Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 7.0.3
9 *
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "simple_list.h"
36 #include "mfeatures.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "api_arrayelt.h"
40 #include "texstate.h"
41
42
43
44 #define CHECK_EXTENSION(EXTNAME, CAP) \
45 if (!ctx->Extensions.EXTNAME) { \
46 goto invalid_enum_error; \
47 }
48
49
50 /**
51 * Helper to enable/disable client-side state.
52 */
53 static void
54 client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
55 {
56 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
57 GLuint flag;
58 GLboolean *var;
59
60 switch (cap) {
61 case GL_VERTEX_ARRAY:
62 var = &arrayObj->Vertex.Enabled;
63 flag = _NEW_ARRAY_VERTEX;
64 break;
65 case GL_NORMAL_ARRAY:
66 var = &arrayObj->Normal.Enabled;
67 flag = _NEW_ARRAY_NORMAL;
68 break;
69 case GL_COLOR_ARRAY:
70 var = &arrayObj->Color.Enabled;
71 flag = _NEW_ARRAY_COLOR0;
72 break;
73 case GL_INDEX_ARRAY:
74 var = &arrayObj->Index.Enabled;
75 flag = _NEW_ARRAY_INDEX;
76 break;
77 case GL_TEXTURE_COORD_ARRAY:
78 var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
79 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
80 break;
81 case GL_EDGE_FLAG_ARRAY:
82 var = &arrayObj->EdgeFlag.Enabled;
83 flag = _NEW_ARRAY_EDGEFLAG;
84 break;
85 case GL_FOG_COORDINATE_ARRAY_EXT:
86 var = &arrayObj->FogCoord.Enabled;
87 flag = _NEW_ARRAY_FOGCOORD;
88 break;
89 case GL_SECONDARY_COLOR_ARRAY_EXT:
90 var = &arrayObj->SecondaryColor.Enabled;
91 flag = _NEW_ARRAY_COLOR1;
92 break;
93
94 #if FEATURE_point_size_array
95 case GL_POINT_SIZE_ARRAY_OES:
96 var = &arrayObj->PointSize.Enabled;
97 flag = _NEW_ARRAY_POINT_SIZE;
98 break;
99 #endif
100
101 #if FEATURE_NV_vertex_program
102 case GL_VERTEX_ATTRIB_ARRAY0_NV:
103 case GL_VERTEX_ATTRIB_ARRAY1_NV:
104 case GL_VERTEX_ATTRIB_ARRAY2_NV:
105 case GL_VERTEX_ATTRIB_ARRAY3_NV:
106 case GL_VERTEX_ATTRIB_ARRAY4_NV:
107 case GL_VERTEX_ATTRIB_ARRAY5_NV:
108 case GL_VERTEX_ATTRIB_ARRAY6_NV:
109 case GL_VERTEX_ATTRIB_ARRAY7_NV:
110 case GL_VERTEX_ATTRIB_ARRAY8_NV:
111 case GL_VERTEX_ATTRIB_ARRAY9_NV:
112 case GL_VERTEX_ATTRIB_ARRAY10_NV:
113 case GL_VERTEX_ATTRIB_ARRAY11_NV:
114 case GL_VERTEX_ATTRIB_ARRAY12_NV:
115 case GL_VERTEX_ATTRIB_ARRAY13_NV:
116 case GL_VERTEX_ATTRIB_ARRAY14_NV:
117 case GL_VERTEX_ATTRIB_ARRAY15_NV:
118 CHECK_EXTENSION(NV_vertex_program, cap);
119 {
120 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
121 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
122 var = &arrayObj->VertexAttrib[n].Enabled;
123 flag = _NEW_ARRAY_ATTRIB(n);
124 }
125 break;
126 #endif /* FEATURE_NV_vertex_program */
127
128 /* GL_NV_primitive_restart */
129 case GL_PRIMITIVE_RESTART_NV:
130 if (!ctx->Extensions.NV_primitive_restart) {
131 goto invalid_enum_error;
132 }
133 var = &ctx->Array.PrimitiveRestart;
134 flag = 0;
135 break;
136
137 default:
138 goto invalid_enum_error;
139 }
140
141 if (*var == state)
142 return;
143
144 FLUSH_VERTICES(ctx, _NEW_ARRAY);
145 ctx->Array.NewState |= flag;
146
147 _ae_invalidate_state(ctx, _NEW_ARRAY);
148
149 *var = state;
150
151 if (state)
152 ctx->Array.ArrayObj->_Enabled |= flag;
153 else
154 ctx->Array.ArrayObj->_Enabled &= ~flag;
155
156 if (ctx->Driver.Enable) {
157 ctx->Driver.Enable( ctx, cap, state );
158 }
159
160 return;
161
162 invalid_enum_error:
163 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",
164 state ? "Enable" : "Disable", cap);
165 }
166
167
168 /**
169 * Enable GL capability.
170 * \param cap state to enable/disable.
171 *
172 * Get's the current context, assures that we're outside glBegin()/glEnd() and
173 * calls client_state().
174 */
175 void GLAPIENTRY
176 _mesa_EnableClientState( GLenum cap )
177 {
178 GET_CURRENT_CONTEXT(ctx);
179 ASSERT_OUTSIDE_BEGIN_END(ctx);
180 client_state( ctx, cap, GL_TRUE );
181 }
182
183
184 /**
185 * Disable GL capability.
186 * \param cap state to enable/disable.
187 *
188 * Get's the current context, assures that we're outside glBegin()/glEnd() and
189 * calls client_state().
190 */
191 void GLAPIENTRY
192 _mesa_DisableClientState( GLenum cap )
193 {
194 GET_CURRENT_CONTEXT(ctx);
195 ASSERT_OUTSIDE_BEGIN_END(ctx);
196 client_state( ctx, cap, GL_FALSE );
197 }
198
199
200 #undef CHECK_EXTENSION
201 #define CHECK_EXTENSION(EXTNAME, CAP) \
202 if (!ctx->Extensions.EXTNAME) { \
203 goto invalid_enum_error; \
204 }
205
206 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
207 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
208 goto invalid_enum_error; \
209 }
210
211
212
213 /**
214 * Return pointer to current texture unit for setting/getting coordinate
215 * state.
