mesa/colormac: introduce inline helper for 4 unclamped float to ubyte.
[mesa.git] / src / mesa / main / colormac.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file colormac.h
28 * Color-related macros
29 */
30
31
32 #ifndef COLORMAC_H
33 #define COLORMAC_H
34
35
36 #include "config.h"
37 #include "macros.h"
38 #include "mtypes.h"
39
40
41 /** \def BYTE_TO_CHAN
42 * Convert from GLbyte to GLchan */
43
44 /** \def UBYTE_TO_CHAN
45 * Convert from GLubyte to GLchan */
46
47 /** \def SHORT_TO_CHAN
48 * Convert from GLshort to GLchan */
49
50 /** \def USHORT_TO_CHAN
51 * Convert from GLushort to GLchan */
52
53 /** \def INT_TO_CHAN
54 * Convert from GLint to GLchan */
55
56 /** \def UINT_TO_CHAN
57 * Convert from GLuint to GLchan */
58
59 /** \def CHAN_TO_UBYTE
60 * Convert from GLchan to GLubyte */
61
62 /** \def CHAN_TO_FLOAT
63 * Convert from GLchan to GLfloat */
64
65 /** \def CLAMPED_FLOAT_TO_CHAN
66 * Convert from GLclampf to GLchan */
67
68 /** \def UNCLAMPED_FLOAT_TO_CHAN
69 * Convert from GLfloat to GLchan */
70
71 /** \def COPY_CHAN4
72 * Copy a GLchan[4] array */
73
74 #if CHAN_BITS == 8
75
76 #define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (GLchan) (b))
77 #define UBYTE_TO_CHAN(b) (b)
78 #define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) ((s) >> 7))
79 #define USHORT_TO_CHAN(s) ((GLchan) ((s) >> 8))
80 #define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 23))
81 #define UINT_TO_CHAN(i) ((GLchan) ((i) >> 24))
82
83 #define CHAN_TO_UBYTE(c) (c)
84 #define CHAN_TO_USHORT(c) (((c) << 8) | (c))
85 #define CHAN_TO_SHORT(c) (((c) << 7) | ((c) >> 1))
86 #define CHAN_TO_FLOAT(c) UBYTE_TO_FLOAT(c)
87
88 #define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_UBYTE(c, f)
89 #define UNCLAMPED_FLOAT_TO_CHAN(c, f) UNCLAMPED_FLOAT_TO_UBYTE(c, f)
90
91 #define COPY_CHAN4(DST, SRC) COPY_4UBV(DST, SRC)
92
93 #elif CHAN_BITS == 16
94
95 #define BYTE_TO_CHAN(b) ((b) < 0 ? 0 : (((GLchan) (b)) * 516))
96 #define UBYTE_TO_CHAN(b) ((((GLchan) (b)) << 8) | ((GLchan) (b)))
97 #define SHORT_TO_CHAN(s) ((s) < 0 ? 0 : (GLchan) (s))
98 #define USHORT_TO_CHAN(s) (s)
99 #define INT_TO_CHAN(i) ((i) < 0 ? 0 : (GLchan) ((i) >> 15))
100 #define UINT_TO_CHAN(i) ((GLchan) ((i) >> 16))
101
102 #define CHAN_TO_UBYTE(c) ((c) >> 8)
103 #define CHAN_TO_USHORT(c) (c)
104 #define CHAN_TO_SHORT(c) ((c) >> 1)
105 #define CHAN_TO_FLOAT(c) ((GLfloat) ((c) * (1.0 / CHAN_MAXF)))
106
107 #define CLAMPED_FLOAT_TO_CHAN(c, f) CLAMPED_FLOAT_TO_USHORT(c, f)
108 #define UNCLAMPED_FLOAT_TO_CHAN(c, f) UNCLAMPED_FLOAT_TO_USHORT(c, f)
109
110 #define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC)
111
112 #elif CHAN_BITS == 32
113
114 /* XXX floating-point color channels not fully thought-out */
115 #define BYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 127.0F)))
116 #define UBYTE_TO_CHAN(b) ((GLfloat) ((b) * (1.0F / 255.0F)))
117 #define SHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 32767.0F)))
118 #define USHORT_TO_CHAN(s) ((GLfloat) ((s) * (1.0F / 65535.0F)))
119 #define INT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 2147483647.0F)))
120 #define UINT_TO_CHAN(i) ((GLfloat) ((i) * (1.0F / 4294967295.0F)))
121
122 #define CHAN_TO_UBYTE(c) FLOAT_TO_UBYTE(c)
123 #define CHAN_TO_USHORT(c) ((GLushort) (CLAMP((c), 0.0f, 1.0f) * 65535.0))
124 #define CHAN_TO_SHORT(c) ((GLshort) (CLAMP((c), 0.0f, 1.0f) * 32767.0))
125 #define CHAN_TO_FLOAT(c) (c)
126
127 #define CLAMPED_FLOAT_TO_CHAN(c, f) c = (f)
128 #define UNCLAMPED_FLOAT_TO_CHAN(c, f) c = (f)
129
130 #define COPY_CHAN4(DST, SRC) COPY_4V(DST, SRC)
131
132 #else
133
134 #error unexpected CHAN_BITS size
135
136 #endif
137
138
139 /**
140 * Convert 3 channels at once.
