mesa: add support for memory object creation/import/delete
[mesa.git] / src / mesa / main / debug_output.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2016 Brian Paul, et al All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include <stdarg.h>
27 #include <stdio.h>
28 #include "context.h"
29 #include "debug_output.h"
30 #include "dispatch.h"
31 #include "enums.h"
32 #include "imports.h"
33 #include "hash.h"
34 #include "mtypes.h"
35 #include "version.h"
36 #include "util/hash_table.h"
37 #include "util/simple_list.h"
38
39
40 static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
41 static GLuint NextDynamicID = 1;
42
43
44 /**
45 * A namespace element.
46 */
47 struct gl_debug_element
48 {
49 struct simple_node link;
50
51 GLuint ID;
52 /* at which severity levels (mesa_debug_severity) is the message enabled */
53 GLbitfield State;
54 };
55
56
57 struct gl_debug_namespace
58 {
59 struct simple_node Elements;
60 GLbitfield DefaultState;
61 };
62
63
64 struct gl_debug_group {
65 struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
66 };
67
68
69 /**
70 * An error, warning, or other piece of debug information for an application
71 * to consume via GL_ARB_debug_output/GL_KHR_debug.
72 */
73 struct gl_debug_message
74 {
75 enum mesa_debug_source source;
76 enum mesa_debug_type type;
77 GLuint id;
78 enum mesa_debug_severity severity;
79 /* length as given by the user - if message was explicitly null terminated,
80 * length can be negative */
81 GLsizei length;
82 GLcharARB *message;
83 };
84
85
86 /**
87 * Debug message log. It works like a ring buffer.
88 */
89 struct gl_debug_log {
90 struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
91 GLint NextMessage;
92 GLint NumMessages;
93 };
94
95
96 struct gl_debug_state
97 {
98 GLDEBUGPROC Callback;
99 const void *CallbackData;
100 GLboolean SyncOutput;
101 GLboolean DebugOutput;
102 GLboolean LogToStderr;
103
104 struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
105 struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
106 GLint CurrentGroup; // GroupStackDepth - 1
107
108 struct gl_debug_log Log;
109 };
110
111
112 static char out_of_memory[] = "Debugging error: out of memory";
113
114 static const GLenum debug_source_enums[] = {
115 GL_DEBUG_SOURCE_API,
116 GL_DEBUG_SOURCE_WINDOW_SYSTEM,
117 GL_DEBUG_SOURCE_SHADER_COMPILER,
118 GL_DEBUG_SOURCE_THIRD_PARTY,
119 GL_DEBUG_SOURCE_APPLICATION,
120 GL_DEBUG_SOURCE_OTHER,
121 };
122
123 static const GLenum debug_type_enums[] = {
124 GL_DEBUG_TYPE_ERROR,
125 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
126 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
127 GL_DEBUG_TYPE_PORTABILITY,
128 GL_DEBUG_TYPE_PERFORMANCE,
129 GL_DEBUG_TYPE_OTHER,
130 GL_DEBUG_TYPE_MARKER,
131 GL_DEBUG_TYPE_PUSH_GROUP,
132 GL_DEBUG_TYPE_POP_GROUP,
133 };
134
135 static const GLenum debug_severity_enums[] = {
136 GL_DEBUG_SEVERITY_LOW,
137 GL_DEBUG_SEVERITY_MEDIUM,
138 GL_DEBUG_SEVERITY_HIGH,
139 GL_DEBUG_SEVERITY_NOTIFICATION,
140 };
141
142
143 static enum mesa_debug_source
144 gl_enum_to_debug_source(GLenum e)
145 {
146 unsigned i;
147
148 for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
149 if (debug_source_enums[i] == e)
150 break;
151 }
152 return i;
153 }
154
155 static enum mesa_debug_type
156 gl_enum_to_debug_type(GLenum e)
157 {
158 unsigned i;
159
160 for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
161 if (debug_type_enums[i] == e)
162 break;
163 }
164 return i;
165 }
166
167 static enum mesa_debug_severity
168 gl_enum_to_debug_severity(GLenum e)
169 {
170 unsigned i;
171
172 for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
173 if (debug_severity_enums[i] == e)
174 break;
175 }
176 return i;
177 }
178
179
180 /**
181 * Handles generating a GL_ARB_debug_output message ID generated by the GL or
182 * GLSL compiler.
183 *
184 * The GL API has this "ID" mechanism, where the intention is to allow a
185 * client to filter in/out messages based on source, type, and ID. Of course,
186 * building a giant enum list of all debug output messages that Mesa might
187 * generate is ridiculous, so instead we have our caller pass us a pointer to
188 * static storage where the ID should get stored. This ID will be shared
189 * across all contexts for that message (which seems like a desirable
190 * property, even if it's not expected by the spec), but note that it won't be
191 * the same between executions if messages aren't generated in the same order.
