gallium/draw: initial code to properly support llvm in the draw module
[mesa.git] / src / mesa / main / dlist.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file dlist.c
29 * Display lists management functions.
30 */
31
32 #include "glheader.h"
33 #include "imports.h"
34 #include "api_arrayelt.h"
35 #include "api_loopback.h"
36 #include "config.h"
37 #include "mfeatures.h"
38 #if FEATURE_ARB_vertex_buffer_object
39 #include "bufferobj.h"
40 #endif
41 #include "arrayobj.h"
42 #include "context.h"
43 #include "dlist.h"
44 #include "enums.h"
45 #include "eval.h"
46 #include "framebuffer.h"
47 #include "glapi/glapi.h"
48 #include "hash.h"
49 #include "image.h"
50 #include "light.h"
51 #include "dlist.h"
52 #include "macros.h"
53 #include "queryobj.h"
54 #include "teximage.h"
55 #include "mtypes.h"
56 #include "varray.h"
57 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
58 #include "shader/arbprogram.h"
59 #endif
60 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
61 #include "shader/nvprogram.h"
62 #endif
63 #if FEATURE_ATI_fragment_shader
64 #include "shader/atifragshader.h"
65 #endif
66
67 #include "math/m_matrix.h"
68
69 #include "glapi/dispatch.h"
70
71
72
73 /**
74 * Other parts of Mesa (such as the VBO module) can plug into the display
75 * list system. This structure describes new display list instructions.
76 */
77 struct gl_list_instruction
78 {
79 GLuint Size;
80 void (*Execute)( GLcontext *ctx, void *data );
81 void (*Destroy)( GLcontext *ctx, void *data );
82 void (*Print)( GLcontext *ctx, void *data );
83 };
84
85
86 #define MAX_DLIST_EXT_OPCODES 16
87
88 /**
89 * Used by device drivers to hook new commands into display lists.
90 */
91 struct gl_list_extensions
92 {
93 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
94 GLuint NumOpcodes;
95 };
96
97
98
99 /**
100 * Flush vertices.
101 *
102 * \param ctx GL context.
103 *
104 * Checks if dd_function_table::SaveNeedFlush is marked to flush
105 * stored (save) vertices, and calls
106 * dd_function_table::SaveFlushVertices if so.
107 */
108 #define SAVE_FLUSH_VERTICES(ctx) \
109 do { \
110 if (ctx->Driver.SaveNeedFlush) \
111 ctx->Driver.SaveFlushVertices(ctx); \
112 } while (0)
113
114
115 /**
116 * Macro to assert that the API call was made outside the
117 * glBegin()/glEnd() pair, with return value.
118 *
119 * \param ctx GL context.
120 * \param retval value to return value in case the assertion fails.
121 */
122 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
123 do { \
124 if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
125 ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
126 _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
127 return retval; \
128 } \
129 } while (0)
130
131 /**
132 * Macro to assert that the API call was made outside the
133 * glBegin()/glEnd() pair.
134 *
135 * \param ctx GL context.
136 */
137 #define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
138 do { \
139 if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
140 ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
141 _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \
142 return; \
143 } \
144 } while (0)
145
146 /**
147 * Macro to assert that the API call was made outside the
148 * glBegin()/glEnd() pair and flush the vertices.
149 *
150 * \param ctx GL context.
151 */
152 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
153 do { \
154 ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
155 SAVE_FLUSH_VERTICES(ctx); \
156 } while (0)
157
158 /**
159 * Macro to assert that the API call was made outside the
160 * glBegin()/glEnd() pair and flush the vertices, with return value.
161 *
162 * \param ctx GL context.
163 * \param retval value to return value in case the assertion fails.
164 */
165 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
166 do { \
167 ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
168 SAVE_FLUSH_VERTICES(ctx); \
169 } while (0)
170
171
172
173 /**
174 * Display list opcodes.
175 *
176 * The fact that these identifiers are assigned consecutive
177 * integer values starting at 0 is very important, see InstSize array usage)
178 */
179 typedef enum
180 {
181 OPCODE_INVALID = -1, /* Force signed enum */
182 OPCODE_ACCUM,
183 OPCODE_ALPHA_FUNC,
184 OPCODE_BIND_TEXTURE,
185 OPCODE_BITMAP,
186 OPCODE_BLEND_COLOR,
187 OPCODE_BLEND_EQUATION,
188 OPCODE_BLEND_EQUATION_SEPARATE,
189 OPCODE_BLEND_FUNC_SEPARATE,
190 OPCODE_CALL_LIST,
191 OPCODE_CALL_LIST_OFFSET,
192 OPCODE_CLEAR,
193 OPCODE_CLEAR_ACCUM,
194 OPCODE_CLEAR_COLOR,
195 OPCODE_CLEAR_DEPTH,
196 OPCODE_CLEAR_INDEX,
197 OPCODE_CLEAR_STENCIL,
198 OPCODE_CLEAR_BUFFER_IV,
199 OPCODE_CLEAR_BUFFER_UIV,
200 OPCODE_CLEAR_BUFFER_FV,
201 OPCODE_CLEAR_BUFFER_FI,
202 OPCODE_CLIP_PLANE,
203 OPCODE_COLOR_MASK,
204 OPCODE_COLOR_MASK_INDEXED,
205 OPCODE_COLOR_MATERIAL,
206 OPCODE_COLOR_TABLE,
207 OPCODE_COLOR_TABLE_PARAMETER_FV,
208 OPCODE_COLOR_TABLE_PARAMETER_IV,
209 OPCODE_COLOR_SUB_TABLE,
210 OPCODE_CONVOLUTION_FILTER_1D,
211 OPCODE_CONVOLUTION_FILTER_2D,
212 OPCODE_CONVOLUTION_PARAMETER_I,
213 OPCODE_CONVOLUTION_PARAMETER_IV,
214 OPCODE_CONVOLUTION_PARAMETER_F,
215 OPCODE_CONVOLUTION_PARAMETER_FV,
216 OPCODE_COPY_COLOR_SUB_TABLE,
217 OPCODE_COPY_COLOR_TABLE,
218 OPCODE_COPY_PIXELS,
219 OPCODE_COPY_TEX_IMAGE1D,
220 OPCODE_COPY_TEX_IMAGE2D,
221 OPCODE_COPY_TEX_SUB_IMAGE1D,
222 OPCODE_COPY_TEX_SUB_IMAGE2D,
223 OPCODE_COPY_TEX_SUB_IMAGE3D,
224 OPCODE_CULL_FACE,
225 OPCODE_DEPTH_FUNC,
226 OPCODE_DEPTH_MASK,
227 OPCODE_DEPTH_RANGE,
228 OPCODE_DISABLE,
229 OPCODE_DISABLE_INDEXED,
230 OPCODE_DRAW_BUFFER,
231 OPCODE_DRAW_PIXELS,
232 OPCODE_ENABLE,
233 OPCODE_ENABLE_INDEXED,
234 OPCODE_EVALMESH1,
235 OPCODE_EVALMESH2,
236 OPCODE_FOG,
237 OPCODE_FRONT_FACE,
238 OPCODE_FRUSTUM,
239 OPCODE_HINT,
240 OPCODE_HISTOGRAM,
241 OPCODE_INDEX_MASK,
242 OPCODE_INIT_NAMES,
243 OPCODE_LIGHT,
244 OPCODE_LIGHT_MODEL,
245 OPCODE_LINE_STIPPLE,
246 OPCODE_LINE_WIDTH,
247 OPCODE_LIST_BASE,
248 OPCODE_LOAD_IDENTITY,
249 OPCODE_LOAD_MATRIX,
250 OPCODE_LOAD_NAME,
251 OPCODE_LOGIC_OP,
252 OPCODE_MAP1,
253 OPCODE_MAP2,
254 OPCODE_MAPGRID1,
255 OPCODE_MAPGRID2,
256 OPCODE_MATRIX_MODE,
257 OPCODE_MIN_MAX,
258 OPCODE_MULT_MATRIX,
259 OPCODE_ORTHO,
260 OPCODE_PASSTHROUGH,
261 OPCODE_PIXEL_MAP,
262 OPCODE_PIXEL_TRANSFER,
263 OPCODE_PIXEL_ZOOM,
264 OPCODE_POINT_SIZE,
265 OPCODE_POINT_PARAMETERS,
266 OPCODE_POLYGON_MODE,
267 OPCODE_POLYGON_STIPPLE,
268 OPCODE_POLYGON_OFFSET,
269 OPCODE_POP_ATTRIB,
270 OPCODE_POP_MATRIX,
271 OPCODE_POP_NAME,
272 OPCODE_PRIORITIZE_TEXTURE,
273 OPCODE_PUSH_ATTRIB,
274 OPCODE_PUSH_MATRIX,
275 OPCODE_PUSH_NAME,
276 OPCODE_RASTER_POS,
277 OPCODE_READ_BUFFER,
278 OPCODE_RESET_HISTOGRAM,
279 OPCODE_RESET_MIN_MAX,
280 OPCODE_ROTATE,
281 OPCODE_SCALE,
282 OPCODE_SCISSOR,
283 OPCODE_SELECT_TEXTURE_SGIS,
284 OPCODE_SELECT_TEXTURE_COORD_SET,
285 OPCODE_SHADE_MODEL,
286 OPCODE_STENCIL_FUNC,
287 OPCODE_STENCIL_MASK,
288 OPCODE_STENCIL_OP,
289 OPCODE_TEXENV,
290 OPCODE_TEXGEN,
291 OPCODE_TEXPARAMETER,
292 OPCODE_TEX_IMAGE1D,
293 OPCODE_TEX_IMAGE2D,
294 OPCODE_TEX_IMAGE3D,
295 OPCODE_TEX_SUB_IMAGE1D,
296 OPCODE_TEX_SUB_IMAGE2D,
297 OPCODE_TEX_SUB_IMAGE3D,
298 OPCODE_TRANSLATE,
299 OPCODE_VIEWPORT,
300 OPCODE_WINDOW_POS,
301 /* GL_ARB_multitexture */
302 OPCODE_ACTIVE_TEXTURE,
303 /* GL_ARB_texture_compression */
304 OPCODE_COMPRESSED_TEX_IMAGE_1D,
305 OPCODE_COMPRESSED_TEX_IMAGE_2D,
306 OPCODE_COMPRESSED_TEX_IMAGE_3D,
307 OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
308 OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
309 OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
310 /* GL_ARB_multisample */
311 OPCODE_SAMPLE_COVERAGE,
312 /* GL_ARB_window_pos */
313 OPCODE_WINDOW_POS_ARB,
314 /* GL_NV_vertex_program */
315 OPCODE_BIND_PROGRAM_NV,
316 OPCODE_EXECUTE_PROGRAM_NV,
317 OPCODE_REQUEST_RESIDENT_PROGRAMS_NV,
318 OPCODE_LOAD_PROGRAM_NV,
319 OPCODE_TRACK_MATRIX_NV,
320 /* GL_NV_fragment_program */
321 OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
322 OPCODE_PROGRAM_NAMED_PARAMETER_NV,
323 /* GL_EXT_stencil_two_side */
324 OPCODE_ACTIVE_STENCIL_FACE_EXT,
325 /* GL_EXT_depth_bounds_test */
326 OPCODE_DEPTH_BOUNDS_EXT,
327 /* GL_ARB_vertex/fragment_program */
328 OPCODE_PROGRAM_STRING_ARB,
329 OPCODE_PROGRAM_ENV_PARAMETER_ARB,
330 /* GL_ARB_occlusion_query */
331 OPCODE_BEGIN_QUERY_ARB,
332 OPCODE_END_QUERY_ARB,
333 /* GL_ARB_draw_buffers */
334 OPCODE_DRAW_BUFFERS_ARB,
335 /* GL_ATI_fragment_shader */
336 OPCODE_TEX_BUMP_PARAMETER_ATI,
337 /* GL_ATI_fragment_shader */
338 OPCODE_BIND_FRAGMENT_SHADER_ATI,
339 OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
340 /* OpenGL 2.0 */
341 OPCODE_STENCIL_FUNC_SEPARATE,
342 OPCODE_STENCIL_OP_SEPARATE,
343 OPCODE_STENCIL_MASK_SEPARATE,
344
345 /* GL_ARB_shader_objects */
346 OPCODE_USE_PROGRAM,
347 OPCODE_UNIFORM_1F,
348 OPCODE_UNIFORM_2F,
349 OPCODE_UNIFORM_3F,
350 OPCODE_UNIFORM_4F,
351 OPCODE_UNIFORM_1FV,
352 OPCODE_UNIFORM_2FV,
353 OPCODE_UNIFORM_3FV,
354 OPCODE_UNIFORM_4FV,
355 OPCODE_UNIFORM_1I,
356 OPCODE_UNIFORM_2I,
357 OPCODE_UNIFORM_3I,
358 OPCODE_UNIFORM_4I,
359 OPCODE_UNIFORM_1IV,
360 OPCODE_UNIFORM_2IV,
361 OPCODE_UNIFORM_3IV,
362 OPCODE_UNIFORM_4IV,
363 OPCODE_UNIFORM_MATRIX22,
364 OPCODE_UNIFORM_MATRIX33,
365 OPCODE_UNIFORM_MATRIX44,
366 OPCODE_UNIFORM_MATRIX23,
367 OPCODE_UNIFORM_MATRIX32,
368 OPCODE_UNIFORM_MATRIX24,
369 OPCODE_UNIFORM_MATRIX42,
370 OPCODE_UNIFORM_MATRIX34,
371 OPCODE_UNIFORM_MATRIX43,
372
373 /* GL_EXT_framebuffer_blit */
374 OPCODE_BLIT_FRAMEBUFFER,
375
376 /* Vertex attributes -- fallback for when optimized display
377 * list build isn't active.
378 */
379 OPCODE_ATTR_1F_NV,
380 OPCODE_ATTR_2F_NV,
381 OPCODE_ATTR_3F_NV,
382 OPCODE_ATTR_4F_NV,
383 OPCODE_ATTR_1F_ARB,
384 OPCODE_ATTR_2F_ARB,
385 OPCODE_ATTR_3F_ARB,
386 OPCODE_ATTR_4F_ARB,
387 OPCODE_MATERIAL,
388 OPCODE_BEGIN,
389 OPCODE_END,
390 OPCODE_RECTF,
391 OPCODE_EVAL_C1,
392 OPCODE_EVAL_C2,
393 OPCODE_EVAL_P1,
394 OPCODE_EVAL_P2,
395
396 /* GL_EXT_provoking_vertex */
397 OPCODE_PROVOKING_VERTEX,
398
399 /* The following three are meta instructions */
400 OPCODE_ERROR, /* raise compiled-in error */
401 OPCODE_CONTINUE,
402 OPCODE_END_OF_LIST,
403 OPCODE_EXT_0
404 } OpCode;
405
406
407
408 /**
409 * Display list node.
410 *
411 * Display list instructions are stored as sequences of "nodes". Nodes
412 * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
413 * are linked together with a pointer.
414 *
415 * Each instruction in the display list is stored as a sequence of
416 * contiguous nodes in memory.
417 * Each node is the union of a variety of data types.
418 */
419 union gl_dlist_node
420 {
421 OpCode opcode;
422 GLboolean b;
423 GLbitfield bf;
424 GLubyte ub;
425 GLshort s;
426 GLushort us;
427 GLint i;
428 GLuint ui;
429 GLenum e;
430 GLfloat f;
431 GLvoid *data;
432 void *next; /* If prev node's opcode==OPCODE_CONTINUE */
433 };
434
435
436 typedef union gl_dlist_node Node;
437
438
439 /**
440 * How many nodes to allocate at a time.
441 *
442 * \note Reduced now that we hold vertices etc. elsewhere.
443 */
444 #define BLOCK_SIZE 256
445
446
447
448 /**
449 * Number of nodes of storage needed for each instruction.
450 * Sizes for dynamically allocated opcodes are stored in the context struct.
451 */
452 static GLuint InstSize[OPCODE_END_OF_LIST + 1];
453
454
455 #if FEATURE_dlist
456
457
458 void mesa_print_display_list(GLuint list);
459
460
461 /**********************************************************************/
462 /***** Private *****/
463 /**********************************************************************/
464
465
466 /**
467 * Make an empty display list. This is used by glGenLists() to
468 * reserve display list IDs.
469 */
470 static struct gl_display_list *
471 make_list(GLuint name, GLuint count)
472 {
473 struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list);
474 dlist->Name = name;
475 dlist->Head = (Node *) malloc(sizeof(Node) * count);
476 dlist->Head[0].opcode = OPCODE_END_OF_LIST;
477 return dlist;
478 }
479
480
481 /**
482 * Lookup function to just encapsulate casting.
483 */
484 static INLINE struct gl_display_list *
485 lookup_list(GLcontext *ctx, GLuint list)
486 {
487 return (struct gl_display_list *)
488 _mesa_HashLookup(ctx->Shared->DisplayList, list);
489 }
490
491
492 /** Is the given opcode an extension code? */
493 static INLINE GLboolean
494 is_ext_opcode(OpCode opcode)
495 {
496 return (opcode >= OPCODE_EXT_0);
497 }
498
499
500 /** Destroy an extended opcode instruction */
501 static GLint
502 ext_opcode_destroy(GLcontext *ctx, Node *node)
503 {
504 const GLint i = node[0].opcode - OPCODE_EXT_0;
505 GLint step;
506 ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]);
507 step = ctx->ListExt->Opcode[i].Size;
508 return step;
509 }
510
511
512 /** Execute an extended opcode instruction */
513 static GLint
514 ext_opcode_execute(GLcontext *ctx, Node *node)
515 {
516 const GLint i = node[0].opcode - OPCODE_EXT_0;
517 GLint step;
518 ctx->ListExt->Opcode[i].Execute(ctx, &node[1]);
519 step = ctx->ListExt->Opcode[i].Size;
520 return step;
521 }
522
523
524 /** Print an extended opcode instruction */
525 static GLint
526 ext_opcode_print(GLcontext *ctx, Node *node)
527 {
528 const GLint i = node[0].opcode - OPCODE_EXT_0;
529 GLint step;
530 ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
531 step = ctx->ListExt->Opcode[i].Size;
532 return step;
533 }
534
535
536 /**
537 * Delete the named display list, but don't remove from hash table.
538 * \param dlist - display list pointer
539 */
540 void
541 _mesa_delete_list(GLcontext *ctx, struct gl_display_list *dlist)
542 {
543 Node *n, *block;
544 GLboolean done;
545
546 n = block = dlist->Head;
547
548 done = block ? GL_FALSE : GL_TRUE;
549 while (!done) {
550 const OpCode opcode = n[0].opcode;
551
552 /* check for extension opcodes first */
553 if (is_ext_opcode(opcode)) {
554 n += ext_opcode_destroy(ctx, n);
555 }
556 else {
557 switch (opcode) {
558 /* for some commands, we need to free malloc'd memory */
559 case OPCODE_MAP1:
560 free(n[6].data);
561 n += InstSize[n[0].opcode];
562 break;
563 case OPCODE_MAP2:
564 free(n[10].data);
565 n += InstSize[n[0].opcode];
566 break;
567 case OPCODE_DRAW_PIXELS:
568 free(n[5].data);
569 n += InstSize[n[0].opcode];
570 break;
571 case OPCODE_BITMAP:
572 free(n[7].data);
573 n += InstSize[n[0].opcode];
574 break;
575 case OPCODE_COLOR_TABLE:
576 free(n[6].data);
577 n += InstSize[n[0].opcode];
578 break;
579 case OPCODE_COLOR_SUB_TABLE:
580 free(n[6].data);
581 n += InstSize[n[0].opcode];
582 break;
583 case OPCODE_CONVOLUTION_FILTER_1D:
584 free(n[6].data);
585 n += InstSize[n[0].opcode];
586 break;
587 case OPCODE_CONVOLUTION_FILTER_2D:
588 free(n[7].data);
589 n += InstSize[n[0].opcode];
590 break;
591 case OPCODE_POLYGON_STIPPLE:
592 free(n[1].data);
593 n += InstSize[n[0].opcode];
594 break;
595 case OPCODE_TEX_IMAGE1D:
596 free(n[8].data);
597 n += InstSize[n[0].opcode];
598 break;
599 case OPCODE_TEX_IMAGE2D:
600 free(n[9].data);
601 n += InstSize[n[0].opcode];
602 break;
603 case OPCODE_TEX_IMAGE3D:
604 free(n[10].data);
605 n += InstSize[n[0].opcode];
606 break;
607 case OPCODE_TEX_SUB_IMAGE1D:
608 free(n[7].data);
609 n += InstSize[n[0].opcode];
610 break;
611 case OPCODE_TEX_SUB_IMAGE2D:
612 free(n[9].data);
613 n += InstSize[n[0].opcode];
614 break;
615 case OPCODE_TEX_SUB_IMAGE3D:
616 free(n[11].data);
617 n += InstSize[n[0].opcode];
618 break;
619 case OPCODE_COMPRESSED_TEX_IMAGE_1D:
620 free(n[7].data);
621 n += InstSize[n[0].opcode];
622 break;
623 case OPCODE_COMPRESSED_TEX_IMAGE_2D:
624 free(n[8].data);
625 n += InstSize[n[0].opcode];
626 break;
627 case OPCODE_COMPRESSED_TEX_IMAGE_3D:
628 free(n[9].data);
629 n += InstSize[n[0].opcode];
630 break;
631 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
632 free(n[7].data);
633 n += InstSize[n[0].opcode];
634 break;
635 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
636 free(n[9].data);
637 n += InstSize[n[0].opcode];
638 break;
639 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
640 free(n[11].data);
641 n += InstSize[n[0].opcode];
642 break;
643 #if FEATURE_NV_vertex_program
644 case OPCODE_LOAD_PROGRAM_NV:
645 free(n[4].data); /* program string */
646 n += InstSize[n[0].opcode];
647 break;
648 case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
649 free(n[2].data); /* array of program ids */
650 n += InstSize[n[0].opcode];
651 break;
652 #endif
653 #if FEATURE_NV_fragment_program
654 case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
655 free(n[3].data); /* parameter name */
656 n += InstSize[n[0].opcode];
657 break;
658 #endif
659 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
660 case OPCODE_PROGRAM_STRING_ARB:
661 free(n[4].data); /* program string */
662 n += InstSize[n[0].opcode];
663 break;
664 #endif
665 case OPCODE_UNIFORM_1FV:
666 case OPCODE_UNIFORM_2FV:
667 case OPCODE_UNIFORM_3FV:
668 case OPCODE_UNIFORM_4FV:
669 case OPCODE_UNIFORM_1IV:
670 case OPCODE_UNIFORM_2IV:
671 case OPCODE_UNIFORM_3IV:
672 case OPCODE_UNIFORM_4IV:
673 free(n[3].data);
674 n += InstSize[n[0].opcode];
675 break;
676 case OPCODE_UNIFORM_MATRIX22:
677 case OPCODE_UNIFORM_MATRIX33:
678 case OPCODE_UNIFORM_MATRIX44:
679 case OPCODE_UNIFORM_MATRIX24:
680 case OPCODE_UNIFORM_MATRIX42:
681 case OPCODE_UNIFORM_MATRIX23:
682 case OPCODE_UNIFORM_MATRIX32:
683 case OPCODE_UNIFORM_MATRIX34:
684 case OPCODE_UNIFORM_MATRIX43:
685 free(n[4].data);
686 n += InstSize[n[0].opcode];
687 break;
688
689 case OPCODE_CONTINUE:
690 n = (Node *) n[1].next;
691 free(block);
692 block = n;
693 break;
694 case OPCODE_END_OF_LIST:
695 free(block);
696 done = GL_TRUE;
697 break;
698 default:
699 /* Most frequent case */
700 n += InstSize[n[0].opcode];
701 break;
702 }
703 }
704 }
705
706 free(dlist);
707 }
708
709
710 /**
711 * Destroy a display list and remove from hash table.
712 * \param list - display list number
713 */
714 static void
715 destroy_list(GLcontext *ctx, GLuint list)
716 {
717 struct gl_display_list *dlist;
718
719 if (list == 0)
720 return;
721
722 dlist = lookup_list(ctx, list);
723 if (!dlist)
724 return;
725
726 _mesa_delete_list(ctx, dlist);
727 _mesa_HashRemove(ctx->Shared->DisplayList, list);
728 }
729
730
731 /*
732 * Translate the nth element of list from <type> to GLint.
733 */
734 static GLint
735 translate_id(GLsizei n, GLenum type, const GLvoid * list)
736 {
737 GLbyte *bptr;
738 GLubyte *ubptr;
739 GLshort *sptr;
740 GLushort *usptr;
741 GLint *iptr;
742 GLuint *uiptr;
743 GLfloat *fptr;
744
745 switch (type) {
746 case GL_BYTE:
747 bptr = (GLbyte *) list;
748 return (GLint) bptr[n];
749 case GL_UNSIGNED_BYTE:
750 ubptr = (GLubyte *) list;
751 return (GLint) ubptr[n];
752 case GL_SHORT:
753 sptr = (GLshort *) list;
754 return (GLint) sptr[n];
755 case GL_UNSIGNED_SHORT:
756 usptr = (GLushort *) list;
757 return (GLint) usptr[n];
758 case GL_INT:
759 iptr = (GLint *) list;
760 return iptr[n];
761 case GL_UNSIGNED_INT:
762 uiptr = (GLuint *) list;
763 return (GLint) uiptr[n];
764 case GL_FLOAT:
765 fptr = (GLfloat *) list;
766 return (GLint) FLOORF(fptr[n]);
767 case GL_2_BYTES:
768 ubptr = ((GLubyte *) list) + 2 * n;
769 return (GLint) ubptr[0] * 256
770 + (GLint) ubptr[1];
771 case GL_3_BYTES:
772 ubptr = ((GLubyte *) list) + 3 * n;
773 return (GLint) ubptr[0] * 65536
774 + (GLint) ubptr[1] * 256
775 + (GLint) ubptr[2];
776 case GL_4_BYTES:
777 ubptr = ((GLubyte *) list) + 4 * n;
778 return (GLint) ubptr[0] * 16777216
779 + (GLint) ubptr[1] * 65536
780 + (GLint) ubptr[2] * 256
781 + (GLint) ubptr[3];
782 default:
783 return 0;
784 }
785 }
786
787
788
789
790 /**********************************************************************/
791 /***** Public *****/
792 /**********************************************************************/
793
794 /**
795 * Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
796 * If we run out of memory, GL_OUT_OF_MEMORY will be recorded.
797 */
798 static GLvoid *
799 unpack_image(GLcontext *ctx, GLuint dimensions,
800 GLsizei width, GLsizei height, GLsizei depth,
801 GLenum format, GLenum type, const GLvoid * pixels,
802 const struct gl_pixelstore_attrib *unpack)
803 {
804 if (!_mesa_is_bufferobj(unpack->BufferObj)) {
805 /* no PBO */
806 GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth,
807 format, type, pixels, unpack);
808 if (pixels && !image) {
809 _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
810 }
811 return image;
812 }
813 else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
814 format, type, pixels)) {
815 const GLubyte *map, *src;
816 GLvoid *image;
817
818 map = (GLubyte *)
819 ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
820 GL_READ_ONLY_ARB, unpack->BufferObj);
821 if (!map) {
822 /* unable to map src buffer! */
823 _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
824 return NULL;
825 }
826
827 src = ADD_POINTERS(map, pixels);
828 image = _mesa_unpack_image(dimensions, width, height, depth,
829 format, type, src, unpack);
830
831 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
832 unpack->BufferObj);
833
834 if (!image) {
835 _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
836 }
837 return image;
838 }
839 /* bad access! */
840 return NULL;
841 }
842
843
844 /**
845 * Allocate space for a display list instruction (opcode + payload space).
846 * \param opcode the instruction opcode (OPCODE_* value)
847 * \param bytes instruction payload size (not counting opcode)
848 * \return pointer to allocated memory (the opcode space)
849 */
850 static Node *
851 dlist_alloc(GLcontext *ctx, OpCode opcode, GLuint bytes)
852 {
853 const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
854 Node *n;
855
856 if (opcode < (GLuint) OPCODE_EXT_0) {
857 if (InstSize[opcode] == 0) {
858 /* save instruction size now */
859 InstSize[opcode] = numNodes;
860 }
861 else {
862 /* make sure instruction size agrees */
863 ASSERT(numNodes == InstSize[opcode]);
864 }
865 }
866
867 if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
868 /* This block is full. Allocate a new block and chain to it */
869 Node *newblock;
870 n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
871 n[0].opcode = OPCODE_CONTINUE;
872 newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE);
873 if (!newblock) {
874 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
875 return NULL;
876 }
877 n[1].next = (Node *) newblock;
878 ctx->ListState.CurrentBlock = newblock;
879 ctx->ListState.CurrentPos = 0;
880 }
881
882 n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
883 ctx->ListState.CurrentPos += numNodes;
884
885 n[0].opcode = opcode;
886
887 return n;
888 }
889
890
891
892 /**
893 * Allocate space for a display list instruction. Used by callers outside
894 * this file for things like VBO vertex data.
895 *
896 * \param opcode the instruction opcode (OPCODE_* value)
897 * \param bytes instruction size in bytes, not counting opcode.
898 * \return pointer to the usable data area (not including the internal
899 * opcode).
900 */
901 void *
902 _mesa_dlist_alloc(GLcontext *ctx, GLuint opcode, GLuint bytes)
903 {
904 Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
905 if (n)
906 return n + 1; /* return pointer to payload area, after opcode */
907 else
908 return NULL;
909 }
910
911
912 /**
913 * This function allows modules and drivers to get their own opcodes
914 * for extending display list functionality.
915 * \param ctx the rendering context
916 * \param size number of bytes for storing the new display list command
917 * \param execute function to execute the new display list command
918 * \param destroy function to destroy the new display list command
919 * \param print function to print the new display list command
920 * \return the new opcode number or -1 if error
921 */
922 GLint
923 _mesa_dlist_alloc_opcode(GLcontext *ctx,
924 GLuint size,
925 void (*execute) (GLcontext *, void *),
926 void (*destroy) (GLcontext *, void *),
927 void (*print) (GLcontext *, void *))
928 {
929 if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
930 const GLuint i = ctx->ListExt->NumOpcodes++;
931 ctx->ListExt->Opcode[i].Size =
932 1 + (size + sizeof(Node) - 1) / sizeof(Node);
933 ctx->ListExt->Opcode[i].Execute = execute;
934 ctx->ListExt->Opcode[i].Destroy = destroy;
935 ctx->ListExt->Opcode[i].Print = print;
936 return i + OPCODE_EXT_0;
937 }
938 return -1;
939 }
940
941
942 /**
943 * Allocate space for a display list instruction. The space is basically
944 * an array of Nodes where node[0] holds the opcode, node[1] is the first
945 * function parameter, node[2] is the second parameter, etc.
