Merge remote branch 'vdpau/pipe-video' into pipe-video
[mesa.git] / src / mesa / main / eval.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 5.1
5 *
6 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * eval.c was written by
29 * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
30 * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
31 *
32 * My original implementation of evaluators was simplistic and didn't
33 * compute surface normal vectors properly. Bernd and Volker applied
34 * used more sophisticated methods to get better results.
35 *
36 * Thanks guys!
37 */
38
39
40 #include "glheader.h"
41 #include "imports.h"
42 #include "colormac.h"
43 #include "context.h"
44 #include "eval.h"
45 #include "macros.h"
46 #include "mfeatures.h"
47 #include "mtypes.h"
48 #include "main/dispatch.h"
49
50
51 #if FEATURE_evaluators
52
53
54 /*
55 * Return the number of components per control point for any type of
56 * evaluator. Return 0 if bad target.
57 * See table 5.1 in the OpenGL 1.2 spec.
58 */
59 GLuint _mesa_evaluator_components( GLenum target )
60 {
61 switch (target) {
62 case GL_MAP1_VERTEX_3: return 3;
63 case GL_MAP1_VERTEX_4: return 4;
64 case GL_MAP1_INDEX: return 1;
65 case GL_MAP1_COLOR_4: return 4;
66 case GL_MAP1_NORMAL: return 3;
67 case GL_MAP1_TEXTURE_COORD_1: return 1;
68 case GL_MAP1_TEXTURE_COORD_2: return 2;
69 case GL_MAP1_TEXTURE_COORD_3: return 3;
70 case GL_MAP1_TEXTURE_COORD_4: return 4;
71 case GL_MAP2_VERTEX_3: return 3;
72 case GL_MAP2_VERTEX_4: return 4;
73 case GL_MAP2_INDEX: return 1;
74 case GL_MAP2_COLOR_4: return 4;
75 case GL_MAP2_NORMAL: return 3;
76 case GL_MAP2_TEXTURE_COORD_1: return 1;
77 case GL_MAP2_TEXTURE_COORD_2: return 2;
78 case GL_MAP2_TEXTURE_COORD_3: return 3;
79 case GL_MAP2_TEXTURE_COORD_4: return 4;
80 default: break;
81 }
82
83 /* XXX need to check for the vertex program extension
84 if (!ctx->Extensions.NV_vertex_program)
85 return 0;
86 */
87
88 if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV &&
89 target <= GL_MAP1_VERTEX_ATTRIB15_4_NV)
90 return 4;
91
92 if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV &&
93 target <= GL_MAP2_VERTEX_ATTRIB15_4_NV)
94 return 4;
95
96 return 0;
97 }
98
99
100 /*
101 * Return pointer to the gl_1d_map struct for the named target.
102 */
103 static struct gl_1d_map *
104 get_1d_map( struct gl_context *ctx, GLenum target )
105 {
106 switch (target) {
107 case GL_MAP1_VERTEX_3:
108 return &ctx->EvalMap.Map1Vertex3;
109 case GL_MAP1_VERTEX_4:
110 return &ctx->EvalMap.Map1Vertex4;
111 case GL_MAP1_INDEX:
112 return &ctx->EvalMap.Map1Index;
113 case GL_MAP1_COLOR_4:
114 return &ctx->EvalMap.Map1Color4;
115 case GL_MAP1_NORMAL:
116 return &ctx->EvalMap.Map1Normal;
117 case GL_MAP1_TEXTURE_COORD_1:
118 return &ctx->EvalMap.Map1Texture1;
119 case GL_MAP1_TEXTURE_COORD_2:
120 return &ctx->EvalMap.Map1Texture2;
121 case GL_MAP1_TEXTURE_COORD_3:
122 return &ctx->EvalMap.Map1Texture3;
123 case GL_MAP1_TEXTURE_COORD_4:
124 return &ctx->EvalMap.Map1Texture4;
125 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
126 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
127 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
128 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
129 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
130 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
131 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
132 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
133 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
134 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
135 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
136 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
137 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
138 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
139 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
140 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
141 if (!ctx->Extensions.NV_vertex_program)
142 return NULL;
143 return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV];
144 default:
145 return NULL;
146 }
147 }
148
149
150 /*
151 * Return pointer to the gl_2d_map struct for the named target.
