2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * GL_EXT/ARB_framebuffer_object extensions
38 #include "framebuffer.h"
42 #include "renderbuffer.h"
52 * None of the GL_EXT_framebuffer_object functions are compiled into
59 * When glGenRender/FramebuffersEXT() is called we insert pointers to
60 * these placeholder objects into the hash table.
61 * Later, when the object ID is first bound, we replace the placeholder
62 * with the real frame/renderbuffer.
64 static struct gl_framebuffer DummyFramebuffer
;
65 static struct gl_renderbuffer DummyRenderbuffer
;
68 #define IS_CUBE_FACE(TARGET) \
69 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
70 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
74 delete_dummy_renderbuffer(struct gl_renderbuffer
*rb
)
80 delete_dummy_framebuffer(struct gl_framebuffer
*fb
)
87 _mesa_init_fbobjects(GLcontext
*ctx
)
89 DummyFramebuffer
.Delete
= delete_dummy_framebuffer
;
90 DummyRenderbuffer
.Delete
= delete_dummy_renderbuffer
;
95 * Helper routine for getting a gl_renderbuffer.
97 struct gl_renderbuffer
*
98 _mesa_lookup_renderbuffer(GLcontext
*ctx
, GLuint id
)
100 struct gl_renderbuffer
*rb
;
105 rb
= (struct gl_renderbuffer
*)
106 _mesa_HashLookup(ctx
->Shared
->RenderBuffers
, id
);
112 * Helper routine for getting a gl_framebuffer.
114 struct gl_framebuffer
*
115 _mesa_lookup_framebuffer(GLcontext
*ctx
, GLuint id
)
117 struct gl_framebuffer
*fb
;
122 fb
= (struct gl_framebuffer
*)
123 _mesa_HashLookup(ctx
->Shared
->FrameBuffers
, id
);
129 * Mark the given framebuffer as invalid. This will force the
130 * test for framebuffer completeness to be done before the framebuffer
134 invalidate_framebuffer(struct gl_framebuffer
*fb
)
136 fb
->_Status
= 0; /* "indeterminate" */
141 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
142 * gl_renderbuffer_attachment object.
143 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
144 * the depth buffer attachment point.
146 struct gl_renderbuffer_attachment
*
147 _mesa_get_attachment(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
152 switch (attachment
) {
153 case GL_COLOR_ATTACHMENT0_EXT
:
154 case GL_COLOR_ATTACHMENT1_EXT
:
155 case GL_COLOR_ATTACHMENT2_EXT
:
156 case GL_COLOR_ATTACHMENT3_EXT
:
157 case GL_COLOR_ATTACHMENT4_EXT
:
158 case GL_COLOR_ATTACHMENT5_EXT
:
159 case GL_COLOR_ATTACHMENT6_EXT
:
160 case GL_COLOR_ATTACHMENT7_EXT
:
161 case GL_COLOR_ATTACHMENT8_EXT
:
162 case GL_COLOR_ATTACHMENT9_EXT
:
163 case GL_COLOR_ATTACHMENT10_EXT
:
164 case GL_COLOR_ATTACHMENT11_EXT
:
165 case GL_COLOR_ATTACHMENT12_EXT
:
166 case GL_COLOR_ATTACHMENT13_EXT
:
167 case GL_COLOR_ATTACHMENT14_EXT
:
168 case GL_COLOR_ATTACHMENT15_EXT
:
169 i
= attachment
- GL_COLOR_ATTACHMENT0_EXT
;
170 if (i
>= ctx
->Const
.MaxColorAttachments
) {
173 return &fb
->Attachment
[BUFFER_COLOR0
+ i
];
174 case GL_DEPTH_STENCIL_ATTACHMENT
:
176 case GL_DEPTH_ATTACHMENT_EXT
:
177 return &fb
->Attachment
[BUFFER_DEPTH
];
178 case GL_STENCIL_ATTACHMENT_EXT
:
179 return &fb
->Attachment
[BUFFER_STENCIL
];
187 * Remove any texture or renderbuffer attached to the given attachment
188 * point. Update reference counts, etc.
191 _mesa_remove_attachment(GLcontext
*ctx
, struct gl_renderbuffer_attachment
*att
)
193 if (att
->Type
== GL_TEXTURE
) {
194 ASSERT(att
->Texture
);
195 if (ctx
->Driver
.FinishRenderTexture
) {
196 /* tell driver that we're done rendering to this texture. */
197 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
199 _mesa_reference_texobj(&att
->Texture
, NULL
); /* unbind */
200 ASSERT(!att
->Texture
);
202 if (att
->Type
== GL_TEXTURE
|| att
->Type
== GL_RENDERBUFFER_EXT
) {
203 ASSERT(!att
->Texture
);
204 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
); /* unbind */
205 ASSERT(!att
->Renderbuffer
);
208 att
->Complete
= GL_TRUE
;
213 * Bind a texture object to an attachment point.
214 * The previous binding, if any, will be removed first.
217 _mesa_set_texture_attachment(GLcontext
*ctx
,
218 struct gl_framebuffer
*fb
,
219 struct gl_renderbuffer_attachment
*att
,
220 struct gl_texture_object
*texObj
,
221 GLenum texTarget
, GLuint level
, GLuint zoffset
)
223 if (att
->Texture
== texObj
) {
224 /* re-attaching same texture */
225 ASSERT(att
->Type
== GL_TEXTURE
);
229 _mesa_remove_attachment(ctx
, att
);
230 att
->Type
= GL_TEXTURE
;
231 assert(!att
->Texture
);
232 _mesa_reference_texobj(&att
->Texture
, texObj
);
235 /* always update these fields */
236 att
->TextureLevel
= level
;
237 if (IS_CUBE_FACE(texTarget
)) {
238 att
->CubeMapFace
= texTarget
- GL_TEXTURE_CUBE_MAP_POSITIVE_X
;
241 att
->CubeMapFace
= 0;
243 att
->Zoffset
= zoffset
;
244 att
->Complete
= GL_FALSE
;
246 if (att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]) {
247 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
250 invalidate_framebuffer(fb
);
255 * Bind a renderbuffer to an attachment point.
256 * The previous binding, if any, will be removed first.
259 _mesa_set_renderbuffer_attachment(GLcontext
*ctx
,
260 struct gl_renderbuffer_attachment
*att
,
261 struct gl_renderbuffer
*rb
)
263 /* XXX check if re-doing same attachment, exit early */
264 _mesa_remove_attachment(ctx
, att
);
265 att
->Type
= GL_RENDERBUFFER_EXT
;
266 att
->Texture
= NULL
; /* just to be safe */
267 att
->Complete
= GL_FALSE
;
268 _mesa_reference_renderbuffer(&att
->Renderbuffer
, rb
);
273 * Fallback for ctx->Driver.FramebufferRenderbuffer()
274 * Attach a renderbuffer object to a framebuffer object.
