mesa: avoid extraneous calls to ctx->Driver.BindFramebuffer()
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "macros.h"
41 #include "mipmap.h"
42 #include "renderbuffer.h"
43 #include "state.h"
44 #include "teximage.h"
45 #include "texobj.h"
46 #include "texstore.h"
47
48
49 /**
50 * Notes:
51 *
52 * None of the GL_EXT_framebuffer_object functions are compiled into
53 * display lists.
54 */
55
56
57
58 /*
59 * When glGenRender/FramebuffersEXT() is called we insert pointers to
60 * these placeholder objects into the hash table.
61 * Later, when the object ID is first bound, we replace the placeholder
62 * with the real frame/renderbuffer.
63 */
64 static struct gl_framebuffer DummyFramebuffer;
65 static struct gl_renderbuffer DummyRenderbuffer;
66
67
68 #define IS_CUBE_FACE(TARGET) \
69 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
70 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
71
72
73 static void
74 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
75 {
76 /* no op */
77 }
78
79 static void
80 delete_dummy_framebuffer(struct gl_framebuffer *fb)
81 {
82 /* no op */
83 }
84
85
86 void
87 _mesa_init_fbobjects(GLcontext *ctx)
88 {
89 DummyFramebuffer.Delete = delete_dummy_framebuffer;
90 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
91 }
92
93
94 /**
95 * Helper routine for getting a gl_renderbuffer.
96 */
97 struct gl_renderbuffer *
98 _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
99 {
100 struct gl_renderbuffer *rb;
101
102 if (id == 0)
103 return NULL;
104
105 rb = (struct gl_renderbuffer *)
106 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
107 return rb;
108 }
109
110
111 /**
112 * Helper routine for getting a gl_framebuffer.
113 */
114 struct gl_framebuffer *
115 _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
116 {
117 struct gl_framebuffer *fb;
118
119 if (id == 0)
120 return NULL;
121
122 fb = (struct gl_framebuffer *)
123 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
124 return fb;
125 }
126
127
128 /**
129 * Mark the given framebuffer as invalid. This will force the
130 * test for framebuffer completeness to be done before the framebuffer
131 * is used.
132 */
133 static void
134 invalidate_framebuffer(struct gl_framebuffer *fb)
135 {
136 fb->_Status = 0; /* "indeterminate" */
137 }
138
139
140 /**
141 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
142 * gl_renderbuffer_attachment object.
143 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
144 * the depth buffer attachment point.
145 */
146 struct gl_renderbuffer_attachment *
147 _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
148 GLenum attachment)
149 {
150 GLuint i;
151
152 switch (attachment) {
153 case GL_COLOR_ATTACHMENT0_EXT:
154 case GL_COLOR_ATTACHMENT1_EXT:
155 case GL_COLOR_ATTACHMENT2_EXT:
156 case GL_COLOR_ATTACHMENT3_EXT:
157 case GL_COLOR_ATTACHMENT4_EXT:
158 case GL_COLOR_ATTACHMENT5_EXT:
159 case GL_COLOR_ATTACHMENT6_EXT:
160 case GL_COLOR_ATTACHMENT7_EXT:
161 case GL_COLOR_ATTACHMENT8_EXT:
162 case GL_COLOR_ATTACHMENT9_EXT:
163 case GL_COLOR_ATTACHMENT10_EXT:
164 case GL_COLOR_ATTACHMENT11_EXT:
165 case GL_COLOR_ATTACHMENT12_EXT:
166 case GL_COLOR_ATTACHMENT13_EXT:
167 case GL_COLOR_ATTACHMENT14_EXT:
168 case GL_COLOR_ATTACHMENT15_EXT:
169 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
170 if (i >= ctx->Const.MaxColorAttachments) {
171 return NULL;
172 }
173 return &fb->Attachment[BUFFER_COLOR0 + i];
174 case GL_DEPTH_STENCIL_ATTACHMENT:
175 /* fall-through */
176 case GL_DEPTH_ATTACHMENT_EXT:
177 return &fb->Attachment[BUFFER_DEPTH];
178 case GL_STENCIL_ATTACHMENT_EXT:
179 return &fb->Attachment[BUFFER_STENCIL];
180 default:
181 return NULL;
182 }
183 }
184
185
186 /**
187 * Remove any texture or renderbuffer attached to the given attachment
188 * point. Update reference counts, etc.
189 */
190 void
191 _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
192 {
193 if (att->Type == GL_TEXTURE) {
194 ASSERT(att->Texture);
195 if (ctx->Driver.FinishRenderTexture) {
196 /* tell driver that we're done rendering to this texture. */
197 ctx->Driver.FinishRenderTexture(ctx, att);
198 }
199 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
200 ASSERT(!att->Texture);
201 }
202 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
203 ASSERT(!att->Texture);
204 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
205 ASSERT(!att->Renderbuffer);
206 }
207 att->Type = GL_NONE;
208 att->Complete = GL_TRUE;
209 }
210
211
212 /**
213 * Bind a texture object to an attachment point.
214 * The previous binding, if any, will be removed first.
215 */
216 void
217 _mesa_set_texture_attachment(GLcontext *ctx,
218 struct gl_framebuffer *fb,
219 struct gl_renderbuffer_attachment *att,
220 struct gl_texture_object *texObj,
221 GLenum texTarget, GLuint level, GLuint zoffset)
222 {
223 if (att->Texture == texObj) {
224 /* re-attaching same texture */
225 ASSERT(att->Type == GL_TEXTURE);
226 }
227 else {
228 /* new attachment */
229 _mesa_remove_attachment(ctx, att);
230 att->Type = GL_TEXTURE;
231 assert(!att->Texture);
232 _mesa_reference_texobj(&att->Texture, texObj);
233 }
234
235 /* always update these fields */
236 att->TextureLevel = level;
237 if (IS_CUBE_FACE(texTarget)) {
238 att->CubeMapFace = texTarget - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
239 }
240 else {
241 att->CubeMapFace = 0;
242 }
243 att->Zoffset = zoffset;
244 att->Complete = GL_FALSE;
245
246 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
247 ctx->Driver.RenderTexture(ctx, fb, att);
248 }
249
250 invalidate_framebuffer(fb);
251 }
252
253
254 /**
255 * Bind a renderbuffer to an attachment point.
256 * The previous binding, if any, will be removed first.
257 */
258 void
259 _mesa_set_renderbuffer_attachment(GLcontext *ctx,
260 struct gl_renderbuffer_attachment *att,
261 struct gl_renderbuffer *rb)
262 {
263 /* XXX check if re-doing same attachment, exit early */
264 _mesa_remove_attachment(ctx, att);
265 att->Type = GL_RENDERBUFFER_EXT;
266 att->Texture = NULL; /* just to be safe */
267 att->Complete = GL_FALSE;
268 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
269 }
270
271
272 /**
273 * Fallback for ctx->Driver.FramebufferRenderbuffer()
274 * Attach a renderbuffer object to a framebuffer object.
275 */
276 void
277 _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
278 GLenum attachment, struct gl_renderbuffer *rb)
279 {
280 struct gl_renderbuffer_attachment *att;
281
282 _glthread_LOCK_MUTEX(fb->Mutex);
283
284 att = _mesa_get_attachment(ctx, fb, attachment);
285 ASSERT(att);
286 if (rb) {
287 _mesa_set_renderbuffer_attachment(ctx, att, rb);
288 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
289 /* do stencil attachment here (depth already done above) */
290 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
291 assert(att);
292 _mesa_set_renderbuffer_attachment(ctx, att, rb);
293 }
294 }
295 else {
296 _mesa_remove_attachment(ctx, att);
297 }
298
299 invalidate_framebuffer(fb);
300
301 _glthread_UNLOCK_MUTEX(fb->Mutex);
302 }
303
304
305 /**
306 * For debug only.
