2fcad6501aeb7f1bbedeb1096398a33c78dcfd84
[mesa.git] / src / mesa / main / bufferobj.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file bufferobj.c
29 * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions.
30 * \author Brian Paul, Ian Romanick
31 */
32
33 #include <stdbool.h>
34 #include <inttypes.h> /* for PRId64 macro */
35 #include "glheader.h"
36 #include "enums.h"
37 #include "hash.h"
38 #include "imports.h"
39 #include "context.h"
40 #include "bufferobj.h"
41 #include "mtypes.h"
42 #include "teximage.h"
43 #include "glformats.h"
44 #include "texstore.h"
45 #include "transformfeedback.h"
46
47
48 /* Debug flags */
49 /*#define VBO_DEBUG*/
50 /*#define BOUNDS_CHECK*/
51
52
53 /**
54 * We count the number of buffer modification calls to check for
55 * inefficient buffer use. This is the number of such calls before we
56 * issue a warning.
57 */
58 #define BUFFER_WARNING_CALL_COUNT 4
59
60
61 /**
62 * Helper to warn of possible performance issues, such as frequently
63 * updating a buffer created with GL_STATIC_DRAW. Called via the macro
64 * below.
65 */
66 static void
67 buffer_usage_warning(struct gl_context *ctx, GLuint *id, const char *fmt, ...)
68 {
69 va_list args;
70
71 va_start(args, fmt);
72 _mesa_gl_vdebug(ctx, id,
73 MESA_DEBUG_SOURCE_API,
74 MESA_DEBUG_TYPE_PERFORMANCE,
75 MESA_DEBUG_SEVERITY_MEDIUM,
76 fmt, args);
77 va_end(args);
78 }
79
80 #define BUFFER_USAGE_WARNING(CTX, FMT, ...) \
81 do { \
82 static GLuint id = 0; \
83 buffer_usage_warning(CTX, &id, FMT, ##__VA_ARGS__); \
84 } while (0)
85
86
87 /**
88 * Used as a placeholder for buffer objects between glGenBuffers() and
89 * glBindBuffer() so that glIsBuffer() can work correctly.
90 */
91 static struct gl_buffer_object DummyBufferObject;
92
93
94 /**
95 * Return pointer to address of a buffer object target.
96 * \param ctx the GL context
97 * \param target the buffer object target to be retrieved.
98 * \return pointer to pointer to the buffer object bound to \c target in the
99 * specified context or \c NULL if \c target is invalid.
100 */
101 static inline struct gl_buffer_object **
102 get_buffer_target(struct gl_context *ctx, GLenum target)
103 {
104 /* Other targets are only supported in desktop OpenGL and OpenGL ES 3.0.
105 */
106 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx)
107 && target != GL_ARRAY_BUFFER && target != GL_ELEMENT_ARRAY_BUFFER)
108 return NULL;
109
110 switch (target) {
111 case GL_ARRAY_BUFFER_ARB:
112 return &ctx->Array.ArrayBufferObj;
113 case GL_ELEMENT_ARRAY_BUFFER_ARB:
114 return &ctx->Array.VAO->IndexBufferObj;
115 case GL_PIXEL_PACK_BUFFER_EXT:
116 return &ctx->Pack.BufferObj;
117 case GL_PIXEL_UNPACK_BUFFER_EXT:
118 return &ctx->Unpack.BufferObj;
119 case GL_COPY_READ_BUFFER:
120 return &ctx->CopyReadBuffer;
121 case GL_COPY_WRITE_BUFFER:
122 return &ctx->CopyWriteBuffer;
123 case GL_DRAW_INDIRECT_BUFFER:
124 if ((ctx->API == API_OPENGL_CORE &&
125 ctx->Extensions.ARB_draw_indirect) ||
126 _mesa_is_gles31(ctx)) {
127 return &ctx->DrawIndirectBuffer;
128 }
129 break;
130 case GL_PARAMETER_BUFFER_ARB:
131 if (_mesa_has_ARB_indirect_parameters(ctx)) {
132 return &ctx->ParameterBuffer;
133 }
134 break;
135 case GL_DISPATCH_INDIRECT_BUFFER:
136 if (_mesa_has_compute_shaders(ctx)) {
137 return &ctx->DispatchIndirectBuffer;
138 }
139 break;
140 case GL_TRANSFORM_FEEDBACK_BUFFER:
141 if (ctx->Extensions.EXT_transform_feedback) {
142 return &ctx->TransformFeedback.CurrentBuffer;
143 }
144 break;
145 case GL_TEXTURE_BUFFER:
146 if (ctx->API == API_OPENGL_CORE &&
147 ctx->Extensions.ARB_texture_buffer_object) {
148 return &ctx->Texture.BufferObject;
149 }
150 break;
151 case GL_UNIFORM_BUFFER:
152 if (ctx->Extensions.ARB_uniform_buffer_object) {
153 return &ctx->UniformBuffer;
154 }
155 break;
156 case GL_SHADER_STORAGE_BUFFER:
157 if (ctx->Extensions.ARB_shader_storage_buffer_object) {
158 return &ctx->ShaderStorageBuffer;
159 }
160 break;
161 case GL_ATOMIC_COUNTER_BUFFER:
162 if (ctx->Extensions.ARB_shader_atomic_counters) {
163 return &ctx->AtomicBuffer;
164 }
165 break;
166 case GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD:
167 if (ctx->Extensions.AMD_pinned_memory) {
168 return &ctx->ExternalVirtualMemoryBuffer;
169 }
170 break;
171 default:
172 return NULL;
173 }
174 return NULL;
175 }
176
177
178 /**
179 * Get the buffer object bound to the specified target in a GL context.
180 * \param ctx the GL context
181 * \param target the buffer object target to be retrieved.
182 * \param error the GL error to record if target is illegal.
183 * \return pointer to the buffer object bound to \c target in the
184 * specified context or \c NULL if \c target is invalid.
185 */
186 static inline struct gl_buffer_object *
187 get_buffer(struct gl_context *ctx, const char *func, GLenum target,
188 GLenum error)
189 {
190 struct gl_buffer_object **bufObj = get_buffer_target(ctx, target);
191
192 if (!bufObj) {
193 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
194 return NULL;
195 }
196
197 if (!_mesa_is_bufferobj(*bufObj)) {
198 _mesa_error(ctx, error, "%s(no buffer bound)", func);
199 return NULL;
200 }
201
202 return *bufObj;
203 }
204
205
206 /**
207 * Convert a GLbitfield describing the mapped buffer access flags
208 * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY.
209 */
210 static GLenum
211 simplified_access_mode(struct gl_context *ctx, GLbitfield access)
212 {
213 const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
214 if ((access & rwFlags) == rwFlags)
215 return GL_READ_WRITE;
216 if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT)
217 return GL_READ_ONLY;
218 if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT)
219 return GL_WRITE_ONLY;
220
221 /* Otherwise, AccessFlags is zero (the default state).
222 *
223 * Table 2.6 on page 31 (page 44 of the PDF) of the OpenGL 1.5 spec says:
224 *
225 * Name Type Initial Value Legal Values
226 * ... ... ... ...
227 * BUFFER_ACCESS enum READ_WRITE READ_ONLY, WRITE_ONLY
228 * READ_WRITE
229 *
230 * However, table 6.8 in the GL_OES_mapbuffer extension says:
231 *
232 * Get Value Type Get Command Value Description
233 * --------- ---- ----------- ----- -----------
234 * BUFFER_ACCESS_OES Z1 GetBufferParameteriv WRITE_ONLY_OES buffer map flag
235 *
236 * The difference is because GL_OES_mapbuffer only supports mapping buffers
237 * write-only.
238 */
239 assert(access == 0);
240
241 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE;
242 }
243
244
245 /**
246 * Test if the buffer is mapped, and if so, if the mapped range overlaps the
247 * given range.
248 * The regions do not overlap if and only if the end of the given
249 * region is before the mapped region or the start of the given region
250 * is after the mapped region.
251 *
252 * \param obj Buffer object target on which to operate.
253 * \param offset Offset of the first byte of the subdata range.
254 * \param size Size, in bytes, of the subdata range.
255 * \return true if ranges overlap, false otherwise
256 *
257 */
258 static bool
259 bufferobj_range_mapped(const struct gl_buffer_object *obj,
260 GLintptr offset, GLsizeiptr size)
261 {
262 if (_mesa_bufferobj_mapped(obj, MAP_USER)) {
263 const GLintptr end = offset + size;
264 const GLintptr mapEnd = obj->Mappings[MAP_USER].Offset +
265 obj->Mappings[MAP_USER].Length;
266
267 if (!(end <= obj->Mappings[MAP_USER].Offset || offset >= mapEnd)) {
268 return true;
269 }
270 }
271 return false;
272 }
273
274
275 /**
276 * Tests the subdata range parameters and sets the GL error code for
277 * \c glBufferSubDataARB, \c glGetBufferSubDataARB and
278 * \c glClearBufferSubData.
279 *
280 * \param ctx GL context.
281 * \param bufObj The buffer object.
282 * \param offset Offset of the first byte of the subdata range.
283 * \param size Size, in bytes, of the subdata range.
284 * \param mappedRange If true, checks if an overlapping range is mapped.
285 * If false, checks if buffer is mapped.
286 * \param caller Name of calling function for recording errors.
287 * \return false if error, true otherwise
288 *
289 * \sa glBufferSubDataARB, glGetBufferSubDataARB, glClearBufferSubData
290 */
291 static bool
292 buffer_object_subdata_range_good(struct gl_context *ctx,
293 const struct gl_buffer_object *bufObj,
294 GLintptr offset, GLsizeiptr size,
295 bool mappedRange, const char *caller)
296 {
297 if (size < 0) {
298 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller);
299 return false;
300 }
301
302 if (offset < 0) {
303 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller);
304 return false;
305 }
306
307 if (offset + size > bufObj->Size) {
308 _mesa_error(ctx, GL_INVALID_VALUE,
309 "%s(offset %lu + size %lu > buffer size %lu)", caller,
310 (unsigned long) offset,
311 (unsigned long) size,
312 (unsigned long) bufObj->Size);
313 return false;
314 }
315
316 if (bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT)
317 return true;
318
319 if (mappedRange) {
320 if (bufferobj_range_mapped(bufObj, offset, size)) {
321 _mesa_error(ctx, GL_INVALID_OPERATION,
322 "%s(range is mapped without persistent bit)",
323 caller);
324 return false;
325 }
326 }
327 else {
328 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
329 _mesa_error(ctx, GL_INVALID_OPERATION,
330 "%s(buffer is mapped without persistent bit)",
331 caller);
332 return false;
333 }
334 }
335
336 return true;
337 }
338
339
340 /**
341 * Test the format and type parameters and set the GL error code for
342 * \c glClearBufferData and \c glClearBufferSubData.
343 *
344 * \param ctx GL context.
345 * \param internalformat Format to which the data is to be converted.
346 * \param format Format of the supplied data.
347 * \param type Type of the supplied data.
348 * \param caller Name of calling function for recording errors.
349 * \return If internalformat, format and type are legal the mesa_format
350 * corresponding to internalformat, otherwise MESA_FORMAT_NONE.
351 *
352 * \sa glClearBufferData and glClearBufferSubData
353 */
354 static mesa_format
355 validate_clear_buffer_format(struct gl_context *ctx,
356 GLenum internalformat,
357 GLenum format, GLenum type,
358 const char *caller)
359 {
360 mesa_format mesaFormat;
361 GLenum errorFormatType;
362
363 mesaFormat = _mesa_validate_texbuffer_format(ctx, internalformat);
364 if (mesaFormat == MESA_FORMAT_NONE) {
365 _mesa_error(ctx, GL_INVALID_ENUM,
366 "%s(invalid internalformat)", caller);
367 return MESA_FORMAT_NONE;
368 }
369
370 /* NOTE: not mentioned in ARB_clear_buffer_object but according to
371 * EXT_texture_integer there is no conversion between integer and
372 * non-integer formats
373 */
374 if (_mesa_is_enum_format_signed_int(format) !=
375 _mesa_is_format_integer_color(mesaFormat)) {
376 _mesa_error(ctx, GL_INVALID_OPERATION,
377 "%s(integer vs non-integer)", caller);
378 return MESA_FORMAT_NONE;
379 }
380
381 if (!_mesa_is_color_format(format)) {
382 _mesa_error(ctx, GL_INVALID_ENUM,
383 "%s(format is not a color format)", caller);
384 return MESA_FORMAT_NONE;
385 }
386
387 errorFormatType = _mesa_error_check_format_and_type(ctx, format, type);
388 if (errorFormatType != GL_NO_ERROR) {
389 _mesa_error(ctx, GL_INVALID_ENUM,
390 "%s(invalid format or type)", caller);
391 return MESA_FORMAT_NONE;
392 }
393
394 return mesaFormat;
395 }
396
397
398 /**
399 * Convert user-specified clear value to the specified internal format.
400 *
401 * \param ctx GL context.
402 * \param internalformat Format to which the data is converted.
403 * \param clearValue Points to the converted clear value.
404 * \param format Format of the supplied data.
405 * \param type Type of the supplied data.
406 * \param data Data which is to be converted to internalformat.
407 * \param caller Name of calling function for recording errors.
408 * \return true if data could be converted, false otherwise.
409 *
410 * \sa glClearBufferData, glClearBufferSubData
411 */
412 static bool
413 convert_clear_buffer_data(struct gl_context *ctx,
414 mesa_format internalformat,
415 GLubyte *clearValue, GLenum format, GLenum type,
416 const GLvoid *data, const char *caller)
417 {
418 GLenum internalformatBase = _mesa_get_format_base_format(internalformat);
419
420 if (_mesa_texstore(ctx, 1, internalformatBase, internalformat,
421 0, &clearValue, 1, 1, 1,
422 format, type, data, &ctx->Unpack)) {
423 return true;
424 }
425 else {
426 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
427 return false;
428 }
429 }
430
431
432 /**
433 * Allocate and initialize a new buffer object.
434 *
435 * Default callback for the \c dd_function_table::NewBufferObject() hook.
436 */
437 static struct gl_buffer_object *
438 _mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
439 {
440 struct gl_buffer_object *obj;
441
442 (void) ctx;
443
444 obj = MALLOC_STRUCT(gl_buffer_object);
445 _mesa_initialize_buffer_object(ctx, obj, name);
446 return obj;
447 }
448
449
450 /**
451 * Delete a buffer object.
452 *
453 * Default callback for the \c dd_function_table::DeleteBuffer() hook.
454 */
455 void
456 _mesa_delete_buffer_object(struct gl_context *ctx,
457 struct gl_buffer_object *bufObj)
458 {
459 (void) ctx;
460
461 _mesa_align_free(bufObj->Data);
462
463 /* assign strange values here to help w/ debugging */
464 bufObj->RefCount = -1000;
465 bufObj->Name = ~0;
466
467 mtx_destroy(&bufObj->Mutex);
468 free(bufObj->Label);
469 free(bufObj);
470 }
471
472
473
474 /**
475 * Set ptr to bufObj w/ reference counting.
476 * This is normally only called from the _mesa_reference_buffer_object() macro
477 * when there's a real pointer change.
478 */
479 void
480 _mesa_reference_buffer_object_(struct gl_context *ctx,
481 struct gl_buffer_object **ptr,
482 struct gl_buffer_object *bufObj)
483 {
484 if (*ptr) {
485 /* Unreference the old buffer */
486 GLboolean deleteFlag = GL_FALSE;
487 struct gl_buffer_object *oldObj = *ptr;
488
489 mtx_lock(&oldObj->Mutex);
490 assert(oldObj->RefCount > 0);
491 oldObj->RefCount--;
492 deleteFlag = (oldObj->RefCount == 0);
493 mtx_unlock(&oldObj->Mutex);
494
495 if (deleteFlag) {
496 assert(ctx->Driver.DeleteBuffer);
497 ctx->Driver.DeleteBuffer(ctx, oldObj);
498 }
499
500 *ptr = NULL;
501 }
502 assert(!*ptr);
503
504 if (bufObj) {
505 /* reference new buffer */
506 mtx_lock(&bufObj->Mutex);
507 if (bufObj->RefCount == 0) {
508 /* this buffer's being deleted (look just above) */
509 /* Not sure this can every really happen. Warn if it does. */
510 _mesa_problem(NULL, "referencing deleted buffer object");
511 *ptr = NULL;
512 }
513 else {
514 bufObj->RefCount++;
515 *ptr = bufObj;
516 }
517 mtx_unlock(&bufObj->Mutex);
518 }
519 }
520
521
522 /**
523 * Initialize a buffer object to default values.
