2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
29 * Display lists management functions.
35 #include "api_arrayelt.h"
37 #include "api_loopback.h"
38 #include "draw_validate.h"
39 #include "atifragshader.h"
41 #include "bufferobj.h"
48 #include "framebuffer.h"
49 #include "glapi/glapi.h"
50 #include "glformats.h"
58 #include "samplerobj.h"
59 #include "shaderapi.h"
62 #include "texstorage.h"
65 #include "arbprogram.h"
66 #include "transformfeedback.h"
68 #include "math/m_matrix.h"
70 #include "main/dispatch.h"
75 #define USE_BITMAP_ATLAS 1
80 * Other parts of Mesa (such as the VBO module) can plug into the display
81 * list system. This structure describes new display list instructions.
83 struct gl_list_instruction
86 void (*Execute
)( struct gl_context
*ctx
, void *data
);
87 void (*Destroy
)( struct gl_context
*ctx
, void *data
);
88 void (*Print
)( struct gl_context
*ctx
, void *data
, FILE *f
);
92 #define MAX_DLIST_EXT_OPCODES 16
95 * Used by device drivers to hook new commands into display lists.
97 struct gl_list_extensions
99 struct gl_list_instruction Opcode
[MAX_DLIST_EXT_OPCODES
];
108 * \param ctx GL context.
110 * Checks if dd_function_table::SaveNeedFlush is marked to flush
111 * stored (save) vertices, and calls vbo_save_SaveFlushVertices if so.
113 #define SAVE_FLUSH_VERTICES(ctx) \
115 if (ctx->Driver.SaveNeedFlush) \
116 vbo_save_SaveFlushVertices(ctx); \
121 * Macro to assert that the API call was made outside the
122 * glBegin()/glEnd() pair, with return value.
124 * \param ctx GL context.
125 * \param retval value to return value in case the assertion fails.
127 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
129 if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX) { \
130 _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glBegin/End" ); \
136 * Macro to assert that the API call was made outside the
137 * glBegin()/glEnd() pair.
139 * \param ctx GL context.
141 #define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
143 if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX) { \
144 _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glBegin/End" ); \
150 * Macro to assert that the API call was made outside the
151 * glBegin()/glEnd() pair and flush the vertices.
153 * \param ctx GL context.
155 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
157 ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
158 SAVE_FLUSH_VERTICES(ctx); \
162 * Macro to assert that the API call was made outside the
163 * glBegin()/glEnd() pair and flush the vertices, with return value.
165 * \param ctx GL context.
166 * \param retval value to return value in case the assertion fails.
168 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
170 ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
171 SAVE_FLUSH_VERTICES(ctx); \
176 * Display list opcodes.
178 * The fact that these identifiers are assigned consecutive
179 * integer values starting at 0 is very important, see InstSize array usage)
183 OPCODE_INVALID
= -1, /* Force signed enum */
189 OPCODE_BLEND_EQUATION
,
190 OPCODE_BLEND_EQUATION_SEPARATE
,
191 OPCODE_BLEND_FUNC_SEPARATE
,
193 OPCODE_BLEND_EQUATION_I
,
194 OPCODE_BLEND_EQUATION_SEPARATE_I
,
196 OPCODE_BLEND_FUNC_SEPARATE_I
,
205 OPCODE_CLEAR_STENCIL
,
206 OPCODE_CLEAR_BUFFER_IV
,
207 OPCODE_CLEAR_BUFFER_UIV
,
208 OPCODE_CLEAR_BUFFER_FV
,
209 OPCODE_CLEAR_BUFFER_FI
,
212 OPCODE_COLOR_MASK_INDEXED
,
213 OPCODE_COLOR_MATERIAL
,
215 OPCODE_COPY_TEX_IMAGE1D
,
216 OPCODE_COPY_TEX_IMAGE2D
,
217 OPCODE_COPY_TEX_SUB_IMAGE1D
,
218 OPCODE_COPY_TEX_SUB_IMAGE2D
,
219 OPCODE_COPY_TEX_SUB_IMAGE3D
,
225 OPCODE_DISABLE_INDEXED
,
229 OPCODE_ENABLE_INDEXED
,
243 OPCODE_LOAD_IDENTITY
,
256 OPCODE_PIXEL_TRANSFER
,
259 OPCODE_POINT_PARAMETERS
,
261 OPCODE_POLYGON_STIPPLE
,
262 OPCODE_POLYGON_OFFSET
,
266 OPCODE_PRIORITIZE_TEXTURE
,
275 OPCODE_SELECT_TEXTURE_SGIS
,
276 OPCODE_SELECT_TEXTURE_COORD_SET
,
287 OPCODE_TEX_SUB_IMAGE1D
,
288 OPCODE_TEX_SUB_IMAGE2D
,
289 OPCODE_TEX_SUB_IMAGE3D
,
293 /* ARB_viewport_array */
294 OPCODE_VIEWPORT_ARRAY_V
,
295 OPCODE_VIEWPORT_INDEXED_F
,
296 OPCODE_VIEWPORT_INDEXED_FV
,
297 OPCODE_SCISSOR_ARRAY_V
,
298 OPCODE_SCISSOR_INDEXED
,
299 OPCODE_SCISSOR_INDEXED_V
,
300 OPCODE_DEPTH_ARRAY_V
,
301 OPCODE_DEPTH_INDEXED
,
302 /* GL_ARB_multitexture */
303 OPCODE_ACTIVE_TEXTURE
,
304 /* GL_ARB_texture_compression */
305 OPCODE_COMPRESSED_TEX_IMAGE_1D
,
306 OPCODE_COMPRESSED_TEX_IMAGE_2D
,
307 OPCODE_COMPRESSED_TEX_IMAGE_3D
,
308 OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D
,
309 OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D
,
310 OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D
,
311 /* GL_ARB_multisample */
312 OPCODE_SAMPLE_COVERAGE
,
313 /* GL_ARB_window_pos */
314 OPCODE_WINDOW_POS_ARB
,
315 /* GL_ARB_vertex_program */
316 OPCODE_BIND_PROGRAM_ARB
,
317 OPCODE_PROGRAM_LOCAL_PARAMETER_ARB
,
318 /* GL_EXT_stencil_two_side */
319 OPCODE_ACTIVE_STENCIL_FACE_EXT
,
320 /* GL_EXT_depth_bounds_test */
321 OPCODE_DEPTH_BOUNDS_EXT
,
322 /* GL_ARB_vertex/fragment_program */
323 OPCODE_PROGRAM_STRING_ARB
,
324 OPCODE_PROGRAM_ENV_PARAMETER_ARB
,
325 /* GL_ARB_occlusion_query */
326 OPCODE_BEGIN_QUERY_ARB
,
327 OPCODE_END_QUERY_ARB
,
328 /* GL_ARB_draw_buffers */
329 OPCODE_DRAW_BUFFERS_ARB
,
330 /* GL_ATI_fragment_shader */
331 OPCODE_BIND_FRAGMENT_SHADER_ATI
,
332 OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI
,
334 OPCODE_STENCIL_FUNC_SEPARATE
,
335 OPCODE_STENCIL_OP_SEPARATE
,
336 OPCODE_STENCIL_MASK_SEPARATE
,
337 /* GL_NV_primitive_restart */
338 OPCODE_PRIMITIVE_RESTART_NV
,
339 /* GL_ARB_shader_objects */
357 OPCODE_UNIFORM_MATRIX22
,
358 OPCODE_UNIFORM_MATRIX33
,
359 OPCODE_UNIFORM_MATRIX44
,
360 OPCODE_UNIFORM_MATRIX23
,
361 OPCODE_UNIFORM_MATRIX32
,
362 OPCODE_UNIFORM_MATRIX24
,
363 OPCODE_UNIFORM_MATRIX42
,
364 OPCODE_UNIFORM_MATRIX34
,
365 OPCODE_UNIFORM_MATRIX43
,
377 /* GL_ARB_gpu_shader_fp64 */
386 OPCODE_UNIFORM_MATRIX22D
,
387 OPCODE_UNIFORM_MATRIX33D
,
388 OPCODE_UNIFORM_MATRIX44D
,
389 OPCODE_UNIFORM_MATRIX23D
,
390 OPCODE_UNIFORM_MATRIX32D
,
391 OPCODE_UNIFORM_MATRIX24D
,
392 OPCODE_UNIFORM_MATRIX42D
,
393 OPCODE_UNIFORM_MATRIX34D
,
394 OPCODE_UNIFORM_MATRIX43D
,
396 /* OpenGL 4.0 / GL_ARB_tessellation_shader */
397 OPCODE_PATCH_PARAMETER_I
,
398 OPCODE_PATCH_PARAMETER_FV_INNER
,
399 OPCODE_PATCH_PARAMETER_FV_OUTER
,
401 /* OpenGL 4.2 / GL_ARB_separate_shader_objects */
402 OPCODE_USE_PROGRAM_STAGES
,
403 OPCODE_PROGRAM_UNIFORM_1F
,
404 OPCODE_PROGRAM_UNIFORM_2F
,
405 OPCODE_PROGRAM_UNIFORM_3F
,
406 OPCODE_PROGRAM_UNIFORM_4F
,
407 OPCODE_PROGRAM_UNIFORM_1FV
,
408 OPCODE_PROGRAM_UNIFORM_2FV
,
409 OPCODE_PROGRAM_UNIFORM_3FV
,
410 OPCODE_PROGRAM_UNIFORM_4FV
,
411 OPCODE_PROGRAM_UNIFORM_1D
,
412 OPCODE_PROGRAM_UNIFORM_2D
,
413 OPCODE_PROGRAM_UNIFORM_3D
,
414 OPCODE_PROGRAM_UNIFORM_4D
,
415 OPCODE_PROGRAM_UNIFORM_1DV
,
416 OPCODE_PROGRAM_UNIFORM_2DV
,
417 OPCODE_PROGRAM_UNIFORM_3DV
,
418 OPCODE_PROGRAM_UNIFORM_4DV
,
419 OPCODE_PROGRAM_UNIFORM_1I
,
420 OPCODE_PROGRAM_UNIFORM_2I
,
421 OPCODE_PROGRAM_UNIFORM_3I
,
422 OPCODE_PROGRAM_UNIFORM_4I
,
423 OPCODE_PROGRAM_UNIFORM_1IV
,
424 OPCODE_PROGRAM_UNIFORM_2IV
,
425 OPCODE_PROGRAM_UNIFORM_3IV
,
426 OPCODE_PROGRAM_UNIFORM_4IV
,
427 OPCODE_PROGRAM_UNIFORM_1UI
,
428 OPCODE_PROGRAM_UNIFORM_2UI
,
429 OPCODE_PROGRAM_UNIFORM_3UI
,
430 OPCODE_PROGRAM_UNIFORM_4UI
,
431 OPCODE_PROGRAM_UNIFORM_1UIV
,
432 OPCODE_PROGRAM_UNIFORM_2UIV
,
433 OPCODE_PROGRAM_UNIFORM_3UIV
,
434 OPCODE_PROGRAM_UNIFORM_4UIV
,
435 OPCODE_PROGRAM_UNIFORM_MATRIX22F
,
436 OPCODE_PROGRAM_UNIFORM_MATRIX33F
,
437 OPCODE_PROGRAM_UNIFORM_MATRIX44F
,
438 OPCODE_PROGRAM_UNIFORM_MATRIX23F
,
439 OPCODE_PROGRAM_UNIFORM_MATRIX32F
,
440 OPCODE_PROGRAM_UNIFORM_MATRIX24F
,
441 OPCODE_PROGRAM_UNIFORM_MATRIX42F
,
442 OPCODE_PROGRAM_UNIFORM_MATRIX34F
,
443 OPCODE_PROGRAM_UNIFORM_MATRIX43F
,
444 OPCODE_PROGRAM_UNIFORM_MATRIX22D
,
445 OPCODE_PROGRAM_UNIFORM_MATRIX33D
,
446 OPCODE_PROGRAM_UNIFORM_MATRIX44D
,
447 OPCODE_PROGRAM_UNIFORM_MATRIX23D
,
448 OPCODE_PROGRAM_UNIFORM_MATRIX32D
,
449 OPCODE_PROGRAM_UNIFORM_MATRIX24D
,
450 OPCODE_PROGRAM_UNIFORM_MATRIX42D
,
451 OPCODE_PROGRAM_UNIFORM_MATRIX34D
,
452 OPCODE_PROGRAM_UNIFORM_MATRIX43D
,
454 /* GL_ARB_clip_control */
457 /* GL_ARB_color_buffer_float */
460 /* GL_EXT_framebuffer_blit */
461 OPCODE_BLIT_FRAMEBUFFER
,
463 /* Vertex attributes -- fallback for when optimized display
464 * list build isn't active.
487 /* GL_EXT_provoking_vertex */
488 OPCODE_PROVOKING_VERTEX
,
490 /* GL_EXT_transform_feedback */
491 OPCODE_BEGIN_TRANSFORM_FEEDBACK
,
492 OPCODE_END_TRANSFORM_FEEDBACK
,
493 OPCODE_BIND_TRANSFORM_FEEDBACK
,
494 OPCODE_PAUSE_TRANSFORM_FEEDBACK
,
495 OPCODE_RESUME_TRANSFORM_FEEDBACK
,
496 OPCODE_DRAW_TRANSFORM_FEEDBACK
,
498 /* GL_EXT_texture_integer */
500 OPCODE_CLEARCOLOR_UI
,
501 OPCODE_TEXPARAMETER_I
,
502 OPCODE_TEXPARAMETER_UI
,
504 /* GL_ARB_instanced_arrays */
505 OPCODE_VERTEX_ATTRIB_DIVISOR
,
507 /* GL_NV_texture_barrier */
508 OPCODE_TEXTURE_BARRIER_NV
,
510 /* GL_ARB_sampler_object */
512 OPCODE_SAMPLER_PARAMETERIV
,
513 OPCODE_SAMPLER_PARAMETERFV
,
514 OPCODE_SAMPLER_PARAMETERIIV
,
515 OPCODE_SAMPLER_PARAMETERUIV
,
517 /* ARB_compute_shader */
518 OPCODE_DISPATCH_COMPUTE
,
523 /* GL_NV_conditional_render */
524 OPCODE_BEGIN_CONDITIONAL_RENDER
,
525 OPCODE_END_CONDITIONAL_RENDER
,
527 /* ARB_timer_query */
528 OPCODE_QUERY_COUNTER
,
530 /* ARB_transform_feedback3 */
531 OPCODE_BEGIN_QUERY_INDEXED
,
532 OPCODE_END_QUERY_INDEXED
,
533 OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM
,
535 /* ARB_transform_feedback_instanced */
536 OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED
,
537 OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED
,
539 /* ARB_uniform_buffer_object */
540 OPCODE_UNIFORM_BLOCK_BINDING
,
542 /* ARB_shader_subroutines */
543 OPCODE_UNIFORM_SUBROUTINES
,
545 /* EXT_polygon_offset_clamp */
546 OPCODE_POLYGON_OFFSET_CLAMP
,
548 /* EXT_window_rectangles */
549 OPCODE_WINDOW_RECTANGLES
,
551 /* NV_conservative_raster */
552 OPCODE_SUBPIXEL_PRECISION_BIAS
,
554 /* NV_conservative_raster_dilate */
555 OPCODE_CONSERVATIVE_RASTER_PARAMETER_F
,
557 /* NV_conservative_raster_pre_snap_triangles */
558 OPCODE_CONSERVATIVE_RASTER_PARAMETER_I
,
560 /* EXT_direct_state_access */
563 OPCODE_MATRIX_ROTATE
,
565 OPCODE_MATRIX_TRANSLATE
,
566 OPCODE_MATRIX_LOAD_IDENTITY
,
568 OPCODE_MATRIX_FRUSTUM
,
571 OPCODE_TEXTUREPARAMETER_F
,
572 OPCODE_TEXTUREPARAMETER_I
,
573 OPCODE_TEXTURE_SUB_IMAGE2D
,
574 OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D
,
576 /* The following three are meta instructions */
577 OPCODE_ERROR
, /* raise compiled-in error */
579 OPCODE_NOP
, /* No-op (used for 8-byte alignment */
589 * Display list instructions are stored as sequences of "nodes". Nodes
590 * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
591 * are linked together with a pointer.
593 * Each instruction in the display list is stored as a sequence of
594 * contiguous nodes in memory.
595 * Each node is the union of a variety of data types.
597 * Note, all of these members should be 4 bytes in size or less for the
598 * sake of compact display lists. We store 8-byte pointers in a pair of
599 * these nodes using the save/get_pointer() functions below.
617 typedef union gl_dlist_node Node
;
620 /** How many 4-byte dwords to store a pointer */
621 #define POINTER_DWORDS (sizeof(void *) / 4)
623 /* We want to keep sizeof(union gl_dlist_node) == 4 to minimize
624 * space for display lists. The following types and functions are
625 * used to help store 4- and 8-byte pointers in 1 or 2 dlist_nodes.
630 GLuint dwords
[POINTER_DWORDS
];
635 * Save a 4 or 8-byte pointer at dest (and dest+1).
638 save_pointer(Node
*dest
, void *src
)
643 STATIC_ASSERT(POINTER_DWORDS
== 1 || POINTER_DWORDS
== 2);
644 STATIC_ASSERT(sizeof(Node
) == 4);
648 for (i
= 0; i
< POINTER_DWORDS
; i
++)
649 dest
[i
].ui
= p
.dwords
[i
];
654 * Retrieve a 4 or 8-byte pointer from node (node+1).
657 get_pointer(const Node
*node
)
662 for (i
= 0; i
< POINTER_DWORDS
; i
++)
663 p
.dwords
[i
] = node
[i
].ui
;
670 * Used to store a 64-bit uint in a pair of "Nodes" for the sake of 32-bit
687 #define ASSIGN_DOUBLE_TO_NODES(n, idx, value) \
689 union float64_pair tmp; \
691 n[idx].ui = tmp.uint32[0]; \
692 n[idx+1].ui = tmp.uint32[1]; \
697 * How many nodes to allocate at a time. Note that bulk vertex data
698 * from glBegin/glVertex/glEnd primitives will typically wind up in
699 * a VBO, and not directly in the display list itself.
701 #define BLOCK_SIZE 256
706 * Number of nodes of storage needed for each instruction.
707 * Sizes for dynamically allocated opcodes are stored in the context struct.
709 static GLuint InstSize
[OPCODE_END_OF_LIST
+ 1];
712 void mesa_print_display_list(GLuint list
);
716 * Does the given display list only contain a single glBitmap call?
719 is_bitmap_list(const struct gl_display_list
*dlist
)
721 const Node
*n
= dlist
->Head
;
722 if (n
[0].opcode
== OPCODE_BITMAP
) {
723 n
+= InstSize
[OPCODE_BITMAP
];
724 if (n
[0].opcode
== OPCODE_END_OF_LIST
)
732 * Is the given display list an empty list?
735 is_empty_list(const struct gl_display_list
*dlist
)
737 const Node
*n
= dlist
->Head
;
738 return n
[0].opcode
== OPCODE_END_OF_LIST
;
743 * Delete/free a gl_bitmap_atlas. Called during context tear-down.
746 _mesa_delete_bitmap_atlas(struct gl_context
*ctx
, struct gl_bitmap_atlas
*atlas
)
749 ctx
->Driver
.DeleteTexture(ctx
, atlas
->texObj
);
756 * Lookup a gl_bitmap_atlas by listBase ID.
758 static struct gl_bitmap_atlas
*
759 lookup_bitmap_atlas(struct gl_context
*ctx
, GLuint listBase
)
761 struct gl_bitmap_atlas
*atlas
;
763 assert(listBase
> 0);
764 atlas
= _mesa_HashLookup(ctx
->Shared
->BitmapAtlas
, listBase
);
770 * Create new bitmap atlas and insert into hash table.
772 static struct gl_bitmap_atlas
*
773 alloc_bitmap_atlas(struct gl_context
*ctx
, GLuint listBase
)
775 struct gl_bitmap_atlas
*atlas
;
777 assert(listBase
> 0);
778 assert(_mesa_HashLookup(ctx
->Shared
->BitmapAtlas
, listBase
) == NULL
);
780 atlas
= calloc(1, sizeof(*atlas
));
782 _mesa_HashInsert(ctx
->Shared
->BitmapAtlas
, listBase
, atlas
);
790 * Try to build a bitmap atlas. This involves examining a sequence of
791 * display lists which contain glBitmap commands and putting the bitmap
792 * images into a texture map (the atlas).
793 * If we succeed, gl_bitmap_atlas::complete will be set to true.
794 * If we fail, gl_bitmap_atlas::incomplete will be set to true.
797 build_bitmap_atlas(struct gl_context
*ctx
, struct gl_bitmap_atlas
*atlas
,
800 unsigned i
, row_height
= 0, xpos
= 0, ypos
= 0;
805 assert(!atlas
->complete
);
806 assert(atlas
->numBitmaps
> 0);
808 /* We use a rectangle texture (non-normalized coords) for the atlas */
809 assert(ctx
->Extensions
.NV_texture_rectangle
);
810 assert(ctx
->Const
.MaxTextureRectSize
>= 1024);
812 atlas
->texWidth
= 1024;
813 atlas
->texHeight
= 0; /* determined below */
815 atlas
->glyphs
= malloc(atlas
->numBitmaps
* sizeof(atlas
->glyphs
[0]));
816 if (!atlas
->glyphs
) {
818 atlas
->incomplete
= true;
822 /* Loop over the display lists. They should all contain a single glBitmap
823 * call. If not, bail out. Also, compute the position and sizes of each
824 * bitmap in the atlas to determine the texture atlas size.
826 for (i
= 0; i
< atlas
->numBitmaps
; i
++) {
827 const struct gl_display_list
*list
= _mesa_lookup_list(ctx
, listBase
+ i
);
829 struct gl_bitmap_glyph
*g
= &atlas
->glyphs
[i
];
830 unsigned bitmap_width
, bitmap_height
;
831 float bitmap_xmove
, bitmap_ymove
, bitmap_xorig
, bitmap_yorig
;
833 if (!list
|| is_empty_list(list
)) {
835 atlas
->numBitmaps
= i
;
839 if (!is_bitmap_list(list
)) {
840 /* This list does not contain exactly one glBitmap command. Give up. */
841 atlas
->incomplete
= true;
845 /* get bitmap info from the display list command */
847 assert(n
[0].opcode
== OPCODE_BITMAP
);
848 bitmap_width
= n
[1].i
;
849 bitmap_height
= n
[2].i
;
850 bitmap_xorig
= n
[3].f
;
851 bitmap_yorig
= n
[4].f
;
852 bitmap_xmove
= n
[5].f
;
853 bitmap_ymove
= n
[6].f
;
855 if (xpos
+ bitmap_width
> atlas
->texWidth
) {
856 /* advance to the next row of the texture */
862 /* save the bitmap's position in the atlas */
866 g
->h
= bitmap_height
;
867 g
->xorig
= bitmap_xorig
;
868 g
->yorig
= bitmap_yorig
;
869 g
->xmove
= bitmap_xmove
;
870 g
->ymove
= bitmap_ymove
;
872 xpos
+= bitmap_width
;
874 /* keep track of tallest bitmap in the row */
875 row_height
= MAX2(row_height
, bitmap_height
);
878 /* Now we know the texture height */
879 atlas
->texHeight
= ypos
+ row_height
;
881 if (atlas
->texHeight
== 0) {
882 /* no glyphs found, give up */
885 else if (atlas
->texHeight
> ctx
->Const
.MaxTextureRectSize
) {
886 /* too large, give up */
890 /* Create atlas texture (texture ID is irrelevant) */
891 atlas
->texObj
= ctx
->Driver
.NewTextureObject(ctx
, 999, GL_TEXTURE_RECTANGLE
);
892 if (!atlas
->texObj
) {
896 atlas
->texObj
->Sampler
.MinFilter
= GL_NEAREST
;
897 atlas
->texObj
->Sampler
.MagFilter
= GL_NEAREST
;
898 atlas
->texObj
->MaxLevel
= 0;
899 atlas
->texObj
->Immutable
= GL_TRUE
;
901 atlas
->texImage
= _mesa_get_tex_image(ctx
, atlas
->texObj
,
902 GL_TEXTURE_RECTANGLE
, 0);
903 if (!atlas
->texImage
) {
907 _mesa_init_teximage_fields(ctx
, atlas
->texImage
,
908 atlas
->texWidth
, atlas
->texHeight
, 1, 0,
909 GL_ALPHA
, MESA_FORMAT_A_UNORM8
);
911 /* alloc image storage */
912 if (!ctx
->Driver
.AllocTextureImageBuffer(ctx
, atlas
->texImage
)) {
916 /* map teximage, load with bitmap glyphs */
917 ctx
->Driver
.MapTextureImage(ctx
, atlas
->texImage
, 0,
918 0, 0, atlas
->texWidth
, atlas
->texHeight
,
919 GL_MAP_WRITE_BIT
, &map
, &map_stride
);
924 /* Background/clear pixels are 0xff, foreground/set pixels are 0x0 */
925 memset(map
, 0xff, map_stride
* atlas
->texHeight
);
927 for (i
= 0; i
< atlas
->numBitmaps
; i
++) {
928 const struct gl_display_list
*list
= _mesa_lookup_list(ctx
, listBase
+ i
);
929 const Node
*n
= list
->Head
;
931 assert(n
[0].opcode
== OPCODE_BITMAP
||
932 n
[0].opcode
== OPCODE_END_OF_LIST
);
934 if (n
[0].opcode
== OPCODE_BITMAP
) {
935 unsigned bitmap_width
= n
[1].i
;
936 unsigned bitmap_height
= n
[2].i
;
937 unsigned xpos
= atlas
->glyphs
[i
].x
;
938 unsigned ypos
= atlas
->glyphs
[i
].y
;
939 const void *bitmap_image
= get_pointer(&n
[7]);
941 assert(atlas
->glyphs
[i
].w
== bitmap_width
);
942 assert(atlas
->glyphs
[i
].h
== bitmap_height
);
944 /* put the bitmap image into the texture image */
945 _mesa_expand_bitmap(bitmap_width
, bitmap_height
,
946 &ctx
->DefaultPacking
, bitmap_image
,
947 map
+ map_stride
* ypos
+ xpos
, /* dest addr */
952 ctx
->Driver
.UnmapTextureImage(ctx
, atlas
->texImage
, 0);
954 atlas
->complete
= true;
959 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "Display list bitmap atlas");
962 ctx
->Driver
.DeleteTexture(ctx
, atlas
->texObj
);
965 atlas
->glyphs
= NULL
;
966 atlas
->incomplete
= true;
971 * Allocate a gl_display_list object with an initial block of storage.
972 * \param count how many display list nodes/tokens to allocate
974 static struct gl_display_list
*
975 make_list(GLuint name
, GLuint count
)
977 struct gl_display_list
*dlist
= CALLOC_STRUCT(gl_display_list
);
979 dlist
->Head
= malloc(sizeof(Node
) * count
);
980 dlist
->Head
[0].opcode
= OPCODE_END_OF_LIST
;
981 /* All InstSize[] entries must be non-zero */
982 InstSize
[OPCODE_END_OF_LIST
] = 1;
988 * Lookup function to just encapsulate casting.
990 struct gl_display_list
*
991 _mesa_lookup_list(struct gl_context
*ctx
, GLuint list
)
993 return (struct gl_display_list
*)
994 _mesa_HashLookup(ctx
->Shared
->DisplayList
, list
);
998 /** Is the given opcode an extension code? */
999 static inline GLboolean
1000 is_ext_opcode(OpCode opcode
)
1002 return (opcode
>= OPCODE_EXT_0
);
1006 /** Destroy an extended opcode instruction */
1008 ext_opcode_destroy(struct gl_context
*ctx
, Node
*node
)
1010 const GLint i
= node
[0].opcode
- OPCODE_EXT_0
;
1012 ctx
->ListExt
->Opcode
[i
].Destroy(ctx
, &node
[1]);
1013 step
= ctx
->ListExt
->Opcode
[i
].Size
;
1018 /** Execute an extended opcode instruction */
1020 ext_opcode_execute(struct gl_context
*ctx
, Node
*node
)
1022 const GLint i
= node
[0].opcode
- OPCODE_EXT_0
;
1024 ctx
->ListExt
->Opcode
[i
].Execute(ctx
, &node
[1]);
1025 step
= ctx
->ListExt
->Opcode
[i
].Size
;
1030 /** Print an extended opcode instruction */
1032 ext_opcode_print(struct gl_context
*ctx
, Node
*node
, FILE *f
)
1034 const GLint i
= node
[0].opcode
- OPCODE_EXT_0
;
1036 ctx
->ListExt
->Opcode
[i
].Print(ctx
, &node
[1], f
);
1037 step
= ctx
->ListExt
->Opcode
[i
].Size
;
1043 * Delete the named display list, but don't remove from hash table.
1044 * \param dlist - display list pointer
1047 _mesa_delete_list(struct gl_context
*ctx
, struct gl_display_list
*dlist
)
1052 n
= block
= dlist
->Head
;
1054 done
= block
? GL_FALSE
: GL_TRUE
;
1056 const OpCode opcode
= n
[0].opcode
;
1058 /* check for extension opcodes first */
1059 if (is_ext_opcode(opcode
)) {
1060 n
+= ext_opcode_destroy(ctx
, n
);
1064 /* for some commands, we need to free malloc'd memory */
1066 free(get_pointer(&n
[6]));
1069 free(get_pointer(&n
[10]));
1071 case OPCODE_CALL_LISTS
:
1072 free(get_pointer(&n
[3]));
1074 case OPCODE_DRAW_PIXELS
:
1075 free(get_pointer(&n
[5]));
1078 free(get_pointer(&n
[7]));
1080 case OPCODE_POLYGON_STIPPLE
:
1081 free(get_pointer(&n
[1]));
1083 case OPCODE_TEX_IMAGE1D
:
1084 free(get_pointer(&n
[8]));
1086 case OPCODE_TEX_IMAGE2D
:
1087 free(get_pointer(&n
[9]));
1089 case OPCODE_TEX_IMAGE3D
:
1090 free(get_pointer(&n
[10]));
1092 case OPCODE_TEX_SUB_IMAGE1D
:
1093 free(get_pointer(&n
[7]));
1095 case OPCODE_TEX_SUB_IMAGE2D
:
1096 free(get_pointer(&n
[9]));
1098 case OPCODE_TEX_SUB_IMAGE3D
:
1099 free(get_pointer(&n
[11]));
1101 case OPCODE_COMPRESSED_TEX_IMAGE_1D
:
1102 free(get_pointer(&n
[7]));
1104 case OPCODE_COMPRESSED_TEX_IMAGE_2D
:
1105 free(get_pointer(&n
[8]));
1107 case OPCODE_COMPRESSED_TEX_IMAGE_3D
:
1108 free(get_pointer(&n
[9]));
1110 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D
:
1111 free(get_pointer(&n
[7]));
1113 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D
:
1114 free(get_pointer(&n
[9]));
1116 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D
:
1117 free(get_pointer(&n
[11]));
1119 case OPCODE_PROGRAM_STRING_ARB
:
1120 free(get_pointer(&n
[4])); /* program string */
1122 case OPCODE_UNIFORM_1FV
:
1123 case OPCODE_UNIFORM_2FV
:
1124 case OPCODE_UNIFORM_3FV
:
1125 case OPCODE_UNIFORM_4FV
:
1126 case OPCODE_UNIFORM_1DV
:
1127 case OPCODE_UNIFORM_2DV
:
1128 case OPCODE_UNIFORM_3DV
:
1129 case OPCODE_UNIFORM_4DV
:
1130 case OPCODE_UNIFORM_1IV
:
1131 case OPCODE_UNIFORM_2IV
:
1132 case OPCODE_UNIFORM_3IV
:
1133 case OPCODE_UNIFORM_4IV
:
1134 case OPCODE_UNIFORM_1UIV
:
1135 case OPCODE_UNIFORM_2UIV
:
1136 case OPCODE_UNIFORM_3UIV
:
1137 case OPCODE_UNIFORM_4UIV
:
1138 free(get_pointer(&n
[3]));
1140 case OPCODE_UNIFORM_MATRIX22
:
1141 case OPCODE_UNIFORM_MATRIX33
:
1142 case OPCODE_UNIFORM_MATRIX44
:
1143 case OPCODE_UNIFORM_MATRIX24
:
1144 case OPCODE_UNIFORM_MATRIX42
:
1145 case OPCODE_UNIFORM_MATRIX23
:
1146 case OPCODE_UNIFORM_MATRIX32
:
1147 case OPCODE_UNIFORM_MATRIX34
:
1148 case OPCODE_UNIFORM_MATRIX43
:
1149 case OPCODE_UNIFORM_MATRIX22D
:
1150 case OPCODE_UNIFORM_MATRIX33D
:
1151 case OPCODE_UNIFORM_MATRIX44D
:
1152 case OPCODE_UNIFORM_MATRIX24D
:
1153 case OPCODE_UNIFORM_MATRIX42D
:
1154 case OPCODE_UNIFORM_MATRIX23D
:
1155 case OPCODE_UNIFORM_MATRIX32D
:
1156 case OPCODE_UNIFORM_MATRIX34D
:
1157 case OPCODE_UNIFORM_MATRIX43D
:
1158 free(get_pointer(&n
[4]));
1160 case OPCODE_PROGRAM_UNIFORM_1FV
:
1161 case OPCODE_PROGRAM_UNIFORM_2FV
:
1162 case OPCODE_PROGRAM_UNIFORM_3FV
:
1163 case OPCODE_PROGRAM_UNIFORM_4FV
:
1164 case OPCODE_PROGRAM_UNIFORM_1DV
:
1165 case OPCODE_PROGRAM_UNIFORM_2DV
:
1166 case OPCODE_PROGRAM_UNIFORM_3DV
:
1167 case OPCODE_PROGRAM_UNIFORM_4DV
:
1168 case OPCODE_PROGRAM_UNIFORM_1IV
:
1169 case OPCODE_PROGRAM_UNIFORM_2IV
:
1170 case OPCODE_PROGRAM_UNIFORM_3IV
:
1171 case OPCODE_PROGRAM_UNIFORM_4IV
:
1172 case OPCODE_PROGRAM_UNIFORM_1UIV
:
1173 case OPCODE_PROGRAM_UNIFORM_2UIV
:
1174 case OPCODE_PROGRAM_UNIFORM_3UIV
:
1175 case OPCODE_PROGRAM_UNIFORM_4UIV
:
1176 free(get_pointer(&n
[4]));
1178 case OPCODE_PROGRAM_UNIFORM_MATRIX22F
:
1179 case OPCODE_PROGRAM_UNIFORM_MATRIX33F
:
1180 case OPCODE_PROGRAM_UNIFORM_MATRIX44F
:
1181 case OPCODE_PROGRAM_UNIFORM_MATRIX24F
:
1182 case OPCODE_PROGRAM_UNIFORM_MATRIX42F
:
1183 case OPCODE_PROGRAM_UNIFORM_MATRIX23F
:
1184 case OPCODE_PROGRAM_UNIFORM_MATRIX32F
:
1185 case OPCODE_PROGRAM_UNIFORM_MATRIX34F
:
1186 case OPCODE_PROGRAM_UNIFORM_MATRIX43F
:
1187 case OPCODE_PROGRAM_UNIFORM_MATRIX22D
:
1188 case OPCODE_PROGRAM_UNIFORM_MATRIX33D
:
1189 case OPCODE_PROGRAM_UNIFORM_MATRIX44D
:
1190 case OPCODE_PROGRAM_UNIFORM_MATRIX24D
:
1191 case OPCODE_PROGRAM_UNIFORM_MATRIX42D
:
1192 case OPCODE_PROGRAM_UNIFORM_MATRIX23D
:
1193 case OPCODE_PROGRAM_UNIFORM_MATRIX32D
:
1194 case OPCODE_PROGRAM_UNIFORM_MATRIX34D
:
1195 case OPCODE_PROGRAM_UNIFORM_MATRIX43D
:
1196 free(get_pointer(&n
[5]));
1198 case OPCODE_PIXEL_MAP
:
1199 free(get_pointer(&n
[3]));
1201 case OPCODE_VIEWPORT_ARRAY_V
:
1202 case OPCODE_SCISSOR_ARRAY_V
:
1203 case OPCODE_DEPTH_ARRAY_V
:
1204 case OPCODE_UNIFORM_SUBROUTINES
:
1205 case OPCODE_WINDOW_RECTANGLES
:
1206 free(get_pointer(&n
[3]));
1208 case OPCODE_TEXTURE_SUB_IMAGE2D
:
1209 case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D
:
1210 free(get_pointer(&n
[10]));
1212 case OPCODE_CONTINUE
:
1213 n
= (Node
*) get_pointer(&n
[1]);
1217 case OPCODE_END_OF_LIST
:
1222 /* just increment 'n' pointer, below */
1226 if (opcode
!= OPCODE_CONTINUE
) {
1227 assert(InstSize
[opcode
] > 0);
1228 n
+= InstSize
[opcode
];
1239 * Called by _mesa_HashWalk() to check if a display list which is being
1240 * deleted belongs to a bitmap texture atlas.
1243 check_atlas_for_deleted_list(GLuint atlas_id
, void *data
, void *userData
)
1245 struct gl_bitmap_atlas
*atlas
= (struct gl_bitmap_atlas
*) data
;
1246 GLuint list_id
= *((GLuint
*) userData
); /* the list being deleted */
1248 /* See if the list_id falls in the range contained in this texture atlas */
1249 if (atlas
->complete
&&
1250 list_id
>= atlas_id
&&
1251 list_id
< atlas_id
+ atlas
->numBitmaps
) {
1252 /* Mark the atlas as incomplete so it doesn't get used. But don't
1253 * delete it yet since we don't want to try to recreate it in the next
1256 atlas
->complete
= false;
1257 atlas
->incomplete
= true;
1263 * Destroy a display list and remove from hash table.
1264 * \param list - display list number
1267 destroy_list(struct gl_context
*ctx
, GLuint list
)
1269 struct gl_display_list
*dlist
;
1274 dlist
= _mesa_lookup_list(ctx
, list
);
1278 if (is_bitmap_list(dlist
)) {
1279 /* If we're destroying a simple glBitmap display list, there's a
1280 * chance that we're destroying a bitmap image that's in a texture
1281 * atlas. Examine all atlases to see if that's the case. There's
1282 * usually few (if any) atlases so this isn't expensive.
1284 _mesa_HashWalk(ctx
->Shared
->BitmapAtlas
,
1285 check_atlas_for_deleted_list
, &list
);
1288 _mesa_delete_list(ctx
, dlist
);
1289 _mesa_HashRemove(ctx
->Shared
->DisplayList
, list
);
1294 * Translate the nth element of list from <type> to GLint.
1297 translate_id(GLsizei n
, GLenum type
, const GLvoid
* list
)
1309 bptr
= (GLbyte
*) list
;
1310 return (GLint
) bptr
[n
];
1311 case GL_UNSIGNED_BYTE
:
1312 ubptr
= (GLubyte
*) list
;
1313 return (GLint
) ubptr
[n
];
1315 sptr
= (GLshort
*) list
;
1316 return (GLint
) sptr
[n
];
1317 case GL_UNSIGNED_SHORT
:
1318 usptr
= (GLushort
*) list
;
1319 return (GLint
) usptr
[n
];
1321 iptr
= (GLint
*) list
;
1323 case GL_UNSIGNED_INT
:
1324 uiptr
= (GLuint
*) list
;
1325 return (GLint
) uiptr
[n
];
1327 fptr
= (GLfloat
*) list
;
1328 return (GLint
) floorf(fptr
[n
]);
1330 ubptr
= ((GLubyte
*) list
) + 2 * n
;
1331 return (GLint
) ubptr
[0] * 256
1334 ubptr
= ((GLubyte
*) list
) + 3 * n
;
1335 return (GLint
) ubptr
[0] * 65536
1336 + (GLint
) ubptr
[1] * 256
1339 ubptr
= ((GLubyte
*) list
) + 4 * n
;
1340 return (GLint
) ubptr
[0] * 16777216
1341 + (GLint
) ubptr
[1] * 65536
1342 + (GLint
) ubptr
[2] * 256
1351 * Wrapper for _mesa_unpack_image/bitmap() that handles pixel buffer objects.
1352 * If width < 0 or height < 0 or format or type are invalid we'll just
1353 * return NULL. We will not generate an error since OpenGL command
1354 * arguments aren't error-checked until the command is actually executed
1355 * (not when they're compiled).
1356 * But if we run out of memory, GL_OUT_OF_MEMORY will be recorded.
1359 unpack_image(struct gl_context
*ctx
, GLuint dimensions
,
1360 GLsizei width
, GLsizei height
, GLsizei depth
,
1361 GLenum format
, GLenum type
, const GLvoid
* pixels
,
1362 const struct gl_pixelstore_attrib
*unpack
)
1364 if (width
<= 0 || height
<= 0) {
1368 if (_mesa_bytes_per_pixel(format
, type
) < 0) {
1369 /* bad format and/or type */
1373 if (!_mesa_is_bufferobj(unpack
->BufferObj
)) {
1377 image
= _mesa_unpack_image(dimensions
, width
, height
, depth
,
1378 format
, type
, pixels
, unpack
);
1379 if (pixels
&& !image
) {
1380 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "display list construction");
1384 else if (_mesa_validate_pbo_access(dimensions
, unpack
, width
, height
,
1385 depth
, format
, type
, INT_MAX
, pixels
)) {
1386 const GLubyte
*map
, *src
;
1390 ctx
->Driver
.MapBufferRange(ctx
, 0, unpack
->BufferObj
->Size
,
1391 GL_MAP_READ_BIT
, unpack
->BufferObj
,
1394 /* unable to map src buffer! */
1395 _mesa_error(ctx
, GL_INVALID_OPERATION
, "unable to map PBO");
1399 src
= ADD_POINTERS(map
, pixels
);
1400 image
= _mesa_unpack_image(dimensions
, width
, height
, depth
,
1401 format
, type
, src
, unpack
);
1403 ctx
->Driver
.UnmapBuffer(ctx
, unpack
->BufferObj
, MAP_INTERNAL
);
1406 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "display list construction");
1412 _mesa_error(ctx
, GL_INVALID_OPERATION
, "invalid PBO access");
1417 /** Return copy of memory */
1419 memdup(const void *src
, GLsizei bytes
)
1421 void *b
= bytes
>= 0 ? malloc(bytes
) : NULL
;
1423 memcpy(b
, src
, bytes
);
1429 * Allocate space for a display list instruction (opcode + payload space).
1430 * \param opcode the instruction opcode (OPCODE_* value)
1431 * \param bytes instruction payload size (not counting opcode)
1432 * \param align8 does the payload need to be 8-byte aligned?
1433 * This is only relevant in 64-bit environments.
1434 * \return pointer to allocated memory (the payload will be at pointer+1)
1437 dlist_alloc(struct gl_context
*ctx
, OpCode opcode
, GLuint bytes
, bool align8
)
1439 const GLuint numNodes
= 1 + (bytes
+ sizeof(Node
) - 1) / sizeof(Node
);
1440 const GLuint contNodes
= 1 + POINTER_DWORDS
; /* size of continue info */
1444 assert(bytes
<= BLOCK_SIZE
* sizeof(Node
));
1446 if (opcode
< OPCODE_EXT_0
) {
1447 if (InstSize
[opcode
] == 0) {
1448 /* save instruction size now */
1449 InstSize
[opcode
] = numNodes
;
1452 /* make sure instruction size agrees */
1453 assert(numNodes
== InstSize
[opcode
]);
1457 if (sizeof(void *) > sizeof(Node
) && align8
1458 && ctx
->ListState
.CurrentPos
% 2 == 0) {
1459 /* The opcode would get placed at node[0] and the payload would start
1460 * at node[1]. But the payload needs to be at an even offset (8-byte
1469 if (ctx
->ListState
.CurrentPos
+ nopNode
+ numNodes
+ contNodes
1471 /* This block is full. Allocate a new block and chain to it */
1473 n
= ctx
->ListState
.CurrentBlock
+ ctx
->ListState
.CurrentPos
;
1474 n
[0].opcode
= OPCODE_CONTINUE
;
1475 newblock
= malloc(sizeof(Node
) * BLOCK_SIZE
);
1477 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "Building display list");
1481 /* a fresh block should be 8-byte aligned on 64-bit systems */
1482 assert(((GLintptr
) newblock
) % sizeof(void *) == 0);
1484 save_pointer(&n
[1], newblock
);
1485 ctx
->ListState
.CurrentBlock
= newblock
;
1486 ctx
->ListState
.CurrentPos
= 0;
1488 /* Display list nodes are always 4 bytes. If we need 8-byte alignment
1489 * we have to insert a NOP so that the payload of the real opcode lands
1490 * on an even location:
1491 * node[0] = OPCODE_NOP
1492 * node[1] = OPCODE_x;
1493 * node[2] = start of payload
1495 nopNode
= sizeof(void *) > sizeof(Node
) && align8
;
1498 n
= ctx
->ListState
.CurrentBlock
+ ctx
->ListState
.CurrentPos
;
1500 assert(ctx
->ListState
.CurrentPos
% 2 == 0); /* even value */
1501 n
[0].opcode
= OPCODE_NOP
;
1503 /* The "real" opcode will now be at an odd location and the payload
1504 * will be at an even location.
1507 ctx
->ListState
.CurrentPos
+= nopNode
+ numNodes
;
1509 n
[0].opcode
= opcode
;
1517 * Allocate space for a display list instruction. Used by callers outside
1518 * this file for things like VBO vertex data.
1520 * \param opcode the instruction opcode (OPCODE_* value)
1521 * \param bytes instruction size in bytes, not counting opcode.
1522 * \return pointer to the usable data area (not including the internal
1526 _mesa_dlist_alloc(struct gl_context
*ctx
, GLuint opcode
, GLuint bytes
)
1528 Node
*n
= dlist_alloc(ctx
, (OpCode
) opcode
, bytes
, false);
1530 return n
+ 1; /* return pointer to payload area, after opcode */
1537 * Same as _mesa_dlist_alloc(), but return a pointer which is 8-byte
1538 * aligned in 64-bit environments, 4-byte aligned otherwise.
1541 _mesa_dlist_alloc_aligned(struct gl_context
*ctx
, GLuint opcode
, GLuint bytes
)
1543 Node
*n
= dlist_alloc(ctx
, (OpCode
) opcode
, bytes
, true);
1545 return n
+ 1; /* return pointer to payload area, after opcode */
1552 * This function allows modules and drivers to get their own opcodes
1553 * for extending display list functionality.
1554 * \param ctx the rendering context
1555 * \param size number of bytes for storing the new display list command
1556 * \param execute function to execute the new display list command
1557 * \param destroy function to destroy the new display list command
1558 * \param print function to print the new display list command
1559 * \return the new opcode number or -1 if error
1562 _mesa_dlist_alloc_opcode(struct gl_context
*ctx
,
1564 void (*execute
) (struct gl_context
*, void *),
1565 void (*destroy
) (struct gl_context
*, void *),
1566 void (*print
) (struct gl_context
*, void *, FILE *))
1568 if (ctx
->ListExt
->NumOpcodes
< MAX_DLIST_EXT_OPCODES
) {
1569 const GLuint i
= ctx
->ListExt
->NumOpcodes
++;
1570 ctx
->ListExt
->Opcode
[i
].Size
=
1571 1 + (size
+ sizeof(Node
) - 1) / sizeof(Node
);
1572 ctx
->ListExt
->Opcode
[i
].Execute
= execute
;
1573 ctx
->ListExt
->Opcode
[i
].Destroy
= destroy
;
1574 ctx
->ListExt
->Opcode
[i
].Print
= print
;
1575 return i
+ OPCODE_EXT_0
;
1582 * Allocate space for a display list instruction. The space is basically
1583 * an array of Nodes where node[0] holds the opcode, node[1] is the first
1584 * function parameter, node[2] is the second parameter, etc.
1586 * \param opcode one of OPCODE_x
1587 * \param nparams number of function parameters
1588 * \return pointer to start of instruction space
1590 static inline Node
*
1591 alloc_instruction(struct gl_context
*ctx
, OpCode opcode
, GLuint nparams
)
1593 return dlist_alloc(ctx
, opcode
, nparams
* sizeof(Node
), false);
1598 * Called by EndList to try to reduce memory used for the list.
1601 trim_list(struct gl_context
*ctx
)
1603 /* If the list we're ending only has one allocated block of nodes/tokens
1604 * and its size isn't a full block size, realloc the block to use less
1605 * memory. This is important for apps that create many small display
1606 * lists and apps that use glXUseXFont (many lists each containing one
1608 * Note: we currently only trim display lists that allocated one block
1609 * of tokens. That hits the short list case which is what we're mainly
1610 * concerned with. Trimming longer lists would involve traversing the
1611 * linked list of blocks.
