY_EXT
) &&
800 !ctx
->Extensions
.MESA_texture_array
) {
804 target
= obj
->Target
;
806 _mesa_BindTexture(target
, obj
->Name
);
808 _mesa_TexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, obj
->BorderColor
.f
);
809 _mesa_TexParameterf(target
, GL_TEXTURE_PRIORITY
, obj
->Priority
);
810 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_S
, obj
->WrapS
);
811 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_T
, obj
->WrapT
);
812 _mesa_TexParameteri(target
, GL_TEXTURE_WRAP_R
, obj
->WrapR
);
813 _mesa_TexParameteri(target
, GL_TEXTURE_MIN_FILTER
, obj
->MinFilter
);
814 _mesa_TexParameteri(target
, GL_TEXTURE_MAG_FILTER
, obj
->MagFilter
);
815 _mesa_TexParameterf(target
, GL_TEXTURE_MIN_LOD
, obj
->MinLod
);
816 _mesa_TexParameterf(target
, GL_TEXTURE_MAX_LOD
, obj
->MaxLod
);
817 _mesa_TexParameterf(target
, GL_TEXTURE_LOD_BIAS
, obj
->LodBias
);
818 _mesa_TexParameteri(target
, GL_TEXTURE_BASE_LEVEL
, obj
->BaseLevel
);
819 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
820 _mesa_TexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, obj
->MaxLevel
);
821 if (ctx
->Extensions
.EXT_texture_filter_anisotropic
) {
822 _mesa_TexParameterf(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
,
825 if (ctx
->Extensions
.ARB_shadow_ambient
) {
826 _mesa_TexParameterf(target
, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
,
827 obj
->CompareFailValue
);
831 /* remove saved references to the texture objects */
832 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
833 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tgt
], NULL
);
837 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
+ texstate
->Texture
.CurrentUnit
);
839 _mesa_unlock_context_textures(ctx
);
844 * This function is kind of long just because we have to call a lot
845 * of device driver functions to update device driver state.
847 * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions
848 * in order to restore GL state. This isn't terribly efficient but it
849 * ensures that dirty flags and any derived state gets updated correctly.
850 * We could at least check if the value to restore equals the current value
851 * and then skip the Mesa call.
854 _mesa_PopAttrib(void)
856 struct gl_attrib_node
*attr
, *next
;
857 GET_CURRENT_CONTEXT(ctx
);
858 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
860 if (ctx
->AttribStackDepth
== 0) {
861 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopAttrib" );
865 ctx
->AttribStackDepth
--;
866 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
870 if (MESA_VERBOSE
& VERBOSE_API
) {
871 _mesa_debug(ctx
, "glPopAttrib %s\n",
872 _mesa_lookup_enum_by_nr(attr
->kind
));
875 switch (attr
->kind
) {
876 case GL_ACCUM_BUFFER_BIT
:
878 const struct gl_accum_attrib
*accum
;
879 accum
= (const struct gl_accum_attrib
*) attr
->data
;
880 _mesa_ClearAccum(accum
->ClearColor
[0],
881 accum
->ClearColor
[1],
882 accum
->ClearColor
[2],
883 accum
->ClearColor
[3]);
886 case GL_COLOR_BUFFER_BIT
:
888 const struct gl_colorbuffer_attrib
*color
;
890 color
= (const struct gl_colorbuffer_attrib
*) attr
->data
;
891 _mesa_ClearIndex((GLfloat
) color
->ClearIndex
);
892 _mesa_ClearColor(color
->ClearColor
[0],
893 color
->ClearColor
[1],
894 color
->ClearColor
[2],
895 color
->ClearColor
[3]);
896 _mesa_IndexMask(color
->IndexMask
);
897 if (!ctx
->Extensions
.EXT_draw_buffers2
) {
898 _mesa_ColorMask((GLboolean
) (color
->ColorMask
[0][0] != 0),
899 (GLboolean
) (color
->ColorMask
[0][1] != 0),
900 (GLboolean
) (color
->ColorMask
[0][2] != 0),
901 (GLboolean
) (color
->ColorMask
[0][3] != 0));
905 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
906 _mesa_ColorMaskIndexed(i
,
907 (GLboolean
) (color
->ColorMask
[i
][0] != 0),
908 (GLboolean
) (color
->ColorMask
[i
][1] != 0),
909 (GLboolean
) (color
->ColorMask
[i
][2] != 0),
910 (GLboolean
) (color
->ColorMask
[i
][3] != 0));
914 /* Need to determine if more than one color output is
915 * specified. If so, call glDrawBuffersARB, else call
916 * glDrawBuffer(). This is a subtle, but essential point
917 * since GL_FRONT (for example) is illegal for the former
918 * function, but legal for the later.
