mesa: minor comment updates in enable.c
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
25 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
26 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 */
28
29
30 #include "glheader.h"
31 #include "clip.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "simple_list.h"
36 #include "mfeatures.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "api_arrayelt.h"
40 #include "texstate.h"
41
42
43
44 #define CHECK_EXTENSION(EXTNAME, CAP) \
45 if (!ctx->Extensions.EXTNAME) { \
46 goto invalid_enum_error; \
47 }
48
49
50 /**
51 * Helper to enable/disable client-side state.
52 */
53 static void
54 client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
55 {
56 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
57 GLuint flag;
58 GLboolean *var;
59
60 switch (cap) {
61 case GL_VERTEX_ARRAY:
62 var = &arrayObj->Vertex.Enabled;
63 flag = _NEW_ARRAY_VERTEX;
64 break;
65 case GL_NORMAL_ARRAY:
66 var = &arrayObj->Normal.Enabled;
67 flag = _NEW_ARRAY_NORMAL;
68 break;
69 case GL_COLOR_ARRAY:
70 var = &arrayObj->Color.Enabled;
71 flag = _NEW_ARRAY_COLOR0;
72 break;
73 case GL_INDEX_ARRAY:
74 var = &arrayObj->Index.Enabled;
75 flag = _NEW_ARRAY_INDEX;
76 break;
77 case GL_TEXTURE_COORD_ARRAY:
78 var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
79 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
80 break;
81 case GL_EDGE_FLAG_ARRAY:
82 var = &arrayObj->EdgeFlag.Enabled;
83 flag = _NEW_ARRAY_EDGEFLAG;
84 break;
85 case GL_FOG_COORDINATE_ARRAY_EXT:
86 var = &arrayObj->FogCoord.Enabled;
87 flag = _NEW_ARRAY_FOGCOORD;
88 break;
89 case GL_SECONDARY_COLOR_ARRAY_EXT:
90 var = &arrayObj->SecondaryColor.Enabled;
91 flag = _NEW_ARRAY_COLOR1;
92 break;
93
94 #if FEATURE_point_size_array
95 case GL_POINT_SIZE_ARRAY_OES:
96 var = &arrayObj->PointSize.Enabled;
97 flag = _NEW_ARRAY_POINT_SIZE;
98 break;
99 #endif
100
101 #if FEATURE_NV_vertex_program
102 case GL_VERTEX_ATTRIB_ARRAY0_NV:
103 case GL_VERTEX_ATTRIB_ARRAY1_NV:
104 case GL_VERTEX_ATTRIB_ARRAY2_NV:
105 case GL_VERTEX_ATTRIB_ARRAY3_NV:
106 case GL_VERTEX_ATTRIB_ARRAY4_NV:
107 case GL_VERTEX_ATTRIB_ARRAY5_NV:
108 case GL_VERTEX_ATTRIB_ARRAY6_NV:
109 case GL_VERTEX_ATTRIB_ARRAY7_NV:
110 case GL_VERTEX_ATTRIB_ARRAY8_NV:
111 case GL_VERTEX_ATTRIB_ARRAY9_NV:
112 case GL_VERTEX_ATTRIB_ARRAY10_NV:
113 case GL_VERTEX_ATTRIB_ARRAY11_NV:
114 case GL_VERTEX_ATTRIB_ARRAY12_NV:
115 case GL_VERTEX_ATTRIB_ARRAY13_NV:
116 case GL_VERTEX_ATTRIB_ARRAY14_NV:
117 case GL_VERTEX_ATTRIB_ARRAY15_NV:
118 CHECK_EXTENSION(NV_vertex_program, cap);
119 {
120 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
121 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
122 var = &arrayObj->VertexAttrib[n].Enabled;
123 flag = _NEW_ARRAY_ATTRIB(n);
124 }
125 break;
126 #endif /* FEATURE_NV_vertex_program */
127
128 /* GL_NV_primitive_restart */
129 case GL_PRIMITIVE_RESTART_NV:
130 if (!ctx->Extensions.NV_primitive_restart) {
131 goto invalid_enum_error;
132 }
133 var = &ctx->Array.PrimitiveRestart;
134 flag = 0;
135 break;
136
137 default:
138 goto invalid_enum_error;
139 }
140
141 if (*var == state)
142 return;
143
144 FLUSH_VERTICES(ctx, _NEW_ARRAY);
145 ctx->Array.NewState |= flag;
146
147 _ae_invalidate_state(ctx, _NEW_ARRAY);
148
149 *var = state;
150
151 if (state)
152 ctx->Array.ArrayObj->_Enabled |= flag;
153 else
154 ctx->Array.ArrayObj->_Enabled &= ~flag;
155
156 if (ctx->Driver.Enable) {
157 ctx->Driver.Enable( ctx, cap, state );
158 }
159
160 return;
161
162 invalid_enum_error:
163 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",
164 state ? "Enable" : "Disable", cap);
165 }
166
167
168 /**
169 * Enable GL capability.
170 * \param cap state to enable/disable.
171 *
172 * Get's the current context, assures that we're outside glBegin()/glEnd() and
173 * calls client_state().
174 */
175 void GLAPIENTRY
176 _mesa_EnableClientState( GLenum cap )
177 {
178 GET_CURRENT_CONTEXT(ctx);
179 ASSERT_OUTSIDE_BEGIN_END(ctx);
180 client_state( ctx, cap, GL_TRUE );
181 }
182
183
184 /**
185 * Disable GL capability.
186 * \param cap state to enable/disable.
187 *
188 * Get's the current context, assures that we're outside glBegin()/glEnd() and
189 * calls client_state().