307 */
308 static void
309 att_incomplete(const char *msg)
310 {
311 #if 0
312 _mesa_printf("attachment incomplete: %s\n", msg);
313 #else
314 (void) msg;
315 #endif
316 }
317
318
319 /**
320 * Test if an attachment point is complete and update its Complete field.
321 * \param format if GL_COLOR, this is a color attachment point,
322 * if GL_DEPTH, this is a depth component attachment point,
323 * if GL_STENCIL, this is a stencil component attachment point.
324 */
325 static void
326 test_attachment_completeness(const GLcontext *ctx, GLenum format,
327 struct gl_renderbuffer_attachment *att)
328 {
329 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
330
331 /* assume complete */
332 att->Complete = GL_TRUE;
333
334 /* Look for reasons why the attachment might be incomplete */
335 if (att->Type == GL_TEXTURE) {
336 const struct gl_texture_object *texObj = att->Texture;
337 struct gl_texture_image *texImage;
338
339 if (!texObj) {
340 att_incomplete("no texobj");
341 att->Complete = GL_FALSE;
342 return;
343 }
344
345 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
346 if (!texImage) {
347 att_incomplete("no teximage");
348 att->Complete = GL_FALSE;
349 return;
350 }
351 if (texImage->Width < 1 || texImage->Height < 1) {
352 att_incomplete("teximage width/height=0");
353 _mesa_printf("texobj = %u\n", texObj->Name);
354 _mesa_printf("level = %d\n", att->TextureLevel);
355 att->Complete = GL_FALSE;
356 return;
357 }
358 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
359 att_incomplete("bad z offset");
360 att->Complete = GL_FALSE;
361 return;
362 }
363
364 if (format == GL_COLOR) {
365 if (texImage->TexFormat->BaseFormat != GL_RGB &&
366 texImage->TexFormat->BaseFormat != GL_RGBA) {
367 att_incomplete("bad format");
368 att->Complete = GL_FALSE;
369 return;
370 }
371 }
372 else if (format == GL_DEPTH) {
373 if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
374 /* OK */
375 }
376 else if (ctx->Extensions.EXT_packed_depth_stencil &&
377 texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
378 /* OK */
379 }
380 else {
381 att->Complete = GL_FALSE;
382 att_incomplete("bad depth format");
383 return;
384 }
385 }
386 else {
387 /* no such thing as stencil textures */
388 att_incomplete("illegal stencil texture");
389 att->Complete = GL_FALSE;
390 return;
391 }
392 }
393 else if (att->Type == GL_RENDERBUFFER_EXT) {
394 ASSERT(att->Renderbuffer);
395 if (!att->Renderbuffer->InternalFormat ||
396 att->Renderbuffer->Width < 1 ||
397 att->Renderbuffer->Height < 1) {
398 att_incomplete("0x0 renderbuffer");
399 att->Complete = GL_FALSE;
400 return;
401 }
402 if (format == GL_COLOR) {
403 if (att->Renderbuffer->_BaseFormat != GL_RGB &&
404 att->Renderbuffer->_BaseFormat != GL_RGBA) {
405 ASSERT(att->Renderbuffer->RedBits);
406 ASSERT(att->Renderbuffer->GreenBits);
407 ASSERT(att->Renderbuffer->BlueBits);
408 att_incomplete("bad renderbuffer color format");
409 att->Complete = GL_FALSE;
410 return;
411 }
412 }
413 else if (format == GL_DEPTH) {
414 ASSERT(att->Renderbuffer->DepthBits);
415 if (att->Renderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
416 /* OK */
417 }
418 else if (ctx->Extensions.EXT_packed_depth_stencil &&
419 att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
420 /* OK */
421 }
422 else {
423 att_incomplete("bad renderbuffer depth format");
424 att->Complete = GL_FALSE;
425 return;
426 }
427 }
428 else {
429 assert(format == GL_STENCIL);
430 ASSERT(att->Renderbuffer->StencilBits);
431 if (att->Renderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
432 /* OK */
433 }
434 else if (ctx->Extensions.EXT_packed_depth_stencil &&
435 att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
436 /* OK */
437 }
438 else {
439 att->Complete = GL_FALSE;
440 att_incomplete("bad renderbuffer stencil format");
441 return;
442 }
443 }
444 }
445 else {
446 ASSERT(att->Type == GL_NONE);
447 /* complete */
448 return;
449 }
450 }
451
452
453 /**
454 * Helpful for debugging
455 */
456 static void
457 fbo_incomplete(const char *msg, int index)
458 {
459 (void) msg;
460 (void) index;
461 /*
462 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
463 */
464 }
465
466
467 /**
468 * Test if the given framebuffer object is complete and update its
469 * Status field with the results.
470 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
471 * driver to make hardware-specific validation/completeness checks.
472 * Also update the framebuffer's Width and Height fields if the
473 * framebuffer is complete.
474 */
475 void
476 _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
477 {
478 GLuint numImages;
479 GLenum intFormat = GL_NONE; /* color buffers' internal format */
480 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
481 GLint numSamples = -1;
482 GLint i;
483 GLuint j;
484
485 assert(fb->Name != 0);
486
487 numImages = 0;
488 fb->Width = 0;
489 fb->Height = 0;
490
491 /* Start at -2 to more easily loop over all attachment points.
492 * -2: depth buffer
493 * -1: stencil buffer
494 * >=0: color buffer
495 */
496 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
497 struct gl_renderbuffer_attachment *att;
498 GLenum f;
499
500 /*
501 * XXX for ARB_fbo, only check color buffers that are named by
502 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
503 */
504
505 /* check for attachment completeness
506 */
507 if (i == -2) {
508 att = &fb->Attachment[BUFFER_DEPTH];
509 test_attachment_completeness(ctx, GL_DEPTH, att);
510 if (!att->Complete) {
511 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
512 fbo_incomplete("depth attachment incomplete", -1);
513 return;
514 }
515 }
516 else if (i == -1) {
517 att = &fb->Attachment[BUFFER_STENCIL];
518 test_attachment_completeness(ctx, GL_STENCIL, att);
519 if (!att->Complete) {
520 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
521 fbo_incomplete("stencil attachment incomplete", -1);
522 return;
523 }
524 }
525 else {
526 att = &fb->Attachment[BUFFER_COLOR0 + i];
527 test_attachment_completeness(ctx, GL_COLOR, att);
528 if (!att->Complete) {
529 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
530 fbo_incomplete("color attachment incomplete", i);
531 return;
532 }
533 }
534
535 /* get width, height, format of the renderbuffer/texture
536 */
537 if (att->Type == GL_TEXTURE) {
538 const struct gl_texture_image *texImg
539 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
540 minWidth = MIN2(minWidth, texImg->Width);
541 maxWidth = MAX2(maxWidth, texImg->Width);
542 minHeight = MIN2(minHeight, texImg->Height);
543 maxHeight = MAX2(maxHeight, texImg->Height);
544 f = texImg->_BaseFormat;
545 numImages++;
546 if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
547 && f != GL_DEPTH_STENCIL_EXT) {
548 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
549 fbo_incomplete("texture attachment incomplete", -1);
550 return;
551 }
552 }
553 else if (att->Type == GL_RENDERBUFFER_EXT) {
554 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
555 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
556 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
557 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
558 f = att->Renderbuffer->InternalFormat;
559 numImages++;
560 }
561 else {
562 assert(att->Type == GL_NONE);
563 continue;
564 }
565
566 if (numSamples < 0) {
567 /* first buffer */
568 numSamples = att->Renderbuffer->NumSamples;
569 }
570
571 /* Error-check width, height, format, samples
572 */
573 if (numImages == 1) {
574 /* save format, num samples */
575 if (i >= 0) {
576 intFormat = f;
577 }
578 }
579 else {
580 if (!ctx->Extensions.ARB_framebuffer_object) {
581 /* check that width, height, format are same */
582 if (minWidth != maxWidth || minHeight != maxHeight) {
583 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
584 fbo_incomplete("width or height mismatch", -1);
585 return;
586 }
587 /* check that all color buffer have same format */
588 if (intFormat != GL_NONE && f != intFormat) {
589 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
590 fbo_incomplete("format mismatch", -1);
591 return;
592 }
593 }
594 if (att->Renderbuffer &&
595 att->Renderbuffer->NumSamples != numSamples) {
596 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
597 fbo_incomplete("inconsistant number of samples", i);
598 return;
599 }
600
601 }
602 }
603
604 #ifndef FEATURE_OES_framebuffer_object
605 /* Check that all DrawBuffers are present */
606 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
607 if (fb->ColorDrawBuffer[j] != GL_NONE) {
608 const struct gl_renderbuffer_attachment *att
609 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
610 assert(att);
611 if (att->Type == GL_NONE) {
612 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
613 fbo_incomplete("missing drawbuffer", j);
614 return;
615 }
616 }
617 }
618
619 /* Check that the ReadBuffer is present */
620 if (fb->ColorReadBuffer != GL_NONE) {
621 const struct gl_renderbuffer_attachment *att
622 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
623 assert(att);
624 if (att->Type == GL_NONE) {
625 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
626 fbo_incomplete("missing readbuffer", -1);
627 return;
628 }
629 }
630 #endif
631
632 if (numImages == 0) {
633 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
634 fbo_incomplete("no attachments", -1);
635 return;
636 }
637
638 /* Provisionally set status = COMPLETE ... */
639 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
640
641 /* ... but the driver may say the FB is incomplete.