192 */
193 void
194 _mesa_debug_get_id(GLuint *id)
195 {
196 if (!(*id)) {
197 mtx_lock(&DynamicIDMutex);
198 if (!(*id))
199 *id = NextDynamicID++;
200 mtx_unlock(&DynamicIDMutex);
201 }
202 }
203
204 static void
205 debug_message_clear(struct gl_debug_message *msg)
206 {
207 if (msg->message != (char*)out_of_memory)
208 free(msg->message);
209 msg->message = NULL;
210 msg->length = 0;
211 }
212
213 static void
214 debug_message_store(struct gl_debug_message *msg,
215 enum mesa_debug_source source,
216 enum mesa_debug_type type, GLuint id,
217 enum mesa_debug_severity severity,
218 GLsizei len, const char *buf)
219 {
220 GLsizei length = len;
221
222 assert(!msg->message && !msg->length);
223
224 if (length < 0)
225 length = strlen(buf);
226
227 msg->message = malloc(length+1);
228 if (msg->message) {
229 (void) strncpy(msg->message, buf, (size_t)length);
230 msg->message[length] = '\0';
231
232 msg->length = len;
233 msg->source = source;
234 msg->type = type;
235 msg->id = id;
236 msg->severity = severity;
237 } else {
238 static GLuint oom_msg_id = 0;
239 _mesa_debug_get_id(&oom_msg_id);
240
241 /* malloc failed! */
242 msg->message = out_of_memory;
243 msg->length = -1;
244 msg->source = MESA_DEBUG_SOURCE_OTHER;
245 msg->type = MESA_DEBUG_TYPE_ERROR;
246 msg->id = oom_msg_id;
247 msg->severity = MESA_DEBUG_SEVERITY_HIGH;
248 }
249 }
250
251 static void
252 debug_namespace_init(struct gl_debug_namespace *ns)
253 {
254 make_empty_list(&ns->Elements);
255
256 /* Enable all the messages with severity HIGH or MEDIUM by default */
257 ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
258 (1 << MESA_DEBUG_SEVERITY_HIGH) |
259 (1 << MESA_DEBUG_SEVERITY_NOTIFICATION);
260 }
261
262 static void
263 debug_namespace_clear(struct gl_debug_namespace *ns)
264 {
265 struct simple_node *node, *tmp;
266
267 foreach_s(node, tmp, &ns->Elements)
268 free(node);
269 }
270
271 static bool
272 debug_namespace_copy(struct gl_debug_namespace *dst,
273 const struct gl_debug_namespace *src)
274 {
275 struct simple_node *node;
276
277 dst->DefaultState = src->DefaultState;
278
279 make_empty_list(&dst->Elements);
280 foreach(node, &src->Elements) {
281 const struct gl_debug_element *elem =
282 (const struct gl_debug_element *) node;
283 struct gl_debug_element *copy;
284
285 copy = malloc(sizeof(*copy));
286 if (!copy) {
287 debug_namespace_clear(dst);
288 return false;
289 }
290
291 copy->ID = elem->ID;
292 copy->State = elem->State;
293 insert_at_tail(&dst->Elements, &copy->link);
294 }
295
296 return true;
297 }
298
299 /**
300 * Set the state of \p id in the namespace.
301 */
302 static bool
303 debug_namespace_set(struct gl_debug_namespace *ns,
304 GLuint id, bool enabled)
305 {
306 const uint32_t state = (enabled) ?
307 ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
308 struct gl_debug_element *elem = NULL;
309 struct simple_node *node;
310
311 /* find the element */
312 foreach(node, &ns->Elements) {
313 struct gl_debug_element *tmp = (struct gl_debug_element *) node;
314 if (tmp->ID == id) {
315 elem = tmp;
316 break;
317 }
318 }
319
320 /* we do not need the element if it has the default state */
321 if (ns->DefaultState == state) {
322 if (elem) {
323 remove_from_list(&elem->link);
324 free(elem);
325 }
326 return true;
327 }
328
329 if (!elem) {
330 elem = malloc(sizeof(*elem));
331 if (!elem)
332 return false;
333
334 elem->ID = id;
335 insert_at_tail(&ns->Elements, &elem->link);
336 }
337
338 elem->State = state;
339
340 return true;
341 }
342
343 /**
344 * Set the default state of the namespace for \p severity. When \p severity
345 * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
346 * updated.