524 */
525 void
526 _mesa_initialize_buffer_object(struct gl_context *ctx,
527 struct gl_buffer_object *obj,
528 GLuint name)
529 {
530 memset(obj, 0, sizeof(struct gl_buffer_object));
531 mtx_init(&obj->Mutex, mtx_plain);
532 obj->RefCount = 1;
533 obj->Name = name;
534 obj->Usage = GL_STATIC_DRAW_ARB;
535 }
536
537
538
539 /**
540 * Callback called from _mesa_HashWalk()
541 */
542 static void
543 count_buffer_size(GLuint key, void *data, void *userData)
544 {
545 const struct gl_buffer_object *bufObj =
546 (const struct gl_buffer_object *) data;
547 GLuint *total = (GLuint *) userData;
548
549 (void) key;
550 *total = *total + bufObj->Size;
551 }
552
553
554 /**
555 * Compute total size (in bytes) of all buffer objects for the given context.
556 * For debugging purposes.
557 */
558 GLuint
559 _mesa_total_buffer_object_memory(struct gl_context *ctx)
560 {
561 GLuint total = 0;
562
563 _mesa_HashWalk(ctx->Shared->BufferObjects, count_buffer_size, &total);
564
565 return total;
566 }
567
568
569 /**
570 * Allocate space for and store data in a buffer object. Any data that was
571 * previously stored in the buffer object is lost. If \c data is \c NULL,
572 * memory will be allocated, but no copy will occur.
573 *
574 * This is the default callback for \c dd_function_table::BufferData()
575 * Note that all GL error checking will have been done already.
576 *
577 * \param ctx GL context.
578 * \param target Buffer object target on which to operate.
579 * \param size Size, in bytes, of the new data store.
580 * \param data Pointer to the data to store in the buffer object. This
581 * pointer may be \c NULL.
582 * \param usage Hints about how the data will be used.
583 * \param bufObj Object to be used.
584 *
585 * \return GL_TRUE for success, GL_FALSE for failure
586 * \sa glBufferDataARB, dd_function_table::BufferData.
587 */
588 static GLboolean
589 buffer_data_fallback(struct gl_context *ctx, GLenum target, GLsizeiptr size,
590 const GLvoid *data, GLenum usage, GLenum storageFlags,
591 struct gl_buffer_object *bufObj)
592 {
593 void * new_data;
594
595 (void) target;
596
597 _mesa_align_free( bufObj->Data );
598
599 new_data = _mesa_align_malloc( size, ctx->Const.MinMapBufferAlignment );
600 if (new_data) {
601 bufObj->Data = (GLubyte *) new_data;
602 bufObj->Size = size;
603 bufObj->Usage = usage;
604 bufObj->StorageFlags = storageFlags;
605
606 if (data) {
607 memcpy( bufObj->Data, data, size );
608 }
609
610 return GL_TRUE;
611 }
612 else {
613 return GL_FALSE;
614 }
615 }
616
617
618 /**
619 * Replace data in a subrange of buffer object. If the data range
620 * specified by \c size + \c offset extends beyond the end of the buffer or
621 * if \c data is \c NULL, no copy is performed.
622 *
623 * This is the default callback for \c dd_function_table::BufferSubData()
624 * Note that all GL error checking will have been done already.
625 *
626 * \param ctx GL context.
627 * \param offset Offset of the first byte to be modified.
628 * \param size Size, in bytes, of the data range.
629 * \param data Pointer to the data to store in the buffer object.
630 * \param bufObj Object to be used.
631 *
632 * \sa glBufferSubDataARB, dd_function_table::BufferSubData.
633 */
634 static void
635 buffer_sub_data_fallback(struct gl_context *ctx, GLintptr offset,
636 GLsizeiptr size, const GLvoid *data,
637 struct gl_buffer_object *bufObj)
638 {
639 (void) ctx;
640
641 /* this should have been caught in _mesa_BufferSubData() */
642 assert(size + offset <= bufObj->Size);
643
644 if (bufObj->Data) {
645 memcpy( (GLubyte *) bufObj->Data + offset, data, size );
646 }
647 }
648
649
650 /**
651 * Retrieve data from a subrange of buffer object. If the data range
652 * specified by \c size + \c offset extends beyond the end of the buffer or
653 * if \c data is \c NULL, no copy is performed.
654 *
655 * This is the default callback for \c dd_function_table::GetBufferSubData()
656 * Note that all GL error checking will have been done already.
657 *
658 * \param ctx GL context.
659 * \param target Buffer object target on which to operate.
660 * \param offset Offset of the first byte to be fetched.
661 * \param size Size, in bytes, of the data range.
662 * \param data Destination for data
663 * \param bufObj Object to be used.
664 *
665 * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
666 */
667 static void
668 _mesa_buffer_get_subdata( struct gl_context *ctx, GLintptrARB offset,
669 GLsizeiptrARB size, GLvoid * data,
670 struct gl_buffer_object * bufObj )
671 {
672 (void) ctx;
673
674 if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) {
675 memcpy( data, (GLubyte *) bufObj->Data + offset, size );
676 }
677 }
678
679
680 /**
681 * Clear a subrange of the buffer object with copies of the supplied data.
682 * If data is NULL the buffer is filled with zeros.
683 *
684 * This is the default callback for \c dd_function_table::ClearBufferSubData()
685 * Note that all GL error checking will have been done already.
686 *
687 * \param ctx GL context.
688 * \param offset Offset of the first byte to be cleared.
689 * \param size Size, in bytes, of the to be cleared range.
690 * \param clearValue Source of the data.
691 * \param clearValueSize Size, in bytes, of the supplied data.
692 * \param bufObj Object to be cleared.
693 *
694 * \sa glClearBufferSubData, glClearBufferData and
695 * dd_function_table::ClearBufferSubData.
696 */
697 void
698 _mesa_ClearBufferSubData_sw(struct gl_context *ctx,
699 GLintptr offset, GLsizeiptr size,
700 const GLvoid *clearValue,
701 GLsizeiptr clearValueSize,
702 struct gl_buffer_object *bufObj)
703 {
704 GLsizeiptr i;
705 GLubyte *dest;
706
707 assert(ctx->Driver.MapBufferRange);
708 dest = ctx->Driver.MapBufferRange(ctx, offset, size,
709 GL_MAP_WRITE_BIT |
710 GL_MAP_INVALIDATE_RANGE_BIT,
711 bufObj, MAP_INTERNAL);
712
713 if (!dest) {
714 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearBuffer[Sub]Data");
715 return;
716 }
717
718 if (clearValue == NULL) {
719 /* Clear with zeros, per the spec */
720 memset(dest, 0, size);
721 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
722 return;
723 }
724
725 for (i = 0; i < size/clearValueSize; ++i) {
726 memcpy(dest, clearValue, clearValueSize);
727 dest += clearValueSize;
728 }
729
730 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
731 }
732
733
734 /**
735 * Default fallback for \c dd_function_table::MapBufferRange().
736 * Called via glMapBufferRange().
737 */
738 static void *
739 map_buffer_range_fallback(struct gl_context *ctx, GLintptr offset,
740 GLsizeiptr length, GLbitfield access,
741 struct gl_buffer_object *bufObj,
742 gl_map_buffer_index index)
743 {
744 (void) ctx;
745 assert(!_mesa_bufferobj_mapped(bufObj, index));
746 /* Just return a direct pointer to the data */
747 bufObj->Mappings[index].Pointer = bufObj->Data + offset;
748 bufObj->Mappings[index].Length = length;
749 bufObj->Mappings[index].Offset = offset;
750 bufObj->Mappings[index].AccessFlags = access;
751 return bufObj->Mappings[index].Pointer;
752 }
753
754
755 /**
756 * Default fallback for \c dd_function_table::FlushMappedBufferRange().
757 * Called via glFlushMappedBufferRange().
758 */
759 static void
760 flush_mapped_buffer_range_fallback(struct gl_context *ctx,
761 GLintptr offset, GLsizeiptr length,
762 struct gl_buffer_object *obj,
763 gl_map_buffer_index index)
764 {
765 (void) ctx;
766 (void) offset;
767 (void) length;
768 (void) obj;
769 (void) index;
770 /* no-op */
771 }
772
773
774 /**
775 * Default callback for \c dd_function_table::UnmapBuffer().
776 *
777 * The input parameters will have been already tested for errors.
778 *
779 * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer
780 */
781 static GLboolean
782 unmap_buffer_fallback(struct gl_context *ctx, struct gl_buffer_object *bufObj,
783 gl_map_buffer_index index)
784 {
785 (void) ctx;
786 /* XXX we might assert here that bufObj->Pointer is non-null */
787 bufObj->Mappings[index].Pointer = NULL;
788 bufObj->Mappings[index].Length = 0;
789 bufObj->Mappings[index].Offset = 0;
790 bufObj->Mappings[index].AccessFlags = 0x0;
791 return GL_TRUE;
792 }
793
794
795 /**
796 * Default fallback for \c dd_function_table::CopyBufferSubData().
797 * Called via glCopyBufferSubData().
798 */
799 static void
800 copy_buffer_sub_data_fallback(struct gl_context *ctx,
801 struct gl_buffer_object *src,
802 struct gl_buffer_object *dst,
803 GLintptr readOffset, GLintptr writeOffset,
804 GLsizeiptr size)
805 {
806 GLubyte *srcPtr, *dstPtr;
807
808 if (src == dst) {
809 srcPtr = dstPtr = ctx->Driver.MapBufferRange(ctx, 0, src->Size,
810 GL_MAP_READ_BIT |
811 GL_MAP_WRITE_BIT, src,
812 MAP_INTERNAL);
813
814 if (!srcPtr)
815 return;
816
817 srcPtr += readOffset;
818 dstPtr += writeOffset;
819 } else {
820 srcPtr = ctx->Driver.MapBufferRange(ctx, readOffset, size,
821 GL_MAP_READ_BIT, src,
822 MAP_INTERNAL);
823 dstPtr = ctx->Driver.MapBufferRange(ctx, writeOffset, size,
824 (GL_MAP_WRITE_BIT |
825 GL_MAP_INVALIDATE_RANGE_BIT), dst,
826 MAP_INTERNAL);
827 }
828
829 /* Note: the src and dst regions will never overlap. Trying to do so
830 * would generate GL_INVALID_VALUE earlier.
831 */
832 if (srcPtr && dstPtr)
833 memcpy(dstPtr, srcPtr, size);
834
835 ctx->Driver.UnmapBuffer(ctx, src, MAP_INTERNAL);
836 if (dst != src)
837 ctx->Driver.UnmapBuffer(ctx, dst, MAP_INTERNAL);
838 }
839
840
841
842 /**
843 * Initialize the state associated with buffer objects
844 */
845 void
846 _mesa_init_buffer_objects( struct gl_context *ctx )
847 {
848 GLuint i;
849
850 memset(&DummyBufferObject, 0, sizeof(DummyBufferObject));
851 mtx_init(&DummyBufferObject.Mutex, mtx_plain);
852 DummyBufferObject.RefCount = 1000*1000*1000; /* never delete */
853
854 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj,
855 ctx->Shared->NullBufferObj);
856
857 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer,
858 ctx->Shared->NullBufferObj);
859 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer,
860 ctx->Shared->NullBufferObj);
861
862 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
863 ctx->Shared->NullBufferObj);
864
865 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer,
866 ctx->Shared->NullBufferObj);
867
868 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer,
869 ctx->Shared->NullBufferObj);
870
871 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
872 ctx->Shared->NullBufferObj);
873
874 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer,
875 ctx->Shared->NullBufferObj);
876
877 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer,
878 ctx->Shared->NullBufferObj);
879
880 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
881 _mesa_reference_buffer_object(ctx,
882 &ctx->UniformBufferBindings[i].BufferObject,
883 ctx->Shared->NullBufferObj);
884 ctx->UniformBufferBindings[i].Offset = -1;
885 ctx->UniformBufferBindings[i].Size = -1;
886 }
887
888 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
889 _mesa_reference_buffer_object(ctx,
890 &ctx->ShaderStorageBufferBindings[i].BufferObject,
891 ctx->Shared->NullBufferObj);
892 ctx->ShaderStorageBufferBindings[i].Offset = -1;
893 ctx->ShaderStorageBufferBindings[i].Size = -1;
894 }
895
896 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
897 _mesa_reference_buffer_object(ctx,
898 &ctx->AtomicBufferBindings[i].BufferObject,
899 ctx->Shared->NullBufferObj);
900 ctx->AtomicBufferBindings[i].Offset = 0;
901 ctx->AtomicBufferBindings[i].Size = 0;
902 }
903 }
904
905
906 void
907 _mesa_free_buffer_objects( struct gl_context *ctx )
908 {
909 GLuint i;
910
911 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
912
913 _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL);
914 _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL);
915
916 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
917
918 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL);
919
920 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL);
921
922 _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
923
924 _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, NULL);
925
926 _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL);
927
928 for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
929 _mesa_reference_buffer_object(ctx,
930 &ctx->UniformBufferBindings[i].BufferObject,
931 NULL);
932 }
933
934 for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) {
935 _mesa_reference_buffer_object(ctx,
936 &ctx->ShaderStorageBufferBindings[i].BufferObject,
937 NULL);
938 }
939
940 for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
941 _mesa_reference_buffer_object(ctx,
942 &ctx->AtomicBufferBindings[i].BufferObject,
943 NULL);
944 }
945
946 }
947
948 bool
949 _mesa_handle_bind_buffer_gen(struct gl_context *ctx,
950 GLuint buffer,
951 struct gl_buffer_object **buf_handle,
952 const char *caller)
953 {
954 struct gl_buffer_object *buf = *buf_handle;
955
956 if (!buf && (ctx->API == API_OPENGL_CORE)) {
957 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
958 return false;
959 }
960
961 if (!buf || buf == &DummyBufferObject) {
962 /* If this is a new buffer object id, or one which was generated but
963 * never used before, allocate a buffer object now.
964 */
965 assert(ctx->Driver.NewBufferObject);
966 buf = ctx->Driver.NewBufferObject(ctx, buffer);
967 if (!buf) {
968 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
969 return false;
970 }
971 _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, buf);
972 *buf_handle = buf;
973 }
974
975 return true;
976 }
977
978 /**
979 * Bind the specified target to buffer for the specified context.
980 * Called by glBindBuffer() and other functions.
981 */
982 static void
983 bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer)
984 {
985 struct gl_buffer_object *oldBufObj;
986 struct gl_buffer_object *newBufObj = NULL;
987 struct gl_buffer_object **bindTarget = NULL;
988
989 bindTarget = get_buffer_target(ctx, target);
990 if (!bindTarget) {
991 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target);
992 return;
993 }
994
995 /* Get pointer to old buffer object (to be unbound) */
996 oldBufObj = *bindTarget;
997 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending)
998 return; /* rebinding the same buffer object- no change */
999
1000 /*
1001 * Get pointer to new buffer object (newBufObj)
1002 */
1003 if (buffer == 0) {
1004 /* The spec says there's not a buffer object named 0, but we use
1005 * one internally because it simplifies things.
1006 */
1007 newBufObj = ctx->Shared->NullBufferObj;
1008 }
1009 else {
1010 /* non-default buffer object */
1011 newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
1012 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
1013 &newBufObj, "glBindBuffer"))
1014 return;
1015 }
1016
1017 /* record usage history */
1018 switch (target) {
1019 case GL_PIXEL_PACK_BUFFER:
1020 newBufObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER;
1021 break;
1022 default:
1023 break;
1024 }
1025
1026 /* bind new buffer */
1027 _mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
1028 }
1029
1030
1031 /**
1032 * Update the default buffer objects in the given context to reference those
1033 * specified in the shared state and release those referencing the old
1034 * shared state.
1035 */
1036 void
1037 _mesa_update_default_objects_buffer_objects(struct gl_context *ctx)
1038 {
1039 /* Bind the NullBufferObj to remove references to those
1040 * in the shared context hash table.
1041 */
1042 bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0);
1043 bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
1044 bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0);
1045 bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0);
1046 }
1047
1048
1049
1050 /**
1051 * Return the gl_buffer_object for the given ID.
1052 * Always return NULL for ID 0.
1053 */
1054 struct gl_buffer_object *
1055 _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer)
1056 {
1057 if (buffer == 0)
1058 return NULL;
1059 else
1060 return (struct gl_buffer_object *)
1061 _mesa_HashLookup(ctx->Shared->BufferObjects, buffer);
1062 }
1063
1064
1065 struct gl_buffer_object *
1066 _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer)
1067 {
1068 return (struct gl_buffer_object *)
1069 _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer);
1070 }
1071
1072 /**
1073 * A convenience function for direct state access functions that throws
1074 * GL_INVALID_OPERATION if buffer is not the name of an existing
1075 * buffer object.