152 */
153 static struct gl_2d_map *
154 get_2d_map( struct gl_context *ctx, GLenum target )
155 {
156 switch (target) {
157 case GL_MAP2_VERTEX_3:
158 return &ctx->EvalMap.Map2Vertex3;
159 case GL_MAP2_VERTEX_4:
160 return &ctx->EvalMap.Map2Vertex4;
161 case GL_MAP2_INDEX:
162 return &ctx->EvalMap.Map2Index;
163 case GL_MAP2_COLOR_4:
164 return &ctx->EvalMap.Map2Color4;
165 case GL_MAP2_NORMAL:
166 return &ctx->EvalMap.Map2Normal;
167 case GL_MAP2_TEXTURE_COORD_1:
168 return &ctx->EvalMap.Map2Texture1;
169 case GL_MAP2_TEXTURE_COORD_2:
170 return &ctx->EvalMap.Map2Texture2;
171 case GL_MAP2_TEXTURE_COORD_3:
172 return &ctx->EvalMap.Map2Texture3;
173 case GL_MAP2_TEXTURE_COORD_4:
174 return &ctx->EvalMap.Map2Texture4;
175 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
176 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
177 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
178 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
179 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
180 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
181 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
182 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
183 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
184 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
185 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
186 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
187 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
188 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
189 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
190 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
191 if (!ctx->Extensions.NV_vertex_program)
192 return NULL;
193 return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV];
194 default:
195 return NULL;
196 }
197 }
198
199
200 /**********************************************************************/
201 /*** Copy and deallocate control points ***/
202 /**********************************************************************/
203
204
205 /*
206 * Copy 1-parametric evaluator control points from user-specified
207 * memory space to a buffer of contiguous control points.
208 * \param see glMap1f for details
209 * \return pointer to buffer of contiguous control points or NULL if out
210 * of memory.
211 */
212 GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
213 const GLfloat *points )
214 {
215 GLfloat *buffer, *p;
216 GLint i, k, size = _mesa_evaluator_components(target);
217
218 if (!points || !size)
219 return NULL;
220
221 buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
222
223 if (buffer)
224 for (i = 0, p = buffer; i < uorder; i++, points += ustride)
225 for (k = 0; k < size; k++)
226 *p++ = points[k];
227
228 return buffer;
229 }
230
231
232
233 /*
234 * Same as above but convert doubles to floats.
235 */
236 GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
237 const GLdouble *points )
238 {
239 GLfloat *buffer, *p;
240 GLint i, k, size = _mesa_evaluator_components(target);
241
242 if (!points || !size)
243 return NULL;
244
245 buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
246
247 if (buffer)
248 for (i = 0, p = buffer; i < uorder; i++, points += ustride)
249 for (k = 0; k < size; k++)
250 *p++ = (GLfloat) points[k];
251
252 return buffer;
253 }
254
255
256
257 /*
258 * Copy 2-parametric evaluator control points from user-specified
259 * memory space to a buffer of contiguous control points.
260 * Additional memory is allocated to be used by the horner and
261 * de Casteljau evaluation schemes.
262 *
263 * \param see glMap2f for details
264 * \return pointer to buffer of contiguous control points or NULL if out
265 * of memory.
266 */
267 GLfloat *_mesa_copy_map_points2f( GLenum target,
268 GLint ustride, GLint uorder,
269 GLint vstride, GLint vorder,
270 const GLfloat *points )
271 {
272 GLfloat *buffer, *p;
273 GLint i, j, k, size, dsize, hsize;
274 GLint uinc;
275
276 size = _mesa_evaluator_components(target);
277
278 if (!points || size==0) {
279 return NULL;
280 }
281
282 /* max(uorder, vorder) additional points are used in */
283 /* horner evaluation and uorder*vorder additional */
284 /* values are needed for de Casteljau */
285 dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
286 hsize = (uorder > vorder ? uorder : vorder)*size;
287
288 if(hsize>dsize)
289 buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
290 else
291 buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
292
293 /* compute the increment value for the u-loop */
294 uinc = ustride - vorder*vstride;
295
296 if (buffer)
297 for (i=0, p=buffer; i<uorder; i++, points += uinc)
298 for (j=0; j<vorder; j++, points += vstride)
299 for (k=0; k<size; k++)
300 *p++ = points[k];
301
302 return buffer;
303 }
304
305
306
307 /*
308 * Same as above but convert doubles to floats.
