compiler: Save a single copy of the softfp64 shader in the context.
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "bbox.h"
87 #include "blend.h"
88 #include "buffers.h"
89 #include "bufferobj.h"
90 #include "conservativeraster.h"
91 #include "context.h"
92 #include "cpuinfo.h"
93 #include "debug.h"
94 #include "debug_output.h"
95 #include "depth.h"
96 #include "dlist.h"
97 #include "eval.h"
98 #include "extensions.h"
99 #include "fbobject.h"
100 #include "feedback.h"
101 #include "fog.h"
102 #include "formats.h"
103 #include "framebuffer.h"
104 #include "glthread.h"
105 #include "hint.h"
106 #include "hash.h"
107 #include "light.h"
108 #include "lines.h"
109 #include "macros.h"
110 #include "matrix.h"
111 #include "multisample.h"
112 #include "performance_monitor.h"
113 #include "performance_query.h"
114 #include "pipelineobj.h"
115 #include "pixel.h"
116 #include "pixelstore.h"
117 #include "points.h"
118 #include "polygon.h"
119 #include "queryobj.h"
120 #include "syncobj.h"
121 #include "rastpos.h"
122 #include "remap.h"
123 #include "scissor.h"
124 #include "shared.h"
125 #include "shaderobj.h"
126 #include "shaderimage.h"
127 #include "state.h"
128 #include "util/debug.h"
129 #include "util/disk_cache.h"
130 #include "util/strtod.h"
131 #include "stencil.h"
132 #include "shaderimage.h"
133 #include "texcompress_s3tc.h"
134 #include "texstate.h"
135 #include "transformfeedback.h"
136 #include "mtypes.h"
137 #include "varray.h"
138 #include "version.h"
139 #include "viewport.h"
140 #include "texturebindless.h"
141 #include "program/program.h"
142 #include "math/m_matrix.h"
143 #include "main/dispatch.h" /* for _gloffset_COUNT */
144 #include "macros.h"
145 #include "git_sha1.h"
146
147 #ifdef USE_SPARC_ASM
148 #include "sparc/sparc.h"
149 #endif
150
151 #include "compiler/glsl_types.h"
152 #include "compiler/glsl/glsl_parser_extras.h"
153 #include <stdbool.h>
154
155
156 #ifndef MESA_VERBOSE
157 int MESA_VERBOSE = 0;
158 #endif
159
160 #ifndef MESA_DEBUG_FLAGS
161 int MESA_DEBUG_FLAGS = 0;
162 #endif
163
164
165 /* ubyte -> float conversion */
166 GLfloat _mesa_ubyte_to_float_color_tab[256];
167
168
169
170 /**
171 * Swap buffers notification callback.
172 *
173 * \param ctx GL context.
174 *
175 * Called by window system just before swapping buffers.
176 * We have to finish any pending rendering.
177 */
178 void
179 _mesa_notifySwapBuffers(struct gl_context *ctx)
180 {
181 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
182 _mesa_debug(ctx, "SwapBuffers\n");
183 FLUSH_CURRENT( ctx, 0 );
184 if (ctx->Driver.Flush) {
185 ctx->Driver.Flush(ctx);
186 }
187 }
188
189
190 /**********************************************************************/
191 /** \name GL Visual allocation/destruction */
192 /**********************************************************************/
193 /*@{*/
194
195 /**
196 * Allocates a struct gl_config structure and initializes it via
197 * _mesa_initialize_visual().
198 *
199 * \param dbFlag double buffering
200 * \param stereoFlag stereo buffer
201 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
202 * is acceptable but the actual depth type will be GLushort or GLuint as
203 * needed.
204 * \param stencilBits requested minimum bits per stencil buffer value
205 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
206 * of bits per color component in accum buffer.
207 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
208 * \param redBits number of bits per color component in frame buffer for RGB(A)
209 * mode. We always use 8 in core Mesa though.
210 * \param greenBits same as above.
211 * \param blueBits same as above.
212 * \param alphaBits same as above.
213 * \param numSamples not really used.
214 *
215 * \return pointer to new struct gl_config or NULL if requested parameters
216 * can't be met.
217 *
218 * \note Need to add params for level and numAuxBuffers (at least)
219 */
220 struct gl_config *
221 _mesa_create_visual( GLboolean dbFlag,
222 GLboolean stereoFlag,
223 GLint redBits,
224 GLint greenBits,
225 GLint blueBits,
226 GLint alphaBits,
227 GLint depthBits,
228 GLint stencilBits,
229 GLint accumRedBits,
230 GLint accumGreenBits,
231 GLint accumBlueBits,
232 GLint accumAlphaBits,
233 GLuint numSamples )
234 {
235 struct gl_config *vis = CALLOC_STRUCT(gl_config);
236 if (vis) {
237 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
238 redBits, greenBits, blueBits, alphaBits,
239 depthBits, stencilBits,
240 accumRedBits, accumGreenBits,
241 accumBlueBits, accumAlphaBits,
242 numSamples)) {
243 free(vis);
244 return NULL;
245 }
246 }
247 return vis;
248 }
249
250
251 /**
252 * Makes some sanity checks and fills in the fields of the struct
253 * gl_config object with the given parameters. If the caller needs to
254 * set additional fields, he should just probably init the whole
255 * gl_config object himself.
256 *
257 * \return GL_TRUE on success, or GL_FALSE on failure.
258 *
259 * \sa _mesa_create_visual() above for the parameter description.
260 */
261 GLboolean
262 _mesa_initialize_visual( struct gl_config *vis,
263 GLboolean dbFlag,
264 GLboolean stereoFlag,
265 GLint redBits,
266 GLint greenBits,
267 GLint blueBits,
268 GLint alphaBits,
269 GLint depthBits,
270 GLint stencilBits,
271 GLint accumRedBits,
272 GLint accumGreenBits,
273 GLint accumBlueBits,
274 GLint accumAlphaBits,
275 GLuint numSamples )
276 {
277 assert(vis);
278
279 if (depthBits < 0 || depthBits > 32) {
280 return GL_FALSE;
281 }
282 if (stencilBits < 0 || stencilBits > 8) {
283 return GL_FALSE;
284 }
285 assert(accumRedBits >= 0);
286 assert(accumGreenBits >= 0);
287 assert(accumBlueBits >= 0);
288 assert(accumAlphaBits >= 0);
289
290 vis->rgbMode = GL_TRUE;
291 vis->doubleBufferMode = dbFlag;
292 vis->stereoMode = stereoFlag;
293
294 vis->redBits = redBits;
295 vis->greenBits = greenBits;
296 vis->blueBits = blueBits;
297 vis->alphaBits = alphaBits;
298 vis->rgbBits = redBits + greenBits + blueBits;
299
300 vis->indexBits = 0;
301 vis->depthBits = depthBits;
302 vis->stencilBits = stencilBits;
303
304 vis->accumRedBits = accumRedBits;
305 vis->accumGreenBits = accumGreenBits;
306 vis->accumBlueBits = accumBlueBits;
307 vis->accumAlphaBits = accumAlphaBits;
308
309 vis->haveAccumBuffer = accumRedBits > 0;
310 vis->haveDepthBuffer = depthBits > 0;
311 vis->haveStencilBuffer = stencilBits > 0;
312
313 vis->numAuxBuffers = 0;
314 vis->level = 0;
315 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
316 vis->samples = numSamples;
317
318 return GL_TRUE;
319 }
320
321
322 /**
323 * Destroy a visual and free its memory.
