Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 struct gl_pixelstore_attrib;
37 struct gl_display_list;
38
39 #if FEATURE_ARB_vertex_buffer_object
40 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
41 * NULL) if buffer is unavailable for immediate mapping.
42 *
43 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
44 * would require more book-keeping in the driver than seems necessary
45 * at this point.
46 *
47 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
48 * want to provoke the driver to throw away the old storage, we will
49 * respect the contents of already referenced data.
50 */
51 #define MESA_MAP_NOWAIT_BIT 0x0040
52 #endif
53
54
55 /**
56 * Device driver function table.
57 * Core Mesa uses these function pointers to call into device drivers.
58 * Most of these functions directly correspond to OpenGL state commands.
59 * Core Mesa will call these functions after error checking has been done
60 * so that the drivers don't have to worry about error testing.
61 *
62 * Vertex transformation/clipping/lighting is patched into the T&L module.
63 * Rasterization functions are patched into the swrast module.
64 *
65 * Note: when new functions are added here, the drivers/common/driverfuncs.c
66 * file should be updated too!!!
67 */
68 struct dd_function_table {
69 /**
70 * Return a string as needed by glGetString().
71 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
72 * returned.
73 */
74 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
75
76 /**
77 * Notify the driver after Mesa has made some internal state changes.
78 *
79 * This is in addition to any state change callbacks Mesa may already have
80 * made.
81 */
82 void (*UpdateState)( GLcontext *ctx, GLbitfield new_state );
83
84 /**
85 * Get the width and height of the named buffer/window.
86 *
87 * Mesa uses this to determine when the driver's window size has changed.
88 * XXX OBSOLETE: this function will be removed in the future.
89 */
90 void (*GetBufferSize)( GLframebuffer *buffer,
91 GLuint *width, GLuint *height );
92
93 /**
94 * Resize the given framebuffer to the given size.
95 * XXX OBSOLETE: this function will be removed in the future.
96 */
97 void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
98 GLuint width, GLuint height);
99
100 /**
101 * Called whenever an error is generated.
102 * __GLcontextRec::ErrorValue contains the error value.
103 */
104 void (*Error)( GLcontext *ctx );
105
106 /**
107 * This is called whenever glFinish() is called.
108 */
109 void (*Finish)( GLcontext *ctx );
110
111 /**
112 * This is called whenever glFlush() is called.
113 */
114 void (*Flush)( GLcontext *ctx );
115
116 /**
117 * Clear the color/depth/stencil/accum buffer(s).
118 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
119 * renderbuffers need to be cleared.
120 */
121 void (*Clear)( GLcontext *ctx, GLbitfield buffers );
122
123 /**
124 * Execute glAccum command.
125 */
126 void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
127
128
129 /**
130 * Execute glRasterPos, updating the ctx->Current.Raster fields
131 */
132 void (*RasterPos)( GLcontext *ctx, const GLfloat v[4] );
133
134 /**
135 * \name Image-related functions
136 */
137 /*@{*/
138
139 /**
140 * Called by glDrawPixels().
141 * \p unpack describes how to unpack the source image data.
142 */
143 void (*DrawPixels)( GLcontext *ctx,
144 GLint x, GLint y, GLsizei width, GLsizei height,
145 GLenum format, GLenum type,
146 const struct gl_pixelstore_attrib *unpack,
147 const GLvoid *pixels );
148
149 /**
150 * Called by glReadPixels().
151 */
152 void (*ReadPixels)( GLcontext *ctx,
153 GLint x, GLint y, GLsizei width, GLsizei height,
154 GLenum format, GLenum type,
155 const struct gl_pixelstore_attrib *unpack,
156 GLvoid *dest );
157
158 /**
159 * Called by glCopyPixels().
160 */
161 void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
162 GLsizei width, GLsizei height,
163 GLint dstx, GLint dsty, GLenum type );
164
165 /**
166 * Called by glBitmap().
167 */
168 void (*Bitmap)( GLcontext *ctx,
169 GLint x, GLint y, GLsizei width, GLsizei height,
170 const struct gl_pixelstore_attrib *unpack,
171 const GLubyte *bitmap );
172 /*@}*/
173
174
175 /**
176 * \name Texture image functions
177 */
178 /*@{*/
179
180 /**
181 * Choose texture format.
182 *
183 * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
184 * functions. The driver should examine \p internalFormat and return a
185 * gl_format value.
186 */
187 GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat,
188 GLenum srcFormat, GLenum srcType );
189
190 /**
191 * Called by glTexImage1D().
192 *
193 * \param target user specified.