1613 struct gl_dlist_state
*list
= &ctx
->ListState
;
1615 if ((list
->CurrentList
->Head
== list
->CurrentBlock
) &&
1616 (list
->CurrentPos
< BLOCK_SIZE
)) {
1617 /* There's only one block and it's not full, so realloc */
1618 GLuint newSize
= list
->CurrentPos
* sizeof(Node
);
1619 list
->CurrentList
->Head
=
1620 list
->CurrentBlock
= realloc(list
->CurrentBlock
, newSize
);
1621 if (!list
->CurrentBlock
) {
1622 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glEndList");
1630 * Display List compilation functions
1632 static void GLAPIENTRY
1633 save_Accum(GLenum op
, GLfloat value
)
1635 GET_CURRENT_CONTEXT(ctx
);
1637 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
1638 n
= alloc_instruction(ctx
, OPCODE_ACCUM
, 2);
1643 if (ctx
->ExecuteFlag
) {
1644 CALL_Accum(ctx
->Exec
, (op
, value
));
1649 static void GLAPIENTRY
1650 save_AlphaFunc(GLenum func
, GLclampf ref
)
1652 GET_CURRENT_CONTEXT(ctx
);
1654 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
1655 n
= alloc_instruction(ctx
, OPCODE_ALPHA_FUNC
, 2);
1658 n
[2].f
= (GLfloat
) ref
;
1660 if (ctx
->ExecuteFlag
) {
1661 CALL_AlphaFunc(ctx
->Exec
, (func
, ref
));
1666 static void GLAPIENTRY
1667 save_BindTexture(GLenum target
, GLuint texture
)
1669 GET_CURRENT_CONTEXT(ctx
);
1671 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
1672 n
= alloc_instruction(ctx
, OPCODE_BIND_TEXTURE
, 2);
1677 if (ctx
->ExecuteFlag
) {
1678 CALL_BindTexture(ctx
->Exec
, (target
, texture
));
1683 static void GLAPIENTRY
1684 save_Bitmap(GLsizei width
, GLsizei height
,
1685 GLfloat xorig
, GLfloat yorig
,
1686 GLfloat xmove
, GLfloat ymove
, const GLubyte
* pixels
)
1688 GET_CURRENT_CONTEXT(ctx
);
1690 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
1691 n
= alloc_instruction(ctx
, OPCODE_BITMAP
, 6 + POINTER_DWORDS
);
1693 n
[1].i
= (GLint
) width
;
1694 n
[2].i
= (GLint
) height
;
1700 unpack_image(ctx
, 2, width
, height
, 1, GL_COLOR_INDEX
,
1701 GL_BITMAP
, pixels
, &ctx
->Unpack
));
1703 if (ctx
->ExecuteFlag
) {
1704 CALL_Bitmap(ctx
->Exec
, (width
, height
,
1705 xorig
, yorig
, xmove
, ymove
, pixels
));
1710 static void GLAPIENTRY
1711 save_BlendEquation(GLenum mode
)
1713 GET_CURRENT_CONTEXT(ctx
);
1715 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
1716 n
= alloc_instruction(ctx
, OPCODE_BLEND_EQUATION
, 1);
1720 if (ctx
->ExecuteFlag
) {
1721 CALL_BlendEquation(ctx
->Exec
, (mode
));
1726 static void GLAPIENTRY
1727 save_BlendEquationSeparateEXT(GLenum modeRGB
, GLenum modeA
)
1729 GET_CURRENT_CONTEXT(ctx
);
1731 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
1732 n
= alloc_instruction(ctx
, OPCODE_BLEND_EQUATION_SEPARATE
, 2);
1737 if (ctx
->ExecuteFlag
) {
1738 CALL_BlendEquationSeparate(ctx
->Exec
, (modeRGB
, modeA
));
1743 static void GLAPIENTRY
1744 save_BlendFuncSeparateEXT(GLenum sfactorRGB
, GLenum dfactorRGB
,
1745 GLenum sfactorA
, GLenum dfactorA
)
1747 GET_CURRENT_CONTEXT(ctx
);
1749 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
1750 n
= alloc_instruction(ctx
, OPCODE_BLEND_FUNC_SEPARATE
, 4);
1752 n
[1].e
= sfactorRGB
;
1753 n
[2].e
= dfactorRGB
;
1757 if (ctx
->ExecuteFlag
) {
1758 CALL_BlendFuncSeparate(ctx
->Exec
,
1759 (sfactorRGB
, dfactorRGB
, sfactorA
, dfactorA
));
1764 static void GLAPIENTRY
1765 save_BlendFunc(GLenum srcfactor
, GLenum dstfactor
)
1767 save_BlendFuncSeparateEXT(srcfactor
, dstfactor
, srcfactor
, dstfactor
);
1771 static void GLAPIENTRY
1772 save_BlendColor(GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
)
1774 GET_CURRENT_CONTEXT(ctx
);
1776 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
1777 n
= alloc_instruction(ctx
, OPCODE_BLEND_COLOR
, 4);
1784 if (ctx
->ExecuteFlag
) {
1785 CALL_BlendColor(ctx
->Exec
, (red
, green
, blue
, alpha
));
1789 /* GL_ARB_draw_buffers_blend */
1790 static void GLAPIENTRY
1791 save_BlendFuncSeparatei(GLuint buf
, GLenum sfactorRGB
, GLenum dfactorRGB
,
1792 GLenum sfactorA
, GLenum dfactorA
)
1794 GET_CURRENT_CONTEXT(ctx
);
1796 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
1797 n
= alloc_instruction(ctx
, OPCODE_BLEND_FUNC_SEPARATE_I
, 5);
1800 n
[2].e
= sfactorRGB
;
1801 n
[3].e
= dfactorRGB
;
1805 if (ctx
->ExecuteFlag
) {
1806 CALL_BlendFuncSeparateiARB(ctx
->Exec
, (buf
, sfactorRGB
, dfactorRGB
,
1807 sfactorA
, dfactorA
));
1811 /* GL_ARB_draw_buffers_blend */
1812 static void GLAPIENTRY
1813 save_BlendFunci(GLuint buf
, GLenum sfactor
, GLenum dfactor
)
1815 GET_CURRENT_CONTEXT(ctx
);
1817 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
1818 n
= alloc_instruction(ctx
, OPCODE_BLEND_FUNC_I
, 3);
1824 if (ctx
->ExecuteFlag
) {
1825 CALL_BlendFunciARB(ctx
->Exec
, (buf
, sfactor
, dfactor
));
1829 /* GL_ARB_draw_buffers_blend */
1830 static void GLAPIENTRY
1831 save_BlendEquationi(GLuint buf
, GLenum mode
)
1833 GET_CURRENT_CONTEXT(ctx
);
1835 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
1836 n
= alloc_instruction(ctx
, OPCODE_BLEND_EQUATION_I
, 2);
1841 if (ctx
->ExecuteFlag
) {
1842 CALL_BlendEquationiARB(ctx
->Exec
, (buf
, mode
));
1846 /* GL_ARB_draw_buffers_blend */
1847 static void GLAPIENTRY
1848 save_BlendEquationSeparatei(GLuint buf
, GLenum modeRGB
, GLenum modeA
)
1850 GET_CURRENT_CONTEXT(ctx
);
1852 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
1853 n
= alloc_instruction(ctx
, OPCODE_BLEND_EQUATION_SEPARATE_I
, 3);
1859 if (ctx
->ExecuteFlag
) {
1860 CALL_BlendEquationSeparateiARB(ctx
->Exec
, (buf
, modeRGB
, modeA
));
1865 /* GL_ARB_draw_instanced. */
1866 static void GLAPIENTRY
1867 save_DrawArraysInstancedARB(UNUSED GLenum mode
,
1869 UNUSED GLsizei count
,
1870 UNUSED GLsizei primcount
)
1872 GET_CURRENT_CONTEXT(ctx
);
1873 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1874 "glDrawArraysInstanced() during display list compile");
1877 static void GLAPIENTRY
1878 save_DrawElementsInstancedARB(UNUSED GLenum mode
,
1879 UNUSED GLsizei count
,
1881 UNUSED
const GLvoid
*indices
,
1882 UNUSED GLsizei primcount
)
1884 GET_CURRENT_CONTEXT(ctx
);
1885 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1886 "glDrawElementsInstanced() during display list compile");
1889 static void GLAPIENTRY
1890 save_DrawElementsInstancedBaseVertexARB(UNUSED GLenum mode
,
1891 UNUSED GLsizei count
,
1893 UNUSED
const GLvoid
*indices
,
1894 UNUSED GLsizei primcount
,
1895 UNUSED GLint basevertex
)
1897 GET_CURRENT_CONTEXT(ctx
);
1898 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1899 "glDrawElementsInstancedBaseVertex() during display list compile");
1902 /* GL_ARB_base_instance. */
1903 static void GLAPIENTRY
1904 save_DrawArraysInstancedBaseInstance(UNUSED GLenum mode
,
1906 UNUSED GLsizei count
,
1907 UNUSED GLsizei primcount
,
1908 UNUSED GLuint baseinstance
)
1910 GET_CURRENT_CONTEXT(ctx
);
1911 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1912 "glDrawArraysInstancedBaseInstance() during display list compile");
1915 static void APIENTRY
1916 save_DrawElementsInstancedBaseInstance(UNUSED GLenum mode
,
1917 UNUSED GLsizei count
,
1919 UNUSED
const void *indices
,
1920 UNUSED GLsizei primcount
,
1921 UNUSED GLuint baseinstance
)
1923 GET_CURRENT_CONTEXT(ctx
);
1924 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1925 "glDrawElementsInstancedBaseInstance() during display list compile");
1928 static void APIENTRY
1929 save_DrawElementsInstancedBaseVertexBaseInstance(UNUSED GLenum mode
,
1930 UNUSED GLsizei count
,
1932 UNUSED
const void *indices
,
1933 UNUSED GLsizei primcount
,
1934 UNUSED GLint basevertex
,
1935 UNUSED GLuint baseinstance
)
1937 GET_CURRENT_CONTEXT(ctx
);
1938 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1939 "glDrawElementsInstancedBaseVertexBaseInstance() during display list compile");
1942 static void APIENTRY
1943 save_DrawArraysIndirect(UNUSED GLenum mode
,
1944 UNUSED
const void *indirect
)
1946 GET_CURRENT_CONTEXT(ctx
);
1947 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1948 "glDrawArraysIndirect() during display list compile");
1951 static void APIENTRY
1952 save_DrawElementsIndirect(UNUSED GLenum mode
,
1954 UNUSED
const void *indirect
)
1956 GET_CURRENT_CONTEXT(ctx
);
1957 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1958 "glDrawElementsIndirect() during display list compile");
1961 static void APIENTRY
1962 save_MultiDrawArraysIndirect(UNUSED GLenum mode
,
1963 UNUSED
const void *indirect
,
1964 UNUSED GLsizei primcount
,
1965 UNUSED GLsizei stride
)
1967 GET_CURRENT_CONTEXT(ctx
);
1968 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1969 "glMultiDrawArraysIndirect() during display list compile");
1972 static void APIENTRY
1973 save_MultiDrawElementsIndirect(UNUSED GLenum mode
,
1975 UNUSED
const void *indirect
,
1976 UNUSED GLsizei primcount
,
1977 UNUSED GLsizei stride
)
1979 GET_CURRENT_CONTEXT(ctx
);
1980 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1981 "glMultiDrawElementsIndirect() during display list compile");
1985 * While building a display list we cache some OpenGL state.
1986 * Under some circumstances we need to invalidate that state (immediately
1987 * when we start compiling a list, or after glCallList(s)).
1990 invalidate_saved_current_state(struct gl_context
*ctx
)
1994 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++)
1995 ctx
->ListState
.ActiveAttribSize
[i
] = 0;
1997 for (i
= 0; i
< MAT_ATTRIB_MAX
; i
++)
1998 ctx
->ListState
.ActiveMaterialSize
[i
] = 0;
2000 memset(&ctx
->ListState
.Current
, 0, sizeof ctx
->ListState
.Current
);
2002 ctx
->Driver
.CurrentSavePrimitive
= PRIM_UNKNOWN
;
2006 static void GLAPIENTRY
2007 save_CallList(GLuint list
)
2009 GET_CURRENT_CONTEXT(ctx
);
2011 SAVE_FLUSH_VERTICES(ctx
);
2013 n
= alloc_instruction(ctx
, OPCODE_CALL_LIST
, 1);
2018 /* After this, we don't know what state we're in. Invalidate all
2019 * cached information previously gathered:
2021 invalidate_saved_current_state( ctx
);
2023 if (ctx
->ExecuteFlag
) {
2024 _mesa_CallList(list
);
2029 static void GLAPIENTRY
2030 save_CallLists(GLsizei num
, GLenum type
, const GLvoid
* lists
)
2032 GET_CURRENT_CONTEXT(ctx
);
2037 SAVE_FLUSH_VERTICES(ctx
);
2041 case GL_UNSIGNED_BYTE
:
2045 case GL_UNSIGNED_SHORT
:
2053 case GL_UNSIGNED_INT
:
2062 if (num
> 0 && type_size
> 0) {
2063 /* create a copy of the array of list IDs to save in the display list */
2064 lists_copy
= memdup(lists
, num
* type_size
);
2069 n
= alloc_instruction(ctx
, OPCODE_CALL_LISTS
, 2 + POINTER_DWORDS
);
2073 save_pointer(&n
[3], lists_copy
);
2076 /* After this, we don't know what state we're in. Invalidate all
2077 * cached information previously gathered:
2079 invalidate_saved_current_state( ctx
);
2081 if (ctx
->ExecuteFlag
) {
2082 CALL_CallLists(ctx
->Exec
, (num
, type
, lists
));
2087 static void GLAPIENTRY
2088 save_Clear(GLbitfield mask
)
2090 GET_CURRENT_CONTEXT(ctx
);
2092 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2093 n
= alloc_instruction(ctx
, OPCODE_CLEAR
, 1);
2097 if (ctx
->ExecuteFlag
) {
2098 CALL_Clear(ctx
->Exec
, (mask
));
2103 static void GLAPIENTRY
2104 save_ClearBufferiv(GLenum buffer
, GLint drawbuffer
, const GLint
*value
)
2106 GET_CURRENT_CONTEXT(ctx
);
2108 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2109 n
= alloc_instruction(ctx
, OPCODE_CLEAR_BUFFER_IV
, 6);
2112 n
[2].i
= drawbuffer
;
2114 if (buffer
== GL_COLOR
) {
2125 if (ctx
->ExecuteFlag
) {
2126 CALL_ClearBufferiv(ctx
->Exec
, (buffer
, drawbuffer
, value
));
2131 static void GLAPIENTRY
2132 save_ClearBufferuiv(GLenum buffer
, GLint drawbuffer
, const GLuint
*value
)
2134 GET_CURRENT_CONTEXT(ctx
);
2136 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2137 n
= alloc_instruction(ctx
, OPCODE_CLEAR_BUFFER_UIV
, 6);
2140 n
[2].i
= drawbuffer
;
2142 if (buffer
== GL_COLOR
) {
2153 if (ctx
->ExecuteFlag
) {
2154 CALL_ClearBufferuiv(ctx
->Exec
, (buffer
, drawbuffer
, value
));
2159 static void GLAPIENTRY
2160 save_ClearBufferfv(GLenum buffer
, GLint drawbuffer
, const GLfloat
*value
)
2162 GET_CURRENT_CONTEXT(ctx
);
2164 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2165 n
= alloc_instruction(ctx
, OPCODE_CLEAR_BUFFER_FV
, 6);
2168 n
[2].i
= drawbuffer
;
2170 if (buffer
== GL_COLOR
) {
2181 if (ctx
->ExecuteFlag
) {
2182 CALL_ClearBufferfv(ctx
->Exec
, (buffer
, drawbuffer
, value
));
2187 static void GLAPIENTRY
2188 save_ClearBufferfi(GLenum buffer
, GLint drawbuffer
,
2189 GLfloat depth
, GLint stencil
)
2191 GET_CURRENT_CONTEXT(ctx
);
2193 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2194 n
= alloc_instruction(ctx
, OPCODE_CLEAR_BUFFER_FI
, 4);
2197 n
[2].i
= drawbuffer
;
2201 if (ctx
->ExecuteFlag
) {
2202 CALL_ClearBufferfi(ctx
->Exec
, (buffer
, drawbuffer
, depth
, stencil
));
2207 static void GLAPIENTRY
2208 save_ClearAccum(GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
)
2210 GET_CURRENT_CONTEXT(ctx
);
2212 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2213 n
= alloc_instruction(ctx
, OPCODE_CLEAR_ACCUM
, 4);
2220 if (ctx
->ExecuteFlag
) {
2221 CALL_ClearAccum(ctx
->Exec
, (red
, green
, blue
, alpha
));
2226 static void GLAPIENTRY
2227 save_ClearColor(GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
)
2229 GET_CURRENT_CONTEXT(ctx
);
2231 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2232 n
= alloc_instruction(ctx
, OPCODE_CLEAR_COLOR
, 4);
2239 if (ctx
->ExecuteFlag
) {
2240 CALL_ClearColor(ctx
->Exec
, (red
, green
, blue
, alpha
));
2245 static void GLAPIENTRY
2246 save_ClearDepth(GLclampd depth
)
2248 GET_CURRENT_CONTEXT(ctx
);
2250 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2251 n
= alloc_instruction(ctx
, OPCODE_CLEAR_DEPTH
, 1);
2253 n
[1].f
= (GLfloat
) depth
;
2255 if (ctx
->ExecuteFlag
) {
2256 CALL_ClearDepth(ctx
->Exec
, (depth
));
2261 static void GLAPIENTRY
2262 save_ClearIndex(GLfloat c
)
2264 GET_CURRENT_CONTEXT(ctx
);
2266 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2267 n
= alloc_instruction(ctx
, OPCODE_CLEAR_INDEX
, 1);
2271 if (ctx
->ExecuteFlag
) {
2272 CALL_ClearIndex(ctx
->Exec
, (c
));
2277 static void GLAPIENTRY
2278 save_ClearStencil(GLint s
)
2280 GET_CURRENT_CONTEXT(ctx
);
2282 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2283 n
= alloc_instruction(ctx
, OPCODE_CLEAR_STENCIL
, 1);
2287 if (ctx
->ExecuteFlag
) {
2288 CALL_ClearStencil(ctx
->Exec
, (s
));
2293 static void GLAPIENTRY
2294 save_ClipPlane(GLenum plane
, const GLdouble
* equ
)
2296 GET_CURRENT_CONTEXT(ctx
);
2298 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2299 n
= alloc_instruction(ctx
, OPCODE_CLIP_PLANE
, 5);
2302 n
[2].f
= (GLfloat
) equ
[0];
2303 n
[3].f
= (GLfloat
) equ
[1];
2304 n
[4].f
= (GLfloat
) equ
[2];
2305 n
[5].f
= (GLfloat
) equ
[3];
2307 if (ctx
->ExecuteFlag
) {
2308 CALL_ClipPlane(ctx
->Exec
, (plane
, equ
));
2314 static void GLAPIENTRY
2315 save_ColorMask(GLboolean red
, GLboolean green
,
2316 GLboolean blue
, GLboolean alpha
)
2318 GET_CURRENT_CONTEXT(ctx
);
2320 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2321 n
= alloc_instruction(ctx
, OPCODE_COLOR_MASK
, 4);
2328 if (ctx
->ExecuteFlag
) {
2329 CALL_ColorMask(ctx
->Exec
, (red
, green
, blue
, alpha
));
2334 static void GLAPIENTRY
2335 save_ColorMaskIndexed(GLuint buf
, GLboolean red
, GLboolean green
,
2336 GLboolean blue
, GLboolean alpha
)
2338 GET_CURRENT_CONTEXT(ctx
);
2340 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2341 n
= alloc_instruction(ctx
, OPCODE_COLOR_MASK_INDEXED
, 5);
2349 if (ctx
->ExecuteFlag
) {
2350 /*CALL_ColorMaski(ctx->Exec, (buf, red, green, blue, alpha));*/
2355 static void GLAPIENTRY
2356 save_ColorMaterial(GLenum face
, GLenum mode
)
2358 GET_CURRENT_CONTEXT(ctx
);
2360 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2362 n
= alloc_instruction(ctx
, OPCODE_COLOR_MATERIAL
, 2);
2367 if (ctx
->ExecuteFlag
) {
2368 CALL_ColorMaterial(ctx
->Exec
, (face
, mode
));
2373 static void GLAPIENTRY
2374 save_CopyPixels(GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum type
)
2376 GET_CURRENT_CONTEXT(ctx
);
2378 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2379 n
= alloc_instruction(ctx
, OPCODE_COPY_PIXELS
, 5);
2383 n
[3].i
= (GLint
) width
;
2384 n
[4].i
= (GLint
) height
;
2387 if (ctx
->ExecuteFlag
) {
2388 CALL_CopyPixels(ctx
->Exec
, (x
, y
, width
, height
, type
));
2394 static void GLAPIENTRY
2395 save_CopyTexImage1D(GLenum target
, GLint level
, GLenum internalformat
,
2396 GLint x
, GLint y
, GLsizei width
, GLint border
)
2398 GET_CURRENT_CONTEXT(ctx
);
2400 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2401 n
= alloc_instruction(ctx
, OPCODE_COPY_TEX_IMAGE1D
, 7);
2405 n
[3].e
= internalformat
;
2411 if (ctx
->ExecuteFlag
) {
2412 CALL_CopyTexImage1D(ctx
->Exec
, (target
, level
, internalformat
,
2413 x
, y
, width
, border
));
2418 static void GLAPIENTRY
2419 save_CopyTexImage2D(GLenum target
, GLint level
,
2420 GLenum internalformat
,
2421 GLint x
, GLint y
, GLsizei width
,
2422 GLsizei height
, GLint border
)
2424 GET_CURRENT_CONTEXT(ctx
);
2426 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2427 n
= alloc_instruction(ctx
, OPCODE_COPY_TEX_IMAGE2D
, 8);
2431 n
[3].e
= internalformat
;
2438 if (ctx
->ExecuteFlag
) {
2439 CALL_CopyTexImage2D(ctx
->Exec
, (target
, level
, internalformat
,
2440 x
, y
, width
, height
, border
));
2446 static void GLAPIENTRY
2447 save_CopyTexSubImage1D(GLenum target
, GLint level
,
2448 GLint xoffset
, GLint x
, GLint y
, GLsizei width
)
2450 GET_CURRENT_CONTEXT(ctx
);
2452 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2453 n
= alloc_instruction(ctx
, OPCODE_COPY_TEX_SUB_IMAGE1D
, 6);
2462 if (ctx
->ExecuteFlag
) {
2463 CALL_CopyTexSubImage1D(ctx
->Exec
,
2464 (target
, level
, xoffset
, x
, y
, width
));
2469 static void GLAPIENTRY
2470 save_CopyTexSubImage2D(GLenum target
, GLint level
,
2471 GLint xoffset
, GLint yoffset
,
2472 GLint x
, GLint y
, GLsizei width
, GLint height
)
2474 GET_CURRENT_CONTEXT(ctx
);
2476 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2477 n
= alloc_instruction(ctx
, OPCODE_COPY_TEX_SUB_IMAGE2D
, 8);
2488 if (ctx
->ExecuteFlag
) {
2489 CALL_CopyTexSubImage2D(ctx
->Exec
, (target
, level
, xoffset
, yoffset
,
2490 x
, y
, width
, height
));
2495 static void GLAPIENTRY
2496 save_CopyTexSubImage3D(GLenum target
, GLint level
,
2497 GLint xoffset
, GLint yoffset
, GLint zoffset
,
2498 GLint x
, GLint y
, GLsizei width
, GLint height
)
2500 GET_CURRENT_CONTEXT(ctx
);
2502 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2503 n
= alloc_instruction(ctx
, OPCODE_COPY_TEX_SUB_IMAGE3D
, 9);
2515 if (ctx
->ExecuteFlag
) {
2516 CALL_CopyTexSubImage3D(ctx
->Exec
, (target
, level
,
2517 xoffset
, yoffset
, zoffset
,
2518 x
, y
, width
, height
));
2523 static void GLAPIENTRY
2524 save_CullFace(GLenum mode
)
2526 GET_CURRENT_CONTEXT(ctx
);
2528 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2529 n
= alloc_instruction(ctx
, OPCODE_CULL_FACE
, 1);
2533 if (ctx
->ExecuteFlag
) {
2534 CALL_CullFace(ctx
->Exec
, (mode
));
2539 static void GLAPIENTRY
2540 save_DepthFunc(GLenum func
)
2542 GET_CURRENT_CONTEXT(ctx
);
2544 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2545 n
= alloc_instruction(ctx
, OPCODE_DEPTH_FUNC
, 1);
2549 if (ctx
->ExecuteFlag
) {
2550 CALL_DepthFunc(ctx
->Exec
, (func
));
2555 static void GLAPIENTRY
2556 save_DepthMask(GLboolean mask
)
2558 GET_CURRENT_CONTEXT(ctx
);
2560 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2561 n
= alloc_instruction(ctx
, OPCODE_DEPTH_MASK
, 1);
2565 if (ctx
->ExecuteFlag
) {
2566 CALL_DepthMask(ctx
->Exec
, (mask
));
2571 static void GLAPIENTRY
2572 save_DepthRange(GLclampd nearval
, GLclampd farval
)
2574 GET_CURRENT_CONTEXT(ctx
);
2576 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2577 n
= alloc_instruction(ctx
, OPCODE_DEPTH_RANGE
, 2);
2579 n
[1].f
= (GLfloat
) nearval
;
2580 n
[2].f
= (GLfloat
) farval
;
2582 if (ctx
->ExecuteFlag
) {
2583 CALL_DepthRange(ctx
->Exec
, (nearval
, farval
));
2588 static void GLAPIENTRY
2589 save_Disable(GLenum cap
)
2591 GET_CURRENT_CONTEXT(ctx
);
2593 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2594 n
= alloc_instruction(ctx
, OPCODE_DISABLE
, 1);
2598 if (ctx
->ExecuteFlag
) {
2599 CALL_Disable(ctx
->Exec
, (cap
));
2604 static void GLAPIENTRY
2605 save_DisableIndexed(GLuint index
, GLenum cap
)
2607 GET_CURRENT_CONTEXT(ctx
);
2609 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2610 n
= alloc_instruction(ctx
, OPCODE_DISABLE_INDEXED
, 2);
2615 if (ctx
->ExecuteFlag
) {
2616 CALL_Disablei(ctx
->Exec
, (index
, cap
));
2621 static void GLAPIENTRY
2622 save_DrawBuffer(GLenum mode
)
2624 GET_CURRENT_CONTEXT(ctx
);
2626 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2627 n
= alloc_instruction(ctx
, OPCODE_DRAW_BUFFER
, 1);
2631 if (ctx
->ExecuteFlag
) {
2632 CALL_DrawBuffer(ctx
->Exec
, (mode
));
2637 static void GLAPIENTRY
2638 save_DrawPixels(GLsizei width
, GLsizei height
,
2639 GLenum format
, GLenum type
, const GLvoid
* pixels
)
2641 GET_CURRENT_CONTEXT(ctx
);
2644 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2646 n
= alloc_instruction(ctx
, OPCODE_DRAW_PIXELS
, 4 + POINTER_DWORDS
);
2653 unpack_image(ctx
, 2, width
, height
, 1, format
, type
,
2654 pixels
, &ctx
->Unpack
));
2656 if (ctx
->ExecuteFlag
) {
2657 CALL_DrawPixels(ctx
->Exec
, (width
, height
, format
, type
, pixels
));
2663 static void GLAPIENTRY
2664 save_Enable(GLenum cap
)
2666 GET_CURRENT_CONTEXT(ctx
);
2668 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2669 n
= alloc_instruction(ctx
, OPCODE_ENABLE
, 1);
2673 if (ctx
->ExecuteFlag
) {
2674 CALL_Enable(ctx
->Exec
, (cap
));
2680 static void GLAPIENTRY
2681 save_EnableIndexed(GLuint index
, GLenum cap
)
2683 GET_CURRENT_CONTEXT(ctx
);
2685 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2686 n
= alloc_instruction(ctx
, OPCODE_ENABLE_INDEXED
, 2);
2691 if (ctx
->ExecuteFlag
) {
2692 CALL_Enablei(ctx
->Exec
, (index
, cap
));
2698 static void GLAPIENTRY
2699 save_EvalMesh1(GLenum mode
, GLint i1
, GLint i2
)
2701 GET_CURRENT_CONTEXT(ctx
);
2703 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2704 n
= alloc_instruction(ctx
, OPCODE_EVALMESH1
, 3);
2710 if (ctx
->ExecuteFlag
) {
2711 CALL_EvalMesh1(ctx
->Exec
, (mode
, i1
, i2
));
2716 static void GLAPIENTRY
2717 save_EvalMesh2(GLenum mode
, GLint i1
, GLint i2
, GLint j1
, GLint j2
)
2719 GET_CURRENT_CONTEXT(ctx
);
2721 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2722 n
= alloc_instruction(ctx
, OPCODE_EVALMESH2
, 5);
2730 if (ctx
->ExecuteFlag
) {
2731 CALL_EvalMesh2(ctx
->Exec
, (mode
, i1
, i2
, j1
, j2
));
2738 static void GLAPIENTRY
2739 save_Fogfv(GLenum pname
, const GLfloat
*params
)
2741 GET_CURRENT_CONTEXT(ctx
);
2743 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2744 n
= alloc_instruction(ctx
, OPCODE_FOG
, 5);
2752 if (ctx
->ExecuteFlag
) {
2753 CALL_Fogfv(ctx
->Exec
, (pname
, params
));
2758 static void GLAPIENTRY
2759 save_Fogf(GLenum pname
, GLfloat param
)
2763 parray
[1] = parray
[2] = parray
[3] = 0.0F
;
2764 save_Fogfv(pname
, parray
);
2768 static void GLAPIENTRY
2769 save_Fogiv(GLenum pname
, const GLint
*params
)
2774 case GL_FOG_DENSITY
:
2778 case GL_FOG_COORDINATE_SOURCE
:
2779 p
[0] = (GLfloat
) *params
;
2785 p
[0] = INT_TO_FLOAT(params
[0]);
2786 p
[1] = INT_TO_FLOAT(params
[1]);
2787 p
[2] = INT_TO_FLOAT(params
[2]);
2788 p
[3] = INT_TO_FLOAT(params
[3]);
2791 /* Error will be caught later in gl_Fogfv */
2792 ASSIGN_4V(p
, 0.0F
, 0.0F
, 0.0F
, 0.0F
);
2794 save_Fogfv(pname
, p
);
2798 static void GLAPIENTRY
2799 save_Fogi(GLenum pname
, GLint param
)
2803 parray
[1] = parray
[2] = parray
[3] = 0;
2804 save_Fogiv(pname
, parray
);
2808 static void GLAPIENTRY
2809 save_FrontFace(GLenum mode
)
2811 GET_CURRENT_CONTEXT(ctx
);
2813 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2814 n
= alloc_instruction(ctx
, OPCODE_FRONT_FACE
, 1);
2818 if (ctx
->ExecuteFlag
) {
2819 CALL_FrontFace(ctx
->Exec
, (mode
));
2824 static void GLAPIENTRY
2825 save_Frustum(GLdouble left
, GLdouble right
,
2826 GLdouble bottom
, GLdouble top
, GLdouble nearval
, GLdouble farval
)
2828 GET_CURRENT_CONTEXT(ctx
);
2830 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2831 n
= alloc_instruction(ctx
, OPCODE_FRUSTUM
, 6);
2833 n
[1].f
= (GLfloat
) left
;
2834 n
[2].f
= (GLfloat
) right
;
2835 n
[3].f
= (GLfloat
) bottom
;
2836 n
[4].f
= (GLfloat
) top
;
2837 n
[5].f
= (GLfloat
) nearval
;
2838 n
[6].f
= (GLfloat
) farval
;
2840 if (ctx
->ExecuteFlag
) {
2841 CALL_Frustum(ctx
->Exec
, (left
, right
, bottom
, top
, nearval
, farval
));
2846 static void GLAPIENTRY
2847 save_Hint(GLenum target
, GLenum mode
)
2849 GET_CURRENT_CONTEXT(ctx
);
2851 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2852 n
= alloc_instruction(ctx
, OPCODE_HINT
, 2);
2857 if (ctx
->ExecuteFlag
) {
2858 CALL_Hint(ctx
->Exec
, (target
, mode
));
2863 static void GLAPIENTRY
2864 save_IndexMask(GLuint mask
)
2866 GET_CURRENT_CONTEXT(ctx
);
2868 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2869 n
= alloc_instruction(ctx
, OPCODE_INDEX_MASK
, 1);
2873 if (ctx
->ExecuteFlag
) {
2874 CALL_IndexMask(ctx
->Exec
, (mask
));
2879 static void GLAPIENTRY
2880 save_InitNames(void)
2882 GET_CURRENT_CONTEXT(ctx
);
2883 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2884 (void) alloc_instruction(ctx
, OPCODE_INIT_NAMES
, 0);
2885 if (ctx
->ExecuteFlag
) {
2886 CALL_InitNames(ctx
->Exec
, ());
2891 static void GLAPIENTRY
2892 save_Lightfv(GLenum light
, GLenum pname
, const GLfloat
*params
)
2894 GET_CURRENT_CONTEXT(ctx
);
2896 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
2897 n
= alloc_instruction(ctx
, OPCODE_LIGHT
, 6);
2915 case GL_SPOT_DIRECTION
:
2918 case GL_SPOT_EXPONENT
:
2921 case GL_SPOT_CUTOFF
:
2924 case GL_CONSTANT_ATTENUATION
:
2927 case GL_LINEAR_ATTENUATION
:
2930 case GL_QUADRATIC_ATTENUATION
:
2936 for (i
= 0; i
< nParams
; i
++) {
2937 n
[3 + i
].f
= params
[i
];
2940 if (ctx
->ExecuteFlag
) {
2941 CALL_Lightfv(ctx
->Exec
, (light
, pname
, params
));
2946 static void GLAPIENTRY
2947 save_Lightf(GLenum light
, GLenum pname
, GLfloat param
)
2951 parray
[1] = parray
[2] = parray
[3] = 0.0F
;
2952 save_Lightfv(light
, pname
, parray
);
2956 static void GLAPIENTRY
2957 save_Lightiv(GLenum light
, GLenum pname
, const GLint
*params
)
2964 fparam
[0] = INT_TO_FLOAT(params
[0]);
2965 fparam
[1] = INT_TO_FLOAT(params
[1]);
2966 fparam
[2] = INT_TO_FLOAT(params
[2]);
2967 fparam
[3] = INT_TO_FLOAT(params
[3]);
2970 fparam
[0] = (GLfloat
) params
[0];
2971 fparam
[1] = (GLfloat
) params
[1];
2972 fparam
[2] = (GLfloat
) params
[2];
2973 fparam
[3] = (GLfloat
) params
[3];
2975 case GL_SPOT_DIRECTION
:
2976 fparam
[0] = (GLfloat
) params
[0];
2977 fparam
[1] = (GLfloat
) params
[1];
2978 fparam
[2] = (GLfloat
) params
[2];
2980 case GL_SPOT_EXPONENT
:
2981 case GL_SPOT_CUTOFF
:
2982 case GL_CONSTANT_ATTENUATION
:
2983 case GL_LINEAR_ATTENUATION
:
2984 case GL_QUADRATIC_ATTENUATION
:
2985 fparam
[0] = (GLfloat
) params
[0];
2988 /* error will be caught later in gl_Lightfv */
2991 save_Lightfv(light
, pname
, fparam
);
2995 static void GLAPIENTRY
2996 save_Lighti(GLenum light
, GLenum pname
, GLint param
)
3000 parray
[1] = parray
[2] = parray
[3] = 0;
3001 save_Lightiv(light
, pname
, parray
);
3005 static void GLAPIENTRY
3006 save_LightModelfv(GLenum pname
, const GLfloat
*params
)
3008 GET_CURRENT_CONTEXT(ctx
);
3010 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3011 n
= alloc_instruction(ctx
, OPCODE_LIGHT_MODEL
, 5);
3019 if (ctx
->ExecuteFlag
) {
3020 CALL_LightModelfv(ctx
->Exec
, (pname
, params
));
3025 static void GLAPIENTRY
3026 save_LightModelf(GLenum pname
, GLfloat param
)
3030 parray
[1] = parray
[2] = parray
[3] = 0.0F
;
3031 save_LightModelfv(pname
, parray
);
3035 static void GLAPIENTRY
3036 save_LightModeliv(GLenum pname
, const GLint
*params
)
3040 case GL_LIGHT_MODEL_AMBIENT
:
3041 fparam
[0] = INT_TO_FLOAT(params
[0]);
3042 fparam
[1] = INT_TO_FLOAT(params
[1]);
3043 fparam
[2] = INT_TO_FLOAT(params
[2]);
3044 fparam
[3] = INT_TO_FLOAT(params
[3]);
3046 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
3047 case GL_LIGHT_MODEL_TWO_SIDE
:
3048 case GL_LIGHT_MODEL_COLOR_CONTROL
:
3049 fparam
[0] = (GLfloat
) params
[0];
3055 /* Error will be caught later in gl_LightModelfv */
3056 ASSIGN_4V(fparam
, 0.0F
, 0.0F
, 0.0F
, 0.0F
);
3058 save_LightModelfv(pname
, fparam
);
3062 static void GLAPIENTRY
3063 save_LightModeli(GLenum pname
, GLint param
)
3067 parray
[1] = parray
[2] = parray
[3] = 0;
3068 save_LightModeliv(pname
, parray
);
3072 static void GLAPIENTRY
3073 save_LineStipple(GLint factor
, GLushort pattern
)
3075 GET_CURRENT_CONTEXT(ctx
);
3077 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3078 n
= alloc_instruction(ctx
, OPCODE_LINE_STIPPLE
, 2);
3083 if (ctx
->ExecuteFlag
) {
3084 CALL_LineStipple(ctx
->Exec
, (factor
, pattern
));
3089 static void GLAPIENTRY
3090 save_LineWidth(GLfloat width
)
3092 GET_CURRENT_CONTEXT(ctx
);
3094 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3095 n
= alloc_instruction(ctx
, OPCODE_LINE_WIDTH
, 1);
3099 if (ctx
->ExecuteFlag
) {
3100 CALL_LineWidth(ctx
->Exec
, (width
));
3105 static void GLAPIENTRY
3106 save_ListBase(GLuint base
)
3108 GET_CURRENT_CONTEXT(ctx
);
3110 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3111 n
= alloc_instruction(ctx
, OPCODE_LIST_BASE
, 1);
3115 if (ctx
->ExecuteFlag
) {
3116 CALL_ListBase(ctx
->Exec
, (base
));
3121 static void GLAPIENTRY
3122 save_LoadIdentity(void)
3124 GET_CURRENT_CONTEXT(ctx
);
3125 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3126 (void) alloc_instruction(ctx
, OPCODE_LOAD_IDENTITY
, 0);
3127 if (ctx
->ExecuteFlag
) {
3128 CALL_LoadIdentity(ctx
->Exec
, ());
3133 static void GLAPIENTRY
3134 save_LoadMatrixf(const GLfloat
* m
)
3136 GET_CURRENT_CONTEXT(ctx
);
3138 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3139 n
= alloc_instruction(ctx
, OPCODE_LOAD_MATRIX
, 16);
3142 for (i
= 0; i
< 16; i
++) {
3146 if (ctx
->ExecuteFlag
) {
3147 CALL_LoadMatrixf(ctx
->Exec
, (m
));
3152 static void GLAPIENTRY
3153 save_LoadMatrixd(const GLdouble
* m
)
3157 for (i
= 0; i
< 16; i
++) {
3158 f
[i
] = (GLfloat
) m
[i
];
3160 save_LoadMatrixf(f
);
3164 static void GLAPIENTRY
3165 save_LoadName(GLuint name
)
3167 GET_CURRENT_CONTEXT(ctx
);
3169 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3170 n
= alloc_instruction(ctx
, OPCODE_LOAD_NAME
, 1);
3174 if (ctx
->ExecuteFlag
) {
3175 CALL_LoadName(ctx
->Exec
, (name
));
3180 static void GLAPIENTRY
3181 save_LogicOp(GLenum opcode
)
3183 GET_CURRENT_CONTEXT(ctx
);
3185 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3186 n
= alloc_instruction(ctx
, OPCODE_LOGIC_OP
, 1);
3190 if (ctx
->ExecuteFlag
) {
3191 CALL_LogicOp(ctx
->Exec
, (opcode
));
3196 static void GLAPIENTRY
3197 save_Map1d(GLenum target
, GLdouble u1
, GLdouble u2
, GLint stride
,
3198 GLint order
, const GLdouble
* points
)
3200 GET_CURRENT_CONTEXT(ctx
);
3202 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3203 n
= alloc_instruction(ctx
, OPCODE_MAP1
, 5 + POINTER_DWORDS
);
3205 GLfloat
*pnts
= _mesa_copy_map_points1d(target
, stride
, order
, points
);
3207 n
[2].f
= (GLfloat
) u1
;
3208 n
[3].f
= (GLfloat
) u2
;
3209 n
[4].i
= _mesa_evaluator_components(target
); /* stride */
3211 save_pointer(&n
[6], pnts
);
3213 if (ctx
->ExecuteFlag
) {
3214 CALL_Map1d(ctx
->Exec
, (target
, u1
, u2
, stride
, order
, points
));
3218 static void GLAPIENTRY
3219 save_Map1f(GLenum target
, GLfloat u1
, GLfloat u2
, GLint stride
,
3220 GLint order
, const GLfloat
* points
)
3222 GET_CURRENT_CONTEXT(ctx
);
3224 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3225 n
= alloc_instruction(ctx
, OPCODE_MAP1
, 5 + POINTER_DWORDS
);
3227 GLfloat
*pnts
= _mesa_copy_map_points1f(target
, stride
, order
, points
);
3231 n
[4].i
= _mesa_evaluator_components(target
); /* stride */
3233 save_pointer(&n
[6], pnts
);
3235 if (ctx
->ExecuteFlag
) {
3236 CALL_Map1f(ctx
->Exec
, (target
, u1
, u2
, stride
, order
, points
));
3241 static void GLAPIENTRY
3242 save_Map2d(GLenum target
,
3243 GLdouble u1
, GLdouble u2
, GLint ustride
, GLint uorder
,
3244 GLdouble v1
, GLdouble v2
, GLint vstride
, GLint vorder
,
3245 const GLdouble
* points
)
3247 GET_CURRENT_CONTEXT(ctx
);
3249 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3250 n
= alloc_instruction(ctx
, OPCODE_MAP2
, 9 + POINTER_DWORDS
);
3252 GLfloat
*pnts
= _mesa_copy_map_points2d(target
, ustride
, uorder
,
3253 vstride
, vorder
, points
);
3255 n
[2].f
= (GLfloat
) u1
;
3256 n
[3].f
= (GLfloat
) u2
;
3257 n
[4].f
= (GLfloat
) v1
;
3258 n
[5].f
= (GLfloat
) v2
;
3259 /* XXX verify these strides are correct */
3260 n
[6].i
= _mesa_evaluator_components(target
) * vorder
; /*ustride */
3261 n
[7].i
= _mesa_evaluator_components(target
); /*vstride */
3264 save_pointer(&n
[10], pnts
);
3266 if (ctx
->ExecuteFlag
) {
3267 CALL_Map2d(ctx
->Exec
, (target
,
3268 u1
, u2
, ustride
, uorder
,
3269 v1
, v2
, vstride
, vorder
, points
));
3274 static void GLAPIENTRY
3275 save_Map2f(GLenum target
,
3276 GLfloat u1
, GLfloat u2
, GLint ustride
, GLint uorder
,
3277 GLfloat v1
, GLfloat v2
, GLint vstride
, GLint vorder
,
3278 const GLfloat
* points
)
3280 GET_CURRENT_CONTEXT(ctx
);
3282 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3283 n
= alloc_instruction(ctx
, OPCODE_MAP2
, 9 + POINTER_DWORDS
);
3285 GLfloat
*pnts
= _mesa_copy_map_points2f(target
, ustride
, uorder
,
3286 vstride
, vorder
, points
);
3292 /* XXX verify these strides are correct */
3293 n
[6].i
= _mesa_evaluator_components(target
) * vorder
; /*ustride */
3294 n
[7].i
= _mesa_evaluator_components(target
); /*vstride */
3297 save_pointer(&n
[10], pnts
);
3299 if (ctx
->ExecuteFlag
) {
3300 CALL_Map2f(ctx
->Exec
, (target
, u1
, u2
, ustride
, uorder
,
3301 v1
, v2
, vstride
, vorder
, points
));
3306 static void GLAPIENTRY
3307 save_MapGrid1f(GLint un
, GLfloat u1
, GLfloat u2
)
3309 GET_CURRENT_CONTEXT(ctx
);
3311 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3312 n
= alloc_instruction(ctx
, OPCODE_MAPGRID1
, 3);
3318 if (ctx
->ExecuteFlag
) {
3319 CALL_MapGrid1f(ctx
->Exec
, (un
, u1
, u2
));
3324 static void GLAPIENTRY
3325 save_MapGrid1d(GLint un
, GLdouble u1
, GLdouble u2
)
3327 save_MapGrid1f(un
, (GLfloat
) u1
, (GLfloat
) u2
);
3331 static void GLAPIENTRY
3332 save_MapGrid2f(GLint un
, GLfloat u1
, GLfloat u2
,
3333 GLint vn
, GLfloat v1
, GLfloat v2
)
3335 GET_CURRENT_CONTEXT(ctx
);
3337 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3338 n
= alloc_instruction(ctx
, OPCODE_MAPGRID2
, 6);
3347 if (ctx
->ExecuteFlag
) {
3348 CALL_MapGrid2f(ctx
->Exec
, (un
, u1
, u2
, vn
, v1
, v2
));
3354 static void GLAPIENTRY
3355 save_MapGrid2d(GLint un
, GLdouble u1
, GLdouble u2
,
3356 GLint vn
, GLdouble v1
, GLdouble v2
)
3358 save_MapGrid2f(un
, (GLfloat
) u1
, (GLfloat
) u2
,
3359 vn
, (GLfloat
) v1
, (GLfloat
) v2
);
3363 static void GLAPIENTRY
3364 save_MatrixMode(GLenum mode
)
3366 GET_CURRENT_CONTEXT(ctx
);
3368 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3369 n
= alloc_instruction(ctx
, OPCODE_MATRIX_MODE
, 1);
3373 if (ctx
->ExecuteFlag
) {
3374 CALL_MatrixMode(ctx
->Exec
, (mode
));
3379 static void GLAPIENTRY
3380 save_MultMatrixf(const GLfloat
* m
)
3382 GET_CURRENT_CONTEXT(ctx
);
3384 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3385 n
= alloc_instruction(ctx
, OPCODE_MULT_MATRIX
, 16);
3388 for (i
= 0; i
< 16; i
++) {
3392 if (ctx
->ExecuteFlag
) {
3393 CALL_MultMatrixf(ctx
->Exec
, (m
));
3398 static void GLAPIENTRY
3399 save_MultMatrixd(const GLdouble
* m
)
3403 for (i
= 0; i
< 16; i
++) {
3404 f
[i
] = (GLfloat
) m
[i
];
3406 save_MultMatrixf(f
);
3410 static void GLAPIENTRY
3411 save_NewList(GLuint name
, GLenum mode
)
3413 GET_CURRENT_CONTEXT(ctx
);
3414 /* It's an error to call this function while building a display list */
3415 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glNewList");
3422 static void GLAPIENTRY
3423 save_Ortho(GLdouble left
, GLdouble right
,
3424 GLdouble bottom
, GLdouble top
, GLdouble nearval
, GLdouble farval
)
3426 GET_CURRENT_CONTEXT(ctx
);
3428 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3429 n
= alloc_instruction(ctx
, OPCODE_ORTHO
, 6);
3431 n
[1].f
= (GLfloat
) left
;
3432 n
[2].f
= (GLfloat
) right
;
3433 n
[3].f
= (GLfloat
) bottom
;
3434 n
[4].f
= (GLfloat
) top
;
3435 n
[5].f
= (GLfloat
) nearval
;
3436 n
[6].f
= (GLfloat
) farval
;
3438 if (ctx
->ExecuteFlag
) {
3439 CALL_Ortho(ctx
->Exec
, (left
, right
, bottom
, top
, nearval
, farval
));
3444 static void GLAPIENTRY
3445 save_PatchParameteri(GLenum pname
, const GLint value
)
3447 GET_CURRENT_CONTEXT(ctx
);
3449 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3450 n
= alloc_instruction(ctx
, OPCODE_PATCH_PARAMETER_I
, 2);
3455 if (ctx
->ExecuteFlag
) {
3456 CALL_PatchParameteri(ctx
->Exec
, (pname
, value
));
3461 static void GLAPIENTRY
3462 save_PatchParameterfv(GLenum pname
, const GLfloat
*params
)
3464 GET_CURRENT_CONTEXT(ctx
);
3466 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3468 if (pname
== GL_PATCH_DEFAULT_OUTER_LEVEL
) {
3469 n
= alloc_instruction(ctx
, OPCODE_PATCH_PARAMETER_FV_OUTER
, 5);
3471 assert(pname
== GL_PATCH_DEFAULT_INNER_LEVEL
);
3472 n
= alloc_instruction(ctx
, OPCODE_PATCH_PARAMETER_FV_INNER
, 3);
3476 if (pname
== GL_PATCH_DEFAULT_OUTER_LEVEL
) {
3486 if (ctx
->ExecuteFlag
) {
3487 CALL_PatchParameterfv(ctx
->Exec
, (pname
, params
));
3492 static void GLAPIENTRY
3493 save_PixelMapfv(GLenum map
, GLint mapsize
, const GLfloat
*values
)
3495 GET_CURRENT_CONTEXT(ctx
);
3497 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3498 n
= alloc_instruction(ctx
, OPCODE_PIXEL_MAP
, 2 + POINTER_DWORDS
);
3502 save_pointer(&n
[3], memdup(values
, mapsize
* sizeof(GLfloat
)));
3504 if (ctx
->ExecuteFlag
) {
3505 CALL_PixelMapfv(ctx
->Exec
, (map
, mapsize
, values
));
3510 static void GLAPIENTRY
3511 save_PixelMapuiv(GLenum map
, GLint mapsize
, const GLuint
*values
)
3513 GLfloat fvalues
[MAX_PIXEL_MAP_TABLE
];
3515 if (map
== GL_PIXEL_MAP_I_TO_I
|| map
== GL_PIXEL_MAP_S_TO_S
) {
3516 for (i
= 0; i
< mapsize
; i
++) {
3517 fvalues
[i
] = (GLfloat
) values
[i
];
3521 for (i
= 0; i
< mapsize
; i
++) {
3522 fvalues
[i
] = UINT_TO_FLOAT(values
[i
]);
3525 save_PixelMapfv(map
, mapsize
, fvalues
);
3529 static void GLAPIENTRY
3530 save_PixelMapusv(GLenum map
, GLint mapsize
, const GLushort
*values
)
3532 GLfloat fvalues
[MAX_PIXEL_MAP_TABLE
];
3534 if (map
== GL_PIXEL_MAP_I_TO_I
|| map
== GL_PIXEL_MAP_S_TO_S
) {
3535 for (i
= 0; i
< mapsize
; i
++) {
3536 fvalues
[i
] = (GLfloat
) values
[i
];
3540 for (i
= 0; i
< mapsize
; i
++) {
3541 fvalues
[i
] = USHORT_TO_FLOAT(values
[i
]);
3544 save_PixelMapfv(map
, mapsize
, fvalues
);
3548 static void GLAPIENTRY
3549 save_PixelTransferf(GLenum pname
, GLfloat param
)
3551 GET_CURRENT_CONTEXT(ctx
);
3553 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3554 n
= alloc_instruction(ctx
, OPCODE_PIXEL_TRANSFER
, 2);
3559 if (ctx
->ExecuteFlag
) {
3560 CALL_PixelTransferf(ctx
->Exec
, (pname
, param
));
3565 static void GLAPIENTRY
3566 save_PixelTransferi(GLenum pname
, GLint param
)
3568 save_PixelTransferf(pname
, (GLfloat
) param
);
3572 static void GLAPIENTRY
3573 save_PixelZoom(GLfloat xfactor
, GLfloat yfactor
)
3575 GET_CURRENT_CONTEXT(ctx
);
3577 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3578 n
= alloc_instruction(ctx
, OPCODE_PIXEL_ZOOM
, 2);
3583 if (ctx
->ExecuteFlag
) {
3584 CALL_PixelZoom(ctx
->Exec
, (xfactor
, yfactor
));
3589 static void GLAPIENTRY
3590 save_PointParameterfvEXT(GLenum pname
, const GLfloat
*params
)
3592 GET_CURRENT_CONTEXT(ctx
);
3594 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3595 n
= alloc_instruction(ctx
, OPCODE_POINT_PARAMETERS
, 4);
3602 if (ctx
->ExecuteFlag
) {
3603 CALL_PointParameterfv(ctx
->Exec
, (pname
, params
));
3608 static void GLAPIENTRY
3609 save_PointParameterfEXT(GLenum pname
, GLfloat param
)
3613 parray
[1] = parray
[2] = 0.0F
;
3614 save_PointParameterfvEXT(pname
, parray
);
3617 static void GLAPIENTRY
3618 save_PointParameteriNV(GLenum pname
, GLint param
)
3621 parray
[0] = (GLfloat
) param
;
3622 parray
[1] = parray
[2] = 0.0F
;
3623 save_PointParameterfvEXT(pname
, parray
);
3626 static void GLAPIENTRY
3627 save_PointParameterivNV(GLenum pname
, const GLint
* param
)
3630 parray
[0] = (GLfloat
) param
[0];
3631 parray
[1] = parray
[2] = 0.0F
;
3632 save_PointParameterfvEXT(pname
, parray
);
3636 static void GLAPIENTRY
3637 save_PointSize(GLfloat size
)
3639 GET_CURRENT_CONTEXT(ctx
);
3641 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3642 n
= alloc_instruction(ctx
, OPCODE_POINT_SIZE
, 1);
3646 if (ctx
->ExecuteFlag
) {
3647 CALL_PointSize(ctx
->Exec
, (size
));
3652 static void GLAPIENTRY
3653 save_PolygonMode(GLenum face
, GLenum mode
)
3655 GET_CURRENT_CONTEXT(ctx
);
3657 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3658 n
= alloc_instruction(ctx
, OPCODE_POLYGON_MODE
, 2);
3663 if (ctx
->ExecuteFlag
) {
3664 CALL_PolygonMode(ctx
->Exec
, (face
, mode
));
3669 static void GLAPIENTRY
3670 save_PolygonStipple(const GLubyte
* pattern
)
3672 GET_CURRENT_CONTEXT(ctx
);
3675 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3677 n
= alloc_instruction(ctx
, OPCODE_POLYGON_STIPPLE
, POINTER_DWORDS
);
3680 unpack_image(ctx
, 2, 32, 32, 1, GL_COLOR_INDEX
, GL_BITMAP
,
3681 pattern
, &ctx
->Unpack
));
3683 if (ctx
->ExecuteFlag
) {
3684 CALL_PolygonStipple(ctx
->Exec
, ((GLubyte
*) pattern
));
3689 static void GLAPIENTRY
3690 save_PolygonOffset(GLfloat factor
, GLfloat units
)
3692 GET_CURRENT_CONTEXT(ctx
);
3694 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3695 n
= alloc_instruction(ctx
, OPCODE_POLYGON_OFFSET
, 2);
3700 if (ctx
->ExecuteFlag
) {
3701 CALL_PolygonOffset(ctx
->Exec
, (factor
, units
));
3706 static void GLAPIENTRY
3707 save_PolygonOffsetClampEXT(GLfloat factor
, GLfloat units
, GLfloat clamp
)
3709 GET_CURRENT_CONTEXT(ctx
);
3711 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3712 n
= alloc_instruction(ctx
, OPCODE_POLYGON_OFFSET_CLAMP
, 3);
3718 if (ctx
->ExecuteFlag
) {
3719 CALL_PolygonOffsetClampEXT(ctx
->Exec
, (factor
, units
, clamp
));
3723 static void GLAPIENTRY
3724 save_PopAttrib(void)
3726 GET_CURRENT_CONTEXT(ctx
);
3727 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3728 (void) alloc_instruction(ctx
, OPCODE_POP_ATTRIB
, 0);
3729 if (ctx
->ExecuteFlag
) {
3730 CALL_PopAttrib(ctx
->Exec
, ());
3735 static void GLAPIENTRY
3736 save_PopMatrix(void)
3738 GET_CURRENT_CONTEXT(ctx
);
3739 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3740 (void) alloc_instruction(ctx
, OPCODE_POP_MATRIX
, 0);
3741 if (ctx
->ExecuteFlag
) {
3742 CALL_PopMatrix(ctx
->Exec
, ());
3747 static void GLAPIENTRY
3750 GET_CURRENT_CONTEXT(ctx
);
3751 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3752 (void) alloc_instruction(ctx
, OPCODE_POP_NAME
, 0);
3753 if (ctx
->ExecuteFlag
) {
3754 CALL_PopName(ctx
->Exec
, ());
3759 static void GLAPIENTRY
3760 save_PrioritizeTextures(GLsizei num
, const GLuint
* textures
,
3761 const GLclampf
* priorities
)
3763 GET_CURRENT_CONTEXT(ctx
);
3765 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3767 for (i
= 0; i
< num
; i
++) {
3769 n
= alloc_instruction(ctx
, OPCODE_PRIORITIZE_TEXTURE
, 2);
3771 n
[1].ui
= textures
[i
];
3772 n
[2].f
= priorities
[i
];
3775 if (ctx
->ExecuteFlag
) {
3776 CALL_PrioritizeTextures(ctx
->Exec
, (num
, textures
, priorities
));
3781 static void GLAPIENTRY
3782 save_PushAttrib(GLbitfield mask
)
3784 GET_CURRENT_CONTEXT(ctx
);
3786 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3787 n
= alloc_instruction(ctx
, OPCODE_PUSH_ATTRIB
, 1);
3791 if (ctx
->ExecuteFlag
) {
3792 CALL_PushAttrib(ctx
->Exec
, (mask
));
3797 static void GLAPIENTRY
3798 save_PushMatrix(void)
3800 GET_CURRENT_CONTEXT(ctx
);
3801 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3802 (void) alloc_instruction(ctx
, OPCODE_PUSH_MATRIX
, 0);
3803 if (ctx
->ExecuteFlag
) {
3804 CALL_PushMatrix(ctx
->Exec
, ());
3809 static void GLAPIENTRY
3810 save_PushName(GLuint name
)
3812 GET_CURRENT_CONTEXT(ctx
);
3814 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3815 n
= alloc_instruction(ctx
, OPCODE_PUSH_NAME
, 1);
3819 if (ctx
->ExecuteFlag
) {
3820 CALL_PushName(ctx
->Exec
, (name
));
3825 static void GLAPIENTRY
3826 save_RasterPos4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
3828 GET_CURRENT_CONTEXT(ctx
);
3830 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3831 n
= alloc_instruction(ctx
, OPCODE_RASTER_POS
, 4);
3838 if (ctx
->ExecuteFlag
) {
3839 CALL_RasterPos4f(ctx
->Exec
, (x
, y
, z
, w
));
3843 static void GLAPIENTRY
3844 save_RasterPos2d(GLdouble x
, GLdouble y
)
3846 save_RasterPos4f((GLfloat
) x
, (GLfloat
) y
, 0.0F
, 1.0F
);
3849 static void GLAPIENTRY
3850 save_RasterPos2f(GLfloat x
, GLfloat y
)
3852 save_RasterPos4f(x
, y
, 0.0F
, 1.0F
);
3855 static void GLAPIENTRY
3856 save_RasterPos2i(GLint x
, GLint y
)
3858 save_RasterPos4f((GLfloat
) x
, (GLfloat
) y
, 0.0F
, 1.0F
);
3861 static void GLAPIENTRY
3862 save_RasterPos2s(GLshort x
, GLshort y
)
3864 save_RasterPos4f(x
, y
, 0.0F
, 1.0F
);
3867 static void GLAPIENTRY
3868 save_RasterPos3d(GLdouble x
, GLdouble y
, GLdouble z
)
3870 save_RasterPos4f((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, 1.0F
);
3873 static void GLAPIENTRY
3874 save_RasterPos3f(GLfloat x
, GLfloat y
, GLfloat z
)
3876 save_RasterPos4f(x
, y
, z
, 1.0F
);
3879 static void GLAPIENTRY
3880 save_RasterPos3i(GLint x
, GLint y
, GLint z
)
3882 save_RasterPos4f((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, 1.0F
);
3885 static void GLAPIENTRY
3886 save_RasterPos3s(GLshort x
, GLshort y
, GLshort z
)
3888 save_RasterPos4f(x
, y
, z
, 1.0F
);
3891 static void GLAPIENTRY
3892 save_RasterPos4d(GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
)
3894 save_RasterPos4f((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, (GLfloat
) w
);
3897 static void GLAPIENTRY
3898 save_RasterPos4i(GLint x
, GLint y
, GLint z
, GLint w
)
3900 save_RasterPos4f((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, (GLfloat
) w
);
3903 static void GLAPIENTRY
3904 save_RasterPos4s(GLshort x
, GLshort y
, GLshort z
, GLshort w
)
3906 save_RasterPos4f(x
, y
, z
, w
);
3909 static void GLAPIENTRY
3910 save_RasterPos2dv(const GLdouble
* v
)
3912 save_RasterPos4f((GLfloat
) v
[0], (GLfloat
) v
[1], 0.0F
, 1.0F
);
3915 static void GLAPIENTRY
3916 save_RasterPos2fv(const GLfloat
* v
)
3918 save_RasterPos4f(v
[0], v
[1], 0.0F
, 1.0F
);
3921 static void GLAPIENTRY
3922 save_RasterPos2iv(const GLint
* v
)
3924 save_RasterPos4f((GLfloat
) v
[0], (GLfloat
) v
[1], 0.0F
, 1.0F
);
3927 static void GLAPIENTRY
3928 save_RasterPos2sv(const GLshort
* v
)
3930 save_RasterPos4f(v
[0], v
[1], 0.0F
, 1.0F
);
3933 static void GLAPIENTRY
3934 save_RasterPos3dv(const GLdouble
* v
)
3936 save_RasterPos4f((GLfloat
) v
[0], (GLfloat
) v
[1], (GLfloat
) v
[2], 1.0F
);
3939 static void GLAPIENTRY
3940 save_RasterPos3fv(const GLfloat
* v
)
3942 save_RasterPos4f(v
[0], v
[1], v
[2], 1.0F
);
3945 static void GLAPIENTRY
3946 save_RasterPos3iv(const GLint
* v
)
3948 save_RasterPos4f((GLfloat
) v
[0], (GLfloat
) v
[1], (GLfloat
) v
[2], 1.0F
);
3951 static void GLAPIENTRY
3952 save_RasterPos3sv(const GLshort
* v
)
3954 save_RasterPos4f(v
[0], v
[1], v
[2], 1.0F
);
3957 static void GLAPIENTRY
3958 save_RasterPos4dv(const GLdouble
* v
)
3960 save_RasterPos4f((GLfloat
) v
[0], (GLfloat
) v
[1],
3961 (GLfloat
) v
[2], (GLfloat
) v
[3]);
3964 static void GLAPIENTRY
3965 save_RasterPos4fv(const GLfloat
* v
)
3967 save_RasterPos4f(v
[0], v
[1], v
[2], v
[3]);
3970 static void GLAPIENTRY
3971 save_RasterPos4iv(const GLint
* v
)
3973 save_RasterPos4f((GLfloat
) v
[0], (GLfloat
) v
[1],
3974 (GLfloat
) v
[2], (GLfloat
) v
[3]);
3977 static void GLAPIENTRY
3978 save_RasterPos4sv(const GLshort
* v
)
3980 save_RasterPos4f(v
[0], v
[1], v
[2], v
[3]);
3984 static void GLAPIENTRY
3985 save_PassThrough(GLfloat token
)
3987 GET_CURRENT_CONTEXT(ctx
);
3989 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
3990 n
= alloc_instruction(ctx
, OPCODE_PASSTHROUGH
, 1);
3994 if (ctx
->ExecuteFlag
) {
3995 CALL_PassThrough(ctx
->Exec
, (token
));
4000 static void GLAPIENTRY
4001 save_ReadBuffer(GLenum mode
)
4003 GET_CURRENT_CONTEXT(ctx
);
4005 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4006 n
= alloc_instruction(ctx
, OPCODE_READ_BUFFER
, 1);
4010 if (ctx
->ExecuteFlag
) {
4011 CALL_ReadBuffer(ctx
->Exec
, (mode
));
4016 static void GLAPIENTRY
4017 save_Rotatef(GLfloat angle
, GLfloat x
, GLfloat y
, GLfloat z
)
4019 GET_CURRENT_CONTEXT(ctx
);
4021 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4022 n
= alloc_instruction(ctx
, OPCODE_ROTATE
, 4);
4029 if (ctx
->ExecuteFlag
) {
4030 CALL_Rotatef(ctx
->Exec
, (angle
, x
, y
, z
));
4035 static void GLAPIENTRY
4036 save_Rotated(GLdouble angle
, GLdouble x
, GLdouble y
, GLdouble z
)
4038 save_Rotatef((GLfloat
) angle
, (GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
);
4042 static void GLAPIENTRY
4043 save_Scalef(GLfloat x
, GLfloat y
, GLfloat z
)
4045 GET_CURRENT_CONTEXT(ctx
);
4047 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4048 n
= alloc_instruction(ctx
, OPCODE_SCALE
, 3);
4054 if (ctx
->ExecuteFlag
) {
4055 CALL_Scalef(ctx
->Exec
, (x
, y
, z
));
4060 static void GLAPIENTRY
4061 save_Scaled(GLdouble x
, GLdouble y
, GLdouble z
)
4063 save_Scalef((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
);
4067 static void GLAPIENTRY
4068 save_Scissor(GLint x
, GLint y
, GLsizei width
, GLsizei height
)
4070 GET_CURRENT_CONTEXT(ctx
);
4072 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4073 n
= alloc_instruction(ctx
, OPCODE_SCISSOR
, 4);
4080 if (ctx
->ExecuteFlag
) {
4081 CALL_Scissor(ctx
->Exec
, (x
, y
, width
, height
));
4086 static void GLAPIENTRY
4087 save_ShadeModel(GLenum mode
)
4089 GET_CURRENT_CONTEXT(ctx
);
4091 ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx
);
4093 if (ctx
->ExecuteFlag
) {
4094 CALL_ShadeModel(ctx
->Exec
, (mode
));
4097 /* Don't compile this call if it's a no-op.
