mesa: Remove unnecessary header from enable.c.
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 7.0.3
9 *
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "simple_list.h"
36 #include "mtypes.h"
37 #include "enums.h"
38 #include "api_arrayelt.h"
39 #include "texstate.h"
40
41
42
43 #define CHECK_EXTENSION(EXTNAME, CAP) \
44 if (!ctx->Extensions.EXTNAME) { \
45 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
46 state ? "Enable" : "Disable", CAP); \
47 return; \
48 }
49
50
51 /**
52 * Helper to enable/disable client-side state.
53 */
54 static void
55 client_state(GLcontext *ctx, GLenum cap, GLboolean state)
56 {
57 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
58 GLuint flag;
59 GLboolean *var;
60
61 switch (cap) {
62 case GL_VERTEX_ARRAY:
63 var = &arrayObj->Vertex.Enabled;
64 flag = _NEW_ARRAY_VERTEX;
65 break;
66 case GL_NORMAL_ARRAY:
67 var = &arrayObj->Normal.Enabled;
68 flag = _NEW_ARRAY_NORMAL;
69 break;
70 case GL_COLOR_ARRAY:
71 var = &arrayObj->Color.Enabled;
72 flag = _NEW_ARRAY_COLOR0;
73 break;
74 case GL_INDEX_ARRAY:
75 var = &arrayObj->Index.Enabled;
76 flag = _NEW_ARRAY_INDEX;
77 break;
78 case GL_TEXTURE_COORD_ARRAY:
79 var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
80 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
81 break;
82 case GL_EDGE_FLAG_ARRAY:
83 var = &arrayObj->EdgeFlag.Enabled;
84 flag = _NEW_ARRAY_EDGEFLAG;
85 break;
86 case GL_FOG_COORDINATE_ARRAY_EXT:
87 var = &arrayObj->FogCoord.Enabled;
88 flag = _NEW_ARRAY_FOGCOORD;
89 break;
90 case GL_SECONDARY_COLOR_ARRAY_EXT:
91 var = &arrayObj->SecondaryColor.Enabled;
92 flag = _NEW_ARRAY_COLOR1;
93 break;
94
95 #if FEATURE_point_size_array
96 case GL_POINT_SIZE_ARRAY_OES:
97 var = &arrayObj->PointSize.Enabled;
98 flag = _NEW_ARRAY_POINT_SIZE;
99 break;
100 #endif
101
102 #if FEATURE_NV_vertex_program
103 case GL_VERTEX_ATTRIB_ARRAY0_NV:
104 case GL_VERTEX_ATTRIB_ARRAY1_NV:
105 case GL_VERTEX_ATTRIB_ARRAY2_NV:
106 case GL_VERTEX_ATTRIB_ARRAY3_NV:
107 case GL_VERTEX_ATTRIB_ARRAY4_NV:
108 case GL_VERTEX_ATTRIB_ARRAY5_NV:
109 case GL_VERTEX_ATTRIB_ARRAY6_NV:
110 case GL_VERTEX_ATTRIB_ARRAY7_NV:
111 case GL_VERTEX_ATTRIB_ARRAY8_NV:
112 case GL_VERTEX_ATTRIB_ARRAY9_NV:
113 case GL_VERTEX_ATTRIB_ARRAY10_NV:
114 case GL_VERTEX_ATTRIB_ARRAY11_NV:
115 case GL_VERTEX_ATTRIB_ARRAY12_NV:
116 case GL_VERTEX_ATTRIB_ARRAY13_NV:
117 case GL_VERTEX_ATTRIB_ARRAY14_NV:
118 case GL_VERTEX_ATTRIB_ARRAY15_NV:
119 CHECK_EXTENSION(NV_vertex_program, cap);
120 {
121 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
122 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
123 var = &arrayObj->VertexAttrib[n].Enabled;
124 flag = _NEW_ARRAY_ATTRIB(n);
125 }
126 break;
127 #endif /* FEATURE_NV_vertex_program */
128
129 default:
130 _mesa_error( ctx, GL_INVALID_ENUM,
131 "glEnable/DisableClientState(0x%x)", cap);
132 return;
133 }
134
135 if (*var == state)
136 return;
137
138 FLUSH_VERTICES(ctx, _NEW_ARRAY);
139 ctx->Array.NewState |= flag;
140
141 _ae_invalidate_state(ctx, _NEW_ARRAY);
142
143 *var = state;
144
145 if (state)
146 ctx->Array.ArrayObj->_Enabled |= flag;
147 else
148 ctx->Array.ArrayObj->_Enabled &= ~flag;
149
150 if (ctx->Driver.Enable) {
151 ctx->Driver.Enable( ctx, cap, state );
152 }
153 }
154
155
156 /**
157 * Enable GL capability.
158 * \param cap state to enable/disable.
159 *
160 * Get's the current context, assures that we're outside glBegin()/glEnd() and
161 * calls client_state().
162 */
163 void GLAPIENTRY
164 _mesa_EnableClientState( GLenum cap )
165 {
166 GET_CURRENT_CONTEXT(ctx);
167 ASSERT_OUTSIDE_BEGIN_END(ctx);
168 client_state( ctx, cap, GL_TRUE );
169 }
170
171
172 /**
173 * Disable GL capability.
174 * \param cap state to enable/disable.
175 *
176 * Get's the current context, assures that we're outside glBegin()/glEnd() and
177 * calls client_state().
178 */
179 void GLAPIENTRY
180 _mesa_DisableClientState( GLenum cap )
181 {
182 GET_CURRENT_CONTEXT(ctx);
183 ASSERT_OUTSIDE_BEGIN_END(ctx);
184 client_state( ctx, cap, GL_FALSE );
185 }
186
187
188 #undef CHECK_EXTENSION
189 #define CHECK_EXTENSION(EXTNAME, CAP) \
190 if (!ctx->Extensions.EXTNAME) { \
191 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
192 state ? "Enable" : "Disable", CAP); \
193 return; \
194 }
195
196 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
197 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
198 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
199 state ? "Enable" : "Disable", CAP); \
200 return; \
201 }
202
203
204
205 /**
206 * Return pointer to current texture unit for setting/getting coordinate
207 * state.
