mesa/main: factor out one-time-init into a helper
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "bbox.h"
87 #include "blend.h"
88 #include "buffers.h"
89 #include "bufferobj.h"
90 #include "conservativeraster.h"
91 #include "context.h"
92 #include "cpuinfo.h"
93 #include "debug.h"
94 #include "debug_output.h"
95 #include "depth.h"
96 #include "dlist.h"
97 #include "eval.h"
98 #include "extensions.h"
99 #include "fbobject.h"
100 #include "feedback.h"
101 #include "fog.h"
102 #include "formats.h"
103 #include "framebuffer.h"
104 #include "glthread.h"
105 #include "hint.h"
106 #include "hash.h"
107 #include "light.h"
108 #include "lines.h"
109 #include "macros.h"
110 #include "matrix.h"
111 #include "multisample.h"
112 #include "performance_monitor.h"
113 #include "performance_query.h"
114 #include "pipelineobj.h"
115 #include "pixel.h"
116 #include "pixelstore.h"
117 #include "points.h"
118 #include "polygon.h"
119 #include "queryobj.h"
120 #include "syncobj.h"
121 #include "rastpos.h"
122 #include "remap.h"
123 #include "scissor.h"
124 #include "shared.h"
125 #include "shaderobj.h"
126 #include "shaderimage.h"
127 #include "state.h"
128 #include "util/debug.h"
129 #include "util/disk_cache.h"
130 #include "util/strtod.h"
131 #include "stencil.h"
132 #include "shaderimage.h"
133 #include "texcompress_s3tc.h"
134 #include "texstate.h"
135 #include "transformfeedback.h"
136 #include "mtypes.h"
137 #include "varray.h"
138 #include "version.h"
139 #include "viewport.h"
140 #include "texturebindless.h"
141 #include "program/program.h"
142 #include "math/m_matrix.h"
143 #include "main/dispatch.h" /* for _gloffset_COUNT */
144 #include "macros.h"
145 #include "git_sha1.h"
146
147 #ifdef USE_SPARC_ASM
148 #include "sparc/sparc.h"
149 #endif
150
151 #include "compiler/glsl_types.h"
152 #include "compiler/glsl/builtin_functions.h"
153 #include "compiler/glsl/glsl_parser_extras.h"
154 #include <stdbool.h>
155 #include "util/u_memory.h"
156
157
158 #ifndef MESA_VERBOSE
159 int MESA_VERBOSE = 0;
160 #endif
161
162 #ifndef MESA_DEBUG_FLAGS
163 int MESA_DEBUG_FLAGS = 0;
164 #endif
165
166
167 /* ubyte -> float conversion */
168 GLfloat _mesa_ubyte_to_float_color_tab[256];
169
170
171
172 /**
173 * Swap buffers notification callback.
174 *
175 * \param ctx GL context.
176 *
177 * Called by window system just before swapping buffers.
178 * We have to finish any pending rendering.
179 */
180 void
181 _mesa_notifySwapBuffers(struct gl_context *ctx)
182 {
183 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
184 _mesa_debug(ctx, "SwapBuffers\n");
185 FLUSH_VERTICES(ctx, 0);
186 if (ctx->Driver.Flush) {
187 ctx->Driver.Flush(ctx);
188 }
189 }
190
191
192 /**********************************************************************/
193 /** \name GL Visual allocation/destruction */
194 /**********************************************************************/
195 /*@{*/
196
197 /**
198 * Allocates a struct gl_config structure and initializes it via
199 * _mesa_initialize_visual().
200 *
201 * \param dbFlag double buffering
202 * \param stereoFlag stereo buffer
203 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
204 * is acceptable but the actual depth type will be GLushort or GLuint as
205 * needed.
206 * \param stencilBits requested minimum bits per stencil buffer value
207 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
208 * of bits per color component in accum buffer.
209 * \param redBits number of bits per color component in frame buffer for RGB(A)
210 * mode. We always use 8 in core Mesa though.
211 * \param greenBits same as above.
212 * \param blueBits same as above.
213 * \param alphaBits same as above.
214 * \param numSamples not really used.
215 *
216 * \return pointer to new struct gl_config or NULL if requested parameters
217 * can't be met.
218 *
219 * \note Need to add params for level and numAuxBuffers (at least)
220 */
221 struct gl_config *
222 _mesa_create_visual( GLboolean dbFlag,
223 GLboolean stereoFlag,
224 GLint redBits,
225 GLint greenBits,
226 GLint blueBits,
227 GLint alphaBits,
228 GLint depthBits,
229 GLint stencilBits,
230 GLint accumRedBits,
231 GLint accumGreenBits,
232 GLint accumBlueBits,
233 GLint accumAlphaBits,
234 GLuint numSamples )
235 {
236 struct gl_config *vis = CALLOC_STRUCT(gl_config);
237 if (vis) {
238 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
239 redBits, greenBits, blueBits, alphaBits,
240 depthBits, stencilBits,
241 accumRedBits, accumGreenBits,
242 accumBlueBits, accumAlphaBits,
243 numSamples)) {
244 free(vis);
245 return NULL;
246 }
247 }
248 return vis;
249 }
250
251
252 /**
253 * Makes some sanity checks and fills in the fields of the struct
254 * gl_config object with the given parameters. If the caller needs to
255 * set additional fields, he should just probably init the whole
256 * gl_config object himself.
257 *
258 * \return GL_TRUE on success, or GL_FALSE on failure.
259 *
260 * \sa _mesa_create_visual() above for the parameter description.
261 */
262 GLboolean
263 _mesa_initialize_visual( struct gl_config *vis,
264 GLboolean dbFlag,
265 GLboolean stereoFlag,
266 GLint redBits,
267 GLint greenBits,
268 GLint blueBits,
269 GLint alphaBits,
270 GLint depthBits,
271 GLint stencilBits,
272 GLint accumRedBits,
273 GLint accumGreenBits,
274 GLint accumBlueBits,
275 GLint accumAlphaBits,
276 GLuint numSamples )
277 {
278 assert(vis);
279
280 if (depthBits < 0 || depthBits > 32) {
281 return GL_FALSE;
282 }
283 if (stencilBits < 0 || stencilBits > 8) {
284 return GL_FALSE;
285 }
286 assert(accumRedBits >= 0);
287 assert(accumGreenBits >= 0);
288 assert(accumBlueBits >= 0);
289 assert(accumAlphaBits >= 0);
290
291 vis->doubleBufferMode = dbFlag;
292 vis->stereoMode = stereoFlag;
293
294 vis->redBits = redBits;
295 vis->greenBits = greenBits;
296 vis->blueBits = blueBits;
297 vis->alphaBits = alphaBits;
298 vis->rgbBits = redBits + greenBits + blueBits;
299
300 vis->depthBits = depthBits;
301 vis->stencilBits = stencilBits;
302
303 vis->accumRedBits = accumRedBits;
304 vis->accumGreenBits = accumGreenBits;
305 vis->accumBlueBits = accumBlueBits;
306 vis->accumAlphaBits = accumAlphaBits;
307
308 vis->numAuxBuffers = 0;
309 vis->level = 0;
310 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
311 vis->samples = numSamples;
312
313 return GL_TRUE;
314 }
315
316
317 /**
318 * Destroy a visual and free its memory.
319 *
320 * \param vis visual.
