draw: corrections to allow for different cliptest cases
[mesa.git] / src / mesa / main / feedback.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file feedback.c
28 * Selection and feedback modes functions.
29 */
30
31
32 #include "glheader.h"
33 #include "colormac.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "feedback.h"
37 #include "macros.h"
38 #include "mtypes.h"
39 #include "main/dispatch.h"
40
41
42 #if FEATURE_feedback
43
44
45 #define FB_3D 0x01
46 #define FB_4D 0x02
47 #define FB_COLOR 0x04
48 #define FB_TEXTURE 0X08
49
50
51
52 static void GLAPIENTRY
53 _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
54 {
55 GET_CURRENT_CONTEXT(ctx);
56 ASSERT_OUTSIDE_BEGIN_END(ctx);
57
58 if (ctx->RenderMode==GL_FEEDBACK) {
59 _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" );
60 return;
61 }
62 if (size<0) {
63 _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" );
64 return;
65 }
66 if (!buffer) {
67 _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" );
68 ctx->Feedback.BufferSize = 0;
69 return;
70 }
71
72 switch (type) {
73 case GL_2D:
74 ctx->Feedback._Mask = 0;
75 break;
76 case GL_3D:
77 ctx->Feedback._Mask = FB_3D;
78 break;
79 case GL_3D_COLOR:
80 ctx->Feedback._Mask = (FB_3D | FB_COLOR);
81 break;
82 case GL_3D_COLOR_TEXTURE:
83 ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE);
84 break;
85 case GL_4D_COLOR_TEXTURE:
86 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE);
87 break;
88 default:
89 _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" );
90 return;
91 }
92
93 FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */
94 ctx->Feedback.Type = type;
95 ctx->Feedback.BufferSize = size;
96 ctx->Feedback.Buffer = buffer;
97 ctx->Feedback.Count = 0; /* Becaues of this. */
98 }
99
100
101 static void GLAPIENTRY
102 _mesa_PassThrough( GLfloat token )
103 {
104 GET_CURRENT_CONTEXT(ctx);
105 ASSERT_OUTSIDE_BEGIN_END(ctx);
106
107 if (ctx->RenderMode==GL_FEEDBACK) {
108 FLUSH_VERTICES(ctx, 0);
109 _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN );
110 _mesa_feedback_token( ctx, token );
111 }
112 }
113
114
115 /**
116 * Put a vertex into the feedback buffer.
117 */
118 void
119 _mesa_feedback_vertex(GLcontext *ctx,
120 const GLfloat win[4],
121 const GLfloat color[4],
122 const GLfloat texcoord[4])
123 {
124 _mesa_feedback_token( ctx, win[0] );
125 _mesa_feedback_token( ctx, win[1] );
126 if (ctx->Feedback._Mask & FB_3D) {
127 _mesa_feedback_token( ctx, win[2] );
128 }
129 if (ctx->Feedback._Mask & FB_4D) {
130 _mesa_feedback_token( ctx, win[3] );
131 }
132 if (ctx->Feedback._Mask & FB_COLOR) {
133 _mesa_feedback_token( ctx, color[0] );
134 _mesa_feedback_token( ctx, color[1] );
135 _mesa_feedback_token( ctx, color[2] );
136 _mesa_feedback_token( ctx, color[3] );
137 }
138 if (ctx->Feedback._Mask & FB_TEXTURE) {
139 _mesa_feedback_token( ctx, texcoord[0] );
140 _mesa_feedback_token( ctx, texcoord[1] );
141 _mesa_feedback_token( ctx, texcoord[2] );
142 _mesa_feedback_token( ctx, texcoord[3] );
143 }
144 }
145
146
147 /**********************************************************************/
148 /** \name Selection */
149 /*@{*/
150
151 /**
152 * Establish a buffer for selection mode values.
153 *
154 * \param size buffer size.
155 * \param buffer buffer.
156 *
157 * \sa glSelectBuffer().
158 *
159 * \note this function can't be put in a display list.
160 *
161 * Verifies we're not in selection mode, flushes the vertices and initialize
162 * the fields in __GLcontextRec::Select with the given buffer.
163 */
164 static void GLAPIENTRY
165 _mesa_SelectBuffer( GLsizei size, GLuint *buffer )
166 {
167 GET_CURRENT_CONTEXT(ctx);
168 ASSERT_OUTSIDE_BEGIN_END(ctx);
169
170 if (ctx->RenderMode==GL_SELECT) {
171 _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" );
172 return; /* KW: added return */
173 }
174
175 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
176 ctx->Select.Buffer = buffer;
177 ctx->Select.BufferSize = size;
178 ctx->Select.BufferCount = 0;
179 ctx->Select.HitFlag = GL_FALSE;
180 ctx->Select.HitMinZ = 1.0;
181 ctx->Select.HitMaxZ = 0.0;
182 }
183
184
185 /**
186 * Write a value of a record into the selection buffer.
187 *
188 * \param ctx GL context.
189 * \param value value.
