Merge branch '7.8'
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "macros.h"
43 #include "renderbuffer.h"
44 #include "state.h"
45 #include "teximage.h"
46 #include "texobj.h"
47
48
49 /** Set this to 1 to help debug FBO incompleteness problems */
50 #define DEBUG_FBO 0
51
52 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
53 #define DEBUG_BLIT 0
54
55
56 /**
57 * Notes:
58 *
59 * None of the GL_EXT_framebuffer_object functions are compiled into
60 * display lists.
61 */
62
63
64
65 /*
66 * When glGenRender/FramebuffersEXT() is called we insert pointers to
67 * these placeholder objects into the hash table.
68 * Later, when the object ID is first bound, we replace the placeholder
69 * with the real frame/renderbuffer.
70 */
71 static struct gl_framebuffer DummyFramebuffer;
72 static struct gl_renderbuffer DummyRenderbuffer;
73
74
75 #define IS_CUBE_FACE(TARGET) \
76 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
77 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
78
79
80 static void
81 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
82 {
83 /* no op */
84 }
85
86 static void
87 delete_dummy_framebuffer(struct gl_framebuffer *fb)
88 {
89 /* no op */
90 }
91
92
93 void
94 _mesa_init_fbobjects(GLcontext *ctx)
95 {
96 DummyFramebuffer.Delete = delete_dummy_framebuffer;
97 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
98 }
99
100
101 /**
102 * Helper routine for getting a gl_renderbuffer.
103 */
104 struct gl_renderbuffer *
105 _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
106 {
107 struct gl_renderbuffer *rb;
108
109 if (id == 0)
110 return NULL;
111
112 rb = (struct gl_renderbuffer *)
113 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
114 return rb;
115 }
116
117
118 /**
119 * Helper routine for getting a gl_framebuffer.
120 */
121 struct gl_framebuffer *
122 _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
123 {
124 struct gl_framebuffer *fb;
125
126 if (id == 0)
127 return NULL;
128
129 fb = (struct gl_framebuffer *)
130 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
131 return fb;
132 }
133
134
135 /**
136 * Mark the given framebuffer as invalid. This will force the
137 * test for framebuffer completeness to be done before the framebuffer
138 * is used.
139 */
140 static void
141 invalidate_framebuffer(struct gl_framebuffer *fb)
142 {
143 fb->_Status = 0; /* "indeterminate" */
144 }
145
146
147 /**
148 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
149 * gl_renderbuffer_attachment object.
150 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
151 * the depth buffer attachment point.
152 */
153 struct gl_renderbuffer_attachment *
154 _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
155 GLenum attachment)
156 {
157 GLuint i;
158
159 switch (attachment) {
160 case GL_COLOR_ATTACHMENT0_EXT:
161 case GL_COLOR_ATTACHMENT1_EXT:
162 case GL_COLOR_ATTACHMENT2_EXT:
163 case GL_COLOR_ATTACHMENT3_EXT:
164 case GL_COLOR_ATTACHMENT4_EXT:
165 case GL_COLOR_ATTACHMENT5_EXT:
166 case GL_COLOR_ATTACHMENT6_EXT:
167 case GL_COLOR_ATTACHMENT7_EXT:
168 case GL_COLOR_ATTACHMENT8_EXT:
169 case GL_COLOR_ATTACHMENT9_EXT:
170 case GL_COLOR_ATTACHMENT10_EXT:
171 case GL_COLOR_ATTACHMENT11_EXT:
172 case GL_COLOR_ATTACHMENT12_EXT:
173 case GL_COLOR_ATTACHMENT13_EXT:
174 case GL_COLOR_ATTACHMENT14_EXT:
175 case GL_COLOR_ATTACHMENT15_EXT:
176 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
177 if (i >= ctx->Const.MaxColorAttachments) {
178 return NULL;
179 }
180 return &fb->Attachment[BUFFER_COLOR0 + i];
181 case GL_DEPTH_STENCIL_ATTACHMENT:
182 /* fall-through */
183 case GL_DEPTH_BUFFER:
184 /* fall-through / new in GL 3.0 */
185 case GL_DEPTH_ATTACHMENT_EXT:
186 return &fb->Attachment[BUFFER_DEPTH];
187 case GL_STENCIL_BUFFER:
188 /* fall-through / new in GL 3.0 */
189 case GL_STENCIL_ATTACHMENT_EXT:
190 return &fb->Attachment[BUFFER_STENCIL];
191 default:
192 return NULL;
193 }
194 }
195
196
197 /**
198 * Remove any texture or renderbuffer attached to the given attachment
199 * point. Update reference counts, etc.
200 */
201 void
202 _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
203 {
204 if (att->Type == GL_TEXTURE) {
205 ASSERT(att->Texture);
206 if (ctx->Driver.FinishRenderTexture) {
207 /* tell driver that we're done rendering to this texture. */
208 ctx->Driver.FinishRenderTexture(ctx, att);
209 }
210 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
211 ASSERT(!att->Texture);
212 }
213 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
214 ASSERT(!att->Texture);
215 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
216 ASSERT(!att->Renderbuffer);
217 }
218 att->Type = GL_NONE;
219 att->Complete = GL_TRUE;
220 }
221
222
223 /**
224 * Bind a texture object to an attachment point.
225 * The previous binding, if any, will be removed first.
226 */
227 void
228 _mesa_set_texture_attachment(GLcontext *ctx,
229 struct gl_framebuffer *fb,
230 struct gl_renderbuffer_attachment *att,
231 struct gl_texture_object *texObj,
232 GLenum texTarget, GLuint level, GLuint zoffset)
233 {
234 if (att->Texture == texObj) {
235 /* re-attaching same texture */
236 ASSERT(att->Type == GL_TEXTURE);
237 if (ctx->Driver.FinishRenderTexture)
238 ctx->Driver.FinishRenderTexture(ctx, att);
239 }
240 else {
241 /* new attachment */
242 if (ctx->Driver.FinishRenderTexture && att->Texture)
243 ctx->Driver.FinishRenderTexture(ctx, att);
244 _mesa_remove_attachment(ctx, att);
245 att->Type = GL_TEXTURE;
246 assert(!att->Texture);
247 _mesa_reference_texobj(&att->Texture, texObj);
248 }
249
250 /* always update these fields */
251 att->TextureLevel = level;
252 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
253 att->Zoffset = zoffset;
254 att->Complete = GL_FALSE;
255
256 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
257 ctx->Driver.RenderTexture(ctx, fb, att);
258 }
259
260 invalidate_framebuffer(fb);
261 }
262
263
264 /**
265 * Bind a renderbuffer to an attachment point.
266 * The previous binding, if any, will be removed first.
267 */
268 void
269 _mesa_set_renderbuffer_attachment(GLcontext *ctx,
270 struct gl_renderbuffer_attachment *att,
271 struct gl_renderbuffer *rb)
272 {
273 /* XXX check if re-doing same attachment, exit early */
274 _mesa_remove_attachment(ctx, att);
275 att->Type = GL_RENDERBUFFER_EXT;
276 att->Texture = NULL; /* just to be safe */
277 att->Complete = GL_FALSE;
278 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
279 }
280
281
282 /**
283 * Fallback for ctx->Driver.FramebufferRenderbuffer()
284 * Attach a renderbuffer object to a framebuffer object.
285 */
286 void
287 _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
288 GLenum attachment, struct gl_renderbuffer *rb)
289 {
290 struct gl_renderbuffer_attachment *att;
291
292 _glthread_LOCK_MUTEX(fb->Mutex);
293
294 att = _mesa_get_attachment(ctx, fb, attachment);
295 ASSERT(att);
296 if (rb) {
297 _mesa_set_renderbuffer_attachment(ctx, att, rb);
298 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
299 /* do stencil attachment here (depth already done above) */
300 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
301 assert(att);
302 _mesa_set_renderbuffer_attachment(ctx, att, rb);
303 }
304 }
305 else {
306 _mesa_remove_attachment(ctx, att);
307 }
308
309 invalidate_framebuffer(fb);
310
311 _glthread_UNLOCK_MUTEX(fb->Mutex);
312 }
313
314
315 /**
316 * For debug only.
