mesa: new vars: oldDrawFb, oldReadFb in _mesa_BindFramebufferEXT()
[mesa.git] / src / mesa / main / fbobject.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /*
28 * GL_EXT/ARB_framebuffer_object extensions
29 *
30 * Authors:
31 * Brian Paul
32 */
33
34
35 #include "buffers.h"
36 #include "context.h"
37 #include "enums.h"
38 #include "fbobject.h"
39 #include "formats.h"
40 #include "framebuffer.h"
41 #include "hash.h"
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "renderbuffer.h"
45 #include "state.h"
46 #include "teximage.h"
47 #include "texobj.h"
48 #include "texstore.h"
49 #include "texstate.h"
50
51
52 /** Set this to 1 to help debug FBO incompleteness problems */
53 #define DEBUG_FBO 0
54
55 /** Set this to 1 to debug/log glBlitFramebuffer() calls */
56 #define DEBUG_BLIT 0
57
58
59 /**
60 * Notes:
61 *
62 * None of the GL_EXT_framebuffer_object functions are compiled into
63 * display lists.
64 */
65
66
67
68 /*
69 * When glGenRender/FramebuffersEXT() is called we insert pointers to
70 * these placeholder objects into the hash table.
71 * Later, when the object ID is first bound, we replace the placeholder
72 * with the real frame/renderbuffer.
73 */
74 static struct gl_framebuffer DummyFramebuffer;
75 static struct gl_renderbuffer DummyRenderbuffer;
76
77
78 #define IS_CUBE_FACE(TARGET) \
79 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
80 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
81
82
83 static void
84 delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
85 {
86 /* no op */
87 }
88
89 static void
90 delete_dummy_framebuffer(struct gl_framebuffer *fb)
91 {
92 /* no op */
93 }
94
95
96 void
97 _mesa_init_fbobjects(GLcontext *ctx)
98 {
99 DummyFramebuffer.Delete = delete_dummy_framebuffer;
100 DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
101 }
102
103
104 /**
105 * Helper routine for getting a gl_renderbuffer.
106 */
107 struct gl_renderbuffer *
108 _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
109 {
110 struct gl_renderbuffer *rb;
111
112 if (id == 0)
113 return NULL;
114
115 rb = (struct gl_renderbuffer *)
116 _mesa_HashLookup(ctx->Shared->RenderBuffers, id);
117 return rb;
118 }
119
120
121 /**
122 * Helper routine for getting a gl_framebuffer.
123 */
124 struct gl_framebuffer *
125 _mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
126 {
127 struct gl_framebuffer *fb;
128
129 if (id == 0)
130 return NULL;
131
132 fb = (struct gl_framebuffer *)
133 _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
134 return fb;
135 }
136
137
138 /**
139 * Mark the given framebuffer as invalid. This will force the
140 * test for framebuffer completeness to be done before the framebuffer
141 * is used.
142 */
143 static void
144 invalidate_framebuffer(struct gl_framebuffer *fb)
145 {
146 fb->_Status = 0; /* "indeterminate" */
147 }
148
149
150 /**
151 * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
152 * gl_renderbuffer_attachment object.
153 * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
154 * the depth buffer attachment point.
155 */
156 struct gl_renderbuffer_attachment *
157 _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
158 GLenum attachment)
159 {
160 GLuint i;
161
162 switch (attachment) {
163 case GL_COLOR_ATTACHMENT0_EXT:
164 case GL_COLOR_ATTACHMENT1_EXT:
165 case GL_COLOR_ATTACHMENT2_EXT:
166 case GL_COLOR_ATTACHMENT3_EXT:
167 case GL_COLOR_ATTACHMENT4_EXT:
168 case GL_COLOR_ATTACHMENT5_EXT:
169 case GL_COLOR_ATTACHMENT6_EXT:
170 case GL_COLOR_ATTACHMENT7_EXT:
171 case GL_COLOR_ATTACHMENT8_EXT:
172 case GL_COLOR_ATTACHMENT9_EXT:
173 case GL_COLOR_ATTACHMENT10_EXT:
174 case GL_COLOR_ATTACHMENT11_EXT:
175 case GL_COLOR_ATTACHMENT12_EXT:
176 case GL_COLOR_ATTACHMENT13_EXT:
177 case GL_COLOR_ATTACHMENT14_EXT:
178 case GL_COLOR_ATTACHMENT15_EXT:
179 i = attachment - GL_COLOR_ATTACHMENT0_EXT;
180 if (i >= ctx->Const.MaxColorAttachments) {
181 return NULL;
182 }
183 return &fb->Attachment[BUFFER_COLOR0 + i];
184 case GL_DEPTH_STENCIL_ATTACHMENT:
185 /* fall-through */
186 case GL_DEPTH_ATTACHMENT_EXT:
187 return &fb->Attachment[BUFFER_DEPTH];
188 case GL_STENCIL_ATTACHMENT_EXT:
189 return &fb->Attachment[BUFFER_STENCIL];
190 default:
191 return NULL;
192 }
193 }
194
195
196 /**
197 * Remove any texture or renderbuffer attached to the given attachment
198 * point. Update reference counts, etc.
199 */
200 void
201 _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
202 {
203 if (att->Type == GL_TEXTURE) {
204 ASSERT(att->Texture);
205 if (ctx->Driver.FinishRenderTexture) {
206 /* tell driver that we're done rendering to this texture. */
207 ctx->Driver.FinishRenderTexture(ctx, att);
208 }
209 _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
210 ASSERT(!att->Texture);
211 }
212 if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
213 ASSERT(!att->Texture);
214 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
215 ASSERT(!att->Renderbuffer);
216 }
217 att->Type = GL_NONE;
218 att->Complete = GL_TRUE;
219 }
220
221
222 /**
223 * Bind a texture object to an attachment point.
224 * The previous binding, if any, will be removed first.
225 */
226 void
227 _mesa_set_texture_attachment(GLcontext *ctx,
228 struct gl_framebuffer *fb,
229 struct gl_renderbuffer_attachment *att,
230 struct gl_texture_object *texObj,
231 GLenum texTarget, GLuint level, GLuint zoffset)
232 {
233 if (att->Texture == texObj) {
234 /* re-attaching same texture */
235 ASSERT(att->Type == GL_TEXTURE);
236 if (ctx->Driver.FinishRenderTexture)
237 ctx->Driver.FinishRenderTexture(ctx, att);
238 }
239 else {
240 /* new attachment */
241 if (ctx->Driver.FinishRenderTexture && att->Texture)
242 ctx->Driver.FinishRenderTexture(ctx, att);
243 _mesa_remove_attachment(ctx, att);
244 att->Type = GL_TEXTURE;
245 assert(!att->Texture);
246 _mesa_reference_texobj(&att->Texture, texObj);
247 }
248
249 /* always update these fields */
250 att->TextureLevel = level;
251 att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
252 att->Zoffset = zoffset;
253 att->Complete = GL_FALSE;
254
255 if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
256 ctx->Driver.RenderTexture(ctx, fb, att);
257 }
258
259 invalidate_framebuffer(fb);
260 }
261
262
263 /**
264 * Bind a renderbuffer to an attachment point.
265 * The previous binding, if any, will be removed first.
266 */
267 void
268 _mesa_set_renderbuffer_attachment(GLcontext *ctx,
269 struct gl_renderbuffer_attachment *att,
270 struct gl_renderbuffer *rb)
271 {
272 /* XXX check if re-doing same attachment, exit early */
273 _mesa_remove_attachment(ctx, att);
274 att->Type = GL_RENDERBUFFER_EXT;
275 att->Texture = NULL; /* just to be safe */
276 att->Complete = GL_FALSE;
277 _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
278 }
279
280
281 /**
282 * Fallback for ctx->Driver.FramebufferRenderbuffer()
283 * Attach a renderbuffer object to a framebuffer object.