194 * \param format user specified.
195 * \param type user specified.
196 * \param pixels user specified.
197 * \param packing indicates the image packing of pixels.
198 * \param texObj is the target texture object.
199 * \param texImage is the target texture image. It will have the texture \p
200 * width, \p height, \p depth, \p border and \p internalFormat information.
201 *
202 * \p retainInternalCopy is returned by this function and indicates whether
203 * core Mesa should keep an internal copy of the texture image.
204 *
205 * Drivers should call a fallback routine from texstore.c if needed.
206 */
207 void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
208 GLint internalFormat,
209 GLint width, GLint border,
210 GLenum format, GLenum type, const GLvoid *pixels,
211 const struct gl_pixelstore_attrib *packing,
212 struct gl_texture_object *texObj,
213 struct gl_texture_image *texImage );
214
215 /**
216 * Called by glTexImage2D().
217 *
218 * \sa dd_function_table::TexImage1D.
219 */
220 void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
221 GLint internalFormat,
222 GLint width, GLint height, GLint border,
223 GLenum format, GLenum type, const GLvoid *pixels,
224 const struct gl_pixelstore_attrib *packing,
225 struct gl_texture_object *texObj,
226 struct gl_texture_image *texImage );
227
228 /**
229 * Called by glTexImage3D().
230 *
231 * \sa dd_function_table::TexImage1D.
232 */
233 void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
234 GLint internalFormat,
235 GLint width, GLint height, GLint depth, GLint border,
236 GLenum format, GLenum type, const GLvoid *pixels,
237 const struct gl_pixelstore_attrib *packing,
238 struct gl_texture_object *texObj,
239 struct gl_texture_image *texImage );
240
241 /**
242 * Called by glTexSubImage1D().
243 *
244 * \param target user specified.
245 * \param level user specified.
246 * \param xoffset user specified.
247 * \param yoffset user specified.
248 * \param zoffset user specified.
249 * \param width user specified.
250 * \param height user specified.
251 * \param depth user specified.
252 * \param format user specified.
253 * \param type user specified.
254 * \param pixels user specified.
255 * \param packing indicates the image packing of pixels.
256 * \param texObj is the target texture object.
257 * \param texImage is the target texture image. It will have the texture \p
258 * width, \p height, \p border and \p internalFormat information.
259 *
260 * The driver should use a fallback routine from texstore.c if needed.
261 */
262 void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
263 GLint xoffset, GLsizei width,
264 GLenum format, GLenum type,
265 const GLvoid *pixels,
266 const struct gl_pixelstore_attrib *packing,
267 struct gl_texture_object *texObj,
268 struct gl_texture_image *texImage );
269
270 /**
271 * Called by glTexSubImage2D().
272 *
273 * \sa dd_function_table::TexSubImage1D.
274 */
275 void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
276 GLint xoffset, GLint yoffset,
277 GLsizei width, GLsizei height,
278 GLenum format, GLenum type,
279 const GLvoid *pixels,
280 const struct gl_pixelstore_attrib *packing,
281 struct gl_texture_object *texObj,
282 struct gl_texture_image *texImage );
283
284 /**
285 * Called by glTexSubImage3D().
286 *
287 * \sa dd_function_table::TexSubImage1D.
288 */
289 void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
290 GLint xoffset, GLint yoffset, GLint zoffset,
291 GLsizei width, GLsizei height, GLint depth,
292 GLenum format, GLenum type,
293 const GLvoid *pixels,
294 const struct gl_pixelstore_attrib *packing,
295 struct gl_texture_object *texObj,
296 struct gl_texture_image *texImage );
297
298 /**
299 * Called by glGetTexImage().
300 */
301 void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
302 GLenum format, GLenum type, GLvoid *pixels,
303 struct gl_texture_object *texObj,
304 struct gl_texture_image *texImage );
305
306 /**
307 * Called by glCopyTexImage1D().
308 *
309 * Drivers should use a fallback routine from texstore.c if needed.
310 */
311 void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
312 GLenum internalFormat, GLint x, GLint y,
313 GLsizei width, GLint border );
314
315 /**
316 * Called by glCopyTexImage2D().
317 *
318 * Drivers should use a fallback routine from texstore.c if needed.
319 */
320 void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
321 GLenum internalFormat, GLint x, GLint y,
322 GLsizei width, GLsizei height, GLint border );
323
324 /**
325 * Called by glCopyTexSubImage1D().
326 *
327 * Drivers should use a fallback routine from texstore.c if needed.
