mesa: add support for nvidia conservative rasterization extensions
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "bbox.h"
87 #include "blend.h"
88 #include "buffers.h"
89 #include "bufferobj.h"
90 #include "conservativeraster.h"
91 #include "context.h"
92 #include "cpuinfo.h"
93 #include "debug.h"
94 #include "debug_output.h"
95 #include "depth.h"
96 #include "dlist.h"
97 #include "eval.h"
98 #include "extensions.h"
99 #include "fbobject.h"
100 #include "feedback.h"
101 #include "fog.h"
102 #include "formats.h"
103 #include "framebuffer.h"
104 #include "glthread.h"
105 #include "hint.h"
106 #include "hash.h"
107 #include "light.h"
108 #include "lines.h"
109 #include "macros.h"
110 #include "matrix.h"
111 #include "multisample.h"
112 #include "performance_monitor.h"
113 #include "performance_query.h"
114 #include "pipelineobj.h"
115 #include "pixel.h"
116 #include "pixelstore.h"
117 #include "points.h"
118 #include "polygon.h"
119 #include "queryobj.h"
120 #include "syncobj.h"
121 #include "rastpos.h"
122 #include "remap.h"
123 #include "scissor.h"
124 #include "shared.h"
125 #include "shaderobj.h"
126 #include "shaderimage.h"
127 #include "state.h"
128 #include "util/debug.h"
129 #include "util/disk_cache.h"
130 #include "util/strtod.h"
131 #include "stencil.h"
132 #include "texcompress_s3tc.h"
133 #include "texstate.h"
134 #include "transformfeedback.h"
135 #include "mtypes.h"
136 #include "varray.h"
137 #include "version.h"
138 #include "viewport.h"
139 #include "texturebindless.h"
140 #include "program/program.h"
141 #include "math/m_matrix.h"
142 #include "main/dispatch.h" /* for _gloffset_COUNT */
143 #include "macros.h"
144 #include "git_sha1.h"
145
146 #ifdef USE_SPARC_ASM
147 #include "sparc/sparc.h"
148 #endif
149
150 #include "compiler/glsl_types.h"
151 #include "compiler/glsl/glsl_parser_extras.h"
152 #include <stdbool.h>
153
154
155 #ifndef MESA_VERBOSE
156 int MESA_VERBOSE = 0;
157 #endif
158
159 #ifndef MESA_DEBUG_FLAGS
160 int MESA_DEBUG_FLAGS = 0;
161 #endif
162
163
164 /* ubyte -> float conversion */
165 GLfloat _mesa_ubyte_to_float_color_tab[256];
166
167
168
169 /**
170 * Swap buffers notification callback.
171 *
172 * \param ctx GL context.
173 *
174 * Called by window system just before swapping buffers.
175 * We have to finish any pending rendering.
176 */
177 void
178 _mesa_notifySwapBuffers(struct gl_context *ctx)
179 {
180 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
181 _mesa_debug(ctx, "SwapBuffers\n");
182 FLUSH_CURRENT( ctx, 0 );
183 if (ctx->Driver.Flush) {
184 ctx->Driver.Flush(ctx);
185 }
186 }
187
188
189 /**********************************************************************/
190 /** \name GL Visual allocation/destruction */
191 /**********************************************************************/
192 /*@{*/
193
194 /**
195 * Allocates a struct gl_config structure and initializes it via
196 * _mesa_initialize_visual().
197 *
198 * \param dbFlag double buffering
199 * \param stereoFlag stereo buffer
200 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
201 * is acceptable but the actual depth type will be GLushort or GLuint as
202 * needed.
203 * \param stencilBits requested minimum bits per stencil buffer value
204 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
205 * of bits per color component in accum buffer.
206 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
207 * \param redBits number of bits per color component in frame buffer for RGB(A)
208 * mode. We always use 8 in core Mesa though.
209 * \param greenBits same as above.
210 * \param blueBits same as above.
211 * \param alphaBits same as above.
212 * \param numSamples not really used.
213 *
214 * \return pointer to new struct gl_config or NULL if requested parameters
215 * can't be met.
216 *
217 * \note Need to add params for level and numAuxBuffers (at least)
218 */
219 struct gl_config *
220 _mesa_create_visual( GLboolean dbFlag,
221 GLboolean stereoFlag,
222 GLint redBits,
223 GLint greenBits,
224 GLint blueBits,
225 GLint alphaBits,
226 GLint depthBits,
227 GLint stencilBits,
228 GLint accumRedBits,
229 GLint accumGreenBits,
230 GLint accumBlueBits,
231 GLint accumAlphaBits,
232 GLuint numSamples )
233 {
234 struct gl_config *vis = CALLOC_STRUCT(gl_config);
235 if (vis) {
236 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
237 redBits, greenBits, blueBits, alphaBits,
238 depthBits, stencilBits,
239 accumRedBits, accumGreenBits,
240 accumBlueBits, accumAlphaBits,
241 numSamples)) {
242 free(vis);
243 return NULL;
244 }
245 }
246 return vis;
247 }
248
249
250 /**
251 * Makes some sanity checks and fills in the fields of the struct
252 * gl_config object with the given parameters. If the caller needs to
253 * set additional fields, he should just probably init the whole
254 * gl_config object himself.
255 *
256 * \return GL_TRUE on success, or GL_FALSE on failure.
257 *
258 * \sa _mesa_create_visual() above for the parameter description.
259 */
260 GLboolean
261 _mesa_initialize_visual( struct gl_config *vis,
262 GLboolean dbFlag,
263 GLboolean stereoFlag,
264 GLint redBits,
265 GLint greenBits,
266 GLint blueBits,
267 GLint alphaBits,
268 GLint depthBits,
269 GLint stencilBits,
270 GLint accumRedBits,
271 GLint accumGreenBits,
272 GLint accumBlueBits,
273 GLint accumAlphaBits,
274 GLuint numSamples )
275 {
276 assert(vis);
277
278 if (depthBits < 0 || depthBits > 32) {
279 return GL_FALSE;
280 }
281 if (stencilBits < 0 || stencilBits > 8) {
282 return GL_FALSE;
283 }
284 assert(accumRedBits >= 0);
285 assert(accumGreenBits >= 0);
286 assert(accumBlueBits >= 0);
287 assert(accumAlphaBits >= 0);
288
289 vis->rgbMode = GL_TRUE;
290 vis->doubleBufferMode = dbFlag;
291 vis->stereoMode = stereoFlag;
292
293 vis->redBits = redBits;
294 vis->greenBits = greenBits;
295 vis->blueBits = blueBits;
296 vis->alphaBits = alphaBits;
297 vis->rgbBits = redBits + greenBits + blueBits;
298
299 vis->indexBits = 0;
300 vis->depthBits = depthBits;
301 vis->stencilBits = stencilBits;
302
303 vis->accumRedBits = accumRedBits;
304 vis->accumGreenBits = accumGreenBits;
305 vis->accumBlueBits = accumBlueBits;
306 vis->accumAlphaBits = accumAlphaBits;
307
308 vis->haveAccumBuffer = accumRedBits > 0;
309 vis->haveDepthBuffer = depthBits > 0;
310 vis->haveStencilBuffer = stencilBits > 0;
311
312 vis->numAuxBuffers = 0;
313 vis->level = 0;
314 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
315 vis->samples = numSamples;
316
317 return GL_TRUE;
318 }
319
320
321 /**
322 * Destroy a visual and free its memory.