1076 */
1077 struct gl_buffer_object *
1078 _mesa_lookup_bufferobj_err(struct gl_context *ctx, GLuint buffer,
1079 const char *caller)
1080 {
1081 struct gl_buffer_object *bufObj;
1082
1083 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
1084 if (!bufObj || bufObj == &DummyBufferObject) {
1085 _mesa_error(ctx, GL_INVALID_OPERATION,
1086 "%s(non-existent buffer object %u)", caller, buffer);
1087 return NULL;
1088 }
1089
1090 return bufObj;
1091 }
1092
1093
1094 void
1095 _mesa_begin_bufferobj_lookups(struct gl_context *ctx)
1096 {
1097 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
1098 }
1099
1100
1101 void
1102 _mesa_end_bufferobj_lookups(struct gl_context *ctx)
1103 {
1104 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
1105 }
1106
1107
1108 /**
1109 * Look up a buffer object for a multi-bind function.
1110 *
1111 * Unlike _mesa_lookup_bufferobj(), this function also takes care
1112 * of generating an error if the buffer ID is not zero or the name
1113 * of an existing buffer object.
1114 *
1115 * If the buffer ID refers to an existing buffer object, a pointer
1116 * to the buffer object is returned. If the ID is zero, a pointer
1117 * to the shared NullBufferObj is returned. If the ID is not zero
1118 * and does not refer to a valid buffer object, this function
1119 * returns NULL.
1120 *
1121 * This function assumes that the caller has already locked the
1122 * hash table mutex by calling _mesa_begin_bufferobj_lookups().
1123 */
1124 struct gl_buffer_object *
1125 _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx,
1126 const GLuint *buffers,
1127 GLuint index, const char *caller)
1128 {
1129 struct gl_buffer_object *bufObj;
1130
1131 if (buffers[index] != 0) {
1132 bufObj = _mesa_lookup_bufferobj_locked(ctx, buffers[index]);
1133
1134 /* The multi-bind functions don't create the buffer objects
1135 when they don't exist. */
1136 if (bufObj == &DummyBufferObject)
1137 bufObj = NULL;
1138 } else
1139 bufObj = ctx->Shared->NullBufferObj;
1140
1141 if (!bufObj) {
1142 /* The ARB_multi_bind spec says:
1143 *
1144 * "An INVALID_OPERATION error is generated if any value
1145 * in <buffers> is not zero or the name of an existing
1146 * buffer object (per binding)."
1147 */
1148 _mesa_error(ctx, GL_INVALID_OPERATION,
1149 "%s(buffers[%u]=%u is not zero or the name "
1150 "of an existing buffer object)",
1151 caller, index, buffers[index]);
1152 }
1153
1154 return bufObj;
1155 }
1156
1157
1158 /**
1159 * If *ptr points to obj, set ptr = the Null/default buffer object.
1160 * This is a helper for buffer object deletion.
1161 * The GL spec says that deleting a buffer object causes it to get
1162 * unbound from all arrays in the current context.
1163 */
1164 static void
1165 unbind(struct gl_context *ctx,
1166 struct gl_buffer_object **ptr,
1167 struct gl_buffer_object *obj)
1168 {
1169 if (*ptr == obj) {
1170 _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj);
1171 }
1172 }
1173
1174
1175 /**
1176 * Plug default/fallback buffer object functions into the device
1177 * driver hooks.
1178 */
1179 void
1180 _mesa_init_buffer_object_functions(struct dd_function_table *driver)
1181 {
1182 /* GL_ARB_vertex/pixel_buffer_object */
1183 driver->NewBufferObject = _mesa_new_buffer_object;
1184 driver->DeleteBuffer = _mesa_delete_buffer_object;
1185 driver->BufferData = buffer_data_fallback;
1186 driver->BufferSubData = buffer_sub_data_fallback;
1187 driver->GetBufferSubData = _mesa_buffer_get_subdata;
1188 driver->UnmapBuffer = unmap_buffer_fallback;
1189
1190 /* GL_ARB_clear_buffer_object */
1191 driver->ClearBufferSubData = _mesa_ClearBufferSubData_sw;
1192
1193 /* GL_ARB_map_buffer_range */
1194 driver->MapBufferRange = map_buffer_range_fallback;
1195 driver->FlushMappedBufferRange = flush_mapped_buffer_range_fallback;
1196
1197 /* GL_ARB_copy_buffer */
1198 driver->CopyBufferSubData = copy_buffer_sub_data_fallback;
1199 }
1200
1201
1202 void
1203 _mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
1204 struct gl_buffer_object *bufObj)
1205 {
1206 int i;
1207
1208 for (i = 0; i < MAP_COUNT; i++) {
1209 if (_mesa_bufferobj_mapped(bufObj, i)) {
1210 ctx->Driver.UnmapBuffer(ctx, bufObj, i);
1211 assert(bufObj->Mappings[i].Pointer == NULL);
1212 bufObj->Mappings[i].AccessFlags = 0;
1213 }
1214 }
1215 }
1216
1217
1218 /**********************************************************************/
1219 /* API Functions */
1220 /**********************************************************************/
1221
1222 void GLAPIENTRY
1223 _mesa_BindBuffer(GLenum target, GLuint buffer)
1224 {
1225 GET_CURRENT_CONTEXT(ctx);
1226
1227 if (MESA_VERBOSE & VERBOSE_API) {
1228 _mesa_debug(ctx, "glBindBuffer(%s, %u)\n",
1229 _mesa_enum_to_string(target), buffer);
1230 }
1231
1232 bind_buffer_object(ctx, target, buffer);
1233 }
1234
1235
1236 /**
1237 * Delete a set of buffer objects.
1238 *
1239 * \param n Number of buffer objects to delete.
1240 * \param ids Array of \c n buffer object IDs.
1241 */
1242 void GLAPIENTRY
1243 _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
1244 {
1245 GET_CURRENT_CONTEXT(ctx);
1246 GLsizei i;
1247 FLUSH_VERTICES(ctx, 0);
1248
1249 if (n < 0) {
1250 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
1251 return;
1252 }
1253
1254 mtx_lock(&ctx->Shared->Mutex);
1255
1256 for (i = 0; i < n; i++) {
1257 struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
1258 if (bufObj) {
1259 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1260 GLuint j;
1261
1262 assert(bufObj->Name == ids[i] || bufObj == &DummyBufferObject);
1263
1264 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1265
1266 /* unbind any vertex pointers bound to this buffer */
1267 for (j = 0; j < ARRAY_SIZE(vao->VertexBinding); j++) {
1268 unbind(ctx, &vao->VertexBinding[j].BufferObj, bufObj);
1269 }
1270
1271 if (ctx->Array.ArrayBufferObj == bufObj) {
1272 _mesa_BindBuffer( GL_ARRAY_BUFFER_ARB, 0 );
1273 }
1274 if (vao->IndexBufferObj == bufObj) {
1275 _mesa_BindBuffer( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
1276 }
1277
1278 /* unbind ARB_draw_indirect binding point */
1279 if (ctx->DrawIndirectBuffer == bufObj) {
1280 _mesa_BindBuffer( GL_DRAW_INDIRECT_BUFFER, 0 );
1281 }
1282
1283 /* unbind ARB_indirect_parameters binding point */
1284 if (ctx->ParameterBuffer == bufObj) {
1285 _mesa_BindBuffer(GL_PARAMETER_BUFFER_ARB, 0);
1286 }
1287
1288 /* unbind ARB_compute_shader binding point */
1289 if (ctx->DispatchIndirectBuffer == bufObj) {
1290 _mesa_BindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0);
1291 }
1292
1293 /* unbind ARB_copy_buffer binding points */
1294 if (ctx->CopyReadBuffer == bufObj) {
1295 _mesa_BindBuffer( GL_COPY_READ_BUFFER, 0 );
1296 }
1297 if (ctx->CopyWriteBuffer == bufObj) {
1298 _mesa_BindBuffer( GL_COPY_WRITE_BUFFER, 0 );
1299 }
1300
1301 /* unbind transform feedback binding points */
1302 if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
1303 _mesa_BindBuffer( GL_TRANSFORM_FEEDBACK_BUFFER, 0 );
1304 }
1305 for (j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1306 if (ctx->TransformFeedback.CurrentObject->Buffers[j] == bufObj) {
1307 _mesa_BindBufferBase( GL_TRANSFORM_FEEDBACK_BUFFER, j, 0 );
1308 }
1309 }
1310
1311 /* unbind UBO binding points */
1312 for (j = 0; j < ctx->Const.MaxUniformBufferBindings; j++) {
1313 if (ctx->UniformBufferBindings[j].BufferObject == bufObj) {
1314 _mesa_BindBufferBase( GL_UNIFORM_BUFFER, j, 0 );
1315 }
1316 }
1317
1318 if (ctx->UniformBuffer == bufObj) {
1319 _mesa_BindBuffer( GL_UNIFORM_BUFFER, 0 );
1320 }
1321
1322 /* unbind SSBO binding points */
1323 for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
1324 if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
1325 _mesa_BindBufferBase(GL_SHADER_STORAGE_BUFFER, j, 0);
1326 }
1327 }
1328
1329 if (ctx->ShaderStorageBuffer == bufObj) {
1330 _mesa_BindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
1331 }
1332
1333 /* unbind Atomci Buffer binding points */
1334 for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
1335 if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
1336 _mesa_BindBufferBase( GL_ATOMIC_COUNTER_BUFFER, j, 0 );
1337 }
1338 }
1339
1340 if (ctx->AtomicBuffer == bufObj) {
1341 _mesa_BindBuffer( GL_ATOMIC_COUNTER_BUFFER, 0 );
1342 }
1343
1344 /* unbind any pixel pack/unpack pointers bound to this buffer */
1345 if (ctx->Pack.BufferObj == bufObj) {
1346 _mesa_BindBuffer( GL_PIXEL_PACK_BUFFER_EXT, 0 );
1347 }
1348 if (ctx->Unpack.BufferObj == bufObj) {
1349 _mesa_BindBuffer( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
1350 }
1351
1352 if (ctx->Texture.BufferObject == bufObj) {
1353 _mesa_BindBuffer( GL_TEXTURE_BUFFER, 0 );
1354 }
1355
1356 if (ctx->ExternalVirtualMemoryBuffer == bufObj) {
1357 _mesa_BindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 0);
1358 }
1359
1360 /* The ID is immediately freed for re-use */
1361 _mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]);
1362 /* Make sure we do not run into the classic ABA problem on bind.
1363 * We don't want to allow re-binding a buffer object that's been
1364 * "deleted" by glDeleteBuffers().
1365 *
1366 * The explicit rebinding to the default object in the current context
1367 * prevents the above in the current context, but another context
1368 * sharing the same objects might suffer from this problem.
1369 * The alternative would be to do the hash lookup in any case on bind
1370 * which would introduce more runtime overhead than this.
1371 */
1372 bufObj->DeletePending = GL_TRUE;
1373 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
1374 }
1375 }
1376
1377 mtx_unlock(&ctx->Shared->Mutex);
1378 }
1379
1380
1381 /**
1382 * This is the implementation for glGenBuffers and glCreateBuffers. It is not
1383 * exposed to the rest of Mesa to encourage the use of nameless buffers in
1384 * driver internals.
1385 */
1386 static void
1387 create_buffers(GLsizei n, GLuint *buffers, bool dsa)
1388 {
1389 GET_CURRENT_CONTEXT(ctx);
1390 GLuint first;
1391 GLint i;
1392 struct gl_buffer_object *buf;
1393
1394 const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
1395
1396 if (MESA_VERBOSE & VERBOSE_API)
1397 _mesa_debug(ctx, "%s(%d)\n", func, n);
1398
1399 if (n < 0) {
1400 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n %d < 0)", func, n);
1401 return;
1402 }
1403
1404 if (!buffers) {
1405 return;
1406 }
1407
1408 /*
1409 * This must be atomic (generation and allocation of buffer object IDs)
1410 */
1411 mtx_lock(&ctx->Shared->Mutex);
1412
1413 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
1414
1415 /* Insert the ID and pointer into the hash table. If non-DSA, insert a
1416 * DummyBufferObject. Otherwise, create a new buffer object and insert
1417 * it.
1418 */
1419 for (i = 0; i < n; i++) {
1420 buffers[i] = first + i;
1421 if (dsa) {
1422 assert(ctx->Driver.NewBufferObject);
1423 buf = ctx->Driver.NewBufferObject(ctx, buffers[i]);
1424 if (!buf) {
1425 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1426 mtx_unlock(&ctx->Shared->Mutex);
1427 return;
1428 }
1429 }
1430 else
1431 buf = &DummyBufferObject;
1432
1433 _mesa_HashInsert(ctx->Shared->BufferObjects, buffers[i], buf);
1434 }
1435
1436 mtx_unlock(&ctx->Shared->Mutex);
1437 }
1438
1439 /**
1440 * Generate a set of unique buffer object IDs and store them in \c buffers.
1441 *
1442 * \param n Number of IDs to generate.
1443 * \param buffers Array of \c n locations to store the IDs.
1444 */
1445 void GLAPIENTRY
1446 _mesa_GenBuffers(GLsizei n, GLuint *buffers)
1447 {
1448 create_buffers(n, buffers, false);
1449 }
1450
1451 /**
1452 * Create a set of buffer objects and store their unique IDs in \c buffers.
1453 *
1454 * \param n Number of IDs to generate.
1455 * \param buffers Array of \c n locations to store the IDs.
1456 */
1457 void GLAPIENTRY
1458 _mesa_CreateBuffers(GLsizei n, GLuint *buffers)
1459 {
1460 create_buffers(n, buffers, true);
1461 }
1462
1463
1464 /**
1465 * Determine if ID is the name of a buffer object.
1466 *
1467 * \param id ID of the potential buffer object.
1468 * \return \c GL_TRUE if \c id is the name of a buffer object,
1469 * \c GL_FALSE otherwise.
1470 */
1471 GLboolean GLAPIENTRY
1472 _mesa_IsBuffer(GLuint id)
1473 {
1474 struct gl_buffer_object *bufObj;
1475 GET_CURRENT_CONTEXT(ctx);
1476 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1477
1478 mtx_lock(&ctx->Shared->Mutex);
1479 bufObj = _mesa_lookup_bufferobj(ctx, id);
1480 mtx_unlock(&ctx->Shared->Mutex);
1481
1482 return bufObj && bufObj != &DummyBufferObject;
1483 }
1484
1485
1486 void
1487 _mesa_buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1488 GLenum target, GLsizeiptr size, const GLvoid *data,
1489 GLbitfield flags, const char *func)
1490 {
1491 if (size <= 0) {
1492 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size <= 0)", func);
1493 return;
1494 }
1495
1496 if (flags & ~(GL_MAP_READ_BIT |
1497 GL_MAP_WRITE_BIT |
1498 GL_MAP_PERSISTENT_BIT |
1499 GL_MAP_COHERENT_BIT |
1500 GL_DYNAMIC_STORAGE_BIT |
1501 GL_CLIENT_STORAGE_BIT)) {
1502 _mesa_error(ctx, GL_INVALID_VALUE, "%s(invalid flag bits set)", func);
1503 return;
1504 }
1505
1506 if (flags & GL_MAP_PERSISTENT_BIT &&
1507 !(flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))) {
1508 _mesa_error(ctx, GL_INVALID_VALUE,
1509 "%s(PERSISTENT and flags!=READ/WRITE)", func);
1510 return;
1511 }
1512
1513 if (flags & GL_MAP_COHERENT_BIT && !(flags & GL_MAP_PERSISTENT_BIT)) {
1514 _mesa_error(ctx, GL_INVALID_VALUE,
1515 "%s(COHERENT and flags!=PERSISTENT)", func);
1516 return;
1517 }
1518
1519 if (bufObj->Immutable) {
1520 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1521 return;
1522 }
1523
1524 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1525 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1526
1527 FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
1528
1529 bufObj->Written = GL_TRUE;
1530 bufObj->Immutable = GL_TRUE;
1531
1532 assert(ctx->Driver.BufferData);
1533 if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW,
1534 flags, bufObj)) {
1535 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
1536 /* Even though the interaction between AMD_pinned_memory and
1537 * glBufferStorage is not described in the spec, Graham Sellers
1538 * said that it should behave the same as glBufferData.