321 *
322 * Frees the visual structure.
323 */
324 void
325 _mesa_destroy_visual( struct gl_config *vis )
326 {
327 free(vis);
328 }
329
330 /*@}*/
331
332
333 /**********************************************************************/
334 /** \name Context allocation, initialization, destroying
335 *
336 * The purpose of the most initialization functions here is to provide the
337 * default state values according to the OpenGL specification.
338 */
339 /**********************************************************************/
340 /*@{*/
341
342
343 /**
344 * Calls all the various one-time-fini functions in Mesa
345 */
346
347 static void
348 one_time_fini(void)
349 {
350 glsl_type_singleton_decref();
351 _mesa_locale_fini();
352 }
353
354 /**
355 * Calls all the various one-time-init functions in Mesa
356 */
357
358 static void
359 one_time_init(void)
360 {
361 GLuint i;
362
363 STATIC_ASSERT(sizeof(GLbyte) == 1);
364 STATIC_ASSERT(sizeof(GLubyte) == 1);
365 STATIC_ASSERT(sizeof(GLshort) == 2);
366 STATIC_ASSERT(sizeof(GLushort) == 2);
367 STATIC_ASSERT(sizeof(GLint) == 4);
368 STATIC_ASSERT(sizeof(GLuint) == 4);
369
370 _mesa_locale_init();
371
372 _mesa_one_time_init_extension_overrides();
373
374 _mesa_get_cpu_features();
375
376 for (i = 0; i < 256; i++) {
377 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
378 }
379
380 atexit(one_time_fini);
381
382 #if defined(DEBUG)
383 if (MESA_VERBOSE != 0) {
384 _mesa_debug(NULL, "Mesa " PACKAGE_VERSION " DEBUG build" MESA_GIT_SHA1 "\n");
385 }
386 #endif
387
388 /* Take a glsl type reference for the duration of libGL's life to avoid
389 * unecessary creation/destruction of glsl types.
390 */
391 glsl_type_singleton_init_or_ref();
392
393 _mesa_init_remap_table();
394 }
395
396 /**
397 * One-time initialization mutex lock.
398 *
399 * \sa Used by _mesa_initialize().
400 */
401 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
402
403
404 /**
405 * Calls all the various one-time-init functions in Mesa.
406 *
407 * While holding a global mutex lock, calls several initialization functions,
408 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
409 * defined.
410 *
411 * \sa _math_init().
412 */
413 void
414 _mesa_initialize(void)
415 {
416 static bool initialized;
417
418 mtx_lock(&OneTimeLock);
419
420 /* truly one-time init */
421 if (!initialized)
422 one_time_init();
423
424 initialized = true;
425
426 mtx_unlock(&OneTimeLock);
427 }
428
429
430 /**
431 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
432 */
433 static void
434 _mesa_init_current(struct gl_context *ctx)
435 {
436 GLuint i;
437
438 /* Init all to (0,0,0,1) */
439 for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
440 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
441 }
442
443 /* redo special cases: */
444 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
445 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
446 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
447 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
448 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
449 }
450
451
452 /**
453 * Init vertex/fragment/geometry program limits.
454 * Important: drivers should override these with actual limits.
455 */
456 static void
457 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
458 struct gl_program_constants *prog)
459 {
460 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
461 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
462 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
463 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
464 prog->MaxTemps = MAX_PROGRAM_TEMPS;
465 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
466 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
467 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
468
469 switch (stage) {
470 case MESA_SHADER_VERTEX:
471 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
472 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
473 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
474 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
475 prog->MaxInputComponents = 0; /* value not used */
476 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
477 break;
478 case MESA_SHADER_FRAGMENT:
479 prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
480 prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
481 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
482 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
483 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
484 prog->MaxOutputComponents = 0; /* value not used */
485 break;
486 case MESA_SHADER_TESS_CTRL:
487 case MESA_SHADER_TESS_EVAL:
488 case MESA_SHADER_GEOMETRY:
489 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
490 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
491 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
492 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
493 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
494 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
495 break;
496 case MESA_SHADER_COMPUTE:
497 prog->MaxParameters = 0; /* not meaningful for compute shaders */
498 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
499 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
500 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
501 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
502 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
503 break;
504 default:
505 assert(0 && "Bad shader stage in init_program_limits()");
506 }
507
508 /* Set the native limits to zero. This implies that there is no native
509 * support for shaders. Let the drivers fill in the actual values.
510 */
511 prog->MaxNativeInstructions = 0;
512 prog->MaxNativeAluInstructions = 0;
513 prog->MaxNativeTexInstructions = 0;
514 prog->MaxNativeTexIndirections = 0;
515 prog->MaxNativeAttribs = 0;
516 prog->MaxNativeTemps = 0;
517 prog->MaxNativeAddressRegs = 0;
518 prog->MaxNativeParameters = 0;
519
520 /* Set GLSL datatype range/precision info assuming IEEE float values.
521 * Drivers should override these defaults as needed.
522 */
523 prog->MediumFloat.RangeMin = 127;
524 prog->MediumFloat.RangeMax = 127;
525 prog->MediumFloat.Precision = 23;
526 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
527
528 /* Assume ints are stored as floats for now, since this is the least-common
529 * denominator. The OpenGL ES spec implies (page 132) that the precision
530 * of integer types should be 0. Practically speaking, IEEE
531 * single-precision floating point values can only store integers in the
532 * range [-0x01000000, 0x01000000] without loss of precision.
533 */
534 prog->MediumInt.RangeMin = 24;
535 prog->MediumInt.RangeMax = 24;
536 prog->MediumInt.Precision = 0;
537 prog->LowInt = prog->HighInt = prog->MediumInt;
538
539 prog->MaxUniformBlocks = 12;
540 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
541 consts->MaxUniformBlockSize / 4 *
542 prog->MaxUniformBlocks);
543
544 prog->MaxAtomicBuffers = 0;
545 prog->MaxAtomicCounters = 0;
546
547 prog->MaxShaderStorageBlocks = 8;
548 }
549
550
551 /**
552 * Initialize fields of gl_constants (aka ctx->Const.*).
553 * Use defaults from config.h. The device drivers will often override
554 * some of these values (such as number of texture units).