946 *
947 * \param opcode one of OPCODE_x
948 * \param nparams number of function parameters
949 * \return pointer to start of instruction space
950 */
951 static INLINE Node *
952 alloc_instruction(GLcontext *ctx, OpCode opcode, GLuint nparams)
953 {
954 return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
955 }
956
957
958
959 /*
960 * Display List compilation functions
961 */
962 static void GLAPIENTRY
963 save_Accum(GLenum op, GLfloat value)
964 {
965 GET_CURRENT_CONTEXT(ctx);
966 Node *n;
967 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
968 n = alloc_instruction(ctx, OPCODE_ACCUM, 2);
969 if (n) {
970 n[1].e = op;
971 n[2].f = value;
972 }
973 if (ctx->ExecuteFlag) {
974 CALL_Accum(ctx->Exec, (op, value));
975 }
976 }
977
978
979 static void GLAPIENTRY
980 save_AlphaFunc(GLenum func, GLclampf ref)
981 {
982 GET_CURRENT_CONTEXT(ctx);
983 Node *n;
984 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
985 n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2);
986 if (n) {
987 n[1].e = func;
988 n[2].f = (GLfloat) ref;
989 }
990 if (ctx->ExecuteFlag) {
991 CALL_AlphaFunc(ctx->Exec, (func, ref));
992 }
993 }
994
995
996 static void GLAPIENTRY
997 save_BindTexture(GLenum target, GLuint texture)
998 {
999 GET_CURRENT_CONTEXT(ctx);
1000 Node *n;
1001 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1002 n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2);
1003 if (n) {
1004 n[1].e = target;
1005 n[2].ui = texture;
1006 }
1007 if (ctx->ExecuteFlag) {
1008 CALL_BindTexture(ctx->Exec, (target, texture));
1009 }
1010 }
1011
1012
1013 static void GLAPIENTRY
1014 save_Bitmap(GLsizei width, GLsizei height,
1015 GLfloat xorig, GLfloat yorig,
1016 GLfloat xmove, GLfloat ymove, const GLubyte * pixels)
1017 {
1018 GET_CURRENT_CONTEXT(ctx);
1019 Node *n;
1020 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1021 n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
1022 if (n) {
1023 n[1].i = (GLint) width;
1024 n[2].i = (GLint) height;
1025 n[3].f = xorig;
1026 n[4].f = yorig;
1027 n[5].f = xmove;
1028 n[6].f = ymove;
1029 n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack);
1030 }
1031 if (ctx->ExecuteFlag) {
1032 CALL_Bitmap(ctx->Exec, (width, height,
1033 xorig, yorig, xmove, ymove, pixels));
1034 }
1035 }
1036
1037
1038 static void GLAPIENTRY
1039 save_BlendEquation(GLenum mode)
1040 {
1041 GET_CURRENT_CONTEXT(ctx);
1042 Node *n;
1043 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1044 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1);
1045 if (n) {
1046 n[1].e = mode;
1047 }
1048 if (ctx->ExecuteFlag) {
1049 CALL_BlendEquation(ctx->Exec, (mode));
1050 }
1051 }
1052
1053
1054 static void GLAPIENTRY
1055 save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
1056 {
1057 GET_CURRENT_CONTEXT(ctx);
1058 Node *n;
1059 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1060 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
1061 if (n) {
1062 n[1].e = modeRGB;
1063 n[2].e = modeA;
1064 }
1065 if (ctx->ExecuteFlag) {
1066 CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA));
1067 }
1068 }
1069
1070
1071 static void GLAPIENTRY
1072 save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
1073 GLenum sfactorA, GLenum dfactorA)
1074 {
1075 GET_CURRENT_CONTEXT(ctx);
1076 Node *n;
1077 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1078 n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
1079 if (n) {
1080 n[1].e = sfactorRGB;
1081 n[2].e = dfactorRGB;
1082 n[3].e = sfactorA;
1083 n[4].e = dfactorA;
1084 }
1085 if (ctx->ExecuteFlag) {
1086 CALL_BlendFuncSeparateEXT(ctx->Exec,
1087 (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
1088 }
1089 }
1090
1091
1092 static void GLAPIENTRY
1093 save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
1094 {
1095 save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor);
1096 }
1097
1098
1099 static void GLAPIENTRY
1100 save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1101 {
1102 GET_CURRENT_CONTEXT(ctx);
1103 Node *n;
1104 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1105 n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4);
1106 if (n) {
1107 n[1].f = red;
1108 n[2].f = green;
1109 n[3].f = blue;
1110 n[4].f = alpha;
1111 }
1112 if (ctx->ExecuteFlag) {
1113 CALL_BlendColor(ctx->Exec, (red, green, blue, alpha));
1114 }
1115 }
1116
1117 static void invalidate_saved_current_state( GLcontext *ctx )
1118 {
1119 GLint i;
1120
1121 for (i = 0; i < VERT_ATTRIB_MAX; i++)
1122 ctx->ListState.ActiveAttribSize[i] = 0;
1123
1124 for (i = 0; i < MAT_ATTRIB_MAX; i++)
1125 ctx->ListState.ActiveMaterialSize[i] = 0;
1126
1127 memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
1128
1129 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
1130 }
1131
1132 static void GLAPIENTRY
1133 save_CallList(GLuint list)
1134 {
1135 GET_CURRENT_CONTEXT(ctx);
1136 Node *n;
1137 SAVE_FLUSH_VERTICES(ctx);
1138
1139 n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1);
1140 if (n) {
1141 n[1].ui = list;
1142 }
1143
1144 /* After this, we don't know what state we're in. Invalidate all
1145 * cached information previously gathered:
1146 */
1147 invalidate_saved_current_state( ctx );
1148
1149 if (ctx->ExecuteFlag) {
1150 _mesa_CallList(list);
1151 }
1152 }
1153
1154
1155 static void GLAPIENTRY
1156 save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
1157 {
1158 GET_CURRENT_CONTEXT(ctx);
1159 GLint i;
1160 GLboolean typeErrorFlag;
1161
1162 SAVE_FLUSH_VERTICES(ctx);
1163
1164 switch (type) {
1165 case GL_BYTE:
1166 case GL_UNSIGNED_BYTE:
1167 case GL_SHORT:
1168 case GL_UNSIGNED_SHORT:
1169 case GL_INT:
1170 case GL_UNSIGNED_INT:
1171 case GL_FLOAT:
1172 case GL_2_BYTES:
1173 case GL_3_BYTES:
1174 case GL_4_BYTES:
1175 typeErrorFlag = GL_FALSE;
1176 break;
1177 default:
1178 typeErrorFlag = GL_TRUE;
1179 }
1180
1181 for (i = 0; i < num; i++) {
1182 GLint list = translate_id(i, type, lists);
1183 Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2);
1184 if (n) {
1185 n[1].i = list;
1186 n[2].b = typeErrorFlag;
1187 }
1188 }
1189
1190 /* After this, we don't know what state we're in. Invalidate all
1191 * cached information previously gathered:
1192 */
1193 invalidate_saved_current_state( ctx );
1194
1195 if (ctx->ExecuteFlag) {
1196 CALL_CallLists(ctx->Exec, (num, type, lists));
1197 }
1198 }
1199
1200
1201 static void GLAPIENTRY
1202 save_Clear(GLbitfield mask)
1203 {
1204 GET_CURRENT_CONTEXT(ctx);
1205 Node *n;
1206 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1207 n = alloc_instruction(ctx, OPCODE_CLEAR, 1);
1208 if (n) {
1209 n[1].bf = mask;
1210 }
1211 if (ctx->ExecuteFlag) {
1212 CALL_Clear(ctx->Exec, (mask));
1213 }
1214 }
1215
1216
1217 static void GLAPIENTRY
1218 save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1219 {
1220 GET_CURRENT_CONTEXT(ctx);
1221 Node *n;
1222 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1223 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6);
1224 if (n) {
1225 n[1].e = buffer;
1226 n[2].i = drawbuffer;
1227 n[3].i = value[0];
1228 if (buffer == GL_COLOR) {
1229 n[4].i = value[1];
1230 n[5].i = value[2];
1231 n[6].i = value[3];
1232 }
1233 else {
1234 n[4].i = 0;
1235 n[5].i = 0;
1236 n[6].i = 0;
1237 }
1238 }
1239 if (ctx->ExecuteFlag) {
1240 /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/
1241 }
1242 }
1243
1244
1245 static void GLAPIENTRY
1246 save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1247 {
1248 GET_CURRENT_CONTEXT(ctx);
1249 Node *n;
1250 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1251 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6);
1252 if (n) {
1253 n[1].e = buffer;
1254 n[2].i = drawbuffer;
1255 n[3].ui = value[0];
1256 if (buffer == GL_COLOR) {
1257 n[4].ui = value[1];
1258 n[5].ui = value[2];
1259 n[6].ui = value[3];
1260 }
1261 else {
1262 n[4].ui = 0;
1263 n[5].ui = 0;
1264 n[6].ui = 0;
1265 }
1266 }
1267 if (ctx->ExecuteFlag) {
1268 /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
1269 }
1270 }
1271
1272
1273 static void GLAPIENTRY
1274 save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1275 {
1276 GET_CURRENT_CONTEXT(ctx);
1277 Node *n;
1278 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1279 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6);
1280 if (n) {
1281 n[1].e = buffer;
1282 n[2].i = drawbuffer;
1283 n[3].f = value[0];
1284 if (buffer == GL_COLOR) {
1285 n[4].f = value[1];
1286 n[5].f = value[2];
1287 n[6].f = value[3];
1288 }
1289 else {
1290 n[4].f = 0.0F;
1291 n[5].f = 0.0F;
1292 n[6].f = 0.0F;
1293 }
1294 }
1295 if (ctx->ExecuteFlag) {
1296 /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/
1297 }
1298 }
1299
1300
1301 static void GLAPIENTRY
1302 save_ClearBufferfi(GLenum buffer, GLint drawbuffer,
1303 GLfloat depth, GLint stencil)
1304 {
1305 GET_CURRENT_CONTEXT(ctx);
1306 Node *n;
1307 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1308 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4);
1309 if (n) {
1310 n[1].e = buffer;
1311 n[2].i = drawbuffer;
1312 n[3].f = depth;
1313 n[4].i = stencil;
1314 }
1315 if (ctx->ExecuteFlag) {
1316 /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/
1317 }
1318 }
1319
1320
1321 static void GLAPIENTRY
1322 save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1323 {
1324 GET_CURRENT_CONTEXT(ctx);
1325 Node *n;
1326 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1327 n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4);
1328 if (n) {
1329 n[1].f = red;
1330 n[2].f = green;
1331 n[3].f = blue;
1332 n[4].f = alpha;
1333 }
1334 if (ctx->ExecuteFlag) {
1335 CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha));
1336 }
1337 }
1338
1339
1340 static void GLAPIENTRY
1341 save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
1342 {
1343 GET_CURRENT_CONTEXT(ctx);
1344 Node *n;
1345 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1346 n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4);
1347 if (n) {
1348 n[1].f = red;
1349 n[2].f = green;
1350 n[3].f = blue;
1351 n[4].f = alpha;
1352 }
1353 if (ctx->ExecuteFlag) {
1354 CALL_ClearColor(ctx->Exec, (red, green, blue, alpha));
1355 }
1356 }
1357
1358
1359 static void GLAPIENTRY
1360 save_ClearDepth(GLclampd depth)
1361 {
1362 GET_CURRENT_CONTEXT(ctx);
1363 Node *n;
1364 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1365 n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1);
1366 if (n) {
1367 n[1].f = (GLfloat) depth;
1368 }
1369 if (ctx->ExecuteFlag) {
1370 CALL_ClearDepth(ctx->Exec, (depth));
1371 }
1372 }
1373
1374
1375 static void GLAPIENTRY
1376 save_ClearIndex(GLfloat c)
1377 {
1378 GET_CURRENT_CONTEXT(ctx);
1379 Node *n;
1380 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1381 n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1);
1382 if (n) {
1383 n[1].f = c;
1384 }
1385 if (ctx->ExecuteFlag) {
1386 CALL_ClearIndex(ctx->Exec, (c));
1387 }
1388 }
1389
1390
1391 static void GLAPIENTRY
1392 save_ClearStencil(GLint s)
1393 {
1394 GET_CURRENT_CONTEXT(ctx);
1395 Node *n;
1396 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1397 n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1);
1398 if (n) {
1399 n[1].i = s;
1400 }
1401 if (ctx->ExecuteFlag) {
1402 CALL_ClearStencil(ctx->Exec, (s));
1403 }
1404 }
1405
1406
1407 static void GLAPIENTRY
1408 save_ClipPlane(GLenum plane, const GLdouble * equ)
1409 {
1410 GET_CURRENT_CONTEXT(ctx);
1411 Node *n;
1412 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1413 n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5);
1414 if (n) {
1415 n[1].e = plane;
1416 n[2].f = (GLfloat) equ[0];
1417 n[3].f = (GLfloat) equ[1];
1418 n[4].f = (GLfloat) equ[2];
1419 n[5].f = (GLfloat) equ[3];
1420 }
1421 if (ctx->ExecuteFlag) {
1422 CALL_ClipPlane(ctx->Exec, (plane, equ));
1423 }
1424 }
1425
1426
1427
1428 static void GLAPIENTRY
1429 save_ColorMask(GLboolean red, GLboolean green,
1430 GLboolean blue, GLboolean alpha)
1431 {
1432 GET_CURRENT_CONTEXT(ctx);
1433 Node *n;
1434 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1435 n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4);
1436 if (n) {
1437 n[1].b = red;
1438 n[2].b = green;
1439 n[3].b = blue;
1440 n[4].b = alpha;
1441 }
1442 if (ctx->ExecuteFlag) {
1443 CALL_ColorMask(ctx->Exec, (red, green, blue, alpha));
1444 }
1445 }
1446
1447
1448 static void GLAPIENTRY
1449 save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
1450 GLboolean blue, GLboolean alpha)
1451 {
1452 GET_CURRENT_CONTEXT(ctx);
1453 Node *n;
1454 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1455 n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5);
1456 if (n) {
1457 n[1].ui = buf;
1458 n[2].b = red;
1459 n[3].b = green;
1460 n[4].b = blue;
1461 n[5].b = alpha;
1462 }
1463 if (ctx->ExecuteFlag) {
1464 /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/
1465 }
1466 }
1467
1468
1469 static void GLAPIENTRY
1470 save_ColorMaterial(GLenum face, GLenum mode)
1471 {
1472 GET_CURRENT_CONTEXT(ctx);
1473 Node *n;
1474 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1475
1476 n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2);
1477 if (n) {
1478 n[1].e = face;
1479 n[2].e = mode;
1480 }
1481 if (ctx->ExecuteFlag) {
1482 CALL_ColorMaterial(ctx->Exec, (face, mode));
1483 }
1484 }
1485
1486
1487 static void GLAPIENTRY
1488 save_ColorTable(GLenum target, GLenum internalFormat,
1489 GLsizei width, GLenum format, GLenum type,
1490 const GLvoid * table)
1491 {
1492 GET_CURRENT_CONTEXT(ctx);
1493 if (_mesa_is_proxy_texture(target)) {
1494 /* execute immediately */
1495 CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
1496 format, type, table));
1497 }
1498 else {
1499 Node *n;
1500 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1501 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6);
1502 if (n) {
1503 n[1].e = target;
1504 n[2].e = internalFormat;
1505 n[3].i = width;
1506 n[4].e = format;
1507 n[5].e = type;
1508 n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table,
1509 &ctx->Unpack);
1510 }
1511 if (ctx->ExecuteFlag) {
1512 CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
1513 format, type, table));
1514 }
1515 }
1516 }
1517
1518
1519
1520 static void GLAPIENTRY
1521 save_ColorTableParameterfv(GLenum target, GLenum pname,
1522 const GLfloat *params)
1523 {
1524 GET_CURRENT_CONTEXT(ctx);
1525 Node *n;
1526
1527 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1528
1529 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
1530 if (n) {
1531 n[1].e = target;
1532 n[2].e = pname;
1533 n[3].f = params[0];
1534 if (pname == GL_COLOR_TABLE_SGI ||
1535 pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
1536 pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI ||
1537 pname == GL_TEXTURE_COLOR_TABLE_SGI) {
1538 n[4].f = params[1];
1539 n[5].f = params[2];
1540 n[6].f = params[3];
1541 }
1542 }
1543
1544 if (ctx->ExecuteFlag) {
1545 CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params));
1546 }
1547 }
1548
1549
1550 static void GLAPIENTRY
1551 save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
1552 {
1553 GET_CURRENT_CONTEXT(ctx);
1554 Node *n;
1555
1556 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1557
1558 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
1559 if (n) {
1560 n[1].e = target;
1561 n[2].e = pname;
1562 n[3].i = params[0];
1563 if (pname == GL_COLOR_TABLE_SGI ||
1564 pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
1565 pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI ||
1566 pname == GL_TEXTURE_COLOR_TABLE_SGI) {
1567 n[4].i = params[1];
1568 n[5].i = params[2];
1569 n[6].i = params[3];
1570 }
1571 }
1572
1573 if (ctx->ExecuteFlag) {
1574 CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params));
1575 }
1576 }
1577
1578
1579
1580 static void GLAPIENTRY
1581 save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
1582 GLenum format, GLenum type, const GLvoid * table)
1583 {
1584 GET_CURRENT_CONTEXT(ctx);
1585 Node *n;
1586 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1587 n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6);
1588 if (n) {
1589 n[1].e = target;
1590 n[2].i = start;
1591 n[3].i = count;
1592 n[4].e = format;
1593 n[5].e = type;
1594 n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table,
1595 &ctx->Unpack);
1596 }
1597 if (ctx->ExecuteFlag) {
1598 CALL_ColorSubTable(ctx->Exec,
1599 (target, start, count, format, type, table));
1600 }
1601 }
1602
1603
1604 static void GLAPIENTRY
1605 save_CopyColorSubTable(GLenum target, GLsizei start,
1606 GLint x, GLint y, GLsizei width)
1607 {
1608 GET_CURRENT_CONTEXT(ctx);
1609 Node *n;
1610
1611 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1612 n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
1613 if (n) {
1614 n[1].e = target;
1615 n[2].i = start;
1616 n[3].i = x;
1617 n[4].i = y;
1618 n[5].i = width;
1619 }
1620 if (ctx->ExecuteFlag) {
1621 CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
1622 }
1623 }
1624
1625
1626 static void GLAPIENTRY
1627 save_CopyColorTable(GLenum target, GLenum internalformat,
1628 GLint x, GLint y, GLsizei width)
1629 {
1630 GET_CURRENT_CONTEXT(ctx);
1631 Node *n;
1632
1633 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1634 n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5);
1635 if (n) {
1636 n[1].e = target;
1637 n[2].e = internalformat;
1638 n[3].i = x;
1639 n[4].i = y;
1640 n[5].i = width;
1641 }
1642 if (ctx->ExecuteFlag) {
1643 CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
1644 }
1645 }
1646
1647
1648 static void GLAPIENTRY
1649 save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
1650 GLenum format, GLenum type, const GLvoid * filter)
1651 {
1652 GET_CURRENT_CONTEXT(ctx);
1653 Node *n;
1654
1655 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1656
1657 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
1658 if (n) {
1659 n[1].e = target;
1660 n[2].e = internalFormat;
1661 n[3].i = width;
1662 n[4].e = format;
1663 n[5].e = type;
1664 n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter,
1665 &ctx->Unpack);
1666 }
1667 if (ctx->ExecuteFlag) {
1668 CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
1669 format, type, filter));
1670 }
1671 }
1672
1673
1674 static void GLAPIENTRY
1675 save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
1676 GLsizei width, GLsizei height, GLenum format,
1677 GLenum type, const GLvoid * filter)
1678 {
1679 GET_CURRENT_CONTEXT(ctx);
1680 Node *n;
1681
1682 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1683
1684 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
1685 if (n) {
1686 n[1].e = target;
1687 n[2].e = internalFormat;
1688 n[3].i = width;
1689 n[4].i = height;
1690 n[5].e = format;
1691 n[6].e = type;
1692 n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter,
1693 &ctx->Unpack);
1694 }
1695 if (ctx->ExecuteFlag) {
1696 CALL_ConvolutionFilter2D(ctx->Exec,
1697 (target, internalFormat, width, height, format,
1698 type, filter));
1699 }
1700 }
1701
1702
1703 static void GLAPIENTRY
1704 save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
1705 {
1706 GET_CURRENT_CONTEXT(ctx);
1707 Node *n;
1708 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1709 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
1710 if (n) {
1711 n[1].e = target;
1712 n[2].e = pname;
1713 n[3].i = param;
1714 }
1715 if (ctx->ExecuteFlag) {
1716 CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param));
1717 }
1718 }
1719
1720
1721 static void GLAPIENTRY
1722 save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
1723 {
1724 GET_CURRENT_CONTEXT(ctx);
1725 Node *n;
1726 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1727 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
1728 if (n) {
1729 n[1].e = target;
1730 n[2].e = pname;
1731 n[3].i = params[0];
1732 if (pname == GL_CONVOLUTION_BORDER_COLOR ||
1733 pname == GL_CONVOLUTION_FILTER_SCALE ||
1734 pname == GL_CONVOLUTION_FILTER_BIAS) {
1735 n[4].i = params[1];
1736 n[5].i = params[2];
1737 n[6].i = params[3];
1738 }
1739 else {
1740 n[4].i = n[5].i = n[6].i = 0;
1741 }
1742 }
1743 if (ctx->ExecuteFlag) {
1744 CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params));
1745 }
1746 }
1747
1748
1749 static void GLAPIENTRY
1750 save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
1751 {
1752 GET_CURRENT_CONTEXT(ctx);
1753 Node *n;
1754 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1755 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
1756 if (n) {
1757 n[1].e = target;
1758 n[2].e = pname;
1759 n[3].f = param;
1760 }
1761 if (ctx->ExecuteFlag) {
1762 CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param));
1763 }
1764 }
1765
1766
1767 static void GLAPIENTRY
1768 save_ConvolutionParameterfv(GLenum target, GLenum pname,
1769 const GLfloat *params)
1770 {
1771 GET_CURRENT_CONTEXT(ctx);
1772 Node *n;
1773 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1774 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
1775 if (n) {
1776 n[1].e = target;
1777 n[2].e = pname;
1778 n[3].f = params[0];
1779 if (pname == GL_CONVOLUTION_BORDER_COLOR ||
1780 pname == GL_CONVOLUTION_FILTER_SCALE ||
1781 pname == GL_CONVOLUTION_FILTER_BIAS) {
1782 n[4].f = params[1];
1783 n[5].f = params[2];
1784 n[6].f = params[3];
1785 }
1786 else {
1787 n[4].f = n[5].f = n[6].f = 0.0F;
1788 }
1789 }
1790 if (ctx->ExecuteFlag) {
1791 CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params));
1792 }
1793 }
1794
1795
1796 static void GLAPIENTRY
1797 save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1798 {
1799 GET_CURRENT_CONTEXT(ctx);
1800 Node *n;
1801 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1802 n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
1803 if (n) {
1804 n[1].i = x;
1805 n[2].i = y;
1806 n[3].i = (GLint) width;
1807 n[4].i = (GLint) height;
1808 n[5].e = type;
1809 }
1810 if (ctx->ExecuteFlag) {
1811 CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
1812 }
1813 }
1814
1815
1816
1817 static void GLAPIENTRY
1818 save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
1819 GLint x, GLint y, GLsizei width, GLint border)
1820 {
1821 GET_CURRENT_CONTEXT(ctx);
1822 Node *n;
1823 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1824 n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
1825 if (n) {
1826 n[1].e = target;
1827 n[2].i = level;
1828 n[3].e = internalformat;
1829 n[4].i = x;
1830 n[5].i = y;
1831 n[6].i = width;
1832 n[7].i = border;
1833 }
1834 if (ctx->ExecuteFlag) {
1835 CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
1836 x, y, width, border));
1837 }
1838 }
1839
1840
1841 static void GLAPIENTRY
1842 save_CopyTexImage2D(GLenum target, GLint level,
1843 GLenum internalformat,
1844 GLint x, GLint y, GLsizei width,
1845 GLsizei height, GLint border)
1846 {
1847 GET_CURRENT_CONTEXT(ctx);
1848 Node *n;
1849 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1850 n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
1851 if (n) {
1852 n[1].e = target;
1853 n[2].i = level;
1854 n[3].e = internalformat;
1855 n[4].i = x;
1856 n[5].i = y;
1857 n[6].i = width;
1858 n[7].i = height;
1859 n[8].i = border;
1860 }
1861 if (ctx->ExecuteFlag) {
1862 CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
1863 x, y, width, height, border));
1864 }
1865 }
1866
1867
1868
1869 static void GLAPIENTRY
1870 save_CopyTexSubImage1D(GLenum target, GLint level,
1871 GLint xoffset, GLint x, GLint y, GLsizei width)
1872 {
1873 GET_CURRENT_CONTEXT(ctx);
1874 Node *n;
1875 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1876 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
1877 if (n) {
1878 n[1].e = target;
1879 n[2].i = level;
1880 n[3].i = xoffset;
1881 n[4].i = x;
1882 n[5].i = y;
1883 n[6].i = width;
1884 }
1885 if (ctx->ExecuteFlag) {
1886 CALL_CopyTexSubImage1D(ctx->Exec,
1887 (target, level, xoffset, x, y, width));
1888 }
1889 }
1890
1891
1892 static void GLAPIENTRY
1893 save_CopyTexSubImage2D(GLenum target, GLint level,
1894 GLint xoffset, GLint yoffset,
1895 GLint x, GLint y, GLsizei width, GLint height)
1896 {
1897 GET_CURRENT_CONTEXT(ctx);
1898 Node *n;
1899 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1900 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
1901 if (n) {
1902 n[1].e = target;
1903 n[2].i = level;
1904 n[3].i = xoffset;
1905 n[4].i = yoffset;
1906 n[5].i = x;
1907 n[6].i = y;
1908 n[7].i = width;
1909 n[8].i = height;
1910 }
1911 if (ctx->ExecuteFlag) {
1912 CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
1913 x, y, width, height));
1914 }
1915 }
1916
1917
1918 static void GLAPIENTRY
1919 save_CopyTexSubImage3D(GLenum target, GLint level,
1920 GLint xoffset, GLint yoffset, GLint zoffset,
1921 GLint x, GLint y, GLsizei width, GLint height)
1922 {
1923 GET_CURRENT_CONTEXT(ctx);
1924 Node *n;
1925 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1926 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
1927 if (n) {
1928 n[1].e = target;
1929 n[2].i = level;
1930 n[3].i = xoffset;
1931 n[4].i = yoffset;
1932 n[5].i = zoffset;
1933 n[6].i = x;
1934 n[7].i = y;
1935 n[8].i = width;
1936 n[9].i = height;
1937 }
1938 if (ctx->ExecuteFlag) {
1939 CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
1940 xoffset, yoffset, zoffset,
1941 x, y, width, height));
1942 }
1943 }
1944
1945
1946 static void GLAPIENTRY
1947 save_CullFace(GLenum mode)
1948 {
1949 GET_CURRENT_CONTEXT(ctx);
1950 Node *n;
1951 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1952 n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
1953 if (n) {
1954 n[1].e = mode;
1955 }
1956 if (ctx->ExecuteFlag) {
1957 CALL_CullFace(ctx->Exec, (mode));
1958 }
1959 }
1960
1961
1962 static void GLAPIENTRY
1963 save_DepthFunc(GLenum func)
1964 {
1965 GET_CURRENT_CONTEXT(ctx);
1966 Node *n;
1967 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1968 n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
1969 if (n) {
1970 n[1].e = func;
1971 }
1972 if (ctx->ExecuteFlag) {
1973 CALL_DepthFunc(ctx->Exec, (func));
1974 }
1975 }
1976
1977
1978 static void GLAPIENTRY
1979 save_DepthMask(GLboolean mask)
1980 {
1981 GET_CURRENT_CONTEXT(ctx);
1982 Node *n;
1983 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1984 n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
1985 if (n) {
1986 n[1].b = mask;
1987 }
1988 if (ctx->ExecuteFlag) {
1989 CALL_DepthMask(ctx->Exec, (mask));
1990 }
1991 }
1992
1993
1994 static void GLAPIENTRY
1995 save_DepthRange(GLclampd nearval, GLclampd farval)
1996 {
1997 GET_CURRENT_CONTEXT(ctx);
1998 Node *n;
1999 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2000 n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
2001 if (n) {
2002 n[1].f = (GLfloat) nearval;
2003 n[2].f = (GLfloat) farval;
2004 }
2005 if (ctx->ExecuteFlag) {
2006 CALL_DepthRange(ctx->Exec, (nearval, farval));
2007 }
2008 }
2009
2010
2011 static void GLAPIENTRY
2012 save_Disable(GLenum cap)
2013 {
2014 GET_CURRENT_CONTEXT(ctx);
2015 Node *n;
2016 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2017 n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
2018 if (n) {
2019 n[1].e = cap;
2020 }
2021 if (ctx->ExecuteFlag) {
2022 CALL_Disable(ctx->Exec, (cap));
2023 }
2024 }
2025
2026
2027 static void GLAPIENTRY
2028 save_DisableIndexed(GLuint index, GLenum cap)
2029 {
2030 GET_CURRENT_CONTEXT(ctx);
2031 Node *n;
2032 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2033 n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2);
2034 if (n) {
2035 n[1].ui = index;
2036 n[2].e = cap;
2037 }
2038 if (ctx->ExecuteFlag) {
2039 CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
2040 }
2041 }
2042
2043
2044 static void GLAPIENTRY
2045 save_DrawBuffer(GLenum mode)
2046 {
2047 GET_CURRENT_CONTEXT(ctx);
2048 Node *n;
2049 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2050 n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1);
2051 if (n) {
2052 n[1].e = mode;
2053 }
2054 if (ctx->ExecuteFlag) {
2055 CALL_DrawBuffer(ctx->Exec, (mode));
2056 }
2057 }
2058
2059
2060 static void GLAPIENTRY
2061 save_DrawPixels(GLsizei width, GLsizei height,
2062 GLenum format, GLenum type, const GLvoid * pixels)
2063 {
2064 GET_CURRENT_CONTEXT(ctx);
2065 Node *n;
2066
2067 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2068
2069 n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
2070 if (n) {
2071 n[1].i = width;
2072 n[2].i = height;
2073 n[3].e = format;
2074 n[4].e = type;
2075 n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
2076 pixels, &ctx->Unpack);
2077 }
2078 if (ctx->ExecuteFlag) {
2079 CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
2080 }
2081 }
2082
2083
2084
2085 static void GLAPIENTRY
2086 save_Enable(GLenum cap)
2087 {
2088 GET_CURRENT_CONTEXT(ctx);
2089 Node *n;
2090 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2091 n = alloc_instruction(ctx, OPCODE_ENABLE, 1);
2092 if (n) {
2093 n[1].e = cap;
2094 }
2095 if (ctx->ExecuteFlag) {
2096 CALL_Enable(ctx->Exec, (cap));
2097 }
2098 }
2099
2100
2101
2102 static void GLAPIENTRY
2103 save_EnableIndexed(GLuint index, GLenum cap)
2104 {
2105 GET_CURRENT_CONTEXT(ctx);
2106 Node *n;
2107 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2108 n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2);
2109 if (n) {
2110 n[1].ui = index;
2111 n[2].e = cap;
2112 }
2113 if (ctx->ExecuteFlag) {
2114 CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
2115 }
2116 }
2117
2118
2119
2120 static void GLAPIENTRY
2121 save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
2122 {
2123 GET_CURRENT_CONTEXT(ctx);
2124 Node *n;
2125 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2126 n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3);
2127 if (n) {
2128 n[1].e = mode;
2129 n[2].i = i1;
2130 n[3].i = i2;
2131 }
2132 if (ctx->ExecuteFlag) {
2133 CALL_EvalMesh1(ctx->Exec, (mode, i1, i2));
2134 }
2135 }
2136
2137
2138 static void GLAPIENTRY
2139 save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2140 {
2141 GET_CURRENT_CONTEXT(ctx);
2142 Node *n;
2143 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2144 n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5);
2145 if (n) {
2146 n[1].e = mode;
2147 n[2].i = i1;
2148 n[3].i = i2;
2149 n[4].i = j1;
2150 n[5].i = j2;
2151 }
2152 if (ctx->ExecuteFlag) {
2153 CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2));
2154 }
2155 }
2156
2157
2158
2159
2160 static void GLAPIENTRY
2161 save_Fogfv(GLenum pname, const GLfloat *params)
2162 {
2163 GET_CURRENT_CONTEXT(ctx);
2164 Node *n;
2165 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2166 n = alloc_instruction(ctx, OPCODE_FOG, 5);
2167 if (n) {
2168 n[1].e = pname;
2169 n[2].f = params[0];
2170 n[3].f = params[1];
2171 n[4].f = params[2];
2172 n[5].f = params[3];
2173 }
2174 if (ctx->ExecuteFlag) {
2175 CALL_Fogfv(ctx->Exec, (pname, params));
2176 }
2177 }
2178
2179
2180 static void GLAPIENTRY
2181 save_Fogf(GLenum pname, GLfloat param)
2182 {
2183 GLfloat parray[4];
2184 parray[0] = param;
2185 parray[1] = parray[2] = parray[3] = 0.0F;
2186 save_Fogfv(pname, parray);
2187 }
2188
2189
2190 static void GLAPIENTRY
2191 save_Fogiv(GLenum pname, const GLint *params)
2192 {
2193 GLfloat p[4];
2194 switch (pname) {
2195 case GL_FOG_MODE:
2196 case GL_FOG_DENSITY:
2197 case GL_FOG_START:
2198 case GL_FOG_END:
2199 case GL_FOG_INDEX:
2200 p[0] = (GLfloat) *params;
2201 p[1] = 0.0f;
2202 p[2] = 0.0f;
2203 p[3] = 0.0f;
2204 break;
2205 case GL_FOG_COLOR:
2206 p[0] = INT_TO_FLOAT(params[0]);
2207 p[1] = INT_TO_FLOAT(params[1]);
2208 p[2] = INT_TO_FLOAT(params[2]);
2209 p[3] = INT_TO_FLOAT(params[3]);
2210 break;
2211 default:
2212 /* Error will be caught later in gl_Fogfv */
2213 ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
2214 }
2215 save_Fogfv(pname, p);
2216 }
2217
2218
2219 static void GLAPIENTRY
2220 save_Fogi(GLenum pname, GLint param)
2221 {
2222 GLint parray[4];
2223 parray[0] = param;
2224 parray[1] = parray[2] = parray[3] = 0;
2225 save_Fogiv(pname, parray);
2226 }
2227
2228
2229 static void GLAPIENTRY
2230 save_FrontFace(GLenum mode)
2231 {
2232 GET_CURRENT_CONTEXT(ctx);
2233 Node *n;
2234 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2235 n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1);
2236 if (n) {
2237 n[1].e = mode;
2238 }
2239 if (ctx->ExecuteFlag) {
2240 CALL_FrontFace(ctx->Exec, (mode));
2241 }
2242 }
2243
2244
2245 static void GLAPIENTRY
2246 save_Frustum(GLdouble left, GLdouble right,
2247 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2248 {
2249 GET_CURRENT_CONTEXT(ctx);
2250 Node *n;
2251 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2252 n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6);
2253 if (n) {
2254 n[1].f = (GLfloat) left;
2255 n[2].f = (GLfloat) right;
2256 n[3].f = (GLfloat) bottom;
2257 n[4].f = (GLfloat) top;
2258 n[5].f = (GLfloat) nearval;
2259 n[6].f = (GLfloat) farval;
2260 }
2261 if (ctx->ExecuteFlag) {
2262 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
2263 }
2264 }
2265
2266
2267 static void GLAPIENTRY
2268 save_Hint(GLenum target, GLenum mode)
2269 {
2270 GET_CURRENT_CONTEXT(ctx);
2271 Node *n;
2272 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2273 n = alloc_instruction(ctx, OPCODE_HINT, 2);
2274 if (n) {
2275 n[1].e = target;
2276 n[2].e = mode;
2277 }
2278 if (ctx->ExecuteFlag) {
2279 CALL_Hint(ctx->Exec, (target, mode));
2280 }
2281 }
2282
2283
2284 static void GLAPIENTRY
2285 save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
2286 GLboolean sink)
2287 {
2288 GET_CURRENT_CONTEXT(ctx);
2289 Node *n;
2290
2291 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2292 n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4);
2293 if (n) {
2294 n[1].e = target;
2295 n[2].i = width;
2296 n[3].e = internalFormat;
2297 n[4].b = sink;
2298 }
2299 if (ctx->ExecuteFlag) {
2300 CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink));
2301 }
2302 }
2303
2304
2305 static void GLAPIENTRY
2306 save_IndexMask(GLuint mask)
2307 {
2308 GET_CURRENT_CONTEXT(ctx);
2309 Node *n;
2310 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2311 n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
2312 if (n) {
2313 n[1].ui = mask;
2314 }
2315 if (ctx->ExecuteFlag) {
2316 CALL_IndexMask(ctx->Exec, (mask));
2317 }
2318 }
2319
2320
2321 static void GLAPIENTRY
2322 save_InitNames(void)
2323 {
2324 GET_CURRENT_CONTEXT(ctx);
2325 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2326 (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0);
2327 if (ctx->ExecuteFlag) {
2328 CALL_InitNames(ctx->Exec, ());
2329 }
2330 }
2331
2332
2333 static void GLAPIENTRY
2334 save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
2335 {
2336 GET_CURRENT_CONTEXT(ctx);
2337 Node *n;
2338 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2339 n = alloc_instruction(ctx, OPCODE_LIGHT, 6);
2340 if (n) {
2341 GLint i, nParams;
2342 n[1].e = light;
2343 n[2].e = pname;
2344 switch (pname) {
2345 case GL_AMBIENT:
2346 nParams = 4;
2347 break;
2348 case GL_DIFFUSE:
2349 nParams = 4;
2350 break;
2351 case GL_SPECULAR:
2352 nParams = 4;
2353 break;
2354 case GL_POSITION:
2355 nParams = 4;
2356 break;
2357 case GL_SPOT_DIRECTION:
2358 nParams = 3;
2359 break;
2360 case GL_SPOT_EXPONENT:
2361 nParams = 1;
2362 break;
2363 case GL_SPOT_CUTOFF:
2364 nParams = 1;
2365 break;
2366 case GL_CONSTANT_ATTENUATION:
2367 nParams = 1;
2368 break;
2369 case GL_LINEAR_ATTENUATION:
2370 nParams = 1;
2371 break;
2372 case GL_QUADRATIC_ATTENUATION:
2373 nParams = 1;
2374 break;
2375 default:
2376 nParams = 0;
2377 }
2378 for (i = 0; i < nParams; i++) {
2379 n[3 + i].f = params[i];
2380 }
2381 }
2382 if (ctx->ExecuteFlag) {
2383 CALL_Lightfv(ctx->Exec, (light, pname, params));
2384 }
2385 }
2386
2387
2388 static void GLAPIENTRY
2389 save_Lightf(GLenum light, GLenum pname, GLfloat param)
2390 {
2391 GLfloat parray[4];
2392 parray[0] = param;
2393 parray[1] = parray[2] = parray[3] = 0.0F;
2394 save_Lightfv(light, pname, parray);
2395 }
2396
2397
2398 static void GLAPIENTRY
2399 save_Lightiv(GLenum light, GLenum pname, const GLint *params)
2400 {
2401 GLfloat fparam[4];
2402 switch (pname) {
2403 case GL_AMBIENT:
2404 case GL_DIFFUSE:
2405 case GL_SPECULAR:
2406 fparam[0] = INT_TO_FLOAT(params[0]);
2407 fparam[1] = INT_TO_FLOAT(params[1]);
2408 fparam[2] = INT_TO_FLOAT(params[2]);
2409 fparam[3] = INT_TO_FLOAT(params[3]);
2410 break;
2411 case GL_POSITION:
2412 fparam[0] = (GLfloat) params[0];
2413 fparam[1] = (GLfloat) params[1];
2414 fparam[2] = (GLfloat) params[2];
2415 fparam[3] = (GLfloat) params[3];
2416 break;
2417 case GL_SPOT_DIRECTION:
2418 fparam[0] = (GLfloat) params[0];
2419 fparam[1] = (GLfloat) params[1];
2420 fparam[2] = (GLfloat) params[2];
2421 break;
2422 case GL_SPOT_EXPONENT:
2423 case GL_SPOT_CUTOFF:
2424 case GL_CONSTANT_ATTENUATION:
2425 case GL_LINEAR_ATTENUATION:
2426 case GL_QUADRATIC_ATTENUATION:
2427 fparam[0] = (GLfloat) params[0];
2428 break;
2429 default:
2430 /* error will be caught later in gl_Lightfv */
2431 ;
2432 }
2433 save_Lightfv(light, pname, fparam);
2434 }
2435
2436
2437 static void GLAPIENTRY
2438 save_Lighti(GLenum light, GLenum pname, GLint param)
2439 {
2440 GLint parray[4];
2441 parray[0] = param;
2442 parray[1] = parray[2] = parray[3] = 0;
2443 save_Lightiv(light, pname, parray);
2444 }
2445
2446
2447 static void GLAPIENTRY
2448 save_LightModelfv(GLenum pname, const GLfloat *params)
2449 {
2450 GET_CURRENT_CONTEXT(ctx);
2451 Node *n;
2452 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2453 n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5);
2454 if (n) {
2455 n[1].e = pname;
2456 n[2].f = params[0];
2457 n[3].f = params[1];
2458 n[4].f = params[2];
2459 n[5].f = params[3];
2460 }
2461 if (ctx->ExecuteFlag) {
2462 CALL_LightModelfv(ctx->Exec, (pname, params));
2463 }
2464 }
2465
2466
2467 static void GLAPIENTRY
2468 save_LightModelf(GLenum pname, GLfloat param)
2469 {
2470 GLfloat parray[4];
2471 parray[0] = param;
2472 parray[1] = parray[2] = parray[3] = 0.0F;
2473 save_LightModelfv(pname, parray);
2474 }
2475
2476
2477 static void GLAPIENTRY
2478 save_LightModeliv(GLenum pname, const GLint *params)
2479 {
2480 GLfloat fparam[4];
2481 switch (pname) {
2482 case GL_LIGHT_MODEL_AMBIENT:
2483 fparam[0] = INT_TO_FLOAT(params[0]);
2484 fparam[1] = INT_TO_FLOAT(params[1]);
2485 fparam[2] = INT_TO_FLOAT(params[2]);
2486 fparam[3] = INT_TO_FLOAT(params[3]);
2487 break;
2488 case GL_LIGHT_MODEL_LOCAL_VIEWER:
2489 case GL_LIGHT_MODEL_TWO_SIDE:
2490 case GL_LIGHT_MODEL_COLOR_CONTROL:
2491 fparam[0] = (GLfloat) params[0];
2492 fparam[1] = 0.0F;
2493 fparam[2] = 0.0F;
2494 fparam[3] = 0.0F;
2495 break;
2496 default:
2497 /* Error will be caught later in gl_LightModelfv */
2498 ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
2499 }
2500 save_LightModelfv(pname, fparam);
2501 }
2502
2503
2504 static void GLAPIENTRY
2505 save_LightModeli(GLenum pname, GLint param)
2506 {