284 */
285 void
286 _mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
287 GLenum attachment, struct gl_renderbuffer *rb)
288 {
289 struct gl_renderbuffer_attachment *att;
290
291 _glthread_LOCK_MUTEX(fb->Mutex);
292
293 att = _mesa_get_attachment(ctx, fb, attachment);
294 ASSERT(att);
295 if (rb) {
296 _mesa_set_renderbuffer_attachment(ctx, att, rb);
297 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
298 /* do stencil attachment here (depth already done above) */
299 att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT);
300 assert(att);
301 _mesa_set_renderbuffer_attachment(ctx, att, rb);
302 }
303 }
304 else {
305 _mesa_remove_attachment(ctx, att);
306 }
307
308 invalidate_framebuffer(fb);
309
310 _glthread_UNLOCK_MUTEX(fb->Mutex);
311 }
312
313
314 /**
315 * For debug only.
316 */
317 static void
318 att_incomplete(const char *msg)
319 {
320 #if DEBUG_FBO
321 _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
322 #else
323 (void) msg;
324 #endif
325 }
326
327
328 /**
329 * For debug only.
330 */
331 static void
332 fbo_incomplete(const char *msg, int index)
333 {
334 #if DEBUG_FBO
335 _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
336 #else
337 (void) msg;
338 (void) index;
339 #endif
340 }
341
342
343
344
345 /**
346 * Test if an attachment point is complete and update its Complete field.
347 * \param format if GL_COLOR, this is a color attachment point,
348 * if GL_DEPTH, this is a depth component attachment point,
349 * if GL_STENCIL, this is a stencil component attachment point.
350 */
351 static void
352 test_attachment_completeness(const GLcontext *ctx, GLenum format,
353 struct gl_renderbuffer_attachment *att)
354 {
355 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
356
357 /* assume complete */
358 att->Complete = GL_TRUE;
359
360 /* Look for reasons why the attachment might be incomplete */
361 if (att->Type == GL_TEXTURE) {
362 const struct gl_texture_object *texObj = att->Texture;
363 struct gl_texture_image *texImage;
364 GLenum baseFormat;
365
366 if (!texObj) {
367 att_incomplete("no texobj");
368 att->Complete = GL_FALSE;
369 return;
370 }
371
372 texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
373 if (!texImage) {
374 att_incomplete("no teximage");
375 att->Complete = GL_FALSE;
376 return;
377 }
378 if (texImage->Width < 1 || texImage->Height < 1) {
379 att_incomplete("teximage width/height=0");
380 _mesa_printf("texobj = %u\n", texObj->Name);
381 _mesa_printf("level = %d\n", att->TextureLevel);
382 att->Complete = GL_FALSE;
383 return;
384 }
385 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
386 att_incomplete("bad z offset");
387 att->Complete = GL_FALSE;
388 return;
389 }
390
391 baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
392
393 if (format == GL_COLOR) {
394 if (baseFormat != GL_RGB &&
395 baseFormat != GL_RGBA) {
396 att_incomplete("bad format");
397 att->Complete = GL_FALSE;
398 return;
399 }
400 if (_mesa_is_format_compressed(texImage->TexFormat)) {
401 att_incomplete("compressed internalformat");
402 att->Complete = GL_FALSE;
403 return;
404 }
405 }
406 else if (format == GL_DEPTH) {
407 if (baseFormat == GL_DEPTH_COMPONENT) {
408 /* OK */
409 }
410 else if (ctx->Extensions.EXT_packed_depth_stencil &&
411 ctx->Extensions.ARB_depth_texture &&
412 baseFormat == GL_DEPTH_STENCIL_EXT) {
413 /* OK */
414 }
415 else {
416 att->Complete = GL_FALSE;
417 att_incomplete("bad depth format");
418 return;
419 }
420 }
421 else {
422 ASSERT(format == GL_STENCIL);
423 if (ctx->Extensions.EXT_packed_depth_stencil &&
424 ctx->Extensions.ARB_depth_texture &&
425 baseFormat == GL_DEPTH_STENCIL_EXT) {
426 /* OK */
427 }
428 else {
429 /* no such thing as stencil-only textures */
430 att_incomplete("illegal stencil texture");
431 att->Complete = GL_FALSE;
432 return;
433 }
434 }
435 }
436 else if (att->Type == GL_RENDERBUFFER_EXT) {
437 const GLenum baseFormat =
438 _mesa_get_format_base_format(att->Renderbuffer->Format);
439
440 ASSERT(att->Renderbuffer);
441 if (!att->Renderbuffer->InternalFormat ||
442 att->Renderbuffer->Width < 1 ||
443 att->Renderbuffer->Height < 1) {
444 att_incomplete("0x0 renderbuffer");
445 att->Complete = GL_FALSE;
446 return;
447 }
448 if (format == GL_COLOR) {
449 if (baseFormat != GL_RGB &&
450 baseFormat != GL_RGBA) {
451 att_incomplete("bad renderbuffer color format");
452 att->Complete = GL_FALSE;
453 return;
454 }
455 }
456 else if (format == GL_DEPTH) {
457 if (baseFormat == GL_DEPTH_COMPONENT) {
458 /* OK */
459 }
460 else if (ctx->Extensions.EXT_packed_depth_stencil &&
461 baseFormat == GL_DEPTH_STENCIL_EXT) {
462 /* OK */
463 }
464 else {
465 att_incomplete("bad renderbuffer depth format");
466 att->Complete = GL_FALSE;
467 return;
468 }
469 }
470 else {
471 assert(format == GL_STENCIL);
472 if (baseFormat == GL_STENCIL_INDEX) {
473 /* OK */
474 }
475 else if (ctx->Extensions.EXT_packed_depth_stencil &&
476 baseFormat == GL_DEPTH_STENCIL_EXT) {
477 /* OK */
478 }
479 else {
480 att->Complete = GL_FALSE;
481 att_incomplete("bad renderbuffer stencil format");
482 return;
483 }
484 }
485 }
486 else {
487 ASSERT(att->Type == GL_NONE);
488 /* complete */
489 return;
490 }
491 }
492
493
494 /**
495 * Test if the given framebuffer object is complete and update its
496 * Status field with the results.
497 * Calls the ctx->Driver.ValidateFramebuffer() function to allow the
498 * driver to make hardware-specific validation/completeness checks.
499 * Also update the framebuffer's Width and Height fields if the
500 * framebuffer is complete.
501 */
502 void
503 _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
504 {
505 GLuint numImages;
506 GLenum intFormat = GL_NONE; /* color buffers' internal format */
507 GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0;
508 GLint numSamples = -1;
509 GLint i;
510 GLuint j;
511
512 assert(fb->Name != 0);
513
514 numImages = 0;
515 fb->Width = 0;
516 fb->Height = 0;
517
518 /* Start at -2 to more easily loop over all attachment points.
519 * -2: depth buffer
520 * -1: stencil buffer
521 * >=0: color buffer
522 */
523 for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
524 struct gl_renderbuffer_attachment *att;
525 GLenum f;
526
527 /*
528 * XXX for ARB_fbo, only check color buffers that are named by
529 * GL_READ_BUFFER and GL_DRAW_BUFFERi.
