Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / main / extensions.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "context.h"
30 #include "extensions.h"
31 #include "simple_list.h"
32 #include "mtypes.h"
33
34
35 #define F(x) offsetof(struct gl_extensions, x)
36 #define ON GL_TRUE
37 #define OFF GL_FALSE
38
39
40 /*
41 * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
42 */
43 static const struct {
44 GLboolean enabled;
45 const char *name;
46 int flag_offset;
47 } default_extensions[] = {
48 { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
49 { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
50 { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
51 { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
52 { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) },
53 { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
54 { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
55 { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
56 { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) },
57 { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
58 { OFF, "GL_ARB_imaging", F(ARB_imaging) },
59 { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) },
60 { ON, "GL_ARB_multisample", F(ARB_multisample) },
61 { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
62 { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
63 { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) },
64 { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
65 { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
66 { OFF, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex) },
67 { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) },
68 { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
69 { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) },
70 { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) },
71 { OFF, "GL_ARB_shadow", F(ARB_shadow) },
72 { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
73 { OFF, "GL_ARB_sync", F(ARB_sync) },
74 { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
75 { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
76 { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
77 { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
78 { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
79 { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) },
80 { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) },
81 { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) },
82 { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
83 { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
84 { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
85 { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
86 { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
87 { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
88 { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
89 { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
90 { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
91 { ON, "GL_ARB_window_pos", F(ARB_window_pos) },
92 { ON, "GL_EXT_abgr", F(EXT_abgr) },
93 { ON, "GL_EXT_bgra", F(EXT_bgra) },
94 { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
95 { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) },
96 { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
97 { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
98 { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
99 { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
100 { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
101 { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
102 { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
103 { OFF, "GL_EXT_convolution", F(EXT_convolution) },
104 { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
105 { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
106 { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
107 { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
108 { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) },
109 { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
110 { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
111 { OFF, "GL_EXT_histogram", F(EXT_histogram) },
112 { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
113 { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
114 { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
115 { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
116 { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) },
117 { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
118 { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
119 { OFF, "GL_EXT_provoking_vertex", F(EXT_provoking_vertex) },
120 { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
121 { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
122 { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) },
123 { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) },
124 { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
125 { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) },
126 { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
127 { ON, "GL_EXT_subtexture", F(EXT_subtexture) },
128 { ON, "GL_EXT_texture", F(EXT_texture) },
129 { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
130 { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
131 { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
132 { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
133 { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
134 { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
135 { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
136 { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
137 { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) },
138 { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
139 { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
140 { OFF, "GL_EXT_texture_sRGB", F(EXT_texture_sRGB) },
141 { OFF, "GL_EXT_texture_swizzle", F(EXT_texture_swizzle) },
142 { OFF, "GL_EXT_timer_query", F(EXT_timer_query) },
143 { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) },
144 { OFF, "GL_EXT_vertex_array_bgra", F(EXT_vertex_array_bgra) },
145 { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
146 { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
147 { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
148 { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
149 { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
150 { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
151 { OFF, "GL_ATI_envmap_bumpmap", F(ATI_envmap_bumpmap) },
152 { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
153 { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
154 { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
155 { OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
156 { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
157 { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
158 { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
159 { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
160 { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
161 { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
162 { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
163 { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
164 { OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
165 { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
166 { ON, "GL_MESA_window_pos", F(ARB_window_pos) },
167 { OFF, "GL_NV_blend_square", F(NV_blend_square) },
168 { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) },
169 { OFF, "GL_NV_fragment_program", F(NV_fragment_program) },
170 { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) },
171 { OFF, "GL_NV_point_sprite", F(NV_point_sprite) },
172 { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) },
173 { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) },
174 { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
175 { OFF, "GL_NV_vertex_program", F(NV_vertex_program) },
176 { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) },
177 { ON, "GL_OES_read_format", F(OES_read_format) },
178 { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
179 { OFF, "GL_SGI_color_table", F(SGI_color_table) },
180 { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) },
181 { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) },
182 { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) },
183 { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
184 { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
185 { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
186 { OFF, "GL_S3_s3tc", F(S3_s3tc) },
187 };
188
189
190
191 /**
192 * Enable all extensions suitable for a software-only renderer.