190 */
191 void GLAPIENTRY
192 _mesa_DisableClientState( GLenum cap )
193 {
194 GET_CURRENT_CONTEXT(ctx);
195 ASSERT_OUTSIDE_BEGIN_END(ctx);
196 client_state( ctx, cap, GL_FALSE );
197 }
198
199
200 #undef CHECK_EXTENSION
201 #define CHECK_EXTENSION(EXTNAME, CAP) \
202 if (!ctx->Extensions.EXTNAME) { \
203 goto invalid_enum_error; \
204 }
205
206 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
207 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
208 goto invalid_enum_error; \
209 }
210
211
212
213 /**
214 * Return pointer to current texture unit for setting/getting coordinate
215 * state.
216 * Note that we'll set GL_INVALID_OPERATION and return NULL if the active
217 * texture unit is higher than the number of supported coordinate units.
218 */
219 static struct gl_texture_unit *
220 get_texcoord_unit(struct gl_context *ctx)
221 {
222 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
223 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
224 return NULL;
225 }
226 else {
227 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
228 }
229 }
230
231
232 /**
233 * Helper function to enable or disable a texture target.
234 * \param bit one of the TEXTURE_x_BIT values
235 * \return GL_TRUE if state is changing or GL_FALSE if no change
236 */
237 static GLboolean
238 enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit)
239 {
240 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
241 const GLbitfield newenabled = state
242 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
243
244 if (texUnit->Enabled == newenabled)
245 return GL_FALSE;
246
247 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
248 texUnit->Enabled = newenabled;
249 return GL_TRUE;
250 }
251
252
253 /**
254 * Helper function to enable or disable state.
255 *
256 * \param ctx GL context.
257 * \param cap the state to enable/disable
258 * \param state whether to enable or disable the specified capability.
259 *
260 * Updates the current context and flushes the vertices as needed. For
261 * capabilities associated with extensions it verifies that those extensions
262 * are effectivly present before updating. Notifies the driver via
263 * dd_function_table::Enable.
264 */
265 void
266 _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
267 {
268 if (MESA_VERBOSE & VERBOSE_API)
269 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
270 state ? "glEnable" : "glDisable",
271 _mesa_lookup_enum_by_nr(cap),
272 ctx->NewState);
273
274 switch (cap) {
275 case GL_ALPHA_TEST:
276 if (ctx->Color.AlphaEnabled == state)
277 return;
278 FLUSH_VERTICES(ctx, _NEW_COLOR);
279 ctx->Color.AlphaEnabled = state;
280 break;
281 case GL_AUTO_NORMAL:
282 if (ctx->Eval.AutoNormal == state)
283 return;
284 FLUSH_VERTICES(ctx, _NEW_EVAL);
285 ctx->Eval.AutoNormal = state;
286 break;
287 case GL_BLEND:
288 {
289 GLbitfield newEnabled =
290 state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
291 if (newEnabled != ctx->Color.BlendEnabled) {
292 FLUSH_VERTICES(ctx, _NEW_COLOR);
293 ctx->Color.BlendEnabled = newEnabled;
294 }
295 }
296 break;
297 #if FEATURE_userclip
298 case GL_CLIP_PLANE0:
299 case GL_CLIP_PLANE1:
300 case GL_CLIP_PLANE2:
301 case GL_CLIP_PLANE3:
302 case GL_CLIP_PLANE4:
303 case GL_CLIP_PLANE5:
304 {
305 const GLuint p = cap - GL_CLIP_PLANE0;
306
307 if ((ctx->Transform.ClipPlanesEnabled & (1 << p))
308 == ((GLuint) state << p))
309 return;
310
311 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
312
313 if (state) {
314 ctx->Transform.ClipPlanesEnabled |= (1 << p);
315 _mesa_update_clip_plane(ctx, p);
316 }
317 else {
318 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
319 }
320 }
321 break;
322 #endif
323 case GL_COLOR_MATERIAL:
324 if (ctx->Light.ColorMaterialEnabled == state)
325 return;
326 FLUSH_VERTICES(ctx, _NEW_LIGHT);
327 FLUSH_CURRENT(ctx, 0);
328 ctx->Light.ColorMaterialEnabled = state;
329 if (state) {
330 _mesa_update_color_material( ctx,
331 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
332 }
333 break;
334 case GL_CULL_FACE:
335 if (ctx->Polygon.CullFlag == state)
336 return;
337 FLUSH_VERTICES(ctx, _NEW_POLYGON);
338 ctx->Polygon.CullFlag = state;
339 break;
340 case GL_DEPTH_TEST:
341 if (ctx->Depth.Test == state)
342 return;
343 FLUSH_VERTICES(ctx, _NEW_DEPTH);
344 ctx->Depth.Test = state;
345 break;
346 case GL_DITHER:
347 if (ctx->Color.DitherFlag == state)
348 return;
349 FLUSH_VERTICES(ctx, _NEW_COLOR);
350 ctx->Color.DitherFlag = state;
351 break;
352 case GL_FOG:
353 if (ctx->Fog.Enabled == state)
354 return;
355 FLUSH_VERTICES(ctx, _NEW_FOG);
356 ctx->Fog.Enabled = state;
357 break;
358 case GL_LIGHT0:
359 case GL_LIGHT1:
360 case GL_LIGHT2:
361 case GL_LIGHT3:
362 case GL_LIGHT4:
363 case GL_LIGHT5:
364 case GL_LIGHT6:
365 case GL_LIGHT7:
366 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
367 return;
368 FLUSH_VERTICES(ctx, _NEW_LIGHT);
369 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
370 if (state) {
371 insert_at_tail(&ctx->Light.EnabledList,
372 &ctx->Light.Light[cap-GL_LIGHT0]);
373 }
374 else {
375 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
376 }
377 break;
378 case GL_LIGHTING:
379 if (ctx->Light.Enabled == state)
380 return;
381 FLUSH_VERTICES(ctx, _NEW_LIGHT);
382 ctx->Light.Enabled = state;
383 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
384 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
385 else
386 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
387 break;