530 */
531
532 /* check for attachment completeness
533 */
534 if (i == -2) {
535 att = &fb->Attachment[BUFFER_DEPTH];
536 test_attachment_completeness(ctx, GL_DEPTH, att);
537 if (!att->Complete) {
538 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
539 fbo_incomplete("depth attachment incomplete", -1);
540 return;
541 }
542 }
543 else if (i == -1) {
544 att = &fb->Attachment[BUFFER_STENCIL];
545 test_attachment_completeness(ctx, GL_STENCIL, att);
546 if (!att->Complete) {
547 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
548 fbo_incomplete("stencil attachment incomplete", -1);
549 return;
550 }
551 }
552 else {
553 att = &fb->Attachment[BUFFER_COLOR0 + i];
554 test_attachment_completeness(ctx, GL_COLOR, att);
555 if (!att->Complete) {
556 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
557 fbo_incomplete("color attachment incomplete", i);
558 return;
559 }
560 }
561
562 /* get width, height, format of the renderbuffer/texture
563 */
564 if (att->Type == GL_TEXTURE) {
565 const struct gl_texture_image *texImg
566 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
567 minWidth = MIN2(minWidth, texImg->Width);
568 maxWidth = MAX2(maxWidth, texImg->Width);
569 minHeight = MIN2(minHeight, texImg->Height);
570 maxHeight = MAX2(maxHeight, texImg->Height);
571 f = texImg->_BaseFormat;
572 numImages++;
573 if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
574 && f != GL_DEPTH_STENCIL_EXT) {
575 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
576 fbo_incomplete("texture attachment incomplete", -1);
577 return;
578 }
579 }
580 else if (att->Type == GL_RENDERBUFFER_EXT) {
581 minWidth = MIN2(minWidth, att->Renderbuffer->Width);
582 maxWidth = MAX2(minWidth, att->Renderbuffer->Width);
583 minHeight = MIN2(minHeight, att->Renderbuffer->Height);
584 maxHeight = MAX2(minHeight, att->Renderbuffer->Height);
585 f = att->Renderbuffer->InternalFormat;
586 numImages++;
587 }
588 else {
589 assert(att->Type == GL_NONE);
590 continue;
591 }
592
593 if (numSamples < 0) {
594 /* first buffer */
595 numSamples = att->Renderbuffer->NumSamples;
596 }
597
598 /* Error-check width, height, format, samples
599 */
600 if (numImages == 1) {
601 /* save format, num samples */
602 if (i >= 0) {
603 intFormat = f;
604 }
605 }
606 else {
607 if (!ctx->Extensions.ARB_framebuffer_object) {
608 /* check that width, height, format are same */
609 if (minWidth != maxWidth || minHeight != maxHeight) {
610 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
611 fbo_incomplete("width or height mismatch", -1);
612 return;
613 }
614 /* check that all color buffer have same format */
615 if (intFormat != GL_NONE && f != intFormat) {
616 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
617 fbo_incomplete("format mismatch", -1);
618 return;
619 }
620 }
621 if (att->Renderbuffer &&
622 att->Renderbuffer->NumSamples != numSamples) {
623 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
624 fbo_incomplete("inconsistant number of samples", i);
625 return;
626 }
627
628 }
629 }
630
631 #ifndef FEATURE_OES_framebuffer_object
632 /* Check that all DrawBuffers are present */
633 for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
634 if (fb->ColorDrawBuffer[j] != GL_NONE) {
635 const struct gl_renderbuffer_attachment *att
636 = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
637 assert(att);
638 if (att->Type == GL_NONE) {
639 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
640 fbo_incomplete("missing drawbuffer", j);
641 return;
642 }
643 }
644 }
645
646 /* Check that the ReadBuffer is present */
647 if (fb->ColorReadBuffer != GL_NONE) {
648 const struct gl_renderbuffer_attachment *att
649 = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
650 assert(att);
651 if (att->Type == GL_NONE) {
652 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
653 fbo_incomplete("missing readbuffer", -1);
654 return;
655 }
656 }
657 #else
658 (void) j;
659 #endif
660
661 if (numImages == 0) {
662 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
663 fbo_incomplete("no attachments", -1);
664 return;
665 }
666
667 /* Provisionally set status = COMPLETE ... */
668 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
669
670 /* ... but the driver may say the FB is incomplete.
671 * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
672 * if anything.
673 */
674 if (ctx->Driver.ValidateFramebuffer) {
675 ctx->Driver.ValidateFramebuffer(ctx, fb);
676 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
677 fbo_incomplete("driver marked FBO as incomplete", -1);
678 }
679 }
680
681 if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) {
682 /*
683 * Note that if ARB_framebuffer_object is supported and the attached
684 * renderbuffers/textures are different sizes, the framebuffer
685 * width/height will be set to the smallest width/height.
686 */
687 fb->Width = minWidth;
688 fb->Height = minHeight;
689
690 /* finally, update the visual info for the framebuffer */
691 _mesa_update_framebuffer_visual(fb);
692 }
693 }
694
695
696 GLboolean GLAPIENTRY
697 _mesa_IsRenderbufferEXT(GLuint renderbuffer)
698 {
699 GET_CURRENT_CONTEXT(ctx);
700 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
701 if (renderbuffer) {
702 struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
703 if (rb != NULL && rb != &DummyRenderbuffer)
704 return GL_TRUE;
705 }
706 return GL_FALSE;
707 }
708
709
710 void GLAPIENTRY
711 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
712 {
713 struct gl_renderbuffer *newRb;
714 GET_CURRENT_CONTEXT(ctx);
715
716 ASSERT_OUTSIDE_BEGIN_END(ctx);
717
718 if (target != GL_RENDERBUFFER_EXT) {
719 _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
720 return;
721 }
722
723 /* No need to flush here since the render buffer binding has no
724 * effect on rendering state.
725 */
726
727 if (renderbuffer) {
728 newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
729 if (newRb == &DummyRenderbuffer) {
730 /* ID was reserved, but no real renderbuffer object made yet */
731 newRb = NULL;
732 }
733 else if (!newRb && ctx->Extensions.ARB_framebuffer_object) {
734 /* All RB IDs must be Gen'd */
735 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)");
736 return;
737 }
738
739 if (!newRb) {
740 /* create new renderbuffer object */
741 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
742 if (!newRb) {
743 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
744 return;
745 }
746 ASSERT(newRb->AllocStorage);
747 _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
748 newRb->RefCount = 1; /* referenced by hash table */
749 }
750 }
751 else {
752 newRb = NULL;
753 }
754
755 ASSERT(newRb != &DummyRenderbuffer);
756
757 _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
758 }
759
760
761 /**
762 * If the given renderbuffer is anywhere attached to the framebuffer, detach
763 * the renderbuffer.
764 * This is used when a renderbuffer object is deleted.
765 * The spec calls for unbinding.
766 */
767 static void
768 detach_renderbuffer(GLcontext *ctx,
769 struct gl_framebuffer *fb,
770 struct gl_renderbuffer *rb)
771 {
772 GLuint i;
773 for (i = 0; i < BUFFER_COUNT; i++) {
774 if (fb->Attachment[i].Renderbuffer == rb) {
775 _mesa_remove_attachment(ctx, &fb->Attachment[i]);
776 }
777 }
778 invalidate_framebuffer(fb);
779 }
780
781
782 void GLAPIENTRY
783 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
784 {
785 GLint i;
786 GET_CURRENT_CONTEXT(ctx);
787
788 ASSERT_OUTSIDE_BEGIN_END(ctx);
789 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
790
791 for (i = 0; i < n; i++) {
792 if (renderbuffers[i] > 0) {
793 struct gl_renderbuffer *rb;
794 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
795 if (rb) {
796 /* check if deleting currently bound renderbuffer object */
797 if (rb == ctx->CurrentRenderbuffer) {
798 /* bind default */
799 ASSERT(rb->RefCount >= 2);
800 _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
801 }
802
803 if (ctx->DrawBuffer->Name) {
804 detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
805 }
806 if (ctx->ReadBuffer->Name && ctx->ReadBuffer != ctx->DrawBuffer) {
807 detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
808 }
809
810 /* Remove from hash table immediately, to free the ID.
811 * But the object will not be freed until it's no longer
812 * referenced anywhere else.
813 */
814 _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
815
816 if (rb != &DummyRenderbuffer) {
817 /* no longer referenced by hash table */
818 _mesa_reference_renderbuffer(&rb, NULL);
819 }
820 }
821 }
822 }
823 }
824
825
826 void GLAPIENTRY
827 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
828 {
829 GET_CURRENT_CONTEXT(ctx);
830 GLuint first;
831 GLint i;
832
833 ASSERT_OUTSIDE_BEGIN_END(ctx);
834
835 if (n < 0) {
836 _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
837 return;
838 }
839
840 if (!renderbuffers)
841 return;
842
843 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
844
845 for (i = 0; i < n; i++) {
846 GLuint name = first + i;
847 renderbuffers[i] = name;
848 /* insert dummy placeholder into hash table */
849 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
850 _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
851 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
852 }
853 }
854
855
856 /**
857 * Given an internal format token for a render buffer, return the
858 * corresponding base format.
859 * This is very similar to _mesa_base_tex_format() but the set of valid
860 * internal formats is somewhat different.
861 *
862 * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
863 * GL_DEPTH_STENCIL_EXT or zero if error.