216 * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
217 * higher than the number of supported coordinate units. And we'll return NULL.
218 */
219 static struct gl_texture_unit *
220 get_texcoord_unit(struct gl_context *ctx)
221 {
222 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
223 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
224 return NULL;
225 }
226 else {
227 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
228 }
229 }
230
231
232 /**
233 * Helper function to enable or disable a texture target.
234 * \param bit one of the TEXTURE_x_BIT values
235 * \return GL_TRUE if state is changing or GL_FALSE if no change
236 */
237 static GLboolean
238 enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit)
239 {
240 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
241 const GLbitfield newenabled = state
242 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
243
244 if (texUnit->Enabled == newenabled)
245 return GL_FALSE;
246
247 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
248 texUnit->Enabled = newenabled;
249 return GL_TRUE;
250 }
251
252
253 /**
254 * Helper function to enable or disable state.
255 *
256 * \param ctx GL context.
257 * \param cap the state to enable/disable
258 * \param state whether to enable or disable the specified capability.
259 *
260 * Updates the current context and flushes the vertices as needed. For
261 * capabilities associated with extensions it verifies that those extensions
262 * are effectivly present before updating. Notifies the driver via
263 * dd_function_table::Enable.
264 */
265 void
266 _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
267 {
268 if (MESA_VERBOSE & VERBOSE_API)
269 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
270 state ? "glEnable" : "glDisable",
271 _mesa_lookup_enum_by_nr(cap),
272 ctx->NewState);
273
274 switch (cap) {
275 case GL_ALPHA_TEST:
276 if (ctx->Color.AlphaEnabled == state)
277 return;
278 FLUSH_VERTICES(ctx, _NEW_COLOR);
279 ctx->Color.AlphaEnabled = state;
280 break;
281 case GL_AUTO_NORMAL:
282 if (ctx->Eval.AutoNormal == state)
283 return;
284 FLUSH_VERTICES(ctx, _NEW_EVAL);
285 ctx->Eval.AutoNormal = state;
286 break;
287 case GL_BLEND:
288 {
289 GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
290 if (newEnabled != ctx->Color.BlendEnabled) {
291 FLUSH_VERTICES(ctx, _NEW_COLOR);
292 ctx->Color.BlendEnabled = newEnabled;
293 }
294 }
295 break;
296 #if FEATURE_userclip
297 case GL_CLIP_PLANE0:
298 case GL_CLIP_PLANE1:
299 case GL_CLIP_PLANE2:
300 case GL_CLIP_PLANE3:
301 case GL_CLIP_PLANE4:
302 case GL_CLIP_PLANE5:
303 {
304 const GLuint p = cap - GL_CLIP_PLANE0;
305
306 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
307 return;
308
309 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
310
311 if (state) {
312 ctx->Transform.ClipPlanesEnabled |= (1 << p);
313
314 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
315 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
316
317 /* This derived state also calculated in clip.c and
318 * from _mesa_update_state() on changes to EyeUserPlane
319 * and ctx->ProjectionMatrix respectively.
320 */
321 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
322 ctx->Transform.EyeUserPlane[p],
323 ctx->ProjectionMatrixStack.Top->inv );
324 }
325 else {
326 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
327 }
328 }
329 break;
330 #endif
331 case GL_COLOR_MATERIAL:
332 if (ctx->Light.ColorMaterialEnabled == state)
333 return;
334 FLUSH_VERTICES(ctx, _NEW_LIGHT);
335 FLUSH_CURRENT(ctx, 0);
336 ctx->Light.ColorMaterialEnabled = state;
337 if (state) {
338 _mesa_update_color_material( ctx,
339 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
340 }
341 break;
342 case GL_CULL_FACE:
343 if (ctx->Polygon.CullFlag == state)
344 return;
345 FLUSH_VERTICES(ctx, _NEW_POLYGON);
346 ctx->Polygon.CullFlag = state;
347 break;
348 case GL_DEPTH_TEST:
349 if (ctx->Depth.Test == state)
350 return;
351 FLUSH_VERTICES(ctx, _NEW_DEPTH);
352 ctx->Depth.Test = state;
353 break;
354 case GL_DITHER:
355 if (ctx->Color.DitherFlag == state)
356 return;
357 FLUSH_VERTICES(ctx, _NEW_COLOR);
358 ctx->Color.DitherFlag = state;
359 break;
360 case GL_FOG:
361 if (ctx->Fog.Enabled == state)
362 return;
363 FLUSH_VERTICES(ctx, _NEW_FOG);
364 ctx->Fog.Enabled = state;
365 break;
366 case GL_LIGHT0:
367 case GL_LIGHT1:
368 case GL_LIGHT2:
369 case GL_LIGHT3:
370 case GL_LIGHT4:
371 case GL_LIGHT5:
372 case GL_LIGHT6:
373 case GL_LIGHT7:
374 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
375 return;
376 FLUSH_VERTICES(ctx, _NEW_LIGHT);
377 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
378 if (state) {
379 insert_at_tail(&ctx->Light.EnabledList,
380 &ctx->Light.Light[cap-GL_LIGHT0]);
381 }
382 else {
383 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
384 }
385 break;
386 case GL_LIGHTING:
387 if (ctx->Light.Enabled == state)
388 return;
389 FLUSH_VERTICES(ctx, _NEW_LIGHT);
390 ctx->Light.Enabled = state;
391 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
392 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
393 else
394 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
395 break;
396 case GL_LINE_SMOOTH:
397 if (ctx->Line.SmoothFlag == state)
398 return;
399 FLUSH_VERTICES(ctx, _NEW_LINE);
400 ctx->Line.SmoothFlag = state;
401 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
402 break;
403 case GL_LINE_STIPPLE:
404 if (ctx->Line.StippleFlag == state)
405 return;
406 FLUSH_VERTICES(ctx, _NEW_LINE);
407 ctx->Line.StippleFlag = state;
408 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
409 break;
410 case GL_INDEX_LOGIC_OP:
411 if (ctx->Color.IndexLogicOpEnabled == state)
412 return;
413 FLUSH_VERTICES(ctx, _NEW_COLOR);
414 ctx->Color.IndexLogicOpEnabled = state;
415 break;
416 case GL_COLOR_LOGIC_OP:
417 if (ctx->Color.ColorLogicOpEnabled == state)
418 return;
419 FLUSH_VERTICES(ctx, _NEW_COLOR);
420 ctx->Color.ColorLogicOpEnabled = state;
421 break;
422 case GL_MAP1_COLOR_4:
423 if (ctx->Eval.Map1Color4 == state)
424 return;
425 FLUSH_VERTICES(ctx, _NEW_EVAL);
426 ctx->Eval.Map1Color4 = state;
427 break;
428 case GL_MAP1_INDEX:
429 if (ctx->Eval.Map1Index == state)
430 return;
431 FLUSH_VERTICES(ctx, _NEW_EVAL);
432 ctx->Eval.Map1Index = state;
433 break;
434 case GL_MAP1_NORMAL:
435 if (ctx->Eval.Map1Normal == state)
436 return;
437 FLUSH_VERTICES(ctx, _NEW_EVAL);
438 ctx->Eval.Map1Normal = state;
439 break;
440 case GL_MAP1_TEXTURE_COORD_1:
441 if (ctx->Eval.Map1TextureCoord1 == state)
442 return;
443 FLUSH_VERTICES(ctx, _NEW_EVAL);
444 ctx->Eval.Map1TextureCoord1 = state;
445 break;
446 case GL_MAP1_TEXTURE_COORD_2:
447 if (ctx->Eval.Map1TextureCoord2 == state)
448 return;
449 FLUSH_VERTICES(ctx, _NEW_EVAL);
450 ctx->Eval.Map1TextureCoord2 = state;
451 break;
452 case GL_MAP1_TEXTURE_COORD_3:
453 if (ctx->Eval.Map1TextureCoord3 == state)
454 return;
455 FLUSH_VERTICES(ctx, _NEW_EVAL);
456 ctx->Eval.Map1TextureCoord3 = state;
457 break;
458 case GL_MAP1_TEXTURE_COORD_4:
459 if (ctx->Eval.Map1TextureCoord4 == state)
460 return;
461 FLUSH_VERTICES(ctx, _NEW_EVAL);
462 ctx->Eval.Map1TextureCoord4 = state;
463 break;
464 case GL_MAP1_VERTEX_3:
465 if (ctx->Eval.Map1Vertex3 == state)
466 return;
467 FLUSH_VERTICES(ctx, _NEW_EVAL);
468 ctx->Eval.Map1Vertex3 = state;
469 break;
470 case GL_MAP1_VERTEX_4:
471 if (ctx->Eval.Map1Vertex4 == state)
472 return;
473 FLUSH_VERTICES(ctx, _NEW_EVAL);
474 ctx->Eval.Map1Vertex4 = state;
475 break;
476 case GL_MAP2_COLOR_4:
477 if (ctx->Eval.Map2Color4 == state)
478 return;
479 FLUSH_VERTICES(ctx, _NEW_EVAL);
480 ctx->Eval.Map2Color4 = state;
481 break;
482 case GL_MAP2_INDEX:
483 if (ctx->Eval.Map2Index == state)
484 return;
485 FLUSH_VERTICES(ctx, _NEW_EVAL);
486 ctx->Eval.Map2Index = state;
487 break;
488 case GL_MAP2_NORMAL:
489 if (ctx->Eval.Map2Normal == state)
490 return;
491 FLUSH_VERTICES(ctx, _NEW_EVAL);
492 ctx->Eval.Map2Normal = state;
493 break;
494 case GL_MAP2_TEXTURE_COORD_1:
495 if (ctx->Eval.Map2TextureCoord1 == state)
496 return;
497 FLUSH_VERTICES(ctx, _NEW_EVAL);
498 ctx->Eval.Map2TextureCoord1 = state;
499 break;
500 case GL_MAP2_TEXTURE_COORD_2:
501 if (ctx->Eval.Map2TextureCoord2 == state)
502 return;
503 FLUSH_VERTICES(ctx, _NEW_EVAL);
504 ctx->Eval.Map2TextureCoord2 = state;
505 break;
506 case GL_MAP2_TEXTURE_COORD_3:
507 if (ctx->Eval.Map2TextureCoord3 == state)
508 return;
509 FLUSH_VERTICES(ctx, _NEW_EVAL);
510 ctx->Eval.Map2TextureCoord3 = state;
511 break;
512 case GL_MAP2_TEXTURE_COORD_4:
513 if (ctx->Eval.Map2TextureCoord4 == state)
514 return;
515 FLUSH_VERTICES(ctx, _NEW_EVAL);
516 ctx->Eval.Map2TextureCoord4 = state;
517 break;
518 case GL_MAP2_VERTEX_3:
519 if (ctx->Eval.Map2Vertex3 == state)
520 return;
521 FLUSH_VERTICES(ctx, _NEW_EVAL);
522 ctx->Eval.Map2Vertex3 = state;
523 break;
524 case GL_MAP2_VERTEX_4:
525 if (ctx->Eval.Map2Vertex4 == state)
526 return;
527 FLUSH_VERTICES(ctx, _NEW_EVAL);
528 ctx->Eval.Map2Vertex4 = state;
529 break;
530 case GL_NORMALIZE:
531 if (ctx->Transform.Normalize == state)
532 return;
533 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
534 ctx->Transform.Normalize = state;
535 break;
536 case GL_POINT_SMOOTH:
537 if (ctx->Point.SmoothFlag == state)
538 return;
539 FLUSH_VERTICES(ctx, _NEW_POINT);
540 ctx->Point.SmoothFlag = state;
541 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
542 break;
543 case GL_POLYGON_SMOOTH:
544 if (ctx->Polygon.SmoothFlag == state)
545 return;
546 FLUSH_VERTICES(ctx, _NEW_POLYGON);
547 ctx->Polygon.SmoothFlag = state;
548 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
549 break;
550 case GL_POLYGON_STIPPLE:
551 if (ctx->Polygon.StippleFlag == state)
552 return;
553 FLUSH_VERTICES(ctx, _NEW_POLYGON);
554 ctx->Polygon.StippleFlag = state;
555 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
556 break;
557 case GL_POLYGON_OFFSET_POINT:
558 if (ctx->Polygon.OffsetPoint == state)
559 return;
560 FLUSH_VERTICES(ctx, _NEW_POLYGON);
561 ctx->Polygon.OffsetPoint = state;
562 break;
563 case GL_POLYGON_OFFSET_LINE:
564 if (ctx->Polygon.OffsetLine == state)
565 return;
566 FLUSH_VERTICES(ctx, _NEW_POLYGON);
567 ctx->Polygon.OffsetLine = state;
568 break;
569 case GL_POLYGON_OFFSET_FILL:
570 /*case GL_POLYGON_OFFSET_EXT:*/
571 if (ctx->Polygon.OffsetFill == state)
572 return;
573 FLUSH_VERTICES(ctx, _NEW_POLYGON);
574 ctx->Polygon.OffsetFill = state;
575 break;
576 case GL_RESCALE_NORMAL_EXT:
577 if (ctx->Transform.RescaleNormals == state)
578 return;
579 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
580 ctx->Transform.RescaleNormals = state;
581 break;
582 case GL_SCISSOR_TEST:
583 if (ctx->Scissor.Enabled == state)
584 return;
585 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
586 ctx->Scissor.Enabled = state;
587 break;
588 case GL_SHARED_TEXTURE_PALETTE_EXT:
589 if (ctx->Texture.SharedPalette == state)
590 return;
591 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
592 ctx->Texture.SharedPalette = state;
593 break;
594 case GL_STENCIL_TEST:
595 if (ctx->Stencil.Enabled == state)
596 return;
597 FLUSH_VERTICES(ctx, _NEW_STENCIL);
598 ctx->Stencil.Enabled = state;
599 break;
600 case GL_TEXTURE_1D:
601 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
602 return;
