Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 7.0.3
9 *
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "clip.h"
33 #include "context.h"
34 #include "enable.h"
35 #include "light.h"
36 #include "simple_list.h"
37 #include "mfeatures.h"
38 #include "mtypes.h"
39 #include "enums.h"
40 #include "api_arrayelt.h"
41 #include "texstate.h"
42
43
44
45 #define CHECK_EXTENSION(EXTNAME, CAP) \
46 if (!ctx->Extensions.EXTNAME) { \
47 goto invalid_enum_error; \
48 }
49
50
51 /**
52 * Helper to enable/disable client-side state.
53 */
54 static void
55 client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
56 {
57 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
58 GLuint flag;
59 GLboolean *var;
60
61 switch (cap) {
62 case GL_VERTEX_ARRAY:
63 var = &arrayObj->Vertex.Enabled;
64 flag = _NEW_ARRAY_VERTEX;
65 break;
66 case GL_NORMAL_ARRAY:
67 var = &arrayObj->Normal.Enabled;
68 flag = _NEW_ARRAY_NORMAL;
69 break;
70 case GL_COLOR_ARRAY:
71 var = &arrayObj->Color.Enabled;
72 flag = _NEW_ARRAY_COLOR0;
73 break;
74 case GL_INDEX_ARRAY:
75 var = &arrayObj->Index.Enabled;
76 flag = _NEW_ARRAY_INDEX;
77 break;
78 case GL_TEXTURE_COORD_ARRAY:
79 var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
80 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
81 break;
82 case GL_EDGE_FLAG_ARRAY:
83 var = &arrayObj->EdgeFlag.Enabled;
84 flag = _NEW_ARRAY_EDGEFLAG;
85 break;
86 case GL_FOG_COORDINATE_ARRAY_EXT:
87 var = &arrayObj->FogCoord.Enabled;
88 flag = _NEW_ARRAY_FOGCOORD;
89 break;
90 case GL_SECONDARY_COLOR_ARRAY_EXT:
91 var = &arrayObj->SecondaryColor.Enabled;
92 flag = _NEW_ARRAY_COLOR1;
93 break;
94
95 #if FEATURE_point_size_array
96 case GL_POINT_SIZE_ARRAY_OES:
97 var = &arrayObj->PointSize.Enabled;
98 flag = _NEW_ARRAY_POINT_SIZE;
99 break;
100 #endif
101
102 #if FEATURE_NV_vertex_program
103 case GL_VERTEX_ATTRIB_ARRAY0_NV:
104 case GL_VERTEX_ATTRIB_ARRAY1_NV:
105 case GL_VERTEX_ATTRIB_ARRAY2_NV:
106 case GL_VERTEX_ATTRIB_ARRAY3_NV:
107 case GL_VERTEX_ATTRIB_ARRAY4_NV:
108 case GL_VERTEX_ATTRIB_ARRAY5_NV:
109 case GL_VERTEX_ATTRIB_ARRAY6_NV:
110 case GL_VERTEX_ATTRIB_ARRAY7_NV:
111 case GL_VERTEX_ATTRIB_ARRAY8_NV:
112 case GL_VERTEX_ATTRIB_ARRAY9_NV:
113 case GL_VERTEX_ATTRIB_ARRAY10_NV:
114 case GL_VERTEX_ATTRIB_ARRAY11_NV:
115 case GL_VERTEX_ATTRIB_ARRAY12_NV:
116 case GL_VERTEX_ATTRIB_ARRAY13_NV:
117 case GL_VERTEX_ATTRIB_ARRAY14_NV:
118 case GL_VERTEX_ATTRIB_ARRAY15_NV:
119 CHECK_EXTENSION(NV_vertex_program, cap);
120 {
121 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
122 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
123 var = &arrayObj->VertexAttrib[n].Enabled;
124 flag = _NEW_ARRAY_ATTRIB(n);
125 }
126 break;
127 #endif /* FEATURE_NV_vertex_program */
128
129 /* GL_NV_primitive_restart */
130 case GL_PRIMITIVE_RESTART_NV:
131 if (!ctx->Extensions.NV_primitive_restart) {
132 goto invalid_enum_error;
133 }
134 var = &ctx->Array.PrimitiveRestart;
135 flag = 0;
136 break;
137
138 default:
139 goto invalid_enum_error;
140 }
141
142 if (*var == state)
143 return;
144
145 FLUSH_VERTICES(ctx, _NEW_ARRAY);
146 ctx->Array.NewState |= flag;
147
148 _ae_invalidate_state(ctx, _NEW_ARRAY);
149
150 *var = state;
151
152 if (state)
153 ctx->Array.ArrayObj->_Enabled |= flag;
154 else
155 ctx->Array.ArrayObj->_Enabled &= ~flag;
156
157 if (ctx->Driver.Enable) {
158 ctx->Driver.Enable( ctx, cap, state );
159 }
160
161 return;
162
163 invalid_enum_error:
164 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)",
165 state ? "Enable" : "Disable", cap);
166 }
167
168
169 /**
170 * Enable GL capability.
171 * \param cap state to enable/disable.
172 *
173 * Get's the current context, assures that we're outside glBegin()/glEnd() and
174 * calls client_state().
175 */
176 void GLAPIENTRY
177 _mesa_EnableClientState( GLenum cap )
178 {
179 GET_CURRENT_CONTEXT(ctx);
180 ASSERT_OUTSIDE_BEGIN_END(ctx);
181 client_state( ctx, cap, GL_TRUE );
182 }
183
184
185 /**
186 * Disable GL capability.
187 * \param cap state to enable/disable.
188 *
189 * Get's the current context, assures that we're outside glBegin()/glEnd() and
190 * calls client_state().