864 */
865 GLenum
866 _mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
867 {
868 switch (internalFormat) {
869 case GL_RGB:
870 case GL_R3_G3_B2:
871 case GL_RGB4:
872 case GL_RGB5:
873 case GL_RGB8:
874 case GL_RGB10:
875 case GL_RGB12:
876 case GL_RGB16:
877 return GL_RGB;
878 case GL_RGBA:
879 case GL_RGBA2:
880 case GL_RGBA4:
881 case GL_RGB5_A1:
882 case GL_RGBA8:
883 case GL_RGB10_A2:
884 case GL_RGBA12:
885 case GL_RGBA16:
886 return GL_RGBA;
887 case GL_STENCIL_INDEX:
888 case GL_STENCIL_INDEX1_EXT:
889 case GL_STENCIL_INDEX4_EXT:
890 case GL_STENCIL_INDEX8_EXT:
891 case GL_STENCIL_INDEX16_EXT:
892 return GL_STENCIL_INDEX;
893 case GL_DEPTH_COMPONENT:
894 case GL_DEPTH_COMPONENT16:
895 case GL_DEPTH_COMPONENT24:
896 case GL_DEPTH_COMPONENT32:
897 return GL_DEPTH_COMPONENT;
898 case GL_DEPTH_STENCIL_EXT:
899 case GL_DEPTH24_STENCIL8_EXT:
900 if (ctx->Extensions.EXT_packed_depth_stencil)
901 return GL_DEPTH_STENCIL_EXT;
902 else
903 return 0;
904 /* XXX add floating point formats eventually */
905 default:
906 return 0;
907 }
908 }
909
910
911 /** sentinal value, see below */
912 #define NO_SAMPLES 1000
913
914
915 /**
916 * Helper function used by _mesa_RenderbufferStorageEXT() and
917 * _mesa_RenderbufferStorageMultisample().
918 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT().
919 */
920 static void
921 renderbuffer_storage(GLenum target, GLenum internalFormat,
922 GLsizei width, GLsizei height, GLsizei samples)
923 {
924 const char *func = samples == NO_SAMPLES ?
925 "glRenderbufferStorage" : "RenderbufferStorageMultisample";
926 struct gl_renderbuffer *rb;
927 GLenum baseFormat;
928 GET_CURRENT_CONTEXT(ctx);
929
930 ASSERT_OUTSIDE_BEGIN_END(ctx);
931
932 if (target != GL_RENDERBUFFER_EXT) {
933 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func);
934 return;
935 }
936
937 baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
938 if (baseFormat == 0) {
939 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
940 return;
941 }
942
943 if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
944 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
945 return;
946 }
947
948 if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
949 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func);
950 return;
951 }
952
953 if (samples == NO_SAMPLES) {
954 /* NumSamples == 0 indicates non-multisampling */
955 samples = 0;
956 }
957 else if (samples > ctx->Const.MaxSamples) {
958 /* note: driver may choose to use more samples than what's requested */
959 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
960 return;
961 }
962
963 rb = ctx->CurrentRenderbuffer;
964 if (!rb) {
965 _mesa_error(ctx, GL_INVALID_OPERATION, func);
966 return;
967 }
968
969 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
970
971 if (rb->InternalFormat == internalFormat &&
972 rb->Width == (GLuint) width &&
973 rb->Height == (GLuint) height) {
974 /* no change in allocation needed */
975 return;
976 }
977
978 /* These MUST get set by the AllocStorage func */
979 rb->Format = MESA_FORMAT_NONE;
980 rb->NumSamples = samples;
981
982 /* Now allocate the storage */
983 ASSERT(rb->AllocStorage);
984 if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
985 /* No error - check/set fields now */
986 assert(rb->Format != MESA_FORMAT_NONE);
987 assert(rb->Width == (GLuint) width);
988 assert(rb->Height == (GLuint) height);
989 rb->InternalFormat = internalFormat;
990 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
991 assert(rb->_BaseFormat != 0);
992 }
993 else {
994 /* Probably ran out of memory - clear the fields */
995 rb->Width = 0;
996 rb->Height = 0;
997 rb->Format = MESA_FORMAT_NONE;
998 rb->InternalFormat = GL_NONE;
999 rb->_BaseFormat = GL_NONE;
1000 rb->NumSamples = 0;
1001 }
1002
1003 /*
1004 test_framebuffer_completeness(ctx, fb);
1005 */
1006 /* XXX if this renderbuffer is attached anywhere, invalidate attachment
1007 * points???
1008 */
1009 }
1010
1011
1012 /**
1013 * Helper function for _mesa_GetRenderbufferParameterivEXT() and
1014 * _mesa_GetFramebufferAttachmentParameterivEXT()
1015 * We have to be careful to respect the base format. For example, if a
1016 * renderbuffer/texture was created with internalFormat=GL_RGB but the
1017 * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE
1018 * we need to return zero.
1019 */
1020 static GLint
1021 get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
1022 {
1023 switch (pname) {
1024 case GL_RENDERBUFFER_RED_SIZE_EXT:
1025 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1026 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1027 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1028 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1029 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1030 if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
1031 return _mesa_get_format_bits(format, pname);
1032 else
1033 return 0;
1034 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1035 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1036 if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA)
1037 return _mesa_get_format_bits(format, pname);
1038 else
1039 return 0;
1040 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1041 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1042 if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
1043 return _mesa_get_format_bits(format, pname);
1044 else
1045 return 0;
1046 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1047 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1048 if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
1049 return _mesa_get_format_bits(format, pname);
1050 else
1051 return 0;
1052 default:
1053 return 0;
1054 }
1055 }
1056
1057
1058
1059 void GLAPIENTRY
1060 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
1061 GLsizei width, GLsizei height)
1062 {
1063 /* GL_ARB_fbo says calling this function is equivalent to calling
1064 * glRenderbufferStorageMultisample() with samples=0. We pass in
1065 * a token value here just for error reporting purposes.
1066 */
1067 renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES);
1068 }
1069
1070
1071 void GLAPIENTRY
1072 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
1073 GLenum internalFormat,
1074 GLsizei width, GLsizei height)
1075 {
1076 renderbuffer_storage(target, internalFormat, width, height, samples);
1077 }
1078
1079
1080
1081 void GLAPIENTRY
1082 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
1083 {
1084 struct gl_renderbuffer *rb;
1085 GET_CURRENT_CONTEXT(ctx);
1086
1087 ASSERT_OUTSIDE_BEGIN_END(ctx);
1088
1089 if (target != GL_RENDERBUFFER_EXT) {
1090 _mesa_error(ctx, GL_INVALID_ENUM,
1091 "glGetRenderbufferParameterivEXT(target)");
1092 return;
1093 }
1094
1095 rb = ctx->CurrentRenderbuffer;
1096 if (!rb) {
1097 _mesa_error(ctx, GL_INVALID_OPERATION,
1098 "glGetRenderbufferParameterivEXT");
1099 return;
1100 }
1101
1102 /* No need to flush here since we're just quering state which is
1103 * not effected by rendering.
1104 */
1105
1106 switch (pname) {
1107 case GL_RENDERBUFFER_WIDTH_EXT:
1108 *params = rb->Width;
1109 return;
1110 case GL_RENDERBUFFER_HEIGHT_EXT:
1111 *params = rb->Height;
1112 return;
1113 case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
1114 *params = rb->InternalFormat;
1115 return;
1116 case GL_RENDERBUFFER_RED_SIZE_EXT:
1117 case GL_RENDERBUFFER_GREEN_SIZE_EXT:
1118 case GL_RENDERBUFFER_BLUE_SIZE_EXT:
1119 case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
1120 case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
1121 case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
1122 *params = get_component_bits(pname, rb->_BaseFormat, rb->Format);
1123 break;
1124 case GL_RENDERBUFFER_SAMPLES:
1125 if (ctx->Extensions.ARB_framebuffer_object) {
1126 *params = rb->NumSamples;
1127 break;
1128 }
1129 /* fallthrough */
1130 default:
1131 _mesa_error(ctx, GL_INVALID_ENUM,
1132 "glGetRenderbufferParameterivEXT(target)");
1133 return;
1134 }
1135 }
1136
1137
1138 GLboolean GLAPIENTRY
1139 _mesa_IsFramebufferEXT(GLuint framebuffer)
1140 {
1141 GET_CURRENT_CONTEXT(ctx);
1142 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
1143 if (framebuffer) {
1144 struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
1145 if (rb != NULL && rb != &DummyFramebuffer)
1146 return GL_TRUE;
1147 }
1148 return GL_FALSE;
1149 }
1150
1151
1152 /**
1153 * Check if any of the attachments of the given framebuffer are textures
1154 * (render to texture). Call ctx->Driver.RenderTexture() for such
1155 * attachments.