555 */
556 void
557 _mesa_init_constants(struct gl_constants *consts, gl_api api)
558 {
559 int i;
560 assert(consts);
561
562 /* Constants, may be overriden (usually only reduced) by device drivers */
563 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
564 consts->MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
565 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
566 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
567 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
568 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
569 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
570 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
571 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
572 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
573 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
574 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
575 consts->MaxTextureBufferSize = 65536;
576 consts->TextureBufferOffsetAlignment = 1;
577 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
578 consts->SubPixelBits = SUB_PIXEL_BITS;
579 consts->MinPointSize = MIN_POINT_SIZE;
580 consts->MaxPointSize = MAX_POINT_SIZE;
581 consts->MinPointSizeAA = MIN_POINT_SIZE;
582 consts->MaxPointSizeAA = MAX_POINT_SIZE;
583 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
584 consts->MinLineWidth = MIN_LINE_WIDTH;
585 consts->MaxLineWidth = MAX_LINE_WIDTH;
586 consts->MinLineWidthAA = MIN_LINE_WIDTH;
587 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
588 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
589 consts->MaxClipPlanes = 6;
590 consts->MaxLights = MAX_LIGHTS;
591 consts->MaxShininess = 128.0;
592 consts->MaxSpotExponent = 128.0;
593 consts->MaxViewportWidth = 16384;
594 consts->MaxViewportHeight = 16384;
595 consts->MinMapBufferAlignment = 64;
596
597 /* Driver must override these values if ARB_viewport_array is supported. */
598 consts->MaxViewports = 1;
599 consts->ViewportSubpixelBits = 0;
600 consts->ViewportBounds.Min = 0;
601 consts->ViewportBounds.Max = 0;
602
603 /** GL_ARB_uniform_buffer_object */
604 consts->MaxCombinedUniformBlocks = 36;
605 consts->MaxUniformBufferBindings = 36;
606 consts->MaxUniformBlockSize = 16384;
607 consts->UniformBufferOffsetAlignment = 1;
608
609 /** GL_ARB_shader_storage_buffer_object */
610 consts->MaxCombinedShaderStorageBlocks = 8;
611 consts->MaxShaderStorageBufferBindings = 8;
612 consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
613 consts->ShaderStorageBufferOffsetAlignment = 256;
614
615 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
616 consts->MaxUserAssignableUniformLocations =
617 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
618
619 for (i = 0; i < MESA_SHADER_STAGES; i++)
620 init_program_limits(consts, i, &consts->Program[i]);
621
622 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
623 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
624
625 /* Set the absolute minimum possible GLSL version. API_OPENGL_CORE can
626 * mean an OpenGL 3.0 forward-compatible context, so that implies a minimum
627 * possible version of 1.30. Otherwise, the minimum possible version 1.20.
628 * Since Mesa unconditionally advertises GL_ARB_shading_language_100 and
629 * GL_ARB_shader_objects, every driver has GLSL 1.20... even if they don't
630 * advertise any extensions to enable any shader stages (e.g.,
631 * GL_ARB_vertex_shader).
632 */
633 consts->GLSLVersion = api == API_OPENGL_CORE ? 130 : 120;
634 consts->GLSLVersionCompat = consts->GLSLVersion;
635
636 consts->GLSLLowerConstArrays = true;
637
638 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
639 * gl_VertexID is implemented using a native hardware register with OpenGL
640 * semantics.
641 */
642 consts->VertexID_is_zero_based = false;
643
644 /* GL_ARB_draw_buffers */
645 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
646
647 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
648 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
649
650 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
651 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
652 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
653 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
654 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
655 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
656 consts->MaxGeometryShaderInvocations = MAX_GEOMETRY_SHADER_INVOCATIONS;
657
658 #ifdef DEBUG
659 consts->GenerateTemporaryNames = true;
660 #else
661 consts->GenerateTemporaryNames = false;
662 #endif
663
664 /* GL_ARB_framebuffer_object */
665 consts->MaxSamples = 0;
666
667 /* GLSL default if NativeIntegers == FALSE */
668 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
669
670 /* GL_ARB_sync */
671 consts->MaxServerWaitTimeout = 0x7fffffff7fffffffULL;
672
673 /* GL_EXT_provoking_vertex */
674 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
675
676 /** GL_ARB_viewport_array */
677 consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
678
679 /* GL_EXT_transform_feedback */
680 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
681 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
682 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
683 consts->MaxVertexStreams = 1;
684
685 /* GL 3.2 */
686 consts->ProfileMask = api == API_OPENGL_CORE
687 ? GL_CONTEXT_CORE_PROFILE_BIT
688 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
689
690 /* GL 4.4 */
691 consts->MaxVertexAttribStride = 2048;
692
693 /** GL_EXT_gpu_shader4 */
694 consts->MinProgramTexelOffset = -8;
695 consts->MaxProgramTexelOffset = 7;
696
697 /* GL_ARB_texture_gather */
698 consts->MinProgramTextureGatherOffset = -8;
699 consts->MaxProgramTextureGatherOffset = 7;
700
701 /* GL_ARB_robustness */
702 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
703
704 /* GL_KHR_robustness */
705 consts->RobustAccess = GL_FALSE;
706
707 /* ES 3.0 or ARB_ES3_compatibility */
708 consts->MaxElementIndex = 0xffffffffu;
709
710 /* GL_ARB_texture_multisample */
711 consts->MaxColorTextureSamples = 1;
712 consts->MaxDepthTextureSamples = 1;
713 consts->MaxIntegerSamples = 1;
714
715 /* GL_ARB_shader_atomic_counters */
716 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
717 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
718 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
719 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
720
721 /* GL_ARB_vertex_attrib_binding */
722 consts->MaxVertexAttribRelativeOffset = 2047;
723 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
724
725 /* GL_ARB_compute_shader */
726 consts->MaxComputeWorkGroupCount[0] = 65535;
727 consts->MaxComputeWorkGroupCount[1] = 65535;
728 consts->MaxComputeWorkGroupCount[2] = 65535;
729 consts->MaxComputeWorkGroupSize[0] = 1024;
730 consts->MaxComputeWorkGroupSize[1] = 1024;
731 consts->MaxComputeWorkGroupSize[2] = 64;
732 /* Enables compute support for GLES 3.1 if >= 128 */
733 consts->MaxComputeWorkGroupInvocations = 0;
734
735 /** GL_ARB_gpu_shader5 */
736 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
737 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
738
739 /** GL_KHR_context_flush_control */
740 consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
741
742 /** GL_ARB_tessellation_shader */
743 consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
744 consts->MaxPatchVertices = MAX_PATCH_VERTICES;
745 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
746 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
747 consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
748 consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
749 consts->PrimitiveRestartForPatches = false;
750
751 /** GL_ARB_compute_variable_group_size */
752 consts->MaxComputeVariableGroupSize[0] = 512;
753 consts->MaxComputeVariableGroupSize[1] = 512;
754 consts->MaxComputeVariableGroupSize[2] = 64;
755 consts->MaxComputeVariableGroupInvocations = 512;
756
757 /** GL_NV_conservative_raster */
758 consts->MaxSubpixelPrecisionBiasBits = 0;
759
760 /** GL_NV_conservative_raster_dilate */
761 consts->ConservativeRasterDilateRange[0] = 0.0;
762 consts->ConservativeRasterDilateRange[1] = 0.0;
763 consts->ConservativeRasterDilateGranularity = 0.0;
764
765 consts->glBeginEndBufferSize = 512 * 1024;
766 }
767
768
769 /**
770 * Do some sanity checks on the limits/constants for the given context.
771 * Only called the first time a context is bound.
772 */
773 static void
774 check_context_limits(struct gl_context *ctx)
775 {
776 (void) ctx;
777
778 /* check that we don't exceed the size of various bitfields */
779 assert(VARYING_SLOT_MAX <=
780 (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
781 assert(VARYING_SLOT_MAX <=
782 (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
783
784 /* shader-related checks */
785 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
786 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
787
788 /* Texture unit checks */
789 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
790 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
791 assert(ctx->Const.MaxTextureCoordUnits > 0);
792 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
793 assert(ctx->Const.MaxTextureUnits > 0);
794 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
795 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
796 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
797 ctx->Const.MaxTextureCoordUnits));
798 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
799 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
800 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
801 /* number of coord units cannot be greater than number of image units */
802 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
803
804
805 /* Texture size checks */
806 assert(ctx->Const.MaxTextureSize <= (1 << (MAX_TEXTURE_LEVELS - 1)));
807 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
808 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
809 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
810
811 /* Texture level checks */
812 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
813 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
814
815 /* Max texture size should be <= max viewport size (render to texture) */
816 assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportWidth);
817 assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportHeight);
818
819 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
820
821 /* if this fails, add more enum values to gl_buffer_index */
822 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
823
824 /* XXX probably add more tests */
825 }
826
827
828 /**
829 * Initialize the attribute groups in a GL context.
