Merge remote branch 'origin/opengl-es-v2'
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "renderbuffer.h"
45 #include "state.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstore.h"
49 #include "texstate.h"
50
51
52 /** Set this to 1 to help debug FBO incompleteness problems */
53 #define DEBUG_FBO 0
54
55 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
56 #define DEBUG_BLIT 0
57
58
59 /**
60 * Notes:
61 *
62 * None of the GL_EXT_framebuffer_object functions are compiled into
63 * display lists.
64 */
65
66
67
68 /*
69 * When glGenRender/FramebuffersEXT() is called we insert pointers to
70 * these placeholder objects into the hash table.
71 * Later, when the object ID is first bound, we replace the placeholder
72 * with the real frame/renderbuffer.
73 */
74 static struct gl_framebuffer DummyFramebuffer;
75 static struct gl_renderbuffer DummyRenderbuffer;
76
77
78 #define IS_CUBE_FACE(TARGET) \
79 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
80 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
81
82
83 static void
84 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
85 {
86 /* no op */
87 }
88
89 static void
90 delete_dummy_framebuffer(struct gl_framebuffer *fb)
91 {
92 /* no op */
93 }
94
95
96 void
97 _mesa_init_fbobjects(GLcontext *ctx)
98 {
99 DummyFramebuffer.Delete = delete_dummy_framebuffer;
100 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
101 }
102
103
104 /**
105 * Helper routine for getting a gl_renderbuffer.
106 */
107 struct gl_renderbuffer *
108 _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
109 {
110 struct gl_renderbuffer *rb;
111
112 if (id == 0)
113 return NULL;
114
115 rb = (struct gl_renderbuffer *)
116 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
117 return rb;
118 }
119
120
121 /**
122 * Helper routine for getting a gl_framebuffer.
123 */
124 struct gl_framebuffer *
125 _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
126 {
127 struct gl_framebuffer *fb;
128
129 if (id == 0)
130 return NULL;
131
132 fb = (struct gl_framebuffer *)
133 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
134 return fb;
135 }
136
137
138 /**
139 * Mark the given framebuffer as invalid. This will force the
140 * test for framebuffer completeness to be done before the framebuffer
141 * is used.
142 */
143 static void
144 invalidate_framebuffer(struct gl_framebuffer *fb)
145 {
146 fb->_Status = 0; /* "indeterminate" */
147 }
148
149
150 /**
151 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
152 * gl_renderbuffer_attachment object.
153 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
154 * the depth buffer attachment point.
155 */
156 struct gl_renderbuffer_attachment *
157 _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
158 GLenum attachment)
159 {
160 GLuint i;
161
162 switch (attachment) {
163 case GL_COLOR_ATTACHMENT0_EXT:
164 case GL_COLOR_ATTACHMENT1_EXT:
165 case GL_COLOR_ATTACHMENT2_EXT:
166 case GL_COLOR_ATTACHMENT3_EXT:
167 case GL_COLOR_ATTACHMENT4_EXT:
168 case GL_COLOR_ATTACHMENT5_EXT:
169 case GL_COLOR_ATTACHMENT6_EXT:
170 case GL_COLOR_ATTACHMENT7_EXT:
171 case GL_COLOR_ATTACHMENT8_EXT:
172 case GL_COLOR_ATTACHMENT9_EXT:
173 case GL_COLOR_ATTACHMENT10_EXT:
174 case GL_COLOR_ATTACHMENT11_EXT:
175 case GL_COLOR_ATTACHMENT12_EXT:
176 case GL_COLOR_ATTACHMENT13_EXT:
177 case GL_COLOR_ATTACHMENT14_EXT:
178 case GL_COLOR_ATTACHMENT15_EXT:
179 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
180 if (i >= ctx->Const.MaxColorAttachments) {
181 return NULL;
182 }
183 return &fb->Attachment[BUFFER_COLOR0 + i];
184 case GL_DEPTH_STENCIL_ATTACHMENT:
185 /* fall-through */
186 case GL_DEPTH_ATTACHMENT_EXT:
187 return &fb->Attachment[BUFFER_DEPTH];
188 case GL_STENCIL_ATTACHMENT_EXT:
189 return &fb->Attachment[BUFFER_STENCIL];
190 default:
191 return NULL;
192 }
193 }
194
195
196 /**
197 * Remove any texture or renderbuffer attached to the given attachment
198 * point. Update reference counts, etc.
199 */
200 void
201 _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
202 {
203 if (att->Type == GL_TEXTURE) {
204 ASSERT(att->Texture);
205 if (ctx->Driver.FinishRenderTexture) {
206 /* tell driver that we're done rendering to this texture. */
207 ctx->Driver.FinishRenderTexture(ctx, att);
208 }
209 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
210 ASSERT(!att->Texture);
211 }
212 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
213 ASSERT(!att->Texture);
214 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
215 ASSERT(!att->Renderbuffer);
216 }
217 att->Type = GL_NONE;
218 att->Complete = GL_TRUE;
219 }
220
221
222 /**
223 * Bind a texture object to an attachment point.
224 * The previous binding, if any, will be removed first.
225 */
226 void
227 _mesa_set_texture_attachment(GLcontext *ctx,
228 struct gl_framebuffer *fb,
229 struct gl_renderbuffer_attachment *att,
230 struct gl_texture_object *texObj,
231 GLenum texTarget, GLuint level, GLuint zoffset)
232 {
233 if (att->Texture == texObj) {
234 /* re-attaching same texture */
235 ASSERT(att->Type == GL_TEXTURE);
236 if (ctx->Driver.FinishRenderTexture)
237 ctx->Driver.FinishRenderTexture(ctx, att);
238 }
239 else {
240 /* new attachment */
241 if (ctx->Driver.FinishRenderTexture && att->Texture)
242 ctx->Driver.FinishRenderTexture(ctx, att);
243 _mesa_remove_attachment(ctx, att);
244 att->Type = GL_TEXTURE;
245 assert(!att->Texture);
246 _mesa_reference_texobj(&att->Texture, texObj);
247 }
248
249 /* always update these fields */
250 att->TextureLevel = level;
251 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
252 att->Zoffset = zoffset;
253 att->Complete = GL_FALSE;
254
255 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
256 ctx->Driver.RenderTexture(ctx, fb, att);
257 }
258
259 invalidate_framebuffer(fb);
260 }
261
262
263 /**
264 * Bind a renderbuffer to an attachment point.
265 * The previous binding, if any, will be removed first.
266 */
267 void
268 _mesa_set_renderbuffer_attachment(GLcontext *ctx,
269 struct gl_renderbuffer_attachment *att,
270 struct gl_renderbuffer *rb)
271 {
272 /* XXX check if re-doing same attachment, exit early */
273 _mesa_remove_attachment(ctx, att);
274 att->Type = GL_RENDERBUFFER_EXT;
275 att->Texture = NULL; /* just to be safe */
276 att->Complete = GL_FALSE;
277 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
278 }
279
280
281 /**
282 * Fallback for ctx->Driver.FramebufferRenderbuffer()
283 * Attach a renderbuffer object to a framebuffer object.
284 */
285 void
286 _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
287 GLenum attachment, struct gl_renderbuffer *rb)
288 {
289 struct gl_renderbuffer_attachment *att;
290
291 _glthread_LOCK_MUTEX(fb->Mutex);
292
293 att = _mesa_get_attachment(ctx, fb, attachment);
294 ASSERT(att);
295 if (rb) {
296 _mesa_set_renderbuffer_attachment(ctx, att, rb);
297 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
298 /* do stencil attachment here (depth already done above) */
299 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
300 assert(att);
301 _mesa_set_renderbuffer_attachment(ctx, att, rb);
302 }
303 }
304 else {
305 _mesa_remove_attachment(ctx, att);
306 }
307
308 invalidate_framebuffer(fb);
309
310 _glthread_UNLOCK_MUTEX(fb->Mutex);
311 }
312
313
314 /**
315 * For debug only.