324 *
325 * \param vis visual.
326 *
327 * Frees the visual structure.
328 */
329 void
330 _mesa_destroy_visual( struct gl_config *vis )
331 {
332 free(vis);
333 }
334
335 /*@}*/
336
337
338 /**********************************************************************/
339 /** \name Context allocation, initialization, destroying
340 *
341 * The purpose of the most initialization functions here is to provide the
342 * default state values according to the OpenGL specification.
343 */
344 /**********************************************************************/
345 /*@{*/
346
347
348 /**
349 * One-time initialization mutex lock.
350 *
351 * \sa Used by one_time_init().
352 */
353 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
354
355
356 /**
357 * Calls all the various one-time-fini functions in Mesa
358 */
359
360 static void
361 one_time_fini(void)
362 {
363 _mesa_destroy_shader_compiler();
364 _mesa_locale_fini();
365 }
366
367 /**
368 * Calls all the various one-time-init functions in Mesa.
369 *
370 * While holding a global mutex lock, calls several initialization functions,
371 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
372 * defined.
373 *
374 * \sa _math_init().
375 */
376 static void
377 one_time_init( struct gl_context *ctx )
378 {
379 static GLbitfield api_init_mask = 0x0;
380
381 mtx_lock(&OneTimeLock);
382
383 /* truly one-time init */
384 if (!api_init_mask) {
385 GLuint i;
386
387 STATIC_ASSERT(sizeof(GLbyte) == 1);
388 STATIC_ASSERT(sizeof(GLubyte) == 1);
389 STATIC_ASSERT(sizeof(GLshort) == 2);
390 STATIC_ASSERT(sizeof(GLushort) == 2);
391 STATIC_ASSERT(sizeof(GLint) == 4);
392 STATIC_ASSERT(sizeof(GLuint) == 4);
393
394 _mesa_locale_init();
395
396 _mesa_one_time_init_extension_overrides(ctx);
397
398 _mesa_get_cpu_features();
399
400 for (i = 0; i < 256; i++) {
401 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
402 }
403
404 atexit(one_time_fini);
405
406 #if defined(DEBUG)
407 if (MESA_VERBOSE != 0) {
408 _mesa_debug(ctx, "Mesa " PACKAGE_VERSION " DEBUG build" MESA_GIT_SHA1 "\n");
409 }
410 #endif
411 }
412
413 /* per-API one-time init */
414 if (!(api_init_mask & (1 << ctx->API))) {
415 _mesa_init_remap_table();
416 }
417
418 api_init_mask |= 1 << ctx->API;
419
420 mtx_unlock(&OneTimeLock);
421 }
422
423
424 /**
425 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
426 */
427 static void
428 _mesa_init_current(struct gl_context *ctx)
429 {
430 GLuint i;
431
432 /* Init all to (0,0,0,1) */
433 for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
434 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
435 }
436
437 /* redo special cases: */
438 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
439 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
440 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
441 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
442 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
443 }
444
445
446 /**
447 * Init vertex/fragment/geometry program limits.
448 * Important: drivers should override these with actual limits.
449 */
450 static void
451 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
452 struct gl_program_constants *prog)
453 {
454 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
455 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
456 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
457 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
458 prog->MaxTemps = MAX_PROGRAM_TEMPS;
459 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
460 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
461 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
462
463 switch (stage) {
464 case MESA_SHADER_VERTEX:
465 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
466 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
467 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
468 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
469 prog->MaxInputComponents = 0; /* value not used */
470 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
471 break;
472 case MESA_SHADER_FRAGMENT:
473 prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
474 prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
475 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
476 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
477 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
478 prog->MaxOutputComponents = 0; /* value not used */
479 break;
480 case MESA_SHADER_TESS_CTRL:
481 case MESA_SHADER_TESS_EVAL:
482 case MESA_SHADER_GEOMETRY:
483 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
484 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
485 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
486 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
487 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
488 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
489 break;
490 case MESA_SHADER_COMPUTE:
491 prog->MaxParameters = 0; /* not meaningful for compute shaders */
492 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
493 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
494 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
495 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
496 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
497 break;
498 default:
499 assert(0 && "Bad shader stage in init_program_limits()");
500 }
501
502 /* Set the native limits to zero. This implies that there is no native
503 * support for shaders. Let the drivers fill in the actual values.
504 */
505 prog->MaxNativeInstructions = 0;
506 prog->MaxNativeAluInstructions = 0;
507 prog->MaxNativeTexInstructions = 0;
508 prog->MaxNativeTexIndirections = 0;
509 prog->MaxNativeAttribs = 0;
510 prog->MaxNativeTemps = 0;
511 prog->MaxNativeAddressRegs = 0;
512 prog->MaxNativeParameters = 0;
513
514 /* Set GLSL datatype range/precision info assuming IEEE float values.
515 * Drivers should override these defaults as needed.
516 */
517 prog->MediumFloat.RangeMin = 127;
518 prog->MediumFloat.RangeMax = 127;
519 prog->MediumFloat.Precision = 23;
520 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
521
522 /* Assume ints are stored as floats for now, since this is the least-common
523 * denominator. The OpenGL ES spec implies (page 132) that the precision
524 * of integer types should be 0. Practically speaking, IEEE
525 * single-precision floating point values can only store integers in the
526 * range [-0x01000000, 0x01000000] without loss of precision.
527 */
528 prog->MediumInt.RangeMin = 24;
529 prog->MediumInt.RangeMax = 24;
530 prog->MediumInt.Precision = 0;
531 prog->LowInt = prog->HighInt = prog->MediumInt;
532
533 prog->MaxUniformBlocks = 12;
534 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
535 consts->MaxUniformBlockSize / 4 *
536 prog->MaxUniformBlocks);
537
538 prog->MaxAtomicBuffers = 0;
539 prog->MaxAtomicCounters = 0;
540
541 prog->MaxShaderStorageBlocks = 8;
542 }
543
544
545 /**
546 * Initialize fields of gl_constants (aka ctx->Const.*).
547 * Use defaults from config.h. The device drivers will often override
548 * some of these values (such as number of texture units).