328 */
329 void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
330 GLint xoffset,
331 GLint x, GLint y, GLsizei width );
332 /**
333 * Called by glCopyTexSubImage2D().
334 *
335 * Drivers should use a fallback routine from texstore.c if needed.
336 */
337 void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
338 GLint xoffset, GLint yoffset,
339 GLint x, GLint y,
340 GLsizei width, GLsizei height );
341 /**
342 * Called by glCopyTexSubImage3D().
343 *
344 * Drivers should use a fallback routine from texstore.c if needed.
345 */
346 void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
347 GLint xoffset, GLint yoffset, GLint zoffset,
348 GLint x, GLint y,
349 GLsizei width, GLsizei height );
350
351 /**
352 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
353 */
354 void (*GenerateMipmap)(GLcontext *ctx, GLenum target,
355 struct gl_texture_object *texObj);
356
357 /**
358 * Called by glTexImage[123]D when user specifies a proxy texture
359 * target.
360 *
361 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
362 */
363 GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
364 GLint level, GLint internalFormat,
365 GLenum format, GLenum type,
366 GLint width, GLint height,
367 GLint depth, GLint border);
368 /*@}*/
369
370
371 /**
372 * \name Compressed texture functions
373 */
374 /*@{*/
375
376 /**
377 * Called by glCompressedTexImage1D().
378 *
379 * \param target user specified.
380 * \param format user specified.
381 * \param type user specified.
382 * \param pixels user specified.
383 * \param packing indicates the image packing of pixels.
384 * \param texObj is the target texture object.
385 * \param texImage is the target texture image. It will have the texture \p
386 * width, \p height, \p depth, \p border and \p internalFormat information.
387 *
388 * \a retainInternalCopy is returned by this function and indicates whether
389 * core Mesa should keep an internal copy of the texture image.
390 */
391 void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
392 GLint level, GLint internalFormat,
393 GLsizei width, GLint border,
394 GLsizei imageSize, const GLvoid *data,
395 struct gl_texture_object *texObj,
396 struct gl_texture_image *texImage );
397 /**
398 * Called by glCompressedTexImage2D().
399 *
400 * \sa dd_function_table::CompressedTexImage1D.
401 */
402 void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
403 GLint level, GLint internalFormat,
404 GLsizei width, GLsizei height, GLint border,
405 GLsizei imageSize, const GLvoid *data,
406 struct gl_texture_object *texObj,
407 struct gl_texture_image *texImage );
408 /**
409 * Called by glCompressedTexImage3D().
410 *
411 * \sa dd_function_table::CompressedTexImage3D.
412 */
413 void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
414 GLint level, GLint internalFormat,
415 GLsizei width, GLsizei height, GLsizei depth,
416 GLint border,
417 GLsizei imageSize, const GLvoid *data,
418 struct gl_texture_object *texObj,
419 struct gl_texture_image *texImage );
420
421 /**
422 * Called by glCompressedTexSubImage1D().
423 *
424 * \param target user specified.
425 * \param level user specified.
426 * \param xoffset user specified.
427 * \param yoffset user specified.
428 * \param zoffset user specified.
429 * \param width user specified.
430 * \param height user specified.
431 * \param depth user specified.
432 * \param imageSize user specified.
433 * \param data user specified.
434 * \param texObj is the target texture object.
435 * \param texImage is the target texture image. It will have the texture \p
436 * width, \p height, \p depth, \p border and \p internalFormat information.
437 */
438 void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
439 GLint xoffset, GLsizei width,
440 GLenum format,
441 GLsizei imageSize, const GLvoid *data,
442 struct gl_texture_object *texObj,
443 struct gl_texture_image *texImage);
444 /**
445 * Called by glCompressedTexSubImage2D().
446 *
447 * \sa dd_function_table::CompressedTexImage3D.
448 */
449 void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
450 GLint xoffset, GLint yoffset,
451 GLsizei width, GLint height,
452 GLenum format,
453 GLsizei imageSize, const GLvoid *data,
454 struct gl_texture_object *texObj,
455 struct gl_texture_image *texImage);
456 /**
457 * Called by glCompressedTexSubImage3D().
458 *
459 * \sa dd_function_table::CompressedTexImage3D.
460 */
461 void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
462 GLint xoffset, GLint yoffset, GLint zoffset,
463 GLsizei width, GLint height, GLint depth,
464 GLenum format,
465 GLsizei imageSize, const GLvoid *data,
466 struct gl_texture_object *texObj,
467 struct gl_texture_image *texImage);
468
469
470 /**
471 * Called by glGetCompressedTexImage.
