mesa: add KHR_no_error support for gl*ReadBuffer()
[mesa.git] / src / mesa / main / buffers.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file buffers.c
28 * glReadBuffer, DrawBuffer functions.
29 */
30
31
32
33 #include "glheader.h"
34 #include "buffers.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "mtypes.h"
39 #include "util/bitscan.h"
40
41
42 #define BAD_MASK ~0u
43
44
45 /**
46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
47 * available to the rendering context (for drawing or reading).
48 * This depends on the type of framebuffer. For window system framebuffers
49 * we look at the framebuffer's visual. But for user-create framebuffers we
50 * look at the number of supported color attachments.
51 * \param fb the framebuffer to draw to, or read from
52 * \return bitmask of BUFFER_BIT_* flags
53 */
54 static GLbitfield
55 supported_buffer_bitmask(const struct gl_context *ctx,
56 const struct gl_framebuffer *fb)
57 {
58 GLbitfield mask = 0x0;
59
60 if (_mesa_is_user_fbo(fb)) {
61 /* A user-created renderbuffer */
62 mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
63 }
64 else {
65 /* A window system framebuffer */
66 GLint i;
67 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
68 if (fb->Visual.stereoMode) {
69 mask |= BUFFER_BIT_FRONT_RIGHT;
70 if (fb->Visual.doubleBufferMode) {
71 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
72 }
73 }
74 else if (fb->Visual.doubleBufferMode) {
75 mask |= BUFFER_BIT_BACK_LEFT;
76 }
77
78 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
79 mask |= (BUFFER_BIT_AUX0 << i);
80 }
81 }
82
83 return mask;
84 }
85
86
87 /**
88 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
89 * Given a GLenum naming one or more color buffers (such as
90 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
91 */
92 static GLbitfield
93 draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
94 {
95 switch (buffer) {
96 case GL_NONE:
97 return 0;
98 case GL_FRONT:
99 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
100 case GL_BACK:
101 if (_mesa_is_gles(ctx)) {
102 /* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
103 * ES 3.0.1 specification says:
104 *
105 * "When draw buffer zero is BACK, color values are written
106 * into the sole buffer for single-buffered contexts, or into
107 * the back buffer for double-buffered contexts."
108 *
109 * Since there is no stereo rendering in ES 3.0, only return the
110 * LEFT bits. This also satisfies the "n must be 1" requirement.
111 *
112 * We also do this for GLES 1 and 2 because those APIs have no
113 * concept of selecting the front and back buffer anyway and it's
114 * convenient to be able to maintain the magic behaviour of
115 * GL_BACK in that case.
116 */
117 if (ctx->DrawBuffer->Visual.doubleBufferMode)
118 return BUFFER_BIT_BACK_LEFT;
119 return BUFFER_BIT_FRONT_LEFT;
120 }
121 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
122 case GL_RIGHT:
123 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
124 case GL_FRONT_RIGHT:
125 return BUFFER_BIT_FRONT_RIGHT;
126 case GL_BACK_RIGHT:
127 return BUFFER_BIT_BACK_RIGHT;
128 case GL_BACK_LEFT:
129 return BUFFER_BIT_BACK_LEFT;
130 case GL_FRONT_AND_BACK:
131 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
132 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
133 case GL_LEFT:
134 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
135 case GL_FRONT_LEFT:
136 return BUFFER_BIT_FRONT_LEFT;
137 case GL_AUX0:
138 return BUFFER_BIT_AUX0;
139 case GL_AUX1:
140 case GL_AUX2:
141 case GL_AUX3:
142 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
143 case GL_COLOR_ATTACHMENT0_EXT:
144 return BUFFER_BIT_COLOR0;
145 case GL_COLOR_ATTACHMENT1_EXT:
146 return BUFFER_BIT_COLOR1;
147 case GL_COLOR_ATTACHMENT2_EXT:
148 return BUFFER_BIT_COLOR2;
149 case GL_COLOR_ATTACHMENT3_EXT:
150 return BUFFER_BIT_COLOR3;
151 case GL_COLOR_ATTACHMENT4_EXT:
152 return BUFFER_BIT_COLOR4;
153 case GL_COLOR_ATTACHMENT5_EXT:
154 return BUFFER_BIT_COLOR5;
155 case GL_COLOR_ATTACHMENT6_EXT:
156 return BUFFER_BIT_COLOR6;
157 case GL_COLOR_ATTACHMENT7_EXT:
158 return BUFFER_BIT_COLOR7;
159 default:
160 /* not an error, but also not supported */
161 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
162 return 1 << BUFFER_COUNT;
163 /* error */
164 return BAD_MASK;
165 }
166 }
167
168
169 /**
170 * Helper routine used by glReadBuffer.
