mesa: Add missing parentheses in glBlitFramebufferEXT error strings.
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "macros.h"
43 #include "mfeatures.h"
44 #include "mtypes.h"
45 #include "renderbuffer.h"
46 #include "state.h"
47 #include "teximage.h"
48 #include "texobj.h"
49
50
51 /** Set this to 1 to help debug FBO incompleteness problems */
52 #define DEBUG_FBO 0
53
54 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
55 #define DEBUG_BLIT 0
56
57
58 /**
59 * Notes:
60 *
61 * None of the GL_EXT_framebuffer_object functions are compiled into
62 * display lists.
63 */
64
65
66
67 /*
68 * When glGenRender/FramebuffersEXT() is called we insert pointers to
69 * these placeholder objects into the hash table.
70 * Later, when the object ID is first bound, we replace the placeholder
71 * with the real frame/renderbuffer.
72 */
73 static struct gl_framebuffer DummyFramebuffer;
74 static struct gl_renderbuffer DummyRenderbuffer;
75
76 /* We bind this framebuffer when applications pass a NULL
77 * drawable/surface in make current. */
78 static struct gl_framebuffer IncompleteFramebuffer;
79
80
81 #define IS_CUBE_FACE(TARGET) \
82 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
83 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
84
85
86 static void
87 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
88 {
89 /* no op */
90 }
91
92 static void
93 delete_dummy_framebuffer(struct gl_framebuffer *fb)
94 {
95 /* no op */
96 }
97
98
99 void
100 _mesa_init_fbobjects(struct gl_context *ctx)
101 {
102 _glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
103 _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
104 _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex);
105 DummyFramebuffer.Delete = delete_dummy_framebuffer;
106 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
107 IncompleteFramebuffer.Delete = delete_dummy_framebuffer;
108 }
109
110 struct gl_framebuffer *
111 _mesa_get_incomplete_framebuffer(void)
112 {
113 return &IncompleteFramebuffer;
114 }
115
116 /**
117 * Helper routine for getting a gl_renderbuffer.
118 */
119 struct gl_renderbuffer *
120 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
121 {
122 struct gl_renderbuffer *rb;
123
124 if (id == 0)
125 return NULL;
126
127 rb = (struct gl_renderbuffer *)
128 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
129 return rb;
130 }
131
132
133 /**
134 * Helper routine for getting a gl_framebuffer.
135 */
136 struct gl_framebuffer *
137 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
138 {
139 struct gl_framebuffer *fb;
140
141 if (id == 0)
142 return NULL;
143
144 fb = (struct gl_framebuffer *)
145 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
146 return fb;
147 }
148
149
150 /**
151 * Mark the given framebuffer as invalid. This will force the
152 * test for framebuffer completeness to be done before the framebuffer
153 * is used.
154 */
155 static void
156 invalidate_framebuffer(struct gl_framebuffer *fb)
157 {
158 fb->_Status = 0; /* "indeterminate" */
159 }
160
161
162 /**
163 * Return the gl_framebuffer object which corresponds to the given
164 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
165 * Check support for GL_EXT_framebuffer_blit to determine if certain
166 * targets are legal.
167 * \return gl_framebuffer pointer or NULL if target is illegal
168 */
169 static struct gl_framebuffer *
170 get_framebuffer_target(struct gl_context *ctx, GLenum target)
171 {
172 switch (target) {
173 case GL_DRAW_FRAMEBUFFER:
174 return ctx->Extensions.EXT_framebuffer_blit ? ctx->DrawBuffer : NULL;
175 case GL_READ_FRAMEBUFFER:
176 return ctx->Extensions.EXT_framebuffer_blit ? ctx->ReadBuffer : NULL;
177 case GL_FRAMEBUFFER_EXT:
178 return ctx->DrawBuffer;
179 default:
180 return NULL;
181 }
182 }
183
184
185 /**
186 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
187 * gl_renderbuffer_attachment object.
188 * This function is only used for user-created FB objects, not the
189 * default / window-system FB object.
190 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
191 * the depth buffer attachment point.
192 */
193 struct gl_renderbuffer_attachment *
194 _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
195 GLenum attachment)
196 {
197 GLuint i;
198
199 assert(fb->Name > 0);
200
201 switch (attachment) {
202 case GL_COLOR_ATTACHMENT0_EXT:
203 case GL_COLOR_ATTACHMENT1_EXT:
204 case GL_COLOR_ATTACHMENT2_EXT:
205 case GL_COLOR_ATTACHMENT3_EXT:
206 case GL_COLOR_ATTACHMENT4_EXT:
207 case GL_COLOR_ATTACHMENT5_EXT:
208 case GL_COLOR_ATTACHMENT6_EXT:
209 case GL_COLOR_ATTACHMENT7_EXT:
210 case GL_COLOR_ATTACHMENT8_EXT:
211 case GL_COLOR_ATTACHMENT9_EXT:
212 case GL_COLOR_ATTACHMENT10_EXT:
213 case GL_COLOR_ATTACHMENT11_EXT:
214 case GL_COLOR_ATTACHMENT12_EXT:
215 case GL_COLOR_ATTACHMENT13_EXT:
216 case GL_COLOR_ATTACHMENT14_EXT:
217 case GL_COLOR_ATTACHMENT15_EXT:
218 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
219 if (i >= ctx->Const.MaxColorAttachments) {
220 return NULL;
221 }
222 return &fb->Attachment[BUFFER_COLOR0 + i];
223 case GL_DEPTH_STENCIL_ATTACHMENT:
224 /* fall-through */
225 case GL_DEPTH_BUFFER:
226 /* fall-through / new in GL 3.0 */
227 case GL_DEPTH_ATTACHMENT_EXT:
228 return &fb->Attachment[BUFFER_DEPTH];
229 case GL_STENCIL_BUFFER:
230 /* fall-through / new in GL 3.0 */
231 case GL_STENCIL_ATTACHMENT_EXT:
232 return &fb->Attachment[BUFFER_STENCIL];
233 default:
234 return NULL;
235 }
236 }
237
238
239 /**
240 * As above, but only used for getting attachments of the default /
241 * window-system framebuffer (not user-created framebuffer objects).
242 */
243 static struct gl_renderbuffer_attachment *
244 _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
245 GLenum attachment)
246 {
247 assert(fb->Name == 0);
248
249 switch (attachment) {
250 case GL_FRONT_LEFT:
251 return &fb->Attachment[BUFFER_FRONT_LEFT];
252 case GL_FRONT_RIGHT:
253 return &fb->Attachment[BUFFER_FRONT_RIGHT];
254 case GL_BACK_LEFT:
255 return &fb->Attachment[BUFFER_BACK_LEFT];
256 case GL_BACK_RIGHT:
257 return &fb->Attachment[BUFFER_BACK_RIGHT];
258 case GL_AUX0:
259 if (fb->Visual.numAuxBuffers == 1) {
260 return &fb->Attachment[BUFFER_AUX0];
261 }
262 return NULL;
263 case GL_DEPTH_BUFFER:
264 /* fall-through / new in GL 3.0 */
265 case GL_DEPTH_ATTACHMENT_EXT:
266 return &fb->Attachment[BUFFER_DEPTH];
267 case GL_STENCIL_BUFFER:
268 /* fall-through / new in GL 3.0 */
269 case GL_STENCIL_ATTACHMENT_EXT:
270 return &fb->Attachment[BUFFER_STENCIL];
271 default:
272 return NULL;
273 }
274 }
275
276
277
278 /**
279 * Remove any texture or renderbuffer attached to the given attachment
280 * point. Update reference counts, etc.
281 */
282 void
283 _mesa_remove_attachment(struct gl_context *ctx,
284 struct gl_renderbuffer_attachment *att)
285 {
286 if (att->Type == GL_TEXTURE) {
287 ASSERT(att->Texture);
288 if (ctx->Driver.FinishRenderTexture) {
289 /* tell driver that we're done rendering to this texture. */
290 ctx->Driver.FinishRenderTexture(ctx, att);
291 }
292 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
293 ASSERT(!att->Texture);
294 }
295 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
296 ASSERT(!att->Texture);
297 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
298 ASSERT(!att->Renderbuffer);
299 }
300 att->Type = GL_NONE;
301 att->Complete = GL_TRUE;
302 }
303
304
305 /**
306 * Bind a texture object to an attachment point.
307 * The previous binding, if any, will be removed first.