317 */
318 static void
319 att_incomplete(const char *msg)
320 {
321 #if DEBUG_FBO
322 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
323 #else
324 (void) msg;
325 #endif
326 }
327
328
329 /**
330 * For debug only.
331 */
332 static void
333 fbo_incomplete(const char *msg, int index)
334 {
335 #if DEBUG_FBO
336 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
337 #else
338 (void) msg;
339 (void) index;
340 #endif
341 }
342
343
344
345
346 /**
347 * Test if an attachment point is complete and update its Complete field.
348 * \param format if GL_COLOR, this is a color attachment point,
349 * if GL_DEPTH, this is a depth component attachment point,
350 * if GL_STENCIL, this is a stencil component attachment point.
351 */
352 static void
353 test_attachment_completeness(const GLcontext *ctx, GLenum format,
354 struct gl_renderbuffer_attachment *att)
355 {
356 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
357
358 /* assume complete */
359 att->Complete = GL_TRUE;
360
361 /* Look for reasons why the attachment might be incomplete */
362 if (att->Type == GL_TEXTURE) {
363 const struct gl_texture_object *texObj = att->Texture;
364 struct gl_texture_image *texImage;
365 GLenum baseFormat;
366
367 if (!texObj) {
368 att_incomplete("no texobj");
369 att->Complete = GL_FALSE;
370 return;
371 }
372
373 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
374 if (!texImage) {
375 att_incomplete("no teximage");
376 att->Complete = GL_FALSE;
377 return;
378 }
379 if (texImage->Width < 1 || texImage->Height < 1) {
380 att_incomplete("teximage width/height=0");
381 printf("texobj = %u\n", texObj->Name);
382 printf("level = %d\n", att->TextureLevel);
383 att->Complete = GL_FALSE;
384 return;
385 }
386 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
387 att_incomplete("bad z offset");
388 att->Complete = GL_FALSE;
389 return;
390 }
391
392 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
393
394 if (format == GL_COLOR) {
395 if (baseFormat != GL_RGB &&
396 baseFormat != GL_RGBA) {
397 att_incomplete("bad format");
398 att->Complete = GL_FALSE;
399 return;
400 }
401 if (_mesa_is_format_compressed(texImage->TexFormat)) {
402 att_incomplete("compressed internalformat");
403 att->Complete = GL_FALSE;
404 return;
405 }
406 }
407 else if (format == GL_DEPTH) {
408 if (baseFormat == GL_DEPTH_COMPONENT) {
409 /* OK */
410 }
411 else if (ctx->Extensions.EXT_packed_depth_stencil &&
412 ctx->Extensions.ARB_depth_texture &&
413 baseFormat == GL_DEPTH_STENCIL_EXT) {
414 /* OK */
415 }
416 else {
417 att->Complete = GL_FALSE;
418 att_incomplete("bad depth format");
419 return;
420 }
421 }
422 else {
423 ASSERT(format == GL_STENCIL);
424 if (ctx->Extensions.EXT_packed_depth_stencil &&
425 ctx->Extensions.ARB_depth_texture &&
426 baseFormat == GL_DEPTH_STENCIL_EXT) {
427 /* OK */
428 }
429 else {
430 /* no such thing as stencil-only textures */
431 att_incomplete("illegal stencil texture");
432 att->Complete = GL_FALSE;
433 return;
434 }
435 }
436 }
437 else if (att->Type == GL_RENDERBUFFER_EXT) {
438 const GLenum baseFormat =
439 _mesa_get_format_base_format(att->Renderbuffer->Format);
440
441 ASSERT(att->Renderbuffer);
442 if (!att->Renderbuffer->InternalFormat ||
443 att->Renderbuffer->Width < 1 ||
444 att->Renderbuffer->Height < 1) {
445 att_incomplete("0x0 renderbuffer");
446 att->Complete = GL_FALSE;
447 return;
448 }
449 if (format == GL_COLOR) {
450 if (baseFormat != GL_RGB &&
451 baseFormat != GL_RGBA) {
452 att_incomplete("bad renderbuffer color format");
453 att->Complete = GL_FALSE;
454 return;
455 }
456 }
457 else if (format == GL_DEPTH) {
458 if (baseFormat == GL_DEPTH_COMPONENT) {
459 /* OK */
460 }
461 else if (ctx->Extensions.EXT_packed_depth_stencil &&
462 baseFormat == GL_DEPTH_STENCIL_EXT) {
463 /* OK */
464 }
465 else {
466 att_incomplete("bad renderbuffer depth format");
467 att->Complete = GL_FALSE;
468 return;
469 }
470 }
471 else {
472 assert(format == GL_STENCIL);
473 if (baseFormat == GL_STENCIL_INDEX) {
474 /* OK */
475 }
476 else if (ctx->Extensions.EXT_packed_depth_stencil &&
477 baseFormat == GL_DEPTH_STENCIL_EXT) {
478 /* OK */
479 }
480 else {
481 att->Complete = GL_FALSE;
482 att_incomplete("bad renderbuffer stencil format");
483 return;
484 }
485 }
486 }
487 else {
488 ASSERT(att->Type == GL_NONE);
489 /* complete */
490 return;
491 }
492 }
493
494
495 /**
496 * Test if the given framebuffer object is complete and update its
497 * Status field with the results.
498 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
499 * driver to make hardware-specific validation/completeness checks.
500 * Also update the framebuffer's Width and Height fields if the
501 * framebuffer is complete.
502 */
503 void
504 _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
505 {
506 GLuint numImages;
507 GLenum intFormat = GL_NONE; /* color buffers' internal format */
508 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
509 GLint numSamples = -1;
510 GLint i;
511 GLuint j;
512
513 assert(fb->Name != 0);
514
515 numImages = 0;
516 fb->Width = 0;
517 fb->Height = 0;
518
519 /* Start at -2 to more easily loop over all attachment points.