388 case GL_LINE_SMOOTH:
389 if (ctx->Line.SmoothFlag == state)
390 return;
391 FLUSH_VERTICES(ctx, _NEW_LINE);
392 ctx->Line.SmoothFlag = state;
393 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
394 break;
395 case GL_LINE_STIPPLE:
396 if (ctx->Line.StippleFlag == state)
397 return;
398 FLUSH_VERTICES(ctx, _NEW_LINE);
399 ctx->Line.StippleFlag = state;
400 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
401 break;
402 case GL_INDEX_LOGIC_OP:
403 if (ctx->Color.IndexLogicOpEnabled == state)
404 return;
405 FLUSH_VERTICES(ctx, _NEW_COLOR);
406 ctx->Color.IndexLogicOpEnabled = state;
407 break;
408 case GL_COLOR_LOGIC_OP:
409 if (ctx->Color.ColorLogicOpEnabled == state)
410 return;
411 FLUSH_VERTICES(ctx, _NEW_COLOR);
412 ctx->Color.ColorLogicOpEnabled = state;
413 break;
414 case GL_MAP1_COLOR_4:
415 if (ctx->Eval.Map1Color4 == state)
416 return;
417 FLUSH_VERTICES(ctx, _NEW_EVAL);
418 ctx->Eval.Map1Color4 = state;
419 break;
420 case GL_MAP1_INDEX:
421 if (ctx->Eval.Map1Index == state)
422 return;
423 FLUSH_VERTICES(ctx, _NEW_EVAL);
424 ctx->Eval.Map1Index = state;
425 break;
426 case GL_MAP1_NORMAL:
427 if (ctx->Eval.Map1Normal == state)
428 return;
429 FLUSH_VERTICES(ctx, _NEW_EVAL);
430 ctx->Eval.Map1Normal = state;
431 break;
432 case GL_MAP1_TEXTURE_COORD_1:
433 if (ctx->Eval.Map1TextureCoord1 == state)
434 return;
435 FLUSH_VERTICES(ctx, _NEW_EVAL);
436 ctx->Eval.Map1TextureCoord1 = state;
437 break;
438 case GL_MAP1_TEXTURE_COORD_2:
439 if (ctx->Eval.Map1TextureCoord2 == state)
440 return;
441 FLUSH_VERTICES(ctx, _NEW_EVAL);
442 ctx->Eval.Map1TextureCoord2 = state;
443 break;
444 case GL_MAP1_TEXTURE_COORD_3:
445 if (ctx->Eval.Map1TextureCoord3 == state)
446 return;
447 FLUSH_VERTICES(ctx, _NEW_EVAL);
448 ctx->Eval.Map1TextureCoord3 = state;
449 break;
450 case GL_MAP1_TEXTURE_COORD_4:
451 if (ctx->Eval.Map1TextureCoord4 == state)
452 return;
453 FLUSH_VERTICES(ctx, _NEW_EVAL);
454 ctx->Eval.Map1TextureCoord4 = state;
455 break;
456 case GL_MAP1_VERTEX_3:
457 if (ctx->Eval.Map1Vertex3 == state)
458 return;
459 FLUSH_VERTICES(ctx, _NEW_EVAL);
460 ctx->Eval.Map1Vertex3 = state;
461 break;
462 case GL_MAP1_VERTEX_4:
463 if (ctx->Eval.Map1Vertex4 == state)
464 return;
465 FLUSH_VERTICES(ctx, _NEW_EVAL);
466 ctx->Eval.Map1Vertex4 = state;
467 break;
468 case GL_MAP2_COLOR_4:
469 if (ctx->Eval.Map2Color4 == state)
470 return;
471 FLUSH_VERTICES(ctx, _NEW_EVAL);
472 ctx->Eval.Map2Color4 = state;
473 break;
474 case GL_MAP2_INDEX:
475 if (ctx->Eval.Map2Index == state)
476 return;
477 FLUSH_VERTICES(ctx, _NEW_EVAL);
478 ctx->Eval.Map2Index = state;
479 break;
480 case GL_MAP2_NORMAL:
481 if (ctx->Eval.Map2Normal == state)
482 return;
483 FLUSH_VERTICES(ctx, _NEW_EVAL);
484 ctx->Eval.Map2Normal = state;
485 break;
486 case GL_MAP2_TEXTURE_COORD_1:
487 if (ctx->Eval.Map2TextureCoord1 == state)
488 return;
489 FLUSH_VERTICES(ctx, _NEW_EVAL);
490 ctx->Eval.Map2TextureCoord1 = state;
491 break;
492 case GL_MAP2_TEXTURE_COORD_2:
493 if (ctx->Eval.Map2TextureCoord2 == state)
494 return;
495 FLUSH_VERTICES(ctx, _NEW_EVAL);
496 ctx->Eval.Map2TextureCoord2 = state;
497 break;
498 case GL_MAP2_TEXTURE_COORD_3:
499 if (ctx->Eval.Map2TextureCoord3 == state)
500 return;
501 FLUSH_VERTICES(ctx, _NEW_EVAL);
502 ctx->Eval.Map2TextureCoord3 = state;
503 break;
504 case GL_MAP2_TEXTURE_COORD_4:
505 if (ctx->Eval.Map2TextureCoord4 == state)
506 return;
507 FLUSH_VERTICES(ctx, _NEW_EVAL);
508 ctx->Eval.Map2TextureCoord4 = state;
509 break;
510 case GL_MAP2_VERTEX_3:
511 if (ctx->Eval.Map2Vertex3 == state)
512 return;
513 FLUSH_VERTICES(ctx, _NEW_EVAL);
514 ctx->Eval.Map2Vertex3 = state;
515 break;
516 case GL_MAP2_VERTEX_4:
517 if (ctx->Eval.Map2Vertex4 == state)
518 return;
519 FLUSH_VERTICES(ctx, _NEW_EVAL);
520 ctx->Eval.Map2Vertex4 = state;
521 break;
522 case GL_NORMALIZE:
523 if (ctx->Transform.Normalize == state)
524 return;
525 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
526 ctx->Transform.Normalize = state;
527 break;
528 case GL_POINT_SMOOTH:
529 if (ctx->Point.SmoothFlag == state)
530 return;
531 FLUSH_VERTICES(ctx, _NEW_POINT);
532 ctx->Point.SmoothFlag = state;
533 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
534 break;
535 case GL_POLYGON_SMOOTH:
536 if (ctx->Polygon.SmoothFlag == state)
537 return;
538 FLUSH_VERTICES(ctx, _NEW_POLYGON);
539 ctx->Polygon.SmoothFlag = state;
540 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
541 break;
542 case GL_POLYGON_STIPPLE:
543 if (ctx->Polygon.StippleFlag == state)
544 return;
545 FLUSH_VERTICES(ctx, _NEW_POLYGON);
546 ctx->Polygon.StippleFlag = state;
547 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
548 break;
549 case GL_POLYGON_OFFSET_POINT:
550 if (ctx->Polygon.OffsetPoint == state)
551 return;
552 FLUSH_VERTICES(ctx, _NEW_POLYGON);
553 ctx->Polygon.OffsetPoint = state;
554 break;
555 case GL_POLYGON_OFFSET_LINE:
556 if (ctx->Polygon.OffsetLine == state)
557 return;
558 FLUSH_VERTICES(ctx, _NEW_POLYGON);
559 ctx->Polygon.OffsetLine = state;
560 break;
561 case GL_POLYGON_OFFSET_FILL:
562 if (ctx->Polygon.OffsetFill == state)
563 return;
564 FLUSH_VERTICES(ctx, _NEW_POLYGON);
565 ctx->Polygon.OffsetFill = state;
566 break;
567 case GL_RESCALE_NORMAL_EXT:
568 if (ctx->Transform.RescaleNormals == state)
569 return;
570 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
571 ctx->Transform.RescaleNormals = state;
572 break;
573 case GL_SCISSOR_TEST:
574 if (ctx->Scissor.Enabled == state)