309 */
310 GLfloat *_mesa_copy_map_points2d(GLenum target,
311 GLint ustride, GLint uorder,
312 GLint vstride, GLint vorder,
313 const GLdouble *points )
314 {
315 GLfloat *buffer, *p;
316 GLint i, j, k, size, hsize, dsize;
317 GLint uinc;
318
319 size = _mesa_evaluator_components(target);
320
321 if (!points || size==0) {
322 return NULL;
323 }
324
325 /* max(uorder, vorder) additional points are used in */
326 /* horner evaluation and uorder*vorder additional */
327 /* values are needed for de Casteljau */
328 dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
329 hsize = (uorder > vorder ? uorder : vorder)*size;
330
331 if(hsize>dsize)
332 buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
333 else
334 buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
335
336 /* compute the increment value for the u-loop */
337 uinc = ustride - vorder*vstride;
338
339 if (buffer)
340 for (i=0, p=buffer; i<uorder; i++, points += uinc)
341 for (j=0; j<vorder; j++, points += vstride)
342 for (k=0; k<size; k++)
343 *p++ = (GLfloat) points[k];
344
345 return buffer;
346 }
347
348
349
350
351 /**********************************************************************/
352 /*** API entry points ***/
353 /**********************************************************************/
354
355
356 /*
357 * This does the work of glMap1[fd].
358 */
359 static void
360 map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
361 GLint uorder, const GLvoid *points, GLenum type )
362 {
363 GET_CURRENT_CONTEXT(ctx);
364 GLint k;
365 GLfloat *pnts;
366 struct gl_1d_map *map = NULL;
367
368 ASSERT_OUTSIDE_BEGIN_END(ctx);
369 ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
370
371 if (u1 == u2) {
372 _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
373 return;
374 }
375 if (uorder < 1 || uorder > MAX_EVAL_ORDER) {
376 _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(order)" );
377 return;
378 }
379 if (!points) {
380 _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(points)" );
381 return;
382 }
383
384 k = _mesa_evaluator_components( target );
385 if (k == 0) {
386 _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
387 }
388
389 if (ustride < k) {
390 _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" );
391 return;
392 }
393
394 if (ctx->Texture.CurrentUnit != 0) {
395 /* See OpenGL 1.2.1 spec, section F.2.13 */
396 _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
397 return;
398 }
399
400 map = get_1d_map(ctx, target);
401 if (!map) {
402 _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
403 return;
404 }
405
406 /* make copy of the control points */
407 if (type == GL_FLOAT)
408 pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
409 else
410 pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);
411
412
413 FLUSH_VERTICES(ctx, _NEW_EVAL);
414 map->Order = uorder;
415 map->u1 = u1;
416 map->u2 = u2;
417 map->du = 1.0F / (u2 - u1);
418 if (map->Points)
419 FREE( map->Points );
420 map->Points = pnts;
421 }
422
423
424
425 static void GLAPIENTRY
426 _mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
427 GLint order, const GLfloat *points )
428 {
429 map1(target, u1, u2, stride, order, points, GL_FLOAT);
430 }
431
432
433 static void GLAPIENTRY
434 _mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
435 GLint order, const GLdouble *points )
436 {
437 map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE);
438 }
439
440
441 static void
442 map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
443 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
444 const GLvoid *points, GLenum type )
445 {
446 GET_CURRENT_CONTEXT(ctx);
447 GLint k;
448 GLfloat *pnts;
449 struct gl_2d_map *map = NULL;
450