316 */
317 static void
318 att_incomplete(const char *msg)
319 {
320 #if DEBUG_FBO
321 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
322 #else
323 (void) msg;
324 #endif
325 }
326
327
328 /**
329 * For debug only.
330 */
331 static void
332 fbo_incomplete(const char *msg, int index)
333 {
334 #if DEBUG_FBO
335 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
336 #else
337 (void) msg;
338 (void) index;
339 #endif
340 }
341
342
343
344
345 /**
346 * Test if an attachment point is complete and update its Complete field.
347 * \param format if GL_COLOR, this is a color attachment point,
348 * if GL_DEPTH, this is a depth component attachment point,
349 * if GL_STENCIL, this is a stencil component attachment point.
350 */
351 static void
352 test_attachment_completeness(const GLcontext *ctx, GLenum format,
353 struct gl_renderbuffer_attachment *att)
354 {
355 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
356
357 /* assume complete */
358 att->Complete = GL_TRUE;
359
360 /* Look for reasons why the attachment might be incomplete */
361 if (att->Type == GL_TEXTURE) {
362 const struct gl_texture_object *texObj = att->Texture;
363 struct gl_texture_image *texImage;
364 GLenum baseFormat;
365
366 if (!texObj) {
367 att_incomplete("no texobj");
368 att->Complete = GL_FALSE;
369 return;
370 }
371
372 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
373 if (!texImage) {
374 att_incomplete("no teximage");
375 att->Complete = GL_FALSE;
376 return;
377 }
378 if (texImage->Width < 1 || texImage->Height < 1) {
379 att_incomplete("teximage width/height=0");
380 _mesa_printf("texobj = %u\n", texObj->Name);
381 _mesa_printf("level = %d\n", att->TextureLevel);
382 att->Complete = GL_FALSE;
383 return;
384 }
385 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
386 att_incomplete("bad z offset");
387 att->Complete = GL_FALSE;
388 return;
389 }
390
391 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
392
393 if (format == GL_COLOR) {
394 if (baseFormat != GL_RGB &&
395 baseFormat != GL_RGBA) {
396 att_incomplete("bad format");
397 att->Complete = GL_FALSE;
398 return;
399 }
400 if (_mesa_is_format_compressed(texImage->TexFormat)) {
401 att_incomplete("compressed internalformat");
402 att->Complete = GL_FALSE;
403 return;
404 }
405 }
406 else if (format == GL_DEPTH) {
407 if (baseFormat == GL_DEPTH_COMPONENT) {
408 /* OK */
409 }
410 else if (ctx->Extensions.EXT_packed_depth_stencil &&
411 ctx->Extensions.ARB_depth_texture &&
412 baseFormat == GL_DEPTH_STENCIL_EXT) {
413 /* OK */
414 }
415 else {
416 att->Complete = GL_FALSE;
417 att_incomplete("bad depth format");
418 return;
419 }
420 }
421 else {
422 ASSERT(format == GL_STENCIL);
423 if (ctx->Extensions.EXT_packed_depth_stencil &&
424 ctx->Extensions.ARB_depth_texture &&
425 baseFormat == GL_DEPTH_STENCIL_EXT) {
426 /* OK */
427 }
428 else {
429 /* no such thing as stencil-only textures */
430 att_incomplete("illegal stencil texture");
431 att->Complete = GL_FALSE;
432 return;
433 }
434 }
435 }
436 else if (att->Type == GL_RENDERBUFFER_EXT) {
437 const GLenum baseFormat =
438 _mesa_get_format_base_format(att->Renderbuffer->Format);
439
440 ASSERT(att->Renderbuffer);
441 if (!att->Renderbuffer->InternalFormat ||
442 att->Renderbuffer->Width < 1 ||
443 att->Renderbuffer->Height < 1) {
444 att_incomplete("0x0 renderbuffer");
445 att->Complete = GL_FALSE;
446 return;
447 }
448 if (format == GL_COLOR) {
449 if (baseFormat != GL_RGB &&
450 baseFormat != GL_RGBA) {
451 att_incomplete("bad renderbuffer color format");
452 att->Complete = GL_FALSE;
453 return;
454 }
455 }
456 else if (format == GL_DEPTH) {
457 if (baseFormat == GL_DEPTH_COMPONENT) {
458 /* OK */
459 }
460 else if (ctx->Extensions.EXT_packed_depth_stencil &&
461 baseFormat == GL_DEPTH_STENCIL_EXT) {
462 /* OK */
463 }
464 else {
465 att_incomplete("bad renderbuffer depth format");
466 att->Complete = GL_FALSE;
467 return;
468 }
469 }
470 else {
471 assert(format == GL_STENCIL);
472 if (baseFormat == GL_STENCIL_INDEX) {
473 /* OK */
474 }
475 else if (ctx->Extensions.EXT_packed_depth_stencil &&
476 baseFormat == GL_DEPTH_STENCIL_EXT) {
477 /* OK */
478 }
479 else {
480 att->Complete = GL_FALSE;
481 att_incomplete("bad renderbuffer stencil format");
482 return;
483 }
484 }
485 }
486 else {
487 ASSERT(att->Type == GL_NONE);
488 /* complete */
489 return;
490 }
491 }
492
493
494 /**
495 * Test if the given framebuffer object is complete and update its
496 * Status field with the results.
497 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
498 * driver to make hardware-specific validation/completeness checks.
499 * Also update the framebuffer's Width and Height fields if the
500 * framebuffer is complete.
501 */
502 void
503 _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
504 {
505 GLuint numImages;
506 GLenum intFormat = GL_NONE; /* color buffers' internal format */
507 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
508 GLint numSamples = -1;
509 GLint i;
510 GLuint j;
511
512 assert(fb->Name != 0);
513
514 numImages = 0;
515 fb->Width = 0;
516 fb->Height = 0;
517
518 /* Start at -2 to more easily loop over all attachment points.