193 * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
194 */
195 void
196 _mesa_enable_sw_extensions(GLcontext *ctx)
197 {
198 ctx->Extensions.ARB_copy_buffer = GL_TRUE;
199 ctx->Extensions.ARB_depth_clamp = GL_TRUE;
200 ctx->Extensions.ARB_depth_texture = GL_TRUE;
201 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
202 ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
203 #if FEATURE_ARB_fragment_program
204 ctx->Extensions.ARB_fragment_program = GL_TRUE;
205 ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
206 #endif
207 #if FEATURE_ARB_fragment_shader
208 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
209 #endif
210 #if FEATURE_ARB_framebuffer_object
211 ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
212 #endif
213 ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
214 ctx->Extensions.ARB_imaging = GL_TRUE;
215 ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
216 ctx->Extensions.ARB_multitexture = GL_TRUE;
217 #if FEATURE_ARB_occlusion_query
218 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
219 #endif
220 ctx->Extensions.ARB_point_sprite = GL_TRUE;
221 #if FEATURE_ARB_shader_objects
222 ctx->Extensions.ARB_shader_objects = GL_TRUE;
223 #endif
224 #if FEATURE_ARB_shading_language_100
225 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
226 #endif
227 #if FEATURE_ARB_shading_language_120
228 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
229 #endif
230 ctx->Extensions.ARB_shadow = GL_TRUE;
231 ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
232 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
233 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
234 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
235 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
236 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
237 /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
238 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
239 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
240 ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
241 #if FEATURE_ARB_vertex_program
242 ctx->Extensions.ARB_vertex_program = GL_TRUE;
243 #endif
244 #if FEATURE_ARB_vertex_shader
245 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
246 #endif
247 #if FEATURE_ARB_vertex_buffer_object
248 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
249 #endif
250 #if FEATURE_ARB_sync
251 ctx->Extensions.ARB_sync = GL_TRUE;
252 #endif
253 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
254 ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
255 #if FEATURE_ATI_fragment_shader
256 ctx->Extensions.ATI_fragment_shader = GL_TRUE;
257 #endif
258 ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
259 ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
260 ctx->Extensions.ATI_separate_stencil = GL_TRUE;
261 ctx->Extensions.EXT_blend_color = GL_TRUE;
262 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
263 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
264 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
265 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
266 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
267 ctx->Extensions.EXT_convolution = GL_TRUE;
268 ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
269 ctx->Extensions.EXT_fog_coord = GL_TRUE;
270 #if FEATURE_EXT_framebuffer_object
271 ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
272 #endif
273 #if FEATURE_EXT_framebuffer_blit
274 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
275 #endif
276 ctx->Extensions.EXT_histogram = GL_TRUE;
277 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
278 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
279 ctx->Extensions.EXT_paletted_texture = GL_TRUE;
280 #if FEATURE_EXT_pixel_buffer_object
281 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
282 #endif
283 ctx->Extensions.EXT_point_parameters = GL_TRUE;
284 ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
285 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
286 ctx->Extensions.EXT_secondary_color = GL_TRUE;
287 ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
288 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
289 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
290 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
291 ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
292 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
293 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
294 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
295 #if FEATURE_EXT_texture_sRGB
296 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
297 #endif
298 ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
299 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
300 /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
301 ctx->Extensions.MESA_pack_invert = GL_TRUE;
302 ctx->Extensions.MESA_resize_buffers = GL_TRUE;
303 ctx->Extensions.MESA_texture_array = GL_TRUE;
304 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
305 ctx->Extensions.NV_blend_square = GL_TRUE;
306 /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
307 ctx->Extensions.NV_point_sprite = GL_TRUE;
308 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
309 ctx->Extensions.NV_texture_rectangle = GL_TRUE;
310 /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
311 #if FEATURE_NV_vertex_program
312 ctx->Extensions.NV_vertex_program = GL_TRUE;
313 ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
314 #endif
315 #if FEATURE_NV_fragment_program
316 ctx->Extensions.NV_fragment_program = GL_TRUE;
317 #endif
318 ctx->Extensions.SGI_color_matrix = GL_TRUE;
319 ctx->Extensions.SGI_color_table = GL_TRUE;
320 ctx->Extensions.SGI_texture_color_table = GL_TRUE;
321 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
322 ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
323 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
324 ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
325 #endif
326 #if FEATURE_texture_fxt1
327 _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
328 #endif
329 #if FEATURE_texture_s3tc
330 if (ctx->Mesa_DXTn) {
331 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
332 _mesa_enable_extension(ctx, "GL_S3_s3tc");
333 }
334 #endif
335 }
336
337
338 /**
339 * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
340 */
341 void
342 _mesa_enable_imaging_extensions(GLcontext *ctx)
343 {
344 ctx->Extensions.ARB_imaging = GL_TRUE;
345 ctx->Extensions.EXT_blend_color = GL_TRUE;
346 ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
347 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
348 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
349 ctx->Extensions.EXT_convolution = GL_TRUE;
350 ctx->Extensions.EXT_histogram = GL_TRUE;
351 ctx->Extensions.SGI_color_matrix = GL_TRUE;
352 ctx->Extensions.SGI_color_table = GL_TRUE;
353 }
354
355
356
357 /**
358 * Enable all OpenGL 1.3 features and extensions.