830 *
831 * \param ctx GL context.
832 *
833 * Initializes all the attributes, calling the respective <tt>init*</tt>
834 * functions for the more complex data structures.
835 */
836 static GLboolean
837 init_attrib_groups(struct gl_context *ctx)
838 {
839 assert(ctx);
840
841 /* Constants */
842 _mesa_init_constants(&ctx->Const, ctx->API);
843
844 /* Extensions */
845 _mesa_init_extensions(&ctx->Extensions);
846
847 /* Attribute Groups */
848 _mesa_init_accum( ctx );
849 _mesa_init_attrib( ctx );
850 _mesa_init_bbox( ctx );
851 _mesa_init_buffer_objects( ctx );
852 _mesa_init_color( ctx );
853 _mesa_init_conservative_raster( ctx );
854 _mesa_init_current( ctx );
855 _mesa_init_depth( ctx );
856 _mesa_init_debug( ctx );
857 _mesa_init_debug_output( ctx );
858 _mesa_init_display_list( ctx );
859 _mesa_init_eval( ctx );
860 _mesa_init_fbobjects( ctx );
861 _mesa_init_feedback( ctx );
862 _mesa_init_fog( ctx );
863 _mesa_init_hint( ctx );
864 _mesa_init_image_units( ctx );
865 _mesa_init_line( ctx );
866 _mesa_init_lighting( ctx );
867 _mesa_init_matrix( ctx );
868 _mesa_init_multisample( ctx );
869 _mesa_init_performance_monitors( ctx );
870 _mesa_init_performance_queries( ctx );
871 _mesa_init_pipeline( ctx );
872 _mesa_init_pixel( ctx );
873 _mesa_init_pixelstore( ctx );
874 _mesa_init_point( ctx );
875 _mesa_init_polygon( ctx );
876 _mesa_init_program( ctx );
877 _mesa_init_queryobj( ctx );
878 _mesa_init_sync( ctx );
879 _mesa_init_rastpos( ctx );
880 _mesa_init_scissor( ctx );
881 _mesa_init_shader_state( ctx );
882 _mesa_init_stencil( ctx );
883 _mesa_init_transform( ctx );
884 _mesa_init_transform_feedback( ctx );
885 _mesa_init_varray( ctx );
886 _mesa_init_viewport( ctx );
887 _mesa_init_resident_handles( ctx );
888
889 if (!_mesa_init_texture( ctx ))
890 return GL_FALSE;
891
892 /* Miscellaneous */
893 ctx->TileRasterOrderIncreasingX = GL_TRUE;
894 ctx->TileRasterOrderIncreasingY = GL_TRUE;
895 ctx->NewState = _NEW_ALL;
896 ctx->NewDriverState = ~0;
897 ctx->ErrorValue = GL_NO_ERROR;
898 ctx->ShareGroupReset = false;
899 ctx->varying_vp_inputs = VERT_BIT_ALL;
900
901 return GL_TRUE;
902 }
903
904
905 /**
906 * Update default objects in a GL context with respect to shared state.
907 *
908 * \param ctx GL context.
909 *
910 * Removes references to old default objects, (texture objects, program
911 * objects, etc.) and changes to reference those from the current shared
912 * state.
913 */
914 static GLboolean
915 update_default_objects(struct gl_context *ctx)
916 {
917 assert(ctx);
918
919 _mesa_update_default_objects_program(ctx);
920 _mesa_update_default_objects_texture(ctx);
921 _mesa_update_default_objects_buffer_objects(ctx);
922
923 return GL_TRUE;
924 }
925
926
927 /* XXX this is temporary and should be removed at some point in the
928 * future when there's a reasonable expectation that the libGL library
929 * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
930 * functions which were added in Mesa 10.6.
931 */
932 #if !defined(_WIN32)
933 /* Avoid libGL / driver ABI break */
934 #define USE_GLAPI_NOP_FEATURES 0
935 #else
936 #define USE_GLAPI_NOP_FEATURES 1
937 #endif
938
939
940 /**
941 * This function is called by the glapi no-op functions. For each OpenGL
942 * function/entrypoint there's a simple no-op function. These "no-op"
943 * functions call this function.
944 *
945 * If there's a current OpenGL context for the calling thread, we record a
946 * GL_INVALID_OPERATION error. This can happen either because the app's
947 * calling an unsupported extension function, or calling an illegal function
948 * (such as glClear between glBegin/glEnd).
949 *
950 * If there's no current OpenGL context for the calling thread, we can
951 * print a message to stderr.
952 *
953 * \param name the name of the OpenGL function
954 */
955 #if USE_GLAPI_NOP_FEATURES
956 static void
957 nop_handler(const char *name)
958 {
959 GET_CURRENT_CONTEXT(ctx);
960 if (ctx) {
961 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
962 }
963 #ifndef NDEBUG
964 else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
965 fprintf(stderr,
966 "GL User Error: gl%s called without a rendering context\n",
967 name);
968 fflush(stderr);
969 }
970 #endif
971 }
972 #endif
973
974
975 /**
976 * Special no-op glFlush, see below.
977 */
978 #if defined(_WIN32)
979 static void GLAPIENTRY
980 nop_glFlush(void)
981 {
982 /* don't record an error like we do in nop_handler() */
983 }
984 #endif
985
986
987 #if !USE_GLAPI_NOP_FEATURES
988 static int
989 generic_nop(void)
990 {
991 GET_CURRENT_CONTEXT(ctx);
992 _mesa_error(ctx, GL_INVALID_OPERATION,
993 "unsupported function called "
994 "(unsupported extension or deprecated function?)");
995 return 0;
996 }
997 #endif
998
999
1000 /**
1001 * Create a new API dispatch table in which all entries point to the
1002 * generic_nop() function. This will not work on Windows because of
1003 * the __stdcall convention which requires the callee to clean up the
1004 * call stack. That's impossible with one generic no-op function.
1005 */
1006 struct _glapi_table *
1007 _mesa_new_nop_table(unsigned numEntries)
1008 {
1009 struct _glapi_table *table;
1010
1011 #if !USE_GLAPI_NOP_FEATURES
1012 table = malloc(numEntries * sizeof(_glapi_proc));
1013 if (table) {
1014 _glapi_proc *entry = (_glapi_proc *) table;
1015 unsigned i;
1016 for (i = 0; i < numEntries; i++) {
1017 entry[i] = (_glapi_proc) generic_nop;
1018 }
1019 }
1020 #else
1021 table = _glapi_new_nop_table(numEntries);
1022 #endif
1023 return table;
1024 }
1025
1026
1027 /**
1028 * Allocate and initialize a new dispatch table. The table will be
1029 * populated with pointers to "no-op" functions. In turn, the no-op
1030 * functions will call nop_handler() above.
