mesa: Add driver hooks for texture image mapping/unmapping.
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_pixelstore_attrib;
43 struct gl_program;
44 struct gl_renderbuffer;
45 struct gl_renderbuffer_attachment;
46 struct gl_shader;
47 struct gl_shader_program;
48 struct gl_texture_image;
49 struct gl_texture_object;
50
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
54 *
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
57 * at this point.
58 *
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
62 */
63 #define MESA_MAP_NOWAIT_BIT 0x0040
64
65
66 /**
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
72 *
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
75 *
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
78 */
79 struct dd_function_table {
80 /**
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
83 * returned.
84 */
85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
86
87 /**
88 * Notify the driver after Mesa has made some internal state changes.
89 *
90 * This is in addition to any state change callbacks Mesa may already have
91 * made.
92 */
93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
94
95 /**
96 * Get the width and height of the named buffer/window.
97 *
98 * Mesa uses this to determine when the driver's window size has changed.
99 * XXX OBSOLETE: this function will be removed in the future.
100 */
101 void (*GetBufferSize)( struct gl_framebuffer *buffer,
102 GLuint *width, GLuint *height );
103
104 /**
105 * Resize the given framebuffer to the given size.
106 * XXX OBSOLETE: this function will be removed in the future.
107 */
108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
109 GLuint width, GLuint height);
110
111 /**
112 * Called whenever an error is generated.
113 * __struct gl_contextRec::ErrorValue contains the error value.
114 */
115 void (*Error)( struct gl_context *ctx );
116
117 /**
118 * This is called whenever glFinish() is called.
119 */
120 void (*Finish)( struct gl_context *ctx );
121
122 /**
123 * This is called whenever glFlush() is called.
124 */
125 void (*Flush)( struct gl_context *ctx );
126
127 /**
128 * Clear the color/depth/stencil/accum buffer(s).
129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
130 * renderbuffers need to be cleared.
131 */
132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
133
134 /**
135 * Execute glAccum command.
136 */
137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
138
139
140 /**
141 * Execute glRasterPos, updating the ctx->Current.Raster fields
142 */
143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
144
145 /**
146 * \name Image-related functions
147 */
148 /*@{*/
149
150 /**
151 * Called by glDrawPixels().
152 * \p unpack describes how to unpack the source image data.
153 */
154 void (*DrawPixels)( struct gl_context *ctx,
155 GLint x, GLint y, GLsizei width, GLsizei height,
156 GLenum format, GLenum type,
157 const struct gl_pixelstore_attrib *unpack,
158 const GLvoid *pixels );
159
160 /**
161 * Called by glReadPixels().
162 */
163 void (*ReadPixels)( struct gl_context *ctx,
164 GLint x, GLint y, GLsizei width, GLsizei height,
165 GLenum format, GLenum type,
166 const struct gl_pixelstore_attrib *unpack,
167 GLvoid *dest );
168
169 /**
170 * Called by glCopyPixels().
171 */
172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
173 GLsizei width, GLsizei height,
174 GLint dstx, GLint dsty, GLenum type );
175
176 /**
177 * Called by glBitmap().
178 */
179 void (*Bitmap)( struct gl_context *ctx,
180 GLint x, GLint y, GLsizei width, GLsizei height,
181 const struct gl_pixelstore_attrib *unpack,
182 const GLubyte *bitmap );
183 /*@}*/
184
185
186 /**
187 * \name Texture image functions
188 */
189 /*@{*/
190
191 /**
192 * Choose actual hardware texture format given the user-provided source
193 * image format and type and the desired internal format. In some
194 * cases, srcFormat and srcType can be GL_NONE.
195 * Called by glTexImage(), etc.
196 */
197 gl_format (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
198 GLenum srcFormat, GLenum srcType );
199
200 /**
201 * Called by glTexImage1D(). Simply copy the source texture data into the
202 * destination texture memory. The gl_texture_image fields, etc. will be
203 * fully initialized.