451 ASSERT_OUTSIDE_BEGIN_END(ctx);
452 ASSERT(type == GL_FLOAT || type == GL_DOUBLE);
453
454 if (u1==u2) {
455 _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
456 return;
457 }
458
459 if (v1==v2) {
460 _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" );
461 return;
462 }
463
464 if (uorder<1 || uorder>MAX_EVAL_ORDER) {
465 _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" );
466 return;
467 }
468
469 if (vorder<1 || vorder>MAX_EVAL_ORDER) {
470 _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" );
471 return;
472 }
473
474 k = _mesa_evaluator_components( target );
475 if (k==0) {
476 _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
477 }
478
479 if (ustride < k) {
480 _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" );
481 return;
482 }
483 if (vstride < k) {
484 _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" );
485 return;
486 }
487
488 if (ctx->Texture.CurrentUnit != 0) {
489 /* See OpenGL 1.2.1 spec, section F.2.13 */
490 _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
491 return;
492 }
493
494 map = get_2d_map(ctx, target);
495 if (!map) {
496 _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
497 return;
498 }
499
500 /* make copy of the control points */
501 if (type == GL_FLOAT)
502 pnts = _mesa_copy_map_points2f(target, ustride, uorder,
503 vstride, vorder, (GLfloat*) points);
504 else
505 pnts = _mesa_copy_map_points2d(target, ustride, uorder,
506 vstride, vorder, (GLdouble*) points);
507
508
509 FLUSH_VERTICES(ctx, _NEW_EVAL);
510 map->Uorder = uorder;
511 map->u1 = u1;
512 map->u2 = u2;
513 map->du = 1.0F / (u2 - u1);
514 map->Vorder = vorder;
515 map->v1 = v1;
516 map->v2 = v2;
517 map->dv = 1.0F / (v2 - v1);
518 if (map->Points)
519 FREE( map->Points );
520 map->Points = pnts;
521 }
522
523
524 static void GLAPIENTRY
525 _mesa_Map2f( GLenum target,
526 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
527 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
528 const GLfloat *points)
529 {
530 map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
531 points, GL_FLOAT);
532 }
533
534
535 static void GLAPIENTRY
536 _mesa_Map2d( GLenum target,
537 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
538 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
539 const GLdouble *points )
540 {
541 map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder,
542 (GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE);
543 }
544
545
546
547 static void GLAPIENTRY
548 _mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
549 {
550 GET_CURRENT_CONTEXT(ctx);
551 struct gl_1d_map *map1d;
552 struct gl_2d_map *map2d;
553 GLint i, n;
554 GLfloat *data;
555 GLuint comps;
556
557 ASSERT_OUTSIDE_BEGIN_END(ctx);
558
559 comps = _mesa_evaluator_components(target);
560 if (!comps) {
561 _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
562 return;
563 }
564
565 map1d = get_1d_map(ctx, target);
566 map2d = get_2d_map(ctx, target);
567 ASSERT(map1d || map2d);
568
569 switch (query) {
570 case GL_COEFF:
571 if (map1d) {
572 data = map1d->Points;
573 n = map1d->Order * comps;
574 }
575 else {
576 data = map2d->Points;
577 n = map2d->Uorder * map2d->Vorder * comps;
578 }
579 if (data) {
580 for (i=0;i<n;i++) {
581 v[i] = data[i];
582 }
583 }
584 break;
585 case GL_ORDER:
586 if (map1d) {
587 v[0] = (GLdouble) map1d->Order;
588 }
589 else {
590 v[0] = (GLdouble) map2d->Uorder;
591 v[1] = (GLdouble) map2d->Vorder;
592 }
593 break;
594 case GL_DOMAIN:
595 if (map1d) {
596 v[0] = (GLdouble) map1d->u1;
597 v[1] = (GLdouble) map1d->u2;
598 }
599 else {
600 v[0] = (GLdouble) map2d->u1;
601 v[1] = (GLdouble) map2d->u2;
602 v[2] = (GLdouble) map2d->v1;
603 v[3] = (GLdouble) map2d->v2;
604 }
605 break;