920 GLboolean multipleBuffers
= GL_FALSE
;
923 for (i
= 1; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
924 if (color
->DrawBuffer
[i
] != GL_NONE
) {
925 multipleBuffers
= GL_TRUE
;
929 /* Call the API_level functions, not _mesa_drawbuffers()
930 * since we need to do error checking on the pop'd
932 * Ex: if GL_FRONT were pushed, but we're popping with a
933 * user FBO bound, GL_FRONT will be illegal and we'll need
934 * to record that error. Per OpenGL ARB decision.
937 _mesa_DrawBuffersARB(ctx
->Const
.MaxDrawBuffers
,
940 _mesa_DrawBuffer(color
->DrawBuffer
[0]);
942 _mesa_set_enable(ctx
, GL_ALPHA_TEST
, color
->AlphaEnabled
);
943 _mesa_AlphaFunc(color
->AlphaFunc
, color
->AlphaRef
);
944 if (ctx
->Color
.BlendEnabled
!= color
->BlendEnabled
) {
945 if (ctx
->Extensions
.EXT_draw_buffers2
) {
947 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
948 _mesa_set_enablei(ctx
, GL_BLEND
, i
,
949 (color
->BlendEnabled
>> i
) & 1);
953 _mesa_set_enable(ctx
, GL_BLEND
, (color
->BlendEnabled
& 1));
956 _mesa_BlendFuncSeparateEXT(color
->BlendSrcRGB
,
960 /* This special case is because glBlendEquationSeparateEXT
961 * cannot take GL_LOGIC_OP as a parameter.
963 if ( color
->BlendEquationRGB
== color
->BlendEquationA
) {
964 _mesa_BlendEquation(color
->BlendEquationRGB
);
967 _mesa_BlendEquationSeparateEXT(color
->BlendEquationRGB
,
968 color
->BlendEquationA
);
970 _mesa_BlendColor(color
->BlendColor
[0],
971 color
->BlendColor
[1],
972 color
->BlendColor
[2],
973 color
->BlendColor
[3]);
974 _mesa_LogicOp(color
->LogicOp
);
975 _mesa_set_enable(ctx
, GL_COLOR_LOGIC_OP
,
976 color
->ColorLogicOpEnabled
);
977 _mesa_set_enable(ctx
, GL_INDEX_LOGIC_OP
,
978 color
->IndexLogicOpEnabled
);
979 _mesa_set_enable(ctx
, GL_DITHER
, color
->DitherFlag
);
983 FLUSH_CURRENT( ctx
, 0 );
984 memcpy( &ctx
->Current
, attr
->data
,
985 sizeof(struct gl_current_attrib
) );
987 case GL_DEPTH_BUFFER_BIT
:
989 const struct gl_depthbuffer_attrib
*depth
;
990 depth
= (const struct gl_depthbuffer_attrib
*) attr
->data
;
991 _mesa_DepthFunc(depth
->Func
);
992 _mesa_ClearDepth(depth
->Clear
);
993 _mesa_set_enable(ctx
, GL_DEPTH_TEST
, depth
->Test
);
994 _mesa_DepthMask(depth
->Mask
);
999 const struct gl_enable_attrib
*enable
;
1000 enable
= (const struct gl_enable_attrib
*) attr
->data
;
1001 pop_enable_group(ctx
, enable
);
1002 ctx
->NewState
|= _NEW_ALL
;
1006 memcpy( &ctx
->Eval
, attr
->data
, sizeof(struct gl_eval_attrib
) );
1007 ctx
->NewState
|= _NEW_EVAL
;
1011 const struct gl_fog_attrib
*fog
;
1012 fog
= (const struct gl_fog_attrib
*) attr
->data
;
1013 _mesa_set_enable(ctx
, GL_FOG
, fog
->Enabled
);
1014 _mesa_Fogfv(GL_FOG_COLOR
, fog
->Color
);
