mesa: Make enable.c and get.c properly range check clip flags.
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
25 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
26 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 */
28
29
30 #include "glheader.h"
31 #include "clip.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "simple_list.h"
36 #include "mfeatures.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "api_arrayelt.h"
40 #include "texstate.h"
41
42
43
44 #define CHECK_EXTENSION(EXTNAME, CAP) \
45 if (!ctx->Extensions.EXTNAME) { \
46 goto invalid_enum_error; \
47 }
48
49
50 /**
51 * Helper to enable/disable client-side state.
52 */
53 static void
54 client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
55 {
56 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
57 GLuint flag;
58 GLboolean *var;
59
60 switch (cap) {
61 case GL_VERTEX_ARRAY:
62 var = &arrayObj->Vertex.Enabled;
63 flag = _NEW_ARRAY_VERTEX;
64 break;
65 case GL_NORMAL_ARRAY:
66 var = &arrayObj->Normal.Enabled;
67 flag = _NEW_ARRAY_NORMAL;
68 break;
69 case GL_COLOR_ARRAY:
70 var = &arrayObj->Color.Enabled;
71 flag = _NEW_ARRAY_COLOR0;
72 break;
73 case GL_INDEX_ARRAY:
74 var = &arrayObj->Index.Enabled;
75 flag = _NEW_ARRAY_INDEX;
76 break;
77 case GL_TEXTURE_COORD_ARRAY:
78 var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
79 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
80 break;
81 case GL_EDGE_FLAG_ARRAY:
82 var = &arrayObj->EdgeFlag.Enabled;
83 flag = _NEW_ARRAY_EDGEFLAG;
84 break;
85 case GL_FOG_COORDINATE_ARRAY_EXT:
86 var = &arrayObj->FogCoord.Enabled;
87 flag = _NEW_ARRAY_FOGCOORD;
88 break;
89 case GL_SECONDARY_COLOR_ARRAY_EXT:
90 var = &arrayObj->SecondaryColor.Enabled;
91 flag = _NEW_ARRAY_COLOR1;
92 break;
93
94 #if FEATURE_point_size_array
95 case GL_POINT_SIZE_ARRAY_OES:
96 var = &arrayObj->PointSize.Enabled;
97 flag = _NEW_ARRAY_POINT_SIZE;
98 break;
99 #endif
100
101 #if FEATURE_NV_vertex_program
102 case GL_VERTEX_ATTRIB_ARRAY0_NV:
103 case GL_VERTEX_ATTRIB_ARRAY1_NV:
104 case GL_VERTEX_ATTRIB_ARRAY2_NV:
105 case GL_VERTEX_ATTRIB_ARRAY3_NV:
106 case GL_VERTEX_ATTRIB_ARRAY4_NV:
107 case GL_VERTEX_ATTRIB_ARRAY5_NV:
108 case GL_VERTEX_ATTRIB_ARRAY6_NV:
109 case GL_VERTEX_ATTRIB_ARRAY7_NV:
110 case GL_VERTEX_ATTRIB_ARRAY8_NV:
111 case GL_VERTEX_ATTRIB_ARRAY9_NV:
112 case GL_VERTEX_ATTRIB_ARRAY10_NV:
113 case GL_VERTEX_ATTRIB_ARRAY11_NV:
114 case GL_VERTEX_ATTRIB_ARRAY12_NV:
115 case GL_VERTEX_ATTRIB_ARRAY13_NV:
116 case GL_VERTEX_ATTRIB_ARRAY14_NV:
117 case GL_VERTEX_ATTRIB_ARRAY15_NV:
118 CHECK_EXTENSION(NV_vertex_program, cap);
119 {
120 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
121 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
122 var = &arrayObj->VertexAttrib[n].Enabled;
123 flag = _NEW_ARRAY_ATTRIB(n);
124 }
125 break;
126 #endif /* FEATURE_NV_vertex_program */
127
128 /* GL_NV_primitive_restart */
129 case GL_PRIMITIVE_RESTART_NV:
130 if (!ctx->Extensions.NV_primitive_restart) {
131 goto invalid_enum_error;
132 }
133 var = &ctx->Array.PrimitiveRestart;
134 flag = 0;
135 break;
136
137 default:
138 goto invalid_enum_error;
139 }
140
141 if (*var == state)
142 return;
143
144 FLUSH_VERTICES(ctx, _NEW_ARRAY);
145 ctx->Array.NewState |= flag;
146
147 _ae_invalidate_state(ctx, _NEW_ARRAY);
148
149 *var = state;
150
151 if (state)
152 ctx->Array.ArrayObj->_Enabled |= flag;
153 else
154 ctx->Array.ArrayObj->_Enabled &= ~flag;
155
156 if (ctx->Driver.Enable) {
157 ctx->Driver.Enable( ctx, cap, state );
158 }
159
160 return;
161
162 invalid_enum_error:
163 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",
164 state ? "Enable" : "Disable", cap);
165 }
166
167
168 /**
169 * Enable GL capability.
170 * \param cap state to enable/disable.
171 *
172 * Get's the current context, assures that we're outside glBegin()/glEnd() and
173 * calls client_state().
174 */
175 void GLAPIENTRY
176 _mesa_EnableClientState( GLenum cap )
177 {
178 GET_CURRENT_CONTEXT(ctx);
179 ASSERT_OUTSIDE_BEGIN_END(ctx);
180 client_state( ctx, cap, GL_TRUE );
181 }
182
183
184 /**
185 * Disable GL capability.
186 * \param cap state to enable/disable.
187 *
188 * Get's the current context, assures that we're outside glBegin()/glEnd() and
189 * calls client_state().
190 */
191 void GLAPIENTRY
192 _mesa_DisableClientState( GLenum cap )
193 {
194 GET_CURRENT_CONTEXT(ctx);
195 ASSERT_OUTSIDE_BEGIN_END(ctx);
196 client_state( ctx, cap, GL_FALSE );
197 }
198
199
200 #undef CHECK_EXTENSION
201 #define CHECK_EXTENSION(EXTNAME, CAP) \
202 if (!ctx->Extensions.EXTNAME) { \
203 goto invalid_enum_error; \
204 }
205
206 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
207 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
208 goto invalid_enum_error; \
209 }
210
211
212
213 /**
214 * Return pointer to current texture unit for setting/getting coordinate
215 * state.