642 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
643 * if anything.
644 */
645 if (ctx->Driver.ValidateFramebuffer) {
646 ctx->Driver.ValidateFramebuffer(ctx, fb);
647 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
648 fbo_incomplete("driver marked FBO as incomplete", -1);
649 }
650 }
651
652 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
653 /*
654 * Note that if ARB_framebuffer_object is supported and the attached
655 * renderbuffers/textures are different sizes, the framebuffer
656 * width/height will be set to the smallest width/height.
657 */
658 fb->Width = minWidth;
659 fb->Height = minHeight;
660
661 /* finally, update the visual info for the framebuffer */
662 _mesa_update_framebuffer_visual(fb);
663 }
664 }
665
666
667 GLboolean GLAPIENTRY
668 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
669 {
670 GET_CURRENT_CONTEXT(ctx);
671 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
672 if (renderbuffer) {
673 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
674 if (rb != NULL && rb != &DummyRenderbuffer)
675 return GL_TRUE;
676 }
677 return GL_FALSE;
678 }
679
680
681 void GLAPIENTRY
682 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
683 {
684 struct gl_renderbuffer *newRb;
685 GET_CURRENT_CONTEXT(ctx);
686
687 ASSERT_OUTSIDE_BEGIN_END(ctx);
688
689 if (target != GL_RENDERBUFFER_EXT) {
690 _mesa_error(ctx, GL_INVALID_ENUM,
691 "glBindRenderbufferEXT(target)");
692 return;
693 }
694
695 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
696 /* The above doesn't fully flush the drivers in the way that a
697 * glFlush does, but that is required here:
698 */
699 if (ctx->Driver.Flush)
700 ctx->Driver.Flush(ctx);
701
702
703 if (renderbuffer) {
704 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
705 if (newRb == &DummyRenderbuffer) {
706 /* ID was reserved, but no real renderbuffer object made yet */
707 newRb = NULL;
708 }
709 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
710 /* All RB IDs must be Gen'd */
711 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
712 return;
713 }
714
715 if (!newRb) {
716 /* create new renderbuffer object */
717 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
718 if (!newRb) {
719 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
720 return;
721 }
722 ASSERT(newRb->AllocStorage);
723 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
724 newRb->RefCount = 1; /* referenced by hash table */
725 }
726 }
727 else {
728 newRb = NULL;
729 }
730
731 ASSERT(newRb != &DummyRenderbuffer);
732
733 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
734 }
735
736
737 /**
738 * If the given renderbuffer is anywhere attached to the framebuffer, detach
739 * the renderbuffer.
740 * This is used when a renderbuffer object is deleted.
741 * The spec calls for unbinding.
742 */
743 static void
744 detach_renderbuffer(GLcontext *ctx,
745 struct gl_framebuffer *fb,
746 struct gl_renderbuffer *rb)
747 {
748 GLuint i;
749 for (i = 0; i < BUFFER_COUNT; i++) {
750 if (fb->Attachment[i].Renderbuffer == rb) {
751 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
752 }
753 }
754 invalidate_framebuffer(fb);
755 }
756
757
758 void GLAPIENTRY
759 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
760 {
761 GLint i;
762 GET_CURRENT_CONTEXT(ctx);
763
764 ASSERT_OUTSIDE_BEGIN_END(ctx);
765 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
766
767 for (i = 0; i < n; i++) {
768 if (renderbuffers[i] > 0) {
769 struct gl_renderbuffer *rb;
770 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
771 if (rb) {
772 /* check if deleting currently bound renderbuffer object */
773 if (rb == ctx->CurrentRenderbuffer) {
774 /* bind default */
775 ASSERT(rb->RefCount >= 2);
776 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
777 }
778
779 if (ctx->DrawBuffer->Name) {
780 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
781 }
782 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
783 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
784 }
785
786 /* Remove from hash table immediately, to free the ID.
787 * But the object will not be freed until it's no longer
788 * referenced anywhere else.
789 */
790 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
791
792 if (rb != &DummyRenderbuffer) {
793 /* no longer referenced by hash table */
794 _mesa_reference_renderbuffer(&rb, NULL);
795 }
796 }
797 }
798 }
799 }
800
801
802 void GLAPIENTRY
803 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
804 {
805 GET_CURRENT_CONTEXT(ctx);
806 GLuint first;
807 GLint i;
808
809 ASSERT_OUTSIDE_BEGIN_END(ctx);
810
811 if (n < 0) {
812 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
813 return;
814 }
815
816 if (!renderbuffers)
817 return;
818
819 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
820
821 for (i = 0; i < n; i++) {
822 GLuint name = first + i;
823 renderbuffers[i] = name;
824 /* insert dummy placeholder into hash table */
825 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
826 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
827 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
828 }
829 }
830
831
832 /**
833 * Given an internal format token for a render buffer, return the
834 * corresponding base format.
835 * This is very similar to _mesa_base_tex_format() but the set of valid
836 * internal formats is somewhat different.
837 *
838 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
839 * GL_DEPTH_STENCIL_EXT or zero if error.