1015 _mesa_Fogf(GL_FOG_DENSITY
, fog
->Density
);
1016 _mesa_Fogf(GL_FOG_START
, fog
->Start
);
1017 _mesa_Fogf(GL_FOG_END
, fog
->End
);
1018 _mesa_Fogf(GL_FOG_INDEX
, fog
->Index
);
1019 _mesa_Fogi(GL_FOG_MODE
, fog
->Mode
);
1024 const struct gl_hint_attrib
*hint
;
1025 hint
= (const struct gl_hint_attrib
*) attr
->data
;
1026 _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT
,
1027 hint
->PerspectiveCorrection
);
1028 _mesa_Hint(GL_POINT_SMOOTH_HINT
, hint
->PointSmooth
);
1029 _mesa_Hint(GL_LINE_SMOOTH_HINT
, hint
->LineSmooth
);
1030 _mesa_Hint(GL_POLYGON_SMOOTH_HINT
, hint
->PolygonSmooth
);
1031 _mesa_Hint(GL_FOG_HINT
, hint
->Fog
);
1032 _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT
,
1033 hint
->ClipVolumeClipping
);
1034 _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB
,
1035 hint
->TextureCompression
);
1038 case GL_LIGHTING_BIT
:
1041 const struct gl_light_attrib
*light
;
1042 light
= (const struct gl_light_attrib
*) attr
->data
;
1043 /* lighting enable */
1044 _mesa_set_enable(ctx
, GL_LIGHTING
, light
->Enabled
);
1045 /* per-light state */
1046 if (_math_matrix_is_dirty(ctx
->ModelviewMatrixStack
.Top
))
1047 _math_matrix_analyse( ctx
->ModelviewMatrixStack
.Top
);
1049 for (i
= 0; i
< ctx
->Const
.MaxLights
; i
++) {
1050 const struct gl_light
*l
= &light
->Light
[i
];
1051 _mesa_set_enable(ctx
, GL_LIGHT0
+ i
, l
->Enabled
);
1052 _mesa_light(ctx
, i
, GL_AMBIENT
, l
->Ambient
);
1053 _mesa_light(ctx
, i
, GL_DIFFUSE
, l
->Diffuse
);
1054 _mesa_light(ctx
, i
, GL_SPECULAR
, l
->Specular
);
1055 _mesa_light(ctx
, i
, GL_POSITION
, l
->EyePosition
);
1056 _mesa_light(ctx
, i
, GL_SPOT_DIRECTION
, l
->SpotDirection
);
1058 GLfloat p
[4] = { 0 };
1059 p
[0] = l
->SpotExponent
;
1060 _mesa_light(ctx
, i
, GL_SPOT_EXPONENT
, p
);
1063 GLfloat p
[4] = { 0 };
1064 p
[0] = l
->SpotCutoff
;
1065 _mesa_light(ctx
, i
, GL_SPOT_CUTOFF
, p
);
1068 GLfloat p
[4] = { 0 };
1069 p
[0] = l
->ConstantAttenuation
;
1070 _mesa_light(ctx
, i
, GL_CONSTANT_ATTENUATION
, p
);
1073 GLfloat p
[4] = { 0 };
1074 p
[0] = l
->LinearAttenuation
;
1075 _mesa_light(ctx
, i
, GL_LINEAR_ATTENUATION
, p
);
1078 GLfloat p
[4] = { 0 };
1079 p
[0] = l
->QuadraticAttenuation
;
1080 _mesa_light(ctx
, i
, GL_QUADRATIC_ATTENUATION
, p
);
1084 _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT
,
1085 light
->Model
.Ambient
);
1086 _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER
,
1087 (GLfloat
) light
->Model
.LocalViewer
);
1088 _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE
,
1089 (GLfloat
) light
->Model
.TwoSide
);
1090 _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL
,
1091 (GLfloat
) light
->Model
.ColorControl
);