519 * -2: depth buffer
520 * -1: stencil buffer
521 * >=0: color buffer
522 */
523 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
524 struct gl_renderbuffer_attachment *att;
525 GLenum f;
526
527 /*
528 * XXX for ARB_fbo, only check color buffers that are named by
529 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
530 */
531
532 /* check for attachment completeness
533 */
534 if (i == -2) {
535 att = &fb->Attachment[BUFFER_DEPTH];
536 test_attachment_completeness(ctx, GL_DEPTH, att);
537 if (!att->Complete) {
538 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
539 fbo_incomplete("depth attachment incomplete", -1);
540 return;
541 }
542 }
543 else if (i == -1) {
544 att = &fb->Attachment[BUFFER_STENCIL];
545 test_attachment_completeness(ctx, GL_STENCIL, att);
546 if (!att->Complete) {
547 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
548 fbo_incomplete("stencil attachment incomplete", -1);
549 return;
550 }
551 }
552 else {
553 att = &fb->Attachment[BUFFER_COLOR0 + i];
554 test_attachment_completeness(ctx, GL_COLOR, att);
555 if (!att->Complete) {
556 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
557 fbo_incomplete("color attachment incomplete", i);
558 return;
559 }
560 }
561
562 /* get width, height, format of the renderbuffer/texture
563 */
564 if (att->Type == GL_TEXTURE) {
565 const struct gl_texture_image *texImg
566 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
567 minWidth = MIN2(minWidth, texImg->Width);
568 maxWidth = MAX2(maxWidth, texImg->Width);
569 minHeight = MIN2(minHeight, texImg->Height);
570 maxHeight = MAX2(maxHeight, texImg->Height);
571 f = texImg->_BaseFormat;
572 numImages++;
573 if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
574 && f != GL_DEPTH_STENCIL_EXT) {
575 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
576 fbo_incomplete("texture attachment incomplete", -1);
577 return;
578 }
579 }
580 else if (att->Type == GL_RENDERBUFFER_EXT) {
581 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
582 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
583 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
584 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
585 f = att->Renderbuffer->InternalFormat;
586 numImages++;
587 }
588 else {
589 assert(att->Type == GL_NONE);
590 continue;
591 }
592
593 if (numSamples < 0) {
594 /* first buffer */
595 numSamples = att->Renderbuffer->NumSamples;
596 }
597
598 /* Error-check width, height, format, samples
599 */
600 if (numImages == 1) {
601 /* save format, num samples */
602 if (i >= 0) {
603 intFormat = f;
604 }
605 }
606 else {
607 if (!ctx->Extensions.ARB_framebuffer_object) {
608 /* check that width, height, format are same */
609 if (minWidth != maxWidth || minHeight != maxHeight) {
610 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
611 fbo_incomplete("width or height mismatch", -1);
612 return;
613 }
614 /* check that all color buffer have same format */
615 if (intFormat != GL_NONE && f != intFormat) {
616 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
617 fbo_incomplete("format mismatch", -1);
618 return;
619 }
620 }
621 if (att->Renderbuffer &&
622 att->Renderbuffer->NumSamples != numSamples) {
623 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
624 fbo_incomplete("inconsistant number of samples", i);
625 return;
626 }
627
628 }
629 }
630
631 #ifndef FEATURE_OES_framebuffer_object
632 /* Check that all DrawBuffers are present */
633 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
634 if (fb->ColorDrawBuffer[j] != GL_NONE) {
635 const struct gl_renderbuffer_attachment *att
636 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
637 assert(att);
638 if (att->Type == GL_NONE) {
639 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
640 fbo_incomplete("missing drawbuffer", j);
641 return;
642 }
643 }
644 }
645
646 /* Check that the ReadBuffer is present */
647 if (fb->ColorReadBuffer != GL_NONE) {
648 const struct gl_renderbuffer_attachment *att
649 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
650 assert(att);
651 if (att->Type == GL_NONE) {
652 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
653 fbo_incomplete("missing readbuffer", -1);
654 return;
655 }
656 }
657 #else
658 (void) j;
659 #endif
660
661 if (numImages == 0) {
662 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
663 fbo_incomplete("no attachments", -1);
664 return;
665 }
666
667 /* Provisionally set status = COMPLETE ... */
668 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
669
670 /* ... but the driver may say the FB is incomplete.
671 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
672 * if anything.
673 */
674 if (ctx->Driver.ValidateFramebuffer) {
675 ctx->Driver.ValidateFramebuffer(ctx, fb);
676 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
677 fbo_incomplete("driver marked FBO as incomplete", -1);
678 }
679 }
680
681 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
682 /*
683 * Note that if ARB_framebuffer_object is supported and the attached
684 * renderbuffers/textures are different sizes, the framebuffer
685 * width/height will be set to the smallest width/height.
686 */
687 fb->Width = minWidth;
688 fb->Height = minHeight;
689
690 /* finally, update the visual info for the framebuffer */
691 _mesa_update_framebuffer_visual(fb);
692 }
693 }
694
695
696 GLboolean GLAPIENTRY
697 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
698 {
699 GET_CURRENT_CONTEXT(ctx);
700 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
701 if (renderbuffer) {
702 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
703 if (rb != NULL && rb != &DummyRenderbuffer)
704 return GL_TRUE;
705 }
706 return GL_FALSE;
707 }
708
709
710 void GLAPIENTRY
711 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
712 {
713 struct gl_renderbuffer *newRb;
714 GET_CURRENT_CONTEXT(ctx);
715
716 ASSERT_OUTSIDE_BEGIN_END(ctx);
717
718 if (target != GL_RENDERBUFFER_EXT) {
719 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
720 return;
721 }
722
723 /* No need to flush here since the render buffer binding has no
724 * effect on rendering state.
725 */
726
727 if (renderbuffer) {
728 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
729 if (newRb == &DummyRenderbuffer) {
730 /* ID was reserved, but no real renderbuffer object made yet */
731 newRb = NULL;
732 }
733 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
734 /* All RB IDs must be Gen'd */
735 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
736 return;
737 }
738
739 if (!newRb) {
740 /* create new renderbuffer object */
741 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
742 if (!newRb) {
743 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
744 return;
745 }
746 ASSERT(newRb->AllocStorage);
747 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
748 newRb->RefCount = 1; /* referenced by hash table */
749 }
750 }
751 else {
752 newRb = NULL;
753 }
754
755 ASSERT(newRb != &DummyRenderbuffer);
756
757 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
758 }
759
760
761 /**
762 * If the given renderbuffer is anywhere attached to the framebuffer, detach
763 * the renderbuffer.
764 * This is used when a renderbuffer object is deleted.
765 * The spec calls for unbinding.
766 */
767 static void
768 detach_renderbuffer(GLcontext *ctx,
769 struct gl_framebuffer *fb,
770 struct gl_renderbuffer *rb)
771 {
772 GLuint i;
773 for (i = 0; i < BUFFER_COUNT; i++) {
774 if (fb->Attachment[i].Renderbuffer == rb) {
775 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
776 }
777 }
778 invalidate_framebuffer(fb);
779 }
780
781
782 void GLAPIENTRY
783 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
784 {
785 GLint i;
786 GET_CURRENT_CONTEXT(ctx);
787
788 ASSERT_OUTSIDE_BEGIN_END(ctx);
789 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
790
791 for (i = 0; i < n; i++) {
792 if (renderbuffers[i] > 0) {
793 struct gl_renderbuffer *rb;
794 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
795 if (rb) {
796 /* check if deleting currently bound renderbuffer object */
797 if (rb == ctx->CurrentRenderbuffer) {
798 /* bind default */
799 ASSERT(rb->RefCount >= 2);
800 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
801 }
802
803 if (ctx->DrawBuffer->Name) {
804 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
805 }
806 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
807 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
808 }
809
810 /* Remove from hash table immediately, to free the ID.
811 * But the object will not be freed until it's no longer
812 * referenced anywhere else.
813 */
814 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
815
816 if (rb != &DummyRenderbuffer) {
817 /* no longer referenced by hash table */
818 _mesa_reference_renderbuffer(&rb, NULL);
819 }
820 }
821 }
822 }
823 }
824
825
826 void GLAPIENTRY
827 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
828 {
829 GET_CURRENT_CONTEXT(ctx);
830 GLuint first;
831 GLint i;
832
833 ASSERT_OUTSIDE_BEGIN_END(ctx);
834
835 if (n < 0) {
836 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
837 return;
838 }
839
840 if (!renderbuffers)
841 return;
842
843 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
844
845 for (i = 0; i < n; i++) {
846 GLuint name = first + i;
847 renderbuffers[i] = name;
848 /* insert dummy placeholder into hash table */
849 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
850 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
851 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
852 }
853 }
854
855
856 /**
857 * Given an internal format token for a render buffer, return the
858 * corresponding base format.
859 * This is very similar to _mesa_base_tex_format() but the set of valid
860 * internal formats is somewhat different.
861 *
862 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
863 * GL_DEPTH_STENCIL_EXT or zero if error.
864 *
865 * XXX in the future when we support red-only and red-green formats
866 * we'll also return GL_RED and GL_RG.