1156 */
1157 static void
1158 check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1159 {
1160 GLuint i;
1161 ASSERT(ctx->Driver.RenderTexture);
1162 for (i = 0; i < BUFFER_COUNT; i++) {
1163 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1164 struct gl_texture_object *texObj = att->Texture;
1165 if (texObj
1166 && texObj->Image[att->CubeMapFace][att->TextureLevel]) {
1167 ctx->Driver.RenderTexture(ctx, fb, att);
1168 }
1169 }
1170 }
1171
1172
1173 /**
1174 * Examine all the framebuffer's attachments to see if any are textures.
1175 * If so, call ctx->Driver.FinishRenderTexture() for each texture to
1176 * notify the device driver that the texture image may have changed.
1177 */
1178 static void
1179 check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
1180 {
1181 if (ctx->Driver.FinishRenderTexture) {
1182 GLuint i;
1183 for (i = 0; i < BUFFER_COUNT; i++) {
1184 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
1185 if (att->Texture && att->Renderbuffer) {
1186 ctx->Driver.FinishRenderTexture(ctx, att);
1187 }
1188 }
1189 }
1190 }
1191
1192
1193 void GLAPIENTRY
1194 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
1195 {
1196 struct gl_framebuffer *newDrawFb, *newReadFb;
1197 struct gl_framebuffer *oldDrawFb, *oldReadFb;
1198 GLboolean bindReadBuf, bindDrawBuf;
1199 GET_CURRENT_CONTEXT(ctx);
1200
1201 #ifdef DEBUG
1202 if (ctx->Extensions.ARB_framebuffer_object) {
1203 ASSERT(ctx->Extensions.EXT_framebuffer_object);
1204 ASSERT(ctx->Extensions.EXT_framebuffer_blit);
1205 }
1206 #endif
1207
1208 ASSERT_OUTSIDE_BEGIN_END(ctx);
1209
1210 if (!ctx->Extensions.EXT_framebuffer_object) {
1211 _mesa_error(ctx, GL_INVALID_OPERATION,
1212 "glBindFramebufferEXT(unsupported)");
1213 return;
1214 }
1215
1216 switch (target) {
1217 #if FEATURE_EXT_framebuffer_blit
1218 case GL_DRAW_FRAMEBUFFER_EXT:
1219 if (!ctx->Extensions.EXT_framebuffer_blit) {
1220 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1221 return;
1222 }
1223 bindDrawBuf = GL_TRUE;
1224 bindReadBuf = GL_FALSE;
1225 break;
1226 case GL_READ_FRAMEBUFFER_EXT:
1227 if (!ctx->Extensions.EXT_framebuffer_blit) {
1228 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1229 return;
1230 }
1231 bindDrawBuf = GL_FALSE;
1232 bindReadBuf = GL_TRUE;
1233 break;
1234 #endif
1235 case GL_FRAMEBUFFER_EXT:
1236 bindDrawBuf = GL_TRUE;
1237 bindReadBuf = GL_TRUE;
1238 break;
1239 default:
1240 _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
1241 return;
1242 }
1243
1244 if (framebuffer) {
1245 /* Binding a user-created framebuffer object */
1246 newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer);
1247 if (newDrawFb == &DummyFramebuffer) {
1248 /* ID was reserved, but no real framebuffer object made yet */
1249 newDrawFb = NULL;
1250 }
1251 else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
1252 /* All FBO IDs must be Gen'd */
1253 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)");
1254 return;
1255 }
1256
1257 if (!newDrawFb) {
1258 /* create new framebuffer object */
1259 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
1260 if (!newDrawFb) {
1261 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
1262 return;
1263 }
1264 _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
1265 }
1266 newReadFb = newDrawFb;
1267 }
1268 else {
1269 /* Binding the window system framebuffer (which was originally set
1270 * with MakeCurrent).
1271 */
1272 newDrawFb = ctx->WinSysDrawBuffer;
1273 newReadFb = ctx->WinSysReadBuffer;
1274 }
1275
1276 ASSERT(newDrawFb);
1277 ASSERT(newDrawFb != &DummyFramebuffer);
1278
1279 oldDrawFb = ctx->DrawBuffer;
1280 oldReadFb = ctx->ReadBuffer;
1281
1282 /*
1283 * OK, now bind the new Draw/Read framebuffers, if they're changing.
1284 */
1285 if (bindReadBuf) {
1286 if (oldReadFb == newReadFb) {
1287 bindReadBuf = GL_FALSE; /* no change */
1288 }
1289 else {
1290 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1291 _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb);
1292 }
1293 }
1294
1295 if (bindDrawBuf) {
1296 if (oldDrawFb->Name != 0) {
1297 check_end_texture_render(ctx, ctx->DrawBuffer);
1298 }
1299
1300 if (oldDrawFb == newDrawFb) {
1301 bindDrawBuf = GL_FALSE; /* no change */
1302 }
1303 else {
1304 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1305 _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb);
1306 }
1307
1308 if (newDrawFb->Name != 0) {
1309 /* check if newly bound framebuffer has any texture attachments */
1310 check_begin_texture_render(ctx, newDrawFb);
1311 }
1312 }
1313
1314 if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) {
1315 ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb);
1316 }
1317 }
1318
1319
1320 void GLAPIENTRY
1321 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
1322 {
1323 GLint i;
1324 GET_CURRENT_CONTEXT(ctx);
1325
1326 ASSERT_OUTSIDE_BEGIN_END(ctx);
1327 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1328
1329 for (i = 0; i < n; i++) {
1330 if (framebuffers[i] > 0) {
1331 struct gl_framebuffer *fb;
1332 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
1333 if (fb) {
1334 ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
1335
1336 /* check if deleting currently bound framebuffer object */
1337 if (fb == ctx->DrawBuffer) {
1338 /* bind default */
1339 ASSERT(fb->RefCount >= 2);
1340 _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
1341 }
1342 if (fb == ctx->ReadBuffer) {
1343 /* bind default */
1344 ASSERT(fb->RefCount >= 2);
1345 _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0);
1346 }
1347
1348 /* remove from hash table immediately, to free the ID */
1349 _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
1350
1351 if (fb != &DummyFramebuffer) {
1352 /* But the object will not be freed until it's no longer
1353 * bound in any context.
1354 */
1355 _mesa_reference_framebuffer(&fb, NULL);
1356 }
1357 }
1358 }
1359 }
1360 }
1361
1362
1363 void GLAPIENTRY
1364 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
1365 {
1366 GET_CURRENT_CONTEXT(ctx);
1367 GLuint first;
1368 GLint i;
1369
1370 ASSERT_OUTSIDE_BEGIN_END(ctx);
1371
1372 if (n < 0) {
1373 _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
1374 return;
1375 }
1376
1377 if (!framebuffers)
1378 return;
1379
1380 first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
1381
1382 for (i = 0; i < n; i++) {
1383 GLuint name = first + i;
1384 framebuffers[i] = name;
1385 /* insert dummy placeholder into hash table */
1386 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
1387 _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
1388 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1389 }
1390 }
1391
1392
1393
1394 GLenum GLAPIENTRY
1395 _mesa_CheckFramebufferStatusEXT(GLenum target)
1396 {
1397 struct gl_framebuffer *buffer;
1398 GET_CURRENT_CONTEXT(ctx);
1399
1400 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
1401
1402 switch (target) {
1403 #if FEATURE_EXT_framebuffer_blit
1404 case GL_DRAW_FRAMEBUFFER_EXT:
1405 if (!ctx->Extensions.EXT_framebuffer_blit) {
1406 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1407 return 0;
1408 }
1409 buffer = ctx->DrawBuffer;
1410 break;
1411 case GL_READ_FRAMEBUFFER_EXT:
1412 if (!ctx->Extensions.EXT_framebuffer_blit) {
1413 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1414 return 0;
1415 }
1416 buffer = ctx->ReadBuffer;
1417 break;
1418 #endif
1419 case GL_FRAMEBUFFER_EXT:
1420 buffer = ctx->DrawBuffer;
1421 break;
1422 default:
1423 _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
1424 return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
1425 }
1426
1427 if (buffer->Name == 0) {
1428 /* The window system / default framebuffer is always complete */
1429 return GL_FRAMEBUFFER_COMPLETE_EXT;
1430 }
1431
1432 /* No need to flush here */
1433
1434 if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1435 _mesa_test_framebuffer_completeness(ctx, buffer);
1436 }
1437
1438 return buffer->_Status;
1439 }
1440
1441
1442
1443 /**
1444 * Common code called by glFramebufferTexture1D/2D/3DEXT().
