2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * General framebuffer-related functions, like glClear, glScissor, etc.
47 _mesa_ClearIndex( GLfloat c
)
49 GET_CURRENT_CONTEXT(ctx
);
50 ASSERT_OUTSIDE_BEGIN_END(ctx
);
52 if (ctx
->Color
.ClearIndex
== (GLuint
) c
)
55 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
56 ctx
->Color
.ClearIndex
= (GLuint
) c
;
58 if (!ctx
->Visual
.rgbMode
&& ctx
->Driver
.ClearIndex
) {
59 /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
60 (*ctx
->Driver
.ClearIndex
)( ctx
, ctx
->Color
.ClearIndex
);
67 * Specify the clear values for the color buffers.
69 * \param red red color component.
70 * \param green green color component.
71 * \param blue blue color component.
72 * \param alpha alpha component.
76 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a
77 * change, flushes the vertices and notifies the driver via the
78 * dd_function_table::ClearColor callback.
81 _mesa_ClearColor( GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
)
84 GET_CURRENT_CONTEXT(ctx
);
85 ASSERT_OUTSIDE_BEGIN_END(ctx
);
87 tmp
[0] = CLAMP(red
, 0.0F
, 1.0F
);
88 tmp
[1] = CLAMP(green
, 0.0F
, 1.0F
);
89 tmp
[2] = CLAMP(blue
, 0.0F
, 1.0F
);
90 tmp
[3] = CLAMP(alpha
, 0.0F
, 1.0F
);
92 if (TEST_EQ_4V(tmp
, ctx
->Color
.ClearColor
))
93 return; /* no change */
95 FLUSH_VERTICES(ctx
, _NEW_COLOR
);
96 COPY_4V(ctx
->Color
.ClearColor
, tmp
);
98 if (ctx
->Visual
.rgbMode
&& ctx
->Driver
.ClearColor
) {
99 /* it's OK to call glClearColor in CI mode but it should be a NOP */
100 (*ctx
->Driver
.ClearColor
)(ctx
, ctx
->Color
.ClearColor
);
108 * \param mask bit-mask indicating the buffers to be cleared.
110 * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState
111 * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
112 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
113 * to clear the buffers, via the dd_function_table::Clear callback.
116 _mesa_Clear( GLbitfield mask
)
118 GET_CURRENT_CONTEXT(ctx
);
119 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
121 FLUSH_CURRENT(ctx
, 0);
123 if (MESA_VERBOSE
& VERBOSE_API
)
124 _mesa_debug(ctx
, "glClear 0x%x\n", mask
);
126 if (mask
& ~(GL_COLOR_BUFFER_BIT
|
127 GL_DEPTH_BUFFER_BIT
|
128 GL_STENCIL_BUFFER_BIT
|
129 GL_ACCUM_BUFFER_BIT
)) {
130 /* invalid bit set */
131 _mesa_error( ctx
, GL_INVALID_VALUE
, "glClear(0x%x)", mask
);
136 _mesa_update_state( ctx
); /* update _Xmin, etc */
139 if (ctx
->DrawBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
140 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
141 "glClear(incomplete framebuffer)");
145 if (ctx
->DrawBuffer
->Width
== 0 || ctx
->DrawBuffer
->Height
== 0 ||
146 ctx
->DrawBuffer
->_Xmin
>= ctx
->DrawBuffer
->_Xmax
||
147 ctx
->DrawBuffer
->_Ymin
>= ctx
->DrawBuffer
->_Ymax
)
150 if (ctx
->RenderMode
== GL_RENDER
) {
151 GLbitfield bufferMask
;
153 /* don't clear depth buffer if depth writing disabled */
154 if (!ctx
->Depth
.Mask
)
155 mask
&= ~GL_DEPTH_BUFFER_BIT
;
157 /* Build the bitmask to send to device driver's Clear function.
158 * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
159 * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
160 * BUFFER_BIT_COLORn flags.