216 * Note that we'll set GL_INVALID_OPERATION and return NULL if the active
217 * texture unit is higher than the number of supported coordinate units.
218 */
219 static struct gl_texture_unit *
220 get_texcoord_unit(struct gl_context *ctx)
221 {
222 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
223 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
224 return NULL;
225 }
226 else {
227 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
228 }
229 }
230
231
232 /**
233 * Helper function to enable or disable a texture target.
234 * \param bit one of the TEXTURE_x_BIT values
235 * \return GL_TRUE if state is changing or GL_FALSE if no change
236 */
237 static GLboolean
238 enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit)
239 {
240 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
241 const GLbitfield newenabled = state
242 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
243
244 if (texUnit->Enabled == newenabled)
245 return GL_FALSE;
246
247 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
248 texUnit->Enabled = newenabled;
249 return GL_TRUE;
250 }
251
252
253 /**
254 * Helper function to enable or disable state.
255 *
256 * \param ctx GL context.
257 * \param cap the state to enable/disable
258 * \param state whether to enable or disable the specified capability.
259 *
260 * Updates the current context and flushes the vertices as needed. For
261 * capabilities associated with extensions it verifies that those extensions
262 * are effectivly present before updating. Notifies the driver via
263 * dd_function_table::Enable.
264 */
265 void
266 _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
267 {
268 if (MESA_VERBOSE & VERBOSE_API)
269 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
270 state ? "glEnable" : "glDisable",
271 _mesa_lookup_enum_by_nr(cap),
272 ctx->NewState);
273
274 switch (cap) {
275 case GL_ALPHA_TEST:
276 if (ctx->Color.AlphaEnabled == state)
277 return;
278 FLUSH_VERTICES(ctx, _NEW_COLOR);
279 ctx->Color.AlphaEnabled = state;
280 break;
281 case GL_AUTO_NORMAL:
282 if (ctx->Eval.AutoNormal == state)
283 return;
284 FLUSH_VERTICES(ctx, _NEW_EVAL);
285 ctx->Eval.AutoNormal = state;
286 break;
287 case GL_BLEND:
288 {
289 GLbitfield newEnabled =
290 state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
291 if (newEnabled != ctx->Color.BlendEnabled) {
292 FLUSH_VERTICES(ctx, _NEW_COLOR);
293 ctx->Color.BlendEnabled = newEnabled;
294 }
295 }
296 break;
297 #if FEATURE_userclip
298 case GL_CLIP_DISTANCE0:
299 case GL_CLIP_DISTANCE1:
300 case GL_CLIP_DISTANCE2:
301 case GL_CLIP_DISTANCE3:
302 case GL_CLIP_DISTANCE4:
303 case GL_CLIP_DISTANCE5:
304 case GL_CLIP_DISTANCE6:
305 case GL_CLIP_DISTANCE7:
306 {
307 const GLuint p = cap - GL_CLIP_DISTANCE0;
308
309 if (p >= ctx->Const.MaxClipPlanes)
310 goto invalid_enum_error;
311
312 if ((ctx->Transform.ClipPlanesEnabled & (1 << p))
313 == ((GLuint) state << p))
314 return;
315
316 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
317
318 if (state) {
319 ctx->Transform.ClipPlanesEnabled |= (1 << p);
320 _mesa_update_clip_plane(ctx, p);
321 }
322 else {
323 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
324 }
325 }
326 break;
327 #endif
328 case GL_COLOR_MATERIAL:
329 if (ctx->Light.ColorMaterialEnabled == state)
330 return;
331 FLUSH_VERTICES(ctx, _NEW_LIGHT);
332 FLUSH_CURRENT(ctx, 0);
333 ctx->Light.ColorMaterialEnabled = state;
334 if (state) {
335 _mesa_update_color_material( ctx,
336 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
337 }
338 break;
339 case GL_CULL_FACE:
340 if (ctx->Polygon.CullFlag == state)
341 return;
342 FLUSH_VERTICES(ctx, _NEW_POLYGON);
343 ctx->Polygon.CullFlag = state;
344 break;
345 case GL_DEPTH_TEST:
346 if (ctx->Depth.Test == state)
347 return;
348 FLUSH_VERTICES(ctx, _NEW_DEPTH);
349 ctx->Depth.Test = state;
350 break;
351 case GL_DITHER:
352 if (ctx->Color.DitherFlag == state)
353 return;
354 FLUSH_VERTICES(ctx, _NEW_COLOR);
355 ctx->Color.DitherFlag = state;
356 break;
357 case GL_FOG:
358 if (ctx->Fog.Enabled == state)
359 return;
360 FLUSH_VERTICES(ctx, _NEW_FOG);
361 ctx->Fog.Enabled = state;
362 break;
363 case GL_LIGHT0:
364 case GL_LIGHT1:
365 case GL_LIGHT2:
366 case GL_LIGHT3:
367 case GL_LIGHT4:
368 case GL_LIGHT5:
369 case GL_LIGHT6:
370 case GL_LIGHT7:
371 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
372 return;
373 FLUSH_VERTICES(ctx, _NEW_LIGHT);
374 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
375 if (state) {
376 insert_at_tail(&ctx->Light.EnabledList,
377 &ctx->Light.Light[cap-GL_LIGHT0]);
378 }
379 else {
380 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
381 }
382 break;
383 case GL_LIGHTING:
384 if (ctx->Light.Enabled == state)
385 return;
386 FLUSH_VERTICES(ctx, _NEW_LIGHT);
387 ctx->Light.Enabled = state;
388 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
389 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
390 else
391 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
392 break;
393 case GL_LINE_SMOOTH:
394 if (ctx->Line.SmoothFlag == state)
395 return;
396 FLUSH_VERTICES(ctx, _NEW_LINE);
397 ctx->Line.SmoothFlag = state;
398 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
399 break;
400 case GL_LINE_STIPPLE:
401 if (ctx->Line.StippleFlag == state)
402 return;
