mesa: remove _mesa_init_get_hash()
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "debug_output.h"
93 #include "depth.h"
94 #include "dlist.h"
95 #include "eval.h"
96 #include "extensions.h"
97 #include "fbobject.h"
98 #include "feedback.h"
99 #include "fog.h"
100 #include "formats.h"
101 #include "framebuffer.h"
102 #include "hint.h"
103 #include "hash.h"
104 #include "light.h"
105 #include "lines.h"
106 #include "macros.h"
107 #include "matrix.h"
108 #include "multisample.h"
109 #include "performance_monitor.h"
110 #include "pipelineobj.h"
111 #include "pixel.h"
112 #include "pixelstore.h"
113 #include "points.h"
114 #include "polygon.h"
115 #include "queryobj.h"
116 #include "syncobj.h"
117 #include "rastpos.h"
118 #include "remap.h"
119 #include "scissor.h"
120 #include "shared.h"
121 #include "shaderobj.h"
122 #include "shaderimage.h"
123 #include "util/simple_list.h"
124 #include "util/strtod.h"
125 #include "state.h"
126 #include "stencil.h"
127 #include "texcompress_s3tc.h"
128 #include "texstate.h"
129 #include "transformfeedback.h"
130 #include "mtypes.h"
131 #include "varray.h"
132 #include "version.h"
133 #include "viewport.h"
134 #include "vtxfmt.h"
135 #include "program/program.h"
136 #include "program/prog_print.h"
137 #include "math/m_matrix.h"
138 #include "main/dispatch.h" /* for _gloffset_COUNT */
139 #include "uniforms.h"
140 #include "macros.h"
141
142 #ifdef USE_SPARC_ASM
143 #include "sparc/sparc.h"
144 #endif
145
146 #include "compiler/glsl/glsl_parser_extras.h"
147 #include <stdbool.h>
148
149
150 #ifndef MESA_VERBOSE
151 int MESA_VERBOSE = 0;
152 #endif
153
154 #ifndef MESA_DEBUG_FLAGS
155 int MESA_DEBUG_FLAGS = 0;
156 #endif
157
158
159 /* ubyte -> float conversion */
160 GLfloat _mesa_ubyte_to_float_color_tab[256];
161
162
163
164 /**
165 * Swap buffers notification callback.
166 *
167 * \param ctx GL context.
168 *
169 * Called by window system just before swapping buffers.
170 * We have to finish any pending rendering.
171 */
172 void
173 _mesa_notifySwapBuffers(struct gl_context *ctx)
174 {
175 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
176 _mesa_debug(ctx, "SwapBuffers\n");
177 FLUSH_CURRENT( ctx, 0 );
178 if (ctx->Driver.Flush) {
179 ctx->Driver.Flush(ctx);
180 }
181 }
182
183
184 /**********************************************************************/
185 /** \name GL Visual allocation/destruction */
186 /**********************************************************************/
187 /*@{*/
188
189 /**
190 * Allocates a struct gl_config structure and initializes it via
191 * _mesa_initialize_visual().
192 *
193 * \param dbFlag double buffering
194 * \param stereoFlag stereo buffer
195 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
196 * is acceptable but the actual depth type will be GLushort or GLuint as
197 * needed.
198 * \param stencilBits requested minimum bits per stencil buffer value
199 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
200 * of bits per color component in accum buffer.
201 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
202 * \param redBits number of bits per color component in frame buffer for RGB(A)
203 * mode. We always use 8 in core Mesa though.
204 * \param greenBits same as above.
205 * \param blueBits same as above.
206 * \param alphaBits same as above.
207 * \param numSamples not really used.
208 *
209 * \return pointer to new struct gl_config or NULL if requested parameters
210 * can't be met.
211 *
212 * \note Need to add params for level and numAuxBuffers (at least)
213 */
214 struct gl_config *
215 _mesa_create_visual( GLboolean dbFlag,
216 GLboolean stereoFlag,
217 GLint redBits,
218 GLint greenBits,
219 GLint blueBits,
220 GLint alphaBits,
221 GLint depthBits,
222 GLint stencilBits,
223 GLint accumRedBits,
224 GLint accumGreenBits,
225 GLint accumBlueBits,
226 GLint accumAlphaBits,
227 GLint numSamples )
228 {
229 struct gl_config *vis = CALLOC_STRUCT(gl_config);
230 if (vis) {
231 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
232 redBits, greenBits, blueBits, alphaBits,
233 depthBits, stencilBits,
234 accumRedBits, accumGreenBits,
235 accumBlueBits, accumAlphaBits,
236 numSamples)) {
237 free(vis);
238 return NULL;
239 }
240 }
241 return vis;
242 }
243
244
245 /**
246 * Makes some sanity checks and fills in the fields of the struct
247 * gl_config object with the given parameters. If the caller needs to
248 * set additional fields, he should just probably init the whole
249 * gl_config object himself.
250 *
251 * \return GL_TRUE on success, or GL_FALSE on failure.
252 *
253 * \sa _mesa_create_visual() above for the parameter description.
254 */
255 GLboolean
256 _mesa_initialize_visual( struct gl_config *vis,
257 GLboolean dbFlag,
258 GLboolean stereoFlag,
259 GLint redBits,
260 GLint greenBits,
261 GLint blueBits,
262 GLint alphaBits,
263 GLint depthBits,
264 GLint stencilBits,
265 GLint accumRedBits,
266 GLint accumGreenBits,
267 GLint accumBlueBits,
268 GLint accumAlphaBits,
269 GLint numSamples )
270 {
271 assert(vis);
272
273 if (depthBits < 0 || depthBits > 32) {
274 return GL_FALSE;
275 }
276 if (stencilBits < 0 || stencilBits > 8) {
277 return GL_FALSE;
278 }
279 assert(accumRedBits >= 0);
280 assert(accumGreenBits >= 0);
281 assert(accumBlueBits >= 0);
282 assert(accumAlphaBits >= 0);
283
284 vis->rgbMode = GL_TRUE;
285 vis->doubleBufferMode = dbFlag;
286 vis->stereoMode = stereoFlag;
287
288 vis->redBits = redBits;
289 vis->greenBits = greenBits;
290 vis->blueBits = blueBits;
291 vis->alphaBits = alphaBits;
292 vis->rgbBits = redBits + greenBits + blueBits;
293
294 vis->indexBits = 0;
295 vis->depthBits = depthBits;
296 vis->stencilBits = stencilBits;
297
298 vis->accumRedBits = accumRedBits;
299 vis->accumGreenBits = accumGreenBits;
300 vis->accumBlueBits = accumBlueBits;
301 vis->accumAlphaBits = accumAlphaBits;
302
303 vis->haveAccumBuffer = accumRedBits > 0;
304 vis->haveDepthBuffer = depthBits > 0;
305 vis->haveStencilBuffer = stencilBits > 0;
306
307 vis->numAuxBuffers = 0;
308 vis->level = 0;
309 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
310 vis->samples = numSamples;
311
312 return GL_TRUE;
313 }
314
315
316 /**
317 * Destroy a visual and free its memory.
318 *
319 * \param vis visual.
320 *
321 * Frees the visual structure.
322 */
323 void
324 _mesa_destroy_visual( struct gl_config *vis )
325 {
326 free(vis);
327 }
328
329 /*@}*/
330
331
332 /**********************************************************************/
333 /** \name Context allocation, initialization, destroying
334 *
335 * The purpose of the most initialization functions here is to provide the
336 * default state values according to the OpenGL specification.
