mesa: Update MESA_INFO to eliminate error
[mesa.git] / src / mesa / main / debug.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "mtypes.h"
27 #include "attrib.h"
28 #include "colormac.h"
29 #include "enums.h"
30 #include "formats.h"
31 #include "hash.h"
32 #include "imports.h"
33 #include "debug.h"
34 #include "get.h"
35 #include "pixelstore.h"
36 #include "readpix.h"
37 #include "texobj.h"
38
39
40 static const char *
41 tex_target_name(GLenum tgt)
42 {
43 static const struct {
44 GLenum target;
45 const char *name;
46 } tex_targets[] = {
47 { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
48 { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
49 { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
50 { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
51 { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
52 { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
53 { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
54 { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
55 { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
56 { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
57 { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
58 { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
59 };
60 GLuint i;
61 STATIC_ASSERT(Elements(tex_targets) == NUM_TEXTURE_TARGETS);
62 for (i = 0; i < Elements(tex_targets); i++) {
63 if (tex_targets[i].target == tgt)
64 return tex_targets[i].name;
65 }
66 return "UNKNOWN TEX TARGET";
67 }
68
69
70 void
71 _mesa_print_state( const char *msg, GLuint state )
72 {
73 _mesa_debug(NULL,
74 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
75 msg,
76 state,
77 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
78 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
79 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
80 (state & _NEW_COLOR) ? "ctx->Color, " : "",
81 (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
82 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "",
83 (state & _NEW_FOG) ? "ctx->Fog, " : "",
84 (state & _NEW_HINT) ? "ctx->Hint, " : "",
85 (state & _NEW_LIGHT) ? "ctx->Light, " : "",
86 (state & _NEW_LINE) ? "ctx->Line, " : "",
87 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
88 (state & _NEW_POINT) ? "ctx->Point, " : "",
89 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
90 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
91 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
92 (state & _NEW_STENCIL) ? "ctx->Stencil, " : "",
93 (state & _NEW_TEXTURE) ? "ctx->Texture, " : "",
94 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
95 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
96 (state & _NEW_ARRAY) ? "ctx->Array, " : "",
97 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
98 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
99 }
100
101
102
103 /**
104 * Print information about this Mesa version and build options.
105 */
106 void _mesa_print_info( struct gl_context *ctx )
107 {
108 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
109 (char *) _mesa_GetString(GL_VERSION));
110 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
111 (char *) _mesa_GetString(GL_RENDERER));
112 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
113 (char *) _mesa_GetString(GL_VENDOR));
114
115 /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher
116 * core contexts.
117 */
118 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String);
119
120 #if defined(THREADS)
121 _mesa_debug(NULL, "Mesa thread-safe: YES\n");
122 #else
123 _mesa_debug(NULL, "Mesa thread-safe: NO\n");
124 #endif
125 #if defined(USE_X86_ASM)
126 _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
127 #else
128 _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
129 #endif
130 #if defined(USE_SPARC_ASM)
131 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
132 #else
133 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
134 #endif
135 }
136
137
138 /**
139 * Set verbose logging flags. When these flags are set, GL API calls
140 * in the various categories will be printed to stderr.
141 * \param str a comma-separated list of keywords
142 */
143 static void
144 set_verbose_flags(const char *str)
145 {
146 #ifdef DEBUG
147 struct option {
148 const char *name;
149 GLbitfield flag;
150 };
151 static const struct option opts[] = {
152 { "varray", VERBOSE_VARRAY },
153 { "tex", VERBOSE_TEXTURE },
154 { "mat", VERBOSE_MATERIAL },
155 { "pipe", VERBOSE_PIPELINE },
156 { "driver", VERBOSE_DRIVER },
157 { "state", VERBOSE_STATE },
158 { "api", VERBOSE_API },
159 { "list", VERBOSE_DISPLAY_LIST },
160 { "lighting", VERBOSE_LIGHTING },
161 { "disassem", VERBOSE_DISASSEM },
162 { "draw", VERBOSE_DRAW },
163 { "swap", VERBOSE_SWAPBUFFERS }
164 };
165 GLuint i;
166
167 if (!str)
168 return;
169
170 MESA_VERBOSE = 0x0;
171 for (i = 0; i < Elements(opts); i++) {
172 if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
173 MESA_VERBOSE |= opts[i].flag;
174 }
175 #endif
176 }
177
178
179 /**
180 * Set debugging flags. When these flags are set, Mesa will do additional
181 * debug checks or actions.