403 FLUSH_VERTICES(ctx, _NEW_LINE);
404 ctx->Line.StippleFlag = state;
405 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
406 break;
407 case GL_INDEX_LOGIC_OP:
408 if (ctx->Color.IndexLogicOpEnabled == state)
409 return;
410 FLUSH_VERTICES(ctx, _NEW_COLOR);
411 ctx->Color.IndexLogicOpEnabled = state;
412 break;
413 case GL_COLOR_LOGIC_OP:
414 if (ctx->Color.ColorLogicOpEnabled == state)
415 return;
416 FLUSH_VERTICES(ctx, _NEW_COLOR);
417 ctx->Color.ColorLogicOpEnabled = state;
418 break;
419 case GL_MAP1_COLOR_4:
420 if (ctx->Eval.Map1Color4 == state)
421 return;
422 FLUSH_VERTICES(ctx, _NEW_EVAL);
423 ctx->Eval.Map1Color4 = state;
424 break;
425 case GL_MAP1_INDEX:
426 if (ctx->Eval.Map1Index == state)
427 return;
428 FLUSH_VERTICES(ctx, _NEW_EVAL);
429 ctx->Eval.Map1Index = state;
430 break;
431 case GL_MAP1_NORMAL:
432 if (ctx->Eval.Map1Normal == state)
433 return;
434 FLUSH_VERTICES(ctx, _NEW_EVAL);
435 ctx->Eval.Map1Normal = state;
436 break;
437 case GL_MAP1_TEXTURE_COORD_1:
438 if (ctx->Eval.Map1TextureCoord1 == state)
439 return;
440 FLUSH_VERTICES(ctx, _NEW_EVAL);
441 ctx->Eval.Map1TextureCoord1 = state;
442 break;
443 case GL_MAP1_TEXTURE_COORD_2:
444 if (ctx->Eval.Map1TextureCoord2 == state)
445 return;
446 FLUSH_VERTICES(ctx, _NEW_EVAL);
447 ctx->Eval.Map1TextureCoord2 = state;
448 break;
449 case GL_MAP1_TEXTURE_COORD_3:
450 if (ctx->Eval.Map1TextureCoord3 == state)
451 return;
452 FLUSH_VERTICES(ctx, _NEW_EVAL);
453 ctx->Eval.Map1TextureCoord3 = state;
454 break;
455 case GL_MAP1_TEXTURE_COORD_4:
456 if (ctx->Eval.Map1TextureCoord4 == state)
457 return;
458 FLUSH_VERTICES(ctx, _NEW_EVAL);
459 ctx->Eval.Map1TextureCoord4 = state;
460 break;
461 case GL_MAP1_VERTEX_3:
462 if (ctx->Eval.Map1Vertex3 == state)
463 return;
464 FLUSH_VERTICES(ctx, _NEW_EVAL);
465 ctx->Eval.Map1Vertex3 = state;
466 break;
467 case GL_MAP1_VERTEX_4:
468 if (ctx->Eval.Map1Vertex4 == state)
469 return;
470 FLUSH_VERTICES(ctx, _NEW_EVAL);
471 ctx->Eval.Map1Vertex4 = state;
472 break;
473 case GL_MAP2_COLOR_4:
474 if (ctx->Eval.Map2Color4 == state)
475 return;
476 FLUSH_VERTICES(ctx, _NEW_EVAL);
477 ctx->Eval.Map2Color4 = state;
478 break;
479 case GL_MAP2_INDEX:
480 if (ctx->Eval.Map2Index == state)
481 return;
482 FLUSH_VERTICES(ctx, _NEW_EVAL);
483 ctx->Eval.Map2Index = state;
484 break;
485 case GL_MAP2_NORMAL:
486 if (ctx->Eval.Map2Normal == state)
487 return;
488 FLUSH_VERTICES(ctx, _NEW_EVAL);
489 ctx->Eval.Map2Normal = state;
490 break;
491 case GL_MAP2_TEXTURE_COORD_1:
492 if (ctx->Eval.Map2TextureCoord1 == state)
493 return;
494 FLUSH_VERTICES(ctx, _NEW_EVAL);
495 ctx->Eval.Map2TextureCoord1 = state;
496 break;
497 case GL_MAP2_TEXTURE_COORD_2:
498 if (ctx->Eval.Map2TextureCoord2 == state)
499 return;
500 FLUSH_VERTICES(ctx, _NEW_EVAL);
501 ctx->Eval.Map2TextureCoord2 = state;
502 break;
503 case GL_MAP2_TEXTURE_COORD_3:
504 if (ctx->Eval.Map2TextureCoord3 == state)
505 return;
506 FLUSH_VERTICES(ctx, _NEW_EVAL);
507 ctx->Eval.Map2TextureCoord3 = state;
508 break;
509 case GL_MAP2_TEXTURE_COORD_4:
510 if (ctx->Eval.Map2TextureCoord4 == state)
511 return;
512 FLUSH_VERTICES(ctx, _NEW_EVAL);
513 ctx->Eval.Map2TextureCoord4 = state;
514 break;
515 case GL_MAP2_VERTEX_3:
516 if (ctx->Eval.Map2Vertex3 == state)
517 return;
518 FLUSH_VERTICES(ctx, _NEW_EVAL);
519 ctx->Eval.Map2Vertex3 = state;
520 break;
521 case GL_MAP2_VERTEX_4:
522 if (ctx->Eval.Map2Vertex4 == state)
523 return;
524 FLUSH_VERTICES(ctx, _NEW_EVAL);
525 ctx->Eval.Map2Vertex4 = state;
526 break;
527 case GL_NORMALIZE:
528 if (ctx->Transform.Normalize == state)
529 return;
530 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
531 ctx->Transform.Normalize = state;
532 break;
533 case GL_POINT_SMOOTH:
534 if (ctx->Point.SmoothFlag == state)
535 return;
536 FLUSH_VERTICES(ctx, _NEW_POINT);
537 ctx->Point.SmoothFlag = state;
538 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
539 break;
540 case GL_POLYGON_SMOOTH:
541 if (ctx->Polygon.SmoothFlag == state)
542 return;
543 FLUSH_VERTICES(ctx, _NEW_POLYGON);
544 ctx->Polygon.SmoothFlag = state;
545 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
546 break;
547 case GL_POLYGON_STIPPLE:
548 if (ctx->Polygon.StippleFlag == state)
549 return;
550 FLUSH_VERTICES(ctx, _NEW_POLYGON);
551 ctx->Polygon.StippleFlag = state;
552 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
553 break;
554 case GL_POLYGON_OFFSET_POINT:
555 if (ctx->Polygon.OffsetPoint == state)
556 return;
557 FLUSH_VERTICES(ctx, _NEW_POLYGON);
558 ctx->Polygon.OffsetPoint = state;
559 break;
560 case GL_POLYGON_OFFSET_LINE:
561 if (ctx->Polygon.OffsetLine == state)
562 return;
563 FLUSH_VERTICES(ctx, _NEW_POLYGON);
564 ctx->Polygon.OffsetLine = state;
565 break;
566 case GL_POLYGON_OFFSET_FILL:
567 if (ctx->Polygon.OffsetFill == state)
568 return;
569 FLUSH_VERTICES(ctx, _NEW_POLYGON);
570 ctx->Polygon.OffsetFill = state;
571 break;
572 case GL_RESCALE_NORMAL_EXT:
573 if (ctx->Transform.RescaleNormals == state)
574 return;
575 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
576 ctx->Transform.RescaleNormals = state;
577 break;
578 case GL_SCISSOR_TEST:
579 if (ctx->Scissor.Enabled == state)
580 return;
581 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
582 ctx->Scissor.Enabled = state;
583 break;