277 _mesa_framebuffer_renderbuffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
278 GLenum attachment
, struct gl_renderbuffer
*rb
)
280 struct gl_renderbuffer_attachment
*att
;
282 _glthread_LOCK_MUTEX(fb
->Mutex
);
284 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
287 _mesa_set_renderbuffer_attachment(ctx
, att
, rb
);
288 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
289 /* do stencil attachment here (depth already done above) */
290 att
= _mesa_get_attachment(ctx
, fb
, GL_STENCIL_ATTACHMENT_EXT
);
292 _mesa_set_renderbuffer_attachment(ctx
, att
, rb
);
296 _mesa_remove_attachment(ctx
, att
);
299 invalidate_framebuffer(fb
);
301 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
309 att_incomplete(const char *msg
)
312 _mesa_printf("attachment incomplete: %s\n", msg
);
320 * Test if an attachment point is complete and update its Complete field.
321 * \param format if GL_COLOR, this is a color attachment point,
322 * if GL_DEPTH, this is a depth component attachment point,
323 * if GL_STENCIL, this is a stencil component attachment point.
326 test_attachment_completeness(const GLcontext
*ctx
, GLenum format
,
327 struct gl_renderbuffer_attachment
*att
)
329 assert(format
== GL_COLOR
|| format
== GL_DEPTH
|| format
== GL_STENCIL
);
331 /* assume complete */
332 att
->Complete
= GL_TRUE
;
334 /* Look for reasons why the attachment might be incomplete */
335 if (att
->Type
== GL_TEXTURE
) {
336 const struct gl_texture_object
*texObj
= att
->Texture
;
337 struct gl_texture_image
*texImage
;
340 att_incomplete("no texobj");
341 att
->Complete
= GL_FALSE
;
345 texImage
= texObj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
347 att_incomplete("no teximage");
348 att
->Complete
= GL_FALSE
;
351 if (texImage
->Width
< 1 || texImage
->Height
< 1) {
352 att_incomplete("teximage width/height=0");
353 _mesa_printf("texobj = %u\n", texObj
->Name
);
354 _mesa_printf("level = %d\n", att
->TextureLevel
);
355 att
->Complete
= GL_FALSE
;
358 if (texObj
->Target
== GL_TEXTURE_3D
&& att
->Zoffset
>= texImage
->Depth
) {
359 att_incomplete("bad z offset");
360 att
->Complete
= GL_FALSE
;
364 if (format
== GL_COLOR
) {
365 if (texImage
->TexFormat
->BaseFormat
!= GL_RGB
&&
366 texImage
->TexFormat
->BaseFormat
!= GL_RGBA
) {
367 att_incomplete("bad format");
368 att
->Complete
= GL_FALSE
;
372 else if (format
== GL_DEPTH
) {
373 if (texImage
->TexFormat
->BaseFormat
== GL_DEPTH_COMPONENT
) {
376 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
377 texImage
->TexFormat
->BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
381 att
->Complete
= GL_FALSE
;
382 att_incomplete("bad depth format");
387 /* no such thing as stencil textures */
388 att_incomplete("illegal stencil texture");
389 att
->Complete
= GL_FALSE
;
393 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
394 ASSERT(att
->Renderbuffer
);
395 if (!att
->Renderbuffer
->InternalFormat
||
396 att
->Renderbuffer
->Width
< 1 ||
397 att
->Renderbuffer
->Height
< 1) {
398 att_incomplete("0x0 renderbuffer");
399 att
->Complete
= GL_FALSE
;
402 if (format
== GL_COLOR
) {
403 if (att
->Renderbuffer
->_BaseFormat
!= GL_RGB
&&
404 att
->Renderbuffer
->_BaseFormat
!= GL_RGBA
) {
405 ASSERT(att
->Renderbuffer
->RedBits
);
406 ASSERT(att
->Renderbuffer
->GreenBits
);
407 ASSERT(att
->Renderbuffer
->BlueBits
);
408 att_incomplete("bad renderbuffer color format");
409 att
->Complete
= GL_FALSE
;
413 else if (format
== GL_DEPTH
) {
414 ASSERT(att
->Renderbuffer
->DepthBits
);
415 if (att
->Renderbuffer
->_BaseFormat
== GL_DEPTH_COMPONENT
) {
418 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
419 att
->Renderbuffer
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
423 att_incomplete("bad renderbuffer depth format");
424 att
->Complete
= GL_FALSE
;
429 assert(format
== GL_STENCIL
);
430 ASSERT(att
->Renderbuffer
->StencilBits
);
431 if (att
->Renderbuffer
->_BaseFormat
== GL_STENCIL_INDEX
) {
434 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
435 att
->Renderbuffer
->_BaseFormat
== GL_DEPTH_STENCIL_EXT
) {
439 att
->Complete
= GL_FALSE
;
440 att_incomplete("bad renderbuffer stencil format");
446 ASSERT(att
->Type
== GL_NONE
);
454 * Helpful for debugging
457 fbo_incomplete(const char *msg
, int index
)
462 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
468 * Test if the given framebuffer object is complete and update its
469 * Status field with the results.
470 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
471 * driver to make hardware-specific validation/completeness checks.
472 * Also update the framebuffer's Width and Height fields if the
473 * framebuffer is complete.
476 _mesa_test_framebuffer_completeness(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
479 GLenum intFormat
= GL_NONE
; /* color buffers' internal format */
480 GLuint minWidth
= ~0, minHeight
= ~0, maxWidth
= 0, maxHeight
= 0;
481 GLint numSamples
= -1;
485 assert(fb
->Name
!= 0);
491 /* Start at -2 to more easily loop over all attachment points.