204 * The parameters are the same as glTexImage1D(), plus:
205 * \param packing describes how to unpack the source data.
206 * \param texObj is the target texture object.
207 * \param texImage is the target texture image.
208 */
209 void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
210 GLint internalFormat,
211 GLint width, GLint border,
212 GLenum format, GLenum type, const GLvoid *pixels,
213 const struct gl_pixelstore_attrib *packing,
214 struct gl_texture_object *texObj,
215 struct gl_texture_image *texImage );
216
217 /**
218 * Called by glTexImage2D().
219 *
220 * \sa dd_function_table::TexImage1D.
221 */
222 void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level,
223 GLint internalFormat,
224 GLint width, GLint height, GLint border,
225 GLenum format, GLenum type, const GLvoid *pixels,
226 const struct gl_pixelstore_attrib *packing,
227 struct gl_texture_object *texObj,
228 struct gl_texture_image *texImage );
229
230 /**
231 * Called by glTexImage3D().
232 *
233 * \sa dd_function_table::TexImage1D.
234 */
235 void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level,
236 GLint internalFormat,
237 GLint width, GLint height, GLint depth, GLint border,
238 GLenum format, GLenum type, const GLvoid *pixels,
239 const struct gl_pixelstore_attrib *packing,
240 struct gl_texture_object *texObj,
241 struct gl_texture_image *texImage );
242
243 /**
244 * Called by glTexSubImage1D(). Replace a subset of the target texture
245 * with new texel data.
246 * \sa dd_function_table::TexImage1D.
247 */
248 void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
249 GLint xoffset, GLsizei width,
250 GLenum format, GLenum type,
251 const GLvoid *pixels,
252 const struct gl_pixelstore_attrib *packing,
253 struct gl_texture_object *texObj,
254 struct gl_texture_image *texImage );
255
256 /**
257 * Called by glTexSubImage2D().
258 *
259 * \sa dd_function_table::TexSubImage1D.
260 */
261 void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
262 GLint xoffset, GLint yoffset,
263 GLsizei width, GLsizei height,
264 GLenum format, GLenum type,
265 const GLvoid *pixels,
266 const struct gl_pixelstore_attrib *packing,
267 struct gl_texture_object *texObj,
268 struct gl_texture_image *texImage );
269
270 /**
271 * Called by glTexSubImage3D().
272 *
273 * \sa dd_function_table::TexSubImage1D.
274 */
275 void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
276 GLint xoffset, GLint yoffset, GLint zoffset,
277 GLsizei width, GLsizei height, GLint depth,
278 GLenum format, GLenum type,
279 const GLvoid *pixels,
280 const struct gl_pixelstore_attrib *packing,
281 struct gl_texture_object *texObj,
282 struct gl_texture_image *texImage );
283
284 /**
285 * Called by glGetTexImage().
286 */
287 void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level,
288 GLenum format, GLenum type, GLvoid *pixels,
289 struct gl_texture_object *texObj,
290 struct gl_texture_image *texImage );
291
292 /**
293 * Called by glCopyTexSubImage1D().
294 *
295 * Drivers should use a fallback routine from texstore.c if needed.
296 */
297 void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
298 GLint xoffset,
299 GLint x, GLint y, GLsizei width );
300 /**
301 * Called by glCopyTexSubImage2D().
302 *
303 * Drivers should use a fallback routine from texstore.c if needed.
304 */
305 void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
306 GLint xoffset, GLint yoffset,
307 GLint x, GLint y,
308 GLsizei width, GLsizei height );
309 /**
310 * Called by glCopyTexSubImage3D().
311 *
312 * Drivers should use a fallback routine from texstore.c if needed.
313 */
314 void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
315 GLint xoffset, GLint yoffset, GLint zoffset,
316 GLint x, GLint y,
317 GLsizei width, GLsizei height );
318
319 /**
320 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
321 */
322 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
323 struct gl_texture_object *texObj);
324
325 /**
326 * Called by glTexImage[123]D when user specifies a proxy texture
327 * target.