584 case GL_STENCIL_TEST:
585 if (ctx->Stencil.Enabled == state)
586 return;
587 FLUSH_VERTICES(ctx, _NEW_STENCIL);
588 ctx->Stencil.Enabled = state;
589 break;
590 case GL_TEXTURE_1D:
591 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
592 return;
593 }
594 break;
595 case GL_TEXTURE_2D:
596 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
597 return;
598 }
599 break;
600 case GL_TEXTURE_3D:
601 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
602 return;
603 }
604 break;
605 case GL_TEXTURE_GEN_S:
606 case GL_TEXTURE_GEN_T:
607 case GL_TEXTURE_GEN_R:
608 case GL_TEXTURE_GEN_Q:
609 {
610 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
611 if (texUnit) {
612 GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
613 GLbitfield newenabled = texUnit->TexGenEnabled & ~coordBit;
614 if (state)
615 newenabled |= coordBit;
616 if (texUnit->TexGenEnabled == newenabled)
617 return;
618 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
619 texUnit->TexGenEnabled = newenabled;
620 }
621 }
622 break;
623
624 #if FEATURE_ES1
625 case GL_TEXTURE_GEN_STR_OES:
626 /* disable S, T, and R at the same time */
627 {
628 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
629 if (texUnit) {
630 GLuint newenabled =
631 texUnit->TexGenEnabled & ~STR_BITS;
632 if (state)
633 newenabled |= STR_BITS;
634 if (texUnit->TexGenEnabled == newenabled)
635 return;
636 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
637 texUnit->TexGenEnabled = newenabled;
638 }
639 }
640 break;
641 #endif
642
643 /* client-side state */
644 case GL_VERTEX_ARRAY:
645 case GL_NORMAL_ARRAY:
646 case GL_COLOR_ARRAY:
647 case GL_INDEX_ARRAY:
648 case GL_TEXTURE_COORD_ARRAY:
649 case GL_EDGE_FLAG_ARRAY:
650 case GL_FOG_COORDINATE_ARRAY_EXT:
651 case GL_SECONDARY_COLOR_ARRAY_EXT:
652 case GL_POINT_SIZE_ARRAY_OES:
653 client_state( ctx, cap, state );
654 return;
655
656 /* GL_ARB_texture_cube_map */
657 case GL_TEXTURE_CUBE_MAP_ARB:
658 CHECK_EXTENSION(ARB_texture_cube_map, cap);
659 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
660 return;
661 }
662 break;
663
664 /* GL_EXT_secondary_color */
665 case GL_COLOR_SUM_EXT:
666 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
667 if (ctx->Fog.ColorSumEnabled == state)
668 return;
669 FLUSH_VERTICES(ctx, _NEW_FOG);
670 ctx->Fog.ColorSumEnabled = state;
671 break;
672
673 /* GL_ARB_multisample */
674 case GL_MULTISAMPLE_ARB:
675 if (ctx->Multisample.Enabled == state)
676 return;
677 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
678 ctx->Multisample.Enabled = state;
679 break;
680 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
681 if (ctx->Multisample.SampleAlphaToCoverage == state)
682 return;
683 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
684 ctx->Multisample.SampleAlphaToCoverage = state;
685 break;
686 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
687 if (ctx->Multisample.SampleAlphaToOne == state)
688 return;
689 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
690 ctx->Multisample.SampleAlphaToOne = state;
691 break;
692 case GL_SAMPLE_COVERAGE_ARB:
693 if (ctx->Multisample.SampleCoverage == state)
694 return;
695 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
696 ctx->Multisample.SampleCoverage = state;
697 break;
698 case GL_SAMPLE_COVERAGE_INVERT_ARB:
699 if (ctx->Multisample.SampleCoverageInvert == state)
700 return;
701 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
702 ctx->Multisample.SampleCoverageInvert = state;
703 break;
704
705 /* GL_IBM_rasterpos_clip */
706 case GL_RASTER_POSITION_UNCLIPPED_IBM:
707 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
708 if (ctx->Transform.RasterPositionUnclipped == state)
709 return;
710 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
711 ctx->Transform.RasterPositionUnclipped = state;
712 break;
713
714 /* GL_NV_point_sprite */
715 case GL_POINT_SPRITE_NV:
716 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
717 if (ctx->Point.PointSprite == state)
718 return;
719 FLUSH_VERTICES(ctx, _NEW_POINT);
720 ctx->Point.PointSprite = state;
721 break;
722
723 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
724 case GL_VERTEX_PROGRAM_ARB:
725 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
726 if (ctx->VertexProgram.Enabled == state)
727 return;
728 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
729 ctx->VertexProgram.Enabled = state;
730 break;
731 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
732 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
733 if (ctx->VertexProgram.PointSizeEnabled == state)
734 return;
735 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
736 ctx->VertexProgram.PointSizeEnabled = state;
737 break;
738 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
739 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
740 if (ctx->VertexProgram.TwoSideEnabled == state)
741 return;
742 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
743 ctx->VertexProgram.TwoSideEnabled = state;
744 break;
745 #endif
746 #if FEATURE_NV_vertex_program
747 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
748 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
749 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
750 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
751 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