191 */
192 void GLAPIENTRY
193 _mesa_DisableClientState( GLenum cap )
194 {
195 GET_CURRENT_CONTEXT(ctx);
196 ASSERT_OUTSIDE_BEGIN_END(ctx);
197 client_state( ctx, cap, GL_FALSE );
198 }
199
200
201 #undef CHECK_EXTENSION
202 #define CHECK_EXTENSION(EXTNAME, CAP) \
203 if (!ctx->Extensions.EXTNAME) { \
204 goto invalid_enum_error; \
205 }
206
207 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
208 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
209 goto invalid_enum_error; \
210 }
211
212
213
214 /**
215 * Return pointer to current texture unit for setting/getting coordinate
216 * state.
217 * Note that we'll set GL_INVALID_OPERATION and return NULL if the active
218 * texture unit is higher than the number of supported coordinate units.
219 */
220 static struct gl_texture_unit *
221 get_texcoord_unit(struct gl_context *ctx)
222 {
223 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
224 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
225 return NULL;
226 }
227 else {
228 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
229 }
230 }
231
232
233 /**
234 * Helper function to enable or disable a texture target.
235 * \param bit one of the TEXTURE_x_BIT values
236 * \return GL_TRUE if state is changing or GL_FALSE if no change
237 */
238 static GLboolean
239 enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit)
240 {
241 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
242 const GLbitfield newenabled = state
243 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
244
245 if (texUnit->Enabled == newenabled)
246 return GL_FALSE;
247
248 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
249 texUnit->Enabled = newenabled;
250 return GL_TRUE;
251 }
252
253
254 /**
255 * Helper function to enable or disable state.
256 *
257 * \param ctx GL context.
258 * \param cap the state to enable/disable
259 * \param state whether to enable or disable the specified capability.
260 *
261 * Updates the current context and flushes the vertices as needed. For
262 * capabilities associated with extensions it verifies that those extensions
263 * are effectivly present before updating. Notifies the driver via
264 * dd_function_table::Enable.
265 */
266 void
267 _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
268 {
269 if (MESA_VERBOSE & VERBOSE_API)
270 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
271 state ? "glEnable" : "glDisable",
272 _mesa_lookup_enum_by_nr(cap),
273 ctx->NewState);
274
275 switch (cap) {
276 case GL_ALPHA_TEST:
277 if (ctx->Color.AlphaEnabled == state)
278 return;
279 FLUSH_VERTICES(ctx, _NEW_COLOR);
280 ctx->Color.AlphaEnabled = state;
281 break;
282 case GL_AUTO_NORMAL:
283 if (ctx->Eval.AutoNormal == state)
284 return;
285 FLUSH_VERTICES(ctx, _NEW_EVAL);
286 ctx->Eval.AutoNormal = state;
287 break;
288 case GL_BLEND:
289 {
290 GLbitfield newEnabled =
291 state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
292 if (newEnabled != ctx->Color.BlendEnabled) {
293 FLUSH_VERTICES(ctx, _NEW_COLOR);
294 ctx->Color.BlendEnabled = newEnabled;
295 }
296 }
297 break;
298 #if FEATURE_userclip
299 case GL_CLIP_PLANE0:
300 case GL_CLIP_PLANE1:
301 case GL_CLIP_PLANE2:
302 case GL_CLIP_PLANE3:
303 case GL_CLIP_PLANE4:
304 case GL_CLIP_PLANE5:
305 {
306 const GLuint p = cap - GL_CLIP_PLANE0;
307
308 if ((ctx->Transform.ClipPlanesEnabled & (1 << p))
309 == ((GLuint) state << p))
310 return;
311
312 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
313
314 if (state) {
315 ctx->Transform.ClipPlanesEnabled |= (1 << p);
316 _mesa_update_clip_plane(ctx, p);
317 }
318 else {
319 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
320 }
321 }
322 break;
323 #endif
324 case GL_COLOR_MATERIAL:
325 if (ctx->Light.ColorMaterialEnabled == state)
326 return;
327 FLUSH_VERTICES(ctx, _NEW_LIGHT);
328 FLUSH_CURRENT(ctx, 0);
329 ctx->Light.ColorMaterialEnabled = state;
330 if (state) {
331 _mesa_update_color_material( ctx,
332 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
333 }
334 break;
335 case GL_CULL_FACE:
336 if (ctx->Polygon.CullFlag == state)
337 return;
338 FLUSH_VERTICES(ctx, _NEW_POLYGON);
339 ctx->Polygon.CullFlag = state;
340 break;
341 case GL_DEPTH_TEST:
342 if (ctx->Depth.Test == state)
343 return;
344 FLUSH_VERTICES(ctx, _NEW_DEPTH);
345 ctx->Depth.Test = state;
346 break;
347 case GL_DITHER:
348 if (ctx->Color.DitherFlag == state)
349 return;
350 FLUSH_VERTICES(ctx, _NEW_COLOR);
351 ctx->Color.DitherFlag = state;
352 break;
353 case GL_FOG:
354 if (ctx->Fog.Enabled == state)
355 return;
356 FLUSH_VERTICES(ctx, _NEW_FOG);
357 ctx->Fog.Enabled = state;
358 break;
359 case GL_LIGHT0:
360 case GL_LIGHT1:
361 case GL_LIGHT2:
362 case GL_LIGHT3:
363 case GL_LIGHT4:
364 case GL_LIGHT5:
365 case GL_LIGHT6:
366 case GL_LIGHT7:
367 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
368 return;
369 FLUSH_VERTICES(ctx, _NEW_LIGHT);
370 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
371 if (state) {
372 insert_at_tail(&ctx->Light.EnabledList,
373 &ctx->Light.Light[cap-GL_LIGHT0]);
374 }
375 else {
376 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
377 }
378 break;
379 case GL_LIGHTING:
380 if (ctx->Light.Enabled == state)
381 return;
382 FLUSH_VERTICES(ctx, _NEW_LIGHT);
383 ctx->Light.Enabled = state;
384 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
385 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
386 else
387 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