328 *
329 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
330 */
331 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
332 GLint level, GLint internalFormat,
333 GLenum format, GLenum type,
334 GLint width, GLint height,
335 GLint depth, GLint border);
336 /*@}*/
337
338
339 /**
340 * \name Compressed texture functions
341 */
342 /*@{*/
343
344 /**
345 * Called by glCompressedTexImage1D().
346 *
347 * \param target user specified.
348 * \param format user specified.
349 * \param type user specified.
350 * \param pixels user specified.
351 * \param packing indicates the image packing of pixels.
352 * \param texObj is the target texture object.
353 * \param texImage is the target texture image. It will have the texture \p
354 * width, \p height, \p depth, \p border and \p internalFormat information.
355 *
356 * \a retainInternalCopy is returned by this function and indicates whether
357 * core Mesa should keep an internal copy of the texture image.
358 */
359 void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target,
360 GLint level, GLint internalFormat,
361 GLsizei width, GLint border,
362 GLsizei imageSize, const GLvoid *data,
363 struct gl_texture_object *texObj,
364 struct gl_texture_image *texImage );
365 /**
366 * Called by glCompressedTexImage2D().
367 *
368 * \sa dd_function_table::CompressedTexImage1D.
369 */
370 void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target,
371 GLint level, GLint internalFormat,
372 GLsizei width, GLsizei height, GLint border,
373 GLsizei imageSize, const GLvoid *data,
374 struct gl_texture_object *texObj,
375 struct gl_texture_image *texImage );
376 /**
377 * Called by glCompressedTexImage3D().
378 *
379 * \sa dd_function_table::CompressedTexImage3D.
380 */
381 void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target,
382 GLint level, GLint internalFormat,
383 GLsizei width, GLsizei height, GLsizei depth,
384 GLint border,
385 GLsizei imageSize, const GLvoid *data,
386 struct gl_texture_object *texObj,
387 struct gl_texture_image *texImage );
388
389 /**
390 * Called by glCompressedTexSubImage1D().
391 *
392 * \param target user specified.
393 * \param level user specified.
394 * \param xoffset user specified.
395 * \param yoffset user specified.
396 * \param zoffset user specified.
397 * \param width user specified.
398 * \param height user specified.
399 * \param depth user specified.
400 * \param imageSize user specified.
401 * \param data user specified.
402 * \param texObj is the target texture object.
403 * \param texImage is the target texture image. It will have the texture \p
404 * width, \p height, \p depth, \p border and \p internalFormat information.
405 */
406 void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level,
407 GLint xoffset, GLsizei width,
408 GLenum format,
409 GLsizei imageSize, const GLvoid *data,
410 struct gl_texture_object *texObj,
411 struct gl_texture_image *texImage);
412 /**
413 * Called by glCompressedTexSubImage2D().
414 *
415 * \sa dd_function_table::CompressedTexImage3D.
416 */
417 void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level,
418 GLint xoffset, GLint yoffset,
419 GLsizei width, GLint height,
420 GLenum format,
421 GLsizei imageSize, const GLvoid *data,
422 struct gl_texture_object *texObj,
423 struct gl_texture_image *texImage);
424 /**
425 * Called by glCompressedTexSubImage3D().
426 *
427 * \sa dd_function_table::CompressedTexImage3D.
428 */
429 void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level,
430 GLint xoffset, GLint yoffset, GLint zoffset,
431 GLsizei width, GLint height, GLint depth,
432 GLenum format,
433 GLsizei imageSize, const GLvoid *data,
434 struct gl_texture_object *texObj,
435 struct gl_texture_image *texImage);
436
437
438 /**
439 * Called by glGetCompressedTexImage.
440 */
441 void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level,
442 GLvoid *img,
443 struct gl_texture_object *texObj,
444 struct gl_texture_image *texImage);
445
446 /*@}*/
447
448 /**
449 * \name Texture object functions
450 */
451 /*@{*/
452
453 /**
454 * Called by glBindTexture().