520 * -2: depth buffer
521 * -1: stencil buffer
522 * >=0: color buffer
523 */
524 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
525 struct gl_renderbuffer_attachment *att;
526 GLenum f;
527
528 /*
529 * XXX for ARB_fbo, only check color buffers that are named by
530 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
531 */
532
533 /* check for attachment completeness
534 */
535 if (i == -2) {
536 att = &fb->Attachment[BUFFER_DEPTH];
537 test_attachment_completeness(ctx, GL_DEPTH, att);
538 if (!att->Complete) {
539 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
540 fbo_incomplete("depth attachment incomplete", -1);
541 return;
542 }
543 }
544 else if (i == -1) {
545 att = &fb->Attachment[BUFFER_STENCIL];
546 test_attachment_completeness(ctx, GL_STENCIL, att);
547 if (!att->Complete) {
548 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
549 fbo_incomplete("stencil attachment incomplete", -1);
550 return;
551 }
552 }
553 else {
554 att = &fb->Attachment[BUFFER_COLOR0 + i];
555 test_attachment_completeness(ctx, GL_COLOR, att);
556 if (!att->Complete) {
557 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
558 fbo_incomplete("color attachment incomplete", i);
559 return;
560 }
561 }
562
563 /* get width, height, format of the renderbuffer/texture
564 */
565 if (att->Type == GL_TEXTURE) {
566 const struct gl_texture_image *texImg
567 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
568 minWidth = MIN2(minWidth, texImg->Width);
569 maxWidth = MAX2(maxWidth, texImg->Width);
570 minHeight = MIN2(minHeight, texImg->Height);
571 maxHeight = MAX2(maxHeight, texImg->Height);
572 f = texImg->_BaseFormat;
573 numImages++;
574 if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
575 && f != GL_DEPTH_STENCIL_EXT) {
576 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
577 fbo_incomplete("texture attachment incomplete", -1);
578 return;
579 }
580 }
581 else if (att->Type == GL_RENDERBUFFER_EXT) {
582 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
583 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
584 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
585 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
586 f = att->Renderbuffer->InternalFormat;
587 numImages++;
588 }
589 else {
590 assert(att->Type == GL_NONE);
591 continue;
592 }
593
594 if (numSamples < 0) {
595 /* first buffer */
596 numSamples = att->Renderbuffer->NumSamples;
597 }
598
599 /* Error-check width, height, format, samples
600 */
601 if (numImages == 1) {
602 /* save format, num samples */
603 if (i >= 0) {
604 intFormat = f;
605 }
606 }
607 else {
608 if (!ctx->Extensions.ARB_framebuffer_object) {
609 /* check that width, height, format are same */
610 if (minWidth != maxWidth || minHeight != maxHeight) {
611 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
612 fbo_incomplete("width or height mismatch", -1);
613 return;
614 }
615 /* check that all color buffer have same format */
616 if (intFormat != GL_NONE && f != intFormat) {
617 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
618 fbo_incomplete("format mismatch", -1);
619 return;
620 }
621 }
622 if (att->Renderbuffer &&
623 att->Renderbuffer->NumSamples != numSamples) {
624 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
625 fbo_incomplete("inconsistant number of samples", i);
626 return;
627 }
628
629 }
630 }
631
632 #ifndef FEATURE_OES_framebuffer_object
633 /* Check that all DrawBuffers are present */
634 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
635 if (fb->ColorDrawBuffer[j] != GL_NONE) {
636 const struct gl_renderbuffer_attachment *att
637 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
638 assert(att);
639 if (att->Type == GL_NONE) {
640 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
641 fbo_incomplete("missing drawbuffer", j);
642 return;
643 }
644 }
645 }
646
647 /* Check that the ReadBuffer is present */
648 if (fb->ColorReadBuffer != GL_NONE) {
649 const struct gl_renderbuffer_attachment *att
650 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
651 assert(att);
652 if (att->Type == GL_NONE) {
653 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
654 fbo_incomplete("missing readbuffer", -1);
655 return;
656 }
657 }
658 #else
659 (void) j;
660 #endif
661
662 if (numImages == 0) {
663 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
664 fbo_incomplete("no attachments", -1);
665 return;
666 }
667
668 /* Provisionally set status = COMPLETE ... */
669 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
670
671 /* ... but the driver may say the FB is incomplete.
672 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
673 * if anything.
674 */
675 if (ctx->Driver.ValidateFramebuffer) {
676 ctx->Driver.ValidateFramebuffer(ctx, fb);
677 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
678 fbo_incomplete("driver marked FBO as incomplete", -1);
679 }
680 }
681
682 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
683 /*
684 * Note that if ARB_framebuffer_object is supported and the attached
685 * renderbuffers/textures are different sizes, the framebuffer
686 * width/height will be set to the smallest width/height.
687 */
688 fb->Width = minWidth;
689 fb->Height = minHeight;
690
691 /* finally, update the visual info for the framebuffer */
692 _mesa_update_framebuffer_visual(fb);
693 }
694 }
695
696
697 GLboolean GLAPIENTRY
698 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
699 {
700 GET_CURRENT_CONTEXT(ctx);
701 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
702 if (renderbuffer) {
703 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
704 if (rb != NULL && rb != &DummyRenderbuffer)
705 return GL_TRUE;
706 }
707 return GL_FALSE;
708 }
709
710
711 void GLAPIENTRY
712 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
713 {
714 struct gl_renderbuffer *newRb;
715 GET_CURRENT_CONTEXT(ctx);
716
717 ASSERT_OUTSIDE_BEGIN_END(ctx);
718
719 if (target != GL_RENDERBUFFER_EXT) {
720 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
721 return;
722 }
723
724 /* No need to flush here since the render buffer binding has no
725 * effect on rendering state.
726 */
727
728 if (renderbuffer) {
729 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
730 if (newRb == &DummyRenderbuffer) {
731 /* ID was reserved, but no real renderbuffer object made yet */
732 newRb = NULL;
733 }
734 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
735 /* All RB IDs must be Gen'd */
736 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
737 return;
738 }
739
740 if (!newRb) {
741 /* create new renderbuffer object */
742 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
743 if (!newRb) {
744 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
745 return;
746 }
747 ASSERT(newRb->AllocStorage);
748 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
749 newRb->RefCount = 1; /* referenced by hash table */
750 }
751 }
752 else {
753 newRb = NULL;
754 }
755
756 ASSERT(newRb != &DummyRenderbuffer);
757
758 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
759 }
760
761
762 /**
763 * If the given renderbuffer is anywhere attached to the framebuffer, detach
764 * the renderbuffer.
765 * This is used when a renderbuffer object is deleted.
766 * The spec calls for unbinding.
767 */
768 static void
769 detach_renderbuffer(GLcontext *ctx,
770 struct gl_framebuffer *fb,
771 struct gl_renderbuffer *rb)
772 {
773 GLuint i;
774 for (i = 0; i < BUFFER_COUNT; i++) {
775 if (fb->Attachment[i].Renderbuffer == rb) {
776 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
777 }
778 }
779 invalidate_framebuffer(fb);
780 }
781
782
783 void GLAPIENTRY
784 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
785 {
786 GLint i;
787 GET_CURRENT_CONTEXT(ctx);
788
789 ASSERT_OUTSIDE_BEGIN_END(ctx);
790 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
791
792 for (i = 0; i < n; i++) {
793 if (renderbuffers[i] > 0) {
794 struct gl_renderbuffer *rb;
795 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
796 if (rb) {
797 /* check if deleting currently bound renderbuffer object */
798 if (rb == ctx->CurrentRenderbuffer) {
799 /* bind default */
800 ASSERT(rb->RefCount >= 2);
801 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
802 }
803
804 if (ctx->DrawBuffer->Name) {
805 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
806 }
807 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
808 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
809 }
810
811 /* Remove from hash table immediately, to free the ID.
812 * But the object will not be freed until it's no longer
813 * referenced anywhere else.
814 */
815 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
816
817 if (rb != &DummyRenderbuffer) {
818 /* no longer referenced by hash table */
819 _mesa_reference_renderbuffer(&rb, NULL);
820 }
821 }
822 }
823 }
824 }
825
826
827 void GLAPIENTRY
828 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
829 {
830 GET_CURRENT_CONTEXT(ctx);
831 GLuint first;
832 GLint i;
833
834 ASSERT_OUTSIDE_BEGIN_END(ctx);
835
836 if (n < 0) {
837 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
838 return;
839 }
840
841 if (!renderbuffers)
842 return;
843
844 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
845
846 for (i = 0; i < n; i++) {
847 GLuint name = first + i;
848 renderbuffers[i] = name;
849 /* insert dummy placeholder into hash table */
850 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
851 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
852 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
853 }
854 }
855
856
857 /**
858 * Given an internal format token for a render buffer, return the
859 * corresponding base format.
860 * This is very similar to _mesa_base_tex_format() but the set of valid
861 * internal formats is somewhat different.
862 *
863 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
864 * GL_DEPTH_STENCIL_EXT or zero if error.
865 *
866 * XXX in the future when we support red-only and red-green formats
867 * we'll also return GL_RED and GL_RG.