2507 GLint parray[4];
2508 parray[0] = param;
2509 parray[1] = parray[2] = parray[3] = 0;
2510 save_LightModeliv(pname, parray);
2511 }
2512
2513
2514 static void GLAPIENTRY
2515 save_LineStipple(GLint factor, GLushort pattern)
2516 {
2517 GET_CURRENT_CONTEXT(ctx);
2518 Node *n;
2519 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2520 n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2);
2521 if (n) {
2522 n[1].i = factor;
2523 n[2].us = pattern;
2524 }
2525 if (ctx->ExecuteFlag) {
2526 CALL_LineStipple(ctx->Exec, (factor, pattern));
2527 }
2528 }
2529
2530
2531 static void GLAPIENTRY
2532 save_LineWidth(GLfloat width)
2533 {
2534 GET_CURRENT_CONTEXT(ctx);
2535 Node *n;
2536 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2537 n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1);
2538 if (n) {
2539 n[1].f = width;
2540 }
2541 if (ctx->ExecuteFlag) {
2542 CALL_LineWidth(ctx->Exec, (width));
2543 }
2544 }
2545
2546
2547 static void GLAPIENTRY
2548 save_ListBase(GLuint base)
2549 {
2550 GET_CURRENT_CONTEXT(ctx);
2551 Node *n;
2552 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2553 n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1);
2554 if (n) {
2555 n[1].ui = base;
2556 }
2557 if (ctx->ExecuteFlag) {
2558 CALL_ListBase(ctx->Exec, (base));
2559 }
2560 }
2561
2562
2563 static void GLAPIENTRY
2564 save_LoadIdentity(void)
2565 {
2566 GET_CURRENT_CONTEXT(ctx);
2567 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2568 (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0);
2569 if (ctx->ExecuteFlag) {
2570 CALL_LoadIdentity(ctx->Exec, ());
2571 }
2572 }
2573
2574
2575 static void GLAPIENTRY
2576 save_LoadMatrixf(const GLfloat * m)
2577 {
2578 GET_CURRENT_CONTEXT(ctx);
2579 Node *n;
2580 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2581 n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16);
2582 if (n) {
2583 GLuint i;
2584 for (i = 0; i < 16; i++) {
2585 n[1 + i].f = m[i];
2586 }
2587 }
2588 if (ctx->ExecuteFlag) {
2589 CALL_LoadMatrixf(ctx->Exec, (m));
2590 }
2591 }
2592
2593
2594 static void GLAPIENTRY
2595 save_LoadMatrixd(const GLdouble * m)
2596 {
2597 GLfloat f[16];
2598 GLint i;
2599 for (i = 0; i < 16; i++) {
2600 f[i] = (GLfloat) m[i];
2601 }
2602 save_LoadMatrixf(f);
2603 }
2604
2605
2606 static void GLAPIENTRY
2607 save_LoadName(GLuint name)
2608 {
2609 GET_CURRENT_CONTEXT(ctx);
2610 Node *n;
2611 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2612 n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1);
2613 if (n) {
2614 n[1].ui = name;
2615 }
2616 if (ctx->ExecuteFlag) {
2617 CALL_LoadName(ctx->Exec, (name));
2618 }
2619 }
2620
2621
2622 static void GLAPIENTRY
2623 save_LogicOp(GLenum opcode)
2624 {
2625 GET_CURRENT_CONTEXT(ctx);
2626 Node *n;
2627 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2628 n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1);
2629 if (n) {
2630 n[1].e = opcode;
2631 }
2632 if (ctx->ExecuteFlag) {
2633 CALL_LogicOp(ctx->Exec, (opcode));
2634 }
2635 }
2636
2637
2638 static void GLAPIENTRY
2639 save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
2640 GLint order, const GLdouble * points)
2641 {
2642 GET_CURRENT_CONTEXT(ctx);
2643 Node *n;
2644 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2645 n = alloc_instruction(ctx, OPCODE_MAP1, 6);
2646 if (n) {
2647 GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
2648 n[1].e = target;
2649 n[2].f = (GLfloat) u1;
2650 n[3].f = (GLfloat) u2;
2651 n[4].i = _mesa_evaluator_components(target); /* stride */
2652 n[5].i = order;
2653 n[6].data = (void *) pnts;
2654 }
2655 if (ctx->ExecuteFlag) {
2656 CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
2657 }
2658 }
2659
2660 static void GLAPIENTRY
2661 save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
2662 GLint order, const GLfloat * points)
2663 {
2664 GET_CURRENT_CONTEXT(ctx);
2665 Node *n;
2666 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2667 n = alloc_instruction(ctx, OPCODE_MAP1, 6);
2668 if (n) {
2669 GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
2670 n[1].e = target;
2671 n[2].f = u1;
2672 n[3].f = u2;
2673 n[4].i = _mesa_evaluator_components(target); /* stride */
2674 n[5].i = order;
2675 n[6].data = (void *) pnts;
2676 }
2677 if (ctx->ExecuteFlag) {
2678 CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
2679 }
2680 }
2681
2682
2683 static void GLAPIENTRY
2684 save_Map2d(GLenum target,
2685 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
2686 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
2687 const GLdouble * points)
2688 {
2689 GET_CURRENT_CONTEXT(ctx);
2690 Node *n;
2691 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2692 n = alloc_instruction(ctx, OPCODE_MAP2, 10);
2693 if (n) {
2694 GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
2695 vstride, vorder, points);
2696 n[1].e = target;
2697 n[2].f = (GLfloat) u1;
2698 n[3].f = (GLfloat) u2;
2699 n[4].f = (GLfloat) v1;
2700 n[5].f = (GLfloat) v2;
2701 /* XXX verify these strides are correct */
2702 n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
2703 n[7].i = _mesa_evaluator_components(target); /*vstride */
2704 n[8].i = uorder;
2705 n[9].i = vorder;
2706 n[10].data = (void *) pnts;
2707 }
2708 if (ctx->ExecuteFlag) {
2709 CALL_Map2d(ctx->Exec, (target,
2710 u1, u2, ustride, uorder,
2711 v1, v2, vstride, vorder, points));
2712 }
2713 }
2714
2715
2716 static void GLAPIENTRY
2717 save_Map2f(GLenum target,
2718 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
2719 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
2720 const GLfloat * points)
2721 {
2722 GET_CURRENT_CONTEXT(ctx);
2723 Node *n;
2724 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2725 n = alloc_instruction(ctx, OPCODE_MAP2, 10);
2726 if (n) {
2727 GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
2728 vstride, vorder, points);
2729 n[1].e = target;
2730 n[2].f = u1;
2731 n[3].f = u2;
2732 n[4].f = v1;
2733 n[5].f = v2;
2734 /* XXX verify these strides are correct */
2735 n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
2736 n[7].i = _mesa_evaluator_components(target); /*vstride */
2737 n[8].i = uorder;
2738 n[9].i = vorder;
2739 n[10].data = (void *) pnts;
2740 }
2741 if (ctx->ExecuteFlag) {
2742 CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
2743 v1, v2, vstride, vorder, points));
2744 }
2745 }
2746
2747
2748 static void GLAPIENTRY
2749 save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2750 {
2751 GET_CURRENT_CONTEXT(ctx);
2752 Node *n;
2753 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2754 n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3);
2755 if (n) {
2756 n[1].i = un;
2757 n[2].f = u1;
2758 n[3].f = u2;
2759 }
2760 if (ctx->ExecuteFlag) {
2761 CALL_MapGrid1f(ctx->Exec, (un, u1, u2));
2762 }
2763 }
2764
2765
2766 static void GLAPIENTRY
2767 save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2768 {
2769 save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
2770 }
2771
2772
2773 static void GLAPIENTRY
2774 save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2,
2775 GLint vn, GLfloat v1, GLfloat v2)
2776 {
2777 GET_CURRENT_CONTEXT(ctx);
2778 Node *n;
2779 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2780 n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6);
2781 if (n) {
2782 n[1].i = un;
2783 n[2].f = u1;
2784 n[3].f = u2;
2785 n[4].i = vn;
2786 n[5].f = v1;
2787 n[6].f = v2;
2788 }
2789 if (ctx->ExecuteFlag) {
2790 CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2));
2791 }
2792 }
2793
2794
2795
2796 static void GLAPIENTRY
2797 save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2,
2798 GLint vn, GLdouble v1, GLdouble v2)
2799 {
2800 save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
2801 vn, (GLfloat) v1, (GLfloat) v2);
2802 }
2803
2804
2805 static void GLAPIENTRY
2806 save_MatrixMode(GLenum mode)
2807 {
2808 GET_CURRENT_CONTEXT(ctx);
2809 Node *n;
2810 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2811 n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1);
2812 if (n) {
2813 n[1].e = mode;
2814 }
2815 if (ctx->ExecuteFlag) {
2816 CALL_MatrixMode(ctx->Exec, (mode));
2817 }
2818 }
2819
2820
2821 static void GLAPIENTRY
2822 save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
2823 {
2824 GET_CURRENT_CONTEXT(ctx);
2825 Node *n;
2826
2827 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2828 n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3);
2829 if (n) {
2830 n[1].e = target;
2831 n[2].e = internalFormat;
2832 n[3].b = sink;
2833 }
2834 if (ctx->ExecuteFlag) {
2835 CALL_Minmax(ctx->Exec, (target, internalFormat, sink));
2836 }
2837 }
2838
2839
2840 static void GLAPIENTRY
2841 save_MultMatrixf(const GLfloat * m)
2842 {
2843 GET_CURRENT_CONTEXT(ctx);
2844 Node *n;
2845 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2846 n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16);
2847 if (n) {
2848 GLuint i;
2849 for (i = 0; i < 16; i++) {
2850 n[1 + i].f = m[i];
2851 }
2852 }
2853 if (ctx->ExecuteFlag) {
2854 CALL_MultMatrixf(ctx->Exec, (m));
2855 }
2856 }
2857
2858
2859 static void GLAPIENTRY
2860 save_MultMatrixd(const GLdouble * m)
2861 {
2862 GLfloat f[16];
2863 GLint i;
2864 for (i = 0; i < 16; i++) {
2865 f[i] = (GLfloat) m[i];
2866 }
2867 save_MultMatrixf(f);
2868 }
2869
2870
2871 static void GLAPIENTRY
2872 save_NewList(GLuint name, GLenum mode)
2873 {
2874 GET_CURRENT_CONTEXT(ctx);
2875 /* It's an error to call this function while building a display list */
2876 _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
2877 (void) name;
2878 (void) mode;
2879 }
2880
2881
2882
2883 static void GLAPIENTRY
2884 save_Ortho(GLdouble left, GLdouble right,
2885 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2886 {
2887 GET_CURRENT_CONTEXT(ctx);
2888 Node *n;
2889 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2890 n = alloc_instruction(ctx, OPCODE_ORTHO, 6);
2891 if (n) {
2892 n[1].f = (GLfloat) left;
2893 n[2].f = (GLfloat) right;
2894 n[3].f = (GLfloat) bottom;
2895 n[4].f = (GLfloat) top;
2896 n[5].f = (GLfloat) nearval;
2897 n[6].f = (GLfloat) farval;
2898 }
2899 if (ctx->ExecuteFlag) {
2900 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
2901 }
2902 }
2903
2904
2905 static void GLAPIENTRY
2906 save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2907 {
2908 GET_CURRENT_CONTEXT(ctx);
2909 Node *n;
2910 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2911 n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
2912 if (n) {
2913 n[1].e = map;
2914 n[2].i = mapsize;
2915 n[3].data = (void *) malloc(mapsize * sizeof(GLfloat));
2916 memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
2917 }
2918 if (ctx->ExecuteFlag) {
2919 CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
2920 }
2921 }
2922
2923
2924 static void GLAPIENTRY
2925 save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2926 {
2927 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
2928 GLint i;
2929 if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
2930 for (i = 0; i < mapsize; i++) {
2931 fvalues[i] = (GLfloat) values[i];
2932 }
2933 }
2934 else {
2935 for (i = 0; i < mapsize; i++) {
2936 fvalues[i] = UINT_TO_FLOAT(values[i]);
2937 }
2938 }
2939 save_PixelMapfv(map, mapsize, fvalues);
2940 }
2941
2942
2943 static void GLAPIENTRY
2944 save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2945 {
2946 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
2947 GLint i;
2948 if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
2949 for (i = 0; i < mapsize; i++) {
2950 fvalues[i] = (GLfloat) values[i];
2951 }
2952 }
2953 else {
2954 for (i = 0; i < mapsize; i++) {
2955 fvalues[i] = USHORT_TO_FLOAT(values[i]);
2956 }
2957 }
2958 save_PixelMapfv(map, mapsize, fvalues);
2959 }
2960
2961
2962 static void GLAPIENTRY
2963 save_PixelTransferf(GLenum pname, GLfloat param)
2964 {
2965 GET_CURRENT_CONTEXT(ctx);
2966 Node *n;
2967 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2968 n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2);
2969 if (n) {
2970 n[1].e = pname;
2971 n[2].f = param;
2972 }
2973 if (ctx->ExecuteFlag) {
2974 CALL_PixelTransferf(ctx->Exec, (pname, param));
2975 }
2976 }
2977
2978
2979 static void GLAPIENTRY
2980 save_PixelTransferi(GLenum pname, GLint param)
2981 {
2982 save_PixelTransferf(pname, (GLfloat) param);
2983 }
2984
2985
2986 static void GLAPIENTRY
2987 save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
2988 {
2989 GET_CURRENT_CONTEXT(ctx);
2990 Node *n;
2991 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2992 n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2);
2993 if (n) {
2994 n[1].f = xfactor;
2995 n[2].f = yfactor;
2996 }
2997 if (ctx->ExecuteFlag) {
2998 CALL_PixelZoom(ctx->Exec, (xfactor, yfactor));
2999 }
3000 }
3001
3002
3003 static void GLAPIENTRY
3004 save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
3005 {
3006 GET_CURRENT_CONTEXT(ctx);
3007 Node *n;
3008 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3009 n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4);
3010 if (n) {
3011 n[1].e = pname;
3012 n[2].f = params[0];
3013 n[3].f = params[1];
3014 n[4].f = params[2];
3015 }
3016 if (ctx->ExecuteFlag) {
3017 CALL_PointParameterfvEXT(ctx->Exec, (pname, params));
3018 }
3019 }
3020
3021
3022 static void GLAPIENTRY
3023 save_PointParameterfEXT(GLenum pname, GLfloat param)
3024 {
3025 GLfloat parray[3];
3026 parray[0] = param;
3027 parray[1] = parray[2] = 0.0F;
3028 save_PointParameterfvEXT(pname, parray);
3029 }
3030
3031 static void GLAPIENTRY
3032 save_PointParameteriNV(GLenum pname, GLint param)
3033 {
3034 GLfloat parray[3];
3035 parray[0] = (GLfloat) param;
3036 parray[1] = parray[2] = 0.0F;
3037 save_PointParameterfvEXT(pname, parray);
3038 }
3039
3040 static void GLAPIENTRY
3041 save_PointParameterivNV(GLenum pname, const GLint * param)
3042 {
3043 GLfloat parray[3];
3044 parray[0] = (GLfloat) param[0];
3045 parray[1] = parray[2] = 0.0F;
3046 save_PointParameterfvEXT(pname, parray);
3047 }
3048
3049
3050 static void GLAPIENTRY
3051 save_PointSize(GLfloat size)
3052 {
3053 GET_CURRENT_CONTEXT(ctx);
3054 Node *n;
3055 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3056 n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1);
3057 if (n) {
3058 n[1].f = size;
3059 }
3060 if (ctx->ExecuteFlag) {
3061 CALL_PointSize(ctx->Exec, (size));
3062 }
3063 }
3064
3065
3066 static void GLAPIENTRY
3067 save_PolygonMode(GLenum face, GLenum mode)
3068 {
3069 GET_CURRENT_CONTEXT(ctx);
3070 Node *n;
3071 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3072 n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2);
3073 if (n) {
3074 n[1].e = face;
3075 n[2].e = mode;
3076 }
3077 if (ctx->ExecuteFlag) {
3078 CALL_PolygonMode(ctx->Exec, (face, mode));
3079 }
3080 }
3081
3082
3083 static void GLAPIENTRY
3084 save_PolygonStipple(const GLubyte * pattern)
3085 {
3086 GET_CURRENT_CONTEXT(ctx);
3087 Node *n;
3088
3089 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3090
3091 n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
3092 if (n) {
3093 n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
3094 pattern, &ctx->Unpack);
3095 }
3096 if (ctx->ExecuteFlag) {
3097 CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
3098 }
3099 }
3100
3101
3102 static void GLAPIENTRY
3103 save_PolygonOffset(GLfloat factor, GLfloat units)
3104 {
3105 GET_CURRENT_CONTEXT(ctx);
3106 Node *n;
3107 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3108 n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2);
3109 if (n) {
3110 n[1].f = factor;
3111 n[2].f = units;
3112 }
3113 if (ctx->ExecuteFlag) {
3114 CALL_PolygonOffset(ctx->Exec, (factor, units));
3115 }
3116 }
3117
3118
3119 static void GLAPIENTRY
3120 save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
3121 {
3122 GET_CURRENT_CONTEXT(ctx);
3123 /* XXX mult by DepthMaxF here??? */
3124 save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
3125 }
3126
3127
3128 static void GLAPIENTRY
3129 save_PopAttrib(void)
3130 {
3131 GET_CURRENT_CONTEXT(ctx);
3132 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3133 (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0);
3134 if (ctx->ExecuteFlag) {
3135 CALL_PopAttrib(ctx->Exec, ());
3136 }
3137 }
3138
3139
3140 static void GLAPIENTRY
3141 save_PopMatrix(void)
3142 {
3143 GET_CURRENT_CONTEXT(ctx);
3144 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3145 (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0);
3146 if (ctx->ExecuteFlag) {
3147 CALL_PopMatrix(ctx->Exec, ());
3148 }
3149 }
3150
3151
3152 static void GLAPIENTRY
3153 save_PopName(void)
3154 {
3155 GET_CURRENT_CONTEXT(ctx);
3156 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3157 (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0);
3158 if (ctx->ExecuteFlag) {
3159 CALL_PopName(ctx->Exec, ());
3160 }
3161 }
3162
3163
3164 static void GLAPIENTRY
3165 save_PrioritizeTextures(GLsizei num, const GLuint * textures,
3166 const GLclampf * priorities)
3167 {
3168 GET_CURRENT_CONTEXT(ctx);
3169 GLint i;
3170 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3171
3172 for (i = 0; i < num; i++) {
3173 Node *n;
3174 n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
3175 if (n) {
3176 n[1].ui = textures[i];
3177 n[2].f = priorities[i];
3178 }
3179 }
3180 if (ctx->ExecuteFlag) {
3181 CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities));
3182 }
3183 }
3184
3185
3186 static void GLAPIENTRY
3187 save_PushAttrib(GLbitfield mask)
3188 {
3189 GET_CURRENT_CONTEXT(ctx);
3190 Node *n;
3191 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3192 n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1);
3193 if (n) {
3194 n[1].bf = mask;
3195 }
3196 if (ctx->ExecuteFlag) {
3197 CALL_PushAttrib(ctx->Exec, (mask));
3198 }
3199 }
3200
3201
3202 static void GLAPIENTRY
3203 save_PushMatrix(void)
3204 {
3205 GET_CURRENT_CONTEXT(ctx);
3206 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3207 (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0);
3208 if (ctx->ExecuteFlag) {
3209 CALL_PushMatrix(ctx->Exec, ());
3210 }
3211 }
3212
3213
3214 static void GLAPIENTRY
3215 save_PushName(GLuint name)
3216 {
3217 GET_CURRENT_CONTEXT(ctx);
3218 Node *n;
3219 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3220 n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1);
3221 if (n) {
3222 n[1].ui = name;
3223 }
3224 if (ctx->ExecuteFlag) {
3225 CALL_PushName(ctx->Exec, (name));
3226 }
3227 }
3228
3229
3230 static void GLAPIENTRY
3231 save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3232 {
3233 GET_CURRENT_CONTEXT(ctx);
3234 Node *n;
3235 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3236 n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4);
3237 if (n) {
3238 n[1].f = x;
3239 n[2].f = y;
3240 n[3].f = z;
3241 n[4].f = w;
3242 }
3243 if (ctx->ExecuteFlag) {
3244 CALL_RasterPos4f(ctx->Exec, (x, y, z, w));
3245 }
3246 }
3247
3248 static void GLAPIENTRY
3249 save_RasterPos2d(GLdouble x, GLdouble y)
3250 {
3251 save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
3252 }
3253
3254 static void GLAPIENTRY
3255 save_RasterPos2f(GLfloat x, GLfloat y)
3256 {
3257 save_RasterPos4f(x, y, 0.0F, 1.0F);
3258 }
3259
3260 static void GLAPIENTRY
3261 save_RasterPos2i(GLint x, GLint y)
3262 {
3263 save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
3264 }
3265
3266 static void GLAPIENTRY
3267 save_RasterPos2s(GLshort x, GLshort y)
3268 {
3269 save_RasterPos4f(x, y, 0.0F, 1.0F);
3270 }
3271
3272 static void GLAPIENTRY
3273 save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3274 {
3275 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
3276 }
3277
3278 static void GLAPIENTRY
3279 save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3280 {
3281 save_RasterPos4f(x, y, z, 1.0F);
3282 }
3283
3284 static void GLAPIENTRY
3285 save_RasterPos3i(GLint x, GLint y, GLint z)
3286 {
3287 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
3288 }
3289
3290 static void GLAPIENTRY
3291 save_RasterPos3s(GLshort x, GLshort y, GLshort z)
3292 {
3293 save_RasterPos4f(x, y, z, 1.0F);
3294 }
3295
3296 static void GLAPIENTRY
3297 save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3298 {
3299 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
3300 }
3301
3302 static void GLAPIENTRY
3303 save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
3304 {
3305 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
3306 }
3307
3308 static void GLAPIENTRY
3309 save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3310 {
3311 save_RasterPos4f(x, y, z, w);
3312 }
3313
3314 static void GLAPIENTRY
3315 save_RasterPos2dv(const GLdouble * v)
3316 {
3317 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
3318 }
3319
3320 static void GLAPIENTRY
3321 save_RasterPos2fv(const GLfloat * v)
3322 {
3323 save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
3324 }
3325
3326 static void GLAPIENTRY
3327 save_RasterPos2iv(const GLint * v)
3328 {
3329 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
3330 }
3331
3332 static void GLAPIENTRY
3333 save_RasterPos2sv(const GLshort * v)
3334 {
3335 save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
3336 }
3337
3338 static void GLAPIENTRY
3339 save_RasterPos3dv(const GLdouble * v)
3340 {
3341 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
3342 }
3343
3344 static void GLAPIENTRY
3345 save_RasterPos3fv(const GLfloat * v)
3346 {
3347 save_RasterPos4f(v[0], v[1], v[2], 1.0F);
3348 }
3349
3350 static void GLAPIENTRY
3351 save_RasterPos3iv(const GLint * v)
3352 {
3353 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
3354 }
3355
3356 static void GLAPIENTRY
3357 save_RasterPos3sv(const GLshort * v)
3358 {
3359 save_RasterPos4f(v[0], v[1], v[2], 1.0F);
3360 }
3361
3362 static void GLAPIENTRY
3363 save_RasterPos4dv(const GLdouble * v)
3364 {
3365 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
3366 (GLfloat) v[2], (GLfloat) v[3]);
3367 }
3368
3369 static void GLAPIENTRY
3370 save_RasterPos4fv(const GLfloat * v)
3371 {
3372 save_RasterPos4f(v[0], v[1], v[2], v[3]);
3373 }
3374
3375 static void GLAPIENTRY
3376 save_RasterPos4iv(const GLint * v)
3377 {
3378 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
3379 (GLfloat) v[2], (GLfloat) v[3]);
3380 }
3381
3382 static void GLAPIENTRY
3383 save_RasterPos4sv(const GLshort * v)
3384 {
3385 save_RasterPos4f(v[0], v[1], v[2], v[3]);
3386 }
3387
3388
3389 static void GLAPIENTRY
3390 save_PassThrough(GLfloat token)
3391 {
3392 GET_CURRENT_CONTEXT(ctx);
3393 Node *n;
3394 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3395 n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1);
3396 if (n) {
3397 n[1].f = token;
3398 }
3399 if (ctx->ExecuteFlag) {
3400 CALL_PassThrough(ctx->Exec, (token));
3401 }
3402 }
3403
3404
3405 static void GLAPIENTRY
3406 save_ReadBuffer(GLenum mode)
3407 {
3408 GET_CURRENT_CONTEXT(ctx);
3409 Node *n;
3410 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3411 n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1);
3412 if (n) {
3413 n[1].e = mode;
3414 }
3415 if (ctx->ExecuteFlag) {
3416 CALL_ReadBuffer(ctx->Exec, (mode));
3417 }
3418 }
3419
3420
3421 static void GLAPIENTRY
3422 save_ResetHistogram(GLenum target)
3423 {
3424 GET_CURRENT_CONTEXT(ctx);
3425 Node *n;
3426 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3427 n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1);
3428 if (n) {
3429 n[1].e = target;
3430 }
3431 if (ctx->ExecuteFlag) {
3432 CALL_ResetHistogram(ctx->Exec, (target));
3433 }
3434 }
3435
3436
3437 static void GLAPIENTRY
3438 save_ResetMinmax(GLenum target)
3439 {
3440 GET_CURRENT_CONTEXT(ctx);
3441 Node *n;
3442 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3443 n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1);
3444 if (n) {
3445 n[1].e = target;
3446 }
3447 if (ctx->ExecuteFlag) {
3448 CALL_ResetMinmax(ctx->Exec, (target));
3449 }
3450 }
3451
3452
3453 static void GLAPIENTRY
3454 save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
3455 {
3456 GET_CURRENT_CONTEXT(ctx);
3457 Node *n;
3458 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3459 n = alloc_instruction(ctx, OPCODE_ROTATE, 4);
3460 if (n) {
3461 n[1].f = angle;
3462 n[2].f = x;
3463 n[3].f = y;
3464 n[4].f = z;
3465 }
3466 if (ctx->ExecuteFlag) {
3467 CALL_Rotatef(ctx->Exec, (angle, x, y, z));
3468 }
3469 }
3470
3471
3472 static void GLAPIENTRY
3473 save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
3474 {
3475 save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
3476 }
3477
3478
3479 static void GLAPIENTRY
3480 save_Scalef(GLfloat x, GLfloat y, GLfloat z)
3481 {
3482 GET_CURRENT_CONTEXT(ctx);
3483 Node *n;
3484 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3485 n = alloc_instruction(ctx, OPCODE_SCALE, 3);
3486 if (n) {
3487 n[1].f = x;
3488 n[2].f = y;
3489 n[3].f = z;
3490 }
3491 if (ctx->ExecuteFlag) {
3492 CALL_Scalef(ctx->Exec, (x, y, z));
3493 }
3494 }
3495
3496
3497 static void GLAPIENTRY
3498 save_Scaled(GLdouble x, GLdouble y, GLdouble z)
3499 {
3500 save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
3501 }
3502
3503
3504 static void GLAPIENTRY
3505 save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
3506 {
3507 GET_CURRENT_CONTEXT(ctx);
3508 Node *n;
3509 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3510 n = alloc_instruction(ctx, OPCODE_SCISSOR, 4);
3511 if (n) {
3512 n[1].i = x;
3513 n[2].i = y;
3514 n[3].i = width;
3515 n[4].i = height;
3516 }
3517 if (ctx->ExecuteFlag) {
3518 CALL_Scissor(ctx->Exec, (x, y, width, height));
3519 }
3520 }
3521
3522
3523 static void GLAPIENTRY
3524 save_ShadeModel(GLenum mode)
3525 {
3526 GET_CURRENT_CONTEXT(ctx);
3527 Node *n;
3528 ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
3529
3530 if (ctx->ExecuteFlag) {
3531 CALL_ShadeModel(ctx->Exec, (mode));
3532 }
3533
3534 if (ctx->ListState.Current.ShadeModel == mode)
3535 return;
3536
3537 SAVE_FLUSH_VERTICES(ctx);
3538
3539 /* Only save the value if we know the statechange will take effect:
3540 */
3541 if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
3542 ctx->ListState.Current.ShadeModel = mode;
3543
3544 n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
3545 if (n) {
3546 n[1].e = mode;
3547 }
3548 }
3549
3550
3551 static void GLAPIENTRY
3552 save_StencilFunc(GLenum func, GLint ref, GLuint mask)
3553 {
3554 GET_CURRENT_CONTEXT(ctx);
3555 Node *n;
3556 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3557 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3);
3558 if (n) {
3559 n[1].e = func;
3560 n[2].i = ref;
3561 n[3].ui = mask;
3562 }
3563 if (ctx->ExecuteFlag) {
3564 CALL_StencilFunc(ctx->Exec, (func, ref, mask));
3565 }
3566 }
3567
3568
3569 static void GLAPIENTRY
3570 save_StencilMask(GLuint mask)
3571 {
3572 GET_CURRENT_CONTEXT(ctx);
3573 Node *n;
3574 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3575 n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1);
3576 if (n) {
3577 n[1].ui = mask;
3578 }
3579 if (ctx->ExecuteFlag) {
3580 CALL_StencilMask(ctx->Exec, (mask));
3581 }
3582 }
3583
3584
3585 static void GLAPIENTRY
3586 save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
3587 {
3588 GET_CURRENT_CONTEXT(ctx);
3589 Node *n;
3590 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3591 n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3);
3592 if (n) {
3593 n[1].e = fail;
3594 n[2].e = zfail;
3595 n[3].e = zpass;
3596 }
3597 if (ctx->ExecuteFlag) {
3598 CALL_StencilOp(ctx->Exec, (fail, zfail, zpass));
3599 }
3600 }
3601
3602
3603 static void GLAPIENTRY
3604 save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
3605 {
3606 GET_CURRENT_CONTEXT(ctx);
3607 Node *n;
3608 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3609 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3610 if (n) {
3611 n[1].e = face;
3612 n[2].e = func;
3613 n[3].i = ref;
3614 n[4].ui = mask;
3615 }
3616 if (ctx->ExecuteFlag) {
3617 CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
3618 }
3619 }
3620
3621
3622 static void GLAPIENTRY
3623 save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
3624 GLuint mask)
3625 {
3626 GET_CURRENT_CONTEXT(ctx);
3627 Node *n;
3628 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3629 /* GL_FRONT */
3630 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3631 if (n) {
3632 n[1].e = GL_FRONT;
3633 n[2].e = frontfunc;
3634 n[3].i = ref;
3635 n[4].ui = mask;
3636 }
3637 /* GL_BACK */
3638 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3639 if (n) {
3640 n[1].e = GL_BACK;
3641 n[2].e = backfunc;
3642 n[3].i = ref;
3643 n[4].ui = mask;
3644 }
3645 if (ctx->ExecuteFlag) {
3646 CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask));
3647 CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask));
3648 }
3649 }
3650
3651
3652 static void GLAPIENTRY
3653 save_StencilMaskSeparate(GLenum face, GLuint mask)
3654 {
3655 GET_CURRENT_CONTEXT(ctx);
3656 Node *n;
3657 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3658 n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
3659 if (n) {
3660 n[1].e = face;
3661 n[2].ui = mask;
3662 }
3663 if (ctx->ExecuteFlag) {
3664 CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
3665 }
3666 }
3667
3668
3669 static void GLAPIENTRY
3670 save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
3671 {
3672 GET_CURRENT_CONTEXT(ctx);
3673 Node *n;
3674 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3675 n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
3676 if (n) {
3677 n[1].e = face;
3678 n[2].e = fail;
3679 n[3].e = zfail;
3680 n[4].e = zpass;
3681 }
3682 if (ctx->ExecuteFlag) {
3683 CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
3684 }
3685 }
3686
3687
3688 static void GLAPIENTRY
3689 save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
3690 {
3691 GET_CURRENT_CONTEXT(ctx);
3692 Node *n;
3693 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3694 n = alloc_instruction(ctx, OPCODE_TEXENV, 6);
3695 if (n) {
3696 n[1].e = target;
3697 n[2].e = pname;
3698 if (pname == GL_TEXTURE_ENV_COLOR) {
3699 n[3].f = params[0];
3700 n[4].f = params[1];
3701 n[5].f = params[2];
3702 n[6].f = params[3];
3703 }
3704 else {
3705 n[3].f = params[0];
3706 n[4].f = n[5].f = n[6].f = 0.0F;
3707 }
3708 }
3709 if (ctx->ExecuteFlag) {
3710 CALL_TexEnvfv(ctx->Exec, (target, pname, params));
3711 }
3712 }
3713
3714
3715 static void GLAPIENTRY
3716 save_TexEnvf(GLenum target, GLenum pname, GLfloat param)
3717 {
3718 GLfloat parray[4];
3719 parray[0] = (GLfloat) param;
3720 parray[1] = parray[2] = parray[3] = 0.0F;
3721 save_TexEnvfv(target, pname, parray);
3722 }
3723
3724
3725 static void GLAPIENTRY
3726 save_TexEnvi(GLenum target, GLenum pname, GLint param)
3727 {
3728 GLfloat p[4];
3729 p[0] = (GLfloat) param;
3730 p[1] = p[2] = p[3] = 0.0F;
3731 save_TexEnvfv(target, pname, p);
3732 }
3733
3734
3735 static void GLAPIENTRY
3736 save_TexEnviv(GLenum target, GLenum pname, const GLint * param)
3737 {
3738 GLfloat p[4];
3739 if (pname == GL_TEXTURE_ENV_COLOR) {
3740 p[0] = INT_TO_FLOAT(param[0]);
3741 p[1] = INT_TO_FLOAT(param[1]);
3742 p[2] = INT_TO_FLOAT(param[2]);
3743 p[3] = INT_TO_FLOAT(param[3]);
3744 }
3745 else {
3746 p[0] = (GLfloat) param[0];
3747 p[1] = p[2] = p[3] = 0.0F;
3748 }
3749 save_TexEnvfv(target, pname, p);
3750 }
3751
3752
3753 static void GLAPIENTRY
3754 save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
3755 {
3756 GET_CURRENT_CONTEXT(ctx);
3757 Node *n;
3758 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3759 n = alloc_instruction(ctx, OPCODE_TEXGEN, 6);
3760 if (n) {
3761 n[1].e = coord;
3762 n[2].e = pname;
3763 n[3].f = params[0];
3764 n[4].f = params[1];
3765 n[5].f = params[2];
3766 n[6].f = params[3];
3767 }
3768 if (ctx->ExecuteFlag) {
3769 CALL_TexGenfv(ctx->Exec, (coord, pname, params));
3770 }
3771 }
3772
3773
3774 static void GLAPIENTRY
3775 save_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
3776 {
3777 GLfloat p[4];
3778 p[0] = (GLfloat) params[0];
3779 p[1] = (GLfloat) params[1];
3780 p[2] = (GLfloat) params[2];
3781 p[3] = (GLfloat) params[3];
3782 save_TexGenfv(coord, pname, p);
3783 }
3784
3785
3786 static void GLAPIENTRY
3787 save_TexGend(GLenum coord, GLenum pname, GLdouble param)
3788 {
3789 GLfloat parray[4];
3790 parray[0] = (GLfloat) param;
3791 parray[1] = parray[2] = parray[3] = 0.0F;
3792 save_TexGenfv(coord, pname, parray);
3793 }
3794
3795
3796 static void GLAPIENTRY
3797 save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
3798 {
3799 GLfloat p[4];
3800 p[0] = (GLfloat) params[0];
3801 p[1] = (GLfloat) params[1];
3802 p[2] = (GLfloat) params[2];
3803 p[3] = (GLfloat) params[3];
3804 save_TexGenfv(coord, pname, p);
3805 }
3806
3807
3808 static void GLAPIENTRY
3809 save_TexGenf(GLenum coord, GLenum pname, GLfloat param)
3810 {
3811 GLfloat parray[4];
3812 parray[0] = param;
3813 parray[1] = parray[2] = parray[3] = 0.0F;
3814 save_TexGenfv(coord, pname, parray);
3815 }
3816
3817
3818 static void GLAPIENTRY
3819 save_TexGeni(GLenum coord, GLenum pname, GLint param)
3820 {
3821 GLint parray[4];
3822 parray[0] = param;
3823 parray[1] = parray[2] = parray[3] = 0;
3824 save_TexGeniv(coord, pname, parray);
3825 }
3826
3827
3828 static void GLAPIENTRY
3829 save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3830 {
3831 GET_CURRENT_CONTEXT(ctx);
3832 Node *n;
3833 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3834 n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6);
3835 if (n) {
3836 n[1].e = target;
3837 n[2].e = pname;
3838 n[3].f = params[0];
3839 n[4].f = params[1];
3840 n[5].f = params[2];
3841 n[6].f = params[3];
3842 }
3843 if (ctx->ExecuteFlag) {
3844 CALL_TexParameterfv(ctx->Exec, (target, pname, params));
3845 }
3846 }
3847
3848
3849 static void GLAPIENTRY
3850 save_TexParameterf(GLenum target, GLenum pname, GLfloat param)
3851 {
3852 GLfloat parray[4];
3853 parray[0] = param;
3854 parray[1] = parray[2] = parray[3] = 0.0F;
3855 save_TexParameterfv(target, pname, parray);
3856 }
3857
3858
3859 static void GLAPIENTRY
3860 save_TexParameteri(GLenum target, GLenum pname, GLint param)
3861 {
3862 GLfloat fparam[4];
3863 fparam[0] = (GLfloat) param;
3864 fparam[1] = fparam[2] = fparam[3] = 0.0F;
3865 save_TexParameterfv(target, pname, fparam);
3866 }
3867
3868
3869 static void GLAPIENTRY
3870 save_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
3871 {
3872 GLfloat fparam[4];
3873 fparam[0] = (GLfloat) params[0];
3874 fparam[1] = fparam[2] = fparam[3] = 0.0F;
3875 save_TexParameterfv(target, pname, fparam);
3876 }
3877
3878
3879 static void GLAPIENTRY
3880 save_TexImage1D(GLenum target,
3881 GLint level, GLint components,
3882 GLsizei width, GLint border,
3883 GLenum format, GLenum type, const GLvoid * pixels)
3884 {
3885 GET_CURRENT_CONTEXT(ctx);
3886 if (target == GL_PROXY_TEXTURE_1D) {
3887 /* don't compile, execute immediately */
3888 CALL_TexImage1D(ctx->Exec, (target, level, components, width,
3889 border, format, type, pixels));
3890 }
3891 else {
3892 Node *n;
3893 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3894 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
3895 if (n) {
3896 n[1].e = target;
3897 n[2].i = level;
3898 n[3].i = components;
3899 n[4].i = (GLint) width;
3900 n[5].i = border;
3901 n[6].e = format;
3902 n[7].e = type;
3903 n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
3904 pixels, &ctx->Unpack);
3905 }
3906 if (ctx->ExecuteFlag) {
3907 CALL_TexImage1D(ctx->Exec, (target, level, components, width,
3908 border, format, type, pixels));
3909 }
3910 }
3911 }
3912
3913
3914 static void GLAPIENTRY
3915 save_TexImage2D(GLenum target,
3916 GLint level, GLint components,
3917 GLsizei width, GLsizei height, GLint border,
3918 GLenum format, GLenum type, const GLvoid * pixels)
3919 {
3920 GET_CURRENT_CONTEXT(ctx);
3921 if (target == GL_PROXY_TEXTURE_2D) {
3922 /* don't compile, execute immediately */
3923 CALL_TexImage2D(ctx->Exec, (target, level, components, width,
3924 height, border, format, type, pixels));
3925 }
3926 else {
3927 Node *n;
3928 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3929 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
3930 if (n) {
3931 n[1].e = target;
3932 n[2].i = level;
3933 n[3].i = components;
3934 n[4].i = (GLint) width;
3935 n[5].i = (GLint) height;
3936 n[6].i = border;
3937 n[7].e = format;
3938 n[8].e = type;
3939 n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
3940 pixels, &ctx->Unpack);
3941 }
3942 if (ctx->ExecuteFlag) {
3943 CALL_TexImage2D(ctx->Exec, (target, level, components, width,
3944 height, border, format, type, pixels));
3945 }
3946 }
3947 }
3948
3949
3950 static void GLAPIENTRY
3951 save_TexImage3D(GLenum target,
3952 GLint level, GLint internalFormat,
3953 GLsizei width, GLsizei height, GLsizei depth,
3954 GLint border,
3955 GLenum format, GLenum type, const GLvoid * pixels)
3956 {
3957 GET_CURRENT_CONTEXT(ctx);
3958 if (target == GL_PROXY_TEXTURE_3D) {
3959 /* don't compile, execute immediately */
3960 CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
3961 height, depth, border, format, type,
3962 pixels));
3963 }
3964 else {
3965 Node *n;
3966 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3967 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
3968 if (n) {
3969 n[1].e = target;
3970 n[2].i = level;
3971 n[3].i = (GLint) internalFormat;
3972 n[4].i = (GLint) width;
3973 n[5].i = (GLint) height;
3974 n[6].i = (GLint) depth;
3975 n[7].i = border;
3976 n[8].e = format;
3977 n[9].e = type;
3978 n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
3979 pixels, &ctx->Unpack);
3980 }
3981 if (ctx->ExecuteFlag) {
3982 CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
3983 height, depth, border, format, type,
3984 pixels));
3985 }
3986 }
3987 }
3988
3989
3990 static void GLAPIENTRY
3991 save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
3992 GLsizei width, GLenum format, GLenum type,
3993 const GLvoid * pixels)
3994 {
3995 GET_CURRENT_CONTEXT(ctx);
3996 Node *n;
3997
3998 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3999
4000 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
4001 if (n) {
4002 n[1].e = target;
4003 n[2].i = level;
4004 n[3].i = xoffset;
4005 n[4].i = (GLint) width;
4006 n[5].e = format;
4007 n[6].e = type;
4008 n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
4009 pixels, &ctx->Unpack);
4010 }
4011 if (ctx->ExecuteFlag) {
4012 CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
4013 format, type, pixels));
4014 }
4015 }
4016
4017
4018 static void GLAPIENTRY
4019 save_TexSubImage2D(GLenum target, GLint level,
4020 GLint xoffset, GLint yoffset,
4021 GLsizei width, GLsizei height,
4022 GLenum format, GLenum type, const GLvoid * pixels)
4023 {
4024 GET_CURRENT_CONTEXT(ctx);
4025 Node *n;
4026
4027 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4028
4029 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
4030 if (n) {