1031 */
1032 struct _glapi_table *
1033 _mesa_alloc_dispatch_table(void)
1034 {
1035 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1036 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1037 * Mesa we do this to accommodate different versions of libGL and various
1038 * DRI drivers.
1039 */
1040 int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
1041
1042 struct _glapi_table *table = _mesa_new_nop_table(numEntries);
1043
1044 #if defined(_WIN32)
1045 if (table) {
1046 /* This is a special case for Windows in the event that
1047 * wglGetProcAddress is called between glBegin/End().
1048 *
1049 * The MS opengl32.dll library apparently calls glFlush from
1050 * wglGetProcAddress(). If we're inside glBegin/End(), glFlush
1051 * will dispatch to _mesa_generic_nop() and we'll generate a
1052 * GL_INVALID_OPERATION error.
1053 *
1054 * The specific case which hits this is piglit's primitive-restart
1055 * test which calls glPrimitiveRestartNV() inside glBegin/End. The
1056 * first time we call glPrimitiveRestartNV() Piglit's API dispatch
1057 * code will try to resolve the function by calling wglGetProcAddress.
1058 * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
1059 * will fail causing the test to fail. By suppressing the error, the
1060 * assertion passes and the test continues.
1061 */
1062 SET_Flush(table, nop_glFlush);
1063 }
1064 #endif
1065
1066 #if USE_GLAPI_NOP_FEATURES
1067 _glapi_set_nop_handler(nop_handler);
1068 #endif
1069
1070 return table;
1071 }
1072
1073 /**
1074 * Creates a minimal dispatch table for use within glBegin()/glEnd().
1075 *
1076 * This ensures that we generate GL_INVALID_OPERATION errors from most
1077 * functions, since the set of functions that are valid within Begin/End is
1078 * very small.
1079 *
1080 * From the GL 1.0 specification section 2.6.3, "GL Commands within
1081 * Begin/End"
1082 *
1083 * "The only GL commands that are allowed within any Begin/End pairs are
1084 * the commands for specifying vertex coordinates, vertex color, normal
1085 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
1086 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
1087 * commands for specifying lighting material parameters (Material
1088 * commands see section 2.12.2), display list invocation commands
1089 * (CallList and CallLists see section 5.4), and the EdgeFlag
1090 * command. Executing Begin after Begin has already been executed but
1091 * before an End is issued generates the INVALID OPERATION error, as does
1092 * executing End without a previous corresponding Begin. Executing any
1093 * other GL command within Begin/End results in the error INVALID
1094 * OPERATION."
1095 *
1096 * The table entries for specifying vertex attributes are set up by
1097 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
1098 * are set by install_vtxfmt() as well.
1099 */
1100 static struct _glapi_table *
1101 create_beginend_table(const struct gl_context *ctx)
1102 {
1103 struct _glapi_table *table;
1104
1105 table = _mesa_alloc_dispatch_table();
1106 if (!table)
1107 return NULL;
1108
1109 /* Fill in functions which return a value, since they should return some
1110 * specific value even if they emit a GL_INVALID_OPERATION error from them
1111 * being called within glBegin()/glEnd().
1112 */
1113 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
1114
1115 COPY_DISPATCH(GenLists);
1116 COPY_DISPATCH(IsProgram);
1117 COPY_DISPATCH(IsVertexArray);
1118 COPY_DISPATCH(IsBuffer);
1119 COPY_DISPATCH(IsEnabled);
1120 COPY_DISPATCH(IsEnabledi);
1121 COPY_DISPATCH(IsRenderbuffer);
1122 COPY_DISPATCH(IsFramebuffer);
1123 COPY_DISPATCH(CheckFramebufferStatus);
1124 COPY_DISPATCH(RenderMode);
1125 COPY_DISPATCH(GetString);
1126 COPY_DISPATCH(GetStringi);
1127 COPY_DISPATCH(GetPointerv);
1128 COPY_DISPATCH(IsQuery);
1129 COPY_DISPATCH(IsSampler);
1130 COPY_DISPATCH(IsSync);
1131 COPY_DISPATCH(IsTexture);
1132 COPY_DISPATCH(IsTransformFeedback);
1133 COPY_DISPATCH(DeleteQueries);
1134 COPY_DISPATCH(AreTexturesResident);
1135 COPY_DISPATCH(FenceSync);
1136 COPY_DISPATCH(ClientWaitSync);
1137 COPY_DISPATCH(MapBuffer);
1138 COPY_DISPATCH(UnmapBuffer);
1139 COPY_DISPATCH(MapBufferRange);
1140 COPY_DISPATCH(ObjectPurgeableAPPLE);
1141 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1142
1143 _mesa_loopback_init_api_table(ctx, table);
1144
1145 return table;
1146 }
1147
1148 void
1149 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1150 {
1151 /* Do the code-generated setup of the exec table in api_exec.c. */
1152 _mesa_initialize_exec_table(ctx);
1153
1154 if (ctx->Save)
1155 _mesa_initialize_save_table(ctx);
1156 }
1157
1158 /**
1159 * Initialize a struct gl_context struct (rendering context).
1160 *
1161 * This includes allocating all the other structs and arrays which hang off of
1162 * the context by pointers.
1163 * Note that the driver needs to pass in its dd_function_table here since
1164 * we need to at least call driverFunctions->NewTextureObject to create the
1165 * default texture objects.
1166 *
1167 * Called by _mesa_create_context().
1168 *
1169 * Performs the imports and exports callback tables initialization, and
1170 * miscellaneous one-time initializations. If no shared context is supplied one
1171 * is allocated, and increase its reference count. Setups the GL API dispatch
1172 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1173 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1174 * for debug flags.
1175 *
1176 * \param ctx the context to initialize
1177 * \param api the GL API type to create the context for
1178 * \param visual describes the visual attributes for this context or NULL to
1179 * create a configless context
1180 * \param share_list points to context to share textures, display lists,
1181 * etc with, or NULL
1182 * \param driverFunctions table of device driver functions for this context
1183 * to use
1184 */
1185 GLboolean
1186 _mesa_initialize_context(struct gl_context *ctx,
1187 gl_api api,
1188 const struct gl_config *visual,
1189 struct gl_context *share_list,
1190 const struct dd_function_table *driverFunctions)
1191 {
1192 struct gl_shared_state *shared;
1193 int i;
1194
1195 assert(driverFunctions->NewTextureObject);
1196 assert(driverFunctions->FreeTextureImageBuffer);
1197
1198 ctx->API = api;
1199 ctx->DrawBuffer = NULL;
1200 ctx->ReadBuffer = NULL;
1201 ctx->WinSysDrawBuffer = NULL;
1202 ctx->WinSysReadBuffer = NULL;
1203
1204 if (visual) {
1205 ctx->Visual = *visual;
1206 ctx->HasConfig = GL_TRUE;
1207 }
1208 else {
1209 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1210 ctx->HasConfig = GL_FALSE;
1211 }
1212
1213 _mesa_override_gl_version(ctx);
1214
1215 /* misc one-time initializations */
1216 _mesa_initialize();
1217
1218 /* Plug in driver functions and context pointer here.
1219 * This is important because when we call alloc_shared_state() below
1220 * we'll call ctx->Driver.NewTextureObject() to create the default
1221 * textures.