308 */
309 void
310 _mesa_set_texture_attachment(struct gl_context *ctx,
311 struct gl_framebuffer *fb,
312 struct gl_renderbuffer_attachment *att,
313 struct gl_texture_object *texObj,
314 GLenum texTarget, GLuint level, GLuint zoffset)
315 {
316 if (att->Texture == texObj) {
317 /* re-attaching same texture */
318 ASSERT(att->Type == GL_TEXTURE);
319 if (ctx->Driver.FinishRenderTexture)
320 ctx->Driver.FinishRenderTexture(ctx, att);
321 }
322 else {
323 /* new attachment */
324 if (ctx->Driver.FinishRenderTexture && att->Texture)
325 ctx->Driver.FinishRenderTexture(ctx, att);
326 _mesa_remove_attachment(ctx, att);
327 att->Type = GL_TEXTURE;
328 assert(!att->Texture);
329 _mesa_reference_texobj(&att->Texture, texObj);
330 }
331
332 /* always update these fields */
333 att->TextureLevel = level;
334 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
335 att->Zoffset = zoffset;
336 att->Complete = GL_FALSE;
337
338 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
339 ctx->Driver.RenderTexture(ctx, fb, att);
340 }
341
342 invalidate_framebuffer(fb);
343 }
344
345
346 /**
347 * Bind a renderbuffer to an attachment point.
348 * The previous binding, if any, will be removed first.
349 */
350 void
351 _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
352 struct gl_renderbuffer_attachment *att,
353 struct gl_renderbuffer *rb)
354 {
355 /* XXX check if re-doing same attachment, exit early */
356 _mesa_remove_attachment(ctx, att);
357 att->Type = GL_RENDERBUFFER_EXT;
358 att->Texture = NULL; /* just to be safe */
359 att->Complete = GL_FALSE;
360 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
361 }
362
363
364 /**
365 * Fallback for ctx->Driver.FramebufferRenderbuffer()
366 * Attach a renderbuffer object to a framebuffer object.
367 */
368 void
369 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
370 struct gl_framebuffer *fb,
371 GLenum attachment, struct gl_renderbuffer *rb)
372 {
373 struct gl_renderbuffer_attachment *att;
374
375 _glthread_LOCK_MUTEX(fb->Mutex);
376
377 att = _mesa_get_attachment(ctx, fb, attachment);
378 ASSERT(att);
379 if (rb) {
380 _mesa_set_renderbuffer_attachment(ctx, att, rb);
381 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
382 /* do stencil attachment here (depth already done above) */
383 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
384 assert(att);
385 _mesa_set_renderbuffer_attachment(ctx, att, rb);
386 }
387 rb->AttachedAnytime = GL_TRUE;
388 }
389 else {
390 _mesa_remove_attachment(ctx, att);
391 }
392
393 invalidate_framebuffer(fb);
394
395 _glthread_UNLOCK_MUTEX(fb->Mutex);
396 }
397
398
399 /**
400 * Fallback for ctx->Driver.ValidateFramebuffer()
401 * Check if the renderbuffer's formats are supported by the software
402 * renderer.
403 * Drivers should probably override this.
404 */
405 void
406 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
407 {
408 gl_buffer_index buf;
409 for (buf = 0; buf < BUFFER_COUNT; buf++) {
410 const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer;
411 if (rb) {
412 switch (rb->_BaseFormat) {
413 case GL_ALPHA:
414 case GL_LUMINANCE_ALPHA:
415 case GL_LUMINANCE:
416 case GL_INTENSITY:
417 case GL_RED:
418 case GL_RG:
419 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
420 return;
421 default:
422 /* render buffer format is supported by software rendering */
423 ;
424 }
425 }
426 }
427 }
428
429
430 /**
431 * For debug only.
432 */
433 static void
434 att_incomplete(const char *msg)
435 {
436 #if DEBUG_FBO
437 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
438 #else
439 (void) msg;
440 #endif
441 }
442
443
444 /**
445 * For debug only.
446 */
447 static void
448 fbo_incomplete(const char *msg, int index)
449 {
450 #if DEBUG_FBO
451 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
452 #else
453 (void) msg;
454 (void) index;
455 #endif
456 }
457
458
459 /**
460 * Is the given base format a legal format for a color renderbuffer?
461 */
462 GLboolean
463 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat)
464 {
465 switch (baseFormat) {
466 case GL_RGB:
467 case GL_RGBA:
468 return GL_TRUE;
469 case GL_LUMINANCE:
470 case GL_LUMINANCE_ALPHA:
471 case GL_INTENSITY:
472 case GL_ALPHA:
473 return ctx->Extensions.ARB_framebuffer_object;
474 case GL_RED:
475 case GL_RG:
476 return ctx->Extensions.ARB_texture_rg;
477 default:
478 return GL_FALSE;
479 }
480 }
481
482
483 /**
484 * Is the given base format a legal format for a depth/stencil renderbuffer?
485 */
486 static GLboolean
487 is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat)
488 {
489 switch (baseFormat) {
490 case GL_DEPTH_COMPONENT:
491 case GL_DEPTH_STENCIL_EXT:
492 return GL_TRUE;
493 default:
494 return GL_FALSE;
495 }
496 }
497
498
499 /**
500 * Test if an attachment point is complete and update its Complete field.
501 * \param format if GL_COLOR, this is a color attachment point,
502 * if GL_DEPTH, this is a depth component attachment point,
503 * if GL_STENCIL, this is a stencil component attachment point.
504 */
505 static void
506 test_attachment_completeness(const struct gl_context *ctx, GLenum format,
507 struct gl_renderbuffer_attachment *att)
508 {
509 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
510
511 /* assume complete */
512 att->Complete = GL_TRUE;
513
514 /* Look for reasons why the attachment might be incomplete */
515 if (att->Type == GL_TEXTURE) {
516 const struct gl_texture_object *texObj = att->Texture;
517 struct gl_texture_image *texImage;
518 GLenum baseFormat;
519
520 if (!texObj) {
521 att_incomplete("no texobj");
522 att->Complete = GL_FALSE;
523 return;
524 }
525
526 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
527 if (!texImage) {
528 att_incomplete("no teximage");
529 att->Complete = GL_FALSE;
530 return;
531 }
532 if (texImage->Width < 1 || texImage->Height < 1) {
533 att_incomplete("teximage width/height=0");
534 printf("texobj = %u\n", texObj->Name);
535 printf("level = %d\n", att->TextureLevel);
536 att->Complete = GL_FALSE;
537 return;
538 }
539 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
540 att_incomplete("bad z offset");
541 att->Complete = GL_FALSE;
542 return;
543 }
544
545 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
546
547 if (format == GL_COLOR) {
548 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
549 att_incomplete("bad format");
550 att->Complete = GL_FALSE;
551 return;
552 }
553 if (_mesa_is_format_compressed(texImage->TexFormat)) {
554 att_incomplete("compressed internalformat");
555 att->Complete = GL_FALSE;
556 return;
557 }
558 }
559 else if (format == GL_DEPTH) {
560 if (baseFormat == GL_DEPTH_COMPONENT) {
561 /* OK */
562 }
563 else if (ctx->Extensions.EXT_packed_depth_stencil &&
564 ctx->Extensions.ARB_depth_texture &&
565 baseFormat == GL_DEPTH_STENCIL_EXT) {
566 /* OK */
567 }
568 else {
569 att->Complete = GL_FALSE;
570 att_incomplete("bad depth format");
571 return;
572 }
573 }
574 else {
575 ASSERT(format == GL_STENCIL);
576 if (ctx->Extensions.EXT_packed_depth_stencil &&
577 ctx->Extensions.ARB_depth_texture &&
578 baseFormat == GL_DEPTH_STENCIL_EXT) {
579 /* OK */
580 }
581 else {
582 /* no such thing as stencil-only textures */
583 att_incomplete("illegal stencil texture");
584 att->Complete = GL_FALSE;
585 return;
586 }
587 }
588 }
589 else if (att->Type == GL_RENDERBUFFER_EXT) {
590 const GLenum baseFormat =
591 _mesa_get_format_base_format(att->Renderbuffer->Format);
592
593 ASSERT(att->Renderbuffer);
594 if (!att->Renderbuffer->InternalFormat ||
595 att->Renderbuffer->Width < 1 ||
596 att->Renderbuffer->Height < 1) {
597 att_incomplete("0x0 renderbuffer");
598 att->Complete = GL_FALSE;
599 return;
600 }
601 if (format == GL_COLOR) {
602 if (!_mesa_is_legal_color_format(ctx, baseFormat)) {
603 att_incomplete("bad renderbuffer color format");
604 att->Complete = GL_FALSE;
605 return;
606 }
607 }
608 else if (format == GL_DEPTH) {
609 if (baseFormat == GL_DEPTH_COMPONENT) {
610 /* OK */
611 }
612 else if (ctx->Extensions.EXT_packed_depth_stencil &&
613 baseFormat == GL_DEPTH_STENCIL_EXT) {
614 /* OK */
615 }
616 else {
617 att_incomplete("bad renderbuffer depth format");
618 att->Complete = GL_FALSE;
619 return;
620 }
621 }
622 else {
623 assert(format == GL_STENCIL);
624 if (baseFormat == GL_STENCIL_INDEX) {
625 /* OK */
626 }
627 else if (ctx->Extensions.EXT_packed_depth_stencil &&
628 baseFormat == GL_DEPTH_STENCIL_EXT) {
629 /* OK */
630 }
631 else {
632 att->Complete = GL_FALSE;
633 att_incomplete("bad renderbuffer stencil format");
634 return;
635 }
636 }
637 }
638 else {
639 ASSERT(att->Type == GL_NONE);
640 /* complete */
641 return;
642 }
643 }
644
645
646 /**
647 * Test if the given framebuffer object is complete and update its
648 * Status field with the results.