603 }
604 break;
605 case GL_TEXTURE_2D:
606 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
607 return;
608 }
609 break;
610 case GL_TEXTURE_3D:
611 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
612 return;
613 }
614 break;
615 case GL_TEXTURE_GEN_Q:
616 {
617 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
618 if (texUnit) {
619 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
620 if (state)
621 newenabled |= Q_BIT;
622 if (texUnit->TexGenEnabled == newenabled)
623 return;
624 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
625 texUnit->TexGenEnabled = newenabled;
626 }
627 }
628 break;
629 case GL_TEXTURE_GEN_R:
630 {
631 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
632 if (texUnit) {
633 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
634 if (state)
635 newenabled |= R_BIT;
636 if (texUnit->TexGenEnabled == newenabled)
637 return;
638 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
639 texUnit->TexGenEnabled = newenabled;
640 }
641 }
642 break;
643 case GL_TEXTURE_GEN_S:
644 {
645 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
646 if (texUnit) {
647 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
648 if (state)
649 newenabled |= S_BIT;
650 if (texUnit->TexGenEnabled == newenabled)
651 return;
652 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
653 texUnit->TexGenEnabled = newenabled;
654 }
655 }
656 break;
657 case GL_TEXTURE_GEN_T:
658 {
659 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
660 if (texUnit) {
661 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
662 if (state)
663 newenabled |= T_BIT;
664 if (texUnit->TexGenEnabled == newenabled)
665 return;
666 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
667 texUnit->TexGenEnabled = newenabled;
668 }
669 }
670 break;
671
672 #if FEATURE_ES1
673 case GL_TEXTURE_GEN_STR_OES:
674 /* disable S, T, and R at the same time */
675 {
676 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
677 if (texUnit) {
678 GLuint newenabled =
679 texUnit->TexGenEnabled & ~STR_BITS;
680 if (state)
681 newenabled |= STR_BITS;
682 if (texUnit->TexGenEnabled == newenabled)
683 return;
684 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
685 texUnit->TexGenEnabled = newenabled;
686 }
687 }
688 break;
689 #endif
690
691 /*
692 * CLIENT STATE!!!
693 */
694 case GL_VERTEX_ARRAY:
695 case GL_NORMAL_ARRAY:
696 case GL_COLOR_ARRAY:
697 case GL_INDEX_ARRAY:
698 case GL_TEXTURE_COORD_ARRAY:
699 case GL_EDGE_FLAG_ARRAY:
700 case GL_FOG_COORDINATE_ARRAY_EXT:
701 case GL_SECONDARY_COLOR_ARRAY_EXT:
702 case GL_POINT_SIZE_ARRAY_OES:
703 client_state( ctx, cap, state );
704 return;
705
706 /* GL_ARB_texture_cube_map */
707 case GL_TEXTURE_CUBE_MAP_ARB:
708 CHECK_EXTENSION(ARB_texture_cube_map, cap);
709 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
710 return;
711 }
712 break;
713
714 /* GL_EXT_secondary_color */
715 case GL_COLOR_SUM_EXT:
716 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
717 if (ctx->Fog.ColorSumEnabled == state)
718 return;
719 FLUSH_VERTICES(ctx, _NEW_FOG);
720 ctx->Fog.ColorSumEnabled = state;
721 break;
722
723 /* GL_ARB_multisample */
724 case GL_MULTISAMPLE_ARB:
725 if (ctx->Multisample.Enabled == state)
726 return;
727 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
728 ctx->Multisample.Enabled = state;
729 break;
730 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
731 if (ctx->Multisample.SampleAlphaToCoverage == state)
732 return;
733 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
734 ctx->Multisample.SampleAlphaToCoverage = state;
735 break;
736 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
737 if (ctx->Multisample.SampleAlphaToOne == state)
738 return;
739 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
740 ctx->Multisample.SampleAlphaToOne = state;
741 break;
742 case GL_SAMPLE_COVERAGE_ARB:
743 if (ctx->Multisample.SampleCoverage == state)
744 return;
745 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
746 ctx->Multisample.SampleCoverage = state;
747 break;
748 case GL_SAMPLE_COVERAGE_INVERT_ARB:
749 if (ctx->Multisample.SampleCoverageInvert == state)
750 return;
751 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
752 ctx->Multisample.SampleCoverageInvert = state;
753 break;
754
755 /* GL_IBM_rasterpos_clip */
756 case GL_RASTER_POSITION_UNCLIPPED_IBM:
757 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
758 if (ctx->Transform.RasterPositionUnclipped == state)
759 return;
760 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
761 ctx->Transform.RasterPositionUnclipped = state;
762 break;
763
764 /* GL_NV_point_sprite */
765 case GL_POINT_SPRITE_NV:
766 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
767 if (ctx->Point.PointSprite == state)
768 return;
769 FLUSH_VERTICES(ctx, _NEW_POINT);
770 ctx->Point.PointSprite = state;
771 break;
772
773 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
774 case GL_VERTEX_PROGRAM_ARB:
775 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
776 if (ctx->VertexProgram.Enabled == state)
777 return;
778 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
779 ctx->VertexProgram.Enabled = state;
780 break;
781 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
782 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
783 if (ctx->VertexProgram.PointSizeEnabled == state)
784 return;
785 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
786 ctx->VertexProgram.PointSizeEnabled = state;
787 break;
788 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
789 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
790 if (ctx->VertexProgram.TwoSideEnabled == state)