867 */
868 GLenum
869 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
870 {
871 switch (internalFormat) {
872 case GL_RGB:
873 case GL_R3_G3_B2:
874 case GL_RGB4:
875 case GL_RGB5:
876 case GL_RGB8:
877 case GL_RGB10:
878 case GL_RGB12:
879 case GL_RGB16:
880 return GL_RGB;
881 case GL_RGBA:
882 case GL_RGBA2:
883 case GL_RGBA4:
884 case GL_RGB5_A1:
885 case GL_RGBA8:
886 case GL_RGB10_A2:
887 case GL_RGBA12:
888 case GL_RGBA16:
889 return GL_RGBA;
890 case GL_STENCIL_INDEX:
891 case GL_STENCIL_INDEX1_EXT:
892 case GL_STENCIL_INDEX4_EXT:
893 case GL_STENCIL_INDEX8_EXT:
894 case GL_STENCIL_INDEX16_EXT:
895 return GL_STENCIL_INDEX;
896 case GL_DEPTH_COMPONENT:
897 case GL_DEPTH_COMPONENT16:
898 case GL_DEPTH_COMPONENT24:
899 case GL_DEPTH_COMPONENT32:
900 return GL_DEPTH_COMPONENT;
901 case GL_DEPTH_STENCIL_EXT:
902 case GL_DEPTH24_STENCIL8_EXT:
903 if (ctx->Extensions.EXT_packed_depth_stencil)
904 return GL_DEPTH_STENCIL_EXT;
905 else
906 return 0;
907 /* XXX add floating point formats eventually */
908 default:
909 return 0;
910 }
911 }
912
913
914 /** sentinal value, see below */
915 #define NO_SAMPLES 1000
916
917
918 /**
919 * Helper function used by _mesa_RenderbufferStorageEXT() and
920 * _mesa_RenderbufferStorageMultisample().
921 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
922 */
923 static void
924 renderbuffer_storage(GLenum target, GLenum internalFormat,
925 GLsizei width, GLsizei height, GLsizei samples)
926 {
927 const char *func = samples == NO_SAMPLES ?
928 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
929 struct gl_renderbuffer *rb;
930 GLenum baseFormat;
931 GET_CURRENT_CONTEXT(ctx);
932
933 ASSERT_OUTSIDE_BEGIN_END(ctx);
934
935 if (target != GL_RENDERBUFFER_EXT) {
936 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
937 return;
938 }
939
940 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
941 if (baseFormat == 0) {
942 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
943 return;
944 }
945
946 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
947 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
948 return;
949 }
950
951 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
952 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
953 return;
954 }
955
956 if (samples == NO_SAMPLES) {
957 /* NumSamples == 0 indicates non-multisampling */
958 samples = 0;
959 }
960 else if (samples > ctx->Const.MaxSamples) {
961 /* note: driver may choose to use more samples than what's requested */
962 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
963 return;
964 }
965
966 rb = ctx->CurrentRenderbuffer;
967 if (!rb) {
968 _mesa_error(ctx, GL_INVALID_OPERATION, func);
969 return;
970 }
971
972 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
973
974 if (rb->InternalFormat == internalFormat &&
975 rb->Width == (GLuint) width &&
976 rb->Height == (GLuint) height) {
977 /* no change in allocation needed */
978 return;
979 }
980
981 /* These MUST get set by the AllocStorage func */
982 rb->Format = MESA_FORMAT_NONE;
983 rb->NumSamples = samples;
984
985 /* Now allocate the storage */
986 ASSERT(rb->AllocStorage);
987 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
988 /* No error - check/set fields now */
989 assert(rb->Format != MESA_FORMAT_NONE);
990 assert(rb->Width == (GLuint) width);
991 assert(rb->Height == (GLuint) height);
992 rb->InternalFormat = internalFormat;
993 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
994 assert(rb->_BaseFormat != 0);
995 }
996 else {
997 /* Probably ran out of memory - clear the fields */
998 rb->Width = 0;
999 rb->Height = 0;
1000 rb->Format = MESA_FORMAT_NONE;
1001 rb->InternalFormat = GL_NONE;
1002 rb->_BaseFormat = GL_NONE;
1003 rb->NumSamples = 0;
1004 }
1005
1006 /*
1007 test_framebuffer_completeness(ctx, fb);
1008 */
1009 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1010 * points???
1011 */
1012 }
1013
1014
1015 /**
1016 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1017 * _mesa_GetFramebufferAttachmentParameterivEXT()
1018 * We have to be careful to respect the base format. For example, if a
1019 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1020 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1021 * we need to return zero.
1022 */
1023 static GLint
1024 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1025 {
1026 switch (pname) {
1027 case GL_RENDERBUFFER_RED_SIZE_EXT:
1028 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1029 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1030 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1031 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1032 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1033 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1034 return _mesa_get_format_bits(format, pname);
1035 else
1036 return 0;
1037 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1038 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1039 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
1040 return _mesa_get_format_bits(format, pname);
1041 else
1042 return 0;
1043 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1044 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1045 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1046 return _mesa_get_format_bits(format, pname);
1047 else
1048 return 0;
1049 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1050 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1051 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1052 return _mesa_get_format_bits(format, pname);
1053 else
1054 return 0;
1055 default:
1056 return 0;
1057 }
1058 }
1059
1060
1061
1062 void GLAPIENTRY
1063 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1064 GLsizei width, GLsizei height)
1065 {
1066 /* GL_ARB_fbo says calling this function is equivalent to calling
1067 * glRenderbufferStorageMultisample() with samples=0. We pass in
1068 * a token value here just for error reporting purposes.
1069 */
1070 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1071 }
1072
1073
1074 void GLAPIENTRY
1075 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1076 GLenum internalFormat,
1077 GLsizei width, GLsizei height)
1078 {
1079 renderbuffer_storage(target, internalFormat, width, height, samples);
1080 }
1081
1082
1083
1084 void GLAPIENTRY
1085 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1086 {
1087 struct gl_renderbuffer *rb;
1088 GET_CURRENT_CONTEXT(ctx);
1089
1090 ASSERT_OUTSIDE_BEGIN_END(ctx);
1091
1092 if (target != GL_RENDERBUFFER_EXT) {
1093 _mesa_error(ctx, GL_INVALID_ENUM,
1094 "glGetRenderbufferParameterivEXT(target)");
1095 return;
1096 }
1097
1098 rb = ctx->CurrentRenderbuffer;
1099 if (!rb) {
1100 _mesa_error(ctx, GL_INVALID_OPERATION,
1101 "glGetRenderbufferParameterivEXT");
1102 return;
1103 }
1104
1105 /* No need to flush here since we're just quering state which is
1106 * not effected by rendering.
1107 */
1108
1109 switch (pname) {
1110 case GL_RENDERBUFFER_WIDTH_EXT:
1111 *params = rb->Width;
1112 return;
1113 case GL_RENDERBUFFER_HEIGHT_EXT:
1114 *params = rb->Height;
1115 return;
1116 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1117 *params = rb->InternalFormat;
1118 return;
1119 case GL_RENDERBUFFER_RED_SIZE_EXT:
1120 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1121 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1122 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1123 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1124 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1125 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1126 break;
1127 case GL_RENDERBUFFER_SAMPLES:
1128 if (ctx->Extensions.ARB_framebuffer_object) {
1129 *params = rb->NumSamples;
1130 break;
1131 }
1132 /* fallthrough */
1133 default:
1134 _mesa_error(ctx, GL_INVALID_ENUM,
1135 "glGetRenderbufferParameterivEXT(target)");
1136 return;
1137 }
1138 }
1139
1140
1141 GLboolean GLAPIENTRY
1142 _mesa_IsFramebufferEXT(GLuint framebuffer)
1143 {
1144 GET_CURRENT_CONTEXT(ctx);
1145 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1146 if (framebuffer) {
1147 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1148 if (rb != NULL && rb != &DummyFramebuffer)
1149 return GL_TRUE;
1150 }
1151 return GL_FALSE;
1152 }
1153
1154
1155 /**
1156 * Check if any of the attachments of the given framebuffer are textures
1157 * (render to texture). Call ctx->Driver.RenderTexture() for such
1158 * attachments.