649 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
650 * driver to make hardware-specific validation/completeness checks.
651 * Also update the framebuffer's Width and Height fields if the
652 * framebuffer is complete.
653 */
654 void
655 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
656 struct gl_framebuffer *fb)
657 {
658 GLuint numImages;
659 GLenum intFormat = GL_NONE; /* color buffers' internal format */
660 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
661 GLint numSamples = -1;
662 GLint i;
663 GLuint j;
664
665 assert(fb->Name != 0);
666
667 numImages = 0;
668 fb->Width = 0;
669 fb->Height = 0;
670
671 /* Start at -2 to more easily loop over all attachment points.
672 * -2: depth buffer
673 * -1: stencil buffer
674 * >=0: color buffer
675 */
676 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
677 struct gl_renderbuffer_attachment *att;
678 GLenum f;
679 gl_format attFormat;
680
681 /*
682 * XXX for ARB_fbo, only check color buffers that are named by
683 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
684 */
685
686 /* check for attachment completeness
687 */
688 if (i == -2) {
689 att = &fb->Attachment[BUFFER_DEPTH];
690 test_attachment_completeness(ctx, GL_DEPTH, att);
691 if (!att->Complete) {
692 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
693 fbo_incomplete("depth attachment incomplete", -1);
694 return;
695 }
696 }
697 else if (i == -1) {
698 att = &fb->Attachment[BUFFER_STENCIL];
699 test_attachment_completeness(ctx, GL_STENCIL, att);
700 if (!att->Complete) {
701 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
702 fbo_incomplete("stencil attachment incomplete", -1);
703 return;
704 }
705 }
706 else {
707 att = &fb->Attachment[BUFFER_COLOR0 + i];
708 test_attachment_completeness(ctx, GL_COLOR, att);
709 if (!att->Complete) {
710 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
711 fbo_incomplete("color attachment incomplete", i);
712 return;
713 }
714 }
715
716 /* get width, height, format of the renderbuffer/texture
717 */
718 if (att->Type == GL_TEXTURE) {
719 const struct gl_texture_image *texImg
720 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
721 minWidth = MIN2(minWidth, texImg->Width);
722 maxWidth = MAX2(maxWidth, texImg->Width);
723 minHeight = MIN2(minHeight, texImg->Height);
724 maxHeight = MAX2(maxHeight, texImg->Height);
725 f = texImg->_BaseFormat;
726 attFormat = texImg->TexFormat;
727 numImages++;
728 if (!_mesa_is_legal_color_format(ctx, f) &&
729 !is_legal_depth_format(ctx, f)) {
730 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
731 fbo_incomplete("texture attachment incomplete", -1);
732 return;
733 }
734 }
735 else if (att->Type == GL_RENDERBUFFER_EXT) {
736 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
737 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
738 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
739 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
740 f = att->Renderbuffer->InternalFormat;
741 attFormat = att->Renderbuffer->Format;
742 numImages++;
743 }
744 else {
745 assert(att->Type == GL_NONE);
746 continue;
747 }
748
749 if (numSamples < 0) {
750 /* first buffer */
751 numSamples = att->Renderbuffer->NumSamples;
752 }
753
754 /* check if integer color */
755 fb->_IntegerColor = _mesa_is_format_integer_color(attFormat);
756
757 /* Error-check width, height, format, samples
758 */
759 if (numImages == 1) {
760 /* save format, num samples */
761 if (i >= 0) {
762 intFormat = f;
763 }
764 }
765 else {
766 if (!ctx->Extensions.ARB_framebuffer_object) {
767 /* check that width, height, format are same */
768 if (minWidth != maxWidth || minHeight != maxHeight) {
769 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
770 fbo_incomplete("width or height mismatch", -1);
771 return;
772 }
773 /* check that all color buffer have same format */
774 if (intFormat != GL_NONE && f != intFormat) {
775 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
776 fbo_incomplete("format mismatch", -1);
777 return;
778 }
779 }
780 if (att->Renderbuffer &&
781 att->Renderbuffer->NumSamples != numSamples) {
782 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
783 fbo_incomplete("inconsistant number of samples", i);
784 return;
785 }
786
787 }
788 }
789
790 #if FEATURE_GL
791 if (ctx->API == API_OPENGL) {
792 /* Check that all DrawBuffers are present */
793 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
794 if (fb->ColorDrawBuffer[j] != GL_NONE) {
795 const struct gl_renderbuffer_attachment *att
796 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
797 assert(att);
798 if (att->Type == GL_NONE) {
799 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
800 fbo_incomplete("missing drawbuffer", j);
801 return;
802 }
803 }
804 }
805
806 /* Check that the ReadBuffer is present */
807 if (fb->ColorReadBuffer != GL_NONE) {
808 const struct gl_renderbuffer_attachment *att
809 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
810 assert(att);
811 if (att->Type == GL_NONE) {
812 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
813 fbo_incomplete("missing readbuffer", -1);
814 return;
815 }
816 }
817 }
818 #else
819 (void) j;
820 #endif
821
822 if (numImages == 0) {
823 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
824 fbo_incomplete("no attachments", -1);
825 return;
826 }
827
828 /* Provisionally set status = COMPLETE ... */
829 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
830
831 /* ... but the driver may say the FB is incomplete.
832 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
833 * if anything.
834 */
835 if (ctx->Driver.ValidateFramebuffer) {
836 ctx->Driver.ValidateFramebuffer(ctx, fb);
837 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
838 fbo_incomplete("driver marked FBO as incomplete", -1);
839 }
840 }
841
842 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
843 /*
844 * Note that if ARB_framebuffer_object is supported and the attached
845 * renderbuffers/textures are different sizes, the framebuffer
846 * width/height will be set to the smallest width/height.
847 */
848 fb->Width = minWidth;
849 fb->Height = minHeight;
850
851 /* finally, update the visual info for the framebuffer */
852 _mesa_update_framebuffer_visual(ctx, fb);
853 }
854 }
855
856
857 GLboolean GLAPIENTRY
858 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
859 {
860 GET_CURRENT_CONTEXT(ctx);
861 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
862 if (renderbuffer) {
863 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
864 if (rb != NULL && rb != &DummyRenderbuffer)
865 return GL_TRUE;
866 }
867 return GL_FALSE;
868 }
869
870
871 void GLAPIENTRY
872 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
873 {
874 struct gl_renderbuffer *newRb;
875 GET_CURRENT_CONTEXT(ctx);
876
877 ASSERT_OUTSIDE_BEGIN_END(ctx);
878
879 if (target != GL_RENDERBUFFER_EXT) {
880 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
881 return;
882 }
883
884 /* No need to flush here since the render buffer binding has no
885 * effect on rendering state.
886 */
887
888 if (renderbuffer) {
889 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
890 if (newRb == &DummyRenderbuffer) {
891 /* ID was reserved, but no real renderbuffer object made yet */
892 newRb = NULL;
893 }
894 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
895 /* All RB IDs must be Gen'd */
896 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
897 return;
898 }
899
900 if (!newRb) {
901 /* create new renderbuffer object */
902 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
903 if (!newRb) {
904 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
905 return;
906 }
907 ASSERT(newRb->AllocStorage);
908 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
909 newRb->RefCount = 1; /* referenced by hash table */
910 }
911 }
912 else {
913 newRb = NULL;
914 }
915
916 ASSERT(newRb != &DummyRenderbuffer);
917
918 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
919 }
920
921
922 /**
923 * If the given renderbuffer is anywhere attached to the framebuffer, detach
924 * the renderbuffer.
925 * This is used when a renderbuffer object is deleted.
926 * The spec calls for unbinding.
927 */
928 static void
929 detach_renderbuffer(struct gl_context *ctx,
930 struct gl_framebuffer *fb,
931 struct gl_renderbuffer *rb)
932 {
933 GLuint i;
934 for (i = 0; i < BUFFER_COUNT; i++) {
935 if (fb->Attachment[i].Renderbuffer == rb) {
936 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
937 }
938 }
939 invalidate_framebuffer(fb);
940 }
941
942
943 void GLAPIENTRY
944 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
945 {
946 GLint i;
947 GET_CURRENT_CONTEXT(ctx);
948
949 ASSERT_OUTSIDE_BEGIN_END(ctx);
950 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
951
952 for (i = 0; i < n; i++) {
953 if (renderbuffers[i] > 0) {
954 struct gl_renderbuffer *rb;
955 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
956 if (rb) {
957 /* check if deleting currently bound renderbuffer object */
958 if (rb == ctx->CurrentRenderbuffer) {
959 /* bind default */
960 ASSERT(rb->RefCount >= 2);
961 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
962 }
963
964 if (ctx->DrawBuffer->Name) {
965 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
966 }
967 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
968 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
969 }
970
971 /* Remove from hash table immediately, to free the ID.