606 default:
607 _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
608 }
609 }
610
611
612 static void GLAPIENTRY
613 _mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
614 {
615 GET_CURRENT_CONTEXT(ctx);
616 struct gl_1d_map *map1d;
617 struct gl_2d_map *map2d;
618 GLint i, n;
619 GLfloat *data;
620 GLuint comps;
621
622 ASSERT_OUTSIDE_BEGIN_END(ctx);
623
624 comps = _mesa_evaluator_components(target);
625 if (!comps) {
626 _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
627 return;
628 }
629
630 map1d = get_1d_map(ctx, target);
631 map2d = get_2d_map(ctx, target);
632 ASSERT(map1d || map2d);
633
634 switch (query) {
635 case GL_COEFF:
636 if (map1d) {
637 data = map1d->Points;
638 n = map1d->Order * comps;
639 }
640 else {
641 data = map2d->Points;
642 n = map2d->Uorder * map2d->Vorder * comps;
643 }
644 if (data) {
645 for (i=0;i<n;i++) {
646 v[i] = data[i];
647 }
648 }
649 break;
650 case GL_ORDER:
651 if (map1d) {
652 v[0] = (GLfloat) map1d->Order;
653 }
654 else {
655 v[0] = (GLfloat) map2d->Uorder;
656 v[1] = (GLfloat) map2d->Vorder;
657 }
658 break;
659 case GL_DOMAIN:
660 if (map1d) {
661 v[0] = map1d->u1;
662 v[1] = map1d->u2;
663 }
664 else {
665 v[0] = map2d->u1;
666 v[1] = map2d->u2;
667 v[2] = map2d->v1;
668 v[3] = map2d->v2;
669 }
670 break;
671 default:
672 _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
673 }
674 }
675
676
677 static void GLAPIENTRY
678 _mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
679 {
680 GET_CURRENT_CONTEXT(ctx);
681 struct gl_1d_map *map1d;
682 struct gl_2d_map *map2d;
683 GLuint i, n;
684 GLfloat *data;
685 GLuint comps;
686
687 ASSERT_OUTSIDE_BEGIN_END(ctx);
688
689 comps = _mesa_evaluator_components(target);
690 if (!comps) {
691 _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
692 return;
693 }
694
695 map1d = get_1d_map(ctx, target);
696 map2d = get_2d_map(ctx, target);
697 ASSERT(map1d || map2d);
698
699 switch (query) {
700 case GL_COEFF:
701 if (map1d) {
702 data = map1d->Points;
703 n = map1d->Order * comps;
704 }
705 else {
706 data = map2d->Points;
707 n = map2d->Uorder * map2d->Vorder * comps;
708 }
709 if (data) {
710 for (i=0;i<n;i++) {
711 v[i] = IROUND(data[i]);
712 }
713 }
714 break;
715 case GL_ORDER:
716 if (map1d) {
717 v[0] = map1d->Order;
718 }
719 else {
720 v[0] = map2d->Uorder;
721 v[1] = map2d->Vorder;
722 }
723 break;
724 case GL_DOMAIN:
725 if (map1d) {
726 v[0] = IROUND(map1d->u1);
727 v[1] = IROUND(map1d->u2);
728 }
729 else {
730 v[0] = IROUND(map2d->u1);
731 v[1] = IROUND(map2d->u2);
732 v[2] = IROUND(map2d->v1);
733 v[3] = IROUND(map2d->v2);
734 }
735 break;
736 default:
737 _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );
738 }
739 }
740
741
742
743 static void GLAPIENTRY
744 _mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
745 {
746 GET_CURRENT_CONTEXT(ctx);
747 ASSERT_OUTSIDE_BEGIN_END(ctx);
748
749 if (un<1) {
750 _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" );
751 return;
752 }
753 FLUSH_VERTICES(ctx, _NEW_EVAL);
754 ctx->Eval.MapGrid1un = un;
755 ctx->Eval.MapGrid1u1 = u1;
756 ctx->Eval.MapGrid1u2 = u2;
757 ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
758 }
759
760
761 static void GLAPIENTRY
762 _mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
763 {
764 _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 );
765 }
766
767
768 static void GLAPIENTRY
769 _mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
770 GLint vn, GLfloat v1, GLfloat v2 )
771 {
772 GET_CURRENT_CONTEXT(ctx);
773 ASSERT_OUTSIDE_BEGIN_END(ctx);
774
775 if (un<1) {
776 _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
777 return;
778 }
779 if (vn<1) {
780 _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" );