388 break;
389 case GL_LINE_SMOOTH:
390 if (ctx->Line.SmoothFlag == state)
391 return;
392 FLUSH_VERTICES(ctx, _NEW_LINE);
393 ctx->Line.SmoothFlag = state;
394 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
395 break;
396 case GL_LINE_STIPPLE:
397 if (ctx->Line.StippleFlag == state)
398 return;
399 FLUSH_VERTICES(ctx, _NEW_LINE);
400 ctx->Line.StippleFlag = state;
401 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
402 break;
403 case GL_INDEX_LOGIC_OP:
404 if (ctx->Color.IndexLogicOpEnabled == state)
405 return;
406 FLUSH_VERTICES(ctx, _NEW_COLOR);
407 ctx->Color.IndexLogicOpEnabled = state;
408 break;
409 case GL_COLOR_LOGIC_OP:
410 if (ctx->Color.ColorLogicOpEnabled == state)
411 return;
412 FLUSH_VERTICES(ctx, _NEW_COLOR);
413 ctx->Color.ColorLogicOpEnabled = state;
414 break;
415 case GL_MAP1_COLOR_4:
416 if (ctx->Eval.Map1Color4 == state)
417 return;
418 FLUSH_VERTICES(ctx, _NEW_EVAL);
419 ctx->Eval.Map1Color4 = state;
420 break;
421 case GL_MAP1_INDEX:
422 if (ctx->Eval.Map1Index == state)
423 return;
424 FLUSH_VERTICES(ctx, _NEW_EVAL);
425 ctx->Eval.Map1Index = state;
426 break;
427 case GL_MAP1_NORMAL:
428 if (ctx->Eval.Map1Normal == state)
429 return;
430 FLUSH_VERTICES(ctx, _NEW_EVAL);
431 ctx->Eval.Map1Normal = state;
432 break;
433 case GL_MAP1_TEXTURE_COORD_1:
434 if (ctx->Eval.Map1TextureCoord1 == state)
435 return;
436 FLUSH_VERTICES(ctx, _NEW_EVAL);
437 ctx->Eval.Map1TextureCoord1 = state;
438 break;
439 case GL_MAP1_TEXTURE_COORD_2:
440 if (ctx->Eval.Map1TextureCoord2 == state)
441 return;
442 FLUSH_VERTICES(ctx, _NEW_EVAL);
443 ctx->Eval.Map1TextureCoord2 = state;
444 break;
445 case GL_MAP1_TEXTURE_COORD_3:
446 if (ctx->Eval.Map1TextureCoord3 == state)
447 return;
448 FLUSH_VERTICES(ctx, _NEW_EVAL);
449 ctx->Eval.Map1TextureCoord3 = state;
450 break;
451 case GL_MAP1_TEXTURE_COORD_4:
452 if (ctx->Eval.Map1TextureCoord4 == state)
453 return;
454 FLUSH_VERTICES(ctx, _NEW_EVAL);
455 ctx->Eval.Map1TextureCoord4 = state;
456 break;
457 case GL_MAP1_VERTEX_3:
458 if (ctx->Eval.Map1Vertex3 == state)
459 return;
460 FLUSH_VERTICES(ctx, _NEW_EVAL);
461 ctx->Eval.Map1Vertex3 = state;
462 break;
463 case GL_MAP1_VERTEX_4:
464 if (ctx->Eval.Map1Vertex4 == state)
465 return;
466 FLUSH_VERTICES(ctx, _NEW_EVAL);
467 ctx->Eval.Map1Vertex4 = state;
468 break;
469 case GL_MAP2_COLOR_4:
470 if (ctx->Eval.Map2Color4 == state)
471 return;
472 FLUSH_VERTICES(ctx, _NEW_EVAL);
473 ctx->Eval.Map2Color4 = state;
474 break;
475 case GL_MAP2_INDEX:
476 if (ctx->Eval.Map2Index == state)
477 return;
478 FLUSH_VERTICES(ctx, _NEW_EVAL);
479 ctx->Eval.Map2Index = state;
480 break;
481 case GL_MAP2_NORMAL:
482 if (ctx->Eval.Map2Normal == state)
483 return;
484 FLUSH_VERTICES(ctx, _NEW_EVAL);
485 ctx->Eval.Map2Normal = state;
486 break;
487 case GL_MAP2_TEXTURE_COORD_1:
488 if (ctx->Eval.Map2TextureCoord1 == state)
489 return;
490 FLUSH_VERTICES(ctx, _NEW_EVAL);
491 ctx->Eval.Map2TextureCoord1 = state;
492 break;
493 case GL_MAP2_TEXTURE_COORD_2:
494 if (ctx->Eval.Map2TextureCoord2 == state)
495 return;
496 FLUSH_VERTICES(ctx, _NEW_EVAL);
497 ctx->Eval.Map2TextureCoord2 = state;
498 break;
499 case GL_MAP2_TEXTURE_COORD_3:
500 if (ctx->Eval.Map2TextureCoord3 == state)
501 return;
502 FLUSH_VERTICES(ctx, _NEW_EVAL);
503 ctx->Eval.Map2TextureCoord3 = state;
504 break;
505 case GL_MAP2_TEXTURE_COORD_4:
506 if (ctx->Eval.Map2TextureCoord4 == state)
507 return;
508 FLUSH_VERTICES(ctx, _NEW_EVAL);
509 ctx->Eval.Map2TextureCoord4 = state;
510 break;
511 case GL_MAP2_VERTEX_3:
512 if (ctx->Eval.Map2Vertex3 == state)
513 return;
514 FLUSH_VERTICES(ctx, _NEW_EVAL);
515 ctx->Eval.Map2Vertex3 = state;
516 break;
517 case GL_MAP2_VERTEX_4:
518 if (ctx->Eval.Map2Vertex4 == state)
519 return;
520 FLUSH_VERTICES(ctx, _NEW_EVAL);
521 ctx->Eval.Map2Vertex4 = state;
522 break;
523 case GL_NORMALIZE:
524 if (ctx->Transform.Normalize == state)
525 return;
526 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
527 ctx->Transform.Normalize = state;
528 break;
529 case GL_POINT_SMOOTH:
530 if (ctx->Point.SmoothFlag == state)
531 return;
532 FLUSH_VERTICES(ctx, _NEW_POINT);
533 ctx->Point.SmoothFlag = state;
534 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
535 break;
536 case GL_POLYGON_SMOOTH:
537 if (ctx->Polygon.SmoothFlag == state)
538 return;
539 FLUSH_VERTICES(ctx, _NEW_POLYGON);
540 ctx->Polygon.SmoothFlag = state;
541 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
542 break;
543 case GL_POLYGON_STIPPLE:
544 if (ctx->Polygon.StippleFlag == state)
545 return;
546 FLUSH_VERTICES(ctx, _NEW_POLYGON);
547 ctx->Polygon.StippleFlag = state;
548 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
549 break;
550 case GL_POLYGON_OFFSET_POINT:
551 if (ctx->Polygon.OffsetPoint == state)
552 return;
553 FLUSH_VERTICES(ctx, _NEW_POLYGON);
554 ctx->Polygon.OffsetPoint = state;
555 break;
556 case GL_POLYGON_OFFSET_LINE:
557 if (ctx->Polygon.OffsetLine == state)
558 return;
559 FLUSH_VERTICES(ctx, _NEW_POLYGON);
560 ctx->Polygon.OffsetLine = state;
561 break;
562 case GL_POLYGON_OFFSET_FILL:
563 /*case GL_POLYGON_OFFSET_EXT:*/
564 if (ctx->Polygon.OffsetFill == state)
565 return;
566 FLUSH_VERTICES(ctx, _NEW_POLYGON);
567 ctx->Polygon.OffsetFill = state;
568 break;
569 case GL_RESCALE_NORMAL_EXT:
570 if (ctx->Transform.RescaleNormals == state)
571 return;
572 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
573 ctx->Transform.RescaleNormals = state;