868 */
869 GLenum
870 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
871 {
872 switch (internalFormat) {
873 case GL_RGB:
874 case GL_R3_G3_B2:
875 case GL_RGB4:
876 case GL_RGB5:
877 case GL_RGB8:
878 case GL_RGB10:
879 case GL_RGB12:
880 case GL_RGB16:
881 return GL_RGB;
882 case GL_RGBA:
883 case GL_RGBA2:
884 case GL_RGBA4:
885 case GL_RGB5_A1:
886 case GL_RGBA8:
887 case GL_RGB10_A2:
888 case GL_RGBA12:
889 case GL_RGBA16:
890 return GL_RGBA;
891 case GL_STENCIL_INDEX:
892 case GL_STENCIL_INDEX1_EXT:
893 case GL_STENCIL_INDEX4_EXT:
894 case GL_STENCIL_INDEX8_EXT:
895 case GL_STENCIL_INDEX16_EXT:
896 return GL_STENCIL_INDEX;
897 case GL_DEPTH_COMPONENT:
898 case GL_DEPTH_COMPONENT16:
899 case GL_DEPTH_COMPONENT24:
900 case GL_DEPTH_COMPONENT32:
901 return GL_DEPTH_COMPONENT;
902 case GL_DEPTH_STENCIL_EXT:
903 case GL_DEPTH24_STENCIL8_EXT:
904 if (ctx->Extensions.EXT_packed_depth_stencil)
905 return GL_DEPTH_STENCIL_EXT;
906 else
907 return 0;
908 /* XXX add floating point formats eventually */
909 default:
910 return 0;
911 }
912 }
913
914
915 /** sentinal value, see below */
916 #define NO_SAMPLES 1000
917
918
919 /**
920 * Helper function used by _mesa_RenderbufferStorageEXT() and
921 * _mesa_RenderbufferStorageMultisample().
922 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
923 */
924 static void
925 renderbuffer_storage(GLenum target, GLenum internalFormat,
926 GLsizei width, GLsizei height, GLsizei samples)
927 {
928 const char *func = samples == NO_SAMPLES ?
929 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
930 struct gl_renderbuffer *rb;
931 GLenum baseFormat;
932 GET_CURRENT_CONTEXT(ctx);
933
934 ASSERT_OUTSIDE_BEGIN_END(ctx);
935
936 if (target != GL_RENDERBUFFER_EXT) {
937 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
938 return;
939 }
940
941 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
942 if (baseFormat == 0) {
943 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
944 return;
945 }
946
947 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
948 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
949 return;
950 }
951
952 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
953 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
954 return;
955 }
956
957 if (samples == NO_SAMPLES) {
958 /* NumSamples == 0 indicates non-multisampling */
959 samples = 0;
960 }
961 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
962 /* note: driver may choose to use more samples than what's requested */
963 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
964 return;
965 }
966
967 rb = ctx->CurrentRenderbuffer;
968 if (!rb) {
969 _mesa_error(ctx, GL_INVALID_OPERATION, func);
970 return;
971 }
972
973 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
974
975 if (rb->InternalFormat == internalFormat &&
976 rb->Width == (GLuint) width &&
977 rb->Height == (GLuint) height) {
978 /* no change in allocation needed */
979 return;
980 }
981
982 /* These MUST get set by the AllocStorage func */
983 rb->Format = MESA_FORMAT_NONE;
984 rb->NumSamples = samples;
985
986 /* Now allocate the storage */
987 ASSERT(rb->AllocStorage);
988 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
989 /* No error - check/set fields now */
990 assert(rb->Format != MESA_FORMAT_NONE);
991 assert(rb->Width == (GLuint) width);
992 assert(rb->Height == (GLuint) height);
993 rb->InternalFormat = internalFormat;
994 rb->_BaseFormat = baseFormat;
995 assert(rb->_BaseFormat != 0);
996 }
997 else {
998 /* Probably ran out of memory - clear the fields */
999 rb->Width = 0;
1000 rb->Height = 0;
1001 rb->Format = MESA_FORMAT_NONE;
1002 rb->InternalFormat = GL_NONE;
1003 rb->_BaseFormat = GL_NONE;
1004 rb->NumSamples = 0;
1005 }
1006
1007 /*
1008 test_framebuffer_completeness(ctx, fb);
1009 */
1010 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1011 * points???
1012 */
1013 }
1014
1015 #if FEATURE_OES_EGL_image
1016 void GLAPIENTRY
1017 _mesa_EGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image)
1018 {
1019 struct gl_renderbuffer *rb;
1020 GET_CURRENT_CONTEXT(ctx);
1021 ASSERT_OUTSIDE_BEGIN_END(ctx);
1022
1023 if (target != GL_RENDERBUFFER) {
1024 _mesa_error(ctx, GL_INVALID_ENUM, "EGLImageTargetRenderbufferStorageOES");
1025 return;
1026 }
1027
1028 rb = ctx->CurrentRenderbuffer;
1029 if (!rb) {
1030 _mesa_error(ctx, GL_INVALID_OPERATION, "EGLImageTargetRenderbufferStorageOES");
1031 return;
1032 }
1033
1034 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1035
1036 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1037 }
1038 #endif
1039
1040 /**
1041 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1042 * _mesa_GetFramebufferAttachmentParameterivEXT()
1043 * We have to be careful to respect the base format. For example, if a
1044 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1045 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1046 * we need to return zero.
1047 */
1048 static GLint
1049 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1050 {
1051 switch (pname) {
1052 case GL_RENDERBUFFER_RED_SIZE_EXT:
1053 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1054 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1055 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1056 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1057 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1058 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1059 return _mesa_get_format_bits(format, pname);
1060 else
1061 return 0;
1062 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1063 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1064 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
1065 return _mesa_get_format_bits(format, pname);
1066 else
1067 return 0;
1068 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1069 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1070 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1071 return _mesa_get_format_bits(format, pname);
1072 else
1073 return 0;
1074 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1075 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1076 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1077 return _mesa_get_format_bits(format, pname);
1078 else
1079 return 0;
1080 default:
1081 return 0;
1082 }
1083 }
1084
1085
1086
1087 void GLAPIENTRY
1088 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1089 GLsizei width, GLsizei height)
1090 {
1091 /* GL_ARB_fbo says calling this function is equivalent to calling
1092 * glRenderbufferStorageMultisample() with samples=0. We pass in
1093 * a token value here just for error reporting purposes.
1094 */
1095 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1096 }
1097
1098
1099 void GLAPIENTRY
1100 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1101 GLenum internalFormat,
1102 GLsizei width, GLsizei height)
1103 {
1104 renderbuffer_storage(target, internalFormat, width, height, samples);
1105 }
1106
1107
1108
1109 void GLAPIENTRY
1110 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1111 {
1112 struct gl_renderbuffer *rb;
1113 GET_CURRENT_CONTEXT(ctx);
1114
1115 ASSERT_OUTSIDE_BEGIN_END(ctx);
1116
1117 if (target != GL_RENDERBUFFER_EXT) {
1118 _mesa_error(ctx, GL_INVALID_ENUM,
1119 "glGetRenderbufferParameterivEXT(target)");
1120 return;
1121 }
1122
1123 rb = ctx->CurrentRenderbuffer;
1124 if (!rb) {
1125 _mesa_error(ctx, GL_INVALID_OPERATION,
1126 "glGetRenderbufferParameterivEXT");
1127 return;
1128 }
1129
1130 /* No need to flush here since we're just quering state which is
1131 * not effected by rendering.
1132 */
1133
1134 switch (pname) {
1135 case GL_RENDERBUFFER_WIDTH_EXT:
1136 *params = rb->Width;
1137 return;
1138 case GL_RENDERBUFFER_HEIGHT_EXT:
1139 *params = rb->Height;
1140 return;
1141 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1142 *params = rb->InternalFormat;
1143 return;
1144 case GL_RENDERBUFFER_RED_SIZE_EXT:
1145 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1146 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1147 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1148 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1149 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1150 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1151 break;
1152 case GL_RENDERBUFFER_SAMPLES:
1153 if (ctx->Extensions.ARB_framebuffer_object) {
1154 *params = rb->NumSamples;
1155 break;
1156 }
1157 /* fallthrough */
1158 default:
1159 _mesa_error(ctx, GL_INVALID_ENUM,
1160 "glGetRenderbufferParameterivEXT(target)");
1161 return;
1162 }
1163 }
1164
1165
1166 GLboolean GLAPIENTRY
1167 _mesa_IsFramebufferEXT(GLuint framebuffer)
1168 {
1169 GET_CURRENT_CONTEXT(ctx);
1170 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1171 if (framebuffer) {
1172 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1173 if (rb != NULL && rb != &DummyFramebuffer)
1174 return GL_TRUE;
1175 }
1176 return GL_FALSE;
1177 }
1178
1179
1180 /**
1181 * Check if any of the attachments of the given framebuffer are textures
1182 * (render to texture). Call ctx->Driver.RenderTexture() for such
1183 * attachments.