337 */
338 /**********************************************************************/
339 /*@{*/
340
341
342 /**
343 * One-time initialization mutex lock.
344 *
345 * \sa Used by one_time_init().
346 */
347 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
348
349
350 /**
351 * Calls all the various one-time-fini functions in Mesa
352 */
353
354 static void
355 one_time_fini(void)
356 {
357 _mesa_destroy_shader_compiler();
358 _mesa_locale_fini();
359 }
360
361 /**
362 * Calls all the various one-time-init functions in Mesa.
363 *
364 * While holding a global mutex lock, calls several initialization functions,
365 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
366 * defined.
367 *
368 * \sa _math_init().
369 */
370 static void
371 one_time_init( struct gl_context *ctx )
372 {
373 static GLbitfield api_init_mask = 0x0;
374
375 mtx_lock(&OneTimeLock);
376
377 /* truly one-time init */
378 if (!api_init_mask) {
379 GLuint i;
380
381 STATIC_ASSERT(sizeof(GLbyte) == 1);
382 STATIC_ASSERT(sizeof(GLubyte) == 1);
383 STATIC_ASSERT(sizeof(GLshort) == 2);
384 STATIC_ASSERT(sizeof(GLushort) == 2);
385 STATIC_ASSERT(sizeof(GLint) == 4);
386 STATIC_ASSERT(sizeof(GLuint) == 4);
387
388 _mesa_locale_init();
389
390 _mesa_one_time_init_extension_overrides();
391
392 _mesa_get_cpu_features();
393
394 for (i = 0; i < 256; i++) {
395 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
396 }
397
398 atexit(one_time_fini);
399
400 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
401 if (MESA_VERBOSE != 0) {
402 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
403 PACKAGE_VERSION, __DATE__, __TIME__);
404 }
405 #endif
406 }
407
408 /* per-API one-time init */
409 if (!(api_init_mask & (1 << ctx->API))) {
410 _mesa_init_remap_table();
411 }
412
413 api_init_mask |= 1 << ctx->API;
414
415 mtx_unlock(&OneTimeLock);
416 }
417
418
419 /**
420 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
421 */
422 static void
423 _mesa_init_current(struct gl_context *ctx)
424 {
425 GLuint i;
426
427 /* Init all to (0,0,0,1) */
428 for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
429 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
430 }
431
432 /* redo special cases: */
433 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
434 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
435 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
436 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
437 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
438 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
439 }
440
441
442 /**
443 * Init vertex/fragment/geometry program limits.
444 * Important: drivers should override these with actual limits.
445 */
446 static void
447 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
448 struct gl_program_constants *prog)
449 {
450 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
451 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
452 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
453 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
454 prog->MaxTemps = MAX_PROGRAM_TEMPS;
455 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
456 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
457 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
458
459 switch (stage) {
460 case MESA_SHADER_VERTEX:
461 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
462 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
463 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
464 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
465 prog->MaxInputComponents = 0; /* value not used */
466 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
467 break;
468 case MESA_SHADER_FRAGMENT:
469 prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
470 prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
471 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
472 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
473 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
474 prog->MaxOutputComponents = 0; /* value not used */
475 break;
476 case MESA_SHADER_TESS_CTRL:
477 case MESA_SHADER_TESS_EVAL:
478 case MESA_SHADER_GEOMETRY:
479 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
480 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
481 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
482 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
483 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
484 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
485 break;
486 case MESA_SHADER_COMPUTE:
487 prog->MaxParameters = 0; /* not meaningful for compute shaders */
488 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
489 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
490 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
491 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
492 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
493 break;
494 default:
495 assert(0 && "Bad shader stage in init_program_limits()");
496 }
497
498 /* Set the native limits to zero. This implies that there is no native
499 * support for shaders. Let the drivers fill in the actual values.
500 */
501 prog->MaxNativeInstructions = 0;
502 prog->MaxNativeAluInstructions = 0;
503 prog->MaxNativeTexInstructions = 0;
504 prog->MaxNativeTexIndirections = 0;
505 prog->MaxNativeAttribs = 0;
506 prog->MaxNativeTemps = 0;
507 prog->MaxNativeAddressRegs = 0;
508 prog->MaxNativeParameters = 0;
509
510 /* Set GLSL datatype range/precision info assuming IEEE float values.
511 * Drivers should override these defaults as needed.
512 */
513 prog->MediumFloat.RangeMin = 127;
514 prog->MediumFloat.RangeMax = 127;
515 prog->MediumFloat.Precision = 23;
516 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
517
518 /* Assume ints are stored as floats for now, since this is the least-common
519 * denominator. The OpenGL ES spec implies (page 132) that the precision
520 * of integer types should be 0. Practically speaking, IEEE
521 * single-precision floating point values can only store integers in the
522 * range [-0x01000000, 0x01000000] without loss of precision.
523 */
524 prog->MediumInt.RangeMin = 24;
525 prog->MediumInt.RangeMax = 24;
526 prog->MediumInt.Precision = 0;
527 prog->LowInt = prog->HighInt = prog->MediumInt;
528
529 prog->MaxUniformBlocks = 12;
530 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
531 consts->MaxUniformBlockSize / 4 *
532 prog->MaxUniformBlocks);
533
534 prog->MaxAtomicBuffers = 0;
535 prog->MaxAtomicCounters = 0;
536
537 prog->MaxShaderStorageBlocks = 8;
538 }
539
540
541 /**
542 * Initialize fields of gl_constants (aka ctx->Const.*).
543 * Use defaults from config.h. The device drivers will often override
544 * some of these values (such as number of texture units).
545 */
546 void
547 _mesa_init_constants(struct gl_constants *consts, gl_api api)
548 {
549 int i;
550 assert(consts);
551
552 /* Constants, may be overriden (usually only reduced) by device drivers */
553 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
554 consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
555 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
556 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
557 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
558 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
559 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
560 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
561 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
562 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
563 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
564 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
565 consts->MaxTextureBufferSize = 65536;
566 consts->TextureBufferOffsetAlignment = 1;
567 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
568 consts->SubPixelBits = SUB_PIXEL_BITS;
569 consts->MinPointSize = MIN_POINT_SIZE;
570 consts->MaxPointSize = MAX_POINT_SIZE;
571 consts->MinPointSizeAA = MIN_POINT_SIZE;
572 consts->MaxPointSizeAA = MAX_POINT_SIZE;
573 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
574 consts->MinLineWidth = MIN_LINE_WIDTH;
575 consts->MaxLineWidth = MAX_LINE_WIDTH;
576 consts->MinLineWidthAA = MIN_LINE_WIDTH;
577 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
578 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
579 consts->MaxClipPlanes = 6;
580 consts->MaxLights = MAX_LIGHTS;
581 consts->MaxShininess = 128.0;
582 consts->MaxSpotExponent = 128.0;
583 consts->MaxViewportWidth = 16384;
584 consts->MaxViewportHeight = 16384;
585 consts->MinMapBufferAlignment = 64;
586
587 /* Driver must override these values if ARB_viewport_array is supported. */
588 consts->MaxViewports = 1;
589 consts->ViewportSubpixelBits = 0;
590 consts->ViewportBounds.Min = 0;
591 consts->ViewportBounds.Max = 0;
592
593 /** GL_ARB_uniform_buffer_object */
594 consts->MaxCombinedUniformBlocks = 36;
595 consts->MaxUniformBufferBindings = 36;
596 consts->MaxUniformBlockSize = 16384;
597 consts->UniformBufferOffsetAlignment = 1;
598
599 /** GL_ARB_shader_storage_buffer_object */
600 consts->MaxCombinedShaderStorageBlocks = 8;
601 consts->MaxShaderStorageBufferBindings = 8;
602 consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
603 consts->ShaderStorageBufferOffsetAlignment = 256;
604
605 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
606 consts->MaxUserAssignableUniformLocations =
607 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
608
609 for (i = 0; i < MESA_SHADER_STAGES; i++)
610 init_program_limits(consts, i, &consts->Program[i]);
611
612 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
613 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
614
615 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
616 * gl_VertexID is implemented using a native hardware register with OpenGL
617 * semantics.