190 *
191 * Verifies there is free space in the buffer to write the value and
192 * increments the pointer.
193 */
194 static INLINE void
195 write_record(GLcontext *ctx, GLuint value)
196 {
197 if (ctx->Select.BufferCount < ctx->Select.BufferSize) {
198 ctx->Select.Buffer[ctx->Select.BufferCount] = value;
199 }
200 ctx->Select.BufferCount++;
201 }
202
203
204 /**
205 * Update the hit flag and the maximum and minimum depth values.
206 *
207 * \param ctx GL context.
208 * \param z depth.
209 *
210 * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and
211 * gl_selection::HitMaxZ.
212 */
213 void
214 _mesa_update_hitflag(GLcontext *ctx, GLfloat z)
215 {
216 ctx->Select.HitFlag = GL_TRUE;
217 if (z < ctx->Select.HitMinZ) {
218 ctx->Select.HitMinZ = z;
219 }
220 if (z > ctx->Select.HitMaxZ) {
221 ctx->Select.HitMaxZ = z;
222 }
223 }
224
225
226 /**
227 * Write the hit record.
228 *
229 * \param ctx GL context.
230 *
231 * Write the hit record, i.e., the number of names in the stack, the minimum and
232 * maximum depth values and the number of names in the name stack at the time
233 * of the event. Resets the hit flag.
234 *
235 * \sa gl_selection.
236 */
237 static void
238 write_hit_record(GLcontext *ctx)
239 {
240 GLuint i;
241 GLuint zmin, zmax, zscale = (~0u);
242
243 /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */
244 /* 2^32-1 and round to nearest unsigned integer. */
245
246 assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */
247 zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ);
248 zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ);
249
250 write_record( ctx, ctx->Select.NameStackDepth );
251 write_record( ctx, zmin );
252 write_record( ctx, zmax );
253 for (i = 0; i < ctx->Select.NameStackDepth; i++) {
254 write_record( ctx, ctx->Select.NameStack[i] );
255 }
256
257 ctx->Select.Hits++;
258 ctx->Select.HitFlag = GL_FALSE;
259 ctx->Select.HitMinZ = 1.0;
260 ctx->Select.HitMaxZ = -1.0;
261 }
262
263
264 /**
265 * Initialize the name stack.
266 *
267 * Verifies we are in select mode and resets the name stack depth and resets
268 * the hit record data in gl_selection. Marks new render mode in
269 * __GLcontextRec::NewState.
270 */
271 static void GLAPIENTRY
272 _mesa_InitNames( void )
273 {
274 GET_CURRENT_CONTEXT(ctx);
275 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
276
277 /* Record the hit before the HitFlag is wiped out again. */
278 if (ctx->RenderMode == GL_SELECT) {
279 if (ctx->Select.HitFlag) {
280 write_hit_record( ctx );
281 }
282 }
283 ctx->Select.NameStackDepth = 0;
284 ctx->Select.HitFlag = GL_FALSE;
285 ctx->Select.HitMinZ = 1.0;
286 ctx->Select.HitMaxZ = 0.0;
287 ctx->NewState |= _NEW_RENDERMODE;
288 }
289
290
291 /**
292 * Load the top-most name of the name stack.
293 *
294 * \param name name.
295 *
296 * Verifies we are in selection mode and that the name stack is not empty.
297 * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
298 * and replace the top-most name in the stack.
299 *
300 * sa __GLcontextRec::Select.
301 */
302 static void GLAPIENTRY
303 _mesa_LoadName( GLuint name )
304 {
305 GET_CURRENT_CONTEXT(ctx);
306 ASSERT_OUTSIDE_BEGIN_END(ctx);
307
308 if (ctx->RenderMode != GL_SELECT) {
309 return;
310 }
311 if (ctx->Select.NameStackDepth == 0) {
312 _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" );
313 return;
314 }
315
316 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
317
318 if (ctx->Select.HitFlag) {
319 write_hit_record( ctx );
320 }
321 if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) {
322 ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name;
323 }
324 else {
325 ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name;
326 }
327 }
328
329
330 /**
331 * Push a name into the name stack.
332 *
333 * \param name name.
334 *
335 * Verifies we are in selection mode and that the name stack is not full.
336 * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
337 * and adds the name to the top of the name stack.
338 *
339 * sa __GLcontextRec::Select.
340 */
341 static void GLAPIENTRY
342 _mesa_PushName( GLuint name )
343 {
344 GET_CURRENT_CONTEXT(ctx);
345 ASSERT_OUTSIDE_BEGIN_END(ctx);
346
347 if (ctx->RenderMode != GL_SELECT) {
348 return;
349 }
350
351 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
352 if (ctx->Select.HitFlag) {
353 write_hit_record( ctx );
354 }
355 if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) {
356 _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" );
357 }
358 else
359 ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name;
360 }
361
362
363 /**
364 * Pop a name into the name stack.
365 *
366 * Verifies we are in selection mode and that the name stack is not empty.