1184 */
1185 static void
1186 check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1187 {
1188 GLuint i;
1189 ASSERT(ctx->Driver.RenderTexture);
1190
1191 if (fb->Name == 0)
1192 return; /* can't render to texture with winsys framebuffers */
1193
1194 for (i = 0; i < BUFFER_COUNT; i++) {
1195 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1196 struct gl_texture_object *texObj = att->Texture;
1197 if (texObj
1198 && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
1199 ctx->Driver.RenderTexture(ctx, fb, att);
1200 }
1201 }
1202 }
1203
1204
1205 /**
1206 * Examine all the framebuffer's attachments to see if any are textures.
1207 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1208 * notify the device driver that the texture image may have changed.
1209 */
1210 static void
1211 check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1212 {
1213 if (fb->Name == 0)
1214 return; /* can't render to texture with winsys framebuffers */
1215
1216 if (ctx->Driver.FinishRenderTexture) {
1217 GLuint i;
1218 for (i = 0; i < BUFFER_COUNT; i++) {
1219 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1220 if (att->Texture && att->Renderbuffer) {
1221 ctx->Driver.FinishRenderTexture(ctx, att);
1222 }
1223 }
1224 }
1225 }
1226
1227
1228 void GLAPIENTRY
1229 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1230 {
1231 struct gl_framebuffer *newDrawFb, *newReadFb;
1232 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1233 GLboolean bindReadBuf, bindDrawBuf;
1234 GET_CURRENT_CONTEXT(ctx);
1235
1236 #ifdef DEBUG
1237 if (ctx->Extensions.ARB_framebuffer_object) {
1238 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1239 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1240 }
1241 #endif
1242
1243 ASSERT_OUTSIDE_BEGIN_END(ctx);
1244
1245 if (!ctx->Extensions.EXT_framebuffer_object) {
1246 _mesa_error(ctx, GL_INVALID_OPERATION,
1247 "glBindFramebufferEXT(unsupported)");
1248 return;
1249 }
1250
1251 switch (target) {
1252 #if FEATURE_EXT_framebuffer_blit
1253 case GL_DRAW_FRAMEBUFFER_EXT:
1254 if (!ctx->Extensions.EXT_framebuffer_blit) {
1255 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1256 return;
1257 }
1258 bindDrawBuf = GL_TRUE;
1259 bindReadBuf = GL_FALSE;
1260 break;
1261 case GL_READ_FRAMEBUFFER_EXT:
1262 if (!ctx->Extensions.EXT_framebuffer_blit) {
1263 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1264 return;
1265 }
1266 bindDrawBuf = GL_FALSE;
1267 bindReadBuf = GL_TRUE;
1268 break;
1269 #endif
1270 case GL_FRAMEBUFFER_EXT:
1271 bindDrawBuf = GL_TRUE;
1272 bindReadBuf = GL_TRUE;
1273 break;
1274 default:
1275 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1276 return;
1277 }
1278
1279 if (framebuffer) {
1280 /* Binding a user-created framebuffer object */
1281 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1282 if (newDrawFb == &DummyFramebuffer) {
1283 /* ID was reserved, but no real framebuffer object made yet */
1284 newDrawFb = NULL;
1285 }
1286 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1287 /* All FBO IDs must be Gen'd */
1288 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1289 return;
1290 }
1291
1292 if (!newDrawFb) {
1293 /* create new framebuffer object */
1294 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1295 if (!newDrawFb) {
1296 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1297 return;
1298 }
1299 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1300 }
1301 newReadFb = newDrawFb;
1302 }
1303 else {
1304 /* Binding the window system framebuffer (which was originally set
1305 * with MakeCurrent).
1306 */
1307 newDrawFb = ctx->WinSysDrawBuffer;
1308 newReadFb = ctx->WinSysReadBuffer;
1309 }
1310
1311 ASSERT(newDrawFb);
1312 ASSERT(newDrawFb != &DummyFramebuffer);
1313
1314 /* save pointers to current/old framebuffers */
1315 oldDrawFb = ctx->DrawBuffer;
1316 oldReadFb = ctx->ReadBuffer;
1317
1318 /* check if really changing bindings */
1319 if (oldDrawFb == newDrawFb)
1320 bindDrawBuf = GL_FALSE;
1321 if (oldReadFb == newReadFb)
1322 bindReadBuf = GL_FALSE;
1323
1324 /*
1325 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1326 *
1327 * We also check if we're beginning and/or ending render-to-texture.
1328 * When a framebuffer with texture attachments is unbound, call
1329 * ctx->Driver.FinishRenderTexture().
1330 * When a framebuffer with texture attachments is bound, call
1331 * ctx->Driver.RenderTexture().
1332 *
1333 * Note that if the ReadBuffer has texture attachments we don't consider
1334 * that a render-to-texture case.
1335 */
1336 if (bindReadBuf) {
1337 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1338
1339 /* check if old readbuffer was render-to-texture */
1340 check_end_texture_render(ctx, oldReadFb);
1341
1342 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1343 }
1344
1345 if (bindDrawBuf) {
1346 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1347
1348 /* check if old read/draw buffers were render-to-texture */
1349 if (!bindReadBuf)
1350 check_end_texture_render(ctx, oldReadFb);
1351
1352 if (oldDrawFb != oldReadFb)
1353 check_end_texture_render(ctx, oldDrawFb);
1354
1355 /* check if newly bound framebuffer has any texture attachments */
1356 check_begin_texture_render(ctx, newDrawFb);
1357
1358 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1359 }
1360
1361 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1362 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1363 }
1364 }
1365
1366
1367 void GLAPIENTRY
1368 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1369 {
1370 GLint i;
1371 GET_CURRENT_CONTEXT(ctx);
1372
1373 ASSERT_OUTSIDE_BEGIN_END(ctx);
1374 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1375
1376 for (i = 0; i < n; i++) {
1377 if (framebuffers[i] > 0) {
1378 struct gl_framebuffer *fb;
1379 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1380 if (fb) {
1381 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1382
1383 /* check if deleting currently bound framebuffer object */
1384 if (ctx->Extensions.EXT_framebuffer_blit) {
1385 /* separate draw/read binding points */
1386 if (fb == ctx->DrawBuffer) {
1387 /* bind default */
1388 ASSERT(fb->RefCount >= 2);
1389 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1390 }
1391 if (fb == ctx->ReadBuffer) {
1392 /* bind default */
1393 ASSERT(fb->RefCount >= 2);
1394 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1395 }
1396 }
1397 else {
1398 /* only one binding point for read/draw buffers */
1399 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1400 /* bind default */
1401 ASSERT(fb->RefCount >= 2);
1402 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1403 }
1404 }
1405
1406 /* remove from hash table immediately, to free the ID */
1407 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1408
1409 if (fb != &DummyFramebuffer) {
1410 /* But the object will not be freed until it's no longer
1411 * bound in any context.