618 */
619 consts->VertexID_is_zero_based = false;
620
621 /* GL_ARB_draw_buffers */
622 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
623
624 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
625 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
626
627 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
628 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
629 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
630 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
631 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
632 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
633
634 /* Shading language version */
635 consts->GLSLVersion = 120;
636 _mesa_override_glsl_version(consts);
637
638 #ifdef DEBUG
639 consts->GenerateTemporaryNames = true;
640 #else
641 consts->GenerateTemporaryNames = false;
642 #endif
643
644 /* GL_ARB_framebuffer_object */
645 consts->MaxSamples = 0;
646
647 /* GLSL default if NativeIntegers == FALSE */
648 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
649
650 /* GL_ARB_sync */
651 consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
652
653 /* GL_EXT_provoking_vertex */
654 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
655
656 /** GL_ARB_viewport_array */
657 consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
658
659 /* GL_EXT_transform_feedback */
660 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
661 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
662 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
663 consts->MaxVertexStreams = 1;
664
665 /* GL 3.2 */
666 consts->ProfileMask = api == API_OPENGL_CORE
667 ? GL_CONTEXT_CORE_PROFILE_BIT
668 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
669
670 /* GL 4.4 */
671 consts->MaxVertexAttribStride = 2048;
672
673 /** GL_EXT_gpu_shader4 */
674 consts->MinProgramTexelOffset = -8;
675 consts->MaxProgramTexelOffset = 7;
676
677 /* GL_ARB_texture_gather */
678 consts->MinProgramTextureGatherOffset = -8;
679 consts->MaxProgramTextureGatherOffset = 7;
680
681 /* GL_ARB_robustness */
682 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
683
684 /* ES 3.0 or ARB_ES3_compatibility */
685 consts->MaxElementIndex = 0xffffffffu;
686
687 /* GL_ARB_texture_multisample */
688 consts->MaxColorTextureSamples = 1;
689 consts->MaxDepthTextureSamples = 1;
690 consts->MaxIntegerSamples = 1;
691
692 /* GL_ARB_shader_atomic_counters */
693 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
694 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
695 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
696 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
697
698 /* GL_ARB_vertex_attrib_binding */
699 consts->MaxVertexAttribRelativeOffset = 2047;
700 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
701
702 /* GL_ARB_compute_shader */
703 consts->MaxComputeWorkGroupCount[0] = 65535;
704 consts->MaxComputeWorkGroupCount[1] = 65535;
705 consts->MaxComputeWorkGroupCount[2] = 65535;
706 consts->MaxComputeWorkGroupSize[0] = 1024;
707 consts->MaxComputeWorkGroupSize[1] = 1024;
708 consts->MaxComputeWorkGroupSize[2] = 64;
709 /* Enables compute support for GLES 3.1 if >= 128 */
710 consts->MaxComputeWorkGroupInvocations = 0;
711
712 /** GL_ARB_gpu_shader5 */
713 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
714 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
715
716 /** GL_KHR_context_flush_control */
717 consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
718
719 /** GL_ARB_tessellation_shader */
720 consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
721 consts->MaxPatchVertices = MAX_PATCH_VERTICES;
722 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
723 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
724 consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
725 consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
726 consts->PrimitiveRestartForPatches = false;
727 }
728
729
730 /**
731 * Do some sanity checks on the limits/constants for the given context.
732 * Only called the first time a context is bound.
733 */
734 static void
735 check_context_limits(struct gl_context *ctx)
736 {
737 (void) ctx;
738
739 /* check that we don't exceed the size of various bitfields */
740 assert(VARYING_SLOT_MAX <=
741 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
742 assert(VARYING_SLOT_MAX <=
743 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
744
745 /* shader-related checks */
746 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
747 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
748
749 /* Texture unit checks */
750 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
751 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
752 assert(ctx->Const.MaxTextureCoordUnits > 0);
753 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
754 assert(ctx->Const.MaxTextureUnits > 0);
755 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
756 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
757 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
758 ctx->Const.MaxTextureCoordUnits));
759 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
760 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
761 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
762 /* number of coord units cannot be greater than number of image units */
763 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
764
765
766 /* Texture size checks */
767 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
768 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
769 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
770 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
771
772 /* Texture level checks */
773 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
774 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
775
776 /* Max texture size should be <= max viewport size (render to texture) */
777 assert((1U << (ctx->Const.MaxTextureLevels - 1))
778 <= ctx->Const.MaxViewportWidth);
779 assert((1U << (ctx->Const.MaxTextureLevels - 1))
780 <= ctx->Const.MaxViewportHeight);
781
782 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
783
784 /* if this fails, add more enum values to gl_buffer_index */
785 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
786
787 /* XXX probably add more tests */
788 }
789
790
791 /**
792 * Initialize the attribute groups in a GL context.
793 *
794 * \param ctx GL context.
795 *
796 * Initializes all the attributes, calling the respective <tt>init*</tt>
797 * functions for the more complex data structures.
798 */
799 static GLboolean
800 init_attrib_groups(struct gl_context *ctx)
801 {
802 assert(ctx);
803
804 /* Constants */
805 _mesa_init_constants(&ctx->Const, ctx->API);
806
807 /* Extensions */
808 _mesa_init_extensions(&ctx->Extensions);
809
810 /* Attribute Groups */
811 _mesa_init_accum( ctx );
812 _mesa_init_attrib( ctx );
813 _mesa_init_buffer_objects( ctx );
814 _mesa_init_color( ctx );
815 _mesa_init_current( ctx );
816 _mesa_init_depth( ctx );
817 _mesa_init_debug( ctx );
818 _mesa_init_debug_output( ctx );
819 _mesa_init_display_list( ctx );
820 _mesa_init_eval( ctx );
821 _mesa_init_fbobjects( ctx );
822 _mesa_init_feedback( ctx );
823 _mesa_init_fog( ctx );
824 _mesa_init_hint( ctx );
825 _mesa_init_image_units( ctx );
826 _mesa_init_line( ctx );
827 _mesa_init_lighting( ctx );
828 _mesa_init_matrix( ctx );
829 _mesa_init_multisample( ctx );
830 _mesa_init_performance_monitors( ctx );
831 _mesa_init_pipeline( ctx );
832 _mesa_init_pixel( ctx );
833 _mesa_init_pixelstore( ctx );
834 _mesa_init_point( ctx );
835 _mesa_init_polygon( ctx );
836 _mesa_init_program( ctx );
837 _mesa_init_queryobj( ctx );
838 _mesa_init_sync( ctx );
839 _mesa_init_rastpos( ctx );
840 _mesa_init_scissor( ctx );
841 _mesa_init_shader_state( ctx );
842 _mesa_init_stencil( ctx );
843 _mesa_init_transform( ctx );
844 _mesa_init_transform_feedback( ctx );
845 _mesa_init_varray( ctx );
846 _mesa_init_viewport( ctx );
847
848 if (!_mesa_init_texture( ctx ))
849 return GL_FALSE;
850
851 _mesa_init_texture_s3tc( ctx );
852
853 /* Miscellaneous */
854 ctx->NewState = _NEW_ALL;
855 ctx->NewDriverState = ~0;
856 ctx->ErrorValue = GL_NO_ERROR;
857 ctx->ShareGroupReset = false;
858 ctx->varying_vp_inputs = VERT_BIT_ALL;
859
860 return GL_TRUE;
861 }
862
863
864 /**
865 * Update default objects in a GL context with respect to shared state.
