Merge branch '7.8'
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define F(x) offsetof(struct gl_extensions, x)
36 #define ON GL_TRUE
37 #define OFF GL_FALSE
38
39
40 /*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43 static const struct {
44 GLboolean enabled;
45 const char *name;
46 int flag_offset;
47 } default_extensions[] = {
48 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
49 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
50 { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
51 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
52 { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
53 { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) },
54 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
55 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
56 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
57 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
58 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
59 { OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) },
60 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
61 { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
62 { ON, "GL_ARB_multisample", F(ARB_multisample) },
63 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
64 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
65 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
66 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
67 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
68 { OFF, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex) },
69 { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
70 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
71 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
72 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
73 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
74 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
75 { OFF, "GL_ARB_sync", F(ARB_sync) },
76 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
77 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
78 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
79 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
80 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
81 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
82 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
83 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
84 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
85 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
86 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
87 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
88 { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
89 { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
90 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
91 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
92 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
93 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
94 { ON, "GL_EXT_abgr", F(EXT_abgr) },
95 { ON, "GL_EXT_bgra", F(EXT_bgra) },
96 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
97 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
98 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
99 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
100 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
101 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
102 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
103 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
104 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
105 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
106 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
107 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
108 { OFF, "GL_EXT_draw_buffers2", F(EXT_draw_buffers2) },
109 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
110 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
111 { OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) },
112 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
113 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
114 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
115 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
116 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
117 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
118 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
119 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
120 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
121 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
122 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
123 { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
124 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
125 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
126 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
127 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
128 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
129 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
130 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
131 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
132 { ON, "GL_EXT_texture", F(EXT_texture) },
133 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
134 { OFF, "GL_EXT_texture_array", F(EXT_texture_array) },
135 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
136 { OFF, "GL_EXT_texture_cube_map", F(ARB_texture_cube_map) },
137 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
138 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
139 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
140 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
141 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
142 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
143 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
144 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
145 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
146 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
147 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
148 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
149 { OFF, "GL_EXT_transform_feedback", F(EXT_transform_feedback) },
150 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
151 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
152 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
153 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
154 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
155 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
156 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
157 { OFF, "GL_APPLE_object_purgeable", F(APPLE_object_purgeable) },
158 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
159 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
160 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
161 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
162 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
163 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
164 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
165 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
166 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
167 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
168 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
169 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
170 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
171 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
172 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
173 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
174 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
175 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
176 { OFF, "GL_NV_conditional_render", F(NV_conditional_render) },
177 { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
178 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
179 { OFF, "GL_NV_fragment_program_option", F(NV_fragment_program_option) },
180 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
181 { OFF, "GL_NV_packed_depth_stencil", F(EXT_packed_depth_stencil) },
182 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
183 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
184 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
185 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
186 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
187 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
188 { ON, "GL_OES_read_format", F(OES_read_format) },
189 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
190 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
191 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
192 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
193 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
194 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
195 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
196 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
197 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
198 #if FEATURE_OES_draw_texture
199 { OFF, "GL_OES_draw_texture", F(OES_draw_texture) },
200 #endif /* FEATURE_OES_draw_texture */
201 };
202
203
204
205 /**
206 * Enable all extensions suitable for a software-only renderer.
207 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
208 */
209 void
210 _mesa_enable_sw_extensions(GLcontext *ctx)