141 *
142 * \param dst pointer to destination GLchan[3] array.
143 * \param f pointer to source GLfloat[3] array.
144 *
145 * \sa #UNCLAMPED_FLOAT_TO_CHAN.
146 */
147 #define UNCLAMPED_FLOAT_TO_RGB_CHAN(dst, f) \
148 do { \
149 UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \
150 UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \
151 UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \
152 } while (0)
153
154
155 /**
156 * Convert 4 channels at once.
157 *
158 * \param dst pointer to destination GLchan[4] array.
159 * \param f pointer to source GLfloat[4] array.
160 *
161 * \sa #UNCLAMPED_FLOAT_TO_CHAN.
162 */
163 #define UNCLAMPED_FLOAT_TO_RGBA_CHAN(dst, f) \
164 do { \
165 UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \
166 UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \
167 UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \
168 UNCLAMPED_FLOAT_TO_CHAN((dst)[3], (f)[3]); \
169 } while (0)
170
171 static inline void _mesa_unclamped_float_rgba_to_ubyte(GLubyte dst[4], const GLfloat src[4])
172 {
173 int i;
174 for (i = 0; i < 4; i++)
175 UNCLAMPED_FLOAT_TO_UBYTE(dst[i], src[i]);
176 }
177
178 /**
179 * \name Generic color packing macros. All inputs should be GLubytes.
180 *
181 * \todo We may move these into texstore.h at some point.
182 */
183 /*@{*/
184
185 #define PACK_COLOR_8888( X, Y, Z, W ) \
186 (((X) << 24) | ((Y) << 16) | ((Z) << 8) | (W))
187
188 #define PACK_COLOR_8888_REV( X, Y, Z, W ) \
189 (((W) << 24) | ((Z) << 16) | ((Y) << 8) | (X))
190
191 #define PACK_COLOR_888( X, Y, Z ) \
192 (((X) << 16) | ((Y) << 8) | (Z))
193
194 #define PACK_COLOR_565( X, Y, Z ) \
195 ((((X) & 0xf8) << 8) | (((Y) & 0xfc) << 3) | (((Z) & 0xf8) >> 3))
196
197 #define PACK_COLOR_565_REV( X, Y, Z ) \
198 (((X) & 0xf8) | ((Y) & 0xe0) >> 5 | (((Y) & 0x1c) << 11) | (((Z) & 0xf8) << 5))
199
200 #define PACK_COLOR_5551( R, G, B, A ) \
201 ((((R) & 0xf8) << 8) | (((G) & 0xf8) << 3) | (((B) & 0xf8) >> 2) | \
202 ((A) ? 1 : 0))
203
204 #define PACK_COLOR_1555( A, B, G, R ) \
205 ((((B) & 0xf8) << 7) | (((G) & 0xf8) << 2) | (((R) & 0xf8) >> 3) | \
206 ((A) ? 0x8000 : 0))
207
208 #define PACK_COLOR_1555_REV( A, B, G, R ) \
209 ((((B) & 0xf8) >> 1) | (((G) & 0xc0) >> 6) | (((G) & 0x38) << 10) | (((R) & 0xf8) << 5) | \
210 ((A) ? 0x80 : 0))
211
212 #define PACK_COLOR_2101010_UB( A, B, G, R ) \
213 (((B) << 22) | ((G) << 12) | ((R) << 2) | \
214 (((A) & 0xc0) << 24))
215
216 #define PACK_COLOR_2101010_US( A, B, G, R ) \
217 ((((B) >> 6) << 20) | (((G) >> 6) << 10) | ((R) >> 6) | \
218 (((A) >> 14) << 30))
219
220 #define PACK_COLOR_4444( R, G, B, A ) \
221 ((((R) & 0xf0) << 8) | (((G) & 0xf0) << 4) | ((B) & 0xf0) | ((A) >> 4))
222
223 #define PACK_COLOR_4444_REV( R, G, B, A ) \
224 ((((B) & 0xf0) << 8) | (((A) & 0xf0) << 4) | ((R) & 0xf0) | ((G) >> 4))
225
226 #define PACK_COLOR_44( L, A ) \
227 (((L) & 0xf0) | (((A) & 0xf0) >> 4))
228
229 #define PACK_COLOR_88( L, A ) \
230 (((L) << 8) | (A))
231
232 #define PACK_COLOR_88_REV( L, A ) \
233 (((A) << 8) | (L))
234
235 #define PACK_COLOR_1616( L, A ) \
236 (((L) << 16) | (A))
237
238 #define PACK_COLOR_1616_REV( L, A ) \
239 (((A) << 16) | (L))
240
241 #define PACK_COLOR_332( R, G, B ) \
242 (((R) & 0xe0) | (((G) & 0xe0) >> 3) | (((B) & 0xc0) >> 6))
243
244 #define PACK_COLOR_233( B, G, R ) \
245 (((B) & 0xc0) | (((G) & 0xe0) >> 2) | (((R) & 0xe0) >> 5))
246
247 /*@}*/
248
249
250 #endif /* COLORMAC_H */