575 return;
576 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
577 ctx->Scissor.Enabled = state;
578 break;
579 case GL_SHARED_TEXTURE_PALETTE_EXT:
580 if (ctx->Texture.SharedPalette == state)
581 return;
582 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
583 ctx->Texture.SharedPalette = state;
584 break;
585 case GL_STENCIL_TEST:
586 if (ctx->Stencil.Enabled == state)
587 return;
588 FLUSH_VERTICES(ctx, _NEW_STENCIL);
589 ctx->Stencil.Enabled = state;
590 break;
591 case GL_TEXTURE_1D:
592 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
593 return;
594 }
595 break;
596 case GL_TEXTURE_2D:
597 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
598 return;
599 }
600 break;
601 case GL_TEXTURE_3D:
602 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
603 return;
604 }
605 break;
606 case GL_TEXTURE_GEN_S:
607 case GL_TEXTURE_GEN_T:
608 case GL_TEXTURE_GEN_R:
609 case GL_TEXTURE_GEN_Q:
610 {
611 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
612 if (texUnit) {
613 GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
614 GLbitfield newenabled = texUnit->TexGenEnabled & ~coordBit;
615 if (state)
616 newenabled |= coordBit;
617 if (texUnit->TexGenEnabled == newenabled)
618 return;
619 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
620 texUnit->TexGenEnabled = newenabled;
621 }
622 }
623 break;
624
625 #if FEATURE_ES1
626 case GL_TEXTURE_GEN_STR_OES:
627 /* disable S, T, and R at the same time */
628 {
629 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
630 if (texUnit) {
631 GLuint newenabled =
632 texUnit->TexGenEnabled & ~STR_BITS;
633 if (state)
634 newenabled |= STR_BITS;
635 if (texUnit->TexGenEnabled == newenabled)
636 return;
637 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
638 texUnit->TexGenEnabled = newenabled;
639 }
640 }
641 break;
642 #endif
643
644 /* client-side state */
645 case GL_VERTEX_ARRAY:
646 case GL_NORMAL_ARRAY:
647 case GL_COLOR_ARRAY:
648 case GL_INDEX_ARRAY:
649 case GL_TEXTURE_COORD_ARRAY:
650 case GL_EDGE_FLAG_ARRAY:
651 case GL_FOG_COORDINATE_ARRAY_EXT:
652 case GL_SECONDARY_COLOR_ARRAY_EXT:
653 case GL_POINT_SIZE_ARRAY_OES:
654 client_state( ctx, cap, state );
655 return;
656
657 /* GL_ARB_texture_cube_map */
658 case GL_TEXTURE_CUBE_MAP_ARB:
659 CHECK_EXTENSION(ARB_texture_cube_map, cap);
660 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
661 return;
662 }
663 break;
664
665 /* GL_EXT_secondary_color */
666 case GL_COLOR_SUM_EXT:
667 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
668 if (ctx->Fog.ColorSumEnabled == state)
669 return;
670 FLUSH_VERTICES(ctx, _NEW_FOG);
671 ctx->Fog.ColorSumEnabled = state;
672 break;
673
674 /* GL_ARB_multisample */
675 case GL_MULTISAMPLE_ARB:
676 if (ctx->Multisample.Enabled == state)
677 return;
678 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
679 ctx->Multisample.Enabled = state;
680 break;
681 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
682 if (ctx->Multisample.SampleAlphaToCoverage == state)
683 return;
684 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
685 ctx->Multisample.SampleAlphaToCoverage = state;
686 break;
687 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
688 if (ctx->Multisample.SampleAlphaToOne == state)
689 return;
690 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
691 ctx->Multisample.SampleAlphaToOne = state;
692 break;
693 case GL_SAMPLE_COVERAGE_ARB:
694 if (ctx->Multisample.SampleCoverage == state)
695 return;
696 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
697 ctx->Multisample.SampleCoverage = state;
698 break;
699 case GL_SAMPLE_COVERAGE_INVERT_ARB:
700 if (ctx->Multisample.SampleCoverageInvert == state)
701 return;
702 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
703 ctx->Multisample.SampleCoverageInvert = state;
704 break;
705
706 /* GL_IBM_rasterpos_clip */
707 case GL_RASTER_POSITION_UNCLIPPED_IBM:
708 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
709 if (ctx->Transform.RasterPositionUnclipped == state)
710 return;
711 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
712 ctx->Transform.RasterPositionUnclipped = state;
713 break;
714
715 /* GL_NV_point_sprite */
716 case GL_POINT_SPRITE_NV:
717 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
718 if (ctx->Point.PointSprite == state)
719 return;
720 FLUSH_VERTICES(ctx, _NEW_POINT);
721 ctx->Point.PointSprite = state;
722 break;
723
724 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
725 case GL_VERTEX_PROGRAM_ARB:
726 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
727 if (ctx->VertexProgram.Enabled == state)
728 return;
729 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
730 ctx->VertexProgram.Enabled = state;
731 break;
732 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
733 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
734 if (ctx->VertexProgram.PointSizeEnabled == state)
735 return;
736 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
737 ctx->VertexProgram.PointSizeEnabled = state;
738 break;
739 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
740 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
741 if (ctx->VertexProgram.TwoSideEnabled == state)
742 return;
743 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
744 ctx->VertexProgram.TwoSideEnabled = state;
745 break;
746 #endif
747 #if FEATURE_NV_vertex_program
748 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
749 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
