compiler/glsl: explicitly store NumUniformBlocks
[mesa.git] / src / mesa / main / enums.h
1 /**
2 * \file enums.h
3 * Enumeration name/number lookup functions.
4 *
5 * \if subset
6 * (No-op)
7 *
8 * \endif
9 */
10
11 /*
12 * Mesa 3-D graphics library
13 *
14 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
15 *
16 * Permission is hereby granted, free of charge, to any person obtaining a
17 * copy of this software and associated documentation files (the "Software"),
18 * to deal in the Software without restriction, including without limitation
19 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
20 * and/or sell copies of the Software, and to permit persons to whom the
21 * Software is furnished to do so, subject to the following conditions:
22 *
23 * The above copyright notice and this permission notice shall be included
24 * in all copies or substantial portions of the Software.
25 *
26 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
28 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
29 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
30 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
31 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
32 * OTHER DEALINGS IN THE SOFTWARE.
33 */
34
35
36 #ifndef _ENUMS_H_
37 #define _ENUMS_H_
38
39
40 #ifdef __cplusplus
41 extern "C" {
42 #endif
43
44
45 extern const char *_mesa_enum_to_string( int nr );
46
47 /* Get the name of an enum given that it is a primitive type. Avoids
48 * GL_FALSE/GL_POINTS ambiguity and others.
49 */
50 const char *_mesa_lookup_prim_by_nr( unsigned nr );
51
52
53 #ifdef __cplusplus
54 }
55 #endif
56
57
58 #endif