1222 */
1223 ctx->Driver = *driverFunctions;
1224
1225 if (share_list) {
1226 /* share state with another context */
1227 shared = share_list->Shared;
1228 }
1229 else {
1230 /* allocate new, unshared state */
1231 shared = _mesa_alloc_shared_state(ctx);
1232 if (!shared)
1233 return GL_FALSE;
1234 }
1235
1236 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1237
1238 if (!init_attrib_groups( ctx ))
1239 goto fail;
1240
1241 /* KHR_no_error is likely to crash, overflow memory, etc if an application
1242 * has errors so don't enable it for setuid processes.
1243 */
1244 if (env_var_as_boolean("MESA_NO_ERROR", false)) {
1245 #if !defined(_WIN32)
1246 if (geteuid() == getuid())
1247 #endif
1248 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
1249 }
1250
1251 /* setup the API dispatch tables with all nop functions */
1252 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1253 if (!ctx->OutsideBeginEnd)
1254 goto fail;
1255 ctx->Exec = ctx->OutsideBeginEnd;
1256 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd;
1257
1258 ctx->FragmentProgram._MaintainTexEnvProgram
1259 = (getenv("MESA_TEX_PROG") != NULL);
1260
1261 ctx->VertexProgram._MaintainTnlProgram
1262 = (getenv("MESA_TNL_PROG") != NULL);
1263 if (ctx->VertexProgram._MaintainTnlProgram) {
1264 /* this is required... */
1265 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1266 }
1267
1268 /* Mesa core handles all the formats that mesa core knows about.
1269 * Drivers will want to override this list with just the formats
1270 * they can handle, and confirm that appropriate fallbacks exist in
1271 * _mesa_choose_tex_format().
1272 */
1273 memset(&ctx->TextureFormatSupported, GL_TRUE,
1274 sizeof(ctx->TextureFormatSupported));
1275
1276 switch (ctx->API) {
1277 case API_OPENGL_COMPAT:
1278 ctx->BeginEnd = create_beginend_table(ctx);
1279 ctx->Save = _mesa_alloc_dispatch_table();
1280 if (!ctx->BeginEnd || !ctx->Save)
1281 goto fail;
1282
1283 /* fall-through */
1284 case API_OPENGL_CORE:
1285 break;
1286 case API_OPENGLES:
1287 /**
1288 * GL_OES_texture_cube_map says
1289 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1290 */
1291 for (i = 0; i < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); i++) {
1292 struct gl_fixedfunc_texture_unit *texUnit =
1293 &ctx->Texture.FixedFuncUnit[i];
1294
1295 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1296 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1297 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1298 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1299 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1300 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1301 }
1302 break;
1303 case API_OPENGLES2:
1304 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1305 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1306 break;
1307 }
1308
1309 ctx->FirstTimeCurrent = GL_TRUE;
1310
1311 return GL_TRUE;
1312
1313 fail:
1314 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1315 free(ctx->BeginEnd);
1316 free(ctx->OutsideBeginEnd);
1317 free(ctx->Save);
1318 return GL_FALSE;
1319 }
1320
1321
1322 /**
1323 * Free the data associated with the given context.
1324 *
1325 * But doesn't free the struct gl_context struct itself.
1326 *
1327 * \sa _mesa_initialize_context() and init_attrib_groups().
1328 */
1329 void
1330 _mesa_free_context_data(struct gl_context *ctx)
1331 {
1332 if (!_mesa_get_current_context()){
1333 /* No current context, but we may need one in order to delete
1334 * texture objs, etc. So temporarily bind the context now.
1335 */
1336 _mesa_make_current(ctx, NULL, NULL);
1337 }
1338
1339 /* unreference WinSysDraw/Read buffers */
1340 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1341 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1342 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1343 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1344
1345 _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
1346 _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
1347 _mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1348
1349 _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL);
1350 _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
1351 _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
1352
1353 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
1354 _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL);
1355 _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1356
1357 _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL);
1358
1359 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1360 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1361 _mesa_reference_vao(ctx, &ctx->Array._EmptyVAO, NULL);
1362 _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL);
1363
1364 _mesa_free_attrib_data(ctx);
1365 _mesa_free_buffer_objects(ctx);
1366 _mesa_free_eval_data( ctx );
1367 _mesa_free_texture_data( ctx );
1368 _mesa_free_image_textures(ctx);
1369 _mesa_free_matrix_data( ctx );
1370 _mesa_free_pipeline_data(ctx);
1371 _mesa_free_program_data(ctx);
1372 _mesa_free_shader_state(ctx);
1373 _mesa_free_queryobj_data(ctx);
1374 _mesa_free_sync_data(ctx);
1375 _mesa_free_varray_data(ctx);
1376 _mesa_free_transform_feedback(ctx);
1377 _mesa_free_performance_monitors(ctx);
1378 _mesa_free_performance_queries(ctx);
1379 _mesa_free_resident_handles(ctx);
1380
1381 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1382 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1383 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1384 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1385
1386 /* free dispatch tables */
1387 free(ctx->BeginEnd);
1388 free(ctx->OutsideBeginEnd);
1389 free(ctx->Save);
1390 free(ctx->ContextLost);
1391 free(ctx->MarshalExec);
1392
1393 /* Shared context state (display lists, textures, etc) */
1394 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1395
1396 /* needs to be after freeing shared state */
1397 _mesa_free_display_list_data(ctx);
1398
1399 _mesa_free_errors_data(ctx);
1400
1401 free((void *)ctx->Extensions.String);
1402
1403 free(ctx->VersionString);
1404
1405 ralloc_free(ctx->SoftFP64);
1406
1407 /* unbind the context if it's currently bound */
1408 if (ctx == _mesa_get_current_context()) {
1409 _mesa_make_current(NULL, NULL, NULL);
1410 }
1411
1412 /* Do this after unbinding context to ensure any thread is finished. */
1413 if (ctx->shader_builtin_ref) {
1414 _mesa_glsl_builtin_functions_decref();
1415 ctx->shader_builtin_ref = false;
1416 }
1417
1418 free(ctx->Const.SpirVExtensions);
1419 }
1420
1421
1422 /**
1423 * Destroy a struct gl_context structure.
1424 *
1425 * \param ctx GL context.
1426 *
1427 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1428 */
1429 void
1430 _mesa_destroy_context( struct gl_context *ctx )
1431 {
1432 if (ctx) {
1433 _mesa_free_context_data(ctx);
1434 free( (void *) ctx );
1435 }
1436 }
1437
1438
1439 /**
1440 * Copy attribute groups from one context to another.
1441 *
1442 * \param src source context
1443 * \param dst destination context
1444 * \param mask bitwise OR of GL_*_BIT flags
1445 *
1446 * According to the bits specified in \p mask, copies the corresponding
1447 * attributes from \p src into \p dst. For many of the attributes a simple \c
1448 * memcpy is not enough due to the existence of internal pointers in their data
1449 * structures.