182 * \param str a comma-separated list of keywords
183 */
184 static void
185 set_debug_flags(const char *str)
186 {
187 #ifdef DEBUG
188 struct option {
189 const char *name;
190 GLbitfield flag;
191 };
192 static const struct option opts[] = {
193 { "silent", DEBUG_SILENT }, /* turn off debug messages */
194 { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
195 { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
196 { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }
197 };
198 GLuint i;
199
200 if (!str)
201 return;
202
203 MESA_DEBUG_FLAGS = 0x0;
204 for (i = 0; i < Elements(opts); i++) {
205 if (strstr(str, opts[i].name))
206 MESA_DEBUG_FLAGS |= opts[i].flag;
207 }
208 #endif
209 }
210
211
212 /**
213 * Initialize debugging variables from env vars.
214 */
215 void
216 _mesa_init_debug( struct gl_context *ctx )
217 {
218 set_debug_flags(_mesa_getenv("MESA_DEBUG"));
219 set_verbose_flags(_mesa_getenv("MESA_VERBOSE"));
220 }
221
222
223 /*
224 * Write ppm file
225 */
226 static void
227 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
228 int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
229 {
230 FILE *f = fopen( filename, "w" );
231 if (f) {
232 int x, y;
233 const GLubyte *ptr = buffer;
234 fprintf(f,"P6\n");
235 fprintf(f,"# ppm-file created by osdemo.c\n");
236 fprintf(f,"%i %i\n", width,height);
237 fprintf(f,"255\n");
238 fclose(f);
239 f = fopen( filename, "ab" ); /* reopen in binary append mode */
240 for (y=0; y < height; y++) {
241 for (x = 0; x < width; x++) {
242 int yy = invert ? (height - 1 - y) : y;
243 int i = (yy * width + x) * comps;
244 fputc(ptr[i+rcomp], f); /* write red */
245 fputc(ptr[i+gcomp], f); /* write green */
246 fputc(ptr[i+bcomp], f); /* write blue */
247 }
248 }
249 fclose(f);
250 }
251 else {
252 fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
253 }
254 }
255
256
257 /**
258 * Write a texture image to a ppm file.
259 * \param face cube face in [0,5]
260 * \param level mipmap level
261 */
262 static void
263 write_texture_image(struct gl_texture_object *texObj,
264 GLuint face, GLuint level)
265 {
266 struct gl_texture_image *img = texObj->Image[face][level];
267 if (img) {
268 GET_CURRENT_CONTEXT(ctx);
269 struct gl_pixelstore_attrib store;
270 GLubyte *buffer;
271 char s[100];
272
273 buffer = malloc(img->Width * img->Height
274 * img->Depth * 4);
275
276 store = ctx->Pack; /* save */
277 ctx->Pack = ctx->DefaultPacking;
278
279 ctx->Driver.GetTexImage(ctx, GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
280
281 /* make filename */
282 _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
283
284 printf(" Writing image level %u to %s\n", level, s);
285 write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
286
287 ctx->Pack = store; /* restore */
288
289 free(buffer);
290 }
291 }
292
293
294 /**
295 * Write renderbuffer image to a ppm file.