455 */
456 void (*BindTexture)( struct gl_context *ctx, GLenum target,
457 struct gl_texture_object *tObj );
458
459 /**
460 * Called to allocate a new texture object.
461 * A new gl_texture_object should be returned. The driver should
462 * attach to it any device-specific info it needs.
463 */
464 struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name,
465 GLenum target );
466 /**
467 * Called when a texture object is about to be deallocated.
468 *
469 * Driver should delete the gl_texture_object object and anything
470 * hanging off of it.
471 */
472 void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
473
474 /**
475 * Called to allocate a new texture image object.
476 */
477 struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx );
478
479 /**
480 * Called to free tImage->Data.
481 */
482 void (*FreeTextureImageBuffer)( struct gl_context *ctx, struct gl_texture_image *tImage );
483
484 /** Map a slice of a texture image into user space.
485 * \param texImage the texture image
486 * \param slice the 3D image slice or array texture slice
487 * \param x, y, w, h region of interest
488 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
489 * \param mapOut returns start of mapping of region of interest
490 * \param rowStrideOut returns row stride (in bytes)
491 */
492 void (*MapTextureImage)(struct gl_context *ctx,
493 struct gl_texture_image *texImage,
494 GLuint slice,
495 GLuint x, GLuint y, GLuint w, GLuint h,
496 GLbitfield mode,
497 GLubyte **mapOut, GLint *rowStrideOut);
498
499 void (*UnmapTextureImage)(struct gl_context *ctx,
500 struct gl_texture_image *texImage,
501 GLuint slice);
502
503 /** Map texture image data into user space */
504 void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
505 /** Unmap texture images from user space */
506 void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
507
508 /**
509 * Note: no context argument. This function doesn't initially look
510 * like it belongs here, except that the driver is the only entity
511 * that knows for sure how the texture memory is allocated - via
512 * the above callbacks. There is then an argument that the driver
513 * knows what memcpy paths might be fast. Typically this is invoked with
514 *
515 * to -- a pointer into texture memory allocated by NewTextureImage() above.
516 * from -- a pointer into client memory or a mesa temporary.
517 * sz -- nr bytes to copy.
518 */
519 void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
520
521 /**
522 * Called by glAreTextureResident().
523 */
524 GLboolean (*IsTextureResident)( struct gl_context *ctx,
525 struct gl_texture_object *t );
526
527 /**
528 * Called when the texture's color lookup table is changed.
529 *
530 * If \p tObj is NULL then the shared texture palette
531 * gl_texture_object::Palette is to be updated.
532 */
533 void (*UpdateTexturePalette)( struct gl_context *ctx,
534 struct gl_texture_object *tObj );
535 /*@}*/
536
537
538 /**
539 * \name Imaging functionality
540 */
541 /*@{*/
542 void (*CopyColorTable)( struct gl_context *ctx,
543 GLenum target, GLenum internalformat,
544 GLint x, GLint y, GLsizei width );
545
546 void (*CopyColorSubTable)( struct gl_context *ctx,
547 GLenum target, GLsizei start,
548 GLint x, GLint y, GLsizei width );
549 /*@}*/
550
551
552 /**
553 * \name Vertex/fragment program functions
554 */
555 /*@{*/
556 /** Bind a vertex/fragment program */
557 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
558 /** Allocate a new program */
559 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
560 /** Delete a program */
561 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
562 /**
563 * Notify driver that a program string (and GPU code) has been specified
564 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
565 * supported by the driver.
566 */
567 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
568 struct gl_program *prog);
569
570 /** Query if program can be loaded onto hardware */
571 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
572 struct gl_program *prog);
573
574 /*@}*/
575
576 /**
577 * \name GLSL shader/program functions.
578 */
579 /*@{*/
580 /**
581 * Called when a shader program is linked.
582 *
583 * This gives drivers an opportunity to clone the IR and make their
584 * own transformations on it for the purposes of code generation.
585 */
586 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
587 /*@}*/
588
589 /**
590 * \name State-changing functions.