972 * But the object will not be freed until it's no longer
973 * referenced anywhere else.
974 */
975 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
976
977 if (rb != &DummyRenderbuffer) {
978 /* no longer referenced by hash table */
979 _mesa_reference_renderbuffer(&rb, NULL);
980 }
981 }
982 }
983 }
984 }
985
986
987 void GLAPIENTRY
988 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
989 {
990 GET_CURRENT_CONTEXT(ctx);
991 GLuint first;
992 GLint i;
993
994 ASSERT_OUTSIDE_BEGIN_END(ctx);
995
996 if (n < 0) {
997 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
998 return;
999 }
1000
1001 if (!renderbuffers)
1002 return;
1003
1004 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
1005
1006 for (i = 0; i < n; i++) {
1007 GLuint name = first + i;
1008 renderbuffers[i] = name;
1009 /* insert dummy placeholder into hash table */
1010 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1011 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
1012 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1013 }
1014 }
1015
1016
1017 /**
1018 * Given an internal format token for a render buffer, return the
1019 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1020 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1021 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1022 *
1023 * This is similar to _mesa_base_tex_format() but the set of valid
1024 * internal formats is different.
1025 *
1026 * Note that even if a format is determined to be legal here, validation
1027 * of the FBO may fail if the format is not supported by the driver/GPU.
1028 *
1029 * \param internalFormat as passed to glRenderbufferStorage()
1030 * \return the base internal format, or 0 if internalFormat is illegal
1031 */
1032 GLenum
1033 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
1034 {
1035 /*
1036 * Notes: some formats such as alpha, luminance, etc. were added
1037 * with GL_ARB_framebuffer_object.
1038 */
1039 switch (internalFormat) {
1040 case GL_ALPHA:
1041 case GL_ALPHA4:
1042 case GL_ALPHA8:
1043 case GL_ALPHA12:
1044 case GL_ALPHA16:
1045 return ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0;
1046 case GL_LUMINANCE:
1047 case GL_LUMINANCE4:
1048 case GL_LUMINANCE8:
1049 case GL_LUMINANCE12:
1050 case GL_LUMINANCE16:
1051 return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0;
1052 case GL_LUMINANCE_ALPHA:
1053 case GL_LUMINANCE4_ALPHA4:
1054 case GL_LUMINANCE6_ALPHA2:
1055 case GL_LUMINANCE8_ALPHA8:
1056 case GL_LUMINANCE12_ALPHA4:
1057 case GL_LUMINANCE12_ALPHA12:
1058 case GL_LUMINANCE16_ALPHA16:
1059 return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
1060 case GL_INTENSITY:
1061 case GL_INTENSITY4:
1062 case GL_INTENSITY8:
1063 case GL_INTENSITY12:
1064 case GL_INTENSITY16:
1065 return ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0;
1066 case GL_RGB:
1067 case GL_R3_G3_B2:
1068 case GL_RGB4:
1069 case GL_RGB5:
1070 case GL_RGB8:
1071 case GL_RGB10:
1072 case GL_RGB12:
1073 case GL_RGB16:
1074 case GL_SRGB8_EXT:
1075 return GL_RGB;
1076 case GL_RGBA:
1077 case GL_RGBA2:
1078 case GL_RGBA4:
1079 case GL_RGB5_A1:
1080 case GL_RGBA8:
1081 case GL_RGB10_A2:
1082 case GL_RGBA12:
1083 case GL_RGBA16:
1084 case GL_RGBA16_SNORM:
1085 case GL_SRGB8_ALPHA8_EXT:
1086 return GL_RGBA;
1087 case GL_STENCIL_INDEX:
1088 case GL_STENCIL_INDEX1_EXT:
1089 case GL_STENCIL_INDEX4_EXT:
1090 case GL_STENCIL_INDEX8_EXT:
1091 case GL_STENCIL_INDEX16_EXT:
1092 return GL_STENCIL_INDEX;
1093 case GL_DEPTH_COMPONENT:
1094 case GL_DEPTH_COMPONENT16:
1095 case GL_DEPTH_COMPONENT24:
1096 case GL_DEPTH_COMPONENT32:
1097 return GL_DEPTH_COMPONENT;
1098 case GL_DEPTH_STENCIL_EXT:
1099 case GL_DEPTH24_STENCIL8_EXT:
1100 if (ctx->Extensions.EXT_packed_depth_stencil)
1101 return GL_DEPTH_STENCIL_EXT;
1102 else
1103 return 0;
1104 case GL_RED:
1105 case GL_R8:
1106 case GL_R16:
1107 return ctx->Extensions.ARB_texture_rg ? GL_RED : 0;
1108 case GL_RG:
1109 case GL_RG8:
1110 case GL_RG16:
1111 return ctx->Extensions.ARB_texture_rg ? GL_RG : 0;
1112 /* XXX add floating point and integer formats eventually */
1113 default:
1114 return 0;
1115 }
1116 }
1117
1118
1119 /**
1120 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1121 */
1122 static void
1123 invalidate_rb(GLuint key, void *data, void *userData)
1124 {
1125 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
1126 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData;
1127
1128 /* If this is a user-created FBO */
1129 if (fb->Name) {
1130 GLuint i;
1131 for (i = 0; i < BUFFER_COUNT; i++) {
1132 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1133 if (att->Type == GL_RENDERBUFFER &&
1134 att->Renderbuffer == rb) {
1135 /* Mark fb status as indeterminate to force re-validation */
1136 fb->_Status = 0;
1137 return;
1138 }
1139 }
1140 }
1141 }
1142
1143
1144 /** sentinal value, see below */
1145 #define NO_SAMPLES 1000
1146
1147
1148 /**
1149 * Helper function used by _mesa_RenderbufferStorageEXT() and
1150 * _mesa_RenderbufferStorageMultisample().
1151 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
1152 */
1153 static void
1154 renderbuffer_storage(GLenum target, GLenum internalFormat,
1155 GLsizei width, GLsizei height, GLsizei samples)
1156 {
1157 const char *func = samples == NO_SAMPLES ?
1158 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
1159 struct gl_renderbuffer *rb;
1160 GLenum baseFormat;
1161 GET_CURRENT_CONTEXT(ctx);
1162
1163 ASSERT_OUTSIDE_BEGIN_END(ctx);
1164
1165 if (target != GL_RENDERBUFFER_EXT) {
1166 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
1167 return;
1168 }
1169
1170 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
1171 if (baseFormat == 0) {
1172 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
1173 return;
1174 }
1175
1176 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1177 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
1178 return;
1179 }
1180
1181 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
1182 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
1183 return;
1184 }
1185
1186 if (samples == NO_SAMPLES) {
1187 /* NumSamples == 0 indicates non-multisampling */
1188 samples = 0;
1189 }
1190 else if (samples > (GLsizei) ctx->Const.MaxSamples) {
1191 /* note: driver may choose to use more samples than what's requested */
1192 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
1193 return;
1194 }
1195
1196 rb = ctx->CurrentRenderbuffer;
1197 if (!rb) {
1198 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func);
1199 return;
1200 }
1201
1202 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1203
1204 if (rb->InternalFormat == internalFormat &&
1205 rb->Width == (GLuint) width &&
1206 rb->Height == (GLuint) height) {
1207 /* no change in allocation needed */
1208 return;
1209 }
1210
1211 /* These MUST get set by the AllocStorage func */
1212 rb->Format = MESA_FORMAT_NONE;
1213 rb->NumSamples = samples;
1214
1215 /* Now allocate the storage */
1216 ASSERT(rb->AllocStorage);
1217 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
1218 /* No error - check/set fields now */
1219 assert(rb->Format != MESA_FORMAT_NONE);
1220 assert(rb->Width == (GLuint) width);
1221 assert(rb->Height == (GLuint) height);
1222 rb->InternalFormat = internalFormat;
1223 rb->_BaseFormat = baseFormat;
1224 assert(rb->_BaseFormat != 0);
1225 }
1226 else {
1227 /* Probably ran out of memory - clear the fields */
1228 rb->Width = 0;
1229 rb->Height = 0;
1230 rb->Format = MESA_FORMAT_NONE;
1231 rb->InternalFormat = GL_NONE;
1232 rb->_BaseFormat = GL_NONE;
1233 rb->NumSamples = 0;
1234 }
1235
1236 /* Invalidate the framebuffers the renderbuffer is attached in. */
1237 if (rb->AttachedAnytime) {
1238 _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb);
1239 }
1240 }
1241
1242
1243 #if FEATURE_OES_EGL_image
1244 void GLAPIENTRY
1245 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
1246 {
1247 struct gl_renderbuffer *rb;
1248 GET_CURRENT_CONTEXT(ctx);
1249 ASSERT_OUTSIDE_BEGIN_END(ctx);
1250
1251 if (!ctx->Extensions.OES_EGL_image) {
1252 _mesa_error(ctx, GL_INVALID_OPERATION,
1253 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1254 return;
1255 }
1256
1257 if (target != GL_RENDERBUFFER) {
1258 _mesa_error(ctx, GL_INVALID_ENUM,
1259 "EGLImageTargetRenderbufferStorageOES");
1260 return;
1261 }
1262
1263 rb = ctx->CurrentRenderbuffer;
1264 if (!rb) {
1265 _mesa_error(ctx, GL_INVALID_OPERATION,
1266 "EGLImageTargetRenderbufferStorageOES");
1267 return;
1268 }
1269
1270 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1271
1272 ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image);
1273 }
1274 #endif
1275
1276
1277 /**
1278 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1279 * _mesa_GetFramebufferAttachmentParameterivEXT()
1280 * We have to be careful to respect the base format. For example, if a
1281 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1282 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1283 * we need to return zero.