171 * Given a GLenum naming a color buffer, return the index of the corresponding
172 * renderbuffer (a BUFFER_* value).
173 * return -1 for an invalid buffer.
174 */
175 static gl_buffer_index
176 read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
177 {
178 switch (buffer) {
179 case GL_FRONT:
180 return BUFFER_FRONT_LEFT;
181 case GL_BACK:
182 if (_mesa_is_gles(ctx)) {
183 /* In draw_buffer_enum_to_bitmask, when GLES contexts draw to
184 * GL_BACK with a single-buffered configuration, we actually end
185 * up drawing to the sole front buffer in our internal
186 * representation. For consistency, we must read from that
187 * front left buffer too.
188 */
189 if (!ctx->DrawBuffer->Visual.doubleBufferMode)
190 return BUFFER_FRONT_LEFT;
191 }
192 return BUFFER_BACK_LEFT;
193 case GL_RIGHT:
194 return BUFFER_FRONT_RIGHT;
195 case GL_FRONT_RIGHT:
196 return BUFFER_FRONT_RIGHT;
197 case GL_BACK_RIGHT:
198 return BUFFER_BACK_RIGHT;
199 case GL_BACK_LEFT:
200 return BUFFER_BACK_LEFT;
201 case GL_LEFT:
202 return BUFFER_FRONT_LEFT;
203 case GL_FRONT_LEFT:
204 return BUFFER_FRONT_LEFT;
205 case GL_AUX0:
206 return BUFFER_AUX0;
207 case GL_FRONT_AND_BACK:
208 return BUFFER_FRONT_LEFT;
209 case GL_AUX1:
210 case GL_AUX2:
211 case GL_AUX3:
212 return BUFFER_COUNT; /* invalid, but not -1 */
213 case GL_COLOR_ATTACHMENT0_EXT:
214 return BUFFER_COLOR0;
215 case GL_COLOR_ATTACHMENT1_EXT:
216 return BUFFER_COLOR1;
217 case GL_COLOR_ATTACHMENT2_EXT:
218 return BUFFER_COLOR2;
219 case GL_COLOR_ATTACHMENT3_EXT:
220 return BUFFER_COLOR3;
221 case GL_COLOR_ATTACHMENT4_EXT:
222 return BUFFER_COLOR4;
223 case GL_COLOR_ATTACHMENT5_EXT:
224 return BUFFER_COLOR5;
225 case GL_COLOR_ATTACHMENT6_EXT:
226 return BUFFER_COLOR6;
227 case GL_COLOR_ATTACHMENT7_EXT:
228 return BUFFER_COLOR7;
229 default:
230 /* not an error, but also not supported */
231 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
232 return BUFFER_COUNT;
233 /* error */
234 return BUFFER_NONE;
235 }
236 }
237
238 static bool
239 is_legal_es3_readbuffer_enum(GLenum buf)
240 {
241 return buf == GL_BACK || buf == GL_NONE ||
242 (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
243 }
244
245 /**
246 * Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
247 * Specify which renderbuffer(s) to draw into for the first color output.
248 * <buffer> can name zero, one, two or four renderbuffers!
249 * \sa _mesa_DrawBuffers
250 *
251 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
252 *
253 * Note that the behaviour of this function depends on whether the
254 * current ctx->DrawBuffer is a window-system framebuffer or a user-created
255 * framebuffer object.
256 * In the former case, we update the per-context ctx->Color.DrawBuffer
257 * state var _and_ the FB's ColorDrawBuffer state.
258 * In the later case, we update the FB's ColorDrawBuffer state only.
259 *
260 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
261 * new FB is a window system FB, we need to re-update the FB's
262 * ColorDrawBuffer state to match the context. This is handled in
263 * _mesa_update_framebuffer().
264 *
265 * See the GL_EXT_framebuffer_object spec for more info.