1412 */
1413 _mesa_reference_framebuffer(&fb, NULL);
1414 }
1415 }
1416 }
1417 }
1418 }
1419
1420
1421 void GLAPIENTRY
1422 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1423 {
1424 GET_CURRENT_CONTEXT(ctx);
1425 GLuint first;
1426 GLint i;
1427
1428 ASSERT_OUTSIDE_BEGIN_END(ctx);
1429
1430 if (n < 0) {
1431 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1432 return;
1433 }
1434
1435 if (!framebuffers)
1436 return;
1437
1438 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1439
1440 for (i = 0; i < n; i++) {
1441 GLuint name = first + i;
1442 framebuffers[i] = name;
1443 /* insert dummy placeholder into hash table */
1444 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1445 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1446 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1447 }
1448 }
1449
1450
1451
1452 GLenum GLAPIENTRY
1453 _mesa_CheckFramebufferStatusEXT(GLenum target)
1454 {
1455 struct gl_framebuffer *buffer;
1456 GET_CURRENT_CONTEXT(ctx);
1457
1458 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1459
1460 switch (target) {
1461 #if FEATURE_EXT_framebuffer_blit
1462 case GL_DRAW_FRAMEBUFFER_EXT:
1463 if (!ctx->Extensions.EXT_framebuffer_blit) {
1464 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1465 return 0;
1466 }
1467 buffer = ctx->DrawBuffer;
1468 break;
1469 case GL_READ_FRAMEBUFFER_EXT:
1470 if (!ctx->Extensions.EXT_framebuffer_blit) {
1471 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1472 return 0;
1473 }
1474 buffer = ctx->ReadBuffer;
1475 break;
1476 #endif
1477 case GL_FRAMEBUFFER_EXT:
1478 buffer = ctx->DrawBuffer;
1479 break;
1480 default:
1481 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1482 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1483 }
1484
1485 if (buffer->Name == 0) {
1486 /* The window system / default framebuffer is always complete */
1487 return GL_FRAMEBUFFER_COMPLETE_EXT;
1488 }
1489
1490 /* No need to flush here */
1491
1492 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1493 _mesa_test_framebuffer_completeness(ctx, buffer);
1494 }
1495
1496 return buffer->_Status;
1497 }
1498
1499
1500
1501 /**
1502 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1503 */
1504 static void
1505 framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
1506 GLenum attachment, GLenum textarget, GLuint texture,
1507 GLint level, GLint zoffset)
1508 {
1509 struct gl_renderbuffer_attachment *att;
1510 struct gl_texture_object *texObj = NULL;
1511 struct gl_framebuffer *fb;
1512 GLboolean error = GL_FALSE;
1513
1514 ASSERT_OUTSIDE_BEGIN_END(ctx);
1515
1516 switch (target) {
1517 case GL_READ_FRAMEBUFFER_EXT:
1518 error = !ctx->Extensions.EXT_framebuffer_blit;
1519 fb = ctx->ReadBuffer;
1520 break;
1521 case GL_DRAW_FRAMEBUFFER_EXT:
1522 error = !ctx->Extensions.EXT_framebuffer_blit;
1523 /* fall-through */
1524 case GL_FRAMEBUFFER_EXT:
1525 fb = ctx->DrawBuffer;
1526 break;
1527 default:
1528 error = GL_TRUE;
1529 }
1530
1531 if (error) {
1532 _mesa_error(ctx, GL_INVALID_ENUM,
1533 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1534 return;
1535 }
1536
1537 ASSERT(fb);
1538
1539 /* check framebuffer binding */
1540 if (fb->Name == 0) {
1541 _mesa_error(ctx, GL_INVALID_OPERATION,
1542 "glFramebufferTexture%sEXT", caller);
1543 return;
1544 }
1545
1546
1547 /* The textarget, level, and zoffset parameters are only validated if
1548 * texture is non-zero.
1549 */
1550 if (texture) {
1551 GLboolean err = GL_TRUE;
1552
1553 texObj = _mesa_lookup_texture(ctx, texture);
1554 if (texObj != NULL) {
1555 if (textarget == 0) {
1556 /* XXX what's the purpose of this? */
1557 err = (texObj->Target != GL_TEXTURE_3D) &&
1558 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1559 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1560 }
1561 else {
1562 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1563 ? !IS_CUBE_FACE(textarget)
1564 : (texObj->Target != textarget);
1565 }
1566 }
1567 else {
1568 /* can't render to a non-existant texture */
1569 _mesa_error(ctx, GL_INVALID_OPERATION,
1570 "glFramebufferTexture%sEXT(non existant texture)",
1571 caller);
1572 return;
1573 }
1574
1575 if (err) {
1576 _mesa_error(ctx, GL_INVALID_OPERATION,
1577 "glFramebufferTexture%sEXT(texture target mismatch)",
1578 caller);
1579 return;
1580 }
1581
1582 if (texObj->Target == GL_TEXTURE_3D) {
1583 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1584 if (zoffset < 0 || zoffset >= maxSize) {
1585 _mesa_error(ctx, GL_INVALID_VALUE,
1586 "glFramebufferTexture%sEXT(zoffset)", caller);
1587 return;
1588 }
1589 }
1590 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1591 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1592 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1593 _mesa_error(ctx, GL_INVALID_VALUE,
1594 "glFramebufferTexture%sEXT(layer)", caller);
1595 return;
1596 }
1597 }
1598
1599 if ((level < 0) ||
1600 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1601 _mesa_error(ctx, GL_INVALID_VALUE,
1602 "glFramebufferTexture%sEXT(level)", caller);
1603 return;
1604 }
1605 }
1606
1607 att = _mesa_get_attachment(ctx, fb, attachment);
1608 if (att == NULL) {
1609 _mesa_error(ctx, GL_INVALID_ENUM,
1610 "glFramebufferTexture%sEXT(attachment)", caller);
1611 return;
1612 }
1613
1614 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1615
1616 _glthread_LOCK_MUTEX(fb->Mutex);
1617 if (texObj) {
1618 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1619 level, zoffset);
1620 /* Set the render-to-texture flag. We'll check this flag in
1621 * glTexImage() and friends to determine if we need to revalidate
1622 * any FBOs that might be rendering into this texture.
1623 * This flag never gets cleared since it's non-trivial to determine
1624 * when all FBOs might be done rendering to this texture. That's OK
1625 * though since it's uncommon to render to a texture then repeatedly
1626 * call glTexImage() to change images in the texture.