4098 * By avoiding this state change we have a better chance of
4099 * coalescing subsequent drawing commands into one batch.
4101 if (ctx
->ListState
.Current
.ShadeModel
== mode
)
4104 SAVE_FLUSH_VERTICES(ctx
);
4106 ctx
->ListState
.Current
.ShadeModel
= mode
;
4108 n
= alloc_instruction(ctx
, OPCODE_SHADE_MODEL
, 1);
4115 static void GLAPIENTRY
4116 save_StencilFunc(GLenum func
, GLint ref
, GLuint mask
)
4118 GET_CURRENT_CONTEXT(ctx
);
4120 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4121 n
= alloc_instruction(ctx
, OPCODE_STENCIL_FUNC
, 3);
4127 if (ctx
->ExecuteFlag
) {
4128 CALL_StencilFunc(ctx
->Exec
, (func
, ref
, mask
));
4133 static void GLAPIENTRY
4134 save_StencilMask(GLuint mask
)
4136 GET_CURRENT_CONTEXT(ctx
);
4138 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4139 n
= alloc_instruction(ctx
, OPCODE_STENCIL_MASK
, 1);
4143 if (ctx
->ExecuteFlag
) {
4144 CALL_StencilMask(ctx
->Exec
, (mask
));
4149 static void GLAPIENTRY
4150 save_StencilOp(GLenum fail
, GLenum zfail
, GLenum zpass
)
4152 GET_CURRENT_CONTEXT(ctx
);
4154 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4155 n
= alloc_instruction(ctx
, OPCODE_STENCIL_OP
, 3);
4161 if (ctx
->ExecuteFlag
) {
4162 CALL_StencilOp(ctx
->Exec
, (fail
, zfail
, zpass
));
4167 static void GLAPIENTRY
4168 save_StencilFuncSeparate(GLenum face
, GLenum func
, GLint ref
, GLuint mask
)
4170 GET_CURRENT_CONTEXT(ctx
);
4172 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4173 n
= alloc_instruction(ctx
, OPCODE_STENCIL_FUNC_SEPARATE
, 4);
4180 if (ctx
->ExecuteFlag
) {
4181 CALL_StencilFuncSeparate(ctx
->Exec
, (face
, func
, ref
, mask
));
4186 static void GLAPIENTRY
4187 save_StencilFuncSeparateATI(GLenum frontfunc
, GLenum backfunc
, GLint ref
,
4190 GET_CURRENT_CONTEXT(ctx
);
4192 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4194 n
= alloc_instruction(ctx
, OPCODE_STENCIL_FUNC_SEPARATE
, 4);
4202 n
= alloc_instruction(ctx
, OPCODE_STENCIL_FUNC_SEPARATE
, 4);
4209 if (ctx
->ExecuteFlag
) {
4210 CALL_StencilFuncSeparate(ctx
->Exec
, (GL_FRONT
, frontfunc
, ref
, mask
));
4211 CALL_StencilFuncSeparate(ctx
->Exec
, (GL_BACK
, backfunc
, ref
, mask
));
4216 static void GLAPIENTRY
4217 save_StencilMaskSeparate(GLenum face
, GLuint mask
)
4219 GET_CURRENT_CONTEXT(ctx
);
4221 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4222 n
= alloc_instruction(ctx
, OPCODE_STENCIL_MASK_SEPARATE
, 2);
4227 if (ctx
->ExecuteFlag
) {
4228 CALL_StencilMaskSeparate(ctx
->Exec
, (face
, mask
));
4233 static void GLAPIENTRY
4234 save_StencilOpSeparate(GLenum face
, GLenum fail
, GLenum zfail
, GLenum zpass
)
4236 GET_CURRENT_CONTEXT(ctx
);
4238 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4239 n
= alloc_instruction(ctx
, OPCODE_STENCIL_OP_SEPARATE
, 4);
4246 if (ctx
->ExecuteFlag
) {
4247 CALL_StencilOpSeparate(ctx
->Exec
, (face
, fail
, zfail
, zpass
));
4252 static void GLAPIENTRY
4253 save_TexEnvfv(GLenum target
, GLenum pname
, const GLfloat
*params
)
4255 GET_CURRENT_CONTEXT(ctx
);
4257 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4258 n
= alloc_instruction(ctx
, OPCODE_TEXENV
, 6);
4262 if (pname
== GL_TEXTURE_ENV_COLOR
) {
4270 n
[4].f
= n
[5].f
= n
[6].f
= 0.0F
;
4273 if (ctx
->ExecuteFlag
) {
4274 CALL_TexEnvfv(ctx
->Exec
, (target
, pname
, params
));
4279 static void GLAPIENTRY
4280 save_TexEnvf(GLenum target
, GLenum pname
, GLfloat param
)
4283 parray
[0] = (GLfloat
) param
;
4284 parray
[1] = parray
[2] = parray
[3] = 0.0F
;
4285 save_TexEnvfv(target
, pname
, parray
);
4289 static void GLAPIENTRY
4290 save_TexEnvi(GLenum target
, GLenum pname
, GLint param
)
4293 p
[0] = (GLfloat
) param
;
4294 p
[1] = p
[2] = p
[3] = 0.0F
;
4295 save_TexEnvfv(target
, pname
, p
);
4299 static void GLAPIENTRY
4300 save_TexEnviv(GLenum target
, GLenum pname
, const GLint
* param
)
4303 if (pname
== GL_TEXTURE_ENV_COLOR
) {
4304 p
[0] = INT_TO_FLOAT(param
[0]);
4305 p
[1] = INT_TO_FLOAT(param
[1]);
4306 p
[2] = INT_TO_FLOAT(param
[2]);
4307 p
[3] = INT_TO_FLOAT(param
[3]);
4310 p
[0] = (GLfloat
) param
[0];
4311 p
[1] = p
[2] = p
[3] = 0.0F
;
4313 save_TexEnvfv(target
, pname
, p
);
4317 static void GLAPIENTRY
4318 save_TexGenfv(GLenum coord
, GLenum pname
, const GLfloat
*params
)
4320 GET_CURRENT_CONTEXT(ctx
);
4322 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4323 n
= alloc_instruction(ctx
, OPCODE_TEXGEN
, 6);
4332 if (ctx
->ExecuteFlag
) {
4333 CALL_TexGenfv(ctx
->Exec
, (coord
, pname
, params
));
4338 static void GLAPIENTRY
4339 save_TexGeniv(GLenum coord
, GLenum pname
, const GLint
*params
)
4342 p
[0] = (GLfloat
) params
[0];
4343 p
[1] = (GLfloat
) params
[1];
4344 p
[2] = (GLfloat
) params
[2];
4345 p
[3] = (GLfloat
) params
[3];
4346 save_TexGenfv(coord
, pname
, p
);
4350 static void GLAPIENTRY
4351 save_TexGend(GLenum coord
, GLenum pname
, GLdouble param
)
4354 parray
[0] = (GLfloat
) param
;
4355 parray
[1] = parray
[2] = parray
[3] = 0.0F
;
4356 save_TexGenfv(coord
, pname
, parray
);
4360 static void GLAPIENTRY
4361 save_TexGendv(GLenum coord
, GLenum pname
, const GLdouble
*params
)
4364 p
[0] = (GLfloat
) params
[0];
4365 p
[1] = (GLfloat
) params
[1];
4366 p
[2] = (GLfloat
) params
[2];
4367 p
[3] = (GLfloat
) params
[3];
4368 save_TexGenfv(coord
, pname
, p
);
4372 static void GLAPIENTRY
4373 save_TexGenf(GLenum coord
, GLenum pname
, GLfloat param
)
4377 parray
[1] = parray
[2] = parray
[3] = 0.0F
;
4378 save_TexGenfv(coord
, pname
, parray
);
4382 static void GLAPIENTRY
4383 save_TexGeni(GLenum coord
, GLenum pname
, GLint param
)
4387 parray
[1] = parray
[2] = parray
[3] = 0;
4388 save_TexGeniv(coord
, pname
, parray
);
4392 static void GLAPIENTRY
4393 save_TexParameterfv(GLenum target
, GLenum pname
, const GLfloat
*params
)
4395 GET_CURRENT_CONTEXT(ctx
);
4397 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4398 n
= alloc_instruction(ctx
, OPCODE_TEXPARAMETER
, 6);
4407 if (ctx
->ExecuteFlag
) {
4408 CALL_TexParameterfv(ctx
->Exec
, (target
, pname
, params
));
4413 static void GLAPIENTRY
4414 save_TexParameterf(GLenum target
, GLenum pname
, GLfloat param
)
4418 parray
[1] = parray
[2] = parray
[3] = 0.0F
;
4419 save_TexParameterfv(target
, pname
, parray
);
4423 static void GLAPIENTRY
4424 save_TexParameteri(GLenum target
, GLenum pname
, GLint param
)
4427 fparam
[0] = (GLfloat
) param
;
4428 fparam
[1] = fparam
[2] = fparam
[3] = 0.0F
;
4429 save_TexParameterfv(target
, pname
, fparam
);
4433 static void GLAPIENTRY
4434 save_TexParameteriv(GLenum target
, GLenum pname
, const GLint
*params
)
4437 fparam
[0] = (GLfloat
) params
[0];
4438 fparam
[1] = fparam
[2] = fparam
[3] = 0.0F
;
4439 save_TexParameterfv(target
, pname
, fparam
);
4443 static void GLAPIENTRY
4444 save_TexImage1D(GLenum target
,
4445 GLint level
, GLint components
,
4446 GLsizei width
, GLint border
,
4447 GLenum format
, GLenum type
, const GLvoid
* pixels
)
4449 GET_CURRENT_CONTEXT(ctx
);
4450 if (target
== GL_PROXY_TEXTURE_1D
) {
4451 /* don't compile, execute immediately */
4452 CALL_TexImage1D(ctx
->Exec
, (target
, level
, components
, width
,
4453 border
, format
, type
, pixels
));
4457 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4458 n
= alloc_instruction(ctx
, OPCODE_TEX_IMAGE1D
, 7 + POINTER_DWORDS
);
4462 n
[3].i
= components
;
4463 n
[4].i
= (GLint
) width
;
4468 unpack_image(ctx
, 1, width
, 1, 1, format
, type
,
4469 pixels
, &ctx
->Unpack
));
4471 if (ctx
->ExecuteFlag
) {
4472 CALL_TexImage1D(ctx
->Exec
, (target
, level
, components
, width
,
4473 border
, format
, type
, pixels
));
4479 static void GLAPIENTRY
4480 save_TexImage2D(GLenum target
,
4481 GLint level
, GLint components
,
4482 GLsizei width
, GLsizei height
, GLint border
,
4483 GLenum format
, GLenum type
, const GLvoid
* pixels
)
4485 GET_CURRENT_CONTEXT(ctx
);
4486 if (target
== GL_PROXY_TEXTURE_2D
) {
4487 /* don't compile, execute immediately */
4488 CALL_TexImage2D(ctx
->Exec
, (target
, level
, components
, width
,
4489 height
, border
, format
, type
, pixels
));
4493 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4494 n
= alloc_instruction(ctx
, OPCODE_TEX_IMAGE2D
, 8 + POINTER_DWORDS
);
4498 n
[3].i
= components
;
4499 n
[4].i
= (GLint
) width
;
4500 n
[5].i
= (GLint
) height
;
4505 unpack_image(ctx
, 2, width
, height
, 1, format
, type
,
4506 pixels
, &ctx
->Unpack
));
4508 if (ctx
->ExecuteFlag
) {
4509 CALL_TexImage2D(ctx
->Exec
, (target
, level
, components
, width
,
4510 height
, border
, format
, type
, pixels
));
4516 static void GLAPIENTRY
4517 save_TexImage3D(GLenum target
,
4518 GLint level
, GLint internalFormat
,
4519 GLsizei width
, GLsizei height
, GLsizei depth
,
4521 GLenum format
, GLenum type
, const GLvoid
* pixels
)
4523 GET_CURRENT_CONTEXT(ctx
);
4524 if (target
== GL_PROXY_TEXTURE_3D
) {
4525 /* don't compile, execute immediately */
4526 CALL_TexImage3D(ctx
->Exec
, (target
, level
, internalFormat
, width
,
4527 height
, depth
, border
, format
, type
,
4532 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4533 n
= alloc_instruction(ctx
, OPCODE_TEX_IMAGE3D
, 9 + POINTER_DWORDS
);
4537 n
[3].i
= (GLint
) internalFormat
;
4538 n
[4].i
= (GLint
) width
;
4539 n
[5].i
= (GLint
) height
;
4540 n
[6].i
= (GLint
) depth
;
4544 save_pointer(&n
[10],
4545 unpack_image(ctx
, 3, width
, height
, depth
, format
, type
,
4546 pixels
, &ctx
->Unpack
));
4548 if (ctx
->ExecuteFlag
) {
4549 CALL_TexImage3D(ctx
->Exec
, (target
, level
, internalFormat
, width
,
4550 height
, depth
, border
, format
, type
,
4557 static void GLAPIENTRY
4558 save_TexSubImage1D(GLenum target
, GLint level
, GLint xoffset
,
4559 GLsizei width
, GLenum format
, GLenum type
,
4560 const GLvoid
* pixels
)
4562 GET_CURRENT_CONTEXT(ctx
);
4565 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4567 n
= alloc_instruction(ctx
, OPCODE_TEX_SUB_IMAGE1D
, 6 + POINTER_DWORDS
);
4572 n
[4].i
= (GLint
) width
;
4576 unpack_image(ctx
, 1, width
, 1, 1, format
, type
,
4577 pixels
, &ctx
->Unpack
));
4579 if (ctx
->ExecuteFlag
) {
4580 CALL_TexSubImage1D(ctx
->Exec
, (target
, level
, xoffset
, width
,
4581 format
, type
, pixels
));
4586 static void GLAPIENTRY
4587 save_TexSubImage2D(GLenum target
, GLint level
,
4588 GLint xoffset
, GLint yoffset
,
4589 GLsizei width
, GLsizei height
,
4590 GLenum format
, GLenum type
, const GLvoid
* pixels
)
4592 GET_CURRENT_CONTEXT(ctx
);
4595 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4597 n
= alloc_instruction(ctx
, OPCODE_TEX_SUB_IMAGE2D
, 8 + POINTER_DWORDS
);
4603 n
[5].i
= (GLint
) width
;
4604 n
[6].i
= (GLint
) height
;
4608 unpack_image(ctx
, 2, width
, height
, 1, format
, type
,
4609 pixels
, &ctx
->Unpack
));
4611 if (ctx
->ExecuteFlag
) {
4612 CALL_TexSubImage2D(ctx
->Exec
, (target
, level
, xoffset
, yoffset
,
4613 width
, height
, format
, type
, pixels
));
4618 static void GLAPIENTRY
4619 save_TexSubImage3D(GLenum target
, GLint level
,
4620 GLint xoffset
, GLint yoffset
, GLint zoffset
,
4621 GLsizei width
, GLsizei height
, GLsizei depth
,
4622 GLenum format
, GLenum type
, const GLvoid
* pixels
)
4624 GET_CURRENT_CONTEXT(ctx
);
4627 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4629 n
= alloc_instruction(ctx
, OPCODE_TEX_SUB_IMAGE3D
, 10 + POINTER_DWORDS
);
4636 n
[6].i
= (GLint
) width
;
4637 n
[7].i
= (GLint
) height
;
4638 n
[8].i
= (GLint
) depth
;
4641 save_pointer(&n
[11],
4642 unpack_image(ctx
, 3, width
, height
, depth
, format
, type
,
4643 pixels
, &ctx
->Unpack
));
4645 if (ctx
->ExecuteFlag
) {
4646 CALL_TexSubImage3D(ctx
->Exec
, (target
, level
,
4647 xoffset
, yoffset
, zoffset
,
4648 width
, height
, depth
, format
, type
,
4654 static void GLAPIENTRY
4655 save_Translatef(GLfloat x
, GLfloat y
, GLfloat z
)
4657 GET_CURRENT_CONTEXT(ctx
);
4659 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4660 n
= alloc_instruction(ctx
, OPCODE_TRANSLATE
, 3);
4666 if (ctx
->ExecuteFlag
) {
4667 CALL_Translatef(ctx
->Exec
, (x
, y
, z
));
4672 static void GLAPIENTRY
4673 save_Translated(GLdouble x
, GLdouble y
, GLdouble z
)
4675 save_Translatef((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
);
4680 static void GLAPIENTRY
4681 save_Viewport(GLint x
, GLint y
, GLsizei width
, GLsizei height
)
4683 GET_CURRENT_CONTEXT(ctx
);
4685 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4686 n
= alloc_instruction(ctx
, OPCODE_VIEWPORT
, 4);
4690 n
[3].i
= (GLint
) width
;
4691 n
[4].i
= (GLint
) height
;
4693 if (ctx
->ExecuteFlag
) {
4694 CALL_Viewport(ctx
->Exec
, (x
, y
, width
, height
));
4698 static void GLAPIENTRY
4699 save_ViewportIndexedf(GLuint index
, GLfloat x
, GLfloat y
, GLfloat width
,
4702 GET_CURRENT_CONTEXT(ctx
);
4704 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4705 n
= alloc_instruction(ctx
, OPCODE_VIEWPORT_INDEXED_F
, 5);
4713 if (ctx
->ExecuteFlag
) {
4714 CALL_ViewportIndexedf(ctx
->Exec
, (index
, x
, y
, width
, height
));
4718 static void GLAPIENTRY
4719 save_ViewportIndexedfv(GLuint index
, const GLfloat
*v
)
4721 GET_CURRENT_CONTEXT(ctx
);
4723 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4724 n
= alloc_instruction(ctx
, OPCODE_VIEWPORT_INDEXED_FV
, 5);
4732 if (ctx
->ExecuteFlag
) {
4733 CALL_ViewportIndexedfv(ctx
->Exec
, (index
, v
));
4737 static void GLAPIENTRY
4738 save_ViewportArrayv(GLuint first
, GLsizei count
, const GLfloat
*v
)
4740 GET_CURRENT_CONTEXT(ctx
);
4742 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4743 n
= alloc_instruction(ctx
, OPCODE_VIEWPORT_ARRAY_V
, 2 + POINTER_DWORDS
);
4747 save_pointer(&n
[3], memdup(v
, count
* 4 * sizeof(GLfloat
)));
4749 if (ctx
->ExecuteFlag
) {
4750 CALL_ViewportArrayv(ctx
->Exec
, (first
, count
, v
));
4754 static void GLAPIENTRY
4755 save_ScissorIndexed(GLuint index
, GLint left
, GLint bottom
, GLsizei width
,
4758 GET_CURRENT_CONTEXT(ctx
);
4760 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4761 n
= alloc_instruction(ctx
, OPCODE_SCISSOR_INDEXED
, 5);
4769 if (ctx
->ExecuteFlag
) {
4770 CALL_ScissorIndexed(ctx
->Exec
, (index
, left
, bottom
, width
, height
));
4774 static void GLAPIENTRY
4775 save_ScissorIndexedv(GLuint index
, const GLint
*v
)
4777 GET_CURRENT_CONTEXT(ctx
);
4779 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4780 n
= alloc_instruction(ctx
, OPCODE_SCISSOR_INDEXED_V
, 5);
4788 if (ctx
->ExecuteFlag
) {
4789 CALL_ScissorIndexedv(ctx
->Exec
, (index
, v
));
4793 static void GLAPIENTRY
4794 save_ScissorArrayv(GLuint first
, GLsizei count
, const GLint
*v
)
4796 GET_CURRENT_CONTEXT(ctx
);
4798 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4799 n
= alloc_instruction(ctx
, OPCODE_SCISSOR_ARRAY_V
, 2 + POINTER_DWORDS
);
4803 save_pointer(&n
[3], memdup(v
, count
* 4 * sizeof(GLint
)));
4805 if (ctx
->ExecuteFlag
) {
4806 CALL_ScissorArrayv(ctx
->Exec
, (first
, count
, v
));
4810 static void GLAPIENTRY
4811 save_DepthRangeIndexed(GLuint index
, GLclampd n
, GLclampd f
)
4813 GET_CURRENT_CONTEXT(ctx
);
4815 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4816 node
= alloc_instruction(ctx
, OPCODE_DEPTH_INDEXED
, 3);
4819 /* Mesa stores these as floats internally so we deliberately convert
4820 * them to a float here.
4825 if (ctx
->ExecuteFlag
) {
4826 CALL_DepthRangeIndexed(ctx
->Exec
, (index
, n
, f
));
4830 static void GLAPIENTRY
4831 save_DepthRangeArrayv(GLuint first
, GLsizei count
, const GLclampd
*v
)
4833 GET_CURRENT_CONTEXT(ctx
);
4835 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4836 n
= alloc_instruction(ctx
, OPCODE_DEPTH_ARRAY_V
, 2 + POINTER_DWORDS
);
4840 save_pointer(&n
[3], memdup(v
, count
* 2 * sizeof(GLclampd
)));
4842 if (ctx
->ExecuteFlag
) {
4843 CALL_DepthRangeArrayv(ctx
->Exec
, (first
, count
, v
));
4847 static void GLAPIENTRY
4848 save_WindowPos4fMESA(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
4850 GET_CURRENT_CONTEXT(ctx
);
4852 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
4853 n
= alloc_instruction(ctx
, OPCODE_WINDOW_POS
, 4);
4860 if (ctx
->ExecuteFlag
) {
4861 CALL_WindowPos4fMESA(ctx
->Exec
, (x
, y
, z
, w
));
4865 static void GLAPIENTRY
4866 save_WindowPos2dMESA(GLdouble x
, GLdouble y
)
4868 save_WindowPos4fMESA((GLfloat
) x
, (GLfloat
) y
, 0.0F
, 1.0F
);
4871 static void GLAPIENTRY
4872 save_WindowPos2fMESA(GLfloat x
, GLfloat y
)
4874 save_WindowPos4fMESA(x
, y
, 0.0F
, 1.0F
);
4877 static void GLAPIENTRY
4878 save_WindowPos2iMESA(GLint x
, GLint y
)
4880 save_WindowPos4fMESA((GLfloat
) x
, (GLfloat
) y
, 0.0F
, 1.0F
);
4883 static void GLAPIENTRY
4884 save_WindowPos2sMESA(GLshort x
, GLshort y
)
4886 save_WindowPos4fMESA(x
, y
, 0.0F
, 1.0F
);
4889 static void GLAPIENTRY
4890 save_WindowPos3dMESA(GLdouble x
, GLdouble y
, GLdouble z
)
4892 save_WindowPos4fMESA((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, 1.0F
);
4895 static void GLAPIENTRY
4896 save_WindowPos3fMESA(GLfloat x
, GLfloat y
, GLfloat z
)
4898 save_WindowPos4fMESA(x
, y
, z
, 1.0F
);
4901 static void GLAPIENTRY
4902 save_WindowPos3iMESA(GLint x
, GLint y
, GLint z
)
4904 save_WindowPos4fMESA((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, 1.0F
);
4907 static void GLAPIENTRY
4908 save_WindowPos3sMESA(GLshort x
, GLshort y
, GLshort z
)
4910 save_WindowPos4fMESA(x
, y
, z
, 1.0F
);
4913 static void GLAPIENTRY
4914 save_WindowPos4dMESA(GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
)
4916 save_WindowPos4fMESA((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, (GLfloat
) w
);
4919 static void GLAPIENTRY
4920 save_WindowPos4iMESA(GLint x
, GLint y
, GLint z
, GLint w
)
4922 save_WindowPos4fMESA((GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
, (GLfloat
) w
);
4925 static void GLAPIENTRY
4926 save_WindowPos4sMESA(GLshort x
, GLshort y
, GLshort z
, GLshort w
)
4928 save_WindowPos4fMESA(x
, y
, z
, w
);
4931 static void GLAPIENTRY
4932 save_WindowPos2dvMESA(const GLdouble
* v
)
4934 save_WindowPos4fMESA((GLfloat
) v
[0], (GLfloat
) v
[1], 0.0F
, 1.0F
);
4937 static void GLAPIENTRY
4938 save_WindowPos2fvMESA(const GLfloat
* v
)
4940 save_WindowPos4fMESA(v
[0], v
[1], 0.0F
, 1.0F
);
4943 static void GLAPIENTRY
4944 save_WindowPos2ivMESA(const GLint
* v
)
4946 save_WindowPos4fMESA((GLfloat
) v
[0], (GLfloat
) v
[1], 0.0F
, 1.0F
);
4949 static void GLAPIENTRY
4950 save_WindowPos2svMESA(const GLshort
* v
)
4952 save_WindowPos4fMESA(v
[0], v
[1], 0.0F
, 1.0F
);
4955 static void GLAPIENTRY
4956 save_WindowPos3dvMESA(const GLdouble
* v
)
4958 save_WindowPos4fMESA((GLfloat
) v
[0], (GLfloat
) v
[1], (GLfloat
) v
[2], 1.0F
);
4961 static void GLAPIENTRY
4962 save_WindowPos3fvMESA(const GLfloat
* v
)
4964 save_WindowPos4fMESA(v
[0], v
[1], v
[2], 1.0F
);
4967 static void GLAPIENTRY
4968 save_WindowPos3ivMESA(const GLint
* v
)
4970 save_WindowPos4fMESA((GLfloat
) v
[0], (GLfloat
) v
[1], (GLfloat
) v
[2], 1.0F
);
4973 static void GLAPIENTRY
4974 save_WindowPos3svMESA(const GLshort
* v
)
4976 save_WindowPos4fMESA(v
[0], v
[1], v
[2], 1.0F
);
4979 static void GLAPIENTRY
4980 save_WindowPos4dvMESA(const GLdouble
* v
)
4982 save_WindowPos4fMESA((GLfloat
) v
[0], (GLfloat
) v
[1],
4983 (GLfloat
) v
[2], (GLfloat
) v
[3]);
4986 static void GLAPIENTRY
4987 save_WindowPos4fvMESA(const GLfloat
* v
)
4989 save_WindowPos4fMESA(v
[0], v
[1], v
[2], v
[3]);
4992 static void GLAPIENTRY
4993 save_WindowPos4ivMESA(const GLint
* v
)
4995 save_WindowPos4fMESA((GLfloat
) v
[0], (GLfloat
) v
[1],
4996 (GLfloat
) v
[2], (GLfloat
) v
[3]);
4999 static void GLAPIENTRY
5000 save_WindowPos4svMESA(const GLshort
* v
)
5002 save_WindowPos4fMESA(v
[0], v
[1], v
[2], v
[3]);
5007 /* GL_ARB_multitexture */
5008 static void GLAPIENTRY
5009 save_ActiveTextureARB(GLenum target
)
5011 GET_CURRENT_CONTEXT(ctx
);
5013 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5014 n
= alloc_instruction(ctx
, OPCODE_ACTIVE_TEXTURE
, 1);
5018 if (ctx
->ExecuteFlag
) {
5019 CALL_ActiveTexture(ctx
->Exec
, (target
));
5024 /* GL_ARB_transpose_matrix */
5026 static void GLAPIENTRY
5027 save_LoadTransposeMatrixdARB(const GLdouble m
[16])
5030 _math_transposefd(tm
, m
);
5031 save_LoadMatrixf(tm
);
5035 static void GLAPIENTRY
5036 save_LoadTransposeMatrixfARB(const GLfloat m
[16])
5039 _math_transposef(tm
, m
);
5040 save_LoadMatrixf(tm
);
5044 static void GLAPIENTRY
5045 save_MultTransposeMatrixdARB(const GLdouble m
[16])
5048 _math_transposefd(tm
, m
);
5049 save_MultMatrixf(tm
);
5053 static void GLAPIENTRY
5054 save_MultTransposeMatrixfARB(const GLfloat m
[16])
5057 _math_transposef(tm
, m
);
5058 save_MultMatrixf(tm
);
5061 static GLvoid
*copy_data(const GLvoid
*data
, GLsizei size
, const char *func
)
5063 GET_CURRENT_CONTEXT(ctx
);
5069 image
= malloc(size
);
5071 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "%s", func
);
5074 memcpy(image
, data
, size
);
5080 /* GL_ARB_texture_compression */
5081 static void GLAPIENTRY
5082 save_CompressedTexImage1DARB(GLenum target
, GLint level
,
5083 GLenum internalFormat
, GLsizei width
,
5084 GLint border
, GLsizei imageSize
,
5085 const GLvoid
* data
)
5087 GET_CURRENT_CONTEXT(ctx
);
5088 if (target
== GL_PROXY_TEXTURE_1D
) {
5089 /* don't compile, execute immediately */
5090 CALL_CompressedTexImage1D(ctx
->Exec
, (target
, level
, internalFormat
,
5091 width
, border
, imageSize
,
5096 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5098 n
= alloc_instruction(ctx
, OPCODE_COMPRESSED_TEX_IMAGE_1D
,
5099 6 + POINTER_DWORDS
);
5103 n
[3].e
= internalFormat
;
5104 n
[4].i
= (GLint
) width
;
5108 copy_data(data
, imageSize
, "glCompressedTexImage1DARB"));
5110 if (ctx
->ExecuteFlag
) {
5111 CALL_CompressedTexImage1D(ctx
->Exec
,
5112 (target
, level
, internalFormat
, width
,
5113 border
, imageSize
, data
));
5119 static void GLAPIENTRY
5120 save_CompressedTexImage2DARB(GLenum target
, GLint level
,
5121 GLenum internalFormat
, GLsizei width
,
5122 GLsizei height
, GLint border
, GLsizei imageSize
,
5123 const GLvoid
* data
)
5125 GET_CURRENT_CONTEXT(ctx
);
5126 if (target
== GL_PROXY_TEXTURE_2D
) {
5127 /* don't compile, execute immediately */
5128 CALL_CompressedTexImage2D(ctx
->Exec
, (target
, level
, internalFormat
,
5129 width
, height
, border
,
5134 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5136 n
= alloc_instruction(ctx
, OPCODE_COMPRESSED_TEX_IMAGE_2D
,
5137 7 + POINTER_DWORDS
);
5141 n
[3].e
= internalFormat
;
5142 n
[4].i
= (GLint
) width
;
5143 n
[5].i
= (GLint
) height
;
5147 copy_data(data
, imageSize
, "glCompressedTexImage2DARB"));
5149 if (ctx
->ExecuteFlag
) {
5150 CALL_CompressedTexImage2D(ctx
->Exec
,
5151 (target
, level
, internalFormat
, width
,
5152 height
, border
, imageSize
, data
));
5158 static void GLAPIENTRY
5159 save_CompressedTexImage3DARB(GLenum target
, GLint level
,
5160 GLenum internalFormat
, GLsizei width
,
5161 GLsizei height
, GLsizei depth
, GLint border
,
5162 GLsizei imageSize
, const GLvoid
* data
)
5164 GET_CURRENT_CONTEXT(ctx
);
5165 if (target
== GL_PROXY_TEXTURE_3D
) {
5166 /* don't compile, execute immediately */
5167 CALL_CompressedTexImage3D(ctx
->Exec
, (target
, level
, internalFormat
,
5168 width
, height
, depth
, border
,
5173 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5175 n
= alloc_instruction(ctx
, OPCODE_COMPRESSED_TEX_IMAGE_3D
,
5176 8 + POINTER_DWORDS
);
5180 n
[3].e
= internalFormat
;
5181 n
[4].i
= (GLint
) width
;
5182 n
[5].i
= (GLint
) height
;
5183 n
[6].i
= (GLint
) depth
;
5187 copy_data(data
, imageSize
, "glCompressedTexImage3DARB"));
5189 if (ctx
->ExecuteFlag
) {
5190 CALL_CompressedTexImage3D(ctx
->Exec
,
5191 (target
, level
, internalFormat
, width
,
5192 height
, depth
, border
, imageSize
,
5199 static void GLAPIENTRY
5200 save_CompressedTexSubImage1DARB(GLenum target
, GLint level
, GLint xoffset
,
5201 GLsizei width
, GLenum format
,
5202 GLsizei imageSize
, const GLvoid
* data
)
5205 GET_CURRENT_CONTEXT(ctx
);
5206 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5208 n
= alloc_instruction(ctx
, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D
,
5209 6 + POINTER_DWORDS
);
5214 n
[4].i
= (GLint
) width
;
5218 copy_data(data
, imageSize
, "glCompressedTexSubImage1DARB"));
5220 if (ctx
->ExecuteFlag
) {
5221 CALL_CompressedTexSubImage1D(ctx
->Exec
, (target
, level
, xoffset
,
5222 width
, format
, imageSize
,
5228 static void GLAPIENTRY
5229 save_CompressedTexSubImage2DARB(GLenum target
, GLint level
, GLint xoffset
,
5230 GLint yoffset
, GLsizei width
, GLsizei height
,
5231 GLenum format
, GLsizei imageSize
,
5232 const GLvoid
* data
)
5235 GET_CURRENT_CONTEXT(ctx
);
5236 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5238 n
= alloc_instruction(ctx
, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D
,
5239 8 + POINTER_DWORDS
);
5245 n
[5].i
= (GLint
) width
;
5246 n
[6].i
= (GLint
) height
;
5250 copy_data(data
, imageSize
, "glCompressedTexSubImage2DARB"));
5252 if (ctx
->ExecuteFlag
) {
5253 CALL_CompressedTexSubImage2D(ctx
->Exec
,
5254 (target
, level
, xoffset
, yoffset
, width
,
5255 height
, format
, imageSize
, data
));
5260 static void GLAPIENTRY
5261 save_CompressedTexSubImage3DARB(GLenum target
, GLint level
, GLint xoffset
,
5262 GLint yoffset
, GLint zoffset
, GLsizei width
,
5263 GLsizei height
, GLsizei depth
, GLenum format
,
5264 GLsizei imageSize
, const GLvoid
* data
)
5267 GET_CURRENT_CONTEXT(ctx
);
5268 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5270 n
= alloc_instruction(ctx
, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D
,
5271 10 + POINTER_DWORDS
);
5278 n
[6].i
= (GLint
) width
;
5279 n
[7].i
= (GLint
) height
;
5280 n
[8].i
= (GLint
) depth
;
5282 n
[10].i
= imageSize
;
5283 save_pointer(&n
[11],
5284 copy_data(data
, imageSize
, "glCompressedTexSubImage3DARB"));
5286 if (ctx
->ExecuteFlag
) {
5287 CALL_CompressedTexSubImage3D(ctx
->Exec
,
5288 (target
, level
, xoffset
, yoffset
,
5289 zoffset
, width
, height
, depth
, format
,
5295 /* GL_ARB_multisample */
5296 static void GLAPIENTRY
5297 save_SampleCoverageARB(GLclampf value
, GLboolean invert
)
5299 GET_CURRENT_CONTEXT(ctx
);
5301 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5302 n
= alloc_instruction(ctx
, OPCODE_SAMPLE_COVERAGE
, 2);
5307 if (ctx
->ExecuteFlag
) {
5308 CALL_SampleCoverage(ctx
->Exec
, (value
, invert
));
5314 * GL_ARB_vertex_program
5316 static void GLAPIENTRY
5317 save_BindProgramARB(GLenum target
, GLuint id
)
5319 GET_CURRENT_CONTEXT(ctx
);
5321 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5322 n
= alloc_instruction(ctx
, OPCODE_BIND_PROGRAM_ARB
, 2);
5327 if (ctx
->ExecuteFlag
) {
5328 CALL_BindProgramARB(ctx
->Exec
, (target
, id
));
5332 static void GLAPIENTRY
5333 save_ProgramEnvParameter4fARB(GLenum target
, GLuint index
,
5334 GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
5336 GET_CURRENT_CONTEXT(ctx
);
5338 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5339 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_ENV_PARAMETER_ARB
, 6);
5348 if (ctx
->ExecuteFlag
) {
5349 CALL_ProgramEnvParameter4fARB(ctx
->Exec
, (target
, index
, x
, y
, z
, w
));
5354 static void GLAPIENTRY
5355 save_ProgramEnvParameter4fvARB(GLenum target
, GLuint index
,
5356 const GLfloat
*params
)
5358 save_ProgramEnvParameter4fARB(target
, index
, params
[0], params
[1],
5359 params
[2], params
[3]);
5363 static void GLAPIENTRY
5364 save_ProgramEnvParameters4fvEXT(GLenum target
, GLuint index
, GLsizei count
,
5365 const GLfloat
* params
)
5367 GET_CURRENT_CONTEXT(ctx
);
5369 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5373 const GLfloat
* p
= params
;
5375 for (i
= 0 ; i
< count
; i
++) {
5376 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_ENV_PARAMETER_ARB
, 6);
5389 if (ctx
->ExecuteFlag
) {
5390 CALL_ProgramEnvParameters4fvEXT(ctx
->Exec
, (target
, index
, count
, params
));
5395 static void GLAPIENTRY
5396 save_ProgramEnvParameter4dARB(GLenum target
, GLuint index
,
5397 GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
)
5399 save_ProgramEnvParameter4fARB(target
, index
,
5401 (GLfloat
) y
, (GLfloat
) z
, (GLfloat
) w
);
5405 static void GLAPIENTRY
5406 save_ProgramEnvParameter4dvARB(GLenum target
, GLuint index
,
5407 const GLdouble
*params
)
5409 save_ProgramEnvParameter4fARB(target
, index
,
5410 (GLfloat
) params
[0],
5411 (GLfloat
) params
[1],
5412 (GLfloat
) params
[2], (GLfloat
) params
[3]);
5416 static void GLAPIENTRY
5417 save_ProgramLocalParameter4fARB(GLenum target
, GLuint index
,
5418 GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
5420 GET_CURRENT_CONTEXT(ctx
);
5422 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5423 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB
, 6);
5432 if (ctx
->ExecuteFlag
) {
5433 CALL_ProgramLocalParameter4fARB(ctx
->Exec
, (target
, index
, x
, y
, z
, w
));
5438 static void GLAPIENTRY
5439 save_ProgramLocalParameter4fvARB(GLenum target
, GLuint index
,
5440 const GLfloat
*params
)
5442 GET_CURRENT_CONTEXT(ctx
);
5444 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5445 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB
, 6);
5454 if (ctx
->ExecuteFlag
) {
5455 CALL_ProgramLocalParameter4fvARB(ctx
->Exec
, (target
, index
, params
));
5460 static void GLAPIENTRY
5461 save_ProgramLocalParameters4fvEXT(GLenum target
, GLuint index
, GLsizei count
,
5462 const GLfloat
*params
)
5464 GET_CURRENT_CONTEXT(ctx
);
5466 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5470 const GLfloat
* p
= params
;
5472 for (i
= 0 ; i
< count
; i
++) {
5473 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB
, 6);
5486 if (ctx
->ExecuteFlag
) {
5487 CALL_ProgramLocalParameters4fvEXT(ctx
->Exec
, (target
, index
, count
, params
));
5492 static void GLAPIENTRY
5493 save_ProgramLocalParameter4dARB(GLenum target
, GLuint index
,
5494 GLdouble x
, GLdouble y
,
5495 GLdouble z
, GLdouble w
)
5497 GET_CURRENT_CONTEXT(ctx
);
5499 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5500 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB
, 6);
5504 n
[3].f
= (GLfloat
) x
;
5505 n
[4].f
= (GLfloat
) y
;
5506 n
[5].f
= (GLfloat
) z
;
5507 n
[6].f
= (GLfloat
) w
;
5509 if (ctx
->ExecuteFlag
) {
5510 CALL_ProgramLocalParameter4dARB(ctx
->Exec
, (target
, index
, x
, y
, z
, w
));
5515 static void GLAPIENTRY
5516 save_ProgramLocalParameter4dvARB(GLenum target
, GLuint index
,
5517 const GLdouble
*params
)
5519 GET_CURRENT_CONTEXT(ctx
);
5521 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5522 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB
, 6);
5526 n
[3].f
= (GLfloat
) params
[0];
5527 n
[4].f
= (GLfloat
) params
[1];
5528 n
[5].f
= (GLfloat
) params
[2];
5529 n
[6].f
= (GLfloat
) params
[3];
5531 if (ctx
->ExecuteFlag
) {
5532 CALL_ProgramLocalParameter4dvARB(ctx
->Exec
, (target
, index
, params
));
5537 /* GL_EXT_stencil_two_side */
5538 static void GLAPIENTRY
5539 save_ActiveStencilFaceEXT(GLenum face
)
5541 GET_CURRENT_CONTEXT(ctx
);
5543 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5544 n
= alloc_instruction(ctx
, OPCODE_ACTIVE_STENCIL_FACE_EXT
, 1);
5548 if (ctx
->ExecuteFlag
) {
5549 CALL_ActiveStencilFaceEXT(ctx
->Exec
, (face
));
5554 /* GL_EXT_depth_bounds_test */
5555 static void GLAPIENTRY
5556 save_DepthBoundsEXT(GLclampd zmin
, GLclampd zmax
)
5558 GET_CURRENT_CONTEXT(ctx
);
5560 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5561 n
= alloc_instruction(ctx
, OPCODE_DEPTH_BOUNDS_EXT
, 2);
5563 n
[1].f
= (GLfloat
) zmin
;
5564 n
[2].f
= (GLfloat
) zmax
;
5566 if (ctx
->ExecuteFlag
) {
5567 CALL_DepthBoundsEXT(ctx
->Exec
, (zmin
, zmax
));
5573 static void GLAPIENTRY
5574 save_ProgramStringARB(GLenum target
, GLenum format
, GLsizei len
,
5575 const GLvoid
* string
)
5577 GET_CURRENT_CONTEXT(ctx
);
5580 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5582 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_STRING_ARB
, 3 + POINTER_DWORDS
);
5584 GLubyte
*programCopy
= malloc(len
);
5586 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glProgramStringARB");
5589 memcpy(programCopy
, string
, len
);
5593 save_pointer(&n
[4], programCopy
);
5595 if (ctx
->ExecuteFlag
) {
5596 CALL_ProgramStringARB(ctx
->Exec
, (target
, format
, len
, string
));
5601 static void GLAPIENTRY
5602 save_BeginQueryARB(GLenum target
, GLuint id
)
5604 GET_CURRENT_CONTEXT(ctx
);
5606 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5607 n
= alloc_instruction(ctx
, OPCODE_BEGIN_QUERY_ARB
, 2);
5612 if (ctx
->ExecuteFlag
) {
5613 CALL_BeginQuery(ctx
->Exec
, (target
, id
));
5617 static void GLAPIENTRY
5618 save_EndQueryARB(GLenum target
)
5620 GET_CURRENT_CONTEXT(ctx
);
5622 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5623 n
= alloc_instruction(ctx
, OPCODE_END_QUERY_ARB
, 1);
5627 if (ctx
->ExecuteFlag
) {
5628 CALL_EndQuery(ctx
->Exec
, (target
));
5632 static void GLAPIENTRY
5633 save_QueryCounter(GLuint id
, GLenum target
)
5635 GET_CURRENT_CONTEXT(ctx
);
5637 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5638 n
= alloc_instruction(ctx
, OPCODE_QUERY_COUNTER
, 2);
5643 if (ctx
->ExecuteFlag
) {
5644 CALL_QueryCounter(ctx
->Exec
, (id
, target
));
5648 static void GLAPIENTRY
5649 save_BeginQueryIndexed(GLenum target
, GLuint index
, GLuint id
)
5651 GET_CURRENT_CONTEXT(ctx
);
5653 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5654 n
= alloc_instruction(ctx
, OPCODE_BEGIN_QUERY_INDEXED
, 3);
5660 if (ctx
->ExecuteFlag
) {
5661 CALL_BeginQueryIndexed(ctx
->Exec
, (target
, index
, id
));
5665 static void GLAPIENTRY
5666 save_EndQueryIndexed(GLenum target
, GLuint index
)
5668 GET_CURRENT_CONTEXT(ctx
);
5670 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5671 n
= alloc_instruction(ctx
, OPCODE_END_QUERY_INDEXED
, 2);
5676 if (ctx
->ExecuteFlag
) {
5677 CALL_EndQueryIndexed(ctx
->Exec
, (target
, index
));
5682 static void GLAPIENTRY
5683 save_DrawBuffersARB(GLsizei count
, const GLenum
* buffers
)
5685 GET_CURRENT_CONTEXT(ctx
);
5687 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
5688 n
= alloc_instruction(ctx
, OPCODE_DRAW_BUFFERS_ARB
, 1 + MAX_DRAW_BUFFERS
);
5692 if (count
> MAX_DRAW_BUFFERS
)
5693 count
= MAX_DRAW_BUFFERS
;
5694 for (i
= 0; i
< count
; i
++) {
5695 n
[2 + i
].e
= buffers
[i
];
5698 if (ctx
->ExecuteFlag
) {
5699 CALL_DrawBuffers(ctx
->Exec
, (count
, buffers
));
5703 static void GLAPIENTRY
5704 save_BindFragmentShaderATI(GLuint id
)
5706 GET_CURRENT_CONTEXT(ctx
);
5709 n
= alloc_instruction(ctx
, OPCODE_BIND_FRAGMENT_SHADER_ATI
, 1);
5713 if (ctx
->ExecuteFlag
) {
5714 CALL_BindFragmentShaderATI(ctx
->Exec
, (id
));
5718 static void GLAPIENTRY
5719 save_SetFragmentShaderConstantATI(GLuint dst
, const GLfloat
*value
)
5721 GET_CURRENT_CONTEXT(ctx
);
5724 n
= alloc_instruction(ctx
, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI
, 5);
5732 if (ctx
->ExecuteFlag
) {
5733 CALL_SetFragmentShaderConstantATI(ctx
->Exec
, (dst
, value
));
5737 static void GLAPIENTRY
5738 save_Attr1fNV(GLenum attr
, GLfloat x
)
5740 GET_CURRENT_CONTEXT(ctx
);
5742 SAVE_FLUSH_VERTICES(ctx
);
5743 n
= alloc_instruction(ctx
, OPCODE_ATTR_1F_NV
, 2);
5749 assert(attr
< MAX_VERTEX_GENERIC_ATTRIBS
);
5750 ctx
->ListState
.ActiveAttribSize
[attr
] = 1;
5751 ASSIGN_4V(ctx
->ListState
.CurrentAttrib
[attr
], x
, 0, 0, 1);
5753 if (ctx
->ExecuteFlag
) {
5754 CALL_VertexAttrib1fNV(ctx
->Exec
, (attr
, x
));
5758 static void GLAPIENTRY
5759 save_Attr2fNV(GLenum attr
, GLfloat x
, GLfloat y
)
5761 GET_CURRENT_CONTEXT(ctx
);
5763 SAVE_FLUSH_VERTICES(ctx
);
5764 n
= alloc_instruction(ctx
, OPCODE_ATTR_2F_NV
, 3);
5771 assert(attr
< MAX_VERTEX_GENERIC_ATTRIBS
);
5772 ctx
->ListState
.ActiveAttribSize
[attr
] = 2;
5773 ASSIGN_4V(ctx
->ListState
.CurrentAttrib
[attr
], x
, y
, 0, 1);
5775 if (ctx
->ExecuteFlag
) {
5776 CALL_VertexAttrib2fNV(ctx
->Exec
, (attr
, x
, y
));
5780 static void GLAPIENTRY
5781 save_Attr3fNV(GLenum attr
, GLfloat x
, GLfloat y
, GLfloat z
)
5783 GET_CURRENT_CONTEXT(ctx
);
5785 SAVE_FLUSH_VERTICES(ctx
);
5786 n
= alloc_instruction(ctx
, OPCODE_ATTR_3F_NV
