2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * GL_EXT/ARB_framebuffer_object extensions
40 #include "framebuffer.h"
43 #include "mfeatures.h"
45 #include "renderbuffer.h"
51 /** Set this to 1 to help debug FBO incompleteness problems */
54 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
61 * None of the GL_EXT_framebuffer_object functions are compiled into
68 * When glGenRender/FramebuffersEXT() is called we insert pointers to
69 * these placeholder objects into the hash table.
70 * Later, when the object ID is first bound, we replace the placeholder
71 * with the real frame/renderbuffer.
73 static struct gl_framebuffer DummyFramebuffer
;
74 static struct gl_renderbuffer DummyRenderbuffer
;
76 /* We bind this framebuffer when applications pass a NULL
77 * drawable/surface in make current. */
78 static struct gl_framebuffer IncompleteFramebuffer
;
81 #define IS_CUBE_FACE(TARGET) \
82 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
83 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
87 delete_dummy_renderbuffer(struct gl_renderbuffer
*rb
)
93 delete_dummy_framebuffer(struct gl_framebuffer
*fb
)
100 _mesa_init_fbobjects(struct gl_context
*ctx
)
102 _glthread_INIT_MUTEX(DummyFramebuffer
.Mutex
);
103 _glthread_INIT_MUTEX(DummyRenderbuffer
.Mutex
);
104 _glthread_INIT_MUTEX(IncompleteFramebuffer
.Mutex
);
105 DummyFramebuffer
.Delete
= delete_dummy_framebuffer
;
106 DummyRenderbuffer
.Delete
= delete_dummy_renderbuffer
;
107 IncompleteFramebuffer
.Delete
= delete_dummy_framebuffer
;
110 struct gl_framebuffer
*
111 _mesa_get_incomplete_framebuffer(void)
113 return &IncompleteFramebuffer
;
117 * Helper routine for getting a gl_renderbuffer.
119 struct gl_renderbuffer
*
120 _mesa_lookup_renderbuffer(struct gl_context
*ctx
, GLuint id
)
122 struct gl_renderbuffer
*rb
;
127 rb
= (struct gl_renderbuffer
*)
128 _mesa_HashLookup(ctx
->Shared
->RenderBuffers
, id
);
134 * Helper routine for getting a gl_framebuffer.
136 struct gl_framebuffer
*
137 _mesa_lookup_framebuffer(struct gl_context
*ctx
, GLuint id
)
139 struct gl_framebuffer
*fb
;
144 fb
= (struct gl_framebuffer
*)
145 _mesa_HashLookup(ctx
->Shared
->FrameBuffers
, id
);
151 * Mark the given framebuffer as invalid. This will force the
152 * test for framebuffer completeness to be done before the framebuffer
156 invalidate_framebuffer(struct gl_framebuffer
*fb
)
158 fb
->_Status
= 0; /* "indeterminate" */
163 * Return the gl_framebuffer object which corresponds to the given
164 * framebuffer target, such as GL_DRAW_FRAMEBUFFER.
165 * Check support for GL_EXT_framebuffer_blit to determine if certain
167 * \return gl_framebuffer pointer or NULL if target is illegal
169 static struct gl_framebuffer
*
170 get_framebuffer_target(struct gl_context
*ctx
, GLenum target
)
173 case GL_DRAW_FRAMEBUFFER
:
174 return ctx
->Extensions
.EXT_framebuffer_blit
? ctx
->DrawBuffer
: NULL
;
175 case GL_READ_FRAMEBUFFER
:
176 return ctx
->Extensions
.EXT_framebuffer_blit
? ctx
->ReadBuffer
: NULL
;
177 case GL_FRAMEBUFFER_EXT
:
178 return ctx
->DrawBuffer
;
186 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
187 * gl_renderbuffer_attachment object.
188 * This function is only used for user-created FB objects, not the
189 * default / window-system FB object.
190 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
191 * the depth buffer attachment point.
193 struct gl_renderbuffer_attachment
*
194 _mesa_get_attachment(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
199 assert(fb
->Name
> 0);
201 switch (attachment
) {
202 case GL_COLOR_ATTACHMENT0_EXT
:
203 case GL_COLOR_ATTACHMENT1_EXT
:
204 case GL_COLOR_ATTACHMENT2_EXT
:
205 case GL_COLOR_ATTACHMENT3_EXT
:
206 case GL_COLOR_ATTACHMENT4_EXT
:
207 case GL_COLOR_ATTACHMENT5_EXT
:
208 case GL_COLOR_ATTACHMENT6_EXT
:
209 case GL_COLOR_ATTACHMENT7_EXT
:
210 case GL_COLOR_ATTACHMENT8_EXT
:
211 case GL_COLOR_ATTACHMENT9_EXT
:
212 case GL_COLOR_ATTACHMENT10_EXT
:
213 case GL_COLOR_ATTACHMENT11_EXT
:
214 case GL_COLOR_ATTACHMENT12_EXT
:
215 case GL_COLOR_ATTACHMENT13_EXT
:
216 case GL_COLOR_ATTACHMENT14_EXT
:
217 case GL_COLOR_ATTACHMENT15_EXT
:
218 i
= attachment
- GL_COLOR_ATTACHMENT0_EXT
;
219 if (i
>= ctx
->Const
.MaxColorAttachments
) {
222 return &fb
->Attachment
[BUFFER_COLOR0
+ i
];
223 case GL_DEPTH_STENCIL_ATTACHMENT
:
225 case GL_DEPTH_BUFFER
:
226 /* fall-through / new in GL 3.0 */
227 case GL_DEPTH_ATTACHMENT_EXT
:
228 return &fb
->Attachment
[BUFFER_DEPTH
];
229 case GL_STENCIL_BUFFER
:
230 /* fall-through / new in GL 3.0 */
231 case GL_STENCIL_ATTACHMENT_EXT
:
232 return &fb
->Attachment
[BUFFER_STENCIL
];
240 * As above, but only used for getting attachments of the default /
241 * window-system framebuffer (not user-created framebuffer objects).
243 static struct gl_renderbuffer_attachment
*
244 _mesa_get_fb0_attachment(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
247 assert(fb
->Name
== 0);
249 switch (attachment
) {
251 return &fb
->Attachment
[BUFFER_FRONT_LEFT
];
253 return &fb
->Attachment
[BUFFER_FRONT_RIGHT
];
255 return &fb
->Attachment
[BUFFER_BACK_LEFT
];
257 return &fb
->Attachment
[BUFFER_BACK_RIGHT
];
259 if (fb
->Visual
.numAuxBuffers
== 1) {
260 return &fb
->Attachment
[BUFFER_AUX0
];
263 case GL_DEPTH_BUFFER
:
264 /* fall-through / new in GL 3.0 */
265 case GL_DEPTH_ATTACHMENT_EXT
:
266 return &fb
->Attachment
[BUFFER_DEPTH
];
267 case GL_STENCIL_BUFFER
:
268 /* fall-through / new in GL 3.0 */
269 case GL_STENCIL_ATTACHMENT_EXT
:
270 return &fb
->Attachment
[BUFFER_STENCIL
];
279 * Remove any texture or renderbuffer attached to the given attachment
280 * point. Update reference counts, etc.
283 _mesa_remove_attachment(struct gl_context
*ctx
,
284 struct gl_renderbuffer_attachment
*att
)
286 if (att
->Type
== GL_TEXTURE
) {
287 ASSERT(att
->Texture
);
288 if (ctx
->Driver
.FinishRenderTexture
) {
289 /* tell driver that we're done rendering to this texture. */
290 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
292 _mesa_reference_texobj(&att
->Texture
, NULL
); /* unbind */
293 ASSERT(!att
->Texture
);
295 if (att
->Type
== GL_TEXTURE
|| att
->Type
== GL_RENDERBUFFER_EXT
) {
296 ASSERT(!att
->Texture
);
297 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
); /* unbind */
298 ASSERT(!att
->Renderbuffer
);
301 att
->Complete
= GL_TRUE
;
306 * Bind a texture object to an attachment point.
307 * The previous binding, if any, will be removed first.
310 _mesa_set_texture_attachment(struct gl_context
*ctx
,
311 struct gl_framebuffer
*fb
,
312 struct gl_renderbuffer_attachment
*att
,
313 struct gl_texture_object
*texObj
,
314 GLenum texTarget
, GLuint level
, GLuint zoffset
)
316 if (att
->Texture
== texObj
) {
317 /* re-attaching same texture */
318 ASSERT(att
->Type
== GL_TEXTURE
);
319 if (ctx
->Driver
.FinishRenderTexture
)
320 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
324 if (ctx
->Driver
.FinishRenderTexture
&& att
->Texture
)
325 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
326 _mesa_remove_attachment(ctx
, att
);
327 att
->Type
= GL_TEXTURE
;
328 assert(!att
->Texture
);
329 _mesa_reference_texobj(&att
->Texture
, texObj
);
332 /* always update these fields */
333 att
->TextureLevel
= level
;
334 att
->CubeMapFace
= _mesa_tex_target_to_face(texTarget
);
335 att
->Zoffset
= zoffset
;
336 att
->Complete
= GL_FALSE
;
338 if (att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
]) {
339 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
342 invalidate_framebuffer(fb
);
347 * Bind a renderbuffer to an attachment point.