752 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
753 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
754 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
755 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
756 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
757 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
758 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
759 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
760 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
761 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
762 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
763 CHECK_EXTENSION(NV_vertex_program, cap);
764 {
765 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
766 FLUSH_VERTICES(ctx, _NEW_EVAL);
767 ctx->Eval.Map1Attrib[map] = state;
768 }
769 break;
770 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
771 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
772 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
773 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
774 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
775 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
776 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
777 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
778 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
779 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
780 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
781 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
782 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
783 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
784 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
785 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
786 CHECK_EXTENSION(NV_vertex_program, cap);
787 {
788 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
789 FLUSH_VERTICES(ctx, _NEW_EVAL);
790 ctx->Eval.Map2Attrib[map] = state;
791 }
792 break;
793 #endif /* FEATURE_NV_vertex_program */
794
795 #if FEATURE_NV_fragment_program
796 case GL_FRAGMENT_PROGRAM_NV:
797 CHECK_EXTENSION(NV_fragment_program, cap);
798 if (ctx->FragmentProgram.Enabled == state)
799 return;
800 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
801 ctx->FragmentProgram.Enabled = state;
802 break;
803 #endif /* FEATURE_NV_fragment_program */
804
805 /* GL_NV_texture_rectangle */
806 case GL_TEXTURE_RECTANGLE_NV:
807 CHECK_EXTENSION(NV_texture_rectangle, cap);
808 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
809 return;
810 }
811 break;
812
813 /* GL_EXT_stencil_two_side */
814 case GL_STENCIL_TEST_TWO_SIDE_EXT:
815 CHECK_EXTENSION(EXT_stencil_two_side, cap);
816 if (ctx->Stencil.TestTwoSide == state)
817 return;
818 FLUSH_VERTICES(ctx, _NEW_STENCIL);
819 ctx->Stencil.TestTwoSide = state;
820 if (state) {
821 ctx->Stencil._BackFace = 2;
822 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
823 } else {
824 ctx->Stencil._BackFace = 1;
825 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
826 }
827 break;
828
829 #if FEATURE_ARB_fragment_program
830 case GL_FRAGMENT_PROGRAM_ARB:
831 CHECK_EXTENSION(ARB_fragment_program, cap);
832 if (ctx->FragmentProgram.Enabled == state)
833 return;
834 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
835 ctx->FragmentProgram.Enabled = state;
836 break;
837 #endif /* FEATURE_ARB_fragment_program */
838
839 /* GL_EXT_depth_bounds_test */
840 case GL_DEPTH_BOUNDS_TEST_EXT:
841 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
842 if (ctx->Depth.BoundsTest == state)
843 return;
844 FLUSH_VERTICES(ctx, _NEW_DEPTH);
845 ctx->Depth.BoundsTest = state;
846 break;
847
848 case GL_DEPTH_CLAMP:
849 if (ctx->Transform.DepthClamp == state)
850 return;
851 CHECK_EXTENSION(ARB_depth_clamp, cap);
852 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
853 ctx->Transform.DepthClamp = state;
854 break;
855
856 #if FEATURE_ATI_fragment_shader
857 case GL_FRAGMENT_SHADER_ATI:
858 CHECK_EXTENSION(ATI_fragment_shader, cap);
859 if (ctx->ATIFragmentShader.Enabled == state)
860 return;
861 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
862 ctx->ATIFragmentShader.Enabled = state;
863 break;
864 #endif
865
866 /* GL_MESA_texture_array */
867 case GL_TEXTURE_1D_ARRAY_EXT:
868 CHECK_EXTENSION(MESA_texture_array, cap);
869 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
870 return;
871 }
872 break;
873
874 case GL_TEXTURE_2D_ARRAY_EXT:
875 CHECK_EXTENSION(MESA_texture_array, cap);
876 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
877 return;
878 }
879 break;
880
881 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
882 CHECK_EXTENSION(ARB_seamless_cube_map, cap);
883 if (ctx->Texture.CubeMapSeamless != state) {
884 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
885 ctx->Texture.CubeMapSeamless = state;
886 }
887 break;
888
889 #if FEATURE_EXT_transform_feedback
890 case GL_RASTERIZER_DISCARD:
891 CHECK_EXTENSION(EXT_transform_feedback, cap);
892 if (ctx->TransformFeedback.RasterDiscard != state) {
893 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
894 ctx->TransformFeedback.RasterDiscard = state;
895 }
896 break;
897 #endif
898
899 /* GL 3.1 primitive restart. Note: this enum is different from
900 * GL_PRIMITIVE_RESTART_NV (which is client state).