591 *
592 * \note drawing functions are above.
593 *
594 * These functions are called by their corresponding OpenGL API functions.
595 * They are \e also called by the gl_PopAttrib() function!!!
596 * May add more functions like these to the device driver in the future.
597 */
598 /*@{*/
599 /** Specify the alpha test function */
600 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
601 /** Set the blend color */
602 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
603 /** Set the blend equation */
604 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
605 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
606 GLenum modeRGB, GLenum modeA);
607 /** Specify pixel arithmetic */
608 void (*BlendFuncSeparate)(struct gl_context *ctx,
609 GLenum sfactorRGB, GLenum dfactorRGB,
610 GLenum sfactorA, GLenum dfactorA);
611 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
612 GLenum sfactorRGB, GLenum dfactorRGB,
613 GLenum sfactorA, GLenum dfactorA);
614 /** Specify clear values for the color buffers */
615 void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]);
616 /** Specify the clear value for the depth buffer */
617 void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
618 /** Specify the clear value for the stencil buffer */
619 void (*ClearStencil)(struct gl_context *ctx, GLint s);
620 /** Specify a plane against which all geometry is clipped */
621 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
622 /** Enable and disable writing of frame buffer color components */
623 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
624 GLboolean bmask, GLboolean amask );
625 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
626 GLboolean gmask, GLboolean bmask, GLboolean amask);
627 /** Cause a material color to track the current color */
628 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
629 /** Specify whether front- or back-facing facets can be culled */
630 void (*CullFace)(struct gl_context *ctx, GLenum mode);
631 /** Define front- and back-facing polygons */
632 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
633 /** Specify the value used for depth buffer comparisons */
634 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
635 /** Enable or disable writing into the depth buffer */
636 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
637 /** Specify mapping of depth values from NDC to window coordinates */
638 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
639 /** Specify the current buffer for writing */
640 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
641 /** Specify the buffers for writing for fragment programs*/
642 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
643 /** Enable or disable server-side gl capabilities */
644 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
645 /** Specify fog parameters */
646 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
647 /** Specify implementation-specific hints */
648 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
649 /** Set light source parameters.
650 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
651 * been transformed to eye-space.
652 */
653 void (*Lightfv)(struct gl_context *ctx, GLenum light,
654 GLenum pname, const GLfloat *params );
655 /** Set the lighting model parameters */
656 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
657 /** Specify the line stipple pattern */
658 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
659 /** Specify the width of rasterized lines */
660 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
661 /** Specify a logical pixel operation for color index rendering */
662 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
663 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
664 const GLfloat *params);
665 /** Specify the diameter of rasterized points */
666 void (*PointSize)(struct gl_context *ctx, GLfloat size);
667 /** Select a polygon rasterization mode */
668 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
669 /** Set the scale and units used to calculate depth values */
670 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
671 /** Set the polygon stippling pattern */
672 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
673 /* Specifies the current buffer for reading */
674 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
675 /** Set rasterization mode */
676 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
677 /** Define the scissor box */
678 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
679 /** Select flat or smooth shading */
680 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
681 /** OpenGL 2.0 two-sided StencilFunc */
682 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
683 GLint ref, GLuint mask);
684 /** OpenGL 2.0 two-sided StencilMask */
685 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
686 /** OpenGL 2.0 two-sided StencilOp */
687 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
688 GLenum zfail, GLenum zpass);
689 /** Control the generation of texture coordinates */
690 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
691 const GLfloat *params);
692 /** Set texture environment parameters */
693 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
694 const GLfloat *param);
695 /** Set texture parameters */
696 void (*TexParameter)(struct gl_context *ctx, GLenum target,
697 struct gl_texture_object *texObj,
698 GLenum pname, const GLfloat *params);
699 /** Set the viewport */
700 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