163 if (mask
& GL_COLOR_BUFFER_BIT
) {
165 for (i
= 0; i
< ctx
->DrawBuffer
->_NumColorDrawBuffers
; i
++) {
166 bufferMask
|= (1 << ctx
->DrawBuffer
->_ColorDrawBufferIndexes
[i
]);
170 if ((mask
& GL_DEPTH_BUFFER_BIT
)
171 && ctx
->DrawBuffer
->Visual
.haveDepthBuffer
) {
172 bufferMask
|= BUFFER_BIT_DEPTH
;
175 if ((mask
& GL_STENCIL_BUFFER_BIT
)
176 && ctx
->DrawBuffer
->Visual
.haveStencilBuffer
) {
177 bufferMask
|= BUFFER_BIT_STENCIL
;
180 if ((mask
& GL_ACCUM_BUFFER_BIT
)
181 && ctx
->DrawBuffer
->Visual
.haveAccumBuffer
) {
182 bufferMask
|= BUFFER_BIT_ACCUM
;
185 ASSERT(ctx
->Driver
.Clear
);
186 ctx
->Driver
.Clear(ctx
, bufferMask
);
193 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
194 * available to the rendering context (for drawing or reading).
195 * This depends on the type of framebuffer. For window system framebuffers
196 * we look at the framebuffer's visual. But for user-create framebuffers we
197 * look at the number of supported color attachments.
198 * \param fb the framebuffer to draw to, or read from
199 * \return bitmask of BUFFER_BIT_* flags
202 supported_buffer_bitmask(const GLcontext
*ctx
, const struct gl_framebuffer
*fb
)
204 GLbitfield mask
= 0x0;
207 /* A user-created renderbuffer */
209 ASSERT(ctx
->Extensions
.EXT_framebuffer_object
);
210 for (i
= 0; i
< ctx
->Const
.MaxColorAttachments
; i
++) {
211 mask
|= (BUFFER_BIT_COLOR0
<< i
);
215 /* A window system framebuffer */
217 mask
= BUFFER_BIT_FRONT_LEFT
; /* always have this */
218 if (fb
->Visual
.stereoMode
) {
219 mask
|= BUFFER_BIT_FRONT_RIGHT
;
220 if (fb
->Visual
.doubleBufferMode
) {
221 mask
|= BUFFER_BIT_BACK_LEFT
| BUFFER_BIT_BACK_RIGHT
;
224 else if (fb
->Visual
.doubleBufferMode
) {
225 mask
|= BUFFER_BIT_BACK_LEFT
;
228 for (i
= 0; i
< fb
->Visual
.numAuxBuffers
; i
++) {
229 mask
|= (BUFFER_BIT_AUX0
<< i
);
238 * Helper routine used by glDrawBuffer and glDrawBuffersARB.
239 * Given a GLenum naming one or more color buffers (such as
240 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
243 draw_buffer_enum_to_bitmask(GLenum buffer
)
249 return BUFFER_BIT_FRONT_LEFT
| BUFFER_BIT_FRONT_RIGHT
;
251 return BUFFER_BIT_BACK_LEFT
| BUFFER_BIT_BACK_RIGHT
;
253 return BUFFER_BIT_FRONT_RIGHT
| BUFFER_BIT_BACK_RIGHT
;
255 return BUFFER_BIT_FRONT_RIGHT
;
257 return BUFFER_BIT_BACK_RIGHT
;
259 return BUFFER_BIT_BACK_LEFT
;
260 case GL_FRONT_AND_BACK
:
261 return BUFFER_BIT_FRONT_LEFT
| BUFFER_BIT_BACK_LEFT
262 | BUFFER_BIT_FRONT_RIGHT
| BUFFER_BIT_BACK_RIGHT
;
264 return BUFFER_BIT_FRONT_LEFT
| BUFFER_BIT_BACK_LEFT
;
266 return BUFFER_BIT_FRONT_LEFT
;
268 return BUFFER_BIT_AUX0
;
270 return BUFFER_BIT_AUX1
;
272 return BUFFER_BIT_AUX2
;
274 return BUFFER_BIT_AUX3
;
275 case GL_COLOR_ATTACHMENT0_EXT
:
276 return BUFFER_BIT_COLOR0
;
277 case GL_COLOR_ATTACHMENT1_EXT
:
278 return BUFFER_BIT_COLOR1
;
279 case GL_COLOR_ATTACHMENT2_EXT
:
280 return BUFFER_BIT_COLOR2
;
281 case GL_COLOR_ATTACHMENT3_EXT
:
282 return BUFFER_BIT_COLOR3
;
283 case GL_COLOR_ATTACHMENT4_EXT
:
284 return BUFFER_BIT_COLOR4
;
285 case GL_COLOR_ATTACHMENT5_EXT
:
286 return BUFFER_BIT_COLOR5
;
287 case GL_COLOR_ATTACHMENT6_EXT
:
288 return BUFFER_BIT_COLOR6
;
289 case GL_COLOR_ATTACHMENT7_EXT
:
290 return BUFFER_BIT_COLOR7
;
299 * Helper routine used by glReadBuffer.