1450 */
1451 void
1452 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1453 GLuint mask )
1454 {
1455 if (mask & GL_ACCUM_BUFFER_BIT) {
1456 /* OK to memcpy */
1457 dst->Accum = src->Accum;
1458 }
1459 if (mask & GL_COLOR_BUFFER_BIT) {
1460 /* OK to memcpy */
1461 dst->Color = src->Color;
1462 }
1463 if (mask & GL_CURRENT_BIT) {
1464 /* OK to memcpy */
1465 dst->Current = src->Current;
1466 }
1467 if (mask & GL_DEPTH_BUFFER_BIT) {
1468 /* OK to memcpy */
1469 dst->Depth = src->Depth;
1470 }
1471 if (mask & GL_ENABLE_BIT) {
1472 /* no op */
1473 }
1474 if (mask & GL_EVAL_BIT) {
1475 /* OK to memcpy */
1476 dst->Eval = src->Eval;
1477 }
1478 if (mask & GL_FOG_BIT) {
1479 /* OK to memcpy */
1480 dst->Fog = src->Fog;
1481 }
1482 if (mask & GL_HINT_BIT) {
1483 /* OK to memcpy */
1484 dst->Hint = src->Hint;
1485 }
1486 if (mask & GL_LIGHTING_BIT) {
1487 /* OK to memcpy */
1488 dst->Light = src->Light;
1489 }
1490 if (mask & GL_LINE_BIT) {
1491 /* OK to memcpy */
1492 dst->Line = src->Line;
1493 }
1494 if (mask & GL_LIST_BIT) {
1495 /* OK to memcpy */
1496 dst->List = src->List;
1497 }
1498 if (mask & GL_PIXEL_MODE_BIT) {
1499 /* OK to memcpy */
1500 dst->Pixel = src->Pixel;
1501 }
1502 if (mask & GL_POINT_BIT) {
1503 /* OK to memcpy */
1504 dst->Point = src->Point;
1505 }
1506 if (mask & GL_POLYGON_BIT) {
1507 /* OK to memcpy */
1508 dst->Polygon = src->Polygon;
1509 }
1510 if (mask & GL_POLYGON_STIPPLE_BIT) {
1511 /* Use loop instead of memcpy due to problem with Portland Group's
1512 * C compiler. Reported by John Stone.
1513 */
1514 GLuint i;
1515 for (i = 0; i < 32; i++) {
1516 dst->PolygonStipple[i] = src->PolygonStipple[i];
1517 }
1518 }
1519 if (mask & GL_SCISSOR_BIT) {
1520 /* OK to memcpy */
1521 dst->Scissor = src->Scissor;
1522 }
1523 if (mask & GL_STENCIL_BUFFER_BIT) {
1524 /* OK to memcpy */
1525 dst->Stencil = src->Stencil;
1526 }
1527 if (mask & GL_TEXTURE_BIT) {
1528 /* Cannot memcpy because of pointers */
1529 _mesa_copy_texture_state(src, dst);
1530 }
1531 if (mask & GL_TRANSFORM_BIT) {
1532 /* OK to memcpy */
1533 dst->Transform = src->Transform;
1534 }
1535 if (mask & GL_VIEWPORT_BIT) {
1536 unsigned i;
1537 for (i = 0; i < src->Const.MaxViewports; i++) {
1538 /* OK to memcpy */
1539 dst->ViewportArray[i] = src->ViewportArray[i];
1540 }
1541 }
1542
1543 /* XXX FIXME: Call callbacks?
1544 */
1545 dst->NewState = _NEW_ALL;
1546 dst->NewDriverState = ~0;
1547 }
1548
1549
1550 /**
1551 * Check if the given context can render into the given framebuffer
1552 * by checking visual attributes.
1553 *
1554 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1555 */
1556 static GLboolean
1557 check_compatible(const struct gl_context *ctx,
1558 const struct gl_framebuffer *buffer)
1559 {
1560 const struct gl_config *ctxvis = &ctx->Visual;
1561 const struct gl_config *bufvis = &buffer->Visual;
1562
1563 if (buffer == _mesa_get_incomplete_framebuffer())
1564 return GL_TRUE;
1565
1566 #define check_component(foo) \
1567 if (ctxvis->foo && bufvis->foo && \
1568 ctxvis->foo != bufvis->foo) \
1569 return GL_FALSE
1570
1571 check_component(redShift);
1572 check_component(greenShift);
1573 check_component(blueShift);
1574 check_component(redBits);
1575 check_component(greenBits);
1576 check_component(blueBits);
1577 check_component(depthBits);
1578 check_component(stencilBits);
1579
1580 #undef check_component
1581
1582 return GL_TRUE;
1583 }
1584
1585
1586 /**
1587 * Check if the viewport/scissor size has not yet been initialized.
1588 * Initialize the size if the given width and height are non-zero.
1589 */
1590 static void
1591 check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1592 {
1593 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1594 unsigned i;
1595
1596 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1597 * potential infinite recursion.
1598 */
1599 ctx->ViewportInitialized = GL_TRUE;
1600
1601 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1602 * yet, so just initialize all of them.
1603 */
1604 for (i = 0; i < MAX_VIEWPORTS; i++) {
1605 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1606 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1607 }
1608 }
1609 }
1610
1611
1612 static void
1613 handle_first_current(struct gl_context *ctx)
1614 {
1615 if (ctx->Version == 0 || !ctx->DrawBuffer) {
1616 /* probably in the process of tearing down the context */
1617 return;
1618 }
1619
1620 check_context_limits(ctx);
1621
1622 _mesa_update_vertex_processing_mode(ctx);
1623
1624 /* According to GL_MESA_configless_context the default value of
1625 * glDrawBuffers depends on the config of the first surface it is bound to.
1626 * For GLES it is always GL_BACK which has a magic interpretation.
1627 */
1628 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1629 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1630 GLenum16 buffer;
1631
1632 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1633 buffer = GL_BACK;
1634 else
1635 buffer = GL_FRONT;
1636
1637 _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1638 NULL /* destMask */);
1639 }
1640
1641 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1642 gl_buffer_index bufferIndex;
1643 GLenum buffer;
1644
1645 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1646 buffer = GL_BACK;
1647 bufferIndex = BUFFER_BACK_LEFT;
1648 }
1649 else {
1650 buffer = GL_FRONT;
1651 bufferIndex = BUFFER_FRONT_LEFT;
1652 }
1653
1654 _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1655 }
1656 }
1657
1658 /* Determine if generic vertex attribute 0 aliases the conventional
1659 * glVertex position.
1660 */
1661 {
1662 const bool is_forward_compatible_context =
1663 ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
1664
1665 /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
1666 * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because
1667 * that will erroneously allow this usage in a 3.0 forward-compatible
1668 * context too.
1669 */
1670 ctx->_AttribZeroAliasesVertex = (ctx->API == API_OPENGLES
1671 || (ctx->API == API_OPENGL_COMPAT
1672 && !is_forward_compatible_context));
1673 }
1674
1675 /* We can use this to help debug user's problems. Tell them to set
1676 * the MESA_INFO env variable before running their app. Then the
1677 * first time each context is made current we'll print some useful
1678 * information.
1679 */
1680 if (getenv("MESA_INFO")) {
1681 _mesa_print_info(ctx);
1682 }
1683 }
1684
1685 /**
1686 * Bind the given context to the given drawBuffer and readBuffer and
1687 * make it the current context for the calling thread.
1688 * We'll render into the drawBuffer and read pixels from the
1689 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1690 *
1691 * We check that the context's and framebuffer's visuals are compatible
1692 * and return immediately if they're not.
1693 *
1694 * \param newCtx the new GL context. If NULL then there will be no current GL
1695 * context.