, 4);
5794 assert(attr
< MAX_VERTEX_GENERIC_ATTRIBS
);
5795 ctx
->ListState
.ActiveAttribSize
[attr
] = 3;
5796 ASSIGN_4V(ctx
->ListState
.CurrentAttrib
[attr
], x
, y
, z
, 1);
5798 if (ctx
->ExecuteFlag
) {
5799 CALL_VertexAttrib3fNV(ctx
->Exec
, (attr
, x
, y
, z
));
5803 static void GLAPIENTRY
5804 save_Attr4fNV(GLenum attr
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
5806 GET_CURRENT_CONTEXT(ctx
);
5808 SAVE_FLUSH_VERTICES(ctx
);
5809 n
= alloc_instruction(ctx
, OPCODE_ATTR_4F_NV
, 5);
5818 assert(attr
< MAX_VERTEX_GENERIC_ATTRIBS
);
5819 ctx
->ListState
.ActiveAttribSize
[attr
] = 4;
5820 ASSIGN_4V(ctx
->ListState
.CurrentAttrib
[attr
], x
, y
, z
, w
);
5822 if (ctx
->ExecuteFlag
) {
5823 CALL_VertexAttrib4fNV(ctx
->Exec
, (attr
, x
, y
, z
, w
));
5828 static void GLAPIENTRY
5829 save_Attr1fARB(GLenum attr
, GLfloat x
)
5831 GET_CURRENT_CONTEXT(ctx
);
5833 SAVE_FLUSH_VERTICES(ctx
);
5834 n
= alloc_instruction(ctx
, OPCODE_ATTR_1F_ARB
, 2);
5840 assert(attr
< MAX_VERTEX_GENERIC_ATTRIBS
);
5841 ctx
->ListState
.ActiveAttribSize
[attr
] = 1;
5842 ASSIGN_4V(ctx
->ListState
.CurrentAttrib
[attr
], x
, 0, 0, 1);
5844 if (ctx
->ExecuteFlag
) {
5845 CALL_VertexAttrib1fARB(ctx
->Exec
, (attr
, x
));
5849 static void GLAPIENTRY
5850 save_Attr2fARB(GLenum attr
, GLfloat x
, GLfloat y
)
5852 GET_CURRENT_CONTEXT(ctx
);
5854 SAVE_FLUSH_VERTICES(ctx
);
5855 n
= alloc_instruction(ctx
, OPCODE_ATTR_2F_ARB
, 3);
5862 assert(attr
< MAX_VERTEX_GENERIC_ATTRIBS
);
5863 ctx
->ListState
.ActiveAttribSize
[attr
] = 2;
5864 ASSIGN_4V(ctx
->ListState
.CurrentAttrib
[attr
], x
, y
, 0, 1);
5866 if (ctx
->ExecuteFlag
) {
5867 CALL_VertexAttrib2fARB(ctx
->Exec
, (attr
, x
, y
));
5871 static void GLAPIENTRY
5872 save_Attr3fARB(GLenum attr
, GLfloat x
, GLfloat y
, GLfloat z
)
5874 GET_CURRENT_CONTEXT(ctx
);
5876 SAVE_FLUSH_VERTICES(ctx
);
5877 n
= alloc_instruction(ctx
, OPCODE_ATTR_3F_ARB
, 4);
5885 assert(attr
< MAX_VERTEX_GENERIC_ATTRIBS
);
5886 ctx
->ListState
.ActiveAttribSize
[attr
] = 3;
5887 ASSIGN_4V(ctx
->ListState
.CurrentAttrib
[attr
], x
, y
, z
, 1);
5889 if (ctx
->ExecuteFlag
) {
5890 CALL_VertexAttrib3fARB(ctx
->Exec
, (attr
, x
, y
, z
));
5894 static void GLAPIENTRY
5895 save_Attr4fARB(GLenum attr
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
5897 GET_CURRENT_CONTEXT(ctx
);
5899 SAVE_FLUSH_VERTICES(ctx
);
5900 n
= alloc_instruction(ctx
, OPCODE_ATTR_4F_ARB
, 5);
5909 assert(attr
< MAX_VERTEX_GENERIC_ATTRIBS
);
5910 ctx
->ListState
.ActiveAttribSize
[attr
] = 4;
5911 ASSIGN_4V(ctx
->ListState
.CurrentAttrib
[attr
], x
, y
, z
, w
);
5913 if (ctx
->ExecuteFlag
) {
5914 CALL_VertexAttrib4fARB(ctx
->Exec
, (attr
, x
, y
, z
, w
));
5919 static void GLAPIENTRY
5920 save_EvalCoord1f(GLfloat x
)
5922 GET_CURRENT_CONTEXT(ctx
);
5924 SAVE_FLUSH_VERTICES(ctx
);
5925 n
= alloc_instruction(ctx
, OPCODE_EVAL_C1
, 1);
5929 if (ctx
->ExecuteFlag
) {
5930 CALL_EvalCoord1f(ctx
->Exec
, (x
));
5934 static void GLAPIENTRY
5935 save_EvalCoord1fv(const GLfloat
* v
)
5937 save_EvalCoord1f(v
[0]);
5940 static void GLAPIENTRY
5941 save_EvalCoord2f(GLfloat x
, GLfloat y
)
5943 GET_CURRENT_CONTEXT(ctx
);
5945 SAVE_FLUSH_VERTICES(ctx
);
5946 n
= alloc_instruction(ctx
, OPCODE_EVAL_C2
, 2);
5951 if (ctx
->ExecuteFlag
) {
5952 CALL_EvalCoord2f(ctx
->Exec
, (x
, y
));
5956 static void GLAPIENTRY
5957 save_EvalCoord2fv(const GLfloat
* v
)
5959 save_EvalCoord2f(v
[0], v
[1]);
5963 static void GLAPIENTRY
5964 save_EvalPoint1(GLint x
)
5966 GET_CURRENT_CONTEXT(ctx
);
5968 SAVE_FLUSH_VERTICES(ctx
);
5969 n
= alloc_instruction(ctx
, OPCODE_EVAL_P1
, 1);
5973 if (ctx
->ExecuteFlag
) {
5974 CALL_EvalPoint1(ctx
->Exec
, (x
));
5978 static void GLAPIENTRY
5979 save_EvalPoint2(GLint x
, GLint y
)
5981 GET_CURRENT_CONTEXT(ctx
);
5983 SAVE_FLUSH_VERTICES(ctx
);
5984 n
= alloc_instruction(ctx
, OPCODE_EVAL_P2
, 2);
5989 if (ctx
->ExecuteFlag
) {
5990 CALL_EvalPoint2(ctx
->Exec
, (x
, y
));
5994 static void GLAPIENTRY
5995 save_Indexf(GLfloat x
)
5997 save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX
, x
);
6000 static void GLAPIENTRY
6001 save_Indexfv(const GLfloat
* v
)
6003 save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX
, v
[0]);
6006 static void GLAPIENTRY
6007 save_EdgeFlag(GLboolean x
)
6009 save_Attr1fNV(VERT_ATTRIB_EDGEFLAG
, x
? 1.0f
: 0.0f
);
6014 * Compare 'count' elements of vectors 'a' and 'b'.
6015 * \return GL_TRUE if equal, GL_FALSE if different.
6017 static inline GLboolean
6018 compare_vec(const GLfloat
*a
, const GLfloat
*b
, GLuint count
)
6020 return memcmp( a
, b
, count
* sizeof(GLfloat
) ) == 0;
6025 * This glMaterial function is used for glMaterial calls that are outside
6026 * a glBegin/End pair. For glMaterial inside glBegin/End, see the VBO code.
6028 static void GLAPIENTRY
6029 save_Materialfv(GLenum face
, GLenum pname
, const GLfloat
* param
)
6031 GET_CURRENT_CONTEXT(ctx
);
6039 case GL_FRONT_AND_BACK
:
6042 _mesa_compile_error(ctx
, GL_INVALID_ENUM
, "glMaterial(face)");
6051 case GL_AMBIENT_AND_DIFFUSE
:
6057 case GL_COLOR_INDEXES
:
6061 _mesa_compile_error(ctx
, GL_INVALID_ENUM
, "glMaterial(pname)");
6065 if (ctx
->ExecuteFlag
) {
6066 CALL_Materialfv(ctx
->Exec
, (face
, pname
, param
));
6069 bitmask
= _mesa_material_bitmask(ctx
, face
, pname
, ~0, NULL
);
6071 /* Try to eliminate redundant statechanges. Because it is legal to
6072 * call glMaterial even inside begin/end calls, don't need to worry
6073 * about ctx->Driver.CurrentSavePrimitive here.
6075 for (i
= 0; i
< MAT_ATTRIB_MAX
; i
++) {
6076 if (bitmask
& (1 << i
)) {
6077 if (ctx
->ListState
.ActiveMaterialSize
[i
] == args
&&
6078 compare_vec(ctx
->ListState
.CurrentMaterial
[i
], param
, args
)) {
6079 /* no change in material value */
6080 bitmask
&= ~(1 << i
);
6083 ctx
->ListState
.ActiveMaterialSize
[i
] = args
;
6084 COPY_SZ_4V(ctx
->ListState
.CurrentMaterial
[i
], args
, param
);
6089 /* If this call has no effect, return early */
6093 SAVE_FLUSH_VERTICES(ctx
);
6095 n
= alloc_instruction(ctx
, OPCODE_MATERIAL
, 6);
6099 for (i
= 0; i
< args
; i
++)
6100 n
[3 + i
].f
= param
[i
];
6104 static void GLAPIENTRY
6105 save_Begin(GLenum mode
)
6107 GET_CURRENT_CONTEXT(ctx
);
6109 if (!_mesa_is_valid_prim_mode(ctx
, mode
)) {
6110 /* compile this error into the display list */
6111 _mesa_compile_error(ctx
, GL_INVALID_ENUM
, "glBegin(mode)");
6113 else if (_mesa_inside_dlist_begin_end(ctx
)) {
6114 /* compile this error into the display list */
6115 _mesa_compile_error(ctx
, GL_INVALID_OPERATION
, "recursive glBegin");
6118 ctx
->Driver
.CurrentSavePrimitive
= mode
;
6120 vbo_save_NotifyBegin(ctx
, mode
, false);
6124 static void GLAPIENTRY
6127 GET_CURRENT_CONTEXT(ctx
);
6128 SAVE_FLUSH_VERTICES(ctx
);
6129 (void) alloc_instruction(ctx
, OPCODE_END
, 0);
6130 ctx
->Driver
.CurrentSavePrimitive
= PRIM_OUTSIDE_BEGIN_END
;
6131 if (ctx
->ExecuteFlag
) {
6132 CALL_End(ctx
->Exec
, ());
6136 static void GLAPIENTRY
6137 save_Rectf(GLfloat a
, GLfloat b
, GLfloat c
, GLfloat d
)
6139 GET_CURRENT_CONTEXT(ctx
);
6141 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6142 n
= alloc_instruction(ctx
, OPCODE_RECTF
, 4);
6149 if (ctx
->ExecuteFlag
) {
6150 CALL_Rectf(ctx
->Exec
, (a
, b
, c
, d
));
6155 static void GLAPIENTRY
6156 save_Vertex2f(GLfloat x
, GLfloat y
)
6158 save_Attr2fNV(VERT_ATTRIB_POS
, x
, y
);
6161 static void GLAPIENTRY
6162 save_Vertex2fv(const GLfloat
* v
)
6164 save_Attr2fNV(VERT_ATTRIB_POS
, v
[0], v
[1]);
6167 static void GLAPIENTRY
6168 save_Vertex3f(GLfloat x
, GLfloat y
, GLfloat z
)
6170 save_Attr3fNV(VERT_ATTRIB_POS
, x
, y
, z
);
6173 static void GLAPIENTRY
6174 save_Vertex3fv(const GLfloat
* v
)
6176 save_Attr3fNV(VERT_ATTRIB_POS
, v
[0], v
[1], v
[2]);
6179 static void GLAPIENTRY
6180 save_Vertex4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
6182 save_Attr4fNV(VERT_ATTRIB_POS
, x
, y
, z
, w
);
6185 static void GLAPIENTRY
6186 save_Vertex4fv(const GLfloat
* v
)
6188 save_Attr4fNV(VERT_ATTRIB_POS
, v
[0], v
[1], v
[2], v
[3]);
6191 static void GLAPIENTRY
6192 save_TexCoord1f(GLfloat x
)
6194 save_Attr1fNV(VERT_ATTRIB_TEX0
, x
);
6197 static void GLAPIENTRY
6198 save_TexCoord1fv(const GLfloat
* v
)
6200 save_Attr1fNV(VERT_ATTRIB_TEX0
, v
[0]);
6203 static void GLAPIENTRY
6204 save_TexCoord2f(GLfloat x
, GLfloat y
)
6206 save_Attr2fNV(VERT_ATTRIB_TEX0
, x
, y
);
6209 static void GLAPIENTRY
6210 save_TexCoord2fv(const GLfloat
* v
)
6212 save_Attr2fNV(VERT_ATTRIB_TEX0
, v
[0], v
[1]);
6215 static void GLAPIENTRY
6216 save_TexCoord3f(GLfloat x
, GLfloat y
, GLfloat z
)
6218 save_Attr3fNV(VERT_ATTRIB_TEX0
, x
, y
, z
);
6221 static void GLAPIENTRY
6222 save_TexCoord3fv(const GLfloat
* v
)
6224 save_Attr3fNV(VERT_ATTRIB_TEX0
, v
[0], v
[1], v
[2]);
6227 static void GLAPIENTRY
6228 save_TexCoord4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
6230 save_Attr4fNV(VERT_ATTRIB_TEX0
, x
, y
, z
, w
);
6233 static void GLAPIENTRY
6234 save_TexCoord4fv(const GLfloat
* v
)
6236 save_Attr4fNV(VERT_ATTRIB_TEX0
, v
[0], v
[1], v
[2], v
[3]);
6239 static void GLAPIENTRY
6240 save_Normal3f(GLfloat x
, GLfloat y
, GLfloat z
)
6242 save_Attr3fNV(VERT_ATTRIB_NORMAL
, x
, y
, z
);
6245 static void GLAPIENTRY
6246 save_Normal3fv(const GLfloat
* v
)
6248 save_Attr3fNV(VERT_ATTRIB_NORMAL
, v
[0], v
[1], v
[2]);
6251 static void GLAPIENTRY
6252 save_FogCoordfEXT(GLfloat x
)
6254 save_Attr1fNV(VERT_ATTRIB_FOG
, x
);
6257 static void GLAPIENTRY
6258 save_FogCoordfvEXT(const GLfloat
* v
)
6260 save_Attr1fNV(VERT_ATTRIB_FOG
, v
[0]);
6263 static void GLAPIENTRY
6264 save_Color3f(GLfloat x
, GLfloat y
, GLfloat z
)
6266 save_Attr3fNV(VERT_ATTRIB_COLOR0
, x
, y
, z
);
6269 static void GLAPIENTRY
6270 save_Color3fv(const GLfloat
* v
)
6272 save_Attr3fNV(VERT_ATTRIB_COLOR0
, v
[0], v
[1], v
[2]);
6275 static void GLAPIENTRY
6276 save_Color4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
6278 save_Attr4fNV(VERT_ATTRIB_COLOR0
, x
, y
, z
, w
);
6281 static void GLAPIENTRY
6282 save_Color4fv(const GLfloat
* v
)
6284 save_Attr4fNV(VERT_ATTRIB_COLOR0
, v
[0], v
[1], v
[2], v
[3]);
6287 static void GLAPIENTRY
6288 save_SecondaryColor3fEXT(GLfloat x
, GLfloat y
, GLfloat z
)
6290 save_Attr3fNV(VERT_ATTRIB_COLOR1
, x
, y
, z
);
6293 static void GLAPIENTRY
6294 save_SecondaryColor3fvEXT(const GLfloat
* v
)
6296 save_Attr3fNV(VERT_ATTRIB_COLOR1
, v
[0], v
[1], v
[2]);
6300 /* Just call the respective ATTR for texcoord
6302 static void GLAPIENTRY
6303 save_MultiTexCoord1f(GLenum target
, GLfloat x
)
6305 GLuint attr
= (target
& 0x7) + VERT_ATTRIB_TEX0
;
6306 save_Attr1fNV(attr
, x
);
6309 static void GLAPIENTRY
6310 save_MultiTexCoord1fv(GLenum target
, const GLfloat
* v
)
6312 GLuint attr
= (target
& 0x7) + VERT_ATTRIB_TEX0
;
6313 save_Attr1fNV(attr
, v
[0]);
6316 static void GLAPIENTRY
6317 save_MultiTexCoord2f(GLenum target
, GLfloat x
, GLfloat y
)
6319 GLuint attr
= (target
& 0x7) + VERT_ATTRIB_TEX0
;
6320 save_Attr2fNV(attr
, x
, y
);
6323 static void GLAPIENTRY
6324 save_MultiTexCoord2fv(GLenum target
, const GLfloat
* v
)
6326 GLuint attr
= (target
& 0x7) + VERT_ATTRIB_TEX0
;
6327 save_Attr2fNV(attr
, v
[0], v
[1]);
6330 static void GLAPIENTRY
6331 save_MultiTexCoord3f(GLenum target
, GLfloat x
, GLfloat y
, GLfloat z
)
6333 GLuint attr
= (target
& 0x7) + VERT_ATTRIB_TEX0
;
6334 save_Attr3fNV(attr
, x
, y
, z
);
6337 static void GLAPIENTRY
6338 save_MultiTexCoord3fv(GLenum target
, const GLfloat
* v
)
6340 GLuint attr
= (target
& 0x7) + VERT_ATTRIB_TEX0
;
6341 save_Attr3fNV(attr
, v
[0], v
[1], v
[2]);
6344 static void GLAPIENTRY
6345 save_MultiTexCoord4f(GLenum target
, GLfloat x
, GLfloat y
,
6346 GLfloat z
, GLfloat w
)
6348 GLuint attr
= (target
& 0x7) + VERT_ATTRIB_TEX0
;
6349 save_Attr4fNV(attr
, x
, y
, z
, w
);
6352 static void GLAPIENTRY
6353 save_MultiTexCoord4fv(GLenum target
, const GLfloat
* v
)
6355 GLuint attr
= (target
& 0x7) + VERT_ATTRIB_TEX0
;
6356 save_Attr4fNV(attr
, v
[0], v
[1], v
[2], v
[3]);
6361 * Record a GL_INVALID_VALUE error when an invalid vertex attribute
6367 GET_CURRENT_CONTEXT(ctx
);
6368 _mesa_error(ctx
, GL_INVALID_VALUE
, "VertexAttribf(index)");
6373 static void GLAPIENTRY
6374 save_VertexAttrib1fARB(GLuint index
, GLfloat x
)
6376 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
)
6377 save_Attr1fARB(index
, x
);
6382 static void GLAPIENTRY
6383 save_VertexAttrib1fvARB(GLuint index
, const GLfloat
* v
)
6385 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
)
6386 save_Attr1fARB(index
, v
[0]);
6391 static void GLAPIENTRY
6392 save_VertexAttrib2fARB(GLuint index
, GLfloat x
, GLfloat y
)
6394 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
)
6395 save_Attr2fARB(index
, x
, y
);
6400 static void GLAPIENTRY
6401 save_VertexAttrib2fvARB(GLuint index
, const GLfloat
* v
)
6403 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
)
6404 save_Attr2fARB(index
, v
[0], v
[1]);
6409 static void GLAPIENTRY
6410 save_VertexAttrib3fARB(GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
)
6412 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
)
6413 save_Attr3fARB(index
, x
, y
, z
);
6418 static void GLAPIENTRY
6419 save_VertexAttrib3fvARB(GLuint index
, const GLfloat
* v
)
6421 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
)
6422 save_Attr3fARB(index
, v
[0], v
[1], v
[2]);
6427 static void GLAPIENTRY
6428 save_VertexAttrib4fARB(GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
,
6431 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
)
6432 save_Attr4fARB(index
, x
, y
, z
, w
);
6437 static void GLAPIENTRY
6438 save_VertexAttrib4fvARB(GLuint index
, const GLfloat
* v
)
6440 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
)
6441 save_Attr4fARB(index
, v
[0], v
[1], v
[2], v
[3]);
6446 static void GLAPIENTRY
6447 save_VertexAttribL1d(GLuint index
, GLdouble x
)
6449 GET_CURRENT_CONTEXT(ctx
);
6451 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
) {
6453 SAVE_FLUSH_VERTICES(ctx
);
6454 n
= alloc_instruction(ctx
, OPCODE_ATTR_1D
, 3);
6457 ASSIGN_DOUBLE_TO_NODES(n
, 2, x
);
6460 ctx
->ListState
.ActiveAttribSize
[index
] = 1;
6461 memcpy(ctx
->ListState
.CurrentAttrib
[index
], &n
[2], sizeof(GLdouble
));
6463 if (ctx
->ExecuteFlag
) {
6464 CALL_VertexAttribL1d(ctx
->Exec
, (index
, x
));
6471 static void GLAPIENTRY
6472 save_VertexAttribL1dv(GLuint index
, const GLdouble
*v
)
6474 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
)
6475 save_VertexAttribL1d(index
, v
[0]);
6480 static void GLAPIENTRY
6481 save_VertexAttribL2d(GLuint index
, GLdouble x
, GLdouble y
)
6483 GET_CURRENT_CONTEXT(ctx
);
6485 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
) {
6487 SAVE_FLUSH_VERTICES(ctx
);
6488 n
= alloc_instruction(ctx
, OPCODE_ATTR_2D
, 5);
6491 ASSIGN_DOUBLE_TO_NODES(n
, 2, x
);
6492 ASSIGN_DOUBLE_TO_NODES(n
, 4, y
);
6495 ctx
->ListState
.ActiveAttribSize
[index
] = 2;
6496 memcpy(ctx
->ListState
.CurrentAttrib
[index
], &n
[2],
6497 2 * sizeof(GLdouble
));
6499 if (ctx
->ExecuteFlag
) {
6500 CALL_VertexAttribL2d(ctx
->Exec
, (index
, x
, y
));
6507 static void GLAPIENTRY
6508 save_VertexAttribL2dv(GLuint index
, const GLdouble
*v
)
6510 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
)
6511 save_VertexAttribL2d(index
, v
[0], v
[1]);
6516 static void GLAPIENTRY
6517 save_VertexAttribL3d(GLuint index
, GLdouble x
, GLdouble y
, GLdouble z
)
6519 GET_CURRENT_CONTEXT(ctx
);
6521 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
) {
6523 SAVE_FLUSH_VERTICES(ctx
);
6524 n
= alloc_instruction(ctx
, OPCODE_ATTR_3D
, 7);
6527 ASSIGN_DOUBLE_TO_NODES(n
, 2, x
);
6528 ASSIGN_DOUBLE_TO_NODES(n
, 4, y
);
6529 ASSIGN_DOUBLE_TO_NODES(n
, 6, z
);
6532 ctx
->ListState
.ActiveAttribSize
[index
] = 3;
6533 memcpy(ctx
->ListState
.CurrentAttrib
[index
], &n
[2],
6534 3 * sizeof(GLdouble
));
6536 if (ctx
->ExecuteFlag
) {
6537 CALL_VertexAttribL3d(ctx
->Exec
, (index
, x
, y
, z
));
6544 static void GLAPIENTRY
6545 save_VertexAttribL3dv(GLuint index
, const GLdouble
*v
)
6547 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
)
6548 save_VertexAttribL3d(index
, v
[0], v
[1], v
[2]);
6553 static void GLAPIENTRY
6554 save_VertexAttribL4d(GLuint index
, GLdouble x
, GLdouble y
, GLdouble z
,
6557 GET_CURRENT_CONTEXT(ctx
);
6559 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
) {
6561 SAVE_FLUSH_VERTICES(ctx
);
6562 n
= alloc_instruction(ctx
, OPCODE_ATTR_4D
, 9);
6565 ASSIGN_DOUBLE_TO_NODES(n
, 2, x
);
6566 ASSIGN_DOUBLE_TO_NODES(n
, 4, y
);
6567 ASSIGN_DOUBLE_TO_NODES(n
, 6, z
);
6568 ASSIGN_DOUBLE_TO_NODES(n
, 8, w
);
6571 ctx
->ListState
.ActiveAttribSize
[index
] = 4;
6572 memcpy(ctx
->ListState
.CurrentAttrib
[index
], &n
[2],
6573 4 * sizeof(GLdouble
));
6575 if (ctx
->ExecuteFlag
) {
6576 CALL_VertexAttribL4d(ctx
->Exec
, (index
, x
, y
, z
, w
));
6583 static void GLAPIENTRY
6584 save_VertexAttribL4dv(GLuint index
, const GLdouble
*v
)
6586 if (index
< MAX_VERTEX_GENERIC_ATTRIBS
)
6587 save_VertexAttribL4d(index
, v
[0], v
[1], v
[2], v
[3]);
6592 static void GLAPIENTRY
6593 save_PrimitiveRestartNV(void)
6595 /* Note: this is used when outside a glBegin/End pair in a display list */
6596 GET_CURRENT_CONTEXT(ctx
);
6597 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6598 (void) alloc_instruction(ctx
, OPCODE_PRIMITIVE_RESTART_NV
, 0);
6599 if (ctx
->ExecuteFlag
) {
6600 CALL_PrimitiveRestartNV(ctx
->Exec
, ());
6605 static void GLAPIENTRY
6606 save_BlitFramebufferEXT(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
6607 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
6608 GLbitfield mask
, GLenum filter
)
6610 GET_CURRENT_CONTEXT(ctx
);
6612 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6613 n
= alloc_instruction(ctx
, OPCODE_BLIT_FRAMEBUFFER
, 10);
6626 if (ctx
->ExecuteFlag
) {
6627 CALL_BlitFramebuffer(ctx
->Exec
, (srcX0
, srcY0
, srcX1
, srcY1
,
6628 dstX0
, dstY0
, dstX1
, dstY1
,
6634 /** GL_EXT_provoking_vertex */
6635 static void GLAPIENTRY
6636 save_ProvokingVertexEXT(GLenum mode
)
6638 GET_CURRENT_CONTEXT(ctx
);
6640 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6641 n
= alloc_instruction(ctx
, OPCODE_PROVOKING_VERTEX
, 1);
6645 if (ctx
->ExecuteFlag
) {
6646 /*CALL_ProvokingVertex(ctx->Exec, (mode));*/
6647 _mesa_ProvokingVertex(mode
);
6652 /** GL_EXT_transform_feedback */
6653 static void GLAPIENTRY
6654 save_BeginTransformFeedback(GLenum mode
)
6656 GET_CURRENT_CONTEXT(ctx
);
6658 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6659 n
= alloc_instruction(ctx
, OPCODE_BEGIN_TRANSFORM_FEEDBACK
, 1);
6663 if (ctx
->ExecuteFlag
) {
6664 CALL_BeginTransformFeedback(ctx
->Exec
, (mode
));
6669 /** GL_EXT_transform_feedback */
6670 static void GLAPIENTRY
6671 save_EndTransformFeedback(void)
6673 GET_CURRENT_CONTEXT(ctx
);
6674 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6675 (void) alloc_instruction(ctx
, OPCODE_END_TRANSFORM_FEEDBACK
, 0);
6676 if (ctx
->ExecuteFlag
) {
6677 CALL_EndTransformFeedback(ctx
->Exec
, ());
6681 static void GLAPIENTRY
6682 save_BindTransformFeedback(GLenum target
, GLuint name
)
6684 GET_CURRENT_CONTEXT(ctx
);
6686 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6687 n
= alloc_instruction(ctx
, OPCODE_BIND_TRANSFORM_FEEDBACK
, 2);
6692 if (ctx
->ExecuteFlag
) {
6693 CALL_BindTransformFeedback(ctx
->Exec
, (target
, name
));
6697 static void GLAPIENTRY
6698 save_PauseTransformFeedback(void)
6700 GET_CURRENT_CONTEXT(ctx
);
6701 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6702 (void) alloc_instruction(ctx
, OPCODE_PAUSE_TRANSFORM_FEEDBACK
, 0);
6703 if (ctx
->ExecuteFlag
) {
6704 CALL_PauseTransformFeedback(ctx
->Exec
, ());
6708 static void GLAPIENTRY
6709 save_ResumeTransformFeedback(void)
6711 GET_CURRENT_CONTEXT(ctx
);
6712 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6713 (void) alloc_instruction(ctx
, OPCODE_RESUME_TRANSFORM_FEEDBACK
, 0);
6714 if (ctx
->ExecuteFlag
) {
6715 CALL_ResumeTransformFeedback(ctx
->Exec
, ());
6719 static void GLAPIENTRY
6720 save_DrawTransformFeedback(GLenum mode
, GLuint name
)
6722 GET_CURRENT_CONTEXT(ctx
);
6724 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6725 n
= alloc_instruction(ctx
, OPCODE_DRAW_TRANSFORM_FEEDBACK
, 2);
6730 if (ctx
->ExecuteFlag
) {
6731 CALL_DrawTransformFeedback(ctx
->Exec
, (mode
, name
));
6735 static void GLAPIENTRY
6736 save_DrawTransformFeedbackStream(GLenum mode
, GLuint name
, GLuint stream
)
6738 GET_CURRENT_CONTEXT(ctx
);
6740 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6741 n
= alloc_instruction(ctx
, OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM
, 3);
6747 if (ctx
->ExecuteFlag
) {
6748 CALL_DrawTransformFeedbackStream(ctx
->Exec
, (mode
, name
, stream
));
6752 static void GLAPIENTRY
6753 save_DrawTransformFeedbackInstanced(GLenum mode
, GLuint name
,
6756 GET_CURRENT_CONTEXT(ctx
);
6758 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6759 n
= alloc_instruction(ctx
, OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED
, 3);
6763 n
[3].si
= primcount
;
6765 if (ctx
->ExecuteFlag
) {
6766 CALL_DrawTransformFeedbackInstanced(ctx
->Exec
, (mode
, name
, primcount
));
6770 static void GLAPIENTRY
6771 save_DrawTransformFeedbackStreamInstanced(GLenum mode
, GLuint name
,
6772 GLuint stream
, GLsizei primcount
)
6774 GET_CURRENT_CONTEXT(ctx
);
6776 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6777 n
= alloc_instruction(ctx
, OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED
, 4);
6782 n
[4].si
= primcount
;
6784 if (ctx
->ExecuteFlag
) {
6785 CALL_DrawTransformFeedbackStreamInstanced(ctx
->Exec
, (mode
, name
, stream
,
6790 static void GLAPIENTRY
6791 save_DispatchCompute(GLuint num_groups_x
, GLuint num_groups_y
,
6792 GLuint num_groups_z
)
6794 GET_CURRENT_CONTEXT(ctx
);
6796 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6797 n
= alloc_instruction(ctx
, OPCODE_DISPATCH_COMPUTE
, 3);
6799 n
[1].ui
= num_groups_x
;
6800 n
[2].ui
= num_groups_y
;
6801 n
[3].ui
= num_groups_z
;
6803 if (ctx
->ExecuteFlag
) {
6804 CALL_DispatchCompute(ctx
->Exec
, (num_groups_x
, num_groups_y
,
6809 static void GLAPIENTRY
6810 save_DispatchComputeIndirect(GLintptr indirect
)
6812 GET_CURRENT_CONTEXT(ctx
);
6813 _mesa_error(ctx
, GL_INVALID_OPERATION
,
6814 "glDispatchComputeIndirect() during display list compile");
6817 static void GLAPIENTRY
6818 save_UseProgram(GLuint program
)
6820 GET_CURRENT_CONTEXT(ctx
);
6822 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6823 n
= alloc_instruction(ctx
, OPCODE_USE_PROGRAM
, 1);
6827 if (ctx
->ExecuteFlag
) {
6828 CALL_UseProgram(ctx
->Exec
, (program
));
6833 static void GLAPIENTRY
6834 save_Uniform1fARB(GLint location
, GLfloat x
)
6836 GET_CURRENT_CONTEXT(ctx
);
6838 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6839 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_1F
, 2);
6844 if (ctx
->ExecuteFlag
) {
6845 CALL_Uniform1f(ctx
->Exec
, (location
, x
));
6850 static void GLAPIENTRY
6851 save_Uniform2fARB(GLint location
, GLfloat x
, GLfloat y
)
6853 GET_CURRENT_CONTEXT(ctx
);
6855 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6856 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_2F
, 3);
6862 if (ctx
->ExecuteFlag
) {
6863 CALL_Uniform2f(ctx
->Exec
, (location
, x
, y
));
6868 static void GLAPIENTRY
6869 save_Uniform3fARB(GLint location
, GLfloat x
, GLfloat y
, GLfloat z
)
6871 GET_CURRENT_CONTEXT(ctx
);
6873 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6874 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_3F
, 4);
6881 if (ctx
->ExecuteFlag
) {
6882 CALL_Uniform3f(ctx
->Exec
, (location
, x
, y
, z
));
6887 static void GLAPIENTRY
6888 save_Uniform4fARB(GLint location
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
6890 GET_CURRENT_CONTEXT(ctx
);
6892 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6893 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_4F
, 5);
6901 if (ctx
->ExecuteFlag
) {
6902 CALL_Uniform4f(ctx
->Exec
, (location
, x
, y
, z
, w
));
6907 static void GLAPIENTRY
6908 save_Uniform1fvARB(GLint location
, GLsizei count
, const GLfloat
*v
)
6910 GET_CURRENT_CONTEXT(ctx
);
6912 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6913 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_1FV
, 2 + POINTER_DWORDS
);
6917 save_pointer(&n
[3], memdup(v
, count
* 1 * sizeof(GLfloat
)));
6919 if (ctx
->ExecuteFlag
) {
6920 CALL_Uniform1fv(ctx
->Exec
, (location
, count
, v
));
6924 static void GLAPIENTRY
6925 save_Uniform2fvARB(GLint location
, GLsizei count
, const GLfloat
*v
)
6927 GET_CURRENT_CONTEXT(ctx
);
6929 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6930 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_2FV
, 2 + POINTER_DWORDS
);
6934 save_pointer(&n
[3], memdup(v
, count
* 2 * sizeof(GLfloat
)));
6936 if (ctx
->ExecuteFlag
) {
6937 CALL_Uniform2fv(ctx
->Exec
, (location
, count
, v
));
6941 static void GLAPIENTRY
6942 save_Uniform3fvARB(GLint location
, GLsizei count
, const GLfloat
*v
)
6944 GET_CURRENT_CONTEXT(ctx
);
6946 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6947 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_3FV
, 2 + POINTER_DWORDS
);
6951 save_pointer(&n
[3], memdup(v
, count
* 3 * sizeof(GLfloat
)));
6953 if (ctx
->ExecuteFlag
) {
6954 CALL_Uniform3fv(ctx
->Exec
, (location
, count
, v
));
6958 static void GLAPIENTRY
6959 save_Uniform4fvARB(GLint location
, GLsizei count
, const GLfloat
*v
)
6961 GET_CURRENT_CONTEXT(ctx
);
6963 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6964 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_4FV
, 2 + POINTER_DWORDS
);
6968 save_pointer(&n
[3], memdup(v
, count
* 4 * sizeof(GLfloat
)));
6970 if (ctx
->ExecuteFlag
) {
6971 CALL_Uniform4fv(ctx
->Exec
, (location
, count
, v
));
6976 static void GLAPIENTRY
6977 save_Uniform1d(GLint location
, GLdouble x
)
6979 GET_CURRENT_CONTEXT(ctx
);
6981 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6982 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_1D
, 3);
6985 ASSIGN_DOUBLE_TO_NODES(n
, 2, x
);
6987 if (ctx
->ExecuteFlag
) {
6988 CALL_Uniform1d(ctx
->Exec
, (location
, x
));
6993 static void GLAPIENTRY
6994 save_Uniform2d(GLint location
, GLdouble x
, GLdouble y
)
6996 GET_CURRENT_CONTEXT(ctx
);
6998 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
6999 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_2D
, 5);
7002 ASSIGN_DOUBLE_TO_NODES(n
, 2, x
);
7003 ASSIGN_DOUBLE_TO_NODES(n
, 4, y
);
7005 if (ctx
->ExecuteFlag
) {
7006 CALL_Uniform2d(ctx
->Exec
, (location
, x
, y
));
7011 static void GLAPIENTRY
7012 save_Uniform3d(GLint location
, GLdouble x
, GLdouble y
, GLdouble z
)
7014 GET_CURRENT_CONTEXT(ctx
);
7016 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7017 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_3D
, 7);
7020 ASSIGN_DOUBLE_TO_NODES(n
, 2, x
);
7021 ASSIGN_DOUBLE_TO_NODES(n
, 4, y
);
7022 ASSIGN_DOUBLE_TO_NODES(n
, 6, z
);
7024 if (ctx
->ExecuteFlag
) {
7025 CALL_Uniform3d(ctx
->Exec
, (location
, x
, y
, z
));
7030 static void GLAPIENTRY
7031 save_Uniform4d(GLint location
, GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
)
7033 GET_CURRENT_CONTEXT(ctx
);
7035 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7036 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_4D
, 9);
7039 ASSIGN_DOUBLE_TO_NODES(n
, 2, x
);
7040 ASSIGN_DOUBLE_TO_NODES(n
, 4, y
);
7041 ASSIGN_DOUBLE_TO_NODES(n
, 6, z
);
7042 ASSIGN_DOUBLE_TO_NODES(n
, 8, w
);
7044 if (ctx
->ExecuteFlag
) {
7045 CALL_Uniform4d(ctx
->Exec
, (location
, x
, y
, z
, w
));
7050 static void GLAPIENTRY
7051 save_Uniform1dv(GLint location
, GLsizei count
, const GLdouble
*v
)
7053 GET_CURRENT_CONTEXT(ctx
);
7055 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7056 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_1DV
, 2 + POINTER_DWORDS
);
7060 save_pointer(&n
[3], memdup(v
, count
* 1 * sizeof(GLdouble
)));
7062 if (ctx
->ExecuteFlag
) {
7063 CALL_Uniform1dv(ctx
->Exec
, (location
, count
, v
));
7068 static void GLAPIENTRY
7069 save_Uniform2dv(GLint location
, GLsizei count
, const GLdouble
*v
)
7071 GET_CURRENT_CONTEXT(ctx
);
7073 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7074 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_2DV
, 2 + POINTER_DWORDS
);
7078 save_pointer(&n
[3], memdup(v
, count
* 2 * sizeof(GLdouble
)));
7080 if (ctx
->ExecuteFlag
) {
7081 CALL_Uniform2dv(ctx
->Exec
, (location
, count
, v
));
7086 static void GLAPIENTRY
7087 save_Uniform3dv(GLint location
, GLsizei count
, const GLdouble
*v
)
7089 GET_CURRENT_CONTEXT(ctx
);
7091 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7092 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_3DV
, 2 + POINTER_DWORDS
);
7096 save_pointer(&n
[3], memdup(v
, count
* 3 * sizeof(GLdouble
)));
7098 if (ctx
->ExecuteFlag
) {
7099 CALL_Uniform3dv(ctx
->Exec
, (location
, count
, v
));
7104 static void GLAPIENTRY
7105 save_Uniform4dv(GLint location
, GLsizei count
, const GLdouble
*v
)
7107 GET_CURRENT_CONTEXT(ctx
);
7109 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7110 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_4DV
, 2 + POINTER_DWORDS
);
7114 save_pointer(&n
[3], memdup(v
, count
* 4 * sizeof(GLdouble
)));
7116 if (ctx
->ExecuteFlag
) {
7117 CALL_Uniform4dv(ctx
->Exec
, (location
, count
, v
));
7122 static void GLAPIENTRY
7123 save_Uniform1iARB(GLint location
, GLint x
)
7125 GET_CURRENT_CONTEXT(ctx
);
7127 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7128 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_1I
, 2);
7133 if (ctx
->ExecuteFlag
) {
7134 CALL_Uniform1i(ctx
->Exec
, (location
, x
));
7138 static void GLAPIENTRY
7139 save_Uniform2iARB(GLint location
, GLint x
, GLint y
)
7141 GET_CURRENT_CONTEXT(ctx
);
7143 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7144 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_2I
, 3);
7150 if (ctx
->ExecuteFlag
) {
7151 CALL_Uniform2i(ctx
->Exec
, (location
, x
, y
));
7155 static void GLAPIENTRY
7156 save_Uniform3iARB(GLint location
, GLint x
, GLint y
, GLint z
)
7158 GET_CURRENT_CONTEXT(ctx
);
7160 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7161 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_3I
, 4);
7168 if (ctx
->ExecuteFlag
) {
7169 CALL_Uniform3i(ctx
->Exec
, (location
, x
, y
, z
));
7173 static void GLAPIENTRY
7174 save_Uniform4iARB(GLint location
, GLint x
, GLint y
, GLint z
, GLint w
)
7176 GET_CURRENT_CONTEXT(ctx
);
7178 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7179 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_4I
, 5);
7187 if (ctx
->ExecuteFlag
) {
7188 CALL_Uniform4i(ctx
->Exec
, (location
, x
, y
, z
, w
));
7194 static void GLAPIENTRY
7195 save_Uniform1ivARB(GLint location
, GLsizei count
, const GLint
*v
)
7197 GET_CURRENT_CONTEXT(ctx
);
7199 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7200 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_1IV
, 2 + POINTER_DWORDS
);
7204 save_pointer(&n
[3], memdup(v
, count
* 1 * sizeof(GLint
)));
7206 if (ctx
->ExecuteFlag
) {
7207 CALL_Uniform1iv(ctx
->Exec
, (location
, count
, v
));
7211 static void GLAPIENTRY
7212 save_Uniform2ivARB(GLint location
, GLsizei count
, const GLint
*v
)
7214 GET_CURRENT_CONTEXT(ctx
);
7216 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7217 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_2IV
, 2 + POINTER_DWORDS
);
7221 save_pointer(&n
[3], memdup(v
, count
* 2 * sizeof(GLint
)));
7223 if (ctx
->ExecuteFlag
) {
7224 CALL_Uniform2iv(ctx
->Exec
, (location
, count
, v
));
7228 static void GLAPIENTRY
7229 save_Uniform3ivARB(GLint location
, GLsizei count
, const GLint
*v
)
7231 GET_CURRENT_CONTEXT(ctx
);
7233 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7234 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_3IV
, 2 + POINTER_DWORDS
);
7238 save_pointer(&n
[3], memdup(v
, count
* 3 * sizeof(GLint
)));
7240 if (ctx
->ExecuteFlag
) {
7241 CALL_Uniform3iv(ctx
->Exec
, (location
, count
, v
));
7245 static void GLAPIENTRY
7246 save_Uniform4ivARB(GLint location
, GLsizei count
, const GLint
*v
)
7248 GET_CURRENT_CONTEXT(ctx
);
7250 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7251 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_4IV
, 2 + POINTER_DWORDS
);
7255 save_pointer(&n
[3], memdup(v
, count
* 4 * sizeof(GLfloat
)));
7257 if (ctx
->ExecuteFlag
) {
7258 CALL_Uniform4iv(ctx
->Exec
, (location
, count
, v
));
7264 static void GLAPIENTRY
7265 save_Uniform1ui(GLint location
, GLuint x
)
7267 GET_CURRENT_CONTEXT(ctx
);
7269 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7270 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_1UI
, 2);
7275 if (ctx
->ExecuteFlag
) {
7276 CALL_Uniform1ui(ctx
->Exec
, (location
, x
));
7280 static void GLAPIENTRY
7281 save_Uniform2ui(GLint location
, GLuint x
, GLuint y
)
7283 GET_CURRENT_CONTEXT(ctx
);
7285 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7286 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_2UI
, 3);
7292 if (ctx
->ExecuteFlag
) {
7293 CALL_Uniform2ui(ctx
->Exec
, (location
, x
, y
));
7297 static void GLAPIENTRY
7298 save_Uniform3ui(GLint location
, GLuint x
, GLuint y
, GLuint z
)
7300 GET_CURRENT_CONTEXT(ctx
);
7302 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7303 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_3UI
, 4);
7310 if (ctx
->ExecuteFlag
) {
7311 CALL_Uniform3ui(ctx
->Exec
, (location
, x
, y
, z
));
7315 static void GLAPIENTRY
7316 save_Uniform4ui(GLint location
, GLuint x
, GLuint y
, GLuint z
, GLuint w
)
7318 GET_CURRENT_CONTEXT(ctx
);
7320 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7321 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_4UI
, 5);
7329 if (ctx
->ExecuteFlag
) {
7330 CALL_Uniform4ui(ctx
->Exec
, (location
, x
, y
, z
, w
));
7336 static void GLAPIENTRY
7337 save_Uniform1uiv(GLint location
, GLsizei count
, const GLuint
*v
)
7339 GET_CURRENT_CONTEXT(ctx
);
7341 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7342 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_1UIV
, 2 + POINTER_DWORDS
);
7346 save_pointer(&n
[3], memdup(v
, count
* 1 * sizeof(*v
)));
7348 if (ctx
->ExecuteFlag
) {
7349 CALL_Uniform1uiv(ctx
->Exec
, (location
, count
, v
));
7353 static void GLAPIENTRY
7354 save_Uniform2uiv(GLint location
, GLsizei count
, const GLuint
*v
)
7356 GET_CURRENT_CONTEXT(ctx
);
7358 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7359 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_2UIV
, 2 + POINTER_DWORDS
);
7363 save_pointer(&n
[3], memdup(v
, count
* 2 * sizeof(*v
)));
7365 if (ctx
->ExecuteFlag
) {
7366 CALL_Uniform2uiv(ctx
->Exec
, (location
, count
, v
));
7370 static void GLAPIENTRY
7371 save_Uniform3uiv(GLint location
, GLsizei count
, const GLuint
*v
)
7373 GET_CURRENT_CONTEXT(ctx
);
7375 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7376 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_3UIV
, 2 + POINTER_DWORDS
);
7380 save_pointer(&n
[3], memdup(v
, count
* 3 * sizeof(*v
)));
7382 if (ctx
->ExecuteFlag
) {
7383 CALL_Uniform3uiv(ctx
->Exec
, (location
, count
, v
));
7387 static void GLAPIENTRY
7388 save_Uniform4uiv(GLint location
, GLsizei count
, const GLuint
*v
)
7390 GET_CURRENT_CONTEXT(ctx
);
7392 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7393 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_4UIV
, 2 + POINTER_DWORDS
);
7397 save_pointer(&n
[3], memdup(v
, count
* 4 * sizeof(*v
)));
7399 if (ctx
->ExecuteFlag
) {
7400 CALL_Uniform4uiv(ctx
->Exec
, (location
, count
, v
));
7406 static void GLAPIENTRY
7407 save_UniformMatrix2fvARB(GLint location
, GLsizei count
, GLboolean transpose
,
7410 GET_CURRENT_CONTEXT(ctx
);
7412 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7413 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX22
, 3 + POINTER_DWORDS
);
7418 save_pointer(&n
[4], memdup(m
, count
* 2 * 2 * sizeof(GLfloat
)));
7420 if (ctx
->ExecuteFlag
) {