496 for (i
= -2; i
< (GLint
) ctx
->Const
.MaxColorAttachments
; i
++) {
497 struct gl_renderbuffer_attachment
*att
;
501 * XXX for ARB_fbo, only check color buffers that are named by
502 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
505 /* check for attachment completeness
508 att
= &fb
->Attachment
[BUFFER_DEPTH
];
509 test_attachment_completeness(ctx
, GL_DEPTH
, att
);
510 if (!att
->Complete
) {
511 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
512 fbo_incomplete("depth attachment incomplete", -1);
517 att
= &fb
->Attachment
[BUFFER_STENCIL
];
518 test_attachment_completeness(ctx
, GL_STENCIL
, att
);
519 if (!att
->Complete
) {
520 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
521 fbo_incomplete("stencil attachment incomplete", -1);
526 att
= &fb
->Attachment
[BUFFER_COLOR0
+ i
];
527 test_attachment_completeness(ctx
, GL_COLOR
, att
);
528 if (!att
->Complete
) {
529 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
530 fbo_incomplete("color attachment incomplete", i
);
535 /* get width, height, format of the renderbuffer/texture
537 if (att
->Type
== GL_TEXTURE
) {
538 const struct gl_texture_image
*texImg
539 = att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
540 minWidth
= MIN2(minWidth
, texImg
->Width
);
541 maxWidth
= MAX2(maxWidth
, texImg
->Width
);
542 minHeight
= MIN2(minHeight
, texImg
->Height
);
543 maxHeight
= MAX2(maxHeight
, texImg
->Height
);
544 f
= texImg
->_BaseFormat
;
546 if (f
!= GL_RGB
&& f
!= GL_RGBA
&& f
!= GL_DEPTH_COMPONENT
547 && f
!= GL_DEPTH_STENCIL_EXT
) {
548 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
549 fbo_incomplete("texture attachment incomplete", -1);
553 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
554 minWidth
= MIN2(minWidth
, att
->Renderbuffer
->Width
);
555 maxWidth
= MAX2(minWidth
, att
->Renderbuffer
->Width
);
556 minHeight
= MIN2(minHeight
, att
->Renderbuffer
->Height
);
557 maxHeight
= MAX2(minHeight
, att
->Renderbuffer
->Height
);
558 f
= att
->Renderbuffer
->InternalFormat
;
562 assert(att
->Type
== GL_NONE
);
566 if (numSamples
< 0) {
568 numSamples
= att
->Renderbuffer
->NumSamples
;
571 /* Error-check width, height, format, samples
573 if (numImages
== 1) {
574 /* save format, num samples */
580 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
581 /* check that width, height, format are same */
582 if (minWidth
!= maxWidth
|| minHeight
!= maxHeight
) {
583 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
;
584 fbo_incomplete("width or height mismatch", -1);
587 /* check that all color buffer have same format */
588 if (intFormat
!= GL_NONE
&& f
!= intFormat
) {
589 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
590 fbo_incomplete("format mismatch", -1);
594 if (att
->Renderbuffer
&&
595 att
->Renderbuffer
->NumSamples
!= numSamples
) {
596 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
;
597 fbo_incomplete("inconsistant number of samples", i
);
604 #ifndef FEATURE_OES_framebuffer_object
605 /* Check that all DrawBuffers are present */
606 for (j
= 0; j
< ctx
->Const
.MaxDrawBuffers
; j
++) {
607 if (fb
->ColorDrawBuffer
[j
] != GL_NONE
) {
608 const struct gl_renderbuffer_attachment
*att
609 = _mesa_get_attachment(ctx
, fb
, fb
->ColorDrawBuffer
[j
]);
611 if (att
->Type
== GL_NONE
) {
612 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
;
613 fbo_incomplete("missing drawbuffer", j
);
619 /* Check that the ReadBuffer is present */
620 if (fb
->ColorReadBuffer
!= GL_NONE
) {
621 const struct gl_renderbuffer_attachment
*att
622 = _mesa_get_attachment(ctx
, fb
, fb
->ColorReadBuffer
);
624 if (att
->Type
== GL_NONE
) {
625 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
;
626 fbo_incomplete("missing readbuffer", -1);
632 if (numImages
== 0) {
633 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
;
634 fbo_incomplete("no attachments", -1);
638 /* Provisionally set status = COMPLETE ... */
639 fb
->_Status
= GL_FRAMEBUFFER_COMPLETE_EXT
;
641 /* ... but the driver may say the FB is incomplete.
642 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
645 if (ctx
->Driver
.ValidateFramebuffer
) {
646 ctx
->Driver
.ValidateFramebuffer(ctx
, fb
);
647 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
648 fbo_incomplete("driver marked FBO as incomplete", -1);
652 if (fb
->_Status
== GL_FRAMEBUFFER_COMPLETE_EXT
) {
654 * Note that if ARB_framebuffer_object is supported and the attached
655 * renderbuffers/textures are different sizes, the framebuffer
656 * width/height will be set to the smallest width/height.
658 fb
->Width
= minWidth
;
659 fb
->Height
= minHeight
;
661 /* finally, update the visual info for the framebuffer */
662 _mesa_update_framebuffer_visual(fb
);
668 _mesa_IsRenderbufferEXT(GLuint renderbuffer
)
670 GET_CURRENT_CONTEXT(ctx
);
671 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
673 struct gl_renderbuffer
*rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
674 if (rb
!= NULL
&& rb
!= &DummyRenderbuffer
)
682 _mesa_BindRenderbufferEXT(GLenum target
, GLuint renderbuffer
)
684 struct gl_renderbuffer
*newRb
;
685 GET_CURRENT_CONTEXT(ctx
);
687 ASSERT_OUTSIDE_BEGIN_END(ctx
);
689 if (target
!= GL_RENDERBUFFER_EXT
) {
690 _mesa_error(ctx
, GL_INVALID_ENUM
,
691 "glBindRenderbufferEXT(target)");
695 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
696 /* The above doesn't fully flush the drivers in the way that a
697 * glFlush does, but that is required here:
699 if (ctx
->Driver
.Flush
)
700 ctx
->Driver
.Flush(ctx
);
704 newRb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
705 if (newRb
== &DummyRenderbuffer
) {
706 /* ID was reserved, but no real renderbuffer object made yet */
709 else if (!newRb
&& ctx
->Extensions
.ARB_framebuffer_object
) {
710 /* All RB IDs must be Gen'd */
711 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindRenderbuffer(buffer)");
716 /* create new renderbuffer object */
717 newRb
= ctx
->Driver
.NewRenderbuffer(ctx
, renderbuffer
);
719 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindRenderbufferEXT");
722 ASSERT(newRb
->AllocStorage
);
723 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, renderbuffer
, newRb
);
724 newRb
->RefCount
= 1; /* referenced by hash table */
731 ASSERT(newRb
!= &DummyRenderbuffer
);
733 _mesa_reference_renderbuffer(&ctx
->CurrentRenderbuffer
, newRb
);
738 * If the given renderbuffer is anywhere attached to the framebuffer, detach
740 * This is used when a renderbuffer object is deleted.
741 * The spec calls for unbinding.
744 detach_renderbuffer(GLcontext
*ctx
,
745 struct gl_framebuffer
*fb
,
746 struct gl_renderbuffer
*rb
)
749 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
750 if (fb
->Attachment
[i
].Renderbuffer
== rb
) {
751 _mesa_remove_attachment(ctx
, &fb
->Attachment
[i
]);
754 invalidate_framebuffer(fb
);
759 _mesa_DeleteRenderbuffersEXT(GLsizei n
, const GLuint
*renderbuffers
)
762 GET_CURRENT_CONTEXT(ctx
);
764 ASSERT_OUTSIDE_BEGIN_END(ctx
);
765 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
767 for (i
= 0; i
< n
; i
++) {
768 if (renderbuffers
[i
] > 0) {
769 struct gl_renderbuffer
*rb
;
770 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffers
[i
]);
772 /* check if deleting currently bound renderbuffer object */
773 if (rb
== ctx
->CurrentRenderbuffer
) {
775 ASSERT(rb
->RefCount
>= 2);
776 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT
, 0);
779 if (ctx
->DrawBuffer
->Name
) {
780 detach_renderbuffer(ctx
, ctx
->DrawBuffer
, rb
);
782 if (ctx
->ReadBuffer
->Name
&& ctx
->ReadBuffer
!= ctx
->DrawBuffer
) {
783 detach_renderbuffer(ctx
, ctx
->ReadBuffer
, rb
);
786 /* Remove from hash table immediately, to free the ID.
787 * But the object will not be freed until it's no longer
788 * referenced anywhere else.