472 */
473 void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
474 GLvoid *img,
475 struct gl_texture_object *texObj,
476 struct gl_texture_image *texImage);
477
478 /*@}*/
479
480 /**
481 * \name Texture object functions
482 */
483 /*@{*/
484
485 /**
486 * Called by glBindTexture().
487 */
488 void (*BindTexture)( GLcontext *ctx, GLenum target,
489 struct gl_texture_object *tObj );
490
491 /**
492 * Called to allocate a new texture object.
493 * A new gl_texture_object should be returned. The driver should
494 * attach to it any device-specific info it needs.
495 */
496 struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
497 GLenum target );
498 /**
499 * Called when a texture object is about to be deallocated.
500 *
501 * Driver should delete the gl_texture_object object and anything
502 * hanging off of it.
503 */
504 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
505
506 /**
507 * Called to allocate a new texture image object.
508 */
509 struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
510
511 /**
512 * Called to free tImage->Data.
513 */
514 void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
515
516 /** Map texture image data into user space */
517 void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
518 /** Unmap texture images from user space */
519 void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
520
521 /**
522 * Note: no context argument. This function doesn't initially look
523 * like it belongs here, except that the driver is the only entity
524 * that knows for sure how the texture memory is allocated - via
525 * the above callbacks. There is then an argument that the driver
526 * knows what memcpy paths might be fast. Typically this is invoked with
527 *
528 * to -- a pointer into texture memory allocated by NewTextureImage() above.
529 * from -- a pointer into client memory or a mesa temporary.
530 * sz -- nr bytes to copy.
531 */
532 void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
533
534 /**
535 * Called by glAreTextureResident().
536 */
537 GLboolean (*IsTextureResident)( GLcontext *ctx,
538 struct gl_texture_object *t );
539
540 /**
541 * Called when the texture's color lookup table is changed.
542 *
543 * If \p tObj is NULL then the shared texture palette
544 * gl_texture_object::Palette is to be updated.
545 */
546 void (*UpdateTexturePalette)( GLcontext *ctx,
547 struct gl_texture_object *tObj );
548 /*@}*/
549
550
551 /**
552 * \name Imaging functionality
553 */
554 /*@{*/
555 void (*CopyColorTable)( GLcontext *ctx,
556 GLenum target, GLenum internalformat,
557 GLint x, GLint y, GLsizei width );
558
559 void (*CopyColorSubTable)( GLcontext *ctx,
560 GLenum target, GLsizei start,
561 GLint x, GLint y, GLsizei width );
562
563 void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
564 GLenum internalFormat,
565 GLint x, GLint y, GLsizei width );
566
567 void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
568 GLenum internalFormat,
569 GLint x, GLint y,
570 GLsizei width, GLsizei height );
571 /*@}*/
572
573
574 /**
575 * \name Vertex/fragment program functions
576 */
577 /*@{*/
578 /** Bind a vertex/fragment program */
579 void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog);
580 /** Allocate a new program */
581 struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
582 /** Delete a program */
583 void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
584 /** Notify driver that a program string has been specified. */
585 void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
586 struct gl_program *prog);
587
588 /** Query if program can be loaded onto hardware */
589 GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
590 struct gl_program *prog);
591
592 /*@}*/
593
594
595 /**
596 * \name State-changing functions.
597 *
598 * \note drawing functions are above.
599 *
600 * These functions are called by their corresponding OpenGL API functions.
601 * They are \e also called by the gl_PopAttrib() function!!!
602 * May add more functions like these to the device driver in the future.