1159 */
1160 static void
1161 check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1162 {
1163 GLuint i;
1164 ASSERT(ctx->Driver.RenderTexture);
1165
1166 if (fb->Name == 0)
1167 return; /* can't render to texture with winsys framebuffers */
1168
1169 for (i = 0; i < BUFFER_COUNT; i++) {
1170 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1171 struct gl_texture_object *texObj = att->Texture;
1172 if (texObj
1173 && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
1174 ctx->Driver.RenderTexture(ctx, fb, att);
1175 }
1176 }
1177 }
1178
1179
1180 /**
1181 * Examine all the framebuffer's attachments to see if any are textures.
1182 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1183 * notify the device driver that the texture image may have changed.
1184 */
1185 static void
1186 check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1187 {
1188 if (fb->Name == 0)
1189 return; /* can't render to texture with winsys framebuffers */
1190
1191 if (ctx->Driver.FinishRenderTexture) {
1192 GLuint i;
1193 for (i = 0; i < BUFFER_COUNT; i++) {
1194 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1195 if (att->Texture && att->Renderbuffer) {
1196 ctx->Driver.FinishRenderTexture(ctx, att);
1197 }
1198 }
1199 }
1200 }
1201
1202
1203 void GLAPIENTRY
1204 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1205 {
1206 struct gl_framebuffer *newDrawFb, *newReadFb;
1207 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1208 GLboolean bindReadBuf, bindDrawBuf;
1209 GET_CURRENT_CONTEXT(ctx);
1210
1211 #ifdef DEBUG
1212 if (ctx->Extensions.ARB_framebuffer_object) {
1213 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1214 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1215 }
1216 #endif
1217
1218 ASSERT_OUTSIDE_BEGIN_END(ctx);
1219
1220 if (!ctx->Extensions.EXT_framebuffer_object) {
1221 _mesa_error(ctx, GL_INVALID_OPERATION,
1222 "glBindFramebufferEXT(unsupported)");
1223 return;
1224 }
1225
1226 switch (target) {
1227 #if FEATURE_EXT_framebuffer_blit
1228 case GL_DRAW_FRAMEBUFFER_EXT:
1229 if (!ctx->Extensions.EXT_framebuffer_blit) {
1230 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1231 return;
1232 }
1233 bindDrawBuf = GL_TRUE;
1234 bindReadBuf = GL_FALSE;
1235 break;
1236 case GL_READ_FRAMEBUFFER_EXT:
1237 if (!ctx->Extensions.EXT_framebuffer_blit) {
1238 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1239 return;
1240 }
1241 bindDrawBuf = GL_FALSE;
1242 bindReadBuf = GL_TRUE;
1243 break;
1244 #endif
1245 case GL_FRAMEBUFFER_EXT:
1246 bindDrawBuf = GL_TRUE;
1247 bindReadBuf = GL_TRUE;
1248 break;
1249 default:
1250 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1251 return;
1252 }
1253
1254 if (framebuffer) {
1255 /* Binding a user-created framebuffer object */
1256 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1257 if (newDrawFb == &DummyFramebuffer) {
1258 /* ID was reserved, but no real framebuffer object made yet */
1259 newDrawFb = NULL;
1260 }
1261 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1262 /* All FBO IDs must be Gen'd */
1263 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1264 return;
1265 }
1266
1267 if (!newDrawFb) {
1268 /* create new framebuffer object */
1269 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1270 if (!newDrawFb) {
1271 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1272 return;
1273 }
1274 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1275 }
1276 newReadFb = newDrawFb;
1277 }
1278 else {
1279 /* Binding the window system framebuffer (which was originally set
1280 * with MakeCurrent).
1281 */
1282 newDrawFb = ctx->WinSysDrawBuffer;
1283 newReadFb = ctx->WinSysReadBuffer;
1284 }
1285
1286 ASSERT(newDrawFb);
1287 ASSERT(newDrawFb != &DummyFramebuffer);
1288
1289 /* save pointers to current/old framebuffers */
1290 oldDrawFb = ctx->DrawBuffer;
1291 oldReadFb = ctx->ReadBuffer;
1292
1293 /* check if really changing bindings */
1294 if (oldDrawFb == newDrawFb)
1295 bindDrawBuf = GL_FALSE;
1296 if (oldReadFb == newReadFb)
1297 bindReadBuf = GL_FALSE;
1298
1299 /*
1300 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1301 *
1302 * We also check if we're beginning and/or ending render-to-texture.
1303 * When a framebuffer with texture attachments is unbound, call
1304 * ctx->Driver.FinishRenderTexture().
1305 * When a framebuffer with texture attachments is bound, call
1306 * ctx->Driver.RenderTexture().
1307 *
1308 * Note that if the ReadBuffer has texture attachments we don't consider
1309 * that a render-to-texture case.
1310 */
1311 if (bindReadBuf) {
1312 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1313
1314 /* check if old readbuffer was render-to-texture */
1315 check_end_texture_render(ctx, oldReadFb);
1316
1317 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1318 }
1319
1320 if (bindDrawBuf) {
1321 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1322
1323 /* check if old read/draw buffers were render-to-texture */
1324 if (!bindReadBuf)
1325 check_end_texture_render(ctx, oldReadFb);
1326
1327 if (oldDrawFb != oldReadFb)
1328 check_end_texture_render(ctx, oldDrawFb);
1329
1330 /* check if newly bound framebuffer has any texture attachments */
1331 check_begin_texture_render(ctx, newDrawFb);
1332
1333 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1334 }
1335
1336 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1337 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1338 }
1339 }
1340
1341
1342 void GLAPIENTRY
1343 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1344 {
1345 GLint i;
1346 GET_CURRENT_CONTEXT(ctx);
1347
1348 ASSERT_OUTSIDE_BEGIN_END(ctx);
1349 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1350
1351 for (i = 0; i < n; i++) {
1352 if (framebuffers[i] > 0) {
1353 struct gl_framebuffer *fb;
1354 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1355 if (fb) {
1356 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1357
1358 /* check if deleting currently bound framebuffer object */
1359 if (fb == ctx->DrawBuffer) {
1360 /* bind default */
1361 ASSERT(fb->RefCount >= 2);
1362 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1363 }
1364 if (fb == ctx->ReadBuffer) {
1365 /* bind default */
1366 ASSERT(fb->RefCount >= 2);
1367 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1368 }
1369
1370 /* remove from hash table immediately, to free the ID */
1371 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1372
1373 if (fb != &DummyFramebuffer) {
1374 /* But the object will not be freed until it's no longer
1375 * bound in any context.