791 return;
792 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
793 ctx->VertexProgram.TwoSideEnabled = state;
794 break;
795 #endif
796 #if FEATURE_NV_vertex_program
797 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
798 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
799 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
800 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
801 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
802 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
803 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
804 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
805 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
806 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
807 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
808 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
809 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
810 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
811 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
812 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
813 CHECK_EXTENSION(NV_vertex_program, cap);
814 {
815 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
816 FLUSH_VERTICES(ctx, _NEW_EVAL);
817 ctx->Eval.Map1Attrib[map] = state;
818 }
819 break;
820 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
821 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
822 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
823 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
824 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
825 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
826 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
827 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
828 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
829 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
830 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
831 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
832 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
833 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
834 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
835 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
836 CHECK_EXTENSION(NV_vertex_program, cap);
837 {
838 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
839 FLUSH_VERTICES(ctx, _NEW_EVAL);
840 ctx->Eval.Map2Attrib[map] = state;
841 }
842 break;
843 #endif /* FEATURE_NV_vertex_program */
844
845 #if FEATURE_NV_fragment_program
846 case GL_FRAGMENT_PROGRAM_NV:
847 CHECK_EXTENSION(NV_fragment_program, cap);
848 if (ctx->FragmentProgram.Enabled == state)
849 return;
850 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
851 ctx->FragmentProgram.Enabled = state;
852 break;
853 #endif /* FEATURE_NV_fragment_program */
854
855 /* GL_NV_texture_rectangle */
856 case GL_TEXTURE_RECTANGLE_NV:
857 CHECK_EXTENSION(NV_texture_rectangle, cap);
858 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
859 return;
860 }
861 break;
862
863 /* GL_EXT_stencil_two_side */
864 case GL_STENCIL_TEST_TWO_SIDE_EXT:
865 CHECK_EXTENSION(EXT_stencil_two_side, cap);
866 if (ctx->Stencil.TestTwoSide == state)
867 return;
868 FLUSH_VERTICES(ctx, _NEW_STENCIL);
869 ctx->Stencil.TestTwoSide = state;
870 if (state) {
871 ctx->Stencil._BackFace = 2;
872 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
873 } else {
874 ctx->Stencil._BackFace = 1;
875 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
876 }
877 break;
878
879 #if FEATURE_ARB_fragment_program
880 case GL_FRAGMENT_PROGRAM_ARB:
881 CHECK_EXTENSION(ARB_fragment_program, cap);
882 if (ctx->FragmentProgram.Enabled == state)
883 return;
884 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
885 ctx->FragmentProgram.Enabled = state;
886 break;
887 #endif /* FEATURE_ARB_fragment_program */
888
889 /* GL_EXT_depth_bounds_test */
890 case GL_DEPTH_BOUNDS_TEST_EXT:
891 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
892 if (ctx->Depth.BoundsTest == state)
893 return;
894 FLUSH_VERTICES(ctx, _NEW_DEPTH);
895 ctx->Depth.BoundsTest = state;
896 break;
897
898 case GL_DEPTH_CLAMP:
899 if (ctx->Transform.DepthClamp == state)
900 return;
901 CHECK_EXTENSION(ARB_depth_clamp, cap);
902 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
903 ctx->Transform.DepthClamp = state;
904 break;
905
906 #if FEATURE_ATI_fragment_shader
907 case GL_FRAGMENT_SHADER_ATI:
908 CHECK_EXTENSION(ATI_fragment_shader, cap);
909 if (ctx->ATIFragmentShader.Enabled == state)
910 return;
911 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
912 ctx->ATIFragmentShader.Enabled = state;
913 break;
914 #endif
915
916 /* GL_MESA_texture_array */
917 case GL_TEXTURE_1D_ARRAY_EXT:
918 CHECK_EXTENSION(MESA_texture_array, cap);
919 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
920 return;
921 }
922 break;
923
924 case GL_TEXTURE_2D_ARRAY_EXT:
925 CHECK_EXTENSION(MESA_texture_array, cap);
926 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
927 return;
928 }
929 break;
930
931 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
932 CHECK_EXTENSION(ARB_seamless_cube_map, cap);
933 ctx->Texture.CubeMapSeamless = state;
934 break;
935
936 #if FEATURE_EXT_transform_feedback
937 case GL_RASTERIZER_DISCARD:
938 CHECK_EXTENSION(EXT_transform_feedback, cap);
939 if (ctx->TransformFeedback.RasterDiscard != state) {
940 ctx->TransformFeedback.RasterDiscard = state;
941 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
942 }
943 break;
944 #endif
945
946 /* GL 3.1 primitive restart. Note: this enum is different from
947 * GL_PRIMITIVE_RESTART_NV (which is client state).