4031 n[1].e = target;
4032 n[2].i = level;
4033 n[3].i = xoffset;
4034 n[4].i = yoffset;
4035 n[5].i = (GLint) width;
4036 n[6].i = (GLint) height;
4037 n[7].e = format;
4038 n[8].e = type;
4039 n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
4040 pixels, &ctx->Unpack);
4041 }
4042 if (ctx->ExecuteFlag) {
4043 CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
4044 width, height, format, type, pixels));
4045 }
4046 }
4047
4048
4049 static void GLAPIENTRY
4050 save_TexSubImage3D(GLenum target, GLint level,
4051 GLint xoffset, GLint yoffset, GLint zoffset,
4052 GLsizei width, GLsizei height, GLsizei depth,
4053 GLenum format, GLenum type, const GLvoid * pixels)
4054 {
4055 GET_CURRENT_CONTEXT(ctx);
4056 Node *n;
4057
4058 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4059
4060 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
4061 if (n) {
4062 n[1].e = target;
4063 n[2].i = level;
4064 n[3].i = xoffset;
4065 n[4].i = yoffset;
4066 n[5].i = zoffset;
4067 n[6].i = (GLint) width;
4068 n[7].i = (GLint) height;
4069 n[8].i = (GLint) depth;
4070 n[9].e = format;
4071 n[10].e = type;
4072 n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
4073 pixels, &ctx->Unpack);
4074 }
4075 if (ctx->ExecuteFlag) {
4076 CALL_TexSubImage3D(ctx->Exec, (target, level,
4077 xoffset, yoffset, zoffset,
4078 width, height, depth, format, type,
4079 pixels));
4080 }
4081 }
4082
4083
4084 static void GLAPIENTRY
4085 save_Translatef(GLfloat x, GLfloat y, GLfloat z)
4086 {
4087 GET_CURRENT_CONTEXT(ctx);
4088 Node *n;
4089 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4090 n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3);
4091 if (n) {
4092 n[1].f = x;
4093 n[2].f = y;
4094 n[3].f = z;
4095 }
4096 if (ctx->ExecuteFlag) {
4097 CALL_Translatef(ctx->Exec, (x, y, z));
4098 }
4099 }
4100
4101
4102 static void GLAPIENTRY
4103 save_Translated(GLdouble x, GLdouble y, GLdouble z)
4104 {
4105 save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
4106 }
4107
4108
4109
4110 static void GLAPIENTRY
4111 save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
4112 {
4113 GET_CURRENT_CONTEXT(ctx);
4114 Node *n;
4115 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4116 n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4);
4117 if (n) {
4118 n[1].i = x;
4119 n[2].i = y;
4120 n[3].i = (GLint) width;
4121 n[4].i = (GLint) height;
4122 }
4123 if (ctx->ExecuteFlag) {
4124 CALL_Viewport(ctx->Exec, (x, y, width, height));
4125 }
4126 }
4127
4128
4129 static void GLAPIENTRY
4130 save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4131 {
4132 GET_CURRENT_CONTEXT(ctx);
4133 Node *n;
4134 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4135 n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4);
4136 if (n) {
4137 n[1].f = x;
4138 n[2].f = y;
4139 n[3].f = z;
4140 n[4].f = w;
4141 }
4142 if (ctx->ExecuteFlag) {
4143 CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w));
4144 }
4145 }
4146
4147 static void GLAPIENTRY
4148 save_WindowPos2dMESA(GLdouble x, GLdouble y)
4149 {
4150 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
4151 }
4152
4153 static void GLAPIENTRY
4154 save_WindowPos2fMESA(GLfloat x, GLfloat y)
4155 {
4156 save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
4157 }
4158
4159 static void GLAPIENTRY
4160 save_WindowPos2iMESA(GLint x, GLint y)
4161 {
4162 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
4163 }
4164
4165 static void GLAPIENTRY
4166 save_WindowPos2sMESA(GLshort x, GLshort y)
4167 {
4168 save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
4169 }
4170
4171 static void GLAPIENTRY
4172 save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
4173 {
4174 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
4175 }
4176
4177 static void GLAPIENTRY
4178 save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
4179 {
4180 save_WindowPos4fMESA(x, y, z, 1.0F);
4181 }
4182
4183 static void GLAPIENTRY
4184 save_WindowPos3iMESA(GLint x, GLint y, GLint z)
4185 {
4186 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
4187 }
4188
4189 static void GLAPIENTRY
4190 save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
4191 {
4192 save_WindowPos4fMESA(x, y, z, 1.0F);
4193 }
4194
4195 static void GLAPIENTRY
4196 save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4197 {
4198 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
4199 }
4200
4201 static void GLAPIENTRY
4202 save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
4203 {
4204 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
4205 }
4206
4207 static void GLAPIENTRY
4208 save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
4209 {
4210 save_WindowPos4fMESA(x, y, z, w);
4211 }
4212
4213 static void GLAPIENTRY
4214 save_WindowPos2dvMESA(const GLdouble * v)
4215 {
4216 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
4217 }
4218
4219 static void GLAPIENTRY
4220 save_WindowPos2fvMESA(const GLfloat * v)
4221 {
4222 save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
4223 }
4224
4225 static void GLAPIENTRY
4226 save_WindowPos2ivMESA(const GLint * v)
4227 {
4228 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
4229 }
4230
4231 static void GLAPIENTRY
4232 save_WindowPos2svMESA(const GLshort * v)
4233 {
4234 save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
4235 }
4236
4237 static void GLAPIENTRY
4238 save_WindowPos3dvMESA(const GLdouble * v)
4239 {
4240 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
4241 }
4242
4243 static void GLAPIENTRY
4244 save_WindowPos3fvMESA(const GLfloat * v)
4245 {
4246 save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
4247 }
4248
4249 static void GLAPIENTRY
4250 save_WindowPos3ivMESA(const GLint * v)
4251 {
4252 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
4253 }
4254
4255 static void GLAPIENTRY
4256 save_WindowPos3svMESA(const GLshort * v)
4257 {
4258 save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
4259 }
4260
4261 static void GLAPIENTRY
4262 save_WindowPos4dvMESA(const GLdouble * v)
4263 {
4264 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
4265 (GLfloat) v[2], (GLfloat) v[3]);
4266 }
4267
4268 static void GLAPIENTRY
4269 save_WindowPos4fvMESA(const GLfloat * v)
4270 {
4271 save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
4272 }
4273
4274 static void GLAPIENTRY
4275 save_WindowPos4ivMESA(const GLint * v)
4276 {
4277 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
4278 (GLfloat) v[2], (GLfloat) v[3]);
4279 }
4280
4281 static void GLAPIENTRY
4282 save_WindowPos4svMESA(const GLshort * v)
4283 {
4284 save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
4285 }
4286
4287
4288
4289 /* GL_ARB_multitexture */
4290 static void GLAPIENTRY
4291 save_ActiveTextureARB(GLenum target)
4292 {
4293 GET_CURRENT_CONTEXT(ctx);
4294 Node *n;
4295 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4296 n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1);
4297 if (n) {
4298 n[1].e = target;
4299 }
4300 if (ctx->ExecuteFlag) {
4301 CALL_ActiveTextureARB(ctx->Exec, (target));
4302 }
4303 }
4304
4305
4306 /* GL_ARB_transpose_matrix */
4307
4308 static void GLAPIENTRY
4309 save_LoadTransposeMatrixdARB(const GLdouble m[16])
4310 {
4311 GLfloat tm[16];
4312 _math_transposefd(tm, m);
4313 save_LoadMatrixf(tm);
4314 }
4315
4316
4317 static void GLAPIENTRY
4318 save_LoadTransposeMatrixfARB(const GLfloat m[16])
4319 {
4320 GLfloat tm[16];
4321 _math_transposef(tm, m);
4322 save_LoadMatrixf(tm);
4323 }
4324
4325
4326 static void GLAPIENTRY
4327 save_MultTransposeMatrixdARB(const GLdouble m[16])
4328 {
4329 GLfloat tm[16];
4330 _math_transposefd(tm, m);
4331 save_MultMatrixf(tm);
4332 }
4333
4334
4335 static void GLAPIENTRY
4336 save_MultTransposeMatrixfARB(const GLfloat m[16])
4337 {
4338 GLfloat tm[16];
4339 _math_transposef(tm, m);
4340 save_MultMatrixf(tm);
4341 }
4342
4343
4344 /* GL_ARB_texture_compression */
4345 static void GLAPIENTRY
4346 save_CompressedTexImage1DARB(GLenum target, GLint level,
4347 GLenum internalFormat, GLsizei width,
4348 GLint border, GLsizei imageSize,
4349 const GLvoid * data)
4350 {
4351 GET_CURRENT_CONTEXT(ctx);
4352 if (target == GL_PROXY_TEXTURE_1D) {
4353 /* don't compile, execute immediately */
4354 CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
4355 width, border, imageSize,
4356 data));
4357 }
4358 else {
4359 Node *n;
4360 GLvoid *image;
4361 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4362 /* make copy of image */
4363 image = malloc(imageSize);
4364 if (!image) {
4365 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
4366 return;
4367 }
4368 memcpy(image, data, imageSize);
4369 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
4370 if (n) {
4371 n[1].e = target;
4372 n[2].i = level;
4373 n[3].e = internalFormat;
4374 n[4].i = (GLint) width;
4375 n[5].i = border;
4376 n[6].i = imageSize;
4377 n[7].data = image;
4378 }
4379 else if (image) {
4380 free(image);
4381 }
4382 if (ctx->ExecuteFlag) {
4383 CALL_CompressedTexImage1DARB(ctx->Exec,
4384 (target, level, internalFormat, width,
4385 border, imageSize, data));
4386 }
4387 }
4388 }
4389
4390
4391 static void GLAPIENTRY
4392 save_CompressedTexImage2DARB(GLenum target, GLint level,
4393 GLenum internalFormat, GLsizei width,
4394 GLsizei height, GLint border, GLsizei imageSize,
4395 const GLvoid * data)
4396 {
4397 GET_CURRENT_CONTEXT(ctx);
4398 if (target == GL_PROXY_TEXTURE_2D) {
4399 /* don't compile, execute immediately */
4400 CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
4401 width, height, border,
4402 imageSize, data));
4403 }
4404 else {
4405 Node *n;
4406 GLvoid *image;
4407 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4408 /* make copy of image */
4409 image = malloc(imageSize);
4410 if (!image) {
4411 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
4412 return;
4413 }
4414 memcpy(image, data, imageSize);
4415 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
4416 if (n) {
4417 n[1].e = target;
4418 n[2].i = level;
4419 n[3].e = internalFormat;
4420 n[4].i = (GLint) width;
4421 n[5].i = (GLint) height;
4422 n[6].i = border;
4423 n[7].i = imageSize;
4424 n[8].data = image;
4425 }
4426 else if (image) {
4427 free(image);
4428 }
4429 if (ctx->ExecuteFlag) {
4430 CALL_CompressedTexImage2DARB(ctx->Exec,
4431 (target, level, internalFormat, width,
4432 height, border, imageSize, data));
4433 }
4434 }
4435 }
4436
4437
4438 static void GLAPIENTRY
4439 save_CompressedTexImage3DARB(GLenum target, GLint level,
4440 GLenum internalFormat, GLsizei width,
4441 GLsizei height, GLsizei depth, GLint border,
4442 GLsizei imageSize, const GLvoid * data)
4443 {
4444 GET_CURRENT_CONTEXT(ctx);
4445 if (target == GL_PROXY_TEXTURE_3D) {
4446 /* don't compile, execute immediately */
4447 CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
4448 width, height, depth, border,
4449 imageSize, data));
4450 }
4451 else {
4452 Node *n;
4453 GLvoid *image;
4454 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4455 /* make copy of image */
4456 image = malloc(imageSize);
4457 if (!image) {
4458 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
4459 return;
4460 }
4461 memcpy(image, data, imageSize);
4462 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
4463 if (n) {
4464 n[1].e = target;
4465 n[2].i = level;
4466 n[3].e = internalFormat;
4467 n[4].i = (GLint) width;
4468 n[5].i = (GLint) height;
4469 n[6].i = (GLint) depth;
4470 n[7].i = border;
4471 n[8].i = imageSize;
4472 n[9].data = image;
4473 }
4474 else if (image) {
4475 free(image);
4476 }
4477 if (ctx->ExecuteFlag) {
4478 CALL_CompressedTexImage3DARB(ctx->Exec,
4479 (target, level, internalFormat, width,
4480 height, depth, border, imageSize,
4481 data));
4482 }
4483 }
4484 }
4485
4486
4487 static void GLAPIENTRY
4488 save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
4489 GLsizei width, GLenum format,
4490 GLsizei imageSize, const GLvoid * data)
4491 {
4492 Node *n;
4493 GLvoid *image;
4494
4495 GET_CURRENT_CONTEXT(ctx);
4496 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4497
4498 /* make copy of image */
4499 image = malloc(imageSize);
4500 if (!image) {
4501 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
4502 return;
4503 }
4504 memcpy(image, data, imageSize);
4505 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
4506 if (n) {
4507 n[1].e = target;
4508 n[2].i = level;
4509 n[3].i = xoffset;
4510 n[4].i = (GLint) width;
4511 n[5].e = format;
4512 n[6].i = imageSize;
4513 n[7].data = image;
4514 }
4515 else if (image) {
4516 free(image);
4517 }
4518 if (ctx->ExecuteFlag) {
4519 CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
4520 width, format, imageSize,
4521 data));
4522 }
4523 }
4524
4525
4526 static void GLAPIENTRY
4527 save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
4528 GLint yoffset, GLsizei width, GLsizei height,
4529 GLenum format, GLsizei imageSize,
4530 const GLvoid * data)
4531 {
4532 Node *n;
4533 GLvoid *image;
4534
4535 GET_CURRENT_CONTEXT(ctx);
4536 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4537
4538 /* make copy of image */
4539 image = malloc(imageSize);
4540 if (!image) {
4541 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
4542 return;
4543 }
4544 memcpy(image, data, imageSize);
4545 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
4546 if (n) {
4547 n[1].e = target;
4548 n[2].i = level;
4549 n[3].i = xoffset;
4550 n[4].i = yoffset;
4551 n[5].i = (GLint) width;
4552 n[6].i = (GLint) height;
4553 n[7].e = format;
4554 n[8].i = imageSize;
4555 n[9].data = image;
4556 }
4557 else if (image) {
4558 free(image);
4559 }
4560 if (ctx->ExecuteFlag) {
4561 CALL_CompressedTexSubImage2DARB(ctx->Exec,
4562 (target, level, xoffset, yoffset, width,
4563 height, format, imageSize, data));
4564 }
4565 }
4566
4567
4568 static void GLAPIENTRY
4569 save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
4570 GLint yoffset, GLint zoffset, GLsizei width,
4571 GLsizei height, GLsizei depth, GLenum format,
4572 GLsizei imageSize, const GLvoid * data)
4573 {
4574 Node *n;
4575 GLvoid *image;
4576
4577 GET_CURRENT_CONTEXT(ctx);
4578 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4579
4580 /* make copy of image */
4581 image = malloc(imageSize);
4582 if (!image) {
4583 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
4584 return;
4585 }
4586 memcpy(image, data, imageSize);
4587 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
4588 if (n) {
4589 n[1].e = target;
4590 n[2].i = level;
4591 n[3].i = xoffset;
4592 n[4].i = yoffset;
4593 n[5].i = zoffset;
4594 n[6].i = (GLint) width;
4595 n[7].i = (GLint) height;
4596 n[8].i = (GLint) depth;
4597 n[9].e = format;
4598 n[10].i = imageSize;
4599 n[11].data = image;
4600 }
4601 else if (image) {
4602 free(image);
4603 }
4604 if (ctx->ExecuteFlag) {
4605 CALL_CompressedTexSubImage3DARB(ctx->Exec,
4606 (target, level, xoffset, yoffset,
4607 zoffset, width, height, depth, format,
4608 imageSize, data));
4609 }
4610 }
4611
4612
4613 /* GL_ARB_multisample */
4614 static void GLAPIENTRY
4615 save_SampleCoverageARB(GLclampf value, GLboolean invert)
4616 {
4617 GET_CURRENT_CONTEXT(ctx);
4618 Node *n;
4619 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4620 n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2);
4621 if (n) {
4622 n[1].f = value;
4623 n[2].b = invert;
4624 }
4625 if (ctx->ExecuteFlag) {
4626 CALL_SampleCoverageARB(ctx->Exec, (value, invert));
4627 }
4628 }
4629
4630
4631 /*
4632 * GL_NV_vertex_program
4633 */
4634 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
4635 static void GLAPIENTRY
4636 save_BindProgramNV(GLenum target, GLuint id)
4637 {
4638 GET_CURRENT_CONTEXT(ctx);
4639 Node *n;
4640 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4641 n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2);
4642 if (n) {
4643 n[1].e = target;
4644 n[2].ui = id;
4645 }
4646 if (ctx->ExecuteFlag) {
4647 CALL_BindProgramNV(ctx->Exec, (target, id));
4648 }
4649 }
4650
4651 static void GLAPIENTRY
4652 save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
4653 GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4654 {
4655 GET_CURRENT_CONTEXT(ctx);
4656 Node *n;
4657 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4658 n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
4659 if (n) {
4660 n[1].e = target;
4661 n[2].ui = index;
4662 n[3].f = x;
4663 n[4].f = y;
4664 n[5].f = z;
4665 n[6].f = w;
4666 }
4667 if (ctx->ExecuteFlag) {
4668 CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
4669 }
4670 }
4671
4672
4673 static void GLAPIENTRY
4674 save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
4675 const GLfloat *params)
4676 {
4677 save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
4678 params[2], params[3]);
4679 }
4680
4681
4682 static void GLAPIENTRY
4683 save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
4684 const GLfloat * params)
4685 {
4686 GET_CURRENT_CONTEXT(ctx);
4687 Node *n;
4688 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4689
4690 if (count > 0) {
4691 GLint i;
4692 const GLfloat * p = params;
4693
4694 for (i = 0 ; i < count ; i++) {
4695 n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
4696 if (n) {
4697 n[1].e = target;
4698 n[2].ui = index;
4699 n[3].f = p[0];
4700 n[4].f = p[1];
4701 n[5].f = p[2];
4702 n[6].f = p[3];
4703 p += 4;
4704 }
4705 }
4706 }
4707
4708 if (ctx->ExecuteFlag) {
4709 CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params));
4710 }
4711 }
4712
4713
4714 static void GLAPIENTRY
4715 save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
4716 GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4717 {
4718 save_ProgramEnvParameter4fARB(target, index,
4719 (GLfloat) x,
4720 (GLfloat) y, (GLfloat) z, (GLfloat) w);
4721 }
4722
4723
4724 static void GLAPIENTRY
4725 save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
4726 const GLdouble *params)
4727 {
4728 save_ProgramEnvParameter4fARB(target, index,
4729 (GLfloat) params[0],
4730 (GLfloat) params[1],
4731 (GLfloat) params[2], (GLfloat) params[3]);
4732 }
4733
4734 #endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */
4735
4736 #if FEATURE_NV_vertex_program
4737 static void GLAPIENTRY
4738 save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
4739 {
4740 GET_CURRENT_CONTEXT(ctx);
4741 Node *n;
4742 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4743 n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6);
4744 if (n) {
4745 n[1].e = target;
4746 n[2].ui = id;
4747 n[3].f = params[0];
4748 n[4].f = params[1];
4749 n[5].f = params[2];
4750 n[6].f = params[3];
4751 }
4752 if (ctx->ExecuteFlag) {
4753 CALL_ExecuteProgramNV(ctx->Exec, (target, id, params));
4754 }
4755 }
4756
4757
4758 static void GLAPIENTRY
4759 save_ProgramParameters4dvNV(GLenum target, GLuint index,
4760 GLuint num, const GLdouble *params)
4761 {
4762 GLuint i;
4763 for (i = 0; i < num; i++) {
4764 save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i);
4765 }
4766 }
4767
4768
4769 static void GLAPIENTRY
4770 save_ProgramParameters4fvNV(GLenum target, GLuint index,
4771 GLuint num, const GLfloat *params)
4772 {
4773 GLuint i;
4774 for (i = 0; i < num; i++) {
4775 save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i);
4776 }
4777 }
4778
4779
4780 static void GLAPIENTRY
4781 save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
4782 const GLubyte * program)
4783 {
4784 GET_CURRENT_CONTEXT(ctx);
4785 Node *n;
4786
4787 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4788
4789 n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
4790 if (n) {
4791 GLubyte *programCopy = (GLubyte *) malloc(len);
4792 if (!programCopy) {
4793 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
4794 return;
4795 }
4796 memcpy(programCopy, program, len);
4797 n[1].e = target;
4798 n[2].ui = id;
4799 n[3].i = len;
4800 n[4].data = programCopy;
4801 }
4802 if (ctx->ExecuteFlag) {
4803 CALL_LoadProgramNV(ctx->Exec, (target, id, len, program));
4804 }
4805 }
4806
4807
4808 static void GLAPIENTRY
4809 save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
4810 {
4811 GET_CURRENT_CONTEXT(ctx);
4812 Node *n;
4813
4814 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4815
4816 n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2);
4817 if (n) {
4818 GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint));
4819 if (!idCopy) {
4820 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
4821 return;
4822 }
4823 memcpy(idCopy, ids, num * sizeof(GLuint));
4824 n[1].i = num;
4825 n[2].data = idCopy;
4826 }
4827 if (ctx->ExecuteFlag) {
4828 CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids));
4829 }
4830 }
4831
4832
4833 static void GLAPIENTRY
4834 save_TrackMatrixNV(GLenum target, GLuint address,
4835 GLenum matrix, GLenum transform)
4836 {
4837 GET_CURRENT_CONTEXT(ctx);
4838 Node *n;
4839 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4840 n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4);
4841 if (n) {
4842 n[1].e = target;
4843 n[2].ui = address;
4844 n[3].e = matrix;
4845 n[4].e = transform;
4846 }
4847 if (ctx->ExecuteFlag) {
4848 CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform));
4849 }
4850 }
4851 #endif /* FEATURE_NV_vertex_program */
4852
4853
4854 /*
4855 * GL_NV_fragment_program
4856 */
4857 #if FEATURE_NV_fragment_program
4858 static void GLAPIENTRY
4859 save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
4860 GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4861 {
4862 GET_CURRENT_CONTEXT(ctx);
4863 Node *n;
4864 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4865 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
4866 if (n) {
4867 n[1].e = target;
4868 n[2].ui = index;
4869 n[3].f = x;
4870 n[4].f = y;
4871 n[5].f = z;
4872 n[6].f = w;
4873 }
4874 if (ctx->ExecuteFlag) {
4875 CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
4876 }
4877 }
4878
4879
4880 static void GLAPIENTRY
4881 save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
4882 const GLfloat *params)
4883 {
4884 GET_CURRENT_CONTEXT(ctx);
4885 Node *n;
4886 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4887 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
4888 if (n) {
4889 n[1].e = target;
4890 n[2].ui = index;
4891 n[3].f = params[0];
4892 n[4].f = params[1];
4893 n[5].f = params[2];
4894 n[6].f = params[3];
4895 }
4896 if (ctx->ExecuteFlag) {
4897 CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
4898 }
4899 }
4900
4901
4902 static void GLAPIENTRY
4903 save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
4904 const GLfloat *params)
4905 {
4906 GET_CURRENT_CONTEXT(ctx);
4907 Node *n;
4908 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4909
4910 if (count > 0) {
4911 GLint i;
4912 const GLfloat * p = params;
4913
4914 for (i = 0 ; i < count ; i++) {
4915 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
4916 if (n) {
4917 n[1].e = target;
4918 n[2].ui = index;
4919 n[3].f = p[0];
4920 n[4].f = p[1];
4921 n[5].f = p[2];
4922 n[6].f = p[3];
4923 p += 4;
4924 }
4925 }
4926 }
4927
4928 if (ctx->ExecuteFlag) {
4929 CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params));
4930 }
4931 }
4932
4933
4934 static void GLAPIENTRY
4935 save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
4936 GLdouble x, GLdouble y,
4937 GLdouble z, GLdouble w)
4938 {
4939 GET_CURRENT_CONTEXT(ctx);
4940 Node *n;
4941 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4942 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
4943 if (n) {
4944 n[1].e = target;
4945 n[2].ui = index;
4946 n[3].f = (GLfloat) x;
4947 n[4].f = (GLfloat) y;
4948 n[5].f = (GLfloat) z;
4949 n[6].f = (GLfloat) w;
4950 }
4951 if (ctx->ExecuteFlag) {
4952 CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
4953 }
4954 }
4955
4956
4957 static void GLAPIENTRY
4958 save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
4959 const GLdouble *params)
4960 {
4961 GET_CURRENT_CONTEXT(ctx);
4962 Node *n;
4963 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4964 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
4965 if (n) {
4966 n[1].e = target;
4967 n[2].ui = index;
4968 n[3].f = (GLfloat) params[0];
4969 n[4].f = (GLfloat) params[1];
4970 n[5].f = (GLfloat) params[2];
4971 n[6].f = (GLfloat) params[3];
4972 }
4973 if (ctx->ExecuteFlag) {
4974 CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
4975 }
4976 }
4977
4978 static void GLAPIENTRY
4979 save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
4980 GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4981 {
4982 GET_CURRENT_CONTEXT(ctx);
4983 Node *n;
4984
4985 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4986
4987 n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
4988 if (n) {
4989 GLubyte *nameCopy = (GLubyte *) malloc(len);
4990 if (!nameCopy) {
4991 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
4992 return;
4993 }
4994 memcpy(nameCopy, name, len);
4995 n[1].ui = id;
4996 n[2].i = len;
4997 n[3].data = nameCopy;
4998 n[4].f = x;
4999 n[5].f = y;
5000 n[6].f = z;
5001 n[7].f = w;
5002 }
5003 if (ctx->ExecuteFlag) {
5004 CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w));
5005 }
5006 }
5007
5008
5009 static void GLAPIENTRY
5010 save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name,
5011 const float v[])
5012 {
5013 save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]);
5014 }
5015
5016
5017 static void GLAPIENTRY
5018 save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name,
5019 GLdouble x, GLdouble y, GLdouble z, GLdouble w)
5020 {
5021 save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y,
5022 (GLfloat) z, (GLfloat) w);
5023 }
5024
5025
5026 static void GLAPIENTRY
5027 save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name,
5028 const double v[])
5029 {
5030 save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0],
5031 (GLfloat) v[1], (GLfloat) v[2],
5032 (GLfloat) v[3]);
5033 }
5034
5035 #endif /* FEATURE_NV_fragment_program */
5036
5037
5038
5039 /* GL_EXT_stencil_two_side */
5040 static void GLAPIENTRY
5041 save_ActiveStencilFaceEXT(GLenum face)
5042 {
5043 GET_CURRENT_CONTEXT(ctx);
5044 Node *n;
5045 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5046 n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
5047 if (n) {
5048 n[1].e = face;
5049 }
5050 if (ctx->ExecuteFlag) {
5051 CALL_ActiveStencilFaceEXT(ctx->Exec, (face));
5052 }
5053 }
5054
5055
5056 /* GL_EXT_depth_bounds_test */
5057 static void GLAPIENTRY
5058 save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax)
5059 {
5060 GET_CURRENT_CONTEXT(ctx);
5061 Node *n;
5062 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5063 n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
5064 if (n) {
5065 n[1].f = (GLfloat) zmin;
5066 n[2].f = (GLfloat) zmax;
5067 }
5068 if (ctx->ExecuteFlag) {
5069 CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax));
5070 }
5071 }
5072
5073
5074
5075 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
5076
5077 static void GLAPIENTRY
5078 save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
5079 const GLvoid * string)
5080 {
5081 GET_CURRENT_CONTEXT(ctx);
5082 Node *n;
5083
5084 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5085
5086 n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
5087 if (n) {
5088 GLubyte *programCopy = (GLubyte *) malloc(len);
5089 if (!programCopy) {
5090 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
5091 return;
5092 }
5093 memcpy(programCopy, string, len);
5094 n[1].e = target;
5095 n[2].e = format;
5096 n[3].i = len;
5097 n[4].data = programCopy;
5098 }
5099 if (ctx->ExecuteFlag) {
5100 CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
5101 }
5102 }
5103
5104 #endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */
5105
5106
5107 #if FEATURE_queryobj
5108
5109 static void GLAPIENTRY
5110 save_BeginQueryARB(GLenum target, GLuint id)
5111 {
5112 GET_CURRENT_CONTEXT(ctx);
5113 Node *n;
5114 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5115 n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
5116 if (n) {
5117 n[1].e = target;
5118 n[2].ui = id;
5119 }
5120 if (ctx->ExecuteFlag) {
5121 CALL_BeginQueryARB(ctx->Exec, (target, id));
5122 }
5123 }
5124
5125
5126 static void GLAPIENTRY
5127 save_EndQueryARB(GLenum target)
5128 {
5129 GET_CURRENT_CONTEXT(ctx);
5130 Node *n;
5131 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5132 n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1);
5133 if (n) {
5134 n[1].e = target;
5135 }
5136 if (ctx->ExecuteFlag) {
5137 CALL_EndQueryARB(ctx->Exec, (target));
5138 }
5139 }
5140
5141 #endif /* FEATURE_queryobj */
5142
5143
5144 static void GLAPIENTRY
5145 save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
5146 {
5147 GET_CURRENT_CONTEXT(ctx);
5148 Node *n;
5149 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5150 n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
5151 if (n) {
5152 GLint i;
5153 n[1].i = count;
5154 if (count > MAX_DRAW_BUFFERS)
5155 count = MAX_DRAW_BUFFERS;
5156 for (i = 0; i < count; i++) {
5157 n[2 + i].e = buffers[i];
5158 }
5159 }
5160 if (ctx->ExecuteFlag) {
5161 CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
5162 }
5163 }
5164
5165 static void GLAPIENTRY
5166 save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
5167 {
5168 GET_CURRENT_CONTEXT(ctx);
5169 Node *n;
5170
5171 n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
5172 if (n) {
5173 n[1].ui = pname;
5174 n[2].f = param[0];
5175 n[3].f = param[1];
5176 n[4].f = param[2];
5177 n[5].f = param[3];
5178 }
5179 if (ctx->ExecuteFlag) {
5180 CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param));
5181 }
5182 }
5183
5184 static void GLAPIENTRY
5185 save_TexBumpParameterivATI(GLenum pname, const GLint *param)
5186 {
5187 GLfloat p[4];
5188 p[0] = INT_TO_FLOAT(param[0]);
5189 p[1] = INT_TO_FLOAT(param[1]);
5190 p[2] = INT_TO_FLOAT(param[2]);
5191 p[3] = INT_TO_FLOAT(param[3]);
5192 save_TexBumpParameterfvATI(pname, p);
5193 }
5194
5195 #if FEATURE_ATI_fragment_shader
5196 static void GLAPIENTRY
5197 save_BindFragmentShaderATI(GLuint id)
5198 {
5199 GET_CURRENT_CONTEXT(ctx);
5200 Node *n;
5201
5202 n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
5203 if (n) {
5204 n[1].ui = id;
5205 }
5206 if (ctx->ExecuteFlag) {
5207 CALL_BindFragmentShaderATI(ctx->Exec, (id));
5208 }
5209 }
5210
5211 static void GLAPIENTRY
5212 save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
5213 {
5214 GET_CURRENT_CONTEXT(ctx);
5215 Node *n;
5216
5217 n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
5218 if (n) {
5219 n[1].ui = dst;
5220 n[2].f = value[0];
5221 n[3].f = value[1];
5222 n[4].f = value[2];
5223 n[5].f = value[3];
5224 }
5225 if (ctx->ExecuteFlag) {
5226 CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
5227 }
5228 }
5229 #endif
5230
5231 static void
5232 save_Attr1fNV(GLenum attr, GLfloat x)
5233 {
5234 GET_CURRENT_CONTEXT(ctx);
5235 Node *n;
5236 SAVE_FLUSH_VERTICES(ctx);
5237 n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2);
5238 if (n) {
5239 n[1].e = attr;
5240 n[2].f = x;
5241 }
5242
5243 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5244 ctx->ListState.ActiveAttribSize[attr] = 1;
5245 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
5246
5247 if (ctx->ExecuteFlag) {
5248 CALL_VertexAttrib1fNV(ctx->Exec, (attr, x));
5249 }
5250 }
5251
5252 static void
5253 save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
5254 {
5255 GET_CURRENT_CONTEXT(ctx);
5256 Node *n;
5257 SAVE_FLUSH_VERTICES(ctx);
5258 n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3);
5259 if (n) {
5260 n[1].e = attr;
5261 n[2].f = x;
5262 n[3].f = y;
5263 }
5264
5265 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5266 ctx->ListState.ActiveAttribSize[attr] = 2;
5267 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
5268
5269 if (ctx->ExecuteFlag) {
5270 CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y));
5271 }
5272 }
5273
5274 static void
5275 save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
5276 {
5277 GET_CURRENT_CONTEXT(ctx);
5278 Node *n;
5279 SAVE_FLUSH_VERTICES(ctx);
5280 n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4);
5281 if (n) {
5282 n[1].e = attr;
5283 n[2].f = x;
5284 n[3].f = y;
5285 n[4].f = z;
5286 }
5287
5288 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5289 ctx->ListState.ActiveAttribSize[attr] = 3;
5290 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
5291
5292 if (ctx->ExecuteFlag) {
5293 CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z));
5294 }
5295 }
5296
5297 static void
5298 save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5299 {
5300 GET_CURRENT_CONTEXT(ctx);
5301 Node *n;
5302 SAVE_FLUSH_VERTICES(ctx);
5303 n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5);
5304 if (n) {
5305 n[1].e = attr;
5306 n[2].f = x;
5307 n[3].f = y;
5308 n[4].f = z;
5309 n[5].f = w;
5310 }
5311
5312 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5313 ctx->ListState.ActiveAttribSize[attr] = 4;
5314 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
5315
5316 if (ctx->ExecuteFlag) {
5317 CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w));
5318 }
5319 }
5320
5321
5322 static void
5323 save_Attr1fARB(GLenum attr, GLfloat x)
5324 {
5325 GET_CURRENT_CONTEXT(ctx);
5326 Node *n;
5327 SAVE_FLUSH_VERTICES(ctx);
5328 n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2);
5329 if (n) {
5330 n[1].e = attr;
5331 n[2].f = x;
5332 }
5333
5334 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5335 ctx->ListState.ActiveAttribSize[attr] = 1;
5336 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
5337
5338 if (ctx->ExecuteFlag) {
5339 CALL_VertexAttrib1fARB(ctx->Exec, (attr, x));
5340 }
5341 }
5342
5343 static void
5344 save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
5345 {
5346 GET_CURRENT_CONTEXT(ctx);
5347 Node *n;
5348 SAVE_FLUSH_VERTICES(ctx);
5349 n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3);
5350 if (n) {
5351 n[1].e = attr;
5352 n[2].f = x;
5353 n[3].f = y;
5354 }
5355
5356 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5357 ctx->ListState.ActiveAttribSize[attr] = 2;
5358 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
5359
5360 if (ctx->ExecuteFlag) {
5361 CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y));
5362 }
5363 }
5364
5365 static void
5366 save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
5367 {
5368 GET_CURRENT_CONTEXT(ctx);
5369 Node *n;
5370 SAVE_FLUSH_VERTICES(ctx);
5371 n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4);
5372 if (n) {
5373 n[1].e = attr;
5374 n[2].f = x;
5375 n[3].f = y;
5376 n[4].f = z;
5377 }
5378
5379 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5380 ctx->ListState.ActiveAttribSize[attr] = 3;
5381 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
5382
5383 if (ctx->ExecuteFlag) {
5384 CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z));
5385 }
5386 }
5387
5388 static void
5389 save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5390 {
5391 GET_CURRENT_CONTEXT(ctx);
5392 Node *n;
5393 SAVE_FLUSH_VERTICES(ctx);
5394 n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5);
5395 if (n) {
5396 n[1].e = attr;
5397 n[2].f = x;
5398 n[3].f = y;
5399 n[4].f = z;
5400 n[5].f = w;
5401 }
5402
5403 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5404 ctx->ListState.ActiveAttribSize[attr] = 4;
5405 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
5406
5407 if (ctx->ExecuteFlag) {
5408 CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w));
5409 }
5410 }
5411
5412
5413 static void GLAPIENTRY
5414 save_EvalCoord1f(GLfloat x)
5415 {
5416 GET_CURRENT_CONTEXT(ctx);
5417 Node *n;
5418 SAVE_FLUSH_VERTICES(ctx);
5419 n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1);
5420 if (n) {
5421 n[1].f = x;
5422 }
5423 if (ctx->ExecuteFlag) {
5424 CALL_EvalCoord1f(ctx->Exec, (x));
5425 }
5426 }
5427
5428 static void GLAPIENTRY
5429 save_EvalCoord1fv(const GLfloat * v)
5430 {
5431 save_EvalCoord1f(v[0]);
5432 }
5433
5434 static void GLAPIENTRY
5435 save_EvalCoord2f(GLfloat x, GLfloat y)
5436 {
5437 GET_CURRENT_CONTEXT(ctx);
5438 Node *n;
5439 SAVE_FLUSH_VERTICES(ctx);
5440 n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2);
5441 if (n) {
5442 n[1].f = x;
5443 n[2].f = y;
5444 }
5445 if (ctx->ExecuteFlag) {
5446 CALL_EvalCoord2f(ctx->Exec, (x, y));
5447 }
5448 }
5449
5450 static void GLAPIENTRY
5451 save_EvalCoord2fv(const GLfloat * v)
5452 {
5453 save_EvalCoord2f(v[0], v[1]);
5454 }
5455
5456
5457 static void GLAPIENTRY
5458 save_EvalPoint1(GLint x)
5459 {
5460 GET_CURRENT_CONTEXT(ctx);
5461 Node *n;
5462 SAVE_FLUSH_VERTICES(ctx);
5463 n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1);
5464 if (n) {
5465 n[1].i = x;
5466 }
5467 if (ctx->ExecuteFlag) {
5468 CALL_EvalPoint1(ctx->Exec, (x));
5469 }
5470 }
5471
5472 static void GLAPIENTRY
5473 save_EvalPoint2(GLint x, GLint y)
5474 {
5475 GET_CURRENT_CONTEXT(ctx);
5476 Node *n;
5477 SAVE_FLUSH_VERTICES(ctx);
5478 n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2);
5479 if (n) {
5480 n[1].i = x;
5481 n[2].i = y;
5482 }
5483 if (ctx->ExecuteFlag) {
5484 CALL_EvalPoint2(ctx->Exec, (x, y));
5485 }
5486 }
5487
5488 static void GLAPIENTRY
5489 save_Indexf(GLfloat x)
5490 {
5491 save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x);
5492 }
5493
5494 static void GLAPIENTRY
5495 save_Indexfv(const GLfloat * v)
5496 {
5497 save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]);
5498 }
5499
5500 static void GLAPIENTRY
5501 save_EdgeFlag(GLboolean x)
5502 {
5503 save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
5504 }
5505
5506 static INLINE GLboolean compare4fv( const GLfloat *a,
5507 const GLfloat *b,
5508 GLuint count )
5509 {
5510 return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
5511 }
5512
5513
5514 static void GLAPIENTRY
5515 save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
5516 {
5517 GET_CURRENT_CONTEXT(ctx);
5518 Node *n;
5519 int args, i;
5520 GLuint bitmask;
5521
5522 switch (face) {
5523 case GL_BACK:
5524 case GL_FRONT:
5525 case GL_FRONT_AND_BACK:
5526 break;
5527 default:
5528 _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)");
5529 return;
5530 }
5531
5532 switch (pname) {
5533 case GL_EMISSION:
5534 case GL_AMBIENT:
5535 case GL_DIFFUSE:
5536 case GL_SPECULAR:
5537 case GL_AMBIENT_AND_DIFFUSE:
5538 args = 4;
5539 break;
5540 case GL_SHININESS:
5541 args = 1;
5542 break;
5543 case GL_COLOR_INDEXES:
5544 args = 3;
5545 break;
5546 default:
5547 _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)");
5548 return;
5549 }
5550
5551 if (ctx->ExecuteFlag) {
5552 CALL_Materialfv(ctx->Exec, (face, pname, param));
5553 }
5554
5555 bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
5556
5557 /* Try to eliminate redundant statechanges. Because it is legal to
5558 * call glMaterial even inside begin/end calls, don't need to worry
5559 * about ctx->Driver.CurrentSavePrimitive here.