296 */
297 void
298 _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
299 {
300 GET_CURRENT_CONTEXT(ctx);
301 GLubyte *buffer;
302 char s[100];
303 GLenum format, type;
304
305 if (rb->_BaseFormat == GL_RGB ||
306 rb->_BaseFormat == GL_RGBA) {
307 format = GL_RGBA;
308 type = GL_UNSIGNED_BYTE;
309 }
310 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
311 format = GL_DEPTH_STENCIL;
312 type = GL_UNSIGNED_INT_24_8;
313 }
314 else {
315 _mesa_debug(NULL,
316 "Unsupported BaseFormat 0x%x in "
317 "_mesa_write_renderbuffer_image()\n",
318 rb->_BaseFormat);
319 return;
320 }
321
322 buffer = malloc(rb->Width * rb->Height * 4);
323
324 ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
325 format, type, &ctx->DefaultPacking, buffer);
326
327 /* make filename */
328 _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
329 _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
330
331 printf(" Writing renderbuffer image to %s\n", s);
332
333 _mesa_debug(NULL, " Writing renderbuffer image to %s\n", s);
334
335 write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
336
337 free(buffer);
338 }
339
340
341 /** How many texture images (mipmap levels, faces) to write to files */
342 #define WRITE_NONE 0
343 #define WRITE_ONE 1
344 #define WRITE_ALL 2
345
346 static GLuint WriteImages;
347
348
349 static void
350 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
351 {
352 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
353 GLboolean written = GL_FALSE;
354 GLuint i, j;
355
356 printf("Texture %u\n", texObj->Name);
357 printf(" Target %s\n", tex_target_name(texObj->Target));
358 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
359 for (j = 0; j < numFaces; j++) {
360 struct gl_texture_image *texImg = texObj->Image[j][i];
361 if (texImg) {
362 printf(" Face %u level %u: %d x %d x %d, format %s\n",
363 j, i,
364 texImg->Width, texImg->Height, texImg->Depth,
365 _mesa_get_format_name(texImg->TexFormat));
366 if (writeImages == WRITE_ALL ||
367 (writeImages == WRITE_ONE && !written)) {
368 write_texture_image(texObj, j, i);
369 written = GL_TRUE;
370 }
371 }
372 }
373 }
374 }
375
376
377 /**
378 * Dump a single texture.
379 */
380 void
381 _mesa_dump_texture(GLuint texture, GLuint writeImages)
382 {
383 GET_CURRENT_CONTEXT(ctx);
384 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
385 if (texObj) {
386 dump_texture(texObj, writeImages);
387 }
388 }
389
390
391 static void
392 dump_texture_cb(GLuint id, void *data, void *userData)
393 {
394 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
395 (void) userData;
396 dump_texture(texObj, WriteImages);
397 }
398
399
400 /**
401 * Print basic info about all texture objext to stdout.
402 * If dumpImages is true, write PPM of level[0] image to a file.
403 */
404 void
405 _mesa_dump_textures(GLuint writeImages)
406 {
407 GET_CURRENT_CONTEXT(ctx);
408 WriteImages = writeImages;
409 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
410 }
411
412
413 static void
414 dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
415 {
416 printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
417 rb->Name, rb->Width, rb->Height,
418 _mesa_lookup_enum_by_nr(rb->InternalFormat));
419 if (writeImage) {
420 _mesa_write_renderbuffer_image(rb);
421 }
422 }
423
424
425 static void
426 dump_renderbuffer_cb(GLuint id, void *data, void *userData)
427 {
428 const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
429 (void) userData;
430 dump_renderbuffer(rb, WriteImages);
431 }
432
433
434 /**
435 * Print basic info about all renderbuffers to stdout.
436 * If dumpImages is true, write PPM of level[0] image to a file.
437 */
438 void
439 _mesa_dump_renderbuffers(GLboolean writeImages)
440 {
441 GET_CURRENT_CONTEXT(ctx);
442 WriteImages = writeImages;
443 _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
444 }
445
446
447
448 void
449 _mesa_dump_color_buffer(const char *filename)
450 {
451 GET_CURRENT_CONTEXT(ctx);
452 const GLuint w = ctx->DrawBuffer->Width;
453 const GLuint h = ctx->DrawBuffer->Height;
454 GLubyte *buf;
455
456 buf = malloc(w * h * 4);
457
458 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
459 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
460 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
461
462 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
463
464 printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
465 (void *) ctx->ReadBuffer->_ColorReadBuffer,
466 ctx->ReadBuffer->ColorReadBuffer,
467 (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
468 ctx->DrawBuffer->ColorDrawBuffer[0]);
469 printf("Writing %d x %d color buffer to %s\n", w, h, filename);
470 write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
471
472 _mesa_PopClientAttrib();
473
474 free(buf);
475 }
476
477
478 void
479 _mesa_dump_depth_buffer(const char *filename)
480 {
481 GET_CURRENT_CONTEXT(ctx);