323 *
324 * \param vis visual.
325 *
326 * Frees the visual structure.
327 */
328 void
329 _mesa_destroy_visual( struct gl_config *vis )
330 {
331 free(vis);
332 }
333
334 /*@}*/
335
336
337 /**********************************************************************/
338 /** \name Context allocation, initialization, destroying
339 *
340 * The purpose of the most initialization functions here is to provide the
341 * default state values according to the OpenGL specification.
342 */
343 /**********************************************************************/
344 /*@{*/
345
346
347 /**
348 * One-time initialization mutex lock.
349 *
350 * \sa Used by one_time_init().
351 */
352 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
353
354
355 /**
356 * Calls all the various one-time-fini functions in Mesa
357 */
358
359 static void
360 one_time_fini(void)
361 {
362 _mesa_destroy_shader_compiler();
363 _mesa_locale_fini();
364 }
365
366 /**
367 * Calls all the various one-time-init functions in Mesa.
368 *
369 * While holding a global mutex lock, calls several initialization functions,
370 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
371 * defined.
372 *
373 * \sa _math_init().
374 */
375 static void
376 one_time_init( struct gl_context *ctx )
377 {
378 static GLbitfield api_init_mask = 0x0;
379
380 mtx_lock(&OneTimeLock);
381
382 /* truly one-time init */
383 if (!api_init_mask) {
384 GLuint i;
385
386 STATIC_ASSERT(sizeof(GLbyte) == 1);
387 STATIC_ASSERT(sizeof(GLubyte) == 1);
388 STATIC_ASSERT(sizeof(GLshort) == 2);
389 STATIC_ASSERT(sizeof(GLushort) == 2);
390 STATIC_ASSERT(sizeof(GLint) == 4);
391 STATIC_ASSERT(sizeof(GLuint) == 4);
392
393 _mesa_locale_init();
394
395 _mesa_one_time_init_extension_overrides(ctx);
396
397 _mesa_get_cpu_features();
398
399 for (i = 0; i < 256; i++) {
400 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
401 }
402
403 atexit(one_time_fini);
404
405 #if defined(DEBUG)
406 if (MESA_VERBOSE != 0) {
407 _mesa_debug(ctx, "Mesa " PACKAGE_VERSION " DEBUG build"
408 #ifdef MESA_GIT_SHA1
409 " (" MESA_GIT_SHA1 ")"
410 #endif
411 "\n");
412 }
413 #endif
414 }
415
416 /* per-API one-time init */
417 if (!(api_init_mask & (1 << ctx->API))) {
418 _mesa_init_remap_table();
419 }
420
421 api_init_mask |= 1 << ctx->API;
422
423 mtx_unlock(&OneTimeLock);
424 }
425
426
427 /**
428 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
429 */
430 static void
431 _mesa_init_current(struct gl_context *ctx)
432 {
433 GLuint i;
434
435 /* Init all to (0,0,0,1) */
436 for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
437 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
438 }
439
440 /* redo special cases: */
441 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
442 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
443 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
444 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
445 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
446 }
447
448
449 /**
450 * Init vertex/fragment/geometry program limits.
451 * Important: drivers should override these with actual limits.
452 */
453 static void
454 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
455 struct gl_program_constants *prog)
456 {
457 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
458 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
459 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
460 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
461 prog->MaxTemps = MAX_PROGRAM_TEMPS;
462 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
463 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
464 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
465
466 switch (stage) {
467 case MESA_SHADER_VERTEX:
468 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
469 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
470 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
471 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
472 prog->MaxInputComponents = 0; /* value not used */
473 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
474 break;
475 case MESA_SHADER_FRAGMENT:
476 prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
477 prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
478 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
479 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
480 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
481 prog->MaxOutputComponents = 0; /* value not used */
482 break;
483 case MESA_SHADER_TESS_CTRL:
484 case MESA_SHADER_TESS_EVAL:
485 case MESA_SHADER_GEOMETRY:
486 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
487 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
488 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
489 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
490 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
491 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
492 break;
493 case MESA_SHADER_COMPUTE:
494 prog->MaxParameters = 0; /* not meaningful for compute shaders */
495 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
496 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
497 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
498 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
499 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
500 break;
501 default:
502 assert(0 && "Bad shader stage in init_program_limits()");
503 }
504
505 /* Set the native limits to zero. This implies that there is no native
506 * support for shaders. Let the drivers fill in the actual values.
507 */
508 prog->MaxNativeInstructions = 0;
509 prog->MaxNativeAluInstructions = 0;
510 prog->MaxNativeTexInstructions = 0;
511 prog->MaxNativeTexIndirections = 0;
512 prog->MaxNativeAttribs = 0;
513 prog->MaxNativeTemps = 0;
514 prog->MaxNativeAddressRegs = 0;
515 prog->MaxNativeParameters = 0;
516
517 /* Set GLSL datatype range/precision info assuming IEEE float values.
518 * Drivers should override these defaults as needed.
519 */
520 prog->MediumFloat.RangeMin = 127;
521 prog->MediumFloat.RangeMax = 127;
522 prog->MediumFloat.Precision = 23;
523 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
524
525 /* Assume ints are stored as floats for now, since this is the least-common
526 * denominator. The OpenGL ES spec implies (page 132) that the precision
527 * of integer types should be 0. Practically speaking, IEEE
528 * single-precision floating point values can only store integers in the
529 * range [-0x01000000, 0x01000000] without loss of precision.
530 */
531 prog->MediumInt.RangeMin = 24;
532 prog->MediumInt.RangeMax = 24;
533 prog->MediumInt.Precision = 0;
534 prog->LowInt = prog->HighInt = prog->MediumInt;
535
536 prog->MaxUniformBlocks = 12;
537 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
538 consts->MaxUniformBlockSize / 4 *
539 prog->MaxUniformBlocks);
540
541 prog->MaxAtomicBuffers = 0;
542 prog->MaxAtomicCounters = 0;
543
544 prog->MaxShaderStorageBlocks = 8;
545 }
546
547
548 /**
549 * Initialize fields of gl_constants (aka ctx->Const.*).
550 * Use defaults from config.h. The device drivers will often override
551 * some of these values (such as number of texture units).