574 break;
575 case GL_SCISSOR_TEST:
576 if (ctx->Scissor.Enabled == state)
577 return;
578 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
579 ctx->Scissor.Enabled = state;
580 break;
581 case GL_SHARED_TEXTURE_PALETTE_EXT:
582 if (ctx->Texture.SharedPalette == state)
583 return;
584 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
585 ctx->Texture.SharedPalette = state;
586 break;
587 case GL_STENCIL_TEST:
588 if (ctx->Stencil.Enabled == state)
589 return;
590 FLUSH_VERTICES(ctx, _NEW_STENCIL);
591 ctx->Stencil.Enabled = state;
592 break;
593 case GL_TEXTURE_1D:
594 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
595 return;
596 }
597 break;
598 case GL_TEXTURE_2D:
599 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
600 return;
601 }
602 break;
603 case GL_TEXTURE_3D:
604 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
605 return;
606 }
607 break;
608 case GL_TEXTURE_GEN_S:
609 case GL_TEXTURE_GEN_T:
610 case GL_TEXTURE_GEN_R:
611 case GL_TEXTURE_GEN_Q:
612 {
613 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
614 if (texUnit) {
615 GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
616 GLbitfield newenabled = texUnit->TexGenEnabled & ~coordBit;
617 if (state)
618 newenabled |= coordBit;
619 if (texUnit->TexGenEnabled == newenabled)
620 return;
621 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
622 texUnit->TexGenEnabled = newenabled;
623 }
624 }
625 break;
626
627 #if FEATURE_ES1
628 case GL_TEXTURE_GEN_STR_OES:
629 /* disable S, T, and R at the same time */
630 {
631 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
632 if (texUnit) {
633 GLuint newenabled =
634 texUnit->TexGenEnabled & ~STR_BITS;
635 if (state)
636 newenabled |= STR_BITS;
637 if (texUnit->TexGenEnabled == newenabled)
638 return;
639 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
640 texUnit->TexGenEnabled = newenabled;
641 }
642 }
643 break;
644 #endif
645
646 /*
647 * CLIENT STATE!!!
648 */
649 case GL_VERTEX_ARRAY:
650 case GL_NORMAL_ARRAY:
651 case GL_COLOR_ARRAY:
652 case GL_INDEX_ARRAY:
653 case GL_TEXTURE_COORD_ARRAY:
654 case GL_EDGE_FLAG_ARRAY:
655 case GL_FOG_COORDINATE_ARRAY_EXT:
656 case GL_SECONDARY_COLOR_ARRAY_EXT:
657 case GL_POINT_SIZE_ARRAY_OES:
658 client_state( ctx, cap, state );
659 return;
660
661 /* GL_ARB_texture_cube_map */
662 case GL_TEXTURE_CUBE_MAP_ARB:
663 CHECK_EXTENSION(ARB_texture_cube_map, cap);
664 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
665 return;
666 }
667 break;
668
669 /* GL_EXT_secondary_color */
670 case GL_COLOR_SUM_EXT:
671 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
672 if (ctx->Fog.ColorSumEnabled == state)
673 return;
674 FLUSH_VERTICES(ctx, _NEW_FOG);
675 ctx->Fog.ColorSumEnabled = state;
676 break;
677
678 /* GL_ARB_multisample */
679 case GL_MULTISAMPLE_ARB:
680 if (ctx->Multisample.Enabled == state)
681 return;
682 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
683 ctx->Multisample.Enabled = state;
684 break;
685 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
686 if (ctx->Multisample.SampleAlphaToCoverage == state)
687 return;
688 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
689 ctx->Multisample.SampleAlphaToCoverage = state;
690 break;
691 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
692 if (ctx->Multisample.SampleAlphaToOne == state)
693 return;
694 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
695 ctx->Multisample.SampleAlphaToOne = state;
696 break;
697 case GL_SAMPLE_COVERAGE_ARB:
698 if (ctx->Multisample.SampleCoverage == state)
699 return;
700 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
701 ctx->Multisample.SampleCoverage = state;
702 break;
703 case GL_SAMPLE_COVERAGE_INVERT_ARB:
704 if (ctx->Multisample.SampleCoverageInvert == state)
705 return;
706 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
707 ctx->Multisample.SampleCoverageInvert = state;
708 break;
709
710 /* GL_IBM_rasterpos_clip */
711 case GL_RASTER_POSITION_UNCLIPPED_IBM:
712 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
713 if (ctx->Transform.RasterPositionUnclipped == state)
714 return;
715 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
716 ctx->Transform.RasterPositionUnclipped = state;
717 break;
718
719 /* GL_NV_point_sprite */
720 case GL_POINT_SPRITE_NV:
721 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
722 if (ctx->Point.PointSprite == state)
723 return;
724 FLUSH_VERTICES(ctx, _NEW_POINT);
725 ctx->Point.PointSprite = state;
726 break;
727
728 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
729 case GL_VERTEX_PROGRAM_ARB:
730 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
731 if (ctx->VertexProgram.Enabled == state)
732 return;
733 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
734 ctx->VertexProgram.Enabled = state;
735 break;
736 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
737 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
738 if (ctx->VertexProgram.PointSizeEnabled == state)
739 return;
740 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
741 ctx->VertexProgram.PointSizeEnabled = state;
742 break;
743 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
744 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
745 if (ctx->VertexProgram.TwoSideEnabled == state)
746 return;
747 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
748 ctx->VertexProgram.TwoSideEnabled = state;
749 break;
750 #endif
751 #if FEATURE_NV_vertex_program