348 * The previous binding, if any, will be removed first.
351 _mesa_set_renderbuffer_attachment(struct gl_context
*ctx
,
352 struct gl_renderbuffer_attachment
*att
,
353 struct gl_renderbuffer
*rb
)
355 /* XXX check if re-doing same attachment, exit early */
356 _mesa_remove_attachment(ctx
, att
);
357 att
->Type
= GL_RENDERBUFFER_EXT
;
358 att
->Texture
= NULL
; /* just to be safe */
359 att
->Complete
= GL_FALSE
;
360 _mesa_reference_renderbuffer(&att
->Renderbuffer
, rb
);
365 * Fallback for ctx->Driver.FramebufferRenderbuffer()
366 * Attach a renderbuffer object to a framebuffer object.
369 _mesa_framebuffer_renderbuffer(struct gl_context
*ctx
,
370 struct gl_framebuffer
*fb
,
371 GLenum attachment
, struct gl_renderbuffer
*rb
)
373 struct gl_renderbuffer_attachment
*att
;
375 _glthread_LOCK_MUTEX(fb
->Mutex
);
377 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
380 _mesa_set_renderbuffer_attachment(ctx
, att
, rb
);
381 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
382 /* do stencil attachment here (depth already done above) */
383 att
= _mesa_get_attachment(ctx
, fb
, GL_STENCIL_ATTACHMENT_EXT
);
385 _mesa_set_renderbuffer_attachment(ctx
, att
, rb
);
387 rb
->AttachedAnytime
= GL_TRUE
;
390 _mesa_remove_attachment(ctx
, att
);
393 invalidate_framebuffer(fb
);
395 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
400 * Fallback for ctx->Driver.ValidateFramebuffer()
401 * Check if the renderbuffer's formats are supported by the software
403 * Drivers should probably override this.
406 _mesa_validate_framebuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
409 for (buf
= 0; buf
< BUFFER_COUNT
; buf
++) {
410 const struct gl_renderbuffer
*rb
= fb
->Attachment
[buf
].Renderbuffer
;
412 switch (rb
->_BaseFormat
) {
414 case GL_LUMINANCE_ALPHA
:
419 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED
;
422 /* render buffer format is supported by software rendering */
434 att_incomplete(const char *msg
)
437 _mesa_debug(NULL
, "attachment incomplete: %s\n", msg
);
448 fbo_incomplete(const char *msg
, int index
)
451 _mesa_debug(NULL
, "FBO Incomplete: %s [%d]\n", msg
, index
);
460 * Is the given base format a legal format for a color renderbuffer?
463 _mesa_is_legal_color_format(const struct gl_context
*ctx
, GLenum baseFormat
)
465 switch (baseFormat
) {
470 case GL_LUMINANCE_ALPHA
:
473 return ctx
->Extensions
.ARB_framebuffer_object
;
476 return ctx
->Extensions
.ARB_texture_rg
;
484 * Is the given base format a legal format for a depth/stencil renderbuffer?
487 is_legal_depth_format(const struct gl_context
*ctx
, GLenum baseFormat
)
489 switch (baseFormat
) {
490 case GL_DEPTH_COMPONENT
:
491 case GL_DEPTH_STENCIL_EXT
:
500 * Test if an attachment point is complete and update its Complete field.
501 * \param format if GL_COLOR, this is a color attachment point,
502 * if GL_DEPTH, this is a depth component attachment point,
503 * if GL_STENCIL, this is a stencil component attachment point.
506 test_attachment_completeness(const struct gl_context
*ctx
, GLenum format
,
507 struct gl_renderbuffer_attachment
*att
)
509 assert(format
== GL_COLOR
|| format
== GL_DEPTH
|| format
== GL_STENCIL
);
511 /* assume complete */
512 att
->Complete
= GL_TRUE
;
514 /* Look for reasons why the attachment might be incomplete */
515 if (att
->Type
== GL_TEXTURE
) {
516 const struct gl_texture_object
*texObj
= att
->Texture
;
517 struct gl_texture_image
*texImage
;
521 att_incomplete("no texobj");
522 att
->Complete
= GL_FALSE
;
526 texImage
= texObj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
528 att_incomplete("no teximage");
529 att
->Complete
= GL_FALSE
;
532 if (texImage
->Width
< 1 || texImage
->Height
< 1) {
533 att_incomplete("teximage width/height=0");
534 printf("texobj = %u\n", texObj
->Name
);
535 printf("level = %d\n", att
->TextureLevel
);
536 att
->Complete
= GL_FALSE
;
539 if (texObj
->Target
== GL_TEXTURE_3D
&& att
->Zoffset
>= texImage
->Depth
) {
540 att_incomplete("bad z offset");
541 att
->Complete
= GL_FALSE
;
545 baseFormat
= _mesa_get_format_base_format(texImage
->TexFormat
);
547 if (format
== GL_COLOR
) {
548 if (!_mesa_is_legal_color_format(ctx
, baseFormat
)) {
549 att_incomplete("bad format");
550 att
->Complete
= GL_FALSE
;
553 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
554 att_incomplete("compressed internalformat");
555 att
->Complete
= GL_FALSE
;
559 else if (format
== GL_DEPTH
) {
560 if (baseFormat
== GL_DEPTH_COMPONENT
) {
563 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
564 ctx
->Extensions
.ARB_depth_texture
&&
565 baseFormat
== GL_DEPTH_STENCIL_EXT
) {
569 att
->Complete
= GL_FALSE
;
570 att_incomplete("bad depth format");
575 ASSERT(format
== GL_STENCIL
);
576 if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
577 ctx
->Extensions
.ARB_depth_texture
&&
578 baseFormat
== GL_DEPTH_STENCIL_EXT
) {
582 /* no such thing as stencil-only textures */
583 att_incomplete("illegal stencil texture");
584 att
->Complete
= GL_FALSE
;
589 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
590 const GLenum baseFormat
=
591 _mesa_get_format_base_format(att
->Renderbuffer
->Format
);
593 ASSERT(att
->Renderbuffer
);
594 if (!att
->Renderbuffer
->InternalFormat
||
595 att
->Renderbuffer
->Width
< 1 ||
596 att
->Renderbuffer
->Height
< 1) {
597 att_incomplete("0x0 renderbuffer");
598 att
->Complete
= GL_FALSE
;
601 if (format
== GL_COLOR
) {
602 if (!_mesa_is_legal_color_format(ctx
, baseFormat
)) {
603 att_incomplete("bad renderbuffer color format");
604 att
->Complete
= GL_FALSE
;
608 else if (format
== GL_DEPTH
) {
609 if (baseFormat
== GL_DEPTH_COMPONENT
) {
612 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
613 baseFormat
== GL_DEPTH_STENCIL_EXT
) {
617 att_incomplete("bad renderbuffer depth format");
618 att
->Complete
= GL_FALSE
;
623 assert(format
== GL_STENCIL
);
624 if (baseFormat
== GL_STENCIL_INDEX
) {
627 else if (ctx
->Extensions
.EXT_packed_depth_stencil
&&
628 baseFormat
== GL_DEPTH_STENCIL_EXT
) {
632 att
->Complete
= GL_FALSE
;
633 att_incomplete("bad renderbuffer stencil format");
639 ASSERT(att
->Type
== GL_NONE
);
647 * Test if the given framebuffer object is complete and update its
648 * Status field with the results.
649 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
650 * driver to make hardware-specific validation/completeness checks.
651 * Also update the framebuffer's Width and Height fields if the
652 * framebuffer is complete.
655 _mesa_test_framebuffer_completeness(struct gl_context
*ctx
,
656 struct gl_framebuffer
*fb
)
659 GLenum intFormat
= GL_NONE
; /* color buffers' internal format */
660 GLuint minWidth
= ~0, minHeight
= ~0, maxWidth
= 0, maxHeight
= 0;
661 GLint numSamples
= -1;
665 assert(fb
->Name
!= 0);
671 /* Start at -2 to more easily loop over all attachment points.