901 */
902 case GL_PRIMITIVE_RESTART:
903 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
904 goto invalid_enum_error;
905 }
906 if (ctx->Array.PrimitiveRestart != state) {
907 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
908 ctx->Array.PrimitiveRestart = state;
909 }
910 break;
911
912 /* GL3.0 - GL_framebuffer_sRGB */
913 case GL_FRAMEBUFFER_SRGB_EXT:
914 CHECK_EXTENSION(EXT_framebuffer_sRGB, cap);
915 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
916 ctx->Color.sRGBEnabled = state;
917 break;
918
919 default:
920 goto invalid_enum_error;
921 }
922
923 if (ctx->Driver.Enable) {
924 ctx->Driver.Enable( ctx, cap, state );
925 }
926
927 return;
928
929 invalid_enum_error:
930 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",
931 state ? "Enable" : "Disable", cap);
932 }
933
934
935 /**
936 * Enable GL capability. Called by glEnable()
937 * \param cap state to enable.
938 */
939 void GLAPIENTRY
940 _mesa_Enable( GLenum cap )
941 {
942 GET_CURRENT_CONTEXT(ctx);
943 ASSERT_OUTSIDE_BEGIN_END(ctx);
944
945 _mesa_set_enable( ctx, cap, GL_TRUE );
946 }
947
948
949 /**
950 * Disable GL capability. Called by glDisable()
951 * \param cap state to disable.
952 */
953 void GLAPIENTRY
954 _mesa_Disable( GLenum cap )
955 {
956 GET_CURRENT_CONTEXT(ctx);
957 ASSERT_OUTSIDE_BEGIN_END(ctx);
958
959 _mesa_set_enable( ctx, cap, GL_FALSE );
960 }
961
962
963
964 /**
965 * Enable/disable an indexed state var.
966 */
967 void
968 _mesa_set_enablei(struct gl_context *ctx, GLenum cap,
969 GLuint index, GLboolean state)
970 {
971 ASSERT(state == 0 || state == 1);
972 switch (cap) {
973 case GL_BLEND:
974 if (!ctx->Extensions.EXT_draw_buffers2) {
975 goto invalid_enum_error;
976 }
977 if (index >= ctx->Const.MaxDrawBuffers) {
978 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
979 state ? "glEnableIndexed" : "glDisableIndexed", index);
980 return;
981 }
982 if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
983 FLUSH_VERTICES(ctx, _NEW_COLOR);
984 if (state)
985 ctx->Color.BlendEnabled |= (1 << index);
986 else
987 ctx->Color.BlendEnabled &= ~(1 << index);
988 }
989 break;
990 default:
991 goto invalid_enum_error;
992 }
993 return;
994
995 invalid_enum_error:
996 _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
997 state ? "glEnablei" : "glDisablei",
998 _mesa_lookup_enum_by_nr(cap));
999 }
1000
1001
1002 void GLAPIENTRY
1003 _mesa_DisableIndexed( GLenum cap, GLuint index )
1004 {
1005 GET_CURRENT_CONTEXT(ctx);
1006 ASSERT_OUTSIDE_BEGIN_END(ctx);
1007 _mesa_set_enablei(ctx, cap, index, GL_FALSE);
1008 }
1009
1010
1011 void GLAPIENTRY
1012 _mesa_EnableIndexed( GLenum cap, GLuint index )
1013 {
1014 GET_CURRENT_CONTEXT(ctx);
1015 ASSERT_OUTSIDE_BEGIN_END(ctx);
1016 _mesa_set_enablei(ctx, cap, index, GL_TRUE);
1017 }
1018
1019
1020 GLboolean GLAPIENTRY
1021 _mesa_IsEnabledIndexed( GLenum cap, GLuint index )
1022 {
1023 GET_CURRENT_CONTEXT(ctx);
1024 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1025 switch (cap) {
1026 case GL_BLEND:
1027 if (index >= ctx->Const.MaxDrawBuffers) {
1028 _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
1029 index);
1030 return GL_FALSE;
1031 }
1032 return (ctx->Color.BlendEnabled >> index) & 1;
1033 default:
1034 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
1035 _mesa_lookup_enum_by_nr(cap));
1036 return GL_FALSE;
1037 }
1038 }
1039
1040
1041
1042
1043 #undef CHECK_EXTENSION
1044 #define CHECK_EXTENSION(EXTNAME) \
1045 if (!ctx->Extensions.EXTNAME) { \
1046 goto invalid_enum_error; \
1047 }
1048
1049 #undef CHECK_EXTENSION2
1050 #define CHECK_EXTENSION2(EXT1, EXT2) \
1051 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1052 goto invalid_enum_error; \
1053 }
1054
1055
1056 /**
1057 * Helper function to determine whether a texture target is enabled.
1058 */
1059 static GLboolean
1060 is_texture_enabled(struct gl_context *ctx, GLbitfield bit)
1061 {
1062 const struct gl_texture_unit *const texUnit =
1063 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1064 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1065 }
1066
1067
1068 /**
1069 * Return simple enable/disable state.
1070 *
1071 * \param cap state variable to query.
1072 *
1073 * Returns the state of the specified capability from the current GL context.
1074 * For the capabilities associated with extensions verifies that those
1075 * extensions are effectively present before reporting.