552 */
553 void
554 _mesa_init_constants(struct gl_constants *consts, gl_api api)
555 {
556 int i;
557 assert(consts);
558
559 /* Constants, may be overriden (usually only reduced) by device drivers */
560 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
561 consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
562 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
563 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
564 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
565 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
566 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
567 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
568 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
569 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
570 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
571 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
572 consts->MaxTextureBufferSize = 65536;
573 consts->TextureBufferOffsetAlignment = 1;
574 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
575 consts->SubPixelBits = SUB_PIXEL_BITS;
576 consts->MinPointSize = MIN_POINT_SIZE;
577 consts->MaxPointSize = MAX_POINT_SIZE;
578 consts->MinPointSizeAA = MIN_POINT_SIZE;
579 consts->MaxPointSizeAA = MAX_POINT_SIZE;
580 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
581 consts->MinLineWidth = MIN_LINE_WIDTH;
582 consts->MaxLineWidth = MAX_LINE_WIDTH;
583 consts->MinLineWidthAA = MIN_LINE_WIDTH;
584 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
585 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
586 consts->MaxClipPlanes = 6;
587 consts->MaxLights = MAX_LIGHTS;
588 consts->MaxShininess = 128.0;
589 consts->MaxSpotExponent = 128.0;
590 consts->MaxViewportWidth = 16384;
591 consts->MaxViewportHeight = 16384;
592 consts->MinMapBufferAlignment = 64;
593
594 /* Driver must override these values if ARB_viewport_array is supported. */
595 consts->MaxViewports = 1;
596 consts->ViewportSubpixelBits = 0;
597 consts->ViewportBounds.Min = 0;
598 consts->ViewportBounds.Max = 0;
599
600 /** GL_ARB_uniform_buffer_object */
601 consts->MaxCombinedUniformBlocks = 36;
602 consts->MaxUniformBufferBindings = 36;
603 consts->MaxUniformBlockSize = 16384;
604 consts->UniformBufferOffsetAlignment = 1;
605
606 /** GL_ARB_shader_storage_buffer_object */
607 consts->MaxCombinedShaderStorageBlocks = 8;
608 consts->MaxShaderStorageBufferBindings = 8;
609 consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
610 consts->ShaderStorageBufferOffsetAlignment = 256;
611
612 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
613 consts->MaxUserAssignableUniformLocations =
614 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
615
616 for (i = 0; i < MESA_SHADER_STAGES; i++)
617 init_program_limits(consts, i, &consts->Program[i]);
618
619 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
620 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
621
622 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
623 * gl_VertexID is implemented using a native hardware register with OpenGL
624 * semantics.
625 */
626 consts->VertexID_is_zero_based = false;
627
628 /* GL_ARB_draw_buffers */
629 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
630
631 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
632 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
633
634 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
635 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
636 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
637 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
638 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
639 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
640
641 /* Shading language version */
642 consts->GLSLVersion = 120;
643 _mesa_override_glsl_version(consts);
644
645 #ifdef DEBUG
646 consts->GenerateTemporaryNames = true;
647 #else
648 consts->GenerateTemporaryNames = false;
649 #endif
650
651 /* GL_ARB_framebuffer_object */
652 consts->MaxSamples = 0;
653
654 /* GLSL default if NativeIntegers == FALSE */
655 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
656
657 /* GL_ARB_sync */
658 consts->MaxServerWaitTimeout = 0x7fffffff7fffffffULL;
659
660 /* GL_EXT_provoking_vertex */
661 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
662
663 /** GL_ARB_viewport_array */
664 consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
665
666 /* GL_EXT_transform_feedback */
667 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
668 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
669 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
670 consts->MaxVertexStreams = 1;
671
672 /* GL 3.2 */
673 consts->ProfileMask = api == API_OPENGL_CORE
674 ? GL_CONTEXT_CORE_PROFILE_BIT
675 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
676
677 /* GL 4.4 */
678 consts->MaxVertexAttribStride = 2048;
679
680 /** GL_EXT_gpu_shader4 */
681 consts->MinProgramTexelOffset = -8;
682 consts->MaxProgramTexelOffset = 7;
683
684 /* GL_ARB_texture_gather */
685 consts->MinProgramTextureGatherOffset = -8;
686 consts->MaxProgramTextureGatherOffset = 7;
687
688 /* GL_ARB_robustness */
689 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
690
691 /* GL_KHR_robustness */
692 consts->RobustAccess = GL_FALSE;
693
694 /* ES 3.0 or ARB_ES3_compatibility */
695 consts->MaxElementIndex = 0xffffffffu;
696
697 /* GL_ARB_texture_multisample */
698 consts->MaxColorTextureSamples = 1;
699 consts->MaxDepthTextureSamples = 1;
700 consts->MaxIntegerSamples = 1;
701
702 /* GL_ARB_shader_atomic_counters */
703 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
704 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
705 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
706 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
707
708 /* GL_ARB_vertex_attrib_binding */
709 consts->MaxVertexAttribRelativeOffset = 2047;
710 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
711
712 /* GL_ARB_compute_shader */
713 consts->MaxComputeWorkGroupCount[0] = 65535;
714 consts->MaxComputeWorkGroupCount[1] = 65535;
715 consts->MaxComputeWorkGroupCount[2] = 65535;
716 consts->MaxComputeWorkGroupSize[0] = 1024;
717 consts->MaxComputeWorkGroupSize[1] = 1024;
718 consts->MaxComputeWorkGroupSize[2] = 64;
719 /* Enables compute support for GLES 3.1 if >= 128 */
720 consts->MaxComputeWorkGroupInvocations = 0;
721
722 /** GL_ARB_gpu_shader5 */
723 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
724 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
725
726 /** GL_KHR_context_flush_control */
727 consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
728
729 /** GL_ARB_tessellation_shader */
730 consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
731 consts->MaxPatchVertices = MAX_PATCH_VERTICES;
732 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
733 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
734 consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
735 consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
736 consts->PrimitiveRestartForPatches = false;
737
738 /** GL_ARB_compute_variable_group_size */
739 consts->MaxComputeVariableGroupSize[0] = 512;
740 consts->MaxComputeVariableGroupSize[1] = 512;
741 consts->MaxComputeVariableGroupSize[2] = 64;
742 consts->MaxComputeVariableGroupInvocations = 512;
743
744 /** GL_NV_conservative_raster */
745 consts->MaxSubpixelPrecisionBiasBits = 0;
746
747 /** GL_NV_conservative_raster_dilate */
748 consts->ConservativeRasterDilateRange[0] = 0.0;
749 consts->ConservativeRasterDilateRange[0] = 0.0;
750 consts->ConservativeRasterDilateGranularity = 0.0;
751 }
752
753
754 /**
755 * Do some sanity checks on the limits/constants for the given context.
756 * Only called the first time a context is bound.
757 */
758 static void
759 check_context_limits(struct gl_context *ctx)
760 {
761 (void) ctx;
762
763 /* check that we don't exceed the size of various bitfields */
764 assert(VARYING_SLOT_MAX <=
765 (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
766 assert(VARYING_SLOT_MAX <=
767 (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
768
769 /* shader-related checks */
770 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
771 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
772
773 /* Texture unit checks */
774 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
775 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
776 assert(ctx->Const.MaxTextureCoordUnits > 0);
777 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
778 assert(ctx->Const.MaxTextureUnits > 0);
779 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
780 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
781 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
782 ctx->Const.MaxTextureCoordUnits));
783 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
784 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
785 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
786 /* number of coord units cannot be greater than number of image units */
787 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
788
789
790 /* Texture size checks */
791 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
792 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
793 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
794 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
795
796 /* Texture level checks */
797 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
798 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
799
800 /* Max texture size should be <= max viewport size (render to texture) */
801 assert((1U << (ctx->Const.MaxTextureLevels - 1))
802 <= ctx->Const.MaxViewportWidth);
803 assert((1U << (ctx->Const.MaxTextureLevels - 1))
804 <= ctx->Const.MaxViewportHeight);
805
806 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
807
808 /* if this fails, add more enum values to gl_buffer_index */
809 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
810
811 /* XXX probably add more tests */
812 }
813
814
815 /**
816 * Initialize the attribute groups in a GL context.