1696 * \param drawBuffer the drawing framebuffer
1697 * \param readBuffer the reading framebuffer
1698 */
1699 GLboolean
1700 _mesa_make_current( struct gl_context *newCtx,
1701 struct gl_framebuffer *drawBuffer,
1702 struct gl_framebuffer *readBuffer )
1703 {
1704 GET_CURRENT_CONTEXT(curCtx);
1705
1706 if (MESA_VERBOSE & VERBOSE_API)
1707 _mesa_debug(newCtx, "_mesa_make_current()\n");
1708
1709 /* Check that the context's and framebuffer's visuals are compatible.
1710 */
1711 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1712 if (!check_compatible(newCtx, drawBuffer)) {
1713 _mesa_warning(newCtx,
1714 "MakeCurrent: incompatible visuals for context and drawbuffer");
1715 return GL_FALSE;
1716 }
1717 }
1718 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1719 if (!check_compatible(newCtx, readBuffer)) {
1720 _mesa_warning(newCtx,
1721 "MakeCurrent: incompatible visuals for context and readbuffer");
1722 return GL_FALSE;
1723 }
1724 }
1725
1726 if (curCtx &&
1727 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1728 /* make sure this context is valid for flushing */
1729 curCtx != newCtx &&
1730 curCtx->Const.ContextReleaseBehavior ==
1731 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) {
1732 _mesa_flush(curCtx);
1733 }
1734
1735 /* Call this periodically to detect when the user has begun using
1736 * GL rendering from multiple threads.
1737 */
1738 _glapi_check_multithread();
1739
1740 if (!newCtx) {
1741 _glapi_set_dispatch(NULL); /* none current */
1742 /* We need old ctx to correctly release Draw/ReadBuffer
1743 * and avoid a surface leak in st_renderbuffer_delete.
1744 * Therefore, first drop buffers then set new ctx to NULL.
1745 */
1746 if (curCtx) {
1747 _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
1748 _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
1749 }
1750 _glapi_set_context(NULL);
1751 assert(_mesa_get_current_context() == NULL);
1752 }
1753 else {
1754 _glapi_set_context((void *) newCtx);
1755 assert(_mesa_get_current_context() == newCtx);
1756 _glapi_set_dispatch(newCtx->CurrentClientDispatch);
1757
1758 if (drawBuffer && readBuffer) {
1759 assert(_mesa_is_winsys_fbo(drawBuffer));
1760 assert(_mesa_is_winsys_fbo(readBuffer));
1761 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1762 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1763
1764 /*
1765 * Only set the context's Draw/ReadBuffer fields if they're NULL
1766 * or not bound to a user-created FBO.
1767 */
1768 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1769 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1770 /* Update the FBO's list of drawbuffers/renderbuffers.
1771 * For winsys FBOs this comes from the GL state (which may have
1772 * changed since the last time this FBO was bound).
1773 */
1774 _mesa_update_draw_buffers(newCtx);
1775 _mesa_update_allow_draw_out_of_order(newCtx);
1776 }
1777 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1778 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1779 /* In _mesa_initialize_window_framebuffer, for single-buffered
1780 * visuals, the ColorReadBuffer is set to be GL_FRONT, even with
1781 * GLES contexts. When calling read_buffer, we verify we are reading
1782 * from GL_BACK in is_legal_es3_readbuffer_enum. But the default is
1783 * incorrect, and certain dEQP tests check this. So fix it here.
1784 */
1785 if (_mesa_is_gles(newCtx) &&
1786 !newCtx->ReadBuffer->Visual.doubleBufferMode)
1787 if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT)
1788 newCtx->ReadBuffer->ColorReadBuffer = GL_BACK;
1789 }
1790
1791 /* XXX only set this flag if we're really changing the draw/read
1792 * framebuffer bindings.
1793 */
1794 newCtx->NewState |= _NEW_BUFFERS;
1795
1796 check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height);
1797 }
1798
1799 if (newCtx->FirstTimeCurrent) {
1800 handle_first_current(newCtx);
1801 newCtx->FirstTimeCurrent = GL_FALSE;
1802 }
1803 }
1804
1805 return GL_TRUE;
1806 }
1807
1808
1809 /**
1810 * Make context 'ctx' share the display lists, textures and programs
1811 * that are associated with 'ctxToShare'.
1812 * Any display lists, textures or programs associated with 'ctx' will
1813 * be deleted if nobody else is sharing them.
1814 */
1815 GLboolean
1816 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1817 {
1818 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1819 struct gl_shared_state *oldShared = NULL;
1820
1821 /* save ref to old state to prevent it from being deleted immediately */
1822 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1823
1824 /* update ctx's Shared pointer */
1825 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1826
1827 update_default_objects(ctx);
1828
1829 /* release the old shared state */
1830 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1831
1832 return GL_TRUE;
1833 }
1834 else {
1835 return GL_FALSE;
1836 }
1837 }
1838
1839
1840
1841 /**
1842 * \return pointer to the current GL context for this thread.
1843 *
1844 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1845 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1846 * context.h.
1847 */
1848 struct gl_context *
1849 _mesa_get_current_context( void )
1850 {
1851 return (struct gl_context *) _glapi_get_context();
1852 }
1853
1854
1855 /**
1856 * Get context's current API dispatch table.
1857 *
1858 * It'll either be the immediate-mode execute dispatcher, the display list
1859 * compile dispatcher, or the thread marshalling dispatcher.
1860 *
1861 * \param ctx GL context.
1862 *
1863 * \return pointer to dispatch_table.
1864 *
1865 * Simply returns __struct gl_contextRec::CurrentClientDispatch.
1866 */
1867 struct _glapi_table *
1868 _mesa_get_dispatch(struct gl_context *ctx)
1869 {
1870 return ctx->CurrentClientDispatch;
1871 }
1872
1873 /*@}*/
1874
1875
1876 /**********************************************************************/
1877 /** \name Miscellaneous functions */
1878 /**********************************************************************/
1879 /*@{*/
1880 /**
1881 * Flush commands.
1882 */
1883 void
1884 _mesa_flush(struct gl_context *ctx)
1885 {
1886 FLUSH_VERTICES( ctx, 0 );
1887 if (ctx->Driver.Flush) {
1888 ctx->Driver.Flush(ctx);
1889 }
1890 }
1891
1892
1893
1894 /**
1895 * Flush commands and wait for completion.
1896 *
1897 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1898 * dd_function_table::Finish driver callback, if not NULL.
1899 */
1900 void GLAPIENTRY
1901 _mesa_Finish(void)
1902 {
1903 GET_CURRENT_CONTEXT(ctx);
1904 ASSERT_OUTSIDE_BEGIN_END(ctx);
1905
1906 FLUSH_VERTICES(ctx, 0);
1907
1908 if (ctx->Driver.Finish) {
1909 ctx->Driver.Finish(ctx);
1910 }
1911 }
1912
1913
1914 /**
1915 * Execute glFlush().
1916 *
1917 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1918 * dd_function_table::Flush driver callback, if not NULL.
1919 */
1920 void GLAPIENTRY
1921 _mesa_Flush(void)
1922 {
1923 GET_CURRENT_CONTEXT(ctx);
1924 ASSERT_OUTSIDE_BEGIN_END(ctx);
1925 _mesa_flush(ctx);
1926 }
1927
1928
1929 /*@}*/