1093 _mesa_ShadeModel(light
->ShadeModel
);
1094 /* color material */
1095 _mesa_ColorMaterial(light
->ColorMaterialFace
,
1096 light
->ColorMaterialMode
);
1097 _mesa_set_enable(ctx
, GL_COLOR_MATERIAL
,
1098 light
->ColorMaterialEnabled
);
1100 memcpy(&ctx
->Light
.Material
, &light
->Material
,
1101 sizeof(struct gl_material
));
1106 const struct gl_line_attrib
*line
;
1107 line
= (const struct gl_line_attrib
*) attr
->data
;
1108 _mesa_set_enable(ctx
, GL_LINE_SMOOTH
, line
->SmoothFlag
);
1109 _mesa_set_enable(ctx
, GL_LINE_STIPPLE
, line
->StippleFlag
);
1110 _mesa_LineStipple(line
->StippleFactor
, line
->StipplePattern
);
1111 _mesa_LineWidth(line
->Width
);
1115 memcpy( &ctx
->List
, attr
->data
, sizeof(struct gl_list_attrib
) );
1117 case GL_PIXEL_MODE_BIT
:
1118 memcpy( &ctx
->Pixel
, attr
->data
, sizeof(struct gl_pixel_attrib
) );
1119 /* XXX what other pixel state needs to be set by function calls? */
1120 _mesa_ReadBuffer(ctx
->Pixel
.ReadBuffer
);
1121 ctx
->NewState
|= _NEW_PIXEL
;
1125 const struct gl_point_attrib
*point
;
1126 point
= (const struct gl_point_attrib
*) attr
->data
;
1127 _mesa_PointSize(point
->Size
);
1128 _mesa_set_enable(ctx
, GL_POINT_SMOOTH
, point
->SmoothFlag
);
1129 if (ctx
->Extensions
.EXT_point_parameters
) {
1130 _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT
,
1132 _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT
,
1134 _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT
,
1136 _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT
,
1139 if (ctx
->Extensions
.NV_point_sprite
1140 || ctx
->Extensions
.ARB_point_sprite
) {
1142 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
1143 _mesa_TexEnvi(GL_POINT_SPRITE_NV
, GL_COORD_REPLACE_NV
,
1144 (GLint
) point
->CoordReplace
[u
]);
1146 _mesa_set_enable(ctx
, GL_POINT_SPRITE_NV
,point
->PointSprite
);
1147 if (ctx
->Extensions
.NV_point_sprite
)
1148 _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV
,
1149 ctx
->Point
.SpriteRMode
);
1150 _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN
,
1151 (GLfloat
)ctx
->Point
.SpriteOrigin
);
1155 case GL_POLYGON_BIT
:
1157 const struct gl_polygon_attrib
*polygon
;
1158 polygon
= (const struct gl_polygon_attrib
*) attr
->data
;
1159 _mesa_CullFace(polygon
->CullFaceMode
);
1160 _mesa_FrontFace(polygon
->FrontFace
);
1161 _mesa_PolygonMode(GL_FRONT
, polygon
->FrontMode
);
1162 _mesa_PolygonMode(GL_BACK
, polygon
->BackMode
);
1163 _mesa_PolygonOffset(polygon
->OffsetFactor
,
1164 polygon
->OffsetUnits
);
1165 _mesa_set_enable(ctx
, GL_POLYGON_SMOOTH
, polygon
->SmoothFlag
);
1166 _mesa_set_enable(ctx
, GL_POLYGON_STIPPLE
, polygon
->StippleFlag
);
1167 _mesa_set_enable(ctx
, GL_CULL_FACE