300 * Given a GLenum naming a color buffer, return the index of the corresponding
301 * renderbuffer (a BUFFER_* value).
302 * return -1 for an invalid buffer.
305 read_buffer_enum_to_index(GLenum buffer
)
309 return BUFFER_FRONT_LEFT
;
311 return BUFFER_BACK_LEFT
;
313 return BUFFER_FRONT_RIGHT
;
315 return BUFFER_FRONT_RIGHT
;
317 return BUFFER_BACK_RIGHT
;
319 return BUFFER_BACK_LEFT
;
321 return BUFFER_FRONT_LEFT
;
323 return BUFFER_FRONT_LEFT
;
332 case GL_COLOR_ATTACHMENT0_EXT
:
333 return BUFFER_COLOR0
;
334 case GL_COLOR_ATTACHMENT1_EXT
:
335 return BUFFER_COLOR1
;
336 case GL_COLOR_ATTACHMENT2_EXT
:
337 return BUFFER_COLOR2
;
338 case GL_COLOR_ATTACHMENT3_EXT
:
339 return BUFFER_COLOR3
;
340 case GL_COLOR_ATTACHMENT4_EXT
:
341 return BUFFER_COLOR4
;
342 case GL_COLOR_ATTACHMENT5_EXT
:
343 return BUFFER_COLOR5
;
344 case GL_COLOR_ATTACHMENT6_EXT
:
345 return BUFFER_COLOR6
;
346 case GL_COLOR_ATTACHMENT7_EXT
:
347 return BUFFER_COLOR7
;
356 * Called by glDrawBuffer().
357 * Specify which renderbuffer(s) to draw into for the first color output.
358 * <buffer> can name zero, one, two or four renderbuffers!
359 * \sa _mesa_DrawBuffersARB
361 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
363 * Note that the behaviour of this function depends on whether the
364 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
365 * a user-created framebuffer object (Name!=0).
366 * In the former case, we update the per-context ctx->Color.DrawBuffer
367 * state var _and_ the FB's ColorDrawBuffer state.
368 * In the later case, we update the FB's ColorDrawBuffer state only.
370 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
371 * new FB is a window system FB, we need to re-update the FB's
372 * ColorDrawBuffer state to match the context. This is handled in
373 * _mesa_update_framebuffer().
375 * See the GL_EXT_framebuffer_object spec for more info.
378 _mesa_DrawBuffer(GLenum buffer
)
381 GET_CURRENT_CONTEXT(ctx
);
382 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
); /* too complex... */
384 if (MESA_VERBOSE
& VERBOSE_API
) {
385 _mesa_debug(ctx
, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer
));
388 if (buffer
== GL_NONE
) {
392 const GLbitfield supportedMask
393 = supported_buffer_bitmask(ctx
, ctx
->DrawBuffer
);
394 destMask
= draw_buffer_enum_to_bitmask(buffer
);
395 if (destMask
== BAD_MASK
) {
396 /* totally bogus buffer */
397 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawBuffer(buffer)");
400 destMask
&= supportedMask
;
401 if (destMask
== 0x0) {
402 /* none of the named color buffers exist! */
403 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glDrawBuffer(buffer)");
408 /* if we get here, there's no error so set new state */
409 _mesa_drawbuffers(ctx
, 1, &buffer
, &destMask
);
412 * Call device driver function.