1627 */
1628 texObj->_RenderToTexture = GL_TRUE;
1629 }
1630 else {
1631 _mesa_remove_attachment(ctx, att);
1632 }
1633
1634 invalidate_framebuffer(fb);
1635
1636 _glthread_UNLOCK_MUTEX(fb->Mutex);
1637 }
1638
1639
1640
1641 void GLAPIENTRY
1642 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1643 GLenum textarget, GLuint texture, GLint level)
1644 {
1645 GET_CURRENT_CONTEXT(ctx);
1646
1647 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1648 _mesa_error(ctx, GL_INVALID_ENUM,
1649 "glFramebufferTexture1DEXT(textarget)");
1650 return;
1651 }
1652
1653 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1654 level, 0);
1655 }
1656
1657
1658 void GLAPIENTRY
1659 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1660 GLenum textarget, GLuint texture, GLint level)
1661 {
1662 GET_CURRENT_CONTEXT(ctx);
1663
1664 if ((texture != 0) &&
1665 (textarget != GL_TEXTURE_2D) &&
1666 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1667 (!IS_CUBE_FACE(textarget))) {
1668 _mesa_error(ctx, GL_INVALID_OPERATION,
1669 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1670 return;
1671 }
1672
1673 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1674 level, 0);
1675 }
1676
1677
1678 void GLAPIENTRY
1679 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1680 GLenum textarget, GLuint texture,
1681 GLint level, GLint zoffset)
1682 {
1683 GET_CURRENT_CONTEXT(ctx);
1684
1685 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1686 _mesa_error(ctx, GL_INVALID_ENUM,
1687 "glFramebufferTexture3DEXT(textarget)");
1688 return;
1689 }
1690
1691 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1692 level, zoffset);
1693 }
1694
1695
1696 void GLAPIENTRY
1697 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1698 GLuint texture, GLint level, GLint layer)
1699 {
1700 GET_CURRENT_CONTEXT(ctx);
1701
1702 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1703 level, layer);
1704 }
1705
1706
1707 void GLAPIENTRY
1708 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1709 GLenum renderbufferTarget,
1710 GLuint renderbuffer)
1711 {
1712 struct gl_renderbuffer_attachment *att;
1713 struct gl_framebuffer *fb;
1714 struct gl_renderbuffer *rb;
1715 GET_CURRENT_CONTEXT(ctx);
1716
1717 ASSERT_OUTSIDE_BEGIN_END(ctx);
1718
1719 switch (target) {
1720 #if FEATURE_EXT_framebuffer_blit
1721 case GL_DRAW_FRAMEBUFFER_EXT:
1722 if (!ctx->Extensions.EXT_framebuffer_blit) {
1723 _mesa_error(ctx, GL_INVALID_ENUM,
1724 "glFramebufferRenderbufferEXT(target)");
1725 return;
1726 }
1727 fb = ctx->DrawBuffer;
1728 break;
1729 case GL_READ_FRAMEBUFFER_EXT:
1730 if (!ctx->Extensions.EXT_framebuffer_blit) {
1731 _mesa_error(ctx, GL_INVALID_ENUM,
1732 "glFramebufferRenderbufferEXT(target)");
1733 return;
1734 }
1735 fb = ctx->ReadBuffer;
1736 break;
1737 #endif
1738 case GL_FRAMEBUFFER_EXT:
1739 fb = ctx->DrawBuffer;
1740 break;
1741 default:
1742 _mesa_error(ctx, GL_INVALID_ENUM,
1743 "glFramebufferRenderbufferEXT(target)");
1744 return;
1745 }
1746
1747 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1748 _mesa_error(ctx, GL_INVALID_ENUM,
1749 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1750 return;
1751 }
1752
1753 if (fb->Name == 0) {
1754 /* Can't attach new renderbuffers to a window system framebuffer */
1755 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1756 return;
1757 }
1758
1759 att = _mesa_get_attachment(ctx, fb, attachment);
1760 if (att == NULL) {
1761 _mesa_error(ctx, GL_INVALID_ENUM,
1762 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1763 _mesa_lookup_enum_by_nr(attachment));
1764 return;
1765 }
1766
1767 if (renderbuffer) {
1768 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1769 if (!rb) {
1770 _mesa_error(ctx, GL_INVALID_OPERATION,
1771 "glFramebufferRenderbufferEXT(non-existant"
1772 " renderbuffer %u)", renderbuffer);
1773 return;
1774 }
1775 }
1776 else {
1777 /* remove renderbuffer attachment */
1778 rb = NULL;
1779 }
1780
1781 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1782 /* make sure the renderbuffer is a depth/stencil format */
1783 const GLenum baseFormat =
1784 _mesa_get_format_base_format(att->Renderbuffer->Format);
1785 if (baseFormat != GL_DEPTH_STENCIL) {
1786 _mesa_error(ctx, GL_INVALID_OPERATION,
1787 "glFramebufferRenderbufferEXT(renderbuffer"
1788 " is not DEPTH_STENCIL format)");
1789 return;
1790 }
1791 }
1792
1793
1794 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1795
1796 assert(ctx->Driver.FramebufferRenderbuffer);
1797 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1798
1799 /* Some subsequent GL commands may depend on the framebuffer's visual
1800 * after the binding is updated. Update visual info now.
1801 */
1802 _mesa_update_framebuffer_visual(fb);
1803 }
1804
1805
1806 void GLAPIENTRY
1807 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1808 GLenum pname, GLint *params)
1809 {
1810 const struct gl_renderbuffer_attachment *att;
1811 struct gl_framebuffer *buffer;
1812 GET_CURRENT_CONTEXT(ctx);
1813
1814 ASSERT_OUTSIDE_BEGIN_END(ctx);
1815
1816 switch (target) {
1817 #if FEATURE_EXT_framebuffer_blit
1818 case GL_DRAW_FRAMEBUFFER_EXT:
1819 if (!ctx->Extensions.EXT_framebuffer_blit) {
1820 _mesa_error(ctx, GL_INVALID_ENUM,
1821 "glGetFramebufferAttachmentParameterivEXT(target)");
1822 return;
1823 }
1824 buffer = ctx->DrawBuffer;
1825 break;
1826 case GL_READ_FRAMEBUFFER_EXT:
1827 if (!ctx->Extensions.EXT_framebuffer_blit) {
1828 _mesa_error(ctx, GL_INVALID_ENUM,
1829 "glGetFramebufferAttachmentParameterivEXT(target)");
1830 return;
1831 }
1832 buffer = ctx->ReadBuffer;
1833 break;
1834 #endif
1835 case GL_FRAMEBUFFER_EXT:
1836 buffer = ctx->DrawBuffer;
1837 break;
1838 default:
1839 _mesa_error(ctx, GL_INVALID_ENUM,
1840 "glGetFramebufferAttachmentParameterivEXT(target)");
1841 return;
1842 }
1843
1844 if (buffer->Name == 0) {
1845 _mesa_error(ctx, GL_INVALID_OPERATION,
1846 "glGetFramebufferAttachmentParameterivEXT");
1847 return;
1848 }
1849
1850 att = _mesa_get_attachment(ctx, buffer, attachment);
1851 if (att == NULL) {
1852 _mesa_error(ctx, GL_INVALID_ENUM,
1853 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1854 return;
1855 }
1856
1857 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1858 /* the depth and stencil attachments must point to the same buffer */
1859 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
1860 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
1861 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
1862 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
1863 _mesa_error(ctx, GL_INVALID_OPERATION,
1864 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1865 " attachments differ)");
1866 return;
1867 }
1868 }
1869
1870 /* No need to flush here */
1871
1872 switch (pname) {
1873 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
1874 *params = att->Type;
1875 return;
1876 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
1877 if (att->Type == GL_RENDERBUFFER_EXT) {
1878 *params = att->Renderbuffer->Name;
1879 }
1880 else if (att->Type == GL_TEXTURE) {
1881 *params = att->Texture->Name;
1882 }
1883 else {
1884 _mesa_error(ctx, GL_INVALID_ENUM,
1885 "glGetFramebufferAttachmentParameterivEXT(pname)");
1886 }
1887 return;
1888 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
1889 if (att->Type == GL_TEXTURE) {
1890 *params = att->TextureLevel;
1891 }
1892 else {
1893 _mesa_error(ctx, GL_INVALID_ENUM,
1894 "glGetFramebufferAttachmentParameterivEXT(pname)");
1895 }
1896 return;
1897 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
1898 if (att->Type == GL_TEXTURE) {
1899 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
1900 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
1901 }
1902 else {
1903 *params = 0;
1904 }
1905 }
1906 else {
1907 _mesa_error(ctx, GL_INVALID_ENUM,
1908 "glGetFramebufferAttachmentParameterivEXT(pname)");
1909 }
1910 return;
1911 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
1912 if (att->Type == GL_TEXTURE) {
1913 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
1914 *params = att->Zoffset;
1915 }
1916 else {
1917 *params = 0;
1918 }
1919 }
1920 else {
1921 _mesa_error(ctx, GL_INVALID_ENUM,
1922 "glGetFramebufferAttachmentParameterivEXT(pname)");
1923 }
1924 return;
1925 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
1926 if (!ctx->Extensions.ARB_framebuffer_object) {
1927 _mesa_error(ctx, GL_INVALID_ENUM,
1928 "glGetFramebufferAttachmentParameterivEXT(pname)");
1929 }
1930 else {
1931 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