817 *
818 * \param ctx GL context.
819 *
820 * Initializes all the attributes, calling the respective <tt>init*</tt>
821 * functions for the more complex data structures.
822 */
823 static GLboolean
824 init_attrib_groups(struct gl_context *ctx)
825 {
826 assert(ctx);
827
828 /* Constants */
829 _mesa_init_constants(&ctx->Const, ctx->API);
830
831 /* Extensions */
832 _mesa_init_extensions(&ctx->Extensions);
833
834 /* Attribute Groups */
835 _mesa_init_accum( ctx );
836 _mesa_init_attrib( ctx );
837 _mesa_init_bbox( ctx );
838 _mesa_init_buffer_objects( ctx );
839 _mesa_init_color( ctx );
840 _mesa_init_conservative_raster( ctx );
841 _mesa_init_current( ctx );
842 _mesa_init_depth( ctx );
843 _mesa_init_debug( ctx );
844 _mesa_init_debug_output( ctx );
845 _mesa_init_display_list( ctx );
846 _mesa_init_eval( ctx );
847 _mesa_init_fbobjects( ctx );
848 _mesa_init_feedback( ctx );
849 _mesa_init_fog( ctx );
850 _mesa_init_hint( ctx );
851 _mesa_init_image_units( ctx );
852 _mesa_init_line( ctx );
853 _mesa_init_lighting( ctx );
854 _mesa_init_matrix( ctx );
855 _mesa_init_multisample( ctx );
856 _mesa_init_performance_monitors( ctx );
857 _mesa_init_performance_queries( ctx );
858 _mesa_init_pipeline( ctx );
859 _mesa_init_pixel( ctx );
860 _mesa_init_pixelstore( ctx );
861 _mesa_init_point( ctx );
862 _mesa_init_polygon( ctx );
863 _mesa_init_program( ctx );
864 _mesa_init_queryobj( ctx );
865 _mesa_init_sync( ctx );
866 _mesa_init_rastpos( ctx );
867 _mesa_init_scissor( ctx );
868 _mesa_init_shader_state( ctx );
869 _mesa_init_stencil( ctx );
870 _mesa_init_transform( ctx );
871 _mesa_init_transform_feedback( ctx );
872 _mesa_init_varray( ctx );
873 _mesa_init_viewport( ctx );
874 _mesa_init_resident_handles( ctx );
875
876 if (!_mesa_init_texture( ctx ))
877 return GL_FALSE;
878
879 /* Miscellaneous */
880 ctx->TileRasterOrderIncreasingX = GL_TRUE;
881 ctx->TileRasterOrderIncreasingY = GL_TRUE;
882 ctx->NewState = _NEW_ALL;
883 ctx->NewDriverState = ~0;
884 ctx->ErrorValue = GL_NO_ERROR;
885 ctx->ShareGroupReset = false;
886 ctx->varying_vp_inputs = VERT_BIT_ALL;
887
888 return GL_TRUE;
889 }
890
891
892 /**
893 * Update default objects in a GL context with respect to shared state.
894 *
895 * \param ctx GL context.
896 *
897 * Removes references to old default objects, (texture objects, program
898 * objects, etc.) and changes to reference those from the current shared
899 * state.
900 */
901 static GLboolean
902 update_default_objects(struct gl_context *ctx)
903 {
904 assert(ctx);
905
906 _mesa_update_default_objects_program(ctx);
907 _mesa_update_default_objects_texture(ctx);
908 _mesa_update_default_objects_buffer_objects(ctx);
909
910 return GL_TRUE;
911 }
912
913
914 /* XXX this is temporary and should be removed at some point in the
915 * future when there's a reasonable expectation that the libGL library
916 * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
917 * functions which were added in Mesa 10.6.
918 */
919 #if !defined(_WIN32)
920 /* Avoid libGL / driver ABI break */
921 #define USE_GLAPI_NOP_FEATURES 0
922 #else
923 #define USE_GLAPI_NOP_FEATURES 1
924 #endif
925
926
927 /**
928 * This function is called by the glapi no-op functions. For each OpenGL
929 * function/entrypoint there's a simple no-op function. These "no-op"
930 * functions call this function.
931 *
932 * If there's a current OpenGL context for the calling thread, we record a
933 * GL_INVALID_OPERATION error. This can happen either because the app's
934 * calling an unsupported extension function, or calling an illegal function
935 * (such as glClear between glBegin/glEnd).
936 *
937 * If there's no current OpenGL context for the calling thread, we can
938 * print a message to stderr.
939 *
940 * \param name the name of the OpenGL function
941 */
942 #if USE_GLAPI_NOP_FEATURES
943 static void
944 nop_handler(const char *name)
945 {
946 GET_CURRENT_CONTEXT(ctx);
947 if (ctx) {
948 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
949 }
950 #if defined(DEBUG)
951 else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
952 fprintf(stderr,
953 "GL User Error: gl%s called without a rendering context\n",
954 name);
955 fflush(stderr);
956 }
957 #endif
958 }
959 #endif
960
961
962 /**
963 * Special no-op glFlush, see below.
964 */
965 #if defined(_WIN32)
966 static void GLAPIENTRY
967 nop_glFlush(void)
968 {
969 /* don't record an error like we do in nop_handler() */
970 }
971 #endif
972
973
974 #if !USE_GLAPI_NOP_FEATURES
975 static int
976 generic_nop(void)
977 {
978 GET_CURRENT_CONTEXT(ctx);
979 _mesa_error(ctx, GL_INVALID_OPERATION,
980 "unsupported function called "
981 "(unsupported extension or deprecated function?)");
982 return 0;
983 }
984 #endif
985
986
987 /**
988 * Create a new API dispatch table in which all entries point to the
989 * generic_nop() function. This will not work on Windows because of
990 * the __stdcall convention which requires the callee to clean up the
991 * call stack. That's impossible with one generic no-op function.
992 */
993 struct _glapi_table *
994 _mesa_new_nop_table(unsigned numEntries)
995 {
996 struct _glapi_table *table;
997
998 #if !USE_GLAPI_NOP_FEATURES
999 table = malloc(numEntries * sizeof(_glapi_proc));
1000 if (table) {
1001 _glapi_proc *entry = (_glapi_proc *) table;
1002 unsigned i;
1003 for (i = 0; i < numEntries; i++) {
1004 entry[i] = (_glapi_proc) generic_nop;
1005 }
1006 }
1007 #else
1008 table = _glapi_new_nop_table(numEntries);
1009 #endif
1010 return table;
1011 }
1012
1013
1014 /**
1015 * Allocate and initialize a new dispatch table. The table will be
1016 * populated with pointers to "no-op" functions. In turn, the no-op
1017 * functions will call nop_handler() above.