414 if (ctx
->Driver
.DrawBuffers
)
415 ctx
->Driver
.DrawBuffers(ctx
, 1, &buffer
);
416 else if (ctx
->Driver
.DrawBuffer
)
417 ctx
->Driver
.DrawBuffer(ctx
, buffer
);
422 * Called by glDrawBuffersARB; specifies the destination color renderbuffers
423 * for N fragment program color outputs.
424 * \sa _mesa_DrawBuffer
425 * \param n number of outputs
426 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
427 * names cannot specify more than one buffer. For example,
428 * GL_FRONT_AND_BACK is illegal.
431 _mesa_DrawBuffersARB(GLsizei n
, const GLenum
*buffers
)
434 GLbitfield usedBufferMask
, supportedMask
;
435 GLbitfield destMask
[MAX_DRAW_BUFFERS
];
436 GET_CURRENT_CONTEXT(ctx
);
437 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
439 if (!ctx
->Extensions
.ARB_draw_buffers
) {
440 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glDrawBuffersARB");
443 if (n
< 1 || n
> (GLsizei
) ctx
->Const
.MaxDrawBuffers
) {
444 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDrawBuffersARB(n)");
448 supportedMask
= supported_buffer_bitmask(ctx
, ctx
->DrawBuffer
);
449 usedBufferMask
= 0x0;
451 /* complicated error checking... */
452 for (output
= 0; output
< n
; output
++) {
453 if (buffers
[output
] == GL_NONE
) {
454 destMask
[output
] = 0x0;
457 destMask
[output
] = draw_buffer_enum_to_bitmask(buffers
[output
]);
458 if (destMask
[output
] == BAD_MASK
459 || _mesa_bitcount(destMask
[output
]) > 1) {
460 _mesa_error(ctx
, GL_INVALID_ENUM
, "glDrawBuffersARB(buffer)");
463 destMask
[output
] &= supportedMask
;
464 if (destMask
[output
] == 0) {
465 _mesa_error(ctx
, GL_INVALID_OPERATION
,
466 "glDrawBuffersARB(unsupported buffer)");
469 if (destMask
[output
] & usedBufferMask
) {
470 /* can't specify a dest buffer more than once! */
471 _mesa_error(ctx
, GL_INVALID_OPERATION
,
472 "glDrawBuffersARB(duplicated buffer)");
477 usedBufferMask
|= destMask
[output
];
481 /* OK, if we get here, there were no errors so set the new state */
482 _mesa_drawbuffers(ctx
, n
, buffers
, destMask
);
485 * Call device driver function.
487 if (ctx
->Driver
.DrawBuffers
)
488 ctx
->Driver
.DrawBuffers(ctx
, n
, buffers
);
489 else if (ctx
->Driver
.DrawBuffer
)
490 ctx
->Driver
.DrawBuffer(ctx
, buffers
[0]);
495 * Helper function to set the GL_DRAW_BUFFER state in the context and
498 * All error checking will have been done prior to calling this function
499 * so nothing should go wrong at this point.
501 * \param ctx current context
502 * \param n number of color outputs to set
503 * \param buffers array[n] of colorbuffer names, like GL_LEFT.