1284 */
1285 static GLint
1286 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1287 {
1288 switch (pname) {
1289 case GL_RENDERBUFFER_RED_SIZE_EXT:
1290 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1291 if (baseFormat == GL_RGB || baseFormat == GL_RGBA ||
1292 baseFormat == GL_RG || baseFormat == GL_RED)
1293 return _mesa_get_format_bits(format, pname);
1294 else
1295 return 0;
1296 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1297 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1298 if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG)
1299 return _mesa_get_format_bits(format, pname);
1300 else
1301 return 0;
1302 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1303 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1304 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1305 return _mesa_get_format_bits(format, pname);
1306 else
1307 return 0;
1308 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1309 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1310 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA ||
1311 baseFormat == GL_LUMINANCE_ALPHA)
1312 return _mesa_get_format_bits(format, pname);
1313 else
1314 return 0;
1315 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1316 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1317 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1318 return _mesa_get_format_bits(format, pname);
1319 else
1320 return 0;
1321 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1322 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1323 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1324 return _mesa_get_format_bits(format, pname);
1325 else
1326 return 0;
1327 default:
1328 return 0;
1329 }
1330 }
1331
1332
1333
1334 void GLAPIENTRY
1335 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1336 GLsizei width, GLsizei height)
1337 {
1338 /* GL_ARB_fbo says calling this function is equivalent to calling
1339 * glRenderbufferStorageMultisample() with samples=0. We pass in
1340 * a token value here just for error reporting purposes.
1341 */
1342 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1343 }
1344
1345
1346 void GLAPIENTRY
1347 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1348 GLenum internalFormat,
1349 GLsizei width, GLsizei height)
1350 {
1351 renderbuffer_storage(target, internalFormat, width, height, samples);
1352 }
1353
1354
1355 /**
1356 * OpenGL ES version of glRenderBufferStorage.
1357 */
1358 void GLAPIENTRY
1359 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1360 GLsizei width, GLsizei height)
1361 {
1362 switch (internalFormat) {
1363 case GL_RGB565:
1364 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1365 /* choose a closest format */
1366 internalFormat = GL_RGB5;
1367 break;
1368 default:
1369 break;
1370 }
1371
1372 renderbuffer_storage(target, internalFormat, width, height, 0);
1373 }
1374
1375
1376 void GLAPIENTRY
1377 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1378 {
1379 struct gl_renderbuffer *rb;
1380 GET_CURRENT_CONTEXT(ctx);
1381
1382 ASSERT_OUTSIDE_BEGIN_END(ctx);
1383
1384 if (target != GL_RENDERBUFFER_EXT) {
1385 _mesa_error(ctx, GL_INVALID_ENUM,
1386 "glGetRenderbufferParameterivEXT(target)");
1387 return;
1388 }
1389
1390 rb = ctx->CurrentRenderbuffer;
1391 if (!rb) {
1392 _mesa_error(ctx, GL_INVALID_OPERATION,
1393 "glGetRenderbufferParameterivEXT");
1394 return;
1395 }
1396
1397 /* No need to flush here since we're just quering state which is
1398 * not effected by rendering.
1399 */
1400
1401 switch (pname) {
1402 case GL_RENDERBUFFER_WIDTH_EXT:
1403 *params = rb->Width;
1404 return;
1405 case GL_RENDERBUFFER_HEIGHT_EXT:
1406 *params = rb->Height;
1407 return;
1408 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1409 *params = rb->InternalFormat;
1410 return;
1411 case GL_RENDERBUFFER_RED_SIZE_EXT:
1412 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1413 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1414 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1415 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1416 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1417 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1418 break;
1419 case GL_RENDERBUFFER_SAMPLES:
1420 if (ctx->Extensions.ARB_framebuffer_object) {
1421 *params = rb->NumSamples;
1422 break;
1423 }
1424 /* fallthrough */
1425 default:
1426 _mesa_error(ctx, GL_INVALID_ENUM,
1427 "glGetRenderbufferParameterivEXT(target)");
1428 return;
1429 }
1430 }
1431
1432
1433 GLboolean GLAPIENTRY
1434 _mesa_IsFramebufferEXT(GLuint framebuffer)
1435 {
1436 GET_CURRENT_CONTEXT(ctx);
1437 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1438 if (framebuffer) {
1439 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1440 if (rb != NULL && rb != &DummyFramebuffer)
1441 return GL_TRUE;
1442 }
1443 return GL_FALSE;
1444 }
1445
1446
1447 /**
1448 * Check if any of the attachments of the given framebuffer are textures
1449 * (render to texture). Call ctx->Driver.RenderTexture() for such
1450 * attachments.
1451 */
1452 static void
1453 check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1454 {
1455 GLuint i;
1456 ASSERT(ctx->Driver.RenderTexture);
1457
1458 if (fb->Name == 0)
1459 return; /* can't render to texture with winsys framebuffers */
1460
1461 for (i = 0; i < BUFFER_COUNT; i++) {
1462 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1463 struct gl_texture_object *texObj = att->Texture;
1464 if (texObj
1465 && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
1466 ctx->Driver.RenderTexture(ctx, fb, att);
1467 }
1468 }
1469 }
1470
1471
1472 /**
1473 * Examine all the framebuffer's attachments to see if any are textures.
1474 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1475 * notify the device driver that the texture image may have changed.
1476 */
1477 static void
1478 check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
1479 {
1480 if (fb->Name == 0)
1481 return; /* can't render to texture with winsys framebuffers */
1482
1483 if (ctx->Driver.FinishRenderTexture) {
1484 GLuint i;
1485 for (i = 0; i < BUFFER_COUNT; i++) {
1486 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1487 if (att->Texture && att->Renderbuffer) {
1488 ctx->Driver.FinishRenderTexture(ctx, att);
1489 }
1490 }
1491 }
1492 }
1493
1494
1495 void GLAPIENTRY
1496 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1497 {
1498 struct gl_framebuffer *newDrawFb, *newReadFb;
1499 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1500 GLboolean bindReadBuf, bindDrawBuf;
1501 GET_CURRENT_CONTEXT(ctx);
1502
1503 #ifdef DEBUG
1504 if (ctx->Extensions.ARB_framebuffer_object) {
1505 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1506 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1507 }
1508 #endif
1509
1510 ASSERT_OUTSIDE_BEGIN_END(ctx);
1511
1512 if (!ctx->Extensions.EXT_framebuffer_object) {
1513 _mesa_error(ctx, GL_INVALID_OPERATION,
1514 "glBindFramebufferEXT(unsupported)");
1515 return;
1516 }
1517
1518 switch (target) {
1519 #if FEATURE_EXT_framebuffer_blit
1520 case GL_DRAW_FRAMEBUFFER_EXT:
1521 if (!ctx->Extensions.EXT_framebuffer_blit) {
1522 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1523 return;
1524 }
1525 bindDrawBuf = GL_TRUE;
1526 bindReadBuf = GL_FALSE;
1527 break;
1528 case GL_READ_FRAMEBUFFER_EXT:
1529 if (!ctx->Extensions.EXT_framebuffer_blit) {
1530 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1531 return;
1532 }
1533 bindDrawBuf = GL_FALSE;
1534 bindReadBuf = GL_TRUE;
1535 break;
1536 #endif
1537 case GL_FRAMEBUFFER_EXT:
1538 bindDrawBuf = GL_TRUE;
1539 bindReadBuf = GL_TRUE;
1540 break;
1541 default:
1542 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1543 return;
1544 }
1545
1546 if (framebuffer) {
1547 /* Binding a user-created framebuffer object */
1548 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1549 if (newDrawFb == &DummyFramebuffer) {
1550 /* ID was reserved, but no real framebuffer object made yet */
1551 newDrawFb = NULL;
1552 }
1553 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1554 /* All FBO IDs must be Gen'd */
1555 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1556 return;
1557 }
1558
1559 if (!newDrawFb) {
1560 /* create new framebuffer object */
1561 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1562 if (!newDrawFb) {
1563 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1564 return;
1565 }
1566 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1567 }
1568 newReadFb = newDrawFb;
1569 }
1570 else {
1571 /* Binding the window system framebuffer (which was originally set
1572 * with MakeCurrent).
