svga: add missing fallthrough comments
[mesa.git] / src / mesa / main / draw.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \brief Array type draw functions, the main workhorse of any OpenGL API
27 * \author Keith Whitwell
28 */
29
30
31 #ifndef DRAW_H
32 #define DRAW_H
33
34 #include <stdbool.h>
35 #include "main/glheader.h"
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct gl_context;
42
43 struct _mesa_prim
44 {
45 GLubyte mode; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
46
47 /**
48 * tnl: If true, line stipple emulation will reset the pattern walker.
49 * vbo: If false and the primitive is a line loop, the first vertex is
50 * the beginning of the line loop and it won't be drawn.
51 * Instead, it will be moved to the end.
52 */
53 bool begin;
54
55 /**
56 * tnl: If true and the primitive is a line loop, it will be closed.
57 * vbo: Same as tnl.
58 */
59 bool end;
60
61 GLuint start;
62 GLuint count;
63 GLint basevertex;
64 GLuint draw_id;
65 };
66
67 /* Would like to call this a "vbo_index_buffer", but this would be
68 * confusing as the indices are not neccessarily yet in a non-null
69 * buffer object.
70 */
71 struct _mesa_index_buffer
72 {
73 GLuint count;
74 uint8_t index_size_shift; /* logbase2(index_size) */
75 struct gl_buffer_object *obj;
76 const void *ptr;
77 };
78
79
80 void
81 _mesa_initialize_exec_dispatch(const struct gl_context *ctx,
82 struct _glapi_table *exec);
83
84 void GLAPIENTRY
85 _mesa_EvalMesh1(GLenum mode, GLint i1, GLint i2);
86
87 void GLAPIENTRY
88 _mesa_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
89
90 void GLAPIENTRY
91 _mesa_DrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type,
92 const GLvoid * indices, GLsizei numInstances);
93
94 void GLAPIENTRY
95 _mesa_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
96 GLsizei count, GLsizei numInstances,
97 GLuint baseInstance);
98
99 void GLAPIENTRY
100 _mesa_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count,
101 GLenum type, const GLvoid * indices,
102 GLsizei numInstances,
103 GLint basevertex);
104
105 void GLAPIENTRY
106 _mesa_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count,
107 GLenum type,
108 const GLvoid *indices,
109 GLsizei numInstances,
110 GLuint baseInstance);
111
112 void GLAPIENTRY
113 _mesa_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream);
114
115 void GLAPIENTRY
116 _mesa_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
117 GLsizei primcount);
118
119 void GLAPIENTRY
120 _mesa_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
121 GLuint stream,
122 GLsizei primcount);
123
124 void GLAPIENTRY
125 _mesa_DrawArraysIndirect(GLenum mode, const GLvoid *indirect);
126
127 void GLAPIENTRY
128 _mesa_DrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
129
130 void GLAPIENTRY
131 _mesa_MultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect,
132 GLsizei primcount, GLsizei stride);
133
134 void GLAPIENTRY
135 _mesa_MultiDrawElementsIndirect(GLenum mode, GLenum type,
136 const GLvoid *indirect,
137 GLsizei primcount, GLsizei stride);
138
139 void GLAPIENTRY
140 _mesa_MultiDrawArraysIndirectCountARB(GLenum mode, GLintptr indirect,
141 GLintptr drawcount_offset,
142 GLsizei maxdrawcount, GLsizei stride);
143
144 void GLAPIENTRY
145 _mesa_MultiDrawElementsIndirectCountARB(GLenum mode, GLenum type,
146 GLintptr indirect,
147 GLintptr drawcount_offset,
148 GLsizei maxdrawcount, GLsizei stride);
149
150 void GLAPIENTRY
151 _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
152
153
154 void GLAPIENTRY
155 _mesa_DrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count,
156 GLsizei primcount);
157
158 void GLAPIENTRY
159 _mesa_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
160 GLsizei count,
161 GLenum type,
162 const GLvoid *indices,
163 GLsizei numInstances,
164 GLint basevertex,
165 GLuint baseInstance);
166
167 void GLAPIENTRY
168 _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
169 const GLvoid *indices);
170
171
172 void GLAPIENTRY
173 _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
174 GLenum type, const GLvoid *indices);
175
176
177 void GLAPIENTRY
178 _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
179 const GLvoid *indices, GLint basevertex);
180
181
182 void GLAPIENTRY
183 _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
184 GLsizei count, GLenum type,
185 const GLvoid *indices,
186 GLint basevertex);
187
188
189 void GLAPIENTRY
190 _mesa_DrawTransformFeedback(GLenum mode, GLuint name);
191
192
193
194 void GLAPIENTRY
195 _mesa_MultiDrawArrays(GLenum mode, const GLint *first,
196 const GLsizei *count, GLsizei primcount);
197
198
199 void GLAPIENTRY
200 _mesa_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
201 const GLvoid *const *indices, GLsizei primcount);
202
203
204 void GLAPIENTRY
205 _mesa_MultiDrawElementsBaseVertex(GLenum mode,
206 const GLsizei *count, GLenum type,
207 const GLvoid * const * indices, GLsizei primcount,
208 const GLint *basevertex);
209
210
211 void GLAPIENTRY
212 _mesa_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
213 const GLsizei * count,
214 GLsizei primcount, GLint modestride);
215
216
217 void GLAPIENTRY
218 _mesa_MultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count,
219 GLenum type, const GLvoid * const * indices,
220 GLsizei primcount, GLint modestride);
221
222
223 #ifdef __cplusplus
224 } // extern "C"
225 #endif
226
227 #endif