1076 */
1077 GLboolean GLAPIENTRY
1078 _mesa_IsEnabled( GLenum cap )
1079 {
1080 GET_CURRENT_CONTEXT(ctx);
1081 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1082
1083 switch (cap) {
1084 case GL_ALPHA_TEST:
1085 return ctx->Color.AlphaEnabled;
1086 case GL_AUTO_NORMAL:
1087 return ctx->Eval.AutoNormal;
1088 case GL_BLEND:
1089 return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
1090 case GL_CLIP_DISTANCE0:
1091 case GL_CLIP_DISTANCE1:
1092 case GL_CLIP_DISTANCE2:
1093 case GL_CLIP_DISTANCE3:
1094 case GL_CLIP_DISTANCE4:
1095 case GL_CLIP_DISTANCE5:
1096 case GL_CLIP_DISTANCE6:
1097 case GL_CLIP_DISTANCE7: {
1098 const GLuint p = cap - GL_CLIP_DISTANCE0;
1099
1100 if (p >= ctx->Const.MaxClipPlanes)
1101 goto invalid_enum_error;
1102
1103 return (ctx->Transform.ClipPlanesEnabled >> p) & 1;
1104 }
1105 case GL_COLOR_MATERIAL:
1106 return ctx->Light.ColorMaterialEnabled;
1107 case GL_CULL_FACE:
1108 return ctx->Polygon.CullFlag;
1109 case GL_DEPTH_TEST:
1110 return ctx->Depth.Test;
1111 case GL_DITHER:
1112 return ctx->Color.DitherFlag;
1113 case GL_FOG:
1114 return ctx->Fog.Enabled;
1115 case GL_LIGHTING:
1116 return ctx->Light.Enabled;
1117 case GL_LIGHT0:
1118 case GL_LIGHT1:
1119 case GL_LIGHT2:
1120 case GL_LIGHT3:
1121 case GL_LIGHT4:
1122 case GL_LIGHT5:
1123 case GL_LIGHT6:
1124 case GL_LIGHT7:
1125 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1126 case GL_LINE_SMOOTH:
1127 return ctx->Line.SmoothFlag;
1128 case GL_LINE_STIPPLE:
1129 return ctx->Line.StippleFlag;
1130 case GL_INDEX_LOGIC_OP:
1131 return ctx->Color.IndexLogicOpEnabled;
1132 case GL_COLOR_LOGIC_OP:
1133 return ctx->Color.ColorLogicOpEnabled;
1134 case GL_MAP1_COLOR_4:
1135 return ctx->Eval.Map1Color4;
1136 case GL_MAP1_INDEX:
1137 return ctx->Eval.Map1Index;
1138 case GL_MAP1_NORMAL:
1139 return ctx->Eval.Map1Normal;
1140 case GL_MAP1_TEXTURE_COORD_1:
1141 return ctx->Eval.Map1TextureCoord1;
1142 case GL_MAP1_TEXTURE_COORD_2:
1143 return ctx->Eval.Map1TextureCoord2;
1144 case GL_MAP1_TEXTURE_COORD_3:
1145 return ctx->Eval.Map1TextureCoord3;
1146 case GL_MAP1_TEXTURE_COORD_4:
1147 return ctx->Eval.Map1TextureCoord4;
1148 case GL_MAP1_VERTEX_3:
1149 return ctx->Eval.Map1Vertex3;
1150 case GL_MAP1_VERTEX_4:
1151 return ctx->Eval.Map1Vertex4;
1152 case GL_MAP2_COLOR_4:
1153 return ctx->Eval.Map2Color4;
1154 case GL_MAP2_INDEX:
1155 return ctx->Eval.Map2Index;
1156 case GL_MAP2_NORMAL:
1157 return ctx->Eval.Map2Normal;
1158 case GL_MAP2_TEXTURE_COORD_1:
1159 return ctx->Eval.Map2TextureCoord1;
1160 case GL_MAP2_TEXTURE_COORD_2:
1161 return ctx->Eval.Map2TextureCoord2;
1162 case GL_MAP2_TEXTURE_COORD_3:
1163 return ctx->Eval.Map2TextureCoord3;
1164 case GL_MAP2_TEXTURE_COORD_4:
1165 return ctx->Eval.Map2TextureCoord4;
1166 case GL_MAP2_VERTEX_3:
1167 return ctx->Eval.Map2Vertex3;
1168 case GL_MAP2_VERTEX_4:
1169 return ctx->Eval.Map2Vertex4;
1170 case GL_NORMALIZE:
1171 return ctx->Transform.Normalize;
1172 case GL_POINT_SMOOTH:
1173 return ctx->Point.SmoothFlag;
1174 case GL_POLYGON_SMOOTH:
1175 return ctx->Polygon.SmoothFlag;
1176 case GL_POLYGON_STIPPLE:
1177 return ctx->Polygon.StippleFlag;
1178 case GL_POLYGON_OFFSET_POINT:
1179 return ctx->Polygon.OffsetPoint;
1180 case GL_POLYGON_OFFSET_LINE:
1181 return ctx->Polygon.OffsetLine;
1182 case GL_POLYGON_OFFSET_FILL:
1183 return ctx->Polygon.OffsetFill;
1184 case GL_RESCALE_NORMAL_EXT:
1185 return ctx->Transform.RescaleNormals;
1186 case GL_SCISSOR_TEST:
1187 return ctx->Scissor.Enabled;
1188 case GL_STENCIL_TEST:
1189 return ctx->Stencil.Enabled;
1190 case GL_TEXTURE_1D:
1191 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1192 case GL_TEXTURE_2D:
1193 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1194 case GL_TEXTURE_3D:
1195 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1196 case GL_TEXTURE_GEN_S:
1197 case GL_TEXTURE_GEN_T:
1198 case GL_TEXTURE_GEN_R:
1199 case GL_TEXTURE_GEN_Q:
1200 {
1201 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1202 if (texUnit) {
1203 GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
1204 return (texUnit->TexGenEnabled & coordBit) ? GL_TRUE : GL_FALSE;
1205 }
1206 }
1207 return GL_FALSE;
1208 #if FEATURE_ES1
1209 case GL_TEXTURE_GEN_STR_OES:
1210 {
1211 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1212 if (texUnit) {
1213 return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS
1214 ? GL_TRUE : GL_FALSE;
1215 }
1216 }
1217 #endif
1218
1219 /* client-side state */
1220 case GL_VERTEX_ARRAY:
1221 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1222 case GL_NORMAL_ARRAY:
1223 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1224 case GL_COLOR_ARRAY:
1225 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1226 case GL_INDEX_ARRAY:
1227 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1228 case GL_TEXTURE_COORD_ARRAY:
1229 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]
1230 .Enabled != 0);
1231 case GL_EDGE_FLAG_ARRAY:
1232 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1233 case GL_FOG_COORDINATE_ARRAY_EXT:
1234 CHECK_EXTENSION(EXT_fog_coord);
1235 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1236 case GL_SECONDARY_COLOR_ARRAY_EXT:
1237 CHECK_EXTENSION(EXT_secondary_color);
1238 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1239 #if FEATURE_point_size_array
1240 case GL_POINT_SIZE_ARRAY_OES:
1241 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1242 #endif
1243
1244 /* GL_ARB_texture_cube_map */
1245 case GL_TEXTURE_CUBE_MAP_ARB:
1246 CHECK_EXTENSION(ARB_texture_cube_map);
1247 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1248
1249 /* GL_EXT_secondary_color */
1250 case GL_COLOR_SUM_EXT:
1251 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1252 return ctx->Fog.ColorSumEnabled;
1253
1254 /* GL_ARB_multisample */
1255 case GL_MULTISAMPLE_ARB:
1256 return ctx->Multisample.Enabled;
1257 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1258 return ctx->Multisample.SampleAlphaToCoverage;
1259 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1260 return ctx->Multisample.SampleAlphaToOne;
1261 case GL_SAMPLE_COVERAGE_ARB:
1262 return ctx->Multisample.SampleCoverage;
1263 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1264 return ctx->Multisample.SampleCoverageInvert;
1265
1266 /* GL_IBM_rasterpos_clip */
1267 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1268 CHECK_EXTENSION(IBM_rasterpos_clip);
1269 return ctx->Transform.RasterPositionUnclipped;