266 */
267 static void
268 draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
269 GLenum buffer, const char *caller)
270 {
271 GLbitfield destMask;
272
273 FLUSH_VERTICES(ctx, 0);
274
275 if (MESA_VERBOSE & VERBOSE_API) {
276 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
277 }
278
279 if (buffer == GL_NONE) {
280 destMask = 0x0;
281 }
282 else {
283 const GLbitfield supportedMask
284 = supported_buffer_bitmask(ctx, fb);
285 destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
286 if (destMask == BAD_MASK) {
287 /* totally bogus buffer */
288 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
289 _mesa_enum_to_string(buffer));
290 return;
291 }
292 destMask &= supportedMask;
293 if (destMask == 0x0) {
294 /* none of the named color buffers exist! */
295 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
296 caller, _mesa_enum_to_string(buffer));
297 return;
298 }
299 }
300
301 /* if we get here, there's no error so set new state */
302 _mesa_drawbuffers(ctx, fb, 1, &buffer, &destMask);
303
304 /* Call device driver function only if fb is the bound draw buffer */
305 if (fb == ctx->DrawBuffer) {
306 if (ctx->Driver.DrawBuffers)
307 ctx->Driver.DrawBuffers(ctx, 1, &buffer);
308 else if (ctx->Driver.DrawBuffer)
309 ctx->Driver.DrawBuffer(ctx, buffer);
310 }
311 }
312
313
314 void GLAPIENTRY
315 _mesa_DrawBuffer(GLenum buffer)
316 {
317 GET_CURRENT_CONTEXT(ctx);
318 draw_buffer(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
319 }
320
321
322 void GLAPIENTRY
323 _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
324 {
325 GET_CURRENT_CONTEXT(ctx);
326 struct gl_framebuffer *fb;
327
328 if (framebuffer) {
329 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
330 "glNamedFramebufferDrawBuffer");
331 if (!fb)
332 return;
333 }
334 else
335 fb = ctx->WinSysDrawBuffer;
336
337 draw_buffer(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
338 }
339
340
341 /**
342 * Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
343 * the destination color renderbuffers for N fragment program color outputs.
344 * \sa _mesa_DrawBuffer
345 * \param n number of outputs
346 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
347 * names cannot specify more than one buffer. For example,
348 * GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
349 * that is considered special and allowed as far as n is one
350 * since 4.5.
351 */
352 static void
353 draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
354 GLsizei n, const GLenum *buffers, const char *caller)
355 {
356 GLuint output;
357 GLbitfield usedBufferMask, supportedMask;
358 GLbitfield destMask[MAX_DRAW_BUFFERS];
359
360 FLUSH_VERTICES(ctx, 0);
361
362 /* Turns out n==0 is a valid input that should not produce an error.
363 * The remaining code below correctly handles the n==0 case.
364 *
365 * From the OpenGL 3.0 specification, page 258:
366 * "An INVALID_VALUE error is generated if n is greater than
367 * MAX_DRAW_BUFFERS."
368 */
369 if (n < 0) {
370 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
371 return;
372 }
373
374 if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
375 _mesa_error(ctx, GL_INVALID_VALUE,
376 "%s(n > maximum number of draw buffers)", caller);
377 return;
378 }
379
380 supportedMask = supported_buffer_bitmask(ctx, fb);
381 usedBufferMask = 0x0;
382
383 /* From the ES 3.0 specification, page 180:
384 * "If the GL is bound to the default framebuffer, then n must be 1
385 * and the constant must be BACK or NONE."
386 * (same restriction applies with GL_EXT_draw_buffers specification)
387 */
388 if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
389 (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
390 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
391 return;
392 }
393
394 /* complicated error checking... */
395 for (output = 0; output < n; output++) {
396 destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
397
398 /* From the OpenGL 3.0 specification, page 258:
399 * "Each buffer listed in bufs must be one of the values from tables
400 * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
401 */
402 if (destMask[output] == BAD_MASK) {
403 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
404 caller, _mesa_enum_to_string(buffers[output]));
405 return;
406 }
407
408 /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
409 * "An INVALID_ENUM error is generated if any value in bufs is FRONT,
410 * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
411 * the default framebuffer and framebuffer objects, and exists because
412 * these constants may themselves refer to multiple buffers, as shown
413 * in table 17.4."
414 *
415 * And on page 492 (page 514 of the PDF):
416 * "If the default framebuffer is affected, then each of the constants
417 * must be one of the values listed in table 17.6 or the special value
418 * BACK. When BACK is used, n must be 1 and color values are written
419 * into the left buffer for single-buffered contexts, or into the back
420 * left buffer for double-buffered contexts."