, polygon
->CullFlag
);
1168 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_POINT
,
1169 polygon
->OffsetPoint
);
1170 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_LINE
,
1171 polygon
->OffsetLine
);
1172 _mesa_set_enable(ctx
, GL_POLYGON_OFFSET_FILL
,
1173 polygon
->OffsetFill
);
1176 case GL_POLYGON_STIPPLE_BIT
:
1177 memcpy( ctx
->PolygonStipple
, attr
->data
, 32*sizeof(GLuint
) );
1178 ctx
->NewState
|= _NEW_POLYGONSTIPPLE
;
1179 if (ctx
->Driver
.PolygonStipple
)
1180 ctx
->Driver
.PolygonStipple( ctx
, (const GLubyte
*) attr
->data
);
1182 case GL_SCISSOR_BIT
:
1184 const struct gl_scissor_attrib
*scissor
;
1185 scissor
= (const struct gl_scissor_attrib
*) attr
->data
;
1186 _mesa_Scissor(scissor
->X
, scissor
->Y
,
1187 scissor
->Width
, scissor
->Height
);
1188 _mesa_set_enable(ctx
, GL_SCISSOR_TEST
, scissor
->Enabled
);
1191 case GL_STENCIL_BUFFER_BIT
:
1193 const struct gl_stencil_attrib
*stencil
;
1194 stencil
= (const struct gl_stencil_attrib
*) attr
->data
;
1195 _mesa_set_enable(ctx
, GL_STENCIL_TEST
, stencil
->Enabled
);
1196 _mesa_ClearStencil(stencil
->Clear
);
1197 if (ctx
->Extensions
.EXT_stencil_two_side
) {
1198 _mesa_set_enable(ctx
, GL_STENCIL_TEST_TWO_SIDE_EXT
,
1199 stencil
->TestTwoSide
);
1200 _mesa_ActiveStencilFaceEXT(stencil
->ActiveFace
1201 ? GL_BACK
: GL_FRONT
);
1204 _mesa_StencilFuncSeparate(GL_FRONT
,
1205 stencil
->Function
[0],
1207 stencil
->ValueMask
[0]);
1208 _mesa_StencilMaskSeparate(GL_FRONT
, stencil
->WriteMask
[0]);
1209 _mesa_StencilOpSeparate(GL_FRONT
, stencil
->FailFunc
[0],
1210 stencil
->ZFailFunc
[0],
1211 stencil
->ZPassFunc
[0]);
1213 _mesa_StencilFuncSeparate(GL_BACK
,
1214 stencil
->Function
[1],
1216 stencil
->ValueMask
[1]);
1217 _mesa_StencilMaskSeparate(GL_BACK
, stencil
->WriteMask
[1]);
1218 _mesa_StencilOpSeparate(GL_BACK
, stencil
->FailFunc
[1],
1219 stencil
->ZFailFunc
[1],
1220 stencil
->ZPassFunc
[1]);
1223 case GL_TRANSFORM_BIT
:
1226 const struct gl_transform_attrib
*xform
;
1227 xform
= (const struct gl_transform_attrib
*) attr
->data
;
1228 _mesa_MatrixMode(xform
->MatrixMode
);
1229 if (_math_matrix_is_dirty(ctx
->ProjectionMatrixStack
.Top
))
1230 _math_matrix_analyse( ctx
->ProjectionMatrixStack
.Top
);
1232 /* restore clip planes */
1233 for (i
= 0; i
< MAX_CLIP_PLANES
; i
++) {
1234 const GLuint mask
= 1 << i
;
1235 const GLfloat
*eyePlane
= xform
->EyeUserPlane
[i
];
1236 COPY_4V(ctx
->Transform
.EyeUserPlane
[i
], eyePlane
);
1237 if (xform
->ClipPlanesEnabled
& mask
) {
1238 _mesa_set_enable(ctx
, GL_CLIP_PLANE0
+ i
, GL_TRUE
);
1241 _mesa_set_enable(ctx
, GL_CLIP_PLANE0
+ i
, GL_FALSE
);
1243 if (ctx
->Driver
.ClipPlane
)
1244 ctx
->Driver
.ClipPlane( ctx