866 *
867 * \param ctx GL context.
868 *
869 * Removes references to old default objects, (texture objects, program
870 * objects, etc.) and changes to reference those from the current shared
871 * state.
872 */
873 static GLboolean
874 update_default_objects(struct gl_context *ctx)
875 {
876 assert(ctx);
877
878 _mesa_update_default_objects_program(ctx);
879 _mesa_update_default_objects_texture(ctx);
880 _mesa_update_default_objects_buffer_objects(ctx);
881
882 return GL_TRUE;
883 }
884
885
886 /* XXX this is temporary and should be removed at some point in the
887 * future when there's a reasonable expectation that the libGL library
888 * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
889 * functions which were added in Mesa 10.6.
890 */
891 #if !defined(_WIN32)
892 /* Avoid libGL / driver ABI break */
893 #define USE_GLAPI_NOP_FEATURES 0
894 #else
895 #define USE_GLAPI_NOP_FEATURES 1
896 #endif
897
898
899 /**
900 * This function is called by the glapi no-op functions. For each OpenGL
901 * function/entrypoint there's a simple no-op function. These "no-op"
902 * functions call this function.
903 *
904 * If there's a current OpenGL context for the calling thread, we record a
905 * GL_INVALID_OPERATION error. This can happen either because the app's
906 * calling an unsupported extension function, or calling an illegal function
907 * (such as glClear between glBegin/glEnd).
908 *
909 * If there's no current OpenGL context for the calling thread, we can
910 * print a message to stderr.
911 *
912 * \param name the name of the OpenGL function
913 */
914 #if USE_GLAPI_NOP_FEATURES
915 static void
916 nop_handler(const char *name)
917 {
918 GET_CURRENT_CONTEXT(ctx);
919 if (ctx) {
920 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
921 }
922 #if defined(DEBUG)
923 else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
924 fprintf(stderr,
925 "GL User Error: gl%s called without a rendering context\n",
926 name);
927 fflush(stderr);
928 }
929 #endif
930 }
931 #endif
932
933
934 /**
935 * Special no-op glFlush, see below.
936 */
937 #if defined(_WIN32)
938 static void GLAPIENTRY
939 nop_glFlush(void)
940 {
941 /* don't record an error like we do in nop_handler() */
942 }
943 #endif
944
945
946 #if !USE_GLAPI_NOP_FEATURES
947 static int
948 generic_nop(void)
949 {
950 GET_CURRENT_CONTEXT(ctx);
951 _mesa_error(ctx, GL_INVALID_OPERATION,
952 "unsupported function called "
953 "(unsupported extension or deprecated function?)");
954 return 0;
955 }
956 #endif
957
958
959 /**
960 * Create a new API dispatch table in which all entries point to the
961 * generic_nop() function. This will not work on Windows because of
962 * the __stdcall convention which requires the callee to clean up the
963 * call stack. That's impossible with one generic no-op function.
964 */
965 struct _glapi_table *
966 _mesa_new_nop_table(unsigned numEntries)
967 {
968 struct _glapi_table *table;
969
970 #if !USE_GLAPI_NOP_FEATURES
971 table = malloc(numEntries * sizeof(_glapi_proc));
972 if (table) {
973 _glapi_proc *entry = (_glapi_proc *) table;
974 unsigned i;
975 for (i = 0; i < numEntries; i++) {
976 entry[i] = (_glapi_proc) generic_nop;
977 }
978 }
979 #else
980 table = _glapi_new_nop_table(numEntries);
981 #endif
982 return table;
983 }
984
985
986 /**
987 * Allocate and initialize a new dispatch table. The table will be
988 * populated with pointers to "no-op" functions. In turn, the no-op
989 * functions will call nop_handler() above.
990 */
991 static struct _glapi_table *
992 alloc_dispatch_table(void)
993 {
994 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
995 * In practice, this'll be the same for stand-alone Mesa. But for DRI
996 * Mesa we do this to accommodate different versions of libGL and various
997 * DRI drivers.
998 */
999 int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
1000
1001 struct _glapi_table *table = _mesa_new_nop_table(numEntries);
1002
1003 #if defined(_WIN32)
1004 if (table) {
1005 /* This is a special case for Windows in the event that
1006 * wglGetProcAddress is called between glBegin/End().
1007 *
1008 * The MS opengl32.dll library apparently calls glFlush from
1009 * wglGetProcAddress(). If we're inside glBegin/End(), glFlush
1010 * will dispatch to _mesa_generic_nop() and we'll generate a
1011 * GL_INVALID_OPERATION error.
1012 *
1013 * The specific case which hits this is piglit's primitive-restart
1014 * test which calls glPrimitiveRestartNV() inside glBegin/End. The
1015 * first time we call glPrimitiveRestartNV() Piglit's API dispatch
1016 * code will try to resolve the function by calling wglGetProcAddress.
1017 * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
1018 * will fail causing the test to fail. By suppressing the error, the
1019 * assertion passes and the test continues.
1020 */
1021 SET_Flush(table, nop_glFlush);
1022 }
1023 #endif
1024
1025 #if USE_GLAPI_NOP_FEATURES
1026 _glapi_set_nop_handler(nop_handler);
1027 #endif
1028
1029 return table;
1030 }
1031
1032 /**
1033 * Creates a minimal dispatch table for use within glBegin()/glEnd().
1034 *
1035 * This ensures that we generate GL_INVALID_OPERATION errors from most
1036 * functions, since the set of functions that are valid within Begin/End is
1037 * very small.
1038 *
1039 * From the GL 1.0 specification section 2.6.3, "GL Commands within
1040 * Begin/End"
1041 *
1042 * "The only GL commands that are allowed within any Begin/End pairs are
1043 * the commands for specifying vertex coordinates, vertex color, normal
1044 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
1045 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
1046 * commands for specifying lighting material parameters (Material
1047 * commands see section 2.12.2), display list invocation commands
1048 * (CallList and CallLists see section 5.4), and the EdgeFlag
1049 * command. Executing Begin after Begin has already been executed but
1050 * before an End is issued generates the INVALID OPERATION error, as does
1051 * executing End without a previous corresponding Begin. Executing any
1052 * other GL command within Begin/End results in the error INVALID
1053 * OPERATION."
1054 *
1055 * The table entries for specifying vertex attributes are set up by
1056 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
1057 * are set by install_vtxfmt() as well.
1058 */
1059 static struct _glapi_table *
1060 create_beginend_table(const struct gl_context *ctx)
1061 {
1062 struct _glapi_table *table;
1063
1064 table = alloc_dispatch_table();
1065 if (!table)
1066 return NULL;
1067
1068 /* Fill in functions which return a value, since they should return some
1069 * specific value even if they emit a GL_INVALID_OPERATION error from them
1070 * being called within glBegin()/glEnd().