347 */
348 static void
349 debug_namespace_set_all(struct gl_debug_namespace *ns,
350 enum mesa_debug_severity severity,
351 bool enabled)
352 {
353 struct simple_node *node, *tmp;
354 uint32_t mask, val;
355
356 /* set all elements to the same state */
357 if (severity == MESA_DEBUG_SEVERITY_COUNT) {
358 ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
359 debug_namespace_clear(ns);
360 make_empty_list(&ns->Elements);
361 return;
362 }
363
364 mask = 1 << severity;
365 val = (enabled) ? mask : 0;
366
367 ns->DefaultState = (ns->DefaultState & ~mask) | val;
368
369 foreach_s(node, tmp, &ns->Elements) {
370 struct gl_debug_element *elem = (struct gl_debug_element *) node;
371
372 elem->State = (elem->State & ~mask) | val;
373 if (elem->State == ns->DefaultState) {
374 remove_from_list(node);
375 free(node);
376 }
377 }
378 }
379
380 /**
381 * Get the state of \p id in the namespace.
382 */
383 static bool
384 debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
385 enum mesa_debug_severity severity)
386 {
387 struct simple_node *node;
388 uint32_t state;
389
390 state = ns->DefaultState;
391 foreach(node, &ns->Elements) {
392 struct gl_debug_element *elem = (struct gl_debug_element *) node;
393
394 if (elem->ID == id) {
395 state = elem->State;
396 break;
397 }
398 }
399
400 return (state & (1 << severity));
401 }
402
403 /**
404 * Allocate and initialize context debug state.
405 */
406 static struct gl_debug_state *
407 debug_create(void)
408 {
409 struct gl_debug_state *debug;
410 int s, t;
411
412 debug = CALLOC_STRUCT(gl_debug_state);
413 if (!debug)
414 return NULL;
415
416 debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
417 if (!debug->Groups[0]) {
418 free(debug);
419 return NULL;
420 }
421
422 /* Initialize state for filtering known debug messages. */
423 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
424 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
425 debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
426 }
427
428 return debug;
429 }
430
431 /**
432 * Return true if the top debug group points to the group below it.
433 */
434 static bool
435 debug_is_group_read_only(const struct gl_debug_state *debug)
436 {
437 const GLint gstack = debug->CurrentGroup;
438 return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
439 }
440
441 /**
442 * Make the top debug group writable.
443 */
444 static bool
445 debug_make_group_writable(struct gl_debug_state *debug)
446 {
447 const GLint gstack = debug->CurrentGroup;
448 const struct gl_debug_group *src = debug->Groups[gstack];
449 struct gl_debug_group *dst;
450 int s, t;
451
452 if (!debug_is_group_read_only(debug))
453 return true;
454
455 dst = malloc(sizeof(*dst));
456 if (!dst)
457 return false;
458
459 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
460 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
461 if (!debug_namespace_copy(&dst->Namespaces[s][t],
462 &src->Namespaces[s][t])) {
463 /* error path! */
464 for (t = t - 1; t >= 0; t--)
465 debug_namespace_clear(&dst->Namespaces[s][t]);
466 for (s = s - 1; s >= 0; s--) {
467 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
468 debug_namespace_clear(&dst->Namespaces[s][t]);
469 }
470 free(dst);
471 return false;
472 }
473 }
474 }
475
476 debug->Groups[gstack] = dst;
477
478 return true;
479 }
480
481 /**
482 * Free the top debug group.
483 */
484 static void
485 debug_clear_group(struct gl_debug_state *debug)
486 {
487 const GLint gstack = debug->CurrentGroup;
488
489 if (!debug_is_group_read_only(debug)) {
490 struct gl_debug_group *grp = debug->Groups[gstack];
491 int s, t;
492
493 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
494 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
495 debug_namespace_clear(&grp->Namespaces[s][t]);
496 }
497
498 free(grp);
499 }
500
501 debug->Groups[gstack] = NULL;
502 }
503
504 /**
505 * Loop through debug group stack tearing down states for
506 * filtering debug messages. Then free debug output state.
507 */
508 static void
509 debug_destroy(struct gl_debug_state *debug)
510 {
511 while (debug->CurrentGroup > 0) {
512 debug_clear_group(debug);
513 debug->CurrentGroup--;
514 }
515
516 debug_clear_group(debug);
517 free(debug);
518 }
519
520 /**
521 * Sets the state of the given message source/type/ID tuple.