676 for (i
= -2; i
< (GLint
) ctx
->Const
.MaxColorAttachments
; i
++) {
677 struct gl_renderbuffer_attachment
*att
;
682 * XXX for ARB_fbo, only check color buffers that are named by
683 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
686 /* check for attachment completeness
689 att
= &fb
->Attachment
[BUFFER_DEPTH
];
690 test_attachment_completeness(ctx
, GL_DEPTH
, att
);
691 if (!att
->Complete
) {
692 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
693 fbo_incomplete("depth attachment incomplete", -1);
698 att
= &fb
->Attachment
[BUFFER_STENCIL
];
699 test_attachment_completeness(ctx
, GL_STENCIL
, att
);
700 if (!att
->Complete
) {
701 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
702 fbo_incomplete("stencil attachment incomplete", -1);
707 att
= &fb
->Attachment
[BUFFER_COLOR0
+ i
];
708 test_attachment_completeness(ctx
, GL_COLOR
, att
);
709 if (!att
->Complete
) {
710 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
;
711 fbo_incomplete("color attachment incomplete", i
);
716 /* get width, height, format of the renderbuffer/texture
718 if (att
->Type
== GL_TEXTURE
) {
719 const struct gl_texture_image
*texImg
720 = att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
721 minWidth
= MIN2(minWidth
, texImg
->Width
);
722 maxWidth
= MAX2(maxWidth
, texImg
->Width
);
723 minHeight
= MIN2(minHeight
, texImg
->Height
);
724 maxHeight
= MAX2(maxHeight
, texImg
->Height
);
725 f
= texImg
->_BaseFormat
;
726 attFormat
= texImg
->TexFormat
;
728 if (!_mesa_is_legal_color_format(ctx
, f
) &&
729 !is_legal_depth_format(ctx
, f
)) {
730 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
731 fbo_incomplete("texture attachment incomplete", -1);
735 else if (att
->Type
== GL_RENDERBUFFER_EXT
) {
736 minWidth
= MIN2(minWidth
, att
->Renderbuffer
->Width
);
737 maxWidth
= MAX2(minWidth
, att
->Renderbuffer
->Width
);
738 minHeight
= MIN2(minHeight
, att
->Renderbuffer
->Height
);
739 maxHeight
= MAX2(minHeight
, att
->Renderbuffer
->Height
);
740 f
= att
->Renderbuffer
->InternalFormat
;
741 attFormat
= att
->Renderbuffer
->Format
;
745 assert(att
->Type
== GL_NONE
);
749 if (numSamples
< 0) {
751 numSamples
= att
->Renderbuffer
->NumSamples
;
754 /* check if integer color */
755 fb
->_IntegerColor
= _mesa_is_format_integer_color(attFormat
);
757 /* Error-check width, height, format, samples
759 if (numImages
== 1) {
760 /* save format, num samples */
766 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
767 /* check that width, height, format are same */
768 if (minWidth
!= maxWidth
|| minHeight
!= maxHeight
) {
769 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
;
770 fbo_incomplete("width or height mismatch", -1);
773 /* check that all color buffer have same format */
774 if (intFormat
!= GL_NONE
&& f
!= intFormat
) {
775 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
;
776 fbo_incomplete("format mismatch", -1);
780 if (att
->Renderbuffer
&&
781 att
->Renderbuffer
->NumSamples
!= numSamples
) {
782 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
;
783 fbo_incomplete("inconsistant number of samples", i
);
791 if (ctx
->API
== API_OPENGL
) {
792 /* Check that all DrawBuffers are present */
793 for (j
= 0; j
< ctx
->Const
.MaxDrawBuffers
; j
++) {
794 if (fb
->ColorDrawBuffer
[j
] != GL_NONE
) {
795 const struct gl_renderbuffer_attachment
*att
796 = _mesa_get_attachment(ctx
, fb
, fb
->ColorDrawBuffer
[j
]);
798 if (att
->Type
== GL_NONE
) {
799 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
;
800 fbo_incomplete("missing drawbuffer", j
);
806 /* Check that the ReadBuffer is present */
807 if (fb
->ColorReadBuffer
!= GL_NONE
) {
808 const struct gl_renderbuffer_attachment
*att
809 = _mesa_get_attachment(ctx
, fb
, fb
->ColorReadBuffer
);
811 if (att
->Type
== GL_NONE
) {
812 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
;
813 fbo_incomplete("missing readbuffer", -1);
822 if (numImages
== 0) {
823 fb
->_Status
= GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
;
824 fbo_incomplete("no attachments", -1);
828 /* Provisionally set status = COMPLETE ... */
829 fb
->_Status
= GL_FRAMEBUFFER_COMPLETE_EXT
;
831 /* ... but the driver may say the FB is incomplete.
832 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
835 if (ctx
->Driver
.ValidateFramebuffer
) {
836 ctx
->Driver
.ValidateFramebuffer(ctx
, fb
);
837 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
838 fbo_incomplete("driver marked FBO as incomplete", -1);
842 if (fb
->_Status
== GL_FRAMEBUFFER_COMPLETE_EXT
) {
844 * Note that if ARB_framebuffer_object is supported and the attached
845 * renderbuffers/textures are different sizes, the framebuffer
846 * width/height will be set to the smallest width/height.
848 fb
->Width
= minWidth
;
849 fb
->Height
= minHeight
;
851 /* finally, update the visual info for the framebuffer */
852 _mesa_update_framebuffer_visual(ctx
, fb
);
858 _mesa_IsRenderbufferEXT(GLuint renderbuffer
)
860 GET_CURRENT_CONTEXT(ctx
);
861 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
863 struct gl_renderbuffer
*rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
864 if (rb
!= NULL
&& rb
!= &DummyRenderbuffer
)
872 _mesa_BindRenderbufferEXT(GLenum target
, GLuint renderbuffer
)
874 struct gl_renderbuffer
*newRb
;
875 GET_CURRENT_CONTEXT(ctx
);
877 ASSERT_OUTSIDE_BEGIN_END(ctx
);
879 if (target
!= GL_RENDERBUFFER_EXT
) {
880 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindRenderbufferEXT(target)");
884 /* No need to flush here since the render buffer binding has no
885 * effect on rendering state.
889 newRb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
890 if (newRb
== &DummyRenderbuffer
) {
891 /* ID was reserved, but no real renderbuffer object made yet */
894 else if (!newRb
&& ctx
->Extensions
.ARB_framebuffer_object
) {
895 /* All RB IDs must be Gen'd */
896 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindRenderbuffer(buffer)");
901 /* create new renderbuffer object */
902 newRb
= ctx
->Driver
.NewRenderbuffer(ctx
, renderbuffer
);
904 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindRenderbufferEXT");
907 ASSERT(newRb
->AllocStorage
);
908 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, renderbuffer
, newRb
);
909 newRb
->RefCount
= 1; /* referenced by hash table */
916 ASSERT(newRb
!= &DummyRenderbuffer
);
918 _mesa_reference_renderbuffer(&ctx
->CurrentRenderbuffer
, newRb
);
923 * If the given renderbuffer is anywhere attached to the framebuffer, detach
925 * This is used when a renderbuffer object is deleted.
926 * The spec calls for unbinding.
929 detach_renderbuffer(struct gl_context
*ctx
,
930 struct gl_framebuffer
*fb
,
931 struct gl_renderbuffer
*rb
)
934 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
935 if (fb
->Attachment
[i
].Renderbuffer
== rb
) {
936 _mesa_remove_attachment(ctx
, &fb
->Attachment
[i
]);
939 invalidate_framebuffer(fb
);
944 _mesa_DeleteRenderbuffersEXT(GLsizei n
, const GLuint
*renderbuffers
)
947 GET_CURRENT_CONTEXT(ctx
);
949 ASSERT_OUTSIDE_BEGIN_END(ctx
);
950 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
952 for (i
= 0; i
< n
; i
++) {
953 if (renderbuffers
[i
] > 0) {
954 struct gl_renderbuffer
*rb
;
955 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffers
[i
]);
957 /* check if deleting currently bound renderbuffer object */
958 if (rb
== ctx
->CurrentRenderbuffer
) {
960 ASSERT(rb
->RefCount
>= 2);
961 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT
, 0);
964 if (ctx
->DrawBuffer
->Name
) {
965 detach_renderbuffer(ctx
, ctx
->DrawBuffer
, rb
);
967 if (ctx
->ReadBuffer
->Name
&& ctx
->ReadBuffer
!= ctx
->DrawBuffer
) {
968 detach_renderbuffer(ctx
, ctx
->ReadBuffer
, rb
);
971 /* Remove from hash table immediately, to free the ID.
972 * But the object will not be freed until it's no longer
973 * referenced anywhere else.