, GL_CLIP_PLANE0
+ i
, eyePlane
);
1247 /* normalize/rescale */
1248 if (xform
->Normalize
!= ctx
->Transform
.Normalize
)
1249 _mesa_set_enable(ctx
, GL_NORMALIZE
,ctx
->Transform
.Normalize
);
1250 if (xform
->RescaleNormals
!= ctx
->Transform
.RescaleNormals
)
1251 _mesa_set_enable(ctx
, GL_RESCALE_NORMAL_EXT
,
1252 ctx
->Transform
.RescaleNormals
);
1253 if (xform
->DepthClamp
!= ctx
->Transform
.DepthClamp
)
1254 _mesa_set_enable(ctx
, GL_DEPTH_CLAMP
,
1255 ctx
->Transform
.DepthClamp
);
1258 case GL_TEXTURE_BIT
:
1259 /* Take care of texture object reference counters */
1261 struct texture_state
*texstate
1262 = (struct texture_state
*) attr
->data
;
1263 pop_texture_group(ctx
, texstate
);
1264 ctx
->NewState
|= _NEW_TEXTURE
;
1267 case GL_VIEWPORT_BIT
:
1269 const struct gl_viewport_attrib
*vp
;
1270 vp
= (const struct gl_viewport_attrib
*) attr
->data
;
1271 _mesa_Viewport(vp
->X
, vp
->Y
, vp
->Width
, vp
->Height
);
1272 _mesa_DepthRange(vp
->Near
, vp
->Far
);
1275 case GL_MULTISAMPLE_BIT_ARB
:
1277 const struct gl_multisample_attrib
*ms
;
1278 ms
= (const struct gl_multisample_attrib
*) attr
->data
;
1279 _mesa_SampleCoverageARB(ms
->SampleCoverageValue
,
1280 ms
->SampleCoverageInvert
);
1285 _mesa_problem( ctx
, "Bad attrib flag in PopAttrib");
1298 * Helper for incrementing/decrementing vertex buffer object reference
1299 * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group.
1302 adjust_buffer_object_ref_counts(struct gl_array_object
*arrayObj
, GLint step
)
1306 arrayObj
->Vertex
.BufferObj
->RefCount
+= step
;
1307 arrayObj
->Weight
.BufferObj
->RefCount
+= step
;
1308 arrayObj
->Normal
.BufferObj
->RefCount
+= step
;
1309 arrayObj
->Color
.BufferObj
->RefCount
+= step
;
1310 arrayObj
->SecondaryColor
.BufferObj
->RefCount
+= step
;
1311 arrayObj
->FogCoord
.BufferObj
->RefCount
+= step
;
1312 arrayObj
->Index
.BufferObj
->RefCount
+= step
;
1313 arrayObj
->EdgeFlag
.BufferObj
->RefCount
+= step
;
1314 for (i
= 0; i
< Elements(arrayObj
->TexCoord
); i
++)
1315 arrayObj
->TexCoord
[i
].BufferObj
->RefCount
+= step
;
1316 for (i
= 0; i
< Elements(arrayObj
->VertexAttrib
); i
++)
1317 arrayObj
->VertexAttrib
[i
].BufferObj
->RefCount
+= step
;
1322 * Copy gl_pixelstore_attrib from src to dst, updating buffer
1326 copy_pixelstore(GLcontext
*ctx
,
1327 struct gl_pixelstore_attrib
*dst
,
1328 const struct gl_pixelstore_attrib
*src
)
1330 dst
->Alignment
= src
->Alignment
;
1331 dst
->RowLength
= src
->RowLength
;
1332 dst
->SkipPixels
= src
->SkipPixels
;
1333 dst
->SkipRows
= src
->SkipRows
;
1334 dst
->ImageHeight
= src
->ImageHeight
;
1335 dst
->SkipImages
= src
->SkipImages
;
1336 dst
->SwapBytes
= src
->SwapBytes
;
1337 dst