1573 */
1574 newDrawFb = ctx->WinSysDrawBuffer;
1575 newReadFb = ctx->WinSysReadBuffer;
1576 }
1577
1578 ASSERT(newDrawFb);
1579 ASSERT(newDrawFb != &DummyFramebuffer);
1580
1581 /* save pointers to current/old framebuffers */
1582 oldDrawFb = ctx->DrawBuffer;
1583 oldReadFb = ctx->ReadBuffer;
1584
1585 /* check if really changing bindings */
1586 if (oldDrawFb == newDrawFb)
1587 bindDrawBuf = GL_FALSE;
1588 if (oldReadFb == newReadFb)
1589 bindReadBuf = GL_FALSE;
1590
1591 /*
1592 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1593 *
1594 * We also check if we're beginning and/or ending render-to-texture.
1595 * When a framebuffer with texture attachments is unbound, call
1596 * ctx->Driver.FinishRenderTexture().
1597 * When a framebuffer with texture attachments is bound, call
1598 * ctx->Driver.RenderTexture().
1599 *
1600 * Note that if the ReadBuffer has texture attachments we don't consider
1601 * that a render-to-texture case.
1602 */
1603 if (bindReadBuf) {
1604 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1605
1606 /* check if old readbuffer was render-to-texture */
1607 check_end_texture_render(ctx, oldReadFb);
1608
1609 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1610 }
1611
1612 if (bindDrawBuf) {
1613 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1614
1615 /* check if old read/draw buffers were render-to-texture */
1616 if (!bindReadBuf)
1617 check_end_texture_render(ctx, oldReadFb);
1618
1619 if (oldDrawFb != oldReadFb)
1620 check_end_texture_render(ctx, oldDrawFb);
1621
1622 /* check if newly bound framebuffer has any texture attachments */
1623 check_begin_texture_render(ctx, newDrawFb);
1624
1625 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1626 }
1627
1628 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1629 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1630 }
1631 }
1632
1633
1634 void GLAPIENTRY
1635 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1636 {
1637 GLint i;
1638 GET_CURRENT_CONTEXT(ctx);
1639
1640 ASSERT_OUTSIDE_BEGIN_END(ctx);
1641 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1642
1643 for (i = 0; i < n; i++) {
1644 if (framebuffers[i] > 0) {
1645 struct gl_framebuffer *fb;
1646 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1647 if (fb) {
1648 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1649
1650 /* check if deleting currently bound framebuffer object */
1651 if (ctx->Extensions.EXT_framebuffer_blit) {
1652 /* separate draw/read binding points */
1653 if (fb == ctx->DrawBuffer) {
1654 /* bind default */
1655 ASSERT(fb->RefCount >= 2);
1656 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1657 }
1658 if (fb == ctx->ReadBuffer) {
1659 /* bind default */
1660 ASSERT(fb->RefCount >= 2);
1661 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1662 }
1663 }
1664 else {
1665 /* only one binding point for read/draw buffers */
1666 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) {
1667 /* bind default */
1668 ASSERT(fb->RefCount >= 2);
1669 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
1670 }
1671 }
1672
1673 /* remove from hash table immediately, to free the ID */
1674 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1675
1676 if (fb != &DummyFramebuffer) {
1677 /* But the object will not be freed until it's no longer
1678 * bound in any context.
1679 */
1680 _mesa_reference_framebuffer(&fb, NULL);
1681 }
1682 }
1683 }
1684 }
1685 }
1686
1687
1688 void GLAPIENTRY
1689 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1690 {
1691 GET_CURRENT_CONTEXT(ctx);
1692 GLuint first;
1693 GLint i;
1694
1695 ASSERT_OUTSIDE_BEGIN_END(ctx);
1696
1697 if (n < 0) {
1698 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1699 return;
1700 }
1701
1702 if (!framebuffers)
1703 return;
1704
1705 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1706
1707 for (i = 0; i < n; i++) {
1708 GLuint name = first + i;
1709 framebuffers[i] = name;
1710 /* insert dummy placeholder into hash table */
1711 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1712 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1713 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1714 }
1715 }
1716
1717
1718
1719 GLenum GLAPIENTRY
1720 _mesa_CheckFramebufferStatusEXT(GLenum target)
1721 {
1722 struct gl_framebuffer *buffer;
1723 GET_CURRENT_CONTEXT(ctx);
1724
1725 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1726
1727 buffer = get_framebuffer_target(ctx, target);
1728 if (!buffer) {
1729 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1730 return 0;
1731 }
1732
1733 if (buffer->Name == 0) {
1734 /* The window system / default framebuffer is always complete */
1735 return GL_FRAMEBUFFER_COMPLETE_EXT;
1736 }
1737
1738 /* No need to flush here */
1739
1740 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1741 _mesa_test_framebuffer_completeness(ctx, buffer);
1742 }
1743
1744 return buffer->_Status;
1745 }
1746
1747
1748
1749 /**
1750 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1751 */
1752 static void
1753 framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
1754 GLenum attachment, GLenum textarget, GLuint texture,
1755 GLint level, GLint zoffset)
1756 {
1757 struct gl_renderbuffer_attachment *att;
1758 struct gl_texture_object *texObj = NULL;
1759 struct gl_framebuffer *fb;
1760
1761 ASSERT_OUTSIDE_BEGIN_END(ctx);
1762
1763 fb = get_framebuffer_target(ctx, target);
1764 if (!fb) {
1765 _mesa_error(ctx, GL_INVALID_ENUM,
1766 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1767 return;
1768 }
1769
1770 /* check framebuffer binding */
1771 if (fb->Name == 0) {
1772 _mesa_error(ctx, GL_INVALID_OPERATION,
1773 "glFramebufferTexture%sEXT", caller);
1774 return;
1775 }
1776
1777
1778 /* The textarget, level, and zoffset parameters are only validated if
1779 * texture is non-zero.
1780 */
1781 if (texture) {
1782 GLboolean err = GL_TRUE;
1783
1784 texObj = _mesa_lookup_texture(ctx, texture);
1785 if (texObj != NULL) {
1786 if (textarget == 0) {
1787 /* XXX what's the purpose of this? */
1788 err = (texObj->Target != GL_TEXTURE_3D) &&
1789 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1790 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1791 }
1792 else {
1793 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1794 ? !IS_CUBE_FACE(textarget)
1795 : (texObj->Target != textarget);
1796 }
1797 }
1798 else {
1799 /* can't render to a non-existant texture */
1800 _mesa_error(ctx, GL_INVALID_OPERATION,
1801 "glFramebufferTexture%sEXT(non existant texture)",
1802 caller);
1803 return;
1804 }
1805
1806 if (err) {
1807 _mesa_error(ctx, GL_INVALID_OPERATION,
1808 "glFramebufferTexture%sEXT(texture target mismatch)",
1809 caller);
1810 return;
1811 }
1812
1813 if (texObj->Target == GL_TEXTURE_3D) {
1814 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1815 if (zoffset < 0 || zoffset >= maxSize) {
1816 _mesa_error(ctx, GL_INVALID_VALUE,
1817 "glFramebufferTexture%sEXT(zoffset)", caller);
1818 return;
1819 }
1820 }
1821 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1822 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1823 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1824 _mesa_error(ctx, GL_INVALID_VALUE,
1825 "glFramebufferTexture%sEXT(layer)", caller);
1826 return;
1827 }
1828 }
1829
1830 if ((level < 0) ||
1831 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1832 _mesa_error(ctx, GL_INVALID_VALUE,
1833 "glFramebufferTexture%sEXT(level)", caller);
1834 return;
1835 }
1836 }
1837
1838 att = _mesa_get_attachment(ctx, fb, attachment);
1839 if (att == NULL) {
1840 _mesa_error(ctx, GL_INVALID_ENUM,
1841 "glFramebufferTexture%sEXT(attachment)", caller);
1842 return;
1843 }
1844
1845 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1846
1847 _glthread_LOCK_MUTEX(fb->Mutex);
1848 if (texObj) {
1849 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1850 level, zoffset);
1851 /* Set the render-to-texture flag. We'll check this flag in
1852 * glTexImage() and friends to determine if we need to revalidate
1853 * any FBOs that might be rendering into this texture.
1854 * This flag never gets cleared since it's non-trivial to determine
1855 * when all FBOs might be done rendering to this texture. That's OK
1856 * though since it's uncommon to render to a texture then repeatedly
1857 * call glTexImage() to change images in the texture.