1932 }
1933 return;
1934 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
1935 if (!ctx->Extensions.ARB_framebuffer_object) {
1936 _mesa_error(ctx, GL_INVALID_ENUM,
1937 "glGetFramebufferAttachmentParameterivEXT(pname)");
1938 return;
1939 }
1940 else {
1941 gl_format format = att->Renderbuffer->Format;
1942 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
1943 /* special cases */
1944 *params = GL_INDEX;
1945 }
1946 else {
1947 *params = _mesa_get_format_datatype(format);
1948 }
1949 }
1950 return;
1951 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1952 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1953 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1954 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1955 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1956 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1957 if (!ctx->Extensions.ARB_framebuffer_object) {
1958 _mesa_error(ctx, GL_INVALID_ENUM,
1959 "glGetFramebufferAttachmentParameterivEXT(pname)");
1960 }
1961 else if (att->Texture) {
1962 const struct gl_texture_image *texImage =
1963 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
1964 att->TextureLevel);
1965 if (texImage) {
1966 *params = get_component_bits(pname, texImage->_BaseFormat,
1967 texImage->TexFormat);
1968 }
1969 else {
1970 *params = 0;
1971 }
1972 }
1973 else if (att->Renderbuffer) {
1974 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
1975 att->Renderbuffer->Format);
1976 }
1977 else {
1978 *params = 0;
1979 }
1980 return;
1981 default:
1982 _mesa_error(ctx, GL_INVALID_ENUM,
1983 "glGetFramebufferAttachmentParameterivEXT(pname)");
1984 return;
1985 }
1986 }
1987
1988
1989 void GLAPIENTRY
1990 _mesa_GenerateMipmapEXT(GLenum target)
1991 {
1992 struct gl_texture_object *texObj;
1993 GET_CURRENT_CONTEXT(ctx);
1994
1995 ASSERT_OUTSIDE_BEGIN_END(ctx);
1996 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1997
1998 switch (target) {
1999 case GL_TEXTURE_1D:
2000 case GL_TEXTURE_2D:
2001 case GL_TEXTURE_3D:
2002 case GL_TEXTURE_CUBE_MAP:
2003 /* OK, legal value */
2004 break;
2005 default:
2006 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
2007 return;
2008 }
2009
2010 texObj = _mesa_get_current_tex_object(ctx, target);
2011
2012 if (texObj->BaseLevel >= texObj->MaxLevel) {
2013 /* nothing to do */
2014 return;
2015 }
2016
2017 _mesa_lock_texture(ctx, texObj);
2018 if (target == GL_TEXTURE_CUBE_MAP) {
2019 GLuint face;
2020 for (face = 0; face < 6; face++)
2021 ctx->Driver.GenerateMipmap(ctx,
2022 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2023 texObj);
2024 }
2025 else {
2026 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2027 }
2028 _mesa_unlock_texture(ctx, texObj);
2029 }
2030
2031
2032 #if FEATURE_EXT_framebuffer_blit
2033
2034 static const struct gl_renderbuffer_attachment *
2035 find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
2036 {
2037 GLuint i;
2038 for (i = 0; i < Elements(fb->Attachment); i++) {
2039 if (fb->Attachment[i].Renderbuffer == rb)
2040 return &fb->Attachment[i];
2041 }
2042 return NULL;
2043 }
2044
2045
2046
2047 /**
2048 * Blit rectangular region, optionally from one framebuffer to another.
2049 *
2050 * Note, if the src buffer is multisampled and the dest is not, this is
2051 * when the samples must be resolved to a single color.
2052 */
2053 void GLAPIENTRY
2054 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2055 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2056 GLbitfield mask, GLenum filter)
2057 {
2058 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2059 GL_DEPTH_BUFFER_BIT |
2060 GL_STENCIL_BUFFER_BIT);
2061 const struct gl_framebuffer *readFb, *drawFb;
2062 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2063 GET_CURRENT_CONTEXT(ctx);
2064
2065 ASSERT_OUTSIDE_BEGIN_END(ctx);
2066 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2067
2068 if (ctx->NewState) {
2069 _mesa_update_state(ctx);
2070 }
2071
2072 readFb = ctx->ReadBuffer;
2073 drawFb = ctx->DrawBuffer;
2074
2075 if (!readFb || !drawFb) {
2076 /* This will normally never happen but someday we may want to
2077 * support MakeCurrent() with no drawables.
2078 */
2079 return;
2080 }
2081
2082 /* check for complete framebuffers */
2083 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2084 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2085 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2086 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2087 return;
2088 }
2089
2090 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2091 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2092 return;
2093 }
2094
2095 if (mask & ~legalMaskBits) {
2096 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2097 return;
2098 }
2099
2100 /* depth/stencil must be blitted with nearest filtering */
2101 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2102 && filter != GL_NEAREST) {
2103 _mesa_error(ctx, GL_INVALID_OPERATION,
2104 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2105 return;
2106 }
2107
2108 /* get color read/draw renderbuffers */
2109 if (mask & GL_COLOR_BUFFER_BIT) {
2110 colorReadRb = readFb->_ColorReadBuffer;
2111 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2112 }
2113 else {
2114 colorReadRb = colorDrawRb = NULL;
2115 }
2116
2117 if (mask & GL_STENCIL_BUFFER_BIT) {
2118 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2119 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2120 if (!readRb ||
2121 !drawRb ||
2122 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2123 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2124 _mesa_error(ctx, GL_INVALID_OPERATION,
2125 "glBlitFramebufferEXT(stencil buffer size mismatch");
2126 return;
2127 }
2128 }
2129
2130 if (mask & GL_DEPTH_BUFFER_BIT) {
2131 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2132 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2133 if (!readRb ||
2134 !drawRb ||
2135 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2136 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2137 _mesa_error(ctx, GL_INVALID_OPERATION,
2138 "glBlitFramebufferEXT(depth buffer size mismatch");
2139 return;
2140 }
2141 }
2142
2143 if (readFb->Visual.samples > 0 &&
2144 drawFb->Visual.samples > 0 &&
2145 readFb->Visual.samples != drawFb->Visual.samples) {
2146 _mesa_error(ctx, GL_INVALID_OPERATION,
2147 "glBlitFramebufferEXT(mismatched samples");
2148 return;
2149 }
2150
2151 /* extra checks for multisample copies... */
2152 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2153 /* src and dest region sizes must be the same */
2154 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2155 srcY1 - srcY0 != dstY1 - dstY0) {
2156 _mesa_error(ctx, GL_INVALID_OPERATION,
2157 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2158 return;
2159 }
2160
2161 /* color formats must match */
2162 if (colorReadRb &&
2163 colorDrawRb &&
2164 colorReadRb->Format != colorDrawRb->Format) {
2165 _mesa_error(ctx, GL_INVALID_OPERATION,
2166 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2167 return;
2168 }
2169 }
2170
2171 if (!ctx->Extensions.EXT_framebuffer_blit) {
2172 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2173 return;
2174 }
2175
2176 /* Debug code */
2177 if (DEBUG_BLIT) {
2178 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2179 " 0x%x, 0x%x)\n",
2180 srcX0, srcY0, srcX1, srcY1,
2181 dstX0, dstY0, dstX1, dstY1,
2182 mask, filter);
2183 if (colorReadRb) {
2184 const struct gl_renderbuffer_attachment *att;
2185
2186 att = find_attachment(readFb, colorReadRb);
2187 printf(" Src FBO %u RB %u (%dx%d) ",
2188 readFb->Name, colorReadRb->Name,
2189 colorReadRb->Width, colorReadRb->Height);
2190 if (att && att->Texture) {
2191 printf("Tex %u tgt 0x%x level %u face %u",
2192 att->Texture->Name,
2193 att->Texture->Target,
2194 att->TextureLevel,
2195 att->CubeMapFace);
2196 }
2197 printf("\n");
2198
2199 att = find_attachment(drawFb, colorDrawRb);
2200 printf(" Dst FBO %u RB %u (%dx%d) ",
2201 drawFb->Name, colorDrawRb->Name,
2202 colorDrawRb->Width, colorDrawRb->Height);
2203 if (att && att->Texture) {
2204 printf("Tex %u tgt 0x%x level %u face %u",
2205 att->Texture->Name,
2206 att->Texture->Target,
2207 att->TextureLevel,
2208 att->CubeMapFace);
2209 }
2210 printf("\n");
2211 }
2212 }
2213
2214 ASSERT(ctx->Driver.BlitFramebuffer);
2215 ctx->Driver.BlitFramebuffer(ctx,
2216 srcX0, srcY0, srcX1, srcY1,
2217 dstX0, dstY0, dstX1, dstY1,
2218 mask, filter);
2219 }
2220 #endif /* FEATURE_EXT_framebuffer_blit */