840 */
841 GLenum
842 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
843 {
844 switch (internalFormat) {
845 case GL_RGB:
846 case GL_R3_G3_B2:
847 case GL_RGB4:
848 case GL_RGB5:
849 case GL_RGB8:
850 case GL_RGB10:
851 case GL_RGB12:
852 case GL_RGB16:
853 return GL_RGB;
854 case GL_RGBA:
855 case GL_RGBA2:
856 case GL_RGBA4:
857 case GL_RGB5_A1:
858 case GL_RGBA8:
859 case GL_RGB10_A2:
860 case GL_RGBA12:
861 case GL_RGBA16:
862 return GL_RGBA;
863 case GL_STENCIL_INDEX:
864 case GL_STENCIL_INDEX1_EXT:
865 case GL_STENCIL_INDEX4_EXT:
866 case GL_STENCIL_INDEX8_EXT:
867 case GL_STENCIL_INDEX16_EXT:
868 return GL_STENCIL_INDEX;
869 case GL_DEPTH_COMPONENT:
870 case GL_DEPTH_COMPONENT16:
871 case GL_DEPTH_COMPONENT24:
872 case GL_DEPTH_COMPONENT32:
873 return GL_DEPTH_COMPONENT;
874 case GL_DEPTH_STENCIL_EXT:
875 case GL_DEPTH24_STENCIL8_EXT:
876 if (ctx->Extensions.EXT_packed_depth_stencil)
877 return GL_DEPTH_STENCIL_EXT;
878 else
879 return 0;
880 /* XXX add floating point formats eventually */
881 default:
882 return 0;
883 }
884 }
885
886
887 /** sentinal value, see below */
888 #define NO_SAMPLES 1000
889
890
891 /**
892 * Helper function used by _mesa_RenderbufferStorageEXT() and
893 * _mesa_RenderbufferStorageMultisample().
894 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
895 */
896 static void
897 renderbuffer_storage(GLenum target, GLenum internalFormat,
898 GLsizei width, GLsizei height, GLsizei samples)
899 {
900 const char *func = samples == NO_SAMPLES ?
901 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
902 struct gl_renderbuffer *rb;
903 GLenum baseFormat;
904 GET_CURRENT_CONTEXT(ctx);
905
906 ASSERT_OUTSIDE_BEGIN_END(ctx);
907
908 if (target != GL_RENDERBUFFER_EXT) {
909 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
910 return;
911 }
912
913 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
914 if (baseFormat == 0) {
915 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
916 return;
917 }
918
919 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
920 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
921 return;
922 }
923
924 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
925 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
926 return;
927 }
928
929 if (samples == NO_SAMPLES) {
930 /* NumSamples == 0 indicates non-multisampling */
931 samples = 0;
932 }
933 else if (samples > ctx->Const.MaxSamples) {
934 /* note: driver may choose to use more samples than what's requested */
935 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
936 return;
937 }
938
939 rb = ctx->CurrentRenderbuffer;
940 if (!rb) {
941 _mesa_error(ctx, GL_INVALID_OPERATION, func);
942 return;
943 }
944
945 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
946
947 if (rb->InternalFormat == internalFormat &&
948 rb->Width == (GLuint) width &&
949 rb->Height == (GLuint) height) {
950 /* no change in allocation needed */
951 return;
952 }
953
954 /* These MUST get set by the AllocStorage func */
955 rb->_ActualFormat = 0;
956 rb->RedBits =
957 rb->GreenBits =
958 rb->BlueBits =
959 rb->AlphaBits =
960 rb->IndexBits =
961 rb->DepthBits =
962 rb->StencilBits = 0;
963 rb->NumSamples = samples;
964
965 /* Now allocate the storage */
966 ASSERT(rb->AllocStorage);
967 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
968 /* No error - check/set fields now */
969 assert(rb->_ActualFormat);
970 assert(rb->Width == (GLuint) width);
971 assert(rb->Height == (GLuint) height);
972 assert(rb->RedBits || rb->GreenBits || rb->BlueBits || rb->AlphaBits ||
973 rb->DepthBits || rb->StencilBits || rb->IndexBits);
974 rb->InternalFormat = internalFormat;
975 rb->_BaseFormat = baseFormat;
976 }
977 else {
978 /* Probably ran out of memory - clear the fields */
979 rb->Width = 0;
980 rb->Height = 0;
981 rb->InternalFormat = GL_NONE;
982 rb->_ActualFormat = GL_NONE;
983 rb->_BaseFormat = GL_NONE;
984 rb->RedBits =
985 rb->GreenBits =
986 rb->BlueBits =
987 rb->AlphaBits =
988 rb->IndexBits =
989 rb->DepthBits =
990 rb->StencilBits =
991 rb->NumSamples = 0;
992 }
993
994 /*
995 test_framebuffer_completeness(ctx, fb);
996 */
997 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
998 * points???
999 */
1000 }
1001
1002
1003 void GLAPIENTRY
1004 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1005 GLsizei width, GLsizei height)
1006 {
1007 /* GL_ARB_fbo says calling this function is equivalent to calling
1008 * glRenderbufferStorageMultisample() with samples=0. We pass in
1009 * a token value here just for error reporting purposes.
1010 */
1011 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1012 }
1013
1014
1015 void GLAPIENTRY
1016 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1017 GLenum internalFormat,
1018 GLsizei width, GLsizei height)
1019 {
1020 renderbuffer_storage(target, internalFormat, width, height, samples);
1021 }
1022
1023
1024
1025 void GLAPIENTRY
1026 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1027 {
1028 struct gl_renderbuffer *rb;
1029 GET_CURRENT_CONTEXT(ctx);
1030
1031 ASSERT_OUTSIDE_BEGIN_END(ctx);
1032
1033 if (target != GL_RENDERBUFFER_EXT) {
1034 _mesa_error(ctx, GL_INVALID_ENUM,
1035 "glGetRenderbufferParameterivEXT(target)");
1036 return;
1037 }
1038
1039 rb = ctx->CurrentRenderbuffer;
1040 if (!rb) {
1041 _mesa_error(ctx, GL_INVALID_OPERATION,
1042 "glGetRenderbufferParameterivEXT");
1043 return;
1044 }
1045
1046 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1047
1048 switch (pname) {
1049 case GL_RENDERBUFFER_WIDTH_EXT:
1050 *params = rb->Width;
1051 return;
1052 case GL_RENDERBUFFER_HEIGHT_EXT:
1053 *params = rb->Height;
1054 return;
1055 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1056 *params = rb->InternalFormat;
1057 return;
1058 case GL_RENDERBUFFER_RED_SIZE_EXT:
1059 *params = rb->RedBits;
1060 break;
1061 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1062 *params = rb->GreenBits;
1063 break;
1064 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1065 *params = rb->BlueBits;
1066 break;
1067 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1068 *params = rb->AlphaBits;
1069 break;
1070 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1071 *params = rb->DepthBits;
1072 break;
1073 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1074 *params = rb->StencilBits;
1075 break;
1076 case GL_RENDERBUFFER_SAMPLES:
1077 if (ctx->Extensions.ARB_framebuffer_object) {
1078 *params = rb->NumSamples;
1079 break;
1080 }
1081 /* fallthrough */
1082 default:
1083 _mesa_error(ctx, GL_INVALID_ENUM,
1084 "glGetRenderbufferParameterivEXT(target)");
1085 return;
1086 }
1087 }
1088
1089
1090 GLboolean GLAPIENTRY
1091 _mesa_IsFramebufferEXT(GLuint framebuffer)
1092 {
1093 GET_CURRENT_CONTEXT(ctx);
1094 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1095 if (framebuffer) {
1096 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1097 if (rb != NULL && rb != &DummyFramebuffer)
1098 return GL_TRUE;
1099 }
1100 return GL_FALSE;
1101 }
1102
1103
1104 static void
1105 check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1106 {
1107 GLuint i;
1108 ASSERT(ctx->Driver.RenderTexture);
1109 for (i = 0; i < BUFFER_COUNT; i++) {
1110 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1111 struct gl_texture_object *texObj = att->Texture;
1112 if (texObj
1113 && att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
1114 ctx->Driver.RenderTexture(ctx, fb, att);
1115 }
1116 }
1117 }
1118
1119
1120 /**
1121 * Examine all the framebuffer's attachments to see if any are textures.