5560 */
5561 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
5562 if (bitmask & (1 << i)) {
5563 if (ctx->ListState.ActiveMaterialSize[i] == args &&
5564 compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) {
5565 bitmask &= ~(1 << i);
5566 }
5567 else {
5568 ctx->ListState.ActiveMaterialSize[i] = args;
5569 COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
5570 }
5571 }
5572 }
5573
5574 /* If this call has effect, return early:
5575 */
5576 if (bitmask == 0)
5577 return;
5578
5579 SAVE_FLUSH_VERTICES(ctx);
5580
5581 n = alloc_instruction(ctx, OPCODE_MATERIAL, 6);
5582 if (n) {
5583 n[1].e = face;
5584 n[2].e = pname;
5585 for (i = 0; i < args; i++)
5586 n[3 + i].f = param[i];
5587 }
5588 }
5589
5590 static void GLAPIENTRY
5591 save_Begin(GLenum mode)
5592 {
5593 GET_CURRENT_CONTEXT(ctx);
5594 Node *n;
5595 GLboolean error = GL_FALSE;
5596
5597 if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) {
5598 _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)");
5599 error = GL_TRUE;
5600 }
5601 else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
5602 /* Typically the first begin. This may raise an error on
5603 * playback, depending on whether CallList is issued from inside
5604 * a begin/end or not.
5605 */
5606 ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
5607 }
5608 else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
5609 ctx->Driver.CurrentSavePrimitive = mode;
5610 }
5611 else {
5612 _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
5613 error = GL_TRUE;
5614 }
5615
5616 if (!error) {
5617 /* Give the driver an opportunity to hook in an optimized
5618 * display list compiler.
5619 */
5620 if (ctx->Driver.NotifySaveBegin(ctx, mode))
5621 return;
5622
5623 SAVE_FLUSH_VERTICES(ctx);
5624 n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
5625 if (n) {
5626 n[1].e = mode;
5627 }
5628 }
5629
5630 if (ctx->ExecuteFlag) {
5631 CALL_Begin(ctx->Exec, (mode));
5632 }
5633 }
5634
5635 static void GLAPIENTRY
5636 save_End(void)
5637 {
5638 GET_CURRENT_CONTEXT(ctx);
5639 SAVE_FLUSH_VERTICES(ctx);
5640 (void) alloc_instruction(ctx, OPCODE_END, 0);
5641 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
5642 if (ctx->ExecuteFlag) {
5643 CALL_End(ctx->Exec, ());
5644 }
5645 }
5646
5647 static void GLAPIENTRY
5648 save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
5649 {
5650 GET_CURRENT_CONTEXT(ctx);
5651 Node *n;
5652 SAVE_FLUSH_VERTICES(ctx);
5653 n = alloc_instruction(ctx, OPCODE_RECTF, 4);
5654 if (n) {
5655 n[1].f = a;
5656 n[2].f = b;
5657 n[3].f = c;
5658 n[4].f = d;
5659 }
5660 if (ctx->ExecuteFlag) {
5661 CALL_Rectf(ctx->Exec, (a, b, c, d));
5662 }
5663 }
5664
5665
5666 static void GLAPIENTRY
5667 save_Vertex2f(GLfloat x, GLfloat y)
5668 {
5669 save_Attr2fNV(VERT_ATTRIB_POS, x, y);
5670 }
5671
5672 static void GLAPIENTRY
5673 save_Vertex2fv(const GLfloat * v)
5674 {
5675 save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]);
5676 }
5677
5678 static void GLAPIENTRY
5679 save_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
5680 {
5681 save_Attr3fNV(VERT_ATTRIB_POS, x, y, z);
5682 }
5683
5684 static void GLAPIENTRY
5685 save_Vertex3fv(const GLfloat * v)
5686 {
5687 save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]);
5688 }
5689
5690 static void GLAPIENTRY
5691 save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5692 {
5693 save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w);
5694 }
5695
5696 static void GLAPIENTRY
5697 save_Vertex4fv(const GLfloat * v)
5698 {
5699 save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]);
5700 }
5701
5702 static void GLAPIENTRY
5703 save_TexCoord1f(GLfloat x)
5704 {
5705 save_Attr1fNV(VERT_ATTRIB_TEX0, x);
5706 }
5707
5708 static void GLAPIENTRY
5709 save_TexCoord1fv(const GLfloat * v)
5710 {
5711 save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]);
5712 }
5713
5714 static void GLAPIENTRY
5715 save_TexCoord2f(GLfloat x, GLfloat y)
5716 {
5717 save_Attr2fNV(VERT_ATTRIB_TEX0, x, y);
5718 }
5719
5720 static void GLAPIENTRY
5721 save_TexCoord2fv(const GLfloat * v)
5722 {
5723 save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]);
5724 }
5725
5726 static void GLAPIENTRY
5727 save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
5728 {
5729 save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z);
5730 }
5731
5732 static void GLAPIENTRY
5733 save_TexCoord3fv(const GLfloat * v)
5734 {
5735 save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]);
5736 }
5737
5738 static void GLAPIENTRY
5739 save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5740 {
5741 save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w);
5742 }
5743
5744 static void GLAPIENTRY
5745 save_TexCoord4fv(const GLfloat * v)
5746 {
5747 save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]);
5748 }
5749
5750 static void GLAPIENTRY
5751 save_Normal3f(GLfloat x, GLfloat y, GLfloat z)
5752 {
5753 save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z);
5754 }
5755
5756 static void GLAPIENTRY
5757 save_Normal3fv(const GLfloat * v)
5758 {
5759 save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]);
5760 }
5761
5762 static void GLAPIENTRY
5763 save_FogCoordfEXT(GLfloat x)
5764 {
5765 save_Attr1fNV(VERT_ATTRIB_FOG, x);
5766 }
5767
5768 static void GLAPIENTRY
5769 save_FogCoordfvEXT(const GLfloat * v)
5770 {
5771 save_Attr1fNV(VERT_ATTRIB_FOG, v[0]);
5772 }
5773
5774 static void GLAPIENTRY
5775 save_Color3f(GLfloat x, GLfloat y, GLfloat z)
5776 {
5777 save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z);
5778 }
5779
5780 static void GLAPIENTRY
5781 save_Color3fv(const GLfloat * v)
5782 {
5783 save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]);
5784 }
5785
5786 static void GLAPIENTRY
5787 save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5788 {
5789 save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w);
5790 }
5791
5792 static void GLAPIENTRY
5793 save_Color4fv(const GLfloat * v)
5794 {
5795 save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]);
5796 }
5797
5798 static void GLAPIENTRY
5799 save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z)
5800 {
5801 save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z);
5802 }
5803
5804 static void GLAPIENTRY
5805 save_SecondaryColor3fvEXT(const GLfloat * v)
5806 {
5807 save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]);
5808 }
5809
5810
5811 /* Just call the respective ATTR for texcoord
5812 */
5813 static void GLAPIENTRY
5814 save_MultiTexCoord1f(GLenum target, GLfloat x)
5815 {
5816 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5817 save_Attr1fNV(attr, x);
5818 }
5819
5820 static void GLAPIENTRY
5821 save_MultiTexCoord1fv(GLenum target, const GLfloat * v)
5822 {
5823 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5824 save_Attr1fNV(attr, v[0]);
5825 }
5826
5827 static void GLAPIENTRY
5828 save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y)
5829 {
5830 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5831 save_Attr2fNV(attr, x, y);
5832 }
5833
5834 static void GLAPIENTRY
5835 save_MultiTexCoord2fv(GLenum target, const GLfloat * v)
5836 {
5837 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5838 save_Attr2fNV(attr, v[0], v[1]);
5839 }
5840
5841 static void GLAPIENTRY
5842 save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z)
5843 {
5844 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5845 save_Attr3fNV(attr, x, y, z);
5846 }
5847
5848 static void GLAPIENTRY
5849 save_MultiTexCoord3fv(GLenum target, const GLfloat * v)
5850 {
5851 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5852 save_Attr3fNV(attr, v[0], v[1], v[2]);
5853 }
5854
5855 static void GLAPIENTRY
5856 save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y,
5857 GLfloat z, GLfloat w)
5858 {
5859 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5860 save_Attr4fNV(attr, x, y, z, w);
5861 }
5862
5863 static void GLAPIENTRY
5864 save_MultiTexCoord4fv(GLenum target, const GLfloat * v)
5865 {
5866 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5867 save_Attr4fNV(attr, v[0], v[1], v[2], v[3]);
5868 }
5869
5870
5871 /**
5872 * Record a GL_INVALID_VALUE error when a invalid vertex attribute
5873 * index is found.
5874 */
5875 static void
5876 index_error(void)
5877 {
5878 GET_CURRENT_CONTEXT(ctx);
5879 _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)");
5880 }
5881
5882
5883 /* First level for NV_vertex_program:
5884 *
5885 * Check for errors at compile time?.
5886 */
5887 static void GLAPIENTRY
5888 save_VertexAttrib1fNV(GLuint index, GLfloat x)
5889 {
5890 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
5891 save_Attr1fNV(index, x);
5892 else
5893 index_error();
5894 }
5895
5896 static void GLAPIENTRY
5897 save_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
5898 {
5899 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
5900 save_Attr1fNV(index, v[0]);
5901 else
5902 index_error();
5903 }
5904
5905 static void GLAPIENTRY
5906 save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
5907 {
5908 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
5909 save_Attr2fNV(index, x, y);
5910 else
5911 index_error();
5912 }
5913
5914 static void GLAPIENTRY
5915 save_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
5916 {
5917 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
5918 save_Attr2fNV(index, v[0], v[1]);
5919 else
5920 index_error();
5921 }
5922
5923 static void GLAPIENTRY
5924 save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
5925 {
5926 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
5927 save_Attr3fNV(index, x, y, z);
5928 else
5929 index_error();
5930 }
5931
5932 static void GLAPIENTRY
5933 save_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
5934 {
5935 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
5936 save_Attr3fNV(index, v[0], v[1], v[2]);
5937 else
5938 index_error();
5939 }
5940
5941 static void GLAPIENTRY
5942 save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
5943 GLfloat z, GLfloat w)
5944 {
5945 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
5946 save_Attr4fNV(index, x, y, z, w);
5947 else
5948 index_error();
5949 }
5950
5951 static void GLAPIENTRY
5952 save_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
5953 {
5954 if (index < MAX_NV_VERTEX_PROGRAM_INPUTS)
5955 save_Attr4fNV(index, v[0], v[1], v[2], v[3]);
5956 else
5957 index_error();
5958 }
5959
5960
5961
5962
5963 static void GLAPIENTRY
5964 save_VertexAttrib1fARB(GLuint index, GLfloat x)
5965 {
5966 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
5967 save_Attr1fARB(index, x);
5968 else
5969 index_error();
5970 }
5971
5972 static void GLAPIENTRY
5973 save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
5974 {
5975 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
5976 save_Attr1fARB(index, v[0]);
5977 else
5978 index_error();
5979 }
5980
5981 static void GLAPIENTRY
5982 save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
5983 {
5984 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
5985 save_Attr2fARB(index, x, y);
5986 else
5987 index_error();
5988 }
5989
5990 static void GLAPIENTRY
5991 save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
5992 {
5993 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
5994 save_Attr2fARB(index, v[0], v[1]);
5995 else
5996 index_error();
5997 }
5998
5999 static void GLAPIENTRY
6000 save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6001 {
6002 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6003 save_Attr3fARB(index, x, y, z);
6004 else
6005 index_error();
6006 }
6007
6008 static void GLAPIENTRY
6009 save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
6010 {
6011 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6012 save_Attr3fARB(index, v[0], v[1], v[2]);
6013 else
6014 index_error();
6015 }
6016
6017 static void GLAPIENTRY
6018 save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
6019 GLfloat w)
6020 {
6021 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6022 save_Attr4fARB(index, x, y, z, w);
6023 else
6024 index_error();
6025 }
6026
6027 static void GLAPIENTRY
6028 save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
6029 {
6030 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6031 save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
6032 else
6033 index_error();
6034 }
6035
6036
6037 /* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
6038
6039 static void GLAPIENTRY
6040 exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
6041 {
6042 GET_CURRENT_CONTEXT(ctx);
6043 FLUSH_VERTICES(ctx, 0);
6044 CALL_BindAttribLocationARB(ctx->Exec, (program, index, name));
6045 }
6046
6047 static GLint GLAPIENTRY
6048 exec_GetAttribLocationARB(GLuint program, const GLchar *name)
6049 {
6050 GET_CURRENT_CONTEXT(ctx);
6051 FLUSH_VERTICES(ctx, 0);
6052 return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
6053 }
6054 /* XXX more shader functions needed here */
6055
6056
6057
6058 #if FEATURE_EXT_framebuffer_blit
6059 static void GLAPIENTRY
6060 save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
6061 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
6062 GLbitfield mask, GLenum filter)
6063 {
6064 GET_CURRENT_CONTEXT(ctx);
6065 Node *n;
6066 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6067 n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
6068 if (n) {
6069 n[1].i = srcX0;
6070 n[2].i = srcY0;
6071 n[3].i = srcX1;
6072 n[4].i = srcY1;
6073 n[5].i = dstX0;
6074 n[6].i = dstY0;
6075 n[7].i = dstX1;
6076 n[8].i = dstY1;
6077 n[9].i = mask;
6078 n[10].e = filter;
6079 }
6080 if (ctx->ExecuteFlag) {
6081 CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1,
6082 dstX0, dstY0, dstX1, dstY1,
6083 mask, filter));
6084 }
6085 }
6086 #endif
6087
6088
6089 /** GL_EXT_provoking_vertex */
6090 static void GLAPIENTRY
6091 save_ProvokingVertexEXT(GLenum mode)
6092 {
6093 GET_CURRENT_CONTEXT(ctx);
6094 Node *n;
6095 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6096 n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1);
6097 if (n) {
6098 n[1].e = mode;
6099 }
6100 if (ctx->ExecuteFlag) {
6101 /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/
6102 _mesa_ProvokingVertexEXT(mode);
6103 }
6104 }
6105
6106
6107 /* aka UseProgram() */
6108 static void GLAPIENTRY
6109 save_UseProgramObjectARB(GLhandleARB program)
6110 {
6111 GET_CURRENT_CONTEXT(ctx);
6112 Node *n;
6113 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6114 n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1);
6115 if (n) {
6116 n[1].ui = program;
6117 }
6118 if (ctx->ExecuteFlag) {
6119 CALL_UseProgramObjectARB(ctx->Exec, (program));
6120 }
6121 }
6122
6123
6124 static void GLAPIENTRY
6125 save_Uniform1fARB(GLint location, GLfloat x)
6126 {
6127 GET_CURRENT_CONTEXT(ctx);
6128 Node *n;
6129 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6130 n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2);
6131 if (n) {
6132 n[1].i = location;
6133 n[2].f = x;
6134 }
6135 if (ctx->ExecuteFlag) {
6136 CALL_Uniform1fARB(ctx->Exec, (location, x));
6137 }
6138 }
6139
6140
6141 static void GLAPIENTRY
6142 save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
6143 {
6144 GET_CURRENT_CONTEXT(ctx);
6145 Node *n;
6146 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6147 n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3);
6148 if (n) {
6149 n[1].i = location;
6150 n[2].f = x;
6151 n[3].f = y;
6152 }
6153 if (ctx->ExecuteFlag) {
6154 CALL_Uniform2fARB(ctx->Exec, (location, x, y));
6155 }
6156 }
6157
6158
6159 static void GLAPIENTRY
6160 save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
6161 {
6162 GET_CURRENT_CONTEXT(ctx);
6163 Node *n;
6164 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6165 n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4);
6166 if (n) {
6167 n[1].i = location;
6168 n[2].f = x;
6169 n[3].f = y;
6170 n[4].f = z;
6171 }
6172 if (ctx->ExecuteFlag) {
6173 CALL_Uniform3fARB(ctx->Exec, (location, x, y, z));
6174 }
6175 }
6176
6177
6178 static void GLAPIENTRY
6179 save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6180 {
6181 GET_CURRENT_CONTEXT(ctx);
6182 Node *n;
6183 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6184 n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5);
6185 if (n) {
6186 n[1].i = location;
6187 n[2].f = x;
6188 n[3].f = y;
6189 n[4].f = z;
6190 n[5].f = w;
6191 }
6192 if (ctx->ExecuteFlag) {
6193 CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w));
6194 }
6195 }
6196
6197
6198 /** Return copy of memory */
6199 static void *
6200 memdup(const void *src, GLsizei bytes)
6201 {
6202 void *b = bytes >= 0 ? malloc(bytes) : NULL;
6203 if (b)
6204 memcpy(b, src, bytes);
6205 return b;
6206 }
6207
6208
6209 static void GLAPIENTRY
6210 save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
6211 {
6212 GET_CURRENT_CONTEXT(ctx);
6213 Node *n;
6214 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6215 n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
6216 if (n) {
6217 n[1].i = location;
6218 n[2].i = count;
6219 n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
6220 }
6221 if (ctx->ExecuteFlag) {
6222 CALL_Uniform1fvARB(ctx->Exec, (location, count, v));
6223 }
6224 }
6225
6226 static void GLAPIENTRY
6227 save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
6228 {
6229 GET_CURRENT_CONTEXT(ctx);
6230 Node *n;
6231 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6232 n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
6233 if (n) {
6234 n[1].i = location;
6235 n[2].i = count;
6236 n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
6237 }
6238 if (ctx->ExecuteFlag) {
6239 CALL_Uniform2fvARB(ctx->Exec, (location, count, v));
6240 }
6241 }
6242
6243 static void GLAPIENTRY
6244 save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
6245 {
6246 GET_CURRENT_CONTEXT(ctx);
6247 Node *n;
6248 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6249 n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
6250 if (n) {
6251 n[1].i = location;
6252 n[2].i = count;
6253 n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
6254 }
6255 if (ctx->ExecuteFlag) {
6256 CALL_Uniform3fvARB(ctx->Exec, (location, count, v));
6257 }
6258 }
6259
6260 static void GLAPIENTRY
6261 save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
6262 {
6263 GET_CURRENT_CONTEXT(ctx);
6264 Node *n;
6265 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6266 n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
6267 if (n) {
6268 n[1].i = location;
6269 n[2].i = count;
6270 n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
6271 }
6272 if (ctx->ExecuteFlag) {
6273 CALL_Uniform4fvARB(ctx->Exec, (location, count, v));
6274 }
6275 }
6276
6277
6278 static void GLAPIENTRY
6279 save_Uniform1iARB(GLint location, GLint x)
6280 {
6281 GET_CURRENT_CONTEXT(ctx);
6282 Node *n;
6283 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6284 n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2);
6285 if (n) {
6286 n[1].i = location;
6287 n[2].i = x;
6288 }
6289 if (ctx->ExecuteFlag) {
6290 CALL_Uniform1iARB(ctx->Exec, (location, x));
6291 }
6292 }
6293
6294 static void GLAPIENTRY
6295 save_Uniform2iARB(GLint location, GLint x, GLint y)
6296 {
6297 GET_CURRENT_CONTEXT(ctx);
6298 Node *n;
6299 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6300 n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3);
6301 if (n) {
6302 n[1].i = location;
6303 n[2].i = x;
6304 n[3].i = y;
6305 }
6306 if (ctx->ExecuteFlag) {
6307 CALL_Uniform2iARB(ctx->Exec, (location, x, y));
6308 }
6309 }
6310
6311 static void GLAPIENTRY
6312 save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
6313 {
6314 GET_CURRENT_CONTEXT(ctx);
6315 Node *n;
6316 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6317 n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4);
6318 if (n) {
6319 n[1].i = location;
6320 n[2].i = x;
6321 n[3].i = y;
6322 n[4].i = z;
6323 }
6324 if (ctx->ExecuteFlag) {
6325 CALL_Uniform3iARB(ctx->Exec, (location, x, y, z));
6326 }
6327 }
6328
6329 static void GLAPIENTRY
6330 save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
6331 {
6332 GET_CURRENT_CONTEXT(ctx);
6333 Node *n;
6334 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6335 n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5);
6336 if (n) {
6337 n[1].i = location;
6338 n[2].i = x;
6339 n[3].i = y;
6340 n[4].i = z;
6341 n[5].i = w;
6342 }
6343 if (ctx->ExecuteFlag) {
6344 CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w));
6345 }
6346 }
6347
6348
6349
6350 static void GLAPIENTRY
6351 save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
6352 {
6353 GET_CURRENT_CONTEXT(ctx);
6354 Node *n;
6355 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6356 n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
6357 if (n) {
6358 n[1].i = location;
6359 n[2].i = count;
6360 n[3].data = memdup(v, count * 1 * sizeof(GLint));
6361 }
6362 if (ctx->ExecuteFlag) {
6363 CALL_Uniform1ivARB(ctx->Exec, (location, count, v));
6364 }
6365 }
6366
6367 static void GLAPIENTRY
6368 save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
6369 {
6370 GET_CURRENT_CONTEXT(ctx);
6371 Node *n;
6372 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6373 n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
6374 if (n) {
6375 n[1].i = location;
6376 n[2].i = count;
6377 n[3].data = memdup(v, count * 2 * sizeof(GLint));
6378 }
6379 if (ctx->ExecuteFlag) {
6380 CALL_Uniform2ivARB(ctx->Exec, (location, count, v));
6381 }
6382 }
6383
6384 static void GLAPIENTRY
6385 save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
6386 {
6387 GET_CURRENT_CONTEXT(ctx);
6388 Node *n;
6389 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6390 n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
6391 if (n) {
6392 n[1].i = location;
6393 n[2].i = count;
6394 n[3].data = memdup(v, count * 3 * sizeof(GLint));
6395 }
6396 if (ctx->ExecuteFlag) {
6397 CALL_Uniform3ivARB(ctx->Exec, (location, count, v));
6398 }
6399 }
6400
6401 static void GLAPIENTRY
6402 save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
6403 {
6404 GET_CURRENT_CONTEXT(ctx);
6405 Node *n;
6406 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6407 n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
6408 if (n) {
6409 n[1].i = location;
6410 n[2].i = count;
6411 n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
6412 }
6413 if (ctx->ExecuteFlag) {
6414 CALL_Uniform4ivARB(ctx->Exec, (location, count, v));
6415 }
6416 }
6417
6418
6419 static void GLAPIENTRY
6420 save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
6421 const GLfloat *m)
6422 {
6423 GET_CURRENT_CONTEXT(ctx);
6424 Node *n;
6425 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6426 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
6427 if (n) {
6428 n[1].i = location;
6429 n[2].i = count;
6430 n[3].b = transpose;
6431 n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
6432 }
6433 if (ctx->ExecuteFlag) {
6434 CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m));
6435 }
6436 }
6437
6438 static void GLAPIENTRY
6439 save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
6440 const GLfloat *m)
6441 {
6442 GET_CURRENT_CONTEXT(ctx);
6443 Node *n;
6444 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6445 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
6446 if (n) {
6447 n[1].i = location;
6448 n[2].i = count;
6449 n[3].b = transpose;
6450 n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
6451 }
6452 if (ctx->ExecuteFlag) {
6453 CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m));
6454 }
6455 }
6456
6457 static void GLAPIENTRY
6458 save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
6459 const GLfloat *m)
6460 {
6461 GET_CURRENT_CONTEXT(ctx);
6462 Node *n;
6463 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6464 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
6465 if (n) {
6466 n[1].i = location;
6467 n[2].i = count;
6468 n[3].b = transpose;
6469 n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
6470 }
6471 if (ctx->ExecuteFlag) {
6472 CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m));
6473 }
6474 }
6475
6476
6477 static void GLAPIENTRY
6478 save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
6479 const GLfloat *m)
6480 {
6481 GET_CURRENT_CONTEXT(ctx);
6482 Node *n;
6483 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6484 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
6485 if (n) {
6486 n[1].i = location;
6487 n[2].i = count;
6488 n[3].b = transpose;
6489 n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
6490 }
6491 if (ctx->ExecuteFlag) {
6492 CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
6493 }
6494 }
6495
6496 static void GLAPIENTRY
6497 save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
6498 const GLfloat *m)
6499 {
6500 GET_CURRENT_CONTEXT(ctx);
6501 Node *n;
6502 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6503 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
6504 if (n) {
6505 n[1].i = location;
6506 n[2].i = count;
6507 n[3].b = transpose;
6508 n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
6509 }
6510 if (ctx->ExecuteFlag) {
6511 CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
6512 }
6513 }
6514
6515
6516 static void GLAPIENTRY
6517 save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
6518 const GLfloat *m)
6519 {
6520 GET_CURRENT_CONTEXT(ctx);
6521 Node *n;
6522 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6523 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
6524 if (n) {
6525 n[1].i = location;
6526 n[2].i = count;
6527 n[3].b = transpose;
6528 n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
6529 }
6530 if (ctx->ExecuteFlag) {
6531 CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
6532 }
6533 }
6534
6535 static void GLAPIENTRY
6536 save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
6537 const GLfloat *m)
6538 {
6539 GET_CURRENT_CONTEXT(ctx);
6540 Node *n;
6541 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6542 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
6543 if (n) {
6544 n[1].i = location;
6545 n[2].i = count;
6546 n[3].b = transpose;
6547 n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
6548 }
6549 if (ctx->ExecuteFlag) {
6550 CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
6551 }
6552 }
6553
6554
6555 static void GLAPIENTRY
6556 save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
6557 const GLfloat *m)
6558 {
6559 GET_CURRENT_CONTEXT(ctx);
6560 Node *n;
6561 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6562 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
6563 if (n) {
6564 n[1].i = location;
6565 n[2].i = count;
6566 n[3].b = transpose;
6567 n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
6568 }
6569 if (ctx->ExecuteFlag) {
6570 CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
6571 }
6572 }
6573
6574 static void GLAPIENTRY
6575 save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
6576 const GLfloat *m)
6577 {
6578 GET_CURRENT_CONTEXT(ctx);
6579 Node *n;
6580 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6581 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
6582 if (n) {
6583 n[1].i = location;
6584 n[2].i = count;
6585 n[3].b = transpose;
6586 n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
6587 }
6588 if (ctx->ExecuteFlag) {
6589 CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
6590 }
6591 }
6592
6593
6594
6595 /**
6596 * Save an error-generating command into display list.
6597 *
6598 * KW: Will appear in the list before the vertex buffer containing the
6599 * command that provoked the error. I don't see this as a problem.
6600 */
6601 static void
6602 save_error(GLcontext *ctx, GLenum error, const char *s)
6603 {
6604 Node *n;
6605 n = alloc_instruction(ctx, OPCODE_ERROR, 2);
6606 if (n) {
6607 n[1].e = error;
6608 n[2].data = (void *) s;
6609 }
6610 }
6611
6612
6613 /**
6614 * Compile an error into current display list.
6615 */
6616 void
6617 _mesa_compile_error(GLcontext *ctx, GLenum error, const char *s)
6618 {
6619 if (ctx->CompileFlag)
6620 save_error(ctx, error, s);
6621 if (ctx->ExecuteFlag)
6622 _mesa_error(ctx, error, s);
6623 }
6624
6625
6626 /**
6627 * Test if ID names a display list.