1376 */
1377 _mesa_reference_framebuffer(&fb, NULL);
1378 }
1379 }
1380 }
1381 }
1382 }
1383
1384
1385 void GLAPIENTRY
1386 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1387 {
1388 GET_CURRENT_CONTEXT(ctx);
1389 GLuint first;
1390 GLint i;
1391
1392 ASSERT_OUTSIDE_BEGIN_END(ctx);
1393
1394 if (n < 0) {
1395 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1396 return;
1397 }
1398
1399 if (!framebuffers)
1400 return;
1401
1402 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1403
1404 for (i = 0; i < n; i++) {
1405 GLuint name = first + i;
1406 framebuffers[i] = name;
1407 /* insert dummy placeholder into hash table */
1408 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1409 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1410 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1411 }
1412 }
1413
1414
1415
1416 GLenum GLAPIENTRY
1417 _mesa_CheckFramebufferStatusEXT(GLenum target)
1418 {
1419 struct gl_framebuffer *buffer;
1420 GET_CURRENT_CONTEXT(ctx);
1421
1422 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1423
1424 switch (target) {
1425 #if FEATURE_EXT_framebuffer_blit
1426 case GL_DRAW_FRAMEBUFFER_EXT:
1427 if (!ctx->Extensions.EXT_framebuffer_blit) {
1428 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1429 return 0;
1430 }
1431 buffer = ctx->DrawBuffer;
1432 break;
1433 case GL_READ_FRAMEBUFFER_EXT:
1434 if (!ctx->Extensions.EXT_framebuffer_blit) {
1435 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1436 return 0;
1437 }
1438 buffer = ctx->ReadBuffer;
1439 break;
1440 #endif
1441 case GL_FRAMEBUFFER_EXT:
1442 buffer = ctx->DrawBuffer;
1443 break;
1444 default:
1445 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1446 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1447 }
1448
1449 if (buffer->Name == 0) {
1450 /* The window system / default framebuffer is always complete */
1451 return GL_FRAMEBUFFER_COMPLETE_EXT;
1452 }
1453
1454 /* No need to flush here */
1455
1456 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1457 _mesa_test_framebuffer_completeness(ctx, buffer);
1458 }
1459
1460 return buffer->_Status;
1461 }
1462
1463
1464
1465 /**
1466 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1467 */
1468 static void
1469 framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
1470 GLenum attachment, GLenum textarget, GLuint texture,
1471 GLint level, GLint zoffset)
1472 {
1473 struct gl_renderbuffer_attachment *att;
1474 struct gl_texture_object *texObj = NULL;
1475 struct gl_framebuffer *fb;
1476 GLboolean error = GL_FALSE;
1477
1478 ASSERT_OUTSIDE_BEGIN_END(ctx);
1479
1480 switch (target) {
1481 case GL_READ_FRAMEBUFFER_EXT:
1482 error = !ctx->Extensions.EXT_framebuffer_blit;
1483 fb = ctx->ReadBuffer;
1484 break;
1485 case GL_DRAW_FRAMEBUFFER_EXT:
1486 error = !ctx->Extensions.EXT_framebuffer_blit;
1487 /* fall-through */
1488 case GL_FRAMEBUFFER_EXT:
1489 fb = ctx->DrawBuffer;
1490 break;
1491 default:
1492 error = GL_TRUE;
1493 }
1494
1495 if (error) {
1496 _mesa_error(ctx, GL_INVALID_ENUM,
1497 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1498 return;
1499 }
1500
1501 ASSERT(fb);
1502
1503 /* check framebuffer binding */
1504 if (fb->Name == 0) {
1505 _mesa_error(ctx, GL_INVALID_OPERATION,
1506 "glFramebufferTexture%sEXT", caller);
1507 return;
1508 }
1509
1510
1511 /* The textarget, level, and zoffset parameters are only validated if
1512 * texture is non-zero.
1513 */
1514 if (texture) {
1515 GLboolean err = GL_TRUE;
1516
1517 texObj = _mesa_lookup_texture(ctx, texture);
1518 if (texObj != NULL) {
1519 if (textarget == 0) {
1520 err = (texObj->Target != GL_TEXTURE_3D) &&
1521 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1522 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1523 }
1524 else {
1525 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1526 ? !IS_CUBE_FACE(textarget)
1527 : (texObj->Target != textarget);
1528 }
1529 }
1530
1531 if (err) {
1532 _mesa_error(ctx, GL_INVALID_OPERATION,
1533 "glFramebufferTexture%sEXT(texture target mismatch)",
1534 caller);
1535 return;
1536 }
1537
1538 if (texObj->Target == GL_TEXTURE_3D) {
1539 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1540 if (zoffset < 0 || zoffset >= maxSize) {
1541 _mesa_error(ctx, GL_INVALID_VALUE,
1542 "glFramebufferTexture%sEXT(zoffset)", caller);
1543 return;
1544 }
1545 }
1546 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1547 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1548 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1549 _mesa_error(ctx, GL_INVALID_VALUE,
1550 "glFramebufferTexture%sEXT(layer)", caller);
1551 return;
1552 }
1553 }
1554
1555 if ((level < 0) ||
1556 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1557 _mesa_error(ctx, GL_INVALID_VALUE,
1558 "glFramebufferTexture%sEXT(level)", caller);
1559 return;
1560 }
1561 }
1562
1563 att = _mesa_get_attachment(ctx, fb, attachment);
1564 if (att == NULL) {
1565 _mesa_error(ctx, GL_INVALID_ENUM,
1566 "glFramebufferTexture%sEXT(attachment)", caller);
1567 return;
1568 }
1569
1570 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1571
1572 _glthread_LOCK_MUTEX(fb->Mutex);
1573 if (texObj) {
1574 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1575 level, zoffset);
1576 /* Set the render-to-texture flag. We'll check this flag in
1577 * glTexImage() and friends to determine if we need to revalidate
1578 * any FBOs that might be rendering into this texture.
1579 * This flag never gets cleared since it's non-trivial to determine
1580 * when all FBOs might be done rendering to this texture. That's OK
1581 * though since it's uncommon to render to a texture then repeatedly
1582 * call glTexImage() to change images in the texture.
1583 */
1584 texObj->_RenderToTexture = GL_TRUE;
1585 }
1586 else {
1587 _mesa_remove_attachment(ctx, att);
1588 }
1589
1590 invalidate_framebuffer(fb);
1591
1592 _glthread_UNLOCK_MUTEX(fb->Mutex);
1593 }
1594
1595
1596
1597 void GLAPIENTRY
1598 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1599 GLenum textarget, GLuint texture, GLint level)
1600 {
1601 GET_CURRENT_CONTEXT(ctx);
1602
1603 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1604 _mesa_error(ctx, GL_INVALID_ENUM,
1605 "glFramebufferTexture1DEXT(textarget)");
1606 return;
1607 }
1608
1609 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1610 level, 0);
1611 }
1612
1613
1614 void GLAPIENTRY
1615 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1616 GLenum textarget, GLuint texture, GLint level)
1617 {
1618 GET_CURRENT_CONTEXT(ctx);
1619
1620 if ((texture != 0) &&
1621 (textarget != GL_TEXTURE_2D) &&
1622 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1623 (!IS_CUBE_FACE(textarget))) {
1624 _mesa_error(ctx, GL_INVALID_OPERATION,
1625 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1626 return;
1627 }
1628
1629 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1630 level, 0);
1631 }
1632
1633
1634 void GLAPIENTRY
1635 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1636 GLenum textarget, GLuint texture,
1637 GLint level, GLint zoffset)
1638 {
1639 GET_CURRENT_CONTEXT(ctx);
1640
1641 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1642 _mesa_error(ctx, GL_INVALID_ENUM,
1643 "glFramebufferTexture3DEXT(textarget)");
1644 return;
1645 }
1646
1647 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1648 level, zoffset);
1649 }
1650
1651
1652 void GLAPIENTRY
1653 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1654 GLuint texture, GLint level, GLint layer)
1655 {
1656 GET_CURRENT_CONTEXT(ctx);
1657
1658 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1659 level, layer);
1660 }
1661
1662
1663 void GLAPIENTRY
1664 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1665 GLenum renderbufferTarget,
1666 GLuint renderbuffer)
1667 {
1668 struct gl_renderbuffer_attachment *att;
1669 struct gl_framebuffer *fb;
1670 struct gl_renderbuffer *rb;
1671 GET_CURRENT_CONTEXT(ctx);
1672
1673 ASSERT_OUTSIDE_BEGIN_END(ctx);
1674
1675 switch (target) {
1676 #if FEATURE_EXT_framebuffer_blit
1677 case GL_DRAW_FRAMEBUFFER_EXT:
1678 if (!ctx->Extensions.EXT_framebuffer_blit) {
1679 _mesa_error(ctx, GL_INVALID_ENUM,
1680 "glFramebufferRenderbufferEXT(target)");
1681 return;
1682 }
1683 fb = ctx->DrawBuffer;
1684 break;
1685 case GL_READ_FRAMEBUFFER_EXT:
1686 if (!ctx->Extensions.EXT_framebuffer_blit) {
1687 _mesa_error(ctx, GL_INVALID_ENUM,
1688 "glFramebufferRenderbufferEXT(target)");
1689 return;
1690 }
1691 fb = ctx->ReadBuffer;
1692 break;
1693 #endif
1694 case GL_FRAMEBUFFER_EXT:
1695 fb = ctx->DrawBuffer;
1696 break;
1697 default:
1698 _mesa_error(ctx, GL_INVALID_ENUM,
1699 "glFramebufferRenderbufferEXT(target)");
1700 return;
1701 }
1702