7421 CALL_UniformMatrix2fv(ctx
->Exec
, (location
, count
, transpose
, m
));
7425 static void GLAPIENTRY
7426 save_UniformMatrix3fvARB(GLint location
, GLsizei count
, GLboolean transpose
,
7429 GET_CURRENT_CONTEXT(ctx
);
7431 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7432 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX33
, 3 + POINTER_DWORDS
);
7437 save_pointer(&n
[4], memdup(m
, count
* 3 * 3 * sizeof(GLfloat
)));
7439 if (ctx
->ExecuteFlag
) {
7440 CALL_UniformMatrix3fv(ctx
->Exec
, (location
, count
, transpose
, m
));
7444 static void GLAPIENTRY
7445 save_UniformMatrix4fvARB(GLint location
, GLsizei count
, GLboolean transpose
,
7448 GET_CURRENT_CONTEXT(ctx
);
7450 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7451 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX44
, 3 + POINTER_DWORDS
);
7456 save_pointer(&n
[4], memdup(m
, count
* 4 * 4 * sizeof(GLfloat
)));
7458 if (ctx
->ExecuteFlag
) {
7459 CALL_UniformMatrix4fv(ctx
->Exec
, (location
, count
, transpose
, m
));
7464 static void GLAPIENTRY
7465 save_UniformMatrix2x3fv(GLint location
, GLsizei count
, GLboolean transpose
,
7468 GET_CURRENT_CONTEXT(ctx
);
7470 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7471 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX23
, 3 + POINTER_DWORDS
);
7476 save_pointer(&n
[4], memdup(m
, count
* 2 * 3 * sizeof(GLfloat
)));
7478 if (ctx
->ExecuteFlag
) {
7479 CALL_UniformMatrix2x3fv(ctx
->Exec
, (location
, count
, transpose
, m
));
7483 static void GLAPIENTRY
7484 save_UniformMatrix3x2fv(GLint location
, GLsizei count
, GLboolean transpose
,
7487 GET_CURRENT_CONTEXT(ctx
);
7489 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7490 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX32
, 3 + POINTER_DWORDS
);
7495 save_pointer(&n
[4], memdup(m
, count
* 3 * 2 * sizeof(GLfloat
)));
7497 if (ctx
->ExecuteFlag
) {
7498 CALL_UniformMatrix3x2fv(ctx
->Exec
, (location
, count
, transpose
, m
));
7503 static void GLAPIENTRY
7504 save_UniformMatrix2x4fv(GLint location
, GLsizei count
, GLboolean transpose
,
7507 GET_CURRENT_CONTEXT(ctx
);
7509 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7510 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX24
, 3 + POINTER_DWORDS
);
7515 save_pointer(&n
[4], memdup(m
, count
* 2 * 4 * sizeof(GLfloat
)));
7517 if (ctx
->ExecuteFlag
) {
7518 CALL_UniformMatrix2x4fv(ctx
->Exec
, (location
, count
, transpose
, m
));
7522 static void GLAPIENTRY
7523 save_UniformMatrix4x2fv(GLint location
, GLsizei count
, GLboolean transpose
,
7526 GET_CURRENT_CONTEXT(ctx
);
7528 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7529 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX42
, 3 + POINTER_DWORDS
);
7534 save_pointer(&n
[4], memdup(m
, count
* 4 * 2 * sizeof(GLfloat
)));
7536 if (ctx
->ExecuteFlag
) {
7537 CALL_UniformMatrix4x2fv(ctx
->Exec
, (location
, count
, transpose
, m
));
7542 static void GLAPIENTRY
7543 save_UniformMatrix3x4fv(GLint location
, GLsizei count
, GLboolean transpose
,
7546 GET_CURRENT_CONTEXT(ctx
);
7548 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7549 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX34
, 3 + POINTER_DWORDS
);
7554 save_pointer(&n
[4], memdup(m
, count
* 3 * 4 * sizeof(GLfloat
)));
7556 if (ctx
->ExecuteFlag
) {
7557 CALL_UniformMatrix3x4fv(ctx
->Exec
, (location
, count
, transpose
, m
));
7561 static void GLAPIENTRY
7562 save_UniformMatrix4x3fv(GLint location
, GLsizei count
, GLboolean transpose
,
7565 GET_CURRENT_CONTEXT(ctx
);
7567 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7568 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX43
, 3 + POINTER_DWORDS
);
7573 save_pointer(&n
[4], memdup(m
, count
* 4 * 3 * sizeof(GLfloat
)));
7575 if (ctx
->ExecuteFlag
) {
7576 CALL_UniformMatrix4x3fv(ctx
->Exec
, (location
, count
, transpose
, m
));
7581 static void GLAPIENTRY
7582 save_UniformMatrix2dv(GLint location
, GLsizei count
, GLboolean transpose
,
7585 GET_CURRENT_CONTEXT(ctx
);
7587 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7588 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX22D
, 3 + POINTER_DWORDS
);
7593 save_pointer(&n
[4], memdup(m
, count
* 2 * 2 * sizeof(GLdouble
)));
7595 if (ctx
->ExecuteFlag
) {
7596 CALL_UniformMatrix2dv(ctx
->Exec
, (location
, count
, transpose
, m
));
7600 static void GLAPIENTRY
7601 save_UniformMatrix3dv(GLint location
, GLsizei count
, GLboolean transpose
,
7604 GET_CURRENT_CONTEXT(ctx
);
7606 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7607 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX33D
, 3 + POINTER_DWORDS
);
7612 save_pointer(&n
[4], memdup(m
, count
* 3 * 3 * sizeof(GLdouble
)));
7614 if (ctx
->ExecuteFlag
) {
7615 CALL_UniformMatrix3dv(ctx
->Exec
, (location
, count
, transpose
, m
));
7619 static void GLAPIENTRY
7620 save_UniformMatrix4dv(GLint location
, GLsizei count
, GLboolean transpose
,
7623 GET_CURRENT_CONTEXT(ctx
);
7625 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7626 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX44D
, 3 + POINTER_DWORDS
);
7631 save_pointer(&n
[4], memdup(m
, count
* 4 * 4 * sizeof(GLdouble
)));
7633 if (ctx
->ExecuteFlag
) {
7634 CALL_UniformMatrix4dv(ctx
->Exec
, (location
, count
, transpose
, m
));
7639 static void GLAPIENTRY
7640 save_UniformMatrix2x3dv(GLint location
, GLsizei count
, GLboolean transpose
,
7643 GET_CURRENT_CONTEXT(ctx
);
7645 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7646 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX23D
, 3 + POINTER_DWORDS
);
7651 save_pointer(&n
[4], memdup(m
, count
* 2 * 3 * sizeof(GLdouble
)));
7653 if (ctx
->ExecuteFlag
) {
7654 CALL_UniformMatrix2x3dv(ctx
->Exec
, (location
, count
, transpose
, m
));
7659 static void GLAPIENTRY
7660 save_UniformMatrix3x2dv(GLint location
, GLsizei count
, GLboolean transpose
,
7663 GET_CURRENT_CONTEXT(ctx
);
7665 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7666 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX32D
, 3 + POINTER_DWORDS
);
7671 save_pointer(&n
[4], memdup(m
, count
* 3 * 2 * sizeof(GLdouble
)));
7673 if (ctx
->ExecuteFlag
) {
7674 CALL_UniformMatrix3x2dv(ctx
->Exec
, (location
, count
, transpose
, m
));
7679 static void GLAPIENTRY
7680 save_UniformMatrix2x4dv(GLint location
, GLsizei count
, GLboolean transpose
,
7683 GET_CURRENT_CONTEXT(ctx
);
7685 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7686 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX24D
, 3 + POINTER_DWORDS
);
7691 save_pointer(&n
[4], memdup(m
, count
* 2 * 4 * sizeof(GLdouble
)));
7693 if (ctx
->ExecuteFlag
) {
7694 CALL_UniformMatrix2x4dv(ctx
->Exec
, (location
, count
, transpose
, m
));
7698 static void GLAPIENTRY
7699 save_UniformMatrix4x2dv(GLint location
, GLsizei count
, GLboolean transpose
,
7702 GET_CURRENT_CONTEXT(ctx
);
7704 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7705 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX42D
, 3 + POINTER_DWORDS
);
7710 save_pointer(&n
[4], memdup(m
, count
* 4 * 2 * sizeof(GLdouble
)));
7712 if (ctx
->ExecuteFlag
) {
7713 CALL_UniformMatrix4x2dv(ctx
->Exec
, (location
, count
, transpose
, m
));
7718 static void GLAPIENTRY
7719 save_UniformMatrix3x4dv(GLint location
, GLsizei count
, GLboolean transpose
,
7722 GET_CURRENT_CONTEXT(ctx
);
7724 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7725 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX34D
, 3 + POINTER_DWORDS
);
7730 save_pointer(&n
[4], memdup(m
, count
* 3 * 4 * sizeof(GLdouble
)));
7732 if (ctx
->ExecuteFlag
) {
7733 CALL_UniformMatrix3x4dv(ctx
->Exec
, (location
, count
, transpose
, m
));
7738 static void GLAPIENTRY
7739 save_UniformMatrix4x3dv(GLint location
, GLsizei count
, GLboolean transpose
,
7742 GET_CURRENT_CONTEXT(ctx
);
7744 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7745 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_MATRIX43D
, 3 + POINTER_DWORDS
);
7750 save_pointer(&n
[4], memdup(m
, count
* 4 * 3 * sizeof(GLdouble
)));
7752 if (ctx
->ExecuteFlag
) {
7753 CALL_UniformMatrix4x3dv(ctx
->Exec
, (location
, count
, transpose
, m
));
7758 static void GLAPIENTRY
7759 save_UseProgramStages(GLuint pipeline
, GLbitfield stages
, GLuint program
)
7761 GET_CURRENT_CONTEXT(ctx
);
7763 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7764 n
= alloc_instruction(ctx
, OPCODE_USE_PROGRAM_STAGES
, 3);
7770 if (ctx
->ExecuteFlag
) {
7771 CALL_UseProgramStages(ctx
->Exec
, (pipeline
, stages
, program
));
7775 static void GLAPIENTRY
7776 save_ProgramUniform1f(GLuint program
, GLint location
, GLfloat x
)
7778 GET_CURRENT_CONTEXT(ctx
);
7780 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7781 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_1F
, 3);
7787 if (ctx
->ExecuteFlag
) {
7788 CALL_ProgramUniform1f(ctx
->Exec
, (program
, location
, x
));
7792 static void GLAPIENTRY
7793 save_ProgramUniform2f(GLuint program
, GLint location
, GLfloat x
, GLfloat y
)
7795 GET_CURRENT_CONTEXT(ctx
);
7797 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7798 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_2F
, 4);
7805 if (ctx
->ExecuteFlag
) {
7806 CALL_ProgramUniform2f(ctx
->Exec
, (program
, location
, x
, y
));
7810 static void GLAPIENTRY
7811 save_ProgramUniform3f(GLuint program
, GLint location
,
7812 GLfloat x
, GLfloat y
, GLfloat z
)
7814 GET_CURRENT_CONTEXT(ctx
);
7816 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7817 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_3F
, 5);
7825 if (ctx
->ExecuteFlag
) {
7826 CALL_ProgramUniform3f(ctx
->Exec
, (program
, location
, x
, y
, z
));
7830 static void GLAPIENTRY
7831 save_ProgramUniform4f(GLuint program
, GLint location
,
7832 GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
7834 GET_CURRENT_CONTEXT(ctx
);
7836 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7837 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_4F
, 6);
7846 if (ctx
->ExecuteFlag
) {
7847 CALL_ProgramUniform4f(ctx
->Exec
, (program
, location
, x
, y
, z
, w
));
7851 static void GLAPIENTRY
7852 save_ProgramUniform1fv(GLuint program
, GLint location
, GLsizei count
,
7855 GET_CURRENT_CONTEXT(ctx
);
7857 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7858 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_1FV
, 3 + POINTER_DWORDS
);
7863 save_pointer(&n
[4], memdup(v
, count
* 1 * sizeof(GLfloat
)));
7865 if (ctx
->ExecuteFlag
) {
7866 CALL_ProgramUniform1fv(ctx
->Exec
, (program
, location
, count
, v
));
7870 static void GLAPIENTRY
7871 save_ProgramUniform2fv(GLuint program
, GLint location
, GLsizei count
,
7874 GET_CURRENT_CONTEXT(ctx
);
7876 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7877 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_2FV
, 3 + POINTER_DWORDS
);
7882 save_pointer(&n
[4], memdup(v
, count
* 2 * sizeof(GLfloat
)));
7884 if (ctx
->ExecuteFlag
) {
7885 CALL_ProgramUniform2fv(ctx
->Exec
, (program
, location
, count
, v
));
7889 static void GLAPIENTRY
7890 save_ProgramUniform3fv(GLuint program
, GLint location
, GLsizei count
,
7893 GET_CURRENT_CONTEXT(ctx
);
7895 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7896 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_3FV
, 3 + POINTER_DWORDS
);
7901 save_pointer(&n
[4], memdup(v
, count
* 3 * sizeof(GLfloat
)));
7903 if (ctx
->ExecuteFlag
) {
7904 CALL_ProgramUniform3fv(ctx
->Exec
, (program
, location
, count
, v
));
7908 static void GLAPIENTRY
7909 save_ProgramUniform4fv(GLuint program
, GLint location
, GLsizei count
,
7912 GET_CURRENT_CONTEXT(ctx
);
7914 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7915 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_4FV
, 3 + POINTER_DWORDS
);
7920 save_pointer(&n
[4], memdup(v
, count
* 4 * sizeof(GLfloat
)));
7922 if (ctx
->ExecuteFlag
) {
7923 CALL_ProgramUniform4fv(ctx
->Exec
, (program
, location
, count
, v
));
7927 static void GLAPIENTRY
7928 save_ProgramUniform1d(GLuint program
, GLint location
, GLdouble x
)
7930 GET_CURRENT_CONTEXT(ctx
);
7932 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7933 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_1D
, 4);
7937 ASSIGN_DOUBLE_TO_NODES(n
, 3, x
);
7939 if (ctx
->ExecuteFlag
) {
7940 CALL_ProgramUniform1d(ctx
->Exec
, (program
, location
, x
));
7944 static void GLAPIENTRY
7945 save_ProgramUniform2d(GLuint program
, GLint location
, GLdouble x
, GLdouble y
)
7947 GET_CURRENT_CONTEXT(ctx
);
7949 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7950 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_2D
, 6);
7954 ASSIGN_DOUBLE_TO_NODES(n
, 3, x
);
7955 ASSIGN_DOUBLE_TO_NODES(n
, 5, y
);
7957 if (ctx
->ExecuteFlag
) {
7958 CALL_ProgramUniform2d(ctx
->Exec
, (program
, location
, x
, y
));
7962 static void GLAPIENTRY
7963 save_ProgramUniform3d(GLuint program
, GLint location
,
7964 GLdouble x
, GLdouble y
, GLdouble z
)
7966 GET_CURRENT_CONTEXT(ctx
);
7968 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7969 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_3D
, 8);
7973 ASSIGN_DOUBLE_TO_NODES(n
, 3, x
);
7974 ASSIGN_DOUBLE_TO_NODES(n
, 5, y
);
7975 ASSIGN_DOUBLE_TO_NODES(n
, 7, z
);
7977 if (ctx
->ExecuteFlag
) {
7978 CALL_ProgramUniform3d(ctx
->Exec
, (program
, location
, x
, y
, z
));
7982 static void GLAPIENTRY
7983 save_ProgramUniform4d(GLuint program
, GLint location
,
7984 GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
)
7986 GET_CURRENT_CONTEXT(ctx
);
7988 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
7989 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_4D
, 10);
7993 ASSIGN_DOUBLE_TO_NODES(n
, 3, x
);
7994 ASSIGN_DOUBLE_TO_NODES(n
, 5, y
);
7995 ASSIGN_DOUBLE_TO_NODES(n
, 7, z
);
7996 ASSIGN_DOUBLE_TO_NODES(n
, 9, w
);
7998 if (ctx
->ExecuteFlag
) {
7999 CALL_ProgramUniform4d(ctx
->Exec
, (program
, location
, x
, y
, z
, w
));
8003 static void GLAPIENTRY
8004 save_ProgramUniform1dv(GLuint program
, GLint location
, GLsizei count
,
8007 GET_CURRENT_CONTEXT(ctx
);
8009 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8010 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_1DV
, 3 + POINTER_DWORDS
);
8015 save_pointer(&n
[4], memdup(v
, count
* 1 * sizeof(GLdouble
)));
8017 if (ctx
->ExecuteFlag
) {
8018 CALL_ProgramUniform1dv(ctx
->Exec
, (program
, location
, count
, v
));
8022 static void GLAPIENTRY
8023 save_ProgramUniform2dv(GLuint program
, GLint location
, GLsizei count
,
8026 GET_CURRENT_CONTEXT(ctx
);
8028 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8029 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_2DV
, 3 + POINTER_DWORDS
);
8034 save_pointer(&n
[4], memdup(v
, count
* 2 * sizeof(GLdouble
)));
8036 if (ctx
->ExecuteFlag
) {
8037 CALL_ProgramUniform2dv(ctx
->Exec
, (program
, location
, count
, v
));
8041 static void GLAPIENTRY
8042 save_ProgramUniform3dv(GLuint program
, GLint location
, GLsizei count
,
8045 GET_CURRENT_CONTEXT(ctx
);
8047 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8048 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_3DV
, 3 + POINTER_DWORDS
);
8053 save_pointer(&n
[4], memdup(v
, count
* 3 * sizeof(GLdouble
)));
8055 if (ctx
->ExecuteFlag
) {
8056 CALL_ProgramUniform3dv(ctx
->Exec
, (program
, location
, count
, v
));
8060 static void GLAPIENTRY
8061 save_ProgramUniform4dv(GLuint program
, GLint location
, GLsizei count
,
8064 GET_CURRENT_CONTEXT(ctx
);
8066 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8067 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_4DV
, 3 + POINTER_DWORDS
);
8072 save_pointer(&n
[4], memdup(v
, count
* 4 * sizeof(GLdouble
)));
8074 if (ctx
->ExecuteFlag
) {
8075 CALL_ProgramUniform4dv(ctx
->Exec
, (program
, location
, count
, v
));
8079 static void GLAPIENTRY
8080 save_ProgramUniform1i(GLuint program
, GLint location
, GLint x
)
8082 GET_CURRENT_CONTEXT(ctx
);
8084 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8085 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_1I
, 3);
8091 if (ctx
->ExecuteFlag
) {
8092 CALL_ProgramUniform1i(ctx
->Exec
, (program
, location
, x
));
8096 static void GLAPIENTRY
8097 save_ProgramUniform2i(GLuint program
, GLint location
, GLint x
, GLint y
)
8099 GET_CURRENT_CONTEXT(ctx
);
8101 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8102 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_2I
, 4);
8109 if (ctx
->ExecuteFlag
) {
8110 CALL_ProgramUniform2i(ctx
->Exec
, (program
, location
, x
, y
));
8114 static void GLAPIENTRY
8115 save_ProgramUniform3i(GLuint program
, GLint location
,
8116 GLint x
, GLint y
, GLint z
)
8118 GET_CURRENT_CONTEXT(ctx
);
8120 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8121 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_3I
, 5);
8129 if (ctx
->ExecuteFlag
) {
8130 CALL_ProgramUniform3i(ctx
->Exec
, (program
, location
, x
, y
, z
));
8134 static void GLAPIENTRY
8135 save_ProgramUniform4i(GLuint program
, GLint location
,
8136 GLint x
, GLint y
, GLint z
, GLint w
)
8138 GET_CURRENT_CONTEXT(ctx
);
8140 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8141 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_4I
, 6);
8150 if (ctx
->ExecuteFlag
) {
8151 CALL_ProgramUniform4i(ctx
->Exec
, (program
, location
, x
, y
, z
, w
));
8155 static void GLAPIENTRY
8156 save_ProgramUniform1iv(GLuint program
, GLint location
, GLsizei count
,
8159 GET_CURRENT_CONTEXT(ctx
);
8161 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8162 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_1IV
, 3 + POINTER_DWORDS
);
8167 save_pointer(&n
[4], memdup(v
, count
* 1 * sizeof(GLint
)));
8169 if (ctx
->ExecuteFlag
) {
8170 CALL_ProgramUniform1iv(ctx
->Exec
, (program
, location
, count
, v
));
8174 static void GLAPIENTRY
8175 save_ProgramUniform2iv(GLuint program
, GLint location
, GLsizei count
,
8178 GET_CURRENT_CONTEXT(ctx
);
8180 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8181 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_2IV
, 3 + POINTER_DWORDS
);
8186 save_pointer(&n
[4], memdup(v
, count
* 2 * sizeof(GLint
)));
8188 if (ctx
->ExecuteFlag
) {
8189 CALL_ProgramUniform2iv(ctx
->Exec
, (program
, location
, count
, v
));
8193 static void GLAPIENTRY
8194 save_ProgramUniform3iv(GLuint program
, GLint location
, GLsizei count
,
8197 GET_CURRENT_CONTEXT(ctx
);
8199 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8200 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_3IV
, 3 + POINTER_DWORDS
);
8205 save_pointer(&n
[4], memdup(v
, count
* 3 * sizeof(GLint
)));
8207 if (ctx
->ExecuteFlag
) {
8208 CALL_ProgramUniform3iv(ctx
->Exec
, (program
, location
, count
, v
));
8212 static void GLAPIENTRY
8213 save_ProgramUniform4iv(GLuint program
, GLint location
, GLsizei count
,
8216 GET_CURRENT_CONTEXT(ctx
);
8218 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8219 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_4IV
, 3 + POINTER_DWORDS
);
8224 save_pointer(&n
[4], memdup(v
, count
* 4 * sizeof(GLint
)));
8226 if (ctx
->ExecuteFlag
) {
8227 CALL_ProgramUniform4iv(ctx
->Exec
, (program
, location
, count
, v
));
8231 static void GLAPIENTRY
8232 save_ProgramUniform1ui(GLuint program
, GLint location
, GLuint x
)
8234 GET_CURRENT_CONTEXT(ctx
);
8236 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8237 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_1UI
, 3);
8243 if (ctx
->ExecuteFlag
) {
8244 CALL_ProgramUniform1ui(ctx
->Exec
, (program
, location
, x
));
8248 static void GLAPIENTRY
8249 save_ProgramUniform2ui(GLuint program
, GLint location
, GLuint x
, GLuint y
)
8251 GET_CURRENT_CONTEXT(ctx
);
8253 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8254 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_2UI
, 4);
8261 if (ctx
->ExecuteFlag
) {
8262 CALL_ProgramUniform2ui(ctx
->Exec
, (program
, location
, x
, y
));
8266 static void GLAPIENTRY
8267 save_ProgramUniform3ui(GLuint program
, GLint location
,
8268 GLuint x
, GLuint y
, GLuint z
)
8270 GET_CURRENT_CONTEXT(ctx
);
8272 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8273 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_3UI
, 5);
8281 if (ctx
->ExecuteFlag
) {
8282 CALL_ProgramUniform3ui(ctx
->Exec
, (program
, location
, x
, y
, z
));
8286 static void GLAPIENTRY
8287 save_ProgramUniform4ui(GLuint program
, GLint location
,
8288 GLuint x
, GLuint y
, GLuint z
, GLuint w
)
8290 GET_CURRENT_CONTEXT(ctx
);
8292 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8293 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_4UI
, 6);
8302 if (ctx
->ExecuteFlag
) {
8303 CALL_ProgramUniform4ui(ctx
->Exec
, (program
, location
, x
, y
, z
, w
));
8307 static void GLAPIENTRY
8308 save_ProgramUniform1uiv(GLuint program
, GLint location
, GLsizei count
,
8311 GET_CURRENT_CONTEXT(ctx
);
8313 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8314 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_1UIV
, 3 + POINTER_DWORDS
);
8319 save_pointer(&n
[4], memdup(v
, count
* 1 * sizeof(GLuint
)));
8321 if (ctx
->ExecuteFlag
) {
8322 CALL_ProgramUniform1uiv(ctx
->Exec
, (program
, location
, count
, v
));
8326 static void GLAPIENTRY
8327 save_ProgramUniform2uiv(GLuint program
, GLint location
, GLsizei count
,
8330 GET_CURRENT_CONTEXT(ctx
);
8332 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8333 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_2UIV
, 3 + POINTER_DWORDS
);
8338 save_pointer(&n
[4], memdup(v
, count
* 2 * sizeof(GLuint
)));
8340 if (ctx
->ExecuteFlag
) {
8341 CALL_ProgramUniform2uiv(ctx
->Exec
, (program
, location
, count
, v
));
8345 static void GLAPIENTRY
8346 save_ProgramUniform3uiv(GLuint program
, GLint location
, GLsizei count
,
8349 GET_CURRENT_CONTEXT(ctx
);
8351 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8352 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_3UIV
, 3 + POINTER_DWORDS
);
8357 save_pointer(&n
[4], memdup(v
, count
* 3 * sizeof(GLuint
)));
8359 if (ctx
->ExecuteFlag
) {
8360 CALL_ProgramUniform3uiv(ctx
->Exec
, (program
, location
, count
, v
));
8364 static void GLAPIENTRY
8365 save_ProgramUniform4uiv(GLuint program
, GLint location
, GLsizei count
,
8368 GET_CURRENT_CONTEXT(ctx
);
8370 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8371 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_4UIV
, 3 + POINTER_DWORDS
);
8376 save_pointer(&n
[4], memdup(v
, count
* 4 * sizeof(GLuint
)));
8378 if (ctx
->ExecuteFlag
) {
8379 CALL_ProgramUniform4uiv(ctx
->Exec
, (program
, location
, count
, v
));
8383 static void GLAPIENTRY
8384 save_ProgramUniformMatrix2fv(GLuint program
, GLint location
, GLsizei count
,
8385 GLboolean transpose
, const GLfloat
*v
)
8387 GET_CURRENT_CONTEXT(ctx
);
8389 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8390 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX22F
,
8391 4 + POINTER_DWORDS
);
8397 save_pointer(&n
[5], memdup(v
, count
* 2 * 2 * sizeof(GLfloat
)));
8399 if (ctx
->ExecuteFlag
) {
8400 CALL_ProgramUniformMatrix2fv(ctx
->Exec
,
8401 (program
, location
, count
, transpose
, v
));
8405 static void GLAPIENTRY
8406 save_ProgramUniformMatrix2x3fv(GLuint program
, GLint location
, GLsizei count
,
8407 GLboolean transpose
, const GLfloat
*v
)
8409 GET_CURRENT_CONTEXT(ctx
);
8411 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8412 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX23F
,
8413 4 + POINTER_DWORDS
);
8419 save_pointer(&n
[5], memdup(v
, count
* 2 * 3 * sizeof(GLfloat
)));
8421 if (ctx
->ExecuteFlag
) {
8422 CALL_ProgramUniformMatrix2x3fv(ctx
->Exec
,
8423 (program
, location
, count
, transpose
, v
));
8427 static void GLAPIENTRY
8428 save_ProgramUniformMatrix2x4fv(GLuint program
, GLint location
, GLsizei count
,
8429 GLboolean transpose
, const GLfloat
*v
)
8431 GET_CURRENT_CONTEXT(ctx
);
8433 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8434 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX24F
,
8435 4 + POINTER_DWORDS
);
8441 save_pointer(&n
[5], memdup(v
, count
* 2 * 4 * sizeof(GLfloat
)));
8443 if (ctx
->ExecuteFlag
) {
8444 CALL_ProgramUniformMatrix2x4fv(ctx
->Exec
,
8445 (program
, location
, count
, transpose
, v
));
8449 static void GLAPIENTRY
8450 save_ProgramUniformMatrix3x2fv(GLuint program
, GLint location
, GLsizei count
,
8451 GLboolean transpose
, const GLfloat
*v
)
8453 GET_CURRENT_CONTEXT(ctx
);
8455 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8456 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX32F
,
8457 4 + POINTER_DWORDS
);
8463 save_pointer(&n
[5], memdup(v
, count
* 3 * 2 * sizeof(GLfloat
)));
8465 if (ctx
->ExecuteFlag
) {
8466 CALL_ProgramUniformMatrix3x2fv(ctx
->Exec
,
8467 (program
, location
, count
, transpose
, v
));
8471 static void GLAPIENTRY
8472 save_ProgramUniformMatrix3fv(GLuint program
, GLint location
, GLsizei count
,
8473 GLboolean transpose
, const GLfloat
*v
)
8475 GET_CURRENT_CONTEXT(ctx
);
8477 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8478 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX33F
,
8479 4 + POINTER_DWORDS
);
8485 save_pointer(&n
[5], memdup(v
, count
* 3 * 3 * sizeof(GLfloat
)));
8487 if (ctx
->ExecuteFlag
) {
8488 CALL_ProgramUniformMatrix3fv(ctx
->Exec
,
8489 (program
, location
, count
, transpose
, v
));
8493 static void GLAPIENTRY
8494 save_ProgramUniformMatrix3x4fv(GLuint program
, GLint location
, GLsizei count
,
8495 GLboolean transpose
, const GLfloat
*v
)
8497 GET_CURRENT_CONTEXT(ctx
);
8499 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8500 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX34F
,
8501 4 + POINTER_DWORDS
);
8507 save_pointer(&n
[5], memdup(v
, count
* 3 * 4 * sizeof(GLfloat
)));
8509 if (ctx
->ExecuteFlag
) {
8510 CALL_ProgramUniformMatrix3x4fv(ctx
->Exec
,
8511 (program
, location
, count
, transpose
, v
));
8515 static void GLAPIENTRY
8516 save_ProgramUniformMatrix4x2fv(GLuint program
, GLint location
, GLsizei count
,
8517 GLboolean transpose
, const GLfloat
*v
)
8519 GET_CURRENT_CONTEXT(ctx
);
8521 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8522 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX42F
,
8523 4 + POINTER_DWORDS
);
8529 save_pointer(&n
[5], memdup(v
, count
* 4 * 2 * sizeof(GLfloat
)));
8531 if (ctx
->ExecuteFlag
) {
8532 CALL_ProgramUniformMatrix4x2fv(ctx
->Exec
,
8533 (program
, location
, count
, transpose
, v
));
8537 static void GLAPIENTRY
8538 save_ProgramUniformMatrix4x3fv(GLuint program
, GLint location
, GLsizei count
,
8539 GLboolean transpose
, const GLfloat
*v
)
8541 GET_CURRENT_CONTEXT(ctx
);
8543 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8544 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX43F
,
8545 4 + POINTER_DWORDS
);
8551 save_pointer(&n
[5], memdup(v
, count
* 4 * 3 * sizeof(GLfloat
)));
8553 if (ctx
->ExecuteFlag
) {
8554 CALL_ProgramUniformMatrix4x3fv(ctx
->Exec
,
8555 (program
, location
, count
, transpose
, v
));
8559 static void GLAPIENTRY
8560 save_ProgramUniformMatrix4fv(GLuint program
, GLint location
, GLsizei count
,
8561 GLboolean transpose
, const GLfloat
*v
)
8563 GET_CURRENT_CONTEXT(ctx
);
8565 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8566 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX44F
,
8567 4 + POINTER_DWORDS
);
8573 save_pointer(&n
[5], memdup(v
, count
* 4 * 4 * sizeof(GLfloat
)));
8575 if (ctx
->ExecuteFlag
) {
8576 CALL_ProgramUniformMatrix4fv(ctx
->Exec
,
8577 (program
, location
, count
, transpose
, v
));
8581 static void GLAPIENTRY
8582 save_ProgramUniformMatrix2dv(GLuint program
, GLint location
, GLsizei count
,
8583 GLboolean transpose
, const GLdouble
*v
)
8585 GET_CURRENT_CONTEXT(ctx
);
8587 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8588 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX22D
,
8589 4 + POINTER_DWORDS
);
8595 save_pointer(&n
[5], memdup(v
, count
* 2 * 2 * sizeof(GLdouble
)));
8597 if (ctx
->ExecuteFlag
) {
8598 CALL_ProgramUniformMatrix2dv(ctx
->Exec
,
8599 (program
, location
, count
, transpose
, v
));
8603 static void GLAPIENTRY
8604 save_ProgramUniformMatrix2x3dv(GLuint program
, GLint location
, GLsizei count
,
8605 GLboolean transpose
, const GLdouble
*v
)
8607 GET_CURRENT_CONTEXT(ctx
);
8609 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8610 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX23D
,
8611 4 + POINTER_DWORDS
);
8617 save_pointer(&n
[5], memdup(v
, count
* 2 * 3 * sizeof(GLdouble
)));
8619 if (ctx
->ExecuteFlag
) {
8620 CALL_ProgramUniformMatrix2x3dv(ctx
->Exec
,
8621 (program
, location
, count
, transpose
, v
));
8625 static void GLAPIENTRY
8626 save_ProgramUniformMatrix2x4dv(GLuint program
, GLint location
, GLsizei count
,
8627 GLboolean transpose
, const GLdouble
*v
)
8629 GET_CURRENT_CONTEXT(ctx
);
8631 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8632 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX24D
,
8633 4 + POINTER_DWORDS
);
8639 save_pointer(&n
[5], memdup(v
, count
* 2 * 4 * sizeof(GLdouble
)));
8641 if (ctx
->ExecuteFlag
) {
8642 CALL_ProgramUniformMatrix2x4dv(ctx
->Exec
,
8643 (program
, location
, count
, transpose
, v
));
8647 static void GLAPIENTRY
8648 save_ProgramUniformMatrix3x2dv(GLuint program
, GLint location
, GLsizei count
,
8649 GLboolean transpose
, const GLdouble
*v
)
8651 GET_CURRENT_CONTEXT(ctx
);
8653 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8654 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX32D
,
8655 4 + POINTER_DWORDS
);
8661 save_pointer(&n
[5], memdup(v
, count
* 3 * 2 * sizeof(GLdouble
)));
8663 if (ctx
->ExecuteFlag
) {
8664 CALL_ProgramUniformMatrix3x2dv(ctx
->Exec
,
8665 (program
, location
, count
, transpose
, v
));
8669 static void GLAPIENTRY
8670 save_ProgramUniformMatrix3dv(GLuint program
, GLint location
, GLsizei count
,
8671 GLboolean transpose
, const GLdouble
*v
)
8673 GET_CURRENT_CONTEXT(ctx
);
8675 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8676 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX33D
,
8677 4 + POINTER_DWORDS
);
8683 save_pointer(&n
[5], memdup(v
, count
* 3 * 3 * sizeof(GLdouble
)));
8685 if (ctx
->ExecuteFlag
) {
8686 CALL_ProgramUniformMatrix3dv(ctx
->Exec
,
8687 (program
, location
, count
, transpose
, v
));
8691 static void GLAPIENTRY
8692 save_ProgramUniformMatrix3x4dv(GLuint program
, GLint location
, GLsizei count
,
8693 GLboolean transpose
, const GLdouble
*v
)
8695 GET_CURRENT_CONTEXT(ctx
);
8697 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8698 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX34D
,
8699 4 + POINTER_DWORDS
);
8705 save_pointer(&n
[5], memdup(v
, count
* 3 * 4 * sizeof(GLdouble
)));
8707 if (ctx
->ExecuteFlag
) {
8708 CALL_ProgramUniformMatrix3x4dv(ctx
->Exec
,
8709 (program
, location
, count
, transpose
, v
));
8713 static void GLAPIENTRY
8714 save_ProgramUniformMatrix4x2dv(GLuint program
, GLint location
, GLsizei count
,
8715 GLboolean transpose
, const GLdouble
*v
)
8717 GET_CURRENT_CONTEXT(ctx
);
8719 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8720 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX42D
,
8721 4 + POINTER_DWORDS
);
8727 save_pointer(&n
[5], memdup(v
, count
* 4 * 2 * sizeof(GLdouble
)));
8729 if (ctx
->ExecuteFlag
) {
8730 CALL_ProgramUniformMatrix4x2dv(ctx
->Exec
,
8731 (program
, location
, count
, transpose
, v
));
8735 static void GLAPIENTRY
8736 save_ProgramUniformMatrix4x3dv(GLuint program
, GLint location
, GLsizei count
,
8737 GLboolean transpose
, const GLdouble
*v
)
8739 GET_CURRENT_CONTEXT(ctx
);
8741 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8742 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX43D
,
8743 4 + POINTER_DWORDS
);
8749 save_pointer(&n
[5], memdup(v
, count
* 4 * 3 * sizeof(GLdouble
)));
8751 if (ctx
->ExecuteFlag
) {
8752 CALL_ProgramUniformMatrix4x3dv(ctx
->Exec
,
8753 (program
, location
, count
, transpose
, v
));
8757 static void GLAPIENTRY
8758 save_ProgramUniformMatrix4dv(GLuint program
, GLint location
, GLsizei count
,
8759 GLboolean transpose
, const GLdouble
*v
)
8761 GET_CURRENT_CONTEXT(ctx
);
8763 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8764 n
= alloc_instruction(ctx
, OPCODE_PROGRAM_UNIFORM_MATRIX44D
,
8765 4 + POINTER_DWORDS
);
8771 save_pointer(&n
[5], memdup(v
, count
* 4 * 4 * sizeof(GLdouble
)));
8773 if (ctx
->ExecuteFlag
) {
8774 CALL_ProgramUniformMatrix4dv(ctx
->Exec
,
8775 (program
, location
, count
, transpose
, v
));
8779 static void GLAPIENTRY
8780 save_ClipControl(GLenum origin
, GLenum depth
)
8782 GET_CURRENT_CONTEXT(ctx
);
8784 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8785 n
= alloc_instruction(ctx
, OPCODE_CLIP_CONTROL
, 2);
8790 if (ctx
->ExecuteFlag
) {
8791 CALL_ClipControl(ctx
->Exec
, (origin
, depth
));
8795 static void GLAPIENTRY
8796 save_ClampColorARB(GLenum target
, GLenum clamp
)
8798 GET_CURRENT_CONTEXT(ctx
);
8800 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8801 n
= alloc_instruction(ctx
, OPCODE_CLAMP_COLOR
, 2);
8806 if (ctx
->ExecuteFlag
) {
8807 CALL_ClampColor(ctx
->Exec
, (target
, clamp
));
8811 /** GL_EXT_texture_integer */
8812 static void GLAPIENTRY
8813 save_ClearColorIi(GLint red
, GLint green
, GLint blue
, GLint alpha
)
8815 GET_CURRENT_CONTEXT(ctx
);
8817 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8818 n
= alloc_instruction(ctx
, OPCODE_CLEARCOLOR_I
, 4);
8825 if (ctx
->ExecuteFlag
) {
8826 CALL_ClearColorIiEXT(ctx
->Exec
, (red
, green
, blue
, alpha
));
8830 /** GL_EXT_texture_integer */
8831 static void GLAPIENTRY
8832 save_ClearColorIui(GLuint red
, GLuint green
, GLuint blue
, GLuint alpha
)
8834 GET_CURRENT_CONTEXT(ctx
);
8836 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8837 n
= alloc_instruction(ctx
, OPCODE_CLEARCOLOR_UI
, 4);
8844 if (ctx
->ExecuteFlag
) {
8845 CALL_ClearColorIuiEXT(ctx
->Exec
, (red
, green
, blue
, alpha
));
8849 /** GL_EXT_texture_integer */
8850 static void GLAPIENTRY
8851 save_TexParameterIiv(GLenum target
, GLenum pname
, const GLint
*params
)
8853 GET_CURRENT_CONTEXT(ctx
);
8855 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8856 n
= alloc_instruction(ctx
, OPCODE_TEXPARAMETER_I
, 6);
8865 if (ctx
->ExecuteFlag
) {
8866 CALL_TexParameterIiv(ctx
->Exec
, (target
, pname
, params
));
8870 /** GL_EXT_texture_integer */
8871 static void GLAPIENTRY
8872 save_TexParameterIuiv(GLenum target
, GLenum pname
, const GLuint
*params
)
8874 GET_CURRENT_CONTEXT(ctx
);
8876 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8877 n
= alloc_instruction(ctx
, OPCODE_TEXPARAMETER_UI
, 6);
8881 n
[3].ui
= params
[0];
8882 n
[4].ui
= params
[1];
8883 n
[5].ui
= params
[2];
8884 n
[6].ui
= params
[3];
8886 if (ctx
->ExecuteFlag
) {
8887 CALL_TexParameterIuiv(ctx
->Exec
, (target
, pname
, params
));
8891 /* GL_ARB_instanced_arrays */
8892 static void GLAPIENTRY
8893 save_VertexAttribDivisor(GLuint index
, GLuint divisor
)
8895 GET_CURRENT_CONTEXT(ctx
);
8897 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8898 n
= alloc_instruction(ctx
, OPCODE_VERTEX_ATTRIB_DIVISOR
, 2);
8903 if (ctx
->ExecuteFlag
) {
8904 CALL_VertexAttribDivisor(ctx
->Exec
, (index
, divisor
));
8909 /* GL_NV_texture_barrier */
8910 static void GLAPIENTRY
8911 save_TextureBarrierNV(void)
8913 GET_CURRENT_CONTEXT(ctx
);
8914 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8915 alloc_instruction(ctx
, OPCODE_TEXTURE_BARRIER_NV
, 0);
8916 if (ctx
->ExecuteFlag
) {
8917 CALL_TextureBarrierNV(ctx
->Exec
, ());
8922 /* GL_ARB_sampler_objects */
8923 static void GLAPIENTRY
8924 save_BindSampler(GLuint unit
, GLuint sampler
)
8927 GET_CURRENT_CONTEXT(ctx
);
8928 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8929 n
= alloc_instruction(ctx
, OPCODE_BIND_SAMPLER
, 2);
8934 if (ctx
->ExecuteFlag
) {
8935 CALL_BindSampler(ctx
->Exec
, (unit
, sampler
));
8939 static void GLAPIENTRY
8940 save_SamplerParameteriv(GLuint sampler
, GLenum pname
, const GLint
*params
)
8943 GET_CURRENT_CONTEXT(ctx
);
8944 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8945 n