6628 */
6629 static GLboolean
6630 islist(GLcontext *ctx, GLuint list)
6631 {
6632 if (list > 0 && lookup_list(ctx, list)) {
6633 return GL_TRUE;
6634 }
6635 else {
6636 return GL_FALSE;
6637 }
6638 }
6639
6640
6641
6642 /**********************************************************************/
6643 /* Display list execution */
6644 /**********************************************************************/
6645
6646
6647 /*
6648 * Execute a display list. Note that the ListBase offset must have already
6649 * been added before calling this function. I.e. the list argument is
6650 * the absolute list number, not relative to ListBase.
6651 * \param list - display list number
6652 */
6653 static void
6654 execute_list(GLcontext *ctx, GLuint list)
6655 {
6656 struct gl_display_list *dlist;
6657 Node *n;
6658 GLboolean done;
6659
6660 if (list == 0 || !islist(ctx, list))
6661 return;
6662
6663 if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
6664 /* raise an error? */
6665 return;
6666 }
6667
6668 dlist = lookup_list(ctx, list);
6669 if (!dlist)
6670 return;
6671
6672 ctx->ListState.CallDepth++;
6673
6674 if (ctx->Driver.BeginCallList)
6675 ctx->Driver.BeginCallList(ctx, dlist);
6676
6677 n = dlist->Head;
6678
6679 done = GL_FALSE;
6680 while (!done) {
6681 const OpCode opcode = n[0].opcode;
6682
6683 if (is_ext_opcode(opcode)) {
6684 n += ext_opcode_execute(ctx, n);
6685 }
6686 else {
6687 switch (opcode) {
6688 case OPCODE_ERROR:
6689 _mesa_error(ctx, n[1].e, (const char *) n[2].data);
6690 break;
6691 case OPCODE_ACCUM:
6692 CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
6693 break;
6694 case OPCODE_ALPHA_FUNC:
6695 CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
6696 break;
6697 case OPCODE_BIND_TEXTURE:
6698 CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
6699 break;
6700 case OPCODE_BITMAP:
6701 {
6702 const struct gl_pixelstore_attrib save = ctx->Unpack;
6703 ctx->Unpack = ctx->DefaultPacking;
6704 CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
6705 n[3].f, n[4].f, n[5].f, n[6].f,
6706 (const GLubyte *) n[7].data));
6707 ctx->Unpack = save; /* restore */
6708 }
6709 break;
6710 case OPCODE_BLEND_COLOR:
6711 CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
6712 break;
6713 case OPCODE_BLEND_EQUATION:
6714 CALL_BlendEquation(ctx->Exec, (n[1].e));
6715 break;
6716 case OPCODE_BLEND_EQUATION_SEPARATE:
6717 CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e));
6718 break;
6719 case OPCODE_BLEND_FUNC_SEPARATE:
6720 CALL_BlendFuncSeparateEXT(ctx->Exec,
6721 (n[1].e, n[2].e, n[3].e, n[4].e));
6722 break;
6723 case OPCODE_CALL_LIST:
6724 /* Generated by glCallList(), don't add ListBase */
6725 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
6726 execute_list(ctx, n[1].ui);
6727 }
6728 break;
6729 case OPCODE_CALL_LIST_OFFSET:
6730 /* Generated by glCallLists() so we must add ListBase */
6731 if (n[2].b) {
6732 /* user specified a bad data type at compile time */
6733 _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
6734 }
6735 else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
6736 GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
6737 execute_list(ctx, list);
6738 }
6739 break;
6740 case OPCODE_CLEAR:
6741 CALL_Clear(ctx->Exec, (n[1].bf));
6742 break;
6743 case OPCODE_CLEAR_BUFFER_IV:
6744 {
6745 GLint value[4];
6746 value[0] = n[3].i;
6747 value[1] = n[4].i;
6748 value[2] = n[5].i;
6749 value[3] = n[6].i;
6750 /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
6751 }
6752 break;
6753 case OPCODE_CLEAR_BUFFER_UIV:
6754 {
6755 GLuint value[4];
6756 value[0] = n[3].ui;
6757 value[1] = n[4].ui;
6758 value[2] = n[5].ui;
6759 value[3] = n[6].ui;
6760 /*CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/
6761 }
6762 break;
6763 case OPCODE_CLEAR_BUFFER_FV:
6764 {
6765 GLfloat value[4];
6766 value[0] = n[3].f;
6767 value[1] = n[4].f;
6768 value[2] = n[5].f;
6769 value[3] = n[6].f;
6770 /*CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/
6771 }
6772 break;
6773 case OPCODE_CLEAR_BUFFER_FI:
6774 /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/
6775 break;
6776 case OPCODE_CLEAR_COLOR:
6777 CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
6778 break;
6779 case OPCODE_CLEAR_ACCUM:
6780 CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
6781 break;
6782 case OPCODE_CLEAR_DEPTH:
6783 CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
6784 break;
6785 case OPCODE_CLEAR_INDEX:
6786 CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
6787 break;
6788 case OPCODE_CLEAR_STENCIL:
6789 CALL_ClearStencil(ctx->Exec, (n[1].i));
6790 break;
6791 case OPCODE_CLIP_PLANE:
6792 {
6793 GLdouble eq[4];
6794 eq[0] = n[2].f;
6795 eq[1] = n[3].f;
6796 eq[2] = n[4].f;
6797 eq[3] = n[5].f;
6798 CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
6799 }
6800 break;
6801 case OPCODE_COLOR_MASK:
6802 CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
6803 break;
6804 case OPCODE_COLOR_MASK_INDEXED:
6805 CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
6806 n[4].b, n[5].b));
6807 break;
6808 case OPCODE_COLOR_MATERIAL:
6809 CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
6810 break;
6811 case OPCODE_COLOR_TABLE:
6812 {
6813 const struct gl_pixelstore_attrib save = ctx->Unpack;
6814 ctx->Unpack = ctx->DefaultPacking;
6815 CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e,
6816 n[5].e, n[6].data));
6817 ctx->Unpack = save; /* restore */
6818 }
6819 break;
6820 case OPCODE_COLOR_TABLE_PARAMETER_FV:
6821 {
6822 GLfloat params[4];
6823 params[0] = n[3].f;
6824 params[1] = n[4].f;
6825 params[2] = n[5].f;
6826 params[3] = n[6].f;
6827 CALL_ColorTableParameterfv(ctx->Exec,
6828 (n[1].e, n[2].e, params));
6829 }
6830 break;
6831 case OPCODE_COLOR_TABLE_PARAMETER_IV:
6832 {
6833 GLint params[4];
6834 params[0] = n[3].i;
6835 params[1] = n[4].i;
6836 params[2] = n[5].i;
6837 params[3] = n[6].i;
6838 CALL_ColorTableParameteriv(ctx->Exec,
6839 (n[1].e, n[2].e, params));
6840 }
6841 break;
6842 case OPCODE_COLOR_SUB_TABLE:
6843 {
6844 const struct gl_pixelstore_attrib save = ctx->Unpack;
6845 ctx->Unpack = ctx->DefaultPacking;
6846 CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i,
6847 n[4].e, n[5].e, n[6].data));
6848 ctx->Unpack = save; /* restore */
6849 }
6850 break;
6851 case OPCODE_CONVOLUTION_FILTER_1D:
6852 {
6853 const struct gl_pixelstore_attrib save = ctx->Unpack;
6854 ctx->Unpack = ctx->DefaultPacking;
6855 CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
6856 n[4].e, n[5].e,
6857 n[6].data));
6858 ctx->Unpack = save; /* restore */
6859 }
6860 break;
6861 case OPCODE_CONVOLUTION_FILTER_2D:
6862 {
6863 const struct gl_pixelstore_attrib save = ctx->Unpack;
6864 ctx->Unpack = ctx->DefaultPacking;
6865 CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
6866 n[4].i, n[5].e, n[6].e,
6867 n[7].data));
6868 ctx->Unpack = save; /* restore */
6869 }
6870 break;
6871 case OPCODE_CONVOLUTION_PARAMETER_I:
6872 CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i));
6873 break;
6874 case OPCODE_CONVOLUTION_PARAMETER_IV:
6875 {
6876 GLint params[4];
6877 params[0] = n[3].i;
6878 params[1] = n[4].i;
6879 params[2] = n[5].i;
6880 params[3] = n[6].i;
6881 CALL_ConvolutionParameteriv(ctx->Exec,
6882 (n[1].e, n[2].e, params));
6883 }
6884 break;
6885 case OPCODE_CONVOLUTION_PARAMETER_F:
6886 CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f));
6887 break;
6888 case OPCODE_CONVOLUTION_PARAMETER_FV:
6889 {
6890 GLfloat params[4];
6891 params[0] = n[3].f;
6892 params[1] = n[4].f;
6893 params[2] = n[5].f;
6894 params[3] = n[6].f;
6895 CALL_ConvolutionParameterfv(ctx->Exec,
6896 (n[1].e, n[2].e, params));
6897 }
6898 break;
6899 case OPCODE_COPY_COLOR_SUB_TABLE:
6900 CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
6901 n[3].i, n[4].i, n[5].i));
6902 break;
6903 case OPCODE_COPY_COLOR_TABLE:
6904 CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
6905 n[3].i, n[4].i, n[5].i));
6906 break;
6907 case OPCODE_COPY_PIXELS:
6908 CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
6909 (GLsizei) n[3].i, (GLsizei) n[4].i,
6910 n[5].e));
6911 break;
6912 case OPCODE_COPY_TEX_IMAGE1D:
6913 CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
6914 n[5].i, n[6].i, n[7].i));
6915 break;
6916 case OPCODE_COPY_TEX_IMAGE2D:
6917 CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
6918 n[5].i, n[6].i, n[7].i, n[8].i));
6919 break;
6920 case OPCODE_COPY_TEX_SUB_IMAGE1D:
6921 CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
6922 n[4].i, n[5].i, n[6].i));
6923 break;
6924 case OPCODE_COPY_TEX_SUB_IMAGE2D:
6925 CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
6926 n[4].i, n[5].i, n[6].i, n[7].i,
6927 n[8].i));
6928 break;
6929 case OPCODE_COPY_TEX_SUB_IMAGE3D:
6930 CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
6931 n[4].i, n[5].i, n[6].i, n[7].i,
6932 n[8].i, n[9].i));
6933 break;
6934 case OPCODE_CULL_FACE:
6935 CALL_CullFace(ctx->Exec, (n[1].e));
6936 break;
6937 case OPCODE_DEPTH_FUNC:
6938 CALL_DepthFunc(ctx->Exec, (n[1].e));
6939 break;
6940 case OPCODE_DEPTH_MASK:
6941 CALL_DepthMask(ctx->Exec, (n[1].b));
6942 break;
6943 case OPCODE_DEPTH_RANGE:
6944 CALL_DepthRange(ctx->Exec,
6945 ((GLclampd) n[1].f, (GLclampd) n[2].f));
6946 break;
6947 case OPCODE_DISABLE:
6948 CALL_Disable(ctx->Exec, (n[1].e));
6949 break;
6950 case OPCODE_DISABLE_INDEXED:
6951 CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
6952 break;
6953 case OPCODE_DRAW_BUFFER:
6954 CALL_DrawBuffer(ctx->Exec, (n[1].e));
6955 break;
6956 case OPCODE_DRAW_PIXELS:
6957 {
6958 const struct gl_pixelstore_attrib save = ctx->Unpack;
6959 ctx->Unpack = ctx->DefaultPacking;
6960 CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
6961 n[5].data));
6962 ctx->Unpack = save; /* restore */
6963 }
6964 break;
6965 case OPCODE_ENABLE:
6966 CALL_Enable(ctx->Exec, (n[1].e));
6967 break;
6968 case OPCODE_ENABLE_INDEXED:
6969 CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
6970 break;
6971 case OPCODE_EVALMESH1:
6972 CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
6973 break;
6974 case OPCODE_EVALMESH2:
6975 CALL_EvalMesh2(ctx->Exec,
6976 (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
6977 break;
6978 case OPCODE_FOG:
6979 {
6980 GLfloat p[4];
6981 p[0] = n[2].f;
6982 p[1] = n[3].f;
6983 p[2] = n[4].f;
6984 p[3] = n[5].f;
6985 CALL_Fogfv(ctx->Exec, (n[1].e, p));
6986 }
6987 break;
6988 case OPCODE_FRONT_FACE:
6989 CALL_FrontFace(ctx->Exec, (n[1].e));
6990 break;
6991 case OPCODE_FRUSTUM:
6992 CALL_Frustum(ctx->Exec,
6993 (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
6994 break;
6995 case OPCODE_HINT:
6996 CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
6997 break;
6998 case OPCODE_HISTOGRAM:
6999 CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b));
7000 break;
7001 case OPCODE_INDEX_MASK:
7002 CALL_IndexMask(ctx->Exec, (n[1].ui));
7003 break;
7004 case OPCODE_INIT_NAMES:
7005 CALL_InitNames(ctx->Exec, ());
7006 break;
7007 case OPCODE_LIGHT:
7008 {
7009 GLfloat p[4];
7010 p[0] = n[3].f;
7011 p[1] = n[4].f;
7012 p[2] = n[5].f;
7013 p[3] = n[6].f;
7014 CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
7015 }
7016 break;
7017 case OPCODE_LIGHT_MODEL:
7018 {
7019 GLfloat p[4];
7020 p[0] = n[2].f;
7021 p[1] = n[3].f;
7022 p[2] = n[4].f;
7023 p[3] = n[5].f;
7024 CALL_LightModelfv(ctx->Exec, (n[1].e, p));
7025 }
7026 break;
7027 case OPCODE_LINE_STIPPLE:
7028 CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
7029 break;
7030 case OPCODE_LINE_WIDTH:
7031 CALL_LineWidth(ctx->Exec, (n[1].f));
7032 break;
7033 case OPCODE_LIST_BASE:
7034 CALL_ListBase(ctx->Exec, (n[1].ui));
7035 break;
7036 case OPCODE_LOAD_IDENTITY:
7037 CALL_LoadIdentity(ctx->Exec, ());
7038 break;
7039 case OPCODE_LOAD_MATRIX:
7040 if (sizeof(Node) == sizeof(GLfloat)) {
7041 CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
7042 }
7043 else {
7044 GLfloat m[16];
7045 GLuint i;
7046 for (i = 0; i < 16; i++) {
7047 m[i] = n[1 + i].f;
7048 }
7049 CALL_LoadMatrixf(ctx->Exec, (m));
7050 }
7051 break;
7052 case OPCODE_LOAD_NAME:
7053 CALL_LoadName(ctx->Exec, (n[1].ui));
7054 break;
7055 case OPCODE_LOGIC_OP:
7056 CALL_LogicOp(ctx->Exec, (n[1].e));
7057 break;
7058 case OPCODE_MAP1:
7059 {
7060 GLenum target = n[1].e;
7061 GLint ustride = _mesa_evaluator_components(target);
7062 GLint uorder = n[5].i;
7063 GLfloat u1 = n[2].f;
7064 GLfloat u2 = n[3].f;
7065 CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
7066 (GLfloat *) n[6].data));
7067 }
7068 break;
7069 case OPCODE_MAP2:
7070 {
7071 GLenum target = n[1].e;
7072 GLfloat u1 = n[2].f;
7073 GLfloat u2 = n[3].f;
7074 GLfloat v1 = n[4].f;
7075 GLfloat v2 = n[5].f;
7076 GLint ustride = n[6].i;
7077 GLint vstride = n[7].i;
7078 GLint uorder = n[8].i;
7079 GLint vorder = n[9].i;
7080 CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
7081 v1, v2, vstride, vorder,
7082 (GLfloat *) n[10].data));
7083 }
7084 break;
7085 case OPCODE_MAPGRID1:
7086 CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
7087 break;
7088 case OPCODE_MAPGRID2:
7089 CALL_MapGrid2f(ctx->Exec,
7090 (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
7091 break;
7092 case OPCODE_MATRIX_MODE:
7093 CALL_MatrixMode(ctx->Exec, (n[1].e));
7094 break;
7095 case OPCODE_MIN_MAX:
7096 CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
7097 break;
7098 case OPCODE_MULT_MATRIX:
7099 if (sizeof(Node) == sizeof(GLfloat)) {
7100 CALL_MultMatrixf(ctx->Exec, (&n[1].f));
7101 }
7102 else {
7103 GLfloat m[16];
7104 GLuint i;
7105 for (i = 0; i < 16; i++) {
7106 m[i] = n[1 + i].f;
7107 }
7108 CALL_MultMatrixf(ctx->Exec, (m));
7109 }
7110 break;
7111 case OPCODE_ORTHO:
7112 CALL_Ortho(ctx->Exec,
7113 (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
7114 break;
7115 case OPCODE_PASSTHROUGH:
7116 CALL_PassThrough(ctx->Exec, (n[1].f));
7117 break;
7118 case OPCODE_PIXEL_MAP:
7119 CALL_PixelMapfv(ctx->Exec,
7120 (n[1].e, n[2].i, (GLfloat *) n[3].data));
7121 break;
7122 case OPCODE_PIXEL_TRANSFER:
7123 CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
7124 break;
7125 case OPCODE_PIXEL_ZOOM:
7126 CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
7127 break;
7128 case OPCODE_POINT_SIZE:
7129 CALL_PointSize(ctx->Exec, (n[1].f));
7130 break;
7131 case OPCODE_POINT_PARAMETERS:
7132 {
7133 GLfloat params[3];
7134 params[0] = n[2].f;
7135 params[1] = n[3].f;
7136 params[2] = n[4].f;
7137 CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params));
7138 }
7139 break;
7140 case OPCODE_POLYGON_MODE:
7141 CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
7142 break;
7143 case OPCODE_POLYGON_STIPPLE:
7144 {
7145 const struct gl_pixelstore_attrib save = ctx->Unpack;
7146 ctx->Unpack = ctx->DefaultPacking;
7147 CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
7148 ctx->Unpack = save; /* restore */
7149 }
7150 break;
7151 case OPCODE_POLYGON_OFFSET:
7152 CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
7153 break;
7154 case OPCODE_POP_ATTRIB:
7155 CALL_PopAttrib(ctx->Exec, ());
7156 break;
7157 case OPCODE_POP_MATRIX:
7158 CALL_PopMatrix(ctx->Exec, ());
7159 break;
7160 case OPCODE_POP_NAME:
7161 CALL_PopName(ctx->Exec, ());
7162 break;
7163 case OPCODE_PRIORITIZE_TEXTURE:
7164 CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
7165 break;
7166 case OPCODE_PUSH_ATTRIB:
7167 CALL_PushAttrib(ctx->Exec, (n[1].bf));
7168 break;
7169 case OPCODE_PUSH_MATRIX:
7170 CALL_PushMatrix(ctx->Exec, ());
7171 break;
7172 case OPCODE_PUSH_NAME:
7173 CALL_PushName(ctx->Exec, (n[1].ui));
7174 break;
7175 case OPCODE_RASTER_POS:
7176 CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7177 break;
7178 case OPCODE_READ_BUFFER:
7179 CALL_ReadBuffer(ctx->Exec, (n[1].e));
7180 break;
7181 case OPCODE_RESET_HISTOGRAM:
7182 CALL_ResetHistogram(ctx->Exec, (n[1].e));
7183 break;
7184 case OPCODE_RESET_MIN_MAX:
7185 CALL_ResetMinmax(ctx->Exec, (n[1].e));
7186 break;
7187 case OPCODE_ROTATE:
7188 CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7189 break;
7190 case OPCODE_SCALE:
7191 CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
7192 break;
7193 case OPCODE_SCISSOR:
7194 CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
7195 break;
7196 case OPCODE_SHADE_MODEL:
7197 CALL_ShadeModel(ctx->Exec, (n[1].e));
7198 break;
7199 case OPCODE_PROVOKING_VERTEX:
7200 CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
7201 break;
7202 case OPCODE_STENCIL_FUNC:
7203 CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
7204 break;
7205 case OPCODE_STENCIL_MASK:
7206 CALL_StencilMask(ctx->Exec, (n[1].ui));
7207 break;
7208 case OPCODE_STENCIL_OP:
7209 CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
7210 break;
7211 case OPCODE_STENCIL_FUNC_SEPARATE:
7212 CALL_StencilFuncSeparate(ctx->Exec,
7213 (n[1].e, n[2].e, n[3].i, n[4].ui));
7214 break;
7215 case OPCODE_STENCIL_MASK_SEPARATE:
7216 CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
7217 break;
7218 case OPCODE_STENCIL_OP_SEPARATE:
7219 CALL_StencilOpSeparate(ctx->Exec,
7220 (n[1].e, n[2].e, n[3].e, n[4].e));
7221 break;
7222 case OPCODE_TEXENV:
7223 {
7224 GLfloat params[4];
7225 params[0] = n[3].f;
7226 params[1] = n[4].f;
7227 params[2] = n[5].f;
7228 params[3] = n[6].f;
7229 CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
7230 }
7231 break;
7232 case OPCODE_TEXGEN:
7233 {
7234 GLfloat params[4];
7235 params[0] = n[3].f;
7236 params[1] = n[4].f;
7237 params[2] = n[5].f;
7238 params[3] = n[6].f;
7239 CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
7240 }
7241 break;
7242 case OPCODE_TEXPARAMETER:
7243 {
7244 GLfloat params[4];
7245 params[0] = n[3].f;
7246 params[1] = n[4].f;
7247 params[2] = n[5].f;
7248 params[3] = n[6].f;
7249 CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
7250 }
7251 break;
7252 case OPCODE_TEX_IMAGE1D:
7253 {
7254 const struct gl_pixelstore_attrib save = ctx->Unpack;
7255 ctx->Unpack = ctx->DefaultPacking;
7256 CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */
7257 n[2].i, /* level */
7258 n[3].i, /* components */
7259 n[4].i, /* width */
7260 n[5].e, /* border */
7261 n[6].e, /* format */
7262 n[7].e, /* type */
7263 n[8].data));
7264 ctx->Unpack = save; /* restore */
7265 }
7266 break;
7267 case OPCODE_TEX_IMAGE2D:
7268 {
7269 const struct gl_pixelstore_attrib save = ctx->Unpack;
7270 ctx->Unpack = ctx->DefaultPacking;
7271 CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */
7272 n[2].i, /* level */
7273 n[3].i, /* components */
7274 n[4].i, /* width */
7275 n[5].i, /* height */
7276 n[6].e, /* border */
7277 n[7].e, /* format */
7278 n[8].e, /* type */
7279 n[9].data));
7280 ctx->Unpack = save; /* restore */
7281 }
7282 break;
7283 case OPCODE_TEX_IMAGE3D:
7284 {
7285 const struct gl_pixelstore_attrib save = ctx->Unpack;
7286 ctx->Unpack = ctx->DefaultPacking;
7287 CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */
7288 n[2].i, /* level */
7289 n[3].i, /* components */
7290 n[4].i, /* width */
7291 n[5].i, /* height */
7292 n[6].i, /* depth */
7293 n[7].e, /* border */
7294 n[8].e, /* format */
7295 n[9].e, /* type */
7296 n[10].data));
7297 ctx->Unpack = save; /* restore */
7298 }
7299 break;
7300 case OPCODE_TEX_SUB_IMAGE1D:
7301 {
7302 const struct gl_pixelstore_attrib save = ctx->Unpack;
7303 ctx->Unpack = ctx->DefaultPacking;
7304 CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7305 n[4].i, n[5].e,
7306 n[6].e, n[7].data));
7307 ctx->Unpack = save; /* restore */
7308 }
7309 break;
7310 case OPCODE_TEX_SUB_IMAGE2D:
7311 {
7312 const struct gl_pixelstore_attrib save = ctx->Unpack;
7313 ctx->Unpack = ctx->DefaultPacking;
7314 CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7315 n[4].i, n[5].e,
7316 n[6].i, n[7].e, n[8].e,
7317 n[9].data));
7318 ctx->Unpack = save; /* restore */
7319 }
7320 break;
7321 case OPCODE_TEX_SUB_IMAGE3D:
7322 {
7323 const struct gl_pixelstore_attrib save = ctx->Unpack;
7324 ctx->Unpack = ctx->DefaultPacking;
7325 CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7326 n[4].i, n[5].i, n[6].i, n[7].i,
7327 n[8].i, n[9].e, n[10].e,
7328 n[11].data));
7329 ctx->Unpack = save; /* restore */
7330 }
7331 break;
7332 case OPCODE_TRANSLATE:
7333 CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
7334 break;
7335 case OPCODE_VIEWPORT:
7336 CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
7337 (GLsizei) n[3].i, (GLsizei) n[4].i));
7338 break;
7339 case OPCODE_WINDOW_POS:
7340 CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7341 break;
7342 case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
7343 CALL_ActiveTextureARB(ctx->Exec, (n[1].e));
7344 break;
7345 case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
7346 CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
7347 n[4].i, n[5].i, n[6].i,
7348 n[7].data));
7349 break;
7350 case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
7351 CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
7352 n[4].i, n[5].i, n[6].i,
7353 n[7].i, n[8].data));
7354 break;
7355 case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
7356 CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
7357 n[4].i, n[5].i, n[6].i,
7358 n[7].i, n[8].i,
7359 n[9].data));
7360 break;
7361 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
7362 CALL_CompressedTexSubImage1DARB(ctx->Exec,
7363 (n[1].e, n[2].i, n[3].i, n[4].i,
7364 n[5].e, n[6].i, n[7].data));
7365 break;
7366 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
7367 CALL_CompressedTexSubImage2DARB(ctx->Exec,
7368 (n[1].e, n[2].i, n[3].i, n[4].i,
7369 n[5].i, n[6].i, n[7].e, n[8].i,
7370 n[9].data));
7371 break;
7372 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
7373 CALL_CompressedTexSubImage3DARB(ctx->Exec,
7374 (n[1].e, n[2].i, n[3].i, n[4].i,
7375 n[5].i, n[6].i, n[7].i, n[8].i,
7376 n[9].e, n[10].i, n[11].data));
7377 break;
7378 case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
7379 CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
7380 break;
7381 case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
7382 CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f));
7383 break;
7384 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
7385 case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
7386 CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui));
7387 break;
7388 #endif
7389 #if FEATURE_NV_vertex_program
7390 case OPCODE_EXECUTE_PROGRAM_NV:
7391 {
7392 GLfloat v[4];
7393 v[0] = n[3].f;
7394 v[1] = n[4].f;
7395 v[2] = n[5].f;
7396 v[3] = n[6].f;
7397 CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v));
7398 }
7399 break;
7400 case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV:
7401 CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui,
7402 (GLuint *) n[2].data));
7403 break;
7404 case OPCODE_LOAD_PROGRAM_NV:
7405 CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i,
7406 (const GLubyte *) n[4].data));
7407 break;
7408 case OPCODE_TRACK_MATRIX_NV:
7409 CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e));
7410 break;
7411 #endif
7412
7413 #if FEATURE_NV_fragment_program
7414 case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
7415 CALL_ProgramLocalParameter4fARB(ctx->Exec,
7416 (n[1].e, n[2].ui, n[3].f, n[4].f,
7417 n[5].f, n[6].f));
7418 break;
7419 case OPCODE_PROGRAM_NAMED_PARAMETER_NV:
7420 CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i,
7421 (const GLubyte *) n[3].
7422 data, n[4].f, n[5].f,
7423 n[6].f, n[7].f));
7424 break;
7425 #endif
7426
7427 case OPCODE_ACTIVE_STENCIL_FACE_EXT:
7428 CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
7429 break;
7430 case OPCODE_DEPTH_BOUNDS_EXT:
7431 CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
7432 break;
7433 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
7434 case OPCODE_PROGRAM_STRING_ARB:
7435 CALL_ProgramStringARB(ctx->Exec,
7436 (n[1].e, n[2].e, n[3].i, n[4].data));
7437 break;
7438 #endif
7439 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program
7440 case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
7441 CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
7442 n[4].f, n[5].f,
7443 n[6].f));
7444 break;
7445 #endif
7446 #if FEATURE_queryobj
7447 case OPCODE_BEGIN_QUERY_ARB:
7448 CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
7449 break;
7450 case OPCODE_END_QUERY_ARB:
7451 CALL_EndQueryARB(ctx->Exec, (n[1].e));
7452 break;
7453 #endif
7454 case OPCODE_DRAW_BUFFERS_ARB:
7455 {
7456 GLenum buffers[MAX_DRAW_BUFFERS];
7457 GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
7458 for (i = 0; i < count; i++)
7459 buffers[i] = n[2 + i].e;
7460 CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
7461 }
7462 break;
7463 #if FEATURE_EXT_framebuffer_blit
7464 case OPCODE_BLIT_FRAMEBUFFER:
7465 CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
7466 n[5].i, n[6].i, n[7].i, n[8].i,
7467 n[9].i, n[10].e));
7468 break;
7469 #endif
7470
7471 case OPCODE_USE_PROGRAM:
7472 CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
7473 break;
7474 case OPCODE_UNIFORM_1F:
7475 CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f));
7476 break;
7477 case OPCODE_UNIFORM_2F:
7478 CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f));
7479 break;
7480 case OPCODE_UNIFORM_3F:
7481 CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
7482 break;
7483 case OPCODE_UNIFORM_4F:
7484 CALL_Uniform4fARB(ctx->Exec,
7485 (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
7486 break;
7487 case OPCODE_UNIFORM_1FV:
7488 CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7489 break;
7490 case OPCODE_UNIFORM_2FV:
7491 CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7492 break;
7493 case OPCODE_UNIFORM_3FV:
7494 CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7495 break;
7496 case OPCODE_UNIFORM_4FV:
7497 CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7498 break;
7499 case OPCODE_UNIFORM_1I:
7500 CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i));
7501 break;
7502 case OPCODE_UNIFORM_2I:
7503 CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));
7504 break;
7505 case OPCODE_UNIFORM_3I:
7506 CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
7507 break;
7508 case OPCODE_UNIFORM_4I:
7509 CALL_Uniform4iARB(ctx->Exec,
7510 (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
7511 break;
7512 case OPCODE_UNIFORM_1IV:
7513 CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7514 break;
7515 case OPCODE_UNIFORM_2IV:
7516 CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7517 break;
7518 case OPCODE_UNIFORM_3IV:
7519 CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7520 break;
7521 case OPCODE_UNIFORM_4IV:
7522 CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
7523 break;
7524
7525 case OPCODE_UNIFORM_MATRIX22:
7526 CALL_UniformMatrix2fvARB(ctx->Exec,
7527 (n[1].i, n[2].i, n[3].b, n[4].data));
7528 break;
7529 case OPCODE_UNIFORM_MATRIX33:
7530 CALL_UniformMatrix3fvARB(ctx->Exec,
7531 (n[1].i, n[2].i, n[3].b, n[4].data));
7532 break;
7533 case OPCODE_UNIFORM_MATRIX44:
7534 CALL_UniformMatrix4fvARB(ctx->Exec,
7535 (n[1].i, n[2].i, n[3].b, n[4].data));
7536 break;
7537 case OPCODE_UNIFORM_MATRIX23:
7538 CALL_UniformMatrix2x3fv(ctx->Exec,
7539 (n[1].i, n[2].i, n[3].b, n[4].data));
7540 break;
7541 case OPCODE_UNIFORM_MATRIX32:
7542 CALL_UniformMatrix3x2fv(ctx->Exec,
7543 (n[1].i, n[2].i, n[3].b, n[4].data));
7544 break;
7545 case OPCODE_UNIFORM_MATRIX24:
7546 CALL_UniformMatrix2x4fv(ctx->Exec,
7547 (n[1].i, n[2].i, n[3].b, n[4].data));
7548 break;
7549 case OPCODE_UNIFORM_MATRIX42:
7550 CALL_UniformMatrix4x2fv(ctx->Exec,
7551 (n[1].i, n[2].i, n[3].b, n[4].data));
7552 break;
7553 case OPCODE_UNIFORM_MATRIX34:
7554 CALL_UniformMatrix3x4fv(ctx->Exec,
7555 (n[1].i, n[2].i, n[3].b, n[4].data));
7556 break;
7557 case OPCODE_UNIFORM_MATRIX43:
7558 CALL_UniformMatrix4x3fv(ctx->Exec,
7559 (n[1].i, n[2].i, n[3].b, n[4].data));
7560 break;
7561
7562 case OPCODE_TEX_BUMP_PARAMETER_ATI:
7563 {
7564 GLfloat values[4];
7565 GLuint i, pname = n[1].ui;
7566
7567 for (i = 0; i < 4; i++)
7568 values[i] = n[1 + i].f;
7569 CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
7570 }
7571 break;
7572 #if FEATURE_ATI_fragment_shader
7573 case OPCODE_BIND_FRAGMENT_SHADER_ATI:
7574 CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
7575 break;
7576 case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
7577 {
7578 GLfloat values[4];
7579 GLuint i, dst = n[1].ui;
7580
7581 for (i = 0; i < 4; i++)
7582 values[i] = n[1 + i].f;
7583 CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
7584 }
7585 break;
7586 #endif
7587 case OPCODE_ATTR_1F_NV:
7588 CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
7589 break;
7590 case OPCODE_ATTR_2F_NV:
7591 /* Really shouldn't have to do this - the Node structure
7592 * is convenient, but it would be better to store the data
7593 * packed appropriately so that it can be sent directly
7594 * on. With x86_64 becoming common, this will start to
7595 * matter more.
7596 */
7597 if (sizeof(Node) == sizeof(GLfloat))
7598 CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
7599 else
7600 CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
7601 break;
7602 case OPCODE_ATTR_3F_NV:
7603 if (sizeof(Node) == sizeof(GLfloat))
7604 CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
7605 else
7606 CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
7607 n[4].f));
7608 break;
7609 case OPCODE_ATTR_4F_NV:
7610 if (sizeof(Node) == sizeof(GLfloat))
7611 CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
7612 else
7613 CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
7614 n[4].f, n[5].f));
7615 break;
7616 case OPCODE_ATTR_1F_ARB:
7617 CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
7618 break;
7619 case OPCODE_ATTR_2F_ARB:
7620 /* Really shouldn't have to do this - the Node structure
7621 * is convenient, but it would be better to store the data
7622 * packed appropriately so that it can be sent directly
7623 * on. With x86_64 becoming common, this will start to
7624 * matter more.
7625 */
7626 if (sizeof(Node) == sizeof(GLfloat))
7627 CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
7628 else
7629 CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
7630 break;
7631 case OPCODE_ATTR_3F_ARB:
7632 if (sizeof(Node) == sizeof(GLfloat))
7633 CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
7634 else
7635 CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
7636 n[4].f));
7637 break;
7638 case OPCODE_ATTR_4F_ARB:
7639 if (sizeof(Node) == sizeof(GLfloat))
7640 CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
7641 else
7642 CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
7643 n[4].f, n[5].f));
7644 break;
7645 case OPCODE_MATERIAL:
7646 if (sizeof(Node) == sizeof(GLfloat))
7647 CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
7648 else {
7649 GLfloat f[4];
7650 f[0] = n[3].f;
7651 f[1] = n[4].f;
7652 f[2] = n[5].f;
7653 f[3] = n[6].f;
7654 CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
7655 }
7656 break;
7657 case OPCODE_BEGIN:
7658 CALL_Begin(ctx->Exec, (n[1].e));
7659 break;
7660 case OPCODE_END:
7661 CALL_End(ctx->Exec, ());
7662 break;
7663 case OPCODE_RECTF:
7664 CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7665 break;
7666 case OPCODE_EVAL_C1:
7667 CALL_EvalCoord1f(ctx->Exec, (n[1].f));
7668 break;
7669 case OPCODE_EVAL_C2:
7670 CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
7671 break;
7672 case OPCODE_EVAL_P1:
7673 CALL_EvalPoint1(ctx->Exec, (n[1].i));
7674 break;
7675 case OPCODE_EVAL_P2:
7676 CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
7677 break;
7678
7679 case OPCODE_CONTINUE:
7680 n = (Node *) n[1].next;
7681 break;
7682 case OPCODE_END_OF_LIST:
7683 done = GL_TRUE;
7684 break;
7685 default:
7686 {
7687 char msg[1000];
7688 sprintf(msg, "Error in execute_list: opcode=%d",
7689 (int) opcode);
7690 _mesa_problem(ctx, msg);
7691 }
7692 done = GL_TRUE;
7693 }
7694
7695 /* increment n to point to next compiled command */
7696 if (opcode != OPCODE_CONTINUE) {
7697 n += InstSize[opcode];
7698 }
7699 }
7700 }
7701
7702 if (ctx->Driver.EndCallList)
7703 ctx->Driver.EndCallList(ctx);
7704
7705 ctx->ListState.CallDepth--;
7706 }
7707
7708
7709
7710 /**********************************************************************/
7711 /* GL functions */
7712 /**********************************************************************/
7713
7714 /**
7715 * Test if a display list number is valid.