975 _mesa_HashRemove(ctx
->Shared
->RenderBuffers
, renderbuffers
[i
]);
977 if (rb
!= &DummyRenderbuffer
) {
978 /* no longer referenced by hash table */
979 _mesa_reference_renderbuffer(&rb
, NULL
);
988 _mesa_GenRenderbuffersEXT(GLsizei n
, GLuint
*renderbuffers
)
990 GET_CURRENT_CONTEXT(ctx
);
994 ASSERT_OUTSIDE_BEGIN_END(ctx
);
997 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenRenderbuffersEXT(n)");
1004 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->RenderBuffers
, n
);
1006 for (i
= 0; i
< n
; i
++) {
1007 GLuint name
= first
+ i
;
1008 renderbuffers
[i
] = name
;
1009 /* insert dummy placeholder into hash table */
1010 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1011 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, name
, &DummyRenderbuffer
);
1012 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1018 * Given an internal format token for a render buffer, return the
1019 * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX,
1020 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
1021 * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc).
1023 * This is similar to _mesa_base_tex_format() but the set of valid
1024 * internal formats is different.
1026 * Note that even if a format is determined to be legal here, validation
1027 * of the FBO may fail if the format is not supported by the driver/GPU.
1029 * \param internalFormat as passed to glRenderbufferStorage()
1030 * \return the base internal format, or 0 if internalFormat is illegal
1033 _mesa_base_fbo_format(struct gl_context
*ctx
, GLenum internalFormat
)
1036 * Notes: some formats such as alpha, luminance, etc. were added
1037 * with GL_ARB_framebuffer_object.
1039 switch (internalFormat
) {
1045 return ctx
->Extensions
.ARB_framebuffer_object
? GL_ALPHA
: 0;
1049 case GL_LUMINANCE12
:
1050 case GL_LUMINANCE16
:
1051 return ctx
->Extensions
.ARB_framebuffer_object
? GL_LUMINANCE
: 0;
1052 case GL_LUMINANCE_ALPHA
:
1053 case GL_LUMINANCE4_ALPHA4
:
1054 case GL_LUMINANCE6_ALPHA2
:
1055 case GL_LUMINANCE8_ALPHA8
:
1056 case GL_LUMINANCE12_ALPHA4
:
1057 case GL_LUMINANCE12_ALPHA12
:
1058 case GL_LUMINANCE16_ALPHA16
:
1059 return ctx
->Extensions
.ARB_framebuffer_object
? GL_LUMINANCE_ALPHA
: 0;
1063 case GL_INTENSITY12
:
1064 case GL_INTENSITY16
:
1065 return ctx
->Extensions
.ARB_framebuffer_object
? GL_INTENSITY
: 0;
1084 case GL_RGBA16_SNORM
:
1085 case GL_SRGB8_ALPHA8_EXT
:
1087 case GL_STENCIL_INDEX
:
1088 case GL_STENCIL_INDEX1_EXT
:
1089 case GL_STENCIL_INDEX4_EXT
:
1090 case GL_STENCIL_INDEX8_EXT
:
1091 case GL_STENCIL_INDEX16_EXT
:
1092 return GL_STENCIL_INDEX
;
1093 case GL_DEPTH_COMPONENT
:
1094 case GL_DEPTH_COMPONENT16
:
1095 case GL_DEPTH_COMPONENT24
:
1096 case GL_DEPTH_COMPONENT32
:
1097 return GL_DEPTH_COMPONENT
;
1098 case GL_DEPTH_STENCIL_EXT
:
1099 case GL_DEPTH24_STENCIL8_EXT
:
1100 if (ctx
->Extensions
.EXT_packed_depth_stencil
)
1101 return GL_DEPTH_STENCIL_EXT
;
1107 return ctx
->Extensions
.ARB_texture_rg
? GL_RED
: 0;
1111 return ctx
->Extensions
.ARB_texture_rg
? GL_RG
: 0;
1112 /* XXX add floating point and integer formats eventually */
1120 * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk().
1123 invalidate_rb(GLuint key
, void *data
, void *userData
)
1125 struct gl_framebuffer
*fb
= (struct gl_framebuffer
*) data
;
1126 struct gl_renderbuffer
*rb
= (struct gl_renderbuffer
*) userData
;
1128 /* If this is a user-created FBO */
1131 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
1132 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
1133 if (att
->Type
== GL_RENDERBUFFER
&&
1134 att
->Renderbuffer
== rb
) {
1135 /* Mark fb status as indeterminate to force re-validation */
1144 /** sentinal value, see below */
1145 #define NO_SAMPLES 1000
1149 * Helper function used by _mesa_RenderbufferStorageEXT() and
1150 * _mesa_RenderbufferStorageMultisample().
1151 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
1154 renderbuffer_storage(GLenum target
, GLenum internalFormat
,
1155 GLsizei width
, GLsizei height
, GLsizei samples
)
1157 const char *func
= samples
== NO_SAMPLES
?
1158 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
1159 struct gl_renderbuffer
*rb
;
1161 GET_CURRENT_CONTEXT(ctx
);
1163 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1165 if (target
!= GL_RENDERBUFFER_EXT
) {
1166 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(target)", func
);
1170 baseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
1171 if (baseFormat
== 0) {
1172 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(internalFormat)", func
);
1176 if (width
< 1 || width
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
1177 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(width)", func
);
1181 if (height
< 1 || height
> (GLsizei
) ctx
->Const
.MaxRenderbufferSize
) {
1182 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(height)", func
);
1186 if (samples
== NO_SAMPLES
) {
1187 /* NumSamples == 0 indicates non-multisampling */
1190 else if (samples
> (GLsizei
) ctx
->Const
.MaxSamples
) {
1191 /* note: driver may choose to use more samples than what's requested */
1192 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(samples)", func
);
1196 rb
= ctx
->CurrentRenderbuffer
;
1198 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", func
);
1202 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1204 if (rb
->InternalFormat
== internalFormat
&&
1205 rb
->Width
== (GLuint
) width
&&
1206 rb
->Height
== (GLuint
) height
) {
1207 /* no change in allocation needed */
1211 /* These MUST get set by the AllocStorage func */
1212 rb
->Format
= MESA_FORMAT_NONE
;
1213 rb
->NumSamples
= samples
;
1215 /* Now allocate the storage */
1216 ASSERT(rb
->AllocStorage
);
1217 if (rb
->AllocStorage(ctx
, rb
, internalFormat
, width
, height
)) {
1218 /* No error - check/set fields now */
1219 assert(rb
->Format
!= MESA_FORMAT_NONE
);
1220 assert(rb
->Width
== (GLuint
) width
);
1221 assert(rb
->Height
== (GLuint
) height
);
1222 rb
->InternalFormat
= internalFormat
;
1223 rb
->_BaseFormat
= baseFormat
;
1224 assert(rb
->_BaseFormat
!= 0);
1227 /* Probably ran out of memory - clear the fields */
1230 rb
->Format
= MESA_FORMAT_NONE
;
1231 rb
->InternalFormat
= GL_NONE
;
1232 rb
->_BaseFormat
= GL_NONE
;
1236 /* Invalidate the framebuffers the renderbuffer is attached in. */
1237 if (rb
->AttachedAnytime
) {
1238 _mesa_HashWalk(ctx
->Shared
->FrameBuffers
, invalidate_rb
, rb
);
1243 #if FEATURE_OES_EGL_image
1245 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target
, GLeglImageOES image
)
1247 struct gl_renderbuffer
*rb
;
1248 GET_CURRENT_CONTEXT(ctx
);
1249 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1251 if (!ctx
->Extensions
.OES_EGL_image
) {
1252 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1253 "glEGLImageTargetRenderbufferStorageOES(unsupported)");
1257 if (target
!= GL_RENDERBUFFER
) {
1258 _mesa_error(ctx
, GL_INVALID_ENUM
,
1259 "EGLImageTargetRenderbufferStorageOES");
1263 rb
= ctx
->CurrentRenderbuffer
;
1265 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1266 "EGLImageTargetRenderbufferStorageOES");
1270 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1272 ctx
->Driver
.EGLImageTargetRenderbufferStorage(ctx
, rb
, image
);
1278 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1279 * _mesa_GetFramebufferAttachmentParameterivEXT()
1280 * We have to be careful to respect the base format. For example, if a
1281 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1282 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1283 * we need to return zero.