1071 */
1072 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
1073
1074 COPY_DISPATCH(GenLists);
1075 COPY_DISPATCH(IsProgram);
1076 COPY_DISPATCH(IsVertexArray);
1077 COPY_DISPATCH(IsBuffer);
1078 COPY_DISPATCH(IsEnabled);
1079 COPY_DISPATCH(IsEnabledi);
1080 COPY_DISPATCH(IsRenderbuffer);
1081 COPY_DISPATCH(IsFramebuffer);
1082 COPY_DISPATCH(CheckFramebufferStatus);
1083 COPY_DISPATCH(RenderMode);
1084 COPY_DISPATCH(GetString);
1085 COPY_DISPATCH(GetStringi);
1086 COPY_DISPATCH(GetPointerv);
1087 COPY_DISPATCH(IsQuery);
1088 COPY_DISPATCH(IsSampler);
1089 COPY_DISPATCH(IsSync);
1090 COPY_DISPATCH(IsTexture);
1091 COPY_DISPATCH(IsTransformFeedback);
1092 COPY_DISPATCH(DeleteQueries);
1093 COPY_DISPATCH(AreTexturesResident);
1094 COPY_DISPATCH(FenceSync);
1095 COPY_DISPATCH(ClientWaitSync);
1096 COPY_DISPATCH(MapBuffer);
1097 COPY_DISPATCH(UnmapBuffer);
1098 COPY_DISPATCH(MapBufferRange);
1099 COPY_DISPATCH(ObjectPurgeableAPPLE);
1100 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1101
1102 _mesa_loopback_init_api_table(ctx, table);
1103
1104 return table;
1105 }
1106
1107 void
1108 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1109 {
1110 /* Do the code-generated setup of the exec table in api_exec.c. */
1111 _mesa_initialize_exec_table(ctx);
1112
1113 if (ctx->Save)
1114 _mesa_initialize_save_table(ctx);
1115 }
1116
1117 /**
1118 * Initialize a struct gl_context struct (rendering context).
1119 *
1120 * This includes allocating all the other structs and arrays which hang off of
1121 * the context by pointers.
1122 * Note that the driver needs to pass in its dd_function_table here since
1123 * we need to at least call driverFunctions->NewTextureObject to create the
1124 * default texture objects.
1125 *
1126 * Called by _mesa_create_context().
1127 *
1128 * Performs the imports and exports callback tables initialization, and
1129 * miscellaneous one-time initializations. If no shared context is supplied one
1130 * is allocated, and increase its reference count. Setups the GL API dispatch
1131 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1132 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1133 * for debug flags.
1134 *
1135 * \param ctx the context to initialize
1136 * \param api the GL API type to create the context for
1137 * \param visual describes the visual attributes for this context or NULL to
1138 * create a configless context
1139 * \param share_list points to context to share textures, display lists,
1140 * etc with, or NULL
1141 * \param driverFunctions table of device driver functions for this context
1142 * to use
1143 */
1144 GLboolean
1145 _mesa_initialize_context(struct gl_context *ctx,
1146 gl_api api,
1147 const struct gl_config *visual,
1148 struct gl_context *share_list,
1149 const struct dd_function_table *driverFunctions)
1150 {
1151 struct gl_shared_state *shared;
1152 int i;
1153
1154 assert(driverFunctions->NewTextureObject);
1155 assert(driverFunctions->FreeTextureImageBuffer);
1156
1157 ctx->API = api;
1158 ctx->DrawBuffer = NULL;
1159 ctx->ReadBuffer = NULL;
1160 ctx->WinSysDrawBuffer = NULL;
1161 ctx->WinSysReadBuffer = NULL;
1162
1163 if (visual) {
1164 ctx->Visual = *visual;
1165 ctx->HasConfig = GL_TRUE;
1166 }
1167 else {
1168 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1169 ctx->HasConfig = GL_FALSE;
1170 }
1171
1172 _mesa_override_gl_version(ctx);
1173
1174 /* misc one-time initializations */
1175 one_time_init(ctx);
1176
1177 /* Plug in driver functions and context pointer here.
1178 * This is important because when we call alloc_shared_state() below
1179 * we'll call ctx->Driver.NewTextureObject() to create the default
1180 * textures.
1181 */
1182 ctx->Driver = *driverFunctions;
1183
1184 if (share_list) {
1185 /* share state with another context */
1186 shared = share_list->Shared;
1187 }
1188 else {
1189 /* allocate new, unshared state */
1190 shared = _mesa_alloc_shared_state(ctx);
1191 if (!shared)
1192 return GL_FALSE;
1193 }
1194
1195 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1196
1197 if (!init_attrib_groups( ctx ))
1198 goto fail;
1199
1200 /* setup the API dispatch tables with all nop functions */
1201 ctx->OutsideBeginEnd = alloc_dispatch_table();
1202 if (!ctx->OutsideBeginEnd)
1203 goto fail;
1204 ctx->Exec = ctx->OutsideBeginEnd;
1205 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1206
1207 ctx->FragmentProgram._MaintainTexEnvProgram
1208 = (getenv("MESA_TEX_PROG") != NULL);
1209
1210 ctx->VertexProgram._MaintainTnlProgram
1211 = (getenv("MESA_TNL_PROG") != NULL);
1212 if (ctx->VertexProgram._MaintainTnlProgram) {
1213 /* this is required... */
1214 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1215 }
1216
1217 /* Mesa core handles all the formats that mesa core knows about.
1218 * Drivers will want to override this list with just the formats
1219 * they can handle, and confirm that appropriate fallbacks exist in
1220 * _mesa_choose_tex_format().
1221 */
1222 memset(&ctx->TextureFormatSupported, GL_TRUE,
1223 sizeof(ctx->TextureFormatSupported));
1224
1225 switch (ctx->API) {
1226 case API_OPENGL_COMPAT:
1227 ctx->BeginEnd = create_beginend_table(ctx);
1228 ctx->Save = alloc_dispatch_table();
1229 if (!ctx->BeginEnd || !ctx->Save)
1230 goto fail;
1231
1232 /* fall-through */
1233 case API_OPENGL_CORE:
1234 break;
1235 case API_OPENGLES:
1236 /**
1237 * GL_OES_texture_cube_map says
1238 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1239 */
1240 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1241 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1242 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1243 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1244 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1245 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1246 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1247 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1248 }
1249 break;
1250 case API_OPENGLES2:
1251 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1252 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1253 break;
1254 }
1255
1256 ctx->FirstTimeCurrent = GL_TRUE;
1257
1258 return GL_TRUE;
1259
1260 fail:
1261 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1262 free(ctx->BeginEnd);
1263 free(ctx->OutsideBeginEnd);
1264 free(ctx->Save);
1265 return GL_FALSE;
1266 }
1267
1268
1269 /**
1270 * Allocate and initialize a struct gl_context structure.
1271 * Note that the driver needs to pass in its dd_function_table here since
1272 * we need to at least call driverFunctions->NewTextureObject to initialize
1273 * the rendering context.
1274 *
1275 * \param api the GL API type to create the context for
1276 * \param visual a struct gl_config pointer (we copy the struct contents) or
1277 * NULL to create a configless context
1278 * \param share_list another context to share display lists with or NULL
1279 * \param driverFunctions points to the dd_function_table into which the
1280 * driver has plugged in all its special functions.