701 /*@}*/
702
703
704 /**
705 * \name Vertex/pixel buffer object functions
706 */
707 /*@{*/
708 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
709 struct gl_buffer_object *obj );
710
711 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
712 GLenum target );
713
714 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
715
716 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
717 const GLvoid *data, GLenum usage,
718 struct gl_buffer_object *obj );
719
720 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
721 GLsizeiptrARB size, const GLvoid *data,
722 struct gl_buffer_object *obj );
723
724 void (*GetBufferSubData)( struct gl_context *ctx,
725 GLintptrARB offset, GLsizeiptrARB size,
726 GLvoid *data, struct gl_buffer_object *obj );
727
728 void (*CopyBufferSubData)( struct gl_context *ctx,
729 struct gl_buffer_object *src,
730 struct gl_buffer_object *dst,
731 GLintptr readOffset, GLintptr writeOffset,
732 GLsizeiptr size );
733
734 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
735 */
736 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
737 GLsizeiptr length, GLbitfield access,
738 struct gl_buffer_object *obj);
739
740 void (*FlushMappedBufferRange)(struct gl_context *ctx,
741 GLintptr offset, GLsizeiptr length,
742 struct gl_buffer_object *obj);
743
744 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
745 struct gl_buffer_object *obj );
746 /*@}*/
747
748 /**
749 * \name Functions for GL_APPLE_object_purgeable
750 */
751 /*@{*/
752 /* variations on ObjectPurgeable */
753 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
754 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
755 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
756
757 /* variations on ObjectUnpurgeable */
758 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
759 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
760 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
761 /*@}*/
762
763 /**
764 * \name Functions for GL_EXT_framebuffer_{object,blit}.
765 */
766 /*@{*/
767 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
768 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
769 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
770 struct gl_framebuffer *drawFb,
771 struct gl_framebuffer *readFb);
772 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
773 struct gl_framebuffer *fb,
774 GLenum attachment,
775 struct gl_renderbuffer *rb);
776 void (*RenderTexture)(struct gl_context *ctx,
777 struct gl_framebuffer *fb,
778 struct gl_renderbuffer_attachment *att);
779 void (*FinishRenderTexture)(struct gl_context *ctx,
780 struct gl_renderbuffer_attachment *att);
781 void (*ValidateFramebuffer)(struct gl_context *ctx,
782 struct gl_framebuffer *fb);
783 /*@}*/
784 void (*BlitFramebuffer)(struct gl_context *ctx,
785 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
786 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
787 GLbitfield mask, GLenum filter);
788
789 /**
790 * \name Query objects
791 */
792 /*@{*/
793 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
794 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
795 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
796 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
797 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
798 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
799 /*@}*/
800
801
802 /**
803 * \name Vertex Array objects
804 */
805 /*@{*/
806 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
807 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
808 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
809 /*@}*/
810
811 /**
812 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
813 */
814 /*@{*/
815 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
816 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
817 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
818 void (*DeleteShaderProgram)(struct gl_context *ctx,
819 struct gl_shader_program *shProg);
820 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
821 /*@}*/
822
823
824 /**
825 * \name Support for multiple T&L engines
826 */
827 /*@{*/
828
829 /**
830 * Bitmask of state changes that require the current T&L module to be
831 * validated, using ValidateTnlModule() below.
832 */
833 GLuint NeedValidate;
834
835 /**
836 * Validate the current T&L module.
837 *
838 * This is called directly after UpdateState() when a state change that has
839 * occurred matches the dd_function_table::NeedValidate bitmask above. This
840 * ensures all computed values are up to date, thus allowing the driver to
841 * decide if the current T&L module needs to be swapped out.
842 *
843 * This must be non-NULL if a driver installs a custom T&L module and sets
844 * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
845 */
846 void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state );
847
848 /**
849 * Set by the driver-supplied T&L engine.
850 *
851 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
852 */
853 GLuint CurrentExecPrimitive;
854
855 /**
856 * Current state of an in-progress compilation.
857 *
858 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
859 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
860 */
861 GLuint CurrentSavePrimitive;
862
863
864 #define FLUSH_STORED_VERTICES 0x1
865 #define FLUSH_UPDATE_CURRENT 0x2
866 /**
867 * Set by the driver-supplied T&L engine whenever vertices are buffered
868 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
869 * updated.
