svga: add missing fallthrough comments
[mesa.git] / src / mesa / main / debug.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file debug.h
27 * Debugging functions.
28 *
29 * \if subset
30 * (No-op)
31 *
32 * \endif
33 */
34
35
36 #ifndef _DEBUG_H
37 #define _DEBUG_H
38
39 #include "glheader.h"
40
41 struct gl_context;
42 struct gl_texture_image;
43
44 extern void _mesa_print_enable_flags( const char *msg, GLuint flags );
45 extern void _mesa_print_state( const char *msg, GLuint state );
46 extern void _mesa_print_info( struct gl_context *ctx );
47 extern void _mesa_init_debug( struct gl_context *ctx );
48
49 extern void
50 _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb);
51
52 extern void
53 _mesa_dump_texture(GLuint texture, GLuint writeImages);
54
55 extern void
56 _mesa_dump_textures(GLuint writeImages);
57
58 extern void
59 _mesa_dump_renderbuffers(GLboolean writeImages);
60
61 extern void
62 _mesa_dump_color_buffer(const char *filename);
63
64 extern void
65 _mesa_dump_depth_buffer(const char *filename);
66
67 extern void
68 _mesa_dump_stencil_buffer(const char *filename);
69
70 extern void
71 _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
72 GLenum format, GLenum type);
73
74 extern void
75 _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img);
76
77 #endif