Merge branch 'lp-offset-twoside'
[mesa.git] / src / mesa / main / debug.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "mtypes.h"
27 #include "attrib.h"
28 #include "colormac.h"
29 #include "enums.h"
30 #include "formats.h"
31 #include "hash.h"
32 #include "imports.h"
33 #include "debug.h"
34 #include "get.h"
35 #include "pixelstore.h"
36 #include "readpix.h"
37 #include "texobj.h"
38
39
40 /**
41 * Primitive names
42 */
43 const char *_mesa_prim_name[GL_POLYGON+4] = {
44 "GL_POINTS",
45 "GL_LINES",
46 "GL_LINE_LOOP",
47 "GL_LINE_STRIP",
48 "GL_TRIANGLES",
49 "GL_TRIANGLE_STRIP",
50 "GL_TRIANGLE_FAN",
51 "GL_QUADS",
52 "GL_QUAD_STRIP",
53 "GL_POLYGON",
54 "outside begin/end",
55 "inside unknown primitive",
56 "unknown state"
57 };
58
59
60 static const char *
61 tex_target_name(GLenum tgt)
62 {
63 static const struct {
64 GLenum target;
65 const char *name;
66 } tex_targets[] = {
67 { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
68 { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
69 { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
70 { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
71 { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
72 { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
73 { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" }
74 };
75 GLuint i;
76 for (i = 0; i < Elements(tex_targets); i++) {
77 if (tex_targets[i].target == tgt)
78 return tex_targets[i].name;
79 }
80 return "UNKNOWN TEX TARGET";
81 }
82
83
84 void
85 _mesa_print_state( const char *msg, GLuint state )
86 {
87 _mesa_debug(NULL,
88 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
89 msg,
90 state,
91 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
92 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
93 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
94 (state & _NEW_ACCUM) ? "ctx->Accum, " : "",
95 (state & _NEW_COLOR) ? "ctx->Color, " : "",
96 (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
97 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
98 (state & _NEW_FOG) ? "ctx->Fog, " : "",
99 (state & _NEW_HINT) ? "ctx->Hint, " : "",
100 (state & _NEW_LIGHT) ? "ctx->Light, " : "",
101 (state & _NEW_LINE) ? "ctx->Line, " : "",
102 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
103 (state & _NEW_POINT) ? "ctx->Point, " : "",
104 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
105 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
106 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
107 (state & _NEW_STENCIL) ? "ctx->Stencil, " : "",
108 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
109 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
110 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
111 (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "",
112 (state & _NEW_ARRAY) ? "ctx->Array, " : "",
113 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
114 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
115 }
116
117
118
119 void
120 _mesa_print_tri_caps( const char *name, GLuint flags )
121 {
122 _mesa_debug(NULL,
123 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n",
124 name,
125 flags,
126 (flags & DD_FLATSHADE) ? "flat-shade, " : "",
127 (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
128 (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
129 (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "",
130 (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
131 (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "",
132 (flags & DD_TRI_OFFSET) ? "tri-offset, " : "",
133 (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "",
134 (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "",
135 (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "",
136 (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
137 (flags & DD_POINT_ATTEN) ? "point-atten, " : "",
138 (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
139 );
140 }
141
142
143 /**
144 * Print information about this Mesa version and build options.
145 */
146 void _mesa_print_info( void )
147 {
148 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
149 (char *) _mesa_GetString(GL_VERSION));
150 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
151 (char *) _mesa_GetString(GL_RENDERER));
152 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
153 (char *) _mesa_GetString(GL_VENDOR));
154 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n",
155 (char *) _mesa_GetString(GL_EXTENSIONS));
156 #if defined(THREADS)
157 _mesa_debug(NULL, "Mesa thread-safe: YES\n");
158 #else
159 _mesa_debug(NULL, "Mesa thread-safe: NO\n");
160 #endif
161 #if defined(USE_X86_ASM)
162 _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
163 #else
164 _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
165 #endif
166 #if defined(USE_SPARC_ASM)
167 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
168 #else
169 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
170 #endif
171 }
172
173
174 /**
175 * Set the debugging flags.
176 *
177 * \param debug debug string
178 *
179 * If compiled with debugging support then search for keywords in \p debug and
180 * enables the verbose debug output of the respective feature.