211 {
212 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
213 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
214 ctx->Extensions.ARB_depth_texture = GL_TRUE;
215 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
216 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
217 ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
218 #if FEATURE_ARB_fragment_program
219 ctx->Extensions.ARB_fragment_program = GL_TRUE;
220 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
221 #endif
222 #if FEATURE_ARB_fragment_shader
223 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
224 #endif
225 #if FEATURE_ARB_framebuffer_object
226 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
227 #endif
228 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
229 ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
230 ctx->Extensions.ARB_imaging = GL_TRUE;
231 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
232 ctx->Extensions.ARB_multitexture = GL_TRUE;
233 #if FEATURE_queryobj
234 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
235 #endif
236 ctx->Extensions.ARB_point_sprite = GL_TRUE;
237 #if FEATURE_ARB_shader_objects
238 ctx->Extensions.ARB_shader_objects = GL_TRUE;
239 #endif
240 #if FEATURE_ARB_shading_language_100
241 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
242 #endif
243 #if FEATURE_ARB_shading_language_120
244 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
245 #endif
246 ctx->Extensions.ARB_shadow = GL_TRUE;
247 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
248 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
249 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
250 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
251 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
252 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
253 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
254 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
255 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
256 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
257 #if FEATURE_ARB_vertex_program
258 ctx->Extensions.ARB_vertex_program = GL_TRUE;
259 #endif
260 #if FEATURE_ARB_vertex_shader
261 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
262 #endif
263 #if FEATURE_ARB_vertex_buffer_object
264 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
265 #endif
266 #if FEATURE_ARB_sync
267 ctx->Extensions.ARB_sync = GL_TRUE;
268 #endif
269 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
270 #if FEATURE_APPLE_object_purgeable
271 ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
272 #endif
273 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
274 #if FEATURE_ATI_fragment_shader
275 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
276 #endif
277 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
278 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
279 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
280 ctx->Extensions.EXT_blend_color = GL_TRUE;
281 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
282 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
283 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
284 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
285 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
286 ctx->Extensions.EXT_convolution = GL_TRUE;
287 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
288 ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
289 ctx->Extensions.EXT_fog_coord = GL_TRUE;
290 #if FEATURE_EXT_framebuffer_object
291 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
292 #endif
293 #if FEATURE_EXT_framebuffer_blit
294 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
295 #endif
296 #if FEATURE_ARB_framebuffer_object
297 ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
298 #endif
299 ctx->Extensions.EXT_histogram = GL_TRUE;
300 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
301 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
302 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
303 #if FEATURE_EXT_pixel_buffer_object
304 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
305 #endif
306 ctx->Extensions.EXT_point_parameters = GL_TRUE;
307 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
308 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
309 ctx->Extensions.EXT_secondary_color = GL_TRUE;
310 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
311 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
312 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
313 ctx->Extensions.EXT_texture_array = GL_TRUE;
314 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
315 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
316 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
317 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
318 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
319 #if FEATURE_EXT_texture_sRGB
320 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
321 #endif
322 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
323 #if FEATURE_EXT_transform_feedback
324 ctx->Extensions.EXT_transform_feedback = GL_TRUE;
325 #endif
326 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
327 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
328 ctx->Extensions.MESA_pack_invert = GL_TRUE;
329 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
330 ctx->Extensions.MESA_texture_array = GL_TRUE;
331 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
332 ctx->Extensions.NV_blend_square = GL_TRUE;
333 ctx->Extensions.NV_conditional_render = GL_TRUE;
334 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
335 ctx->Extensions.NV_point_sprite = GL_TRUE;
336 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
337 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
338 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
339 #if FEATURE_NV_vertex_program
340 ctx->Extensions.NV_vertex_program = GL_TRUE;
341 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
342 #endif
343 #if FEATURE_NV_fragment_program
344 ctx->Extensions.NV_fragment_program = GL_TRUE;
345 #endif
346 #if FEATURE_NV_fragment_program && FEATURE_ARB_fragment_program
347 ctx->Extensions.NV_fragment_program_option = GL_TRUE;
348 #endif
349 ctx->Extensions.SGI_color_matrix = GL_TRUE;
350 ctx->Extensions.SGI_color_table = GL_TRUE;
351 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
352 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
353 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
354 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
355 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
356 #endif
357 #if FEATURE_texture_fxt1
358 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
359 #endif
360 #if FEATURE_texture_s3tc
361 if (ctx->Mesa_DXTn) {
362 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
363 _mesa_enable_extension(ctx, "GL_S3_s3tc");
364 }
365 #endif
366 }
367
368
369 /**
370 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
371 */
372 void
373 _mesa_enable_imaging_extensions(GLcontext *ctx)
374 {
375 ctx->Extensions.ARB_imaging = GL_TRUE;
376 ctx->Extensions.EXT_blend_color = GL_TRUE;
377 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
378 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
379 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
380 ctx->Extensions.EXT_convolution = GL_TRUE;
381 ctx->Extensions.EXT_histogram = GL_TRUE;
382 ctx->Extensions.SGI_color_matrix = GL_TRUE;
383 ctx->Extensions.SGI_color_table = GL_TRUE;
384 }
385
386
387
388 /**
389 * Enable all OpenGL 1.3 features and extensions.
390 * A convenience function to be called by drivers.
391 */
392 void
393 _mesa_enable_1_3_extensions(GLcontext *ctx)
394 {
395 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
396 ctx->Extensions.ARB_multitexture = GL_TRUE;
397 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
398 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
399 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
400 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
401 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
402 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
403 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
404 }
405
406
407
408 /**
409 * Enable all OpenGL 1.4 features and extensions.
410 * A convenience function to be called by drivers.
411 */
412 void
413 _mesa_enable_1_4_extensions(GLcontext *ctx)
414 {
415 ctx->Extensions.ARB_depth_texture = GL_TRUE;
416 ctx->Extensions.ARB_shadow = GL_TRUE;
417 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
418 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
419 ctx->Extensions.ARB_window_pos = GL_TRUE;
420 ctx->Extensions.EXT_blend_color = GL_TRUE;
421 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
422 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
423 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
424 ctx->Extensions.EXT_fog_coord = GL_TRUE;
425 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
426 ctx->Extensions.EXT_point_parameters = GL_TRUE;
427 ctx->Extensions.EXT_secondary_color = GL_TRUE;
428 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
429 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
430 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
431 }
432
433
434 /**
435 * Enable all OpenGL 1.5 features and extensions.