522 */
523 static void
524 debug_set_message_enable(struct gl_debug_state *debug,
525 enum mesa_debug_source source,
526 enum mesa_debug_type type,
527 GLuint id, GLboolean enabled)
528 {
529 const GLint gstack = debug->CurrentGroup;
530 struct gl_debug_namespace *ns;
531
532 debug_make_group_writable(debug);
533 ns = &debug->Groups[gstack]->Namespaces[source][type];
534
535 debug_namespace_set(ns, id, enabled);
536 }
537
538 /*
539 * Set the state of all message IDs found in the given intersection of
540 * 'source', 'type', and 'severity'. The _COUNT enum can be used for
541 * GL_DONT_CARE (include all messages in the class).
542 *
543 * This requires both setting the state of all previously seen message
544 * IDs in the hash table, and setting the default state for all
545 * applicable combinations of source/type/severity, so that all the
546 * yet-unknown message IDs that may be used in the future will be
547 * impacted as if they were already known.
548 */
549 static void
550 debug_set_message_enable_all(struct gl_debug_state *debug,
551 enum mesa_debug_source source,
552 enum mesa_debug_type type,
553 enum mesa_debug_severity severity,
554 GLboolean enabled)
555 {
556 const GLint gstack = debug->CurrentGroup;
557 int s, t, smax, tmax;
558
559 if (source == MESA_DEBUG_SOURCE_COUNT) {
560 source = 0;
561 smax = MESA_DEBUG_SOURCE_COUNT;
562 } else {
563 smax = source+1;
564 }
565
566 if (type == MESA_DEBUG_TYPE_COUNT) {
567 type = 0;
568 tmax = MESA_DEBUG_TYPE_COUNT;
569 } else {
570 tmax = type+1;
571 }
572
573 debug_make_group_writable(debug);
574
575 for (s = source; s < smax; s++) {
576 for (t = type; t < tmax; t++) {
577 struct gl_debug_namespace *nspace =
578 &debug->Groups[gstack]->Namespaces[s][t];
579 debug_namespace_set_all(nspace, severity, enabled);
580 }
581 }
582 }
583
584 /**
585 * Returns if the given message source/type/ID tuple is enabled.
586 */
587 bool
588 _mesa_debug_is_message_enabled(const struct gl_debug_state *debug,
589 enum mesa_debug_source source,
590 enum mesa_debug_type type,
591 GLuint id,
592 enum mesa_debug_severity severity)
593 {
594 const GLint gstack = debug->CurrentGroup;
595 struct gl_debug_group *grp = debug->Groups[gstack];
596 struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
597
598 if (!debug->DebugOutput)
599 return false;
600
601 return debug_namespace_get(nspace, id, severity);
602 }
603
604 /**
605 * 'buf' is not necessarily a null-terminated string. When logging, copy
606 * 'len' characters from it, store them in a new, null-terminated string,
607 * and remember the number of bytes used by that string, *including*
608 * the null terminator this time.
609 */
610 static void
611 debug_log_message(struct gl_debug_state *debug,
612 enum mesa_debug_source source,
613 enum mesa_debug_type type, GLuint id,
614 enum mesa_debug_severity severity,
615 GLsizei len, const char *buf)
616 {
617 struct gl_debug_log *log = &debug->Log;
618 GLint nextEmpty;
619 struct gl_debug_message *emptySlot;
620
621 if (debug->LogToStderr) {
622 _mesa_log("Mesa debug output: %.*s\n", len, buf);
623 }
624
625 assert(len < MAX_DEBUG_MESSAGE_LENGTH);
626
627 if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
628 return;
629
630 nextEmpty = (log->NextMessage + log->NumMessages)
631 % MAX_DEBUG_LOGGED_MESSAGES;
632 emptySlot = &log->Messages[nextEmpty];
633
634 debug_message_store(emptySlot, source, type,
635 id, severity, len, buf);
636
637 log->NumMessages++;
638 }
639
640 /**
641 * Return the oldest debug message out of the log.
642 */
643 static const struct gl_debug_message *
644 debug_fetch_message(const struct gl_debug_state *debug)
645 {
646 const struct gl_debug_log *log = &debug->Log;
647
648 return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
649 }
650
651 /**
652 * Delete the oldest debug messages out of the log.