1445 */
1446 static void
1447 framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
1448 GLenum attachment, GLenum textarget, GLuint texture,
1449 GLint level, GLint zoffset)
1450 {
1451 struct gl_renderbuffer_attachment *att;
1452 struct gl_texture_object *texObj = NULL;
1453 struct gl_framebuffer *fb;
1454 GLboolean error = GL_FALSE;
1455
1456 ASSERT_OUTSIDE_BEGIN_END(ctx);
1457
1458 switch (target) {
1459 case GL_READ_FRAMEBUFFER_EXT:
1460 error = !ctx->Extensions.EXT_framebuffer_blit;
1461 fb = ctx->ReadBuffer;
1462 break;
1463 case GL_DRAW_FRAMEBUFFER_EXT:
1464 error = !ctx->Extensions.EXT_framebuffer_blit;
1465 /* fall-through */
1466 case GL_FRAMEBUFFER_EXT:
1467 fb = ctx->DrawBuffer;
1468 break;
1469 default:
1470 error = GL_TRUE;
1471 }
1472
1473 if (error) {
1474 _mesa_error(ctx, GL_INVALID_ENUM,
1475 "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
1476 return;
1477 }
1478
1479 ASSERT(fb);
1480
1481 /* check framebuffer binding */
1482 if (fb->Name == 0) {
1483 _mesa_error(ctx, GL_INVALID_OPERATION,
1484 "glFramebufferTexture%sEXT", caller);
1485 return;
1486 }
1487
1488
1489 /* The textarget, level, and zoffset parameters are only validated if
1490 * texture is non-zero.
1491 */
1492 if (texture) {
1493 GLboolean err = GL_TRUE;
1494
1495 texObj = _mesa_lookup_texture(ctx, texture);
1496 if (texObj != NULL) {
1497 if (textarget == 0) {
1498 err = (texObj->Target != GL_TEXTURE_3D) &&
1499 (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
1500 (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
1501 }
1502 else {
1503 err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
1504 ? !IS_CUBE_FACE(textarget)
1505 : (texObj->Target != textarget);
1506 }
1507 }
1508
1509 if (err) {
1510 _mesa_error(ctx, GL_INVALID_OPERATION,
1511 "glFramebufferTexture%sEXT(texture target mismatch)",
1512 caller);
1513 return;
1514 }
1515
1516 if (texObj->Target == GL_TEXTURE_3D) {
1517 const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1518 if (zoffset < 0 || zoffset >= maxSize) {
1519 _mesa_error(ctx, GL_INVALID_VALUE,
1520 "glFramebufferTexture%sEXT(zoffset)", caller);
1521 return;
1522 }
1523 }
1524 else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
1525 (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
1526 if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
1527 _mesa_error(ctx, GL_INVALID_VALUE,
1528 "glFramebufferTexture%sEXT(layer)", caller);
1529 return;
1530 }
1531 }
1532
1533 if ((level < 0) ||
1534 (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
1535 _mesa_error(ctx, GL_INVALID_VALUE,
1536 "glFramebufferTexture%sEXT(level)", caller);
1537 return;
1538 }
1539 }
1540
1541 att = _mesa_get_attachment(ctx, fb, attachment);
1542 if (att == NULL) {
1543 _mesa_error(ctx, GL_INVALID_ENUM,
1544 "glFramebufferTexture%sEXT(attachment)", caller);
1545 return;
1546 }
1547
1548 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1549
1550 _glthread_LOCK_MUTEX(fb->Mutex);
1551 if (texObj) {
1552 _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
1553 level, zoffset);
1554 /* Set the render-to-texture flag. We'll check this flag in
1555 * glTexImage() and friends to determine if we need to revalidate
1556 * any FBOs that might be rendering into this texture.
1557 * This flag never gets cleared since it's non-trivial to determine
1558 * when all FBOs might be done rendering to this texture. That's OK
1559 * though since it's uncommon to render to a texture then repeatedly
1560 * call glTexImage() to change images in the texture.
1561 */
1562 texObj->_RenderToTexture = GL_TRUE;
1563 }
1564 else {
1565 _mesa_remove_attachment(ctx, att);
1566 }
1567
1568 invalidate_framebuffer(fb);
1569
1570 _glthread_UNLOCK_MUTEX(fb->Mutex);
1571 }
1572
1573
1574
1575 void GLAPIENTRY
1576 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
1577 GLenum textarget, GLuint texture, GLint level)
1578 {
1579 GET_CURRENT_CONTEXT(ctx);
1580
1581 if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
1582 _mesa_error(ctx, GL_INVALID_ENUM,
1583 "glFramebufferTexture1DEXT(textarget)");
1584 return;
1585 }
1586
1587 framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
1588 level, 0);
1589 }
1590
1591
1592 void GLAPIENTRY
1593 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
1594 GLenum textarget, GLuint texture, GLint level)
1595 {
1596 GET_CURRENT_CONTEXT(ctx);
1597
1598 if ((texture != 0) &&
1599 (textarget != GL_TEXTURE_2D) &&
1600 (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
1601 (!IS_CUBE_FACE(textarget))) {
1602 _mesa_error(ctx, GL_INVALID_OPERATION,
1603 "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
1604 return;
1605 }
1606
1607 framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
1608 level, 0);
1609 }
1610
1611
1612 void GLAPIENTRY
1613 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
1614 GLenum textarget, GLuint texture,
1615 GLint level, GLint zoffset)
1616 {
1617 GET_CURRENT_CONTEXT(ctx);
1618
1619 if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
1620 _mesa_error(ctx, GL_INVALID_ENUM,
1621 "glFramebufferTexture3DEXT(textarget)");
1622 return;
1623 }
1624
1625 framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
1626 level, zoffset);
1627 }
1628
1629
1630 void GLAPIENTRY
1631 _mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
1632 GLuint texture, GLint level, GLint layer)
1633 {
1634 GET_CURRENT_CONTEXT(ctx);
1635
1636 framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
1637 level, layer);
1638 }
1639
1640
1641 void GLAPIENTRY
1642 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
1643 GLenum renderbufferTarget,
1644 GLuint renderbuffer)
1645 {
1646 struct gl_renderbuffer_attachment *att;
1647 struct gl_framebuffer *fb;
1648 struct gl_renderbuffer *rb;
1649 GET_CURRENT_CONTEXT(ctx);
1650
1651 ASSERT_OUTSIDE_BEGIN_END(ctx);
1652
1653 switch (target) {
1654 #if FEATURE_EXT_framebuffer_blit
1655 case GL_DRAW_FRAMEBUFFER_EXT:
1656 if (!ctx->Extensions.EXT_framebuffer_blit) {
1657 _mesa_error(ctx, GL_INVALID_ENUM,
1658 "glFramebufferRenderbufferEXT(target)");
1659 return;
1660 }
1661 fb = ctx->DrawBuffer;
1662 break;
1663 case GL_READ_FRAMEBUFFER_EXT:
1664 if (!ctx->Extensions.EXT_framebuffer_blit) {
1665 _mesa_error(ctx, GL_INVALID_ENUM,
1666 "glFramebufferRenderbufferEXT(target)");
1667 return;
1668 }
1669 fb = ctx->ReadBuffer;
1670 break;
1671 #endif
1672 case GL_FRAMEBUFFER_EXT:
1673 fb = ctx->DrawBuffer;
1674 break;
1675 default:
1676 _mesa_error(ctx, GL_INVALID_ENUM,
1677 "glFramebufferRenderbufferEXT(target)");
1678 return;
1679 }
1680
1681 if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
1682 _mesa_error(ctx, GL_INVALID_ENUM,
1683 "glFramebufferRenderbufferEXT(renderbufferTarget)");
1684 return;
1685 }
1686
1687 if (fb->Name == 0) {
1688 /* Can't attach new renderbuffers to a window system framebuffer */
1689 _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
1690 return;
1691 }
1692
1693 att = _mesa_get_attachment(ctx, fb, attachment);
1694 if (att == NULL) {
1695 _mesa_error(ctx, GL_INVALID_ENUM,
1696 "glFramebufferRenderbufferEXT(invalid attachment %s)",
1697 _mesa_lookup_enum_by_nr(attachment));
1698 return;
1699 }
1700
1701 if (renderbuffer) {
1702 rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
1703 if (!rb) {
1704 _mesa_error(ctx, GL_INVALID_OPERATION,
1705 "glFramebufferRenderbufferEXT(non-existant"
1706 " renderbuffer %u)", renderbuffer);
1707 return;
1708 }
1709 }
1710 else {
1711 /* remove renderbuffer attachment */
1712 rb = NULL;
1713 }
1714
1715 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1716 /* make sure the renderbuffer is a depth/stencil format */
1717 const GLenum baseFormat =
1718 _mesa_get_format_base_format(att->Renderbuffer->Format);
1719 if (baseFormat != GL_DEPTH_STENCIL) {
1720 _mesa_error(ctx, GL_INVALID_OPERATION,
1721 "glFramebufferRenderbufferEXT(renderbuffer"
1722 " is not DEPTH_STENCIL format)");
1723 return;
1724 }
1725 }
1726
1727
1728 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1729
1730 assert(ctx->Driver.FramebufferRenderbuffer);
1731 ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
1732
1733 /* Some subsequent GL commands may depend on the framebuffer's visual
1734 * after the binding is updated. Update visual info now.