1018 */
1019 struct _glapi_table *
1020 _mesa_alloc_dispatch_table(void)
1021 {
1022 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1023 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1024 * Mesa we do this to accommodate different versions of libGL and various
1025 * DRI drivers.
1026 */
1027 int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
1028
1029 struct _glapi_table *table = _mesa_new_nop_table(numEntries);
1030
1031 #if defined(_WIN32)
1032 if (table) {
1033 /* This is a special case for Windows in the event that
1034 * wglGetProcAddress is called between glBegin/End().
1035 *
1036 * The MS opengl32.dll library apparently calls glFlush from
1037 * wglGetProcAddress(). If we're inside glBegin/End(), glFlush
1038 * will dispatch to _mesa_generic_nop() and we'll generate a
1039 * GL_INVALID_OPERATION error.
1040 *
1041 * The specific case which hits this is piglit's primitive-restart
1042 * test which calls glPrimitiveRestartNV() inside glBegin/End. The
1043 * first time we call glPrimitiveRestartNV() Piglit's API dispatch
1044 * code will try to resolve the function by calling wglGetProcAddress.
1045 * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
1046 * will fail causing the test to fail. By suppressing the error, the
1047 * assertion passes and the test continues.
1048 */
1049 SET_Flush(table, nop_glFlush);
1050 }
1051 #endif
1052
1053 #if USE_GLAPI_NOP_FEATURES
1054 _glapi_set_nop_handler(nop_handler);
1055 #endif
1056
1057 return table;
1058 }
1059
1060 /**
1061 * Creates a minimal dispatch table for use within glBegin()/glEnd().
1062 *
1063 * This ensures that we generate GL_INVALID_OPERATION errors from most
1064 * functions, since the set of functions that are valid within Begin/End is
1065 * very small.
1066 *
1067 * From the GL 1.0 specification section 2.6.3, "GL Commands within
1068 * Begin/End"
1069 *
1070 * "The only GL commands that are allowed within any Begin/End pairs are
1071 * the commands for specifying vertex coordinates, vertex color, normal
1072 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
1073 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
1074 * commands for specifying lighting material parameters (Material
1075 * commands see section 2.12.2), display list invocation commands
1076 * (CallList and CallLists see section 5.4), and the EdgeFlag
1077 * command. Executing Begin after Begin has already been executed but
1078 * before an End is issued generates the INVALID OPERATION error, as does
1079 * executing End without a previous corresponding Begin. Executing any
1080 * other GL command within Begin/End results in the error INVALID
1081 * OPERATION."
1082 *
1083 * The table entries for specifying vertex attributes are set up by
1084 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
1085 * are set by install_vtxfmt() as well.
1086 */
1087 static struct _glapi_table *
1088 create_beginend_table(const struct gl_context *ctx)
1089 {
1090 struct _glapi_table *table;
1091
1092 table = _mesa_alloc_dispatch_table();
1093 if (!table)
1094 return NULL;
1095
1096 /* Fill in functions which return a value, since they should return some
1097 * specific value even if they emit a GL_INVALID_OPERATION error from them
1098 * being called within glBegin()/glEnd().
1099 */
1100 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
1101
1102 COPY_DISPATCH(GenLists);
1103 COPY_DISPATCH(IsProgram);
1104 COPY_DISPATCH(IsVertexArray);
1105 COPY_DISPATCH(IsBuffer);
1106 COPY_DISPATCH(IsEnabled);
1107 COPY_DISPATCH(IsEnabledi);
1108 COPY_DISPATCH(IsRenderbuffer);
1109 COPY_DISPATCH(IsFramebuffer);
1110 COPY_DISPATCH(CheckFramebufferStatus);
1111 COPY_DISPATCH(RenderMode);
1112 COPY_DISPATCH(GetString);
1113 COPY_DISPATCH(GetStringi);
1114 COPY_DISPATCH(GetPointerv);
1115 COPY_DISPATCH(IsQuery);
1116 COPY_DISPATCH(IsSampler);
1117 COPY_DISPATCH(IsSync);
1118 COPY_DISPATCH(IsTexture);
1119 COPY_DISPATCH(IsTransformFeedback);
1120 COPY_DISPATCH(DeleteQueries);
1121 COPY_DISPATCH(AreTexturesResident);
1122 COPY_DISPATCH(FenceSync);
1123 COPY_DISPATCH(ClientWaitSync);
1124 COPY_DISPATCH(MapBuffer);
1125 COPY_DISPATCH(UnmapBuffer);
1126 COPY_DISPATCH(MapBufferRange);
1127 COPY_DISPATCH(ObjectPurgeableAPPLE);
1128 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1129
1130 _mesa_loopback_init_api_table(ctx, table);
1131
1132 return table;
1133 }
1134
1135 void
1136 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1137 {
1138 /* Do the code-generated setup of the exec table in api_exec.c. */
1139 _mesa_initialize_exec_table(ctx);
1140
1141 if (ctx->Save)
1142 _mesa_initialize_save_table(ctx);
1143 }
1144
1145 /**
1146 * Initialize a struct gl_context struct (rendering context).
1147 *
1148 * This includes allocating all the other structs and arrays which hang off of
1149 * the context by pointers.
1150 * Note that the driver needs to pass in its dd_function_table here since
1151 * we need to at least call driverFunctions->NewTextureObject to create the
1152 * default texture objects.
1153 *
1154 * Called by _mesa_create_context().
1155 *
1156 * Performs the imports and exports callback tables initialization, and
1157 * miscellaneous one-time initializations. If no shared context is supplied one
1158 * is allocated, and increase its reference count. Setups the GL API dispatch
1159 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1160 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1161 * for debug flags.
1162 *
1163 * \param ctx the context to initialize
1164 * \param api the GL API type to create the context for
1165 * \param visual describes the visual attributes for this context or NULL to
1166 * create a configless context
1167 * \param share_list points to context to share textures, display lists,
1168 * etc with, or NULL
1169 * \param driverFunctions table of device driver functions for this context
1170 * to use
1171 */
1172 GLboolean
1173 _mesa_initialize_context(struct gl_context *ctx,
1174 gl_api api,
1175 const struct gl_config *visual,
1176 struct gl_context *share_list,
1177 const struct dd_function_table *driverFunctions)
1178 {
1179 struct gl_shared_state *shared;
1180 int i;
1181
1182 assert(driverFunctions->NewTextureObject);
1183 assert(driverFunctions->FreeTextureImageBuffer);
1184
1185 ctx->API = api;
1186 ctx->DrawBuffer = NULL;
1187 ctx->ReadBuffer = NULL;
1188 ctx->WinSysDrawBuffer = NULL;
1189 ctx->WinSysReadBuffer = NULL;
1190
1191 if (visual) {
1192 ctx->Visual = *visual;
1193 ctx->HasConfig = GL_TRUE;
1194 }
1195 else {
1196 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1197 ctx->HasConfig = GL_FALSE;
1198 }
1199
1200 _mesa_override_gl_version(ctx);
1201
1202 /* misc one-time initializations */
1203 one_time_init(ctx);
1204
1205 /* Plug in driver functions and context pointer here.
