clip depth/stencil spans to window bounds
[mesa.git] / src / mesa / main / depth.h
1 /* $Id: depth.h,v 1.8 2000/04/11 20:42:22 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef DEPTH_H
29 #define DEPTH_H
30
31
32 #include "types.h"
33
34
35 /*
36 * Immediate-mode API entrpoints
37 */
38
39 extern void
40 _mesa_ClearDepth( GLclampd depth );
41
42
43 extern void
44 _mesa_DepthFunc( GLenum func );
45
46
47 extern void
48 _mesa_DepthMask( GLboolean flag );
49
50
51
52 /*
53 * Internal functions
54 */
55
56 extern GLvoid *
57 _mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
58
59
60 extern GLuint
61 _mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
62 const GLdepth z[], GLubyte mask[] );
63
64 extern void
65 _mesa_depth_test_pixels( GLcontext *ctx,
66 GLuint n, const GLint x[], const GLint y[],
67 const GLdepth z[], GLubyte mask[] );
68
69
70 extern void
71 _mesa_read_depth_span( GLcontext *ctx,
72 GLint n, GLint x, GLint y, GLdepth depth[] );
73
74
75 extern void
76 _mesa_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y,
77 GLfloat depth[] );
78
79
80 extern void
81 _mesa_alloc_depth_buffer( GLcontext* ctx );
82
83
84 extern void
85 _mesa_clear_depth_buffer( GLcontext* ctx );
86
87
88
89 #endif