359 * A convenience function to be called by drivers.
360 */
361 void
362 _mesa_enable_1_3_extensions(GLcontext *ctx)
363 {
364 /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
365 ctx->Extensions.ARB_multitexture = GL_TRUE;
366 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
367 /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
368 ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
369 ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
370 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
371 ctx->Extensions.EXT_texture_env_add = GL_TRUE;
372 /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
373 }
374
375
376
377 /**
378 * Enable all OpenGL 1.4 features and extensions.
379 * A convenience function to be called by drivers.
380 */
381 void
382 _mesa_enable_1_4_extensions(GLcontext *ctx)
383 {
384 ctx->Extensions.ARB_depth_texture = GL_TRUE;
385 ctx->Extensions.ARB_shadow = GL_TRUE;
386 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
387 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
388 ctx->Extensions.ARB_window_pos = GL_TRUE;
389 ctx->Extensions.EXT_blend_color = GL_TRUE;
390 ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
391 ctx->Extensions.EXT_blend_minmax = GL_TRUE;
392 ctx->Extensions.EXT_blend_subtract = GL_TRUE;
393 ctx->Extensions.EXT_fog_coord = GL_TRUE;
394 /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
395 ctx->Extensions.EXT_point_parameters = GL_TRUE;
396 ctx->Extensions.EXT_secondary_color = GL_TRUE;
397 ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
398 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
399 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
400 }
401
402
403 /**
404 * Enable all OpenGL 1.5 features and extensions.
405 * A convenience function to be called by drivers.
406 */
407 void
408 _mesa_enable_1_5_extensions(GLcontext *ctx)
409 {
410 ctx->Extensions.ARB_occlusion_query = GL_TRUE;
411 /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
412 ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
413 }
414
415
416 /**
417 * Enable all OpenGL 2.0 features and extensions.
418 * A convenience function to be called by drivers.
419 */
420 void
421 _mesa_enable_2_0_extensions(GLcontext *ctx)
422 {
423 /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
424 #if FEATURE_ARB_fragment_shader
425 ctx->Extensions.ARB_fragment_shader = GL_TRUE;
426 #endif
427 ctx->Extensions.ARB_point_sprite = GL_TRUE;
428 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
429 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
430 #if FEATURE_ARB_shader_objects
431 ctx->Extensions.ARB_shader_objects = GL_TRUE;
432 #endif
433 #if FEATURE_ARB_shading_language_100
434 ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
435 #endif
436 ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
437 #if FEATURE_ARB_vertex_shader
438 ctx->Extensions.ARB_vertex_shader = GL_TRUE;
439 #endif
440 }
441
442
443 /**
444 * Enable all OpenGL 2.1 features and extensions.
445 * A convenience function to be called by drivers.
446 */
447 void
448 _mesa_enable_2_1_extensions(GLcontext *ctx)
449 {
450 #if FEATURE_EXT_pixel_buffer_object
451 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
452 #endif
453 #if FEATURE_EXT_texture_sRGB
454 ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
455 #endif
456 #ifdef FEATURE_ARB_shading_language_120
457 ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
458 #endif
459 }
460
461
462
463 /**
464 * Either enable or disable the named extension.
465 * \return GL_TRUE for success, GL_FALSE if invalid extension name
466 */
467 static GLboolean
468 set_extension( GLcontext *ctx, const char *name, GLboolean state )
469 {
470 GLboolean *base = (GLboolean *) &ctx->Extensions;
471 GLuint i;
472
473 if (ctx->Extensions.String) {
474 /* The string was already queried - can't change it now! */
475 _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
476 return GL_FALSE;
477 }
478
479 for (i = 0 ; i < Elements(default_extensions) ; i++) {
480 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
481 if (default_extensions[i].flag_offset) {
482 GLboolean *enabled = base + default_extensions[i].flag_offset;
483 *enabled = state;
484 }
485 return GL_TRUE;
486 }
487 }
488 return GL_FALSE;
489 }
490
491
492 /**
493 * Enable the named extension.
494 * Typically called by drivers.
495 */
496 void
497 _mesa_enable_extension( GLcontext *ctx, const char *name )
498 {
499 if (!set_extension(ctx, name, GL_TRUE))
500 _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
501 }
502
503
504 /**
505 * Disable the named extension.
506 * XXX is this really needed???
507 */
508 void
509 _mesa_disable_extension( GLcontext *ctx, const char *name )
510 {
511 if (!set_extension(ctx, name, GL_FALSE))
512 _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
513 }
514
515
516 /**
517 * Test if the named extension is enabled in this context.