750 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
751 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
752 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
753 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
754 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
755 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
756 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
757 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
758 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
759 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
760 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
761 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
762 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
763 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
764 CHECK_EXTENSION(NV_vertex_program, cap);
765 {
766 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
767 FLUSH_VERTICES(ctx, _NEW_EVAL);
768 ctx->Eval.Map1Attrib[map] = state;
769 }
770 break;
771 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
772 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
773 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
774 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
775 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
776 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
777 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
778 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
779 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
780 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
781 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
782 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
783 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
784 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
785 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
786 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
787 CHECK_EXTENSION(NV_vertex_program, cap);
788 {
789 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
790 FLUSH_VERTICES(ctx, _NEW_EVAL);
791 ctx->Eval.Map2Attrib[map] = state;
792 }
793 break;
794 #endif /* FEATURE_NV_vertex_program */
795
796 #if FEATURE_NV_fragment_program
797 case GL_FRAGMENT_PROGRAM_NV:
798 CHECK_EXTENSION(NV_fragment_program, cap);
799 if (ctx->FragmentProgram.Enabled == state)
800 return;
801 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
802 ctx->FragmentProgram.Enabled = state;
803 break;
804 #endif /* FEATURE_NV_fragment_program */
805
806 /* GL_NV_texture_rectangle */
807 case GL_TEXTURE_RECTANGLE_NV:
808 CHECK_EXTENSION(NV_texture_rectangle, cap);
809 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
810 return;
811 }
812 break;
813
814 /* GL_EXT_stencil_two_side */
815 case GL_STENCIL_TEST_TWO_SIDE_EXT:
816 CHECK_EXTENSION(EXT_stencil_two_side, cap);
817 if (ctx->Stencil.TestTwoSide == state)
818 return;
819 FLUSH_VERTICES(ctx, _NEW_STENCIL);
820 ctx->Stencil.TestTwoSide = state;
821 if (state) {
822 ctx->Stencil._BackFace = 2;
823 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
824 } else {
825 ctx->Stencil._BackFace = 1;
826 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
827 }
828 break;
829
830 #if FEATURE_ARB_fragment_program
831 case GL_FRAGMENT_PROGRAM_ARB:
832 CHECK_EXTENSION(ARB_fragment_program, cap);
833 if (ctx->FragmentProgram.Enabled == state)
834 return;
835 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
836 ctx->FragmentProgram.Enabled = state;
837 break;
838 #endif /* FEATURE_ARB_fragment_program */
839
840 /* GL_EXT_depth_bounds_test */
841 case GL_DEPTH_BOUNDS_TEST_EXT:
842 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
843 if (ctx->Depth.BoundsTest == state)
844 return;
845 FLUSH_VERTICES(ctx, _NEW_DEPTH);
846 ctx->Depth.BoundsTest = state;
847 break;
848
849 case GL_DEPTH_CLAMP:
850 if (ctx->Transform.DepthClamp == state)
851 return;
852 CHECK_EXTENSION(ARB_depth_clamp, cap);
853 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
854 ctx->Transform.DepthClamp = state;
855 break;
856
857 #if FEATURE_ATI_fragment_shader
858 case GL_FRAGMENT_SHADER_ATI:
859 CHECK_EXTENSION(ATI_fragment_shader, cap);
860 if (ctx->ATIFragmentShader.Enabled == state)
861 return;
862 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
863 ctx->ATIFragmentShader.Enabled = state;
864 break;
865 #endif
866
867 /* GL_MESA_texture_array */
868 case GL_TEXTURE_1D_ARRAY_EXT:
869 CHECK_EXTENSION(MESA_texture_array, cap);
870 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
871 return;
872 }
873 break;
874
875 case GL_TEXTURE_2D_ARRAY_EXT:
876 CHECK_EXTENSION(MESA_texture_array, cap);
877 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
878 return;
879 }
880 break;
881
882 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
883 CHECK_EXTENSION(ARB_seamless_cube_map, cap);
884 if (ctx->Texture.CubeMapSeamless != state) {
885 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
886 ctx->Texture.CubeMapSeamless = state;
887 }
888 break;
889
890 #if FEATURE_EXT_transform_feedback
891 case GL_RASTERIZER_DISCARD:
892 CHECK_EXTENSION(EXT_transform_feedback, cap);
893 if (ctx->TransformFeedback.RasterDiscard != state) {
894 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
895 ctx->TransformFeedback.RasterDiscard = state;
896 }
897 break;
898 #endif
899
900 /* GL 3.1 primitive restart. Note: this enum is different from
901 * GL_PRIMITIVE_RESTART_NV (which is client state).