208 * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
209 * higher than the number of supported coordinate units. And we'll return NULL.
210 */
211 static struct gl_texture_unit *
212 get_texcoord_unit(GLcontext *ctx)
213 {
214 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
215 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
216 return NULL;
217 }
218 else {
219 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
220 }
221 }
222
223
224 /**
225 * Helper function to enable or disable a texture target.
226 * \param bit one of the TEXTURE_x_BIT values
227 * \return GL_TRUE if state is changing or GL_FALSE if no change
228 */
229 static GLboolean
230 enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)
231 {
232 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
233 const GLbitfield newenabled = state
234 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
235
236 if (texUnit->Enabled == newenabled)
237 return GL_FALSE;
238
239 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
240 texUnit->Enabled = newenabled;
241 return GL_TRUE;
242 }
243
244
245 /**
246 * Helper function to enable or disable state.
247 *
248 * \param ctx GL context.
249 * \param cap the state to enable/disable
250 * \param state whether to enable or disable the specified capability.
251 *
252 * Updates the current context and flushes the vertices as needed. For
253 * capabilities associated with extensions it verifies that those extensions
254 * are effectivly present before updating. Notifies the driver via
255 * dd_function_table::Enable.
256 */
257 void
258 _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
259 {
260 if (MESA_VERBOSE & VERBOSE_API)
261 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
262 state ? "glEnable" : "glDisable",
263 _mesa_lookup_enum_by_nr(cap),
264 ctx->NewState);
265
266 switch (cap) {
267 case GL_ALPHA_TEST:
268 if (ctx->Color.AlphaEnabled == state)
269 return;
270 FLUSH_VERTICES(ctx, _NEW_COLOR);
271 ctx->Color.AlphaEnabled = state;
272 break;
273 case GL_AUTO_NORMAL:
274 if (ctx->Eval.AutoNormal == state)
275 return;
276 FLUSH_VERTICES(ctx, _NEW_EVAL);
277 ctx->Eval.AutoNormal = state;
278 break;
279 case GL_BLEND:
280 if (ctx->Color.BlendEnabled == state)
281 return;
282 FLUSH_VERTICES(ctx, _NEW_COLOR);
283 ctx->Color.BlendEnabled = state;
284 break;
285 #if FEATURE_userclip
286 case GL_CLIP_PLANE0:
287 case GL_CLIP_PLANE1:
288 case GL_CLIP_PLANE2:
289 case GL_CLIP_PLANE3:
290 case GL_CLIP_PLANE4:
291 case GL_CLIP_PLANE5:
292 {
293 const GLuint p = cap - GL_CLIP_PLANE0;
294
295 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
296 return;
297
298 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
299
300 if (state) {
301 ctx->Transform.ClipPlanesEnabled |= (1 << p);
302
303 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
304 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
305
306 /* This derived state also calculated in clip.c and
307 * from _mesa_update_state() on changes to EyeUserPlane
308 * and ctx->ProjectionMatrix respectively.
309 */
310 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
311 ctx->Transform.EyeUserPlane[p],
312 ctx->ProjectionMatrixStack.Top->inv );
313 }
314 else {
315 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
316 }
317 }
318 break;
319 #endif
320 case GL_COLOR_MATERIAL:
321 if (ctx->Light.ColorMaterialEnabled == state)
322 return;
323 FLUSH_VERTICES(ctx, _NEW_LIGHT);
324 FLUSH_CURRENT(ctx, 0);
325 ctx->Light.ColorMaterialEnabled = state;
326 if (state) {
327 _mesa_update_color_material( ctx,
328 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
329 }
330 break;
331 case GL_CULL_FACE:
332 if (ctx->Polygon.CullFlag == state)
333 return;
334 FLUSH_VERTICES(ctx, _NEW_POLYGON);
335 ctx->Polygon.CullFlag = state;
336 break;
337 case GL_CULL_VERTEX_EXT:
338 CHECK_EXTENSION(EXT_cull_vertex, cap);
339 if (ctx->Transform.CullVertexFlag == state)
340 return;
341 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
342 ctx->Transform.CullVertexFlag = state;
343 break;
344 case GL_DEPTH_TEST:
345 if (ctx->Depth.Test == state)
346 return;
347 FLUSH_VERTICES(ctx, _NEW_DEPTH);
348 ctx->Depth.Test = state;
349 break;
350 case GL_DITHER:
351 if (ctx->NoDither) {
352 state = GL_FALSE; /* MESA_NO_DITHER env var */
353 }
354 if (ctx->Color.DitherFlag == state)
355 return;
356 FLUSH_VERTICES(ctx, _NEW_COLOR);
357 ctx->Color.DitherFlag = state;
358 break;
359 case GL_FOG:
360 if (ctx->Fog.Enabled == state)
361 return;
362 FLUSH_VERTICES(ctx, _NEW_FOG);
363 ctx->Fog.Enabled = state;
364 break;