603 */
604 /*@{*/
605 /** Specify the alpha test function */
606 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
607 /** Set the blend color */
608 void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
609 /** Set the blend equation */
610 void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
611 /** Specify pixel arithmetic */
612 void (*BlendFuncSeparate)(GLcontext *ctx,
613 GLenum sfactorRGB, GLenum dfactorRGB,
614 GLenum sfactorA, GLenum dfactorA);
615 /** Specify clear values for the color buffers */
616 void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
617 /** Specify the clear value for the depth buffer */
618 void (*ClearDepth)(GLcontext *ctx, GLclampd d);
619 /** Specify the clear value for the color index buffers */
620 void (*ClearIndex)(GLcontext *ctx, GLuint index);
621 /** Specify the clear value for the stencil buffer */
622 void (*ClearStencil)(GLcontext *ctx, GLint s);
623 /** Specify a plane against which all geometry is clipped */
624 void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
625 /** Enable and disable writing of frame buffer color components */
626 void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
627 GLboolean bmask, GLboolean amask );
628 void (*ColorMaskIndexed)(GLcontext *ctx, GLuint buf, GLboolean rmask,
629 GLboolean gmask, GLboolean bmask, GLboolean amask);
630 /** Cause a material color to track the current color */
631 void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
632 /** Specify whether front- or back-facing facets can be culled */
633 void (*CullFace)(GLcontext *ctx, GLenum mode);
634 /** Define front- and back-facing polygons */
635 void (*FrontFace)(GLcontext *ctx, GLenum mode);
636 /** Specify the value used for depth buffer comparisons */
637 void (*DepthFunc)(GLcontext *ctx, GLenum func);
638 /** Enable or disable writing into the depth buffer */
639 void (*DepthMask)(GLcontext *ctx, GLboolean flag);
640 /** Specify mapping of depth values from NDC to window coordinates */
641 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
642 /** Specify the current buffer for writing */
643 void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
644 /** Specify the buffers for writing for fragment programs*/
645 void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
646 /** Enable or disable server-side gl capabilities */
647 void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
648 /** Specify fog parameters */
649 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
650 /** Specify implementation-specific hints */
651 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
652 /** Control the writing of individual bits in the color index buffers */
653 void (*IndexMask)(GLcontext *ctx, GLuint mask);
654 /** Set light source parameters.
655 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
656 * been transformed to eye-space.
657 */
658 void (*Lightfv)(GLcontext *ctx, GLenum light,
659 GLenum pname, const GLfloat *params );
660 /** Set the lighting model parameters */
661 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
662 /** Specify the line stipple pattern */
663 void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
664 /** Specify the width of rasterized lines */
665 void (*LineWidth)(GLcontext *ctx, GLfloat width);
666 /** Specify a logical pixel operation for color index rendering */
667 void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
668 void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
669 const GLfloat *params);
670 /** Specify the diameter of rasterized points */
671 void (*PointSize)(GLcontext *ctx, GLfloat size);
672 /** Select a polygon rasterization mode */
673 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
674 /** Set the scale and units used to calculate depth values */
675 void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
676 /** Set the polygon stippling pattern */
677 void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
678 /* Specifies the current buffer for reading */
679 void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
680 /** Set rasterization mode */
681 void (*RenderMode)(GLcontext *ctx, GLenum mode );
682 /** Define the scissor box */
683 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
684 /** Select flat or smooth shading */
685 void (*ShadeModel)(GLcontext *ctx, GLenum mode);
686 /** OpenGL 2.0 two-sided StencilFunc */
687 void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
688 GLint ref, GLuint mask);
689 /** OpenGL 2.0 two-sided StencilMask */
690 void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
691 /** OpenGL 2.0 two-sided StencilOp */
692 void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
693 GLenum zfail, GLenum zpass);
694 /** Control the generation of texture coordinates */
695 void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
696 const GLfloat *params);
697 /** Set texture environment parameters */
698 void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
699 const GLfloat *param);
700 /** Set texture parameters */
701 void (*TexParameter)(GLcontext *ctx, GLenum target,
702 struct gl_texture_object *texObj,
703 GLenum pname, const GLfloat *params);
704 /** Set the viewport */
705 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
706 /*@}*/
707
708
709 /**
710 * \name State-query functions
711 *
712 * Return GL_TRUE if query was completed, GL_FALSE otherwise.