482 const GLuint w = ctx->DrawBuffer->Width;
483 const GLuint h = ctx->DrawBuffer->Height;
484 GLuint *buf;
485 GLubyte *buf2;
486 GLuint i;
487
488 buf = malloc(w * h * 4); /* 4 bpp */
489 buf2 = malloc(w * h * 3); /* 3 bpp */
490
491 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
492 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
493 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
494
495 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
496
497 /* spread 24 bits of Z across R, G, B */
498 for (i = 0; i < w * h; i++) {
499 buf2[i*3+0] = (buf[i] >> 24) & 0xff;
500 buf2[i*3+1] = (buf[i] >> 16) & 0xff;
501 buf2[i*3+2] = (buf[i] >> 8) & 0xff;
502 }
503
504 printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
505 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
506
507 _mesa_PopClientAttrib();
508
509 free(buf);
510 free(buf2);
511 }
512
513
514 void
515 _mesa_dump_stencil_buffer(const char *filename)
516 {
517 GET_CURRENT_CONTEXT(ctx);
518 const GLuint w = ctx->DrawBuffer->Width;
519 const GLuint h = ctx->DrawBuffer->Height;
520 GLubyte *buf;
521 GLubyte *buf2;
522 GLuint i;
523
524 buf = malloc(w * h); /* 1 bpp */
525 buf2 = malloc(w * h * 3); /* 3 bpp */
526
527 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
528 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
529 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
530
531 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
532
533 for (i = 0; i < w * h; i++) {
534 buf2[i*3+0] = buf[i];
535 buf2[i*3+1] = (buf[i] & 127) * 2;
536 buf2[i*3+2] = (buf[i] - 128) * 2;
537 }
538
539 printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
540 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
541
542 _mesa_PopClientAttrib();
543
544 free(buf);
545 free(buf2);
546 }
547
548
549 void
550 _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
551 GLenum format, GLenum type)
552 {
553 GLboolean invert = GL_TRUE;
554
555 if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
556 write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
557 }
558 else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
559 write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
560 }
561 else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
562 write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
563 }
564 else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
565 write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
566 }
567 else if (format == GL_RGBA && type == GL_FLOAT) {
568 /* convert floats to ubyte */
569 GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
570 const GLfloat *f = (const GLfloat *) image;
571 GLuint i;
572 for (i = 0; i < w * h * 4; i++) {
573 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
574 }
575 write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
576 free(buf);
577 }
578 else if (format == GL_RED && type == GL_FLOAT) {
579 /* convert floats to ubyte */
580 GLubyte *buf = malloc(w * h * sizeof(GLubyte));
581 const GLfloat *f = (const GLfloat *) image;
582 GLuint i;
583 for (i = 0; i < w * h; i++) {
584 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
585 }
586 write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
587 free(buf);
588 }
589 else {
590 _mesa_problem(NULL,
591 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
592 format, type);
593 }
594 }
595
596
597 /**
598 * Quick and dirty function to "print" a texture to stdout.
599 */
600 void
601 _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
602 {
603 const GLint slice = 0;
604 GLint srcRowStride;
605 GLuint i, j, c;
606 GLubyte *data;
607
608 ctx->Driver.MapTextureImage(ctx, img, slice,
609 0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
610 &data, &srcRowStride);
611
612 if (!data) {
613 printf("No texture data\n");
614 }
615 else {
616 /* XXX add more formats or make into a new format utility function */
617 switch (img->TexFormat) {
618 case MESA_FORMAT_A8:
619 case MESA_FORMAT_L8:
620 case MESA_FORMAT_I8:
621 c = 1;
622 break;
623 case MESA_FORMAT_AL88:
624 case MESA_FORMAT_AL88_REV:
625 c = 2;
626 break;
627 case MESA_FORMAT_RGB888:
628 case MESA_FORMAT_BGR888:
629 c = 3;
630 break;
631 case MESA_FORMAT_RGBA8888:
632 case MESA_FORMAT_ARGB8888:
633 c = 4;
634 break;
635 default:
636 _mesa_problem(NULL, "error in PrintTexture\n");
637 return;
638 }
639
640 for (i = 0; i < img->Height; i++) {
641 for (j = 0; j < img->Width; j++) {
642 if (c==1)
643 printf("%02x ", data[0]);
644 else if (c==2)
645 printf("%02x%02x ", data[0], data[1]);
646 else if (c==3)
647 printf("%02x%02x%02x ", data[0], data[1], data[2]);
648 else if (c==4)
649 printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
650 data += (srcRowStride - img->Width) * c;
651 }
652 /* XXX use img->ImageStride here */
653 printf("\n");
654
655 }
656 }
657
658 ctx->Driver.UnmapTextureImage(ctx, img, slice);
659 }