790 _mesa_HashRemove(ctx
->Shared
->RenderBuffers
, renderbuffers
[i
]);
792 if (rb
!= &DummyRenderbuffer
) {
793 /* no longer referenced by hash table */
794 _mesa_reference_renderbuffer(&rb
, NULL
);
803 _mesa_GenRenderbuffersEXT(GLsizei n
, GLuint
*renderbuffers
)
805 GET_CURRENT_CONTEXT(ctx
);
809 ASSERT_OUTSIDE_BEGIN_END(ctx
);
812 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenRenderbuffersEXT(n)");
819 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->RenderBuffers
, n
);
821 for (i
= 0; i
< n
; i
++) {
822 GLuint name
= first
+ i
;
823 renderbuffers
[i
] = name
;
824 /* insert dummy placeholder into hash table */
825 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
826 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, name
, &DummyRenderbuffer
);
827 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
833 * Given an internal format token for a render buffer, return the
834 * corresponding base format.
835 * This is very similar to _mesa_base_tex_format() but the set of valid
836 * internal formats is somewhat different.
838 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
839 * GL_DEPTH_STENCIL_EXT or zero if error.
842 _mesa_base_fbo_format(GLcontext
*ctx
, GLenum internalFormat
)
844 switch (internalFormat
) {
863 case GL_STENCIL_INDEX
:
864 case GL_STENCIL_INDEX1_EXT
:
865 case GL_STENCIL_INDEX4_EXT
:
866 case GL_STENCIL_INDEX8_EXT
:
867 case GL_STENCIL_INDEX16_EXT
:
868 return GL_STENCIL_INDEX
;
869 case GL_DEPTH_COMPONENT
:
870 case GL_DEPTH_COMPONENT16
:
871 case GL_DEPTH_COMPONENT24
:
872 case GL_DEPTH_COMPONENT32
:
873 return GL_DEPTH_COMPONENT
;
874 case GL_DEPTH_STENCIL_EXT
:
875 case GL_DEPTH24_STENCIL8_EXT
:
876 if (ctx
->Extensions
.EXT_packed_depth_stencil
)
877 return GL_DEPTH_STENCIL_EXT
;
880 /* XXX add floating point formats eventually */
887 /** sentinal value, see below */
888 #define NO_SAMPLES 1000
892 * Helper function used by _mesa_RenderbufferStorageEXT() and
893 * _mesa_RenderbufferStorageMultisample().
894 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
897 renderbuffer_storage(GLenum target
, GLenum internalFormat
,
898 GLsizei width
, GLsizei height
, GLsizei samples
)
900 const char *func
= samples
== NO_SAMPLES
?
901 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
902 struct gl_renderbuffer
*rb
;
904 GET_CURRENT_CONTEXT(ctx
);
906 ASSERT_OUTSIDE_BEGIN_END(ctx
);
908 if (target
!= GL_RENDERBUFFER_EXT
) {
909 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(target)", func
);
913 baseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
914 if (baseFormat
== 0) {
915 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(internalFormat)", func
);
919 if (width
< 1 || width
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
920 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(width)", func
);
924 if (height
< 1 || height
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
925 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(height)", func
);
929 if (samples
== NO_SAMPLES
) {
930 /* NumSamples == 0 indicates non-multisampling */
933 else if (samples
> ctx
->Const
.MaxSamples
) {
934 /* note: driver may choose to use more samples than what's requested */
935 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(samples)", func
);
939 rb
= ctx
->CurrentRenderbuffer
;
941 _mesa_error(ctx
, GL_INVALID_OPERATION
, func
);
945 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
947 if (rb
->InternalFormat
== internalFormat
&&
948 rb
->Width
== (GLuint
) width
&&
949 rb
->Height
== (GLuint
) height
) {
950 /* no change in allocation needed */
954 /* These MUST get set by the AllocStorage func */
955 rb
->_ActualFormat
= 0;
963 rb
->NumSamples
= samples
;
965 /* Now allocate the storage */
966 ASSERT(rb
->AllocStorage
);
967 if (rb
->AllocStorage(ctx
, rb
, internalFormat
, width
, height
)) {
968 /* No error - check/set fields now */
969 assert(rb
->_ActualFormat
);
970 assert(rb
->Width
== (GLuint
) width
);
971 assert(rb
->Height
== (GLuint
) height
);
972 assert(rb
->RedBits
|| rb
->GreenBits
|| rb
->BlueBits
|| rb
->AlphaBits
||
973 rb
->DepthBits
|| rb
->StencilBits
|| rb
->IndexBits
);
974 rb
->InternalFormat
= internalFormat
;
975 rb
->_BaseFormat
= baseFormat
;
978 /* Probably ran out of memory - clear the fields */
981 rb
->InternalFormat
= GL_NONE
;
982 rb
->_ActualFormat
= GL_NONE
;
983 rb
->_BaseFormat
= GL_NONE
;
995 test_framebuffer_completeness(ctx, fb);
997 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1004 _mesa_RenderbufferStorageEXT(GLenum target
, GLenum internalFormat
,
1005 GLsizei width
, GLsizei height
)
1007 /* GL_ARB_fbo says calling this function is equivalent to calling
1008 * glRenderbufferStorageMultisample() with samples=0. We pass in
1009 * a token value here just for error reporting purposes.
1011 renderbuffer_storage(target
, internalFormat
, width
, height
, NO_SAMPLES
);
1016 _mesa_RenderbufferStorageMultisample(GLenum target
, GLsizei samples
,
1017 GLenum internalFormat
,
1018 GLsizei width
, GLsizei height
)
1020 renderbuffer_storage(target
, internalFormat
, width
, height
, samples
);
1026 _mesa_GetRenderbufferParameterivEXT(GLenum target
, GLenum pname
, GLint
*params
)
1028 struct gl_renderbuffer
*rb
;
1029 GET_CURRENT_CONTEXT(ctx
);
1031 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1033 if (target
!= GL_RENDERBUFFER_EXT
) {
1034 _mesa_error(ctx
, GL_INVALID_ENUM
,
1035 "glGetRenderbufferParameterivEXT(target)");
1039 rb
= ctx
->CurrentRenderbuffer
;
1041 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1042 "glGetRenderbufferParameterivEXT");
1046 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1049 case GL_RENDERBUFFER_WIDTH_EXT
:
1050 *params
= rb
->Width
;
1052 case GL_RENDERBUFFER_HEIGHT_EXT
:
1053 *params
= rb
->Height
;
1055 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
:
1056 *params
= rb
->InternalFormat
;
1058 case GL_RENDERBUFFER_RED_SIZE_EXT
:
1059 *params
= rb
->RedBits
;
1061 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
1062 *params
= rb
->GreenBits
;
1064 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
1065 *params
= rb
->BlueBits
;
1067 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
1068 *params
= rb
->AlphaBits
;
1070 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
1071 *params
= rb
->DepthBits
;
1073 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
1074 *params
= rb
->StencilBits
;
1076 case GL_RENDERBUFFER_SAMPLES
:
1077 if (ctx
->Extensions
.ARB_framebuffer_object
) {
1078 *params
= rb
->NumSamples
;
1083 _mesa_error(ctx
, GL_INVALID_ENUM
,
1084 "glGetRenderbufferParameterivEXT(target)");
1090 GLboolean GLAPIENTRY
1091 _mesa_IsFramebufferEXT(GLuint framebuffer
)
1093 GET_CURRENT_CONTEXT(ctx
);
1094 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
1096 struct gl_framebuffer
*rb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
1097 if (rb
!= NULL
&& rb
!= &DummyFramebuffer
)
1105 check_begin_texture_render(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
1108 ASSERT(ctx
->Driver
.RenderTexture
);
1109 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
1110 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
1111 struct gl_texture_object
*texObj
= att
->Texture
;
1113 && att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]) {
1114 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
1121 * Examine all the framebuffer's attachments to see if any are textures.