1539 */
1540 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1541 }
1542 else {
1543 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1544 }
1545 }
1546 }
1547
1548 void GLAPIENTRY
1549 _mesa_BufferStorage(GLenum target, GLsizeiptr size, const GLvoid *data,
1550 GLbitfield flags)
1551 {
1552 GET_CURRENT_CONTEXT(ctx);
1553 struct gl_buffer_object *bufObj;
1554
1555 bufObj = get_buffer(ctx, "glBufferStorage", target, GL_INVALID_OPERATION);
1556 if (!bufObj)
1557 return;
1558
1559 _mesa_buffer_storage(ctx, bufObj, target, size, data, flags,
1560 "glBufferStorage");
1561 }
1562
1563 void GLAPIENTRY
1564 _mesa_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const GLvoid *data,
1565 GLbitfield flags)
1566 {
1567 GET_CURRENT_CONTEXT(ctx);
1568 struct gl_buffer_object *bufObj;
1569
1570 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferStorage");
1571 if (!bufObj)
1572 return;
1573
1574 /*
1575 * In direct state access, buffer objects have an unspecified target since
1576 * they are not required to be bound.
1577 */
1578 _mesa_buffer_storage(ctx, bufObj, GL_NONE, size, data, flags,
1579 "glNamedBufferStorage");
1580 }
1581
1582
1583 void
1584 _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1585 GLenum target, GLsizeiptr size, const GLvoid *data,
1586 GLenum usage, const char *func)
1587 {
1588 bool valid_usage;
1589
1590 if (MESA_VERBOSE & VERBOSE_API) {
1591 _mesa_debug(ctx, "%s(%s, %ld, %p, %s)\n",
1592 func,
1593 _mesa_enum_to_string(target),
1594 (long int) size, data,
1595 _mesa_enum_to_string(usage));
1596 }
1597
1598 if (size < 0) {
1599 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", func);
1600 return;
1601 }
1602
1603 switch (usage) {
1604 case GL_STREAM_DRAW_ARB:
1605 valid_usage = (ctx->API != API_OPENGLES);
1606 break;
1607
1608 case GL_STATIC_DRAW_ARB:
1609 case GL_DYNAMIC_DRAW_ARB:
1610 valid_usage = true;
1611 break;
1612
1613 case GL_STREAM_READ_ARB:
1614 case GL_STREAM_COPY_ARB:
1615 case GL_STATIC_READ_ARB:
1616 case GL_STATIC_COPY_ARB:
1617 case GL_DYNAMIC_READ_ARB:
1618 case GL_DYNAMIC_COPY_ARB:
1619 valid_usage = _mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx);
1620 break;
1621
1622 default:
1623 valid_usage = false;
1624 break;
1625 }
1626
1627 if (!valid_usage) {
1628 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid usage: %s)", func,
1629 _mesa_enum_to_string(usage));
1630 return;
1631 }
1632
1633 if (bufObj->Immutable) {
1634 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
1635 return;
1636 }
1637
1638 /* Unmap the existing buffer. We'll replace it now. Not an error. */
1639 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
1640
1641 FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
1642
1643 bufObj->Written = GL_TRUE;
1644
1645 #ifdef VBO_DEBUG
1646 printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n",
1647 bufObj->Name, size, data, usage);
1648 #endif
1649
1650 #ifdef BOUNDS_CHECK
1651 size += 100;
1652 #endif
1653
1654 assert(ctx->Driver.BufferData);
1655 if (!ctx->Driver.BufferData(ctx, target, size, data, usage,
1656 GL_MAP_READ_BIT |
1657 GL_MAP_WRITE_BIT |
1658 GL_DYNAMIC_STORAGE_BIT,
1659 bufObj)) {
1660 if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
1661 /* From GL_AMD_pinned_memory:
1662 *
1663 * INVALID_OPERATION is generated by BufferData if <target> is
1664 * EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, and the store cannot be
1665 * mapped to the GPU address space.
1666 */
1667 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1668 }
1669 else {
1670 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
1671 }
1672 }
1673 }
1674
1675 void GLAPIENTRY
1676 _mesa_BufferData(GLenum target, GLsizeiptr size,
1677 const GLvoid *data, GLenum usage)
1678 {
1679 GET_CURRENT_CONTEXT(ctx);
1680 struct gl_buffer_object *bufObj;
1681
1682 bufObj = get_buffer(ctx, "glBufferData", target, GL_INVALID_OPERATION);
1683 if (!bufObj)
1684 return;
1685
1686 _mesa_buffer_data(ctx, bufObj, target, size, data, usage,
1687 "glBufferData");
1688 }
1689
1690 void GLAPIENTRY
1691 _mesa_NamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid *data,
1692 GLenum usage)
1693 {
1694 GET_CURRENT_CONTEXT(ctx);
1695 struct gl_buffer_object *bufObj;
1696
1697 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferData");
1698 if (!bufObj)
1699 return;
1700
1701 /* In direct state access, buffer objects have an unspecified target since
1702 * they are not required to be bound.
1703 */
1704 _mesa_buffer_data(ctx, bufObj, GL_NONE, size, data, usage,
1705 "glNamedBufferData");
1706 }
1707
1708
1709 /**
1710 * Implementation for glBufferSubData and glNamedBufferSubData.
1711 *
1712 * \param ctx GL context.
1713 * \param bufObj The buffer object.
1714 * \param offset Offset of the first byte of the subdata range.
1715 * \param size Size, in bytes, of the subdata range.
1716 * \param data The data store.
1717 * \param func Name of calling function for recording errors.
1718 *
1719 */
1720 void
1721 _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1722 GLintptr offset, GLsizeiptr size, const GLvoid *data,
1723 const char *func)
1724 {
1725 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
1726 false, func)) {
1727 /* error already recorded */
1728 return;
1729 }
1730
1731 if (bufObj->Immutable &&
1732 !(bufObj->StorageFlags & GL_DYNAMIC_STORAGE_BIT)) {
1733 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1734 return;
1735 }
1736
1737 if (size == 0)
1738 return;
1739
1740 bufObj->NumSubDataCalls++;
1741
1742 if ((bufObj->Usage == GL_STATIC_DRAW ||
1743 bufObj->Usage == GL_STATIC_COPY) &&
1744 bufObj->NumSubDataCalls >= BUFFER_WARNING_CALL_COUNT) {
1745 /* If the application declared the buffer as static draw/copy or stream
1746 * draw, it should not be frequently modified with glBufferSubData.
1747 */
1748 BUFFER_USAGE_WARNING(ctx,
1749 "using %s(buffer %u, offset %u, size %u) to "
1750 "update a %s buffer",
1751 func, bufObj->Name, offset, size,
1752 _mesa_enum_to_string(bufObj->Usage));
1753 }
1754
1755 bufObj->Written = GL_TRUE;
1756
1757 assert(ctx->Driver.BufferSubData);
1758 ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj);
1759 }
1760
1761 void GLAPIENTRY
1762 _mesa_BufferSubData(GLenum target, GLintptr offset,
1763 GLsizeiptr size, const GLvoid *data)
1764 {
1765 GET_CURRENT_CONTEXT(ctx);
1766 struct gl_buffer_object *bufObj;
1767
1768 bufObj = get_buffer(ctx, "glBufferSubData", target, GL_INVALID_OPERATION);
1769 if (!bufObj)
1770 return;
1771
1772 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data, "glBufferSubData");
1773 }
1774
1775 void GLAPIENTRY
1776 _mesa_NamedBufferSubData(GLuint buffer, GLintptr offset,
1777 GLsizeiptr size, const GLvoid *data)
1778 {
1779 GET_CURRENT_CONTEXT(ctx);
1780 struct gl_buffer_object *bufObj;
1781
1782 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glNamedBufferSubData");
1783 if (!bufObj)
1784 return;
1785
1786 _mesa_buffer_sub_data(ctx, bufObj, offset, size, data,
1787 "glNamedBufferSubData");
1788 }
1789
1790
1791 void GLAPIENTRY
1792 _mesa_GetBufferSubData(GLenum target, GLintptr offset,
1793 GLsizeiptr size, GLvoid *data)
1794 {
1795 GET_CURRENT_CONTEXT(ctx);
1796 struct gl_buffer_object *bufObj;
1797
1798 bufObj = get_buffer(ctx, "glGetBufferSubData", target,
1799 GL_INVALID_OPERATION);
1800 if (!bufObj)
1801 return;
1802
1803 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
1804 "glGetBufferSubData")) {
1805 return;
1806 }
1807
1808 assert(ctx->Driver.GetBufferSubData);
1809 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
1810 }
1811
1812 void GLAPIENTRY
1813 _mesa_GetNamedBufferSubData(GLuint buffer, GLintptr offset,
1814 GLsizeiptr size, GLvoid *data)
1815 {
1816 GET_CURRENT_CONTEXT(ctx);
1817 struct gl_buffer_object *bufObj;
1818
1819 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
1820 "glGetNamedBufferSubData");
1821 if (!bufObj)
1822 return;
1823
1824 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, false,
1825 "glGetNamedBufferSubData")) {
1826 return;
1827 }
1828
1829 assert(ctx->Driver.GetBufferSubData);
1830 ctx->Driver.GetBufferSubData(ctx, offset, size, data, bufObj);
1831 }
1832
1833
1834 /**
1835 * \param subdata true if caller is *SubData, false if *Data
1836 */
1837 void
1838 _mesa_clear_buffer_sub_data(struct gl_context *ctx,
1839 struct gl_buffer_object *bufObj,
1840 GLenum internalformat,
1841 GLintptr offset, GLsizeiptr size,
1842 GLenum format, GLenum type,
1843 const GLvoid *data,
1844 const char *func, bool subdata)
1845 {
1846 mesa_format mesaFormat;
1847 GLubyte clearValue[MAX_PIXEL_BYTES];
1848 GLsizeiptr clearValueSize;
1849
1850 /* This checks for disallowed mappings. */
1851 if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size,
1852 subdata, func)) {
1853 return;
1854 }
1855
1856 mesaFormat = validate_clear_buffer_format(ctx, internalformat,
1857 format, type, func);
1858
1859 if (mesaFormat == MESA_FORMAT_NONE) {
1860 return;
1861 }
1862
1863 clearValueSize = _mesa_get_format_bytes(mesaFormat);
1864 if (offset % clearValueSize != 0 || size % clearValueSize != 0) {
1865 _mesa_error(ctx, GL_INVALID_VALUE,
1866 "%s(offset or size is not a multiple of "
1867 "internalformat size)", func);
1868 return;
1869 }
1870
1871 /* Bail early. Negative size has already been checked. */
1872 if (size == 0)
1873 return;
1874
1875 if (data == NULL) {
1876 /* clear to zeros, per the spec */
1877 ctx->Driver.ClearBufferSubData(ctx, offset, size,
1878 NULL, clearValueSize, bufObj);
1879 return;
1880 }
1881
1882 if (!convert_clear_buffer_data(ctx, mesaFormat, clearValue,
1883 format, type, data, func)) {
1884 return;
1885 }
1886
1887 ctx->Driver.ClearBufferSubData(ctx, offset, size,
1888 clearValue, clearValueSize, bufObj);
1889 }
1890
1891 void GLAPIENTRY
1892 _mesa_ClearBufferData(GLenum target, GLenum internalformat, GLenum format,
1893 GLenum type, const GLvoid *data)
1894 {
1895 GET_CURRENT_CONTEXT(ctx);
1896 struct gl_buffer_object *bufObj;
1897
1898 bufObj = get_buffer(ctx, "glClearBufferData", target, GL_INVALID_VALUE);
1899 if (!bufObj)
1900 return;
1901
1902 _mesa_clear_buffer_sub_data(ctx, bufObj, internalformat, 0, bufObj->Size,
1903 format, type, data,
1904 "glClearBufferData", false);
1905 }
1906
1907 void GLAPIENTRY
1908 _mesa_ClearNamedBufferData(GLuint buffer, GLenum internalformat,
1909 GLenum format, GLenum type, const GLvoid *data)
1910 {
1911 GET_CURRENT_CONTEXT(ctx);
1912 struct gl_buffer_object *bufObj;
1913
1914 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glClearNamedBufferData");
1915 if (!bufObj)
1916 return;
1917
1918 _mesa_clear_buffer_sub_data(ctx, bufObj, internalformat, 0, bufObj->Size,
1919 format, type, data,
1920 "glClearNamedBufferData", false);
1921 }
1922
1923
1924 void GLAPIENTRY
1925 _mesa_ClearBufferSubData(GLenum target, GLenum internalformat,
1926 GLintptr offset, GLsizeiptr size,
1927 GLenum format, GLenum type,
1928 const GLvoid *data)
1929 {
1930 GET_CURRENT_CONTEXT(ctx);
1931 struct gl_buffer_object *bufObj;
1932
1933 bufObj = get_buffer(ctx, "glClearBufferSubData", target, GL_INVALID_VALUE);
1934 if (!bufObj)
1935 return;
1936
1937 _mesa_clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size,
1938 format, type, data,
1939 "glClearBufferSubData", true);
1940 }
1941
1942 void GLAPIENTRY
1943 _mesa_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat,
1944 GLintptr offset, GLsizeiptr size,
1945 GLenum format, GLenum type,
1946 const GLvoid *data)
1947 {
1948 GET_CURRENT_CONTEXT(ctx);
1949 struct gl_buffer_object *bufObj;
1950
1951 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
1952 "glClearNamedBufferSubData");
1953 if (!bufObj)
1954 return;
1955
1956 _mesa_clear_buffer_sub_data(ctx, bufObj, internalformat, offset, size,
1957 format, type, data,
1958 "glClearNamedBufferSubData", true);
1959 }
1960
1961
1962 GLboolean
1963 _mesa_unmap_buffer(struct gl_context *ctx, struct gl_buffer_object *bufObj,
1964 const char *func)
1965 {
1966 GLboolean status = GL_TRUE;
1967 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1968
1969 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
1970 _mesa_error(ctx, GL_INVALID_OPERATION,
1971 "%s(buffer is not mapped)", func);
1972 return GL_FALSE;
1973 }
1974
1975 #ifdef BOUNDS_CHECK
1976 if (bufObj->Access != GL_READ_ONLY_ARB) {
1977 GLubyte *buf = (GLubyte *) bufObj->Pointer;
1978 GLuint i;
1979 /* check that last 100 bytes are still = magic value */
1980 for (i = 0; i < 100; i++) {
1981 GLuint pos = bufObj->Size - i - 1;
1982 if (buf[pos] != 123) {
1983 _mesa_warning(ctx, "Out of bounds buffer object write detected"
1984 " at position %d (value = %u)\n",
1985 pos, buf[pos]);
1986 }
1987 }
1988 }
1989 #endif
1990
1991 #ifdef VBO_DEBUG
1992 if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) {
1993 GLuint i, unchanged = 0;
1994 GLubyte *b = (GLubyte *) bufObj->Pointer;
1995 GLint pos = -1;
1996 /* check which bytes changed */
1997 for (i = 0; i < bufObj->Size - 1; i++) {
1998 if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) {
1999 unchanged++;
2000 if (pos == -1)
2001 pos = i;
2002 }
2003 }
2004 if (unchanged) {
2005 printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n",
2006 bufObj->Name, unchanged, bufObj->Size, pos);
2007 }
2008 }
2009 #endif
2010
2011 status = ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_USER);
2012 bufObj->Mappings[MAP_USER].AccessFlags = 0;
2013 assert(bufObj->Mappings[MAP_USER].Pointer == NULL);
2014 assert(bufObj->Mappings[MAP_USER].Offset == 0);
2015 assert(bufObj->Mappings[MAP_USER].Length == 0);
2016
2017 return status;
2018 }
2019
2020 GLboolean GLAPIENTRY
2021 _mesa_UnmapBuffer(GLenum target)
2022 {
2023 GET_CURRENT_CONTEXT(ctx);
2024 struct gl_buffer_object *bufObj;
2025
2026 bufObj = get_buffer(ctx, "glUnmapBuffer", target, GL_INVALID_OPERATION);
2027 if (!bufObj)
2028 return GL_FALSE;
2029
2030 return _mesa_unmap_buffer(ctx, bufObj, "glUnmapBuffer");
2031 }
2032
2033 GLboolean GLAPIENTRY
2034 _mesa_UnmapNamedBuffer(GLuint buffer)
2035 {
2036 GET_CURRENT_CONTEXT(ctx);
2037 struct gl_buffer_object *bufObj;
2038
2039 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glUnmapNamedBuffer");
2040 if (!bufObj)
2041 return GL_FALSE;
2042
2043 return _mesa_unmap_buffer(ctx, bufObj, "glUnmapNamedBuffer");
2044 }
2045
2046
2047 static bool
2048 get_buffer_parameter(struct gl_context *ctx,
2049 struct gl_buffer_object *bufObj, GLenum pname,
2050 GLint64 *params, const char *func)
2051 {
2052 switch (pname) {
2053 case GL_BUFFER_SIZE_ARB:
2054 *params = bufObj->Size;
2055 break;
2056 case GL_BUFFER_USAGE_ARB:
2057 *params = bufObj->Usage;
2058 break;