752 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
753 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
754 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
755 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
756 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
757 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
758 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
759 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
760 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
761 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
762 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
763 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
764 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
765 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
766 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
767 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
768 CHECK_EXTENSION(NV_vertex_program, cap);
769 {
770 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
771 FLUSH_VERTICES(ctx, _NEW_EVAL);
772 ctx->Eval.Map1Attrib[map] = state;
773 }
774 break;
775 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
776 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
777 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
778 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
779 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
780 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
781 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
782 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
783 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
784 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
785 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
786 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
787 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
788 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
789 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
790 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
791 CHECK_EXTENSION(NV_vertex_program, cap);
792 {
793 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
794 FLUSH_VERTICES(ctx, _NEW_EVAL);
795 ctx->Eval.Map2Attrib[map] = state;
796 }
797 break;
798 #endif /* FEATURE_NV_vertex_program */
799
800 #if FEATURE_NV_fragment_program
801 case GL_FRAGMENT_PROGRAM_NV:
802 CHECK_EXTENSION(NV_fragment_program, cap);
803 if (ctx->FragmentProgram.Enabled == state)
804 return;
805 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
806 ctx->FragmentProgram.Enabled = state;
807 break;
808 #endif /* FEATURE_NV_fragment_program */
809
810 /* GL_NV_texture_rectangle */
811 case GL_TEXTURE_RECTANGLE_NV:
812 CHECK_EXTENSION(NV_texture_rectangle, cap);
813 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
814 return;
815 }
816 break;
817
818 /* GL_EXT_stencil_two_side */
819 case GL_STENCIL_TEST_TWO_SIDE_EXT:
820 CHECK_EXTENSION(EXT_stencil_two_side, cap);
821 if (ctx->Stencil.TestTwoSide == state)
822 return;
823 FLUSH_VERTICES(ctx, _NEW_STENCIL);
824 ctx->Stencil.TestTwoSide = state;
825 if (state) {
826 ctx->Stencil._BackFace = 2;
827 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
828 } else {
829 ctx->Stencil._BackFace = 1;
830 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
831 }
832 break;
833
834 #if FEATURE_ARB_fragment_program
835 case GL_FRAGMENT_PROGRAM_ARB:
836 CHECK_EXTENSION(ARB_fragment_program, cap);
837 if (ctx->FragmentProgram.Enabled == state)
838 return;
839 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
840 ctx->FragmentProgram.Enabled = state;
841 break;
842 #endif /* FEATURE_ARB_fragment_program */
843
844 /* GL_EXT_depth_bounds_test */
845 case GL_DEPTH_BOUNDS_TEST_EXT:
846 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
847 if (ctx->Depth.BoundsTest == state)
848 return;
849 FLUSH_VERTICES(ctx, _NEW_DEPTH);
850 ctx->Depth.BoundsTest = state;
851 break;
852
853 case GL_DEPTH_CLAMP:
854 if (ctx->Transform.DepthClamp == state)
855 return;
856 CHECK_EXTENSION(ARB_depth_clamp, cap);
857 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
858 ctx->Transform.DepthClamp = state;
859 break;
860
861 #if FEATURE_ATI_fragment_shader
862 case GL_FRAGMENT_SHADER_ATI:
863 CHECK_EXTENSION(ATI_fragment_shader, cap);
864 if (ctx->ATIFragmentShader.Enabled == state)
865 return;
866 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
867 ctx->ATIFragmentShader.Enabled = state;
868 break;
869 #endif
870
871 /* GL_MESA_texture_array */
872 case GL_TEXTURE_1D_ARRAY_EXT:
873 CHECK_EXTENSION(MESA_texture_array, cap);
874 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
875 return;
876 }
877 break;
878
879 case GL_TEXTURE_2D_ARRAY_EXT:
880 CHECK_EXTENSION(MESA_texture_array, cap);
881 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
882 return;
883 }
884 break;
885
886 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
887 CHECK_EXTENSION(ARB_seamless_cube_map, cap);
888 ctx->Texture.CubeMapSeamless = state;
889 break;
890
891 #if FEATURE_EXT_transform_feedback
892 case GL_RASTERIZER_DISCARD:
893 CHECK_EXTENSION(EXT_transform_feedback, cap);
894 if (ctx->TransformFeedback.RasterDiscard != state) {
895 ctx->TransformFeedback.RasterDiscard = state;
896 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
897 }
898 break;
899 #endif
900
901 /* GL 3.1 primitive restart. Note: this enum is different from
902 * GL_PRIMITIVE_RESTART_NV (which is client state).