1858 */
1859 texObj->_RenderToTexture = GL_TRUE;
1860 }
1861 else {
1862 _mesa_remove_attachment(ctx, att);
1863 }
1864
1865 invalidate_framebuffer(fb);
1866
1867 _glthread_UNLOCK_MUTEX(fb->Mutex);
1868 }
1869
1870
1871
1872 void GLAPIENTRY
1873 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1874 GLenum textarget, GLuint texture, GLint level)
1875 {
1876 GET_CURRENT_CONTEXT(ctx);
1877
1878 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1879 _mesa_error(ctx, GL_INVALID_ENUM,
1880 "glFramebufferTexture1DEXT(textarget)");
1881 return;
1882 }
1883
1884 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1885 level, 0);
1886 }
1887
1888
1889 void GLAPIENTRY
1890 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1891 GLenum textarget, GLuint texture, GLint level)
1892 {
1893 GET_CURRENT_CONTEXT(ctx);
1894
1895 if ((texture != 0) &&
1896 (textarget != GL_TEXTURE_2D) &&
1897 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1898 (!IS_CUBE_FACE(textarget))) {
1899 _mesa_error(ctx, GL_INVALID_OPERATION,
1900 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1901 return;
1902 }
1903
1904 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1905 level, 0);
1906 }
1907
1908
1909 void GLAPIENTRY
1910 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1911 GLenum textarget, GLuint texture,
1912 GLint level, GLint zoffset)
1913 {
1914 GET_CURRENT_CONTEXT(ctx);
1915
1916 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1917 _mesa_error(ctx, GL_INVALID_ENUM,
1918 "glFramebufferTexture3DEXT(textarget)");
1919 return;
1920 }
1921
1922 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1923 level, zoffset);
1924 }
1925
1926
1927 void GLAPIENTRY
1928 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1929 GLuint texture, GLint level, GLint layer)
1930 {
1931 GET_CURRENT_CONTEXT(ctx);
1932
1933 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1934 level, layer);
1935 }
1936
1937
1938 void GLAPIENTRY
1939 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1940 GLenum renderbufferTarget,
1941 GLuint renderbuffer)
1942 {
1943 struct gl_renderbuffer_attachment *att;
1944 struct gl_framebuffer *fb;
1945 struct gl_renderbuffer *rb;
1946 GET_CURRENT_CONTEXT(ctx);
1947
1948 ASSERT_OUTSIDE_BEGIN_END(ctx);
1949
1950 fb = get_framebuffer_target(ctx, target);
1951 if (!fb) {
1952 _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)");
1953 return;
1954 }
1955
1956 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1957 _mesa_error(ctx, GL_INVALID_ENUM,
1958 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1959 return;
1960 }
1961
1962 if (fb->Name == 0) {
1963 /* Can't attach new renderbuffers to a window system framebuffer */
1964 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1965 return;
1966 }
1967
1968 att = _mesa_get_attachment(ctx, fb, attachment);
1969 if (att == NULL) {
1970 _mesa_error(ctx, GL_INVALID_ENUM,
1971 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1972 _mesa_lookup_enum_by_nr(attachment));
1973 return;
1974 }
1975
1976 if (renderbuffer) {
1977 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1978 if (!rb) {
1979 _mesa_error(ctx, GL_INVALID_OPERATION,
1980 "glFramebufferRenderbufferEXT(non-existant"
1981 " renderbuffer %u)", renderbuffer);
1982 return;
1983 }
1984 else if (rb == &DummyRenderbuffer) {
1985 /* This is what NVIDIA does */
1986 _mesa_error(ctx, GL_INVALID_VALUE,
1987 "glFramebufferRenderbufferEXT(renderbuffer %u)",
1988 renderbuffer);
1989 return;
1990 }
1991 }
1992 else {
1993 /* remove renderbuffer attachment */
1994 rb = NULL;
1995 }
1996
1997 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
1998 rb && rb->Format != MESA_FORMAT_NONE) {
1999 /* make sure the renderbuffer is a depth/stencil format */
2000 const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
2001 if (baseFormat != GL_DEPTH_STENCIL) {
2002 _mesa_error(ctx, GL_INVALID_OPERATION,
2003 "glFramebufferRenderbufferEXT(renderbuffer"
2004 " is not DEPTH_STENCIL format)");
2005 return;
2006 }
2007 }
2008
2009
2010 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2011
2012 assert(ctx->Driver.FramebufferRenderbuffer);
2013 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
2014
2015 /* Some subsequent GL commands may depend on the framebuffer's visual
2016 * after the binding is updated. Update visual info now.
2017 */
2018 _mesa_update_framebuffer_visual(ctx, fb);
2019 }
2020
2021
2022 void GLAPIENTRY
2023 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
2024 GLenum pname, GLint *params)
2025 {
2026 const struct gl_renderbuffer_attachment *att;
2027 struct gl_framebuffer *buffer;
2028 GET_CURRENT_CONTEXT(ctx);
2029
2030 ASSERT_OUTSIDE_BEGIN_END(ctx);
2031
2032 buffer = get_framebuffer_target(ctx, target);
2033 if (!buffer) {
2034 _mesa_error(ctx, GL_INVALID_ENUM,
2035 "glGetFramebufferAttachmentParameterivEXT(target)");
2036 return;
2037 }
2038
2039 if (buffer->Name == 0) {
2040 /* the default / window-system FBO */
2041 att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
2042 }
2043 else {
2044 /* user-created framebuffer FBO */
2045 att = _mesa_get_attachment(ctx, buffer, attachment);
2046 }
2047
2048 if (att == NULL) {
2049 _mesa_error(ctx, GL_INVALID_ENUM,
2050 "glGetFramebufferAttachmentParameterivEXT(attachment)");
2051 return;
2052 }
2053
2054 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
2055 /* the depth and stencil attachments must point to the same buffer */
2056 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
2057 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
2058 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
2059 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
2060 _mesa_error(ctx, GL_INVALID_OPERATION,
2061 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
2062 " attachments differ)");
2063 return;
2064 }
2065 }
2066
2067 /* No need to flush here */
2068
2069 switch (pname) {
2070 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
2071 *params = buffer->Name == 0 ? GL_FRAMEBUFFER_DEFAULT : att->Type;
2072 return;
2073 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
2074 if (att->Type == GL_RENDERBUFFER_EXT) {
2075 *params = att->Renderbuffer->Name;
2076 }
2077 else if (att->Type == GL_TEXTURE) {
2078 *params = att->Texture->Name;
2079 }
2080 else {
2081 assert(att->Type == GL_NONE);
2082 *params = 0;
2083 }
2084 return;
2085 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
2086 if (att->Type == GL_TEXTURE) {
2087 *params = att->TextureLevel;
2088 }
2089 else {
2090 _mesa_error(ctx, GL_INVALID_ENUM,
2091 "glGetFramebufferAttachmentParameterivEXT(pname)");
2092 }
2093 return;
2094 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
2095 if (att->Type == GL_TEXTURE) {
2096 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
2097 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
2098 }
2099 else {
2100 *params = 0;
2101 }
2102 }
2103 else {
2104 _mesa_error(ctx, GL_INVALID_ENUM,
2105 "glGetFramebufferAttachmentParameterivEXT(pname)");
2106 }
2107 return;
2108 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
2109 if (att->Type == GL_TEXTURE) {
2110 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
2111 *params = att->Zoffset;
2112 }
2113 else {
2114 *params = 0;
2115 }
2116 }
2117 else {
2118 _mesa_error(ctx, GL_INVALID_ENUM,
2119 "glGetFramebufferAttachmentParameterivEXT(pname)");
2120 }
2121 return;
2122 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2123 if (!ctx->Extensions.ARB_framebuffer_object) {
2124 _mesa_error(ctx, GL_INVALID_ENUM,
2125 "glGetFramebufferAttachmentParameterivEXT(pname)");
2126 }
2127 else {
2128 if (ctx->Extensions.EXT_framebuffer_sRGB && ctx->Const.sRGBCapable) {
2129 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
2130 }
2131 else {
2132 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2133 * if the sRGB conversion is unsupported. */
2134 *params = GL_LINEAR;
2135 }
2136 }
2137 return;
2138 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2139 if (!ctx->Extensions.ARB_framebuffer_object) {
2140 _mesa_error(ctx, GL_INVALID_ENUM,
2141 "glGetFramebufferAttachmentParameterivEXT(pname)");
2142 return;
2143 }
2144 else {
2145 gl_format format = att->Renderbuffer->Format;
2146 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
2147 /* special cases */
2148 *params = GL_INDEX;
2149 }
2150 else {
2151 *params = _mesa_get_format_datatype(format);
2152 }
2153 }
2154 return;
2155 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2156 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2157 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2158 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2159 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2160 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2161 if (!ctx->Extensions.ARB_framebuffer_object) {
2162 _mesa_error(ctx, GL_INVALID_ENUM,
2163 "glGetFramebufferAttachmentParameterivEXT(pname)");
2164 }
2165 else if (att->Texture) {
2166 const struct gl_texture_image *texImage =
2167 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
2168 att->TextureLevel);
2169 if (texImage) {
2170 *params = get_component_bits(pname, texImage->_BaseFormat,
2171 texImage->TexFormat);
2172 }
2173 else {
2174 *params = 0;
2175 }
2176 }
2177 else if (att->Renderbuffer) {
2178 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
2179 att->Renderbuffer->Format);
2180 }
2181 else {
2182 *params = 0;
2183 }
2184 return;
2185 default:
2186 _mesa_error(ctx, GL_INVALID_ENUM,
2187 "glGetFramebufferAttachmentParameterivEXT(pname)");
2188 return;
2189 }
2190 }
2191
2192
2193 void GLAPIENTRY
2194 _mesa_GenerateMipmapEXT(GLenum target)
2195 {
2196 struct gl_texture_object *texObj;
2197 GET_CURRENT_CONTEXT(ctx);
2198
2199 ASSERT_OUTSIDE_BEGIN_END(ctx);
2200 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2201
2202 switch (target) {
2203 case GL_TEXTURE_1D:
2204 case GL_TEXTURE_2D:
2205 case GL_TEXTURE_3D:
2206 case GL_TEXTURE_CUBE_MAP:
2207 /* OK, legal value */
2208 break;
2209 default:
2210 /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
2211 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
2212 return;
2213 }
2214
2215 texObj = _mesa_get_current_tex_object(ctx, target);
2216
2217 if (texObj->BaseLevel >= texObj->MaxLevel) {
2218 /* nothing to do */
2219 return;
2220 }
2221
2222 if (texObj->Target == GL_TEXTURE_CUBE_MAP &&
2223 !_mesa_cube_complete(texObj)) {
2224 _mesa_error(ctx, GL_INVALID_OPERATION,
2225 "glGenerateMipmap(incomplete cube map)");
2226 return;
2227 }
2228
2229 _mesa_lock_texture(ctx, texObj);
2230 if (target == GL_TEXTURE_CUBE_MAP) {
2231 GLuint face;
2232 for (face = 0; face < 6; face++)
2233 ctx->Driver.GenerateMipmap(ctx,
2234 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
2235 texObj);
2236 }
2237 else {
2238 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2239 }
2240 _mesa_unlock_texture(ctx, texObj);
2241 }
2242
2243
2244 #if FEATURE_EXT_framebuffer_blit
2245
2246 static const struct gl_renderbuffer_attachment *
2247 find_attachment(const struct gl_framebuffer *fb,
2248 const struct gl_renderbuffer *rb)
2249 {
2250 GLuint i;
2251 for (i = 0; i < Elements(fb->Attachment); i++) {
2252 if (fb->Attachment[i].Renderbuffer == rb)
2253 return &fb->Attachment[i];
2254 }
2255 return NULL;
2256 }
2257
2258
2259
2260 /**
2261 * Blit rectangular region, optionally from one framebuffer to another.