2059 case GL_BUFFER_ACCESS_ARB:
2060 *params = simplified_access_mode(ctx,
2061 bufObj->Mappings[MAP_USER].AccessFlags);
2062 break;
2063 case GL_BUFFER_MAPPED_ARB:
2064 *params = _mesa_bufferobj_mapped(bufObj, MAP_USER);
2065 break;
2066 case GL_BUFFER_ACCESS_FLAGS:
2067 if (!ctx->Extensions.ARB_map_buffer_range)
2068 goto invalid_pname;
2069 *params = bufObj->Mappings[MAP_USER].AccessFlags;
2070 break;
2071 case GL_BUFFER_MAP_OFFSET:
2072 if (!ctx->Extensions.ARB_map_buffer_range)
2073 goto invalid_pname;
2074 *params = bufObj->Mappings[MAP_USER].Offset;
2075 break;
2076 case GL_BUFFER_MAP_LENGTH:
2077 if (!ctx->Extensions.ARB_map_buffer_range)
2078 goto invalid_pname;
2079 *params = bufObj->Mappings[MAP_USER].Length;
2080 break;
2081 case GL_BUFFER_IMMUTABLE_STORAGE:
2082 if (!ctx->Extensions.ARB_buffer_storage)
2083 goto invalid_pname;
2084 *params = bufObj->Immutable;
2085 break;
2086 case GL_BUFFER_STORAGE_FLAGS:
2087 if (!ctx->Extensions.ARB_buffer_storage)
2088 goto invalid_pname;
2089 *params = bufObj->StorageFlags;
2090 break;
2091 default:
2092 goto invalid_pname;
2093 }
2094
2095 return true;
2096
2097 invalid_pname:
2098 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname: %s)", func,
2099 _mesa_enum_to_string(pname));
2100 return false;
2101 }
2102
2103 void GLAPIENTRY
2104 _mesa_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
2105 {
2106 GET_CURRENT_CONTEXT(ctx);
2107 struct gl_buffer_object *bufObj;
2108 GLint64 parameter;
2109
2110 bufObj = get_buffer(ctx, "glGetBufferParameteriv", target,
2111 GL_INVALID_OPERATION);
2112 if (!bufObj)
2113 return;
2114
2115 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2116 "glGetBufferParameteriv"))
2117 return; /* Error already recorded. */
2118
2119 *params = (GLint) parameter;
2120 }
2121
2122 void GLAPIENTRY
2123 _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2124 {
2125 GET_CURRENT_CONTEXT(ctx);
2126 struct gl_buffer_object *bufObj;
2127 GLint64 parameter;
2128
2129 bufObj = get_buffer(ctx, "glGetBufferParameteri64v", target,
2130 GL_INVALID_OPERATION);
2131 if (!bufObj)
2132 return;
2133
2134 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2135 "glGetBufferParameteri64v"))
2136 return; /* Error already recorded. */
2137
2138 *params = parameter;
2139 }
2140
2141 void GLAPIENTRY
2142 _mesa_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
2143 {
2144 GET_CURRENT_CONTEXT(ctx);
2145 struct gl_buffer_object *bufObj;
2146 GLint64 parameter;
2147
2148 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2149 "glGetNamedBufferParameteriv");
2150 if (!bufObj)
2151 return;
2152
2153 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2154 "glGetNamedBufferParameteriv"))
2155 return; /* Error already recorded. */
2156
2157 *params = (GLint) parameter;
2158 }
2159
2160 void GLAPIENTRY
2161 _mesa_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname,
2162 GLint64 *params)
2163 {
2164 GET_CURRENT_CONTEXT(ctx);
2165 struct gl_buffer_object *bufObj;
2166 GLint64 parameter;
2167
2168 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2169 "glGetNamedBufferParameteri64v");
2170 if (!bufObj)
2171 return;
2172
2173 if (!get_buffer_parameter(ctx, bufObj, pname, &parameter,
2174 "glGetNamedBufferParameteri64v"))
2175 return; /* Error already recorded. */
2176
2177 *params = parameter;
2178 }
2179
2180
2181 void GLAPIENTRY
2182 _mesa_GetBufferPointerv(GLenum target, GLenum pname, GLvoid **params)
2183 {
2184 GET_CURRENT_CONTEXT(ctx);
2185 struct gl_buffer_object *bufObj;
2186
2187 if (pname != GL_BUFFER_MAP_POINTER) {
2188 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointerv(pname != "
2189 "GL_BUFFER_MAP_POINTER)");
2190 return;
2191 }
2192
2193 bufObj = get_buffer(ctx, "glGetBufferPointerv", target,
2194 GL_INVALID_OPERATION);
2195 if (!bufObj)
2196 return;
2197
2198 *params = bufObj->Mappings[MAP_USER].Pointer;
2199 }
2200
2201 void GLAPIENTRY
2202 _mesa_GetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid **params)
2203 {
2204 GET_CURRENT_CONTEXT(ctx);
2205 struct gl_buffer_object *bufObj;
2206
2207 if (pname != GL_BUFFER_MAP_POINTER) {
2208 _mesa_error(ctx, GL_INVALID_ENUM, "glGetNamedBufferPointerv(pname != "
2209 "GL_BUFFER_MAP_POINTER)");
2210 return;
2211 }
2212
2213 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2214 "glGetNamedBufferPointerv");
2215 if (!bufObj)
2216 return;
2217
2218 *params = bufObj->Mappings[MAP_USER].Pointer;
2219 }
2220
2221
2222 void
2223 _mesa_copy_buffer_sub_data(struct gl_context *ctx,
2224 struct gl_buffer_object *src,
2225 struct gl_buffer_object *dst,
2226 GLintptr readOffset, GLintptr writeOffset,
2227 GLsizeiptr size, const char *func)
2228 {
2229 if (_mesa_check_disallowed_mapping(src)) {
2230 _mesa_error(ctx, GL_INVALID_OPERATION,
2231 "%s(readBuffer is mapped)", func);
2232 return;
2233 }
2234
2235 if (_mesa_check_disallowed_mapping(dst)) {
2236 _mesa_error(ctx, GL_INVALID_OPERATION,
2237 "%s(writeBuffer is mapped)", func);
2238 return;
2239 }
2240
2241 if (readOffset < 0) {
2242 _mesa_error(ctx, GL_INVALID_VALUE,
2243 "%s(readOffset %d < 0)", func, (int) readOffset);
2244 return;
2245 }
2246
2247 if (writeOffset < 0) {
2248 _mesa_error(ctx, GL_INVALID_VALUE,
2249 "%s(writeOffset %d < 0)", func, (int) writeOffset);
2250 return;
2251 }
2252
2253 if (size < 0) {
2254 _mesa_error(ctx, GL_INVALID_VALUE,
2255 "%s(size %d < 0)", func, (int) size);
2256 return;
2257 }
2258
2259 if (readOffset + size > src->Size) {
2260 _mesa_error(ctx, GL_INVALID_VALUE,
2261 "%s(readOffset %d + size %d > src_buffer_size %d)", func,
2262 (int) readOffset, (int) size, (int) src->Size);
2263 return;
2264 }
2265
2266 if (writeOffset + size > dst->Size) {
2267 _mesa_error(ctx, GL_INVALID_VALUE,
2268 "%s(writeOffset %d + size %d > dst_buffer_size %d)", func,
2269 (int) writeOffset, (int) size, (int) dst->Size);
2270 return;
2271 }
2272
2273 if (src == dst) {
2274 if (readOffset + size <= writeOffset) {
2275 /* OK */
2276 }
2277 else if (writeOffset + size <= readOffset) {
2278 /* OK */
2279 }
2280 else {
2281 /* overlapping src/dst is illegal */
2282 _mesa_error(ctx, GL_INVALID_VALUE,
2283 "%s(overlapping src/dst)", func);
2284 return;
2285 }
2286 }
2287
2288 ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size);
2289 }
2290
2291 void GLAPIENTRY
2292 _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
2293 GLintptr readOffset, GLintptr writeOffset,
2294 GLsizeiptr size)
2295 {
2296 GET_CURRENT_CONTEXT(ctx);
2297 struct gl_buffer_object *src, *dst;
2298
2299 src = get_buffer(ctx, "glCopyBufferSubData", readTarget,
2300 GL_INVALID_OPERATION);
2301 if (!src)
2302 return;
2303
2304 dst = get_buffer(ctx, "glCopyBufferSubData", writeTarget,
2305 GL_INVALID_OPERATION);
2306 if (!dst)
2307 return;
2308
2309 _mesa_copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2310 "glCopyBufferSubData");
2311 }
2312
2313 void GLAPIENTRY
2314 _mesa_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer,
2315 GLintptr readOffset, GLintptr writeOffset,
2316 GLsizeiptr size)
2317 {
2318 GET_CURRENT_CONTEXT(ctx);
2319 struct gl_buffer_object *src, *dst;
2320
2321 src = _mesa_lookup_bufferobj_err(ctx, readBuffer,
2322 "glCopyNamedBufferSubData");
2323 if (!src)
2324 return;
2325
2326 dst = _mesa_lookup_bufferobj_err(ctx, writeBuffer,
2327 "glCopyNamedBufferSubData");
2328 if (!dst)
2329 return;
2330
2331 _mesa_copy_buffer_sub_data(ctx, src, dst, readOffset, writeOffset, size,
2332 "glCopyNamedBufferSubData");
2333 }
2334
2335
2336 void *
2337 _mesa_map_buffer_range(struct gl_context *ctx,
2338 struct gl_buffer_object *bufObj,
2339 GLintptr offset, GLsizeiptr length,
2340 GLbitfield access, const char *func)
2341 {
2342 void *map;
2343 GLbitfield allowed_access;
2344
2345 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
2346
2347 if (offset < 0) {
2348 _mesa_error(ctx, GL_INVALID_VALUE,
2349 "%s(offset %ld < 0)", func, (long) offset);
2350 return NULL;
2351 }
2352
2353 if (length < 0) {
2354 _mesa_error(ctx, GL_INVALID_VALUE,
2355 "%s(length %ld < 0)", func, (long) length);
2356 return NULL;
2357 }
2358
2359 /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
2360 *
2361 * "An INVALID_OPERATION error is generated for any of the following
2362 * conditions:
2363 *
2364 * * <length> is zero."
2365 *
2366 * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
2367 * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
2368 * either.
2369 */
2370 if (length == 0) {
2371 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(length = 0)", func);
2372 return NULL;
2373 }
2374
2375 allowed_access = GL_MAP_READ_BIT |
2376 GL_MAP_WRITE_BIT |
2377 GL_MAP_INVALIDATE_RANGE_BIT |
2378 GL_MAP_INVALIDATE_BUFFER_BIT |
2379 GL_MAP_FLUSH_EXPLICIT_BIT |
2380 GL_MAP_UNSYNCHRONIZED_BIT;
2381
2382 if (ctx->Extensions.ARB_buffer_storage) {
2383 allowed_access |= GL_MAP_PERSISTENT_BIT |
2384 GL_MAP_COHERENT_BIT;
2385 }
2386
2387 if (access & ~allowed_access) {
2388 /* generate an error if any bits other than those allowed are set */
2389 _mesa_error(ctx, GL_INVALID_VALUE,
2390 "%s(access has undefined bits set)", func);
2391 return NULL;
2392 }
2393
2394 if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) {
2395 _mesa_error(ctx, GL_INVALID_OPERATION,
2396 "%s(access indicates neither read or write)", func);
2397 return NULL;
2398 }
2399
2400 if ((access & GL_MAP_READ_BIT) &&
2401 (access & (GL_MAP_INVALIDATE_RANGE_BIT |
2402 GL_MAP_INVALIDATE_BUFFER_BIT |
2403 GL_MAP_UNSYNCHRONIZED_BIT))) {
2404 _mesa_error(ctx, GL_INVALID_OPERATION,
2405 "%s(read access with disallowed bits)", func);
2406 return NULL;
2407 }
2408
2409 if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) &&
2410 ((access & GL_MAP_WRITE_BIT) == 0)) {
2411 _mesa_error(ctx, GL_INVALID_OPERATION,
2412 "%s(access has flush explicit without write)", func);
2413 return NULL;
2414 }
2415
2416 if (access & GL_MAP_READ_BIT &&
2417 !(bufObj->StorageFlags & GL_MAP_READ_BIT)) {
2418 _mesa_error(ctx, GL_INVALID_OPERATION,
2419 "%s(buffer does not allow read access)", func);
2420 return NULL;
2421 }
2422
2423 if (access & GL_MAP_WRITE_BIT &&
2424 !(bufObj->StorageFlags & GL_MAP_WRITE_BIT)) {
2425 _mesa_error(ctx, GL_INVALID_OPERATION,
2426 "%s(buffer does not allow write access)", func);
2427 return NULL;
2428 }
2429
2430 if (access & GL_MAP_COHERENT_BIT &&
2431 !(bufObj->StorageFlags & GL_MAP_COHERENT_BIT)) {
2432 _mesa_error(ctx, GL_INVALID_OPERATION,
2433 "%s(buffer does not allow coherent access)", func);
2434 return NULL;
2435 }
2436
2437 if (access & GL_MAP_PERSISTENT_BIT &&
2438 !(bufObj->StorageFlags & GL_MAP_PERSISTENT_BIT)) {
2439 _mesa_error(ctx, GL_INVALID_OPERATION,
2440 "%s(buffer does not allow persistent access)", func);
2441 return NULL;
2442 }
2443
2444 if (offset + length > bufObj->Size) {
2445 _mesa_error(ctx, GL_INVALID_VALUE,
2446 "%s(offset %td + length %td > buffer_size %td)", func,
2447 offset, length, bufObj->Size);
2448 return NULL;
2449 }
2450
2451 if (_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2452 _mesa_error(ctx, GL_INVALID_OPERATION,
2453 "%s(buffer already mapped)", func);
2454 return NULL;
2455 }
2456
2457 if (!bufObj->Size) {
2458 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(buffer size = 0)", func);
2459 return NULL;
2460 }
2461
2462 if (access & GL_MAP_WRITE_BIT) {
2463 bufObj->NumMapBufferWriteCalls++;
2464 if ((bufObj->Usage == GL_STATIC_DRAW ||
2465 bufObj->Usage == GL_STATIC_COPY) &&
2466 bufObj->NumMapBufferWriteCalls >= BUFFER_WARNING_CALL_COUNT) {
2467 BUFFER_USAGE_WARNING(ctx,
2468 "using %s(buffer %u, offset %u, length %u) to "
2469 "update a %s buffer",
2470 func, bufObj->Name, offset, length,
2471 _mesa_enum_to_string(bufObj->Usage));
2472 }
2473 }
2474
2475 assert(ctx->Driver.MapBufferRange);
2476 map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj,
2477 MAP_USER);
2478 if (!map) {
2479 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(map failed)", func);
2480 }
2481 else {
2482 /* The driver callback should have set all these fields.
2483 * This is important because other modules (like VBO) might call
2484 * the driver function directly.
2485 */
2486 assert(bufObj->Mappings[MAP_USER].Pointer == map);
2487 assert(bufObj->Mappings[MAP_USER].Length == length);
2488 assert(bufObj->Mappings[MAP_USER].Offset == offset);
2489 assert(bufObj->Mappings[MAP_USER].AccessFlags == access);
2490 }
2491
2492 if (access & GL_MAP_WRITE_BIT)
2493 bufObj->Written = GL_TRUE;
2494
2495 #ifdef VBO_DEBUG
2496 if (strstr(func, "Range") == NULL) { /* If not MapRange */
2497 printf("glMapBuffer(%u, sz %ld, access 0x%x)\n",
2498 bufObj->Name, bufObj->Size, access);
2499 /* Access must be write only */
2500 if ((access & GL_MAP_WRITE_BIT) && (!(access & ~GL_MAP_WRITE_BIT))) {
2501 GLuint i;
2502 GLubyte *b = (GLubyte *) bufObj->Pointer;
2503 for (i = 0; i < bufObj->Size; i++)
2504 b[i] = i & 0xff;
2505 }
2506 }
2507 #endif
2508
2509 #ifdef BOUNDS_CHECK
2510 if (strstr(func, "Range") == NULL) { /* If not MapRange */
2511 GLubyte *buf = (GLubyte *) bufObj->Pointer;
2512 GLuint i;
2513 /* buffer is 100 bytes larger than requested, fill with magic value */
2514 for (i = 0; i < 100; i++) {
2515 buf[bufObj->Size - i - 1] = 123;
2516 }
2517 }
2518 #endif
2519
2520 return map;
2521 }
2522
2523 void * GLAPIENTRY
2524 _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
2525 GLbitfield access)
2526 {
2527 GET_CURRENT_CONTEXT(ctx);
2528 struct gl_buffer_object *bufObj;
2529
2530 if (!ctx->Extensions.ARB_map_buffer_range) {
2531 _mesa_error(ctx, GL_INVALID_OPERATION,
2532 "glMapBufferRange(ARB_map_buffer_range not supported)");
2533 return NULL;
2534 }
2535
2536 bufObj = get_buffer(ctx, "glMapBufferRange", target, GL_INVALID_OPERATION);
2537 if (!bufObj)
2538 return NULL;
2539
2540 return _mesa_map_buffer_range(ctx, bufObj, offset, length, access,
2541 "glMapBufferRange");
2542 }
2543
2544 void * GLAPIENTRY
2545 _mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length,
2546 GLbitfield access)
2547 {
2548 GET_CURRENT_CONTEXT(ctx);
2549 struct gl_buffer_object *bufObj;
2550
2551 if (!ctx->Extensions.ARB_map_buffer_range) {
2552 _mesa_error(ctx, GL_INVALID_OPERATION,
2553 "glMapNamedBufferRange("
2554 "ARB_map_buffer_range not supported)");
2555 return NULL;
2556 }
2557
2558 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBufferRange");
2559 if (!bufObj)
2560 return NULL;
2561
2562 return _mesa_map_buffer_range(ctx, bufObj, offset, length, access,
2563 "glMapNamedBufferRange");
2564 }
2565
2566 /**
2567 * Converts GLenum access from MapBuffer and MapNamedBuffer into
2568 * flags for input to _mesa_map_buffer_range.