653 */
654 static void
655 debug_delete_messages(struct gl_debug_state *debug, int count)
656 {
657 struct gl_debug_log *log = &debug->Log;
658
659 if (count > log->NumMessages)
660 count = log->NumMessages;
661
662 while (count--) {
663 struct gl_debug_message *msg = &log->Messages[log->NextMessage];
664
665 debug_message_clear(msg);
666
667 log->NumMessages--;
668 log->NextMessage++;
669 log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
670 }
671 }
672
673 static struct gl_debug_message *
674 debug_get_group_message(struct gl_debug_state *debug)
675 {
676 return &debug->GroupMessages[debug->CurrentGroup];
677 }
678
679 static void
680 debug_push_group(struct gl_debug_state *debug)
681 {
682 const GLint gstack = debug->CurrentGroup;
683
684 /* just point to the previous stack */
685 debug->Groups[gstack + 1] = debug->Groups[gstack];
686 debug->CurrentGroup++;
687 }
688
689 static void
690 debug_pop_group(struct gl_debug_state *debug)
691 {
692 debug_clear_group(debug);
693 debug->CurrentGroup--;
694 }
695
696
697 /**
698 * Lock and return debug state for the context. The debug state will be
699 * allocated and initialized upon the first call. When NULL is returned, the
700 * debug state is not locked.
701 */
702 static struct gl_debug_state *
703 _mesa_lock_debug_state(struct gl_context *ctx)
704 {
705 mtx_lock(&ctx->DebugMutex);
706
707 if (!ctx->Debug) {
708 ctx->Debug = debug_create();
709 if (!ctx->Debug) {
710 GET_CURRENT_CONTEXT(cur);
711 mtx_unlock(&ctx->DebugMutex);
712
713 /*
714 * This function may be called from other threads. When that is the
715 * case, we cannot record this OOM error.
716 */
717 if (ctx == cur)
718 _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
719
720 return NULL;
721 }
722 }
723
724 return ctx->Debug;
725 }
726
727 static void
728 _mesa_unlock_debug_state(struct gl_context *ctx)
729 {
730 mtx_unlock(&ctx->DebugMutex);
731 }
732
733 /**
734 * Set the integer debug state specified by \p pname. This can be called from
735 * _mesa_set_enable for example.
736 */
737 bool
738 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
739 {
740 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
741
742 if (!debug)
743 return false;
744
745 switch (pname) {
746 case GL_DEBUG_OUTPUT:
747 debug->DebugOutput = (val != 0);
748 break;
749 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
750 debug->SyncOutput = (val != 0);
751 break;
752 default:
753 assert(!"unknown debug output param");
754 break;
755 }
756
757 _mesa_unlock_debug_state(ctx);
758
759 return true;
760 }
761
762 /**
763 * Query the integer debug state specified by \p pname. This can be called
764 * _mesa_GetIntegerv for example.
765 */
766 GLint
767 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
768 {
769 GLint val;
770
771 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
772 if (!debug)
773 return 0;
774
775 switch (pname) {
776 case GL_DEBUG_OUTPUT:
777 val = debug->DebugOutput;
778 break;
779 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
780 val = debug->SyncOutput;
781 break;
782 case GL_DEBUG_LOGGED_MESSAGES:
783 val = debug->Log.NumMessages;
784 break;
785 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
786 val = (debug->Log.NumMessages) ?
787 debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0;
788 break;
789 case GL_DEBUG_GROUP_STACK_DEPTH:
790 val = debug->CurrentGroup + 1;
791 break;
792 default:
793 assert(!"unknown debug output param");
794 val = 0;
795 break;
796 }
797
798 _mesa_unlock_debug_state(ctx);
799
800 return val;
801 }
802
803 /**
804 * Query the pointer debug state specified by \p pname. This can be called
805 * _mesa_GetPointerv for example.
806 */
807 void *
808 _mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
809 {
810 void *val;
811 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
812
813 if (!debug)
814 return NULL;
815
816 switch (pname) {
817 case GL_DEBUG_CALLBACK_FUNCTION_ARB:
818 val = (void *) debug->Callback;
819 break;
820 case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
821 val = (void *) debug->CallbackData;
822 break;
823 default:
824 assert(!"unknown debug output param");
825 val = NULL;
826 break;
827 }
828
829 _mesa_unlock_debug_state(ctx);
830
831 return val;
832 }
833
834 /**
835 * Insert a debug message. The mutex is assumed to be locked, and will be
836 * unlocked by this call.
837 */
838 static void
839 log_msg_locked_and_unlock(struct gl_context *ctx,
840 enum mesa_debug_source source,
841 enum mesa_debug_type type, GLuint id,
842 enum mesa_debug_severity severity,
843 GLint len, const char *buf)
844 {
845 struct gl_debug_state *debug = ctx->Debug;
846
847 if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) {
848 _mesa_unlock_debug_state(ctx);
849 return;
850 }
851
852 if (ctx->Debug->Callback) {
853 /* Call the user's callback function */
854 GLenum gl_source = debug_source_enums[source];
855 GLenum gl_type = debug_type_enums[type];
856 GLenum gl_severity = debug_severity_enums[severity];
857 GLDEBUGPROC callback = ctx->Debug->Callback;
858 const void *data = ctx->Debug->CallbackData;
859
860 /*
861 * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
862 * unsynchronous calls. When it is GL_TRUE, we will not spawn threads.