365 case GL_HISTOGRAM:
366 CHECK_EXTENSION(EXT_histogram, cap);
367 if (ctx->Pixel.HistogramEnabled == state)
368 return;
369 FLUSH_VERTICES(ctx, _NEW_PIXEL);
370 ctx->Pixel.HistogramEnabled = state;
371 break;
372 case GL_LIGHT0:
373 case GL_LIGHT1:
374 case GL_LIGHT2:
375 case GL_LIGHT3:
376 case GL_LIGHT4:
377 case GL_LIGHT5:
378 case GL_LIGHT6:
379 case GL_LIGHT7:
380 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
381 return;
382 FLUSH_VERTICES(ctx, _NEW_LIGHT);
383 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
384 if (state) {
385 insert_at_tail(&ctx->Light.EnabledList,
386 &ctx->Light.Light[cap-GL_LIGHT0]);
387 }
388 else {
389 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
390 }
391 break;
392 case GL_LIGHTING:
393 if (ctx->Light.Enabled == state)
394 return;
395 FLUSH_VERTICES(ctx, _NEW_LIGHT);
396 ctx->Light.Enabled = state;
397 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
398 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
399 else
400 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
401 break;
402 case GL_LINE_SMOOTH:
403 if (ctx->Line.SmoothFlag == state)
404 return;
405 FLUSH_VERTICES(ctx, _NEW_LINE);
406 ctx->Line.SmoothFlag = state;
407 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
408 break;
409 case GL_LINE_STIPPLE:
410 if (ctx->Line.StippleFlag == state)
411 return;
412 FLUSH_VERTICES(ctx, _NEW_LINE);
413 ctx->Line.StippleFlag = state;
414 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
415 break;
416 case GL_INDEX_LOGIC_OP:
417 if (ctx->Color.IndexLogicOpEnabled == state)
418 return;
419 FLUSH_VERTICES(ctx, _NEW_COLOR);
420 ctx->Color.IndexLogicOpEnabled = state;
421 break;
422 case GL_COLOR_LOGIC_OP:
423 if (ctx->Color.ColorLogicOpEnabled == state)
424 return;
425 FLUSH_VERTICES(ctx, _NEW_COLOR);
426 ctx->Color.ColorLogicOpEnabled = state;
427 break;
428 case GL_MAP1_COLOR_4:
429 if (ctx->Eval.Map1Color4 == state)
430 return;
431 FLUSH_VERTICES(ctx, _NEW_EVAL);
432 ctx->Eval.Map1Color4 = state;
433 break;
434 case GL_MAP1_INDEX:
435 if (ctx->Eval.Map1Index == state)
436 return;
437 FLUSH_VERTICES(ctx, _NEW_EVAL);
438 ctx->Eval.Map1Index = state;
439 break;
440 case GL_MAP1_NORMAL:
441 if (ctx->Eval.Map1Normal == state)
442 return;
443 FLUSH_VERTICES(ctx, _NEW_EVAL);
444 ctx->Eval.Map1Normal = state;
445 break;
446 case GL_MAP1_TEXTURE_COORD_1:
447 if (ctx->Eval.Map1TextureCoord1 == state)
448 return;
449 FLUSH_VERTICES(ctx, _NEW_EVAL);
450 ctx->Eval.Map1TextureCoord1 = state;
451 break;
452 case GL_MAP1_TEXTURE_COORD_2:
453 if (ctx->Eval.Map1TextureCoord2 == state)
454 return;
455 FLUSH_VERTICES(ctx, _NEW_EVAL);
456 ctx->Eval.Map1TextureCoord2 = state;
457 break;
458 case GL_MAP1_TEXTURE_COORD_3:
459 if (ctx->Eval.Map1TextureCoord3 == state)
460 return;
461 FLUSH_VERTICES(ctx, _NEW_EVAL);
462 ctx->Eval.Map1TextureCoord3 = state;
463 break;
464 case GL_MAP1_TEXTURE_COORD_4:
465 if (ctx->Eval.Map1TextureCoord4 == state)
466 return;
467 FLUSH_VERTICES(ctx, _NEW_EVAL);
468 ctx->Eval.Map1TextureCoord4 = state;
469 break;
470 case GL_MAP1_VERTEX_3:
471 if (ctx->Eval.Map1Vertex3 == state)
472 return;
473 FLUSH_VERTICES(ctx, _NEW_EVAL);
474 ctx->Eval.Map1Vertex3 = state;
475 break;
476 case GL_MAP1_VERTEX_4:
477 if (ctx->Eval.Map1Vertex4 == state)
478 return;
479 FLUSH_VERTICES(ctx, _NEW_EVAL);
480 ctx->Eval.Map1Vertex4 = state;
481 break;
482 case GL_MAP2_COLOR_4:
483 if (ctx->Eval.Map2Color4 == state)
484 return;
485 FLUSH_VERTICES(ctx, _NEW_EVAL);
486 ctx->Eval.Map2Color4 = state;
487 break;
488 case GL_MAP2_INDEX:
489 if (ctx->Eval.Map2Index == state)
490 return;
491 FLUSH_VERTICES(ctx, _NEW_EVAL);
492 ctx->Eval.Map2Index = state;
493 break;
494 case GL_MAP2_NORMAL:
495 if (ctx->Eval.Map2Normal == state)
496 return;
497 FLUSH_VERTICES(ctx, _NEW_EVAL);
498 ctx->Eval.Map2Normal = state;
499 break;
500 case GL_MAP2_TEXTURE_COORD_1:
501 if (ctx->Eval.Map2TextureCoord1 == state)
502 return;
503 FLUSH_VERTICES(ctx, _NEW_EVAL);
504 ctx->Eval.Map2TextureCoord1 = state;
505 break;
506 case GL_MAP2_TEXTURE_COORD_2:
507 if (ctx->Eval.Map2TextureCoord2 == state)
508 return;
509 FLUSH_VERTICES(ctx, _NEW_EVAL);
510 ctx->Eval.Map2TextureCoord2 = state;
511 break;
512 case GL_MAP2_TEXTURE_COORD_3:
513 if (ctx->Eval.Map2TextureCoord3 == state)
514 return;
515 FLUSH_VERTICES(ctx, _NEW_EVAL);
516 ctx->Eval.Map2TextureCoord3 = state;
517 break;
518 case GL_MAP2_TEXTURE_COORD_4:
519 if (ctx->Eval.Map2TextureCoord4 == state)
520 return;
521 FLUSH_VERTICES(ctx, _NEW_EVAL);
522 ctx->Eval.Map2TextureCoord4 = state;
523 break;