= alloc_instruction(ctx
, OPCODE_SAMPLER_PARAMETERIV
, 6);
8950 if (pname
== GL_TEXTURE_BORDER_COLOR
) {
8956 n
[4].i
= n
[5].i
= n
[6].i
= 0;
8959 if (ctx
->ExecuteFlag
) {
8960 CALL_SamplerParameteriv(ctx
->Exec
, (sampler
, pname
, params
));
8964 static void GLAPIENTRY
8965 save_SamplerParameteri(GLuint sampler
, GLenum pname
, GLint param
)
8969 parray
[1] = parray
[2] = parray
[3] = 0;
8970 save_SamplerParameteriv(sampler
, pname
, parray
);
8973 static void GLAPIENTRY
8974 save_SamplerParameterfv(GLuint sampler
, GLenum pname
, const GLfloat
*params
)
8977 GET_CURRENT_CONTEXT(ctx
);
8978 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
8979 n
= alloc_instruction(ctx
, OPCODE_SAMPLER_PARAMETERFV
, 6);
8984 if (pname
== GL_TEXTURE_BORDER_COLOR
) {
8990 n
[4].f
= n
[5].f
= n
[6].f
= 0.0F
;
8993 if (ctx
->ExecuteFlag
) {
8994 CALL_SamplerParameterfv(ctx
->Exec
, (sampler
, pname
, params
));
8998 static void GLAPIENTRY
8999 save_SamplerParameterf(GLuint sampler
, GLenum pname
, GLfloat param
)
9003 parray
[1] = parray
[2] = parray
[3] = 0.0F
;
9004 save_SamplerParameterfv(sampler
, pname
, parray
);
9007 static void GLAPIENTRY
9008 save_SamplerParameterIiv(GLuint sampler
, GLenum pname
, const GLint
*params
)
9011 GET_CURRENT_CONTEXT(ctx
);
9012 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9013 n
= alloc_instruction(ctx
, OPCODE_SAMPLER_PARAMETERIIV
, 6);
9018 if (pname
== GL_TEXTURE_BORDER_COLOR
) {
9024 n
[4].i
= n
[5].i
= n
[6].i
= 0;
9027 if (ctx
->ExecuteFlag
) {
9028 CALL_SamplerParameterIiv(ctx
->Exec
, (sampler
, pname
, params
));
9032 static void GLAPIENTRY
9033 save_SamplerParameterIuiv(GLuint sampler
, GLenum pname
, const GLuint
*params
)
9036 GET_CURRENT_CONTEXT(ctx
);
9037 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9038 n
= alloc_instruction(ctx
, OPCODE_SAMPLER_PARAMETERUIV
, 6);
9042 n
[3].ui
= params
[0];
9043 if (pname
== GL_TEXTURE_BORDER_COLOR
) {
9044 n
[4].ui
= params
[1];
9045 n
[5].ui
= params
[2];
9046 n
[6].ui
= params
[3];
9049 n
[4].ui
= n
[5].ui
= n
[6].ui
= 0;
9052 if (ctx
->ExecuteFlag
) {
9053 CALL_SamplerParameterIuiv(ctx
->Exec
, (sampler
, pname
, params
));
9057 static void GLAPIENTRY
9058 save_WaitSync(GLsync sync
, GLbitfield flags
, GLuint64 timeout
)
9061 GET_CURRENT_CONTEXT(ctx
);
9062 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9063 n
= alloc_instruction(ctx
, OPCODE_WAIT_SYNC
, 4);
9065 union uint64_pair p
;
9068 n
[2].ui
= p
.uint32
[0];
9069 n
[3].ui
= p
.uint32
[1];
9070 save_pointer(&n
[4], sync
);
9072 if (ctx
->ExecuteFlag
) {
9073 CALL_WaitSync(ctx
->Exec
, (sync
, flags
, timeout
));
9078 /** GL_NV_conditional_render */
9079 static void GLAPIENTRY
9080 save_BeginConditionalRender(GLuint queryId
, GLenum mode
)
9082 GET_CURRENT_CONTEXT(ctx
);
9084 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9085 n
= alloc_instruction(ctx
, OPCODE_BEGIN_CONDITIONAL_RENDER
, 2);
9090 if (ctx
->ExecuteFlag
) {
9091 CALL_BeginConditionalRender(ctx
->Exec
, (queryId
, mode
));
9095 static void GLAPIENTRY
9096 save_EndConditionalRender(void)
9098 GET_CURRENT_CONTEXT(ctx
);
9099 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9100 alloc_instruction(ctx
, OPCODE_END_CONDITIONAL_RENDER
, 0);
9101 if (ctx
->ExecuteFlag
) {
9102 CALL_EndConditionalRender(ctx
->Exec
, ());
9106 static void GLAPIENTRY
9107 save_UniformBlockBinding(GLuint prog
, GLuint index
, GLuint binding
)
9109 GET_CURRENT_CONTEXT(ctx
);
9111 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9112 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_BLOCK_BINDING
, 3);
9118 if (ctx
->ExecuteFlag
) {
9119 CALL_UniformBlockBinding(ctx
->Exec
, (prog
, index
, binding
));
9123 static void GLAPIENTRY
9124 save_UniformSubroutinesuiv(GLenum shadertype
, GLsizei count
,
9125 const GLuint
*indices
)
9127 GET_CURRENT_CONTEXT(ctx
);
9129 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9130 n
= alloc_instruction(ctx
, OPCODE_UNIFORM_SUBROUTINES
, 2 + POINTER_DWORDS
);
9132 GLint
*indices_copy
= NULL
;
9135 indices_copy
= memdup(indices
, sizeof(GLuint
) * 4 * count
);
9136 n
[1].e
= shadertype
;
9138 save_pointer(&n
[3], indices_copy
);
9140 if (ctx
->ExecuteFlag
) {
9141 CALL_UniformSubroutinesuiv(ctx
->Exec
, (shadertype
, count
, indices
));
9145 /** GL_EXT_window_rectangles */
9146 static void GLAPIENTRY
9147 save_WindowRectanglesEXT(GLenum mode
, GLsizei count
, const GLint
*box
)
9149 GET_CURRENT_CONTEXT(ctx
);
9151 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9152 n
= alloc_instruction(ctx
, OPCODE_WINDOW_RECTANGLES
, 2 + POINTER_DWORDS
);
9154 GLint
*box_copy
= NULL
;
9157 box_copy
= memdup(box
, sizeof(GLint
) * 4 * count
);
9160 save_pointer(&n
[3], box_copy
);
9162 if (ctx
->ExecuteFlag
) {
9163 CALL_WindowRectanglesEXT(ctx
->Exec
, (mode
, count
, box
));
9168 /** GL_NV_conservative_raster */
9169 static void GLAPIENTRY
9170 save_SubpixelPrecisionBiasNV(GLuint xbits
, GLuint ybits
)
9172 GET_CURRENT_CONTEXT(ctx
);
9174 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9175 n
= alloc_instruction(ctx
, OPCODE_SUBPIXEL_PRECISION_BIAS
, 2);
9180 if (ctx
->ExecuteFlag
) {
9181 CALL_SubpixelPrecisionBiasNV(ctx
->Exec
, (xbits
, ybits
));
9185 /** GL_NV_conservative_raster_dilate */
9186 static void GLAPIENTRY
9187 save_ConservativeRasterParameterfNV(GLenum pname
, GLfloat param
)
9189 GET_CURRENT_CONTEXT(ctx
);
9191 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9192 n
= alloc_instruction(ctx
, OPCODE_CONSERVATIVE_RASTER_PARAMETER_F
, 2);
9197 if (ctx
->ExecuteFlag
) {
9198 CALL_ConservativeRasterParameterfNV(ctx
->Exec
, (pname
, param
));
9202 /** GL_NV_conservative_raster_pre_snap_triangles */
9203 static void GLAPIENTRY
9204 save_ConservativeRasterParameteriNV(GLenum pname
, GLint param
)
9206 GET_CURRENT_CONTEXT(ctx
);
9208 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9209 n
= alloc_instruction(ctx
, OPCODE_CONSERVATIVE_RASTER_PARAMETER_I
, 2);
9214 if (ctx
->ExecuteFlag
) {
9215 CALL_ConservativeRasterParameteriNV(ctx
->Exec
, (pname
, param
));
9219 /** GL_EXT_direct_state_access */
9221 static void GLAPIENTRY
9222 save_MatrixLoadfEXT(GLenum matrixMode
, const GLfloat
*m
)
9224 GET_CURRENT_CONTEXT(ctx
);
9226 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9227 n
= alloc_instruction(ctx
, OPCODE_MATRIX_LOAD
, 17);
9229 n
[1].e
= matrixMode
;
9230 for (unsigned i
= 0; i
< 16; i
++) {
9234 if (ctx
->ExecuteFlag
) {
9235 CALL_MatrixLoadfEXT(ctx
->Exec
, (matrixMode
, m
));
9239 static void GLAPIENTRY
9240 save_MatrixLoaddEXT(GLenum matrixMode
, const GLdouble
*m
)
9243 for (unsigned i
= 0; i
< 16; i
++) {
9244 f
[i
] = (GLfloat
) m
[i
];
9246 save_MatrixLoadfEXT(matrixMode
, f
);
9249 static void GLAPIENTRY
9250 save_MatrixMultfEXT(GLenum matrixMode
, const GLfloat
* m
)
9252 GET_CURRENT_CONTEXT(ctx
);
9254 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9255 n
= alloc_instruction(ctx
, OPCODE_MATRIX_MULT
, 17);
9257 n
[1].e
= matrixMode
;
9258 for (unsigned i
= 0; i
< 16; i
++) {
9262 if (ctx
->ExecuteFlag
) {
9263 CALL_MatrixMultfEXT(ctx
->Exec
, (matrixMode
, m
));
9267 static void GLAPIENTRY
9268 save_MatrixMultdEXT(GLenum matrixMode
, const GLdouble
* m
)
9271 for (unsigned i
= 0; i
< 16; i
++) {
9272 f
[i
] = (GLfloat
) m
[i
];
9274 save_MatrixMultfEXT(matrixMode
, f
);
9277 static void GLAPIENTRY
9278 save_MatrixRotatefEXT(GLenum matrixMode
, GLfloat angle
, GLfloat x
, GLfloat y
, GLfloat z
)
9280 GET_CURRENT_CONTEXT(ctx
);
9282 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9283 n
= alloc_instruction(ctx
, OPCODE_MATRIX_ROTATE
, 5);
9285 n
[1].e
= matrixMode
;
9291 if (ctx
->ExecuteFlag
) {
9292 CALL_MatrixRotatefEXT(ctx
->Exec
, (matrixMode
, angle
, x
, y
, z
));
9296 static void GLAPIENTRY
9297 save_MatrixRotatedEXT(GLenum matrixMode
, GLdouble angle
, GLdouble x
, GLdouble y
, GLdouble z
)
9299 save_MatrixRotatefEXT(matrixMode
, (GLfloat
) angle
, (GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
);
9302 static void GLAPIENTRY
9303 save_MatrixScalefEXT(GLenum matrixMode
, GLfloat x
, GLfloat y
, GLfloat z
)
9305 GET_CURRENT_CONTEXT(ctx
);
9307 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9308 n
= alloc_instruction(ctx
, OPCODE_MATRIX_SCALE
, 4);
9310 n
[1].e
= matrixMode
;
9315 if (ctx
->ExecuteFlag
) {
9316 CALL_MatrixScalefEXT(ctx
->Exec
, (matrixMode
, x
, y
, z
));
9320 static void GLAPIENTRY
9321 save_MatrixScaledEXT(GLenum matrixMode
, GLdouble x
, GLdouble y
, GLdouble z
)
9323 save_MatrixScalefEXT(matrixMode
, (GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
);
9326 static void GLAPIENTRY
9327 save_MatrixTranslatefEXT(GLenum matrixMode
, GLfloat x
, GLfloat y
, GLfloat z
)
9329 GET_CURRENT_CONTEXT(ctx
);
9331 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9332 n
= alloc_instruction(ctx
, OPCODE_MATRIX_TRANSLATE
, 4);
9334 n
[1].e
= matrixMode
;
9339 if (ctx
->ExecuteFlag
) {
9340 CALL_MatrixTranslatefEXT(ctx
->Exec
, (matrixMode
, x
, y
, z
));
9344 static void GLAPIENTRY
9345 save_MatrixTranslatedEXT(GLenum matrixMode
, GLdouble x
, GLdouble y
, GLdouble z
)
9347 save_MatrixTranslatefEXT(matrixMode
, (GLfloat
) x
, (GLfloat
) y
, (GLfloat
) z
);
9350 static void GLAPIENTRY
9351 save_MatrixLoadIdentityEXT(GLenum matrixMode
)
9353 GET_CURRENT_CONTEXT(ctx
);
9355 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9356 n
= alloc_instruction(ctx
, OPCODE_MATRIX_LOAD_IDENTITY
, 1);
9358 n
[1].e
= matrixMode
;
9360 if (ctx
->ExecuteFlag
) {
9361 CALL_MatrixLoadIdentityEXT(ctx
->Exec
, (matrixMode
));
9365 static void GLAPIENTRY
9366 save_MatrixOrthoEXT(GLenum matrixMode
, GLdouble left
, GLdouble right
,
9367 GLdouble bottom
, GLdouble top
, GLdouble nearval
, GLdouble farval
)
9369 GET_CURRENT_CONTEXT(ctx
);
9371 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9372 n
= alloc_instruction(ctx
, OPCODE_MATRIX_ORTHO
, 7);
9374 n
[1].e
= matrixMode
;
9375 n
[2].f
= (GLfloat
) left
;
9376 n
[3].f
= (GLfloat
) right
;
9377 n
[4].f
= (GLfloat
) bottom
;
9378 n
[5].f
= (GLfloat
) top
;
9379 n
[6].f
= (GLfloat
) nearval
;
9380 n
[7].f
= (GLfloat
) farval
;
9382 if (ctx
->ExecuteFlag
) {
9383 CALL_MatrixOrthoEXT(ctx
->Exec
, (matrixMode
, left
, right
, bottom
, top
, nearval
, farval
));
9388 static void GLAPIENTRY
9389 save_MatrixFrustumEXT(GLenum matrixMode
, GLdouble left
, GLdouble right
,
9390 GLdouble bottom
, GLdouble top
, GLdouble nearval
, GLdouble farval
)
9392 GET_CURRENT_CONTEXT(ctx
);
9394 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9395 n
= alloc_instruction(ctx
, OPCODE_MATRIX_FRUSTUM
, 7);
9397 n
[1].e
= matrixMode
;
9398 n
[2].f
= (GLfloat
) left
;
9399 n
[3].f
= (GLfloat
) right
;
9400 n
[4].f
= (GLfloat
) bottom
;
9401 n
[5].f
= (GLfloat
) top
;
9402 n
[6].f
= (GLfloat
) nearval
;
9403 n
[7].f
= (GLfloat
) farval
;
9405 if (ctx
->ExecuteFlag
) {
9406 CALL_MatrixFrustumEXT(ctx
->Exec
, (matrixMode
, left
, right
, bottom
, top
, nearval
, farval
));
9410 static void GLAPIENTRY
9411 save_MatrixPushEXT(GLenum matrixMode
)
9413 GET_CURRENT_CONTEXT(ctx
);
9415 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9416 n
= alloc_instruction(ctx
, OPCODE_MATRIX_PUSH
, 1);
9418 n
[1].e
= matrixMode
;
9420 if (ctx
->ExecuteFlag
) {
9421 CALL_MatrixPushEXT(ctx
->Exec
, (matrixMode
));
9425 static void GLAPIENTRY
9426 save_MatrixPopEXT(GLenum matrixMode
)
9428 GET_CURRENT_CONTEXT(ctx
);
9430 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9431 n
= alloc_instruction(ctx
, OPCODE_MATRIX_POP
, 1);
9433 n
[1].e
= matrixMode
;
9435 if (ctx
->ExecuteFlag
) {
9436 CALL_MatrixPopEXT(ctx
->Exec
, (matrixMode
));
9440 static void GLAPIENTRY
9441 save_MatrixLoadTransposefEXT(GLenum matrixMode
, const GLfloat m
[16])
9444 _math_transposef(tm
, m
);
9445 save_MatrixLoadfEXT(matrixMode
, tm
);
9448 static void GLAPIENTRY
9449 save_MatrixLoadTransposedEXT(GLenum matrixMode
, const GLdouble m
[16])
9452 _math_transposefd(tm
, m
);
9453 save_MatrixLoadfEXT(matrixMode
, tm
);
9456 static void GLAPIENTRY
9457 save_MatrixMultTransposefEXT(GLenum matrixMode
, const GLfloat m
[16])
9460 _math_transposef(tm
, m
);
9461 save_MatrixMultfEXT(matrixMode
, tm
);
9464 static void GLAPIENTRY
9465 save_MatrixMultTransposedEXT(GLenum matrixMode
, const GLdouble m
[16])
9468 _math_transposefd(tm
, m
);
9469 save_MatrixMultfEXT(matrixMode
, tm
);
9472 static void GLAPIENTRY
9473 save_TextureParameterfvEXT(GLuint texture
, GLenum target
, GLenum pname
,
9474 const GLfloat
*params
)
9476 GET_CURRENT_CONTEXT(ctx
);
9478 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9479 n
= alloc_instruction(ctx
, OPCODE_TEXTUREPARAMETER_F
, 7);
9489 if (ctx
->ExecuteFlag
) {
9490 CALL_TextureParameterfvEXT(ctx
->Exec
, (texture
, target
, pname
, params
));
9495 static void GLAPIENTRY
9496 save_TextureParameterfEXT(GLuint texture
, GLenum target
, GLenum pname
, GLfloat param
)
9500 parray
[1] = parray
[2] = parray
[3] = 0.0F
;
9501 save_TextureParameterfvEXT(texture
, target
, pname
, parray
);
9504 static void GLAPIENTRY
9505 save_TextureParameterivEXT(GLuint texture
, GLenum target
, GLenum pname
, const GLint
*params
)
9507 GET_CURRENT_CONTEXT(ctx
);
9509 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9510 n
= alloc_instruction(ctx
, OPCODE_TEXTUREPARAMETER_I
, 7);
9520 if (ctx
->ExecuteFlag
) {
9521 CALL_TextureParameterivEXT(ctx
->Exec
, (texture
, target
, pname
, params
));
9525 static void GLAPIENTRY
9526 save_TextureParameteriEXT(GLuint texture
, GLenum target
, GLenum pname
, GLint param
)
9530 fparam
[1] = fparam
[2] = fparam
[3] = 0;
9531 save_TextureParameterivEXT(texture
, target
, pname
, fparam
);
9534 static void GLAPIENTRY
9535 save_TextureSubImage2DEXT(GLuint texture
, GLenum target
, GLint level
,
9536 GLint xoffset
, GLint yoffset
,
9537 GLsizei width
, GLsizei height
,
9538 GLenum format
, GLenum type
, const GLvoid
* pixels
)
9540 GET_CURRENT_CONTEXT(ctx
);
9543 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9545 n
= alloc_instruction(ctx
, OPCODE_TEXTURE_SUB_IMAGE2D
, 9 + POINTER_DWORDS
);
9552 n
[6].i
= (GLint
) width
;
9553 n
[7].i
= (GLint
) height
;
9556 save_pointer(&n
[10],
9557 unpack_image(ctx
, 2, width
, height
, 1, format
, type
,
9558 pixels
, &ctx
->Unpack
));
9560 if (ctx
->ExecuteFlag
) {
9561 CALL_TextureSubImage2DEXT(ctx
->Exec
, (texture
, target
, level
, xoffset
, yoffset
,
9562 width
, height
, format
, type
, pixels
));
9566 static void GLAPIENTRY
9567 save_CompressedTextureSubImage2DEXT(GLuint texture
, GLenum target
, GLint level
, GLint xoffset
,
9568 GLint yoffset
, GLsizei width
, GLsizei height
,
9569 GLenum format
, GLsizei imageSize
,
9570 const GLvoid
* data
)
9573 GET_CURRENT_CONTEXT(ctx
);
9574 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx
);
9576 n
= alloc_instruction(ctx
, OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D
,
9577 9 + POINTER_DWORDS
);
9584 n
[6].i
= (GLint
) width
;
9585 n
[7].i
= (GLint
) height
;
9588 save_pointer(&n
[10],
9589 copy_data(data
, imageSize
, "glCompressedTextureSubImage2DEXT"));
9591 if (ctx
->ExecuteFlag
) {
9592 CALL_CompressedTextureSubImage2DEXT(ctx
->Exec
,
9593 (texture
, target
, level
, xoffset
, yoffset
,
9594 width
, height
, format
, imageSize
, data
));
9600 * Save an error-generating command into display list.
9602 * KW: Will appear in the list before the vertex buffer containing the
9603 * command that provoked the error. I don't see this as a problem.
9606 save_error(struct gl_context
*ctx
, GLenum error
, const char *s
)
9609 n
= alloc_instruction(ctx
, OPCODE_ERROR
, 1 + POINTER_DWORDS
);
9612 save_pointer(&n
[2], (void *) s
);
9613 /* note: the data/string here doesn't have to be freed in
9614 * _mesa_delete_list() since the string is never dynamically
9622 * Compile an error into current display list.
9625 _mesa_compile_error(struct gl_context
*ctx
, GLenum error
, const char *s
)
9627 if (ctx
->CompileFlag
)
9628 save_error(ctx
, error
, s
);
9629 if (ctx
->ExecuteFlag
)
9630 _mesa_error(ctx
, error
, "%s", s
);
9635 * Test if ID names a display list.
9638 islist(struct gl_context
*ctx
, GLuint list
)
9640 if (list
> 0 && _mesa_lookup_list(ctx
, list
)) {
9650 /**********************************************************************/
9651 /* Display list execution */
9652 /**********************************************************************/
9656 * Execute a display list. Note that the ListBase offset must have already
9657 * been added before calling this function. I.e. the list argument is
9658 * the absolute list number, not relative to ListBase.
9659 * \param list - display list number
9662 execute_list(struct gl_context
*ctx
, GLuint list
)
9664 struct gl_display_list
*dlist
;
9668 if (list
== 0 || !islist(ctx
, list
))
9671 if (ctx
->ListState
.CallDepth
== MAX_LIST_NESTING
) {
9672 /* raise an error? */
9676 dlist
= _mesa_lookup_list(ctx
, list
);
9680 ctx
->ListState
.CallDepth
++;
9682 vbo_save_BeginCallList(ctx
, dlist
);
9688 const OpCode opcode
= n
[0].opcode
;
9690 if (is_ext_opcode(opcode
)) {
9691 n
+= ext_opcode_execute(ctx
, n
);
9696 _mesa_error(ctx
, n
[1].e
, "%s", (const char *) get_pointer(&n
[2]));
9699 CALL_Accum(ctx
->Exec
, (n
[1].e
, n
[2].f
));
9701 case OPCODE_ALPHA_FUNC
:
9702 CALL_AlphaFunc(ctx
->Exec
, (n
[1].e
, n
[2].f
));
9704 case OPCODE_BIND_TEXTURE
:
9705 CALL_BindTexture(ctx
->Exec
, (n
[1].e
, n
[2].ui
));
9709 const struct gl_pixelstore_attrib save
= ctx
->Unpack
;
9710 ctx
->Unpack
= ctx
->DefaultPacking
;
9711 CALL_Bitmap(ctx
->Exec
, ((GLsizei
) n
[1].i
, (GLsizei
) n
[2].i
,
9712 n
[3].f
, n
[4].f
, n
[5].f
, n
[6].f
,
9713 get_pointer(&n
[7])));
9714 ctx
->Unpack
= save
; /* restore */
9717 case OPCODE_BLEND_COLOR
:
9718 CALL_BlendColor(ctx
->Exec
, (n
[1].f
, n
[2].f
, n
[3].f
, n
[4].f
));
9720 case OPCODE_BLEND_EQUATION
:
9721 CALL_BlendEquation(ctx
->Exec
, (n
[1].e
));
9723 case OPCODE_BLEND_EQUATION_SEPARATE
:
9724 CALL_BlendEquationSeparate(ctx
->Exec
, (n
[1].e
, n
[2].e
));
9726 case OPCODE_BLEND_FUNC_SEPARATE
:
9727 CALL_BlendFuncSeparate(ctx
->Exec
,
9728 (n
[1].e
, n
[2].e
, n
[3].e
, n
[4].e
));
9731 case OPCODE_BLEND_FUNC_I
:
9732 /* GL_ARB_draw_buffers_blend */
9733 CALL_BlendFunciARB(ctx
->Exec
, (n
[1].ui
, n
[2].e
, n
[3].e
));
9735 case OPCODE_BLEND_FUNC_SEPARATE_I
:
9736 /* GL_ARB_draw_buffers_blend */
9737 CALL_BlendFuncSeparateiARB(ctx
->Exec
, (n
[1].ui
, n
[2].e
, n
[3].e
,
9740 case OPCODE_BLEND_EQUATION_I
:
9741 /* GL_ARB_draw_buffers_blend */
9742 CALL_BlendEquationiARB(ctx
->Exec
, (n
[1].ui
, n
[2].e
));
9744 case OPCODE_BLEND_EQUATION_SEPARATE_I
:
9745 /* GL_ARB_draw_buffers_blend */
9746 CALL_BlendEquationSeparateiARB(ctx
->Exec
,
9747 (n
[1].ui
, n
[2].e
, n
[3].e
));
9750 case OPCODE_CALL_LIST
:
9751 /* Generated by glCallList(), don't add ListBase */
9752 if (ctx
->ListState
.CallDepth
< MAX_LIST_NESTING
) {
9753 execute_list(ctx
, n
[1].ui
);
9756 case OPCODE_CALL_LISTS
:
9757 if (ctx
->ListState
.CallDepth
< MAX_LIST_NESTING
) {
9758 CALL_CallLists(ctx
->Exec
, (n
[1].i
, n
[2].e
, get_pointer(&n
[3])));
9762 CALL_Clear(ctx
->Exec
, (n
[1].bf
));
9764 case OPCODE_CLEAR_BUFFER_IV
:
9771 CALL_ClearBufferiv(ctx
->Exec
, (n
[1].e
, n
[2].i
, value
));
9774 case OPCODE_CLEAR_BUFFER_UIV
:
9781 CALL_ClearBufferuiv(ctx
->Exec
, (n
[1].e
, n
[2].i
, value
));
9784 case OPCODE_CLEAR_BUFFER_FV
:
9791 CALL_ClearBufferfv(ctx
->Exec
, (n
[1].e
, n
[2].i
, value
));
9794 case OPCODE_CLEAR_BUFFER_FI
:
9795 CALL_ClearBufferfi(ctx
->Exec
, (n
[1].e
, n
[2].i
, n
[3].f
, n
[4].i
));
9797 case OPCODE_CLEAR_COLOR
:
9798 CALL_ClearColor(ctx
->Exec
, (n
[1].f
, n
[2].f
, n
[3].f
, n
[4].f
));
9800 case OPCODE_CLEAR_ACCUM
:
9801 CALL_ClearAccum(ctx
->Exec
, (n
[1].f
, n
[2].f
, n
[3].f
, n
[4].f
));
9803 case OPCODE_CLEAR_DEPTH
:
9804 CALL_ClearDepth(ctx
->Exec
, ((GLclampd
) n
[1].f
));
9806 case OPCODE_CLEAR_INDEX
:
9807 CALL_ClearIndex(ctx
->Exec
, ((GLfloat
) n
[1].ui
));
9809 case OPCODE_CLEAR_STENCIL
:
9810 CALL_ClearStencil(ctx
->Exec
, (n
[1].i
));
9812 case OPCODE_CLIP_PLANE
:
9819 CALL_ClipPlane(ctx
->Exec
, (n
[1].e
, eq
));
9822 case OPCODE_COLOR_MASK
:
9823 CALL_ColorMask(ctx
->Exec
, (n
[1].b
, n
[2].b
, n
[3].b
, n
[4].b
));
9825 case OPCODE_COLOR_MASK_INDEXED
:
9826 CALL_ColorMaski(ctx
->Exec
, (n
[1].ui
, n
[2].b
, n
[3].b
,
9829 case OPCODE_COLOR_MATERIAL
:
9830 CALL_ColorMaterial(ctx
->Exec
, (n
[1].e
, n
[2].e
));
9832 case OPCODE_COPY_PIXELS
:
9833 CALL_CopyPixels(ctx
->Exec
, (n
[1].i
, n
[2].i
,
9834 (GLsizei
) n
[3].i
, (GLsizei
) n
[4].i
,
9837 case OPCODE_COPY_TEX_IMAGE1D
:
9838 CALL_CopyTexImage1D(ctx
->Exec
, (n
[1].e
, n
[2].i
, n
[3].e
, n
[4].i
,
9839 n
[5].i
, n
[6].i
, n
[7].i
));
9841 case OPCODE_COPY_TEX_IMAGE2D
:
9842 CALL_CopyTexImage2D(ctx
->Exec
, (n
[1].e
, n
[2].i
, n
[3].e
, n
[4].i
,
9843 n
[5].i
, n
[6].i
, n
[7].i
, n
[8].i
));
9845 case OPCODE_COPY_TEX_SUB_IMAGE1D
:
9846 CALL_CopyTexSubImage1D(ctx
->Exec
, (n
[1].e
, n
[2].i
, n
[3].i
,
9847 n
[4].i
, n
[5].i
, n
[6].i
));
9849 case OPCODE_COPY_TEX_SUB_IMAGE2D
:
9850 CALL_CopyTexSubImage2D(ctx
->Exec
, (n
[1].e
, n
[2].i
, n
[3].i
,
9851 n
[4].i
, n
[5].i
, n
[6].i
, n
[7].i
,
9854 case OPCODE_COPY_TEX_SUB_IMAGE3D
:
9855 CALL_CopyTexSubImage3D(ctx
->Exec
, (n
[1].e
, n
[2].i
, n
[3].i
,
9856 n
[4].i
, n
[5].i
, n
[6].i
, n
[7].i
,
9859 case OPCODE_CULL_FACE
:
9860 CALL_CullFace(ctx
->Exec
, (n
[1].e
));
9862 case OPCODE_DEPTH_FUNC
:
9863 CALL_DepthFunc(ctx
->Exec
, (n
[1].e
));
9865 case OPCODE_DEPTH_MASK
:
9866 CALL_DepthMask(ctx
->Exec
, (n
[1].b
));
9868 case OPCODE_DEPTH_RANGE
:
9869 CALL_DepthRange(ctx
->Exec
,
9870 ((GLclampd
) n
[1].f
, (GLclampd
) n
[2].f
));
9872 case OPCODE_DISABLE
:
9873 CALL_Disable(ctx
->Exec
, (n
[1].e
));
9875 case OPCODE_DISABLE_INDEXED
:
9876 CALL_Disablei(ctx
->Exec
, (n
[1].ui
, n
[2].e
));
9878 case OPCODE_DRAW_BUFFER
:
9879 CALL_DrawBuffer(ctx
->Exec
, (n
[1].e
));
9881 case OPCODE_DRAW_PIXELS
:
9883 const struct gl_pixelstore_attrib save
= ctx
->Unpack
;
9884 ctx
->Unpack
= ctx
->DefaultPacking
;
9885 CALL_DrawPixels(ctx
->Exec
, (n
[1].i
, n
[2].i
, n
[3].e
, n
[4].e
,
9886 get_pointer(&n
[5])));
9887 ctx
->Unpack
= save
; /* restore */
9891 CALL_Enable(ctx
->Exec
, (n
[1].e
));
9893 case OPCODE_ENABLE_INDEXED
:
9894 CALL_Enablei(ctx
->Exec
, (n
[1].ui
, n
[2].e
));
9896 case OPCODE_EVALMESH1
:
9897 CALL_EvalMesh1(ctx
->Exec
, (n
[1].e
, n
[2].i
, n
[3].i
));
9899 case OPCODE_EVALMESH2
:
9900 CALL_EvalMesh2(ctx
->Exec
,
9901 (n
[1].e
, n
[2].i
, n
[3].i
, n
[4].i
, n
[5].i
));
9910 CALL_Fogfv(ctx
->Exec
, (n
[1].e
, p
));
9913 case OPCODE_FRONT_FACE
:
9914 CALL_FrontFace(ctx
->Exec
, (n
[1].e
));
9916 case OPCODE_FRUSTUM
:
9917 CALL_Frustum(ctx
->Exec
,
9918 (n
[1].f
, n
[2].f
, n
[3].f
, n
[4].f
, n
[5].f
, n
[6].f
));
9921 CALL_Hint(ctx
->Exec
, (n
[1].e
, n
[2].e
));
9923 case OPCODE_INDEX_MASK
:
9924 CALL_IndexMask(ctx
->Exec
, (n
[1].ui
));
9926 case OPCODE_INIT_NAMES
:
9927 CALL_InitNames(ctx
->Exec
, ());
9936 CALL_Lightfv(ctx
->Exec
, (n
[1].e
, n
[2].e
, p
));
9939 case OPCODE_LIGHT_MODEL
:
9946 CALL_LightModelfv(ctx
->Exec
, (n
[1].e
, p
));
9949 case OPCODE_LINE_STIPPLE
:
9950 CALL_LineStipple(ctx
->Exec
, (n
[1].i
, n
[2].us
));
9952 case OPCODE_LINE_WIDTH
:
9953 CALL_LineWidth(ctx
->Exec
, (n
[1].f
));
9955 case OPCODE_LIST_BASE
:
9956 CALL_ListBase(ctx
->Exec
, (n
[1].ui
));
9958 case OPCODE_LOAD_IDENTITY
:
9959 CALL_LoadIdentity(ctx
->Exec
, ());
9961 case OPCODE_LOAD_MATRIX
:
9962 STATIC_ASSERT(sizeof(Node
) == sizeof(GLfloat
));
9963 CALL_LoadMatrixf(ctx
->Exec
, (&n
[1].f
));
9965 case OPCODE_LOAD_NAME
:
9966 CALL_LoadName(ctx
->Exec
, (n
[1].ui
));
9968 case OPCODE_LOGIC_OP
:
9969 CALL_LogicOp(ctx
->Exec
, (n
[1].e
));
9973 GLenum target
= n
[1].e
;
9974 GLint ustride
= _mesa_evaluator_components(target
);
9975 GLint uorder
= n
[5].i
;
9976 GLfloat u1
= n
[2].f
;
9977 GLfloat u2
= n
[3].f
;
9978 CALL_Map1f(ctx
->Exec
, (target
, u1
, u2
, ustride
, uorder
,
9979 (GLfloat
*) get_pointer(&n
[6])));
9984 GLenum target
= n
[1].e
;
9985 GLfloat u1
= n
[2].f
;
9986 GLfloat u2
= n
[3].f
;
9987 GLfloat v1
= n
[4].f
;
9988 GLfloat v2
= n
[5].f
;
9989 GLint ustride
= n
[6].i
;
9990 GLint vstride
= n
[7].i
;
9991 GLint uorder
= n
[8].i
;
9992 GLint vorder
= n
[9].i
;
9993 CALL_Map2f(ctx
->Exec
, (target
, u1
, u2
, ustride
, uorder
,
9994 v1
, v2
, vstride
, vorder
,
9995 (GLfloat
*) get_pointer(&n
[10])));
9998 case OPCODE_MAPGRID1
:
9999 CALL_MapGrid1f(ctx
->Exec
, (n
[1].i
, n
[2].f
, n
[3].f
));
10001 case OPCODE_MAPGRID2
:
10002 CALL_MapGrid2f(ctx
->Exec
,
10003 (n
[1].i
, n
[2].f
, n
[3].f
, n
[4].i
, n
[5].f
, n
[6].f
));
10005 case OPCODE_MATRIX_MODE
:
10006 CALL_MatrixMode(ctx
->Exec
, (n
[1].e
));
10008 case OPCODE_MULT_MATRIX
:
10009 CALL_MultMatrixf(ctx
->Exec
, (&n
[1].f
));
10012 CALL_Ortho(ctx
->Exec
,
10013 (n
[1].f
, n
[2].f
, n
[3].f
, n
[4].f
, n
[5].f
, n
[6].f
));
10015 case OPCODE_PASSTHROUGH
:
10016 CALL_PassThrough(ctx
->Exec
, (n
[1].f
));
10018 case OPCODE_PATCH_PARAMETER_I
:
10019 CALL_PatchParameteri(ctx
->Exec
, (n
[1].e
, n
[2].i
));
10021 case OPCODE_PATCH_PARAMETER_FV_INNER
:
10024 params
[0] = n
[2].f
;
10025 params
[1] = n
[3].f
;
10026 CALL_PatchParameterfv(ctx
->Exec
, (n
[1].e
, params
));
10029 case OPCODE_PATCH_PARAMETER_FV_OUTER
:
10032 params
[0] = n
[2].f
;
10033 params
[1] = n
[3].f
;
10034 params
[2] = n
[4].f
;
10035 params
[3] = n
[5].f
;
10036 CALL_PatchParameterfv(ctx
->Exec
, (n
[1].e
, params
));
10039 case OPCODE_PIXEL_MAP
:
10040 CALL_PixelMapfv(ctx
->Exec
,
10041 (n
[1].e
, n
[2].i
, get_pointer(&n
[3])));
10043 case OPCODE_PIXEL_TRANSFER
:
10044 CALL_PixelTransferf(ctx
->Exec
, (n
[1].e
, n
[2].f
));
10046 case OPCODE_PIXEL_ZOOM
:
10047 CALL_PixelZoom(ctx
->Exec
, (n
[1].f
, n
[2].f
));
10049 case OPCODE_POINT_SIZE
:
10050 CALL_PointSize(ctx
->Exec
, (n
[1].f
));
10052 case OPCODE_POINT_PARAMETERS
:
10055 params
[0] = n
[2].f
;
10056 params
[1] = n
[3].f
;
10057 params
[2] = n
[4].f
;
10058 CALL_PointParameterfv(ctx
->Exec
, (n
[1].e
, params
));
10061 case OPCODE_POLYGON_MODE
:
10062 CALL_PolygonMode(ctx
->Exec
, (n
[1].e
, n
[2].e
));
10064 case OPCODE_POLYGON_STIPPLE
:
10066 const struct gl_pixelstore_attrib save
= ctx
->Unpack
;
10067 ctx
->Unpack
= ctx
->DefaultPacking
;
10068 CALL_PolygonStipple(ctx
->Exec
, (get_pointer(&n
[1])));
10069 ctx
->Unpack
= save
; /* restore */
10072 case OPCODE_POLYGON_OFFSET
:
10073 CALL_PolygonOffset(ctx
->Exec
, (n
[1].f
, n
[2].f
));
10075 case OPCODE_POLYGON_OFFSET_CLAMP
:
10076 CALL_PolygonOffsetClampEXT(ctx
->Exec
, (n
[1].f
, n
[2].f
, n
[3].f
));
10078 case OPCODE_POP_ATTRIB
:
10079 CALL_PopAttrib(ctx
->Exec
, ());
10081 case OPCODE_POP_MATRIX
:
10082 CALL_PopMatrix(ctx
->Exec
, ());
10084 case OPCODE_POP_NAME
:
10085 CALL_PopName(ctx
->Exec
, ());
10087 case OPCODE_PRIORITIZE_TEXTURE
:
10088 CALL_PrioritizeTextures(ctx
->Exec
, (1, &n
[1].ui
, &n
[2].f
));
10090 case OPCODE_PUSH_ATTRIB
:
10091 CALL_PushAttrib(ctx
->Exec
, (n
[1].bf
));
10093 case OPCODE_PUSH_MATRIX
:
10094 CALL_PushMatrix(ctx
->Exec
, ());
10096 case OPCODE_PUSH_NAME
:
10097 CALL_PushName(ctx
->Exec
, (n
[1].ui
));
10099 case OPCODE_RASTER_POS
:
10100 CALL_RasterPos4f(ctx
->Exec
, (n
[1].f
, n
[2].f
, n
[3].f
, n
[4].f
));
10102 case OPCODE_READ_BUFFER
:
10103 CALL_ReadBuffer(ctx
->Exec
, (n
[1].e
));
10105 case OPCODE_ROTATE
:
10106 CALL_Rotatef(ctx
->Exec
, (n
[1].f
, n
[2].f
, n
[3].f
, n
[4].f
));
10109 CALL_Scalef(ctx
->Exec
, (n
[1].f
, n
[2].f
, n
[3].f
));
10111 case OPCODE_SCISSOR
:
10112 CALL_Scissor(ctx
->Exec
, (n
[1].i
, n
[2].i
, n
[3].i
, n
[4].i
));
10114 case OPCODE_SHADE_MODEL
:
10115 CALL_ShadeModel(ctx
->Exec
, (n
[1].e
));
10117 case OPCODE_PROVOKING_VERTEX
:
10118 CALL_ProvokingVertex(ctx
->Exec
, (n
[1].e
));
10120 case OPCODE_STENCIL_FUNC
:
10121 CALL_StencilFunc(ctx
->Exec
, (n
[1].e
, n
[2].i
, n
[3].ui
));
10123 case OPCODE_STENCIL_MASK
:
10124 CALL_StencilMask(ctx
->Exec
, (n
[1].ui
));
10126 case OPCODE_STENCIL_OP
:
10127 CALL_StencilOp(ctx
->Exec
, (n
[1].e
, n
[2].e
, n
[3].e
));
10129 case OPCODE_STENCIL_FUNC_SEPARATE
:
10130 CALL_StencilFuncSeparate(ctx
->Exec
,
10131 (n
[1].e
, n
[2].e
, n
[3].i
, n
[4].ui
));
10133 case OPCODE_STENCIL_MASK_SEPARATE
:
10134 CALL_StencilMaskSeparate(ctx
->Exec
, (n
[1].e
, n
[2].ui
));
10136 case OPCODE_STENCIL_OP_SEPARATE
:
10137 CALL_StencilOpSeparate(ctx
->Exec
,
10138 (n
[1].e
, n
[2].e
, n
[3].e
, n
[4].e
));
10140 case OPCODE_TEXENV
:
10143 params
[0] = n
[3].f
;
10144 params
[1] = n
[4].f
;
10145 params
[2] = n
[5].f
;
10146 params
[3] = n
[6].f
;
10147 CALL_TexEnvfv(ctx
->Exec
, (n
[1].e
, n
[2].e
, params
));
10150 case OPCODE_TEXGEN
:
10153 params
[0] = n
[3].f
;
10154 params
[1] = n
[4].f
;
10155 params
[2] = n
[5].f
;
10156 params
[3] = n
[6].f
;
10157 CALL_TexGenfv(ctx
->Exec
, (n
[1].e
, n
[2].e
, params
));
10160 case OPCODE_TEXPARAMETER
:
10163 params
[0] = n
[3].f
;
10164 params
[1] = n
[4].f
;
10165 params
[2] = n
[5].f
;
10166 params
[3] = n
[6].f
;
10167 CALL_TexParameterfv(ctx
->Exec
, (n
[1].e
, n
[2].e
, params
));
10170 case OPCODE_TEX_IMAGE1D
:
10172 const struct gl_pixelstore_attrib save
= ctx
->Unpack
;
10173 ctx
->Unpack
= ctx
->DefaultPacking
;
10174 CALL_TexImage1D(ctx
->Exec
, (n
[1].e
, /* target */
10175 n
[2].i
, /* level */
10176 n
[3].i
, /* components */
10177 n
[4].i
, /* width */
10178 n
[5].e
, /* border */
10179 n
[6].e
, /* format */
10181 get_pointer(&n
[8])));
10182 ctx
->Unpack
= save
; /* restore */
10185 case OPCODE_TEX_IMAGE2D
:
10187 const struct gl_pixelstore_attrib save
= ctx
->Unpack
;
10188 ctx
->Unpack
= ctx
->DefaultPacking
;
10189 CALL_TexImage2D(ctx
->Exec
, (n
[1].e
, /* target */
10190 n
[2].i
, /* level */
10191 n
[3].i
, /* components */
10192 n
[4].i
, /* width */
10193 n
[5].i
, /* height */
10194 n
[6].e
, /* border */
10195 n
[7].e
, /* format */
10197 get_pointer(&n
[9])));
10198 ctx
->Unpack
= save
; /* restore */
10201 case OPCODE_TEX_IMAGE3D
:
10203 const struct gl_pixelstore_attrib save
= ctx
->Unpack
;
10204 ctx
->Unpack
= ctx
->DefaultPacking
;
10205 CALL_TexImage3D(ctx
->Exec
, (n
[1].e
, /* target */
10206 n
[2].i
, /* level */
10207 n
[3].i
, /* components */
10208 n
[4].i
, /* width */
10209 n
[5].i
, /* height */
10210 n
[6].i
, /* depth */
10211 n
[7].e
, /* border */
10212 n
[8].e
, /* format */
10214 get_pointer(&n
[10])));
10215 ctx
->Unpack
= save
; /* restore */
10218 case OPCODE_TEX_SUB_IMAGE1D
:
10220 const struct gl_pixelstore_attrib save
= ctx
->Unpack
;
10221 ctx
->Unpack
= ctx
->DefaultPacking
;
10222 CALL_TexSubImage1D(ctx
->Exec
, (n
[1].e
, n
[2].i
, n
[3].i
,
10224 n
[6].e
, get_pointer(&n
[7])));
10225 ctx
->Unpack
= save
; /* restore */
10228 case OPCODE_TEX_SUB_IMAGE2D
:
10230 const struct gl_pixelstore_attrib save
= ctx
->Unpack
;
10231 ctx
->Unpack
= ctx
->DefaultPacking
;
10232 CALL_TexSubImage2D(ctx
->Exec
, (n
[1].e
, n
[2].i
, n
[3].i
,
10234 n
[6].i
, n
[7].e
, n
[8].e
,
10235 get_pointer(&n
[9])));
10236 ctx
->Unpack
= save
; /* restore */
10239 case OPCODE_TEX_SUB_IMAGE3D
:
10241 const struct gl_pixelstore_attrib save
= ctx
->Unpack
;
10242 ctx
->Unpack
= ctx
->DefaultPacking
;
10243 CALL_TexSubImage3D(ctx
->Exec
, (n
[1].e
, n
[2].i
, n
[3].i
,
10244 n
[4].i
, n
[5].i
, n
[6].i
, n
[7].i
,
10245 n
[8].i
, n
[9].e
, n
[10].e
,
10246 get_pointer(&n
[11])));
10247 ctx
->Unpack
= save
; /* restore */
10250 case OPCODE_TRANSLATE
:
10251 CALL_Translatef(ctx
->Exec
, (n
[1].f
, n
[2].f
, n
[3].f
));
10253 case OPCODE_VIEWPORT
:
10254 CALL_Viewport(ctx
->Exec
, (n
[1].i
, n
[2].i
,
10255 (GLsizei
) n
[3].i
, (GLsizei
) n
[4].i
));
10257 case OPCODE_WINDOW_POS
:
10258 CALL_WindowPos4fMESA(ctx
->Exec
, (n
[1].f
, n
[2].f
, n
[3].f
, n
[4].f
));
10260 case OPCODE_VIEWPORT_ARRAY_V
:
10261 CALL_ViewportArrayv(ctx
->Exec
, (n
[1].ui
, n
[2].si
,
10262 get_pointer(&n
[3])));
10264 case OPCODE_VIEWPORT_INDEXED_F
:
10265 CALL_ViewportIndexedf(ctx
->Exec
, (n
[1].ui
, n
[2].f
, n
[3].f
, n
[4].f
,
10268 case OPCODE_VIEWPORT_INDEXED_FV
: {
10274 CALL_ViewportIndexedfv(ctx
->Exec
, (n
[1].ui
, v
));
10277 case OPCODE_SCISSOR_ARRAY_V
:
10278 CALL_ScissorArrayv(ctx
->Exec
, (n
[1].ui
, n
[2].si
,
10279 get_pointer(&n
[3])));
10281 case OPCODE_SCISSOR_INDEXED
:
10282 CALL_ScissorIndexed(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].si
,
10285 case OPCODE_SCISSOR_INDEXED_V
: {
10291 CALL_ScissorIndexedv(ctx
->Exec
, (n
[1].ui
, v
));
10294 case OPCODE_DEPTH_ARRAY_V
:
10295 CALL_DepthRangeArrayv(ctx
->Exec
, (n
[1].ui
, n
[2].si
,
10296 get_pointer(&n
[3])));
10298 case OPCODE_DEPTH_INDEXED
:
10299 CALL_DepthRangeIndexed(ctx
->Exec
, (n
[1].ui
, n
[2].f
, n
[3].f
));
10301 case OPCODE_ACTIVE_TEXTURE
: /* GL_ARB_multitexture */
10302 CALL_ActiveTexture(ctx
->Exec
, (n
[1].e
));
10304 case OPCODE_COMPRESSED_TEX_IMAGE_1D
: /* GL_ARB_texture_compression */
10305 CALL_CompressedTexImage1D(ctx
->Exec
, (n
[1].e
, n
[2].i
, n
[3].e
,
10306 n
[4].i
, n
[5].i
, n
[6].i
,
10307 get_pointer(&n
[7])));
10309 case OPCODE_COMPRESSED_TEX_IMAGE_2D
: /* GL_ARB_texture_compression */
10310 CALL_CompressedTexImage2D(ctx
->Exec
, (n
[1].e
, n
[2].i
, n
[3].e
,
10311 n
[4].i
, n
[5].i
, n
[6].i
,
10312 n
[7].i
, get_pointer(&n
[8])));
10314 case OPCODE_COMPRESSED_TEX_IMAGE_3D
: /* GL_ARB_texture_compression */
10315 CALL_CompressedTexImage3D(ctx
->Exec
, (n
[1].e
, n
[2].i
, n
[3].e
,
10316 n
[4].i
, n
[5].i
, n
[6].i
,
10318 get_pointer(&n
[9])));
10320 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D
: /* GL_ARB_texture_compress */
10321 CALL_CompressedTexSubImage1D(ctx
->Exec
,
10322 (n
[1].e
, n
[2].i
, n
[3].i
, n
[4].i
,
10324 get_pointer(&n
[7])));
10326 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D
: /* GL_ARB_texture_compress */
10327 CALL_CompressedTexSubImage2D(ctx
->Exec
,
10328 (n
[1].e
, n
[2].i
, n
[3].i
, n
[4].i
,
10329 n
[5].i
, n
[6].i
, n
[7].e
, n
[8].i
,
10330 get_pointer(&n
[9])));
10332 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D
: /* GL_ARB_texture_compress */
10333 CALL_CompressedTexSubImage3D(ctx
->Exec
,
10334 (n
[1].e
, n
[2].i
, n
[3].i
, n
[4].i
,
10335 n
[5].i
, n
[6].i
, n
[7].i
, n
[8].i
,
10337 get_pointer(&n
[11])));
10339 case OPCODE_SAMPLE_COVERAGE
: /* GL_ARB_multisample */
10340 CALL_SampleCoverage(ctx
->Exec
, (n
[1].f
, n
[2].b
));
10342 case OPCODE_WINDOW_POS_ARB
: /* GL_ARB_window_pos */
10343 CALL_WindowPos3f(ctx
->Exec
, (n
[1].f
, n
[2].f
, n
[3].f
));
10345 case OPCODE_BIND_PROGRAM_ARB
: /* GL_ARB_vertex_program */
10346 CALL_BindProgramARB(ctx
->Exec
, (n
[1].e
, n
[2].ui
));
10348 case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB
:
10349 CALL_ProgramLocalParameter4fARB(ctx
->Exec
,
10350 (n
[1].e
, n
[2].ui
, n
[3].f
, n
[4].f
,
10353 case OPCODE_ACTIVE_STENCIL_FACE_EXT
:
10354 CALL_ActiveStencilFaceEXT(ctx
->Exec
, (n
[1].e
));
10356 case OPCODE_DEPTH_BOUNDS_EXT
:
10357 CALL_DepthBoundsEXT(ctx
->Exec
, (n
[1].f
, n
[2].f
));
10359 case OPCODE_PROGRAM_STRING_ARB
:
10360 CALL_ProgramStringARB(ctx
->Exec
,
10361 (n
[1].e
, n
[2].e
, n
[3].i
,
10362 get_pointer(&n
[4])));
10364 case OPCODE_PROGRAM_ENV_PARAMETER_ARB
:
10365 CALL_ProgramEnvParameter4fARB(ctx
->Exec
, (n
[1].e
, n
[2].ui
, n
[3].f
,
10369 case OPCODE_BEGIN_QUERY_ARB
:
10370 CALL_BeginQuery(ctx
->Exec
, (n
[1].e
, n
[2].ui
));
10372 case OPCODE_END_QUERY_ARB
:
10373 CALL_EndQuery(ctx
->Exec
, (n
[1].e
));
10375 case OPCODE_QUERY_COUNTER
:
10376 CALL_QueryCounter(ctx
->Exec
, (n
[1].ui
, n
[2].e
));
10378 case OPCODE_BEGIN_QUERY_INDEXED
:
10379 CALL_BeginQueryIndexed(ctx
->Exec
, (n
[1].e
, n
[2].ui
, n
[3].ui
));
10381 case OPCODE_END_QUERY_INDEXED
:
10382 CALL_EndQueryIndexed(ctx
->Exec
, (n
[1].e
, n
[2].ui
));
10384 case OPCODE_DRAW_BUFFERS_ARB
:
10386 GLenum buffers
[MAX_DRAW_BUFFERS
];
10387 GLint i
, count
= MIN2(n
[1].i
, MAX_DRAW_BUFFERS
);
10388 for (i
= 0; i
< count
; i
++)
10389 buffers
[i
] = n
[2 + i
].e
;