549 */
550 void
551 _mesa_init_constants(struct gl_constants *consts, gl_api api)
552 {
553 int i;
554 assert(consts);
555
556 /* Constants, may be overriden (usually only reduced) by device drivers */
557 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
558 consts->MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
559 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
560 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
561 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
562 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
563 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
564 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
565 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
566 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
567 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
568 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
569 consts->MaxTextureBufferSize = 65536;
570 consts->TextureBufferOffsetAlignment = 1;
571 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
572 consts->SubPixelBits = SUB_PIXEL_BITS;
573 consts->MinPointSize = MIN_POINT_SIZE;
574 consts->MaxPointSize = MAX_POINT_SIZE;
575 consts->MinPointSizeAA = MIN_POINT_SIZE;
576 consts->MaxPointSizeAA = MAX_POINT_SIZE;
577 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
578 consts->MinLineWidth = MIN_LINE_WIDTH;
579 consts->MaxLineWidth = MAX_LINE_WIDTH;
580 consts->MinLineWidthAA = MIN_LINE_WIDTH;
581 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
582 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
583 consts->MaxClipPlanes = 6;
584 consts->MaxLights = MAX_LIGHTS;
585 consts->MaxShininess = 128.0;
586 consts->MaxSpotExponent = 128.0;
587 consts->MaxViewportWidth = 16384;
588 consts->MaxViewportHeight = 16384;
589 consts->MinMapBufferAlignment = 64;
590
591 /* Driver must override these values if ARB_viewport_array is supported. */
592 consts->MaxViewports = 1;
593 consts->ViewportSubpixelBits = 0;
594 consts->ViewportBounds.Min = 0;
595 consts->ViewportBounds.Max = 0;
596
597 /** GL_ARB_uniform_buffer_object */
598 consts->MaxCombinedUniformBlocks = 36;
599 consts->MaxUniformBufferBindings = 36;
600 consts->MaxUniformBlockSize = 16384;
601 consts->UniformBufferOffsetAlignment = 1;
602
603 /** GL_ARB_shader_storage_buffer_object */
604 consts->MaxCombinedShaderStorageBlocks = 8;
605 consts->MaxShaderStorageBufferBindings = 8;
606 consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
607 consts->ShaderStorageBufferOffsetAlignment = 256;
608
609 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
610 consts->MaxUserAssignableUniformLocations =
611 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
612
613 for (i = 0; i < MESA_SHADER_STAGES; i++)
614 init_program_limits(consts, i, &consts->Program[i]);
615
616 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
617 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
618
619 /* Set the absolute minimum possible GLSL version. API_OPENGL_CORE can
620 * mean an OpenGL 3.0 forward-compatible context, so that implies a minimum
621 * possible version of 1.30. Otherwise, the minimum possible version 1.20.
622 * Since Mesa unconditionally advertises GL_ARB_shading_language_100 and
623 * GL_ARB_shader_objects, every driver has GLSL 1.20... even if they don't
624 * advertise any extensions to enable any shader stages (e.g.,
625 * GL_ARB_vertex_shader).
626 */
627 consts->GLSLVersion = api == API_OPENGL_CORE ? 130 : 120;
628 consts->GLSLVersionCompat = consts->GLSLVersion;
629
630 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
631 * gl_VertexID is implemented using a native hardware register with OpenGL
632 * semantics.
633 */
634 consts->VertexID_is_zero_based = false;
635
636 /* GL_ARB_draw_buffers */
637 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
638
639 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
640 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
641
642 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
643 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
644 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
645 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
646 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
647 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
648 consts->MaxGeometryShaderInvocations = MAX_GEOMETRY_SHADER_INVOCATIONS;
649
650 #ifdef DEBUG
651 consts->GenerateTemporaryNames = true;
652 #else
653 consts->GenerateTemporaryNames = false;
654 #endif
655
656 /* GL_ARB_framebuffer_object */
657 consts->MaxSamples = 0;
658
659 /* GLSL default if NativeIntegers == FALSE */
660 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
661
662 /* GL_ARB_sync */
663 consts->MaxServerWaitTimeout = 0x7fffffff7fffffffULL;
664
665 /* GL_EXT_provoking_vertex */
666 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
667
668 /** GL_ARB_viewport_array */
669 consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
670
671 /* GL_EXT_transform_feedback */
672 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
673 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
674 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
675 consts->MaxVertexStreams = 1;
676
677 /* GL 3.2 */
678 consts->ProfileMask = api == API_OPENGL_CORE
679 ? GL_CONTEXT_CORE_PROFILE_BIT
680 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
681
682 /* GL 4.4 */
683 consts->MaxVertexAttribStride = 2048;
684
685 /** GL_EXT_gpu_shader4 */
686 consts->MinProgramTexelOffset = -8;
687 consts->MaxProgramTexelOffset = 7;
688
689 /* GL_ARB_texture_gather */
690 consts->MinProgramTextureGatherOffset = -8;
691 consts->MaxProgramTextureGatherOffset = 7;
692
693 /* GL_ARB_robustness */
694 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
695
696 /* GL_KHR_robustness */
697 consts->RobustAccess = GL_FALSE;
698
699 /* ES 3.0 or ARB_ES3_compatibility */
700 consts->MaxElementIndex = 0xffffffffu;
701
702 /* GL_ARB_texture_multisample */
703 consts->MaxColorTextureSamples = 1;
704 consts->MaxDepthTextureSamples = 1;
705 consts->MaxIntegerSamples = 1;
706
707 /* GL_ARB_shader_atomic_counters */
708 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
709 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
710 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
711 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
712
713 /* GL_ARB_vertex_attrib_binding */
714 consts->MaxVertexAttribRelativeOffset = 2047;
715 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
716
717 /* GL_ARB_compute_shader */
718 consts->MaxComputeWorkGroupCount[0] = 65535;
719 consts->MaxComputeWorkGroupCount[1] = 65535;
720 consts->MaxComputeWorkGroupCount[2] = 65535;
721 consts->MaxComputeWorkGroupSize[0] = 1024;
722 consts->MaxComputeWorkGroupSize[1] = 1024;
723 consts->MaxComputeWorkGroupSize[2] = 64;
724 /* Enables compute support for GLES 3.1 if >= 128 */
725 consts->MaxComputeWorkGroupInvocations = 0;
726
727 /** GL_ARB_gpu_shader5 */
728 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
729 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
730
731 /** GL_KHR_context_flush_control */
732 consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
733
734 /** GL_ARB_tessellation_shader */
735 consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
736 consts->MaxPatchVertices = MAX_PATCH_VERTICES;
737 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
738 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
739 consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
740 consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
741 consts->PrimitiveRestartForPatches = false;
742
743 /** GL_ARB_compute_variable_group_size */
744 consts->MaxComputeVariableGroupSize[0] = 512;
745 consts->MaxComputeVariableGroupSize[1] = 512;
746 consts->MaxComputeVariableGroupSize[2] = 64;
747 consts->MaxComputeVariableGroupInvocations = 512;
748
749 /** GL_NV_conservative_raster */
750 consts->MaxSubpixelPrecisionBiasBits = 0;
751
752 /** GL_NV_conservative_raster_dilate */
753 consts->ConservativeRasterDilateRange[0] = 0.0;
754 consts->ConservativeRasterDilateRange[1] = 0.0;
755 consts->ConservativeRasterDilateGranularity = 0.0;
756 }
757
758
759 /**
760 * Do some sanity checks on the limits/constants for the given context.
761 * Only called the first time a context is bound.
762 */
763 static void
764 check_context_limits(struct gl_context *ctx)
765 {
766 (void) ctx;
767
768 /* check that we don't exceed the size of various bitfields */
769 assert(VARYING_SLOT_MAX <=
770 (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
771 assert(VARYING_SLOT_MAX <=
772 (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
773
774 /* shader-related checks */
775 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
776 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
777
778 /* Texture unit checks */
779 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
780 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
781 assert(ctx->Const.MaxTextureCoordUnits > 0);
782 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
783 assert(ctx->Const.MaxTextureUnits > 0);
784 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
785 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
786 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
787 ctx->Const.MaxTextureCoordUnits));
788 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
789 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
790 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
791 /* number of coord units cannot be greater than number of image units */
792 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
793
794
795 /* Texture size checks */
796 assert(ctx->Const.MaxTextureSize <= (1 << (MAX_TEXTURE_LEVELS - 1)));
797 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
798 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
799 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
800
801 /* Texture level checks */
802 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
803 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
804
805 /* Max texture size should be <= max viewport size (render to texture) */
806 assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportWidth);
807 assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportHeight);
808
809 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
810
811 /* if this fails, add more enum values to gl_buffer_index */
812 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
813
814 /* XXX probably add more tests */
815 }
816
817
818 /**
819 * Initialize the attribute groups in a GL context.