7716 */
7717 static GLboolean GLAPIENTRY
7718 _mesa_IsList(GLuint list)
7719 {
7720 GET_CURRENT_CONTEXT(ctx);
7721 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
7722 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
7723 return islist(ctx, list);
7724 }
7725
7726
7727 /**
7728 * Delete a sequence of consecutive display lists.
7729 */
7730 static void GLAPIENTRY
7731 _mesa_DeleteLists(GLuint list, GLsizei range)
7732 {
7733 GET_CURRENT_CONTEXT(ctx);
7734 GLuint i;
7735 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
7736 ASSERT_OUTSIDE_BEGIN_END(ctx);
7737
7738 if (range < 0) {
7739 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
7740 return;
7741 }
7742 for (i = list; i < list + range; i++) {
7743 destroy_list(ctx, i);
7744 }
7745 }
7746
7747
7748 /**
7749 * Return a display list number, n, such that lists n through n+range-1
7750 * are free.
7751 */
7752 static GLuint GLAPIENTRY
7753 _mesa_GenLists(GLsizei range)
7754 {
7755 GET_CURRENT_CONTEXT(ctx);
7756 GLuint base;
7757 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
7758 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
7759
7760 if (range < 0) {
7761 _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
7762 return 0;
7763 }
7764 if (range == 0) {
7765 return 0;
7766 }
7767
7768 /*
7769 * Make this an atomic operation
7770 */
7771 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
7772
7773 base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
7774 if (base) {
7775 /* reserve the list IDs by with empty/dummy lists */
7776 GLint i;
7777 for (i = 0; i < range; i++) {
7778 _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
7779 make_list(base + i, 1));
7780 }
7781 }
7782
7783 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
7784
7785 return base;
7786 }
7787
7788
7789 /**
7790 * Begin a new display list.
7791 */
7792 static void GLAPIENTRY
7793 _mesa_NewList(GLuint name, GLenum mode)
7794 {
7795 GET_CURRENT_CONTEXT(ctx);
7796
7797 FLUSH_CURRENT(ctx, 0); /* must be called before assert */
7798 ASSERT_OUTSIDE_BEGIN_END(ctx);
7799
7800 if (MESA_VERBOSE & VERBOSE_API)
7801 _mesa_debug(ctx, "glNewList %u %s\n", name,
7802 _mesa_lookup_enum_by_nr(mode));
7803
7804 if (name == 0) {
7805 _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
7806 return;
7807 }
7808
7809 if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
7810 _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
7811 return;
7812 }
7813
7814 if (ctx->ListState.CurrentList) {
7815 /* already compiling a display list */
7816 _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
7817 return;
7818 }
7819
7820 ctx->CompileFlag = GL_TRUE;
7821 ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
7822
7823 /* Reset acumulated list state:
7824 */
7825 invalidate_saved_current_state( ctx );
7826
7827 /* Allocate new display list */
7828 ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
7829 ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
7830 ctx->ListState.CurrentPos = 0;
7831
7832 ctx->Driver.NewList(ctx, name, mode);
7833
7834 ctx->CurrentDispatch = ctx->Save;
7835 _glapi_set_dispatch(ctx->CurrentDispatch);
7836 }
7837
7838
7839 /**
7840 * End definition of current display list.
7841 */
7842 static void GLAPIENTRY
7843 _mesa_EndList(void)
7844 {
7845 GET_CURRENT_CONTEXT(ctx);
7846 SAVE_FLUSH_VERTICES(ctx);
7847 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
7848
7849 if (MESA_VERBOSE & VERBOSE_API)
7850 _mesa_debug(ctx, "glEndList\n");
7851
7852 /* Check that a list is under construction */
7853 if (!ctx->ListState.CurrentList) {
7854 _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
7855 return;
7856 }
7857
7858 /* Call before emitting END_OF_LIST, in case the driver wants to
7859 * emit opcodes itself.
7860 */
7861 ctx->Driver.EndList(ctx);
7862
7863 (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
7864
7865 /* Destroy old list, if any */
7866 destroy_list(ctx, ctx->ListState.CurrentList->Name);
7867
7868 /* Install the new list */
7869 _mesa_HashInsert(ctx->Shared->DisplayList,
7870 ctx->ListState.CurrentList->Name,
7871 ctx->ListState.CurrentList);
7872
7873
7874 if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
7875 mesa_print_display_list(ctx->ListState.CurrentList->Name);
7876
7877 ctx->ListState.CurrentList = NULL;
7878 ctx->ExecuteFlag = GL_TRUE;
7879 ctx->CompileFlag = GL_FALSE;
7880
7881 ctx->CurrentDispatch = ctx->Exec;
7882 _glapi_set_dispatch(ctx->CurrentDispatch);
7883 }
7884
7885
7886 void GLAPIENTRY
7887 _mesa_CallList(GLuint list)
7888 {
7889 GLboolean save_compile_flag;
7890 GET_CURRENT_CONTEXT(ctx);
7891 FLUSH_CURRENT(ctx, 0);
7892 /* VERY IMPORTANT: Save the CompileFlag status, turn it off, */
7893 /* execute the display list, and restore the CompileFlag. */
7894
7895 if (MESA_VERBOSE & VERBOSE_API)
7896 _mesa_debug(ctx, "glCallList %d\n", list);
7897
7898 if (list == 0) {
7899 _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
7900 return;
7901 }
7902
7903 /* mesa_print_display_list( list ); */
7904
7905 save_compile_flag = ctx->CompileFlag;
7906 if (save_compile_flag) {
7907 ctx->CompileFlag = GL_FALSE;
7908 }
7909
7910 execute_list(ctx, list);
7911 ctx->CompileFlag = save_compile_flag;
7912
7913 /* also restore API function pointers to point to "save" versions */
7914 if (save_compile_flag) {
7915 ctx->CurrentDispatch = ctx->Save;
7916 _glapi_set_dispatch(ctx->CurrentDispatch);
7917 }
7918 }
7919
7920
7921 /**
7922 * Execute glCallLists: call multiple display lists.
7923 */
7924 void GLAPIENTRY
7925 _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
7926 {
7927 GET_CURRENT_CONTEXT(ctx);
7928 GLint i;
7929 GLboolean save_compile_flag;
7930
7931 if (MESA_VERBOSE & VERBOSE_API)
7932 _mesa_debug(ctx, "glCallLists %d\n", n);
7933
7934 switch (type) {
7935 case GL_BYTE:
7936 case GL_UNSIGNED_BYTE:
7937 case GL_SHORT:
7938 case GL_UNSIGNED_SHORT:
7939 case GL_INT:
7940 case GL_UNSIGNED_INT:
7941 case GL_FLOAT:
7942 case GL_2_BYTES:
7943 case GL_3_BYTES:
7944 case GL_4_BYTES:
7945 /* OK */
7946 break;
7947 default:
7948 _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
7949 return;
7950 }
7951
7952 /* Save the CompileFlag status, turn it off, execute display list,
7953 * and restore the CompileFlag.
7954 */
7955 save_compile_flag = ctx->CompileFlag;
7956 ctx->CompileFlag = GL_FALSE;
7957
7958 for (i = 0; i < n; i++) {
7959 GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists));
7960 execute_list(ctx, list);
7961 }
7962
7963 ctx->CompileFlag = save_compile_flag;
7964
7965 /* also restore API function pointers to point to "save" versions */
7966 if (save_compile_flag) {
7967 ctx->CurrentDispatch = ctx->Save;
7968 _glapi_set_dispatch(ctx->CurrentDispatch);
7969 }
7970 }
7971
7972
7973 /**
7974 * Set the offset added to list numbers in glCallLists.
7975 */
7976 static void GLAPIENTRY
7977 _mesa_ListBase(GLuint base)
7978 {
7979 GET_CURRENT_CONTEXT(ctx);
7980 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
7981 ASSERT_OUTSIDE_BEGIN_END(ctx);
7982 ctx->List.ListBase = base;
7983 }
7984
7985
7986 /* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
7987 */
7988 static void GLAPIENTRY
7989 exec_Finish(void)
7990 {
7991 GET_CURRENT_CONTEXT(ctx);
7992 FLUSH_VERTICES(ctx, 0);
7993 CALL_Finish(ctx->Exec, ());
7994 }
7995
7996 static void GLAPIENTRY
7997 exec_Flush(void)
7998 {
7999 GET_CURRENT_CONTEXT(ctx);
8000 FLUSH_VERTICES(ctx, 0);
8001 CALL_Flush(ctx->Exec, ());
8002 }
8003
8004 static void GLAPIENTRY
8005 exec_GetBooleanv(GLenum pname, GLboolean *params)
8006 {
8007 GET_CURRENT_CONTEXT(ctx);
8008 FLUSH_VERTICES(ctx, 0);
8009 CALL_GetBooleanv(ctx->Exec, (pname, params));
8010 }
8011
8012 static void GLAPIENTRY
8013 exec_GetClipPlane(GLenum plane, GLdouble * equation)
8014 {
8015 GET_CURRENT_CONTEXT(ctx);
8016 FLUSH_VERTICES(ctx, 0);
8017 CALL_GetClipPlane(ctx->Exec, (plane, equation));
8018 }
8019
8020 static void GLAPIENTRY
8021 exec_GetDoublev(GLenum pname, GLdouble *params)
8022 {
8023 GET_CURRENT_CONTEXT(ctx);
8024 FLUSH_VERTICES(ctx, 0);
8025 CALL_GetDoublev(ctx->Exec, (pname, params));
8026 }
8027
8028 static GLenum GLAPIENTRY
8029 exec_GetError(void)
8030 {
8031 GET_CURRENT_CONTEXT(ctx);
8032 FLUSH_VERTICES(ctx, 0);
8033 return CALL_GetError(ctx->Exec, ());
8034 }
8035
8036 static void GLAPIENTRY
8037 exec_GetFloatv(GLenum pname, GLfloat *params)
8038 {
8039 GET_CURRENT_CONTEXT(ctx);
8040 FLUSH_VERTICES(ctx, 0);
8041 CALL_GetFloatv(ctx->Exec, (pname, params));
8042 }
8043
8044 static void GLAPIENTRY
8045 exec_GetIntegerv(GLenum pname, GLint *params)
8046 {
8047 GET_CURRENT_CONTEXT(ctx);
8048 FLUSH_VERTICES(ctx, 0);
8049 CALL_GetIntegerv(ctx->Exec, (pname, params));
8050 }
8051
8052 static void GLAPIENTRY
8053 exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
8054 {
8055 GET_CURRENT_CONTEXT(ctx);
8056 FLUSH_VERTICES(ctx, 0);
8057 CALL_GetLightfv(ctx->Exec, (light, pname, params));
8058 }
8059
8060 static void GLAPIENTRY
8061 exec_GetLightiv(GLenum light, GLenum pname, GLint *params)
8062 {
8063 GET_CURRENT_CONTEXT(ctx);
8064 FLUSH_VERTICES(ctx, 0);
8065 CALL_GetLightiv(ctx->Exec, (light, pname, params));
8066 }
8067
8068 static void GLAPIENTRY
8069 exec_GetMapdv(GLenum target, GLenum query, GLdouble * v)
8070 {
8071 GET_CURRENT_CONTEXT(ctx);
8072 FLUSH_VERTICES(ctx, 0);
8073 CALL_GetMapdv(ctx->Exec, (target, query, v));
8074 }
8075
8076 static void GLAPIENTRY
8077 exec_GetMapfv(GLenum target, GLenum query, GLfloat * v)
8078 {
8079 GET_CURRENT_CONTEXT(ctx);
8080 FLUSH_VERTICES(ctx, 0);
8081 CALL_GetMapfv(ctx->Exec, (target, query, v));
8082 }
8083
8084 static void GLAPIENTRY
8085 exec_GetMapiv(GLenum target, GLenum query, GLint * v)
8086 {
8087 GET_CURRENT_CONTEXT(ctx);
8088 FLUSH_VERTICES(ctx, 0);
8089 CALL_GetMapiv(ctx->Exec, (target, query, v));
8090 }
8091
8092 static void GLAPIENTRY
8093 exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
8094 {
8095 GET_CURRENT_CONTEXT(ctx);
8096 FLUSH_VERTICES(ctx, 0);
8097 CALL_GetMaterialfv(ctx->Exec, (face, pname, params));
8098 }
8099
8100 static void GLAPIENTRY
8101 exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
8102 {
8103 GET_CURRENT_CONTEXT(ctx);
8104 FLUSH_VERTICES(ctx, 0);
8105 CALL_GetMaterialiv(ctx->Exec, (face, pname, params));
8106 }
8107
8108 static void GLAPIENTRY
8109 exec_GetPixelMapfv(GLenum map, GLfloat *values)
8110 {
8111 GET_CURRENT_CONTEXT(ctx);
8112 FLUSH_VERTICES(ctx, 0);
8113 CALL_GetPixelMapfv(ctx->Exec, (map, values));
8114 }
8115
8116 static void GLAPIENTRY
8117 exec_GetPixelMapuiv(GLenum map, GLuint *values)
8118 {
8119 GET_CURRENT_CONTEXT(ctx);
8120 FLUSH_VERTICES(ctx, 0);
8121 CALL_GetPixelMapuiv(ctx->Exec, (map, values));
8122 }
8123
8124 static void GLAPIENTRY
8125 exec_GetPixelMapusv(GLenum map, GLushort *values)
8126 {
8127 GET_CURRENT_CONTEXT(ctx);
8128 FLUSH_VERTICES(ctx, 0);
8129 CALL_GetPixelMapusv(ctx->Exec, (map, values));
8130 }
8131
8132 static void GLAPIENTRY
8133 exec_GetPolygonStipple(GLubyte * dest)
8134 {
8135 GET_CURRENT_CONTEXT(ctx);
8136 FLUSH_VERTICES(ctx, 0);
8137 CALL_GetPolygonStipple(ctx->Exec, (dest));
8138 }
8139
8140 static const GLubyte *GLAPIENTRY
8141 exec_GetString(GLenum name)
8142 {
8143 GET_CURRENT_CONTEXT(ctx);
8144 FLUSH_VERTICES(ctx, 0);
8145 return CALL_GetString(ctx->Exec, (name));
8146 }
8147
8148 static void GLAPIENTRY
8149 exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
8150 {
8151 GET_CURRENT_CONTEXT(ctx);
8152 FLUSH_VERTICES(ctx, 0);
8153 CALL_GetTexEnvfv(ctx->Exec, (target, pname, params));
8154 }
8155
8156 static void GLAPIENTRY
8157 exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
8158 {
8159 GET_CURRENT_CONTEXT(ctx);
8160 FLUSH_VERTICES(ctx, 0);
8161 CALL_GetTexEnviv(ctx->Exec, (target, pname, params));
8162 }
8163
8164 static void GLAPIENTRY
8165 exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
8166 {
8167 GET_CURRENT_CONTEXT(ctx);
8168 FLUSH_VERTICES(ctx, 0);
8169 CALL_GetTexGendv(ctx->Exec, (coord, pname, params));
8170 }
8171
8172 static void GLAPIENTRY
8173 exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
8174 {
8175 GET_CURRENT_CONTEXT(ctx);
8176 FLUSH_VERTICES(ctx, 0);
8177 CALL_GetTexGenfv(ctx->Exec, (coord, pname, params));
8178 }
8179
8180 static void GLAPIENTRY
8181 exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
8182 {
8183 GET_CURRENT_CONTEXT(ctx);
8184 FLUSH_VERTICES(ctx, 0);
8185 CALL_GetTexGeniv(ctx->Exec, (coord, pname, params));
8186 }
8187
8188 static void GLAPIENTRY
8189 exec_GetTexImage(GLenum target, GLint level, GLenum format,
8190 GLenum type, GLvoid * pixels)
8191 {
8192 GET_CURRENT_CONTEXT(ctx);
8193 FLUSH_VERTICES(ctx, 0);
8194 CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels));
8195 }
8196
8197 static void GLAPIENTRY
8198 exec_GetTexLevelParameterfv(GLenum target, GLint level,
8199 GLenum pname, GLfloat *params)
8200 {
8201 GET_CURRENT_CONTEXT(ctx);
8202 FLUSH_VERTICES(ctx, 0);
8203 CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params));
8204 }
8205
8206 static void GLAPIENTRY
8207 exec_GetTexLevelParameteriv(GLenum target, GLint level,
8208 GLenum pname, GLint *params)
8209 {
8210 GET_CURRENT_CONTEXT(ctx);
8211 FLUSH_VERTICES(ctx, 0);
8212 CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params));
8213 }
8214
8215 static void GLAPIENTRY
8216 exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
8217 {
8218 GET_CURRENT_CONTEXT(ctx);
8219 FLUSH_VERTICES(ctx, 0);
8220 CALL_GetTexParameterfv(ctx->Exec, (target, pname, params));
8221 }
8222
8223 static void GLAPIENTRY
8224 exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
8225 {
8226 GET_CURRENT_CONTEXT(ctx);
8227 FLUSH_VERTICES(ctx, 0);
8228 CALL_GetTexParameteriv(ctx->Exec, (target, pname, params));
8229 }
8230
8231 static GLboolean GLAPIENTRY
8232 exec_IsEnabled(GLenum cap)
8233 {
8234 GET_CURRENT_CONTEXT(ctx);
8235 FLUSH_VERTICES(ctx, 0);
8236 return CALL_IsEnabled(ctx->Exec, (cap));
8237 }
8238
8239 static void GLAPIENTRY
8240 exec_PixelStoref(GLenum pname, GLfloat param)
8241 {
8242 GET_CURRENT_CONTEXT(ctx);
8243 FLUSH_VERTICES(ctx, 0);
8244 CALL_PixelStoref(ctx->Exec, (pname, param));
8245 }
8246
8247 static void GLAPIENTRY
8248 exec_PixelStorei(GLenum pname, GLint param)
8249 {
8250 GET_CURRENT_CONTEXT(ctx);
8251 FLUSH_VERTICES(ctx, 0);
8252 CALL_PixelStorei(ctx->Exec, (pname, param));
8253 }
8254
8255 static void GLAPIENTRY
8256 exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
8257 GLenum format, GLenum type, GLvoid * pixels)
8258 {
8259 GET_CURRENT_CONTEXT(ctx);
8260 FLUSH_VERTICES(ctx, 0);
8261 CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels));
8262 }
8263
8264 static GLint GLAPIENTRY
8265 exec_RenderMode(GLenum mode)
8266 {
8267 GET_CURRENT_CONTEXT(ctx);
8268 FLUSH_VERTICES(ctx, 0);
8269 return CALL_RenderMode(ctx->Exec, (mode));
8270 }
8271
8272 static void GLAPIENTRY
8273 exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
8274 {
8275 GET_CURRENT_CONTEXT(ctx);
8276 FLUSH_VERTICES(ctx, 0);
8277 CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer));
8278 }
8279
8280 static void GLAPIENTRY
8281 exec_SelectBuffer(GLsizei size, GLuint * buffer)
8282 {
8283 GET_CURRENT_CONTEXT(ctx);
8284 FLUSH_VERTICES(ctx, 0);
8285 CALL_SelectBuffer(ctx->Exec, (size, buffer));
8286 }
8287
8288 static GLboolean GLAPIENTRY
8289 exec_AreTexturesResident(GLsizei n, const GLuint * texName,
8290 GLboolean * residences)
8291 {
8292 GET_CURRENT_CONTEXT(ctx);
8293 FLUSH_VERTICES(ctx, 0);
8294 return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences));
8295 }
8296
8297 static void GLAPIENTRY
8298 exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
8299 {
8300 GET_CURRENT_CONTEXT(ctx);
8301 FLUSH_VERTICES(ctx, 0);
8302 CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr));
8303 }
8304
8305 static void GLAPIENTRY
8306 exec_DeleteTextures(GLsizei n, const GLuint * texName)
8307 {
8308 GET_CURRENT_CONTEXT(ctx);
8309 FLUSH_VERTICES(ctx, 0);
8310 CALL_DeleteTextures(ctx->Exec, (n, texName));
8311 }
8312
8313 static void GLAPIENTRY
8314 exec_DisableClientState(GLenum cap)
8315 {
8316 GET_CURRENT_CONTEXT(ctx);
8317 FLUSH_VERTICES(ctx, 0);
8318 CALL_DisableClientState(ctx->Exec, (cap));
8319 }
8320
8321 static void GLAPIENTRY
8322 exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr)
8323 {
8324 GET_CURRENT_CONTEXT(ctx);
8325 FLUSH_VERTICES(ctx, 0);
8326 CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr));
8327 }
8328
8329 static void GLAPIENTRY
8330 exec_EnableClientState(GLenum cap)
8331 {
8332 GET_CURRENT_CONTEXT(ctx);
8333 FLUSH_VERTICES(ctx, 0);
8334 CALL_EnableClientState(ctx->Exec, (cap));
8335 }
8336
8337 static void GLAPIENTRY
8338 exec_GenTextures(GLsizei n, GLuint * texName)
8339 {
8340 GET_CURRENT_CONTEXT(ctx);
8341 FLUSH_VERTICES(ctx, 0);
8342 CALL_GenTextures(ctx->Exec, (n, texName));
8343 }
8344
8345 static void GLAPIENTRY
8346 exec_GetPointerv(GLenum pname, GLvoid **params)
8347 {
8348 GET_CURRENT_CONTEXT(ctx);
8349 FLUSH_VERTICES(ctx, 0);
8350 CALL_GetPointerv(ctx->Exec, (pname, params));
8351 }
8352
8353 static void GLAPIENTRY
8354 exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
8355 {
8356 GET_CURRENT_CONTEXT(ctx);
8357 FLUSH_VERTICES(ctx, 0);
8358 CALL_IndexPointer(ctx->Exec, (type, stride, ptr));
8359 }
8360
8361 static void GLAPIENTRY
8362 exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
8363 {
8364 GET_CURRENT_CONTEXT(ctx);
8365 FLUSH_VERTICES(ctx, 0);
8366 CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer));
8367 }
8368
8369 static GLboolean GLAPIENTRY
8370 exec_IsTexture(GLuint texture)
8371 {
8372 GET_CURRENT_CONTEXT(ctx);
8373 FLUSH_VERTICES(ctx, 0);
8374 return CALL_IsTexture(ctx->Exec, (texture));
8375 }
8376
8377 static void GLAPIENTRY
8378 exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
8379 {
8380 GET_CURRENT_CONTEXT(ctx);
8381 FLUSH_VERTICES(ctx, 0);
8382 CALL_NormalPointer(ctx->Exec, (type, stride, ptr));
8383 }
8384
8385 static void GLAPIENTRY
8386 exec_PopClientAttrib(void)
8387 {
8388 GET_CURRENT_CONTEXT(ctx);
8389 FLUSH_VERTICES(ctx, 0);
8390 CALL_PopClientAttrib(ctx->Exec, ());
8391 }
8392
8393 static void GLAPIENTRY
8394 exec_PushClientAttrib(GLbitfield mask)
8395 {
8396 GET_CURRENT_CONTEXT(ctx);
8397 FLUSH_VERTICES(ctx, 0);
8398 CALL_PushClientAttrib(ctx->Exec, (mask));
8399 }
8400
8401 static void GLAPIENTRY
8402 exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
8403 const GLvoid *ptr)
8404 {
8405 GET_CURRENT_CONTEXT(ctx);
8406 FLUSH_VERTICES(ctx, 0);
8407 CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr));
8408 }
8409
8410 static void GLAPIENTRY
8411 exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)
8412 {
8413 GET_CURRENT_CONTEXT(ctx);
8414 FLUSH_VERTICES(ctx, 0);
8415 CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img));
8416 }
8417
8418 static void GLAPIENTRY
8419 exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
8420 const GLvoid *ptr)
8421 {
8422 GET_CURRENT_CONTEXT(ctx);
8423 FLUSH_VERTICES(ctx, 0);
8424 CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr));
8425 }
8426
8427 static void GLAPIENTRY
8428 exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
8429 GLint x, GLint y, GLsizei width)
8430 {
8431 GET_CURRENT_CONTEXT(ctx);
8432 FLUSH_VERTICES(ctx, 0);
8433 CALL_CopyConvolutionFilter1D(ctx->Exec,
8434 (target, internalFormat, x, y, width));
8435 }
8436
8437 static void GLAPIENTRY
8438 exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
8439 GLint x, GLint y, GLsizei width, GLsizei height)
8440 {
8441 GET_CURRENT_CONTEXT(ctx);
8442 FLUSH_VERTICES(ctx, 0);
8443 CALL_CopyConvolutionFilter2D(ctx->Exec,
8444 (target, internalFormat, x, y, width,
8445 height));
8446 }
8447
8448 static void GLAPIENTRY
8449 exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data)
8450 {
8451 GET_CURRENT_CONTEXT(ctx);
8452 FLUSH_VERTICES(ctx, 0);
8453 CALL_GetColorTable(ctx->Exec, (target, format, type, data));
8454 }
8455
8456 static void GLAPIENTRY
8457 exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
8458 {
8459 GET_CURRENT_CONTEXT(ctx);
8460 FLUSH_VERTICES(ctx, 0);
8461 CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params));
8462 }
8463
8464 static void GLAPIENTRY
8465 exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
8466 {
8467 GET_CURRENT_CONTEXT(ctx);
8468 FLUSH_VERTICES(ctx, 0);
8469 CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params));
8470 }
8471
8472 static void GLAPIENTRY
8473 exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
8474 GLvoid * image)
8475 {
8476 GET_CURRENT_CONTEXT(ctx);
8477 FLUSH_VERTICES(ctx, 0);
8478 CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image));
8479 }
8480
8481 static void GLAPIENTRY
8482 exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
8483 {
8484 GET_CURRENT_CONTEXT(ctx);
8485 FLUSH_VERTICES(ctx, 0);
8486 CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params));
8487 }
8488
8489 static void GLAPIENTRY
8490 exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
8491 {
8492 GET_CURRENT_CONTEXT(ctx);
8493 FLUSH_VERTICES(ctx, 0);
8494 CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params));
8495 }
8496
8497 static void GLAPIENTRY
8498 exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
8499 GLenum type, GLvoid *values)
8500 {
8501 GET_CURRENT_CONTEXT(ctx);
8502 FLUSH_VERTICES(ctx, 0);
8503 CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values));
8504 }
8505
8506 static void GLAPIENTRY
8507 exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
8508 {
8509 GET_CURRENT_CONTEXT(ctx);
8510 FLUSH_VERTICES(ctx, 0);
8511 CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params));
8512 }
8513
8514 static void GLAPIENTRY
8515 exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
8516 {
8517 GET_CURRENT_CONTEXT(ctx);
8518 FLUSH_VERTICES(ctx, 0);
8519 CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params));
8520 }
8521
8522 static void GLAPIENTRY
8523 exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
8524 GLenum type, GLvoid *values)
8525 {
8526 GET_CURRENT_CONTEXT(ctx);
8527 FLUSH_VERTICES(ctx, 0);
8528 CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values));
8529 }
8530
8531 static void GLAPIENTRY
8532 exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
8533 {
8534 GET_CURRENT_CONTEXT(ctx);
8535 FLUSH_VERTICES(ctx, 0);
8536 CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params));
8537 }
8538
8539 static void GLAPIENTRY
8540 exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
8541 {
8542 GET_CURRENT_CONTEXT(ctx);
8543 FLUSH_VERTICES(ctx, 0);
8544 CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params));
8545 }
8546
8547 static void GLAPIENTRY
8548 exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
8549 GLvoid *row, GLvoid *column, GLvoid *span)
8550 {
8551 GET_CURRENT_CONTEXT(ctx);
8552 FLUSH_VERTICES(ctx, 0);
8553 CALL_GetSeparableFilter(ctx->Exec,
8554 (target, format, type, row, column, span));
8555 }
8556
8557 static void GLAPIENTRY
8558 exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
8559 GLsizei width, GLsizei height, GLenum format,
8560 GLenum type, const GLvoid *row, const GLvoid *column)
8561 {
8562 GET_CURRENT_CONTEXT(ctx);
8563 FLUSH_VERTICES(ctx, 0);
8564 CALL_SeparableFilter2D(ctx->Exec,
8565 (target, internalFormat, width, height, format,
8566 type, row, column));
8567 }
8568
8569 static void GLAPIENTRY
8570 exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
8571 GLsizei count, const GLvoid *ptr)
8572 {
8573 GET_CURRENT_CONTEXT(ctx);
8574 FLUSH_VERTICES(ctx, 0);
8575 CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
8576 }
8577
8578 static void GLAPIENTRY
8579 exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
8580 {
8581 GET_CURRENT_CONTEXT(ctx);
8582 FLUSH_VERTICES(ctx, 0);
8583 CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr));
8584 }
8585
8586 static void GLAPIENTRY
8587 exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
8588 const GLvoid *ptr)
8589 {
8590 GET_CURRENT_CONTEXT(ctx);
8591 FLUSH_VERTICES(ctx, 0);
8592 CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr));
8593 }
8594
8595 static void GLAPIENTRY
8596 exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
8597 const GLvoid *ptr)
8598 {
8599 GET_CURRENT_CONTEXT(ctx);
8600 FLUSH_VERTICES(ctx, 0);
8601 CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr));
8602 }
8603
8604 static void GLAPIENTRY
8605 exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
8606 GLsizei count, const GLvoid *ptr)
8607 {
8608 GET_CURRENT_CONTEXT(ctx);
8609 FLUSH_VERTICES(ctx, 0);
8610 CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
8611 }
8612
8613 static void GLAPIENTRY
8614 exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
8615 GLsizei count, const GLvoid *ptr)
8616 {
8617 GET_CURRENT_CONTEXT(ctx);
8618 FLUSH_VERTICES(ctx, 0);
8619 CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
8620 }
8621
8622 static void GLAPIENTRY
8623 exec_LockArraysEXT(GLint first, GLsizei count)
8624 {
8625 GET_CURRENT_CONTEXT(ctx);
8626 FLUSH_VERTICES(ctx, 0);
8627 CALL_LockArraysEXT(ctx->Exec, (first, count));
8628 }
8629
8630 static void GLAPIENTRY
8631 exec_UnlockArraysEXT(void)
8632 {
8633 GET_CURRENT_CONTEXT(ctx);
8634 FLUSH_VERTICES(ctx, 0);
8635 CALL_UnlockArraysEXT(ctx->Exec, ());
8636 }
8637
8638 static void GLAPIENTRY
8639 exec_ClientActiveTextureARB(GLenum target)
8640 {
8641 GET_CURRENT_CONTEXT(ctx);
8642 FLUSH_VERTICES(ctx, 0);
8643 CALL_ClientActiveTextureARB(ctx->Exec, (target));
8644 }
8645
8646 static void GLAPIENTRY
8647 exec_SecondaryColorPointerEXT(GLint size, GLenum type,
8648 GLsizei stride, const GLvoid *ptr)
8649 {
8650 GET_CURRENT_CONTEXT(ctx);
8651 FLUSH_VERTICES(ctx, 0);
8652 CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr));
8653 }
8654
8655 static void GLAPIENTRY
8656 exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
8657 {
8658 GET_CURRENT_CONTEXT(ctx);
8659 FLUSH_VERTICES(ctx, 0);
8660 CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr));
8661 }
8662
8663 /* GL_EXT_multi_draw_arrays */
8664 static void GLAPIENTRY
8665 exec_MultiDrawArraysEXT(GLenum mode, GLint * first,
8666 GLsizei * count, GLsizei primcount)
8667 {
8668 GET_CURRENT_CONTEXT(ctx);
8669 FLUSH_VERTICES(ctx, 0);
8670 CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount));
8671 }
8672
8673 /* GL_IBM_multimode_draw_arrays */
8674 static void GLAPIENTRY
8675 exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
8676 const GLsizei * count, GLsizei primcount,
8677 GLint modestride)
8678 {
8679 GET_CURRENT_CONTEXT(ctx);
8680 FLUSH_VERTICES(ctx, 0);
8681 CALL_MultiModeDrawArraysIBM(ctx->Exec,
8682 (mode, first, count, primcount, modestride));
8683 }
8684
8685 /* GL_IBM_multimode_draw_arrays */
8686 static void GLAPIENTRY
8687 exec_MultiModeDrawElementsIBM(const GLenum * mode,
8688 const GLsizei * count,
8689 GLenum type,
8690 const GLvoid * const *indices,
8691 GLsizei primcount, GLint modestride)
8692 {
8693 GET_CURRENT_CONTEXT(ctx);
8694 FLUSH_VERTICES(ctx, 0);
8695 CALL_MultiModeDrawElementsIBM(ctx->Exec,
8696 (mode, count, type, indices, primcount,
8697 modestride));
8698 }
8699
8700
8701
8702 /**
8703 * Setup the given dispatch table to point to Mesa's display list
8704 * building functions.
8705 *
8706 * This does not include any of the tnl functions - they are
8707 * initialized from _mesa_init_api_defaults and from the active vtxfmt
8708 * struct.