10390 CALL_DrawBuffers(ctx
->Exec
, (n
[1].i
, buffers
));
10393 case OPCODE_BLIT_FRAMEBUFFER
:
10394 CALL_BlitFramebuffer(ctx
->Exec
, (n
[1].i
, n
[2].i
, n
[3].i
, n
[4].i
,
10395 n
[5].i
, n
[6].i
, n
[7].i
, n
[8].i
,
10398 case OPCODE_PRIMITIVE_RESTART_NV
:
10399 CALL_PrimitiveRestartNV(ctx
->Exec
, ());
10402 case OPCODE_USE_PROGRAM
:
10403 CALL_UseProgram(ctx
->Exec
, (n
[1].ui
));
10405 case OPCODE_UNIFORM_1F
:
10406 CALL_Uniform1f(ctx
->Exec
, (n
[1].i
, n
[2].f
));
10408 case OPCODE_UNIFORM_2F
:
10409 CALL_Uniform2f(ctx
->Exec
, (n
[1].i
, n
[2].f
, n
[3].f
));
10411 case OPCODE_UNIFORM_3F
:
10412 CALL_Uniform3f(ctx
->Exec
, (n
[1].i
, n
[2].f
, n
[3].f
, n
[4].f
));
10414 case OPCODE_UNIFORM_4F
:
10415 CALL_Uniform4f(ctx
->Exec
,
10416 (n
[1].i
, n
[2].f
, n
[3].f
, n
[4].f
, n
[5].f
));
10418 case OPCODE_UNIFORM_1FV
:
10419 CALL_Uniform1fv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10421 case OPCODE_UNIFORM_2FV
:
10422 CALL_Uniform2fv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10424 case OPCODE_UNIFORM_3FV
:
10425 CALL_Uniform3fv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10427 case OPCODE_UNIFORM_4FV
:
10428 CALL_Uniform4fv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10430 case OPCODE_UNIFORM_1D
: {
10431 union float64_pair x
;
10433 x
.uint32
[0] = n
[2].ui
;
10434 x
.uint32
[1] = n
[3].ui
;
10436 CALL_Uniform1d(ctx
->Exec
, (n
[1].i
, x
.d
));
10439 case OPCODE_UNIFORM_2D
: {
10440 union float64_pair x
;
10441 union float64_pair y
;
10443 x
.uint32
[0] = n
[2].ui
;
10444 x
.uint32
[1] = n
[3].ui
;
10445 y
.uint32
[0] = n
[4].ui
;
10446 y
.uint32
[1] = n
[5].ui
;
10448 CALL_Uniform2d(ctx
->Exec
, (n
[1].i
, x
.d
, y
.d
));
10451 case OPCODE_UNIFORM_3D
: {
10452 union float64_pair x
;
10453 union float64_pair y
;
10454 union float64_pair z
;
10456 x
.uint32
[0] = n
[2].ui
;
10457 x
.uint32
[1] = n
[3].ui
;
10458 y
.uint32
[0] = n
[4].ui
;
10459 y
.uint32
[1] = n
[5].ui
;
10460 z
.uint32
[0] = n
[6].ui
;
10461 z
.uint32
[1] = n
[7].ui
;
10463 CALL_Uniform3d(ctx
->Exec
, (n
[1].i
, x
.d
, y
.d
, z
.d
));
10466 case OPCODE_UNIFORM_4D
: {
10467 union float64_pair x
;
10468 union float64_pair y
;
10469 union float64_pair z
;
10470 union float64_pair w
;
10472 x
.uint32
[0] = n
[2].ui
;
10473 x
.uint32
[1] = n
[3].ui
;
10474 y
.uint32
[0] = n
[4].ui
;
10475 y
.uint32
[1] = n
[5].ui
;
10476 z
.uint32
[0] = n
[6].ui
;
10477 z
.uint32
[1] = n
[7].ui
;
10478 w
.uint32
[0] = n
[8].ui
;
10479 w
.uint32
[1] = n
[9].ui
;
10481 CALL_Uniform4d(ctx
->Exec
, (n
[1].i
, x
.d
, y
.d
, z
.d
, w
.d
));
10484 case OPCODE_UNIFORM_1DV
:
10485 CALL_Uniform1dv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10487 case OPCODE_UNIFORM_2DV
:
10488 CALL_Uniform2dv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10490 case OPCODE_UNIFORM_3DV
:
10491 CALL_Uniform3dv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10493 case OPCODE_UNIFORM_4DV
:
10494 CALL_Uniform4dv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10496 case OPCODE_UNIFORM_1I
:
10497 CALL_Uniform1i(ctx
->Exec
, (n
[1].i
, n
[2].i
));
10499 case OPCODE_UNIFORM_2I
:
10500 CALL_Uniform2i(ctx
->Exec
, (n
[1].i
, n
[2].i
, n
[3].i
));
10502 case OPCODE_UNIFORM_3I
:
10503 CALL_Uniform3i(ctx
->Exec
, (n
[1].i
, n
[2].i
, n
[3].i
, n
[4].i
));
10505 case OPCODE_UNIFORM_4I
:
10506 CALL_Uniform4i(ctx
->Exec
,
10507 (n
[1].i
, n
[2].i
, n
[3].i
, n
[4].i
, n
[5].i
));
10509 case OPCODE_UNIFORM_1IV
:
10510 CALL_Uniform1iv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10512 case OPCODE_UNIFORM_2IV
:
10513 CALL_Uniform2iv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10515 case OPCODE_UNIFORM_3IV
:
10516 CALL_Uniform3iv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10518 case OPCODE_UNIFORM_4IV
:
10519 CALL_Uniform4iv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10521 case OPCODE_UNIFORM_1UI
:
10522 CALL_Uniform1ui(ctx
->Exec
, (n
[1].i
, n
[2].i
));
10524 case OPCODE_UNIFORM_2UI
:
10525 CALL_Uniform2ui(ctx
->Exec
, (n
[1].i
, n
[2].i
, n
[3].i
));
10527 case OPCODE_UNIFORM_3UI
:
10528 CALL_Uniform3ui(ctx
->Exec
, (n
[1].i
, n
[2].i
, n
[3].i
, n
[4].i
));
10530 case OPCODE_UNIFORM_4UI
:
10531 CALL_Uniform4ui(ctx
->Exec
,
10532 (n
[1].i
, n
[2].i
, n
[3].i
, n
[4].i
, n
[5].i
));
10534 case OPCODE_UNIFORM_1UIV
:
10535 CALL_Uniform1uiv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10537 case OPCODE_UNIFORM_2UIV
:
10538 CALL_Uniform2uiv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10540 case OPCODE_UNIFORM_3UIV
:
10541 CALL_Uniform3uiv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10543 case OPCODE_UNIFORM_4UIV
:
10544 CALL_Uniform4uiv(ctx
->Exec
, (n
[1].i
, n
[2].i
, get_pointer(&n
[3])));
10546 case OPCODE_UNIFORM_MATRIX22
:
10547 CALL_UniformMatrix2fv(ctx
->Exec
,
10548 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10550 case OPCODE_UNIFORM_MATRIX33
:
10551 CALL_UniformMatrix3fv(ctx
->Exec
,
10552 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10554 case OPCODE_UNIFORM_MATRIX44
:
10555 CALL_UniformMatrix4fv(ctx
->Exec
,
10556 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10558 case OPCODE_UNIFORM_MATRIX23
:
10559 CALL_UniformMatrix2x3fv(ctx
->Exec
,
10560 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10562 case OPCODE_UNIFORM_MATRIX32
:
10563 CALL_UniformMatrix3x2fv(ctx
->Exec
,
10564 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10566 case OPCODE_UNIFORM_MATRIX24
:
10567 CALL_UniformMatrix2x4fv(ctx
->Exec
,
10568 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10570 case OPCODE_UNIFORM_MATRIX42
:
10571 CALL_UniformMatrix4x2fv(ctx
->Exec
,
10572 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10574 case OPCODE_UNIFORM_MATRIX34
:
10575 CALL_UniformMatrix3x4fv(ctx
->Exec
,
10576 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10578 case OPCODE_UNIFORM_MATRIX43
:
10579 CALL_UniformMatrix4x3fv(ctx
->Exec
,
10580 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10582 case OPCODE_UNIFORM_MATRIX22D
:
10583 CALL_UniformMatrix2dv(ctx
->Exec
,
10584 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10586 case OPCODE_UNIFORM_MATRIX33D
:
10587 CALL_UniformMatrix3dv(ctx
->Exec
,
10588 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10590 case OPCODE_UNIFORM_MATRIX44D
:
10591 CALL_UniformMatrix4dv(ctx
->Exec
,
10592 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10594 case OPCODE_UNIFORM_MATRIX23D
:
10595 CALL_UniformMatrix2x3dv(ctx
->Exec
,
10596 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10598 case OPCODE_UNIFORM_MATRIX32D
:
10599 CALL_UniformMatrix3x2dv(ctx
->Exec
,
10600 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10602 case OPCODE_UNIFORM_MATRIX24D
:
10603 CALL_UniformMatrix2x4dv(ctx
->Exec
,
10604 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10606 case OPCODE_UNIFORM_MATRIX42D
:
10607 CALL_UniformMatrix4x2dv(ctx
->Exec
,
10608 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10610 case OPCODE_UNIFORM_MATRIX34D
:
10611 CALL_UniformMatrix3x4dv(ctx
->Exec
,
10612 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10614 case OPCODE_UNIFORM_MATRIX43D
:
10615 CALL_UniformMatrix4x3dv(ctx
->Exec
,
10616 (n
[1].i
, n
[2].i
, n
[3].b
, get_pointer(&n
[4])));
10619 case OPCODE_USE_PROGRAM_STAGES
:
10620 CALL_UseProgramStages(ctx
->Exec
, (n
[1].ui
, n
[2].ui
, n
[3].ui
));
10622 case OPCODE_PROGRAM_UNIFORM_1F
:
10623 CALL_ProgramUniform1f(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].f
));
10625 case OPCODE_PROGRAM_UNIFORM_2F
:
10626 CALL_ProgramUniform2f(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].f
, n
[4].f
));
10628 case OPCODE_PROGRAM_UNIFORM_3F
:
10629 CALL_ProgramUniform3f(ctx
->Exec
, (n
[1].ui
, n
[2].i
,
10630 n
[3].f
, n
[4].f
, n
[5].f
));
10632 case OPCODE_PROGRAM_UNIFORM_4F
:
10633 CALL_ProgramUniform4f(ctx
->Exec
, (n
[1].ui
, n
[2].i
,
10634 n
[3].f
, n
[4].f
, n
[5].f
, n
[6].f
));
10636 case OPCODE_PROGRAM_UNIFORM_1FV
:
10637 CALL_ProgramUniform1fv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10638 get_pointer(&n
[4])));
10640 case OPCODE_PROGRAM_UNIFORM_2FV
:
10641 CALL_ProgramUniform2fv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10642 get_pointer(&n
[4])));
10644 case OPCODE_PROGRAM_UNIFORM_3FV
:
10645 CALL_ProgramUniform3fv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10646 get_pointer(&n
[4])));
10648 case OPCODE_PROGRAM_UNIFORM_4FV
:
10649 CALL_ProgramUniform4fv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10650 get_pointer(&n
[4])));
10652 case OPCODE_PROGRAM_UNIFORM_1D
: {
10653 union float64_pair x
;
10655 x
.uint32
[0] = n
[3].ui
;
10656 x
.uint32
[1] = n
[4].ui
;
10658 CALL_ProgramUniform1d(ctx
->Exec
, (n
[1].ui
, n
[2].i
, x
.d
));
10661 case OPCODE_PROGRAM_UNIFORM_2D
: {
10662 union float64_pair x
;
10663 union float64_pair y
;
10665 x
.uint32
[0] = n
[3].ui
;
10666 x
.uint32
[1] = n
[4].ui
;
10667 y
.uint32
[0] = n
[5].ui
;
10668 y
.uint32
[1] = n
[6].ui
;
10670 CALL_ProgramUniform2d(ctx
->Exec
, (n
[1].ui
, n
[2].i
, x
.d
, y
.d
));
10673 case OPCODE_PROGRAM_UNIFORM_3D
: {
10674 union float64_pair x
;
10675 union float64_pair y
;
10676 union float64_pair z
;
10678 x
.uint32
[0] = n
[3].ui
;
10679 x
.uint32
[1] = n
[4].ui
;
10680 y
.uint32
[0] = n
[5].ui
;
10681 y
.uint32
[1] = n
[6].ui
;
10682 z
.uint32
[0] = n
[7].ui
;
10683 z
.uint32
[1] = n
[8].ui
;
10685 CALL_ProgramUniform3d(ctx
->Exec
, (n
[1].ui
, n
[2].i
,
10689 case OPCODE_PROGRAM_UNIFORM_4D
: {
10690 union float64_pair x
;
10691 union float64_pair y
;
10692 union float64_pair z
;
10693 union float64_pair w
;
10695 x
.uint32
[0] = n
[3].ui
;
10696 x
.uint32
[1] = n
[4].ui
;
10697 y
.uint32
[0] = n
[5].ui
;
10698 y
.uint32
[1] = n
[6].ui
;
10699 z
.uint32
[0] = n
[7].ui
;
10700 z
.uint32
[1] = n
[8].ui
;
10701 w
.uint32
[0] = n
[9].ui
;
10702 w
.uint32
[1] = n
[10].ui
;
10704 CALL_ProgramUniform4d(ctx
->Exec
, (n
[1].ui
, n
[2].i
,
10705 x
.d
, y
.d
, z
.d
, w
.d
));
10708 case OPCODE_PROGRAM_UNIFORM_1DV
:
10709 CALL_ProgramUniform1dv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10710 get_pointer(&n
[4])));
10712 case OPCODE_PROGRAM_UNIFORM_2DV
:
10713 CALL_ProgramUniform2dv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10714 get_pointer(&n
[4])));
10716 case OPCODE_PROGRAM_UNIFORM_3DV
:
10717 CALL_ProgramUniform3dv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10718 get_pointer(&n
[4])));
10720 case OPCODE_PROGRAM_UNIFORM_4DV
:
10721 CALL_ProgramUniform4dv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10722 get_pointer(&n
[4])));
10724 case OPCODE_PROGRAM_UNIFORM_1I
:
10725 CALL_ProgramUniform1i(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
));
10727 case OPCODE_PROGRAM_UNIFORM_2I
:
10728 CALL_ProgramUniform2i(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].i
));
10730 case OPCODE_PROGRAM_UNIFORM_3I
:
10731 CALL_ProgramUniform3i(ctx
->Exec
, (n
[1].ui
, n
[2].i
,
10732 n
[3].i
, n
[4].i
, n
[5].i
));
10734 case OPCODE_PROGRAM_UNIFORM_4I
:
10735 CALL_ProgramUniform4i(ctx
->Exec
, (n
[1].ui
, n
[2].i
,
10736 n
[3].i
, n
[4].i
, n
[5].i
, n
[6].i
));
10738 case OPCODE_PROGRAM_UNIFORM_1IV
:
10739 CALL_ProgramUniform1iv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10740 get_pointer(&n
[4])));
10742 case OPCODE_PROGRAM_UNIFORM_2IV
:
10743 CALL_ProgramUniform2iv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10744 get_pointer(&n
[4])));
10746 case OPCODE_PROGRAM_UNIFORM_3IV
:
10747 CALL_ProgramUniform3iv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10748 get_pointer(&n
[4])));
10750 case OPCODE_PROGRAM_UNIFORM_4IV
:
10751 CALL_ProgramUniform4iv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10752 get_pointer(&n
[4])));
10754 case OPCODE_PROGRAM_UNIFORM_1UI
:
10755 CALL_ProgramUniform1ui(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].ui
));
10757 case OPCODE_PROGRAM_UNIFORM_2UI
:
10758 CALL_ProgramUniform2ui(ctx
->Exec
, (n
[1].ui
, n
[2].i
,
10759 n
[3].ui
, n
[4].ui
));
10761 case OPCODE_PROGRAM_UNIFORM_3UI
:
10762 CALL_ProgramUniform3ui(ctx
->Exec
, (n
[1].ui
, n
[2].i
,
10763 n
[3].ui
, n
[4].ui
, n
[5].ui
));
10765 case OPCODE_PROGRAM_UNIFORM_4UI
:
10766 CALL_ProgramUniform4ui(ctx
->Exec
, (n
[1].ui
, n
[2].i
,
10768 n
[4].ui
, n
[5].ui
, n
[6].ui
));
10770 case OPCODE_PROGRAM_UNIFORM_1UIV
:
10771 CALL_ProgramUniform1uiv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10772 get_pointer(&n
[4])));
10774 case OPCODE_PROGRAM_UNIFORM_2UIV
:
10775 CALL_ProgramUniform2uiv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10776 get_pointer(&n
[4])));
10778 case OPCODE_PROGRAM_UNIFORM_3UIV
:
10779 CALL_ProgramUniform3uiv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10780 get_pointer(&n
[4])));
10782 case OPCODE_PROGRAM_UNIFORM_4UIV
:
10783 CALL_ProgramUniform4uiv(ctx
->Exec
, (n
[1].ui
, n
[2].i
, n
[3].i
,
10784 get_pointer(&n
[4])));
10786 case OPCODE_PROGRAM_UNIFORM_MATRIX22F
:
10787 CALL_ProgramUniformMatrix2fv(ctx
->Exec
,
10788 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10789 get_pointer(&n
[5])));
10791 case OPCODE_PROGRAM_UNIFORM_MATRIX23F
:
10792 CALL_ProgramUniformMatrix2x3fv(ctx
->Exec
,
10793 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10794 get_pointer(&n
[5])));
10796 case OPCODE_PROGRAM_UNIFORM_MATRIX24F
:
10797 CALL_ProgramUniformMatrix2x4fv(ctx
->Exec
,
10798 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10799 get_pointer(&n
[5])));
10801 case OPCODE_PROGRAM_UNIFORM_MATRIX32F
:
10802 CALL_ProgramUniformMatrix3x2fv(ctx
->Exec
,
10803 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10804 get_pointer(&n
[5])));
10806 case OPCODE_PROGRAM_UNIFORM_MATRIX33F
:
10807 CALL_ProgramUniformMatrix3fv(ctx
->Exec
,
10808 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10809 get_pointer(&n
[5])));
10811 case OPCODE_PROGRAM_UNIFORM_MATRIX34F
:
10812 CALL_ProgramUniformMatrix3x4fv(ctx
->Exec
,
10813 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10814 get_pointer(&n
[5])));
10816 case OPCODE_PROGRAM_UNIFORM_MATRIX42F
:
10817 CALL_ProgramUniformMatrix4x2fv(ctx
->Exec
,
10818 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10819 get_pointer(&n
[5])));
10821 case OPCODE_PROGRAM_UNIFORM_MATRIX43F
:
10822 CALL_ProgramUniformMatrix4x3fv(ctx
->Exec
,
10823 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10824 get_pointer(&n
[5])));
10826 case OPCODE_PROGRAM_UNIFORM_MATRIX44F
:
10827 CALL_ProgramUniformMatrix4fv(ctx
->Exec
,
10828 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10829 get_pointer(&n
[5])));
10831 case OPCODE_PROGRAM_UNIFORM_MATRIX22D
:
10832 CALL_ProgramUniformMatrix2dv(ctx
->Exec
,
10833 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10834 get_pointer(&n
[5])));
10836 case OPCODE_PROGRAM_UNIFORM_MATRIX23D
:
10837 CALL_ProgramUniformMatrix2x3dv(ctx
->Exec
,
10838 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10839 get_pointer(&n
[5])));
10841 case OPCODE_PROGRAM_UNIFORM_MATRIX24D
:
10842 CALL_ProgramUniformMatrix2x4dv(ctx
->Exec
,
10843 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10844 get_pointer(&n
[5])));
10846 case OPCODE_PROGRAM_UNIFORM_MATRIX32D
:
10847 CALL_ProgramUniformMatrix3x2dv(ctx
->Exec
,
10848 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10849 get_pointer(&n
[5])));
10851 case OPCODE_PROGRAM_UNIFORM_MATRIX33D
:
10852 CALL_ProgramUniformMatrix3dv(ctx
->Exec
,
10853 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10854 get_pointer(&n
[5])));
10856 case OPCODE_PROGRAM_UNIFORM_MATRIX34D
:
10857 CALL_ProgramUniformMatrix3x4dv(ctx
->Exec
,
10858 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10859 get_pointer(&n
[5])));
10861 case OPCODE_PROGRAM_UNIFORM_MATRIX42D
:
10862 CALL_ProgramUniformMatrix4x2dv(ctx
->Exec
,
10863 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10864 get_pointer(&n
[5])));
10866 case OPCODE_PROGRAM_UNIFORM_MATRIX43D
:
10867 CALL_ProgramUniformMatrix4x3dv(ctx
->Exec
,
10868 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10869 get_pointer(&n
[5])));
10871 case OPCODE_PROGRAM_UNIFORM_MATRIX44D
:
10872 CALL_ProgramUniformMatrix4dv(ctx
->Exec
,
10873 (n
[1].ui
, n
[2].i
, n
[3].i
, n
[4].b
,
10874 get_pointer(&n
[5])));
10877 case OPCODE_CLIP_CONTROL
:
10878 CALL_ClipControl(ctx
->Exec
, (n
[1].e
, n
[2].e
));
10881 case OPCODE_CLAMP_COLOR
:
10882 CALL_ClampColor(ctx
->Exec
, (n
[1].e
, n
[2].e
));
10885 case OPCODE_BIND_FRAGMENT_SHADER_ATI
:
10886 CALL_BindFragmentShaderATI(ctx
->Exec
, (n
[1].i
));
10888 case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI
:
10889 CALL_SetFragmentShaderConstantATI(ctx
->Exec
, (n
[1].ui
, &n
[2].f
));
10891 case OPCODE_ATTR_1F_NV
:
10892 CALL_VertexAttrib1fNV(ctx
->Exec
, (n
[1].e
, n
[2].f
));
10894 case OPCODE_ATTR_2F_NV
:
10895 CALL_VertexAttrib2fvNV(ctx
->Exec
, (n
[1].e
, &n
[2].f
));
10897 case OPCODE_ATTR_3F_NV
:
10898 CALL_VertexAttrib3fvNV(ctx
->Exec
, (n
[1].e
, &n
[2].f
));
10900 case OPCODE_ATTR_4F_NV
:
10901 CALL_VertexAttrib4fvNV(ctx
->Exec
, (n
[1].e
, &n
[2].f
));
10903 case OPCODE_ATTR_1F_ARB
:
10904 CALL_VertexAttrib1fARB(ctx
->Exec
, (n
[1].e
, n
[2].f
));
10906 case OPCODE_ATTR_2F_ARB
:
10907 CALL_VertexAttrib2fvARB(ctx
->Exec
, (n
[1].e
, &n
[2].f
));
10909 case OPCODE_ATTR_3F_ARB
:
10910 CALL_VertexAttrib3fvARB(ctx
->Exec
, (n
[1].e
, &n
[2].f
));
10912 case OPCODE_ATTR_4F_ARB
:
10913 CALL_VertexAttrib4fvARB(ctx
->Exec
, (n
[1].e
, &n
[2].f
));
10915 case OPCODE_ATTR_1D
: {
10916 GLdouble
*d
= (GLdouble
*) &n
[2];
10917 CALL_VertexAttribL1d(ctx
->Exec
, (n
[1].ui
, *d
));
10920 case OPCODE_ATTR_2D
: {
10921 GLdouble
*d
= (GLdouble
*) &n
[2];
10922 CALL_VertexAttribL2dv(ctx
->Exec
, (n
[1].ui
, d
));
10925 case OPCODE_ATTR_3D
: {
10926 GLdouble
*d
= (GLdouble
*) &n
[2];
10927 CALL_VertexAttribL3dv(ctx
->Exec
, (n
[1].ui
, d
));
10930 case OPCODE_ATTR_4D
: {
10931 GLdouble
*d
= (GLdouble
*) &n
[2];
10932 CALL_VertexAttribL4dv(ctx
->Exec
, (n
[1].ui
, d
));
10935 case OPCODE_MATERIAL
:
10936 CALL_Materialfv(ctx
->Exec
, (n
[1].e
, n
[2].e
, &n
[3].f
));
10939 CALL_Begin(ctx
->Exec
, (n
[1].e
));
10942 CALL_End(ctx
->Exec
, ());
10945 CALL_Rectf(ctx
->Exec
, (n
[1].f
, n
[2].f
, n
[3].f
, n
[4].f
));
10947 case OPCODE_EVAL_C1
:
10948 CALL_EvalCoord1f(ctx
->Exec
, (n
[1].f
));
10950 case OPCODE_EVAL_C2
:
10951 CALL_EvalCoord2f(ctx
->Exec
, (n
[1].f
, n
[2].f
));
10953 case OPCODE_EVAL_P1
:
10954 CALL_EvalPoint1(ctx
->Exec
, (n
[1].i
));
10956 case OPCODE_EVAL_P2
:
10957 CALL_EvalPoint2(ctx
->Exec
, (n
[1].i
, n
[2].i
));
10960 /* GL_EXT_texture_integer */
10961 case OPCODE_CLEARCOLOR_I
:
10962 CALL_ClearColorIiEXT(ctx
->Exec
, (n
[1].i
, n
[2].i
, n
[3].i
, n
[4].i
));
10964 case OPCODE_CLEARCOLOR_UI
:
10965 CALL_ClearColorIuiEXT(ctx
->Exec
,
10966 (n
[1].ui
, n
[2].ui
, n
[3].ui
, n
[4].ui
));
10968 case OPCODE_TEXPARAMETER_I
:
10971 params
[0] = n
[3].i
;
10972 params
[1] = n
[4].i
;
10973 params
[2] = n
[5].i
;
10974 params
[3] = n
[6].i
;
10975 CALL_TexParameterIiv(ctx
->Exec
, (n
[1].e
, n
[2].e
, params
));
10978 case OPCODE_TEXPARAMETER_UI
:
10981 params
[0] = n
[3].ui
;
10982 params
[1] = n
[4].ui
;
10983 params
[2] = n
[5].ui
;
10984 params
[3] = n
[6].ui
;
10985 CALL_TexParameterIuiv(ctx
->Exec
, (n
[1].e
, n
[2].e
, params
));
10989 case OPCODE_VERTEX_ATTRIB_DIVISOR
:
10990 /* GL_ARB_instanced_arrays */
10991 CALL_VertexAttribDivisor(ctx
->Exec
, (n
[1].ui
, n
[2].ui
));
10994 case OPCODE_TEXTURE_BARRIER_NV
:
10995 CALL_TextureBarrierNV(ctx
->Exec
, ());
10998 /* GL_EXT/ARB_transform_feedback */
10999 case OPCODE_BEGIN_TRANSFORM_FEEDBACK
:
11000 CALL_BeginTransformFeedback(ctx
->Exec
, (n
[1].e
));
11002 case OPCODE_END_TRANSFORM_FEEDBACK
:
11003 CALL_EndTransformFeedback(ctx
->Exec
, ());
11005 case OPCODE_BIND_TRANSFORM_FEEDBACK
:
11006 CALL_BindTransformFeedback(ctx
->Exec
, (n
[1].e
, n
[2].ui
));
11008 case OPCODE_PAUSE_TRANSFORM_FEEDBACK
:
11009 CALL_PauseTransformFeedback(ctx
->Exec
, ());
11011 case OPCODE_RESUME_TRANSFORM_FEEDBACK
:
11012 CALL_ResumeTransformFeedback(ctx
->Exec
, ());
11014 case OPCODE_DRAW_TRANSFORM_FEEDBACK
:
11015 CALL_DrawTransformFeedback(ctx
->Exec
, (n
[1].e
, n
[2].ui
));
11017 case OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM
:
11018 CALL_DrawTransformFeedbackStream(ctx
->Exec
,
11019 (n
[1].e
, n
[2].ui
, n
[3].ui
));
11021 case OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED
:
11022 CALL_DrawTransformFeedbackInstanced(ctx
->Exec
,
11023 (n
[1].e
, n
[2].ui
, n
[3].si
));
11025 case OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED
:
11026 CALL_DrawTransformFeedbackStreamInstanced(ctx
->Exec
,
11027 (n
[1].e
, n
[2].ui
, n
[3].ui
, n
[4].si
));
11031 case OPCODE_BIND_SAMPLER
:
11032 CALL_BindSampler(ctx
->Exec
, (n
[1].ui
, n
[2].ui
));
11034 case OPCODE_SAMPLER_PARAMETERIV
:
11037 params
[0] = n
[3].i
;
11038 params
[1] = n
[4].i
;
11039 params
[2] = n
[5].i
;
11040 params
[3] = n
[6].i
;
11041 CALL_SamplerParameteriv(ctx
->Exec
, (n
[1].ui
, n
[2].e
, params
));
11044 case OPCODE_SAMPLER_PARAMETERFV
:
11047 params
[0] = n
[3].f
;
11048 params
[1] = n
[4].f
;
11049 params
[2] = n
[5].f
;
11050 params
[3] = n
[6].f
;
11051 CALL_SamplerParameterfv(ctx
->Exec
, (n
[1].ui
, n
[2].e
, params
));
11054 case OPCODE_SAMPLER_PARAMETERIIV
:
11057 params
[0] = n
[3].i
;
11058 params
[1] = n
[4].i
;
11059 params
[2] = n
[5].i
;
11060 params
[3] = n
[6].i
;
11061 CALL_SamplerParameterIiv(ctx
->Exec
, (n
[1].ui
, n
[2].e
, params
));
11064 case OPCODE_SAMPLER_PARAMETERUIV
:
11067 params
[0] = n
[3].ui
;
11068 params
[1] = n
[4].ui
;
11069 params
[2] = n
[5].ui
;
11070 params
[3] = n
[6].ui
;
11071 CALL_SamplerParameterIuiv(ctx
->Exec
, (n
[1].ui
, n
[2].e
, params
));
11075 /* ARB_compute_shader */
11076 case OPCODE_DISPATCH_COMPUTE
:
11077 CALL_DispatchCompute(ctx
->Exec
, (n
[1].ui
, n
[2].ui
, n
[3].ui
));
11081 case OPCODE_WAIT_SYNC
:
11083 union uint64_pair p
;
11084 p
.uint32
[0] = n
[2].ui
;
11085 p
.uint32
[1] = n
[3].ui
;
11086 CALL_WaitSync(ctx
->Exec
,
11087 (get_pointer(&n
[4]), n
[1].bf
, p
.uint64
));
11091 /* GL_NV_conditional_render */
11092 case OPCODE_BEGIN_CONDITIONAL_RENDER
:
11093 CALL_BeginConditionalRender(ctx
->Exec
, (n
[1].i
, n
[2].e
));
11095 case OPCODE_END_CONDITIONAL_RENDER
:
11096 CALL_EndConditionalRender(ctx
->Exec
, ());
11099 case OPCODE_UNIFORM_BLOCK_BINDING
:
11100 CALL_UniformBlockBinding(ctx
->Exec
, (n
[1].ui
, n
[2].ui
, n
[3].ui
));
11103 case OPCODE_UNIFORM_SUBROUTINES
:
11104 CALL_UniformSubroutinesuiv(ctx
->Exec
, (n
[1].e
, n
[2].si
,
11105 get_pointer(&n
[3])));
11108 /* GL_EXT_window_rectangles */
11109 case OPCODE_WINDOW_RECTANGLES
:
11110 CALL_WindowRectanglesEXT(
11111 ctx
->Exec
, (n
[1].e
, n
[2].si
, get_pointer(&n
[3])));
11114 /* GL_NV_conservative_raster */
11115 case OPCODE_SUBPIXEL_PRECISION_BIAS
:
11116 CALL_SubpixelPrecisionBiasNV(ctx
->Exec
, (n
[1].ui
, n
[2].ui
));
11119 /* GL_NV_conservative_raster_dilate */
11120 case OPCODE_CONSERVATIVE_RASTER_PARAMETER_F
:
11121 CALL_ConservativeRasterParameterfNV(ctx
->Exec
, (n
[1].e
, n
[2].f
));
11124 /* GL_NV_conservative_raster_pre_snap_triangles */
11125 case OPCODE_CONSERVATIVE_RASTER_PARAMETER_I
:
11126 CALL_ConservativeRasterParameteriNV(ctx
->Exec
, (n
[1].e
, n
[2].i
));
11129 /* GL_EXT_direct_state_access */
11130 case OPCODE_MATRIX_LOAD
:
11131 CALL_MatrixLoadfEXT(ctx
->Exec
, (n
[1].e
, &n
[2].f
));
11133 case OPCODE_MATRIX_MULT
:
11134 CALL_MatrixMultfEXT(ctx
->Exec
, (n
[1].e
, &n
[2].f
));
11136 case OPCODE_MATRIX_ROTATE
:
11137 CALL_MatrixRotatefEXT(ctx
->Exec
, (n
[1].e
, n
[2].f
, n
[3].f
, n
[4].f
, n
[5].f
));
11139 case OPCODE_MATRIX_SCALE
:
11140 CALL_MatrixScalefEXT(ctx
->Exec
, (n
[1].e
, n
[2].f
, n
[3].f
, n
[4].f
));
11142 case OPCODE_MATRIX_TRANSLATE
:
11143 CALL_MatrixTranslatefEXT(ctx
->Exec
, (n
[1].e
, n
[2].f
, n
[3].f
, n
[4].f
));
11145 case OPCODE_MATRIX_LOAD_IDENTITY
:
11146 CALL_MatrixLoadIdentityEXT(ctx
->Exec
, (n
[1].e
));
11148 case OPCODE_MATRIX_ORTHO
:
11149 CALL_MatrixOrthoEXT(ctx
->Exec
, (n
[1].e
,
11150 n
[2].f
, n
[3].f
, n
[4].f
,
11151 n
[5].f
, n
[6].f
, n
[7].f
));
11153 case OPCODE_MATRIX_FRUSTUM
:
11154 CALL_MatrixFrustumEXT(ctx
->Exec
, (n
[1].e
,
11155 n
[2].f
, n
[3].f
, n
[4].f
,
11156 n
[5].f
, n
[6].f
, n
[7].f
));
11158 case OPCODE_MATRIX_PUSH
:
11159 CALL_MatrixPushEXT(ctx
->Exec
, (n
[1].e
));
11161 case OPCODE_MATRIX_POP
:
11162 CALL_MatrixPopEXT(ctx
->Exec
, (n
[1].e
));
11164 case OPCODE_TEXTUREPARAMETER_F
:
11167 params
[0] = n
[4].f
;
11168 params
[1] = n
[5].f
;
11169 params
[2] = n
[6].f
;
11170 params
[3] = n
[7].f
;
11171 CALL_TextureParameterfvEXT(ctx
->Exec
, (n
[1].ui
, n
[2].e
, n
[3].e
, params
));
11174 case OPCODE_TEXTUREPARAMETER_I
:
11177 params
[0] = n
[4].i
;
11178 params
[1] = n
[5].i
;
11179 params
[2] = n
[6].i
;
11180 params
[3] = n
[7].i
;
11181 CALL_TextureParameterivEXT(ctx
->Exec
, (n
[1].ui
, n
[2].e
, n
[3].e
, params
));
11184 case OPCODE_TEXTURE_SUB_IMAGE2D
:
11186 const struct gl_pixelstore_attrib save
= ctx
->Unpack
;
11187 ctx
->Unpack
= ctx
->DefaultPacking
;
11188 CALL_TextureSubImage2DEXT(ctx
->Exec
, (n
[1].ui
, n
[2].e
, n
[3].i
,
11189 n
[4].i
, n
[5].i
, n
[6].e
,
11190 n
[7].i
, n
[8].e
, n
[9].e
,
11191 get_pointer(&n
[10])));
11192 ctx
->Unpack
= save
;
11195 case OPCODE_COMPRESSED_TEXTURE_SUB_IMAGE_2D
:
11196 CALL_CompressedTextureSubImage2DEXT(ctx
->Exec
,
11197 (n
[1].ui
, n
[2].e
, n
[3].i
, n
[4].i
,
11198 n
[5].i
, n
[6].i
, n
[7].i
, n
[8].e
,
11199 n
[9].i
, get_pointer(&n
[10])));
11202 case OPCODE_CONTINUE
:
11203 n
= (Node
*) get_pointer(&n
[1]);
11208 case OPCODE_END_OF_LIST
:
11214 _mesa_snprintf(msg
, sizeof(msg
), "Error in execute_list: opcode=%d",
11216 _mesa_problem(ctx
, "%s", msg
);
11221 /* increment n to point to next compiled command */
11222 if (opcode
!= OPCODE_CONTINUE
) {
11223 assert(InstSize
[opcode
] > 0);
11224 n
+= InstSize
[opcode
];
11229 vbo_save_EndCallList(ctx
);
11231 ctx
->ListState
.CallDepth
--;
11236 /**********************************************************************/
11238 /**********************************************************************/
11241 * Test if a display list number is valid.
11243 GLboolean GLAPIENTRY
11244 _mesa_IsList(GLuint list
)
11246 GET_CURRENT_CONTEXT(ctx
);
11247 FLUSH_VERTICES(ctx
, 0); /* must be called before assert */
11248 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
11249 return islist(ctx
, list
);
11254 * Delete a sequence of consecutive display lists.
11257 _mesa_DeleteLists(GLuint list
, GLsizei range
)
11259 GET_CURRENT_CONTEXT(ctx
);
11261 FLUSH_VERTICES(ctx
, 0); /* must be called before assert */
11262 ASSERT_OUTSIDE_BEGIN_END(ctx
);
11265 _mesa_error(ctx
, GL_INVALID_VALUE
, "glDeleteLists");
11270 /* We may be deleting a set of bitmap lists. See if there's a
11271 * bitmap atlas to free.
11273 struct gl_bitmap_atlas
*atlas
= lookup_bitmap_atlas(ctx
, list
);
11275 _mesa_delete_bitmap_atlas(ctx
, atlas
);
11276 _mesa_HashRemove(ctx
->Shared
->BitmapAtlas
, list
);
11280 for (i
= list
; i
< list
+ range
; i
++) {
11281 destroy_list(ctx
, i
);
11287 * Return a display list number, n, such that lists n through n+range-1
11291 _mesa_GenLists(GLsizei range
)
11293 GET_CURRENT_CONTEXT(ctx
);
11295 FLUSH_VERTICES(ctx
, 0); /* must be called before assert */
11296 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
11299 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenLists");
11307 * Make this an atomic operation
11309 _mesa_HashLockMutex(ctx
->Shared
->DisplayList
);
11311 base
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->DisplayList
, range
);
11313 /* reserve the list IDs by with empty/dummy lists */
11315 for (i
= 0; i
< range
; i
++) {
11316 _mesa_HashInsertLocked(ctx
->Shared
->DisplayList
, base
+ i
,
11317 make_list(base
+ i
, 1));
11321 if (USE_BITMAP_ATLAS
&&
11323 ctx
->Driver
.DrawAtlasBitmaps
) {
11324 /* "range > 16" is a rough heuristic to guess when glGenLists might be
11325 * used to allocate display lists for glXUseXFont or wglUseFontBitmaps.
11326 * Create the empty atlas now.
11328 struct gl_bitmap_atlas
*atlas
= lookup_bitmap_atlas(ctx
, base
);
11330 atlas
= alloc_bitmap_atlas(ctx
, base
);
11333 /* Atlas _should_ be new/empty now, but clobbering is OK */
11334 assert(atlas
->numBitmaps
== 0);
11335 atlas
->numBitmaps
= range
;
11339 _mesa_HashUnlockMutex(ctx
->Shared
->DisplayList
);
11346 * Begin a new display list.
11349 _mesa_NewList(GLuint name
, GLenum mode
)
11351 GET_CURRENT_CONTEXT(ctx
);
11353 FLUSH_CURRENT(ctx
, 0); /* must be called before assert */
11354 ASSERT_OUTSIDE_BEGIN_END(ctx
);
11356 if (MESA_VERBOSE
& VERBOSE_API
)
11357 _mesa_debug(ctx
, "glNewList %u %s\n", name
,
11358 _mesa_enum_to_string(mode
));
11361 _mesa_error(ctx
, GL_INVALID_VALUE
, "glNewList");
11365 if (mode
!= GL_COMPILE
&& mode
!= GL_COMPILE_AND_EXECUTE
) {
11366 _mesa_error(ctx
, GL_INVALID_ENUM
, "glNewList");
11370 if (ctx
->ListState
.CurrentList
) {
11371 /* already compiling a display list */
11372 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glNewList");
11376 ctx
->CompileFlag
= GL_TRUE
;
11377 ctx
->ExecuteFlag
= (mode
== GL_COMPILE_AND_EXECUTE
);
11379 /* Reset accumulated list state */
11380 invalidate_saved_current_state( ctx
);
11382 /* Allocate new display list */
11383 ctx
->ListState
.CurrentList
= make_list(name
, BLOCK_SIZE
);
11384 ctx
->ListState
.CurrentBlock
= ctx
->ListState
.CurrentList
->Head
;
11385 ctx
->ListState
.CurrentPos
= 0;
11387 vbo_save_NewList(ctx
, name
, mode
);
11389 ctx
->CurrentServerDispatch
= ctx
->Save
;
11390 _glapi_set_dispatch(ctx
->CurrentServerDispatch
);
11391 if (ctx
->MarshalExec
== NULL
) {
11392 ctx
->CurrentClientDispatch
= ctx
->CurrentServerDispatch
;
11398 * End definition of current display list.
11401 _mesa_EndList(void)
11403 GET_CURRENT_CONTEXT(ctx
);
11404 SAVE_FLUSH_VERTICES(ctx
);
11405 FLUSH_VERTICES(ctx
, 0);
11407 if (MESA_VERBOSE
& VERBOSE_API
)
11408 _mesa_debug(ctx
, "glEndList\n");
11410 if (ctx
->ExecuteFlag
&& _mesa_inside_dlist_begin_end(ctx
)) {
11411 _mesa_error(ctx
, GL_INVALID_OPERATION
,
11412 "glEndList() called inside glBegin/End");
11415 /* Check that a list is under construction */
11416 if (!ctx
->ListState
.CurrentList
) {
11417 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glEndList");
11421 /* Call before emitting END_OF_LIST, in case the driver wants to
11422 * emit opcodes itself.
11424 vbo_save_EndList(ctx
);
11426 (void) alloc_instruction(ctx
, OPCODE_END_OF_LIST
, 0);
11430 /* Destroy old list, if any */
11431 destroy_list(ctx
, ctx
->ListState
.CurrentList
->Name
);
11433 /* Install the new list */
11434 _mesa_HashInsert(ctx
->Shared
->DisplayList
,
11435 ctx
->ListState
.CurrentList
->Name
,
11436 ctx
->ListState
.CurrentList
);
11439 if (MESA_VERBOSE
& VERBOSE_DISPLAY_LIST
)
11440 mesa_print_display_list(ctx
->ListState
.CurrentList
->Name
);
11442 ctx
->ListState
.CurrentList
= NULL
;
11443 ctx
->ListState
.CurrentBlock
= NULL
;
11444 ctx
->ListState
.CurrentPos
= 0;
11445 ctx
->ExecuteFlag
= GL_TRUE
;
11446 ctx
->CompileFlag
= GL_FALSE
;
11448 ctx
->CurrentServerDispatch
= ctx
->Exec
;
11449 _glapi_set_dispatch(ctx
->CurrentServerDispatch
);
11450 if (ctx
->MarshalExec
== NULL
) {
11451 ctx
->CurrentClientDispatch
= ctx
->CurrentServerDispatch
;
11457 _mesa_CallList(GLuint list
)
11459 GLboolean save_compile_flag
;
11460 GET_CURRENT_CONTEXT(ctx
);
11461 FLUSH_CURRENT(ctx
, 0);
11463 if (MESA_VERBOSE
& VERBOSE_API
)
11464 _mesa_debug(ctx
, "glCallList %d\n", list
);
11467 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCallList(list==0)");
11472 mesa_print_display_list( list
);
11474 /* VERY IMPORTANT: Save the CompileFlag status, turn it off,
11475 * execute the display list, and restore the CompileFlag.
11477 save_compile_flag
= ctx
->CompileFlag
;
11478 if (save_compile_flag
) {
11479 ctx
->CompileFlag
= GL_FALSE
;
11482 execute_list(ctx
, list
);
11483 ctx
->CompileFlag
= save_compile_flag
;
11485 /* also restore API function pointers to point to "save" versions */
11486 if (save_compile_flag
) {
11487 ctx
->CurrentServerDispatch
= ctx
->Save
;
11488 _glapi_set_dispatch(ctx
->CurrentServerDispatch
);
11489 if (ctx
->MarshalExec
== NULL
) {
11490 ctx
->CurrentClientDispatch
= ctx
->CurrentServerDispatch
;
11497 * Try to execute a glCallLists() command where the display lists contain
11498 * glBitmap commands with a texture atlas.
11499 * \return true for success, false otherwise
11502 render_bitmap_atlas(struct gl_context
*ctx
, GLsizei n
, GLenum type
,
11505 struct gl_bitmap_atlas
*atlas
;
11508 if (!USE_BITMAP_ATLAS
||
11509 !ctx
->Current
.RasterPosValid
||
11510 ctx
->List
.ListBase
== 0 ||
11511 type
!= GL_UNSIGNED_BYTE
||
11512 !ctx
->Driver
.DrawAtlasBitmaps
) {
11517 atlas
= lookup_bitmap_atlas(ctx
, ctx
->List
.ListBase
);
11520 /* Even if glGenLists wasn't called, we can still try to create
11523 atlas
= alloc_bitmap_atlas(ctx
, ctx
->List
.ListBase
);
11526 if (atlas
&& !atlas
->complete
&& !atlas
->incomplete
) {
11527 /* Try to build the bitmap atlas now.
11528 * If the atlas was created in glGenLists, we'll have recorded the
11529 * number of lists (bitmaps). Otherwise, take a guess at 256.
11531 if (atlas
->numBitmaps
== 0)
11532 atlas
->numBitmaps
= 256;
11533 build_bitmap_atlas(ctx
, atlas
, ctx
->List
.ListBase
);
11536 if (!atlas
|| !atlas
->complete
) {
11540 /* check that all display list IDs are in the atlas */
11541 for (i
= 0; i
< n
; i
++) {
11542 const GLubyte
*ids
= (const GLubyte
*) lists
;
11544 if (ids
[i
] >= atlas
->numBitmaps
) {
11549 ctx
->Driver
.DrawAtlasBitmaps(ctx
, atlas
, n
, (const GLubyte
*) lists
);
11556 * Execute glCallLists: call multiple display lists.
11559 _mesa_CallLists(GLsizei n
, GLenum type
, const GLvoid
* lists
)
11561 GET_CURRENT_CONTEXT(ctx
);
11563 GLboolean save_compile_flag
;
11565 if (MESA_VERBOSE
& VERBOSE_API
)
11566 _mesa_debug(ctx
, "glCallLists %d\n", n
);
11570 case GL_UNSIGNED_BYTE
:
11572 case GL_UNSIGNED_SHORT
:
11574 case GL_UNSIGNED_INT
:
11582 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCallLists(type)");
11587 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCallLists(n < 0)");
11589 } else if (n
== 0 || lists
== NULL
) {
11590 /* nothing to do */
11594 if (render_bitmap_atlas(ctx
, n
, type
, lists
)) {
11598 /* Save the CompileFlag status, turn it off, execute display list,
11599 * and restore the CompileFlag.
11601 save_compile_flag
= ctx
->CompileFlag
;
11602 ctx
->CompileFlag
= GL_FALSE
;
11604 for (i
= 0; i
< n
; i
++) {
11605 GLuint list
= (GLuint
) (ctx
->List
.ListBase
+ translate_id(i
, type
, lists
));
11606 execute_list(ctx
, list
);
11609 ctx
->CompileFlag
= save_compile_flag
;
11611 /* also restore API function pointers to point to "save" versions */
11612 if (save_compile_flag
) {
11613 ctx
->CurrentServerDispatch
= ctx
->Save
;
11614 _glapi_set_dispatch(ctx
->CurrentServerDispatch
);
11615 if (ctx
->MarshalExec
== NULL
) {
11616 ctx
->CurrentClientDispatch
= ctx
->CurrentServerDispatch
;
11623 * Set the offset added to list numbers in glCallLists.
11626 _mesa_ListBase(GLuint base
)
11628 GET_CURRENT_CONTEXT(ctx
);
11629 FLUSH_VERTICES(ctx
, 0); /* must be called before assert */
11630 ASSERT_OUTSIDE_BEGIN_END(ctx
);
11631 ctx
->List
.ListBase
= base
;
11635 * Setup the given dispatch table to point to Mesa's display list
11636 * building functions.
11638 * This does not include any of the tnl functions - they are
11639 * initialized from _mesa_init_api_defaults and from the active vtxfmt
11643 _mesa_initialize_save_table(const struct gl_context
*ctx
)
11645 struct _glapi_table
*table
= ctx
->Save
;
11646 int numEntries
= MAX2(_gloffset_COUNT
, _glapi_get_dispatch_table_size());
11648 /* Initially populate the dispatch table with the contents of the
11649 * normal-execution dispatch table. This lets us skip populating functions
11650 * that should be called directly instead of compiled into display lists.