1122 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1123 * notify the device driver that the texture image may have changed.
1124 */
1125 static void
1126 check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1127 {
1128 if (ctx->Driver.FinishRenderTexture) {
1129 GLuint i;
1130 for (i = 0; i < BUFFER_COUNT; i++) {
1131 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1132 if (att->Texture && att->Renderbuffer) {
1133 ctx->Driver.FinishRenderTexture(ctx, att);
1134 }
1135 }
1136 }
1137 }
1138
1139
1140 void GLAPIENTRY
1141 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1142 {
1143 struct gl_framebuffer *newFb, *newFbread;
1144 GLboolean bindReadBuf, bindDrawBuf;
1145 GET_CURRENT_CONTEXT(ctx);
1146
1147 #ifdef DEBUG
1148 if (ctx->Extensions.ARB_framebuffer_object) {
1149 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1150 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1151 }
1152 #endif
1153
1154 ASSERT_OUTSIDE_BEGIN_END(ctx);
1155
1156 if (!ctx->Extensions.EXT_framebuffer_object) {
1157 _mesa_error(ctx, GL_INVALID_OPERATION,
1158 "glBindFramebufferEXT(unsupported)");
1159 return;
1160 }
1161
1162 switch (target) {
1163 #if FEATURE_EXT_framebuffer_blit
1164 case GL_DRAW_FRAMEBUFFER_EXT:
1165 if (!ctx->Extensions.EXT_framebuffer_blit) {
1166 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1167 return;
1168 }
1169 bindDrawBuf = GL_TRUE;
1170 bindReadBuf = GL_FALSE;
1171 break;
1172 case GL_READ_FRAMEBUFFER_EXT:
1173 if (!ctx->Extensions.EXT_framebuffer_blit) {
1174 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1175 return;
1176 }
1177 bindDrawBuf = GL_FALSE;
1178 bindReadBuf = GL_TRUE;
1179 break;
1180 #endif
1181 case GL_FRAMEBUFFER_EXT:
1182 bindDrawBuf = GL_TRUE;
1183 bindReadBuf = GL_TRUE;
1184 break;
1185 default:
1186 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1187 return;
1188 }
1189
1190 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1191
1192 if (ctx->Driver.Flush) {
1193 ctx->Driver.Flush(ctx);
1194 }
1195
1196 if (framebuffer) {
1197 /* Binding a user-created framebuffer object */
1198 newFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1199 if (newFb == &DummyFramebuffer) {
1200 /* ID was reserved, but no real framebuffer object made yet */
1201 newFb = NULL;
1202 }
1203 else if (!newFb && ctx->Extensions.ARB_framebuffer_object) {
1204 /* All FBO IDs must be Gen'd */
1205 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1206 return;
1207 }
1208
1209 if (!newFb) {
1210 /* create new framebuffer object */
1211 newFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1212 if (!newFb) {
1213 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1214 return;
1215 }
1216 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb);
1217 }
1218 newFbread = newFb;
1219 }
1220 else {
1221 /* Binding the window system framebuffer (which was originally set
1222 * with MakeCurrent).
1223 */
1224 newFb = ctx->WinSysDrawBuffer;
1225 newFbread = ctx->WinSysReadBuffer;
1226 }
1227
1228 ASSERT(newFb);
1229 ASSERT(newFb != &DummyFramebuffer);
1230
1231 /*
1232 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1233 */
1234
1235 if (bindReadBuf) {
1236 if (ctx->ReadBuffer == newFbread)
1237 bindReadBuf = GL_FALSE; /* no change */
1238 else
1239 _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread);
1240 }
1241
1242 if (bindDrawBuf) {
1243 /* check if old FB had any texture attachments */
1244 if (ctx->DrawBuffer->Name != 0) {
1245 check_end_texture_render(ctx, ctx->DrawBuffer);
1246 }
1247
1248 if (ctx->DrawBuffer == newFb)
1249 bindDrawBuf = GL_FALSE; /* no change */
1250 else
1251 _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb);
1252
1253 if (newFb->Name != 0) {
1254 /* check if newly bound framebuffer has any texture attachments */
1255 check_begin_texture_render(ctx, newFb);
1256 }
1257 }
1258
1259 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1260 ctx->Driver.BindFramebuffer(ctx, target, newFb, newFbread);
1261 }
1262 }
1263
1264
1265 void GLAPIENTRY
1266 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1267 {
1268 GLint i;
1269 GET_CURRENT_CONTEXT(ctx);
1270
1271 ASSERT_OUTSIDE_BEGIN_END(ctx);
1272 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1273 /* The above doesn't fully flush the drivers in the way that a
1274 * glFlush does, but that is required here:
1275 */
1276 if (ctx->Driver.Flush)
1277 ctx->Driver.Flush(ctx);
1278
1279 for (i = 0; i < n; i++) {
1280 if (framebuffers[i] > 0) {
1281 struct gl_framebuffer *fb;
1282 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1283 if (fb) {
1284 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1285
1286 /* check if deleting currently bound framebuffer object */
1287 if (fb == ctx->DrawBuffer) {
1288 /* bind default */
1289 ASSERT(fb->RefCount >= 2);
1290 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1291 }
1292 if (fb == ctx->ReadBuffer) {
1293 /* bind default */
1294 ASSERT(fb->RefCount >= 2);
1295 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1296 }
1297
1298 /* remove from hash table immediately, to free the ID */
1299 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1300
1301 if (fb != &DummyFramebuffer) {
1302 /* But the object will not be freed until it's no longer
1303 * bound in any context.