->LsbFirst
= src
->LsbFirst
;
1338 dst
->ClientStorage
= src
->ClientStorage
;
1339 dst
->Invert
= src
->Invert
;
1340 _mesa_reference_buffer_object(ctx
, &dst
->BufferObj
, src
->BufferObj
);
1344 #define GL_CLIENT_PACK_BIT (1<<20)
1345 #define GL_CLIENT_UNPACK_BIT (1<<21)
1349 _mesa_PushClientAttrib(GLbitfield mask
)
1351 struct gl_attrib_node
*head
;
1353 GET_CURRENT_CONTEXT(ctx
);
1354 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1356 if (ctx
->ClientAttribStackDepth
>= MAX_CLIENT_ATTRIB_STACK_DEPTH
) {
1357 _mesa_error( ctx
, GL_STACK_OVERFLOW
, "glPushClientAttrib" );
1361 /* Build linked list of attribute nodes which save all attribute
1362 * groups specified by the mask.
1366 if (mask
& GL_CLIENT_PIXEL_STORE_BIT
) {
1367 struct gl_pixelstore_attrib
*attr
;
1368 /* packing attribs */
1369 attr
= CALLOC_STRUCT( gl_pixelstore_attrib
);
1370 copy_pixelstore(ctx
, attr
, &ctx
->Pack
);
1371 save_attrib_data(&head
, GL_CLIENT_PACK_BIT
, attr
);
1372 /* unpacking attribs */
1373 attr
= CALLOC_STRUCT( gl_pixelstore_attrib
);
1374 copy_pixelstore(ctx
, attr
, &ctx
->Unpack
);
1375 save_attrib_data(&head
, GL_CLIENT_UNPACK_BIT
, attr
);
1378 if (mask
& GL_CLIENT_VERTEX_ARRAY_BIT
) {
1379 struct gl_array_attrib
*attr
;
1380 struct gl_array_object
*obj
;
1382 attr
= MALLOC_STRUCT( gl_array_attrib
);
1383 obj
= MALLOC_STRUCT( gl_array_object
);
1385 #if FEATURE_ARB_vertex_buffer_object
1386 /* increment ref counts since we're copying pointers to these objects */
1387 ctx
->Array
.ArrayBufferObj
->RefCount
++;
1388 ctx
->Array
.ElementArrayBufferObj
->RefCount
++;
1391 memcpy( attr
, &ctx
->Array
, sizeof(struct gl_array_attrib
) );
1392 memcpy( obj
, ctx
->Array
.ArrayObj
, sizeof(struct gl_array_object
) );
1394 attr
->ArrayObj
= obj
;
1396 save_attrib_data(&head
, GL_CLIENT_VERTEX_ARRAY_BIT
, attr
);
1398 /* bump reference counts on buffer objects */
1399 adjust_buffer_object_ref_counts(ctx
->Array
.ArrayObj
, 1);
1402 ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
] = head
;
1403 ctx
->ClientAttribStackDepth
++;
1410 _mesa_PopClientAttrib(void)
1412 struct gl_attrib_node
*node
, *next
;
1414 GET_CURRENT_CONTEXT(ctx
);
1415 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1417 if (ctx
->ClientAttribStackDepth
== 0) {
1418 _mesa_error( ctx
, GL_STACK_UNDERFLOW
, "glPopClientAttrib" );
1422 ctx
->ClientAttribStackDepth
--;
1423 node
= ctx
->ClientAttribStack
[ctx
->ClientAttribStackDepth
];
1426 switch (node
->kind
) {
1427 case GL_CLIENT_PACK_BIT
:
1429 struct gl_pixelstore_attrib
*store
=
1430 (struct gl_pixelstore_attrib
*) node
->data
;
1431 copy_pixelstore(ctx
, &ctx
->Pack
, store
);
1432 _mesa_reference_buffer_object(ctx
, &store