2262 *
2263 * Note, if the src buffer is multisampled and the dest is not, this is
2264 * when the samples must be resolved to a single color.
2265 */
2266 void GLAPIENTRY
2267 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2268 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2269 GLbitfield mask, GLenum filter)
2270 {
2271 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2272 GL_DEPTH_BUFFER_BIT |
2273 GL_STENCIL_BUFFER_BIT);
2274 const struct gl_framebuffer *readFb, *drawFb;
2275 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2276 GET_CURRENT_CONTEXT(ctx);
2277
2278 ASSERT_OUTSIDE_BEGIN_END(ctx);
2279 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2280
2281 if (MESA_VERBOSE & VERBOSE_API)
2282 _mesa_debug(ctx,
2283 "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n",
2284 srcX0, srcY0, srcX1, srcY1,
2285 dstX0, dstY0, dstX1, dstY1,
2286 mask, _mesa_lookup_enum_by_nr(filter));
2287
2288 if (ctx->NewState) {
2289 _mesa_update_state(ctx);
2290 }
2291
2292 readFb = ctx->ReadBuffer;
2293 drawFb = ctx->DrawBuffer;
2294
2295 if (!readFb || !drawFb) {
2296 /* This will normally never happen but someday we may want to
2297 * support MakeCurrent() with no drawables.
2298 */
2299 return;
2300 }
2301
2302 /* check for complete framebuffers */
2303 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2304 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2305 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2306 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2307 return;
2308 }
2309
2310 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2311 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2312 return;
2313 }
2314
2315 if (mask & ~legalMaskBits) {
2316 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2317 return;
2318 }
2319
2320 /* depth/stencil must be blitted with nearest filtering */
2321 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2322 && filter != GL_NEAREST) {
2323 _mesa_error(ctx, GL_INVALID_OPERATION,
2324 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
2325 return;
2326 }
2327
2328 /* get color read/draw renderbuffers */
2329 if (mask & GL_COLOR_BUFFER_BIT) {
2330 colorReadRb = readFb->_ColorReadBuffer;
2331 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2332 }
2333 else {
2334 colorReadRb = colorDrawRb = NULL;
2335 }
2336
2337 if (mask & GL_STENCIL_BUFFER_BIT) {
2338 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2339 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2340 if (!readRb ||
2341 !drawRb ||
2342 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2343 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2344 _mesa_error(ctx, GL_INVALID_OPERATION,
2345 "glBlitFramebufferEXT(stencil buffer size mismatch)");
2346 return;
2347 }
2348 }
2349
2350 if (mask & GL_DEPTH_BUFFER_BIT) {
2351 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2352 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2353 if (!readRb ||
2354 !drawRb ||
2355 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2356 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2357 _mesa_error(ctx, GL_INVALID_OPERATION,
2358 "glBlitFramebufferEXT(depth buffer size mismatch)");
2359 return;
2360 }
2361 }
2362
2363 if (readFb->Visual.samples > 0 &&
2364 drawFb->Visual.samples > 0 &&
2365 readFb->Visual.samples != drawFb->Visual.samples) {
2366 _mesa_error(ctx, GL_INVALID_OPERATION,
2367 "glBlitFramebufferEXT(mismatched samples");
2368 return;
2369 }
2370
2371 /* extra checks for multisample copies... */
2372 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2373 /* src and dest region sizes must be the same */
2374 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2375 srcY1 - srcY0 != dstY1 - dstY0) {
2376 _mesa_error(ctx, GL_INVALID_OPERATION,
2377 "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
2378 return;
2379 }
2380
2381 /* color formats must match */
2382 if (colorReadRb &&
2383 colorDrawRb &&
2384 colorReadRb->Format != colorDrawRb->Format) {
2385 _mesa_error(ctx, GL_INVALID_OPERATION,
2386 "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
2387 return;
2388 }
2389 }
2390
2391 if (!ctx->Extensions.EXT_framebuffer_blit) {
2392 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2393 return;
2394 }
2395
2396 /* Debug code */
2397 if (DEBUG_BLIT) {
2398 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2399 " 0x%x, 0x%x)\n",
2400 srcX0, srcY0, srcX1, srcY1,
2401 dstX0, dstY0, dstX1, dstY1,
2402 mask, filter);
2403 if (colorReadRb) {
2404 const struct gl_renderbuffer_attachment *att;
2405
2406 att = find_attachment(readFb, colorReadRb);
2407 printf(" Src FBO %u RB %u (%dx%d) ",
2408 readFb->Name, colorReadRb->Name,
2409 colorReadRb->Width, colorReadRb->Height);
2410 if (att && att->Texture) {
2411 printf("Tex %u tgt 0x%x level %u face %u",
2412 att->Texture->Name,
2413 att->Texture->Target,
2414 att->TextureLevel,
2415 att->CubeMapFace);
2416 }
2417 printf("\n");
2418
2419 att = find_attachment(drawFb, colorDrawRb);
2420 printf(" Dst FBO %u RB %u (%dx%d) ",
2421 drawFb->Name, colorDrawRb->Name,
2422 colorDrawRb->Width, colorDrawRb->Height);
2423 if (att && att->Texture) {
2424 printf("Tex %u tgt 0x%x level %u face %u",
2425 att->Texture->Name,
2426 att->Texture->Target,
2427 att->TextureLevel,
2428 att->CubeMapFace);
2429 }
2430 printf("\n");
2431 }
2432 }
2433
2434 ASSERT(ctx->Driver.BlitFramebuffer);
2435 ctx->Driver.BlitFramebuffer(ctx,
2436 srcX0, srcY0, srcX1, srcY1,
2437 dstX0, dstY0, dstX1, dstY1,
2438 mask, filter);
2439 }
2440 #endif /* FEATURE_EXT_framebuffer_blit */
2441
2442 #if FEATURE_ARB_geometry_shader4
2443 void GLAPIENTRY
2444 _mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
2445 GLuint texture, GLint level)
2446 {
2447 GET_CURRENT_CONTEXT(ctx);
2448 _mesa_error(ctx, GL_INVALID_OPERATION,
2449 "glFramebufferTextureARB "
2450 "not implemented!");
2451 }
2452
2453 void GLAPIENTRY
2454 _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
2455 GLuint texture, GLint level, GLenum face)
2456 {
2457 GET_CURRENT_CONTEXT(ctx);
2458 _mesa_error(ctx, GL_INVALID_OPERATION,
2459 "glFramebufferTextureFaceARB "
2460 "not implemented!");
2461 }
2462 #endif /* FEATURE_ARB_geometry_shader4 */