948 */
949 case GL_PRIMITIVE_RESTART:
950 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
951 goto invalid_enum_error;
952 }
953 if (ctx->Array.PrimitiveRestart != state) {
954 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
955 ctx->Array.PrimitiveRestart = state;
956 }
957 break;
958
959 /* GL3.0 - GL_framebuffer_sRGB */
960 case GL_FRAMEBUFFER_SRGB_EXT:
961 CHECK_EXTENSION(EXT_framebuffer_sRGB, cap);
962 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
963 ctx->Color.sRGBEnabled = state;
964 break;
965
966 default:
967 goto invalid_enum_error;
968 }
969
970 if (ctx->Driver.Enable) {
971 ctx->Driver.Enable( ctx, cap, state );
972 }
973
974 return;
975
976 invalid_enum_error:
977 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",
978 state ? "Enable" : "Disable", cap);
979 }
980
981
982 /**
983 * Enable GL capability. Called by glEnable()
984 * \param cap state to enable.
985 */
986 void GLAPIENTRY
987 _mesa_Enable( GLenum cap )
988 {
989 GET_CURRENT_CONTEXT(ctx);
990 ASSERT_OUTSIDE_BEGIN_END(ctx);
991
992 _mesa_set_enable( ctx, cap, GL_TRUE );
993 }
994
995
996 /**
997 * Disable GL capability. Called by glDisable()
998 * \param cap state to disable.
999 */
1000 void GLAPIENTRY
1001 _mesa_Disable( GLenum cap )
1002 {
1003 GET_CURRENT_CONTEXT(ctx);
1004 ASSERT_OUTSIDE_BEGIN_END(ctx);
1005
1006 _mesa_set_enable( ctx, cap, GL_FALSE );
1007 }
1008
1009
1010
1011 /**
1012 * Enable/disable an indexed state var.
1013 */
1014 void
1015 _mesa_set_enablei(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state)
1016 {
1017 ASSERT(state == 0 || state == 1);
1018 switch (cap) {
1019 case GL_BLEND:
1020 if (!ctx->Extensions.EXT_draw_buffers2) {
1021 goto invalid_enum_error;
1022 }
1023 if (index >= ctx->Const.MaxDrawBuffers) {
1024 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
1025 state ? "glEnableIndexed" : "glDisableIndexed", index);
1026 return;
1027 }
1028 if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
1029 FLUSH_VERTICES(ctx, _NEW_COLOR);
1030 if (state)
1031 ctx->Color.BlendEnabled |= (1 << index);
1032 else
1033 ctx->Color.BlendEnabled &= ~(1 << index);
1034 }
1035 break;
1036 default:
1037 goto invalid_enum_error;
1038 }
1039 return;
1040
1041 invalid_enum_error:
1042 _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
1043 state ? "glEnablei" : "glDisablei",
1044 _mesa_lookup_enum_by_nr(cap));
1045 }
1046
1047
1048 void GLAPIENTRY
1049 _mesa_DisableIndexed( GLenum cap, GLuint index )
1050 {
1051 GET_CURRENT_CONTEXT(ctx);
1052 ASSERT_OUTSIDE_BEGIN_END(ctx);
1053 _mesa_set_enablei(ctx, cap, index, GL_FALSE);
1054 }
1055
1056
1057 void GLAPIENTRY
1058 _mesa_EnableIndexed( GLenum cap, GLuint index )
1059 {
1060 GET_CURRENT_CONTEXT(ctx);
1061 ASSERT_OUTSIDE_BEGIN_END(ctx);
1062 _mesa_set_enablei(ctx, cap, index, GL_TRUE);
1063 }
1064
1065
1066 GLboolean GLAPIENTRY
1067 _mesa_IsEnabledIndexed( GLenum cap, GLuint index )
1068 {
1069 GET_CURRENT_CONTEXT(ctx);
1070 switch (cap) {
1071 case GL_BLEND:
1072 if (index >= ctx->Const.MaxDrawBuffers) {
1073 _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
1074 index);
1075 return GL_FALSE;
1076 }
1077 return (ctx->Color.BlendEnabled >> index) & 1;
1078 default:
1079 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
1080 _mesa_lookup_enum_by_nr(cap));
1081 return GL_FALSE;
1082 }
1083 }
1084
1085
1086
1087
1088 #undef CHECK_EXTENSION
1089 #define CHECK_EXTENSION(EXTNAME) \
1090 if (!ctx->Extensions.EXTNAME) { \
1091 goto invalid_enum_error; \
1092 }
1093
1094 #undef CHECK_EXTENSION2
1095 #define CHECK_EXTENSION2(EXT1, EXT2) \
1096 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1097 goto invalid_enum_error; \
1098 }
1099
1100
1101 /**
1102 * Helper function to determine whether a texture target is enabled.
1103 */
1104 static GLboolean
1105 is_texture_enabled(struct gl_context *ctx, GLbitfield bit)
1106 {
1107 const struct gl_texture_unit *const texUnit =
1108 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1109 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1110 }
1111
1112
1113 /**
1114 * Return simple enable/disable state.
1115 *
1116 * \param cap state variable to query.
1117 *
1118 * Returns the state of the specified capability from the current GL context.
1119 * For the capabilities associated with extensions verifies that those
1120 * extensions are effectively present before reporting.