713 */
714 /*@{*/
715 /** Return the value or values of a selected parameter */
716 GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
717 /** Return the value or values of a selected parameter */
718 GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
719 /** Return the value or values of a selected parameter */
720 GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
721 /** Return the value or values of a selected parameter */
722 GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
723 /** Return the value or values of a selected parameter */
724 GLboolean (*GetInteger64v)(GLcontext *ctx, GLenum pname, GLint64 *result);
725 /** Return the value or values of a selected parameter */
726 GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
727 /*@}*/
728
729
730 /**
731 * \name Vertex/pixel buffer object functions
732 */
733 #if FEATURE_ARB_vertex_buffer_object
734 /*@{*/
735 void (*BindBuffer)( GLcontext *ctx, GLenum target,
736 struct gl_buffer_object *obj );
737
738 struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
739 GLenum target );
740
741 void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
742
743 GLboolean (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
744 const GLvoid *data, GLenum usage,
745 struct gl_buffer_object *obj );
746
747 void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
748 GLsizeiptrARB size, const GLvoid *data,
749 struct gl_buffer_object *obj );
750
751 void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
752 GLintptrARB offset, GLsizeiptrARB size,
753 GLvoid *data, struct gl_buffer_object *obj );
754
755 void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
756 struct gl_buffer_object *obj );
757
758 void (*CopyBufferSubData)( GLcontext *ctx,
759 struct gl_buffer_object *src,
760 struct gl_buffer_object *dst,
761 GLintptr readOffset, GLintptr writeOffset,
762 GLsizeiptr size );
763
764 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
765 */
766 void * (*MapBufferRange)( GLcontext *ctx, GLenum target, GLintptr offset,
767 GLsizeiptr length, GLbitfield access,
768 struct gl_buffer_object *obj);
769
770 void (*FlushMappedBufferRange)(GLcontext *ctx, GLenum target,
771 GLintptr offset, GLsizeiptr length,
772 struct gl_buffer_object *obj);
773
774 GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
775 struct gl_buffer_object *obj );
776 /*@}*/
777 #endif
778
779 /**
780 * \name Functions for GL_EXT_framebuffer_object
781 */
782 #if FEATURE_EXT_framebuffer_object
783 /*@{*/
784 struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
785 struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
786 void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
787 struct gl_framebuffer *drawFb,
788 struct gl_framebuffer *readFb);
789 void (*FramebufferRenderbuffer)(GLcontext *ctx,
790 struct gl_framebuffer *fb,
791 GLenum attachment,
792 struct gl_renderbuffer *rb);
793 void (*RenderTexture)(GLcontext *ctx,
794 struct gl_framebuffer *fb,
795 struct gl_renderbuffer_attachment *att);
796 void (*FinishRenderTexture)(GLcontext *ctx,
797 struct gl_renderbuffer_attachment *att);
798 void (*ValidateFramebuffer)(GLcontext *ctx,
799 struct gl_framebuffer *fb);
800 /*@}*/
801 #endif
802 #if FEATURE_EXT_framebuffer_blit
803 void (*BlitFramebuffer)(GLcontext *ctx,
804 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
805 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
806 GLbitfield mask, GLenum filter);
807 #endif
808
809 /**
810 * \name Query objects
811 */
812 /*@{*/
813 struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
814 void (*DeleteQuery)(GLcontext *ctx, struct gl_query_object *q);
815 void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q);
816 void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q);
817 void (*CheckQuery)(GLcontext *ctx, struct gl_query_object *q);
818 void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q);
819 /*@}*/
820
821
822 /**
823 * \name Vertex Array objects
824 */
825 /*@{*/
826 struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id);
827 void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
828 void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
829 /*@}*/
830
831 /**
832 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
833 */
834 /*@{*/
835 void (*AttachShader)(GLcontext *ctx, GLuint program, GLuint shader);
836 void (*BindAttribLocation)(GLcontext *ctx, GLuint program, GLuint index,
837 const GLcharARB *name);
838 void (*CompileShader)(GLcontext *ctx, GLuint shader);
839 GLuint (*CreateShader)(GLcontext *ctx, GLenum type);
840 GLuint (*CreateProgram)(GLcontext *ctx);
841 void (*DeleteProgram2)(GLcontext *ctx, GLuint program);
842 void (*DeleteShader)(GLcontext *ctx, GLuint shader);
843 void (*DetachShader)(GLcontext *ctx, GLuint program, GLuint shader);
844 void (*GetActiveAttrib)(GLcontext *ctx, GLuint program, GLuint index,
845 GLsizei maxLength, GLsizei * length, GLint * size,
846 GLenum * type, GLcharARB * name);
847 void (*GetActiveUniform)(GLcontext *ctx, GLuint program, GLuint index,
848 GLsizei maxLength, GLsizei *length, GLint *size,
849 GLenum *type, GLcharARB *name);
850 void (*GetAttachedShaders)(GLcontext *ctx, GLuint program, GLsizei maxCount,
851 GLsizei *count, GLuint *obj);
852 GLint (*GetAttribLocation)(GLcontext *ctx, GLuint program,
853 const GLcharARB *name);
854 GLuint (*GetHandle)(GLcontext *ctx, GLenum pname);
855 void (*GetProgramiv)(GLcontext *ctx, GLuint program,
856 GLenum pname, GLint *params);
857 void (*GetProgramInfoLog)(GLcontext *ctx, GLuint program, GLsizei bufSize,
858 GLsizei *length, GLchar *infoLog);
859 void (*GetShaderiv)(GLcontext *ctx, GLuint shader,
860 GLenum pname, GLint *params);
861 void (*GetShaderInfoLog)(GLcontext *ctx, GLuint shader, GLsizei bufSize,
862 GLsizei *length, GLchar *infoLog);
863 void (*GetShaderSource)(GLcontext *ctx, GLuint shader, GLsizei maxLength,
864 GLsizei *length, GLcharARB *sourceOut);
865 void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location,
866 GLfloat *params);
867 void (*GetUniformiv)(GLcontext *ctx, GLuint program, GLint location,
868 GLint *params);
869 GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program,
870 const GLcharARB *name);
871 GLboolean (*IsProgram)(GLcontext *ctx, GLuint name);
872 GLboolean (*IsShader)(GLcontext *ctx, GLuint name);
873 void (*LinkProgram)(GLcontext *ctx, GLuint program);
874 void (*ShaderSource)(GLcontext *ctx, GLuint shader, const GLchar *source);
875 void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count,
876 const GLvoid *values, GLenum type);
877 void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows,
878 GLint location, GLsizei count,
879 GLboolean transpose, const GLfloat *values);
880 void (*UseProgram)(GLcontext *ctx, GLuint program);
881 void (*ValidateProgram)(GLcontext *ctx, GLuint program);
882 /* XXX many more to come */
883 /*@}*/
884
885
886 /**
887 * \name Support for multiple T&L engines
888 */
889 /*@{*/
890
891 /**
892 * Bitmask of state changes that require the current T&L module to be
893 * validated, using ValidateTnlModule() below.