1281 *
1282 * \return pointer to a new __struct gl_contextRec or NULL if error.
1283 */
1284 struct gl_context *
1285 _mesa_create_context(gl_api api,
1286 const struct gl_config *visual,
1287 struct gl_context *share_list,
1288 const struct dd_function_table *driverFunctions)
1289 {
1290 struct gl_context *ctx;
1291
1292 ctx = calloc(1, sizeof(struct gl_context));
1293 if (!ctx)
1294 return NULL;
1295
1296 if (_mesa_initialize_context(ctx, api, visual, share_list,
1297 driverFunctions)) {
1298 return ctx;
1299 }
1300 else {
1301 free(ctx);
1302 return NULL;
1303 }
1304 }
1305
1306
1307 /**
1308 * Free the data associated with the given context.
1309 *
1310 * But doesn't free the struct gl_context struct itself.
1311 *
1312 * \sa _mesa_initialize_context() and init_attrib_groups().
1313 */
1314 void
1315 _mesa_free_context_data( struct gl_context *ctx )
1316 {
1317 if (!_mesa_get_current_context()){
1318 /* No current context, but we may need one in order to delete
1319 * texture objs, etc. So temporarily bind the context now.
1320 */
1321 _mesa_make_current(ctx, NULL, NULL);
1322 }
1323
1324 /* unreference WinSysDraw/Read buffers */
1325 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1326 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1327 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1328 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1329
1330 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1331 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1332 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1333
1334 _mesa_reference_tesscprog(ctx, &ctx->TessCtrlProgram._Current, NULL);
1335 _mesa_reference_tesseprog(ctx, &ctx->TessEvalProgram._Current, NULL);
1336 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
1337
1338 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1339 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1340 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1341
1342 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1343 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1344
1345 _mesa_free_attrib_data(ctx);
1346 _mesa_free_buffer_objects(ctx);
1347 _mesa_free_eval_data( ctx );
1348 _mesa_free_texture_data( ctx );
1349 _mesa_free_matrix_data( ctx );
1350 _mesa_free_pipeline_data(ctx);
1351 _mesa_free_program_data(ctx);
1352 _mesa_free_shader_state(ctx);
1353 _mesa_free_queryobj_data(ctx);
1354 _mesa_free_sync_data(ctx);
1355 _mesa_free_varray_data(ctx);
1356 _mesa_free_transform_feedback(ctx);
1357 _mesa_free_performance_monitors(ctx);
1358
1359 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1360 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1361 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1362 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1363
1364 /* free dispatch tables */
1365 free(ctx->BeginEnd);
1366 free(ctx->OutsideBeginEnd);
1367 free(ctx->Save);
1368 free(ctx->ContextLost);
1369
1370 /* Shared context state (display lists, textures, etc) */
1371 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1372
1373 /* needs to be after freeing shared state */
1374 _mesa_free_display_list_data(ctx);
1375
1376 _mesa_free_errors_data(ctx);
1377
1378 free((void *)ctx->Extensions.String);
1379
1380 free(ctx->VersionString);
1381
1382 /* unbind the context if it's currently bound */
1383 if (ctx == _mesa_get_current_context()) {
1384 _mesa_make_current(NULL, NULL, NULL);
1385 }
1386 }
1387
1388
1389 /**
1390 * Destroy a struct gl_context structure.
1391 *
1392 * \param ctx GL context.
1393 *
1394 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1395 */
1396 void
1397 _mesa_destroy_context( struct gl_context *ctx )
1398 {
1399 if (ctx) {
1400 _mesa_free_context_data(ctx);
1401 free( (void *) ctx );
1402 }
1403 }
1404
1405
1406 /**
1407 * Copy attribute groups from one context to another.
1408 *
1409 * \param src source context
1410 * \param dst destination context
1411 * \param mask bitwise OR of GL_*_BIT flags
1412 *
1413 * According to the bits specified in \p mask, copies the corresponding
1414 * attributes from \p src into \p dst. For many of the attributes a simple \c
1415 * memcpy is not enough due to the existence of internal pointers in their data
1416 * structures.
1417 */
1418 void
1419 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1420 GLuint mask )
1421 {
1422 if (mask & GL_ACCUM_BUFFER_BIT) {
1423 /* OK to memcpy */
1424 dst->Accum = src->Accum;
1425 }
1426 if (mask & GL_COLOR_BUFFER_BIT) {
1427 /* OK to memcpy */
1428 dst->Color = src->Color;
1429 }
1430 if (mask & GL_CURRENT_BIT) {
1431 /* OK to memcpy */
1432 dst->Current = src->Current;
1433 }
1434 if (mask & GL_DEPTH_BUFFER_BIT) {
1435 /* OK to memcpy */
1436 dst->Depth = src->Depth;
1437 }
1438 if (mask & GL_ENABLE_BIT) {
1439 /* no op */
1440 }
1441 if (mask & GL_EVAL_BIT) {
1442 /* OK to memcpy */
1443 dst->Eval = src->Eval;
1444 }
1445 if (mask & GL_FOG_BIT) {
1446 /* OK to memcpy */
1447 dst->Fog = src->Fog;
1448 }
1449 if (mask & GL_HINT_BIT) {
1450 /* OK to memcpy */
1451 dst->Hint = src->Hint;
1452 }
1453 if (mask & GL_LIGHTING_BIT) {
1454 GLuint i;
1455 /* begin with memcpy */
1456 dst->Light = src->Light;
1457 /* fixup linked lists to prevent pointer insanity */
1458 make_empty_list( &(dst->Light.EnabledList) );
1459 for (i = 0; i < MAX_LIGHTS; i++) {
1460 if (dst->Light.Light[i].Enabled) {
1461 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1462 }
1463 }
1464 }
1465 if (mask & GL_LINE_BIT) {
1466 /* OK to memcpy */
1467 dst->Line = src->Line;
1468 }
1469 if (mask & GL_LIST_BIT) {
1470 /* OK to memcpy */
1471 dst->List = src->List;
1472 }
1473 if (mask & GL_PIXEL_MODE_BIT) {
1474 /* OK to memcpy */
1475 dst->Pixel = src->Pixel;
1476 }
1477 if (mask & GL_POINT_BIT) {
1478 /* OK to memcpy */
1479 dst->Point = src->Point;
1480 }
1481 if (mask & GL_POLYGON_BIT) {
1482 /* OK to memcpy */
1483 dst->Polygon = src->Polygon;
1484 }
1485 if (mask & GL_POLYGON_STIPPLE_BIT) {
1486 /* Use loop instead of memcpy due to problem with Portland Group's
1487 * C compiler. Reported by John Stone.
1488 */
1489 GLuint i;
1490 for (i = 0; i < 32; i++) {
1491 dst->PolygonStipple[i] = src->PolygonStipple[i];
1492 }
1493 }
1494 if (mask & GL_SCISSOR_BIT) {
1495 /* OK to memcpy */
1496 dst->Scissor = src->Scissor;
1497 }
1498 if (mask & GL_STENCIL_BUFFER_BIT) {
1499 /* OK to memcpy */
1500 dst->Stencil = src->Stencil;
1501 }
1502 if (mask & GL_TEXTURE_BIT) {
1503 /* Cannot memcpy because of pointers */
1504 _mesa_copy_texture_state(src, dst);
1505 }
1506 if (mask & GL_TRANSFORM_BIT) {
1507 /* OK to memcpy */
1508 dst->Transform = src->Transform;
1509 }
1510 if (mask & GL_VIEWPORT_BIT) {
1511 unsigned i;
1512 for (i = 0; i < src->Const.MaxViewports; i++) {
1513 /* OK to memcpy */
1514 dst->ViewportArray[i] = src->ViewportArray[i];
1515 }
1516 }
1517
1518 /* XXX FIXME: Call callbacks?