1286 get_component_bits(GLenum pname
, GLenum baseFormat
, gl_format format
)
1289 case GL_RENDERBUFFER_RED_SIZE_EXT
:
1290 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
1291 if (baseFormat
== GL_RGB
|| baseFormat
== GL_RGBA
||
1292 baseFormat
== GL_RG
|| baseFormat
== GL_RED
)
1293 return _mesa_get_format_bits(format
, pname
);
1296 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
1297 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
1298 if (baseFormat
== GL_RGB
|| baseFormat
== GL_RGBA
|| baseFormat
== GL_RG
)
1299 return _mesa_get_format_bits(format
, pname
);
1302 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
1303 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
1304 if (baseFormat
== GL_RGB
|| baseFormat
== GL_RGBA
)
1305 return _mesa_get_format_bits(format
, pname
);
1308 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
1309 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
1310 if (baseFormat
== GL_RGBA
|| baseFormat
== GL_ALPHA
||
1311 baseFormat
== GL_LUMINANCE_ALPHA
)
1312 return _mesa_get_format_bits(format
, pname
);
1315 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
1316 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
1317 if (baseFormat
== GL_DEPTH_COMPONENT
|| baseFormat
== GL_DEPTH_STENCIL
)
1318 return _mesa_get_format_bits(format
, pname
);
1321 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
1322 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
1323 if (baseFormat
== GL_STENCIL_INDEX
|| baseFormat
== GL_DEPTH_STENCIL
)
1324 return _mesa_get_format_bits(format
, pname
);
1335 _mesa_RenderbufferStorageEXT(GLenum target
, GLenum internalFormat
,
1336 GLsizei width
, GLsizei height
)
1338 /* GL_ARB_fbo says calling this function is equivalent to calling
1339 * glRenderbufferStorageMultisample() with samples=0. We pass in
1340 * a token value here just for error reporting purposes.
1342 renderbuffer_storage(target
, internalFormat
, width
, height
, NO_SAMPLES
);
1347 _mesa_RenderbufferStorageMultisample(GLenum target
, GLsizei samples
,
1348 GLenum internalFormat
,
1349 GLsizei width
, GLsizei height
)
1351 renderbuffer_storage(target
, internalFormat
, width
, height
, samples
);
1356 * OpenGL ES version of glRenderBufferStorage.
1359 _es_RenderbufferStorageEXT(GLenum target
, GLenum internalFormat
,
1360 GLsizei width
, GLsizei height
)
1362 switch (internalFormat
) {
1364 /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */
1365 /* choose a closest format */
1366 internalFormat
= GL_RGB5
;
1372 renderbuffer_storage(target
, internalFormat
, width
, height
, 0);
1377 _mesa_GetRenderbufferParameterivEXT(GLenum target
, GLenum pname
, GLint
*params
)
1379 struct gl_renderbuffer
*rb
;
1380 GET_CURRENT_CONTEXT(ctx
);
1382 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1384 if (target
!= GL_RENDERBUFFER_EXT
) {
1385 _mesa_error(ctx
, GL_INVALID_ENUM
,
1386 "glGetRenderbufferParameterivEXT(target)");
1390 rb
= ctx
->CurrentRenderbuffer
;
1392 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1393 "glGetRenderbufferParameterivEXT");
1397 /* No need to flush here since we're just quering state which is
1398 * not effected by rendering.
1402 case GL_RENDERBUFFER_WIDTH_EXT
:
1403 *params
= rb
->Width
;
1405 case GL_RENDERBUFFER_HEIGHT_EXT
:
1406 *params
= rb
->Height
;
1408 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
:
1409 *params
= rb
->InternalFormat
;
1411 case GL_RENDERBUFFER_RED_SIZE_EXT
:
1412 case GL_RENDERBUFFER_GREEN_SIZE_EXT
:
1413 case GL_RENDERBUFFER_BLUE_SIZE_EXT
:
1414 case GL_RENDERBUFFER_ALPHA_SIZE_EXT
:
1415 case GL_RENDERBUFFER_DEPTH_SIZE_EXT
:
1416 case GL_RENDERBUFFER_STENCIL_SIZE_EXT
:
1417 *params
= get_component_bits(pname
, rb
->_BaseFormat
, rb
->Format
);
1419 case GL_RENDERBUFFER_SAMPLES
:
1420 if (ctx
->Extensions
.ARB_framebuffer_object
) {
1421 *params
= rb
->NumSamples
;
1426 _mesa_error(ctx
, GL_INVALID_ENUM
,
1427 "glGetRenderbufferParameterivEXT(target)");
1433 GLboolean GLAPIENTRY
1434 _mesa_IsFramebufferEXT(GLuint framebuffer
)
1436 GET_CURRENT_CONTEXT(ctx
);
1437 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, GL_FALSE
);
1439 struct gl_framebuffer
*rb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
1440 if (rb
!= NULL
&& rb
!= &DummyFramebuffer
)
1448 * Check if any of the attachments of the given framebuffer are textures
1449 * (render to texture). Call ctx->Driver.RenderTexture() for such
1453 check_begin_texture_render(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
1456 ASSERT(ctx
->Driver
.RenderTexture
);
1459 return; /* can't render to texture with winsys framebuffers */
1461 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
1462 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
1463 struct gl_texture_object
*texObj
= att
->Texture
;
1465 && texObj
->Image
[att
->CubeMapFace
][att
->TextureLevel
]) {
1466 ctx
->Driver
.RenderTexture(ctx
, fb
, att
);
1473 * Examine all the framebuffer's attachments to see if any are textures.
1474 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1475 * notify the device driver that the texture image may have changed.
1478 check_end_texture_render(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
1481 return; /* can't render to texture with winsys framebuffers */
1483 if (ctx
->Driver
.FinishRenderTexture
) {
1485 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
1486 struct gl_renderbuffer_attachment
*att
= fb
->Attachment
+ i
;
1487 if (att
->Texture
&& att
->Renderbuffer
) {
1488 ctx
->Driver
.FinishRenderTexture(ctx
, att
);
1496 _mesa_BindFramebufferEXT(GLenum target
, GLuint framebuffer
)
1498 struct gl_framebuffer
*newDrawFb
, *newReadFb
;
1499 struct gl_framebuffer
*oldDrawFb
, *oldReadFb
;
1500 GLboolean bindReadBuf
, bindDrawBuf
;
1501 GET_CURRENT_CONTEXT(ctx
);
1504 if (ctx
->Extensions
.ARB_framebuffer_object
) {
1505 ASSERT(ctx
->Extensions
.EXT_framebuffer_object
);
1506 ASSERT(ctx
->Extensions
.EXT_framebuffer_blit
);
1510 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1512 if (!ctx
->Extensions
.EXT_framebuffer_object
) {
1513 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1514 "glBindFramebufferEXT(unsupported)");
1519 #if FEATURE_EXT_framebuffer_blit
1520 case GL_DRAW_FRAMEBUFFER_EXT
:
1521 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1522 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1525 bindDrawBuf
= GL_TRUE
;
1526 bindReadBuf
= GL_FALSE
;
1528 case GL_READ_FRAMEBUFFER_EXT
:
1529 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
1530 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1533 bindDrawBuf
= GL_FALSE
;
1534 bindReadBuf
= GL_TRUE
;
1537 case GL_FRAMEBUFFER_EXT
:
1538 bindDrawBuf
= GL_TRUE
;
1539 bindReadBuf
= GL_TRUE
;
1542 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBindFramebufferEXT(target)");
1547 /* Binding a user-created framebuffer object */
1548 newDrawFb
= _mesa_lookup_framebuffer(ctx
, framebuffer
);
1549 if (newDrawFb
== &DummyFramebuffer
) {
1550 /* ID was reserved, but no real framebuffer object made yet */
1553 else if (!newDrawFb
&& ctx
->Extensions
.ARB_framebuffer_object
) {
1554 /* All FBO IDs must be Gen'd */
1555 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindFramebuffer(buffer)");
1560 /* create new framebuffer object */
1561 newDrawFb
= ctx
->Driver
.NewFramebuffer(ctx
, framebuffer
);
1563 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindFramebufferEXT");
1566 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, framebuffer
, newDrawFb
);
1568 newReadFb
= newDrawFb
;
1571 /* Binding the window system framebuffer (which was originally set
1572 * with MakeCurrent).
1574 newDrawFb
= ctx
->WinSysDrawBuffer
;
1575 newReadFb
= ctx
->WinSysReadBuffer
;
1579 ASSERT(newDrawFb
!= &DummyFramebuffer
);
1581 /* save pointers to current/old framebuffers */
1582 oldDrawFb
= ctx
->DrawBuffer
;
1583 oldReadFb
= ctx
->ReadBuffer
;
1585 /* check if really changing bindings */
1586 if (oldDrawFb
== newDrawFb
)
1587 bindDrawBuf
= GL_FALSE
;
1588 if (oldReadFb
== newReadFb
)
1589 bindReadBuf
= GL_FALSE
;
1592 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1594 * We also check if we're beginning and/or ending render-to-texture.
1595 * When a framebuffer with texture attachments is unbound, call
1596 * ctx->Driver.FinishRenderTexture().
1597 * When a framebuffer with texture attachments is bound, call
1598 * ctx->Driver.RenderTexture().
1600 * Note that if the ReadBuffer has texture attachments we don't consider
1601 * that a render-to-texture case.