894 */
895 GLuint NeedValidate;
896
897 /**
898 * Validate the current T&L module.
899 *
900 * This is called directly after UpdateState() when a state change that has
901 * occurred matches the dd_function_table::NeedValidate bitmask above. This
902 * ensures all computed values are up to date, thus allowing the driver to
903 * decide if the current T&L module needs to be swapped out.
904 *
905 * This must be non-NULL if a driver installs a custom T&L module and sets
906 * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
907 */
908 void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
909
910
911 #define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
912 #define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
913 #define PRIM_UNKNOWN (GL_POLYGON+3)
914
915 /**
916 * Set by the driver-supplied T&L engine.
917 *
918 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
919 */
920 GLuint CurrentExecPrimitive;
921
922 /**
923 * Current state of an in-progress compilation.
924 *
925 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
926 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
927 */
928 GLuint CurrentSavePrimitive;
929
930
931 #define FLUSH_STORED_VERTICES 0x1
932 #define FLUSH_UPDATE_CURRENT 0x2
933 /**
934 * Set by the driver-supplied T&L engine whenever vertices are buffered
935 * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
936 * updated.
937 *
938 * The dd_function_table::FlushVertices call below may be used to resolve
939 * these conditions.
940 */
941 GLuint NeedFlush;
942 GLuint SaveNeedFlush;
943
944
945 /* Called prior to any of the GLvertexformat functions being
946 * called. Paired with Driver.FlushVertices().
947 */
948 void (*BeginVertices)( GLcontext *ctx );
949
950 /**
951 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
952 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
953 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
954 * __GLcontextRec::Current and gl_light_attrib::Material
955 *
956 * Note that the default T&L engine never clears the
957 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
958 */
959 void (*FlushVertices)( GLcontext *ctx, GLuint flags );
960 void (*SaveFlushVertices)( GLcontext *ctx );
961
962 /**
963 * Give the driver the opportunity to hook in its own vtxfmt for
964 * compiling optimized display lists. This is called on each valid
965 * glBegin() during list compilation.
966 */
967 GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
968
969 /**
970 * Notify driver that the special derived value _NeedEyeCoords has
971 * changed.
972 */
973 void (*LightingSpaceChange)( GLcontext *ctx );
974
975 /**
976 * Called by glNewList().
977 *
978 * Let the T&L component know what is going on with display lists
979 * in time to make changes to dispatch tables, etc.
980 */
981 void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
982 /**
983 * Called by glEndList().
984 *
985 * \sa dd_function_table::NewList.
986 */
987 void (*EndList)( GLcontext *ctx );
988
989 /**
990 * Called by glCallList(s).
991 *
992 * Notify the T&L component before and after calling a display list.
993 */
994 void (*BeginCallList)( GLcontext *ctx,
995 struct gl_display_list *dlist );
996 /**
997 * Called by glEndCallList().
998 *
999 * \sa dd_function_table::BeginCallList.