1519 */
1520 dst->NewState = _NEW_ALL;
1521 dst->NewDriverState = ~0;
1522 }
1523
1524
1525 /**
1526 * Check if the given context can render into the given framebuffer
1527 * by checking visual attributes.
1528 *
1529 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1530 */
1531 static GLboolean
1532 check_compatible(const struct gl_context *ctx,
1533 const struct gl_framebuffer *buffer)
1534 {
1535 const struct gl_config *ctxvis = &ctx->Visual;
1536 const struct gl_config *bufvis = &buffer->Visual;
1537
1538 if (buffer == _mesa_get_incomplete_framebuffer())
1539 return GL_TRUE;
1540
1541 #define check_component(foo) \
1542 if (ctxvis->foo && bufvis->foo && \
1543 ctxvis->foo != bufvis->foo) \
1544 return GL_FALSE
1545
1546 check_component(redMask);
1547 check_component(greenMask);
1548 check_component(blueMask);
1549 check_component(depthBits);
1550 check_component(stencilBits);
1551
1552 #undef check_component
1553
1554 return GL_TRUE;
1555 }
1556
1557
1558 /**
1559 * Check if the viewport/scissor size has not yet been initialized.
1560 * Initialize the size if the given width and height are non-zero.
1561 */
1562 void
1563 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1564 {
1565 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1566 unsigned i;
1567
1568 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1569 * potential infinite recursion.
1570 */
1571 ctx->ViewportInitialized = GL_TRUE;
1572
1573 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1574 * yet, so just initialize all of them.
1575 */
1576 for (i = 0; i < MAX_VIEWPORTS; i++) {
1577 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1578 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1579 }
1580 }
1581 }
1582
1583 static void
1584 handle_first_current(struct gl_context *ctx)
1585 {
1586 if (ctx->Version == 0) {
1587 /* probably in the process of tearing down the context */
1588 return;
1589 }
1590
1591 ctx->Extensions.String = _mesa_make_extension_string(ctx);
1592
1593 check_context_limits(ctx);
1594
1595 /* According to GL_MESA_configless_context the default value of
1596 * glDrawBuffers depends on the config of the first surface it is bound to.
1597 * For GLES it is always GL_BACK which has a magic interpretation */
1598 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1599 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1600 GLenum buffer;
1601
1602 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1603 buffer = GL_BACK;
1604 else
1605 buffer = GL_FRONT;
1606
1607 _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1608 NULL /* destMask */);
1609 }
1610
1611 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1612 gl_buffer_index bufferIndex;
1613 GLenum buffer;
1614
1615 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1616 buffer = GL_BACK;
1617 bufferIndex = BUFFER_BACK_LEFT;
1618 }
1619 else {
1620 buffer = GL_FRONT;
1621 bufferIndex = BUFFER_FRONT_LEFT;
1622 }
1623
1624 _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1625 }
1626 }
1627
1628 /* We can use this to help debug user's problems. Tell them to set
1629 * the MESA_INFO env variable before running their app. Then the
1630 * first time each context is made current we'll print some useful
1631 * information.
1632 */
1633 if (getenv("MESA_INFO")) {
1634 _mesa_print_info(ctx);
1635 }
1636 }
1637
1638 /**
1639 * Bind the given context to the given drawBuffer and readBuffer and
1640 * make it the current context for the calling thread.
1641 * We'll render into the drawBuffer and read pixels from the
1642 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1643 *
1644 * We check that the context's and framebuffer's visuals are compatible
1645 * and return immediately if they're not.
1646 *
1647 * \param newCtx the new GL context. If NULL then there will be no current GL
1648 * context.
1649 * \param drawBuffer the drawing framebuffer
1650 * \param readBuffer the reading framebuffer
1651 */
1652 GLboolean
1653 _mesa_make_current( struct gl_context *newCtx,
1654 struct gl_framebuffer *drawBuffer,
1655 struct gl_framebuffer *readBuffer )
1656 {
1657 GET_CURRENT_CONTEXT(curCtx);
1658
1659 if (MESA_VERBOSE & VERBOSE_API)
1660 _mesa_debug(newCtx, "_mesa_make_current()\n");
1661
1662 /* Check that the context's and framebuffer's visuals are compatible.
1663 */
1664 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1665 if (!check_compatible(newCtx, drawBuffer)) {
1666 _mesa_warning(newCtx,
1667 "MakeCurrent: incompatible visuals for context and drawbuffer");
1668 return GL_FALSE;
1669 }
1670 }
1671 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1672 if (!check_compatible(newCtx, readBuffer)) {
1673 _mesa_warning(newCtx,
1674 "MakeCurrent: incompatible visuals for context and readbuffer");
1675 return GL_FALSE;
1676 }
1677 }
1678
1679 if (curCtx &&
1680 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1681 /* make sure this context is valid for flushing */
1682 curCtx != newCtx &&
1683 curCtx->Const.ContextReleaseBehavior ==
1684 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
1685 _mesa_flush(curCtx);
1686
1687 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1688 _glapi_set_context((void *) newCtx);
1689 assert(_mesa_get_current_context() == newCtx);
1690
1691 if (!newCtx) {
1692 _glapi_set_dispatch(NULL); /* none current */
1693 }
1694 else {
1695 _glapi_set_dispatch(newCtx->CurrentDispatch);
1696
1697 if (drawBuffer && readBuffer) {
1698 assert(_mesa_is_winsys_fbo(drawBuffer));
1699 assert(_mesa_is_winsys_fbo(readBuffer));
1700 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1701 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1702
1703 /*
1704 * Only set the context's Draw/ReadBuffer fields if they're NULL
1705 * or not bound to a user-created FBO.
1706 */
1707 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1708 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1709 /* Update the FBO's list of drawbuffers/renderbuffers.
1710 * For winsys FBOs this comes from the GL state (which may have
1711 * changed since the last time this FBO was bound).
1712 */
1713 _mesa_update_draw_buffers(newCtx);
1714 }
1715 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1716 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1717 }
1718
1719 /* XXX only set this flag if we're really changing the draw/read
1720 * framebuffer bindings.
1721 */
1722 newCtx->NewState |= _NEW_BUFFERS;
1723
1724 if (drawBuffer) {
1725 _mesa_check_init_viewport(newCtx,
1726 drawBuffer->Width, drawBuffer->Height);
1727 }
1728 }
1729
1730 if (newCtx->FirstTimeCurrent) {
1731 handle_first_current(newCtx);
1732 newCtx->FirstTimeCurrent = GL_FALSE;
1733 }
1734 }
1735
1736 return GL_TRUE;
1737 }
1738
1739
1740 /**
1741 * Make context 'ctx' share the display lists, textures and programs
1742 * that are associated with 'ctxToShare'.
1743 * Any display lists, textures or programs associated with 'ctx' will
1744 * be deleted if nobody else is sharing them.
1745 */
1746 GLboolean
1747 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1748 {
1749 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1750 struct gl_shared_state *oldShared = NULL;
1751
1752 /* save ref to old state to prevent it from being deleted immediately */
1753 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1754
1755 /* update ctx's Shared pointer */
1756 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1757
1758 update_default_objects(ctx);
1759
1760 /* release the old shared state */
1761 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1762
1763 return GL_TRUE;
1764 }
1765 else {
1766 return GL_FALSE;
1767 }
1768 }
1769
1770
1771
1772 /**
1773 * \return pointer to the current GL context for this thread.