2569 *
2570 * \return true if the type of requested access is permissible.
2571 */
2572 static bool
2573 get_map_buffer_access_flags(struct gl_context *ctx, GLenum access,
2574 GLbitfield *flags)
2575 {
2576 switch (access) {
2577 case GL_READ_ONLY_ARB:
2578 *flags = GL_MAP_READ_BIT;
2579 return _mesa_is_desktop_gl(ctx);
2580 case GL_WRITE_ONLY_ARB:
2581 *flags = GL_MAP_WRITE_BIT;
2582 return true;
2583 case GL_READ_WRITE_ARB:
2584 *flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
2585 return _mesa_is_desktop_gl(ctx);
2586 default:
2587 return false;
2588 }
2589 }
2590
2591 void * GLAPIENTRY
2592 _mesa_MapBuffer(GLenum target, GLenum access)
2593 {
2594 GET_CURRENT_CONTEXT(ctx);
2595 struct gl_buffer_object *bufObj;
2596 GLbitfield accessFlags;
2597
2598 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
2599 _mesa_error(ctx, GL_INVALID_ENUM, "glMapBuffer(invalid access)");
2600 return NULL;
2601 }
2602
2603 bufObj = get_buffer(ctx, "glMapBuffer", target, GL_INVALID_OPERATION);
2604 if (!bufObj)
2605 return NULL;
2606
2607 return _mesa_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2608 "glMapBuffer");
2609 }
2610
2611 void * GLAPIENTRY
2612 _mesa_MapNamedBuffer(GLuint buffer, GLenum access)
2613 {
2614 GET_CURRENT_CONTEXT(ctx);
2615 struct gl_buffer_object *bufObj;
2616 GLbitfield accessFlags;
2617
2618 if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
2619 _mesa_error(ctx, GL_INVALID_ENUM, "glMapNamedBuffer(invalid access)");
2620 return NULL;
2621 }
2622
2623 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBuffer");
2624 if (!bufObj)
2625 return NULL;
2626
2627 return _mesa_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
2628 "glMapNamedBuffer");
2629 }
2630
2631
2632 void
2633 _mesa_flush_mapped_buffer_range(struct gl_context *ctx,
2634 struct gl_buffer_object *bufObj,
2635 GLintptr offset, GLsizeiptr length,
2636 const char *func)
2637 {
2638 if (!ctx->Extensions.ARB_map_buffer_range) {
2639 _mesa_error(ctx, GL_INVALID_OPERATION,
2640 "%s(ARB_map_buffer_range not supported)", func);
2641 return;
2642 }
2643
2644 if (offset < 0) {
2645 _mesa_error(ctx, GL_INVALID_VALUE,
2646 "%s(offset %ld < 0)", func, (long) offset);
2647 return;
2648 }
2649
2650 if (length < 0) {
2651 _mesa_error(ctx, GL_INVALID_VALUE,
2652 "%s(length %ld < 0)", func, (long) length);
2653 return;
2654 }
2655
2656 if (!_mesa_bufferobj_mapped(bufObj, MAP_USER)) {
2657 /* buffer is not mapped */
2658 _mesa_error(ctx, GL_INVALID_OPERATION,
2659 "%s(buffer is not mapped)", func);
2660 return;
2661 }
2662
2663 if ((bufObj->Mappings[MAP_USER].AccessFlags &
2664 GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
2665 _mesa_error(ctx, GL_INVALID_OPERATION,
2666 "%s(GL_MAP_FLUSH_EXPLICIT_BIT not set)", func);
2667 return;
2668 }
2669
2670 if (offset + length > bufObj->Mappings[MAP_USER].Length) {
2671 _mesa_error(ctx, GL_INVALID_VALUE,
2672 "%s(offset %ld + length %ld > mapped length %ld)", func,
2673 (long) offset, (long) length,
2674 (long) bufObj->Mappings[MAP_USER].Length);
2675 return;
2676 }
2677
2678 assert(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_WRITE_BIT);
2679
2680 if (ctx->Driver.FlushMappedBufferRange)
2681 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
2682 MAP_USER);
2683 }
2684
2685 void GLAPIENTRY
2686 _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset,
2687 GLsizeiptr length)
2688 {
2689 GET_CURRENT_CONTEXT(ctx);
2690 struct gl_buffer_object *bufObj;
2691
2692 bufObj = get_buffer(ctx, "glFlushMappedBufferRange", target,
2693 GL_INVALID_OPERATION);
2694 if (!bufObj)
2695 return;
2696
2697 _mesa_flush_mapped_buffer_range(ctx, bufObj, offset, length,
2698 "glFlushMappedBufferRange");
2699 }
2700
2701 void GLAPIENTRY
2702 _mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset,
2703 GLsizeiptr length)
2704 {
2705 GET_CURRENT_CONTEXT(ctx);
2706 struct gl_buffer_object *bufObj;
2707
2708 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
2709 "glFlushMappedNamedBufferRange");
2710 if (!bufObj)
2711 return;
2712
2713 _mesa_flush_mapped_buffer_range(ctx, bufObj, offset, length,
2714 "glFlushMappedNamedBufferRange");
2715 }
2716
2717
2718 /**
2719 * Binds a buffer object to a uniform buffer binding point.
2720 *
2721 * The caller is responsible for flushing vertices and updating
2722 * NewDriverState.
2723 */
2724 static void
2725 set_ubo_binding(struct gl_context *ctx,
2726 struct gl_uniform_buffer_binding *binding,
2727 struct gl_buffer_object *bufObj,
2728 GLintptr offset,
2729 GLsizeiptr size,
2730 GLboolean autoSize)
2731 {
2732 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
2733
2734 binding->Offset = offset;
2735 binding->Size = size;
2736 binding->AutomaticSize = autoSize;
2737
2738 /* If this is a real buffer object, mark it has having been used
2739 * at some point as a UBO.
2740 */
2741 if (size >= 0)
2742 bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER;
2743 }
2744
2745 /**
2746 * Binds a buffer object to a shader storage buffer binding point.
2747 *
2748 * The caller is responsible for flushing vertices and updating
2749 * NewDriverState.
2750 */
2751 static void
2752 set_ssbo_binding(struct gl_context *ctx,
2753 struct gl_shader_storage_buffer_binding *binding,
2754 struct gl_buffer_object *bufObj,
2755 GLintptr offset,
2756 GLsizeiptr size,
2757 GLboolean autoSize)
2758 {
2759 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
2760
2761 binding->Offset = offset;
2762 binding->Size = size;
2763 binding->AutomaticSize = autoSize;
2764
2765 /* If this is a real buffer object, mark it has having been used
2766 * at some point as a SSBO.
2767 */
2768 if (size >= 0)
2769 bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER;
2770 }
2771
2772 /**
2773 * Binds a buffer object to a uniform buffer binding point.
2774 *
2775 * Unlike set_ubo_binding(), this function also flushes vertices
2776 * and updates NewDriverState. It also checks if the binding
2777 * has actually changed before updating it.
2778 */
2779 static void
2780 bind_uniform_buffer(struct gl_context *ctx,
2781 GLuint index,
2782 struct gl_buffer_object *bufObj,
2783 GLintptr offset,
2784 GLsizeiptr size,
2785 GLboolean autoSize)
2786 {
2787 struct gl_uniform_buffer_binding *binding =
2788 &ctx->UniformBufferBindings[index];
2789
2790 if (binding->BufferObject == bufObj &&
2791 binding->Offset == offset &&
2792 binding->Size == size &&
2793 binding->AutomaticSize == autoSize) {
2794 return;
2795 }
2796
2797 FLUSH_VERTICES(ctx, 0);
2798 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
2799
2800 set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
2801 }
2802
2803 /**
2804 * Binds a buffer object to a shader storage buffer binding point.
2805 *
2806 * Unlike set_ssbo_binding(), this function also flushes vertices
2807 * and updates NewDriverState. It also checks if the binding
2808 * has actually changed before updating it.
2809 */
2810 static void
2811 bind_shader_storage_buffer(struct gl_context *ctx,
2812 GLuint index,
2813 struct gl_buffer_object *bufObj,
2814 GLintptr offset,
2815 GLsizeiptr size,
2816 GLboolean autoSize)
2817 {
2818 struct gl_shader_storage_buffer_binding *binding =
2819 &ctx->ShaderStorageBufferBindings[index];
2820
2821 if (binding->BufferObject == bufObj &&
2822 binding->Offset == offset &&
2823 binding->Size == size &&
2824 binding->AutomaticSize == autoSize) {
2825 return;
2826 }
2827
2828 FLUSH_VERTICES(ctx, 0);
2829 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
2830
2831 set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize);
2832 }
2833
2834 /**
2835 * Bind a region of a buffer object to a uniform block binding point.
2836 * \param index the uniform buffer binding point index
2837 * \param bufObj the buffer object
2838 * \param offset offset to the start of buffer object region
2839 * \param size size of the buffer object region
2840 */
2841 static void
2842 bind_buffer_range_uniform_buffer(struct gl_context *ctx,
2843 GLuint index,
2844 struct gl_buffer_object *bufObj,
2845 GLintptr offset,
2846 GLsizeiptr size)
2847 {
2848 if (index >= ctx->Const.MaxUniformBufferBindings) {
2849 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
2850 return;
2851 }
2852
2853 if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
2854 _mesa_error(ctx, GL_INVALID_VALUE,
2855 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
2856 ctx->Const.UniformBufferOffsetAlignment);
2857 return;
2858 }
2859
2860 if (bufObj == ctx->Shared->NullBufferObj) {
2861 offset = -1;
2862 size = -1;
2863 }
2864
2865 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
2866 bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
2867 }
2868
2869 /**
2870 * Bind a region of a buffer object to a shader storage block binding point.
2871 * \param index the shader storage buffer binding point index
2872 * \param bufObj the buffer object
2873 * \param offset offset to the start of buffer object region
2874 * \param size size of the buffer object region
2875 */
2876 static void
2877 bind_buffer_range_shader_storage_buffer(struct gl_context *ctx,
2878 GLuint index,
2879 struct gl_buffer_object *bufObj,
2880 GLintptr offset,
2881 GLsizeiptr size)
2882 {
2883 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
2884 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
2885 return;
2886 }
2887
2888 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
2889 _mesa_error(ctx, GL_INVALID_VALUE,
2890 "glBindBufferRange(offset misaligned %d/%d)", (int) offset,
2891 ctx->Const.ShaderStorageBufferOffsetAlignment);
2892 return;
2893 }
2894
2895 if (bufObj == ctx->Shared->NullBufferObj) {
2896 offset = -1;
2897 size = -1;
2898 }
2899
2900 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
2901 bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
2902 }
2903
2904 /**
2905 * Bind a buffer object to a uniform block binding point.
2906 * As above, but offset = 0.
2907 */
2908 static void
2909 bind_buffer_base_uniform_buffer(struct gl_context *ctx,
2910 GLuint index,
2911 struct gl_buffer_object *bufObj)
2912 {
2913 if (index >= ctx->Const.MaxUniformBufferBindings) {
2914 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
2915 return;
2916 }
2917
2918 _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
2919
2920 if (bufObj == ctx->Shared->NullBufferObj)
2921 bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
2922 else
2923 bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
2924 }
2925
2926 /**
2927 * Bind a buffer object to a shader storage block binding point.
2928 * As above, but offset = 0.
2929 */
2930 static void
2931 bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
2932 GLuint index,
2933 struct gl_buffer_object *bufObj)
2934 {
2935 if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
2936 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
2937 return;
2938 }
2939
2940 _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
2941
2942 if (bufObj == ctx->Shared->NullBufferObj)
2943 bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
2944 else
2945 bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
2946 }
2947
2948 /**
2949 * Binds a buffer object to an atomic buffer binding point.
2950 *
2951 * The caller is responsible for validating the offset,
2952 * flushing the vertices and updating NewDriverState.
2953 */
2954 static void
2955 set_atomic_buffer_binding(struct gl_context *ctx,
2956 struct gl_atomic_buffer_binding *binding,
2957 struct gl_buffer_object *bufObj,
2958 GLintptr offset,
2959 GLsizeiptr size)
2960 {
2961 _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
2962
2963 if (bufObj == ctx->Shared->NullBufferObj) {
2964 binding->Offset = -1;
2965 binding->Size = -1;
2966 } else {
2967 binding->Offset = offset;
2968 binding->Size = size;
2969 bufObj->UsageHistory |= USAGE_ATOMIC_COUNTER_BUFFER;
2970 }
2971 }
2972
2973 /**
2974 * Binds a buffer object to an atomic buffer binding point.
2975 *
2976 * Unlike set_atomic_buffer_binding(), this function also validates the
2977 * index and offset, flushes vertices, and updates NewDriverState.
2978 * It also checks if the binding has actually changing before
2979 * updating it.
2980 */
2981 static void
2982 bind_atomic_buffer(struct gl_context *ctx,
2983 unsigned index,
2984 struct gl_buffer_object *bufObj,
2985 GLintptr offset,
2986 GLsizeiptr size,
2987 const char *name)
2988 {
2989 struct gl_atomic_buffer_binding *binding;
2990
2991 if (index >= ctx->Const.MaxAtomicBufferBindings) {
2992 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%d)", name, index);
2993 return;
2994 }
2995
2996 if (offset & (ATOMIC_COUNTER_SIZE - 1)) {
2997 _mesa_error(ctx, GL_INVALID_VALUE,
2998 "%s(offset misaligned %d/%d)", name, (int) offset,
2999 ATOMIC_COUNTER_SIZE);
3000 return;
3001 }
3002
3003 _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, bufObj);
3004
3005 binding = &ctx->AtomicBufferBindings[index];
3006 if (binding->BufferObject == bufObj &&
3007 binding->Offset == offset &&
3008 binding->Size == size) {
3009 return;
3010 }
3011
3012 FLUSH_VERTICES(ctx, 0);
3013 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
3014
3015 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
3016 }
3017
3018 static inline bool
3019 bind_buffers_check_offset_and_size(struct gl_context *ctx,
3020 GLuint index,
3021 const GLintptr *offsets,
3022 const GLsizeiptr *sizes)
3023 {
3024 if (offsets[index] < 0) {
3025 /* The ARB_multi_bind spec says:
3026 *
3027 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3028 * value in <offsets> is less than zero (per binding)."
3029 */
3030 _mesa_error(ctx, GL_INVALID_VALUE,
3031 "glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)",
3032 index, (int64_t) offsets[index]);
3033 return false;
3034 }
3035
3036 if (sizes[index] <= 0) {
3037 /* The ARB_multi_bind spec says:
3038 *
3039 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3040 * value in <sizes> is less than or equal to zero (per binding)."
3041 */
3042 _mesa_error(ctx, GL_INVALID_VALUE,
3043 "glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)",
3044 index, (int64_t) sizes[index]);
3045 return false;
3046 }
3047
3048 return true;
3049 }
3050
3051 static bool
3052 error_check_bind_uniform_buffers(struct gl_context *ctx,
3053 GLuint first, GLsizei count,
3054 const char *caller)
3055 {
3056 if (!ctx->Extensions.ARB_uniform_buffer_object) {
3057 _mesa_error(ctx, GL_INVALID_ENUM,
3058 "%s(target=GL_UNIFORM_BUFFER)", caller);
3059 return false;
3060 }
3061
3062 /* The ARB_multi_bind_spec says:
3063 *
3064 * "An INVALID_OPERATION error is generated if <first> + <count> is
3065 * greater than the number of target-specific indexed binding points,
3066 * as described in section 6.7.1."