1703 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1704 _mesa_error(ctx, GL_INVALID_ENUM,
1705 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1706 return;
1707 }
1708
1709 if (fb->Name == 0) {
1710 /* Can't attach new renderbuffers to a window system framebuffer */
1711 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1712 return;
1713 }
1714
1715 att = _mesa_get_attachment(ctx, fb, attachment);
1716 if (att == NULL) {
1717 _mesa_error(ctx, GL_INVALID_ENUM,
1718 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1719 _mesa_lookup_enum_by_nr(attachment));
1720 return;
1721 }
1722
1723 if (renderbuffer) {
1724 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1725 if (!rb) {
1726 _mesa_error(ctx, GL_INVALID_OPERATION,
1727 "glFramebufferRenderbufferEXT(non-existant"
1728 " renderbuffer %u)", renderbuffer);
1729 return;
1730 }
1731 }
1732 else {
1733 /* remove renderbuffer attachment */
1734 rb = NULL;
1735 }
1736
1737 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1738 /* make sure the renderbuffer is a depth/stencil format */
1739 const GLenum baseFormat =
1740 _mesa_get_format_base_format(att->Renderbuffer->Format);
1741 if (baseFormat != GL_DEPTH_STENCIL) {
1742 _mesa_error(ctx, GL_INVALID_OPERATION,
1743 "glFramebufferRenderbufferEXT(renderbuffer"
1744 " is not DEPTH_STENCIL format)");
1745 return;
1746 }
1747 }
1748
1749
1750 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1751
1752 assert(ctx->Driver.FramebufferRenderbuffer);
1753 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1754
1755 /* Some subsequent GL commands may depend on the framebuffer's visual
1756 * after the binding is updated. Update visual info now.
1757 */
1758 _mesa_update_framebuffer_visual(fb);
1759 }
1760
1761
1762 void GLAPIENTRY
1763 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1764 GLenum pname, GLint *params)
1765 {
1766 const struct gl_renderbuffer_attachment *att;
1767 struct gl_framebuffer *buffer;
1768 GET_CURRENT_CONTEXT(ctx);
1769
1770 ASSERT_OUTSIDE_BEGIN_END(ctx);
1771
1772 switch (target) {
1773 #if FEATURE_EXT_framebuffer_blit
1774 case GL_DRAW_FRAMEBUFFER_EXT:
1775 if (!ctx->Extensions.EXT_framebuffer_blit) {
1776 _mesa_error(ctx, GL_INVALID_ENUM,
1777 "glGetFramebufferAttachmentParameterivEXT(target)");
1778 return;
1779 }
1780 buffer = ctx->DrawBuffer;
1781 break;
1782 case GL_READ_FRAMEBUFFER_EXT:
1783 if (!ctx->Extensions.EXT_framebuffer_blit) {
1784 _mesa_error(ctx, GL_INVALID_ENUM,
1785 "glGetFramebufferAttachmentParameterivEXT(target)");
1786 return;
1787 }
1788 buffer = ctx->ReadBuffer;
1789 break;
1790 #endif
1791 case GL_FRAMEBUFFER_EXT:
1792 buffer = ctx->DrawBuffer;
1793 break;
1794 default:
1795 _mesa_error(ctx, GL_INVALID_ENUM,
1796 "glGetFramebufferAttachmentParameterivEXT(target)");
1797 return;
1798 }
1799
1800 if (buffer->Name == 0) {
1801 _mesa_error(ctx, GL_INVALID_OPERATION,
1802 "glGetFramebufferAttachmentParameterivEXT");
1803 return;
1804 }
1805
1806 att = _mesa_get_attachment(ctx, buffer, attachment);
1807 if (att == NULL) {
1808 _mesa_error(ctx, GL_INVALID_ENUM,
1809 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1810 return;
1811 }
1812
1813 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1814 /* the depth and stencil attachments must point to the same buffer */
1815 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
1816 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
1817 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
1818 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
1819 _mesa_error(ctx, GL_INVALID_OPERATION,
1820 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1821 " attachments differ)");
1822 return;
1823 }
1824 }
1825
1826 /* No need to flush here */
1827
1828 switch (pname) {
1829 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
1830 *params = att->Type;
1831 return;
1832 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
1833 if (att->Type == GL_RENDERBUFFER_EXT) {
1834 *params = att->Renderbuffer->Name;
1835 }
1836 else if (att->Type == GL_TEXTURE) {
1837 *params = att->Texture->Name;
1838 }
1839 else {
1840 _mesa_error(ctx, GL_INVALID_ENUM,
1841 "glGetFramebufferAttachmentParameterivEXT(pname)");
1842 }
1843 return;
1844 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
1845 if (att->Type == GL_TEXTURE) {
1846 *params = att->TextureLevel;
1847 }
1848 else {
1849 _mesa_error(ctx, GL_INVALID_ENUM,
1850 "glGetFramebufferAttachmentParameterivEXT(pname)");
1851 }
1852 return;
1853 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
1854 if (att->Type == GL_TEXTURE) {
1855 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
1856 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
1857 }
1858 else {
1859 *params = 0;
1860 }
1861 }
1862 else {
1863 _mesa_error(ctx, GL_INVALID_ENUM,
1864 "glGetFramebufferAttachmentParameterivEXT(pname)");
1865 }
1866 return;
1867 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
1868 if (att->Type == GL_TEXTURE) {
1869 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
1870 *params = att->Zoffset;
1871 }
1872 else {
1873 *params = 0;
1874 }
1875 }
1876 else {
1877 _mesa_error(ctx, GL_INVALID_ENUM,
1878 "glGetFramebufferAttachmentParameterivEXT(pname)");
1879 }
1880 return;
1881 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
1882 if (!ctx->Extensions.ARB_framebuffer_object) {
1883 _mesa_error(ctx, GL_INVALID_ENUM,
1884 "glGetFramebufferAttachmentParameterivEXT(pname)");
1885 }
1886 else {
1887 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
1888 }
1889 return;
1890 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
1891 if (!ctx->Extensions.ARB_framebuffer_object) {
1892 _mesa_error(ctx, GL_INVALID_ENUM,
1893 "glGetFramebufferAttachmentParameterivEXT(pname)");
1894 return;
1895 }
1896 else {
1897 gl_format format = att->Renderbuffer->Format;
1898 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
1899 /* special cases */
1900 *params = GL_INDEX;
1901 }
1902 else {
1903 *params = _mesa_get_format_datatype(format);
1904 }
1905 }
1906 return;
1907 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1908 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1909 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1910 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1911 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1912 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1913 if (!ctx->Extensions.ARB_framebuffer_object) {
1914 _mesa_error(ctx, GL_INVALID_ENUM,
1915 "glGetFramebufferAttachmentParameterivEXT(pname)");
1916 }
1917 else if (att->Texture) {
1918 const struct gl_texture_image *texImage =
1919 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
1920 att->TextureLevel);
1921 if (texImage) {
1922 *params = get_component_bits(pname, texImage->_BaseFormat,
1923 texImage->TexFormat);
1924 }
1925 else {
1926 *params = 0;
1927 }
1928 }
1929 else if (att->Renderbuffer) {
1930 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
1931 att->Renderbuffer->Format);
1932 }
1933 else {
1934 *params = 0;
1935 }
1936 return;
1937 default:
1938 _mesa_error(ctx, GL_INVALID_ENUM,
1939 "glGetFramebufferAttachmentParameterivEXT(pname)");
1940 return;
1941 }
1942 }
1943
1944
1945 void GLAPIENTRY
1946 _mesa_GenerateMipmapEXT(GLenum target)
1947 {
1948 struct gl_texture_object *texObj;
1949 GET_CURRENT_CONTEXT(ctx);
1950
1951 ASSERT_OUTSIDE_BEGIN_END(ctx);
1952 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1953
1954 switch (target) {
1955 case GL_TEXTURE_1D:
1956 case GL_TEXTURE_2D:
1957 case GL_TEXTURE_3D:
1958 case GL_TEXTURE_CUBE_MAP:
1959 /* OK, legal value */
1960 break;
1961 default:
1962 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
1963 return;
1964 }
1965
1966 texObj = _mesa_get_current_tex_object(ctx, target);
1967
1968 if (texObj->BaseLevel >= texObj->MaxLevel) {
1969 /* nothing to do */
1970 return;
1971 }
1972
1973 _mesa_lock_texture(ctx, texObj);
1974 if (target == GL_TEXTURE_CUBE_MAP) {
1975 GLuint face;
1976 for (face = 0; face < 6; face++)
1977 ctx->Driver.GenerateMipmap(ctx,
1978 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
1979 texObj);
1980 }
1981 else {
1982 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1983 }
1984 _mesa_unlock_texture(ctx, texObj);
1985 }
1986
1987
1988 #if FEATURE_EXT_framebuffer_blit
1989
1990 static const struct gl_renderbuffer_attachment *
1991 find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
1992 {
1993 GLuint i;
1994 for (i = 0; i < Elements(fb->Attachment); i++) {
1995 if (fb->Attachment[i].Renderbuffer == rb)
1996 return &fb->Attachment[i];
1997 }
1998 return NULL;
1999 }
2000
2001
2002
2003 /**
2004 * Blit rectangular region, optionally from one framebuffer to another.