781 return;
782 }
783
784 FLUSH_VERTICES(ctx, _NEW_EVAL);
785 ctx->Eval.MapGrid2un = un;
786 ctx->Eval.MapGrid2u1 = u1;
787 ctx->Eval.MapGrid2u2 = u2;
788 ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un;
789 ctx->Eval.MapGrid2vn = vn;
790 ctx->Eval.MapGrid2v1 = v1;
791 ctx->Eval.MapGrid2v2 = v2;
792 ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
793 }
794
795
796 static void GLAPIENTRY
797 _mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
798 GLint vn, GLdouble v1, GLdouble v2 )
799 {
800 _mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2,
801 vn, (GLfloat) v1, (GLfloat) v2 );
802 }
803
804
805 void
806 _mesa_install_eval_vtxfmt(struct _glapi_table *disp,
807 const GLvertexformat *vfmt)
808 {
809 SET_EvalCoord1f(disp, vfmt->EvalCoord1f);
810 SET_EvalCoord1fv(disp, vfmt->EvalCoord1fv);
811 SET_EvalCoord2f(disp, vfmt->EvalCoord2f);
812 SET_EvalCoord2fv(disp, vfmt->EvalCoord2fv);
813 SET_EvalPoint1(disp, vfmt->EvalPoint1);
814 SET_EvalPoint2(disp, vfmt->EvalPoint2);
815
816 SET_EvalMesh1(disp, vfmt->EvalMesh1);
817 SET_EvalMesh2(disp, vfmt->EvalMesh2);
818 }
819
820
821 void
822 _mesa_init_eval_dispatch(struct _glapi_table *disp)
823 {
824 SET_GetMapdv(disp, _mesa_GetMapdv);
825 SET_GetMapfv(disp, _mesa_GetMapfv);
826 SET_GetMapiv(disp, _mesa_GetMapiv);
827 SET_Map1d(disp, _mesa_Map1d);
828 SET_Map1f(disp, _mesa_Map1f);
829 SET_Map2d(disp, _mesa_Map2d);
830 SET_Map2f(disp, _mesa_Map2f);
831 SET_MapGrid1d(disp, _mesa_MapGrid1d);
832 SET_MapGrid1f(disp, _mesa_MapGrid1f);
833 SET_MapGrid2d(disp, _mesa_MapGrid2d);
834 SET_MapGrid2f(disp, _mesa_MapGrid2f);
835 }
836
837
838 #endif /* FEATURE_evaluators */
839
840
841 /**********************************************************************/
842 /***** Initialization *****/
843 /**********************************************************************/
844
845 /**
846 * Initialize a 1-D evaluator map.
847 */
848 static void
849 init_1d_map( struct gl_1d_map *map, int n, const float *initial )
850 {
851 map->Order = 1;
852 map->u1 = 0.0;
853 map->u2 = 1.0;
854 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
855 if (map->Points) {
856 GLint i;
857 for (i=0;i<n;i++)
858 map->Points[i] = initial[i];
859 }
860 }
861
862
863 /**
864 * Initialize a 2-D evaluator map
865 */
866 static void
867 init_2d_map( struct gl_2d_map *map, int n, const float *initial )
868 {
869 map->Uorder = 1;
870 map->Vorder = 1;
871 map->u1 = 0.0;
872 map->u2 = 1.0;
873 map->v1 = 0.0;
874 map->v2 = 1.0;
875 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
876 if (map->Points) {
877 GLint i;
878 for (i=0;i<n;i++)
879 map->Points[i] = initial[i];
880 }
881 }
882
883
884 void _mesa_init_eval( struct gl_context *ctx )
885 {
886 int i;
887
888 /* Evaluators group */
889 ctx->Eval.Map1Color4 = GL_FALSE;
890 ctx->Eval.Map1Index = GL_FALSE;
891 ctx->Eval.Map1Normal = GL_FALSE;
892 ctx->Eval.Map1TextureCoord1 = GL_FALSE;
893 ctx->Eval.Map1TextureCoord2 = GL_FALSE;
894 ctx->Eval.Map1TextureCoord3 = GL_FALSE;
895 ctx->Eval.Map1TextureCoord4 = GL_FALSE;
896 ctx->Eval.Map1Vertex3 = GL_FALSE;
897 ctx->Eval.Map1Vertex4 = GL_FALSE;
898 memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
899 ctx->Eval.Map2Color4 = GL_FALSE;
900 ctx->Eval.Map2Index = GL_FALSE;
901 ctx->Eval.Map2Normal = GL_FALSE;
902 ctx->Eval.Map2TextureCoord1 = GL_FALSE;
903 ctx->Eval.Map2TextureCoord2 = GL_FALSE;
904 ctx->Eval.Map2TextureCoord3 = GL_FALSE;
905 ctx->Eval.Map2TextureCoord4 = GL_FALSE;
906 ctx->Eval.Map2Vertex3 = GL_FALSE;
907 ctx->Eval.Map2Vertex4 = GL_FALSE;
908 memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
909 ctx->Eval.AutoNormal = GL_FALSE;
910 ctx->Eval.MapGrid1un = 1;
911 ctx->Eval.MapGrid1u1 = 0.0;