1206 * This is important because when we call alloc_shared_state() below
1207 * we'll call ctx->Driver.NewTextureObject() to create the default
1208 * textures.
1209 */
1210 ctx->Driver = *driverFunctions;
1211
1212 if (share_list) {
1213 /* share state with another context */
1214 shared = share_list->Shared;
1215 }
1216 else {
1217 /* allocate new, unshared state */
1218 shared = _mesa_alloc_shared_state(ctx);
1219 if (!shared)
1220 return GL_FALSE;
1221 }
1222
1223 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1224
1225 if (!init_attrib_groups( ctx ))
1226 goto fail;
1227
1228 /* KHR_no_error is likely to crash, overflow memory, etc if an application
1229 * has errors so don't enable it for setuid processes.
1230 */
1231 if (env_var_as_boolean("MESA_NO_ERROR", false)) {
1232 #if !defined(_WIN32)
1233 if (geteuid() == getuid())
1234 #endif
1235 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
1236 }
1237
1238 /* setup the API dispatch tables with all nop functions */
1239 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1240 if (!ctx->OutsideBeginEnd)
1241 goto fail;
1242 ctx->Exec = ctx->OutsideBeginEnd;
1243 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd;
1244
1245 ctx->FragmentProgram._MaintainTexEnvProgram
1246 = (getenv("MESA_TEX_PROG") != NULL);
1247
1248 ctx->VertexProgram._MaintainTnlProgram
1249 = (getenv("MESA_TNL_PROG") != NULL);
1250 if (ctx->VertexProgram._MaintainTnlProgram) {
1251 /* this is required... */
1252 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1253 }
1254
1255 /* Mesa core handles all the formats that mesa core knows about.
1256 * Drivers will want to override this list with just the formats
1257 * they can handle, and confirm that appropriate fallbacks exist in
1258 * _mesa_choose_tex_format().
1259 */
1260 memset(&ctx->TextureFormatSupported, GL_TRUE,
1261 sizeof(ctx->TextureFormatSupported));
1262
1263 switch (ctx->API) {
1264 case API_OPENGL_COMPAT:
1265 ctx->BeginEnd = create_beginend_table(ctx);
1266 ctx->Save = _mesa_alloc_dispatch_table();
1267 if (!ctx->BeginEnd || !ctx->Save)
1268 goto fail;
1269
1270 /* fall-through */
1271 case API_OPENGL_CORE:
1272 break;
1273 case API_OPENGLES:
1274 /**
1275 * GL_OES_texture_cube_map says
1276 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1277 */
1278 for (i = 0; i < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); i++) {
1279 struct gl_fixedfunc_texture_unit *texUnit =
1280 &ctx->Texture.FixedFuncUnit[i];
1281
1282 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1283 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1284 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1285 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1286 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1287 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1288 }
1289 break;
1290 case API_OPENGLES2:
1291 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1292 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1293 break;
1294 }
1295
1296 ctx->FirstTimeCurrent = GL_TRUE;
1297
1298 return GL_TRUE;
1299
1300 fail:
1301 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1302 free(ctx->BeginEnd);
1303 free(ctx->OutsideBeginEnd);
1304 free(ctx->Save);
1305 return GL_FALSE;
1306 }
1307
1308
1309 /**
1310 * Free the data associated with the given context.
1311 *
1312 * But doesn't free the struct gl_context struct itself.
1313 *
1314 * \sa _mesa_initialize_context() and init_attrib_groups().
1315 */
1316 void
1317 _mesa_free_context_data( struct gl_context *ctx )
1318 {
1319 if (!_mesa_get_current_context()){
1320 /* No current context, but we may need one in order to delete
1321 * texture objs, etc. So temporarily bind the context now.
1322 */
1323 _mesa_make_current(ctx, NULL, NULL);
1324 }
1325
1326 /* unreference WinSysDraw/Read buffers */
1327 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1328 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1329 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1330 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1331
1332 _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
1333 _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
1334 _mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1335
1336 _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL);
1337 _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
1338 _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
1339
1340 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
1341 _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL);
1342 _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1343
1344 _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL);
1345
1346 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1347 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1348 _mesa_reference_vao(ctx, &ctx->Array._EmptyVAO, NULL);
1349 _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL);
1350
1351 _mesa_free_attrib_data(ctx);
1352 _mesa_free_buffer_objects(ctx);
1353 _mesa_free_eval_data( ctx );
1354 _mesa_free_texture_data( ctx );
1355 _mesa_free_matrix_data( ctx );
1356 _mesa_free_pipeline_data(ctx);
1357 _mesa_free_program_data(ctx);
1358 _mesa_free_shader_state(ctx);
1359 _mesa_free_queryobj_data(ctx);
1360 _mesa_free_sync_data(ctx);
1361 _mesa_free_varray_data(ctx);
1362 _mesa_free_transform_feedback(ctx);
1363 _mesa_free_performance_monitors(ctx);
1364 _mesa_free_performance_queries(ctx);
1365 _mesa_free_resident_handles(ctx);
1366
1367 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1368 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1369 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1370 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1371
1372 /* free dispatch tables */
1373 free(ctx->BeginEnd);
1374 free(ctx->OutsideBeginEnd);
1375 free(ctx->Save);
1376 free(ctx->ContextLost);
1377 free(ctx->MarshalExec);
1378
1379 /* Shared context state (display lists, textures, etc) */
1380 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1381
1382 /* needs to be after freeing shared state */
1383 _mesa_free_display_list_data(ctx);
1384
1385 _mesa_free_errors_data(ctx);
1386
1387 free((void *)ctx->Extensions.String);
1388
1389 free(ctx->VersionString);
1390
1391 /* unbind the context if it's currently bound */
1392 if (ctx == _mesa_get_current_context()) {
1393 _mesa_make_current(NULL, NULL, NULL);
1394 }
1395 }
1396
1397
1398 /**
1399 * Destroy a struct gl_context structure.
1400 *
1401 * \param ctx GL context.
1402 *
1403 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1404 */
1405 void
1406 _mesa_destroy_context( struct gl_context *ctx )
1407 {
1408 if (ctx) {
1409 _mesa_free_context_data(ctx);
1410 free( (void *) ctx );
1411 }
1412 }
1413
1414
1415 /**
1416 * Copy attribute groups from one context to another.
1417 *
1418 * \param src source context
1419 * \param dst destination context
1420 * \param mask bitwise OR of GL_*_BIT flags
1421 *
1422 * According to the bits specified in \p mask, copies the corresponding
1423 * attributes from \p src into \p dst. For many of the attributes a simple \c
1424 * memcpy is not enough due to the existence of internal pointers in their data
1425 * structures.