2005 *
2006 * Note, if the src buffer is multisampled and the dest is not, this is
2007 * when the samples must be resolved to a single color.
2008 */
2009 void GLAPIENTRY
2010 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2011 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2012 GLbitfield mask, GLenum filter)
2013 {
2014 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
2015 GL_DEPTH_BUFFER_BIT |
2016 GL_STENCIL_BUFFER_BIT);
2017 const struct gl_framebuffer *readFb, *drawFb;
2018 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
2019 GET_CURRENT_CONTEXT(ctx);
2020
2021 ASSERT_OUTSIDE_BEGIN_END(ctx);
2022 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
2023
2024 if (ctx->NewState) {
2025 _mesa_update_state(ctx);
2026 }
2027
2028 readFb = ctx->ReadBuffer;
2029 drawFb = ctx->DrawBuffer;
2030
2031 if (!readFb || !drawFb) {
2032 /* This will normally never happen but someday we may want to
2033 * support MakeCurrent() with no drawables.
2034 */
2035 return;
2036 }
2037
2038 /* check for complete framebuffers */
2039 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2040 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2041 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2042 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2043 return;
2044 }
2045
2046 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2047 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2048 return;
2049 }
2050
2051 if (mask & ~legalMaskBits) {
2052 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2053 return;
2054 }
2055
2056 /* depth/stencil must be blitted with nearest filtering */
2057 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2058 && filter != GL_NEAREST) {
2059 _mesa_error(ctx, GL_INVALID_OPERATION,
2060 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2061 return;
2062 }
2063
2064 /* get color read/draw renderbuffers */
2065 if (mask & GL_COLOR_BUFFER_BIT) {
2066 colorReadRb = readFb->_ColorReadBuffer;
2067 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2068 }
2069 else {
2070 colorReadRb = colorDrawRb = NULL;
2071 }
2072
2073 if (mask & GL_STENCIL_BUFFER_BIT) {
2074 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2075 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2076 if (!readRb ||
2077 !drawRb ||
2078 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2079 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2080 _mesa_error(ctx, GL_INVALID_OPERATION,
2081 "glBlitFramebufferEXT(stencil buffer size mismatch");
2082 return;
2083 }
2084 }
2085
2086 if (mask & GL_DEPTH_BUFFER_BIT) {
2087 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2088 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2089 if (!readRb ||
2090 !drawRb ||
2091 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2092 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2093 _mesa_error(ctx, GL_INVALID_OPERATION,
2094 "glBlitFramebufferEXT(depth buffer size mismatch");
2095 return;
2096 }
2097 }
2098
2099 if (readFb->Visual.samples > 0 &&
2100 drawFb->Visual.samples > 0 &&
2101 readFb->Visual.samples != drawFb->Visual.samples) {
2102 _mesa_error(ctx, GL_INVALID_OPERATION,
2103 "glBlitFramebufferEXT(mismatched samples");
2104 return;
2105 }
2106
2107 /* extra checks for multisample copies... */
2108 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2109 /* src and dest region sizes must be the same */
2110 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2111 srcY1 - srcY0 != dstY1 - dstY0) {
2112 _mesa_error(ctx, GL_INVALID_OPERATION,
2113 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2114 return;
2115 }
2116
2117 /* color formats must match */
2118 if (colorReadRb &&
2119 colorDrawRb &&
2120 colorReadRb->Format != colorDrawRb->Format) {
2121 _mesa_error(ctx, GL_INVALID_OPERATION,
2122 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2123 return;
2124 }
2125 }
2126
2127 if (!ctx->Extensions.EXT_framebuffer_blit) {
2128 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2129 return;
2130 }
2131
2132 /* Debug code */
2133 if (DEBUG_BLIT) {
2134 _mesa_printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2135 " 0x%x, 0x%x)\n",
2136 srcX0, srcY0, srcX1, srcY1,
2137 dstX0, dstY0, dstX1, dstY1,
2138 mask, filter);
2139 if (colorReadRb) {
2140 const struct gl_renderbuffer_attachment *att;
2141
2142 att = find_attachment(readFb, colorReadRb);
2143 _mesa_printf(" Src FBO %u RB %u (%dx%d) ",
2144 readFb->Name, colorReadRb->Name,
2145 colorReadRb->Width, colorReadRb->Height);
2146 if (att && att->Texture) {
2147 _mesa_printf("Tex %u tgt 0x%x level %u face %u",
2148 att->Texture->Name,
2149 att->Texture->Target,
2150 att->TextureLevel,
2151 att->CubeMapFace);
2152 }
2153 _mesa_printf("\n");
2154
2155 att = find_attachment(drawFb, colorDrawRb);
2156 _mesa_printf(" Dst FBO %u RB %u (%dx%d) ",
2157 drawFb->Name, colorDrawRb->Name,
2158 colorDrawRb->Width, colorDrawRb->Height);
2159 if (att && att->Texture) {
2160 _mesa_printf("Tex %u tgt 0x%x level %u face %u",
2161 att->Texture->Name,
2162 att->Texture->Target,
2163 att->TextureLevel,
2164 att->CubeMapFace);
2165 }
2166 _mesa_printf("\n");
2167 }
2168 }
2169
2170 ASSERT(ctx->Driver.BlitFramebuffer);
2171 ctx->Driver.BlitFramebuffer(ctx,
2172 srcX0, srcY0, srcX1, srcY1,
2173 dstX0, dstY0, dstX1, dstY1,
2174 mask, filter);
2175 }
2176 #endif /* FEATURE_EXT_framebuffer_blit */