912 ctx->Eval.MapGrid1u2 = 1.0;
913 ctx->Eval.MapGrid2un = 1;
914 ctx->Eval.MapGrid2vn = 1;
915 ctx->Eval.MapGrid2u1 = 0.0;
916 ctx->Eval.MapGrid2u2 = 1.0;
917 ctx->Eval.MapGrid2v1 = 0.0;
918 ctx->Eval.MapGrid2v2 = 1.0;
919
920 /* Evaluator data */
921 {
922 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
923 static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
924 static GLfloat index[1] = { 1.0 };
925 static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
926 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
927 static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 };
928
929 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
930 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
931 init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
932 init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
933 init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
934 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
935 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
936 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
937 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
938 for (i = 0; i < 16; i++)
939 init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib );
940
941 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
942 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
943 init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
944 init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
945 init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
946 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
947 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
948 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
949 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
950 for (i = 0; i < 16; i++)
951 init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib );
952 }
953 }
954
955
956 void _mesa_free_eval_data( struct gl_context *ctx )
957 {
958 int i;
959
960 /* Free evaluator data */
961 if (ctx->EvalMap.Map1Vertex3.Points)
962 FREE( ctx->EvalMap.Map1Vertex3.Points );
963 if (ctx->EvalMap.Map1Vertex4.Points)
964 FREE( ctx->EvalMap.Map1Vertex4.Points );
965 if (ctx->EvalMap.Map1Index.Points)
966 FREE( ctx->EvalMap.Map1Index.Points );
967 if (ctx->EvalMap.Map1Color4.Points)
968 FREE( ctx->EvalMap.Map1Color4.Points );
969 if (ctx->EvalMap.Map1Normal.Points)
970 FREE( ctx->EvalMap.Map1Normal.Points );
971 if (ctx->EvalMap.Map1Texture1.Points)
972 FREE( ctx->EvalMap.Map1Texture1.Points );
973 if (ctx->EvalMap.Map1Texture2.Points)
974 FREE( ctx->EvalMap.Map1Texture2.Points );
975 if (ctx->EvalMap.Map1Texture3.Points)
976 FREE( ctx->EvalMap.Map1Texture3.Points );
977 if (ctx->EvalMap.Map1Texture4.Points)
978 FREE( ctx->EvalMap.Map1Texture4.Points );
979 for (i = 0; i < 16; i++)
980 FREE((ctx->EvalMap.Map1Attrib[i].Points));
981
982 if (ctx->EvalMap.Map2Vertex3.Points)
983 FREE( ctx->EvalMap.Map2Vertex3.Points );
984 if (ctx->EvalMap.Map2Vertex4.Points)
985 FREE( ctx->EvalMap.Map2Vertex4.Points );
986 if (ctx->EvalMap.Map2Index.Points)
987 FREE( ctx->EvalMap.Map2Index.Points );
988 if (ctx->EvalMap.Map2Color4.Points)
989 FREE( ctx->EvalMap.Map2Color4.Points );
990 if (ctx->EvalMap.Map2Normal.Points)
991 FREE( ctx->EvalMap.Map2Normal.Points );
992 if (ctx->EvalMap.Map2Texture1.Points)
993 FREE( ctx->EvalMap.Map2Texture1.Points );
994 if (ctx->EvalMap.Map2Texture2.Points)
995 FREE( ctx->EvalMap.Map2Texture2.Points );
996 if (ctx->EvalMap.Map2Texture3.Points)
997 FREE( ctx->EvalMap.Map2Texture3.Points );
998 if (ctx->EvalMap.Map2Texture4.Points)
999 FREE( ctx->EvalMap.Map2Texture4.Points );
1000 for (i = 0; i < 16; i++)
1001 FREE((ctx->EvalMap.Map2Attrib[i].Points));
1002 }