421 *
422 * Note "special value BACK". GL_BACK also refers to multiple buffers,
423 * but it is consider a special case here. This is a change on 4.5. For
424 * OpenGL 4.x we check that behaviour. For any previous version we keep
425 * considering it wrong (as INVALID_ENUM).
426 */
427 if (_mesa_bitcount(destMask[output]) > 1) {
428 if (_mesa_is_winsys_fbo(fb) && ctx->Version >= 40 &&
429 buffers[output] == GL_BACK) {
430 if (n != 1) {
431 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
432 caller);
433 return;
434 }
435 } else {
436 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
437 caller, _mesa_enum_to_string(buffers[output]));
438 return;
439 }
440 }
441
442 /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
443 * specification says:
444 *
445 * "If the GL is bound to a draw framebuffer object, the ith buffer
446 * listed in bufs must be COLOR_ATTACHMENTi or NONE . Specifying a
447 * buffer out of order, BACK , or COLOR_ATTACHMENTm where m is greater
448 * than or equal to the value of MAX_- COLOR_ATTACHMENTS , will
449 * generate the error INVALID_OPERATION .
450 */
451 if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
452 buffers[output] != GL_NONE &&
453 (buffers[output] < GL_COLOR_ATTACHMENT0 ||
454 buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
455 _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
456 return;
457 }
458
459 if (buffers[output] == GL_NONE) {
460 destMask[output] = 0x0;
461 }
462 else {
463 /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
464 * spec (20080923) says:
465 *
466 * "If the GL is bound to a framebuffer object and DrawBuffers is
467 * supplied with [...] COLOR_ATTACHMENTm where m is greater than
468 * or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
469 * INVALID_OPERATION results."
470 */
471 if (_mesa_is_user_fbo(fb) && buffers[output] >=
472 GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
473 _mesa_error(ctx, GL_INVALID_OPERATION,
474 "%s(buffers[%d] >= maximum number of draw buffers)",
475 caller, output);
476 return;
477 }
478
479 /* From the OpenGL 3.0 specification, page 259:
480 * "If the GL is bound to the default framebuffer and DrawBuffers is
481 * supplied with a constant (other than NONE) that does not indicate
482 * any of the color buffers allocated to the GL context by the window
483 * system, the error INVALID_OPERATION will be generated.
484 *
485 * If the GL is bound to a framebuffer object and DrawBuffers is
486 * supplied with a constant from table 4.6 [...] then the error
487 * INVALID_OPERATION results."
488 */
489 destMask[output] &= supportedMask;
490 if (destMask[output] == 0) {
491 _mesa_error(ctx, GL_INVALID_OPERATION,
492 "%s(unsupported buffer %s)",
493 caller, _mesa_enum_to_string(buffers[output]));
494 return;
495 }
496
497 /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
498 * "If the GL is bound to a framebuffer object, the ith buffer listed
499 * in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
500 * (same restriction applies with GL_EXT_draw_buffers specification)
501 */
502 if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
503 buffers[output] != GL_NONE &&
504 buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
505 _mesa_error(ctx, GL_INVALID_OPERATION,
506 "%s(unsupported buffer %s)",
507 caller, _mesa_enum_to_string(buffers[output]));
508 return;
509 }
510
511 /* From the OpenGL 3.0 specification, page 258:
512 * "Except for NONE, a buffer may not appear more than once in the
513 * array pointed to by bufs. Specifying a buffer more then once will
514 * result in the error INVALID_OPERATION."
515 */
516 if (destMask[output] & usedBufferMask) {
517 _mesa_error(ctx, GL_INVALID_OPERATION,
518 "%s(duplicated buffer %s)",
519 caller, _mesa_enum_to_string(buffers[output]));
520 return;
521 }
522
523 /* update bitmask */
524 usedBufferMask |= destMask[output];
525 }
526 }
527
528 /* OK, if we get here, there were no errors so set the new state */
529 _mesa_drawbuffers(ctx, fb, n, buffers, destMask);
530
531 /*
532 * Call device driver function if fb is the bound draw buffer.
533 * Note that n can be equal to 0,
534 * in which case we don't want to reference buffers[0], which
535 * may not be valid.