436 * A convenience function to be called by drivers.
437 */
438 void
439 _mesa_enable_1_5_extensions(GLcontext *ctx)
440 {
441 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
442 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
443 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
444 }
445
446
447 /**
448 * Enable all OpenGL 2.0 features and extensions.
449 * A convenience function to be called by drivers.
450 */
451 void
452 _mesa_enable_2_0_extensions(GLcontext *ctx)
453 {
454 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
455 #if FEATURE_ARB_fragment_shader
456 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
457 #endif
458 ctx->Extensions.ARB_point_sprite = GL_TRUE;
459 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
460 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
461 #if FEATURE_ARB_shader_objects
462 ctx->Extensions.ARB_shader_objects = GL_TRUE;
463 #endif
464 #if FEATURE_ARB_shading_language_100
465 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
466 #endif
467 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
468 #if FEATURE_ARB_vertex_shader
469 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
470 #endif
471 }
472
473
474 /**
475 * Enable all OpenGL 2.1 features and extensions.
476 * A convenience function to be called by drivers.
477 */
478 void
479 _mesa_enable_2_1_extensions(GLcontext *ctx)
480 {
481 #if FEATURE_EXT_pixel_buffer_object
482 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
483 #endif
484 #if FEATURE_EXT_texture_sRGB
485 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
486 #endif
487 #if FEATURE_ARB_shading_language_120
488 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
489 #endif
490 }
491
492
493
494 /**
495 * Either enable or disable the named extension.
496 * \return GL_TRUE for success, GL_FALSE if invalid extension name
497 */
498 static GLboolean
499 set_extension( GLcontext *ctx, const char *name, GLboolean state )
500 {
501 GLboolean *base = (GLboolean *) &ctx->Extensions;
502 GLuint i;
503
504 if (ctx->Extensions.String) {
505 /* The string was already queried - can't change it now! */
506 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
507 return GL_FALSE;
508 }
509
510 for (i = 0 ; i < Elements(default_extensions) ; i++) {
511 if (strcmp(default_extensions[i].name, name) == 0) {
512 if (default_extensions[i].flag_offset) {
513 GLboolean *enabled = base + default_extensions[i].flag_offset;
514 *enabled = state;
515 }
516 return GL_TRUE;
517 }
518 }
519 return GL_FALSE;
520 }
521
522
523 /**
524 * Enable the named extension.
525 * Typically called by drivers.
526 */
527 void
528 _mesa_enable_extension( GLcontext *ctx, const char *name )
529 {
530 if (!set_extension(ctx, name, GL_TRUE))
531 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
532 }
533
534
535 /**
536 * Disable the named extension.
537 * XXX is this really needed???
538 */
539 void
540 _mesa_disable_extension( GLcontext *ctx, const char *name )
541 {
542 if (!set_extension(ctx, name, GL_FALSE))
543 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
544 }
545
546
547 /**
548 * Check if the i-th extension is enabled.
549 */
550 static GLboolean
551 extension_enabled(GLcontext *ctx, GLuint index)
552 {
553 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
554 if (!default_extensions[index].flag_offset ||
555 *(base + default_extensions[index].flag_offset)) {
556 return GL_TRUE;
557 }
558 else {
559 return GL_FALSE;
560 }
561 }
562
563
564 /**
565 * Test if the named extension is enabled in this context.
566 */
567 GLboolean
568 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
569 {
570 GLuint i;
571
572 for (i = 0 ; i < Elements(default_extensions) ; i++) {
573 if (strcmp(default_extensions[i].name, name) == 0) {
574 return extension_enabled(ctx, i);
575 }
576 }
577 return GL_FALSE;
578 }
579
580
581 /**
582 * Append string 'b' onto string 'a'. Free 'a' and return new string.
583 */
584 static char *
585 append(const char *a, const char *b)
586 {
587 const GLuint aLen = a ? strlen(a) : 0;
588 const GLuint bLen = b ? strlen(b) : 0;
589 char *s = calloc(1, aLen + bLen + 1);
590 if (s) {
591 if (a)
592 memcpy(s, a, aLen);
593 if (b)
594 memcpy(s + aLen, b, bLen);
595 s[aLen + bLen] = '\0';
596 }
597 if (a)
598 free((void *) a);
599 return s;
600 }
601
602
603 /**
604 * Check the MESA_EXTENSION_OVERRIDE env var.
605 * For extension names that are recognized, turn them on. For extension
606 * names that are recognized and prefixed with '-', turn them off.