1735 */
1736 _mesa_update_framebuffer_visual(fb);
1737 }
1738
1739
1740 void GLAPIENTRY
1741 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
1742 GLenum pname, GLint *params)
1743 {
1744 const struct gl_renderbuffer_attachment *att;
1745 struct gl_framebuffer *buffer;
1746 GET_CURRENT_CONTEXT(ctx);
1747
1748 ASSERT_OUTSIDE_BEGIN_END(ctx);
1749
1750 switch (target) {
1751 #if FEATURE_EXT_framebuffer_blit
1752 case GL_DRAW_FRAMEBUFFER_EXT:
1753 if (!ctx->Extensions.EXT_framebuffer_blit) {
1754 _mesa_error(ctx, GL_INVALID_ENUM,
1755 "glGetFramebufferAttachmentParameterivEXT(target)");
1756 return;
1757 }
1758 buffer = ctx->DrawBuffer;
1759 break;
1760 case GL_READ_FRAMEBUFFER_EXT:
1761 if (!ctx->Extensions.EXT_framebuffer_blit) {
1762 _mesa_error(ctx, GL_INVALID_ENUM,
1763 "glGetFramebufferAttachmentParameterivEXT(target)");
1764 return;
1765 }
1766 buffer = ctx->ReadBuffer;
1767 break;
1768 #endif
1769 case GL_FRAMEBUFFER_EXT:
1770 buffer = ctx->DrawBuffer;
1771 break;
1772 default:
1773 _mesa_error(ctx, GL_INVALID_ENUM,
1774 "glGetFramebufferAttachmentParameterivEXT(target)");
1775 return;
1776 }
1777
1778 if (buffer->Name == 0) {
1779 _mesa_error(ctx, GL_INVALID_OPERATION,
1780 "glGetFramebufferAttachmentParameterivEXT");
1781 return;
1782 }
1783
1784 att = _mesa_get_attachment(ctx, buffer, attachment);
1785 if (att == NULL) {
1786 _mesa_error(ctx, GL_INVALID_ENUM,
1787 "glGetFramebufferAttachmentParameterivEXT(attachment)");
1788 return;
1789 }
1790
1791 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
1792 /* the depth and stencil attachments must point to the same buffer */
1793 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt;
1794 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT);
1795 stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
1796 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
1797 _mesa_error(ctx, GL_INVALID_OPERATION,
1798 "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL"
1799 " attachments differ)");
1800 return;
1801 }
1802 }
1803
1804 /* No need to flush here */
1805
1806 switch (pname) {
1807 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
1808 *params = att->Type;
1809 return;
1810 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
1811 if (att->Type == GL_RENDERBUFFER_EXT) {
1812 *params = att->Renderbuffer->Name;
1813 }
1814 else if (att->Type == GL_TEXTURE) {
1815 *params = att->Texture->Name;
1816 }
1817 else {
1818 _mesa_error(ctx, GL_INVALID_ENUM,
1819 "glGetFramebufferAttachmentParameterivEXT(pname)");
1820 }
1821 return;
1822 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
1823 if (att->Type == GL_TEXTURE) {
1824 *params = att->TextureLevel;
1825 }
1826 else {
1827 _mesa_error(ctx, GL_INVALID_ENUM,
1828 "glGetFramebufferAttachmentParameterivEXT(pname)");
1829 }
1830 return;
1831 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
1832 if (att->Type == GL_TEXTURE) {
1833 if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
1834 *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
1835 }
1836 else {
1837 *params = 0;
1838 }
1839 }
1840 else {
1841 _mesa_error(ctx, GL_INVALID_ENUM,
1842 "glGetFramebufferAttachmentParameterivEXT(pname)");
1843 }
1844 return;
1845 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
1846 if (att->Type == GL_TEXTURE) {
1847 if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
1848 *params = att->Zoffset;
1849 }
1850 else {
1851 *params = 0;
1852 }
1853 }
1854 else {
1855 _mesa_error(ctx, GL_INVALID_ENUM,
1856 "glGetFramebufferAttachmentParameterivEXT(pname)");
1857 }
1858 return;
1859 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
1860 if (!ctx->Extensions.ARB_framebuffer_object) {
1861 _mesa_error(ctx, GL_INVALID_ENUM,
1862 "glGetFramebufferAttachmentParameterivEXT(pname)");
1863 }
1864 else {
1865 *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format);
1866 }
1867 return;
1868 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
1869 if (!ctx->Extensions.ARB_framebuffer_object) {
1870 _mesa_error(ctx, GL_INVALID_ENUM,
1871 "glGetFramebufferAttachmentParameterivEXT(pname)");
1872 return;
1873 }
1874 else {
1875 gl_format format = att->Renderbuffer->Format;
1876 if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) {
1877 /* special cases */
1878 *params = GL_INDEX;
1879 }
1880 else {
1881 *params = _mesa_get_format_datatype(format);
1882 }
1883 }
1884 return;
1885 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
1886 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
1887 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
1888 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
1889 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
1890 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
1891 if (!ctx->Extensions.ARB_framebuffer_object) {
1892 _mesa_error(ctx, GL_INVALID_ENUM,
1893 "glGetFramebufferAttachmentParameterivEXT(pname)");
1894 }
1895 else if (att->Texture) {
1896 const struct gl_texture_image *texImage =
1897 _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target,
1898 att->TextureLevel);
1899 if (texImage) {
1900 *params = get_component_bits(pname, texImage->_BaseFormat,
1901 texImage->TexFormat);
1902 }
1903 else {
1904 *params = 0;
1905 }
1906 }
1907 else if (att->Renderbuffer) {
1908 *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat,
1909 att->Renderbuffer->Format);
1910 }
1911 else {
1912 *params = 0;
1913 }
1914 return;
1915 default:
1916 _mesa_error(ctx, GL_INVALID_ENUM,
1917 "glGetFramebufferAttachmentParameterivEXT(pname)");
1918 return;
1919 }
1920 }
1921
1922
1923 void GLAPIENTRY
1924 _mesa_GenerateMipmapEXT(GLenum target)
1925 {
1926 struct gl_texture_unit *texUnit;
1927 struct gl_texture_object *texObj;
1928 GET_CURRENT_CONTEXT(ctx);
1929
1930 ASSERT_OUTSIDE_BEGIN_END(ctx);
1931 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1932
1933 switch (target) {
1934 case GL_TEXTURE_1D:
1935 case GL_TEXTURE_2D:
1936 case GL_TEXTURE_3D:
1937 case GL_TEXTURE_CUBE_MAP:
1938 /* OK, legal value */
1939 break;
1940 default:
1941 _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
1942 return;
1943 }
1944
1945 texUnit = _mesa_get_current_tex_unit(ctx);
1946 texObj = _mesa_select_tex_object(ctx, texUnit, target);
1947
1948 _mesa_lock_texture(ctx, texObj);
1949 if (target == GL_TEXTURE_CUBE_MAP) {
1950 GLuint face;
1951 for (face = 0; face < 6; face++)
1952 ctx->Driver.GenerateMipmap(ctx,
1953 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face,
1954 texObj);
1955 }
1956 else {
1957 ctx->Driver.GenerateMipmap(ctx, target, texObj);
1958 }
1959 _mesa_unlock_texture(ctx, texObj);
1960 }
1961
1962
1963 #if FEATURE_EXT_framebuffer_blit
1964
1965 static const struct gl_renderbuffer_attachment *
1966 find_attachment(const struct gl_framebuffer *fb, const struct gl_renderbuffer *rb)
1967 {
1968 GLuint i;
1969 for (i = 0; i < Elements(fb->Attachment); i++) {
1970 if (fb->Attachment[i].Renderbuffer == rb)
1971 return &fb->Attachment[i];
1972 }
1973 return NULL;
1974 }
1975
1976
1977
1978 /**
1979 * Blit rectangular region, optionally from one framebuffer to another.