903 */
904 case GL_PRIMITIVE_RESTART:
905 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
906 goto invalid_enum_error;
907 }
908 if (ctx->Array.PrimitiveRestart != state) {
909 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
910 ctx->Array.PrimitiveRestart = state;
911 }
912 break;
913
914 /* GL3.0 - GL_framebuffer_sRGB */
915 case GL_FRAMEBUFFER_SRGB_EXT:
916 CHECK_EXTENSION(EXT_framebuffer_sRGB, cap);
917 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
918 ctx->Color.sRGBEnabled = state;
919 break;
920
921 default:
922 goto invalid_enum_error;
923 }
924
925 if (ctx->Driver.Enable) {
926 ctx->Driver.Enable( ctx, cap, state );
927 }
928
929 return;
930
931 invalid_enum_error:
932 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)",
933 state ? "Enable" : "Disable", cap);
934 }
935
936
937 /**
938 * Enable GL capability. Called by glEnable()
939 * \param cap state to enable.
940 */
941 void GLAPIENTRY
942 _mesa_Enable( GLenum cap )
943 {
944 GET_CURRENT_CONTEXT(ctx);
945 ASSERT_OUTSIDE_BEGIN_END(ctx);
946
947 _mesa_set_enable( ctx, cap, GL_TRUE );
948 }
949
950
951 /**
952 * Disable GL capability. Called by glDisable()
953 * \param cap state to disable.
954 */
955 void GLAPIENTRY
956 _mesa_Disable( GLenum cap )
957 {
958 GET_CURRENT_CONTEXT(ctx);
959 ASSERT_OUTSIDE_BEGIN_END(ctx);
960
961 _mesa_set_enable( ctx, cap, GL_FALSE );
962 }
963
964
965
966 /**
967 * Enable/disable an indexed state var.
968 */
969 void
970 _mesa_set_enablei(struct gl_context *ctx, GLenum cap,
971 GLuint index, GLboolean state)
972 {
973 ASSERT(state == 0 || state == 1);
974 switch (cap) {
975 case GL_BLEND:
976 if (!ctx->Extensions.EXT_draw_buffers2) {
977 goto invalid_enum_error;
978 }
979 if (index >= ctx->Const.MaxDrawBuffers) {
980 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
981 state ? "glEnableIndexed" : "glDisableIndexed", index);
982 return;
983 }
984 if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
985 FLUSH_VERTICES(ctx, _NEW_COLOR);
986 if (state)
987 ctx->Color.BlendEnabled |= (1 << index);
988 else
989 ctx->Color.BlendEnabled &= ~(1 << index);
990 }
991 break;
992 default:
993 goto invalid_enum_error;
994 }
995 return;
996
997 invalid_enum_error:
998 _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)",
999 state ? "glEnablei" : "glDisablei",
1000 _mesa_lookup_enum_by_nr(cap));
1001 }
1002
1003
1004 void GLAPIENTRY
1005 _mesa_DisableIndexed( GLenum cap, GLuint index )
1006 {
1007 GET_CURRENT_CONTEXT(ctx);
1008 ASSERT_OUTSIDE_BEGIN_END(ctx);
1009 _mesa_set_enablei(ctx, cap, index, GL_FALSE);
1010 }
1011
1012
1013 void GLAPIENTRY
1014 _mesa_EnableIndexed( GLenum cap, GLuint index )
1015 {
1016 GET_CURRENT_CONTEXT(ctx);
1017 ASSERT_OUTSIDE_BEGIN_END(ctx);
1018 _mesa_set_enablei(ctx, cap, index, GL_TRUE);
1019 }
1020
1021
1022 GLboolean GLAPIENTRY
1023 _mesa_IsEnabledIndexed( GLenum cap, GLuint index )
1024 {
1025 GET_CURRENT_CONTEXT(ctx);
1026 switch (cap) {
1027 case GL_BLEND:
1028 if (index >= ctx->Const.MaxDrawBuffers) {
1029 _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
1030 index);
1031 return GL_FALSE;
1032 }
1033 return (ctx->Color.BlendEnabled >> index) & 1;
1034 default:
1035 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)",
1036 _mesa_lookup_enum_by_nr(cap));
1037 return GL_FALSE;
1038 }
1039 }
1040
1041
1042
1043
1044 #undef CHECK_EXTENSION
1045 #define CHECK_EXTENSION(EXTNAME) \
1046 if (!ctx->Extensions.EXTNAME) { \
1047 goto invalid_enum_error; \
1048 }
1049
1050 #undef CHECK_EXTENSION2
1051 #define CHECK_EXTENSION2(EXT1, EXT2) \
1052 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1053 goto invalid_enum_error; \
1054 }
1055
1056
1057 /**
1058 * Helper function to determine whether a texture target is enabled.
1059 */
1060 static GLboolean
1061 is_texture_enabled(struct gl_context *ctx, GLbitfield bit)
1062 {
1063 const struct gl_texture_unit *const texUnit =
1064 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1065 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1066 }
1067
1068
1069 /**
1070 * Return simple enable/disable state.
1071 *
1072 * \param cap state variable to query.
1073 *
1074 * Returns the state of the specified capability from the current GL context.
1075 * For the capabilities associated with extensions verifies that those
1076 * extensions are effectively present before reporting.