607 * Return a string of the unknown/leftover names.
608 */
609 static const char *
610 get_extension_override( GLcontext *ctx )
611 {
612 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
613 char *extraExt = NULL;
614 char ext[1000];
615 GLuint extLen = 0;
616 GLuint i;
617 GLboolean disableExt = GL_FALSE;
618
619 if (!envExt)
620 return NULL;
621
622 for (i = 0; ; i++) {
623 if (envExt[i] == '\0' || envExt[i] == ' ') {
624 /* terminate/process 'ext' if extLen > 0 */
625 if (extLen > 0) {
626 assert(extLen < sizeof(ext));
627 /* enable extension named by 'ext' */
628 ext[extLen] = 0;
629 if (!set_extension(ctx, ext, !disableExt)) {
630 /* unknown extension name, append it to extraExt */
631 if (extraExt) {
632 extraExt = append(extraExt, " ");
633 }
634 extraExt = append(extraExt, ext);
635 }
636 extLen = 0;
637 disableExt = GL_FALSE;
638 }
639 if (envExt[i] == '\0')
640 break;
641 }
642 else if (envExt[i] == '-') {
643 disableExt = GL_TRUE;
644 }
645 else {
646 /* accumulate this non-space character */
647 ext[extLen++] = envExt[i];
648 }
649 }
650
651 return extraExt;
652 }
653
654
655 /**
656 * Run through the default_extensions array above and set the
657 * ctx->Extensions.ARB/EXT_* flags accordingly.
658 * To be called during context initialization.
659 */
660 void
661 _mesa_init_extensions( GLcontext *ctx )
662 {
663 GLboolean *base = (GLboolean *) &ctx->Extensions;
664 GLuint i;
665
666 for (i = 0 ; i < Elements(default_extensions) ; i++) {
667 if (default_extensions[i].enabled &&
668 default_extensions[i].flag_offset) {
669 *(base + default_extensions[i].flag_offset) = GL_TRUE;
670 }
671 }
672 }
673
674
675 /**
676 * Construct the GL_EXTENSIONS string. Called the first time that
677 * glGetString(GL_EXTENSIONS) is called.
678 */
679 GLubyte *
680 _mesa_make_extension_string( GLcontext *ctx )
681 {
682 const char *extraExt = get_extension_override(ctx);
683 GLuint extStrLen = 0;
684 char *s;
685 GLuint i;
686
687 /* first, compute length of the extension string */
688 for (i = 0 ; i < Elements(default_extensions) ; i++) {
689 if (extension_enabled(ctx, i)) {
690 extStrLen += (GLuint) strlen(default_extensions[i].name) + 1;
691 }
692 }
693
694 if (extraExt)
695 extStrLen += strlen(extraExt) + 1; /* +1 for space */
696
697 /* allocate the extension string */
698 s = (char *) malloc(extStrLen);
699 if (!s)
700 return NULL;
701
702 /* second, build the extension string */
703 extStrLen = 0;
704 for (i = 0 ; i < Elements(default_extensions) ; i++) {
705 if (extension_enabled(ctx, i)) {
706 GLuint len = (GLuint) strlen(default_extensions[i].name);
707 memcpy(s + extStrLen, default_extensions[i].name, len);
708 extStrLen += len;
709 s[extStrLen] = ' ';
710 extStrLen++;
711 }
712 }
713 ASSERT(extStrLen > 0);
714
715 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
716
717 if (extraExt) {
718 s = append(s, " ");
719 s = append(s, extraExt);
720 }
721
722 return (GLubyte *) s;
723 }
724
725
726 /**
727 * Return number of enabled extensions.
728 */
729 GLuint
730 _mesa_get_extension_count(GLcontext *ctx)
731 {
732 GLuint i;
733
734 /* only count once */
735 if (!ctx->Extensions.Count) {
736 for (i = 0; i < Elements(default_extensions); i++) {
737 if (extension_enabled(ctx, i)) {
738 ctx->Extensions.Count++;
739 }
740 }
741 }
742
743 if (0)
744 _mesa_debug(ctx, "%u of %d extensions enabled\n", ctx->Extensions.Count,
745 Elements(default_extensions));
746
747 return ctx->Extensions.Count;
748 }
749
750
751 /**
752 * Return name of i-th enabled extension
753 */
754 const GLubyte *
755 _mesa_get_enabled_extension(GLcontext *ctx, GLuint index)
756 {
757 GLuint i;
758
759 for (i = 0; i < Elements(default_extensions); i++) {
760 if (extension_enabled(ctx, i)) {
761 if (index == 0)
762 return (const GLubyte *) default_extensions[i].name;
763 index--;
764 }
765 }
766
767 return NULL;
768 }