1304 */
1305 _mesa_reference_framebuffer(&fb, NULL);
1306 }
1307 }
1308 }
1309 }
1310 }
1311
1312
1313 void GLAPIENTRY
1314 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1315 {
1316 GET_CURRENT_CONTEXT(ctx);
1317 GLuint first;
1318 GLint i;
1319
1320 ASSERT_OUTSIDE_BEGIN_END(ctx);
1321
1322 if (n < 0) {
1323 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1324 return;
1325 }
1326
1327 if (!framebuffers)
1328 return;
1329
1330 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1331
1332 for (i = 0; i < n; i++) {
1333 GLuint name = first + i;
1334 framebuffers[i] = name;
1335 /* insert dummy placeholder into hash table */
1336 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1337 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1338 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1339 }
1340 }
1341
1342
1343
1344 GLenum GLAPIENTRY
1345 _mesa_CheckFramebufferStatusEXT(GLenum target)
1346 {
1347 struct gl_framebuffer *buffer;
1348 GET_CURRENT_CONTEXT(ctx);
1349
1350 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1351
1352 switch (target) {
1353 #if FEATURE_EXT_framebuffer_blit
1354 case GL_DRAW_FRAMEBUFFER_EXT:
1355 if (!ctx->Extensions.EXT_framebuffer_blit) {
1356 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1357 return 0;
1358 }
1359 buffer = ctx->DrawBuffer;
1360 break;
1361 case GL_READ_FRAMEBUFFER_EXT:
1362 if (!ctx->Extensions.EXT_framebuffer_blit) {
1363 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1364 return 0;
1365 }
1366 buffer = ctx->ReadBuffer;
1367 break;
1368 #endif
1369 case GL_FRAMEBUFFER_EXT:
1370 buffer = ctx->DrawBuffer;
1371 break;
1372 default:
1373 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1374 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1375 }
1376
1377 if (buffer->Name == 0) {
1378 /* The window system / default framebuffer is always complete */
1379 return GL_FRAMEBUFFER_COMPLETE_EXT;
1380 }
1381
1382 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1383
1384 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1385 _mesa_test_framebuffer_completeness(ctx, buffer);
1386 }
1387
1388 return buffer->_Status;
1389 }
1390
1391
1392
1393 /**
1394 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1395 */
1396 static void
1397 framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
1398 GLenum attachment, GLenum textarget, GLuint texture,
1399 GLint level, GLint zoffset)
1400 {
1401 struct gl_renderbuffer_attachment *att;
1402 struct gl_texture_object *texObj = NULL;
1403 struct gl_framebuffer *fb;
1404 GLboolean error = GL_FALSE;
1405
1406 ASSERT_OUTSIDE_BEGIN_END(ctx);
1407
1408 switch (target) {
1409 case GL_READ_FRAMEBUFFER_EXT:
1410 error = !ctx->Extensions.EXT_framebuffer_blit;
1411 fb = ctx->ReadBuffer;
1412 break;
1413 case GL_DRAW_FRAMEBUFFER_EXT:
1414 error = !ctx->Extensions.EXT_framebuffer_blit;
1415 /* fall-through */
1416 case GL_FRAMEBUFFER_EXT:
1417 fb = ctx->DrawBuffer;
1418 break;
1419 default:
1420 error = GL_TRUE;
1421 }
1422
1423 if (error) {
1424 _mesa_error(ctx, GL_INVALID_ENUM,
1425 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1426 return;
1427 }
1428
1429 ASSERT(fb);
1430
1431 /* check framebuffer binding */
1432 if (fb->Name == 0) {
1433 _mesa_error(ctx, GL_INVALID_OPERATION,
1434 "glFramebufferTexture%sEXT", caller);
1435 return;
1436 }
1437
1438
1439 /* The textarget, level, and zoffset parameters are only validated if
1440 * texture is non-zero.
1441 */
1442 if (texture) {
1443 GLboolean err = GL_TRUE;
1444
1445 texObj = _mesa_lookup_texture(ctx, texture);
1446 if (texObj != NULL) {
1447 if (textarget == 0) {
1448 err = (texObj->Target != GL_TEXTURE_3D) &&
1449 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1450 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1451 }
1452 else {
1453 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1454 ? !IS_CUBE_FACE(textarget)
1455 : (texObj->Target != textarget);
1456 }
1457 }
1458
1459 if (err) {
1460 _mesa_error(ctx, GL_INVALID_OPERATION,
1461 "glFramebufferTexture%sEXT(texture target mismatch)",
1462 caller);
1463 return;
1464 }
1465
1466 if (texObj->Target == GL_TEXTURE_3D) {
1467 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1468 if (zoffset < 0 || zoffset >= maxSize) {
1469 _mesa_error(ctx, GL_INVALID_VALUE,
1470 "glFramebufferTexture%sEXT(zoffset)", caller);
1471 return;
1472 }
1473 }
1474 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1475 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1476 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1477 _mesa_error(ctx, GL_INVALID_VALUE,
1478 "glFramebufferTexture%sEXT(layer)", caller);
1479 return;
1480 }
1481 }
1482
1483 if ((level < 0) ||
1484 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1485 _mesa_error(ctx, GL_INVALID_VALUE,
1486 "glFramebufferTexture%sEXT(level)", caller);
1487 return;
1488 }
1489 }
1490
1491 att = _mesa_get_attachment(ctx, fb, attachment);
1492 if (att == NULL) {
1493 _mesa_error(ctx, GL_INVALID_ENUM,
1494 "glFramebufferTexture%sEXT(attachment)", caller);
1495 return;
1496 }
1497
1498 if (texObj && attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1499 /* the texture format must be depth+stencil */
1500 const struct gl_texture_image *texImg;
1501 texImg = texObj->Image[0][texObj->BaseLevel];
1502 if (!texImg || texImg->_BaseFormat != GL_DEPTH_STENCIL) {
1503 _mesa_error(ctx, GL_INVALID_OPERATION,
1504 "glFramebufferTexture%sEXT(texture is not"
1505 " DEPTH_STENCIL format)", caller);
1506 return;
1507 }
1508 }
1509
1510 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1511 /* The above doesn't fully flush the drivers in the way that a
1512 * glFlush does, but that is required here:
1513 */
1514 if (ctx->Driver.Flush)
1515 ctx->Driver.Flush(ctx);
1516
1517 _glthread_LOCK_MUTEX(fb->Mutex);
1518 if (texObj) {
1519 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1520 level, zoffset);
1521 /* Set the render-to-texture flag. We'll check this flag in
1522 * glTexImage() and friends to determine if we need to revalidate
1523 * any FBOs that might be rendering into this texture.
1524 * This flag never gets cleared since it's non-trivial to determine
1525 * when all FBOs might be done rendering to this texture. That's OK
1526 * though since it's uncommon to render to a texture then repeatedly
1527 * call glTexImage() to change images in the texture.
1528 */
1529 texObj->_RenderToTexture = GL_TRUE;
1530 }
1531 else {
1532 _mesa_remove_attachment(ctx, att);
1533 }
1534
1535 invalidate_framebuffer(fb);
1536
1537 _glthread_UNLOCK_MUTEX(fb->Mutex);
1538 }
1539
1540
1541
1542 void GLAPIENTRY
1543 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1544 GLenum textarget, GLuint texture, GLint level)
1545 {
1546 GET_CURRENT_CONTEXT(ctx);
1547
1548 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1549 _mesa_error(ctx, GL_INVALID_ENUM,
1550 "glFramebufferTexture1DEXT(textarget)");
1551 return;
1552 }
1553
1554 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1555 level, 0);
1556 }
1557
1558
1559 void GLAPIENTRY
1560 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1561 GLenum textarget, GLuint texture, GLint level)
1562 {
1563 GET_CURRENT_CONTEXT(ctx);
1564
1565 if ((texture != 0) &&
1566 (textarget != GL_TEXTURE_2D) &&
1567 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1568 (!IS_CUBE_FACE(textarget))) {
1569 _mesa_error(ctx, GL_INVALID_OPERATION,
1570 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1571 return;
1572 }
1573