902 */
903 case GL_PRIMITIVE_RESTART:
904 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
905 goto invalid_enum_error;
906 }
907 if (ctx->Array.PrimitiveRestart != state) {
908 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
909 ctx->Array.PrimitiveRestart = state;
910 }
911 break;
912
913 /* GL3.0 - GL_framebuffer_sRGB */
914 case GL_FRAMEBUFFER_SRGB_EXT:
915 CHECK_EXTENSION(EXT_framebuffer_sRGB, cap);
916 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
917 ctx->Color.sRGBEnabled = state;
918 break;
919
920 default:
921 goto invalid_enum_error;
922 }
923
924 if (ctx->Driver.Enable) {
925 ctx->Driver.Enable( ctx, cap, state );
926 }
927
928 return;
929
930 invalid_enum_error:
931 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",
932 state ? "Enable" : "Disable", cap);
933 }
934
935
936 /**
937 * Enable GL capability. Called by glEnable()
938 * \param cap state to enable.
939 */
940 void GLAPIENTRY
941 _mesa_Enable( GLenum cap )
942 {
943 GET_CURRENT_CONTEXT(ctx);
944 ASSERT_OUTSIDE_BEGIN_END(ctx);
945
946 _mesa_set_enable( ctx, cap, GL_TRUE );
947 }
948
949
950 /**
951 * Disable GL capability. Called by glDisable()
952 * \param cap state to disable.
953 */
954 void GLAPIENTRY
955 _mesa_Disable( GLenum cap )
956 {
957 GET_CURRENT_CONTEXT(ctx);
958 ASSERT_OUTSIDE_BEGIN_END(ctx);
959
960 _mesa_set_enable( ctx, cap, GL_FALSE );
961 }
962
963
964
965 /**
966 * Enable/disable an indexed state var.
967 */
968 void
969 _mesa_set_enablei(struct gl_context *ctx, GLenum cap,
970 GLuint index, GLboolean state)
971 {
972 ASSERT(state == 0 || state == 1);
973 switch (cap) {
974 case GL_BLEND:
975 if (!ctx->Extensions.EXT_draw_buffers2) {
976 goto invalid_enum_error;
977 }
978 if (index >= ctx->Const.MaxDrawBuffers) {
979 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
980 state ? "glEnableIndexed" : "glDisableIndexed", index);
981 return;
982 }
983 if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
984 FLUSH_VERTICES(ctx, _NEW_COLOR);
985 if (state)
986 ctx->Color.BlendEnabled |= (1 << index);
987 else
988 ctx->Color.BlendEnabled &= ~(1 << index);
989 }
990 break;
991 default:
992 goto invalid_enum_error;
993 }
994 return;
995
996 invalid_enum_error:
997 _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
998 state ? "glEnablei" : "glDisablei",
999 _mesa_lookup_enum_by_nr(cap));
1000 }
1001
1002
1003 void GLAPIENTRY
1004 _mesa_DisableIndexed( GLenum cap, GLuint index )
1005 {
1006 GET_CURRENT_CONTEXT(ctx);
1007 ASSERT_OUTSIDE_BEGIN_END(ctx);
1008 _mesa_set_enablei(ctx, cap, index, GL_FALSE);
1009 }
1010
1011
1012 void GLAPIENTRY
1013 _mesa_EnableIndexed( GLenum cap, GLuint index )
1014 {
1015 GET_CURRENT_CONTEXT(ctx);
1016 ASSERT_OUTSIDE_BEGIN_END(ctx);
1017 _mesa_set_enablei(ctx, cap, index, GL_TRUE);
1018 }
1019
1020
1021 GLboolean GLAPIENTRY
1022 _mesa_IsEnabledIndexed( GLenum cap, GLuint index )
1023 {
1024 GET_CURRENT_CONTEXT(ctx);
1025 switch (cap) {
1026 case GL_BLEND:
1027 if (index >= ctx->Const.MaxDrawBuffers) {
1028 _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
1029 index);
1030 return GL_FALSE;
1031 }
1032 return (ctx->Color.BlendEnabled >> index) & 1;
1033 default:
1034 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
1035 _mesa_lookup_enum_by_nr(cap));
1036 return GL_FALSE;
1037 }
1038 }
1039
1040
1041
1042
1043 #undef CHECK_EXTENSION
1044 #define CHECK_EXTENSION(EXTNAME) \
1045 if (!ctx->Extensions.EXTNAME) { \
1046 goto invalid_enum_error; \
1047 }
1048
1049 #undef CHECK_EXTENSION2
1050 #define CHECK_EXTENSION2(EXT1, EXT2) \
1051 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1052 goto invalid_enum_error; \
1053 }
1054
1055
1056 /**
1057 * Helper function to determine whether a texture target is enabled.
1058 */
1059 static GLboolean
1060 is_texture_enabled(struct gl_context *ctx, GLbitfield bit)
1061 {
1062 const struct gl_texture_unit *const texUnit =
1063 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1064 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1065 }
1066
1067
1068 /**
1069 * Return simple enable/disable state.
1070 *
1071 * \param cap state variable to query.
1072 *
1073 * Returns the state of the specified capability from the current GL context.
1074 * For the capabilities associated with extensions verifies that those
1075 * extensions are effectively present before reporting.