524 case GL_MAP2_VERTEX_3:
525 if (ctx->Eval.Map2Vertex3 == state)
526 return;
527 FLUSH_VERTICES(ctx, _NEW_EVAL);
528 ctx->Eval.Map2Vertex3 = state;
529 break;
530 case GL_MAP2_VERTEX_4:
531 if (ctx->Eval.Map2Vertex4 == state)
532 return;
533 FLUSH_VERTICES(ctx, _NEW_EVAL);
534 ctx->Eval.Map2Vertex4 = state;
535 break;
536 case GL_MINMAX:
537 if (ctx->Pixel.MinMaxEnabled == state)
538 return;
539 FLUSH_VERTICES(ctx, _NEW_PIXEL);
540 ctx->Pixel.MinMaxEnabled = state;
541 break;
542 case GL_NORMALIZE:
543 if (ctx->Transform.Normalize == state)
544 return;
545 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
546 ctx->Transform.Normalize = state;
547 break;
548 case GL_POINT_SMOOTH:
549 if (ctx->Point.SmoothFlag == state)
550 return;
551 FLUSH_VERTICES(ctx, _NEW_POINT);
552 ctx->Point.SmoothFlag = state;
553 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
554 break;
555 case GL_POLYGON_SMOOTH:
556 if (ctx->Polygon.SmoothFlag == state)
557 return;
558 FLUSH_VERTICES(ctx, _NEW_POLYGON);
559 ctx->Polygon.SmoothFlag = state;
560 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
561 break;
562 case GL_POLYGON_STIPPLE:
563 if (ctx->Polygon.StippleFlag == state)
564 return;
565 FLUSH_VERTICES(ctx, _NEW_POLYGON);
566 ctx->Polygon.StippleFlag = state;
567 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
568 break;
569 case GL_POLYGON_OFFSET_POINT:
570 if (ctx->Polygon.OffsetPoint == state)
571 return;
572 FLUSH_VERTICES(ctx, _NEW_POLYGON);
573 ctx->Polygon.OffsetPoint = state;
574 break;
575 case GL_POLYGON_OFFSET_LINE:
576 if (ctx->Polygon.OffsetLine == state)
577 return;
578 FLUSH_VERTICES(ctx, _NEW_POLYGON);
579 ctx->Polygon.OffsetLine = state;
580 break;
581 case GL_POLYGON_OFFSET_FILL:
582 /*case GL_POLYGON_OFFSET_EXT:*/
583 if (ctx->Polygon.OffsetFill == state)
584 return;
585 FLUSH_VERTICES(ctx, _NEW_POLYGON);
586 ctx->Polygon.OffsetFill = state;
587 break;
588 case GL_RESCALE_NORMAL_EXT:
589 if (ctx->Transform.RescaleNormals == state)
590 return;
591 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
592 ctx->Transform.RescaleNormals = state;
593 break;
594 case GL_SCISSOR_TEST:
595 if (ctx->Scissor.Enabled == state)
596 return;
597 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
598 ctx->Scissor.Enabled = state;
599 break;
600 case GL_SHARED_TEXTURE_PALETTE_EXT:
601 if (ctx->Texture.SharedPalette == state)
602 return;
603 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
604 ctx->Texture.SharedPalette = state;
605 break;
606 case GL_STENCIL_TEST:
607 if (ctx->Stencil.Enabled == state)
608 return;
609 FLUSH_VERTICES(ctx, _NEW_STENCIL);
610 ctx->Stencil.Enabled = state;
611 break;
612 case GL_TEXTURE_1D:
613 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
614 return;
615 }
616 break;
617 case GL_TEXTURE_2D:
618 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
619 return;
620 }
621 break;
622 case GL_TEXTURE_3D:
623 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
624 return;
625 }
626 break;
627 case GL_TEXTURE_GEN_Q:
628 {
629 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
630 if (texUnit) {
631 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
632 if (state)
633 newenabled |= Q_BIT;
634 if (texUnit->TexGenEnabled == newenabled)
635 return;
636 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
637 texUnit->TexGenEnabled = newenabled;
638 }
639 }
640 break;
641 case GL_TEXTURE_GEN_R:
642 {
643 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
644 if (texUnit) {
645 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
646 if (state)
647 newenabled |= R_BIT;
648 if (texUnit->TexGenEnabled == newenabled)
649 return;
650 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
651 texUnit->TexGenEnabled = newenabled;
652 }
653 }
654 break;
655 case GL_TEXTURE_GEN_S:
656 {
657 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
658 if (texUnit) {
659 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
660 if (state)
661 newenabled |= S_BIT;
662 if (texUnit->TexGenEnabled == newenabled)
663 return;
664 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
665 texUnit->TexGenEnabled = newenabled;
666 }
667 }
668 break;
669 case GL_TEXTURE_GEN_T:
670 {
671 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
672 if (texUnit) {
673 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
674 if (state)
675 newenabled |= T_BIT;
676 if (texUnit->TexGenEnabled == newenabled)
677 return;
678 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
679 texUnit->TexGenEnabled = newenabled;
680 }
681 }
682 break;
683
684 /*
685 * CLIENT STATE!!!