820 *
821 * \param ctx GL context.
822 *
823 * Initializes all the attributes, calling the respective <tt>init*</tt>
824 * functions for the more complex data structures.
825 */
826 static GLboolean
827 init_attrib_groups(struct gl_context *ctx)
828 {
829 assert(ctx);
830
831 /* Constants */
832 _mesa_init_constants(&ctx->Const, ctx->API);
833
834 /* Extensions */
835 _mesa_init_extensions(&ctx->Extensions);
836
837 /* Attribute Groups */
838 _mesa_init_accum( ctx );
839 _mesa_init_attrib( ctx );
840 _mesa_init_bbox( ctx );
841 _mesa_init_buffer_objects( ctx );
842 _mesa_init_color( ctx );
843 _mesa_init_conservative_raster( ctx );
844 _mesa_init_current( ctx );
845 _mesa_init_depth( ctx );
846 _mesa_init_debug( ctx );
847 _mesa_init_debug_output( ctx );
848 _mesa_init_display_list( ctx );
849 _mesa_init_eval( ctx );
850 _mesa_init_fbobjects( ctx );
851 _mesa_init_feedback( ctx );
852 _mesa_init_fog( ctx );
853 _mesa_init_hint( ctx );
854 _mesa_init_image_units( ctx );
855 _mesa_init_line( ctx );
856 _mesa_init_lighting( ctx );
857 _mesa_init_matrix( ctx );
858 _mesa_init_multisample( ctx );
859 _mesa_init_performance_monitors( ctx );
860 _mesa_init_performance_queries( ctx );
861 _mesa_init_pipeline( ctx );
862 _mesa_init_pixel( ctx );
863 _mesa_init_pixelstore( ctx );
864 _mesa_init_point( ctx );
865 _mesa_init_polygon( ctx );
866 _mesa_init_program( ctx );
867 _mesa_init_queryobj( ctx );
868 _mesa_init_sync( ctx );
869 _mesa_init_rastpos( ctx );
870 _mesa_init_scissor( ctx );
871 _mesa_init_shader_state( ctx );
872 _mesa_init_stencil( ctx );
873 _mesa_init_transform( ctx );
874 _mesa_init_transform_feedback( ctx );
875 _mesa_init_varray( ctx );
876 _mesa_init_viewport( ctx );
877 _mesa_init_resident_handles( ctx );
878
879 if (!_mesa_init_texture( ctx ))
880 return GL_FALSE;
881
882 /* Miscellaneous */
883 ctx->TileRasterOrderIncreasingX = GL_TRUE;
884 ctx->TileRasterOrderIncreasingY = GL_TRUE;
885 ctx->NewState = _NEW_ALL;
886 ctx->NewDriverState = ~0;
887 ctx->ErrorValue = GL_NO_ERROR;
888 ctx->ShareGroupReset = false;
889 ctx->varying_vp_inputs = VERT_BIT_ALL;
890
891 return GL_TRUE;
892 }
893
894
895 /**
896 * Update default objects in a GL context with respect to shared state.
897 *
898 * \param ctx GL context.
899 *
900 * Removes references to old default objects, (texture objects, program
901 * objects, etc.) and changes to reference those from the current shared
902 * state.
903 */
904 static GLboolean
905 update_default_objects(struct gl_context *ctx)
906 {
907 assert(ctx);
908
909 _mesa_update_default_objects_program(ctx);
910 _mesa_update_default_objects_texture(ctx);
911 _mesa_update_default_objects_buffer_objects(ctx);
912
913 return GL_TRUE;
914 }
915
916
917 /* XXX this is temporary and should be removed at some point in the
918 * future when there's a reasonable expectation that the libGL library
919 * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
920 * functions which were added in Mesa 10.6.
921 */
922 #if !defined(_WIN32)
923 /* Avoid libGL / driver ABI break */
924 #define USE_GLAPI_NOP_FEATURES 0
925 #else
926 #define USE_GLAPI_NOP_FEATURES 1
927 #endif
928
929
930 /**
931 * This function is called by the glapi no-op functions. For each OpenGL
932 * function/entrypoint there's a simple no-op function. These "no-op"
933 * functions call this function.
934 *
935 * If there's a current OpenGL context for the calling thread, we record a
936 * GL_INVALID_OPERATION error. This can happen either because the app's
937 * calling an unsupported extension function, or calling an illegal function
938 * (such as glClear between glBegin/glEnd).
939 *
940 * If there's no current OpenGL context for the calling thread, we can
941 * print a message to stderr.
942 *
943 * \param name the name of the OpenGL function
944 */
945 #if USE_GLAPI_NOP_FEATURES
946 static void
947 nop_handler(const char *name)
948 {
949 GET_CURRENT_CONTEXT(ctx);
950 if (ctx) {
951 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
952 }
953 #ifndef NDEBUG
954 else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
955 fprintf(stderr,
956 "GL User Error: gl%s called without a rendering context\n",
957 name);
958 fflush(stderr);
959 }
960 #endif
961 }
962 #endif
963
964
965 /**
966 * Special no-op glFlush, see below.
967 */
968 #if defined(_WIN32)
969 static void GLAPIENTRY
970 nop_glFlush(void)
971 {
972 /* don't record an error like we do in nop_handler() */
973 }
974 #endif
975
976
977 #if !USE_GLAPI_NOP_FEATURES
978 static int
979 generic_nop(void)
980 {
981 GET_CURRENT_CONTEXT(ctx);
982 _mesa_error(ctx, GL_INVALID_OPERATION,
983 "unsupported function called "
984 "(unsupported extension or deprecated function?)");
985 return 0;
986 }
987 #endif
988
989
990 /**
991 * Create a new API dispatch table in which all entries point to the
992 * generic_nop() function. This will not work on Windows because of
993 * the __stdcall convention which requires the callee to clean up the
994 * call stack. That's impossible with one generic no-op function.
995 */
996 struct _glapi_table *
997 _mesa_new_nop_table(unsigned numEntries)
998 {
999 struct _glapi_table *table;
1000
1001 #if !USE_GLAPI_NOP_FEATURES
1002 table = malloc(numEntries * sizeof(_glapi_proc));
1003 if (table) {
1004 _glapi_proc *entry = (_glapi_proc *) table;
1005 unsigned i;
1006 for (i = 0; i < numEntries; i++) {
1007 entry[i] = (_glapi_proc) generic_nop;
1008 }
1009 }
1010 #else
1011 table = _glapi_new_nop_table(numEntries);
1012 #endif
1013 return table;
1014 }
1015
1016
1017 /**
1018 * Allocate and initialize a new dispatch table. The table will be
1019 * populated with pointers to "no-op" functions. In turn, the no-op
1020 * functions will call nop_handler() above.