518 */
519 GLboolean
520 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
521 {
522 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
523 GLuint i;
524
525 for (i = 0 ; i < Elements(default_extensions) ; i++) {
526 if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
527 if (!default_extensions[i].flag_offset)
528 return GL_TRUE;
529 return *(base + default_extensions[i].flag_offset);
530 }
531 }
532 return GL_FALSE;
533 }
534
535
536 /**
537 * Append string 'b' onto string 'a'. Free 'a' and return new string.
538 */
539 static char *
540 append(const char *a, const char *b)
541 {
542 const GLuint aLen = a ? _mesa_strlen(a) : 0;
543 const GLuint bLen = b ? _mesa_strlen(b) : 0;
544 char *s = _mesa_calloc(aLen + bLen + 1);
545 if (s) {
546 if (a)
547 _mesa_memcpy(s, a, aLen);
548 if (b)
549 _mesa_memcpy(s + aLen, b, bLen);
550 s[aLen + bLen] = '\0';
551 }
552 if (a)
553 _mesa_free((void *) a);
554 return s;
555 }
556
557
558 /**
559 * Check the MESA_EXTENSION_OVERRIDE env var.
560 * For extension names that are recognized, turn them on. For extension
561 * names that are recognized and prefixed with '-', turn them off.
562 * Return a string of the unknown/leftover names.
563 */
564 static const char *
565 get_extension_override( GLcontext *ctx )
566 {
567 const char *envExt = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
568 char *extraExt = NULL;
569 char ext[1000];
570 GLuint extLen = 0;
571 GLuint i;
572 GLboolean disableExt = GL_FALSE;
573
574 if (!envExt)
575 return NULL;
576
577 for (i = 0; ; i++) {
578 if (envExt[i] == '\0' || envExt[i] == ' ') {
579 /* terminate/process 'ext' if extLen > 0 */
580 if (extLen > 0) {
581 assert(extLen < sizeof(ext));
582 /* enable extension named by 'ext' */
583 ext[extLen] = 0;
584 if (!set_extension(ctx, ext, !disableExt)) {
585 /* unknown extension name, append it to extraExt */
586 if (extraExt) {
587 extraExt = append(extraExt, " ");
588 }
589 extraExt = append(extraExt, ext);
590 }
591 extLen = 0;
592 disableExt = GL_FALSE;
593 }
594 if (envExt[i] == '\0')
595 break;
596 }
597 else if (envExt[i] == '-') {
598 disableExt = GL_TRUE;
599 }
600 else {
601 /* accumulate this non-space character */
602 ext[extLen++] = envExt[i];
603 }
604 }
605
606 return extraExt;
607 }
608
609
610 /**
611 * Run through the default_extensions array above and set the
612 * ctx->Extensions.ARB/EXT_* flags accordingly.
613 * To be called during context initialization.
614 */
615 void
616 _mesa_init_extensions( GLcontext *ctx )
617 {
618 GLboolean *base = (GLboolean *) &ctx->Extensions;
619 GLuint i;
620
621 for (i = 0 ; i < Elements(default_extensions) ; i++) {
622 if (default_extensions[i].enabled &&
623 default_extensions[i].flag_offset) {
624 *(base + default_extensions[i].flag_offset) = GL_TRUE;
625 }
626 }
627 }
628
629
630 /**
631 * Construct the GL_EXTENSIONS string. Called the first time that
632 * glGetString(GL_EXTENSIONS) is called.
633 */
634 GLubyte *
635 _mesa_make_extension_string( GLcontext *ctx )
636 {
637 const GLboolean *base = (const GLboolean *) &ctx->Extensions;
638 const char *extraExt = get_extension_override(ctx);
639 GLuint extStrLen = 0;
640 char *s;
641 GLuint i;
642
643 /* first, compute length of the extension string */
644 for (i = 0 ; i < Elements(default_extensions) ; i++) {
645 if (!default_extensions[i].flag_offset ||
646 *(base + default_extensions[i].flag_offset)) {
647 extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
648 }
649 }
650
651 if (extraExt)
652 extStrLen += _mesa_strlen(extraExt) + 1; /* +1 for space */
653
654 /* allocate the extension string */
655 s = (char *) _mesa_malloc(extStrLen);
656 if (!s)
657 return NULL;
658
659 /* second, build the extension string */
660 extStrLen = 0;
661 for (i = 0 ; i < Elements(default_extensions) ; i++) {
662 if (!default_extensions[i].flag_offset ||
663 *(base + default_extensions[i].flag_offset)) {
664 GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
665 _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
666 extStrLen += len;
667 s[extStrLen] = ' ';
668 extStrLen++;
669 }
670 }
671 ASSERT(extStrLen > 0);
672
673 s[extStrLen - 1] = 0; /* -1 to overwrite trailing the ' ' */
674
675 if (extraExt) {
676 s = append(s, " ");
677 s = append(s, extraExt);
678 }
679
680 return (GLubyte *) s;
681 }