686 */
687 case GL_VERTEX_ARRAY:
688 case GL_NORMAL_ARRAY:
689 case GL_COLOR_ARRAY:
690 case GL_INDEX_ARRAY:
691 case GL_TEXTURE_COORD_ARRAY:
692 case GL_EDGE_FLAG_ARRAY:
693 case GL_FOG_COORDINATE_ARRAY_EXT:
694 case GL_SECONDARY_COLOR_ARRAY_EXT:
695 case GL_POINT_SIZE_ARRAY_OES:
696 client_state( ctx, cap, state );
697 return;
698
699 /* GL_SGI_color_table */
700 case GL_COLOR_TABLE_SGI:
701 CHECK_EXTENSION(SGI_color_table, cap);
702 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
703 return;
704 FLUSH_VERTICES(ctx, _NEW_PIXEL);
705 ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
706 break;
707 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
708 CHECK_EXTENSION(SGI_color_table, cap);
709 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
710 return;
711 FLUSH_VERTICES(ctx, _NEW_PIXEL);
712 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
713 break;
714 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
715 CHECK_EXTENSION(SGI_color_table, cap);
716 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
717 return;
718 FLUSH_VERTICES(ctx, _NEW_PIXEL);
719 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
720 break;
721 case GL_TEXTURE_COLOR_TABLE_SGI:
722 CHECK_EXTENSION(SGI_texture_color_table, cap);
723 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
724 return;
725 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
726 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
727 break;
728
729 /* GL_EXT_convolution */
730 case GL_CONVOLUTION_1D:
731 CHECK_EXTENSION(EXT_convolution, cap);
732 if (ctx->Pixel.Convolution1DEnabled == state)
733 return;
734 FLUSH_VERTICES(ctx, _NEW_PIXEL);
735 ctx->Pixel.Convolution1DEnabled = state;
736 break;
737 case GL_CONVOLUTION_2D:
738 CHECK_EXTENSION(EXT_convolution, cap);
739 if (ctx->Pixel.Convolution2DEnabled == state)
740 return;
741 FLUSH_VERTICES(ctx, _NEW_PIXEL);
742 ctx->Pixel.Convolution2DEnabled = state;
743 break;
744 case GL_SEPARABLE_2D:
745 CHECK_EXTENSION(EXT_convolution, cap);
746 if (ctx->Pixel.Separable2DEnabled == state)
747 return;
748 FLUSH_VERTICES(ctx, _NEW_PIXEL);
749 ctx->Pixel.Separable2DEnabled = state;
750 break;
751
752 /* GL_ARB_texture_cube_map */
753 case GL_TEXTURE_CUBE_MAP_ARB:
754 CHECK_EXTENSION(ARB_texture_cube_map, cap);
755 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
756 return;
757 }
758 break;
759
760 /* GL_EXT_secondary_color */
761 case GL_COLOR_SUM_EXT:
762 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
763 if (ctx->Fog.ColorSumEnabled == state)
764 return;
765 FLUSH_VERTICES(ctx, _NEW_FOG);
766 ctx->Fog.ColorSumEnabled = state;
767 break;
768
769 /* GL_ARB_multisample */
770 case GL_MULTISAMPLE_ARB:
771 if (ctx->Multisample.Enabled == state)
772 return;
773 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
774 ctx->Multisample.Enabled = state;
775 break;
776 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
777 if (ctx->Multisample.SampleAlphaToCoverage == state)
778 return;
779 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
780 ctx->Multisample.SampleAlphaToCoverage = state;
781 break;
782 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
783 if (ctx->Multisample.SampleAlphaToOne == state)
784 return;
785 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
786 ctx->Multisample.SampleAlphaToOne = state;
787 break;
788 case GL_SAMPLE_COVERAGE_ARB:
789 if (ctx->Multisample.SampleCoverage == state)
790 return;
791 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
792 ctx->Multisample.SampleCoverage = state;
793 break;
794 case GL_SAMPLE_COVERAGE_INVERT_ARB:
795 if (ctx->Multisample.SampleCoverageInvert == state)
796 return;
797 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
798 ctx->Multisample.SampleCoverageInvert = state;
799 break;
800
801 /* GL_IBM_rasterpos_clip */
802 case GL_RASTER_POSITION_UNCLIPPED_IBM:
803 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
804 if (ctx->Transform.RasterPositionUnclipped == state)
805 return;
806 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
807 ctx->Transform.RasterPositionUnclipped = state;
808 break;
809
810 /* GL_NV_point_sprite */
811 case GL_POINT_SPRITE_NV:
812 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
813 if (ctx->Point.PointSprite == state)
814 return;
815 FLUSH_VERTICES(ctx, _NEW_POINT);
816 ctx->Point.PointSprite = state;
817 break;
818
819 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
820 case GL_VERTEX_PROGRAM_ARB:
821 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
822 if (ctx->VertexProgram.Enabled == state)
823 return;
824 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
825 ctx->VertexProgram.Enabled = state;
826 break;
827 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
828 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
829 if (ctx->VertexProgram.PointSizeEnabled == state)
830 return;
831 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
832 ctx->VertexProgram.PointSizeEnabled = state;
833 break;
834 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
835 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
836 if (ctx->VertexProgram.TwoSideEnabled == state)
837 return;
838 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
839 ctx->VertexProgram.TwoSideEnabled = state;
840 break;
841 #endif
842 #if FEATURE_NV_vertex_program
843 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
844 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
845 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
846 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
847 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
848 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
849 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
850 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
851 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
852 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
853 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
854 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
855 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
856 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