1426 */
1427 void
1428 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1429 GLuint mask )
1430 {
1431 if (mask & GL_ACCUM_BUFFER_BIT) {
1432 /* OK to memcpy */
1433 dst->Accum = src->Accum;
1434 }
1435 if (mask & GL_COLOR_BUFFER_BIT) {
1436 /* OK to memcpy */
1437 dst->Color = src->Color;
1438 }
1439 if (mask & GL_CURRENT_BIT) {
1440 /* OK to memcpy */
1441 dst->Current = src->Current;
1442 }
1443 if (mask & GL_DEPTH_BUFFER_BIT) {
1444 /* OK to memcpy */
1445 dst->Depth = src->Depth;
1446 }
1447 if (mask & GL_ENABLE_BIT) {
1448 /* no op */
1449 }
1450 if (mask & GL_EVAL_BIT) {
1451 /* OK to memcpy */
1452 dst->Eval = src->Eval;
1453 }
1454 if (mask & GL_FOG_BIT) {
1455 /* OK to memcpy */
1456 dst->Fog = src->Fog;
1457 }
1458 if (mask & GL_HINT_BIT) {
1459 /* OK to memcpy */
1460 dst->Hint = src->Hint;
1461 }
1462 if (mask & GL_LIGHTING_BIT) {
1463 /* OK to memcpy */
1464 dst->Light = src->Light;
1465 }
1466 if (mask & GL_LINE_BIT) {
1467 /* OK to memcpy */
1468 dst->Line = src->Line;
1469 }
1470 if (mask & GL_LIST_BIT) {
1471 /* OK to memcpy */
1472 dst->List = src->List;
1473 }
1474 if (mask & GL_PIXEL_MODE_BIT) {
1475 /* OK to memcpy */
1476 dst->Pixel = src->Pixel;
1477 }
1478 if (mask & GL_POINT_BIT) {
1479 /* OK to memcpy */
1480 dst->Point = src->Point;
1481 }
1482 if (mask & GL_POLYGON_BIT) {
1483 /* OK to memcpy */
1484 dst->Polygon = src->Polygon;
1485 }
1486 if (mask & GL_POLYGON_STIPPLE_BIT) {
1487 /* Use loop instead of memcpy due to problem with Portland Group's
1488 * C compiler. Reported by John Stone.
1489 */
1490 GLuint i;
1491 for (i = 0; i < 32; i++) {
1492 dst->PolygonStipple[i] = src->PolygonStipple[i];
1493 }
1494 }
1495 if (mask & GL_SCISSOR_BIT) {
1496 /* OK to memcpy */
1497 dst->Scissor = src->Scissor;
1498 }
1499 if (mask & GL_STENCIL_BUFFER_BIT) {
1500 /* OK to memcpy */
1501 dst->Stencil = src->Stencil;
1502 }
1503 if (mask & GL_TEXTURE_BIT) {
1504 /* Cannot memcpy because of pointers */
1505 _mesa_copy_texture_state(src, dst);
1506 }
1507 if (mask & GL_TRANSFORM_BIT) {
1508 /* OK to memcpy */
1509 dst->Transform = src->Transform;
1510 }
1511 if (mask & GL_VIEWPORT_BIT) {
1512 unsigned i;
1513 for (i = 0; i < src->Const.MaxViewports; i++) {
1514 /* OK to memcpy */
1515 dst->ViewportArray[i] = src->ViewportArray[i];
1516 }
1517 }
1518
1519 /* XXX FIXME: Call callbacks?
1520 */
1521 dst->NewState = _NEW_ALL;
1522 dst->NewDriverState = ~0;
1523 }
1524
1525
1526 /**
1527 * Check if the given context can render into the given framebuffer
1528 * by checking visual attributes.
1529 *
1530 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1531 */
1532 static GLboolean
1533 check_compatible(const struct gl_context *ctx,
1534 const struct gl_framebuffer *buffer)
1535 {
1536 const struct gl_config *ctxvis = &ctx->Visual;
1537 const struct gl_config *bufvis = &buffer->Visual;
1538
1539 if (buffer == _mesa_get_incomplete_framebuffer())
1540 return GL_TRUE;
1541
1542 #define check_component(foo) \
1543 if (ctxvis->foo && bufvis->foo && \
1544 ctxvis->foo != bufvis->foo) \
1545 return GL_FALSE
1546
1547 check_component(redMask);
1548 check_component(greenMask);
1549 check_component(blueMask);
1550 check_component(depthBits);
1551 check_component(stencilBits);
1552
1553 #undef check_component
1554
1555 return GL_TRUE;
1556 }
1557
1558
1559 /**
1560 * Check if the viewport/scissor size has not yet been initialized.
1561 * Initialize the size if the given width and height are non-zero.
1562 */
1563 static void
1564 check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1565 {
1566 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1567 unsigned i;
1568
1569 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1570 * potential infinite recursion.
1571 */
1572 ctx->ViewportInitialized = GL_TRUE;
1573
1574 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1575 * yet, so just initialize all of them.
1576 */
1577 for (i = 0; i < MAX_VIEWPORTS; i++) {
1578 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1579 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1580 }
1581 }
1582 }
1583
1584
1585 static void
1586 handle_first_current(struct gl_context *ctx)
1587 {
1588 if (ctx->Version == 0 || !ctx->DrawBuffer) {
1589 /* probably in the process of tearing down the context */
1590 return;
1591 }
1592
1593 check_context_limits(ctx);
1594
1595 _mesa_update_vertex_processing_mode(ctx);
1596
1597 /* According to GL_MESA_configless_context the default value of
1598 * glDrawBuffers depends on the config of the first surface it is bound to.
1599 * For GLES it is always GL_BACK which has a magic interpretation.
1600 */
1601 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1602 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1603 GLenum16 buffer;
1604
1605 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1606 buffer = GL_BACK;
1607 else
1608 buffer = GL_FRONT;
1609
1610 _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1611 NULL /* destMask */);
1612 }
1613
1614 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1615 gl_buffer_index bufferIndex;
1616 GLenum buffer;
1617
1618 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1619 buffer = GL_BACK;
1620 bufferIndex = BUFFER_BACK_LEFT;
1621 }
1622 else {
1623 buffer = GL_FRONT;
1624 bufferIndex = BUFFER_FRONT_LEFT;
1625 }
1626
1627 _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1628 }
1629 }
1630
1631 /* Determine if generic vertex attribute 0 aliases the conventional
1632 * glVertex position.
1633 */
1634 {
1635 const bool is_forward_compatible_context =
1636 ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
1637
1638 /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
1639 * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because
1640 * that will erroneously allow this usage in a 3.0 forward-compatible
1641 * context too.
1642 */
1643 ctx->_AttribZeroAliasesVertex = (ctx->API == API_OPENGLES
1644 || (ctx->API == API_OPENGL_COMPAT
1645 && !is_forward_compatible_context));
1646 }
1647
1648 /* We can use this to help debug user's problems. Tell them to set
1649 * the MESA_INFO env variable before running their app. Then the
1650 * first time each context is made current we'll print some useful
1651 * information.
1652 */
1653 if (getenv("MESA_INFO")) {
1654 _mesa_print_info(ctx);
1655 }
1656 }
1657
1658 /**
1659 * Bind the given context to the given drawBuffer and readBuffer and
1660 * make it the current context for the calling thread.
1661 * We'll render into the drawBuffer and read pixels from the
1662 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1663 *
1664 * We check that the context's and framebuffer's visuals are compatible
1665 * and return immediately if they're not.
1666 *
1667 * \param newCtx the new GL context. If NULL then there will be no current GL
1668 * context.