1574 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1575 level, 0);
1576 }
1577
1578
1579 void GLAPIENTRY
1580 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1581 GLenum textarget, GLuint texture,
1582 GLint level, GLint zoffset)
1583 {
1584 GET_CURRENT_CONTEXT(ctx);
1585
1586 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1587 _mesa_error(ctx, GL_INVALID_ENUM,
1588 "glFramebufferTexture3DEXT(textarget)");
1589 return;
1590 }
1591
1592 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1593 level, zoffset);
1594 }
1595
1596
1597 void GLAPIENTRY
1598 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1599 GLuint texture, GLint level, GLint layer)
1600 {
1601 GET_CURRENT_CONTEXT(ctx);
1602
1603 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1604 level, layer);
1605 }
1606
1607
1608 void GLAPIENTRY
1609 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1610 GLenum renderbufferTarget,
1611 GLuint renderbuffer)
1612 {
1613 struct gl_renderbuffer_attachment *att;
1614 struct gl_framebuffer *fb;
1615 struct gl_renderbuffer *rb;
1616 GET_CURRENT_CONTEXT(ctx);
1617
1618 ASSERT_OUTSIDE_BEGIN_END(ctx);
1619
1620 switch (target) {
1621 #if FEATURE_EXT_framebuffer_blit
1622 case GL_DRAW_FRAMEBUFFER_EXT:
1623 if (!ctx->Extensions.EXT_framebuffer_blit) {
1624 _mesa_error(ctx, GL_INVALID_ENUM,
1625 "glFramebufferRenderbufferEXT(target)");
1626 return;
1627 }
1628 fb = ctx->DrawBuffer;
1629 break;
1630 case GL_READ_FRAMEBUFFER_EXT:
1631 if (!ctx->Extensions.EXT_framebuffer_blit) {
1632 _mesa_error(ctx, GL_INVALID_ENUM,
1633 "glFramebufferRenderbufferEXT(target)");
1634 return;
1635 }
1636 fb = ctx->ReadBuffer;
1637 break;
1638 #endif
1639 case GL_FRAMEBUFFER_EXT:
1640 fb = ctx->DrawBuffer;
1641 break;
1642 default:
1643 _mesa_error(ctx, GL_INVALID_ENUM,
1644 "glFramebufferRenderbufferEXT(target)");
1645 return;
1646 }
1647
1648 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1649 _mesa_error(ctx, GL_INVALID_ENUM,
1650 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1651 return;
1652 }
1653
1654 if (fb->Name == 0) {
1655 /* Can't attach new renderbuffers to a window system framebuffer */
1656 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1657 return;
1658 }
1659
1660 att = _mesa_get_attachment(ctx, fb, attachment);
1661 if (att == NULL) {
1662 _mesa_error(ctx, GL_INVALID_ENUM,
1663 "glFramebufferRenderbufferEXT(attachment)");
1664 return;
1665 }
1666
1667 if (renderbuffer) {
1668 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1669 if (!rb) {
1670 _mesa_error(ctx, GL_INVALID_OPERATION,
1671 "glFramebufferRenderbufferEXT(renderbuffer)");
1672 return;
1673 }
1674 }
1675 else {
1676 /* remove renderbuffer attachment */
1677 rb = NULL;
1678 }
1679
1680 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1681 /* make sure the renderbuffer is a depth/stencil format */
1682 if (rb->_BaseFormat != GL_DEPTH_STENCIL) {
1683 _mesa_error(ctx, GL_INVALID_OPERATION,
1684 "glFramebufferRenderbufferEXT(renderbuffer"
1685 " is not DEPTH_STENCIL format)");
1686 return;
1687 }
1688 }
1689
1690
1691 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1692 /* The above doesn't fully flush the drivers in the way that a
1693 * glFlush does, but that is required here:
1694 */
1695 if (ctx->Driver.Flush)
1696 ctx->Driver.Flush(ctx);
1697
1698 assert(ctx->Driver.FramebufferRenderbuffer);
1699 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1700
1701 /* Some subsequent GL commands may depend on the framebuffer's visual
1702 * after the binding is updated. Update visual info now.
1703 */
1704 _mesa_update_framebuffer_visual(fb);
1705 }
1706
1707
1708 void GLAPIENTRY
1709 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1710 GLenum pname, GLint *params)
1711 {
1712 const struct gl_renderbuffer_attachment *att;
1713 struct gl_framebuffer *buffer;
1714 GET_CURRENT_CONTEXT(ctx);
1715
1716 ASSERT_OUTSIDE_BEGIN_END(ctx);
1717
1718 switch (target) {
1719 #if FEATURE_EXT_framebuffer_blit
1720 case GL_DRAW_FRAMEBUFFER_EXT:
1721 if (!ctx->Extensions.EXT_framebuffer_blit) {
1722 _mesa_error(ctx, GL_INVALID_ENUM,
1723 "glGetFramebufferAttachmentParameterivEXT(target)");
1724 return;
1725 }
1726 buffer = ctx->DrawBuffer;
1727 break;
1728 case GL_READ_FRAMEBUFFER_EXT:
1729 if (!ctx->Extensions.EXT_framebuffer_blit) {
1730 _mesa_error(ctx, GL_INVALID_ENUM,
1731 "glGetFramebufferAttachmentParameterivEXT(target)");
1732 return;
1733 }
1734 buffer = ctx->ReadBuffer;
1735 break;
1736 #endif
1737 case GL_FRAMEBUFFER_EXT:
1738 buffer = ctx->DrawBuffer;
1739 break;
1740 default:
1741 _mesa_error(ctx, GL_INVALID_ENUM,
1742 "glGetFramebufferAttachmentParameterivEXT(target)");
1743 return;
1744 }
1745
1746 if (buffer->Name == 0) {
1747 _mesa_error(ctx, GL_INVALID_OPERATION,
1748 "glGetFramebufferAttachmentParameterivEXT");
1749 return;
1750 }
1751
1752 att = _mesa_get_attachment(ctx, buffer, attachment);
1753 if (att == NULL) {
1754 _mesa_error(ctx, GL_INVALID_ENUM,
1755 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1756 return;
1757 }
1758
1759 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1760 /* the depth and stencil attachments must point to the same buffer */
1761 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
1762 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
1763 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
1764 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
1765 _mesa_error(ctx, GL_INVALID_OPERATION,
1766 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1767 " attachments differ)");
1768 return;
1769 }
1770 }
1771
1772 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1773 /* The above doesn't fully flush the drivers in the way that a
1774 * glFlush does, but that is required here:
1775 */
1776 if (ctx->Driver.Flush)
1777 ctx->Driver.Flush(ctx);
1778
1779 switch (pname) {
1780 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
1781 *params = att->Type;
1782 return;
1783 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
1784 if (att->Type == GL_RENDERBUFFER_EXT) {
1785 *params = att->Renderbuffer->Name;
1786 }
1787 else if (att->Type == GL_TEXTURE) {
1788 *params = att->Texture->Name;
1789 }
1790 else {
1791 _mesa_error(ctx, GL_INVALID_ENUM,
1792 "glGetFramebufferAttachmentParameterivEXT(pname)");
1793 }
1794 return;
1795 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
1796 if (att->Type == GL_TEXTURE) {
1797 *params = att->TextureLevel;
1798 }
1799 else {
1800 _mesa_error(ctx, GL_INVALID_ENUM,
1801 "glGetFramebufferAttachmentParameterivEXT(pname)");
1802 }
1803 return;
1804 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
1805 if (att->Type == GL_TEXTURE) {
1806 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
1807 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
1808 }
1809 else {
1810 *params = 0;
1811 }
1812 }
1813 else {
1814 _mesa_error(ctx, GL_INVALID_ENUM,
1815 "glGetFramebufferAttachmentParameterivEXT(pname)");
1816 }
1817 return;
1818 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
1819 if (att->Type == GL_TEXTURE) {
1820 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
1821 *params = att->Zoffset;
1822 }
1823 else {
1824 *params = 0;
1825 }
1826 }
1827 else {
1828 _mesa_error(ctx, GL_INVALID_ENUM,
1829 "glGetFramebufferAttachmentParameterivEXT(pname)");
1830 }
1831 return;
1832 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
1833 if (!ctx->Extensions.ARB_framebuffer_object) {
1834 _mesa_error(ctx, GL_INVALID_ENUM,
1835 "glGetFramebufferAttachmentParameterivEXT(pname)");
1836 }
1837 else {