->BufferObj
, NULL
);
1434 ctx
->NewState
|= _NEW_PACKUNPACK
;
1436 case GL_CLIENT_UNPACK_BIT
:
1438 struct gl_pixelstore_attrib
*store
=
1439 (struct gl_pixelstore_attrib
*) node
->data
;
1440 copy_pixelstore(ctx
, &ctx
->Unpack
, store
);
1441 _mesa_reference_buffer_object(ctx
, &store
->BufferObj
, NULL
);
1443 ctx
->NewState
|= _NEW_PACKUNPACK
;
1445 case GL_CLIENT_VERTEX_ARRAY_BIT
: {
1446 struct gl_array_attrib
* data
=
1447 (struct gl_array_attrib
*) node
->data
;
1449 adjust_buffer_object_ref_counts(ctx
->Array
.ArrayObj
, -1);
1451 ctx
->Array
.ActiveTexture
= data
->ActiveTexture
;
1452 if (data
->LockCount
!= 0)
1453 _mesa_LockArraysEXT(data
->LockFirst
, data
->LockCount
);
1454 else if (ctx
->Array
.LockCount
)
1455 _mesa_UnlockArraysEXT();
1457 _mesa_BindVertexArrayAPPLE( data
->ArrayObj
->Name
);
1459 #if FEATURE_ARB_vertex_buffer_object
1460 _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB
,
1461 data
->ArrayBufferObj
->Name
);
1462 _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB
,
1463 data
->ElementArrayBufferObj
->Name
);
1466 memcpy( ctx
->Array
.ArrayObj
, data
->ArrayObj
,
1467 sizeof( struct gl_array_object
) );
1469 FREE( data
->ArrayObj
);
1471 /* FIXME: Should some bits in ctx->Array->NewState also be set
1472 * FIXME: here? It seems like it should be set to inclusive-or
1473 * FIXME: of the old ArrayObj->_Enabled and the new _Enabled.
1476 ctx
->NewState
|= _NEW_ARRAY
;
1480 _mesa_problem( ctx
, "Bad attrib flag in PopClientAttrib");
1493 _mesa_init_attrib_dispatch(struct _glapi_table
*disp
)
1495 SET_PopAttrib(disp
, _mesa_PopAttrib
);
1496 SET_PushAttrib(disp
, _mesa_PushAttrib
);
1497 SET_PopClientAttrib(disp
, _mesa_PopClientAttrib
);
1498 SET_PushClientAttrib(disp
, _mesa_PushClientAttrib
);
1502 #endif /* FEATURE_attrib_stack */
1506 * Free any attribute state data that might be attached to the context.
1509 _mesa_free_attrib_data(GLcontext
*ctx
)
1511 while (ctx
->AttribStackDepth
> 0) {
1512 struct gl_attrib_node
*attr
, *next
;
1514 ctx
->AttribStackDepth
--;
1515 attr
= ctx
->AttribStack
[ctx
->AttribStackDepth
];
1518 if (attr
->kind
== GL_TEXTURE_BIT
) {
1519 struct texture_state
*texstate
= (struct texture_state
*)attr
->data
;
1521 /* clear references to the saved texture objects */
1522 for (u
= 0; u
< ctx
->Const
.MaxTextureUnits
; u
++) {
1523 for (tgt
= 0; tgt
< NUM_TEXTURE_TARGETS
; tgt
++) {
1524 _mesa_reference_texobj(&texstate
->SavedTexRef
[u
][tgt
], NULL
);
1529 /* any other chunks of state that requires special handling? */
1541 void _mesa_init_attrib( GLcontext
*ctx
)
1543 /* Renderer and client attribute stacks */
1544 ctx
->AttribStackDepth
= 0;
1545 ctx
->ClientAttribStackDepth
= 0;