863 * In either case, we can call the callback unlocked.
864 */
865 _mesa_unlock_debug_state(ctx);
866 callback(gl_source, gl_type, id, gl_severity, len, buf, data);
867 }
868 else {
869 /* add debug message to queue */
870 debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
871 _mesa_unlock_debug_state(ctx);
872 }
873 }
874
875 /**
876 * Log a client or driver debug message.
877 */
878 void
879 _mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
880 enum mesa_debug_type type, GLuint id,
881 enum mesa_debug_severity severity, GLint len, const char *buf)
882 {
883 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
884
885 if (!debug)
886 return;
887
888 log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
889 }
890
891
892 /**
893 * Verify that source, type, and severity are valid enums.
894 *
895 * The 'caller' param is used for handling values available
896 * only in glDebugMessageInsert or glDebugMessageControl
897 */
898 static GLboolean
899 validate_params(struct gl_context *ctx, unsigned caller,
900 const char *callerstr, GLenum source, GLenum type,
901 GLenum severity)
902 {
903 #define INSERT 1
904 #define CONTROL 2
905 switch(source) {
906 case GL_DEBUG_SOURCE_APPLICATION_ARB:
907 case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
908 break;
909 case GL_DEBUG_SOURCE_API_ARB:
910 case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
911 case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
912 case GL_DEBUG_SOURCE_OTHER_ARB:
913 if (caller != INSERT)
914 break;
915 else
916 goto error;
917 case GL_DONT_CARE:
918 if (caller == CONTROL)
919 break;
920 else
921 goto error;
922 default:
923 goto error;
924 }
925
926 switch(type) {
927 case GL_DEBUG_TYPE_ERROR_ARB:
928 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
929 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
930 case GL_DEBUG_TYPE_PERFORMANCE_ARB:
931 case GL_DEBUG_TYPE_PORTABILITY_ARB:
932 case GL_DEBUG_TYPE_OTHER_ARB:
933 case GL_DEBUG_TYPE_MARKER:
934 case GL_DEBUG_TYPE_PUSH_GROUP:
935 case GL_DEBUG_TYPE_POP_GROUP:
936 break;
937 case GL_DONT_CARE:
938 if (caller == CONTROL)
939 break;
940 else
941 goto error;
942 default:
943 goto error;
944 }
945
946 switch(severity) {
947 case GL_DEBUG_SEVERITY_HIGH_ARB:
948 case GL_DEBUG_SEVERITY_MEDIUM_ARB:
949 case GL_DEBUG_SEVERITY_LOW_ARB:
950 case GL_DEBUG_SEVERITY_NOTIFICATION:
951 break;
952 case GL_DONT_CARE:
953 if (caller == CONTROL)
954 break;
955 else
956 goto error;
957 default:
958 goto error;
959 }
960 return GL_TRUE;
961
962 error:
963 _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
964 "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
965 source, type, severity);
966
967 return GL_FALSE;
968 }
969
970
971 static GLboolean
972 validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length,
973 const GLchar *buf)
974 {
975
976 if (length < 0) {
977 GLsizei len = strlen(buf);
978
979 if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
980 _mesa_error(ctx, GL_INVALID_VALUE,
981 "%s(null terminated string length=%d, is not less than "
982 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len,
983 MAX_DEBUG_MESSAGE_LENGTH);
984 return GL_FALSE;
985 }
986 }
987
988 if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
989 _mesa_error(ctx, GL_INVALID_VALUE,
990 "%s(length=%d, which is not less than "
991 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
992 MAX_DEBUG_MESSAGE_LENGTH);
993 return GL_FALSE;
994 }
995
996 return GL_TRUE;
997 }
998
999
1000 void GLAPIENTRY
1001 _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
1002 GLenum severity, GLint length,
1003 const GLchar *buf)
1004 {
1005 GET_CURRENT_CONTEXT(ctx);
1006 const char *callerstr;
1007
1008 if (_mesa_is_desktop_gl(ctx))
1009 callerstr = "glDebugMessageInsert";
1010 else
1011 callerstr = "glDebugMessageInsertKHR";
1012
1013 if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
1014 return; /* GL_INVALID_ENUM */
1015
1016 if (!validate_length(ctx, callerstr, length, buf))
1017 return; /* GL_INVALID_VALUE */