1604 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1606 /* check if old readbuffer was render-to-texture */
1607 check_end_texture_render(ctx
, oldReadFb
);
1609 _mesa_reference_framebuffer(&ctx
->ReadBuffer
, newReadFb
);
1613 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1615 /* check if old read/draw buffers were render-to-texture */
1617 check_end_texture_render(ctx
, oldReadFb
);
1619 if (oldDrawFb
!= oldReadFb
)
1620 check_end_texture_render(ctx
, oldDrawFb
);
1622 /* check if newly bound framebuffer has any texture attachments */
1623 check_begin_texture_render(ctx
, newDrawFb
);
1625 _mesa_reference_framebuffer(&ctx
->DrawBuffer
, newDrawFb
);
1628 if ((bindDrawBuf
|| bindReadBuf
) && ctx
->Driver
.BindFramebuffer
) {
1629 ctx
->Driver
.BindFramebuffer(ctx
, target
, newDrawFb
, newReadFb
);
1635 _mesa_DeleteFramebuffersEXT(GLsizei n
, const GLuint
*framebuffers
)
1638 GET_CURRENT_CONTEXT(ctx
);
1640 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1641 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1643 for (i
= 0; i
< n
; i
++) {
1644 if (framebuffers
[i
] > 0) {
1645 struct gl_framebuffer
*fb
;
1646 fb
= _mesa_lookup_framebuffer(ctx
, framebuffers
[i
]);
1648 ASSERT(fb
== &DummyFramebuffer
|| fb
->Name
== framebuffers
[i
]);
1650 /* check if deleting currently bound framebuffer object */
1651 if (ctx
->Extensions
.EXT_framebuffer_blit
) {
1652 /* separate draw/read binding points */
1653 if (fb
== ctx
->DrawBuffer
) {
1655 ASSERT(fb
->RefCount
>= 2);
1656 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT
, 0);
1658 if (fb
== ctx
->ReadBuffer
) {
1660 ASSERT(fb
->RefCount
>= 2);
1661 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT
, 0);
1665 /* only one binding point for read/draw buffers */
1666 if (fb
== ctx
->DrawBuffer
|| fb
== ctx
->ReadBuffer
) {
1668 ASSERT(fb
->RefCount
>= 2);
1669 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT
, 0);
1673 /* remove from hash table immediately, to free the ID */
1674 _mesa_HashRemove(ctx
->Shared
->FrameBuffers
, framebuffers
[i
]);
1676 if (fb
!= &DummyFramebuffer
) {
1677 /* But the object will not be freed until it's no longer
1678 * bound in any context.
1680 _mesa_reference_framebuffer(&fb
, NULL
);
1689 _mesa_GenFramebuffersEXT(GLsizei n
, GLuint
*framebuffers
)
1691 GET_CURRENT_CONTEXT(ctx
);
1695 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1698 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGenFramebuffersEXT(n)");
1705 first
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->FrameBuffers
, n
);
1707 for (i
= 0; i
< n
; i
++) {
1708 GLuint name
= first
+ i
;
1709 framebuffers
[i
] = name
;
1710 /* insert dummy placeholder into hash table */
1711 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1712 _mesa_HashInsert(ctx
->Shared
->FrameBuffers
, name
, &DummyFramebuffer
);
1713 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1720 _mesa_CheckFramebufferStatusEXT(GLenum target
)
1722 struct gl_framebuffer
*buffer
;
1723 GET_CURRENT_CONTEXT(ctx
);
1725 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
1727 buffer
= get_framebuffer_target(ctx
, target
);
1729 _mesa_error(ctx
, GL_INVALID_ENUM
, "glCheckFramebufferStatus(target)");
1733 if (buffer
->Name
== 0) {
1734 /* The window system / default framebuffer is always complete */
1735 return GL_FRAMEBUFFER_COMPLETE_EXT
;
1738 /* No need to flush here */
1740 if (buffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE
) {
1741 _mesa_test_framebuffer_completeness(ctx
, buffer
);
1744 return buffer
->_Status
;
1750 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1753 framebuffer_texture(struct gl_context
*ctx
, const char *caller
, GLenum target
,
1754 GLenum attachment
, GLenum textarget
, GLuint texture
,
1755 GLint level
, GLint zoffset
)
1757 struct gl_renderbuffer_attachment
*att
;
1758 struct gl_texture_object
*texObj
= NULL
;
1759 struct gl_framebuffer
*fb
;
1761 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1763 fb
= get_framebuffer_target(ctx
, target
);
1765 _mesa_error(ctx
, GL_INVALID_ENUM
,
1766 "glFramebufferTexture%sEXT(target=0x%x)", caller
, target
);
1770 /* check framebuffer binding */
1771 if (fb
->Name
== 0) {
1772 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1773 "glFramebufferTexture%sEXT", caller
);
1778 /* The textarget, level, and zoffset parameters are only validated if
1779 * texture is non-zero.
1782 GLboolean err
= GL_TRUE
;
1784 texObj
= _mesa_lookup_texture(ctx
, texture
);
1785 if (texObj
!= NULL
) {
1786 if (textarget
== 0) {
1787 /* XXX what's the purpose of this? */
1788 err
= (texObj
->Target
!= GL_TEXTURE_3D
) &&
1789 (texObj
->Target
!= GL_TEXTURE_1D_ARRAY_EXT
) &&
1790 (texObj
->Target
!= GL_TEXTURE_2D_ARRAY_EXT
);
1793 err
= (texObj
->Target
== GL_TEXTURE_CUBE_MAP
)
1794 ? !IS_CUBE_FACE(textarget
)
1795 : (texObj
->Target
!= textarget
);
1799 /* can't render to a non-existant texture */
1800 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1801 "glFramebufferTexture%sEXT(non existant texture)",
1807 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1808 "glFramebufferTexture%sEXT(texture target mismatch)",
1813 if (texObj
->Target
== GL_TEXTURE_3D
) {
1814 const GLint maxSize
= 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
1815 if (zoffset
< 0 || zoffset
>= maxSize
) {
1816 _mesa_error(ctx
, GL_INVALID_VALUE
,
1817 "glFramebufferTexture%sEXT(zoffset)", caller
);
1821 else if ((texObj
->Target
== GL_TEXTURE_1D_ARRAY_EXT
) ||
1822 (texObj
->Target
== GL_TEXTURE_2D_ARRAY_EXT
)) {
1823 if (zoffset
< 0 || zoffset
>= ctx
->Const
.MaxArrayTextureLayers
) {
1824 _mesa_error(ctx
, GL_INVALID_VALUE
,
1825 "glFramebufferTexture%sEXT(layer)", caller
);
1831 (level
>= _mesa_max_texture_levels(ctx
, texObj
->Target
))) {
1832 _mesa_error(ctx
, GL_INVALID_VALUE
,
1833 "glFramebufferTexture%sEXT(level)", caller
);
1838 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
1840 _mesa_error(ctx
, GL_INVALID_ENUM
,
1841 "glFramebufferTexture%sEXT(attachment)", caller
);
1845 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
1847 _glthread_LOCK_MUTEX(fb
->Mutex
);
1849 _mesa_set_texture_attachment(ctx
, fb
, att
, texObj
, textarget
,
1851 /* Set the render-to-texture flag. We'll check this flag in
1852 * glTexImage() and friends to determine if we need to revalidate
1853 * any FBOs that might be rendering into this texture.
1854 * This flag never gets cleared since it's non-trivial to determine
1855 * when all FBOs might be done rendering to this texture. That's OK
1856 * though since it's uncommon to render to a texture then repeatedly
1857 * call glTexImage() to change images in the texture.