1270
1271 /* GL_NV_point_sprite */
1272 case GL_POINT_SPRITE_NV:
1273 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1274 return ctx->Point.PointSprite;
1275
1276 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1277 case GL_VERTEX_PROGRAM_ARB:
1278 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1279 return ctx->VertexProgram.Enabled;
1280 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1281 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1282 return ctx->VertexProgram.PointSizeEnabled;
1283 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1284 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1285 return ctx->VertexProgram.TwoSideEnabled;
1286 #endif
1287 #if FEATURE_NV_vertex_program
1288 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1289 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1290 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1291 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1292 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1293 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1294 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1295 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1296 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1297 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1298 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1299 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1300 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1301 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1302 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1303 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1304 CHECK_EXTENSION(NV_vertex_program);
1305 {
1306 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1307 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
1308 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1309 }
1310 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1311 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1312 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1313 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1314 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1315 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1316 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1317 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1318 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1319 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1320 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1321 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1322 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1323 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1324 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1325 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1326 CHECK_EXTENSION(NV_vertex_program);
1327 {
1328 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1329 return ctx->Eval.Map1Attrib[map];
1330 }
1331 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1332 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1333 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1334 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1335 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1336 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1337 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1338 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1339 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1340 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1341 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1342 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1343 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1344 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1345 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1346 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1347 CHECK_EXTENSION(NV_vertex_program);
1348 {
1349 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1350 return ctx->Eval.Map2Attrib[map];
1351 }
1352 #endif /* FEATURE_NV_vertex_program */
1353
1354 #if FEATURE_NV_fragment_program
1355 case GL_FRAGMENT_PROGRAM_NV:
1356 CHECK_EXTENSION(NV_fragment_program);
1357 return ctx->FragmentProgram.Enabled;
1358 #endif /* FEATURE_NV_fragment_program */
1359
1360 /* GL_NV_texture_rectangle */
1361 case GL_TEXTURE_RECTANGLE_NV:
1362 CHECK_EXTENSION(NV_texture_rectangle);
1363 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1364
1365 /* GL_EXT_stencil_two_side */
1366 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1367 CHECK_EXTENSION(EXT_stencil_two_side);
1368 return ctx->Stencil.TestTwoSide;
1369
1370 #if FEATURE_ARB_fragment_program
1371 case GL_FRAGMENT_PROGRAM_ARB:
1372 return ctx->FragmentProgram.Enabled;
1373 #endif /* FEATURE_ARB_fragment_program */
1374
1375 /* GL_EXT_depth_bounds_test */
1376 case GL_DEPTH_BOUNDS_TEST_EXT:
1377 CHECK_EXTENSION(EXT_depth_bounds_test);
1378 return ctx->Depth.BoundsTest;
1379
1380 /* GL_ARB_depth_clamp */
1381 case GL_DEPTH_CLAMP:
1382 CHECK_EXTENSION(ARB_depth_clamp);
1383 return ctx->Transform.DepthClamp;
1384
1385 #if FEATURE_ATI_fragment_shader
1386 case GL_FRAGMENT_SHADER_ATI:
1387 CHECK_EXTENSION(ATI_fragment_shader);
1388 return ctx->ATIFragmentShader.Enabled;
1389 #endif /* FEATURE_ATI_fragment_shader */
1390
1391 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
1392 CHECK_EXTENSION(ARB_seamless_cube_map);
1393 return ctx->Texture.CubeMapSeamless;
1394
1395 #if FEATURE_EXT_transform_feedback
1396 case GL_RASTERIZER_DISCARD:
1397 CHECK_EXTENSION(EXT_transform_feedback);
1398 return ctx->TransformFeedback.RasterDiscard;
1399 #endif
1400
1401 /* GL_NV_primitive_restart */
1402 case GL_PRIMITIVE_RESTART_NV:
1403 if (!ctx->Extensions.NV_primitive_restart) {
1404 goto invalid_enum_error;
1405 }
1406 return ctx->Array.PrimitiveRestart;
1407
1408 /* GL 3.1 primitive restart */
1409 case GL_PRIMITIVE_RESTART:
1410 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
1411 goto invalid_enum_error;
1412 }
1413 return ctx->Array.PrimitiveRestart;
1414
1415 /* GL3.0 - GL_framebuffer_sRGB */
1416 case GL_FRAMEBUFFER_SRGB_EXT:
1417 CHECK_EXTENSION(EXT_framebuffer_sRGB);
1418 return ctx->Color.sRGBEnabled;
1419
1420 default:
1421 goto invalid_enum_error;
1422 }
1423
1424 return GL_FALSE;
1425
1426 invalid_enum_error:
1427 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1428 return GL_FALSE;
1429 }