857 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
858 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
859 CHECK_EXTENSION(NV_vertex_program, cap);
860 {
861 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
862 FLUSH_VERTICES(ctx, _NEW_EVAL);
863 ctx->Eval.Map1Attrib[map] = state;
864 }
865 break;
866 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
867 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
868 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
869 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
870 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
871 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
872 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
873 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
874 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
875 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
876 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
877 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
878 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
879 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
880 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
881 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
882 CHECK_EXTENSION(NV_vertex_program, cap);
883 {
884 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
885 FLUSH_VERTICES(ctx, _NEW_EVAL);
886 ctx->Eval.Map2Attrib[map] = state;
887 }
888 break;
889 #endif /* FEATURE_NV_vertex_program */
890
891 #if FEATURE_NV_fragment_program
892 case GL_FRAGMENT_PROGRAM_NV:
893 CHECK_EXTENSION(NV_fragment_program, cap);
894 if (ctx->FragmentProgram.Enabled == state)
895 return;
896 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
897 ctx->FragmentProgram.Enabled = state;
898 break;
899 #endif /* FEATURE_NV_fragment_program */
900
901 /* GL_NV_texture_rectangle */
902 case GL_TEXTURE_RECTANGLE_NV:
903 CHECK_EXTENSION(NV_texture_rectangle, cap);
904 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
905 return;
906 }
907 break;
908
909 /* GL_EXT_stencil_two_side */
910 case GL_STENCIL_TEST_TWO_SIDE_EXT:
911 CHECK_EXTENSION(EXT_stencil_two_side, cap);
912 if (ctx->Stencil.TestTwoSide == state)
913 return;
914 FLUSH_VERTICES(ctx, _NEW_STENCIL);
915 ctx->Stencil.TestTwoSide = state;
916 if (state) {
917 ctx->Stencil._BackFace = 2;
918 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
919 } else {
920 ctx->Stencil._BackFace = 1;
921 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
922 }
923 break;
924
925 #if FEATURE_ARB_fragment_program
926 case GL_FRAGMENT_PROGRAM_ARB:
927 CHECK_EXTENSION(ARB_fragment_program, cap);
928 if (ctx->FragmentProgram.Enabled == state)
929 return;
930 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
931 ctx->FragmentProgram.Enabled = state;
932 break;
933 #endif /* FEATURE_ARB_fragment_program */
934
935 /* GL_EXT_depth_bounds_test */
936 case GL_DEPTH_BOUNDS_TEST_EXT:
937 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
938 if (ctx->Depth.BoundsTest == state)
939 return;
940 FLUSH_VERTICES(ctx, _NEW_DEPTH);
941 ctx->Depth.BoundsTest = state;
942 break;
943
944 case GL_DEPTH_CLAMP:
945 if (ctx->Transform.DepthClamp == state)
946 return;
947 CHECK_EXTENSION(ARB_depth_clamp, cap);
948 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
949 ctx->Transform.DepthClamp = state;
950 break;
951
952 #if FEATURE_ATI_fragment_shader
953 case GL_FRAGMENT_SHADER_ATI:
954 CHECK_EXTENSION(ATI_fragment_shader, cap);
955 if (ctx->ATIFragmentShader.Enabled == state)
956 return;
957 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
958 ctx->ATIFragmentShader.Enabled = state;
959 break;
960 #endif
961
962 /* GL_MESA_texture_array */
963 case GL_TEXTURE_1D_ARRAY_EXT:
964 CHECK_EXTENSION(MESA_texture_array, cap);
965 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
966 return;
967 }
968 break;
969
970 case GL_TEXTURE_2D_ARRAY_EXT:
971 CHECK_EXTENSION(MESA_texture_array, cap);
972 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
973 return;
974 }
975 break;
976
977 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
978 CHECK_EXTENSION(ARB_seamless_cube_map, cap);
979 ctx->Texture.CubeMapSeamless = state;
980 break;
981
982 default:
983 _mesa_error(ctx, GL_INVALID_ENUM,
984 "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
985 return;
986 }
987
988 if (ctx->Driver.Enable) {
989 ctx->Driver.Enable( ctx, cap, state );
990 }
991 }
992
993
994 /**
995 * Enable GL capability. Called by glEnable()
996 * \param cap state to enable.
997 */
998 void GLAPIENTRY
999 _mesa_Enable( GLenum cap )
1000 {
1001 GET_CURRENT_CONTEXT(ctx);
1002 ASSERT_OUTSIDE_BEGIN_END(ctx);
1003
1004 _mesa_set_enable( ctx, cap, GL_TRUE );
1005 }
1006
1007
1008 /**
1009 * Disable GL capability. Called by glDisable()
1010 * \param cap state to disable.
1011 */
1012 void GLAPIENTRY
1013 _mesa_Disable( GLenum cap )
1014 {
1015 GET_CURRENT_CONTEXT(ctx);
1016 ASSERT_OUTSIDE_BEGIN_END(ctx);
1017
1018 _mesa_set_enable( ctx, cap, GL_FALSE );
1019 }
1020
1021
1022 #undef CHECK_EXTENSION
1023 #define CHECK_EXTENSION(EXTNAME) \
1024 if (!ctx->Extensions.EXTNAME) { \
1025 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1026 return GL_FALSE; \
1027 }
1028
1029 #undef CHECK_EXTENSION2
1030 #define CHECK_EXTENSION2(EXT1, EXT2) \
1031 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1032 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1033 return GL_FALSE; \
1034 }
1035
1036
1037 /**
1038 * Helper function to determine whether a texture target is enabled.
1039 */
1040 static GLboolean
1041 is_texture_enabled(GLcontext *ctx, GLbitfield bit)
1042 {
1043 const struct gl_texture_unit *const texUnit =
1044 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1045 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1046 }
1047
1048
1049 /**
1050 * Return simple enable/disable state.
1051 *
1052 * \param cap state variable to query.
1053 *
1054 * Returns the state of the specified capability from the current GL context.
1055 * For the capabilities associated with extensions verifies that those
1056 * extensions are effectively present before reporting.