1774 *
1775 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1776 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1777 * context.h.
1778 */
1779 struct gl_context *
1780 _mesa_get_current_context( void )
1781 {
1782 return (struct gl_context *) _glapi_get_context();
1783 }
1784
1785
1786 /**
1787 * Get context's current API dispatch table.
1788 *
1789 * It'll either be the immediate-mode execute dispatcher or the display list
1790 * compile dispatcher.
1791 *
1792 * \param ctx GL context.
1793 *
1794 * \return pointer to dispatch_table.
1795 *
1796 * Simply returns __struct gl_contextRec::CurrentDispatch.
1797 */
1798 struct _glapi_table *
1799 _mesa_get_dispatch(struct gl_context *ctx)
1800 {
1801 return ctx->CurrentDispatch;
1802 }
1803
1804 /*@}*/
1805
1806
1807 /**********************************************************************/
1808 /** \name Miscellaneous functions */
1809 /**********************************************************************/
1810 /*@{*/
1811
1812 /**
1813 * Record an error.
1814 *
1815 * \param ctx GL context.
1816 * \param error error code.
1817 *
1818 * Records the given error code and call the driver's dd_function_table::Error
1819 * function if defined.
1820 *
1821 * \sa
1822 * This is called via _mesa_error().
1823 */
1824 void
1825 _mesa_record_error(struct gl_context *ctx, GLenum error)
1826 {
1827 if (!ctx)
1828 return;
1829
1830 if (ctx->ErrorValue == GL_NO_ERROR) {
1831 ctx->ErrorValue = error;
1832 }
1833 }
1834
1835
1836 /**
1837 * Flush commands and wait for completion.
1838 */
1839 void
1840 _mesa_finish(struct gl_context *ctx)
1841 {
1842 FLUSH_VERTICES( ctx, 0 );
1843 FLUSH_CURRENT( ctx, 0 );
1844 if (ctx->Driver.Finish) {
1845 ctx->Driver.Finish(ctx);
1846 }
1847 }
1848
1849
1850 /**
1851 * Flush commands.
1852 */
1853 void
1854 _mesa_flush(struct gl_context *ctx)
1855 {
1856 FLUSH_VERTICES( ctx, 0 );
1857 FLUSH_CURRENT( ctx, 0 );
1858 if (ctx->Driver.Flush) {
1859 ctx->Driver.Flush(ctx);
1860 }
1861 }
1862
1863
1864
1865 /**
1866 * Execute glFinish().
1867 *
1868 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1869 * dd_function_table::Finish driver callback, if not NULL.
1870 */
1871 void GLAPIENTRY
1872 _mesa_Finish(void)
1873 {
1874 GET_CURRENT_CONTEXT(ctx);
1875 ASSERT_OUTSIDE_BEGIN_END(ctx);
1876 _mesa_finish(ctx);
1877 }
1878
1879
1880 /**
1881 * Execute glFlush().
1882 *
1883 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1884 * dd_function_table::Flush driver callback, if not NULL.
1885 */
1886 void GLAPIENTRY
1887 _mesa_Flush(void)
1888 {
1889 GET_CURRENT_CONTEXT(ctx);
1890 ASSERT_OUTSIDE_BEGIN_END(ctx);
1891 _mesa_flush(ctx);
1892 }
1893
1894
1895 /*
1896 * ARB_blend_func_extended - ERRORS section
1897 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1898 * implicitly calls Begin if any draw buffer has a blend function requiring the
1899 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1900 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1901 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1902 */
1903 static GLboolean
1904 _mesa_check_blend_func_error(struct gl_context *ctx)
1905 {
1906 GLuint i;
1907 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1908 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1909 i++) {
1910 if (ctx->Color.Blend[i]._UsesDualSrc) {
1911 _mesa_error(ctx, GL_INVALID_OPERATION,
1912 "dual source blend on illegal attachment");
1913 return GL_FALSE;
1914 }
1915 }
1916 return GL_TRUE;
1917 }
1918
1919
1920 /**
1921 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1922 * is called to see if it's valid to render. This involves checking that
1923 * the current shader is valid and the framebuffer is complete.
1924 * It also check the current pipeline object is valid if any.
1925 * If an error is detected it'll be recorded here.
1926 * \return GL_TRUE if OK to render, GL_FALSE if not
1927 */
1928 GLboolean
1929 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1930 {
1931 /* This depends on having up to date derived state (shaders) */
1932 if (ctx->NewState)
1933 _mesa_update_state(ctx);
1934
1935 if (ctx->API == API_OPENGL_COMPAT) {
1936 /* Any shader stages that are not supplied by the GLSL shader and have
1937 * assembly shaders enabled must now be validated.
1938 */
1939 if (!ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]
1940 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1941 _mesa_error(ctx, GL_INVALID_OPERATION,
1942 "%s(vertex program not valid)", where);
1943 return GL_FALSE;
1944 }
1945
1946 if (!ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]) {
1947 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1948 _mesa_error(ctx, GL_INVALID_OPERATION,
1949 "%s(fragment program not valid)", where);
1950 return GL_FALSE;
1951 }
1952
1953 /* If drawing to integer-valued color buffers, there must be an
1954 * active fragment shader (GL_EXT_texture_integer).
1955 */
1956 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1957 _mesa_error(ctx, GL_INVALID_OPERATION,
1958 "%s(integer format but no fragment shader)", where);
1959 return GL_FALSE;
1960 }
1961 }
1962 }
1963
1964 /* A pipeline object is bound */
1965 if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
1966 if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader)) {
1967 _mesa_error(ctx, GL_INVALID_OPERATION,
1968 "glValidateProgramPipeline failed to validate the "
1969 "pipeline");
1970 return GL_FALSE;
1971 }
1972 }
1973
1974 /* If a program is active and SSO not in use, check if validation of
1975 * samplers succeeded for the active program. */
1976 if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) {
1977 char errMsg[100];
1978 if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram,
1979 errMsg, 100)) {
1980 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", errMsg);
1981 return GL_FALSE;
1982 }
1983 }
1984
1985 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1986 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1987 "%s(incomplete framebuffer)", where);
1988 return GL_FALSE;
1989 }
1990
1991 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1992 return GL_FALSE;
1993 }
1994
1995 #ifdef DEBUG
1996 if (ctx->_Shader->Flags & GLSL_LOG) {
1997 struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
1998 gl_shader_stage i;
1999
2000 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2001 if (shProg[i] == NULL || shProg[i]->_Used
2002 || shProg[i]->_LinkedShaders[i] == NULL)
2003 continue;
2004
2005 /* This is the first time this shader is being used.
2006 * Append shader's constants/uniforms to log file.
2007 *
2008 * Only log data for the program target that matches the shader
2009 * target. It's possible to have a program bound to the vertex
2010 * shader target that also supplied a fragment shader. If that
2011 * program isn't also bound to the fragment shader target we don't
2012 * want to log its fragment data.
2013 */
2014 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
2015 }
2016
2017 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2018 if (shProg[i] != NULL)
2019 shProg[i]->_Used = GL_TRUE;
2020 }
2021 }
2022 #endif
2023
2024 return GL_TRUE;
2025 }
2026
2027
2028 /*@}*/