1018
1019 /* if length not specified, string will be null terminated: */
1020 if (length < 0)
1021 length = strlen(buf);
1022
1023 _mesa_log_msg(ctx, gl_enum_to_debug_source(source),
1024 gl_enum_to_debug_type(type), id,
1025 gl_enum_to_debug_severity(severity),
1026 length, buf);
1027
1028 if (type == GL_DEBUG_TYPE_MARKER && ctx->Driver.EmitStringMarker) {
1029 ctx->Driver.EmitStringMarker(ctx, buf, length);
1030 }
1031 }
1032
1033
1034 GLuint GLAPIENTRY
1035 _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
1036 GLenum *types, GLenum *ids, GLenum *severities,
1037 GLsizei *lengths, GLchar *messageLog)
1038 {
1039 GET_CURRENT_CONTEXT(ctx);
1040 struct gl_debug_state *debug;
1041 const char *callerstr;
1042 GLuint ret;
1043
1044 if (_mesa_is_desktop_gl(ctx))
1045 callerstr = "glGetDebugMessageLog";
1046 else
1047 callerstr = "glGetDebugMessageLogKHR";
1048
1049 if (!messageLog)
1050 logSize = 0;
1051
1052 if (logSize < 0) {
1053 _mesa_error(ctx, GL_INVALID_VALUE,
1054 "%s(logSize=%d : logSize must not be negative)",
1055 callerstr, logSize);
1056 return 0;
1057 }
1058
1059 debug = _mesa_lock_debug_state(ctx);
1060 if (!debug)
1061 return 0;
1062
1063 for (ret = 0; ret < count; ret++) {
1064 const struct gl_debug_message *msg = debug_fetch_message(debug);
1065 GLsizei len;
1066
1067 if (!msg)
1068 break;
1069
1070 len = msg->length;
1071 if (len < 0)
1072 len = strlen(msg->message);
1073
1074 if (logSize < len+1 && messageLog != NULL)
1075 break;
1076
1077 if (messageLog) {
1078 assert(msg->message[len] == '\0');
1079 (void) strncpy(messageLog, msg->message, (size_t)len+1);
1080
1081 messageLog += len+1;
1082 logSize -= len+1;
1083 }
1084
1085 if (lengths)
1086 *lengths++ = len+1;
1087 if (severities)
1088 *severities++ = debug_severity_enums[msg->severity];
1089 if (sources)
1090 *sources++ = debug_source_enums[msg->source];
1091 if (types)
1092 *types++ = debug_type_enums[msg->type];
1093 if (ids)
1094 *ids++ = msg->id;
1095
1096 debug_delete_messages(debug, 1);
1097 }
1098
1099 _mesa_unlock_debug_state(ctx);
1100
1101 return ret;
1102 }
1103
1104
1105 void GLAPIENTRY
1106 _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
1107 GLenum gl_severity, GLsizei count,
1108 const GLuint *ids, GLboolean enabled)
1109 {
1110 GET_CURRENT_CONTEXT(ctx);
1111 enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
1112 enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
1113 enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
1114 const char *callerstr;
1115 struct gl_debug_state *debug;
1116
1117 if (_mesa_is_desktop_gl(ctx))
1118 callerstr = "glDebugMessageControl";
1119 else
1120 callerstr = "glDebugMessageControlKHR";
1121
1122 if (count < 0) {
1123 _mesa_error(ctx, GL_INVALID_VALUE,
1124 "%s(count=%d : count must not be negative)", callerstr,
1125 count);
1126 return;
1127 }
1128
1129 if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
1130 gl_severity))
1131 return; /* GL_INVALID_ENUM */
1132
1133 if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
1134 || gl_source == GL_DONT_CARE)) {
1135 _mesa_error(ctx, GL_INVALID_OPERATION,
1136 "%s(When passing an array of ids, severity must be"
1137 " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
1138 callerstr);
1139 return;
1140 }
1141
1142 debug = _mesa_lock_debug_state(ctx);
1143 if (!debug)
1144 return;
1145
1146 if (count) {
1147 GLsizei i;
1148 for (i = 0; i < count; i++)
1149 debug_set_message_enable(debug, source, type, ids[i], enabled);
1150 }
1151 else {
1152 debug_set_message_enable_all(debug, source, type, severity, enabled);
1153 }
1154
1155 _mesa_unlock_debug_state(ctx);
1156 }
1157
1158
1159 void GLAPIENTRY
1160 _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
1161 {
1162 GET_CURRENT_CONTEXT(ctx);
1163 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1164 if (debug) {
1165 debug->Callback = callback;
1166 debug->CallbackData = userParam;
1167 _mesa_unlock_debug_state(ctx);
1168 }
1169 }
1170
1171
1172 void GLAPIENTRY