1000 */
1001 void (*EndCallList)( GLcontext *ctx );
1002
1003
1004 #if FEATURE_ARB_sync
1005 /**
1006 * \name GL_ARB_sync interfaces
1007 */
1008 /*@{*/
1009 struct gl_sync_object * (*NewSyncObject)(GLcontext *, GLenum);
1010 void (*FenceSync)(GLcontext *, struct gl_sync_object *, GLenum, GLbitfield);
1011 void (*DeleteSyncObject)(GLcontext *, struct gl_sync_object *);
1012 void (*CheckSync)(GLcontext *, struct gl_sync_object *);
1013 void (*ClientWaitSync)(GLcontext *, struct gl_sync_object *,
1014 GLbitfield, GLuint64);
1015 void (*ServerWaitSync)(GLcontext *, struct gl_sync_object *,
1016 GLbitfield, GLuint64);
1017 /*@}*/
1018 #endif
1019
1020 /** GL_NV_conditional_render */
1021 void (*BeginConditionalRender)(GLcontext *ctx, struct gl_query_object *q,
1022 GLenum mode);
1023 void (*EndConditionalRender)(GLcontext *ctx, struct gl_query_object *q);
1024
1025 #if FEATURE_OES_draw_texture
1026 /**
1027 * \name GL_OES_draw_texture interface
1028 */
1029 /*@{*/
1030 void (*DrawTex)(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
1031 GLfloat width, GLfloat height);
1032 /*@}*/
1033 #endif
1034 };
1035
1036
1037 /**
1038 * Transform/Clip/Lighting interface
1039 *
1040 * Drivers present a reduced set of the functions possible in
1041 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
1042 * remaining functions to map down to these entry points.
1043 *
1044 * These are the initial values to be installed into dispatch by
1045 * mesa. If the T&L driver wants to modify the dispatch table
1046 * while installed, it must do so itself. It would be possible for
1047 * the vertexformat to install it's own initial values for these
1048 * functions, but this way there is an obvious list of what is
1049 * expected of the driver.
1050 *
1051 * If the driver wants to hook in entry points other than those
1052 * listed, it must restore them to their original values in
1053 * the disable() callback, below.
1054 */
1055 typedef struct {
1056 /**
1057 * \name Vertex
1058 */
1059 /*@{*/
1060 void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
1061 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1062 void (GLAPIENTRYP Color3fv)( const GLfloat * );
1063 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1064 void (GLAPIENTRYP Color4fv)( const GLfloat * );
1065 void (GLAPIENTRYP EdgeFlag)( GLboolean );
1066 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */
1067 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
1068 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
1069 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
1070 void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */
1071 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */
1072 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1073 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1074 void (GLAPIENTRYP Indexf)( GLfloat );
1075 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1076 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
1077 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1078 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1079 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1080 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1081 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1082 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1083 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1084 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1085 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1086 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1087 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1088 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1089 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1090 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1091 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1092 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1093 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1094 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1095 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1096 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1097 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1098 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1099 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1100 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1101 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1102 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1103 void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */
1104 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */
1105 void (GLAPIENTRYP Begin)( GLenum );
1106 void (GLAPIENTRYP End)( void );
1107 /* GL_NV_vertex_program */
1108 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1109 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1110 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1111 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1112 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1113 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1114 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1115 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1116 #if FEATURE_ARB_vertex_program
1117 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1118 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1119 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1120 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1121 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1122 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1123 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1124 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1125 #endif
1126 /*@}*/
1127
1128 /*
1129 */
1130 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1131
1132 /**
1133 * \name Array
1134 */
1135 /*@{*/
1136 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1137 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1138 const GLvoid *indices );
1139 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1140 GLuint end, GLsizei count,
1141 GLenum type, const GLvoid *indices );
1142 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
1143 GLenum type,
1144 const GLvoid **indices,
1145 GLsizei primcount);
1146 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
1147 GLenum type,
1148 const GLvoid *indices,
1149 GLint basevertex );
1150 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
1151 GLuint end, GLsizei count,
1152 GLenum type,
1153 const GLvoid *indices,
1154 GLint basevertex);
1155 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
1156 const GLsizei *count,
1157 GLenum type,
1158 const GLvoid **indices,
1159 GLsizei primcount,
1160 const GLint *basevertex);
1161 /*@}*/
1162
1163 /**
1164 * \name Eval
1165 *
1166 * If you don't support eval, fallback to the default vertex format
1167 * on receiving an eval call and use the pipeline mechanism to
1168 * provide partial T&L acceleration.
1169 *
1170 * Mesa will provide a set of helper functions to do eval within
1171 * accelerated vertex formats, eventually...
1172 */
1173 /*@{*/
1174 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1175 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1176 /*@}*/
1177
1178 } GLvertexformat;
1179
1180
1181 #endif /* DD_INCLUDED */