1021 */
1022 struct _glapi_table *
1023 _mesa_alloc_dispatch_table(void)
1024 {
1025 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1026 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1027 * Mesa we do this to accommodate different versions of libGL and various
1028 * DRI drivers.
1029 */
1030 int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
1031
1032 struct _glapi_table *table = _mesa_new_nop_table(numEntries);
1033
1034 #if defined(_WIN32)
1035 if (table) {
1036 /* This is a special case for Windows in the event that
1037 * wglGetProcAddress is called between glBegin/End().
1038 *
1039 * The MS opengl32.dll library apparently calls glFlush from
1040 * wglGetProcAddress(). If we're inside glBegin/End(), glFlush
1041 * will dispatch to _mesa_generic_nop() and we'll generate a
1042 * GL_INVALID_OPERATION error.
1043 *
1044 * The specific case which hits this is piglit's primitive-restart
1045 * test which calls glPrimitiveRestartNV() inside glBegin/End. The
1046 * first time we call glPrimitiveRestartNV() Piglit's API dispatch
1047 * code will try to resolve the function by calling wglGetProcAddress.
1048 * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
1049 * will fail causing the test to fail. By suppressing the error, the
1050 * assertion passes and the test continues.
1051 */
1052 SET_Flush(table, nop_glFlush);
1053 }
1054 #endif
1055
1056 #if USE_GLAPI_NOP_FEATURES
1057 _glapi_set_nop_handler(nop_handler);
1058 #endif
1059
1060 return table;
1061 }
1062
1063 /**
1064 * Creates a minimal dispatch table for use within glBegin()/glEnd().
1065 *
1066 * This ensures that we generate GL_INVALID_OPERATION errors from most
1067 * functions, since the set of functions that are valid within Begin/End is
1068 * very small.
1069 *
1070 * From the GL 1.0 specification section 2.6.3, "GL Commands within
1071 * Begin/End"
1072 *
1073 * "The only GL commands that are allowed within any Begin/End pairs are
1074 * the commands for specifying vertex coordinates, vertex color, normal
1075 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
1076 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
1077 * commands for specifying lighting material parameters (Material
1078 * commands see section 2.12.2), display list invocation commands
1079 * (CallList and CallLists see section 5.4), and the EdgeFlag
1080 * command. Executing Begin after Begin has already been executed but
1081 * before an End is issued generates the INVALID OPERATION error, as does
1082 * executing End without a previous corresponding Begin. Executing any
1083 * other GL command within Begin/End results in the error INVALID
1084 * OPERATION."
1085 *
1086 * The table entries for specifying vertex attributes are set up by
1087 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
1088 * are set by install_vtxfmt() as well.
1089 */
1090 static struct _glapi_table *
1091 create_beginend_table(const struct gl_context *ctx)
1092 {
1093 struct _glapi_table *table;
1094
1095 table = _mesa_alloc_dispatch_table();
1096 if (!table)
1097 return NULL;
1098
1099 /* Fill in functions which return a value, since they should return some
1100 * specific value even if they emit a GL_INVALID_OPERATION error from them
1101 * being called within glBegin()/glEnd().
1102 */
1103 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
1104
1105 COPY_DISPATCH(GenLists);
1106 COPY_DISPATCH(IsProgram);
1107 COPY_DISPATCH(IsVertexArray);
1108 COPY_DISPATCH(IsBuffer);
1109 COPY_DISPATCH(IsEnabled);
1110 COPY_DISPATCH(IsEnabledi);
1111 COPY_DISPATCH(IsRenderbuffer);
1112 COPY_DISPATCH(IsFramebuffer);
1113 COPY_DISPATCH(CheckFramebufferStatus);
1114 COPY_DISPATCH(RenderMode);
1115 COPY_DISPATCH(GetString);
1116 COPY_DISPATCH(GetStringi);
1117 COPY_DISPATCH(GetPointerv);
1118 COPY_DISPATCH(IsQuery);
1119 COPY_DISPATCH(IsSampler);
1120 COPY_DISPATCH(IsSync);
1121 COPY_DISPATCH(IsTexture);
1122 COPY_DISPATCH(IsTransformFeedback);
1123 COPY_DISPATCH(DeleteQueries);
1124 COPY_DISPATCH(AreTexturesResident);
1125 COPY_DISPATCH(FenceSync);
1126 COPY_DISPATCH(ClientWaitSync);
1127 COPY_DISPATCH(MapBuffer);
1128 COPY_DISPATCH(UnmapBuffer);
1129 COPY_DISPATCH(MapBufferRange);
1130 COPY_DISPATCH(ObjectPurgeableAPPLE);
1131 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1132
1133 _mesa_loopback_init_api_table(ctx, table);
1134
1135 return table;
1136 }
1137
1138 void
1139 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1140 {
1141 /* Do the code-generated setup of the exec table in api_exec.c. */
1142 _mesa_initialize_exec_table(ctx);
1143
1144 if (ctx->Save)
1145 _mesa_initialize_save_table(ctx);
1146 }
1147
1148 /**
1149 * Initialize a struct gl_context struct (rendering context).
1150 *
1151 * This includes allocating all the other structs and arrays which hang off of
1152 * the context by pointers.
1153 * Note that the driver needs to pass in its dd_function_table here since
1154 * we need to at least call driverFunctions->NewTextureObject to create the
1155 * default texture objects.
1156 *
1157 * Called by _mesa_create_context().
1158 *
1159 * Performs the imports and exports callback tables initialization, and
1160 * miscellaneous one-time initializations. If no shared context is supplied one
1161 * is allocated, and increase its reference count. Setups the GL API dispatch
1162 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1163 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1164 * for debug flags.
1165 *
1166 * \param ctx the context to initialize
1167 * \param api the GL API type to create the context for
1168 * \param visual describes the visual attributes for this context or NULL to
1169 * create a configless context
1170 * \param share_list points to context to share textures, display lists,
1171 * etc with, or NULL
1172 * \param driverFunctions table of device driver functions for this context
1173 * to use
1174 */
1175 GLboolean
1176 _mesa_initialize_context(struct gl_context *ctx,
1177 gl_api api,
1178 const struct gl_config *visual,
1179 struct gl_context *share_list,
1180 const struct dd_function_table *driverFunctions)
1181 {
1182 struct gl_shared_state *shared;
1183 int i;
1184
1185 assert(driverFunctions->NewTextureObject);
1186 assert(driverFunctions->FreeTextureImageBuffer);
1187
1188 ctx->API = api;
1189 ctx->DrawBuffer = NULL;
1190 ctx->ReadBuffer = NULL;
1191 ctx->WinSysDrawBuffer = NULL;
1192 ctx->WinSysReadBuffer = NULL;
1193
1194 if (visual) {
1195 ctx->Visual = *visual;
1196 ctx->HasConfig = GL_TRUE;
1197 }
1198 else {
1199 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1200 ctx->HasConfig = GL_FALSE;
1201 }
1202
1203 _mesa_override_gl_version(ctx);
1204
1205 /* misc one-time initializations */
1206 one_time_init(ctx);
1207
1208 _mesa_init_shader_compiler_types();
1209
1210 /* Plug in driver functions and context pointer here.
1211 * This is important because when we call alloc_shared_state() below
1212 * we'll call ctx->Driver.NewTextureObject() to create the default
1213 * textures.