3067 */
3068 if (first + count > ctx->Const.MaxUniformBufferBindings) {
3069 _mesa_error(ctx, GL_INVALID_OPERATION,
3070 "%s(first=%u + count=%d > the value of "
3071 "GL_MAX_UNIFORM_BUFFER_BINDINGS=%u)",
3072 caller, first, count,
3073 ctx->Const.MaxUniformBufferBindings);
3074 return false;
3075 }
3076
3077 return true;
3078 }
3079
3080 static bool
3081 error_check_bind_shader_storage_buffers(struct gl_context *ctx,
3082 GLuint first, GLsizei count,
3083 const char *caller)
3084 {
3085 if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
3086 _mesa_error(ctx, GL_INVALID_ENUM,
3087 "%s(target=GL_SHADER_STORAGE_BUFFER)", caller);
3088 return false;
3089 }
3090
3091 /* The ARB_multi_bind_spec says:
3092 *
3093 * "An INVALID_OPERATION error is generated if <first> + <count> is
3094 * greater than the number of target-specific indexed binding points,
3095 * as described in section 6.7.1."
3096 */
3097 if (first + count > ctx->Const.MaxShaderStorageBufferBindings) {
3098 _mesa_error(ctx, GL_INVALID_OPERATION,
3099 "%s(first=%u + count=%d > the value of "
3100 "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)",
3101 caller, first, count,
3102 ctx->Const.MaxShaderStorageBufferBindings);
3103 return false;
3104 }
3105
3106 return true;
3107 }
3108
3109 /**
3110 * Unbind all uniform buffers in the range
3111 * <first> through <first>+<count>-1
3112 */
3113 static void
3114 unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3115 {
3116 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3117 GLint i;
3118
3119 for (i = 0; i < count; i++)
3120 set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
3121 bufObj, -1, -1, GL_TRUE);
3122 }
3123
3124 /**
3125 * Unbind all shader storage buffers in the range
3126 * <first> through <first>+<count>-1
3127 */
3128 static void
3129 unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3130 GLsizei count)
3131 {
3132 struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
3133 GLint i;
3134
3135 for (i = 0; i < count; i++)
3136 set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
3137 bufObj, -1, -1, GL_TRUE);
3138 }
3139
3140 static void
3141 bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
3142 const GLuint *buffers,
3143 bool range,
3144 const GLintptr *offsets, const GLsizeiptr *sizes,
3145 const char *caller)
3146 {
3147 GLint i;
3148
3149 if (!error_check_bind_uniform_buffers(ctx, first, count, caller))
3150 return;
3151
3152 /* Assume that at least one binding will be changed */
3153 FLUSH_VERTICES(ctx, 0);
3154 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
3155
3156 if (!buffers) {
3157 /* The ARB_multi_bind spec says:
3158 *
3159 * "If <buffers> is NULL, all bindings from <first> through
3160 * <first>+<count>-1 are reset to their unbound (zero) state.
3161 * In this case, the offsets and sizes associated with the
3162 * binding points are set to default values, ignoring
3163 * <offsets> and <sizes>."
3164 */
3165 unbind_uniform_buffers(ctx, first, count);
3166 return;
3167 }
3168
3169 /* Note that the error semantics for multi-bind commands differ from
3170 * those of other GL commands.
3171 *
3172 * The Issues section in the ARB_multi_bind spec says:
3173 *
3174 * "(11) Typically, OpenGL specifies that if an error is generated by a
3175 * command, that command has no effect. This is somewhat
3176 * unfortunate for multi-bind commands, because it would require a
3177 * first pass to scan the entire list of bound objects for errors
3178 * and then a second pass to actually perform the bindings.
3179 * Should we have different error semantics?
3180 *
3181 * RESOLVED: Yes. In this specification, when the parameters for
3182 * one of the <count> binding points are invalid, that binding point
3183 * is not updated and an error will be generated. However, other
3184 * binding points in the same command will be updated if their
3185 * parameters are valid and no other error occurs."
3186 */
3187
3188 _mesa_begin_bufferobj_lookups(ctx);
3189
3190 for (i = 0; i < count; i++) {
3191 struct gl_uniform_buffer_binding *binding =
3192 &ctx->UniformBufferBindings[first + i];
3193 struct gl_buffer_object *bufObj;
3194 GLintptr offset = 0;
3195 GLsizeiptr size = 0;
3196
3197 if (range) {
3198 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3199 continue;
3200
3201 /* The ARB_multi_bind spec says:
3202 *
3203 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3204 * pair of values in <offsets> and <sizes> does not respectively
3205 * satisfy the constraints described for those parameters for the
3206 * specified target, as described in section 6.7.1 (per binding)."
3207 *
3208 * Section 6.7.1 refers to table 6.5, which says:
3209 *
3210 * "┌───────────────────────────────────────────────────────────────┐
3211 * │ Uniform buffer array bindings (see sec. 7.6) │
3212 * ├─────────────────────┬─────────────────────────────────────────┤
3213 * │ ... │ ... │
3214 * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │
3215 * │ │ OFFSET_ALIGNMENT │
3216 * │ ... │ ... │
3217 * │ size restriction │ none │
3218 * └─────────────────────┴─────────────────────────────────────────┘"
3219 */
3220 if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
3221 _mesa_error(ctx, GL_INVALID_VALUE,
3222 "glBindBuffersRange(offsets[%u]=%" PRId64
3223 " is misaligned; it must be a multiple of the value of "
3224 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when "
3225 "target=GL_UNIFORM_BUFFER)",
3226 i, (int64_t) offsets[i],
3227 ctx->Const.UniformBufferOffsetAlignment);
3228 continue;
3229 }
3230
3231 offset = offsets[i];
3232 size = sizes[i];
3233 }
3234
3235 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3236 bufObj = binding->BufferObject;
3237 else
3238 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3239
3240 if (bufObj) {
3241 if (bufObj == ctx->Shared->NullBufferObj)
3242 set_ubo_binding(ctx, binding, bufObj, -1, -1, !range);
3243 else
3244 set_ubo_binding(ctx, binding, bufObj, offset, size, !range);
3245 }
3246 }
3247
3248 _mesa_end_bufferobj_lookups(ctx);
3249 }
3250
3251 static void
3252 bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
3253 GLsizei count, const GLuint *buffers,
3254 bool range,
3255 const GLintptr *offsets,
3256 const GLsizeiptr *sizes,
3257 const char *caller)
3258 {
3259 GLint i;
3260
3261 if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
3262 return;
3263
3264 /* Assume that at least one binding will be changed */
3265 FLUSH_VERTICES(ctx, 0);
3266 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
3267
3268 if (!buffers) {
3269 /* The ARB_multi_bind spec says:
3270 *
3271 * "If <buffers> is NULL, all bindings from <first> through
3272 * <first>+<count>-1 are reset to their unbound (zero) state.
3273 * In this case, the offsets and sizes associated with the
3274 * binding points are set to default values, ignoring
3275 * <offsets> and <sizes>."
3276 */
3277 unbind_shader_storage_buffers(ctx, first, count);
3278 return;
3279 }
3280
3281 /* Note that the error semantics for multi-bind commands differ from
3282 * those of other GL commands.
3283 *
3284 * The Issues section in the ARB_multi_bind spec says:
3285 *
3286 * "(11) Typically, OpenGL specifies that if an error is generated by a
3287 * command, that command has no effect. This is somewhat
3288 * unfortunate for multi-bind commands, because it would require a
3289 * first pass to scan the entire list of bound objects for errors
3290 * and then a second pass to actually perform the bindings.
3291 * Should we have different error semantics?
3292 *
3293 * RESOLVED: Yes. In this specification, when the parameters for
3294 * one of the <count> binding points are invalid, that binding point
3295 * is not updated and an error will be generated. However, other
3296 * binding points in the same command will be updated if their
3297 * parameters are valid and no other error occurs."
3298 */
3299
3300 _mesa_begin_bufferobj_lookups(ctx);
3301
3302 for (i = 0; i < count; i++) {
3303 struct gl_shader_storage_buffer_binding *binding =
3304 &ctx->ShaderStorageBufferBindings[first + i];
3305 struct gl_buffer_object *bufObj;
3306 GLintptr offset = 0;
3307 GLsizeiptr size = 0;
3308
3309 if (range) {
3310 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3311 continue;
3312
3313 /* The ARB_multi_bind spec says:
3314 *
3315 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3316 * pair of values in <offsets> and <sizes> does not respectively
3317 * satisfy the constraints described for those parameters for the
3318 * specified target, as described in section 6.7.1 (per binding)."
3319 *
3320 * Section 6.7.1 refers to table 6.5, which says:
3321 *
3322 * "┌───────────────────────────────────────────────────────────────┐
3323 * │ Shader storage buffer array bindings (see sec. 7.8) │
3324 * ├─────────────────────┬─────────────────────────────────────────┤
3325 * │ ... │ ... │
3326 * │ offset restriction │ multiple of value of SHADER_STORAGE_- │
3327 * │ │ BUFFER_OFFSET_ALIGNMENT │
3328 * │ ... │ ... │
3329 * │ size restriction │ none │
3330 * └─────────────────────┴─────────────────────────────────────────┘"
3331 */
3332 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
3333 _mesa_error(ctx, GL_INVALID_VALUE,
3334 "glBindBuffersRange(offsets[%u]=%" PRId64
3335 " is misaligned; it must be a multiple of the value of "
3336 "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
3337 "target=GL_SHADER_STORAGE_BUFFER)",
3338 i, (int64_t) offsets[i],
3339 ctx->Const.ShaderStorageBufferOffsetAlignment);
3340 continue;
3341 }
3342
3343 offset = offsets[i];
3344 size = sizes[i];
3345 }
3346
3347 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3348 bufObj = binding->BufferObject;
3349 else
3350 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3351
3352 if (bufObj) {
3353 if (bufObj == ctx->Shared->NullBufferObj)
3354 set_ssbo_binding(ctx, binding, bufObj, -1, -1, !range);
3355 else
3356 set_ssbo_binding(ctx, binding, bufObj, offset, size, !range);
3357 }
3358 }
3359
3360 _mesa_end_bufferobj_lookups(ctx);
3361 }
3362
3363 static bool
3364 error_check_bind_xfb_buffers(struct gl_context *ctx,
3365 struct gl_transform_feedback_object *tfObj,
3366 GLuint first, GLsizei count, const char *caller)
3367 {
3368 if (!ctx->Extensions.EXT_transform_feedback) {
3369 _mesa_error(ctx, GL_INVALID_ENUM,
3370 "%s(target=GL_TRANSFORM_FEEDBACK_BUFFER)", caller);
3371 return false;
3372 }
3373
3374 /* Page 398 of the PDF of the OpenGL 4.4 (Core Profile) spec says:
3375 *
3376 * "An INVALID_OPERATION error is generated :
3377 *
3378 * ...
3379 * • by BindBufferRange or BindBufferBase if target is TRANSFORM_-
3380 * FEEDBACK_BUFFER and transform feedback is currently active."
3381 *
3382 * We assume that this is also meant to apply to BindBuffersRange
3383 * and BindBuffersBase.
3384 */
3385 if (tfObj->Active) {
3386 _mesa_error(ctx, GL_INVALID_OPERATION,
3387 "%s(Changing transform feedback buffers while "
3388 "transform feedback is active)", caller);
3389 return false;
3390 }
3391
3392 /* The ARB_multi_bind_spec says:
3393 *
3394 * "An INVALID_OPERATION error is generated if <first> + <count> is
3395 * greater than the number of target-specific indexed binding points,
3396 * as described in section 6.7.1."
3397 */
3398 if (first + count > ctx->Const.MaxTransformFeedbackBuffers) {
3399 _mesa_error(ctx, GL_INVALID_OPERATION,
3400 "%s(first=%u + count=%d > the value of "
3401 "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=%u)",
3402 caller, first, count,
3403 ctx->Const.MaxTransformFeedbackBuffers);
3404 return false;
3405 }
3406
3407 return true;
3408 }
3409
3410 /**
3411 * Unbind all transform feedback buffers in the range
3412 * <first> through <first>+<count>-1
3413 */
3414 static void
3415 unbind_xfb_buffers(struct gl_context *ctx,
3416 struct gl_transform_feedback_object *tfObj,
3417 GLuint first, GLsizei count)
3418 {
3419 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
3420 GLint i;
3421
3422 for (i = 0; i < count; i++)
3423 _mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
3424 bufObj, 0, 0);
3425 }
3426
3427 static void
3428 bind_xfb_buffers(struct gl_context *ctx,
3429 GLuint first, GLsizei count,
3430 const GLuint *buffers,
3431 bool range,
3432 const GLintptr *offsets,
3433 const GLsizeiptr *sizes,
3434 const char *caller)
3435 {
3436 struct gl_transform_feedback_object *tfObj =
3437 ctx->TransformFeedback.CurrentObject;
3438 GLint i;
3439
3440 if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller))
3441 return;
3442
3443 /* Assume that at least one binding will be changed */
3444 FLUSH_VERTICES(ctx, 0);
3445 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
3446
3447 if (!buffers) {
3448 /* The ARB_multi_bind spec says:
3449 *
3450 * "If <buffers> is NULL, all bindings from <first> through
3451 * <first>+<count>-1 are reset to their unbound (zero) state.
3452 * In this case, the offsets and sizes associated with the
3453 * binding points are set to default values, ignoring
3454 * <offsets> and <sizes>."
3455 */
3456 unbind_xfb_buffers(ctx, tfObj, first, count);
3457 return;
3458 }
3459
3460 /* Note that the error semantics for multi-bind commands differ from
3461 * those of other GL commands.
3462 *
3463 * The Issues section in the ARB_multi_bind spec says:
3464 *
3465 * "(11) Typically, OpenGL specifies that if an error is generated by a
3466 * command, that command has no effect. This is somewhat
3467 * unfortunate for multi-bind commands, because it would require a
3468 * first pass to scan the entire list of bound objects for errors
3469 * and then a second pass to actually perform the bindings.
3470 * Should we have different error semantics?
3471 *
3472 * RESOLVED: Yes. In this specification, when the parameters for
3473 * one of the <count> binding points are invalid, that binding point
3474 * is not updated and an error will be generated. However, other
3475 * binding points in the same command will be updated if their
3476 * parameters are valid and no other error occurs."
3477 */
3478
3479 _mesa_begin_bufferobj_lookups(ctx);
3480
3481 for (i = 0; i < count; i++) {
3482 const GLuint index = first + i;
3483 struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
3484 struct gl_buffer_object *bufObj;
3485 GLintptr offset = 0;
3486 GLsizeiptr size = 0;
3487
3488 if (range) {
3489 offset = offsets[i];
3490 size = sizes[i];
3491
3492 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3493 continue;
3494
3495 /* The ARB_multi_bind spec says:
3496 *
3497 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3498 * pair of values in <offsets> and <sizes> does not respectively
3499 * satisfy the constraints described for those parameters for the
3500 * specified target, as described in section 6.7.1 (per binding)."
3501 *
3502 * Section 6.7.1 refers to table 6.5, which says:
3503 *
3504 * "┌───────────────────────────────────────────────────────────────┐
3505 * │ Transform feedback array bindings (see sec. 13.2.2) │
3506 * ├───────────────────────┬───────────────────────────────────────┤
3507 * │ ... │ ... │
3508 * │ offset restriction │ multiple of 4 │
3509 * │ ... │ ... │
3510 * │ size restriction │ multiple of 4 │
3511 * └───────────────────────┴───────────────────────────────────────┘"
3512 */
3513 if (offsets[i] & 0x3) {
3514 _mesa_error(ctx, GL_INVALID_VALUE,
3515 "glBindBuffersRange(offsets[%u]=%" PRId64
3516 " is misaligned; it must be a multiple of 4 when "
3517 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
3518 i, (int64_t) offsets[i]);
3519 continue;
3520 }
3521
3522 if (sizes[i] & 0x3) {
3523 _mesa_error(ctx, GL_INVALID_VALUE,
3524 "glBindBuffersRange(sizes[%u]=%" PRId64
3525 " is misaligned; it must be a multiple of 4 when "
3526 "target=GL_TRANSFORM_FEEDBACK_BUFFER)",
3527 i, (int64_t) sizes[i]);
3528 continue;
3529 }
3530
3531 offset = offsets[i];
3532 size = sizes[i];
3533 }
3534
3535 if (boundBufObj && boundBufObj->Name == buffers[i])
3536 bufObj = boundBufObj;
3537 else
3538 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3539
3540 if (bufObj)
3541 _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj,
3542 offset, size);
3543 }
3544
3545 _mesa_end_bufferobj_lookups(ctx);
3546 }
3547
3548 static bool
3549 error_check_bind_atomic_buffers(struct gl_context *ctx,
3550 GLuint first, GLsizei count,
3551 const char *caller)
3552 {
3553 if (!ctx->Extensions.ARB_shader_atomic_counters) {
3554 _mesa_error(ctx, GL_INVALID_ENUM,
3555 "%s(target=GL_ATOMIC_COUNTER_BUFFER)", caller);
3556 return false;
3557 }
3558
3559 /* The ARB_multi_bind_spec says:
3560 *
3561 * "An INVALID_OPERATION error is generated if <first> + <count> is
3562 * greater than the number of target-specific indexed binding points,
3563 * as described in section 6.7.1."