1121 */
1122 GLboolean GLAPIENTRY
1123 _mesa_IsEnabled( GLenum cap )
1124 {
1125 GET_CURRENT_CONTEXT(ctx);
1126 switch (cap) {
1127 case GL_ALPHA_TEST:
1128 return ctx->Color.AlphaEnabled;
1129 case GL_AUTO_NORMAL:
1130 return ctx->Eval.AutoNormal;
1131 case GL_BLEND:
1132 return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
1133 case GL_CLIP_PLANE0:
1134 case GL_CLIP_PLANE1:
1135 case GL_CLIP_PLANE2:
1136 case GL_CLIP_PLANE3:
1137 case GL_CLIP_PLANE4:
1138 case GL_CLIP_PLANE5:
1139 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1140 case GL_COLOR_MATERIAL:
1141 return ctx->Light.ColorMaterialEnabled;
1142 case GL_CULL_FACE:
1143 return ctx->Polygon.CullFlag;
1144 case GL_DEPTH_TEST:
1145 return ctx->Depth.Test;
1146 case GL_DITHER:
1147 return ctx->Color.DitherFlag;
1148 case GL_FOG:
1149 return ctx->Fog.Enabled;
1150 case GL_LIGHTING:
1151 return ctx->Light.Enabled;
1152 case GL_LIGHT0:
1153 case GL_LIGHT1:
1154 case GL_LIGHT2:
1155 case GL_LIGHT3:
1156 case GL_LIGHT4:
1157 case GL_LIGHT5:
1158 case GL_LIGHT6:
1159 case GL_LIGHT7:
1160 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1161 case GL_LINE_SMOOTH:
1162 return ctx->Line.SmoothFlag;
1163 case GL_LINE_STIPPLE:
1164 return ctx->Line.StippleFlag;
1165 case GL_INDEX_LOGIC_OP:
1166 return ctx->Color.IndexLogicOpEnabled;
1167 case GL_COLOR_LOGIC_OP:
1168 return ctx->Color.ColorLogicOpEnabled;
1169 case GL_MAP1_COLOR_4:
1170 return ctx->Eval.Map1Color4;
1171 case GL_MAP1_INDEX:
1172 return ctx->Eval.Map1Index;
1173 case GL_MAP1_NORMAL:
1174 return ctx->Eval.Map1Normal;
1175 case GL_MAP1_TEXTURE_COORD_1:
1176 return ctx->Eval.Map1TextureCoord1;
1177 case GL_MAP1_TEXTURE_COORD_2:
1178 return ctx->Eval.Map1TextureCoord2;
1179 case GL_MAP1_TEXTURE_COORD_3:
1180 return ctx->Eval.Map1TextureCoord3;
1181 case GL_MAP1_TEXTURE_COORD_4:
1182 return ctx->Eval.Map1TextureCoord4;
1183 case GL_MAP1_VERTEX_3:
1184 return ctx->Eval.Map1Vertex3;
1185 case GL_MAP1_VERTEX_4:
1186 return ctx->Eval.Map1Vertex4;
1187 case GL_MAP2_COLOR_4:
1188 return ctx->Eval.Map2Color4;
1189 case GL_MAP2_INDEX:
1190 return ctx->Eval.Map2Index;
1191 case GL_MAP2_NORMAL:
1192 return ctx->Eval.Map2Normal;
1193 case GL_MAP2_TEXTURE_COORD_1:
1194 return ctx->Eval.Map2TextureCoord1;
1195 case GL_MAP2_TEXTURE_COORD_2:
1196 return ctx->Eval.Map2TextureCoord2;
1197 case GL_MAP2_TEXTURE_COORD_3:
1198 return ctx->Eval.Map2TextureCoord3;
1199 case GL_MAP2_TEXTURE_COORD_4:
1200 return ctx->Eval.Map2TextureCoord4;
1201 case GL_MAP2_VERTEX_3:
1202 return ctx->Eval.Map2Vertex3;
1203 case GL_MAP2_VERTEX_4:
1204 return ctx->Eval.Map2Vertex4;
1205 case GL_NORMALIZE:
1206 return ctx->Transform.Normalize;
1207 case GL_POINT_SMOOTH:
1208 return ctx->Point.SmoothFlag;
1209 case GL_POLYGON_SMOOTH:
1210 return ctx->Polygon.SmoothFlag;
1211 case GL_POLYGON_STIPPLE:
1212 return ctx->Polygon.StippleFlag;
1213 case GL_POLYGON_OFFSET_POINT:
1214 return ctx->Polygon.OffsetPoint;
1215 case GL_POLYGON_OFFSET_LINE:
1216 return ctx->Polygon.OffsetLine;
1217 case GL_POLYGON_OFFSET_FILL:
1218 /*case GL_POLYGON_OFFSET_EXT:*/
1219 return ctx->Polygon.OffsetFill;
1220 case GL_RESCALE_NORMAL_EXT:
1221 return ctx->Transform.RescaleNormals;
1222 case GL_SCISSOR_TEST:
1223 return ctx->Scissor.Enabled;
1224 case GL_SHARED_TEXTURE_PALETTE_EXT:
1225 return ctx->Texture.SharedPalette;
1226 case GL_STENCIL_TEST:
1227 return ctx->Stencil.Enabled;
1228 case GL_TEXTURE_1D:
1229 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1230 case GL_TEXTURE_2D:
1231 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1232 case GL_TEXTURE_3D:
1233 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1234 case GL_TEXTURE_GEN_Q:
1235 {
1236 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1237 if (texUnit) {
1238 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1239 }
1240 }
1241 return GL_FALSE;
1242 case GL_TEXTURE_GEN_R:
1243 {
1244 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1245 if (texUnit) {
1246 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1247 }
1248 }
1249 return GL_FALSE;
1250 case GL_TEXTURE_GEN_S:
1251 {
1252 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1253 if (texUnit) {
1254 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1255 }
1256 }
1257 return GL_FALSE;
1258 case GL_TEXTURE_GEN_T:
1259 {
1260 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1261 if (texUnit) {
1262 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1263 }
1264 }
1265 return GL_FALSE;
1266 #if FEATURE_ES1
1267 case GL_TEXTURE_GEN_STR_OES:
1268 {
1269 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1270 if (texUnit) {
1271 return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS ? GL_TRUE : GL_FALSE;
1272 }
1273 }
1274 #endif
1275
1276 /*
1277 * CLIENT STATE!!!