181 */
182 static void add_debug_flags( const char *debug )
183 {
184 #ifdef DEBUG
185 struct debug_option {
186 const char *name;
187 GLbitfield flag;
188 };
189 static const struct debug_option debug_opt[] = {
190 { "varray", VERBOSE_VARRAY },
191 { "tex", VERBOSE_TEXTURE },
192 { "mat", VERBOSE_MATERIAL },
193 { "pipe", VERBOSE_PIPELINE },
194 { "driver", VERBOSE_DRIVER },
195 { "state", VERBOSE_STATE },
196 { "api", VERBOSE_API },
197 { "list", VERBOSE_DISPLAY_LIST },
198 { "lighting", VERBOSE_LIGHTING },
199 { "disassem", VERBOSE_DISASSEM },
200 { "draw", VERBOSE_DRAW },
201 { "swap", VERBOSE_SWAPBUFFERS }
202 };
203 GLuint i;
204
205 MESA_VERBOSE = 0x0;
206 for (i = 0; i < Elements(debug_opt); i++) {
207 if (strstr(debug, debug_opt[i].name))
208 MESA_VERBOSE |= debug_opt[i].flag;
209 }
210
211 /* Debug flag:
212 */
213 if (strstr(debug, "flush"))
214 MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH;
215
216 #if defined(_FPU_GETCW) && defined(_FPU_SETCW)
217 if (strstr(debug, "fpexceptions")) {
218 /* raise FP exceptions */
219 fpu_control_t mask;
220 _FPU_GETCW(mask);
221 mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM
222 | _FPU_MASK_OM | _FPU_MASK_UM);
223 _FPU_SETCW(mask);
224 }
225 #endif
226
227 #else
228 (void) debug;
229 #endif
230 }
231
232
233 void
234 _mesa_init_debug( struct gl_context *ctx )
235 {
236 char *c;
237
238 /* Dither disable */
239 ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
240 if (ctx->NoDither) {
241 if (_mesa_getenv("MESA_DEBUG")) {
242 _mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
243 }
244 ctx->Color.DitherFlag = GL_FALSE;
245 }
246
247 c = _mesa_getenv("MESA_DEBUG");
248 if (c)
249 add_debug_flags(c);
250
251 c = _mesa_getenv("MESA_VERBOSE");
252 if (c)
253 add_debug_flags(c);
254 }
255
256
257 /*
258 * Write ppm file
259 */
260 static void
261 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
262 int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
263 {
264 FILE *f = fopen( filename, "w" );
265 if (f) {
266 int x, y;
267 const GLubyte *ptr = buffer;
268 fprintf(f,"P6\n");
269 fprintf(f,"# ppm-file created by osdemo.c\n");
270 fprintf(f,"%i %i\n", width,height);
271 fprintf(f,"255\n");
272 fclose(f);
273 f = fopen( filename, "ab" ); /* reopen in binary append mode */
274 for (y=0; y < height; y++) {
275 for (x = 0; x < width; x++) {
276 int yy = invert ? (height - 1 - y) : y;
277 int i = (yy * width + x) * comps;
278 fputc(ptr[i+rcomp], f); /* write red */
279 fputc(ptr[i+gcomp], f); /* write green */
280 fputc(ptr[i+bcomp], f); /* write blue */
281 }
282 }
283 fclose(f);
284 }
285 }
286
287
288 /**
289 * Write a texture image to a ppm file.
290 * \param face cube face in [0,5]
291 * \param level mipmap level
292 */
293 static void
294 write_texture_image(struct gl_texture_object *texObj,
295 GLuint face, GLuint level)
296 {
297 struct gl_texture_image *img = texObj->Image[face][level];
298 if (img) {
299 GET_CURRENT_CONTEXT(ctx);
300 struct gl_pixelstore_attrib store;
301 GLubyte *buffer;
302 char s[100];
303
304 buffer = (GLubyte *) malloc(img->Width * img->Height
305 * img->Depth * 4);
306
307 store = ctx->Pack; /* save */
308 ctx->Pack = ctx->DefaultPacking;
309
310 ctx->Driver.GetTexImage(ctx, texObj->Target, level,
311 GL_RGBA, GL_UNSIGNED_BYTE,
312 buffer, texObj, img);
313
314 /* make filename */
315 _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
316
317 printf(" Writing image level %u to %s\n", level, s);
318 write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
319
320 ctx->Pack = store; /* restore */
321
322 free(buffer);
323 }
324 }
325
326
327 /**
328 * Write renderbuffer image to a ppm file.