536 */
537 if (fb == ctx->DrawBuffer) {
538 if (ctx->Driver.DrawBuffers)
539 ctx->Driver.DrawBuffers(ctx, n, buffers);
540 else if (ctx->Driver.DrawBuffer)
541 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
542 }
543 }
544
545
546 void GLAPIENTRY
547 _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
548 {
549 GET_CURRENT_CONTEXT(ctx);
550 draw_buffers(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
551 }
552
553
554 void GLAPIENTRY
555 _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
556 const GLenum *bufs)
557 {
558 GET_CURRENT_CONTEXT(ctx);
559 struct gl_framebuffer *fb;
560
561 if (framebuffer) {
562 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
563 "glNamedFramebufferDrawBuffers");
564 if (!fb)
565 return;
566 }
567 else
568 fb = ctx->WinSysDrawBuffer;
569
570 draw_buffers(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
571 }
572
573
574 /**
575 * Performs necessary state updates when _mesa_drawbuffers makes an
576 * actual change.
577 */
578 static void
579 updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
580 {
581 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
582
583 if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
584 /* Flag the FBO as requiring validation. */
585 if (_mesa_is_user_fbo(fb)) {
586 fb->_Status = 0;
587 }
588 }
589 }
590
591
592 /**
593 * Helper function to set the GL_DRAW_BUFFER state for the given context and
594 * FBO. Called via glDrawBuffer(), glDrawBuffersARB()
595 *
596 * All error checking will have been done prior to calling this function
597 * so nothing should go wrong at this point.
598 *
599 * \param ctx current context
600 * \param fb the desired draw buffer
601 * \param n number of color outputs to set
602 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
603 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
604 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
605 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
606 */
607 void
608 _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
609 GLuint n, const GLenum *buffers, const GLbitfield *destMask)
610 {
611 GLbitfield mask[MAX_DRAW_BUFFERS];
612 GLuint buf;
613
614 if (!destMask) {
615 /* compute destMask values now */
616 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
617 GLuint output;
618 for (output = 0; output < n; output++) {
619 mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
620 assert(mask[output] != BAD_MASK);
621 mask[output] &= supportedMask;
622 }
623 destMask = mask;
624 }
625
626 /*
627 * destMask[0] may have up to four bits set
628 * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
629 * Otherwise, destMask[x] can only have one bit set.
630 */
631 if (n > 0 && _mesa_bitcount(destMask[0]) > 1) {
632 GLuint count = 0, destMask0 = destMask[0];
633 while (destMask0) {
634 const int bufIndex = u_bit_scan(&destMask0);
635 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
636 updated_drawbuffers(ctx, fb);
637 fb->_ColorDrawBufferIndexes[count] = bufIndex;
638 }
639 count++;
640 }
641 fb->ColorDrawBuffer[0] = buffers[0];
642 fb->_NumColorDrawBuffers = count;
643 }
644 else {
645 GLuint count = 0;
646 for (buf = 0; buf < n; buf++ ) {
647 if (destMask[buf]) {
648 GLint bufIndex = ffs(destMask[buf]) - 1;
649 /* only one bit should be set in the destMask[buf] field */
650 assert(_mesa_bitcount(destMask[buf]) == 1);
651 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
652 updated_drawbuffers(ctx, fb);
653 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
654 }
655 count = buf + 1;
656 }
657 else {
658 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
659 updated_drawbuffers(ctx, fb);
660 fb->_ColorDrawBufferIndexes[buf] = -1;
661 }
662 }
663 fb->ColorDrawBuffer[buf] = buffers[buf];
664 }
665 fb->_NumColorDrawBuffers = count;
666 }
667
668 /* set remaining outputs to -1 (GL_NONE) */
669 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
670 if (fb->_ColorDrawBufferIndexes[buf] != -1) {
671 updated_drawbuffers(ctx, fb);
672 fb->_ColorDrawBufferIndexes[buf] = -1;
673 }
674 }
675 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
676 fb->ColorDrawBuffer[buf] = GL_NONE;
677 }
678
679 if (_mesa_is_winsys_fbo(fb)) {
680 /* also set context drawbuffer state */
681 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
682 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
683 updated_drawbuffers(ctx, fb);
684 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
685 }
686 }
687 }
688 }
689
690
691 /**
692 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
693 * from the context's Color.DrawBuffer[] state.
694 * Use when changing contexts.
695 */
696 void
697 _mesa_update_draw_buffers(struct gl_context *ctx)
698 {
699 /* should be a window system FBO */
700 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
701
702 _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
703 ctx->Color.DrawBuffer, NULL);
704 }
705
706
707 /**
708 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
709 * GL_READ_BUFFER state for the given context and FBO.