11652 memcpy(table
, ctx
->Exec
, numEntries
* sizeof(_glapi_proc
));
11654 _mesa_loopback_init_api_table(ctx
, table
);
11656 /* VBO functions */
11657 vbo_initialize_save_dispatch(ctx
, table
);
11660 SET_Accum(table
, save_Accum
);
11661 SET_AlphaFunc(table
, save_AlphaFunc
);
11662 SET_Bitmap(table
, save_Bitmap
);
11663 SET_BlendFunc(table
, save_BlendFunc
);
11664 SET_CallList(table
, save_CallList
);
11665 SET_CallLists(table
, save_CallLists
);
11666 SET_Clear(table
, save_Clear
);
11667 SET_ClearAccum(table
, save_ClearAccum
);
11668 SET_ClearColor(table
, save_ClearColor
);
11669 SET_ClearDepth(table
, save_ClearDepth
);
11670 SET_ClearIndex(table
, save_ClearIndex
);
11671 SET_ClearStencil(table
, save_ClearStencil
);
11672 SET_ClipPlane(table
, save_ClipPlane
);
11673 SET_ColorMask(table
, save_ColorMask
);
11674 SET_ColorMaski(table
, save_ColorMaskIndexed
);
11675 SET_ColorMaterial(table
, save_ColorMaterial
);
11676 SET_CopyPixels(table
, save_CopyPixels
);
11677 SET_CullFace(table
, save_CullFace
);
11678 SET_DepthFunc(table
, save_DepthFunc
);
11679 SET_DepthMask(table
, save_DepthMask
);
11680 SET_DepthRange(table
, save_DepthRange
);
11681 SET_Disable(table
, save_Disable
);
11682 SET_Disablei(table
, save_DisableIndexed
);
11683 SET_DrawBuffer(table
, save_DrawBuffer
);
11684 SET_DrawPixels(table
, save_DrawPixels
);
11685 SET_Enable(table
, save_Enable
);
11686 SET_Enablei(table
, save_EnableIndexed
);
11687 SET_EvalMesh1(table
, save_EvalMesh1
);
11688 SET_EvalMesh2(table
, save_EvalMesh2
);
11689 SET_Fogf(table
, save_Fogf
);
11690 SET_Fogfv(table
, save_Fogfv
);
11691 SET_Fogi(table
, save_Fogi
);
11692 SET_Fogiv(table
, save_Fogiv
);
11693 SET_FrontFace(table
, save_FrontFace
);
11694 SET_Frustum(table
, save_Frustum
);
11695 SET_Hint(table
, save_Hint
);
11696 SET_IndexMask(table
, save_IndexMask
);
11697 SET_InitNames(table
, save_InitNames
);
11698 SET_LightModelf(table
, save_LightModelf
);
11699 SET_LightModelfv(table
, save_LightModelfv
);
11700 SET_LightModeli(table
, save_LightModeli
);
11701 SET_LightModeliv(table
, save_LightModeliv
);
11702 SET_Lightf(table
, save_Lightf
);
11703 SET_Lightfv(table
, save_Lightfv
);
11704 SET_Lighti(table
, save_Lighti
);
11705 SET_Lightiv(table
, save_Lightiv
);
11706 SET_LineStipple(table
, save_LineStipple
);
11707 SET_LineWidth(table
, save_LineWidth
);
11708 SET_ListBase(table
, save_ListBase
);
11709 SET_LoadIdentity(table
, save_LoadIdentity
);
11710 SET_LoadMatrixd(table
, save_LoadMatrixd
);
11711 SET_LoadMatrixf(table
, save_LoadMatrixf
);
11712 SET_LoadName(table
, save_LoadName
);
11713 SET_LogicOp(table
, save_LogicOp
);
11714 SET_Map1d(table
, save_Map1d
);
11715 SET_Map1f(table
, save_Map1f
);
11716 SET_Map2d(table
, save_Map2d
);
11717 SET_Map2f(table
, save_Map2f
);
11718 SET_MapGrid1d(table
, save_MapGrid1d
);
11719 SET_MapGrid1f(table
, save_MapGrid1f
);
11720 SET_MapGrid2d(table
, save_MapGrid2d
);
11721 SET_MapGrid2f(table
, save_MapGrid2f
);
11722 SET_MatrixMode(table
, save_MatrixMode
);
11723 SET_MultMatrixd(table
, save_MultMatrixd
);
11724 SET_MultMatrixf(table
, save_MultMatrixf
);
11725 SET_NewList(table
, save_NewList
);
11726 SET_Ortho(table
, save_Ortho
);
11727 SET_PassThrough(table
, save_PassThrough
);
11728 SET_PixelMapfv(table
, save_PixelMapfv
);
11729 SET_PixelMapuiv(table
, save_PixelMapuiv
);
11730 SET_PixelMapusv(table
, save_PixelMapusv
);
11731 SET_PixelTransferf(table
, save_PixelTransferf
);
11732 SET_PixelTransferi(table
, save_PixelTransferi
);
11733 SET_PixelZoom(table
, save_PixelZoom
);
11734 SET_PointSize(table
, save_PointSize
);
11735 SET_PolygonMode(table
, save_PolygonMode
);
11736 SET_PolygonOffset(table
, save_PolygonOffset
);
11737 SET_PolygonStipple(table
, save_PolygonStipple
);
11738 SET_PopAttrib(table
, save_PopAttrib
);
11739 SET_PopMatrix(table
, save_PopMatrix
);
11740 SET_PopName(table
, save_PopName
);
11741 SET_PushAttrib(table
, save_PushAttrib
);
11742 SET_PushMatrix(table
, save_PushMatrix
);
11743 SET_PushName(table
, save_PushName
);
11744 SET_RasterPos2d(table
, save_RasterPos2d
);
11745 SET_RasterPos2dv(table
, save_RasterPos2dv
);
11746 SET_RasterPos2f(table
, save_RasterPos2f
);
11747 SET_RasterPos2fv(table
, save_RasterPos2fv
);
11748 SET_RasterPos2i(table
, save_RasterPos2i
);
11749 SET_RasterPos2iv(table
, save_RasterPos2iv
);
11750 SET_RasterPos2s(table
, save_RasterPos2s
);
11751 SET_RasterPos2sv(table
, save_RasterPos2sv
);
11752 SET_RasterPos3d(table
, save_RasterPos3d
);
11753 SET_RasterPos3dv(table
, save_RasterPos3dv
);
11754 SET_RasterPos3f(table
, save_RasterPos3f
);
11755 SET_RasterPos3fv(table
, save_RasterPos3fv
);
11756 SET_RasterPos3i(table
, save_RasterPos3i
);
11757 SET_RasterPos3iv(table
, save_RasterPos3iv
);
11758 SET_RasterPos3s(table
, save_RasterPos3s
);
11759 SET_RasterPos3sv(table
, save_RasterPos3sv
);
11760 SET_RasterPos4d(table
, save_RasterPos4d
);
11761 SET_RasterPos4dv(table
, save_RasterPos4dv
);
11762 SET_RasterPos4f(table
, save_RasterPos4f
);
11763 SET_RasterPos4fv(table
, save_RasterPos4fv
);
11764 SET_RasterPos4i(table
, save_RasterPos4i
);
11765 SET_RasterPos4iv(table
, save_RasterPos4iv
);
11766 SET_RasterPos4s(table
, save_RasterPos4s
);
11767 SET_RasterPos4sv(table
, save_RasterPos4sv
);
11768 SET_ReadBuffer(table
, save_ReadBuffer
);
11769 SET_Rectf(table
, save_Rectf
);
11770 SET_Rotated(table
, save_Rotated
);
11771 SET_Rotatef(table
, save_Rotatef
);
11772 SET_Scaled(table
, save_Scaled
);
11773 SET_Scalef(table
, save_Scalef
);
11774 SET_Scissor(table
, save_Scissor
);
11775 SET_ShadeModel(table
, save_ShadeModel
);
11776 SET_StencilFunc(table
, save_StencilFunc
);
11777 SET_StencilMask(table
, save_StencilMask
);
11778 SET_StencilOp(table
, save_StencilOp
);
11779 SET_TexEnvf(table
, save_TexEnvf
);
11780 SET_TexEnvfv(table
, save_TexEnvfv
);
11781 SET_TexEnvi(table
, save_TexEnvi
);
11782 SET_TexEnviv(table
, save_TexEnviv
);
11783 SET_TexGend(table
, save_TexGend
);
11784 SET_TexGendv(table
, save_TexGendv
);
11785 SET_TexGenf(table
, save_TexGenf
);
11786 SET_TexGenfv(table
, save_TexGenfv
);
11787 SET_TexGeni(table
, save_TexGeni
);
11788 SET_TexGeniv(table
, save_TexGeniv
);
11789 SET_TexImage1D(table
, save_TexImage1D
);
11790 SET_TexImage2D(table
, save_TexImage2D
);
11791 SET_TexParameterf(table
, save_TexParameterf
);
11792 SET_TexParameterfv(table
, save_TexParameterfv
);
11793 SET_TexParameteri(table
, save_TexParameteri
);
11794 SET_TexParameteriv(table
, save_TexParameteriv
);
11795 SET_Translated(table
, save_Translated
);
11796 SET_Translatef(table
, save_Translatef
);
11797 SET_Viewport(table
, save_Viewport
);
11800 SET_BindTexture(table
, save_BindTexture
);
11801 SET_CopyTexImage1D(table
, save_CopyTexImage1D
);
11802 SET_CopyTexImage2D(table
, save_CopyTexImage2D
);
11803 SET_CopyTexSubImage1D(table
, save_CopyTexSubImage1D
);
11804 SET_CopyTexSubImage2D(table
, save_CopyTexSubImage2D
);
11805 SET_PrioritizeTextures(table
, save_PrioritizeTextures
);
11806 SET_TexSubImage1D(table
, save_TexSubImage1D
);
11807 SET_TexSubImage2D(table
, save_TexSubImage2D
);
11810 SET_CopyTexSubImage3D(table
, save_CopyTexSubImage3D
);
11811 SET_TexImage3D(table
, save_TexImage3D
);
11812 SET_TexSubImage3D(table
, save_TexSubImage3D
);
11815 SET_StencilFuncSeparate(table
, save_StencilFuncSeparate
);
11816 SET_StencilMaskSeparate(table
, save_StencilMaskSeparate
);
11817 SET_StencilOpSeparate(table
, save_StencilOpSeparate
);
11819 /* ATI_separate_stencil */
11820 SET_StencilFuncSeparateATI(table
, save_StencilFuncSeparateATI
);
11822 /* GL_ARB_imaging */
11823 /* Not all are supported */
11824 SET_BlendColor(table
, save_BlendColor
);
11825 SET_BlendEquation(table
, save_BlendEquation
);
11827 /* 2. GL_EXT_blend_color */
11829 SET_BlendColorEXT(table
, save_BlendColorEXT
);
11832 /* 6. GL_EXT_texture3d */
11834 SET_CopyTexSubImage3DEXT(table
, save_CopyTexSubImage3D
);
11835 SET_TexImage3DEXT(table
, save_TexImage3DEXT
);
11836 SET_TexSubImage3DEXT(table
, save_TexSubImage3D
);
11839 /* 37. GL_EXT_blend_minmax */
11841 SET_BlendEquationEXT(table
, save_BlendEquationEXT
);
11844 /* 54. GL_EXT_point_parameters */
11845 SET_PointParameterf(table
, save_PointParameterfEXT
);
11846 SET_PointParameterfv(table
, save_PointParameterfvEXT
);
11848 /* 91. GL_ARB_tessellation_shader */
11849 SET_PatchParameteri(table
, save_PatchParameteri
);
11850 SET_PatchParameterfv(table
, save_PatchParameterfv
);
11852 /* 100. ARB_viewport_array */
11853 SET_ViewportArrayv(table
, save_ViewportArrayv
);
11854 SET_ViewportIndexedf(table
, save_ViewportIndexedf
);
11855 SET_ViewportIndexedfv(table
, save_ViewportIndexedfv
);
11856 SET_ScissorArrayv(table
, save_ScissorArrayv
);
11857 SET_ScissorIndexed(table
, save_ScissorIndexed
);
11858 SET_ScissorIndexedv(table
, save_ScissorIndexedv
);
11859 SET_DepthRangeArrayv(table
, save_DepthRangeArrayv
);
11860 SET_DepthRangeIndexed(table
, save_DepthRangeIndexed
);
11862 /* 122. ARB_compute_shader */
11863 SET_DispatchCompute(table
, save_DispatchCompute
);
11864 SET_DispatchComputeIndirect(table
, save_DispatchComputeIndirect
);
11866 /* 173. GL_EXT_blend_func_separate */
11867 SET_BlendFuncSeparate(table
, save_BlendFuncSeparateEXT
);
11869 /* 197. GL_MESA_window_pos */
11870 SET_WindowPos2d(table
, save_WindowPos2dMESA
);
11871 SET_WindowPos2dv(table
, save_WindowPos2dvMESA
);
11872 SET_WindowPos2f(table
, save_WindowPos2fMESA
);
11873 SET_WindowPos2fv(table
, save_WindowPos2fvMESA
);
11874 SET_WindowPos2i(table
, save_WindowPos2iMESA
);
11875 SET_WindowPos2iv(table
, save_WindowPos2ivMESA
);
11876 SET_WindowPos2s(table
, save_WindowPos2sMESA
);
11877 SET_WindowPos2sv(table
, save_WindowPos2svMESA
);
11878 SET_WindowPos3d(table
, save_WindowPos3dMESA
);
11879 SET_WindowPos3dv(table
, save_WindowPos3dvMESA
);
11880 SET_WindowPos3f(table
, save_WindowPos3fMESA
);
11881 SET_WindowPos3fv(table
, save_WindowPos3fvMESA
);
11882 SET_WindowPos3i(table
, save_WindowPos3iMESA
);
11883 SET_WindowPos3iv(table
, save_WindowPos3ivMESA
);
11884 SET_WindowPos3s(table
, save_WindowPos3sMESA
);
11885 SET_WindowPos3sv(table
, save_WindowPos3svMESA
);
11886 SET_WindowPos4dMESA(table
, save_WindowPos4dMESA
);
11887 SET_WindowPos4dvMESA(table
, save_WindowPos4dvMESA
);
11888 SET_WindowPos4fMESA(table
, save_WindowPos4fMESA
);
11889 SET_WindowPos4fvMESA(table
, save_WindowPos4fvMESA
);
11890 SET_WindowPos4iMESA(table
, save_WindowPos4iMESA
);
11891 SET_WindowPos4ivMESA(table
, save_WindowPos4ivMESA
);
11892 SET_WindowPos4sMESA(table
, save_WindowPos4sMESA
);
11893 SET_WindowPos4svMESA(table
, save_WindowPos4svMESA
);
11895 /* 245. GL_ATI_fragment_shader */
11896 SET_BindFragmentShaderATI(table
, save_BindFragmentShaderATI
);
11897 SET_SetFragmentShaderConstantATI(table
, save_SetFragmentShaderConstantATI
);
11899 /* 262. GL_NV_point_sprite */
11900 SET_PointParameteri(table
, save_PointParameteriNV
);
11901 SET_PointParameteriv(table
, save_PointParameterivNV
);
11903 /* 268. GL_EXT_stencil_two_side */
11904 SET_ActiveStencilFaceEXT(table
, save_ActiveStencilFaceEXT
);
11906 /* ???. GL_EXT_depth_bounds_test */
11907 SET_DepthBoundsEXT(table
, save_DepthBoundsEXT
);
11909 /* ARB 1. GL_ARB_multitexture */
11910 SET_ActiveTexture(table
, save_ActiveTextureARB
);
11912 /* ARB 3. GL_ARB_transpose_matrix */
11913 SET_LoadTransposeMatrixd(table
, save_LoadTransposeMatrixdARB
);
11914 SET_LoadTransposeMatrixf(table
, save_LoadTransposeMatrixfARB
);
11915 SET_MultTransposeMatrixd(table
, save_MultTransposeMatrixdARB
);
11916 SET_MultTransposeMatrixf(table
, save_MultTransposeMatrixfARB
);
11918 /* ARB 5. GL_ARB_multisample */
11919 SET_SampleCoverage(table
, save_SampleCoverageARB
);
11921 /* ARB 12. GL_ARB_texture_compression */
11922 SET_CompressedTexImage3D(table
, save_CompressedTexImage3DARB
);
11923 SET_CompressedTexImage2D(table
, save_CompressedTexImage2DARB
);
11924 SET_CompressedTexImage1D(table
, save_CompressedTexImage1DARB
);
11925 SET_CompressedTexSubImage3D(table
, save_CompressedTexSubImage3DARB
);
11926 SET_CompressedTexSubImage2D(table
, save_CompressedTexSubImage2DARB
);
11927 SET_CompressedTexSubImage1D(table
, save_CompressedTexSubImage1DARB
);
11929 /* ARB 14. GL_ARB_point_parameters */
11930 /* aliased with EXT_point_parameters functions */
11932 /* ARB 25. GL_ARB_window_pos */
11933 /* aliased with MESA_window_pos functions */
11935 /* ARB 26. GL_ARB_vertex_program */
11936 /* ARB 27. GL_ARB_fragment_program */
11937 /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
11938 SET_ProgramStringARB(table
, save_ProgramStringARB
);
11939 SET_BindProgramARB(table
, save_BindProgramARB
);
11940 SET_ProgramEnvParameter4dARB(table
, save_ProgramEnvParameter4dARB
);
11941 SET_ProgramEnvParameter4dvARB(table
, save_ProgramEnvParameter4dvARB
);
11942 SET_ProgramEnvParameter4fARB(table
, save_ProgramEnvParameter4fARB
);
11943 SET_ProgramEnvParameter4fvARB(table
, save_ProgramEnvParameter4fvARB
);
11944 SET_ProgramLocalParameter4dARB(table
, save_ProgramLocalParameter4dARB
);
11945 SET_ProgramLocalParameter4dvARB(table
, save_ProgramLocalParameter4dvARB
);
11946 SET_ProgramLocalParameter4fARB(table
, save_ProgramLocalParameter4fARB
);
11947 SET_ProgramLocalParameter4fvARB(table
, save_ProgramLocalParameter4fvARB
);
11949 SET_BeginQuery(table
, save_BeginQueryARB
);
11950 SET_EndQuery(table
, save_EndQueryARB
);
11951 SET_QueryCounter(table
, save_QueryCounter
);
11953 SET_DrawBuffers(table
, save_DrawBuffersARB
);
11955 SET_BlitFramebuffer(table
, save_BlitFramebufferEXT
);
11957 SET_UseProgram(table
, save_UseProgram
);
11958 SET_Uniform1f(table
, save_Uniform1fARB
);
11959 SET_Uniform2f(table
, save_Uniform2fARB
);
11960 SET_Uniform3f(table
, save_Uniform3fARB
);
11961 SET_Uniform4f(table
, save_Uniform4fARB
);
11962 SET_Uniform1fv(table
, save_Uniform1fvARB
);
11963 SET_Uniform2fv(table
, save_Uniform2fvARB
);
11964 SET_Uniform3fv(table
, save_Uniform3fvARB
);
11965 SET_Uniform4fv(table
, save_Uniform4fvARB
);
11966 SET_Uniform1i(table
, save_Uniform1iARB
);
11967 SET_Uniform2i(table
, save_Uniform2iARB
);
11968 SET_Uniform3i(table
, save_Uniform3iARB
);
11969 SET_Uniform4i(table
, save_Uniform4iARB
);
11970 SET_Uniform1iv(table
, save_Uniform1ivARB
);
11971 SET_Uniform2iv(table
, save_Uniform2ivARB
);
11972 SET_Uniform3iv(table
, save_Uniform3ivARB
);
11973 SET_Uniform4iv(table
, save_Uniform4ivARB
);
11974 SET_UniformMatrix2fv(table
, save_UniformMatrix2fvARB
);
11975 SET_UniformMatrix3fv(table
, save_UniformMatrix3fvARB
);
11976 SET_UniformMatrix4fv(table
, save_UniformMatrix4fvARB
);
11977 SET_UniformMatrix2x3fv(table
, save_UniformMatrix2x3fv
);
11978 SET_UniformMatrix3x2fv(table
, save_UniformMatrix3x2fv
);
11979 SET_UniformMatrix2x4fv(table
, save_UniformMatrix2x4fv
);
11980 SET_UniformMatrix4x2fv(table
, save_UniformMatrix4x2fv
);
11981 SET_UniformMatrix3x4fv(table
, save_UniformMatrix3x4fv
);
11982 SET_UniformMatrix4x3fv(table
, save_UniformMatrix4x3fv
);
11984 /* 299. GL_EXT_blend_equation_separate */
11985 SET_BlendEquationSeparate(table
, save_BlendEquationSeparateEXT
);
11987 /* GL_EXT_gpu_program_parameters */
11988 SET_ProgramEnvParameters4fvEXT(table
, save_ProgramEnvParameters4fvEXT
);
11989 SET_ProgramLocalParameters4fvEXT(table
, save_ProgramLocalParameters4fvEXT
);
11991 /* 364. GL_EXT_provoking_vertex */
11992 SET_ProvokingVertex(table
, save_ProvokingVertexEXT
);
11994 /* GL_EXT_texture_integer */
11995 SET_ClearColorIiEXT(table
, save_ClearColorIi
);
11996 SET_ClearColorIuiEXT(table
, save_ClearColorIui
);
11997 SET_TexParameterIiv(table
, save_TexParameterIiv
);
11998 SET_TexParameterIuiv(table
, save_TexParameterIuiv
);
12000 /* GL_ARB_clip_control */
12001 SET_ClipControl(table
, save_ClipControl
);
12003 /* GL_ARB_color_buffer_float */
12004 SET_ClampColor(table
, save_ClampColorARB
);
12007 SET_ClearBufferiv(table
, save_ClearBufferiv
);
12008 SET_ClearBufferuiv(table
, save_ClearBufferuiv
);
12009 SET_ClearBufferfv(table
, save_ClearBufferfv
);
12010 SET_ClearBufferfi(table
, save_ClearBufferfi
);
12011 SET_Uniform1ui(table
, save_Uniform1ui
);
12012 SET_Uniform2ui(table
, save_Uniform2ui
);
12013 SET_Uniform3ui(table
, save_Uniform3ui
);
12014 SET_Uniform4ui(table
, save_Uniform4ui
);
12015 SET_Uniform1uiv(table
, save_Uniform1uiv
);
12016 SET_Uniform2uiv(table
, save_Uniform2uiv
);
12017 SET_Uniform3uiv(table
, save_Uniform3uiv
);
12018 SET_Uniform4uiv(table
, save_Uniform4uiv
);
12020 /* GL_ARB_gpu_shader_fp64 */
12021 SET_Uniform1d(table
, save_Uniform1d
);
12022 SET_Uniform2d(table
, save_Uniform2d
);
12023 SET_Uniform3d(table
, save_Uniform3d
);
12024 SET_Uniform4d(table
, save_Uniform4d
);
12025 SET_Uniform1dv(table
, save_Uniform1dv
);
12026 SET_Uniform2dv(table
, save_Uniform2dv
);
12027 SET_Uniform3dv(table
, save_Uniform3dv
);
12028 SET_Uniform4dv(table
, save_Uniform4dv
);
12029 SET_UniformMatrix2dv(table
, save_UniformMatrix2dv
);
12030 SET_UniformMatrix3dv(table
, save_UniformMatrix3dv
);
12031 SET_UniformMatrix4dv(table
, save_UniformMatrix4dv
);
12032 SET_UniformMatrix2x3dv(table
, save_UniformMatrix2x3dv
);
12033 SET_UniformMatrix3x2dv(table
, save_UniformMatrix3x2dv
);
12034 SET_UniformMatrix2x4dv(table
, save_UniformMatrix2x4dv
);
12035 SET_UniformMatrix4x2dv(table
, save_UniformMatrix4x2dv
);
12036 SET_UniformMatrix3x4dv(table
, save_UniformMatrix3x4dv
);
12037 SET_UniformMatrix4x3dv(table
, save_UniformMatrix4x3dv
);
12040 SET_BeginTransformFeedback(table
, save_BeginTransformFeedback
);
12041 SET_EndTransformFeedback(table
, save_EndTransformFeedback
);
12042 SET_BindTransformFeedback(table
, save_BindTransformFeedback
);
12043 SET_PauseTransformFeedback(table
, save_PauseTransformFeedback
);
12044 SET_ResumeTransformFeedback(table
, save_ResumeTransformFeedback
);
12045 SET_DrawTransformFeedback(table
, save_DrawTransformFeedback
);
12046 SET_DrawTransformFeedbackStream(table
, save_DrawTransformFeedbackStream
);
12047 SET_DrawTransformFeedbackInstanced(table
,
12048 save_DrawTransformFeedbackInstanced
);
12049 SET_DrawTransformFeedbackStreamInstanced(table
,
12050 save_DrawTransformFeedbackStreamInstanced
);
12051 SET_BeginQueryIndexed(table
, save_BeginQueryIndexed
);
12052 SET_EndQueryIndexed(table
, save_EndQueryIndexed
);
12054 /* GL_ARB_instanced_arrays */
12055 SET_VertexAttribDivisor(table
, save_VertexAttribDivisor
);
12057 /* GL_NV_texture_barrier */
12058 SET_TextureBarrierNV(table
, save_TextureBarrierNV
);
12060 SET_BindSampler(table
, save_BindSampler
);
12061 SET_SamplerParameteri(table
, save_SamplerParameteri
);
12062 SET_SamplerParameterf(table
, save_SamplerParameterf
);
12063 SET_SamplerParameteriv(table
, save_SamplerParameteriv
);
12064 SET_SamplerParameterfv(table
, save_SamplerParameterfv
);
12065 SET_SamplerParameterIiv(table
, save_SamplerParameterIiv
);
12066 SET_SamplerParameterIuiv(table
, save_SamplerParameterIuiv
);
12068 /* GL_ARB_draw_buffer_blend */
12069 SET_BlendFunciARB(table
, save_BlendFunci
);
12070 SET_BlendFuncSeparateiARB(table
, save_BlendFuncSeparatei
);
12071 SET_BlendEquationiARB(table
, save_BlendEquationi
);
12072 SET_BlendEquationSeparateiARB(table
, save_BlendEquationSeparatei
);
12074 /* GL_NV_conditional_render */
12075 SET_BeginConditionalRender(table
, save_BeginConditionalRender
);
12076 SET_EndConditionalRender(table
, save_EndConditionalRender
);
12079 SET_WaitSync(table
, save_WaitSync
);
12081 /* GL_ARB_uniform_buffer_object */
12082 SET_UniformBlockBinding(table
, save_UniformBlockBinding
);
12084 /* GL_ARB_shader_subroutines */
12085 SET_UniformSubroutinesuiv(table
, save_UniformSubroutinesuiv
);
12087 /* GL_ARB_draw_instanced */
12088 SET_DrawArraysInstancedARB(table
, save_DrawArraysInstancedARB
);
12089 SET_DrawElementsInstancedARB(table
, save_DrawElementsInstancedARB
);
12091 /* GL_ARB_draw_elements_base_vertex */
12092 SET_DrawElementsInstancedBaseVertex(table
, save_DrawElementsInstancedBaseVertexARB
);
12094 /* GL_ARB_base_instance */
12095 SET_DrawArraysInstancedBaseInstance(table
, save_DrawArraysInstancedBaseInstance
);
12096 SET_DrawElementsInstancedBaseInstance(table
, save_DrawElementsInstancedBaseInstance
);
12097 SET_DrawElementsInstancedBaseVertexBaseInstance(table
, save_DrawElementsInstancedBaseVertexBaseInstance
);
12099 /* GL_ARB_draw_indirect / GL_ARB_multi_draw_indirect */
12100 SET_DrawArraysIndirect(table
, save_DrawArraysIndirect
);
12101 SET_DrawElementsIndirect(table
, save_DrawElementsIndirect
);
12102 SET_MultiDrawArraysIndirect(table
, save_MultiDrawArraysIndirect
);
12103 SET_MultiDrawElementsIndirect(table
, save_MultiDrawElementsIndirect
);
12105 /* OpenGL 4.2 / GL_ARB_separate_shader_objects */
12106 SET_UseProgramStages(table
, save_UseProgramStages
);
12107 SET_ProgramUniform1f(table
, save_ProgramUniform1f
);
12108 SET_ProgramUniform2f(table
, save_ProgramUniform2f
);
12109 SET_ProgramUniform3f(table
, save_ProgramUniform3f
);
12110 SET_ProgramUniform4f(table
, save_ProgramUniform4f
);
12111 SET_ProgramUniform1fv(table
, save_ProgramUniform1fv
);
12112 SET_ProgramUniform2fv(table
, save_ProgramUniform2fv
);
12113 SET_ProgramUniform3fv(table
, save_ProgramUniform3fv
);
12114 SET_ProgramUniform4fv(table
, save_ProgramUniform4fv
);
12115 SET_ProgramUniform1d(table
, save_ProgramUniform1d
);
12116 SET_ProgramUniform2d(table
, save_ProgramUniform2d
);
12117 SET_ProgramUniform3d(table
, save_ProgramUniform3d
);
12118 SET_ProgramUniform4d(table
, save_ProgramUniform4d
);
12119 SET_ProgramUniform1dv(table
, save_ProgramUniform1dv
);
12120 SET_ProgramUniform2dv(table
, save_ProgramUniform2dv
);
12121 SET_ProgramUniform3dv(table
, save_ProgramUniform3dv
);
12122 SET_ProgramUniform4dv(table
, save_ProgramUniform4dv
);
12123 SET_ProgramUniform1i(table
, save_ProgramUniform1i
);
12124 SET_ProgramUniform2i(table
, save_ProgramUniform2i
);
12125 SET_ProgramUniform3i(table
, save_ProgramUniform3i
);
12126 SET_ProgramUniform4i(table
, save_ProgramUniform4i
);
12127 SET_ProgramUniform1iv(table
, save_ProgramUniform1iv
);
12128 SET_ProgramUniform2iv(table
, save_ProgramUniform2iv
);
12129 SET_ProgramUniform3iv(table
, save_ProgramUniform3iv
);
12130 SET_ProgramUniform4iv(table
, save_ProgramUniform4iv
);
12131 SET_ProgramUniform1ui(table
, save_ProgramUniform1ui
);
12132 SET_ProgramUniform2ui(table
, save_ProgramUniform2ui
);
12133 SET_ProgramUniform3ui(table
, save_ProgramUniform3ui
);
12134 SET_ProgramUniform4ui(table
, save_ProgramUniform4ui
);
12135 SET_ProgramUniform1uiv(table
, save_ProgramUniform1uiv
);
12136 SET_ProgramUniform2uiv(table
, save_ProgramUniform2uiv
);
12137 SET_ProgramUniform3uiv(table
, save_ProgramUniform3uiv
);
12138 SET_ProgramUniform4uiv(table
, save_ProgramUniform4uiv
);
12139 SET_ProgramUniformMatrix2fv(table
, save_ProgramUniformMatrix2fv
);
12140 SET_ProgramUniformMatrix3fv(table
, save_ProgramUniformMatrix3fv
);
12141 SET_ProgramUniformMatrix4fv(table
, save_ProgramUniformMatrix4fv
);
12142 SET_ProgramUniformMatrix2x3fv(table
, save_ProgramUniformMatrix2x3fv
);
12143 SET_ProgramUniformMatrix3x2fv(table
, save_ProgramUniformMatrix3x2fv
);
12144 SET_ProgramUniformMatrix2x4fv(table
, save_ProgramUniformMatrix2x4fv
);
12145 SET_ProgramUniformMatrix4x2fv(table
, save_ProgramUniformMatrix4x2fv
);
12146 SET_ProgramUniformMatrix3x4fv(table
, save_ProgramUniformMatrix3x4fv
);
12147 SET_ProgramUniformMatrix4x3fv(table
, save_ProgramUniformMatrix4x3fv
);
12148 SET_ProgramUniformMatrix2dv(table
, save_ProgramUniformMatrix2dv
);
12149 SET_ProgramUniformMatrix3dv(table
, save_ProgramUniformMatrix3dv
);
12150 SET_ProgramUniformMatrix4dv(table
, save_ProgramUniformMatrix4dv
);
12151 SET_ProgramUniformMatrix2x3dv(table
, save_ProgramUniformMatrix2x3dv
);
12152 SET_ProgramUniformMatrix3x2dv(table
, save_ProgramUniformMatrix3x2dv
);
12153 SET_ProgramUniformMatrix2x4dv(table
, save_ProgramUniformMatrix2x4dv
);
12154 SET_ProgramUniformMatrix4x2dv(table
, save_ProgramUniformMatrix4x2dv
);
12155 SET_ProgramUniformMatrix3x4dv(table
, save_ProgramUniformMatrix3x4dv
);
12156 SET_ProgramUniformMatrix4x3dv(table
, save_ProgramUniformMatrix4x3dv
);
12158 /* GL_{ARB,EXT}_polygon_offset_clamp */
12159 SET_PolygonOffsetClampEXT(table
, save_PolygonOffsetClampEXT
);
12161 /* GL_EXT_window_rectangles */
12162 SET_WindowRectanglesEXT(table
, save_WindowRectanglesEXT
);
12164 /* GL_NV_conservative_raster */
12165 SET_SubpixelPrecisionBiasNV(table
, save_SubpixelPrecisionBiasNV
);
12167 /* GL_NV_conservative_raster_dilate */
12168 SET_ConservativeRasterParameterfNV(table
, save_ConservativeRasterParameterfNV
);
12170 /* GL_NV_conservative_raster_pre_snap_triangles */
12171 SET_ConservativeRasterParameteriNV(table
, save_ConservativeRasterParameteriNV
);
12173 /* GL_EXT_direct_state_access */
12174 SET_MatrixLoadfEXT(table
, save_MatrixLoadfEXT
);
12175 SET_MatrixLoaddEXT(table
, save_MatrixLoaddEXT
);
12176 SET_MatrixMultfEXT(table
, save_MatrixMultfEXT
);
12177 SET_MatrixMultdEXT(table
, save_MatrixMultdEXT
);
12178 SET_MatrixRotatefEXT(table
, save_MatrixRotatefEXT
);
12179 SET_MatrixRotatedEXT(table
, save_MatrixRotatedEXT
);
12180 SET_MatrixScalefEXT(table
, save_MatrixScalefEXT
);
12181 SET_MatrixScaledEXT(table
, save_MatrixScaledEXT
);
12182 SET_MatrixTranslatefEXT(table
, save_MatrixTranslatefEXT
);
12183 SET_MatrixTranslatedEXT(table
, save_MatrixTranslatedEXT
);
12184 SET_MatrixLoadIdentityEXT(table
, save_MatrixLoadIdentityEXT
);
12185 SET_MatrixOrthoEXT(table
, save_MatrixOrthoEXT
);
12186 SET_MatrixFrustumEXT(table
, save_MatrixFrustumEXT
);
12187 SET_MatrixPushEXT(table
, save_MatrixPushEXT
);
12188 SET_MatrixPopEXT(table
, save_MatrixPopEXT
);
12189 SET_MatrixLoadTransposefEXT(table
, save_MatrixLoadTransposefEXT
);
12190 SET_MatrixLoadTransposedEXT(table
, save_MatrixLoadTransposedEXT
);
12191 SET_MatrixMultTransposefEXT(table
, save_MatrixMultTransposefEXT
);
12192 SET_MatrixMultTransposedEXT(table
, save_MatrixMultTransposedEXT
);
12193 SET_TextureParameteriEXT(table
, save_TextureParameteriEXT
);
12194 SET_TextureParameterivEXT(table
, save_TextureParameterivEXT
);
12195 SET_TextureParameterfEXT(table
, save_TextureParameterfEXT
);
12196 SET_TextureParameterfvEXT(table
, save_TextureParameterfvEXT
);
12197 SET_TextureSubImage2DEXT(table
, save_TextureSubImage2DEXT
);
12198 SET_CompressedTextureSubImage2DEXT(table
, save_CompressedTextureSubImage2DEXT
);
12203 static const char *
12204 enum_string(GLenum k
)
12206 return _mesa_enum_to_string(k
);
12211 * Print the commands in a display list. For debugging only.
12212 * TODO: many commands aren't handled yet.
12213 * \param fname filename to write display list to. If null, use stdout.
12215 static void GLAPIENTRY
12216 print_list(struct gl_context
*ctx
, GLuint list
, const char *fname
)
12218 struct gl_display_list
*dlist
;
12224 f
= fopen(fname
, "w");
12229 if (!islist(ctx
, list
)) {
12230 fprintf(f
, "%u is not a display list ID\n", list
);
12234 dlist
= _mesa_lookup_list(ctx
, list
);
12241 fprintf(f
, "START-LIST %u, address %p\n", list
, (void *) n
);
12243 done
= n
? GL_FALSE
: GL_TRUE
;
12245 const OpCode opcode
= n
[0].opcode
;
12247 if (is_ext_opcode(opcode
)) {
12248 n
+= ext_opcode_print(ctx
, n
, f
);
12253 fprintf(f
, "Accum %s %g\n", enum_string(n
[1].e
), n
[2].f
);
12255 case OPCODE_ACTIVE_TEXTURE
:
12256 fprintf(f
, "ActiveTexture(%s)\n", enum_string(n
[1].e
));
12258 case OPCODE_BITMAP
:
12259 fprintf(f
, "Bitmap %d %d %g %g %g %g %p\n", n
[1].i
, n
[2].i
,
12260 n
[3].f
, n
[4].f
, n
[5].f
, n
[6].f
,
12261 get_pointer(&n
[7]));
12263 case OPCODE_BLEND_COLOR
:
12264 fprintf(f
, "BlendColor %f, %f, %f, %f\n",
12265 n
[1].f
, n
[2].f
, n
[3].f
, n
[4].f
);
12267 case OPCODE_BLEND_EQUATION
:
12268 fprintf(f
, "BlendEquation %s\n",
12269 enum_string(n
[1].e
));
12271 case OPCODE_BLEND_EQUATION_SEPARATE
:
12272 fprintf(f
, "BlendEquationSeparate %s, %s\n",
12273 enum_string(n
[1].e
),
12274 enum_string(n
[2].e
));
12276 case OPCODE_BLEND_FUNC_SEPARATE
:
12277 fprintf(f
, "BlendFuncSeparate %s, %s, %s, %s\n",
12278 enum_string(n
[1].e
),
12279 enum_string(n
[2].e
),
12280 enum_string(n
[3].e
),
12281 enum_string(n
[4].e
));
12283 case OPCODE_BLEND_EQUATION_I
:
12284 fprintf(f
, "BlendEquationi %u, %s\n",
12285 n
[1].ui
, enum_string(n
[2].e
));
12287 case OPCODE_BLEND_EQUATION_SEPARATE_I
:
12288 fprintf(f
, "BlendEquationSeparatei %u, %s, %s\n",
12289 n
[1].ui
, enum_string(n
[2].e
), enum_string(n
[3].e
));
12291 case OPCODE_BLEND_FUNC_I
:
12292 fprintf(f
, "BlendFunci %u, %s, %s\n",
12293 n
[1].ui
, enum_string(n
[2].e
), enum_string(n
[3].e
));
12295 case OPCODE_BLEND_FUNC_SEPARATE_I
:
12296 fprintf(f
, "BlendFuncSeparatei %u, %s, %s, %s, %s\n",
12298 enum_string(n
[2].e
),
12299 enum_string(n
[3].e
),
12300 enum_string(n
[4].e
),
12301 enum_string(n
[5].e
));
12303 case OPCODE_CALL_LIST
:
12304 fprintf(f
, "CallList %d\n", (int) n
[1].ui
);
12306 case OPCODE_CALL_LISTS
:
12307 fprintf(f
, "CallLists %d, %s\n", n
[1].i
, enum_string(n
[1].e
));
12309 case OPCODE_DISABLE
:
12310 fprintf(f
, "Disable %s\n", enum_string(n
[1].e
));
12312 case OPCODE_ENABLE
:
12313 fprintf(f
, "Enable %s\n", enum_string(n
[1].e
));
12315 case OPCODE_FRUSTUM
:
12316 fprintf(f
, "Frustum %g %g %g %g %g %g\n",
12317 n
[1].f
, n
[2].f
, n
[3].f
, n
[4].f
, n
[5].f
, n
[6].f
);
12319 case OPCODE_LINE_STIPPLE
:
12320 fprintf(f
, "LineStipple %d %x\n", n
[1].i
, (int) n
[2].us
);
12322 case OPCODE_LINE_WIDTH
:
12323 fprintf(f
, "LineWidth %f\n", n
[1].f
);
12325 case OPCODE_LOAD_IDENTITY
:
12326 fprintf(f
, "LoadIdentity\n");
12328 case OPCODE_LOAD_MATRIX
:
12329 fprintf(f
, "LoadMatrix\n");
12330 fprintf(f
, " %8f %8f %8f %8f\n",
12331 n
[1].f
, n
[5].f
, n
[9].f
, n
[13].f
);
12332 fprintf(f
, " %8f %8f %8f %8f\n",
12333 n
[2].f
, n
[6].f
, n
[10].f
, n
[14].f
);
12334 fprintf(f
, " %8f %8f %8f %8f\n",
12335 n
[3].f
, n
[7].f
, n
[11].f
, n
[15].f
);
12336 fprintf(f
, " %8f %8f %8f %8f\n",
12337 n
[4].f
, n
[8].f
, n
[12].f
, n
[16].f
);
12339 case OPCODE_MULT_MATRIX
:
12340 fprintf(f
, "MultMatrix (or Rotate)\n");
12341 fprintf(f
, " %8f %8f %8f %8f\n",
12342 n
[1].f
, n
[5].f
, n
[9].f
, n
[13].f
);
12343 fprintf(f
, " %8f %8f %8f %8f\n",
12344 n
[2].f
, n
[6].f
, n
[10].f
, n
[14].f
);
12345 fprintf(f
, " %8f %8f %8f %8f\n",
12346 n
[3].f
, n
[7].f
, n
[11].f
, n
[15].f
);
12347 fprintf(f
, " %8f %8f %8f %8f\n",
12348 n
[4].f
, n
[8].f
, n
[12].f
, n
[16].f
);
12351 fprintf(f
, "Ortho %g %g %g %g %g %g\n",
12352 n
[1].f
, n
[2].f
, n
[3].f
, n
[4].f
, n
[5].f
, n
[6].f
);
12354 case OPCODE_POINT_SIZE
:
12355 fprintf(f
, "PointSize %f\n", n
[1].f
);
12357 case OPCODE_POP_ATTRIB
:
12358 fprintf(f
, "PopAttrib\n");
12360 case OPCODE_POP_MATRIX
:
12361 fprintf(f
, "PopMatrix\n");
12363 case OPCODE_POP_NAME
:
12364 fprintf(f
, "PopName\n");
12366 case OPCODE_PUSH_ATTRIB
:
12367 fprintf(f
, "PushAttrib %x\n", n
[1].bf
);
12369 case OPCODE_PUSH_MATRIX
:
12370 fprintf(f
, "PushMatrix\n");
12372 case OPCODE_PUSH_NAME
:
12373 fprintf(f
, "PushName %d\n", (int) n
[1].ui
);
12375 case OPCODE_RASTER_POS
:
12376 fprintf(f
, "RasterPos %g %g %g %g\n",
12377 n
[1].f
, n
[2].f
, n
[3].f
, n
[4].f
);
12379 case OPCODE_ROTATE
:
12380 fprintf(f
, "Rotate %g %g %g %g\n",
12381 n
[1].f
, n
[2].f
, n
[3].f
, n
[4].f
);
12384 fprintf(f
, "Scale %g %g %g\n", n
[1].f
, n
[2].f
, n
[3].f
);
12386 case OPCODE_TRANSLATE
:
12387 fprintf(f
, "Translate %g %g %g\n", n
[1].f
, n
[2].f
, n
[3].f
);
12389 case OPCODE_BIND_TEXTURE
:
12390 fprintf(f
, "BindTexture %s %d\n",
12391 _mesa_enum_to_string(n
[1].ui
), n
[2].ui
);
12393 case OPCODE_SHADE_MODEL
:
12394 fprintf(f
, "ShadeModel %s\n", _mesa_enum_to_string(n
[1].ui
));
12397 fprintf(f
, "Map1 %s %.3f %.3f %d %d\n",
12398 _mesa_enum_to_string(n
[1].ui
),
12399 n
[2].f
, n
[3].f
, n
[4].i
, n
[5].i
);
12402 fprintf(f
, "Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
12403 _mesa_enum_to_string(n
[1].ui
),
12404 n
[2].f
, n
[3].f
, n
[4].f
, n
[5].f
,
12405 n
[6].i
, n
[7].i
, n
[8].i
, n
[9].i
);
12407 case OPCODE_MAPGRID1
:
12408 fprintf(f
, "MapGrid1 %d %.3f %.3f\n", n
[1].i
, n
[2].f
, n
[3].f
);
12410 case OPCODE_MAPGRID2
:
12411 fprintf(f
, "MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
12412 n
[1].i
, n
[2].f
, n
[3].f
, n
[4].i
, n
[5].f
, n
[6].f
);
12414 case OPCODE_EVALMESH1
:
12415 fprintf(f
, "EvalMesh1 %d %d\n", n
[1].i
, n
[2].i
);
12417 case OPCODE_EVALMESH2
:
12418 fprintf(f
, "EvalMesh2 %d %d %d %d\n",
12419 n
[1].i
, n
[2].i
, n
[3].i
, n
[4].i
);
12422 case OPCODE_ATTR_1F_NV
:
12423 fprintf(f
, "ATTR_1F_NV attr %d: %f\n", n
[1].i
, n
[2].f
);
12425 case OPCODE_ATTR_2F_NV
:
12426 fprintf(f
, "ATTR_2F_NV attr %d: %f %f\n",
12427 n
[1].i
, n
[2].f
, n
[3].f
);
12429 case OPCODE_ATTR_3F_NV
:
12430 fprintf(f
, "ATTR_3F_NV attr %d: %f %f %f\n",
12431 n
[1].i
, n
[2].f
, n
[3].f
, n
[4].f
);
12433 case OPCODE_ATTR_4F_NV
:
12434 fprintf(f
, "ATTR_4F_NV attr %d: %f %f %f %f\n",
12435 n
[1].i
, n
[2].f
, n
[3].f
, n
[4].f
, n
[5].f
);
12437 case OPCODE_ATTR_1F_ARB
:
12438 fprintf(f
, "ATTR_1F_ARB attr %d: %f\n", n
[1].i
, n
[2].f
);
12440 case OPCODE_ATTR_2F_ARB
:
12441 fprintf(f
, "ATTR_2F_ARB attr %d: %f %f\n",
12442 n
[1].i
, n
[2].f
, n
[3].f
);
12444 case OPCODE_ATTR_3F_ARB
:
12445 fprintf(f
, "ATTR_3F_ARB attr %d: %f %f %f\n",
12446 n
[1].i
, n
[2].f
, n
[3].f
, n
[4].f
);
12448 case OPCODE_ATTR_4F_ARB
:
12449 fprintf(f
, "ATTR_4F_ARB attr %d: %f %f %f %f\n",
12450 n
[1].i
, n
[2].f
, n
[3].f
, n
[4].f
, n
[5].f
);
12453 case OPCODE_MATERIAL
:
12454 fprintf(f
, "MATERIAL %x %x: %f %f %f %f\n",
12455 n
[1].i
, n
[2].i
, n
[3].f
, n
[4].f
, n
[5].f
, n
[6].f
);
12458 fprintf(f
, "BEGIN %x\n", n
[1].i
);
12461 fprintf(f
, "END\n");
12464 fprintf(f
, "RECTF %f %f %f %f\n", n
[1].f
, n
[2].f
, n
[3].f
,
12467 case OPCODE_EVAL_C1
:
12468 fprintf(f
, "EVAL_C1 %f\n", n
[1].f
);
12470 case OPCODE_EVAL_C2
:
12471 fprintf(f
, "EVAL_C2 %f %f\n", n
[1].f
, n
[2].f
);
12473 case OPCODE_EVAL_P1
:
12474 fprintf(f
, "EVAL_P1 %d\n", n
[1].i
);
12476 case OPCODE_EVAL_P2
:
12477 fprintf(f
, "EVAL_P2 %d %d\n", n
[1].i
, n
[2].i
);
12480 case OPCODE_PROVOKING_VERTEX
:
12481 fprintf(f
, "ProvokingVertex %s\n",
12482 _mesa_enum_to_string(n
[1].ui
));
12486 * meta opcodes/commands
12489 fprintf(f
, "Error: %s %s\n", enum_string(n
[1].e
),
12490 (const char *) get_pointer(&n
[2]));
12492 case OPCODE_CONTINUE
:
12493 fprintf(f
, "DISPLAY-LIST-CONTINUE\n");
12494 n
= (Node
*) get_pointer(&n
[1]);
12497 fprintf(f
, "NOP\n");
12499 case OPCODE_END_OF_LIST
:
12500 fprintf(f
, "END-LIST %u\n", list
);
12504 if (opcode
< 0 || opcode
> OPCODE_END_OF_LIST
) {
12506 ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
12507 opcode
, (void *) n
);
12511 fprintf(f
, "command %d, %u operands\n", opcode
,
12515 /* increment n to point to next compiled command */
12516 if (opcode
!= OPCODE_CONTINUE
) {
12517 assert(InstSize
[opcode
] > 0);
12518 n
+= InstSize
[opcode
];
12532 * Clients may call this function to help debug display list problems.
12533 * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
12534 * changed, or break in the future without notice.
12537 mesa_print_display_list(GLuint list
)
12539 GET_CURRENT_CONTEXT(ctx
);
12540 print_list(ctx
, list
, NULL
);
12544 /**********************************************************************/
12545 /***** Initialization *****/
12546 /**********************************************************************/
12549 save_vtxfmt_init(GLvertexformat
* vfmt
)
12551 vfmt
->ArrayElement
= _ae_ArrayElement
;
12553 vfmt
->Begin
= save_Begin
;
12555 vfmt
->CallList
= save_CallList
;
12556 vfmt
->CallLists
= save_CallLists
;
12558 vfmt
->Color3f
= save_Color3f
;
12559 vfmt
->Color3fv
= save_Color3fv
;
12560 vfmt
->Color4f
= save_Color4f
;
12561 vfmt
->Color4fv
= save_Color4fv
;
12562 vfmt
->EdgeFlag
= save_EdgeFlag
;
12563 vfmt
->End
= save_End
;
12565 vfmt
->EvalCoord1f
= save_EvalCoord1f
;
12566 vfmt
->EvalCoord1fv
= save_EvalCoord1fv
;
12567 vfmt
->EvalCoord2f
= save_EvalCoord2f
;
12568 vfmt
->EvalCoord2fv
= save_EvalCoord2fv
;
12569 vfmt
->EvalPoint1
= save_EvalPoint1
;
12570 vfmt
->EvalPoint2
= save_EvalPoint2
;
12572 vfmt
->FogCoordfEXT
= save_FogCoordfEXT
;
12573 vfmt
->FogCoordfvEXT
= save_FogCoordfvEXT
;
12574 vfmt
->Indexf
= save_Indexf
;
12575 vfmt
->Indexfv
= save_Indexfv
;
12576 vfmt
->Materialfv
= save_Materialfv
;
12577 vfmt
->MultiTexCoord1fARB
= save_MultiTexCoord1f
;
12578 vfmt
->MultiTexCoord1fvARB
= save_MultiTexCoord1fv
;
12579 vfmt
->MultiTexCoord2fARB
= save_MultiTexCoord2f
;
12580 vfmt
->MultiTexCoord2fvARB
= save_MultiTexCoord2fv
;
12581 vfmt
->MultiTexCoord3fARB
= save_MultiTexCoord3f
;
12582 vfmt
->MultiTexCoord3fvARB
= save_MultiTexCoord3fv
;
12583 vfmt
->MultiTexCoord4fARB
= save_MultiTexCoord4f
;
12584 vfmt
->MultiTexCoord4fvARB
= save_MultiTexCoord4fv
;
12585 vfmt
->Normal3f
= save_Normal3f
;
12586 vfmt
->Normal3fv
= save_Normal3fv
;
12587 vfmt
->SecondaryColor3fEXT
= save_SecondaryColor3fEXT
;
12588 vfmt
->SecondaryColor3fvEXT
= save_SecondaryColor3fvEXT
;
12589 vfmt
->TexCoord1f
= save_TexCoord1f
;
12590 vfmt
->TexCoord1fv
= save_TexCoord1fv
;
12591 vfmt
->TexCoord2f
= save_TexCoord2f
;
12592 vfmt
->TexCoord2fv
= save_TexCoord2fv
;
12593 vfmt
->TexCoord3f
= save_TexCoord3f
;
12594 vfmt
->TexCoord3fv
= save_TexCoord3fv
;
12595 vfmt
->TexCoord4f
= save_TexCoord4f
;
12596 vfmt
->TexCoord4fv
= save_TexCoord4fv
;
12597 vfmt
->Vertex2f
= save_Vertex2f
;
12598 vfmt
->Vertex2fv
= save_Vertex2fv
;
12599 vfmt
->Vertex3f
= save_Vertex3f
;
12600 vfmt
->Vertex3fv
= save_Vertex3fv
;
12601 vfmt
->Vertex4f
= save_Vertex4f
;
12602 vfmt
->Vertex4fv
= save_Vertex4fv
;
12603 vfmt
->VertexAttrib1fARB
= save_VertexAttrib1fARB
;
12604 vfmt
->VertexAttrib1fvARB
= save_VertexAttrib1fvARB
;
12605 vfmt
->VertexAttrib2fARB
= save_VertexAttrib2fARB
;
12606 vfmt
->VertexAttrib2fvARB
= save_VertexAttrib2fvARB
;
12607 vfmt
->VertexAttrib3fARB
= save_VertexAttrib3fARB
;
12608 vfmt
->VertexAttrib3fvARB
= save_VertexAttrib3fvARB
;
12609 vfmt
->VertexAttrib4fARB
= save_VertexAttrib4fARB
;
12610 vfmt
->VertexAttrib4fvARB
= save_VertexAttrib4fvARB
;
12611 vfmt
->VertexAttribL1d
= save_VertexAttribL1d
;
12612 vfmt
->VertexAttribL1dv
= save_VertexAttribL1dv
;
12613 vfmt
->VertexAttribL2d
= save_VertexAttribL2d
;
12614 vfmt
->VertexAttribL2dv
= save_VertexAttribL2dv
;
12615 vfmt
->VertexAttribL3d
= save_VertexAttribL3d
;
12616 vfmt
->VertexAttribL3dv
= save_VertexAttribL3dv
;
12617 vfmt
->VertexAttribL4d
= save_VertexAttribL4d
;
12618 vfmt
->VertexAttribL4dv
= save_VertexAttribL4dv
;
12620 vfmt
->PrimitiveRestartNV
= save_PrimitiveRestartNV
;
12625 _mesa_install_dlist_vtxfmt(struct _glapi_table
*disp
,
12626 const GLvertexformat
*vfmt
)
12628 SET_CallList(disp
, vfmt
->CallList
);
12629 SET_CallLists(disp
, vfmt
->CallLists
);
12634 * Initialize display list state for given context.
12637 _mesa_init_display_list(struct gl_context
*ctx
)
12639 static GLboolean tableInitialized
= GL_FALSE
;
12641 /* zero-out the instruction size table, just once */
12642 if (!tableInitialized
) {
12643 memset(InstSize
, 0, sizeof(InstSize
));
12644 tableInitialized
= GL_TRUE
;
12647 /* extension info */
12648 ctx
->ListExt
= CALLOC_STRUCT(gl_list_extensions
);
12651 ctx
->ListState
.CallDepth
= 0;
12652 ctx
->ExecuteFlag
= GL_TRUE
;
12653 ctx
->CompileFlag
= GL_FALSE
;
12654 ctx
->ListState
.CurrentBlock
= NULL
;
12655 ctx
->ListState
.CurrentPos
= 0;
12657 /* Display List group */
12658 ctx
->List
.ListBase
= 0;
12660 save_vtxfmt_init(&ctx
->ListState
.ListVtxfmt
);
12662 InstSize
[OPCODE_NOP
] = 1;
12667 _mesa_free_display_list_data(struct gl_context
*ctx
)
12669 free(ctx
->ListExt
);
12670 ctx
->ListExt
= NULL
;