329 */
330 static void
331 write_renderbuffer_image(const struct gl_renderbuffer *rb)
332 {
333 GET_CURRENT_CONTEXT(ctx);
334 GLubyte *buffer;
335 char s[100];
336 GLenum format, type;
337
338 if (rb->_BaseFormat == GL_RGB ||
339 rb->_BaseFormat == GL_RGBA) {
340 format = GL_RGBA;
341 type = GL_UNSIGNED_BYTE;
342 }
343 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
344 format = GL_DEPTH_STENCIL;
345 type = GL_UNSIGNED_INT_24_8;
346 }
347 else {
348 return;
349 }
350
351 buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4);
352
353 ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
354 format, type, &ctx->DefaultPacking, buffer);
355
356 /* make filename */
357 _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
358
359 printf(" Writing renderbuffer image to %s\n", s);
360 write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
361
362 free(buffer);
363 }
364
365
366 /** How many texture images (mipmap levels, faces) to write to files */
367 #define WRITE_NONE 0
368 #define WRITE_ONE 1
369 #define WRITE_ALL 2
370
371 static GLuint WriteImages;
372
373
374 static void
375 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
376 {
377 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
378 GLboolean written = GL_FALSE;
379 GLuint i, j;
380
381 printf("Texture %u\n", texObj->Name);
382 printf(" Target %s\n", tex_target_name(texObj->Target));
383 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
384 for (j = 0; j < numFaces; j++) {
385 struct gl_texture_image *texImg = texObj->Image[j][i];
386 if (texImg) {
387 printf(" Face %u level %u: %d x %d x %d, format %s at %p\n",
388 j, i,
389 texImg->Width, texImg->Height, texImg->Depth,
390 _mesa_get_format_name(texImg->TexFormat),
391 texImg->Data);
392 if (writeImages == WRITE_ALL ||
393 (writeImages == WRITE_ONE && !written)) {
394 write_texture_image(texObj, j, i);
395 written = GL_TRUE;
396 }
397 }
398 }
399 }
400 }
401
402
403 /**
404 * Dump a single texture.
405 */
406 void
407 _mesa_dump_texture(GLuint texture, GLuint writeImages)
408 {
409 GET_CURRENT_CONTEXT(ctx);
410 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
411 if (texObj) {
412 dump_texture(texObj, writeImages);
413 }
414 }
415
416
417 static void
418 dump_texture_cb(GLuint id, void *data, void *userData)
419 {
420 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
421 (void) userData;
422 dump_texture(texObj, WriteImages);
423 }
424
425
426 /**
427 * Print basic info about all texture objext to stdout.
428 * If dumpImages is true, write PPM of level[0] image to a file.
429 */
430 void
431 _mesa_dump_textures(GLuint writeImages)
432 {
433 GET_CURRENT_CONTEXT(ctx);
434 WriteImages = writeImages;
435 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
436 }
437
438
439 static void
440 dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
441 {
442 printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
443 rb->Name, rb->Width, rb->Height,
444 _mesa_lookup_enum_by_nr(rb->InternalFormat));
445 if (writeImage) {
446 write_renderbuffer_image(rb);
447 }
448 }
449
450
451 static void
452 dump_renderbuffer_cb(GLuint id, void *data, void *userData)
453 {
454 const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
455 (void) userData;
456 dump_renderbuffer(rb, WriteImages);
457 }
458
459
460 /**
461 * Print basic info about all renderbuffers to stdout.
462 * If dumpImages is true, write PPM of level[0] image to a file.