710 * Note that all error checking should have been done before calling
711 * this function.
712 * \param ctx the rendering context
713 * \param fb the framebuffer object to update
714 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
715 * \param bufferIndex the numerical index corresponding to 'buffer'
716 */
717 void
718 _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
719 GLenum buffer, gl_buffer_index bufferIndex)
720 {
721 if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
722 /* Only update the per-context READ_BUFFER state if we're bound to
723 * a window-system framebuffer.
724 */
725 ctx->Pixel.ReadBuffer = buffer;
726 }
727
728 fb->ColorReadBuffer = buffer;
729 fb->_ColorReadBufferIndex = bufferIndex;
730
731 ctx->NewState |= _NEW_BUFFERS;
732 }
733
734
735
736 /**
737 * Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
738 * renderbuffer for reading pixels.
739 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
740 */
741 static ALWAYS_INLINE void
742 read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
743 GLenum buffer, const char *caller, bool no_error)
744 {
745 gl_buffer_index srcBuffer;
746
747 FLUSH_VERTICES(ctx, 0);
748
749 if (MESA_VERBOSE & VERBOSE_API)
750 _mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
751
752 if (buffer == GL_NONE) {
753 /* This is legal--it means that no buffer should be bound for reading. */
754 srcBuffer = BUFFER_NONE;
755 }
756 else {
757 /* general case / window-system framebuffer */
758 if (!no_error &&_mesa_is_gles3(ctx) &&
759 !is_legal_es3_readbuffer_enum(buffer))
760 srcBuffer = BUFFER_NONE;
761 else
762 srcBuffer = read_buffer_enum_to_index(ctx, buffer);
763
764 if (!no_error) {
765 GLbitfield supportedMask;
766
767 if (srcBuffer == BUFFER_NONE) {
768 _mesa_error(ctx, GL_INVALID_ENUM,
769 "%s(invalid buffer %s)", caller,
770 _mesa_enum_to_string(buffer));
771 return;
772 }
773
774 supportedMask = supported_buffer_bitmask(ctx, fb);
775 if (((1 << srcBuffer) & supportedMask) == 0) {
776 _mesa_error(ctx, GL_INVALID_OPERATION,
777 "%s(invalid buffer %s)", caller,
778 _mesa_enum_to_string(buffer));
779 return;
780 }
781 }
782 }
783
784 /* OK, all error checking has been completed now */
785
786 _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
787
788 /* Call the device driver function only if fb is the bound read buffer */
789 if (fb == ctx->ReadBuffer) {
790 if (ctx->Driver.ReadBuffer)
791 ctx->Driver.ReadBuffer(ctx, buffer);
792 }
793 }
794
795
796 static void
797 read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
798 GLenum buffer, const char *caller)
799 {
800 read_buffer(ctx, fb, buffer, caller, false);
801 }
802
803
804 static void
805 read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
806 GLenum buffer, const char *caller)
807 {
808 read_buffer(ctx, fb, buffer, caller, true);
809 }
810
811
812 void GLAPIENTRY
813 _mesa_ReadBuffer_no_error(GLenum buffer)
814 {
815 GET_CURRENT_CONTEXT(ctx);
816 read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
817 }
818
819
820 void GLAPIENTRY
821 _mesa_ReadBuffer(GLenum buffer)
822 {
823 GET_CURRENT_CONTEXT(ctx);
824 read_buffer_err(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
825 }
826
827
828 void GLAPIENTRY
829 _mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
830 {
831 GET_CURRENT_CONTEXT(ctx);
832
833 struct gl_framebuffer *fb;
834
835 if (framebuffer) {
836 fb = _mesa_lookup_framebuffer(ctx, framebuffer);
837 } else {
838 fb = ctx->WinSysReadBuffer;
839 }
840
841 read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
842 }
843
844
845 void GLAPIENTRY
846 _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
847 {
848 GET_CURRENT_CONTEXT(ctx);
849 struct gl_framebuffer *fb;
850
851 if (framebuffer) {
852 fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
853 "glNamedFramebufferReadBuffer");
854 if (!fb)
855 return;
856 }
857 else
858 fb = ctx->WinSysReadBuffer;
859
860 read_buffer_err(ctx, fb, src, "glNamedFramebufferReadBuffer");
861 }