3564 */
3565 if (first + count > ctx->Const.MaxAtomicBufferBindings) {
3566 _mesa_error(ctx, GL_INVALID_OPERATION,
3567 "%s(first=%u + count=%d > the value of "
3568 "GL_MAX_ATOMIC_BUFFER_BINDINGS=%u)",
3569 caller, first, count, ctx->Const.MaxAtomicBufferBindings);
3570 return false;
3571 }
3572
3573 return true;
3574 }
3575
3576 /**
3577 * Unbind all atomic counter buffers in the range
3578 * <first> through <first>+<count>-1
3579 */
3580 static void
3581 unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
3582 {
3583 struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
3584 GLint i;
3585
3586 for (i = 0; i < count; i++)
3587 set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
3588 bufObj, -1, -1);
3589 }
3590
3591 static void
3592 bind_atomic_buffers(struct gl_context *ctx,
3593 GLuint first,
3594 GLsizei count,
3595 const GLuint *buffers,
3596 bool range,
3597 const GLintptr *offsets,
3598 const GLsizeiptr *sizes,
3599 const char *caller)
3600 {
3601 GLint i;
3602
3603 if (!error_check_bind_atomic_buffers(ctx, first, count, caller))
3604 return;
3605
3606 /* Assume that at least one binding will be changed */
3607 FLUSH_VERTICES(ctx, 0);
3608 ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer;
3609
3610 if (!buffers) {
3611 /* The ARB_multi_bind spec says:
3612 *
3613 * "If <buffers> is NULL, all bindings from <first> through
3614 * <first>+<count>-1 are reset to their unbound (zero) state.
3615 * In this case, the offsets and sizes associated with the
3616 * binding points are set to default values, ignoring
3617 * <offsets> and <sizes>."
3618 */
3619 unbind_atomic_buffers(ctx, first, count);
3620 return;
3621 }
3622
3623 /* Note that the error semantics for multi-bind commands differ from
3624 * those of other GL commands.
3625 *
3626 * The Issues section in the ARB_multi_bind spec says:
3627 *
3628 * "(11) Typically, OpenGL specifies that if an error is generated by a
3629 * command, that command has no effect. This is somewhat
3630 * unfortunate for multi-bind commands, because it would require a
3631 * first pass to scan the entire list of bound objects for errors
3632 * and then a second pass to actually perform the bindings.
3633 * Should we have different error semantics?
3634 *
3635 * RESOLVED: Yes. In this specification, when the parameters for
3636 * one of the <count> binding points are invalid, that binding point
3637 * is not updated and an error will be generated. However, other
3638 * binding points in the same command will be updated if their
3639 * parameters are valid and no other error occurs."
3640 */
3641
3642 _mesa_begin_bufferobj_lookups(ctx);
3643
3644 for (i = 0; i < count; i++) {
3645 struct gl_atomic_buffer_binding *binding =
3646 &ctx->AtomicBufferBindings[first + i];
3647 struct gl_buffer_object *bufObj;
3648 GLintptr offset = 0;
3649 GLsizeiptr size = 0;
3650
3651 if (range) {
3652 if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
3653 continue;
3654
3655 /* The ARB_multi_bind spec says:
3656 *
3657 * "An INVALID_VALUE error is generated by BindBuffersRange if any
3658 * pair of values in <offsets> and <sizes> does not respectively
3659 * satisfy the constraints described for those parameters for the
3660 * specified target, as described in section 6.7.1 (per binding)."
3661 *
3662 * Section 6.7.1 refers to table 6.5, which says:
3663 *
3664 * "┌───────────────────────────────────────────────────────────────┐
3665 * │ Atomic counter array bindings (see sec. 7.7.2) │
3666 * ├───────────────────────┬───────────────────────────────────────┤
3667 * │ ... │ ... │
3668 * │ offset restriction │ multiple of 4 │
3669 * │ ... │ ... │
3670 * │ size restriction │ none │
3671 * └───────────────────────┴───────────────────────────────────────┘"
3672 */
3673 if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) {
3674 _mesa_error(ctx, GL_INVALID_VALUE,
3675 "glBindBuffersRange(offsets[%u]=%" PRId64
3676 " is misaligned; it must be a multiple of %d when "
3677 "target=GL_ATOMIC_COUNTER_BUFFER)",
3678 i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE);
3679 continue;
3680 }
3681
3682 offset = offsets[i];
3683 size = sizes[i];
3684 }
3685
3686 if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
3687 bufObj = binding->BufferObject;
3688 else
3689 bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller);
3690
3691 if (bufObj)
3692 set_atomic_buffer_binding(ctx, binding, bufObj, offset, size);
3693 }
3694
3695 _mesa_end_bufferobj_lookups(ctx);
3696 }
3697
3698 void GLAPIENTRY
3699 _mesa_BindBufferRange(GLenum target, GLuint index,
3700 GLuint buffer, GLintptr offset, GLsizeiptr size)
3701 {
3702 GET_CURRENT_CONTEXT(ctx);
3703 struct gl_buffer_object *bufObj;
3704
3705 if (MESA_VERBOSE & VERBOSE_API) {
3706 _mesa_debug(ctx, "glBindBufferRange(%s, %u, %u, %ld, %ld)\n",
3707 _mesa_enum_to_string(target), index, buffer, offset, size);
3708 }
3709
3710 if (buffer == 0) {
3711 bufObj = ctx->Shared->NullBufferObj;
3712 } else {
3713 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3714 }
3715 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
3716 &bufObj, "glBindBufferRange"))
3717 return;
3718
3719 if (!bufObj) {
3720 _mesa_error(ctx, GL_INVALID_OPERATION,
3721 "glBindBufferRange(invalid buffer=%u)", buffer);
3722 return;
3723 }
3724
3725 if (buffer != 0) {
3726 if (size <= 0) {
3727 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)",
3728 (int) size);
3729 return;
3730 }
3731 }
3732
3733 switch (target) {
3734 case GL_TRANSFORM_FEEDBACK_BUFFER:
3735 _mesa_bind_buffer_range_transform_feedback(ctx,
3736 ctx->TransformFeedback.CurrentObject,
3737 index, bufObj, offset, size,
3738 false);
3739 return;
3740 case GL_UNIFORM_BUFFER:
3741 bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
3742 return;
3743 case GL_SHADER_STORAGE_BUFFER:
3744 bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size);
3745 return;
3746 case GL_ATOMIC_COUNTER_BUFFER:
3747 bind_atomic_buffer(ctx, index, bufObj, offset, size,
3748 "glBindBufferRange");
3749 return;
3750 default:
3751 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
3752 return;
3753 }
3754 }
3755
3756 void GLAPIENTRY
3757 _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
3758 {
3759 GET_CURRENT_CONTEXT(ctx);
3760 struct gl_buffer_object *bufObj;
3761
3762 if (MESA_VERBOSE & VERBOSE_API) {
3763 _mesa_debug(ctx, "glBindBufferBase(%s, %u, %u)\n",
3764 _mesa_enum_to_string(target), index, buffer);
3765 }
3766
3767 if (buffer == 0) {
3768 bufObj = ctx->Shared->NullBufferObj;
3769 } else {
3770 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3771 }
3772 if (!_mesa_handle_bind_buffer_gen(ctx, buffer,
3773 &bufObj, "glBindBufferBase"))
3774 return;
3775
3776 if (!bufObj) {
3777 _mesa_error(ctx, GL_INVALID_OPERATION,
3778 "glBindBufferBase(invalid buffer=%u)", buffer);
3779 return;
3780 }
3781
3782 /* Note that there's some oddness in the GL 3.1-GL 3.3 specifications with
3783 * regards to BindBufferBase. It says (GL 3.1 core spec, page 63):
3784 *
3785 * "BindBufferBase is equivalent to calling BindBufferRange with offset
3786 * zero and size equal to the size of buffer."
3787 *
3788 * but it says for glGetIntegeri_v (GL 3.1 core spec, page 230):
3789 *
3790 * "If the parameter (starting offset or size) was not specified when the
3791 * buffer object was bound, zero is returned."
3792 *
3793 * What happens if the size of the buffer changes? Does the size of the
3794 * buffer at the moment glBindBufferBase was called still play a role, like
3795 * the first quote would imply, or is the size meaningless in the
3796 * glBindBufferBase case like the second quote would suggest? The GL 4.1
3797 * core spec page 45 says:
3798 *
3799 * "It is equivalent to calling BindBufferRange with offset zero, while
3800 * size is determined by the size of the bound buffer at the time the
3801 * binding is used."
3802 *
3803 * My interpretation is that the GL 4.1 spec was a clarification of the
3804 * behavior, not a change. In particular, this choice will only make
3805 * rendering work in cases where it would have had undefined results.
3806 */
3807
3808 switch (target) {
3809 case GL_TRANSFORM_FEEDBACK_BUFFER:
3810 _mesa_bind_buffer_base_transform_feedback(ctx,
3811 ctx->TransformFeedback.CurrentObject,
3812 index, bufObj, false);
3813 return;
3814 case GL_UNIFORM_BUFFER:
3815 bind_buffer_base_uniform_buffer(ctx, index, bufObj);
3816 return;
3817 case GL_SHADER_STORAGE_BUFFER:
3818 bind_buffer_base_shader_storage_buffer(ctx, index, bufObj);
3819 return;
3820 case GL_ATOMIC_COUNTER_BUFFER:
3821 bind_atomic_buffer(ctx, index, bufObj, 0, 0,
3822 "glBindBufferBase");
3823 return;
3824 default:
3825 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
3826 return;
3827 }
3828 }
3829
3830 void GLAPIENTRY
3831 _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
3832 const GLuint *buffers,
3833 const GLintptr *offsets, const GLsizeiptr *sizes)
3834 {
3835 GET_CURRENT_CONTEXT(ctx);
3836
3837 if (MESA_VERBOSE & VERBOSE_API) {
3838 _mesa_debug(ctx, "glBindBuffersRange(%s, %u, %d, %p, %p, %p)\n",
3839 _mesa_enum_to_string(target), first, count,
3840 buffers, offsets, sizes);
3841 }
3842
3843 switch (target) {
3844 case GL_TRANSFORM_FEEDBACK_BUFFER:
3845 bind_xfb_buffers(ctx, first, count, buffers, true, offsets, sizes,
3846 "glBindBuffersRange");
3847 return;
3848 case GL_UNIFORM_BUFFER:
3849 bind_uniform_buffers(ctx, first, count, buffers, true, offsets, sizes,
3850 "glBindBuffersRange");
3851 return;
3852 case GL_SHADER_STORAGE_BUFFER:
3853 bind_shader_storage_buffers(ctx, first, count, buffers, true, offsets, sizes,
3854 "glBindBuffersRange");
3855 return;
3856 case GL_ATOMIC_COUNTER_BUFFER:
3857 bind_atomic_buffers(ctx, first, count, buffers, true, offsets, sizes,
3858 "glBindBuffersRange");
3859 return;
3860 default:
3861 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)",
3862 _mesa_enum_to_string(target));
3863 break;
3864 }
3865 }
3866
3867 void GLAPIENTRY
3868 _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count,
3869 const GLuint *buffers)
3870 {
3871 GET_CURRENT_CONTEXT(ctx);
3872
3873 if (MESA_VERBOSE & VERBOSE_API) {
3874 _mesa_debug(ctx, "glBindBuffersBase(%s, %u, %d, %p)\n",
3875 _mesa_enum_to_string(target), first, count, buffers);
3876 }
3877
3878 switch (target) {
3879 case GL_TRANSFORM_FEEDBACK_BUFFER:
3880 bind_xfb_buffers(ctx, first, count, buffers, false, NULL, NULL,
3881 "glBindBuffersBase");
3882 return;
3883 case GL_UNIFORM_BUFFER:
3884 bind_uniform_buffers(ctx, first, count, buffers, false, NULL, NULL,
3885 "glBindBuffersBase");
3886 return;
3887 case GL_SHADER_STORAGE_BUFFER:
3888 bind_shader_storage_buffers(ctx, first, count, buffers, false, NULL, NULL,
3889 "glBindBuffersBase");
3890 return;
3891 case GL_ATOMIC_COUNTER_BUFFER:
3892 bind_atomic_buffers(ctx, first, count, buffers, false, NULL, NULL,
3893 "glBindBuffersBase");
3894 return;
3895 default:
3896 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)",
3897 _mesa_enum_to_string(target));
3898 break;
3899 }
3900 }
3901
3902 void GLAPIENTRY
3903 _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
3904 GLsizeiptr length)
3905 {
3906 GET_CURRENT_CONTEXT(ctx);
3907 struct gl_buffer_object *bufObj;
3908 const GLintptr end = offset + length;
3909
3910 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
3911 * Profile) spec says:
3912 *
3913 * "An INVALID_VALUE error is generated if buffer is zero or is not the
3914 * name of an existing buffer object."
3915 */
3916 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3917 if (!bufObj || bufObj == &DummyBufferObject) {
3918 _mesa_error(ctx, GL_INVALID_VALUE,
3919 "glInvalidateBufferSubData(name = 0x%x) invalid object",
3920 buffer);
3921 return;
3922 }
3923
3924 /* The GL_ARB_invalidate_subdata spec says:
3925 *
3926 * "An INVALID_VALUE error is generated if <offset> or <length> is
3927 * negative, or if <offset> + <length> is greater than the value of
3928 * BUFFER_SIZE."
3929 */
3930 if (offset < 0 || length < 0 || end > bufObj->Size) {
3931 _mesa_error(ctx, GL_INVALID_VALUE,
3932 "glInvalidateBufferSubData(invalid offset or length)");
3933 return;
3934 }
3935
3936 /* The OpenGL 4.4 (Core Profile) spec says:
3937 *
3938 * "An INVALID_OPERATION error is generated if buffer is currently
3939 * mapped by MapBuffer or if the invalidate range intersects the range
3940 * currently mapped by MapBufferRange, unless it was mapped
3941 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
3942 */
3943 if (!(bufObj->Mappings[MAP_USER].AccessFlags & GL_MAP_PERSISTENT_BIT) &&
3944 bufferobj_range_mapped(bufObj, offset, length)) {
3945 _mesa_error(ctx, GL_INVALID_OPERATION,
3946 "glInvalidateBufferSubData(intersection with mapped "
3947 "range)");
3948 return;
3949 }
3950
3951 if (ctx->Driver.InvalidateBufferSubData)
3952 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length);
3953 }
3954
3955 void GLAPIENTRY
3956 _mesa_InvalidateBufferData(GLuint buffer)
3957 {
3958 GET_CURRENT_CONTEXT(ctx);
3959 struct gl_buffer_object *bufObj;
3960
3961 /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
3962 * Profile) spec says:
3963 *
3964 * "An INVALID_VALUE error is generated if buffer is zero or is not the
3965 * name of an existing buffer object."
3966 */
3967 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
3968 if (!bufObj || bufObj == &DummyBufferObject) {
3969 _mesa_error(ctx, GL_INVALID_VALUE,
3970 "glInvalidateBufferData(name = 0x%x) invalid object",
3971 buffer);
3972 return;
3973 }
3974
3975 /* The OpenGL 4.4 (Core Profile) spec says:
3976 *
3977 * "An INVALID_OPERATION error is generated if buffer is currently
3978 * mapped by MapBuffer or if the invalidate range intersects the range
3979 * currently mapped by MapBufferRange, unless it was mapped
3980 * with MAP_PERSISTENT_BIT set in the MapBufferRange access flags."
3981 */
3982 if (_mesa_check_disallowed_mapping(bufObj)) {
3983 _mesa_error(ctx, GL_INVALID_OPERATION,
3984 "glInvalidateBufferData(intersection with mapped "
3985 "range)");
3986 return;
3987 }
3988
3989 if (ctx->Driver.InvalidateBufferSubData)
3990 ctx->Driver.InvalidateBufferSubData(ctx, bufObj, 0, bufObj->Size);
3991 }