870 *
871 * The dd_function_table::FlushVertices call below may be used to resolve
872 * these conditions.
873 */
874 GLuint NeedFlush;
875 GLuint SaveNeedFlush;
876
877
878 /* Called prior to any of the GLvertexformat functions being
879 * called. Paired with Driver.FlushVertices().
880 */
881 void (*BeginVertices)( struct gl_context *ctx );
882
883 /**
884 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
885 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
886 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
887 * __struct gl_contextRec::Current and gl_light_attrib::Material
888 *
889 * Note that the default T&L engine never clears the
890 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
891 */
892 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
893 void (*SaveFlushVertices)( struct gl_context *ctx );
894
895 /**
896 * Give the driver the opportunity to hook in its own vtxfmt for
897 * compiling optimized display lists. This is called on each valid
898 * glBegin() during list compilation.
899 */
900 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
901
902 /**
903 * Notify driver that the special derived value _NeedEyeCoords has
904 * changed.
905 */
906 void (*LightingSpaceChange)( struct gl_context *ctx );
907
908 /**
909 * Called by glNewList().
910 *
911 * Let the T&L component know what is going on with display lists
912 * in time to make changes to dispatch tables, etc.
913 */
914 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
915 /**
916 * Called by glEndList().
917 *
918 * \sa dd_function_table::NewList.
919 */
920 void (*EndList)( struct gl_context *ctx );
921
922 /**
923 * Called by glCallList(s).
924 *
925 * Notify the T&L component before and after calling a display list.
926 */
927 void (*BeginCallList)( struct gl_context *ctx,
928 struct gl_display_list *dlist );
929 /**
930 * Called by glEndCallList().
931 *
932 * \sa dd_function_table::BeginCallList.
933 */
934 void (*EndCallList)( struct gl_context *ctx );
935
936
937 /**
938 * \name GL_ARB_sync interfaces
939 */
940 /*@{*/
941 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
942 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
943 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
944 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
945 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
946 GLbitfield, GLuint64);
947 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
948 GLbitfield, GLuint64);
949 /*@}*/
950
951 /** GL_NV_conditional_render */
952 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
953 GLenum mode);
954 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
955
956 /**
957 * \name GL_OES_draw_texture interface
958 */
959 /*@{*/
960 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
961 GLfloat width, GLfloat height);
962 /*@}*/
963
964 /**
965 * \name GL_OES_EGL_image interface
966 */
967 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
968 struct gl_texture_object *texObj,
969 struct gl_texture_image *texImage,
970 GLeglImageOES image_handle);
971 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
972 struct gl_renderbuffer *rb,
973 void *image_handle);
974
975 /**
976 * \name GL_EXT_transform_feedback interface
977 */
978 struct gl_transform_feedback_object *
979 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
980 void (*DeleteTransformFeedback)(struct gl_context *ctx,
981 struct gl_transform_feedback_object *obj);
982 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
983 struct gl_transform_feedback_object *obj);
984 void (*EndTransformFeedback)(struct gl_context *ctx,
985 struct gl_transform_feedback_object *obj);
986 void (*PauseTransformFeedback)(struct gl_context *ctx,
987 struct gl_transform_feedback_object *obj);
988 void (*ResumeTransformFeedback)(struct gl_context *ctx,
989 struct gl_transform_feedback_object *obj);
990 void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode,
991 struct gl_transform_feedback_object *obj);
992
993 /**
994 * \name GL_NV_texture_barrier interface
995 */
996 void (*TextureBarrier)(struct gl_context *ctx);
997
998 /**
999 * \name GL_ARB_sampler_objects
1000 */
1001 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
1002 GLuint name);
1003 void (*DeleteSamplerObject)(struct gl_context *ctx,
1004 struct gl_sampler_object *samp);
1005 };
1006
1007
1008 /**
1009 * Transform/Clip/Lighting interface
1010 *
1011 * Drivers present a reduced set of the functions possible in
1012 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
1013 * remaining functions to map down to these entry points.