504 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
505 * colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
506 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
509 _mesa_drawbuffers(GLcontext
*ctx
, GLuint n
, const GLenum
*buffers
,
510 const GLbitfield
*destMask
)
512 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
513 GLbitfield mask
[MAX_DRAW_BUFFERS
];
516 /* compute destMask values now */
517 const GLbitfield supportedMask
= supported_buffer_bitmask(ctx
, fb
);
519 for (output
= 0; output
< n
; output
++) {
520 mask
[output
] = draw_buffer_enum_to_bitmask(buffers
[output
]);
521 ASSERT(mask
[output
] != BAD_MASK
);
522 mask
[output
] &= supportedMask
;
528 GLuint buf
, count
= 0;
529 /* init to -1 to help catch errors */
530 fb
->_ColorDrawBufferIndexes
[0] = -1;
531 for (buf
= 0; buf
< BUFFER_COUNT
; buf
++) {
532 if (destMask
[0] & (1 << buf
)) {
533 fb
->_ColorDrawBufferIndexes
[count
] = buf
;
537 fb
->ColorDrawBuffer
[0] = buffers
[0];
538 fb
->_NumColorDrawBuffers
= count
;
541 GLuint buf
, count
= 0;
542 for (buf
= 0; buf
< n
; buf
++ ) {
544 fb
->_ColorDrawBufferIndexes
[buf
] = _mesa_ffs(destMask
[buf
]) - 1;
545 fb
->ColorDrawBuffer
[buf
] = buffers
[buf
];
549 fb
->_ColorDrawBufferIndexes
[buf
] = -1;
552 /* set remaining outputs to -1 (GL_NONE) */
553 while (buf
< ctx
->Const
.MaxDrawBuffers
) {
554 fb
->_ColorDrawBufferIndexes
[buf
] = -1;
555 fb
->ColorDrawBuffer
[buf
] = GL_NONE
;
558 fb
->_NumColorDrawBuffers
= count
;
562 /* also set context drawbuffer state */
564 for (buf
= 0; buf
< ctx
->Const
.MaxDrawBuffers
; buf
++) {
565 ctx
->Color
.DrawBuffer
[buf
] = fb
->ColorDrawBuffer
[buf
];
569 ctx
->NewState
|= _NEW_COLOR
;
574 * Like \sa _mesa_drawbuffers(), this is a helper function for setting
575 * GL_READ_BUFFER state in the context and current FBO.
576 * \param ctx the rendering context
577 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
578 * \param bufferIndex the numerical index corresponding to 'buffer'
581 _mesa_readbuffer(GLcontext
*ctx
, GLenum buffer
, GLint bufferIndex
)
583 struct gl_framebuffer
*fb
= ctx
->ReadBuffer
;
586 /* Only update the per-context READ_BUFFER state if we're bound to
587 * a window-system framebuffer.
589 ctx
->Pixel
.ReadBuffer
= buffer
;
592 fb
->ColorReadBuffer
= buffer
;
593 fb
->_ColorReadBufferIndex
= bufferIndex
;
595 ctx
->NewState
|= _NEW_PIXEL
;
601 * Called by glReadBuffer to set the source renderbuffer for reading pixels.
602 * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
605 _mesa_ReadBuffer(GLenum buffer
)
607 struct gl_framebuffer
*fb
;
608 GLbitfield supportedMask
;
610 GET_CURRENT_CONTEXT(ctx
);
611 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
613 if (MESA_VERBOSE
& VERBOSE_API
)
614 _mesa_debug(ctx
, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer
));
616 fb
= ctx
->ReadBuffer
;
618 if (MESA_VERBOSE
& VERBOSE_API
)
619 _mesa_debug(ctx
, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer
));
621 if (fb
->Name
> 0 && buffer
== GL_NONE
) {
622 /* This is legal for user-created framebuffer objects */
626 /* general case / window-system framebuffer */
627 srcBuffer
= read_buffer_enum_to_index(buffer
);
628 if (srcBuffer
== -1) {
629 _mesa_error(ctx
, GL_INVALID_ENUM
,
630 "glReadBuffer(buffer=0x%x)", buffer
);
633 supportedMask
= supported_buffer_bitmask(ctx
, fb
);
634 if (((1 << srcBuffer
) & supportedMask
) == 0) {
635 _mesa_error(ctx
, GL_INVALID_OPERATION
,
636 "glReadBuffer(buffer=0x%x)", buffer
);
641 /* OK, all error checking has been completed now */
643 _mesa_readbuffer(ctx
, buffer
, srcBuffer
);
646 * Call device driver function.