8709 */
8710 void
8711 _mesa_init_save_table(struct _glapi_table *table)
8712 {
8713 _mesa_loopback_init_api_table(table);
8714
8715 /* GL 1.0 */
8716 SET_Accum(table, save_Accum);
8717 SET_AlphaFunc(table, save_AlphaFunc);
8718 SET_Bitmap(table, save_Bitmap);
8719 SET_BlendFunc(table, save_BlendFunc);
8720 SET_CallList(table, save_CallList);
8721 SET_CallLists(table, save_CallLists);
8722 SET_Clear(table, save_Clear);
8723 SET_ClearAccum(table, save_ClearAccum);
8724 SET_ClearColor(table, save_ClearColor);
8725 SET_ClearDepth(table, save_ClearDepth);
8726 SET_ClearIndex(table, save_ClearIndex);
8727 SET_ClearStencil(table, save_ClearStencil);
8728 SET_ClipPlane(table, save_ClipPlane);
8729 SET_ColorMask(table, save_ColorMask);
8730 SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed);
8731 SET_ColorMaterial(table, save_ColorMaterial);
8732 SET_CopyPixels(table, save_CopyPixels);
8733 SET_CullFace(table, save_CullFace);
8734 SET_DeleteLists(table, _mesa_DeleteLists);
8735 SET_DepthFunc(table, save_DepthFunc);
8736 SET_DepthMask(table, save_DepthMask);
8737 SET_DepthRange(table, save_DepthRange);
8738 SET_Disable(table, save_Disable);
8739 SET_DisableIndexedEXT(table, save_DisableIndexed);
8740 SET_DrawBuffer(table, save_DrawBuffer);
8741 SET_DrawPixels(table, save_DrawPixels);
8742 SET_Enable(table, save_Enable);
8743 SET_EnableIndexedEXT(table, save_EnableIndexed);
8744 SET_EndList(table, _mesa_EndList);
8745 SET_EvalMesh1(table, save_EvalMesh1);
8746 SET_EvalMesh2(table, save_EvalMesh2);
8747 SET_Finish(table, exec_Finish);
8748 SET_Flush(table, exec_Flush);
8749 SET_Fogf(table, save_Fogf);
8750 SET_Fogfv(table, save_Fogfv);
8751 SET_Fogi(table, save_Fogi);
8752 SET_Fogiv(table, save_Fogiv);
8753 SET_FrontFace(table, save_FrontFace);
8754 SET_Frustum(table, save_Frustum);
8755 SET_GenLists(table, _mesa_GenLists);
8756 SET_GetBooleanv(table, exec_GetBooleanv);
8757 SET_GetClipPlane(table, exec_GetClipPlane);
8758 SET_GetDoublev(table, exec_GetDoublev);
8759 SET_GetError(table, exec_GetError);
8760 SET_GetFloatv(table, exec_GetFloatv);
8761 SET_GetIntegerv(table, exec_GetIntegerv);
8762 SET_GetLightfv(table, exec_GetLightfv);
8763 SET_GetLightiv(table, exec_GetLightiv);
8764 SET_GetMapdv(table, exec_GetMapdv);
8765 SET_GetMapfv(table, exec_GetMapfv);
8766 SET_GetMapiv(table, exec_GetMapiv);
8767 SET_GetMaterialfv(table, exec_GetMaterialfv);
8768 SET_GetMaterialiv(table, exec_GetMaterialiv);
8769 SET_GetPixelMapfv(table, exec_GetPixelMapfv);
8770 SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
8771 SET_GetPixelMapusv(table, exec_GetPixelMapusv);
8772 SET_GetPolygonStipple(table, exec_GetPolygonStipple);
8773 SET_GetString(table, exec_GetString);
8774 SET_GetTexEnvfv(table, exec_GetTexEnvfv);
8775 SET_GetTexEnviv(table, exec_GetTexEnviv);
8776 SET_GetTexGendv(table, exec_GetTexGendv);
8777 SET_GetTexGenfv(table, exec_GetTexGenfv);
8778 SET_GetTexGeniv(table, exec_GetTexGeniv);
8779 SET_GetTexImage(table, exec_GetTexImage);
8780 SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
8781 SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
8782 SET_GetTexParameterfv(table, exec_GetTexParameterfv);
8783 SET_GetTexParameteriv(table, exec_GetTexParameteriv);
8784 SET_Hint(table, save_Hint);
8785 SET_IndexMask(table, save_IndexMask);
8786 SET_InitNames(table, save_InitNames);
8787 SET_IsEnabled(table, exec_IsEnabled);
8788 SET_IsList(table, _mesa_IsList);
8789 SET_LightModelf(table, save_LightModelf);
8790 SET_LightModelfv(table, save_LightModelfv);
8791 SET_LightModeli(table, save_LightModeli);
8792 SET_LightModeliv(table, save_LightModeliv);
8793 SET_Lightf(table, save_Lightf);
8794 SET_Lightfv(table, save_Lightfv);
8795 SET_Lighti(table, save_Lighti);
8796 SET_Lightiv(table, save_Lightiv);
8797 SET_LineStipple(table, save_LineStipple);
8798 SET_LineWidth(table, save_LineWidth);
8799 SET_ListBase(table, save_ListBase);
8800 SET_LoadIdentity(table, save_LoadIdentity);
8801 SET_LoadMatrixd(table, save_LoadMatrixd);
8802 SET_LoadMatrixf(table, save_LoadMatrixf);
8803 SET_LoadName(table, save_LoadName);
8804 SET_LogicOp(table, save_LogicOp);
8805 SET_Map1d(table, save_Map1d);
8806 SET_Map1f(table, save_Map1f);
8807 SET_Map2d(table, save_Map2d);
8808 SET_Map2f(table, save_Map2f);
8809 SET_MapGrid1d(table, save_MapGrid1d);
8810 SET_MapGrid1f(table, save_MapGrid1f);
8811 SET_MapGrid2d(table, save_MapGrid2d);
8812 SET_MapGrid2f(table, save_MapGrid2f);
8813 SET_MatrixMode(table, save_MatrixMode);
8814 SET_MultMatrixd(table, save_MultMatrixd);
8815 SET_MultMatrixf(table, save_MultMatrixf);
8816 SET_NewList(table, save_NewList);
8817 SET_Ortho(table, save_Ortho);
8818 SET_PassThrough(table, save_PassThrough);
8819 SET_PixelMapfv(table, save_PixelMapfv);
8820 SET_PixelMapuiv(table, save_PixelMapuiv);
8821 SET_PixelMapusv(table, save_PixelMapusv);
8822 SET_PixelStoref(table, exec_PixelStoref);
8823 SET_PixelStorei(table, exec_PixelStorei);
8824 SET_PixelTransferf(table, save_PixelTransferf);
8825 SET_PixelTransferi(table, save_PixelTransferi);
8826 SET_PixelZoom(table, save_PixelZoom);
8827 SET_PointSize(table, save_PointSize);
8828 SET_PolygonMode(table, save_PolygonMode);
8829 SET_PolygonOffset(table, save_PolygonOffset);
8830 SET_PolygonStipple(table, save_PolygonStipple);
8831 SET_PopAttrib(table, save_PopAttrib);
8832 SET_PopMatrix(table, save_PopMatrix);
8833 SET_PopName(table, save_PopName);
8834 SET_PushAttrib(table, save_PushAttrib);
8835 SET_PushMatrix(table, save_PushMatrix);
8836 SET_PushName(table, save_PushName);
8837 SET_RasterPos2d(table, save_RasterPos2d);
8838 SET_RasterPos2dv(table, save_RasterPos2dv);
8839 SET_RasterPos2f(table, save_RasterPos2f);
8840 SET_RasterPos2fv(table, save_RasterPos2fv);
8841 SET_RasterPos2i(table, save_RasterPos2i);
8842 SET_RasterPos2iv(table, save_RasterPos2iv);
8843 SET_RasterPos2s(table, save_RasterPos2s);
8844 SET_RasterPos2sv(table, save_RasterPos2sv);
8845 SET_RasterPos3d(table, save_RasterPos3d);
8846 SET_RasterPos3dv(table, save_RasterPos3dv);
8847 SET_RasterPos3f(table, save_RasterPos3f);
8848 SET_RasterPos3fv(table, save_RasterPos3fv);
8849 SET_RasterPos3i(table, save_RasterPos3i);
8850 SET_RasterPos3iv(table, save_RasterPos3iv);
8851 SET_RasterPos3s(table, save_RasterPos3s);
8852 SET_RasterPos3sv(table, save_RasterPos3sv);
8853 SET_RasterPos4d(table, save_RasterPos4d);
8854 SET_RasterPos4dv(table, save_RasterPos4dv);
8855 SET_RasterPos4f(table, save_RasterPos4f);
8856 SET_RasterPos4fv(table, save_RasterPos4fv);
8857 SET_RasterPos4i(table, save_RasterPos4i);
8858 SET_RasterPos4iv(table, save_RasterPos4iv);
8859 SET_RasterPos4s(table, save_RasterPos4s);
8860 SET_RasterPos4sv(table, save_RasterPos4sv);
8861 SET_ReadBuffer(table, save_ReadBuffer);
8862 SET_ReadPixels(table, exec_ReadPixels);
8863 SET_RenderMode(table, exec_RenderMode);
8864 SET_Rotated(table, save_Rotated);
8865 SET_Rotatef(table, save_Rotatef);
8866 SET_Scaled(table, save_Scaled);
8867 SET_Scalef(table, save_Scalef);
8868 SET_Scissor(table, save_Scissor);
8869 SET_FeedbackBuffer(table, exec_FeedbackBuffer);
8870 SET_SelectBuffer(table, exec_SelectBuffer);
8871 SET_ShadeModel(table, save_ShadeModel);
8872 SET_StencilFunc(table, save_StencilFunc);
8873 SET_StencilMask(table, save_StencilMask);
8874 SET_StencilOp(table, save_StencilOp);
8875 SET_TexEnvf(table, save_TexEnvf);
8876 SET_TexEnvfv(table, save_TexEnvfv);
8877 SET_TexEnvi(table, save_TexEnvi);
8878 SET_TexEnviv(table, save_TexEnviv);
8879 SET_TexGend(table, save_TexGend);
8880 SET_TexGendv(table, save_TexGendv);
8881 SET_TexGenf(table, save_TexGenf);
8882 SET_TexGenfv(table, save_TexGenfv);
8883 SET_TexGeni(table, save_TexGeni);
8884 SET_TexGeniv(table, save_TexGeniv);
8885 SET_TexImage1D(table, save_TexImage1D);
8886 SET_TexImage2D(table, save_TexImage2D);
8887 SET_TexParameterf(table, save_TexParameterf);
8888 SET_TexParameterfv(table, save_TexParameterfv);
8889 SET_TexParameteri(table, save_TexParameteri);
8890 SET_TexParameteriv(table, save_TexParameteriv);
8891 SET_Translated(table, save_Translated);
8892 SET_Translatef(table, save_Translatef);
8893 SET_Viewport(table, save_Viewport);
8894
8895 /* GL 1.1 */
8896 SET_AreTexturesResident(table, exec_AreTexturesResident);
8897 SET_BindTexture(table, save_BindTexture);
8898 SET_ColorPointer(table, exec_ColorPointer);
8899 SET_CopyTexImage1D(table, save_CopyTexImage1D);
8900 SET_CopyTexImage2D(table, save_CopyTexImage2D);
8901 SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
8902 SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
8903 SET_DeleteTextures(table, exec_DeleteTextures);
8904 SET_DisableClientState(table, exec_DisableClientState);
8905 SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
8906 SET_EnableClientState(table, exec_EnableClientState);
8907 SET_GenTextures(table, exec_GenTextures);
8908 SET_GetPointerv(table, exec_GetPointerv);
8909 SET_IndexPointer(table, exec_IndexPointer);
8910 SET_InterleavedArrays(table, exec_InterleavedArrays);
8911 SET_IsTexture(table, exec_IsTexture);
8912 SET_NormalPointer(table, exec_NormalPointer);
8913 SET_PopClientAttrib(table, exec_PopClientAttrib);
8914 SET_PrioritizeTextures(table, save_PrioritizeTextures);
8915 SET_PushClientAttrib(table, exec_PushClientAttrib);
8916 SET_TexCoordPointer(table, exec_TexCoordPointer);
8917 SET_TexSubImage1D(table, save_TexSubImage1D);
8918 SET_TexSubImage2D(table, save_TexSubImage2D);
8919 SET_VertexPointer(table, exec_VertexPointer);
8920
8921 /* GL 1.2 */
8922 SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
8923 SET_TexImage3D(table, save_TexImage3D);
8924 SET_TexSubImage3D(table, save_TexSubImage3D);
8925
8926 /* GL 2.0 */
8927 SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
8928 SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
8929 SET_StencilOpSeparate(table, save_StencilOpSeparate);
8930
8931 /* ATI_separate_stencil */
8932 SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI);
8933
8934 /* GL_ARB_imaging */
8935 /* Not all are supported */
8936 SET_BlendColor(table, save_BlendColor);
8937 SET_BlendEquation(table, save_BlendEquation);
8938 SET_ColorSubTable(table, save_ColorSubTable);
8939 SET_ColorTable(table, save_ColorTable);
8940 SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
8941 SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
8942 SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
8943 SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
8944 SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
8945 SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
8946 SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
8947 SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
8948 SET_CopyColorSubTable(table, save_CopyColorSubTable);
8949 SET_CopyColorTable(table, save_CopyColorTable);
8950 SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
8951 SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
8952 SET_GetColorTable(table, exec_GetColorTable);
8953 SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
8954 SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
8955 SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
8956 SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
8957 SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
8958 SET_GetHistogram(table, exec_GetHistogram);
8959 SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
8960 SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
8961 SET_GetMinmax(table, exec_GetMinmax);
8962 SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
8963 SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
8964 SET_GetSeparableFilter(table, exec_GetSeparableFilter);
8965 SET_Histogram(table, save_Histogram);
8966 SET_Minmax(table, save_Minmax);
8967 SET_ResetHistogram(table, save_ResetHistogram);
8968 SET_ResetMinmax(table, save_ResetMinmax);
8969 SET_SeparableFilter2D(table, exec_SeparableFilter2D);
8970
8971 /* 2. GL_EXT_blend_color */
8972 #if 0
8973 SET_BlendColorEXT(table, save_BlendColorEXT);
8974 #endif
8975
8976 /* 3. GL_EXT_polygon_offset */
8977 SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
8978
8979 /* 6. GL_EXT_texture3d */
8980 #if 0
8981 SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
8982 SET_TexImage3DEXT(table, save_TexImage3DEXT);
8983 SET_TexSubImage3DEXT(table, save_TexSubImage3D);
8984 #endif
8985
8986 /* 14. GL_SGI_color_table */
8987 #if 0
8988 SET_ColorTableSGI(table, save_ColorTable);
8989 SET_ColorSubTableSGI(table, save_ColorSubTable);
8990 SET_GetColorTableSGI(table, exec_GetColorTable);
8991 SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv);
8992 SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv);
8993 #endif
8994
8995 /* 30. GL_EXT_vertex_array */
8996 SET_ColorPointerEXT(table, exec_ColorPointerEXT);
8997 SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
8998 SET_IndexPointerEXT(table, exec_IndexPointerEXT);
8999 SET_NormalPointerEXT(table, exec_NormalPointerEXT);
9000 SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
9001 SET_VertexPointerEXT(table, exec_VertexPointerEXT);
9002
9003 /* 37. GL_EXT_blend_minmax */
9004 #if 0
9005 SET_BlendEquationEXT(table, save_BlendEquationEXT);
9006 #endif
9007
9008 /* 54. GL_EXT_point_parameters */
9009 SET_PointParameterfEXT(table, save_PointParameterfEXT);
9010 SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
9011
9012 /* 97. GL_EXT_compiled_vertex_array */
9013 SET_LockArraysEXT(table, exec_LockArraysEXT);
9014 SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
9015
9016 /* 145. GL_EXT_secondary_color */
9017 SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
9018
9019 /* 148. GL_EXT_multi_draw_arrays */
9020 SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
9021
9022 /* 149. GL_EXT_fog_coord */
9023 SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
9024
9025 /* 173. GL_EXT_blend_func_separate */
9026 SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
9027
9028 /* 196. GL_MESA_resize_buffers */
9029 SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
9030
9031 /* 197. GL_MESA_window_pos */
9032 SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
9033 SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
9034 SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
9035 SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
9036 SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
9037 SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
9038 SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
9039 SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
9040 SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
9041 SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
9042 SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
9043 SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
9044 SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
9045 SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
9046 SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
9047 SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
9048 SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
9049 SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
9050 SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
9051 SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
9052 SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
9053 SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
9054 SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
9055 SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
9056
9057 /* 200. GL_IBM_multimode_draw_arrays */
9058 SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
9059 SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
9060
9061 #if FEATURE_NV_vertex_program
9062 /* 233. GL_NV_vertex_program */
9063 /* The following commands DO NOT go into display lists:
9064 * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
9065 * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
9066 */
9067 SET_BindProgramNV(table, save_BindProgramNV);
9068 SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
9069 SET_ExecuteProgramNV(table, save_ExecuteProgramNV);
9070 SET_GenProgramsNV(table, _mesa_GenPrograms);
9071 SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV);
9072 SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV);
9073 SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV);
9074 SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV);
9075 SET_GetProgramivNV(table, _mesa_GetProgramivNV);
9076 SET_GetProgramStringNV(table, _mesa_GetProgramStringNV);
9077 SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV);
9078 SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
9079 SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
9080 SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
9081 SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
9082 SET_IsProgramNV(table, _mesa_IsProgramARB);
9083 SET_LoadProgramNV(table, save_LoadProgramNV);
9084 SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
9085 SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
9086 SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
9087 SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
9088 SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV);
9089 SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV);
9090 SET_TrackMatrixNV(table, save_TrackMatrixNV);
9091 SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV);
9092 #endif
9093
9094 /* 244. GL_ATI_envmap_bumpmap */
9095 SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
9096 SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
9097
9098 /* 245. GL_ATI_fragment_shader */
9099 #if FEATURE_ATI_fragment_shader
9100 SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
9101 SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
9102 #endif
9103
9104 /* 282. GL_NV_fragment_program */
9105 #if FEATURE_NV_fragment_program
9106 SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV);
9107 SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV);
9108 SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV);
9109 SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV);
9110 SET_GetProgramNamedParameterfvNV(table,
9111 _mesa_GetProgramNamedParameterfvNV);
9112 SET_GetProgramNamedParameterdvNV(table,
9113 _mesa_GetProgramNamedParameterdvNV);
9114 SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
9115 SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
9116 SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
9117 SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
9118 SET_GetProgramLocalParameterdvARB(table,
9119 _mesa_GetProgramLocalParameterdvARB);
9120 SET_GetProgramLocalParameterfvARB(table,
9121 _mesa_GetProgramLocalParameterfvARB);
9122 #endif
9123
9124 /* 262. GL_NV_point_sprite */
9125 SET_PointParameteriNV(table, save_PointParameteriNV);
9126 SET_PointParameterivNV(table, save_PointParameterivNV);
9127
9128 /* 268. GL_EXT_stencil_two_side */
9129 SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
9130
9131 /* 273. GL_APPLE_vertex_array_object */
9132 SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
9133 SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE);
9134 SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
9135 SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
9136
9137 /* ???. GL_EXT_depth_bounds_test */
9138 SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
9139
9140 /* ARB 1. GL_ARB_multitexture */
9141 SET_ActiveTextureARB(table, save_ActiveTextureARB);
9142 SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
9143
9144 /* ARB 3. GL_ARB_transpose_matrix */
9145 SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
9146 SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
9147 SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
9148 SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
9149
9150 /* ARB 5. GL_ARB_multisample */
9151 SET_SampleCoverageARB(table, save_SampleCoverageARB);
9152
9153 /* ARB 12. GL_ARB_texture_compression */
9154 SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
9155 SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
9156 SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
9157 SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
9158 SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
9159 SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
9160 SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
9161
9162 /* ARB 14. GL_ARB_point_parameters */
9163 /* aliased with EXT_point_parameters functions */
9164
9165 /* ARB 25. GL_ARB_window_pos */
9166 /* aliased with MESA_window_pos functions */
9167
9168 /* ARB 26. GL_ARB_vertex_program */
9169 /* ARB 27. GL_ARB_fragment_program */
9170 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
9171 /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
9172 SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
9173 SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
9174 SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
9175 SET_ProgramStringARB(table, save_ProgramStringARB);
9176 SET_BindProgramNV(table, save_BindProgramNV);
9177 SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
9178 SET_GenProgramsNV(table, _mesa_GenPrograms);
9179 SET_IsProgramNV(table, _mesa_IsProgramARB);
9180 SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV);
9181 SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV);
9182 SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV);
9183 SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV);
9184 SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
9185 SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
9186 SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
9187 SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
9188 SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
9189 SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
9190 SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
9191 SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
9192 SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
9193 SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
9194 SET_GetProgramLocalParameterdvARB(table,
9195 _mesa_GetProgramLocalParameterdvARB);
9196 SET_GetProgramLocalParameterfvARB(table,
9197 _mesa_GetProgramLocalParameterfvARB);
9198 SET_GetProgramivARB(table, _mesa_GetProgramivARB);
9199 SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
9200 #endif
9201
9202 /* ARB 28. GL_ARB_vertex_buffer_object */
9203 #if FEATURE_ARB_vertex_buffer_object
9204 /* None of the extension's functions get compiled */
9205 SET_BindBufferARB(table, _mesa_BindBufferARB);
9206 SET_BufferDataARB(table, _mesa_BufferDataARB);
9207 SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
9208 SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
9209 SET_GenBuffersARB(table, _mesa_GenBuffersARB);
9210 SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
9211 SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
9212 SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
9213 SET_IsBufferARB(table, _mesa_IsBufferARB);
9214 SET_MapBufferARB(table, _mesa_MapBufferARB);
9215 SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
9216 #endif
9217
9218 #if FEATURE_queryobj
9219 SET_BeginQueryARB(table, save_BeginQueryARB);
9220 SET_EndQueryARB(table, save_EndQueryARB);
9221 SET_GenQueriesARB(table, _mesa_GenQueriesARB);
9222 SET_DeleteQueriesARB(table, _mesa_DeleteQueriesARB);
9223 SET_IsQueryARB(table, _mesa_IsQueryARB);
9224 SET_GetQueryivARB(table, _mesa_GetQueryivARB);
9225 SET_GetQueryObjectivARB(table, _mesa_GetQueryObjectivARB);
9226 SET_GetQueryObjectuivARB(table, _mesa_GetQueryObjectuivARB);
9227 #endif
9228 SET_DrawBuffersARB(table, save_DrawBuffersARB);
9229
9230 #if FEATURE_EXT_framebuffer_blit
9231 SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
9232 #endif
9233
9234 /* GL_ARB_shader_objects */
9235 SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
9236 SET_Uniform1fARB(table, save_Uniform1fARB);
9237 SET_Uniform2fARB(table, save_Uniform2fARB);
9238 SET_Uniform3fARB(table, save_Uniform3fARB);
9239 SET_Uniform4fARB(table, save_Uniform4fARB);
9240 SET_Uniform1fvARB(table, save_Uniform1fvARB);
9241 SET_Uniform2fvARB(table, save_Uniform2fvARB);
9242 SET_Uniform3fvARB(table, save_Uniform3fvARB);
9243 SET_Uniform4fvARB(table, save_Uniform4fvARB);
9244 SET_Uniform1iARB(table, save_Uniform1iARB);
9245 SET_Uniform2iARB(table, save_Uniform2iARB);
9246 SET_Uniform3iARB(table, save_Uniform3iARB);
9247 SET_Uniform4iARB(table, save_Uniform4iARB);
9248 SET_Uniform1ivARB(table, save_Uniform1ivARB);
9249 SET_Uniform2ivARB(table, save_Uniform2ivARB);
9250 SET_Uniform3ivARB(table, save_Uniform3ivARB);
9251 SET_Uniform4ivARB(table, save_Uniform4ivARB);
9252 SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB);
9253 SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB);
9254 SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB);
9255 SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
9256 SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
9257 SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
9258 SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv);
9259 SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv);
9260 SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
9261
9262 /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
9263 SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
9264 SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
9265 /* XXX additional functions need to be implemented here! */
9266
9267 /* 299. GL_EXT_blend_equation_separate */
9268 SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
9269
9270 /* GL_EXT_gpu_program_parmaeters */
9271 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
9272 SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
9273 SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
9274 #endif
9275
9276 /* ARB 50. GL_ARB_map_buffer_range */
9277 #if FEATURE_ARB_map_buffer_range
9278 SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
9279 SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
9280 #endif
9281
9282 /* ARB 59. GL_ARB_copy_buffer */
9283 SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
9284
9285 /* 364. GL_EXT_provoking_vertex */
9286 SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
9287
9288 /* GL 3.0 */
9289 #if 0
9290 SET_ClearBufferiv(table, save_ClearBufferiv);
9291 SET_ClearBufferuiv(table, save_ClearBufferuiv);
9292 SET_ClearBufferfv(table, save_ClearBufferfv);
9293 SET_ClearBufferfi(table, save_ClearBufferfi);
9294 #else
9295 (void) save_ClearBufferiv;
9296 (void) save_ClearBufferuiv;
9297 (void) save_ClearBufferfv;
9298 (void) save_ClearBufferfi;
9299 #endif
9300 }
9301
9302
9303
9304 static const char *
9305 enum_string(GLenum k)
9306 {
9307 return _mesa_lookup_enum_by_nr(k);
9308 }
9309
9310
9311 /**
9312 * Print the commands in a display list. For debugging only.
9313 * TODO: many commands aren't handled yet.
9314 */
9315 static void GLAPIENTRY
9316 print_list(GLcontext *ctx, GLuint list)
9317 {
9318 struct gl_display_list *dlist;
9319 Node *n;
9320 GLboolean done;
9321
9322 if (!islist(ctx, list)) {
9323 printf("%u is not a display list ID\n", list);
9324 return;
9325 }
9326
9327 dlist = lookup_list(ctx, list);
9328 if (!dlist)
9329 return;
9330
9331 n = dlist->Head;
9332
9333 printf("START-LIST %u, address %p\n", list, (void *) n);
9334
9335 done = n ? GL_FALSE : GL_TRUE;
9336 while (!done) {
9337 const OpCode opcode = n[0].opcode;
9338
9339 if (is_ext_opcode(opcode)) {
9340 n += ext_opcode_print(ctx, n);
9341 }
9342 else {
9343 switch (opcode) {
9344 case OPCODE_ACCUM:
9345 printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
9346 break;
9347 case OPCODE_BITMAP:
9348 printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
9349 n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
9350 break;
9351 case OPCODE_CALL_LIST:
9352 printf("CallList %d\n", (int) n[1].ui);
9353 break;
9354 case OPCODE_CALL_LIST_OFFSET:
9355 printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
9356 ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
9357 break;
9358 case OPCODE_COLOR_TABLE_PARAMETER_FV:
9359 printf("ColorTableParameterfv %s %s %f %f %f %f\n",
9360 enum_string(n[1].e), enum_string(n[2].e),
9361 n[3].f, n[4].f, n[5].f, n[6].f);
9362 break;
9363 case OPCODE_COLOR_TABLE_PARAMETER_IV:
9364 printf("ColorTableParameteriv %s %s %d %d %d %d\n",
9365 enum_string(n[1].e), enum_string(n[2].e),
9366 n[3].i, n[4].i, n[5].i, n[6].i);
9367 break;
9368 case OPCODE_DISABLE:
9369 printf("Disable %s\n", enum_string(n[1].e));
9370 break;
9371 case OPCODE_ENABLE:
9372 printf("Enable %s\n", enum_string(n[1].e));
9373 break;
9374 case OPCODE_FRUSTUM:
9375 printf("Frustum %g %g %g %g %g %g\n",
9376 n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
9377 break;
9378 case OPCODE_LINE_STIPPLE:
9379 printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
9380 break;
9381 case OPCODE_LOAD_IDENTITY:
9382 printf("LoadIdentity\n");
9383 break;
9384 case OPCODE_LOAD_MATRIX:
9385 printf("LoadMatrix\n");
9386 printf(" %8f %8f %8f %8f\n",
9387 n[1].f, n[5].f, n[9].f, n[13].f);
9388 printf(" %8f %8f %8f %8f\n",
9389 n[2].f, n[6].f, n[10].f, n[14].f);
9390 printf(" %8f %8f %8f %8f\n",
9391 n[3].f, n[7].f, n[11].f, n[15].f);
9392 printf(" %8f %8f %8f %8f\n",
9393 n[4].f, n[8].f, n[12].f, n[16].f);
9394 break;
9395 case OPCODE_MULT_MATRIX:
9396 printf("MultMatrix (or Rotate)\n");
9397 printf(" %8f %8f %8f %8f\n",
9398 n[1].f, n[5].f, n[9].f, n[13].f);
9399 printf(" %8f %8f %8f %8f\n",
9400 n[2].f, n[6].f, n[10].f, n[14].f);
9401 printf(" %8f %8f %8f %8f\n",
9402 n[3].f, n[7].f, n[11].f, n[15].f);
9403 printf(" %8f %8f %8f %8f\n",
9404 n[4].f, n[8].f, n[12].f, n[16].f);
9405 break;
9406 case OPCODE_ORTHO:
9407 printf("Ortho %g %g %g %g %g %g\n",
9408 n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
9409 break;
9410 case OPCODE_POP_ATTRIB:
9411 printf("PopAttrib\n");
9412 break;
9413 case OPCODE_POP_MATRIX:
9414 printf("PopMatrix\n");
9415 break;
9416 case OPCODE_POP_NAME:
9417 printf("PopName\n");
9418 break;
9419 case OPCODE_PUSH_ATTRIB:
9420 printf("PushAttrib %x\n", n[1].bf);
9421 break;
9422 case OPCODE_PUSH_MATRIX:
9423 printf("PushMatrix\n");
9424 break;
9425 case OPCODE_PUSH_NAME:
9426 printf("PushName %d\n", (int) n[1].ui);
9427 break;
9428 case OPCODE_RASTER_POS:
9429 printf("RasterPos %g %g %g %g\n",
9430 n[1].f, n[2].f, n[3].f, n[4].f);
9431 break;
9432 case OPCODE_ROTATE:
9433 printf("Rotate %g %g %g %g\n",
9434 n[1].f, n[2].f, n[3].f, n[4].f);
9435 break;
9436 case OPCODE_SCALE:
9437 printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
9438 break;
9439 case OPCODE_TRANSLATE:
9440 printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
9441 break;
9442 case OPCODE_BIND_TEXTURE:
9443 printf("BindTexture %s %d\n",
9444 _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
9445 break;
9446 case OPCODE_SHADE_MODEL:
9447 printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
9448 break;
9449 case OPCODE_MAP1:
9450 printf("Map1 %s %.3f %.3f %d %d\n",
9451 _mesa_lookup_enum_by_nr(n[1].ui),
9452 n[2].f, n[3].f, n[4].i, n[5].i);
9453 break;
9454 case OPCODE_MAP2:
9455 printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
9456 _mesa_lookup_enum_by_nr(n[1].ui),
9457 n[2].f, n[3].f, n[4].f, n[5].f,
9458 n[6].i, n[7].i, n[8].i, n[9].i);
9459 break;
9460 case OPCODE_MAPGRID1:
9461 printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
9462 break;
9463 case OPCODE_MAPGRID2:
9464 printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
9465 n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
9466 break;
9467 case OPCODE_EVALMESH1:
9468 printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
9469 break;
9470 case OPCODE_EVALMESH2:
9471 printf("EvalMesh2 %d %d %d %d\n",
9472 n[1].i, n[2].i, n[3].i, n[4].i);
9473 break;
9474
9475 case OPCODE_ATTR_1F_NV:
9476 printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
9477 break;
9478 case OPCODE_ATTR_2F_NV:
9479 printf("ATTR_2F_NV attr %d: %f %f\n",
9480 n[1].i, n[2].f, n[3].f);
9481 break;
9482 case OPCODE_ATTR_3F_NV:
9483 printf("ATTR_3F_NV attr %d: %f %f %f\n",
9484 n[1].i, n[2].f, n[3].f, n[4].f);
9485 break;
9486 case OPCODE_ATTR_4F_NV:
9487 printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
9488 n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
9489 break;
9490 case OPCODE_ATTR_1F_ARB:
9491 printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
9492 break;
9493 case OPCODE_ATTR_2F_ARB:
9494 printf("ATTR_2F_ARB attr %d: %f %f\n",
9495 n[1].i, n[2].f, n[3].f);
9496 break;
9497 case OPCODE_ATTR_3F_ARB:
9498 printf("ATTR_3F_ARB attr %d: %f %f %f\n",
9499 n[1].i, n[2].f, n[3].f, n[4].f);
9500 break;
9501 case OPCODE_ATTR_4F_ARB:
9502 printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
9503 n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
9504 break;
9505
9506 case OPCODE_MATERIAL:
9507 printf("MATERIAL %x %x: %f %f %f %f\n",
9508 n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
9509 break;
9510 case OPCODE_BEGIN:
9511 printf("BEGIN %x\n", n[1].i);
9512 break;
9513 case OPCODE_END:
9514 printf("END\n");
9515 break;
9516 case OPCODE_RECTF:
9517 printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
9518 n[4].f);
9519 break;
9520 case OPCODE_EVAL_C1:
9521 printf("EVAL_C1 %f\n", n[1].f);
9522 break;
9523 case OPCODE_EVAL_C2:
9524 printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
9525 break;
9526 case OPCODE_EVAL_P1:
9527 printf("EVAL_P1 %d\n", n[1].i);
9528 break;
9529 case OPCODE_EVAL_P2:
9530 printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
9531 break;
9532
9533 case OPCODE_PROVOKING_VERTEX:
9534 printf("ProvokingVertex %s\n",
9535 _mesa_lookup_enum_by_nr(n[1].ui));
9536 break;
9537
9538 /*
9539 * meta opcodes/commands
9540 */
9541 case OPCODE_ERROR:
9542 printf("Error: %s %s\n",
9543 enum_string(n[1].e), (const char *) n[2].data);
9544 break;
9545 case OPCODE_CONTINUE:
9546 printf("DISPLAY-LIST-CONTINUE\n");
9547 n = (Node *) n[1].next;
9548 break;
9549 case OPCODE_END_OF_LIST:
9550 printf("END-LIST %u\n", list);
9551 done = GL_TRUE;
9552 break;
9553 default:
9554 if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
9555 printf
9556 ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
9557 opcode, (void *) n);
9558 return;
9559 }
9560 else {
9561 printf("command %d, %u operands\n", opcode,
9562 InstSize[opcode]);
9563 }
9564 }
9565 /* increment n to point to next compiled command */
9566 if (opcode != OPCODE_CONTINUE) {
9567 n += InstSize[opcode];
9568 }
9569 }
9570 }
9571 }
9572
9573
9574
9575 /**
9576 * Clients may call this function to help debug display list problems.
9577 * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
9578 * changed, or break in the future without notice.
9579 */
9580 void
9581 mesa_print_display_list(GLuint list)
9582 {
9583 GET_CURRENT_CONTEXT(ctx);
9584 print_list(ctx, list);
9585 }
9586
9587
9588 /**********************************************************************/
9589 /***** Initialization *****/
9590 /**********************************************************************/
9591
9592 void
9593 _mesa_save_vtxfmt_init(GLvertexformat * vfmt)
9594 {
9595 _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
9596
9597 vfmt->Begin = save_Begin;
9598
9599 _MESA_INIT_DLIST_VTXFMT(vfmt, save_);
9600
9601 vfmt->Color3f = save_Color3f;
9602 vfmt->Color3fv = save_Color3fv;
9603 vfmt->Color4f = save_Color4f;
9604 vfmt->Color4fv = save_Color4fv;
9605 vfmt->EdgeFlag = save_EdgeFlag;
9606 vfmt->End = save_End;
9607
9608 _MESA_INIT_EVAL_VTXFMT(vfmt, save_);
9609
9610 vfmt->FogCoordfEXT = save_FogCoordfEXT;
9611 vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
9612 vfmt->Indexf = save_Indexf;
9613 vfmt->Indexfv = save_Indexfv;
9614 vfmt->Materialfv = save_Materialfv;
9615 vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
9616 vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
9617 vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
9618 vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
9619 vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
9620 vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
9621 vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
9622 vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
9623 vfmt->Normal3f = save_Normal3f;
9624 vfmt->Normal3fv = save_Normal3fv;
9625 vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
9626 vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
9627 vfmt->TexCoord1f = save_TexCoord1f;
9628 vfmt->TexCoord1fv = save_TexCoord1fv;
9629 vfmt->TexCoord2f = save_TexCoord2f;
9630 vfmt->TexCoord2fv = save_TexCoord2fv;
9631 vfmt->TexCoord3f = save_TexCoord3f;
9632 vfmt->TexCoord3fv = save_TexCoord3fv;
9633 vfmt->TexCoord4f = save_TexCoord4f;
9634 vfmt->TexCoord4fv = save_TexCoord4fv;
9635 vfmt->Vertex2f = save_Vertex2f;
9636 vfmt->Vertex2fv = save_Vertex2fv;
9637 vfmt->Vertex3f = save_Vertex3f;
9638 vfmt->Vertex3fv = save_Vertex3fv;
9639 vfmt->Vertex4f = save_Vertex4f;
9640 vfmt->Vertex4fv = save_Vertex4fv;
9641 vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV;
9642 vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV;
9643 vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV;
9644 vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV;
9645 vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV;
9646 vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV;
9647 vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV;
9648 vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV;
9649 vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
9650 vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
9651 vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
9652 vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
9653 vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
9654 vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
9655 vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
9656 vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
9657
9658 vfmt->Rectf = save_Rectf;
9659
9660 /* The driver is required to implement these as
9661 * 1) They can probably do a better job.
9662 * 2) A lot of new mechanisms would have to be added to this module
9663 * to support it. That code would probably never get used,
9664 * because of (1).
9665 */
9666 #if 0
9667 vfmt->DrawArrays = 0;
9668 vfmt->DrawElements = 0;
9669 vfmt->DrawRangeElements = 0;
9670 vfmt->MultiDrawElemementsEXT = 0;
9671 vfmt->DrawElementsBaseVertex = 0;
9672 vfmt->DrawRangeElementsBaseVertex = 0;
9673 vfmt->MultiDrawElemementsBaseVertex = 0;
9674 #endif
9675 }
9676
9677
9678 void
9679 _mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
9680 const GLvertexformat *vfmt)
9681 {
9682 SET_CallList(disp, vfmt->CallList);
9683 SET_CallLists(disp, vfmt->CallLists);
9684 }
9685
9686
9687 void _mesa_init_dlist_dispatch(struct _glapi_table *disp)
9688 {
9689 SET_CallList(disp, _mesa_CallList);
9690 SET_CallLists(disp, _mesa_CallLists);
9691
9692 SET_DeleteLists(disp, _mesa_DeleteLists);
9693 SET_EndList(disp, _mesa_EndList);
9694 SET_GenLists(disp, _mesa_GenLists);
9695 SET_IsList(disp, _mesa_IsList);
9696 SET_ListBase(disp, _mesa_ListBase);
9697 SET_NewList(disp, _mesa_NewList);
9698 }
9699
9700
9701 #endif /* FEATURE_dlist */
9702
9703
9704 /**
9705 * Initialize display list state for given context.
9706 */
9707 void
9708 _mesa_init_display_list(GLcontext *ctx)
9709 {
9710 static GLboolean tableInitialized = GL_FALSE;
9711
9712 /* zero-out the instruction size table, just once */
9713 if (!tableInitialized) {
9714 memset(InstSize, 0, sizeof(InstSize));
9715 tableInitialized = GL_TRUE;
9716 }
9717
9718 /* extension info */
9719 ctx->ListExt = CALLOC_STRUCT(gl_list_extensions);
9720
9721 /* Display list */
9722 ctx->ListState.CallDepth = 0;
9723 ctx->ExecuteFlag = GL_TRUE;
9724 ctx->CompileFlag = GL_FALSE;
9725 ctx->ListState.CurrentBlock = NULL;
9726 ctx->ListState.CurrentPos = 0;
9727
9728 /* Display List group */
9729 ctx->List.ListBase = 0;
9730
9731 #if FEATURE_dlist
9732 _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
9733 #endif
9734 }
9735
9736
9737 void
9738 _mesa_free_display_list_data(GLcontext *ctx)
9739 {
9740 free(ctx->ListExt);
9741 ctx->ListExt = NULL;
9742 }