1214 */
1215 ctx->Driver = *driverFunctions;
1216
1217 if (share_list) {
1218 /* share state with another context */
1219 shared = share_list->Shared;
1220 }
1221 else {
1222 /* allocate new, unshared state */
1223 shared = _mesa_alloc_shared_state(ctx);
1224 if (!shared)
1225 return GL_FALSE;
1226 }
1227
1228 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1229
1230 if (!init_attrib_groups( ctx ))
1231 goto fail;
1232
1233 /* KHR_no_error is likely to crash, overflow memory, etc if an application
1234 * has errors so don't enable it for setuid processes.
1235 */
1236 if (env_var_as_boolean("MESA_NO_ERROR", false)) {
1237 #if !defined(_WIN32)
1238 if (geteuid() == getuid())
1239 #endif
1240 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
1241 }
1242
1243 /* setup the API dispatch tables with all nop functions */
1244 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1245 if (!ctx->OutsideBeginEnd)
1246 goto fail;
1247 ctx->Exec = ctx->OutsideBeginEnd;
1248 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd;
1249
1250 ctx->FragmentProgram._MaintainTexEnvProgram
1251 = (getenv("MESA_TEX_PROG") != NULL);
1252
1253 ctx->VertexProgram._MaintainTnlProgram
1254 = (getenv("MESA_TNL_PROG") != NULL);
1255 if (ctx->VertexProgram._MaintainTnlProgram) {
1256 /* this is required... */
1257 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1258 }
1259
1260 /* Mesa core handles all the formats that mesa core knows about.
1261 * Drivers will want to override this list with just the formats
1262 * they can handle, and confirm that appropriate fallbacks exist in
1263 * _mesa_choose_tex_format().
1264 */
1265 memset(&ctx->TextureFormatSupported, GL_TRUE,
1266 sizeof(ctx->TextureFormatSupported));
1267
1268 switch (ctx->API) {
1269 case API_OPENGL_COMPAT:
1270 ctx->BeginEnd = create_beginend_table(ctx);
1271 ctx->Save = _mesa_alloc_dispatch_table();
1272 if (!ctx->BeginEnd || !ctx->Save)
1273 goto fail;
1274
1275 /* fall-through */
1276 case API_OPENGL_CORE:
1277 break;
1278 case API_OPENGLES:
1279 /**
1280 * GL_OES_texture_cube_map says
1281 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1282 */
1283 for (i = 0; i < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); i++) {
1284 struct gl_fixedfunc_texture_unit *texUnit =
1285 &ctx->Texture.FixedFuncUnit[i];
1286
1287 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1288 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1289 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1290 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1291 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1292 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1293 }
1294 break;
1295 case API_OPENGLES2:
1296 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1297 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1298 break;
1299 }
1300
1301 ctx->FirstTimeCurrent = GL_TRUE;
1302
1303 return GL_TRUE;
1304
1305 fail:
1306 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1307 free(ctx->BeginEnd);
1308 free(ctx->OutsideBeginEnd);
1309 free(ctx->Save);
1310 return GL_FALSE;
1311 }
1312
1313
1314 /**
1315 * Free the data associated with the given context.
1316 *
1317 * But doesn't free the struct gl_context struct itself.
1318 *
1319 * \sa _mesa_initialize_context() and init_attrib_groups().
1320 */
1321 void
1322 _mesa_free_context_data(struct gl_context *ctx, bool destroy_compiler_types)
1323 {
1324 if (!_mesa_get_current_context()){
1325 /* No current context, but we may need one in order to delete
1326 * texture objs, etc. So temporarily bind the context now.
1327 */
1328 _mesa_make_current(ctx, NULL, NULL);
1329 }
1330
1331 /* unreference WinSysDraw/Read buffers */
1332 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1333 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1334 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1335 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1336
1337 _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
1338 _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
1339 _mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1340
1341 _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL);
1342 _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
1343 _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
1344
1345 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
1346 _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL);
1347 _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1348
1349 _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL);
1350
1351 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1352 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1353 _mesa_reference_vao(ctx, &ctx->Array._EmptyVAO, NULL);
1354 _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL);
1355
1356 _mesa_free_attrib_data(ctx);
1357 _mesa_free_buffer_objects(ctx);
1358 _mesa_free_eval_data( ctx );
1359 _mesa_free_texture_data( ctx );
1360 _mesa_free_image_textures(ctx);
1361 _mesa_free_matrix_data( ctx );
1362 _mesa_free_pipeline_data(ctx);
1363 _mesa_free_program_data(ctx);
1364 _mesa_free_shader_state(ctx);
1365 _mesa_free_queryobj_data(ctx);
1366 _mesa_free_sync_data(ctx);
1367 _mesa_free_varray_data(ctx);
1368 _mesa_free_transform_feedback(ctx);
1369 _mesa_free_performance_monitors(ctx);
1370 _mesa_free_performance_queries(ctx);
1371 _mesa_free_resident_handles(ctx);
1372
1373 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1374 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1375 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1376 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1377
1378 /* free dispatch tables */
1379 free(ctx->BeginEnd);
1380 free(ctx->OutsideBeginEnd);
1381 free(ctx->Save);
1382 free(ctx->ContextLost);
1383 free(ctx->MarshalExec);
1384
1385 /* Shared context state (display lists, textures, etc) */
1386 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1387
1388 /* needs to be after freeing shared state */
1389 _mesa_free_display_list_data(ctx);
1390
1391 _mesa_free_errors_data(ctx);
1392
1393 free((void *)ctx->Extensions.String);
1394
1395 free(ctx->VersionString);
1396
1397 if (destroy_compiler_types)
1398 _mesa_destroy_shader_compiler_types();
1399
1400 ralloc_free(ctx->SoftFP64);
1401
1402 /* unbind the context if it's currently bound */
1403 if (ctx == _mesa_get_current_context()) {
1404 _mesa_make_current(NULL, NULL, NULL);
1405 }
1406 }
1407
1408
1409 /**
1410 * Destroy a struct gl_context structure.
1411 *
1412 * \param ctx GL context.
1413 *
1414 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1415 */
1416 void
1417 _mesa_destroy_context( struct gl_context *ctx )
1418 {
1419 if (ctx) {
1420 _mesa_free_context_data(ctx, true);
1421 free( (void *) ctx );
1422 }
1423 }
1424
1425
1426 /**
1427 * Copy attribute groups from one context to another.
1428 *
1429 * \param src source context
1430 * \param dst destination context
1431 * \param mask bitwise OR of GL_*_BIT flags
1432 *
1433 * According to the bits specified in \p mask, copies the corresponding
1434 * attributes from \p src into \p dst. For many of the attributes a simple \c
1435 * memcpy is not enough due to the existence of internal pointers in their data
1436 * structures.