1980 *
1981 * Note, if the src buffer is multisampled and the dest is not, this is
1982 * when the samples must be resolved to a single color.
1983 */
1984 void GLAPIENTRY
1985 _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1986 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1987 GLbitfield mask, GLenum filter)
1988 {
1989 const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT |
1990 GL_DEPTH_BUFFER_BIT |
1991 GL_STENCIL_BUFFER_BIT);
1992 const struct gl_framebuffer *readFb, *drawFb;
1993 const struct gl_renderbuffer *colorReadRb, *colorDrawRb;
1994 GET_CURRENT_CONTEXT(ctx);
1995
1996 ASSERT_OUTSIDE_BEGIN_END(ctx);
1997 FLUSH_VERTICES(ctx, _NEW_BUFFERS);
1998
1999 if (ctx->NewState) {
2000 _mesa_update_state(ctx);
2001 }
2002
2003 readFb = ctx->ReadBuffer;
2004 drawFb = ctx->DrawBuffer;
2005
2006 if (!readFb || !drawFb) {
2007 /* This will normally never happen but someday we may want to
2008 * support MakeCurrent() with no drawables.
2009 */
2010 return;
2011 }
2012
2013 /* check for complete framebuffers */
2014 if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
2015 readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2016 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2017 "glBlitFramebufferEXT(incomplete draw/read buffers)");
2018 return;
2019 }
2020
2021 if (filter != GL_NEAREST && filter != GL_LINEAR) {
2022 _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
2023 return;
2024 }
2025
2026 if (mask & ~legalMaskBits) {
2027 _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
2028 return;
2029 }
2030
2031 /* depth/stencil must be blitted with nearest filtering */
2032 if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2033 && filter != GL_NEAREST) {
2034 _mesa_error(ctx, GL_INVALID_OPERATION,
2035 "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
2036 return;
2037 }
2038
2039 /* get color read/draw renderbuffers */
2040 if (mask & GL_COLOR_BUFFER_BIT) {
2041 colorReadRb = readFb->_ColorReadBuffer;
2042 colorDrawRb = drawFb->_ColorDrawBuffers[0];
2043 }
2044 else {
2045 colorReadRb = colorDrawRb = NULL;
2046 }
2047
2048 if (mask & GL_STENCIL_BUFFER_BIT) {
2049 struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
2050 struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
2051 if (!readRb ||
2052 !drawRb ||
2053 _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
2054 _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
2055 _mesa_error(ctx, GL_INVALID_OPERATION,
2056 "glBlitFramebufferEXT(stencil buffer size mismatch");
2057 return;
2058 }
2059 }
2060
2061 if (mask & GL_DEPTH_BUFFER_BIT) {
2062 struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
2063 struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
2064 if (!readRb ||
2065 !drawRb ||
2066 _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
2067 _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
2068 _mesa_error(ctx, GL_INVALID_OPERATION,
2069 "glBlitFramebufferEXT(depth buffer size mismatch");
2070 return;
2071 }
2072 }
2073
2074 if (readFb->Visual.samples > 0 &&
2075 drawFb->Visual.samples > 0 &&
2076 readFb->Visual.samples != drawFb->Visual.samples) {
2077 _mesa_error(ctx, GL_INVALID_OPERATION,
2078 "glBlitFramebufferEXT(mismatched samples");
2079 return;
2080 }
2081
2082 /* extra checks for multisample copies... */
2083 if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) {
2084 /* src and dest region sizes must be the same */
2085 if (srcX1 - srcX0 != dstX1 - dstX0 ||
2086 srcY1 - srcY0 != dstY1 - dstY0) {
2087 _mesa_error(ctx, GL_INVALID_OPERATION,
2088 "glBlitFramebufferEXT(bad src/dst multisample region sizes");
2089 return;
2090 }
2091
2092 /* color formats must match */
2093 if (colorReadRb &&
2094 colorDrawRb &&
2095 colorReadRb->Format != colorDrawRb->Format) {
2096 _mesa_error(ctx, GL_INVALID_OPERATION,
2097 "glBlitFramebufferEXT(bad src/dst multisample pixel formats");
2098 return;
2099 }
2100 }
2101
2102 if (!ctx->Extensions.EXT_framebuffer_blit) {
2103 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
2104 return;
2105 }
2106
2107 /* Debug code */
2108 if (DEBUG_BLIT) {
2109 _mesa_printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
2110 " 0x%x, 0x%x)\n",
2111 srcX0, srcY0, srcX1, srcY1,
2112 dstX0, dstY0, dstX1, dstY1,
2113 mask, filter);
2114 if (colorReadRb) {
2115 const struct gl_renderbuffer_attachment *att;
2116
2117 att = find_attachment(readFb, colorReadRb);
2118 _mesa_printf(" Src FBO %u RB %u (%dx%d) ",
2119 readFb->Name, colorReadRb->Name,
2120 colorReadRb->Width, colorReadRb->Height);
2121 if (att && att->Texture) {
2122 _mesa_printf("Tex %u tgt 0x%x level %u face %u",
2123 att->Texture->Name,
2124 att->Texture->Target,
2125 att->TextureLevel,
2126 att->CubeMapFace);
2127 }
2128 _mesa_printf("\n");
2129
2130 att = find_attachment(drawFb, colorDrawRb);
2131 _mesa_printf(" Dst FBO %u RB %u (%dx%d) ",
2132 drawFb->Name, colorDrawRb->Name,
2133 colorDrawRb->Width, colorDrawRb->Height);
2134 if (att && att->Texture) {
2135 _mesa_printf("Tex %u tgt 0x%x level %u face %u",
2136 att->Texture->Name,
2137 att->Texture->Target,
2138 att->TextureLevel,
2139 att->CubeMapFace);
2140 }
2141 _mesa_printf("\n");
2142 }
2143 }
2144
2145 ASSERT(ctx->Driver.BlitFramebuffer);
2146 ctx->Driver.BlitFramebuffer(ctx,
2147 srcX0, srcY0, srcX1, srcY1,
2148 dstX0, dstY0, dstX1, dstY1,
2149 mask, filter);
2150 }
2151 #endif /* FEATURE_EXT_framebuffer_blit */