1077 */
1078 GLboolean GLAPIENTRY
1079 _mesa_IsEnabled( GLenum cap )
1080 {
1081 GET_CURRENT_CONTEXT(ctx);
1082 switch (cap) {
1083 case GL_ALPHA_TEST:
1084 return ctx->Color.AlphaEnabled;
1085 case GL_AUTO_NORMAL:
1086 return ctx->Eval.AutoNormal;
1087 case GL_BLEND:
1088 return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */
1089 case GL_CLIP_PLANE0:
1090 case GL_CLIP_PLANE1:
1091 case GL_CLIP_PLANE2:
1092 case GL_CLIP_PLANE3:
1093 case GL_CLIP_PLANE4:
1094 case GL_CLIP_PLANE5:
1095 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1096 case GL_COLOR_MATERIAL:
1097 return ctx->Light.ColorMaterialEnabled;
1098 case GL_CULL_FACE:
1099 return ctx->Polygon.CullFlag;
1100 case GL_DEPTH_TEST:
1101 return ctx->Depth.Test;
1102 case GL_DITHER:
1103 return ctx->Color.DitherFlag;
1104 case GL_FOG:
1105 return ctx->Fog.Enabled;
1106 case GL_LIGHTING:
1107 return ctx->Light.Enabled;
1108 case GL_LIGHT0:
1109 case GL_LIGHT1:
1110 case GL_LIGHT2:
1111 case GL_LIGHT3:
1112 case GL_LIGHT4:
1113 case GL_LIGHT5:
1114 case GL_LIGHT6:
1115 case GL_LIGHT7:
1116 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1117 case GL_LINE_SMOOTH:
1118 return ctx->Line.SmoothFlag;
1119 case GL_LINE_STIPPLE:
1120 return ctx->Line.StippleFlag;
1121 case GL_INDEX_LOGIC_OP:
1122 return ctx->Color.IndexLogicOpEnabled;
1123 case GL_COLOR_LOGIC_OP:
1124 return ctx->Color.ColorLogicOpEnabled;
1125 case GL_MAP1_COLOR_4:
1126 return ctx->Eval.Map1Color4;
1127 case GL_MAP1_INDEX:
1128 return ctx->Eval.Map1Index;
1129 case GL_MAP1_NORMAL:
1130 return ctx->Eval.Map1Normal;
1131 case GL_MAP1_TEXTURE_COORD_1:
1132 return ctx->Eval.Map1TextureCoord1;
1133 case GL_MAP1_TEXTURE_COORD_2:
1134 return ctx->Eval.Map1TextureCoord2;
1135 case GL_MAP1_TEXTURE_COORD_3:
1136 return ctx->Eval.Map1TextureCoord3;
1137 case GL_MAP1_TEXTURE_COORD_4:
1138 return ctx->Eval.Map1TextureCoord4;
1139 case GL_MAP1_VERTEX_3:
1140 return ctx->Eval.Map1Vertex3;
1141 case GL_MAP1_VERTEX_4:
1142 return ctx->Eval.Map1Vertex4;
1143 case GL_MAP2_COLOR_4:
1144 return ctx->Eval.Map2Color4;
1145 case GL_MAP2_INDEX:
1146 return ctx->Eval.Map2Index;
1147 case GL_MAP2_NORMAL:
1148 return ctx->Eval.Map2Normal;
1149 case GL_MAP2_TEXTURE_COORD_1:
1150 return ctx->Eval.Map2TextureCoord1;
1151 case GL_MAP2_TEXTURE_COORD_2:
1152 return ctx->Eval.Map2TextureCoord2;
1153 case GL_MAP2_TEXTURE_COORD_3:
1154 return ctx->Eval.Map2TextureCoord3;
1155 case GL_MAP2_TEXTURE_COORD_4:
1156 return ctx->Eval.Map2TextureCoord4;
1157 case GL_MAP2_VERTEX_3:
1158 return ctx->Eval.Map2Vertex3;
1159 case GL_MAP2_VERTEX_4:
1160 return ctx->Eval.Map2Vertex4;
1161 case GL_NORMALIZE:
1162 return ctx->Transform.Normalize;
1163 case GL_POINT_SMOOTH:
1164 return ctx->Point.SmoothFlag;
1165 case GL_POLYGON_SMOOTH:
1166 return ctx->Polygon.SmoothFlag;
1167 case GL_POLYGON_STIPPLE:
1168 return ctx->Polygon.StippleFlag;
1169 case GL_POLYGON_OFFSET_POINT:
1170 return ctx->Polygon.OffsetPoint;
1171 case GL_POLYGON_OFFSET_LINE:
1172 return ctx->Polygon.OffsetLine;
1173 case GL_POLYGON_OFFSET_FILL:
1174 /*case GL_POLYGON_OFFSET_EXT:*/
1175 return ctx->Polygon.OffsetFill;
1176 case GL_RESCALE_NORMAL_EXT:
1177 return ctx->Transform.RescaleNormals;
1178 case GL_SCISSOR_TEST:
1179 return ctx->Scissor.Enabled;
1180 case GL_SHARED_TEXTURE_PALETTE_EXT:
1181 return ctx->Texture.SharedPalette;
1182 case GL_STENCIL_TEST:
1183 return ctx->Stencil.Enabled;
1184 case GL_TEXTURE_1D:
1185 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1186 case GL_TEXTURE_2D:
1187 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1188 case GL_TEXTURE_3D:
1189 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1190 case GL_TEXTURE_GEN_S:
1191 case GL_TEXTURE_GEN_T:
1192 case GL_TEXTURE_GEN_R:
1193 case GL_TEXTURE_GEN_Q:
1194 {
1195 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1196 if (texUnit) {
1197 GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S);
1198 return (texUnit->TexGenEnabled & coordBit) ? GL_TRUE : GL_FALSE;
1199 }
1200 }
1201 return GL_FALSE;
1202 #if FEATURE_ES1
1203 case GL_TEXTURE_GEN_STR_OES:
1204 {
1205 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1206 if (texUnit) {
1207 return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS
1208 ? GL_TRUE : GL_FALSE;
1209 }
1210 }
1211 #endif
1212
1213 /*
1214 * CLIENT STATE!!!