1122 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1123 * notify the device driver that the texture image may have changed.
1126 check_end_texture_render(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
1128 if (ctx
->Driver
.FinishRenderTexture
) {
1130 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
1131 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
1132 if (att
->Texture
&& att
->Renderbuffer
) {
1133 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
1141 _mesa_BindFramebufferEXT(GLenum target
, GLuint framebuffer
)
1143 struct gl_framebuffer
*newFb
, *newFbread
;
1144 GLboolean bindReadBuf
, bindDrawBuf
;
1145 GET_CURRENT_CONTEXT(ctx
);
1148 if (ctx
->Extensions
.ARB_framebuffer_object
) {
1149 ASSERT(ctx
->Extensions
.EXT_framebuffer_object
);
1150 ASSERT(ctx
->Extensions
.EXT_framebuffer_blit
);
1154 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1156 if (!ctx
->Extensions
.EXT_framebuffer_object
) {
1157 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1158 "glBindFramebufferEXT(unsupported)");
1163 #if FEATURE_EXT_framebuffer_blit
1164 case GL_DRAW_FRAMEBUFFER_EXT
:
1165 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1166 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1169 bindDrawBuf
= GL_TRUE
;
1170 bindReadBuf
= GL_FALSE
;
1172 case GL_READ_FRAMEBUFFER_EXT
:
1173 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1174 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1177 bindDrawBuf
= GL_FALSE
;
1178 bindReadBuf
= GL_TRUE
;
1181 case GL_FRAMEBUFFER_EXT
:
1182 bindDrawBuf
= GL_TRUE
;
1183 bindReadBuf
= GL_TRUE
;
1186 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1190 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1192 if (ctx
->Driver
.Flush
) {
1193 ctx
->Driver
.Flush(ctx
);
1197 /* Binding a user-created framebuffer object */
1198 newFb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
1199 if (newFb
== &DummyFramebuffer
) {
1200 /* ID was reserved, but no real framebuffer object made yet */
1203 else if (!newFb
&& ctx
->Extensions
.ARB_framebuffer_object
) {
1204 /* All FBO IDs must be Gen'd */
1205 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindFramebuffer(buffer)");
1210 /* create new framebuffer object */
1211 newFb
= ctx
->Driver
.NewFramebuffer(ctx
, framebuffer
);
1213 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindFramebufferEXT");
1216 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, framebuffer
, newFb
);
1221 /* Binding the window system framebuffer (which was originally set
1222 * with MakeCurrent).
1224 newFb
= ctx
->WinSysDrawBuffer
;
1225 newFbread
= ctx
->WinSysReadBuffer
;
1229 ASSERT(newFb
!= &DummyFramebuffer
);
1232 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1236 if (ctx
->ReadBuffer
== newFbread
)
1237 bindReadBuf
= GL_FALSE
; /* no change */
1239 _mesa_reference_framebuffer(&ctx
->ReadBuffer
, newFbread
);
1243 /* check if old FB had any texture attachments */
1244 if (ctx
->DrawBuffer
->Name
!= 0) {
1245 check_end_texture_render(ctx
, ctx
->DrawBuffer
);
1248 if (ctx
->DrawBuffer
== newFb
)
1249 bindDrawBuf
= GL_FALSE
; /* no change */
1251 _mesa_reference_framebuffer(&ctx
->DrawBuffer
, newFb
);
1253 if (newFb
->Name
!= 0) {
1254 /* check if newly bound framebuffer has any texture attachments */
1255 check_begin_texture_render(ctx
, newFb
);
1259 if ((bindDrawBuf
|| bindReadBuf
) && ctx
->Driver
.BindFramebuffer
) {
1260 ctx
->Driver
.BindFramebuffer(ctx
, target
, newFb
, newFbread
);
1266 _mesa_DeleteFramebuffersEXT(GLsizei n
, const GLuint
*framebuffers
)
1269 GET_CURRENT_CONTEXT(ctx
);
1271 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1272 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1273 /* The above doesn't fully flush the drivers in the way that a
1274 * glFlush does, but that is required here:
1276 if (ctx
->Driver
.Flush
)
1277 ctx
->Driver
.Flush(ctx
);
1279 for (i
= 0; i
< n
; i
++) {
1280 if (framebuffers
[i
] > 0) {
1281 struct gl_framebuffer
*fb
;
1282 fb
= _mesa_lookup_framebuffer(ctx
, framebuffers
[i
]);
1284 ASSERT(fb
== &DummyFramebuffer
|| fb
->Name
== framebuffers
[i
]);
1286 /* check if deleting currently bound framebuffer object */
1287 if (fb
== ctx
->DrawBuffer
) {
1289 ASSERT(fb
->RefCount
>= 2);
1290 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT
, 0);
1292 if (fb
== ctx
->ReadBuffer
) {
1294 ASSERT(fb
->RefCount
>= 2);
1295 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT
, 0);
1298 /* remove from hash table immediately, to free the ID */
1299 _mesa_HashRemove(ctx
->Shared
->FrameBuffers
, framebuffers
[i
]);
1301 if (fb
!= &DummyFramebuffer
) {
1302 /* But the object will not be freed until it's no longer
1303 * bound in any context.