1057 */
1058 GLboolean GLAPIENTRY
1059 _mesa_IsEnabled( GLenum cap )
1060 {
1061 GET_CURRENT_CONTEXT(ctx);
1062 switch (cap) {
1063 case GL_ALPHA_TEST:
1064 return ctx->Color.AlphaEnabled;
1065 case GL_AUTO_NORMAL:
1066 return ctx->Eval.AutoNormal;
1067 case GL_BLEND:
1068 return ctx->Color.BlendEnabled;
1069 case GL_CLIP_PLANE0:
1070 case GL_CLIP_PLANE1:
1071 case GL_CLIP_PLANE2:
1072 case GL_CLIP_PLANE3:
1073 case GL_CLIP_PLANE4:
1074 case GL_CLIP_PLANE5:
1075 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1076 case GL_COLOR_MATERIAL:
1077 return ctx->Light.ColorMaterialEnabled;
1078 case GL_CULL_FACE:
1079 return ctx->Polygon.CullFlag;
1080 case GL_DEPTH_TEST:
1081 return ctx->Depth.Test;
1082 case GL_DITHER:
1083 return ctx->Color.DitherFlag;
1084 case GL_FOG:
1085 return ctx->Fog.Enabled;
1086 case GL_LIGHTING:
1087 return ctx->Light.Enabled;
1088 case GL_LIGHT0:
1089 case GL_LIGHT1:
1090 case GL_LIGHT2:
1091 case GL_LIGHT3:
1092 case GL_LIGHT4:
1093 case GL_LIGHT5:
1094 case GL_LIGHT6:
1095 case GL_LIGHT7:
1096 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1097 case GL_LINE_SMOOTH:
1098 return ctx->Line.SmoothFlag;
1099 case GL_LINE_STIPPLE:
1100 return ctx->Line.StippleFlag;
1101 case GL_INDEX_LOGIC_OP:
1102 return ctx->Color.IndexLogicOpEnabled;
1103 case GL_COLOR_LOGIC_OP:
1104 return ctx->Color.ColorLogicOpEnabled;
1105 case GL_MAP1_COLOR_4:
1106 return ctx->Eval.Map1Color4;
1107 case GL_MAP1_INDEX:
1108 return ctx->Eval.Map1Index;
1109 case GL_MAP1_NORMAL:
1110 return ctx->Eval.Map1Normal;
1111 case GL_MAP1_TEXTURE_COORD_1:
1112 return ctx->Eval.Map1TextureCoord1;
1113 case GL_MAP1_TEXTURE_COORD_2:
1114 return ctx->Eval.Map1TextureCoord2;
1115 case GL_MAP1_TEXTURE_COORD_3:
1116 return ctx->Eval.Map1TextureCoord3;
1117 case GL_MAP1_TEXTURE_COORD_4:
1118 return ctx->Eval.Map1TextureCoord4;
1119 case GL_MAP1_VERTEX_3:
1120 return ctx->Eval.Map1Vertex3;
1121 case GL_MAP1_VERTEX_4:
1122 return ctx->Eval.Map1Vertex4;
1123 case GL_MAP2_COLOR_4:
1124 return ctx->Eval.Map2Color4;
1125 case GL_MAP2_INDEX:
1126 return ctx->Eval.Map2Index;
1127 case GL_MAP2_NORMAL:
1128 return ctx->Eval.Map2Normal;
1129 case GL_MAP2_TEXTURE_COORD_1:
1130 return ctx->Eval.Map2TextureCoord1;
1131 case GL_MAP2_TEXTURE_COORD_2:
1132 return ctx->Eval.Map2TextureCoord2;
1133 case GL_MAP2_TEXTURE_COORD_3:
1134 return ctx->Eval.Map2TextureCoord3;
1135 case GL_MAP2_TEXTURE_COORD_4:
1136 return ctx->Eval.Map2TextureCoord4;
1137 case GL_MAP2_VERTEX_3:
1138 return ctx->Eval.Map2Vertex3;
1139 case GL_MAP2_VERTEX_4:
1140 return ctx->Eval.Map2Vertex4;
1141 case GL_NORMALIZE:
1142 return ctx->Transform.Normalize;
1143 case GL_POINT_SMOOTH:
1144 return ctx->Point.SmoothFlag;
1145 case GL_POLYGON_SMOOTH:
1146 return ctx->Polygon.SmoothFlag;
1147 case GL_POLYGON_STIPPLE:
1148 return ctx->Polygon.StippleFlag;
1149 case GL_POLYGON_OFFSET_POINT:
1150 return ctx->Polygon.OffsetPoint;
1151 case GL_POLYGON_OFFSET_LINE:
1152 return ctx->Polygon.OffsetLine;
1153 case GL_POLYGON_OFFSET_FILL:
1154 /*case GL_POLYGON_OFFSET_EXT:*/
1155 return ctx->Polygon.OffsetFill;
1156 case GL_RESCALE_NORMAL_EXT:
1157 return ctx->Transform.RescaleNormals;
1158 case GL_SCISSOR_TEST:
1159 return ctx->Scissor.Enabled;
1160 case GL_SHARED_TEXTURE_PALETTE_EXT:
1161 return ctx->Texture.SharedPalette;
1162 case GL_STENCIL_TEST:
1163 return ctx->Stencil.Enabled;
1164 case GL_TEXTURE_1D:
1165 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1166 case GL_TEXTURE_2D:
1167 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1168 case GL_TEXTURE_3D:
1169 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1170 case GL_TEXTURE_GEN_Q:
1171 {
1172 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1173 if (texUnit) {
1174 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1175 }
1176 }
1177 return GL_FALSE;
1178 case GL_TEXTURE_GEN_R:
1179 {
1180 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1181 if (texUnit) {
1182 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1183 }
1184 }
1185 return GL_FALSE;
1186 case GL_TEXTURE_GEN_S:
1187 {
1188 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1189 if (texUnit) {
1190 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1191 }
1192 }
1193 return GL_FALSE;
1194 case GL_TEXTURE_GEN_T:
1195 {
1196 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1197 if (texUnit) {
1198 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1199 }
1200 }
1201 return GL_FALSE;
1202
1203 /*
1204 * CLIENT STATE!!!