1076 */
1077 GLboolean GLAPIENTRY
1078 _mesa_IsEnabled( GLenum cap )
1079 {
1080 GET_CURRENT_CONTEXT(ctx);
1081 switch (cap) {
1082 case GL_ALPHA_TEST:
1083 return ctx->Color.AlphaEnabled;
1084 case GL_AUTO_NORMAL:
1085 return ctx->Eval.AutoNormal;
1086 case GL_BLEND:
1087 return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
1088 case GL_CLIP_PLANE0:
1089 case GL_CLIP_PLANE1:
1090 case GL_CLIP_PLANE2:
1091 case GL_CLIP_PLANE3:
1092 case GL_CLIP_PLANE4:
1093 case GL_CLIP_PLANE5:
1094 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1095 case GL_COLOR_MATERIAL:
1096 return ctx->Light.ColorMaterialEnabled;
1097 case GL_CULL_FACE:
1098 return ctx->Polygon.CullFlag;
1099 case GL_DEPTH_TEST:
1100 return ctx->Depth.Test;
1101 case GL_DITHER:
1102 return ctx->Color.DitherFlag;
1103 case GL_FOG:
1104 return ctx->Fog.Enabled;
1105 case GL_LIGHTING:
1106 return ctx->Light.Enabled;
1107 case GL_LIGHT0:
1108 case GL_LIGHT1:
1109 case GL_LIGHT2:
1110 case GL_LIGHT3:
1111 case GL_LIGHT4:
1112 case GL_LIGHT5:
1113 case GL_LIGHT6:
1114 case GL_LIGHT7:
1115 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1116 case GL_LINE_SMOOTH:
1117 return ctx->Line.SmoothFlag;
1118 case GL_LINE_STIPPLE:
1119 return ctx->Line.StippleFlag;
1120 case GL_INDEX_LOGIC_OP:
1121 return ctx->Color.IndexLogicOpEnabled;
1122 case GL_COLOR_LOGIC_OP:
1123 return ctx->Color.ColorLogicOpEnabled;
1124 case GL_MAP1_COLOR_4:
1125 return ctx->Eval.Map1Color4;
1126 case GL_MAP1_INDEX:
1127 return ctx->Eval.Map1Index;
1128 case GL_MAP1_NORMAL:
1129 return ctx->Eval.Map1Normal;
1130 case GL_MAP1_TEXTURE_COORD_1:
1131 return ctx->Eval.Map1TextureCoord1;
1132 case GL_MAP1_TEXTURE_COORD_2:
1133 return ctx->Eval.Map1TextureCoord2;
1134 case GL_MAP1_TEXTURE_COORD_3:
1135 return ctx->Eval.Map1TextureCoord3;
1136 case GL_MAP1_TEXTURE_COORD_4:
1137 return ctx->Eval.Map1TextureCoord4;
1138 case GL_MAP1_VERTEX_3:
1139 return ctx->Eval.Map1Vertex3;
1140 case GL_MAP1_VERTEX_4:
1141 return ctx->Eval.Map1Vertex4;
1142 case GL_MAP2_COLOR_4:
1143 return ctx->Eval.Map2Color4;
1144 case GL_MAP2_INDEX:
1145 return ctx->Eval.Map2Index;
1146 case GL_MAP2_NORMAL:
1147 return ctx->Eval.Map2Normal;
1148 case GL_MAP2_TEXTURE_COORD_1:
1149 return ctx->Eval.Map2TextureCoord1;
1150 case GL_MAP2_TEXTURE_COORD_2:
1151 return ctx->Eval.Map2TextureCoord2;
1152 case GL_MAP2_TEXTURE_COORD_3:
1153 return ctx->Eval.Map2TextureCoord3;
1154 case GL_MAP2_TEXTURE_COORD_4:
1155 return ctx->Eval.Map2TextureCoord4;
1156 case GL_MAP2_VERTEX_3:
1157 return ctx->Eval.Map2Vertex3;
1158 case GL_MAP2_VERTEX_4:
1159 return ctx->Eval.Map2Vertex4;
1160 case GL_NORMALIZE:
1161 return ctx->Transform.Normalize;
1162 case GL_POINT_SMOOTH:
1163 return ctx->Point.SmoothFlag;
1164 case GL_POLYGON_SMOOTH:
1165 return ctx->Polygon.SmoothFlag;
1166 case GL_POLYGON_STIPPLE:
1167 return ctx->Polygon.StippleFlag;
1168 case GL_POLYGON_OFFSET_POINT:
1169 return ctx->Polygon.OffsetPoint;
1170 case GL_POLYGON_OFFSET_LINE:
1171 return ctx->Polygon.OffsetLine;
1172 case GL_POLYGON_OFFSET_FILL:
1173 return ctx->Polygon.OffsetFill;
1174 case GL_RESCALE_NORMAL_EXT:
1175 return ctx->Transform.RescaleNormals;
1176 case GL_SCISSOR_TEST:
1177 return ctx->Scissor.Enabled;
1178 case GL_SHARED_TEXTURE_PALETTE_EXT:
1179 return ctx->Texture.SharedPalette;
1180 case GL_STENCIL_TEST:
1181 return ctx->Stencil.Enabled;
1182 case GL_TEXTURE_1D:
1183 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1184 case GL_TEXTURE_2D:
1185 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1186 case GL_TEXTURE_3D:
1187 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1188 case GL_TEXTURE_GEN_S:
1189 case GL_TEXTURE_GEN_T:
1190 case GL_TEXTURE_GEN_R:
1191 case GL_TEXTURE_GEN_Q:
1192 {
1193 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1194 if (texUnit) {
1195 GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
1196 return (texUnit->TexGenEnabled & coordBit) ? GL_TRUE : GL_FALSE;
1197 }
1198 }
1199 return GL_FALSE;
1200 #if FEATURE_ES1
1201 case GL_TEXTURE_GEN_STR_OES:
1202 {
1203 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1204 if (texUnit) {
1205 return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS
1206 ? GL_TRUE : GL_FALSE;
1207 }
1208 }
1209 #endif
1210
1211 /* client-side state */
1212 case GL_VERTEX_ARRAY:
1213 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1214 case GL_NORMAL_ARRAY:
1215 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1216 case GL_COLOR_ARRAY:
1217 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1218 case GL_INDEX_ARRAY:
1219 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1220 case GL_TEXTURE_COORD_ARRAY:
1221 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]
1222 .Enabled != 0);
1223 case GL_EDGE_FLAG_ARRAY:
1224 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1225 case GL_FOG_COORDINATE_ARRAY_EXT:
1226 CHECK_EXTENSION(EXT_fog_coord);
1227 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1228 case GL_SECONDARY_COLOR_ARRAY_EXT:
1229 CHECK_EXTENSION(EXT_secondary_color);
1230 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1231 #if FEATURE_point_size_array
1232 case GL_POINT_SIZE_ARRAY_OES:
1233 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1234 #endif
1235
1236 /* GL_ARB_texture_cube_map */
1237 case GL_TEXTURE_CUBE_MAP_ARB:
1238 CHECK_EXTENSION(ARB_texture_cube_map);
1239 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1240
1241 /* GL_EXT_secondary_color */
1242 case GL_COLOR_SUM_EXT:
1243 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1244 return ctx->Fog.ColorSumEnabled;
1245
1246 /* GL_ARB_multisample */
1247 case GL_MULTISAMPLE_ARB:
1248 return ctx->Multisample.Enabled;
1249 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1250 return ctx->Multisample.SampleAlphaToCoverage;
1251 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1252 return ctx->Multisample.SampleAlphaToOne;
1253 case GL_SAMPLE_COVERAGE_ARB:
1254 return ctx->Multisample.SampleCoverage;
1255 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1256 return ctx->Multisample.SampleCoverageInvert;
1257
1258 /* GL_IBM_rasterpos_clip */
1259 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1260 CHECK_EXTENSION(IBM_rasterpos_clip);
1261 return ctx->Transform.RasterPositionUnclipped;
1262
1263 /* GL_NV_point_sprite */
1264 case GL_POINT_SPRITE_NV:
1265 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1266 return ctx->Point.PointSprite;
1267
1268 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1269 case GL_VERTEX_PROGRAM_ARB:
1270 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1271 return ctx->VertexProgram.Enabled;
1272 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1273 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1274 return ctx->VertexProgram.PointSizeEnabled;
1275 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1276 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1277 return ctx->VertexProgram.TwoSideEnabled;
1278 #endif
1279 #if FEATURE_NV_vertex_program
1280 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1281 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1282 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1283 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1284 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1285 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1286 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1287 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1288 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1289 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1290 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1291 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1292 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1293 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1294 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1295 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1296 CHECK_EXTENSION(NV_vertex_program);
1297 {
1298 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1299 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
1300 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1301 }
1302 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1303 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1304 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1305 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1306 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1307 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1308 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1309 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1310 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1311 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1312 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1313 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1314 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1315 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1316 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1317 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1318 CHECK_EXTENSION(NV_vertex_program);
1319 {
1320 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1321 return ctx->Eval.Map1Attrib[map];
1322 }
1323 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1324 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1325 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1326 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1327 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1328 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1329 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1330 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1331 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1332 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1333 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1334 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1335 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1336 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1337 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1338 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1339 CHECK_EXTENSION(NV_vertex_program);
1340 {
1341 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1342 return ctx->Eval.Map2Attrib[map];
1343 }
1344 #endif /* FEATURE_NV_vertex_program */
1345
1346 #if FEATURE_NV_fragment_program
1347 case GL_FRAGMENT_PROGRAM_NV:
1348 CHECK_EXTENSION(NV_fragment_program);
1349 return ctx->FragmentProgram.Enabled;
1350 #endif /* FEATURE_NV_fragment_program */
1351
1352 /* GL_NV_texture_rectangle */
1353 case GL_TEXTURE_RECTANGLE_NV:
1354 CHECK_EXTENSION(NV_texture_rectangle);
1355 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1356
1357 /* GL_EXT_stencil_two_side */
1358 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1359 CHECK_EXTENSION(EXT_stencil_two_side);
1360 return ctx->Stencil.TestTwoSide;
1361
1362 #if FEATURE_ARB_fragment_program
1363 case GL_FRAGMENT_PROGRAM_ARB:
1364 return ctx->FragmentProgram.Enabled;
1365 #endif /* FEATURE_ARB_fragment_program */
1366
1367 /* GL_EXT_depth_bounds_test */
1368 case GL_DEPTH_BOUNDS_TEST_EXT:
1369 CHECK_EXTENSION(EXT_depth_bounds_test);
1370 return ctx->Depth.BoundsTest;
1371
1372 /* GL_ARB_depth_clamp */
1373 case GL_DEPTH_CLAMP:
1374 CHECK_EXTENSION(ARB_depth_clamp);
1375 return ctx->Transform.DepthClamp;
1376
1377 #if FEATURE_ATI_fragment_shader
1378 case GL_FRAGMENT_SHADER_ATI:
1379 CHECK_EXTENSION(ATI_fragment_shader);
1380 return ctx->ATIFragmentShader.Enabled;
1381 #endif /* FEATURE_ATI_fragment_shader */
1382
1383 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
1384 CHECK_EXTENSION(ARB_seamless_cube_map);
1385 return ctx->Texture.CubeMapSeamless;
1386
1387 #if FEATURE_EXT_transform_feedback
1388 case GL_RASTERIZER_DISCARD:
1389 CHECK_EXTENSION(EXT_transform_feedback);
1390 return ctx->TransformFeedback.RasterDiscard;
1391 #endif
1392
1393 /* GL_NV_primitive_restart */
1394 case GL_PRIMITIVE_RESTART_NV:
1395 if (!ctx->Extensions.NV_primitive_restart) {
1396 goto invalid_enum_error;
1397 }
1398 return ctx->Array.PrimitiveRestart;
1399
1400 /* GL 3.1 primitive restart */
1401 case GL_PRIMITIVE_RESTART:
1402 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
1403 goto invalid_enum_error;
1404 }
1405 return ctx->Array.PrimitiveRestart;
1406
1407 /* GL3.0 - GL_framebuffer_sRGB */
1408 case GL_FRAMEBUFFER_SRGB_EXT:
1409 CHECK_EXTENSION(EXT_framebuffer_sRGB);
1410 return ctx->Color.sRGBEnabled;
1411
1412 default:
1413 goto invalid_enum_error;
1414 }
1415
1416 return GL_FALSE;
1417
1418 invalid_enum_error:
1419 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1420 return GL_FALSE;
1421 }