1305 _mesa_reference_framebuffer(&fb
, NULL
);
1314 _mesa_GenFramebuffersEXT(GLsizei n
, GLuint
*framebuffers
)
1316 GET_CURRENT_CONTEXT(ctx
);
1320 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1323 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenFramebuffersEXT(n)");
1330 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->FrameBuffers
, n
);
1332 for (i
= 0; i
< n
; i
++) {
1333 GLuint name
= first
+ i
;
1334 framebuffers
[i
] = name
;
1335 /* insert dummy placeholder into hash table */
1336 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1337 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, name
, &DummyFramebuffer
);
1338 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1345 _mesa_CheckFramebufferStatusEXT(GLenum target
)
1347 struct gl_framebuffer
*buffer
;
1348 GET_CURRENT_CONTEXT(ctx
);
1350 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
1353 #if FEATURE_EXT_framebuffer_blit
1354 case GL_DRAW_FRAMEBUFFER_EXT
:
1355 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1356 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1359 buffer
= ctx
->DrawBuffer
;
1361 case GL_READ_FRAMEBUFFER_EXT
:
1362 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1363 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1366 buffer
= ctx
->ReadBuffer
;
1369 case GL_FRAMEBUFFER_EXT
:
1370 buffer
= ctx
->DrawBuffer
;
1373 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1374 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1377 if (buffer
->Name
== 0) {
1378 /* The window system / default framebuffer is always complete */
1379 return GL_FRAMEBUFFER_COMPLETE_EXT
;
1382 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1384 if (buffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE
) {
1385 _mesa_test_framebuffer_completeness(ctx
, buffer
);
1388 return buffer
->_Status
;
1394 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1397 framebuffer_texture(GLcontext
*ctx
, const char *caller
, GLenum target
,
1398 GLenum attachment
, GLenum textarget
, GLuint texture
,
1399 GLint level
, GLint zoffset
)
1401 struct gl_renderbuffer_attachment
*att
;
1402 struct gl_texture_object
*texObj
= NULL
;
1403 struct gl_framebuffer
*fb
;
1404 GLboolean error
= GL_FALSE
;
1406 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1409 case GL_READ_FRAMEBUFFER_EXT
:
1410 error
= !ctx
->Extensions
.EXT_framebuffer_blit
;
1411 fb
= ctx
->ReadBuffer
;
1413 case GL_DRAW_FRAMEBUFFER_EXT
:
1414 error
= !ctx
->Extensions
.EXT_framebuffer_blit
;
1416 case GL_FRAMEBUFFER_EXT
:
1417 fb
= ctx
->DrawBuffer
;
1424 _mesa_error(ctx
, GL_INVALID_ENUM
,
1425 "glFramebufferTexture%sEXT(target=0x%x)", caller
, target
);
1431 /* check framebuffer binding */
1432 if (fb
->Name
== 0) {
1433 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1434 "glFramebufferTexture%sEXT", caller
);
1439 /* The textarget, level, and zoffset parameters are only validated if
1440 * texture is non-zero.
1443 GLboolean err
= GL_TRUE
;
1445 texObj
= _mesa_lookup_texture(ctx
, texture
);
1446 if (texObj
!= NULL
) {
1447 if (textarget
== 0) {
1448 err
= (texObj
->Target
!= GL_TEXTURE_3D
) &&
1449 (texObj
->Target
!= GL_TEXTURE_1D_ARRAY_EXT
) &&
1450 (texObj
->Target
!= GL_TEXTURE_2D_ARRAY_EXT
);
1453 err
= (texObj
->Target
== GL_TEXTURE_CUBE_MAP
)
1454 ? !IS_CUBE_FACE(textarget
)
1455 : (texObj
->Target
!= textarget
);
1460 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1461 "glFramebufferTexture%sEXT(texture target mismatch)",
1466 if (texObj
->Target
== GL_TEXTURE_3D
) {
1467 const GLint maxSize
= 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
1468 if (zoffset
< 0 || zoffset
>= maxSize
) {
1469 _mesa_error(ctx
, GL_INVALID_VALUE
,
1470 "glFramebufferTexture%sEXT(zoffset)", caller
);
1474 else if ((texObj
->Target
== GL_TEXTURE_1D_ARRAY_EXT
) ||
1475 (texObj
->Target
== GL_TEXTURE_2D_ARRAY_EXT
)) {
1476 if (zoffset
< 0 || zoffset
>= ctx
->Const
.MaxArrayTextureLayers
) {
1477 _mesa_error(ctx
, GL_INVALID_VALUE
,
1478 "glFramebufferTexture%sEXT(layer)", caller
);
1484 (level
>= _mesa_max_texture_levels(ctx
, texObj
->Target
))) {
1485 _mesa_error(ctx
, GL_INVALID_VALUE
,
1486 "glFramebufferTexture%sEXT(level)", caller
);
1491 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
1493 _mesa_error(ctx
, GL_INVALID_ENUM
,
1494 "glFramebufferTexture%sEXT(attachment)", caller
);
1498 if (texObj
&& attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
1499 /* the texture format must be depth+stencil */
1500 const struct gl_texture_image
*texImg
;
1501 texImg
= texObj
->Image
[0][texObj
->BaseLevel
];
1502 if (!texImg
|| texImg
->_BaseFormat
!= GL_DEPTH_STENCIL
) {
1503 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1504 "glFramebufferTexture%sEXT(texture is not"
1505 " DEPTH_STENCIL format)", caller
);
1510 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1511 /* The above doesn't fully flush the drivers in the way that a
1512 * glFlush does, but that is required here:
1514 if (ctx
->Driver
.Flush
)
1515 ctx
->Driver
.Flush(ctx
);
1517 _glthread_LOCK_MUTEX(fb
->Mutex
);
1519 _mesa_set_texture_attachment(ctx
, fb
, att
, texObj
, textarget
,
1521 /* Set the render-to-texture flag. We'll check this flag in
1522 * glTexImage() and friends to determine if we need to revalidate
1523 * any FBOs that might be rendering into this texture.
1524 * This flag never gets cleared since it's non-trivial to determine
1525 * when all FBOs might be done rendering to this texture. That's OK
1526 * though since it's uncommon to render to a texture then repeatedly
1527 * call glTexImage() to change images in the texture.