463 */
464 void
465 _mesa_dump_renderbuffers(GLboolean writeImages)
466 {
467 GET_CURRENT_CONTEXT(ctx);
468 WriteImages = writeImages;
469 _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
470 }
471
472
473
474 void
475 _mesa_dump_color_buffer(const char *filename)
476 {
477 GET_CURRENT_CONTEXT(ctx);
478 const GLuint w = ctx->DrawBuffer->Width;
479 const GLuint h = ctx->DrawBuffer->Height;
480 GLubyte *buf;
481
482 buf = (GLubyte *) malloc(w * h * 4);
483
484 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
485 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
486 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
487
488 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
489
490 printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
491 (void *) ctx->ReadBuffer->_ColorReadBuffer,
492 ctx->ReadBuffer->ColorReadBuffer,
493 (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
494 ctx->DrawBuffer->ColorDrawBuffer[0]);
495 printf("Writing %d x %d color buffer to %s\n", w, h, filename);
496 write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
497
498 _mesa_PopClientAttrib();
499
500 free(buf);
501 }
502
503
504 void
505 _mesa_dump_depth_buffer(const char *filename)
506 {
507 GET_CURRENT_CONTEXT(ctx);
508 const GLuint w = ctx->DrawBuffer->Width;
509 const GLuint h = ctx->DrawBuffer->Height;
510 GLuint *buf;
511 GLubyte *buf2;
512 GLuint i;
513
514 buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */
515 buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
516
517 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
518 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
519 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
520
521 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
522
523 /* spread 24 bits of Z across R, G, B */
524 for (i = 0; i < w * h; i++) {
525 buf2[i*3+0] = (buf[i] >> 24) & 0xff;
526 buf2[i*3+1] = (buf[i] >> 16) & 0xff;
527 buf2[i*3+2] = (buf[i] >> 8) & 0xff;
528 }
529
530 printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
531 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
532
533 _mesa_PopClientAttrib();
534
535 free(buf);
536 free(buf2);
537 }
538
539
540 void
541 _mesa_dump_stencil_buffer(const char *filename)
542 {
543 GET_CURRENT_CONTEXT(ctx);
544 const GLuint w = ctx->DrawBuffer->Width;
545 const GLuint h = ctx->DrawBuffer->Height;
546 GLubyte *buf;
547 GLubyte *buf2;
548 GLuint i;
549
550 buf = (GLubyte *) malloc(w * h); /* 1 bpp */
551 buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */
552
553 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
554 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
555 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
556
557 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
558
559 for (i = 0; i < w * h; i++) {
560 buf2[i*3+0] = buf[i];
561 buf2[i*3+1] = (buf[i] & 127) * 2;
562 buf2[i*3+2] = (buf[i] - 128) * 2;
563 }
564
565 printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
566 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
567
568 _mesa_PopClientAttrib();
569
570 free(buf);
571 free(buf2);
572 }
573
574
575 /**
576 * Quick and dirty function to "print" a texture to stdout.
577 */
578 void
579 _mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img)
580 {
581 #if CHAN_TYPE != GL_UNSIGNED_BYTE
582 _mesa_problem(NULL, "PrintTexture not supported");
583 #else
584 GLuint i, j, c;
585 const GLubyte *data = (const GLubyte *) img->Data;
586
587 if (!data) {
588 printf("No texture data\n");
589 return;
590 }
591
592 /* XXX add more formats or make into a new format utility function */
593 switch (img->TexFormat) {
594 case MESA_FORMAT_A8:
595 case MESA_FORMAT_L8:
596 case MESA_FORMAT_I8:
597 case MESA_FORMAT_CI8:
598 c = 1;
599 break;
600 case MESA_FORMAT_AL88:
601 case MESA_FORMAT_AL88_REV:
602 c = 2;
603 break;
604 case MESA_FORMAT_RGB888:
605 case MESA_FORMAT_BGR888:
606 c = 3;
607 break;
608 case MESA_FORMAT_RGBA8888:
609 case MESA_FORMAT_ARGB8888:
610 c = 4;
611 break;
612 default:
613 _mesa_problem(NULL, "error in PrintTexture\n");
614 return;
615 }
616
617 for (i = 0; i < img->Height; i++) {
618 for (j = 0; j < img->Width; j++) {
619 if (c==1)
620 printf("%02x ", data[0]);
621 else if (c==2)
622 printf("%02x%02x ", data[0], data[1]);
623 else if (c==3)
624 printf("%02x%02x%02x ", data[0], data[1], data[2]);
625 else if (c==4)
626 printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
627 data += (img->RowStride - img->Width) * c;
628 }
629 /* XXX use img->ImageStride here */
630 printf("\n");
631 }
632 #endif
633 }