1205 */
1206 case GL_VERTEX_ARRAY:
1207 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1208 case GL_NORMAL_ARRAY:
1209 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1210 case GL_COLOR_ARRAY:
1211 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1212 case GL_INDEX_ARRAY:
1213 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1214 case GL_TEXTURE_COORD_ARRAY:
1215 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1216 case GL_EDGE_FLAG_ARRAY:
1217 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1218 case GL_FOG_COORDINATE_ARRAY_EXT:
1219 CHECK_EXTENSION(EXT_fog_coord);
1220 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1221 case GL_SECONDARY_COLOR_ARRAY_EXT:
1222 CHECK_EXTENSION(EXT_secondary_color);
1223 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1224 #if FEATURE_point_size_array
1225 case GL_POINT_SIZE_ARRAY_OES:
1226 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1227 #endif
1228
1229 /* GL_EXT_histogram */
1230 case GL_HISTOGRAM:
1231 CHECK_EXTENSION(EXT_histogram);
1232 return ctx->Pixel.HistogramEnabled;
1233 case GL_MINMAX:
1234 CHECK_EXTENSION(EXT_histogram);
1235 return ctx->Pixel.MinMaxEnabled;
1236
1237 /* GL_SGI_color_table */
1238 case GL_COLOR_TABLE_SGI:
1239 CHECK_EXTENSION(SGI_color_table);
1240 return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
1241 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1242 CHECK_EXTENSION(SGI_color_table);
1243 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
1244 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1245 CHECK_EXTENSION(SGI_color_table);
1246 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
1247
1248 /* GL_SGI_texture_color_table */
1249 case GL_TEXTURE_COLOR_TABLE_SGI:
1250 CHECK_EXTENSION(SGI_texture_color_table);
1251 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1252
1253 /* GL_EXT_convolution */
1254 case GL_CONVOLUTION_1D:
1255 CHECK_EXTENSION(EXT_convolution);
1256 return ctx->Pixel.Convolution1DEnabled;
1257 case GL_CONVOLUTION_2D:
1258 CHECK_EXTENSION(EXT_convolution);
1259 return ctx->Pixel.Convolution2DEnabled;
1260 case GL_SEPARABLE_2D:
1261 CHECK_EXTENSION(EXT_convolution);
1262 return ctx->Pixel.Separable2DEnabled;
1263
1264 /* GL_ARB_texture_cube_map */
1265 case GL_TEXTURE_CUBE_MAP_ARB:
1266 CHECK_EXTENSION(ARB_texture_cube_map);
1267 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1268
1269 /* GL_EXT_secondary_color */
1270 case GL_COLOR_SUM_EXT:
1271 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1272 return ctx->Fog.ColorSumEnabled;
1273
1274 /* GL_ARB_multisample */
1275 case GL_MULTISAMPLE_ARB:
1276 return ctx->Multisample.Enabled;
1277 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1278 return ctx->Multisample.SampleAlphaToCoverage;
1279 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1280 return ctx->Multisample.SampleAlphaToOne;
1281 case GL_SAMPLE_COVERAGE_ARB:
1282 return ctx->Multisample.SampleCoverage;
1283 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1284 return ctx->Multisample.SampleCoverageInvert;
1285
1286 /* GL_IBM_rasterpos_clip */
1287 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1288 CHECK_EXTENSION(IBM_rasterpos_clip);
1289 return ctx->Transform.RasterPositionUnclipped;
1290
1291 /* GL_NV_point_sprite */
1292 case GL_POINT_SPRITE_NV:
1293 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1294 return ctx->Point.PointSprite;
1295
1296 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1297 case GL_VERTEX_PROGRAM_ARB:
1298 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1299 return ctx->VertexProgram.Enabled;
1300 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1301 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1302 return ctx->VertexProgram.PointSizeEnabled;
1303 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1304 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1305 return ctx->VertexProgram.TwoSideEnabled;
1306 #endif
1307 #if FEATURE_NV_vertex_program
1308 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1309 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1310 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1311 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1312 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1313 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1314 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1315 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1316 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1317 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1318 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1319 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1320 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1321 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1322 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1323 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1324 CHECK_EXTENSION(NV_vertex_program);
1325 {
1326 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1327 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
1328 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1329 }
1330 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1331 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1332 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1333 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1334 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1335 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1336 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1337 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1338 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1339 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1340 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1341 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1342 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1343 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1344 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1345 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1346 CHECK_EXTENSION(NV_vertex_program);
1347 {
1348 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1349 return ctx->Eval.Map1Attrib[map];
1350 }
1351 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1352 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1353 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1354 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1355 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1356 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1357 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1358 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1359 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1360 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1361 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1362 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1363 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1364 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1365 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1366 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1367 CHECK_EXTENSION(NV_vertex_program);
1368 {
1369 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1370 return ctx->Eval.Map2Attrib[map];
1371 }
1372 #endif /* FEATURE_NV_vertex_program */
1373
1374 #if FEATURE_NV_fragment_program
1375 case GL_FRAGMENT_PROGRAM_NV:
1376 CHECK_EXTENSION(NV_fragment_program);
1377 return ctx->FragmentProgram.Enabled;
1378 #endif /* FEATURE_NV_fragment_program */
1379
1380 /* GL_NV_texture_rectangle */
1381 case GL_TEXTURE_RECTANGLE_NV:
1382 CHECK_EXTENSION(NV_texture_rectangle);
1383 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1384
1385 /* GL_EXT_stencil_two_side */
1386 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1387 CHECK_EXTENSION(EXT_stencil_two_side);
1388 return ctx->Stencil.TestTwoSide;
1389
1390 #if FEATURE_ARB_fragment_program
1391 case GL_FRAGMENT_PROGRAM_ARB:
1392 return ctx->FragmentProgram.Enabled;
1393 #endif /* FEATURE_ARB_fragment_program */
1394
1395 /* GL_EXT_depth_bounds_test */
1396 case GL_DEPTH_BOUNDS_TEST_EXT:
1397 CHECK_EXTENSION(EXT_depth_bounds_test);
1398 return ctx->Depth.BoundsTest;
1399
1400 /* GL_ARB_depth_clamp */
1401 case GL_DEPTH_CLAMP:
1402 CHECK_EXTENSION(ARB_depth_clamp);
1403 return ctx->Transform.DepthClamp;
1404
1405 #if FEATURE_ATI_fragment_shader
1406 case GL_FRAGMENT_SHADER_ATI:
1407 CHECK_EXTENSION(ATI_fragment_shader);
1408 return ctx->ATIFragmentShader.Enabled;
1409 #endif /* FEATURE_ATI_fragment_shader */
1410
1411 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
1412 CHECK_EXTENSION(ARB_seamless_cube_map);
1413 return ctx->Texture.CubeMapSeamless;
1414
1415 default:
1416 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1417 return GL_FALSE;
1418 }
1419 }