1437 */
1438 void
1439 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1440 GLuint mask )
1441 {
1442 if (mask & GL_ACCUM_BUFFER_BIT) {
1443 /* OK to memcpy */
1444 dst->Accum = src->Accum;
1445 }
1446 if (mask & GL_COLOR_BUFFER_BIT) {
1447 /* OK to memcpy */
1448 dst->Color = src->Color;
1449 }
1450 if (mask & GL_CURRENT_BIT) {
1451 /* OK to memcpy */
1452 dst->Current = src->Current;
1453 }
1454 if (mask & GL_DEPTH_BUFFER_BIT) {
1455 /* OK to memcpy */
1456 dst->Depth = src->Depth;
1457 }
1458 if (mask & GL_ENABLE_BIT) {
1459 /* no op */
1460 }
1461 if (mask & GL_EVAL_BIT) {
1462 /* OK to memcpy */
1463 dst->Eval = src->Eval;
1464 }
1465 if (mask & GL_FOG_BIT) {
1466 /* OK to memcpy */
1467 dst->Fog = src->Fog;
1468 }
1469 if (mask & GL_HINT_BIT) {
1470 /* OK to memcpy */
1471 dst->Hint = src->Hint;
1472 }
1473 if (mask & GL_LIGHTING_BIT) {
1474 /* OK to memcpy */
1475 dst->Light = src->Light;
1476 }
1477 if (mask & GL_LINE_BIT) {
1478 /* OK to memcpy */
1479 dst->Line = src->Line;
1480 }
1481 if (mask & GL_LIST_BIT) {
1482 /* OK to memcpy */
1483 dst->List = src->List;
1484 }
1485 if (mask & GL_PIXEL_MODE_BIT) {
1486 /* OK to memcpy */
1487 dst->Pixel = src->Pixel;
1488 }
1489 if (mask & GL_POINT_BIT) {
1490 /* OK to memcpy */
1491 dst->Point = src->Point;
1492 }
1493 if (mask & GL_POLYGON_BIT) {
1494 /* OK to memcpy */
1495 dst->Polygon = src->Polygon;
1496 }
1497 if (mask & GL_POLYGON_STIPPLE_BIT) {
1498 /* Use loop instead of memcpy due to problem with Portland Group's
1499 * C compiler. Reported by John Stone.
1500 */
1501 GLuint i;
1502 for (i = 0; i < 32; i++) {
1503 dst->PolygonStipple[i] = src->PolygonStipple[i];
1504 }
1505 }
1506 if (mask & GL_SCISSOR_BIT) {
1507 /* OK to memcpy */
1508 dst->Scissor = src->Scissor;
1509 }
1510 if (mask & GL_STENCIL_BUFFER_BIT) {
1511 /* OK to memcpy */
1512 dst->Stencil = src->Stencil;
1513 }
1514 if (mask & GL_TEXTURE_BIT) {
1515 /* Cannot memcpy because of pointers */
1516 _mesa_copy_texture_state(src, dst);
1517 }
1518 if (mask & GL_TRANSFORM_BIT) {
1519 /* OK to memcpy */
1520 dst->Transform = src->Transform;
1521 }
1522 if (mask & GL_VIEWPORT_BIT) {
1523 unsigned i;
1524 for (i = 0; i < src->Const.MaxViewports; i++) {
1525 /* OK to memcpy */
1526 dst->ViewportArray[i] = src->ViewportArray[i];
1527 }
1528 }
1529
1530 /* XXX FIXME: Call callbacks?
1531 */
1532 dst->NewState = _NEW_ALL;
1533 dst->NewDriverState = ~0;
1534 }
1535
1536
1537 /**
1538 * Check if the given context can render into the given framebuffer
1539 * by checking visual attributes.
1540 *
1541 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1542 */
1543 static GLboolean
1544 check_compatible(const struct gl_context *ctx,
1545 const struct gl_framebuffer *buffer)
1546 {
1547 const struct gl_config *ctxvis = &ctx->Visual;
1548 const struct gl_config *bufvis = &buffer->Visual;
1549
1550 if (buffer == _mesa_get_incomplete_framebuffer())
1551 return GL_TRUE;
1552
1553 #define check_component(foo) \
1554 if (ctxvis->foo && bufvis->foo && \
1555 ctxvis->foo != bufvis->foo) \
1556 return GL_FALSE
1557
1558 check_component(redMask);
1559 check_component(greenMask);
1560 check_component(blueMask);
1561 check_component(depthBits);
1562 check_component(stencilBits);
1563
1564 #undef check_component
1565
1566 return GL_TRUE;
1567 }
1568
1569
1570 /**
1571 * Check if the viewport/scissor size has not yet been initialized.
1572 * Initialize the size if the given width and height are non-zero.
1573 */
1574 static void
1575 check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1576 {
1577 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1578 unsigned i;
1579
1580 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1581 * potential infinite recursion.
1582 */
1583 ctx->ViewportInitialized = GL_TRUE;
1584
1585 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1586 * yet, so just initialize all of them.
1587 */
1588 for (i = 0; i < MAX_VIEWPORTS; i++) {
1589 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1590 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1591 }
1592 }
1593 }
1594
1595
1596 static void
1597 handle_first_current(struct gl_context *ctx)
1598 {
1599 if (ctx->Version == 0 || !ctx->DrawBuffer) {
1600 /* probably in the process of tearing down the context */
1601 return;
1602 }
1603
1604 check_context_limits(ctx);
1605
1606 _mesa_update_vertex_processing_mode(ctx);
1607
1608 /* According to GL_MESA_configless_context the default value of
1609 * glDrawBuffers depends on the config of the first surface it is bound to.
1610 * For GLES it is always GL_BACK which has a magic interpretation.
1611 */
1612 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1613 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1614 GLenum16 buffer;
1615
1616 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1617 buffer = GL_BACK;
1618 else
1619 buffer = GL_FRONT;
1620
1621 _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1622 NULL /* destMask */);
1623 }
1624
1625 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1626 gl_buffer_index bufferIndex;
1627 GLenum buffer;
1628
1629 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1630 buffer = GL_BACK;
1631 bufferIndex = BUFFER_BACK_LEFT;
1632 }
1633 else {
1634 buffer = GL_FRONT;
1635 bufferIndex = BUFFER_FRONT_LEFT;
1636 }
1637
1638 _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1639 }
1640 }
1641
1642 /* Determine if generic vertex attribute 0 aliases the conventional
1643 * glVertex position.
1644 */
1645 {
1646 const bool is_forward_compatible_context =
1647 ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
1648
1649 /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
1650 * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because
1651 * that will erroneously allow this usage in a 3.0 forward-compatible
1652 * context too.
1653 */
1654 ctx->_AttribZeroAliasesVertex = (ctx->API == API_OPENGLES
1655 || (ctx->API == API_OPENGL_COMPAT
1656 && !is_forward_compatible_context));
1657 }
1658
1659 /* We can use this to help debug user's problems. Tell them to set
1660 * the MESA_INFO env variable before running their app. Then the
1661 * first time each context is made current we'll print some useful
1662 * information.
1663 */
1664 if (getenv("MESA_INFO")) {
1665 _mesa_print_info(ctx);
1666 }
1667 }
1668
1669 /**
1670 * Bind the given context to the given drawBuffer and readBuffer and
1671 * make it the current context for the calling thread.
1672 * We'll render into the drawBuffer and read pixels from the
1673 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1674 *
1675 * We check that the context's and framebuffer's visuals are compatible
1676 * and return immediately if they're not.
1677 *
1678 * \param newCtx the new GL context. If NULL then there will be no current GL
1679 * context.