1669 * \param drawBuffer the drawing framebuffer
1670 * \param readBuffer the reading framebuffer
1671 */
1672 GLboolean
1673 _mesa_make_current( struct gl_context *newCtx,
1674 struct gl_framebuffer *drawBuffer,
1675 struct gl_framebuffer *readBuffer )
1676 {
1677 GET_CURRENT_CONTEXT(curCtx);
1678
1679 if (MESA_VERBOSE & VERBOSE_API)
1680 _mesa_debug(newCtx, "_mesa_make_current()\n");
1681
1682 /* Check that the context's and framebuffer's visuals are compatible.
1683 */
1684 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1685 if (!check_compatible(newCtx, drawBuffer)) {
1686 _mesa_warning(newCtx,
1687 "MakeCurrent: incompatible visuals for context and drawbuffer");
1688 return GL_FALSE;
1689 }
1690 }
1691 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1692 if (!check_compatible(newCtx, readBuffer)) {
1693 _mesa_warning(newCtx,
1694 "MakeCurrent: incompatible visuals for context and readbuffer");
1695 return GL_FALSE;
1696 }
1697 }
1698
1699 if (curCtx &&
1700 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1701 /* make sure this context is valid for flushing */
1702 curCtx != newCtx &&
1703 curCtx->Const.ContextReleaseBehavior ==
1704 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) {
1705 _mesa_flush(curCtx);
1706 }
1707
1708 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1709
1710 if (!newCtx) {
1711 _glapi_set_dispatch(NULL); /* none current */
1712 /* We need old ctx to correctly release Draw/ReadBuffer
1713 * and avoid a surface leak in st_renderbuffer_delete.
1714 * Therefore, first drop buffers then set new ctx to NULL.
1715 */
1716 if (curCtx) {
1717 _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
1718 _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
1719 }
1720 _glapi_set_context(NULL);
1721 assert(_mesa_get_current_context() == NULL);
1722 }
1723 else {
1724 _glapi_set_context((void *) newCtx);
1725 assert(_mesa_get_current_context() == newCtx);
1726 _glapi_set_dispatch(newCtx->CurrentClientDispatch);
1727
1728 if (drawBuffer && readBuffer) {
1729 assert(_mesa_is_winsys_fbo(drawBuffer));
1730 assert(_mesa_is_winsys_fbo(readBuffer));
1731 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1732 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1733
1734 /*
1735 * Only set the context's Draw/ReadBuffer fields if they're NULL
1736 * or not bound to a user-created FBO.
1737 */
1738 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1739 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1740 /* Update the FBO's list of drawbuffers/renderbuffers.
1741 * For winsys FBOs this comes from the GL state (which may have
1742 * changed since the last time this FBO was bound).
1743 */
1744 _mesa_update_draw_buffers(newCtx);
1745 }
1746 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1747 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1748 /* In _mesa_initialize_window_framebuffer, for single-buffered
1749 * visuals, the ColorReadBuffer is set to be GL_FRONT, even with
1750 * GLES contexts. When calling read_buffer, we verify we are reading
1751 * from GL_BACK in is_legal_es3_readbuffer_enum. But the default is
1752 * incorrect, and certain dEQP tests check this. So fix it here.
1753 */
1754 if (_mesa_is_gles(newCtx) &&
1755 !newCtx->ReadBuffer->Visual.doubleBufferMode)
1756 if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT)
1757 newCtx->ReadBuffer->ColorReadBuffer = GL_BACK;
1758 }
1759
1760 /* XXX only set this flag if we're really changing the draw/read
1761 * framebuffer bindings.
1762 */
1763 newCtx->NewState |= _NEW_BUFFERS;
1764
1765 check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height);
1766 }
1767
1768 if (newCtx->FirstTimeCurrent) {
1769 handle_first_current(newCtx);
1770 newCtx->FirstTimeCurrent = GL_FALSE;
1771 }
1772 }
1773
1774 return GL_TRUE;
1775 }
1776
1777
1778 /**
1779 * Make context 'ctx' share the display lists, textures and programs
1780 * that are associated with 'ctxToShare'.
1781 * Any display lists, textures or programs associated with 'ctx' will
1782 * be deleted if nobody else is sharing them.
1783 */
1784 GLboolean
1785 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1786 {
1787 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1788 struct gl_shared_state *oldShared = NULL;
1789
1790 /* save ref to old state to prevent it from being deleted immediately */
1791 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1792
1793 /* update ctx's Shared pointer */
1794 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1795
1796 update_default_objects(ctx);
1797
1798 /* release the old shared state */
1799 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1800
1801 return GL_TRUE;
1802 }
1803 else {
1804 return GL_FALSE;
1805 }
1806 }
1807
1808
1809
1810 /**
1811 * \return pointer to the current GL context for this thread.
1812 *
1813 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1814 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1815 * context.h.
1816 */
1817 struct gl_context *
1818 _mesa_get_current_context( void )
1819 {
1820 return (struct gl_context *) _glapi_get_context();
1821 }
1822
1823
1824 /**
1825 * Get context's current API dispatch table.
1826 *
1827 * It'll either be the immediate-mode execute dispatcher, the display list
1828 * compile dispatcher, or the thread marshalling dispatcher.
1829 *
1830 * \param ctx GL context.
1831 *
1832 * \return pointer to dispatch_table.
1833 *
1834 * Simply returns __struct gl_contextRec::CurrentClientDispatch.
1835 */
1836 struct _glapi_table *
1837 _mesa_get_dispatch(struct gl_context *ctx)
1838 {
1839 return ctx->CurrentClientDispatch;
1840 }
1841
1842 /*@}*/
1843
1844
1845 /**********************************************************************/
1846 /** \name Miscellaneous functions */
1847 /**********************************************************************/
1848 /*@{*/
1849 /**
1850 * Flush commands.
1851 */
1852 void
1853 _mesa_flush(struct gl_context *ctx)
1854 {
1855 FLUSH_VERTICES( ctx, 0 );
1856 FLUSH_CURRENT( ctx, 0 );
1857 if (ctx->Driver.Flush) {
1858 ctx->Driver.Flush(ctx);
1859 }
1860 }
1861
1862
1863
1864 /**
1865 * Flush commands and wait for completion.
1866 *
1867 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1868 * dd_function_table::Finish driver callback, if not NULL.
1869 */
1870 void GLAPIENTRY
1871 _mesa_Finish(void)
1872 {
1873 GET_CURRENT_CONTEXT(ctx);
1874 ASSERT_OUTSIDE_BEGIN_END(ctx);
1875
1876 FLUSH_VERTICES(ctx, 0);
1877 FLUSH_CURRENT(ctx, 0);
1878
1879 if (ctx->Driver.Finish) {
1880 ctx->Driver.Finish(ctx);
1881 }
1882 }
1883
1884
1885 /**
1886 * Execute glFlush().
1887 *
1888 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1889 * dd_function_table::Flush driver callback, if not NULL.
1890 */
1891 void GLAPIENTRY
1892 _mesa_Flush(void)
1893 {
1894 GET_CURRENT_CONTEXT(ctx);
1895 ASSERT_OUTSIDE_BEGIN_END(ctx);
1896 _mesa_flush(ctx);
1897 }
1898
1899
1900 /*@}*/