1859 texObj
->_RenderToTexture
= GL_TRUE
;
1862 _mesa_remove_attachment(ctx
, att
);
1865 invalidate_framebuffer(fb
);
1867 _glthread_UNLOCK_MUTEX(fb
->Mutex
);
1873 _mesa_FramebufferTexture1DEXT(GLenum target
, GLenum attachment
,
1874 GLenum textarget
, GLuint texture
, GLint level
)
1876 GET_CURRENT_CONTEXT(ctx
);
1878 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_1D
)) {
1879 _mesa_error(ctx
, GL_INVALID_ENUM
,
1880 "glFramebufferTexture1DEXT(textarget)");
1884 framebuffer_texture(ctx
, "1D", target
, attachment
, textarget
, texture
,
1890 _mesa_FramebufferTexture2DEXT(GLenum target
, GLenum attachment
,
1891 GLenum textarget
, GLuint texture
, GLint level
)
1893 GET_CURRENT_CONTEXT(ctx
);
1895 if ((texture
!= 0) &&
1896 (textarget
!= GL_TEXTURE_2D
) &&
1897 (textarget
!= GL_TEXTURE_RECTANGLE_ARB
) &&
1898 (!IS_CUBE_FACE(textarget
))) {
1899 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1900 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget
);
1904 framebuffer_texture(ctx
, "2D", target
, attachment
, textarget
, texture
,
1910 _mesa_FramebufferTexture3DEXT(GLenum target
, GLenum attachment
,
1911 GLenum textarget
, GLuint texture
,
1912 GLint level
, GLint zoffset
)
1914 GET_CURRENT_CONTEXT(ctx
);
1916 if ((texture
!= 0) && (textarget
!= GL_TEXTURE_3D
)) {
1917 _mesa_error(ctx
, GL_INVALID_ENUM
,
1918 "glFramebufferTexture3DEXT(textarget)");
1922 framebuffer_texture(ctx
, "3D", target
, attachment
, textarget
, texture
,
1928 _mesa_FramebufferTextureLayerEXT(GLenum target
, GLenum attachment
,
1929 GLuint texture
, GLint level
, GLint layer
)
1931 GET_CURRENT_CONTEXT(ctx
);
1933 framebuffer_texture(ctx
, "Layer", target
, attachment
, 0, texture
,
1939 _mesa_FramebufferRenderbufferEXT(GLenum target
, GLenum attachment
,
1940 GLenum renderbufferTarget
,
1941 GLuint renderbuffer
)
1943 struct gl_renderbuffer_attachment
*att
;
1944 struct gl_framebuffer
*fb
;
1945 struct gl_renderbuffer
*rb
;
1946 GET_CURRENT_CONTEXT(ctx
);
1948 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1950 fb
= get_framebuffer_target(ctx
, target
);
1952 _mesa_error(ctx
, GL_INVALID_ENUM
, "glFramebufferRenderbufferEXT(target)");
1956 if (renderbufferTarget
!= GL_RENDERBUFFER_EXT
) {
1957 _mesa_error(ctx
, GL_INVALID_ENUM
,
1958 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1962 if (fb
->Name
== 0) {
1963 /* Can't attach new renderbuffers to a window system framebuffer */
1964 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glFramebufferRenderbufferEXT");
1968 att
= _mesa_get_attachment(ctx
, fb
, attachment
);
1970 _mesa_error(ctx
, GL_INVALID_ENUM
,
1971 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1972 _mesa_lookup_enum_by_nr(attachment
));
1977 rb
= _mesa_lookup_renderbuffer(ctx
, renderbuffer
);
1979 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1980 "glFramebufferRenderbufferEXT(non-existant"
1981 " renderbuffer %u)", renderbuffer
);
1984 else if (rb
== &DummyRenderbuffer
) {
1985 /* This is what NVIDIA does */
1986 _mesa_error(ctx
, GL_INVALID_VALUE
,
1987 "glFramebufferRenderbufferEXT(renderbuffer %u)",
1993 /* remove renderbuffer attachment */
1997 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
&&
1998 rb
&& rb
->Format
!= MESA_FORMAT_NONE
) {
1999 /* make sure the renderbuffer is a depth/stencil format */
2000 const GLenum baseFormat
= _mesa_get_format_base_format(rb
->Format
);
2001 if (baseFormat
!= GL_DEPTH_STENCIL
) {
2002 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2003 "glFramebufferRenderbufferEXT(renderbuffer"
2004 " is not DEPTH_STENCIL format)");
2010 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
2012 assert(ctx
->Driver
.FramebufferRenderbuffer
);
2013 ctx
->Driver
.FramebufferRenderbuffer(ctx
, fb
, attachment
, rb
);
2015 /* Some subsequent GL commands may depend on the framebuffer's visual
2016 * after the binding is updated. Update visual info now.
2018 _mesa_update_framebuffer_visual(ctx
, fb
);
2023 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target
, GLenum attachment
,
2024 GLenum pname
, GLint
*params
)
2026 const struct gl_renderbuffer_attachment
*att
;
2027 struct gl_framebuffer
*buffer
;
2028 GET_CURRENT_CONTEXT(ctx
);
2030 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2032 buffer
= get_framebuffer_target(ctx
, target
);
2034 _mesa_error(ctx
, GL_INVALID_ENUM
,
2035 "glGetFramebufferAttachmentParameterivEXT(target)");
2039 if (buffer
->Name
== 0) {
2040 /* the default / window-system FBO */
2041 att
= _mesa_get_fb0_attachment(ctx
, buffer
, attachment
);
2044 /* user-created framebuffer FBO */
2045 att
= _mesa_get_attachment(ctx
, buffer
, attachment
);
2049 _mesa_error(ctx
, GL_INVALID_ENUM
,
2050 "glGetFramebufferAttachmentParameterivEXT(attachment)");
2054 if (attachment
== GL_DEPTH_STENCIL_ATTACHMENT
) {
2055 /* the depth and stencil attachments must point to the same buffer */
2056 const struct gl_renderbuffer_attachment
*depthAtt
, *stencilAtt
;
2057 depthAtt
= _mesa_get_attachment(ctx
, buffer
, GL_DEPTH_ATTACHMENT
);
2058 stencilAtt
= _mesa_get_attachment(ctx
, buffer
, GL_STENCIL_ATTACHMENT
);
2059 if (depthAtt
->Renderbuffer
!= stencilAtt
->Renderbuffer
) {
2060 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2061 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
2062 " attachments differ)");
2067 /* No need to flush here */
2070 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
:
2071 *params
= buffer
->Name
== 0 ? GL_FRAMEBUFFER_DEFAULT
: att
->Type
;
2073 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
:
2074 if (att
->Type
== GL_RENDERBUFFER_EXT
) {
2075 *params
= att
->Renderbuffer
->Name
;
2077 else if (att
->Type
== GL_TEXTURE
) {
2078 *params
= att
->Texture
->Name
;
2081 assert(att
->Type
== GL_NONE
);
2085 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
:
2086 if (att
->Type
== GL_TEXTURE
) {
2087 *params
= att
->TextureLevel
;
2090 _mesa_error(ctx
, GL_INVALID_ENUM
,
2091 "glGetFramebufferAttachmentParameterivEXT(pname)");
2094 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
:
2095 if (att
->Type
== GL_TEXTURE
) {
2096 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_CUBE_MAP
) {
2097 *params
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
+ att
->CubeMapFace
;
2104 _mesa_error(ctx
, GL_INVALID_ENUM
,
2105 "glGetFramebufferAttachmentParameterivEXT(pname)");
2108 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
:
2109 if (att
->Type
== GL_TEXTURE
) {
2110 if (att
->Texture
&& att
->Texture
->Target
== GL_TEXTURE_3D
) {
2111 *params
= att
->Zoffset
;
2118 _mesa_error(ctx
, GL_INVALID_ENUM
,
2119 "glGetFramebufferAttachmentParameterivEXT(pname)");
2122 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
:
2123 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
2124 _mesa_error(ctx
, GL_INVALID_ENUM
,
2125 "glGetFramebufferAttachmentParameterivEXT(pname)");
2128 if (ctx
->Extensions
.EXT_framebuffer_sRGB
&& ctx
->Const
.sRGBCapable
) {
2129 *params
= _mesa_get_format_color_encoding(att
->Renderbuffer
->Format
);
2132 /* According to ARB_framebuffer_sRGB, we should return LINEAR
2133 * if the sRGB conversion is unsupported. */
2134 *params
= GL_LINEAR
;
2138 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
:
2139 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
2140 _mesa_error(ctx
, GL_INVALID_ENUM
,
2141 "glGetFramebufferAttachmentParameterivEXT(pname)");
2145 gl_format format
= att
->Renderbuffer
->Format
;
2146 if (format
== MESA_FORMAT_CI8
|| format
== MESA_FORMAT_S8
) {
2151 *params
= _mesa_get_format_datatype(format
);
2155 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
:
2156 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
:
2157 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
:
2158 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
:
2159 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
:
2160 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
:
2161 if (!ctx
->Extensions
.ARB_framebuffer_object
) {
2162 _mesa_error(ctx
, GL_INVALID_ENUM
,
2163 "glGetFramebufferAttachmentParameterivEXT(pname)");
2165 else if (att
->Texture
) {
2166 const struct gl_texture_image
*texImage
=
2167 _mesa_select_tex_image(ctx
, att
->Texture
, att
->Texture
->Target
,
2170 *params
= get_component_bits(pname
, texImage
->_BaseFormat
,
2171 texImage
->TexFormat
);
2177 else if (att
->Renderbuffer
) {
2178 *params
= get_component_bits(pname
, att
->Renderbuffer
->_BaseFormat
,
2179 att
->Renderbuffer
->Format
);
2186 _mesa_error(ctx
, GL_INVALID_ENUM
,
2187 "glGetFramebufferAttachmentParameterivEXT(pname)");
2194 _mesa_GenerateMipmapEXT(GLenum target
)
2196 struct gl_texture_object
*texObj
;
2197 GET_CURRENT_CONTEXT(ctx
);
2199 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2200 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
2206 case GL_TEXTURE_CUBE_MAP
:
2207 /* OK, legal value */
2210 /* XXX need to implement GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY */
2211 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGenerateMipmapEXT(target)");
2215 texObj
= _mesa_get_current_tex_object(ctx
, target
);
2217 if (texObj
->BaseLevel
>= texObj
->MaxLevel
) {
2222 if (texObj
->Target
== GL_TEXTURE_CUBE_MAP
&&
2223 !_mesa_cube_complete(texObj
)) {
2224 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2225 "glGenerateMipmap(incomplete cube map)");
2229 _mesa_lock_texture(ctx
, texObj
);
2230 if (target
== GL_TEXTURE_CUBE_MAP
) {
2232 for (face
= 0; face
< 6; face
++)
2233 ctx
->Driver
.GenerateMipmap(ctx
,
2234 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
+ face
,
2238 ctx
->Driver
.GenerateMipmap(ctx
, target
, texObj
);
2240 _mesa_unlock_texture(ctx
, texObj
);
2244 #if FEATURE_EXT_framebuffer_blit
2246 static const struct gl_renderbuffer_attachment
*
2247 find_attachment(const struct gl_framebuffer
*fb
,
2248 const struct gl_renderbuffer
*rb
)
2251 for (i
= 0; i
< Elements(fb
->Attachment
); i
++) {
2252 if (fb
->Attachment
[i
].Renderbuffer
== rb
)
2253 return &fb
->Attachment
[i
];
2261 * Blit rectangular region, optionally from one framebuffer to another.