1838 *params = att->Renderbuffer->ColorEncoding;
1839 }
1840 return;
1841 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
1842 if (!ctx->Extensions.ARB_framebuffer_object) {
1843 _mesa_error(ctx, GL_INVALID_ENUM,
1844 "glGetFramebufferAttachmentParameterivEXT(pname)");
1845 return;
1846 }
1847 else {
1848 *params = att->Renderbuffer->ComponentType;
1849 }
1850 return;
1851 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1852 if (!ctx->Extensions.ARB_framebuffer_object) {
1853 _mesa_error(ctx, GL_INVALID_ENUM,
1854 "glGetFramebufferAttachmentParameterivEXT(pname)");
1855 }
1856 else {
1857 *params = att->Renderbuffer->RedBits;
1858 }
1859 return;
1860 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1861 if (!ctx->Extensions.ARB_framebuffer_object) {
1862 _mesa_error(ctx, GL_INVALID_ENUM,
1863 "glGetFramebufferAttachmentParameterivEXT(pname)");
1864 }
1865 else {
1866 *params = att->Renderbuffer->GreenBits;
1867 }
1868 return;
1869 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1870 if (!ctx->Extensions.ARB_framebuffer_object) {
1871 _mesa_error(ctx, GL_INVALID_ENUM,
1872 "glGetFramebufferAttachmentParameterivEXT(pname)");
1873 }
1874 else {
1875 *params = att->Renderbuffer->BlueBits;
1876 }
1877 return;
1878 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1879 if (!ctx->Extensions.ARB_framebuffer_object) {
1880 _mesa_error(ctx, GL_INVALID_ENUM,
1881 "glGetFramebufferAttachmentParameterivEXT(pname)");
1882 }
1883 else {
1884 *params = att->Renderbuffer->AlphaBits;
1885 }
1886 return;
1887 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1888 if (!ctx->Extensions.ARB_framebuffer_object) {
1889 _mesa_error(ctx, GL_INVALID_ENUM,
1890 "glGetFramebufferAttachmentParameterivEXT(pname)");
1891 }
1892 else {
1893 *params = att->Renderbuffer->DepthBits;
1894 }
1895 return;
1896 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1897 if (!ctx->Extensions.ARB_framebuffer_object) {
1898 _mesa_error(ctx, GL_INVALID_ENUM,
1899 "glGetFramebufferAttachmentParameterivEXT(pname)");
1900 }
1901 else {
1902 *params = att->Renderbuffer->StencilBits;
1903 }
1904 return;
1905 default:
1906 _mesa_error(ctx, GL_INVALID_ENUM,
1907 "glGetFramebufferAttachmentParameterivEXT(pname)");
1908 return;
1909 }
1910 }
1911
1912
1913 void GLAPIENTRY
1914 _mesa_GenerateMipmapEXT(GLenum target)
1915 {
1916 struct gl_texture_unit *texUnit;
1917 struct gl_texture_object *texObj;
1918 GET_CURRENT_CONTEXT(ctx);
1919
1920 ASSERT_OUTSIDE_BEGIN_END(ctx);
1921 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1922
1923 switch (target) {
1924 case GL_TEXTURE_1D:
1925 case GL_TEXTURE_2D:
1926 case GL_TEXTURE_3D:
1927 case GL_TEXTURE_CUBE_MAP:
1928 /* OK, legal value */
1929 break;
1930 default:
1931 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
1932 return;
1933 }
1934
1935 texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1936 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1937
1938 _mesa_lock_texture(ctx, texObj);
1939 if (target == GL_TEXTURE_CUBE_MAP) {
1940 int face;
1941
1942 for (face = 0; face < 6; face++)
1943 ctx->Driver.GenerateMipmap(ctx,
1944 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
1945 texObj);
1946 } else {
1947 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1948 }
1949 _mesa_unlock_texture(ctx, texObj);
1950 }
1951
1952
1953 #if FEATURE_EXT_framebuffer_blit
1954 /**
1955 * Blit rectangular region, optionally from one framebuffer to another.
1956 *
1957 * Note, if the src buffer is multisampled and the dest is not, this is
1958 * when the samples must be resolved to a single color.
1959 */
1960 void GLAPIENTRY
1961 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1962 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1963 GLbitfield mask, GLenum filter)
1964 {
1965 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
1966 GL_DEPTH_BUFFER_BIT |
1967 GL_STENCIL_BUFFER_BIT);
1968 const struct gl_framebuffer *readFb, *drawFb;
1969 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
1970 GET_CURRENT_CONTEXT(ctx);
1971
1972 ASSERT_OUTSIDE_BEGIN_END(ctx);
1973 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1974
1975 if (ctx->NewState) {
1976 _mesa_update_state(ctx);
1977 }
1978
1979 readFb = ctx->ReadBuffer;
1980 drawFb = ctx->DrawBuffer;
1981
1982 if (!readFb || !drawFb) {
1983 /* This will normally never happen but someday we may want to
1984 * support MakeCurrent() with no drawables.
1985 */
1986 return;
1987 }
1988
1989 /* check for complete framebuffers */
1990 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
1991 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1992 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1993 "glBlitFramebufferEXT(incomplete draw/read buffers)");
1994 return;
1995 }
1996
1997 if (filter != GL_NEAREST && filter != GL_LINEAR) {
1998 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
1999 return;
2000 }
2001
2002 if (mask & ~legalMaskBits) {
2003 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2004 return;
2005 }
2006
2007 /* depth/stencil must be blitted with nearest filtering */
2008 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2009 && filter != GL_NEAREST) {
2010 _mesa_error(ctx, GL_INVALID_OPERATION,
2011 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2012 return;
2013 }
2014
2015 /* get color read/draw renderbuffers */
2016 if (mask & GL_COLOR_BUFFER_BIT) {
2017 colorReadRb = readFb->_ColorReadBuffer;
2018 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2019 }
2020 else {
2021 colorReadRb = colorDrawRb = NULL;
2022 }
2023
2024 if (mask & GL_STENCIL_BUFFER_BIT) {
2025 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2026 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2027 if (readRb->StencilBits != drawRb->StencilBits) {
2028 _mesa_error(ctx, GL_INVALID_OPERATION,
2029 "glBlitFramebufferEXT(stencil buffer size mismatch");
2030 return;
2031 }
2032 }
2033
2034 if (mask & GL_DEPTH_BUFFER_BIT) {
2035 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2036 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2037 if (readRb->DepthBits != drawRb->DepthBits) {
2038 _mesa_error(ctx, GL_INVALID_OPERATION,
2039 "glBlitFramebufferEXT(depth buffer size mismatch");
2040 return;
2041 }
2042 }
2043
2044 if (readFb->Visual.samples > 0 &&
2045 drawFb->Visual.samples > 0 &&
2046 readFb->Visual.samples != drawFb->Visual.samples) {
2047 _mesa_error(ctx, GL_INVALID_OPERATION,
2048 "glBlitFramebufferEXT(mismatched samples");
2049 return;
2050 }
2051
2052 /* extra checks for multisample copies... */
2053 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2054 /* src and dest region sizes must be the same */
2055 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2056 srcY1 - srcY0 != dstY1 - dstY0) {
2057 _mesa_error(ctx, GL_INVALID_OPERATION,
2058 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2059 return;
2060 }
2061
2062 /* color formats must match */
2063 if (colorReadRb &&
2064 colorDrawRb &&
2065 colorReadRb->_ActualFormat != colorDrawRb->_ActualFormat) {
2066 _mesa_error(ctx, GL_INVALID_OPERATION,
2067 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2068 return;
2069 }
2070 }
2071
2072 if (!ctx->Extensions.EXT_framebuffer_blit) {
2073 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2074 return;
2075 }
2076
2077 ASSERT(ctx->Driver.BlitFramebuffer);
2078 ctx->Driver.BlitFramebuffer(ctx,
2079 srcX0, srcY0, srcX1, srcY1,
2080 dstX0, dstY0, dstX1, dstY1,
2081 mask, filter);
2082 }
2083 #endif /* FEATURE_EXT_framebuffer_blit */