1680 * \param drawBuffer the drawing framebuffer
1681 * \param readBuffer the reading framebuffer
1682 */
1683 GLboolean
1684 _mesa_make_current( struct gl_context *newCtx,
1685 struct gl_framebuffer *drawBuffer,
1686 struct gl_framebuffer *readBuffer )
1687 {
1688 GET_CURRENT_CONTEXT(curCtx);
1689
1690 if (MESA_VERBOSE & VERBOSE_API)
1691 _mesa_debug(newCtx, "_mesa_make_current()\n");
1692
1693 /* Check that the context's and framebuffer's visuals are compatible.
1694 */
1695 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1696 if (!check_compatible(newCtx, drawBuffer)) {
1697 _mesa_warning(newCtx,
1698 "MakeCurrent: incompatible visuals for context and drawbuffer");
1699 return GL_FALSE;
1700 }
1701 }
1702 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1703 if (!check_compatible(newCtx, readBuffer)) {
1704 _mesa_warning(newCtx,
1705 "MakeCurrent: incompatible visuals for context and readbuffer");
1706 return GL_FALSE;
1707 }
1708 }
1709
1710 if (curCtx &&
1711 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1712 /* make sure this context is valid for flushing */
1713 curCtx != newCtx &&
1714 curCtx->Const.ContextReleaseBehavior ==
1715 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) {
1716 _mesa_flush(curCtx);
1717 }
1718
1719 /* Call this periodically to detect when the user has begun using
1720 * GL rendering from multiple threads.
1721 */
1722 _glapi_check_multithread();
1723
1724 if (!newCtx) {
1725 _glapi_set_dispatch(NULL); /* none current */
1726 /* We need old ctx to correctly release Draw/ReadBuffer
1727 * and avoid a surface leak in st_renderbuffer_delete.
1728 * Therefore, first drop buffers then set new ctx to NULL.
1729 */
1730 if (curCtx) {
1731 _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
1732 _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
1733 }
1734 _glapi_set_context(NULL);
1735 assert(_mesa_get_current_context() == NULL);
1736 }
1737 else {
1738 _glapi_set_context((void *) newCtx);
1739 assert(_mesa_get_current_context() == newCtx);
1740 _glapi_set_dispatch(newCtx->CurrentClientDispatch);
1741
1742 if (drawBuffer && readBuffer) {
1743 assert(_mesa_is_winsys_fbo(drawBuffer));
1744 assert(_mesa_is_winsys_fbo(readBuffer));
1745 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1746 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1747
1748 /*
1749 * Only set the context's Draw/ReadBuffer fields if they're NULL
1750 * or not bound to a user-created FBO.
1751 */
1752 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1753 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1754 /* Update the FBO's list of drawbuffers/renderbuffers.
1755 * For winsys FBOs this comes from the GL state (which may have
1756 * changed since the last time this FBO was bound).
1757 */
1758 _mesa_update_draw_buffers(newCtx);
1759 }
1760 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1761 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1762 /* In _mesa_initialize_window_framebuffer, for single-buffered
1763 * visuals, the ColorReadBuffer is set to be GL_FRONT, even with
1764 * GLES contexts. When calling read_buffer, we verify we are reading
1765 * from GL_BACK in is_legal_es3_readbuffer_enum. But the default is
1766 * incorrect, and certain dEQP tests check this. So fix it here.
1767 */
1768 if (_mesa_is_gles(newCtx) &&
1769 !newCtx->ReadBuffer->Visual.doubleBufferMode)
1770 if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT)
1771 newCtx->ReadBuffer->ColorReadBuffer = GL_BACK;
1772 }
1773
1774 /* XXX only set this flag if we're really changing the draw/read
1775 * framebuffer bindings.
1776 */
1777 newCtx->NewState |= _NEW_BUFFERS;
1778
1779 check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height);
1780 }
1781
1782 if (newCtx->FirstTimeCurrent) {
1783 handle_first_current(newCtx);
1784 newCtx->FirstTimeCurrent = GL_FALSE;
1785 }
1786 }
1787
1788 return GL_TRUE;
1789 }
1790
1791
1792 /**
1793 * Make context 'ctx' share the display lists, textures and programs
1794 * that are associated with 'ctxToShare'.
1795 * Any display lists, textures or programs associated with 'ctx' will
1796 * be deleted if nobody else is sharing them.
1797 */
1798 GLboolean
1799 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1800 {
1801 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1802 struct gl_shared_state *oldShared = NULL;
1803
1804 /* save ref to old state to prevent it from being deleted immediately */
1805 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1806
1807 /* update ctx's Shared pointer */
1808 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1809
1810 update_default_objects(ctx);
1811
1812 /* release the old shared state */
1813 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1814
1815 return GL_TRUE;
1816 }
1817 else {
1818 return GL_FALSE;
1819 }
1820 }
1821
1822
1823
1824 /**
1825 * \return pointer to the current GL context for this thread.
1826 *
1827 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1828 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1829 * context.h.
1830 */
1831 struct gl_context *
1832 _mesa_get_current_context( void )
1833 {
1834 return (struct gl_context *) _glapi_get_context();
1835 }
1836
1837
1838 /**
1839 * Get context's current API dispatch table.
1840 *
1841 * It'll either be the immediate-mode execute dispatcher, the display list
1842 * compile dispatcher, or the thread marshalling dispatcher.
1843 *
1844 * \param ctx GL context.
1845 *
1846 * \return pointer to dispatch_table.
1847 *
1848 * Simply returns __struct gl_contextRec::CurrentClientDispatch.
1849 */
1850 struct _glapi_table *
1851 _mesa_get_dispatch(struct gl_context *ctx)
1852 {
1853 return ctx->CurrentClientDispatch;
1854 }
1855
1856 /*@}*/
1857
1858
1859 /**********************************************************************/
1860 /** \name Miscellaneous functions */
1861 /**********************************************************************/
1862 /*@{*/
1863 /**
1864 * Flush commands.
1865 */
1866 void
1867 _mesa_flush(struct gl_context *ctx)
1868 {
1869 FLUSH_VERTICES( ctx, 0 );
1870 FLUSH_CURRENT( ctx, 0 );
1871 if (ctx->Driver.Flush) {
1872 ctx->Driver.Flush(ctx);
1873 }
1874 }
1875
1876
1877
1878 /**
1879 * Flush commands and wait for completion.
1880 *
1881 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1882 * dd_function_table::Finish driver callback, if not NULL.
1883 */
1884 void GLAPIENTRY
1885 _mesa_Finish(void)
1886 {
1887 GET_CURRENT_CONTEXT(ctx);
1888 ASSERT_OUTSIDE_BEGIN_END(ctx);
1889
1890 FLUSH_VERTICES(ctx, 0);
1891 FLUSH_CURRENT(ctx, 0);
1892
1893 if (ctx->Driver.Finish) {
1894 ctx->Driver.Finish(ctx);
1895 }
1896 }
1897
1898
1899 /**
1900 * Execute glFlush().
1901 *
1902 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1903 * dd_function_table::Flush driver callback, if not NULL.
1904 */
1905 void GLAPIENTRY
1906 _mesa_Flush(void)
1907 {
1908 GET_CURRENT_CONTEXT(ctx);
1909 ASSERT_OUTSIDE_BEGIN_END(ctx);
1910 _mesa_flush(ctx);
1911 }
1912
1913
1914 /*@}*/