1529 texObj
->_RenderToTexture
= GL_TRUE
;
1532 _mesa_remove_attachment(ctx
, att
);
1535 invalidate_framebuffer(fb
);
1537 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
1543 _mesa_FramebufferTexture1DEXT(GLenum target
, GLenum attachment
,
1544 GLenum textarget
, GLuint texture
, GLint level
)
1546 GET_CURRENT_CONTEXT(ctx
);
1548 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_1D
)) {
1549 _mesa_error(ctx
, GL_INVALID_ENUM
,
1550 "glFramebufferTexture1DEXT(textarget)");
1554 framebuffer_texture(ctx
, "1D", target
, attachment
, textarget
, texture
,
1560 _mesa_FramebufferTexture2DEXT(GLenum target
, GLenum attachment
,
1561 GLenum textarget
, GLuint texture
, GLint level
)
1563 GET_CURRENT_CONTEXT(ctx
);
1565 if ((texture
!= 0) &&
1566 (textarget
!= GL_TEXTURE_2D
) &&
1567 (textarget
!= GL_TEXTURE_RECTANGLE_ARB
) &&
1568 (!IS_CUBE_FACE(textarget
))) {
1569 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1570 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget
);
1574 framebuffer_texture(ctx
, "2D", target
, attachment
, textarget
, texture
,
1580 _mesa_FramebufferTexture3DEXT(GLenum target
, GLenum attachment
,
1581 GLenum textarget
, GLuint texture
,
1582 GLint level
, GLint zoffset
)
1584 GET_CURRENT_CONTEXT(ctx
);
1586 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_3D
)) {
1587 _mesa_error(ctx
, GL_INVALID_ENUM
,
1588 "glFramebufferTexture3DEXT(textarget)");
1592 framebuffer_texture(ctx
, "3D", target
, attachment
, textarget
, texture
,
1598 _mesa_FramebufferTextureLayerEXT(GLenum target
, GLenum attachment
,
1599 GLuint texture
, GLint level
, GLint layer
)
1601 GET_CURRENT_CONTEXT(ctx
);
1603 framebuffer_texture(ctx
, "Layer", target
, attachment
, 0, texture
,
1609 _mesa_FramebufferRenderbufferEXT(GLenum target
, GLenum attachment
,
1610 GLenum renderbufferTarget
,
1611 GLuint renderbuffer
)
1613 struct gl_renderbuffer_attachment
*att
;
1614 struct gl_framebuffer
*fb
;
1615 struct gl_renderbuffer
*rb
;
1616 GET_CURRENT_CONTEXT(ctx
);
1618 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1621 #if FEATURE_EXT_framebuffer_blit
1622 case GL_DRAW_FRAMEBUFFER_EXT
:
1623 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1624 _mesa_error(ctx
, GL_INVALID_ENUM
,
1625 "glFramebufferRenderbufferEXT(target)");
1628 fb
= ctx
->DrawBuffer
;
1630 case GL_READ_FRAMEBUFFER_EXT
:
1631 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1632 _mesa_error(ctx
, GL_INVALID_ENUM
,
1633 "glFramebufferRenderbufferEXT(target)");
1636 fb
= ctx
->ReadBuffer
;
1639 case GL_FRAMEBUFFER_EXT
:
1640 fb
= ctx
->DrawBuffer
;
1643 _mesa_error(ctx
, GL_INVALID_ENUM
,
1644 "glFramebufferRenderbufferEXT(target)");
1648 if (renderbufferTarget
!= GL_RENDERBUFFER_EXT
) {
1649 _mesa_error(ctx
, GL_INVALID_ENUM
,
1650 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1654 if (fb
->Name
== 0) {
1655 /* Can't attach new renderbuffers to a window system framebuffer */
1656 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glFramebufferRenderbufferEXT");
1660 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
1662 _mesa_error(ctx
, GL_INVALID_ENUM
,
1663 "glFramebufferRenderbufferEXT(attachment)");
1668 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
1670 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1671 "glFramebufferRenderbufferEXT(renderbuffer)");
1676 /* remove renderbuffer attachment */
1680 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
1681 /* make sure the renderbuffer is a depth/stencil format */
1682 if (rb
->_BaseFormat
!= GL_DEPTH_STENCIL
) {
1683 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1684 "glFramebufferRenderbufferEXT(renderbuffer"
1685 " is not DEPTH_STENCIL format)");
1691 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1692 /* The above doesn't fully flush the drivers in the way that a
1693 * glFlush does, but that is required here:
1695 if (ctx
->Driver
.Flush
)
1696 ctx
->Driver
.Flush(ctx
);
1698 assert(ctx
->Driver
.FramebufferRenderbuffer
);
1699 ctx
->Driver
.FramebufferRenderbuffer(ctx
, fb
, attachment
, rb
);
1701 /* Some subsequent GL commands may depend on the framebuffer's visual
1702 * after the binding is updated. Update visual info now.
1704 _mesa_update_framebuffer_visual(fb
);
1709 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target
, GLenum attachment
,
1710 GLenum pname
, GLint
*params
)
1712 const struct gl_renderbuffer_attachment
*att
;
1713 struct gl_framebuffer
*buffer
;
1714 GET_CURRENT_CONTEXT(ctx
);
1716 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1719 #if FEATURE_EXT_framebuffer_blit
1720 case GL_DRAW_FRAMEBUFFER_EXT
:
1721 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1722 _mesa_error(ctx
, GL_INVALID_ENUM
,
1723 "glGetFramebufferAttachmentParameterivEXT(target)");
1726 buffer
= ctx
->DrawBuffer
;
1728 case GL_READ_FRAMEBUFFER_EXT
:
1729 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1730 _mesa_error(ctx
, GL_INVALID_ENUM
,
1731 "glGetFramebufferAttachmentParameterivEXT(target)");
1734 buffer
= ctx
->ReadBuffer
;
1737 case GL_FRAMEBUFFER_EXT
:
1738 buffer
= ctx
->DrawBuffer
;
1741 _mesa_error(ctx
, GL_INVALID_ENUM
,
1742 "glGetFramebufferAttachmentParameterivEXT(target)");
1746 if (buffer
->Name
== 0) {
1747 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1748 "glGetFramebufferAttachmentParameterivEXT");
1752 att
= _mesa_get_attachment(ctx
, buffer
, attachment
);
1754 _mesa_error(ctx
, GL_INVALID_ENUM
,
1755 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1759 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
1760 /* the depth and stencil attachments must point to the same buffer */
1761 const struct gl_renderbuffer_attachment
*depthAtt
, *stencilAtt
;
1762 depthAtt
= _mesa_get_attachment(ctx
, buffer
, GL_DEPTH_ATTACHMENT
);
1763 stencilAtt
= _mesa_get_attachment(ctx
, buffer
, GL_STENCIL_ATTACHMENT
);
1764 if (depthAtt
->Renderbuffer
!= stencilAtt
->Renderbuffer
) {
1765 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1766 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1767 " attachments differ)");
1772 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1773 /* The above doesn't fully flush the drivers in the way that a
1774 * glFlush does, but that is required here:
1776 if (ctx
->Driver
.Flush
)
1777 ctx
->Driver
.Flush(ctx
);
1780 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
:
1781 *params
= att
->Type
;
1783 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
:
1784 if (att
->Type
== GL_RENDERBUFFER_EXT
) {
1785 *params
= att
->Renderbuffer
->Name
;
1787 else if (att
->Type
== GL_TEXTURE
) {
1788 *params
= att
->Texture
->Name
;
1791 _mesa_error(ctx
, GL_INVALID_ENUM
,
1792 "glGetFramebufferAttachmentParameterivEXT(pname)");
1795 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
:
1796 if (att
->Type
== GL_TEXTURE
) {
1797 *params
= att
->TextureLevel
;
1800 _mesa_error(ctx
, GL_INVALID_ENUM
,
1801 "glGetFramebufferAttachmentParameterivEXT(pname)");
1804 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
:
1805 if (att
->Type
== GL_TEXTURE
) {
1806 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_CUBE_MAP
) {
1807 *params
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ att
->CubeMapFace
;
1814 _mesa_error(ctx
, GL_INVALID_ENUM
,
1815 "glGetFramebufferAttachmentParameterivEXT(pname)");
1818 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