648 if (ctx
->Driver
.ReadBuffer
)
649 (*ctx
->Driver
.ReadBuffer
)(ctx
, buffer
);
656 * XXX THIS IS OBSOLETE - drivers should take care of detecting window
657 * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
659 * GL_MESA_resize_buffers extension.
661 * When this function is called, we'll ask the window system how large
662 * the current window is. If it's a new size, we'll call the driver's
663 * ResizeBuffers function. The driver will then resize its color buffers
664 * as needed, and maybe call the swrast's routine for reallocating
665 * swrast-managed depth/stencil/accum/etc buffers.
666 * \note This function should only be called through the GL API, not
667 * from device drivers (as was done in the past).
670 void _mesa_resizebuffers( GLcontext
*ctx
)
672 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx
);
674 if (MESA_VERBOSE
& VERBOSE_API
)
675 _mesa_debug(ctx
, "glResizeBuffersMESA\n");
677 if (!ctx
->Driver
.GetBufferSize
) {
681 if (ctx
->WinSysDrawBuffer
) {
682 GLuint newWidth
, newHeight
;
683 GLframebuffer
*buffer
= ctx
->WinSysDrawBuffer
;
685 assert(buffer
->Name
== 0);
687 /* ask device driver for size of output buffer */
688 ctx
->Driver
.GetBufferSize( buffer
, &newWidth
, &newHeight
);
690 /* see if size of device driver's color buffer (window) has changed */
691 if (buffer
->Width
!= newWidth
|| buffer
->Height
!= newHeight
) {
692 if (ctx
->Driver
.ResizeBuffers
)
693 ctx
->Driver
.ResizeBuffers(ctx
, buffer
, newWidth
, newHeight
);
697 if (ctx
->WinSysReadBuffer
698 && ctx
->WinSysReadBuffer
!= ctx
->WinSysDrawBuffer
) {
699 GLuint newWidth
, newHeight
;
700 GLframebuffer
*buffer
= ctx
->WinSysReadBuffer
;
702 assert(buffer
->Name
== 0);
704 /* ask device driver for size of read buffer */
705 ctx
->Driver
.GetBufferSize( buffer
, &newWidth
, &newHeight
);
707 /* see if size of device driver's color buffer (window) has changed */
708 if (buffer
->Width
!= newWidth
|| buffer
->Height
!= newHeight
) {
709 if (ctx
->Driver
.ResizeBuffers
)
710 ctx
->Driver
.ResizeBuffers(ctx
, buffer
, newWidth
, newHeight
);
714 ctx
->NewState
|= _NEW_BUFFERS
; /* to update scissor / window bounds */
719 * XXX THIS IS OBSOLETE
722 _mesa_ResizeBuffersMESA( void )
724 GET_CURRENT_CONTEXT(ctx
);
726 if (ctx
->Extensions
.MESA_resize_buffers
)
727 _mesa_resizebuffers( ctx
);
732 * XXX move somewhere else someday?
735 _mesa_SampleCoverageARB(GLclampf value
, GLboolean invert
)
737 GET_CURRENT_CONTEXT(ctx
);
739 if (!ctx
->Extensions
.ARB_multisample
) {
740 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glSampleCoverageARB");
744 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx
);
745 ctx
->Multisample
.SampleCoverageValue
= (GLfloat
) CLAMP(value
, 0.0, 1.0);
746 ctx
->Multisample
.SampleCoverageInvert
= invert
;
747 ctx
->NewState
|= _NEW_MULTISAMPLE
;
750 #endif /* _HAVE_FULL_GL */
755 * Initialize the context's multisample state.
756 * \param ctx the GL context.
759 _mesa_init_multisample(GLcontext
*ctx
)
761 ctx
->Multisample
.Enabled
= GL_TRUE
;
762 ctx
->Multisample
.SampleAlphaToCoverage
= GL_FALSE
;
763 ctx
->Multisample
.SampleAlphaToOne
= GL_FALSE
;
764 ctx
->Multisample
.SampleCoverage
= GL_FALSE
;
765 ctx
->Multisample
.SampleCoverageValue
= 1.0;
766 ctx
->Multisample
.SampleCoverageInvert
= GL_FALSE
;