2263 * Note, if the src buffer is multisampled and the dest is not, this is
2264 * when the samples must be resolved to a single color.
2267 _mesa_BlitFramebufferEXT(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
2268 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
2269 GLbitfield mask
, GLenum filter
)
2271 const GLbitfield legalMaskBits
= (GL_COLOR_BUFFER_BIT
|
2272 GL_DEPTH_BUFFER_BIT
|
2273 GL_STENCIL_BUFFER_BIT
);
2274 const struct gl_framebuffer
*readFb
, *drawFb
;
2275 const struct gl_renderbuffer
*colorReadRb
, *colorDrawRb
;
2276 GET_CURRENT_CONTEXT(ctx
);
2278 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2279 FLUSH_VERTICES(ctx
, _NEW_BUFFERS
);
2281 if (MESA_VERBOSE
& VERBOSE_API
)
2283 "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n",
2284 srcX0
, srcY0
, srcX1
, srcY1
,
2285 dstX0
, dstY0
, dstX1
, dstY1
,
2286 mask
, _mesa_lookup_enum_by_nr(filter
));
2288 if (ctx
->NewState
) {
2289 _mesa_update_state(ctx
);
2292 readFb
= ctx
->ReadBuffer
;
2293 drawFb
= ctx
->DrawBuffer
;
2295 if (!readFb
|| !drawFb
) {
2296 /* This will normally never happen but someday we may want to
2297 * support MakeCurrent() with no drawables.
2302 /* check for complete framebuffers */
2303 if (drawFb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
||
2304 readFb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
2305 _mesa_error(ctx
, GL_INVALID_FRAMEBUFFER_OPERATION_EXT
,
2306 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2310 if (filter
!= GL_NEAREST
&& filter
!= GL_LINEAR
) {
2311 _mesa_error(ctx
, GL_INVALID_ENUM
, "glBlitFramebufferEXT(filter)");
2315 if (mask
& ~legalMaskBits
) {
2316 _mesa_error( ctx
, GL_INVALID_VALUE
, "glBlitFramebufferEXT(mask)");
2320 /* depth/stencil must be blitted with nearest filtering */
2321 if ((mask
& (GL_DEPTH_BUFFER_BIT
| GL_STENCIL_BUFFER_BIT
))
2322 && filter
!= GL_NEAREST
) {
2323 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2324 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)");
2328 /* get color read/draw renderbuffers */
2329 if (mask
& GL_COLOR_BUFFER_BIT
) {
2330 colorReadRb
= readFb
->_ColorReadBuffer
;
2331 colorDrawRb
= drawFb
->_ColorDrawBuffers
[0];
2334 colorReadRb
= colorDrawRb
= NULL
;
2337 if (mask
& GL_STENCIL_BUFFER_BIT
) {
2338 struct gl_renderbuffer
*readRb
= readFb
->_StencilBuffer
;
2339 struct gl_renderbuffer
*drawRb
= drawFb
->_StencilBuffer
;
2342 _mesa_get_format_bits(readRb
->Format
, GL_STENCIL_BITS
) !=
2343 _mesa_get_format_bits(drawRb
->Format
, GL_STENCIL_BITS
)) {
2344 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2345 "glBlitFramebufferEXT(stencil buffer size mismatch)");
2350 if (mask
& GL_DEPTH_BUFFER_BIT
) {
2351 struct gl_renderbuffer
*readRb
= readFb
->_DepthBuffer
;
2352 struct gl_renderbuffer
*drawRb
= drawFb
->_DepthBuffer
;
2355 _mesa_get_format_bits(readRb
->Format
, GL_DEPTH_BITS
) !=
2356 _mesa_get_format_bits(drawRb
->Format
, GL_DEPTH_BITS
)) {
2357 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2358 "glBlitFramebufferEXT(depth buffer size mismatch)");
2363 if (readFb
->Visual
.samples
> 0 &&
2364 drawFb
->Visual
.samples
> 0 &&
2365 readFb
->Visual
.samples
!= drawFb
->Visual
.samples
) {
2366 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2367 "glBlitFramebufferEXT(mismatched samples");
2371 /* extra checks for multisample copies... */
2372 if (readFb
->Visual
.samples
> 0 || drawFb
->Visual
.samples
> 0) {
2373 /* src and dest region sizes must be the same */
2374 if (srcX1
- srcX0
!= dstX1
- dstX0
||
2375 srcY1
- srcY0
!= dstY1
- dstY0
) {
2376 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2377 "glBlitFramebufferEXT(bad src/dst multisample region sizes)");
2381 /* color formats must match */
2384 colorReadRb
->Format
!= colorDrawRb
->Format
) {
2385 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2386 "glBlitFramebufferEXT(bad src/dst multisample pixel formats)");
2391 if (!ctx
->Extensions
.EXT_framebuffer_blit
) {
2392 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBlitFramebufferEXT");
2398 printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2400 srcX0
, srcY0
, srcX1
, srcY1
,
2401 dstX0
, dstY0
, dstX1
, dstY1
,
2404 const struct gl_renderbuffer_attachment
*att
;
2406 att
= find_attachment(readFb
, colorReadRb
);
2407 printf(" Src FBO %u RB %u (%dx%d) ",
2408 readFb
->Name
, colorReadRb
->Name
,
2409 colorReadRb
->Width
, colorReadRb
->Height
);
2410 if (att
&& att
->Texture
) {
2411 printf("Tex %u tgt 0x%x level %u face %u",
2413 att
->Texture
->Target
,
2419 att
= find_attachment(drawFb
, colorDrawRb
);
2420 printf(" Dst FBO %u RB %u (%dx%d) ",
2421 drawFb
->Name
, colorDrawRb
->Name
,
2422 colorDrawRb
->Width
, colorDrawRb
->Height
);
2423 if (att
&& att
->Texture
) {
2424 printf("Tex %u tgt 0x%x level %u face %u",
2426 att
->Texture
->Target
,
2434 ASSERT(ctx
->Driver
.BlitFramebuffer
);
2435 ctx
->Driver
.BlitFramebuffer(ctx
,
2436 srcX0
, srcY0
, srcX1
, srcY1
,
2437 dstX0
, dstY0
, dstX1
, dstY1
,
2440 #endif /* FEATURE_EXT_framebuffer_blit */
2442 #if FEATURE_ARB_geometry_shader4
2444 _mesa_FramebufferTextureARB(GLenum target
, GLenum attachment
,
2445 GLuint texture
, GLint level
)
2447 GET_CURRENT_CONTEXT(ctx
);
2448 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2449 "glFramebufferTextureARB "
2450 "not implemented!");
2454 _mesa_FramebufferTextureFaceARB(GLenum target
, GLenum attachment
,
2455 GLuint texture
, GLint level
, GLenum face
)
2457 GET_CURRENT_CONTEXT(ctx
);
2458 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2459 "glFramebufferTextureFaceARB "
2460 "not implemented!");
2462 #endif /* FEATURE_ARB_geometry_shader4 */