1014 *
1015 * These are the initial values to be installed into dispatch by
1016 * mesa. If the T&L driver wants to modify the dispatch table
1017 * while installed, it must do so itself. It would be possible for
1018 * the vertexformat to install its own initial values for these
1019 * functions, but this way there is an obvious list of what is
1020 * expected of the driver.
1021 *
1022 * If the driver wants to hook in entry points other than those
1023 * listed, it must restore them to their original values in
1024 * the disable() callback, below.
1025 */
1026 typedef struct {
1027 /**
1028 * \name Vertex
1029 */
1030 /*@{*/
1031 void (GLAPIENTRYP ArrayElement)( GLint );
1032 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1033 void (GLAPIENTRYP Color3fv)( const GLfloat * );
1034 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1035 void (GLAPIENTRYP Color4fv)( const GLfloat * );
1036 void (GLAPIENTRYP EdgeFlag)( GLboolean );
1037 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
1038 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
1039 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
1040 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
1041 void (GLAPIENTRYP EvalPoint1)( GLint );
1042 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
1043 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1044 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1045 void (GLAPIENTRYP Indexf)( GLfloat );
1046 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1047 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
1048 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1049 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1050 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1051 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1052 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1053 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1054 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1055 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1056 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1057 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1058 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1059 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1060 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1061 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1062 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1063 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1064 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1065 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1066 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1067 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1068 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1069 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1070 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1071 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1072 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1073 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1074 void (GLAPIENTRYP CallList)( GLuint );
1075 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1076 void (GLAPIENTRYP Begin)( GLenum );
1077 void (GLAPIENTRYP End)( void );
1078 void (GLAPIENTRYP PrimitiveRestartNV)( void );
1079 /* GL_NV_vertex_program */
1080 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1081 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1082 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1083 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1084 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1085 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1086 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1087 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1088 /* GL_ARB_vertex_program */
1089 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1090 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1091 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1092 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1093 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1094 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1095 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1096 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1097
1098 /* GL_EXT_gpu_shader4 / GL 3.0 */
1099 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1100 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1101 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1102 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1103 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1104 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1105 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1106
1107 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1108 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1109 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1110 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1111 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1112 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1113 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1114
1115 /*@}*/
1116
1117 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1118
1119 /**
1120 * \name Array
1121 */
1122 /*@{*/
1123 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1124 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1125 const GLvoid *indices );
1126 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1127 GLuint end, GLsizei count,
1128 GLenum type, const GLvoid *indices );
1129 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
1130 GLenum type,
1131 const GLvoid **indices,
1132 GLsizei primcount);
1133 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
1134 GLenum type,
1135 const GLvoid *indices,
1136 GLint basevertex );
1137 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
1138 GLuint end, GLsizei count,
1139 GLenum type,
1140 const GLvoid *indices,
1141 GLint basevertex);
1142 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
1143 const GLsizei *count,
1144 GLenum type,
1145 const GLvoid **indices,
1146 GLsizei primcount,
1147 const GLint *basevertex);
1148 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
1149 GLsizei count, GLsizei primcount);
1150 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
1151 GLenum type, const GLvoid *indices,
1152 GLsizei primcount);
1153 void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count,
1154 GLenum type, const GLvoid *indices,
1155 GLsizei primcount, GLint basevertex);
1156 /*@}*/
1157
1158 /**
1159 * \name Eval
1160 *
1161 * If you don't support eval, fallback to the default vertex format
1162 * on receiving an eval call and use the pipeline mechanism to
1163 * provide partial T&L acceleration.
1164 *
1165 * Mesa will provide a set of helper functions to do eval within
1166 * accelerated vertex formats, eventually...
1167 */
1168 /*@{*/
1169 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1170 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1171 /*@}*/
1172
1173 } GLvertexformat;
1174
1175
1176 #endif /* DD_INCLUDED */