1215 */
1216 case GL_VERTEX_ARRAY:
1217 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1218 case GL_NORMAL_ARRAY:
1219 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1220 case GL_COLOR_ARRAY:
1221 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1222 case GL_INDEX_ARRAY:
1223 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1224 case GL_TEXTURE_COORD_ARRAY:
1225 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]
1226 .Enabled != 0);
1227 case GL_EDGE_FLAG_ARRAY:
1228 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1229 case GL_FOG_COORDINATE_ARRAY_EXT:
1230 CHECK_EXTENSION(EXT_fog_coord);
1231 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1232 case GL_SECONDARY_COLOR_ARRAY_EXT:
1233 CHECK_EXTENSION(EXT_secondary_color);
1234 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1235 #if FEATURE_point_size_array
1236 case GL_POINT_SIZE_ARRAY_OES:
1237 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1238 #endif
1239
1240 /* GL_ARB_texture_cube_map */
1241 case GL_TEXTURE_CUBE_MAP_ARB:
1242 CHECK_EXTENSION(ARB_texture_cube_map);
1243 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1244
1245 /* GL_EXT_secondary_color */
1246 case GL_COLOR_SUM_EXT:
1247 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1248 return ctx->Fog.ColorSumEnabled;
1249
1250 /* GL_ARB_multisample */
1251 case GL_MULTISAMPLE_ARB:
1252 return ctx->Multisample.Enabled;
1253 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1254 return ctx->Multisample.SampleAlphaToCoverage;
1255 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1256 return ctx->Multisample.SampleAlphaToOne;
1257 case GL_SAMPLE_COVERAGE_ARB:
1258 return ctx->Multisample.SampleCoverage;
1259 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1260 return ctx->Multisample.SampleCoverageInvert;
1261
1262 /* GL_IBM_rasterpos_clip */
1263 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1264 CHECK_EXTENSION(IBM_rasterpos_clip);
1265 return ctx->Transform.RasterPositionUnclipped;
1266
1267 /* GL_NV_point_sprite */
1268 case GL_POINT_SPRITE_NV:
1269 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1270 return ctx->Point.PointSprite;
1271
1272 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1273 case GL_VERTEX_PROGRAM_ARB:
1274 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1275 return ctx->VertexProgram.Enabled;
1276 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1277 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1278 return ctx->VertexProgram.PointSizeEnabled;
1279 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1280 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1281 return ctx->VertexProgram.TwoSideEnabled;
1282 #endif
1283 #if FEATURE_NV_vertex_program
1284 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1285 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1286 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1287 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1288 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1289 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1290 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1291 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1292 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1293 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1294 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1295 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1296 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1297 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1298 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1299 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1300 CHECK_EXTENSION(NV_vertex_program);
1301 {
1302 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1303 ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
1304 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1305 }
1306 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1307 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1308 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1309 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1310 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1311 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1312 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1313 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1314 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1315 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1316 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1317 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1318 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1319 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1320 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1321 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1322 CHECK_EXTENSION(NV_vertex_program);
1323 {
1324 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1325 return ctx->Eval.Map1Attrib[map];
1326 }
1327 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1328 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1329 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1330 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1331 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1332 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1333 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1334 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1335 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1336 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1337 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1338 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1339 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1340 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1341 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1342 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1343 CHECK_EXTENSION(NV_vertex_program);
1344 {
1345 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1346 return ctx->Eval.Map2Attrib[map];
1347 }
1348 #endif /* FEATURE_NV_vertex_program */
1349
1350 #if FEATURE_NV_fragment_program
1351 case GL_FRAGMENT_PROGRAM_NV:
1352 CHECK_EXTENSION(NV_fragment_program);
1353 return ctx->FragmentProgram.Enabled;
1354 #endif /* FEATURE_NV_fragment_program */
1355
1356 /* GL_NV_texture_rectangle */
1357 case GL_TEXTURE_RECTANGLE_NV:
1358 CHECK_EXTENSION(NV_texture_rectangle);
1359 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1360
1361 /* GL_EXT_stencil_two_side */
1362 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1363 CHECK_EXTENSION(EXT_stencil_two_side);
1364 return ctx->Stencil.TestTwoSide;
1365
1366 #if FEATURE_ARB_fragment_program
1367 case GL_FRAGMENT_PROGRAM_ARB:
1368 return ctx->FragmentProgram.Enabled;
1369 #endif /* FEATURE_ARB_fragment_program */
1370
1371 /* GL_EXT_depth_bounds_test */
1372 case GL_DEPTH_BOUNDS_TEST_EXT:
1373 CHECK_EXTENSION(EXT_depth_bounds_test);
1374 return ctx->Depth.BoundsTest;
1375
1376 /* GL_ARB_depth_clamp */
1377 case GL_DEPTH_CLAMP:
1378 CHECK_EXTENSION(ARB_depth_clamp);
1379 return ctx->Transform.DepthClamp;
1380
1381 #if FEATURE_ATI_fragment_shader
1382 case GL_FRAGMENT_SHADER_ATI:
1383 CHECK_EXTENSION(ATI_fragment_shader);
1384 return ctx->ATIFragmentShader.Enabled;
1385 #endif /* FEATURE_ATI_fragment_shader */
1386
1387 case GL_TEXTURE_CUBE_MAP_SEAMLESS:
1388 CHECK_EXTENSION(ARB_seamless_cube_map);
1389 return ctx->Texture.CubeMapSeamless;
1390
1391 #if FEATURE_EXT_transform_feedback
1392 case GL_RASTERIZER_DISCARD:
1393 CHECK_EXTENSION(EXT_transform_feedback);
1394 return ctx->TransformFeedback.RasterDiscard;
1395 #endif
1396
1397 /* GL_NV_primitive_restart */
1398 case GL_PRIMITIVE_RESTART_NV:
1399 if (!ctx->Extensions.NV_primitive_restart) {
1400 goto invalid_enum_error;
1401 }
1402 return ctx->Array.PrimitiveRestart;
1403
1404 /* GL 3.1 primitive restart */
1405 case GL_PRIMITIVE_RESTART:
1406 if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) {
1407 goto invalid_enum_error;
1408 }
1409 return ctx->Array.PrimitiveRestart;
1410
1411 /* GL3.0 - GL_framebuffer_sRGB */
1412 case GL_FRAMEBUFFER_SRGB_EXT:
1413 CHECK_EXTENSION(EXT_framebuffer_sRGB);
1414 return ctx->Color.sRGBEnabled;
1415
1416 default:
1417 goto invalid_enum_error;
1418 }
1419
1420 return GL_FALSE;
1421
1422 invalid_enum_error:
1423 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1424 return GL_FALSE;
1425 }