:
1819 if (att
->Type
== GL_TEXTURE
) {
1820 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_3D
) {
1821 *params
= att
->Zoffset
;
1828 _mesa_error(ctx
, GL_INVALID_ENUM
,
1829 "glGetFramebufferAttachmentParameterivEXT(pname)");
1832 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
:
1833 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1834 _mesa_error(ctx
, GL_INVALID_ENUM
,
1835 "glGetFramebufferAttachmentParameterivEXT(pname)");
1838 *params
= att
->Renderbuffer
->ColorEncoding
;
1841 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
:
1842 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1843 _mesa_error(ctx
, GL_INVALID_ENUM
,
1844 "glGetFramebufferAttachmentParameterivEXT(pname)");
1848 *params
= att
->Renderbuffer
->ComponentType
;
1851 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
1852 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1853 _mesa_error(ctx
, GL_INVALID_ENUM
,
1854 "glGetFramebufferAttachmentParameterivEXT(pname)");
1857 *params
= att
->Renderbuffer
->RedBits
;
1860 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
1861 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1862 _mesa_error(ctx
, GL_INVALID_ENUM
,
1863 "glGetFramebufferAttachmentParameterivEXT(pname)");
1866 *params
= att
->Renderbuffer
->GreenBits
;
1869 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
1870 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1871 _mesa_error(ctx
, GL_INVALID_ENUM
,
1872 "glGetFramebufferAttachmentParameterivEXT(pname)");
1875 *params
= att
->Renderbuffer
->BlueBits
;
1878 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
1879 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1880 _mesa_error(ctx
, GL_INVALID_ENUM
,
1881 "glGetFramebufferAttachmentParameterivEXT(pname)");
1884 *params
= att
->Renderbuffer
->AlphaBits
;
1887 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
1888 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1889 _mesa_error(ctx
, GL_INVALID_ENUM
,
1890 "glGetFramebufferAttachmentParameterivEXT(pname)");
1893 *params
= att
->Renderbuffer
->DepthBits
;
1896 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
1897 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
1898 _mesa_error(ctx
, GL_INVALID_ENUM
,
1899 "glGetFramebufferAttachmentParameterivEXT(pname)");
1902 *params
= att
->Renderbuffer
->StencilBits
;
1906 _mesa_error(ctx
, GL_INVALID_ENUM
,
1907 "glGetFramebufferAttachmentParameterivEXT(pname)");
1914 _mesa_GenerateMipmapEXT(GLenum target
)
1916 struct gl_texture_unit
*texUnit
;
1917 struct gl_texture_object
*texObj
;
1918 GET_CURRENT_CONTEXT(ctx
);
1920 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1921 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1927 case GL_TEXTURE_CUBE_MAP
:
1928 /* OK, legal value */
1931 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGenerateMipmapEXT(target)");
1935 texUnit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1936 texObj
= _mesa_select_tex_object(ctx
, texUnit
, target
);
1938 _mesa_lock_texture(ctx
, texObj
);
1939 if (target
== GL_TEXTURE_CUBE_MAP
) {
1942 for (face
= 0; face
< 6; face
++)
1943 ctx
->Driver
.GenerateMipmap(ctx
,
1944 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
+ face
,
1947 ctx
->Driver
.GenerateMipmap(ctx
, target
, texObj
);
1949 _mesa_unlock_texture(ctx
, texObj
);
1953 #if FEATURE_EXT_framebuffer_blit
1955 * Blit rectangular region, optionally from one framebuffer to another.
1957 * Note, if the src buffer is multisampled and the dest is not, this is
1958 * when the samples must be resolved to a single color.
1961 _mesa_BlitFramebufferEXT(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1962 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
1963 GLbitfield mask
, GLenum filter
)
1965 const GLbitfield legalMaskBits
= (GL_COLOR_BUFFER_BIT
|
1966 GL_DEPTH_BUFFER_BIT
|
1967 GL_STENCIL_BUFFER_BIT
);
1968 const struct gl_framebuffer
*readFb
, *drawFb
;
1969 const struct gl_renderbuffer
*colorReadRb
, *colorDrawRb
;
1970 GET_CURRENT_CONTEXT(ctx
);
1972 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1973 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1975 if (ctx
->NewState
) {
1976 _mesa_update_state(ctx
);
1979 readFb
= ctx
->ReadBuffer
;
1980 drawFb
= ctx
->DrawBuffer
;
1982 if (!readFb
|| !drawFb
) {
1983 /* This will normally never happen but someday we may want to
1984 * support MakeCurrent() with no drawables.
1989 /* check for complete framebuffers */
1990 if (drawFb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
||
1991 readFb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
1992 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
1993 "glBlitFramebufferEXT(incomplete draw/read buffers)");
1997 if (filter
!= GL_NEAREST
&& filter
!= GL_LINEAR
) {
1998 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBlitFramebufferEXT(filter)");
2002 if (mask
& ~legalMaskBits
) {
2003 _mesa_error( ctx
, GL_INVALID_VALUE
, "glBlitFramebufferEXT(mask)");
2007 /* depth/stencil must be blitted with nearest filtering */
2008 if ((mask
& (GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT
))
2009 && filter
!= GL_NEAREST
) {
2010 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2011 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2015 /* get color read/draw renderbuffers */
2016 if (mask
& GL_COLOR_BUFFER_BIT
) {
2017 colorReadRb
= readFb
->_ColorReadBuffer
;
2018 colorDrawRb
= drawFb
->_ColorDrawBuffers
[0];
2021 colorReadRb
= colorDrawRb
= NULL
;
2024 if (mask
& GL_STENCIL_BUFFER_BIT
) {
2025 struct gl_renderbuffer
*readRb
= readFb
->_StencilBuffer
;
2026 struct gl_renderbuffer
*drawRb
= drawFb
->_StencilBuffer
;
2027 if (readRb
->StencilBits
!= drawRb
->StencilBits
) {
2028 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2029 "glBlitFramebufferEXT(stencil buffer size mismatch");
2034 if (mask
& GL_DEPTH_BUFFER_BIT
) {
2035 struct gl_renderbuffer
*readRb
= readFb
->_DepthBuffer
;
2036 struct gl_renderbuffer
*drawRb
= drawFb
->_DepthBuffer
;
2037 if (readRb
->DepthBits
!= drawRb
->DepthBits
) {
2038 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2039 "glBlitFramebufferEXT(depth buffer size mismatch");
2044 if (readFb
->Visual
.samples
> 0 &&
2045 drawFb
->Visual
.samples
> 0 &&
2046 readFb
->Visual
.samples
!= drawFb
->Visual
.samples
) {
2047 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2048 "glBlitFramebufferEXT(mismatched samples");
2052 /* extra checks for multisample copies... */
2053 if (readFb
->Visual
.samples
> 0 || drawFb
->Visual
.samples
> 0) {
2054 /* src and dest region sizes must be the same */
2055 if (srcX1
- srcX0
!= dstX1
- dstX0
||
2056 srcY1
- srcY0
!= dstY1
- dstY0
) {
2057 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2058 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2062 /* color formats must match */
2065 colorReadRb
->_ActualFormat
!= colorDrawRb
->_ActualFormat
) {
2066 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2067 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2072 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
2073 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBlitFramebufferEXT");
2077 ASSERT(ctx
->Driver
.BlitFramebuffer
);
2078 ctx
->Driver
.BlitFramebuffer(ctx
,
2079 srcX0
, srcY0
, srcX1
, srcY1
,
2080 dstX0
, dstY0
, dstX1
, dstY1
,
2083 #endif /* FEATURE_EXT_framebuffer_blit */