367 * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
368 * and removes top-most name in the name stack.
369 *
370 * sa __GLcontextRec::Select.
371 */
372 static void GLAPIENTRY
373 _mesa_PopName( void )
374 {
375 GET_CURRENT_CONTEXT(ctx);
376 ASSERT_OUTSIDE_BEGIN_END(ctx);
377
378 if (ctx->RenderMode != GL_SELECT) {
379 return;
380 }
381
382 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
383 if (ctx->Select.HitFlag) {
384 write_hit_record( ctx );
385 }
386 if (ctx->Select.NameStackDepth == 0) {
387 _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" );
388 }
389 else
390 ctx->Select.NameStackDepth--;
391 }
392
393 /*@}*/
394
395
396 /**********************************************************************/
397 /** \name Render Mode */
398 /*@{*/
399
400 /**
401 * Set rasterization mode.
402 *
403 * \param mode rasterization mode.
404 *
405 * \note this function can't be put in a display list.
406 *
407 * \sa glRenderMode().
408 *
409 * Flushes the vertices and do the necessary cleanup according to the previous
410 * rasterization mode, such as writing the hit record or resent the select
411 * buffer index when exiting the select mode. Updates
412 * __GLcontextRec::RenderMode and notifies the driver via the
413 * dd_function_table::RenderMode callback.
414 */
415 static GLint GLAPIENTRY
416 _mesa_RenderMode( GLenum mode )
417 {
418 GET_CURRENT_CONTEXT(ctx);
419 GLint result;
420 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
421
422 if (MESA_VERBOSE & VERBOSE_API)
423 _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode));
424
425 FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
426
427 switch (ctx->RenderMode) {
428 case GL_RENDER:
429 result = 0;
430 break;
431 case GL_SELECT:
432 if (ctx->Select.HitFlag) {
433 write_hit_record( ctx );
434 }
435 if (ctx->Select.BufferCount > ctx->Select.BufferSize) {
436 /* overflow */
437 #ifdef DEBUG
438 _mesa_warning(ctx, "Feedback buffer overflow");
439 #endif
440 result = -1;
441 }
442 else {
443 result = ctx->Select.Hits;
444 }
445 ctx->Select.BufferCount = 0;
446 ctx->Select.Hits = 0;
447 ctx->Select.NameStackDepth = 0;
448 break;
449 #if _HAVE_FULL_GL
450 case GL_FEEDBACK:
451 if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
452 /* overflow */
453 result = -1;
454 }
455 else {
456 result = ctx->Feedback.Count;
457 }
458 ctx->Feedback.Count = 0;
459 break;
460 #endif
461 default:
462 _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
463 return 0;
464 }
465
466 switch (mode) {
467 case GL_RENDER:
468 break;
469 case GL_SELECT:
470 if (ctx->Select.BufferSize==0) {
471 /* haven't called glSelectBuffer yet */
472 _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
473 }
474 break;
475 #if _HAVE_FULL_GL
476 case GL_FEEDBACK:
477 if (ctx->Feedback.BufferSize==0) {
478 /* haven't called glFeedbackBuffer yet */
479 _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
480 }
481 break;
482 #endif
483 default:
484 _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
485 return 0;
486 }
487
488 ctx->RenderMode = mode;
489 if (ctx->Driver.RenderMode)
490 ctx->Driver.RenderMode( ctx, mode );
491
492 return result;
493 }
494
495 /*@}*/
496
497
498 void
499 _mesa_init_feedback_dispatch(struct _glapi_table *disp)
500 {
501 SET_InitNames(disp, _mesa_InitNames);
502 SET_FeedbackBuffer(disp, _mesa_FeedbackBuffer);
503 SET_LoadName(disp, _mesa_LoadName);
504 SET_PassThrough(disp, _mesa_PassThrough);
505 SET_PopName(disp, _mesa_PopName);
506 SET_PushName(disp, _mesa_PushName);
507 SET_SelectBuffer(disp, _mesa_SelectBuffer);
508 SET_RenderMode(disp, _mesa_RenderMode);
509 }
510
511
512 #endif /* FEATURE_feedback */
513
514
515 /**********************************************************************/
516 /** \name Initialization */
517 /*@{*/
518
519 /**
520 * Initialize context feedback data.
521 */
522 void _mesa_init_feedback( GLcontext * ctx )
523 {
524 /* Feedback */
525 ctx->Feedback.Type = GL_2D; /* TODO: verify */
526 ctx->Feedback.Buffer = NULL;
527 ctx->Feedback.BufferSize = 0;
528 ctx->Feedback.Count = 0;
529
530 /* Selection/picking */
531 ctx->Select.Buffer = NULL;
532 ctx->Select.BufferSize = 0;
533 ctx->Select.BufferCount = 0;
534 ctx->Select.Hits = 0;
535 ctx->Select.NameStackDepth = 0;
536
537 /* Miscellaneous */
538 ctx->RenderMode = GL_RENDER;
539 }
540
541 /*@}*/