1278 */
1279 case GL_VERTEX_ARRAY:
1280 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1281 case GL_NORMAL_ARRAY:
1282 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1283 case GL_COLOR_ARRAY:
1284 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1285 case GL_INDEX_ARRAY:
1286 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1287 case GL_TEXTURE_COORD_ARRAY:
1288 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1289 case GL_EDGE_FLAG_ARRAY:
1290 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1291 case GL_FOG_COORDINATE_ARRAY_EXT:
1292 CHECK_EXTENSION(EXT_fog_coord);
1293 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1294 case GL_SECONDARY_COLOR_ARRAY_EXT:
1295 CHECK_EXTENSION(EXT_secondary_color);
1296 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1297 #if FEATURE_point_size_array
1298 case GL_POINT_SIZE_ARRAY_OES:
1299 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1300 #endif
1301
1302 /* GL_ARB_texture_cube_map */
1303 case GL_TEXTURE_CUBE_MAP_ARB:
1304 CHECK_EXTENSION(ARB_texture_cube_map);
1305 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1306
1307 /* GL_EXT_secondary_color */
1308 case GL_COLOR_SUM_EXT:
1309 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1310 return ctx->Fog.ColorSumEnabled;
1311
1312 /* GL_ARB_multisample */
1313 case GL_MULTISAMPLE_ARB:
1314 return ctx->Multisample.Enabled;
1315 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1316 return ctx->Multisample.SampleAlphaToCoverage;
1317 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1318 return ctx->Multisample.SampleAlphaToOne;
1319 case GL_SAMPLE_COVERAGE_ARB:
1320 return ctx->Multisample.SampleCoverage;
1321 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1322 return ctx->Multisample.SampleCoverageInvert;
1323
1324 /* GL_IBM_rasterpos_clip */
1325 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1326 CHECK_EXTENSION(IBM_rasterpos_clip);
1327 return ctx->Transform.RasterPositionUnclipped;
1328
1329 /* GL_NV_point_sprite */
1330 case GL_POINT_SPRITE_NV:
1331 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1332 return ctx->Point.PointSprite;
1333
1334 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1335 case GL_VERTEX_PROGRAM_ARB:
1336 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1337 return ctx->VertexProgram.Enabled;
1338 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1339 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1340 return ctx->VertexProgram.PointSizeEnabled;
1341 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1342 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1343 return ctx->VertexProgram.TwoSideEnabled;
1344 #endif
1345 #if FEATURE_NV_vertex_program
1346 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1347 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1348 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1349 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1350 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1351 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1352 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1353 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1354 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1355 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1356 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1357 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1358 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1359 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1360 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1361 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1362 CHECK_EXTENSION(NV_vertex_program);
1363 {
1364 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1365 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
1366 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1367 }
1368 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1369 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1370 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1371 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1372 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1373 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1374 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1375 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1376 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1377 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1378 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1379 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1380 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1381 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1382 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1383 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1384 CHECK_EXTENSION(NV_vertex_program);
1385 {
1386 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1387 return ctx->Eval.Map1Attrib[map];
1388 }
1389 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1390 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1391 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1392 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1393 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1394 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1395 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1396 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1397 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1398 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1399 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1400 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1401 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1402 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1403 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1404 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1405 CHECK_EXTENSION(NV_vertex_program);
1406 {
1407 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1408 return ctx->Eval.Map2Attrib[map];
1409 }
1410 #endif /* FEATURE_NV_vertex_program */
1411
1412 #if FEATURE_NV_fragment_program
1413 case GL_FRAGMENT_PROGRAM_NV:
1414 CHECK_EXTENSION(NV_fragment_program);
1415 return ctx->FragmentProgram.Enabled;
1416 #endif /* FEATURE_NV_fragment_program */
1417
1418 /* GL_NV_texture_rectangle */
1419 case GL_TEXTURE_RECTANGLE_NV:
1420 CHECK_EXTENSION(NV_texture_rectangle);
1421 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1422
1423 /* GL_EXT_stencil_two_side */
1424 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1425 CHECK_EXTENSION(EXT_stencil_two_side);
1426 return ctx->Stencil.TestTwoSide;
1427
1428 #if FEATURE_ARB_fragment_program
1429 case GL_FRAGMENT_PROGRAM_ARB:
1430 return ctx->FragmentProgram.Enabled;
1431 #endif /* FEATURE_ARB_fragment_program */
1432
1433 /* GL_EXT_depth_bounds_test */
1434 case GL_DEPTH_BOUNDS_TEST_EXT:
1435 CHECK_EXTENSION(EXT_depth_bounds_test);
1436 return ctx->Depth.BoundsTest;
1437
1438 /* GL_ARB_depth_clamp */
1439 case GL_DEPTH_CLAMP:
1440 CHECK_EXTENSION(ARB_depth_clamp);
1441 return ctx->Transform.DepthClamp;
1442
1443 #if FEATURE_ATI_fragment_shader
1444 case GL_FRAGMENT_SHADER_ATI:
1445 CHECK_EXTENSION(ATI_fragment_shader);
1446 return ctx->ATIFragmentShader.Enabled;
1447 #endif /* FEATURE_ATI_fragment_shader */
1448
1449 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
1450 CHECK_EXTENSION(ARB_seamless_cube_map);
1451 return ctx->Texture.CubeMapSeamless;
1452
1453 #if FEATURE_EXT_transform_feedback
1454 case GL_RASTERIZER_DISCARD:
1455 CHECK_EXTENSION(EXT_transform_feedback);
1456 return ctx->TransformFeedback.RasterDiscard;
1457 #endif
1458
1459 /* GL_NV_primitive_restart */
1460 case GL_PRIMITIVE_RESTART_NV:
1461 if (!ctx->Extensions.NV_primitive_restart) {
1462 goto invalid_enum_error;
1463 }
1464 return ctx->Array.PrimitiveRestart;
1465
1466 /* GL 3.1 primitive restart */
1467 case GL_PRIMITIVE_RESTART:
1468 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
1469 goto invalid_enum_error;
1470 }
1471 return ctx->Array.PrimitiveRestart;
1472
1473 /* GL3.0 - GL_framebuffer_sRGB */
1474 case GL_FRAMEBUFFER_SRGB_EXT:
1475 CHECK_EXTENSION(EXT_framebuffer_sRGB);
1476 return ctx->Color.sRGBEnabled;
1477
1478 default:
1479 goto invalid_enum_error;
1480 }
1481
1482 return GL_FALSE;
1483
1484 invalid_enum_error:
1485 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1486 return GL_FALSE;
1487 }