1173 _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
1174 const GLchar *message)
1175 {
1176 GET_CURRENT_CONTEXT(ctx);
1177 const char *callerstr;
1178 struct gl_debug_state *debug;
1179 struct gl_debug_message *emptySlot;
1180
1181 if (_mesa_is_desktop_gl(ctx))
1182 callerstr = "glPushDebugGroup";
1183 else
1184 callerstr = "glPushDebugGroupKHR";
1185
1186 switch(source) {
1187 case GL_DEBUG_SOURCE_APPLICATION:
1188 case GL_DEBUG_SOURCE_THIRD_PARTY:
1189 break;
1190 default:
1191 _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
1192 "(source=0x%x)", callerstr, source);
1193 return;
1194 }
1195
1196 if (!validate_length(ctx, callerstr, length, message))
1197 return; /* GL_INVALID_VALUE */
1198
1199 if (length < 0)
1200 length = strlen(message);
1201
1202 debug = _mesa_lock_debug_state(ctx);
1203 if (!debug)
1204 return;
1205
1206 if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
1207 _mesa_unlock_debug_state(ctx);
1208 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
1209 return;
1210 }
1211
1212 /* pop reuses the message details from push so we store this */
1213 emptySlot = debug_get_group_message(debug);
1214 debug_message_store(emptySlot,
1215 gl_enum_to_debug_source(source),
1216 gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
1217 id,
1218 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1219 length, message);
1220
1221 debug_push_group(debug);
1222
1223 log_msg_locked_and_unlock(ctx,
1224 gl_enum_to_debug_source(source),
1225 MESA_DEBUG_TYPE_PUSH_GROUP, id,
1226 MESA_DEBUG_SEVERITY_NOTIFICATION, length,
1227 message);
1228 }
1229
1230
1231 void GLAPIENTRY
1232 _mesa_PopDebugGroup(void)
1233 {
1234 GET_CURRENT_CONTEXT(ctx);
1235 const char *callerstr;
1236 struct gl_debug_state *debug;
1237 struct gl_debug_message *gdmessage, msg;
1238
1239 if (_mesa_is_desktop_gl(ctx))
1240 callerstr = "glPopDebugGroup";
1241 else
1242 callerstr = "glPopDebugGroupKHR";
1243
1244 debug = _mesa_lock_debug_state(ctx);
1245 if (!debug)
1246 return;
1247
1248 if (debug->CurrentGroup <= 0) {
1249 _mesa_unlock_debug_state(ctx);
1250 _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
1251 return;
1252 }
1253
1254 debug_pop_group(debug);
1255
1256 /* make a shallow copy */
1257 gdmessage = debug_get_group_message(debug);
1258 msg = *gdmessage;
1259 gdmessage->message = NULL;
1260 gdmessage->length = 0;
1261
1262 log_msg_locked_and_unlock(ctx,
1263 msg.source,
1264 gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
1265 msg.id,
1266 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
1267 msg.length, msg.message);
1268
1269 debug_message_clear(&msg);
1270 }
1271
1272
1273 void
1274 _mesa_init_debug_output(struct gl_context *ctx)
1275 {
1276 mtx_init(&ctx->DebugMutex, mtx_plain);
1277
1278 if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) {
1279 /* If the MESA_DEBUG env is set to "context", we'll turn on the
1280 * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output
1281 * messages to stderr (or whatever MESA_LOG_FILE points at).
1282 */
1283 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
1284 if (!debug) {
1285 return;
1286 }
1287 debug->DebugOutput = GL_TRUE;
1288 debug->LogToStderr = GL_TRUE;
1289 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
1290 _mesa_unlock_debug_state(ctx);
1291 }
1292 }
1293
1294
1295 void
1296 _mesa_free_errors_data(struct gl_context *ctx)
1297 {
1298 if (ctx->Debug) {
1299 debug_destroy(ctx->Debug);
1300 /* set to NULL just in case it is used before context is completely gone. */
1301 ctx->Debug = NULL;
1302 }
1303
1304 mtx_destroy(&ctx->DebugMutex);
1305 }
1306
1307 void GLAPIENTRY
1308 _mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string)
1309 {
1310 GET_CURRENT_CONTEXT(ctx);
1311 if (ctx->Extensions.GREMEDY_string_marker) {
1312 /* if length not specified, string will be null terminated: */
1313 if (len <= 0)
1314 len = strlen(string);
1315 ctx->Driver.EmitStringMarker(ctx, string, len);
1316 } else {
1317 _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY");
1318 }
1319 }